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authorentrpntr <entrpntr@gmail.com>2020-05-20 18:58:09 -0400
committerentrpntr <entrpntr@gmail.com>2020-05-20 19:07:13 -0400
commit963b1273fe31fcd42f99006c4c301184e47700cf (patch)
tree1305776108af1446027e67daa21cf003b62af08c /data
parent7ac9f1bc1a40a3c202e71d4960695f9e6da7636f (diff)
Reorganize, minor cleanups.
Diffstat (limited to 'data')
-rw-r--r--data/phone/text/bike_shop.asm19
-rw-r--r--data/phone/text/bill.asm101
-rw-r--r--data/phone/text/elm.asm212
-rw-r--r--data/phone/text/landmarks.asm67
-rw-r--r--data/phone/text/mom.asm165
-rw-r--r--data/phone/text/trainers.asm355
-rw-r--r--data/phone/text/unused.asm3
7 files changed, 922 insertions, 0 deletions
diff --git a/data/phone/text/bike_shop.asm b/data/phone/text/bike_shop.asm
new file mode 100644
index 00000000..ec2ce893
--- /dev/null
+++ b/data/phone/text/bike_shop.asm
@@ -0,0 +1,19 @@
+BikeShopPhoneCallerText:
+ text "Hi, <PLAYER>!"
+ line "Our BICYCLE sales"
+
+ para "have gone through"
+ line "the roof!"
+
+ para "We owe it all to"
+ line "your advertising"
+
+ para "by riding around"
+ line "on our BICYCLE."
+
+ para "As our way of say-"
+ line "ing thanks, please"
+
+ para "keep that BICYCLE."
+ line "Thanks again!"
+ done
diff --git a/data/phone/text/bill.asm b/data/phone/text/bill.asm
new file mode 100644
index 00000000..24f4840d
--- /dev/null
+++ b/data/phone/text/bill.asm
@@ -0,0 +1,101 @@
+BillPhoneMornGreetingText:
+ text "Good morning!"
+
+ para "This is the #-"
+ line "MON STORAGE SYSTEM"
+
+ para "ADMINISTRATION"
+ line "SERVICE."
+ done
+
+BillPhoneDayGreetingText:
+ text "Good day!"
+
+ para "This is the #-"
+ line "MON STORAGE SYSTEM"
+
+ para "ADMINISTRATION"
+ line "SERVICE."
+ done
+
+BillPhoneNiteGreetingText:
+ text "Good evening!"
+
+ para "This is the #-"
+ line "MON STORAGE SYSTEM"
+
+ para "ADMINISTRATION"
+ line "SERVICE."
+ done
+
+BillPhoneGenericText:
+ text "Who's calling?"
+
+ para "<PLAYER>, is it?"
+ line "Hang on a sec…"
+
+ para "<……>"
+ line "<……>"
+ done
+
+BillPhoneNotFullText:
+ text "Thanks for"
+ line "waiting!"
+
+ para "<PLAYER>, your BOX"
+ line "has room for @"
+ text_ram wStringBuffer3
+ text_start
+ cont "more #MON."
+
+ para "Get out there and"
+ line "fill it up!"
+ done
+
+BillPhoneNearlyFullText:
+ text "Thanks for"
+ line "waiting!"
+
+ para "<PLAYER>, your BOX"
+ line "has room for only"
+ cont "@"
+ text_ram wStringBuffer3
+ text " more #MON."
+
+ para "Maybe you should"
+ line "switch your BOX."
+ done
+
+BillPhoneFullText:
+ text "Thanks for"
+ line "waiting!"
+
+ para "<PLAYER>, your BOX"
+ line "is full!"
+
+ para "You'll have to"
+ line "switch BOXES if"
+
+ para "you want to catch"
+ line "more #MON."
+ done
+
+BillPhoneNewlyFullText:
+ text "Hi, <PLAYER>?"
+ line "It's me, BILL!"
+
+ para "Thanks for using"
+ line "my STORAGE SYSTEM."
+
+ para "That last #MON"
+ line "you sent filled"
+ cont "your BOX up."
