diff options
| author | entrpntr <entrpntr@gmail.com> | 2020-04-08 00:10:24 -0400 |
|---|---|---|
| committer | entrpntr <entrpntr@gmail.com> | 2020-04-08 00:10:24 -0400 |
| commit | 8df3c3f15b443d48a7bbbaa5512da3088d954117 (patch) | |
| tree | 908e30404326badecf0d7a9a54d5573628e3d388 /data | |
| parent | 7b003316f8bae609ff47baf14cc06ebf1b4a8000 (diff) | |
Add engine/battle/ai/scoring.asm.
Diffstat (limited to 'data')
| -rw-r--r-- | data/battle/ai/constant_damage_effects.asm | 10 | ||||
| -rw-r--r-- | data/battle/ai/encore_moves.asm | 34 | ||||
| -rw-r--r-- | data/battle/ai/rain_dance_moves.asm | 15 | ||||
| -rw-r--r-- | data/battle/ai/reckless_moves.asm | 9 | ||||
| -rw-r--r-- | data/battle/ai/residual_moves.asm | 16 | ||||
| -rw-r--r-- | data/battle/ai/risky_effects.asm | 7 | ||||
| -rw-r--r-- | data/battle/ai/stall_moves.asm | 37 | ||||
| -rw-r--r-- | data/battle/ai/status_only_effects.asm | 9 | ||||
| -rw-r--r-- | data/battle/ai/sunny_day_moves.asm | 12 | ||||
| -rw-r--r-- | data/battle/ai/useful_moves.asm | 23 |
10 files changed, 172 insertions, 0 deletions
diff --git a/data/battle/ai/constant_damage_effects.asm b/data/battle/ai/constant_damage_effects.asm new file mode 100644 index 00000000..cd812d41 --- /dev/null +++ b/data/battle/ai/constant_damage_effects.asm @@ -0,0 +1,10 @@ +; AIDamageCalc uses BattleCommand_ConstantDamage +; to calculate damage for these instead of +; BattleCommand_DamageCalc and BattleCommand_Stab. + +ConstantDamageEffects: + db EFFECT_SUPER_FANG + db EFFECT_STATIC_DAMAGE + db EFFECT_LEVEL_DAMAGE + db EFFECT_PSYWAVE + db -1 ; end diff --git a/data/battle/ai/encore_moves.asm b/data/battle/ai/encore_moves.asm new file mode 100644 index 00000000..03e028bd --- /dev/null +++ b/data/battle/ai/encore_moves.asm @@ -0,0 +1,34 @@ +; AI_SMART encourages these moves with Encore. + +EncoreMoves: + db SWORDS_DANCE + db WHIRLWIND + db LEER + db ROAR + db DISABLE + db MIST + db LEECH_SEED + db GROWTH + db POISONPOWDER + db STRING_SHOT + db MEDITATE + db AGILITY + db TELEPORT + db SCREECH + db HAZE + db FOCUS_ENERGY + db DREAM_EATER + db POISON_GAS + db SPLASH + db SHARPEN + db CONVERSION + db SUPER_FANG + db SUBSTITUTE + db TRIPLE_KICK + db SPIDER_WEB + db MIND_READER + db FLAME_WHEEL + db AEROBLAST + db COTTON_SPORE + db POWDER_SNOW + db -1 ; end diff --git a/data/battle/ai/rain_dance_moves.asm b/data/battle/ai/rain_dance_moves.asm new file mode 100644 index 00000000..c00e0b60 --- /dev/null +++ b/data/battle/ai/rain_dance_moves.asm @@ -0,0 +1,15 @@ +; AI_SMART prefers these moves during rain. + +RainDanceMoves: + db WATER_GUN + db HYDRO_PUMP + db SURF + db BUBBLEBEAM + db THUNDER + db WATERFALL + db CLAMP + db BUBBLE + db CRABHAMMER + db OCTAZOOKA + db WHIRLPOOL + db -1 ; end diff --git a/data/battle/ai/reckless_moves.asm b/data/battle/ai/reckless_moves.asm new file mode 100644 index 00000000..67252979 --- /dev/null +++ b/data/battle/ai/reckless_moves.asm @@ -0,0 +1,9 @@ +; AI_AGGRESSIVE does not discourage these moves +; even if a stronger one is available. + +RecklessMoves: + db