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|
INCLUDE "constants.asm"
SECTION "scripts/SilentHillLabBack.asm", ROMX
SilentHillLabBack_ScriptLoader::
ld hl, SilentHillLabBackScriptPointers
call RunMapScript
call WriteBackMapScriptNumber
ret
SilentHillLabBackScriptPointers:
dw SilentHillLabBackScript1
dw SilentHillLabBackNPCIDs1
dw SilentHillLabBackScript2
dw SilentHillLabBackNPCIDs1
dw SilentHillLabBackScript3
dw SilentHillLabBackNPCIDs1
dw SilentHillLabBackRivalChoosePokemon
dw SilentHillLabBackNPCIDs1
dw SilentHillLabBackScript5
dw SilentHillLabBackNPCIDs1
dw SilentHillLabBackScript6
dw SilentHillLabBackNPCIDs1
dw SilentHillLabBackScript7
dw SilentHillLabBackNPCIDs1
SilentHillLabBackNPCIDs1:
db 00, 01, 02, 03, 04, $FF
SilentHillLabBackNPCIDs2:
db 00, 01, 04, $FF
SilentHillLabBackNPCIDs3:
db 00, 01, 02, $FF
SilentHillLabBackNPCIDs4:
db 00, 01, 03, $FF
SilentHillLabBack_TextPointers::
dw SilentHillLabBackText1
dw SilentHillLabBackFunc3
dw SilentHillLabBackFunc4
dw SilentHillLabBackFunc4
dw SilentHillLabBackFunc4
SilentHillLabBackScript1:
ld hl, wJoypadFlags
set 4, [hl]
ld a, 0
call Function17f9
ld a, 0
ld hl, SilentHillLabBackMovement1
call LoadMovementDataPointer
ld hl, wd41b
set 1, [hl]
ld hl, wc5ed
set 7, [hl]
ld a, 1
ld [wMapScriptNumber], a
ld a, 1
call WriteIntod637
ret
SilentHillLabBackMovement1:
db 09, 09, 05, $32
SilentHillLabBackScript2:
ld hl, wc5ed
set 6, [hl]
call Function20f8
ld a, 3
ld d, UP
call SetObjectFacing
ld hl, SilentHillLabBackTextString1
call OpenTextbox
ld hl, SilentHillLabBackTextString10
call OpenTextbox
ld hl, SilentHillLabBackTextString2
call OpenTextbox
ld a, 2
ld [wMapScriptNumber], a
ret
SilentHillLabBackScript3:
ld hl, SilentHillLabBackNPCIDs1
ld de, SilentHillLabBackTextPointers2
call CallMapTextSubroutine
ret
SilentHillLabBackRivalChoosePokemon:
ld hl, wJoypadFlags
set 4, [hl]
ld a, 3
call Function17f9
ld hl, SilentHillLabBackMovementPointers
ld a, [wChosenStarter]
ld d, 0
ld e, a
add hl, de
add hl, de
ld a, [hl+]
ld h, [hl]
ld l, a
ld a, 3
call LoadMovementDataPointer
ld hl, wc5ed
set 7, [hl]
ld a, 4
ld [wMapScriptNumber], a
ld a, 1
call WriteIntod637
ret
SilentHillLabBackMovementPointers:
dw SilentHillLabBackMovement2+1
dw SilentHillLabBackMovement2
dw SilentHillLabBackMovement2+2
SilentHillLabBackMovement2:
db $0B, $0B, $0B, $0B, $05, $32
SilentHillLabBackScript5:
ld hl, SilentHillLabBackTextString12
call OpenTextbox
ld a, [wd266]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, SilentHillLabBackTextString13
call OpenTextbox
ld a, 5
ld [wMapScriptNumber], a
ret
SilentHillLabBackScript6:
call Function20f8
ld hl, wc5ed
res 6, [hl]
ld a, 6
ld[wMapScriptNumber], a
ret
SilentHillLabBackScript7:
ld hl, SilentHillLabBackNPCIDs1
ld de, SilentHillLabBackTextPointers2
call CallMapTextSubroutine
ret
SilentHillLabBackText1:
ld hl, wd41b
bit 2, [hl]
ld hl, SilentHillLabBackTextString3
jr z, .skip
ld hl, SilentHillLabBackTextString9
.skip
call OpenTextbox
ret
SilentHillLabBackTextString1:
text "オーキド『ほれ そこに 3びき"
cont "ポケモンが いる じゃろう!"
cont "ほっほ!"
para "こいつらを きみたちに"
cont "いっぴき づつ やろう!"
cont "⋯⋯ さあ えらべ!"
