Age | Commit message (Collapse) | Author |
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* Disassemble SFX and cries
* Disassemble clock dialog
* Disassemble slot machine minigame
* Disassemble AnimateTilesetImpl
* Disassemble start menu frame type dialog
* Disassemble field menu
* Split debug menus into debug folder
* Remove redundant shims
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Rip SFX and cries (bank $3c)
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Some work on SGB functions (bank $02)
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Rename Kanto mons to English
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Fill in named constants & values for moves
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Re-label item & move descriptions and dex entries
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Are collisions always 1/4 the metatile size??
Build: OK
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data/maps/objects/*.asm)
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Regex patterns used:
; [0-9a-f]{1,5} \([0-9a-f]{1,2}:[0-9a-f]{1,4}\)
; [0-9a-f]{1,2}:[0-9a-f]{4}
; [0-9a-f]{4,5}
;[0-9a-f]{4,5}
;[0-9a-f]{1,2}:[0-9a-f]{1,4}
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- Indent with single tabs, not spaces
- Colons after labels
- Capitalize BANK, HIGH, and LOW
- dbw BANK(X), X -> dba X
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of file
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only the debug Gold ROM is built
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