EFFECT_SELFDESTRUCT + db EFFECT_RAMPAGE + db EFFECT_MULTI_HIT + db EFFECT_DOUBLE_HIT + db -1 ; end diff --git a/data/battle/ai/residual_moves.asm b/data/battle/ai/residual_moves.asm new file mode 100644 index 00000000..c99ac0f5 --- /dev/null +++ b/data/battle/ai/residual_moves.asm @@ -0,0 +1,16 @@ +; AI_CAUTIOUS discourages these moves after the first turn. + +ResidualMoves: + db MIST + db LEECH_SEED + db POISONPOWDER + db STUN_SPORE + db THUNDER_WAVE + db FOCUS_ENERGY + db BIDE + db POISON_GAS + db TRANSFORM + db CONVERSION + db SUBSTITUTE + db SPIKES + db -1 ; end diff --git a/data/battle/ai/risky_effects.asm b/data/battle/ai/risky_effects.asm new file mode 100644 index 00000000..529436c4 --- /dev/null +++ b/data/battle/ai/risky_effects.asm @@ -0,0 +1,7 @@ +; AI_RISKY will not use these effects at max HP +; even if they would KO the player. + +RiskyEffects: + db EFFECT_SELFDESTRUCT + db EFFECT_OHKO + db -1 ; end diff --git a/data/battle/ai/stall_moves.asm b/data/battle/ai/stall_moves.asm new file mode 100644 index 00000000..65838e0f --- /dev/null +++ b/data/battle/ai/stall_moves.asm @@ -0,0 +1,37 @@ +; AI_OPPORTUNIST discourages these moves +; when the player's HP is low. + +StallMoves: + db SWORDS_DANCE + db TAIL_WHIP + db LEER + db GROWL + db DISABLE + db MIST + db COUNTER + db LEECH_SEED + db GROWTH + db STRING_SHOT + db MEDITATE + db AGILITY + db RAGE + db MIMIC + db SCREECH + db HARDEN + db WITHDRAW + db DEFENSE_CURL + db BARRIER + db LIGHT_SCREEN + db HAZE + db REFLECT + db FOCUS_ENERGY + db BIDE + db AMNESIA + db TRANSFORM + db SPLASH + db ACID_ARMOR + db SHARPEN + db CONVERSION + db SUBSTITUTE + db FLAME_WHEEL + db -1 ; end diff --git a/data/battle/ai/status_only_effects.asm b/data/battle/ai/status_only_effects.asm new file mode 100644 index 00000000..8748d93b --- /dev/null +++ b/data/battle/ai/status_only_effects.asm @@ -0,0 +1,9 @@ +; AI_BASIC discourages these effects if the player +; already has a status condition. + +StatusOnlyEffects: + db EFFECT_SLEEP + db EFFECT_TOXIC + db EFFECT_POISON + db EFFECT_PARALYZE + db -1 ; end diff --git a/data/battle/ai/sunny_day_moves.asm b/data/battle/ai/sunny_day_moves.asm new file mode 100644 index 00000000..38d6a8ee --- /dev/null +++ b/data/battle/ai/sunny_day_moves.asm @@ -0,0 +1,12 @@ +; AI_SMART prefers these moves during harsh sunlight. + +SunnyDayMoves: + db FIRE_PUNCH + db EMBER + db FLAMETHROWER + db FIRE_SPIN + db FIRE_BLAST + db SACRED_FIRE + db MORNING_SUN + db SYNTHESIS + db -1 ; end diff --git a/data/battle/ai/useful_moves.asm b/data/battle/ai/useful_moves.asm new file mode 100644 index 00000000..456bda2d --- /dev/null +++ b/data/battle/ai/useful_moves.asm @@ -0,0 +1,23 @@ +; AI_SMART knows these moves are usable all-around. + +UsefulMoves: + db DOUBLE_EDGE + db SING + db FLAMETHROWER + db HYDRO_PUMP + db SURF + db ICE_BEAM + db BLIZZARD + db HYPER_BEAM + db SLEEP_POWDER + db THUNDERBOLT + db THUNDER + db EARTHQUAKE + db TOXIC + db PSYCHIC_M + db HYPNOSIS + db RECOVER + db FIRE_BLAST + db SOFTBOILED + db SUPER_FANG + db -1 ; end |