done
SilentHillLabBackTextString2:
text "オーキド『まあ"
line "あわてるな <RIVAL>!"
cont "おまえも すきなものを とれ!"
done
SilentHillLabBackTextString3:
text "オーキド『さあ <PLAYER>"
line "どの ポケモンに するかね?"
done
SilentHillLabBackTextString4:
text "オーキド『ほう! ほのおのポケモン"
line "@"
ld bc, wStringBuffer1
text "に するんじゃな?@"
db 08
call ConfirmPokemonSelection
call Function3036
ret
SilentHillLabBackTextString5:
text "オーキド『ふむ みずのポケモン"
line "@"
ld bc, wStringBuffer1
text "に きめるのじゃな?@"
db 08
call ConfirmPokemonSelection
call Function3036
ret
SilentHillLabBackTextString6:
text "オーキド『おお! くさのポケモン"
line "@"
ld bc, wStringBuffer1
text "が いいんじゃな?@"
db 08
call ConfirmPokemonSelection
call Function3036
ret
ConfirmPokemonSelection:
call YesNoBox
jr c, .bigJump
ld hl, wd41b
set 2, [hl]
ld a, 1
ld [wd29b], a
ld a, 1
ld [wd29a], a
ld a, 1
ld [wd2a0], a
ld hl, SilentHillLabBackTextString8
call PrintText
ld hl, wJoypadFlags
set 5, [hl]
ld a, [wd265]
ld [wMonDexIndex], a
ld a, 5
ld [wCurPartyLevel], a
callab Function60a0
xor a
ld [wPartyMon1 + 1], a
ld a, 3
ld [wMapScriptNumber], a
ret
.bigJump
ld hl, SilentHillLabBackTextString7
call PrintText
ret
SilentHillLabBackTextString7:
text "では"
line "どれに するのじゃ?"
done
SilentHillLabBackTextString8:
text "オーキド『この ポケモンは"
line "ほんとに げんきが いいぞ!"
para "<PLAYER>は オーキドはかせから"
line "@"
ld bc, wStringBuffer1
text "を もらった!<PROMPT>"
SilentHillLabBackTextString9:
text "オーキド『そうじゃ!"
line "やせいの ポケモンが でて きても"
cont "そいつを たたかわせて いけば"
cont "となりまちへ いける!"
done
SilentHillLabBackFunc3:
ld hl, wd41b
bit 2, [hl]
ld hl, SilentHillLabBackTextString11
jr z, .skip
ld hl, SilentHillLabBackTextString14
.skip
call OpenTextbox
ret
SilentHillLabBackTextString10:
text "<RIVAL>『あッ! おれにも!"
line "じいさん おれにもくれよう!"
done
SilentHillLabBackTextString11:
text "<RIVAL>『いいぜ <PLAYER>!"
line "さきに えらんで!"
cont "おれは こころが ひろいからな"
done
SilentHillLabBackTextString12:
text "<RIVAL>『じゃ おれは これ!"
done
SilentHillLabBackTextString13:
text "<RIVAL>は オーキドから"
line "@"
ld bc, wStringBuffer1
text "を もらった!"
done
SilentHillLabBackTextString14:
text "<RIVAL>『<PLAYER>の#"
line "いいなあ!"
cont "でも おれのポケモンも"
cont "ちょっと いいだろ?"
done
SilentHillLabBackFunc4:
ld hl, wd41b
bit 2, [hl]
jr nz, .bigjump
ldh a, [hFFEA]
sub 2
ld [wChosenStarter], a
ld d, 0
ld e, a
ld hl, SilentHillLabBackStarterData
add hl, de
add hl, de
add hl, de
add hl, de
ld a, [hl+]
ld [wd265], a
push hl
ld [wNamedObjectIndexBuffer], a
callba Function6734
ld a, [wd265]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
pop hl
push hl
ld a, [hl+]
ld h, [hl]
ld l, a
call OpenTextbox
pop hl
inc hl
inc hl
ld a, [hl]
ld [wd266], a
ret
.bigjump
ld hl, SilentHillLabBackTextString15
call OpenTextbox
ret
SilentHillLabBackStarterData:
db DEX_HONOGUMA
dw SilentHillLabBackTextString4
db DEX_KURUSU
db DEX_KURUSU
dw SilentHillLabBackTextString5
db DEX_HAPPA
db DEX_HAPPA
dw SilentHillLabBackTextString6
db DEX_HONOGUMA
SilentHillLabBackTextString15:
text "オーキド『これ!"
line "よくばっちゃ いかん!"
done
SilentHillLabBackTextPointers2:
dw Function3899
dw Function3899
dw Function3899
dw Function3899
dw MapDefaultText
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