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INCLUDE "constants.asm"
SECTION "Music engine RAM", WRAM0[$C000]
wMusic:: ; c000
wChannels::
wChannel1:: channel_struct wChannel1 ; c000
wChannel2:: channel_struct wChannel2 ; c032
wChannel3:: channel_struct wChannel3 ; c064
wChannel4:: channel_struct wChannel4 ; c096
wSFXChannels::
wChannel5:: channel_struct wChannel5 ; c0c8
wChannel6:: channel_struct wChannel6 ; c0fa
wChannel7:: channel_struct wChannel7 ; c12c
wChannel8:: channel_struct wChannel8 ; c15e
ds 8 ; TODO
wCurChannel:: ; c198
db
wVolume:: ; c199
db
ds 2 ; TODO
wMusicID:: ; c19c
dw
wMusicBank:: ; c19e
db
ds 14 ; TODO
wMapMusic:: ; c1ad
db
wCryPitch:: ; c1ae
dw
wCryLength:: ; c1b0
dw
ds 10 ; TODO
; either wChannelsEnd or wMusicEnd, unsure
wMusicInitEnd:: ; c1bc
SECTION "OAM buffer", WRAM0[$C200]
wVirtualOAM:: ; c200
ds SPRITEOAMSTRUCT_LENGTH * NUM_SPRITE_OAM_STRUCTS
wVirtualOAMEnd::
wTileMap:: ; c2a0
ds SCREEN_HEIGHT * SCREEN_WIDTH
UNION
wTileMapBackup:: ; c408
ds SCREEN_HEIGHT * SCREEN_WIDTH
NEXTU
ds 3
; Monster or Trainer test?
wWhichPicTest:: ; c40b
db
ENDU
SECTION "LY overrides buffer", WRAM0[$C600]
wLYOverrides:: ; c600
ds SCREEN_HEIGHT_PX
SECTION "CC38", WRAM0[$CC38] ; Please merge when more is disassembled
wcc38:: ; cc38 ; TODO: wceeb in pokegold, what is this?
db
wDebugWarpSelection:: ; cc39
db
ds 6
wSGB:: ; cccf
db
SECTION "CD4F", WRAM0[$CD4F]
wPredefID:: ; cd4f
db
wPredefHL:: ; cd50
dw
wPredefDE:: ; cd52
dw
wPredefBC:: ; cd54
wFarCallBCBuffer:: ; cd54
dw
SECTION "CE00", WRAM0[$CE00]
wBattleMode:: ; ce00
db
SECTION "CE3C", WRAM0[$CE3C]
wBuffer:: ; ce3c
db
SECTION "CE5F", WRAM0[$CE5F]
wce5f:: ; ce5f ; TODO
db
SECTION "Stack bottom", WRAM0[$DFFF]
; Where SP is set at game init
wStackBottom:: ; dfff
; Due to the way the stack works (`push` first decrements, then writes), the byte at $DFFF is actually wasted
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