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path: root/engine/menu/debug_menu.asm
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2021-07-04Disassemble field debug (bank $3f) (#97)Zumi
* Disassemble SFX and cries * Disassemble clock dialog * Disassemble slot machine minigame * Disassemble AnimateTilesetImpl * Disassemble start menu frame type dialog * Disassemble field menu * Split debug menus into debug folder * Remove redundant shims
2021-01-25Disassemble subgame portion of title debug menu (#91)Zumi
Disassemble subgame menu and add shims for the minigames in bank $38
2020-12-17Suggested changes to #85Zumi Daxuya
2020-12-17Split sound test text pointers to another fileZumi Daxuya
2020-12-17Sound test text one line eachZumi Daxuya
2020-12-17SoundTest_DungeonText -> SoundTest_CaveTextZumi Daxuya
2020-12-17Amend sound description labels with more accurate translationsZumi Daxuya
Thanks SatoMew!
2020-12-16Forgot the commaZumi Daxuya
2020-12-16Minor adjustments to value rep in debug menuZumi Daxuya
2020-12-16Disassemble sound test debug menuZumi Daxuya
2020-09-20Remove more address commentsRangi
2020-09-20Remove address commentsjd-0
Regex patterns used: ; [0-9a-f]{1,5} \([0-9a-f]{1,2}:[0-9a-f]{1,4}\) ; [0-9a-f]{1,2}:[0-9a-f]{4} ; [0-9a-f]{4,5} ;[0-9a-f]{4,5} ;[0-9a-f]{1,2}:[0-9a-f]{1,4}
2020-09-20- Remove trailing whitespaceRangi
- Indent with single tabs, not spaces - Colons after labels - Capitalize BANK, HIGH, and LOW - dbw BANK(X), X -> dba X
2019-04-14Pokégear → Trainer GearSatoMew
2018-07-03Introduce linkerscript.luckytyphlosion
Addresses of sections will now be added to the linkerscript via `org`, and the section name will be the path/to/file. If there is more than one section in the file, then add a @SectionName after the path/to/file to describe the section.
2018-06-17main menu progress for the day, still have a bunch more to go.2Tie
2018-06-17some more tidying up2Tie
2018-06-17happy birthday, here's the main menu debug menu... menu2Tie