summaryrefslogtreecommitdiff
path: root/engine
AgeCommit message (Expand)Author
2021-05-16Disassemble more OW sprite routinesZumi Daxuya
2021-05-16Move overworld sprites to data/Zumi Daxuya
2021-05-08Dump banks $09 and $0B (#93)Zumi
2021-05-02Use 2bpp graphics literals for Picross cell GFXRangi
2021-05-02Disassemble memory minigame and Picross minigameZumi
2021-01-25Disassemble RTC setup dialog and slot machine minigame (bank $24) (#87)Zumi
2021-01-25Disassemble subgame portion of title debug menu (#91)Zumi
2021-01-25Disassemble Pokecenter PC (#90)Zumi
2021-01-25Split and label Trainer Gear code (#89)Zumi
2021-01-21Disassemble start menu frame type dialogZumi Daxuya
2020-12-17Merge pull request #84 from ZoomTen/pikachu-minigameRangi
2020-12-17Suggested changes to #85Zumi Daxuya
2020-12-17Suggested changes to #84Zumi Daxuya
2020-12-17Suggested changes to #83Zumi Daxuya
2020-12-17Split sound test text pointers to another fileZumi Daxuya
2020-12-17Sound test text one line eachZumi Daxuya
2020-12-17SoundTest_DungeonText -> SoundTest_CaveTextZumi Daxuya
2020-12-17Amend sound description labels with more accurate translationsZumi Daxuya
2020-12-16Forgot the commaZumi Daxuya
2020-12-16Minor adjustments to value rep in debug menuZumi Daxuya
2020-12-16Disassemble sound test debug menuZumi Daxuya
2020-12-12Some adjustmentsZumi Daxuya
2020-12-12Label more stuff in the Pikachu minigameZumi Daxuya
2020-12-11More progress on disassembling Pikachu minigameZumi Daxuya
2020-12-11Start labelling Pikachu minigameZumi Daxuya
2020-12-11Begin disassembly of Pikachu minigame (auto-generated)Zumi Daxuya
2020-12-10Create sprite_anim_constants.asmZumi Daxuya
2020-12-10Use dbpixel for intro bubble dataZumi Daxuya
2020-12-10Make use of depixel / dbpixelZumi Daxuya
2020-12-10Move cutscene code to "movie" folderZumi Daxuya
2020-12-10Intro and GF asm adjustmentsZumi Daxuya
2020-12-10Disassemble Game Freak logo animationZumi Daxuya
2020-12-10Intro: contextualize rLCDC pointerZumi Daxuya
2020-12-10Dump intro tilemapsZumi Daxuya
2020-12-10Disassemble G/S introZumi Daxuya
2020-12-08Match pokegold's battle transition code more closelyRangi
2020-12-09Other battle transition tile type not neededZumi Daxuya
2020-12-09Match battle transitions labels to pokegoldZumi Daxuya
2020-12-08Disassemble battle transitionsZumi Daxuya
2020-11-13Kanto Mon Names (#79)jd-0
2020-09-25Factor out Town Map tilemap and adjust its graphicsRangi
2020-09-22Disassemble some debug warp landmark code+dataRangi
2020-09-22include -> INCLUDERangi
2020-09-22Use Japanese charmap charactersRangi
2020-09-22Extract move data table (needs identification)Rangi
2020-09-22Replace enum with const, and update many constants to be more like pokegoldRangi
2020-09-200x -> $Rangi
2020-09-20Use local .End or .FirstEntryEnd labels for measuring data/GFX sizesRangi
2020-09-20More cleanup of whitespace and commentsRangi
2020-09-20Remove more address commentsRangi