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path: root/data/tileset_headers.asm
AgeCommit message (Collapse)Author
2021-07-04Some miscellaneous refactoringRangi
2020-09-21Rename tileset graphics for future Polished Map compatibilityRangi
2020-09-21Add tileset header macro from pokeredjd-0
2020-09-21Extract bank 07, 08,13, & 37 tilesets' metatiles and collision datajd-0
2020-09-21Extract bank $0C tilesets' metatiles and collision datajd-0
Are collisions always 1/4 the metatile size?? Build: OK
2020-09-21Extract bank $06 tilesets' metatiles and collision dataRangi
2020-09-20More cleanup of whitespace and commentsRangi
2020-09-13Give all .asm and all .inc except of base_stats/???.inc new line at the end ↵Ebernacher90
of file
2020-08-09Remove "; if DEBUG" comments for SECTIONs, and "if DEBUG" conditions since ↵Rangi
only the debug Gold ROM is built
2018-10-11Dumping bank 3. Still need to convert a few hardcoded pointers to labelsPokeglitch
2018-07-03Introduce linkerscript.luckytyphlosion
Addresses of sections will now be added to the linkerscript via `org`, and the section name will be the path/to/file. If there is more than one section in the file, then add a @SectionName after the path/to/file to describe the section.
2018-06-02Make the repository build all four ROMsPikalaxALT
2018-05-30Clean up Makefilepfero
This makefile can now figure graphics dependencies on its own, creates dependency files for each compilation unit and compiles everything separately. This is a proposal. Please try it out, read the Makefile to see if you get what I'm trying to do, and propose any improvements you want.
2018-05-30Add tileset headers and tileset graphicsdannye