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Also identify SFX and cry pointers
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1538, and 1631 in engine/menu/start_menu.asm have hardcoded jumps that i couldn't figure out how to make work myself.
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All graphics were split so that proper labels could be placed.
Font was not split, because that was nicely handled using the
charmap constants.
If proper lengths should also be handled using automatic calculation
using labels, some graphics would need further splitting up
in order to place labels.s
Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
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This makefile can now figure graphics dependencies on its own, creates
dependency files for each compilation unit and compiles everything
separately.
This is a proposal. Please try it out, read the Makefile to see if you
get what I'm trying to do, and propose any improvements you want.
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