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include "constants.asm"
SECTION "Silent Lab P2 Script", ROMX[$5C69], BANK[$34]
SilentLabP2ScriptLoader:: ; 5C69
ld hl, SilentLabP2ScriptPointers
call RunMapScript
call WriteBackMapScriptNumber
ret
SilentLabP2ScriptPointers: ; 5C73
dw SilentLabP2Script1
dw SilentLabP2NPCIDs1
dw SilentLabP2Script2
dw SilentLabP2NPCIDs1
dw SilentLabP2Script3
dw SilentLabP2NPCIDs1
dw SilentLabP2RivalChoosePokemon
dw SilentLabP2NPCIDs1
dw SilentLabP2Script5
dw SilentLabP2NPCIDs1
dw SilentLabP2Script6
dw SilentLabP2NPCIDs1
dw SilentLabP2Script7
dw SilentLabP2NPCIDs1
SilentLabP2NPCIDs1: ; 5C8F
db 00, 01, 02, 03, 04, $FF
SilentLabP2NPCIDs2: ; 5C95
db 00, 01, 04, $FF
SilentLabP2NPCIDs3: ; 5C99
db 00, 01, 02, $FF
SilentLabP2NPCIDs4: ; 5C9D
db 00, 01, 03, $FF
SilentLabP2TextPointers1: ; 5CA1
dw SilentLabP2Text1
dw SilentLabP2Func3
dw SilentLabP2Func4
dw SilentLabP2Func4
dw SilentLabP2Func4
SilentLabP2Script1: ; 5CAB
ld hl, wJoypadFlags
set 4, [hl]
ld a, 0
call Function17f9
ld a, 0
ld hl, SilentLabP2Movement1
call LoadMovementDataPointer
ld hl, wd41b
set 1, [hl]
ld hl, wc5ed
set 7, [hl]
ld a, 1
ld [wMapScriptNumber], a
ld a, 1
call WriteIntod637
ret
SilentLabP2Movement1: ; 5CD2
db 09, 09, 05, $32
SilentLabP2Script2: ; 5CD6
ld hl, wc5ed
set 6, [hl]
call Function20f8
ld a, 3
ld d, UP
call SetObjectFacing
ld hl, SilentLabP2TextString1
call OpenTextbox
ld hl, SilentLabP2TextString10
call OpenTextbox
ld hl, SilentLabP2TextString2
call OpenTextbox
ld a, 2
ld [wMapScriptNumber], a
ret
SilentLabP2Script3: ; 5CFD
ld hl, SilentLabP2NPCIDs1
ld de, SilentLabP2TextPointers2
call CallMapTextSubroutine
ret
SilentLabP2RivalChoosePokemon: ; 5D07
ld hl, wJoypadFlags
set 4, [hl]
ld a, 3
call Function17f9
ld hl, SilentLabP2MovementPointers
ld a, [wChosenStarter]
ld d, 0
ld e, a
add hl, de
add hl, de
ld a, [hl+]
ld h, [hl]
ld l, a
ld a, 3
call LoadMovementDataPointer
ld hl, wc5ed
set 7, [hl]
ld a, 4
ld [wMapScriptNumber], a
ld a, 1
call WriteIntod637
ret
SilentLabP2MovementPointers: ; 5D34
dw SilentLabP2Movement2+1
dw SilentLabP2Movement2
dw SilentLabP2Movement2+2
SilentLabP2Movement2: ; 5D3A
db $0B, $0B, $0B, $0B, $05, $32
SilentLabP2Script5: ; 5D40
ld hl, SilentLabP2TextString12
call OpenTextbox
ld a, [wd266]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, SilentLabP2TextString13
call OpenTextbox
ld a, 5
ld [wMapScriptNumber], a
ret
SilentLabP2Script6: ; 5D5B
call Function20f8
ld hl, wc5ed
res 6, [hl]
ld a, 6
ld[wMapScriptNumber], a
ret
SilentLabP2Script7: ; 5D69
ld hl, SilentLabP2NPCIDs1
ld de, SilentLabP2TextPointers2
call CallMapTextSubroutine
ret
SilentLabP2Text1: ; 5D73
ld hl, wd41b
bit 2, [hl]
ld hl, SilentLabP2TextString3
jr z, .skip
ld hl, SilentLabP2TextString9
.skip
call OpenTextbox
ret
SilentLabP2TextString1: ; 5D84
text "オーキド『ほれ そこに 3びき"
cont "ポケモンが いる じゃろう!"
cont "ほっほ!"
para "こいつらを きみたちに"
cont "いっぴき づつ やろう!"
cont "⋯⋯ さあ えらべ!"
done
SilentLabP2TextString2: ; 5DCD
text "オーキド『まあ"
line "あわてるな <RIVAL>!"
