| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-09-25 | Factor out Town Map tilemap and adjust its graphics | Rangi | |
| 2018-11-29 | Disassembled the rest of the code in bank 4 as far as i can tell. Lines 899, ↵ | 2Tie | |
| 1538, and 1631 in engine/menu/start_menu.asm have hardcoded jumps that i couldn't figure out how to make work myself. | |||
| 2018-06-03 | gfx: re-organize some graphics and disassemble gfx load code | Tauwasser | |
| All graphics were split so that proper labels could be placed. Font was not split, because that was nicely handled using the charmap constants. If proper lengths should also be handled using automatic calculation using labels, some graphics would need further splitting up in order to place labels.s Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu> | |||
| 2018-05-30 | Organize graphics like pokecrystal | Rangi | |
