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map_id: MACRO
;\1: map id
db GROUP_\1, MAP_\1
ENDM
map_attributes: MACRO
;\1: map name
;\2: map id
;\3: connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
CURRENT_MAP_WIDTH = \2_WIDTH
CURRENT_MAP_HEIGHT = \2_HEIGHT
\1_MapAttributes::
db CURRENT_MAP_HEIGHT, CURRENT_MAP_WIDTH
dw \1_Blocks
dw \1TextPointers
dw \1ScriptLoader
dw \1_MapEvents
db \3
ENDM
; Connections go in order: north, south, west, east
connection: MACRO
;\1: direction
;\2: map name
;\3: map id
;\4: offset of the target map relative to the current map
; (x offset for east/west, y offset for north/south)
; LEGACY: Support for old connection macro
if _NARG == 6
connection \1, \2, \3, (\4) - (\5)
else
; Calculate tile offsets for source (current) and target maps
_src = 0
_tgt = (\4) + 3
if _tgt < 0
_src = -_tgt
_tgt = 0
endc
if !STRCMP("\1", "north")
_blk = \3_WIDTH * (\3_HEIGHT - 3) + _src
_map = _tgt
_win = (\3_WIDTH + 6) * \3_HEIGHT + 1
_y = \3_HEIGHT * 2 - 1
_x = (\4) * -2
_len = CURRENT_MAP_WIDTH + 3 - (\4)
if _len > \3_WIDTH
_len = \3_WIDTH
endc
elif !STRCMP("\1", "south")
_blk = _src
_map = (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _tgt
_win = \3_WIDTH + 7
_y = 0
_x = (\4) * -2
_len = CURRENT_MAP_WIDTH + 3 - (\4)
if _len > \3_WIDTH
_len = \3_WIDTH
endc
elif !STRCMP("\1", "west")
_blk = (\3_WIDTH * _src) + \3_WIDTH - 3
_map = (CURRENT_MAP_WIDTH + 6) * _tgt
_win = (\3_WIDTH + 6) * 2 - 6
_y = (\4) * -2
_x = \3_WIDTH * 2 - 1
_len = CURRENT_MAP_HEIGHT + 3 - (\4)
if _len > \3_HEIGHT
_len = \3_HEIGHT
endc
elif !STRCMP("\1", "east")
_blk = (\3_WIDTH * _src)
_map = (CURRENT_MAP_WIDTH + 6) * _tgt + CURRENT_MAP_WIDTH + 3
_win = \3_WIDTH + 7
_y = (\4) * -2
_x = 0
_len = CURRENT_MAP_HEIGHT + 3 - (\4)
if _len > \3_HEIGHT
_len = \3_HEIGHT
endc
else
fail "Invalid direction for 'connection'."
endc
map_id \3
dw \2_Blocks + _blk
dw wOverworldMapBlocks + _map
db _len - _src
db \3_WIDTH
db _y, _x
dw wOverworldMapBlocks + _win
endc
ENDM
map: MACRO
;\1: map name: for the MapAttributes pointer (see data/maps/attributes.asm)
;\2: tileset: a TILESET_* constant
;\3: environment: TOWN, ROUTE, INDOOR, CAVE, ENVIRONMENT_5, GATE, or DUNGEON
;\4: location: from constants/landmark_constants.asm
db BANK(\1_MapAttributes), \2, \3
dw \1_MapAttributes
db \4
db 0, 0 ; ???
ENDM
def_warp_events: MACRO
if DEF(_NUM_WARP_EVENTS)
PURGE _NUM_WARP_EVENTS
endc
_NUM_WARP_EVENTS EQUS "_NUM_WARP_EVENTS_\@"
db _NUM_WARP_EVENTS
_NUM_WARP_EVENTS = 0
ENDM
warp_event: MACRO
db \2, \1 ; y, x
db \4 ; index
map_id \3
dw wOverworldMapBlocks + \5 ; unused
_NUM_WARP_EVENTS = _NUM_WARP_EVENTS + 1
ENDM
def_bg_events: MACRO
if DEF(_NUM_BG_EVENTS)
PURGE _NUM_BG_EVENTS
endc
_NUM_BG_EVENTS EQUS "_NUM_BG_EVENTS_\@"
db _NUM_BG_EVENTS
_NUM_BG_EVENTS = 0
ENDM
bg_event: MACRO
db \2, \1 ; y, x
db \3 ; function (unused?)
db \4 ; text index
_NUM_BG_EVENTS = _NUM_BG_EVENTS + 1
ENDM
def_object_events: MACRO
if DEF(_NUM_OBJECT_EVENTS)
PURGE _NUM_OBJECT_EVENTS
endc
_NUM_OBJECT_EVENTS EQUS "_NUM_OBJECT_EVENTS_\@"
db _NUM_OBJECT_EVENTS
_NUM_OBJECT_EVENTS = 0
ENDM
object_event: MACRO
db \3 ; sprite
db \2 + 4, \1 + 4 ; x, y
db \4 ; movement function
dn \5, \6 ; radius
db \7, \8 ; hour limits?
shift
db \8 ; object type function
shift
db \8, \9 ; unknown 1, 2
shift
db \9 ; sight range
shift
db \9 ; unknown 3
shift
db \9 ; unknown 4
_NUM_OBJECT_EVENTS = _NUM_OBJECT_EVENTS + 1
ENDM
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