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AgeCommit message (Collapse)Author
2020-09-22Move most files out of the root directoryRangi
- ram/ froups the ram source files - slack/ is for unused garbage taking up the ROM's free space - gfx.py moved to utils/
2020-09-200x -> $Rangi
2020-09-20Remove more address commentsRangi
2020-09-20Remove address commentsjd-0
Regex patterns used: ; [0-9a-f]{1,5} \([0-9a-f]{1,2}:[0-9a-f]{1,4}\) ; [0-9a-f]{1,2}:[0-9a-f]{4} ; [0-9a-f]{4,5} ;[0-9a-f]{4,5} ;[0-9a-f]{1,2}:[0-9a-f]{1,4}
2020-09-20- Remove trailing whitespaceRangi
- Indent with single tabs, not spaces - Colons after labels - Capitalize BANK, HIGH, and LOW - dbw BANK(X), X -> dba X
2020-08-09Clean up some code in home/Rangi
2019-02-26Disassemble ShizukanaOkaluckytyphlosion
2018-11-30cleaned up labels and added more constants, removed the hardcoded relative ↵2Tie
jumps.
2018-11-29Disassembled the rest of the code in bank 4 as far as i can tell. Lines 899, ↵2Tie
1538, and 1631 in engine/menu/start_menu.asm have hardcoded jumps that i couldn't figure out how to make work myself.
2018-10-12Replaced all hradcoded pointers with labelsPokeglitch
2018-10-11Dumping bank 3. Still need to convert a few hardcoded pointers to labelsPokeglitch
2018-08-21Finished changing hardcoded addresses to labelsPokeglitch
2018-08-21Finished another section in Bank 2Pokeglitch
2018-08-20Finished another section in Bank 2Pokeglitch
2018-08-20Dumped first section of Bank 2Pokeglitch
2018-07-31Finished dumping bank 1Pokeglitch
2018-07-31More bank 1 dumpsPokeglitch
2018-07-30began dumping bank 1Pokeglitch
2018-07-08Merge branch 'master' into section-reorgluckytyphlosion
2018-07-07Disassemble new game WRAM initializationobskyr
With a lot of unknowns still there, of course.
2018-07-03Disassemble remainder of ROM0.luckytyphlosion
2018-07-03Introduce linkerscript.luckytyphlosion
Addresses of sections will now be added to the linkerscript via `org`, and the section name will be the path/to/file. If there is more than one section in the file, then add a @SectionName after the path/to/file to describe the section.
2018-07-03A few small formatting fixesobskyr
2018-07-03Merge branch 'collisions-movements' of ↵obskyr
https://github.com/Pokeglitch/pokegold-spaceworld into master And that's the last of the manual merges for now! Hooray!
2018-07-03Merge branch 'master' of https://github.com/mid-kid/pokegold-spaceworld into ↵obskyr
master Once again, manually. Hoo boy.
2018-07-03Merge branch 'master' of https://github.com/2Tie/pokegold-spaceworld into masterobskyr
Long overdue!
2018-06-25Disassembled all routines related to sprite movement/collisions. Added in ↵Pokeglitch
constants
2018-06-24all the non-dummy map scripts until Silent Hill are disassebled. five left!2Tie
2018-06-24engine: disassemble player movement (WIP)Tauwasser
Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-06-23Disassemble all map attributespfero
2018-06-18spoilers: it wasn't2Tie
2018-06-18this is how you fix conflicts, right?2Tie
2018-06-18more bank 1 disasm2Tie
2018-06-18more disassembly in bank 12Tie
2018-06-17main menu progress for the day, still have a bunch more to go.2Tie
2018-06-17some more tidying up2Tie
2018-06-17Added some constants, removed todos for overworld.asmPokeglitch
2018-06-17happy birthday, here's the main menu debug menu... menu2Tie
2018-06-16work on talk_to_npc done, naming of some overworld logic and wram values.2Tie
2018-06-16More field moves, need to clean up names and constantsPokeglitch
2018-06-16More Bank 3 routinesPokeglitch
2018-06-15Disassembled Fly and DigPokeglitch
2018-06-15Disassembled spawn pointsPokeglitch
2018-06-14Disassembled teleportPokeglitch
2018-06-12home, wram, gfx: split toolgear functions from unknown, rename gfx ↵Tauwasser
functions, add wram variables Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-06-11Move tileset funcs; disassemble cry funcsPikalaxALT
2018-06-11More functions putatively related to the map and overworldPikalaxALT
2018-06-11Some label changesPikalaxALT
2018-06-11Another gap bites the dustPikalaxALT
2018-06-11More gap closingPikalaxALT