cont "おまえも すきなものを とれ!"
done
SilentLabP2TextString3: ; 5DEF
text "オーキド『さあ <PLAYER>"
line "どの ポケモンに するかね?"
done
SilentLabP2TextString4: ; 5E1C
text "オーキド『ほう! ほのおのポケモン"
line "@"
ld bc, wStringBuffer1
text "に するんじゃな?@"
db 08
call ConfirmPokemonSelection
call Function3036
ret
SilentLabP2TextString5: ; 5E32
text "オーキド『ふむ みずのポケモン"
line "@"
ld bc, wStringBuffer1
text "に きめるのじゃな?@"
db 08
call ConfirmPokemonSelection
call Function3036
ret
SilentLabP2TextString6: ; 5E6E
text "オーキド『おお! くさのポケモン"
line "@"
ld bc, wStringBuffer1
text "が いいんじゃな?@"
db 08
call ConfirmPokemonSelection
call Function3036
ret
ConfirmPokemonSelection: ; 5E85
call YesNoBox
jr c, .bigJump
ld hl, wd41b
set 2, [hl]
ld a, 1
ld [wd29b], a
ld a, 1
ld [wd29a], a
ld a, 1
ld [wd2a0], a
ld hl, SilentLabP2TextString8
call PrintText
ld hl, wJoypadFlags
set 5, [hl]
ld a, [wd265]
ld [wMonDexIndex], a
ld a, 5
ld [wCurPartyLevel], a
callab Function60a0
xor a
ld [wPartyMon1 + 1], a
ld a, 3
ld [wMapScriptNumber], a
ret
.bigJump ; 5EC6
ld hl, SilentLabP2TextString7
call PrintText
ret
SilentLabP2TextString7: ; 5ECD
text "では"
line "どれに するのじゃ?"
done
SilentLabP2TextString8: ; 5EDC
text "オーキド『この ポケモンは"
line "ほんとに げんきが いいぞ!"
para "<PLAYER>は オーキドはかせから"
line "@"
ld bc, wStringBuffer1
text "を もらった!<PROMPT>"
SilentLabP2TextString9: ; 5F14
text "オーキド『そうじゃ!"
line "やせいの ポケモンが でて きても"
cont "そいつを たたかわせて いけば"
cont "となりまちへ いける!"
done
SilentLabP2Func3: ; 5F4E
ld hl, wd41b
bit 2, [hl]
ld hl, SilentLabP2TextString11
jr z, .skip
ld hl, SilentLabP2TextString14
.skip
call OpenTextbox
ret
SilentLabP2TextString10: ; 5F5F
text "<RIVAL>『あッ! おれにも!"
line "じいさん おれにもくれよう!"
done
SilentLabP2TextString11: ; 5F7B
text "<RIVAL>『いいぜ <PLAYER>!"
line "さきに えらんで!"
cont "おれは こころが ひろいからな"
done
SilentLabP2TextString12: ; 5F9F
text "<RIVAL>『じゃ おれは これ!"
done
SilentLabP2TextString13: ; 5FAD
text "<RIVAL>は オーキドから"
line "@"
ld bc, wStringBuffer1
text "を もらった!"
done
SilentLabP2TextString14: ; 5FC5
text "<RIVAL>『<PLAYER>の#"
line "いいなあ!"
cont "でも おれのポケモンも"
cont "ちょっと いいだろ?"
done
SilentLabP2Func4: ; 5FE9
ld hl, wd41b
bit 2, [hl]
jr nz, .bigjump
ldh a, [hFFEA]
sub 2
ld [wChosenStarter], a
ld d, 0
ld e, a
ld hl, SilentLabP2StarterData
add hl, de
add hl, de
add hl, de
add hl, de
ld a, [hl+]
ld [wd265], a
push hl
ld [wNamedObjectIndexBuffer], a
callba Function6734
ld a, [wd265]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
pop hl
push hl
ld a, [hl+]
ld h, [hl]
ld l, a
call OpenTextbox
pop hl
inc hl
inc hl
ld a, [hl]
ld [wd266], a
ret
.bigjump
ld hl, SilentLabP2TextString15
call OpenTextbox
ret
SilentLabP2StarterData: ; 6031
db DEX_HONOGUMA
dw $5E09
db DEX_KURUSU
db DEX_KURUSU
dw $5E33
db DEX_HAPPA
db DEX_HAPPA
dw $5E5C
db DEX_HONOGUMA
SilentLabP2TextString15: ; 603D
text "オーキド『これ!"
line "よくばっちゃ いかん!"
done
SilentLabP2TextPointers2: ; 6053
dw Function3899
dw Function3899
dw Function3899
dw Function3899
dw MapDefaultText
; 605D
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