+
+ para "You'll have to"
+ line "switch BOXES if"
+
+ para "you want to catch"
+ line "more #MON."
+
+ para "Bye now!"
+ done
diff --git a/data/phone/text/elm.asm b/data/phone/text/elm.asm
new file mode 100644
index 00000000..a1450ca2
--- /dev/null
+++ b/data/phone/text/elm.asm
@@ -0,0 +1,212 @@
+ElmPhoneHealYourMonText:
+ text "Hello, <PLAYER>?"
+
+ para "Try not to overdo"
+ line "it."
+
+ para "Be sure to heal"
+ line "your #MON if"
+ cont "they are hurt."
+ done
+
+ElmPhoneSawMrPokemonText:
+ text "Hello, <PLAYER>?"
+
+ para "Did you meet MR."
+ line "#MON? Great!"
+ cont "Come back safely!"
+ done
+
+ElmPhonePokemonStolenText:
+ text "<PLAYER>? I'm very"
+ line "upset now."
+
+ para "We had a #MON"
+ line "stolen from here."
+
+ para "How could anyone"
+ line "do that?"
+ done
+
+ElmPhoneCheckingTheEggText:
+ text "Hello, <PLAYER>?"
+
+ para "We're checking the"
+ line "EGG now. It does"
+
+ para "appear to be a"
+ line "#MON EGG."
+ done
+
+ElmPhoneAssistantText:
+ text "Hello, <PLAYER>?"
+
+ para "Did you see my"
+ line "assistant? He's at"
+
+ para "the #MON CENTER"
+ line "in VIOLET CITY."
+ done
+
+ElmPhoneHowIsTheEggText:
+ text "Hello, <PLAYER>?"
+
+ para "How's the EGG? Has"
+ line "anything changed?"
+
+ para "If anything hap-"
+ line "pens, please call."
+ done
+
+ElmPhoneEggHatchedText:
+ text "Hello, <PLAYER>?"
+ line "How is the EGG?"
+
+ para "What? It hatched?"
+ line "Wow! What kind of"
+ cont "#MON is it?"
+
+ para "Please come show"
+ line "me now!"
+ done
+
+ElmPhoneDiscoveredHatchTimeText:
+ text "Hello, <PLAYER>?"
+
+ para "I just made a new"
+ line "discovery."
+
+ para "The time it takes"
+ line "for an EGG to"
+
+ para "hatch depends on"
+ line "the #MON."
+ done
+
+ElmPhoneInvestigatingEggMovesText:
+ text "Hello, <PLAYER>?"
+
+ para "It's still a"
+ line "mystery what kinds"
+
+ para "of moves hatched"
+ line "#MON have."
+
+ para "We're investigat-"
+ line "ing that now."
+ done
+
+ElmPhoneDiscoveredPokerusText:
+ text "Hello, <PLAYER>?"
+
+ para "I discovered an"
+ line "odd thing."
+
+ para "Apparently there's"
+ line "something called"
+
+ para "#RUS that in-"
+ line "fects #MON."
+
+ para "Yes, it's like a"
+ line "virus, so it's"
+ cont "called #RUS."
+
+ para "It multiplies fast"
+ line "and infects other"
+
+ para "#MON too. But"
+ line "that's all."
+
+ para "It doesn't seem to"
+ line "do anything, and"
+
+ para "it goes away over"
+ line "time."
+
+ para "I guess it's"
+ line "nothing to worry"
+ cont "about. Bye!"
+ done
+
+ElmPhoneDisasterText:
+ text "H-hello? <PLAYER>?"
+ line "It's a disaster!"
+
+ para "Uh, um, it's just"
+ line "terrible!"
+
+ para "What should I do?"
+ line "It… Oh, no…"
+
+ para "Please get back"
+ line "here now!"
+ done
+
+ElmPhoneEggAssistantText:
+ text "Hello, <PLAYER>? We"
+ line "discovered some-"
+
+ para "thing about the"
+ line "EGG!"
+
+ para "My assistant is at"
+ line "the #MON CENTER"
+
+ para "in VIOLET CITY. "
+ line "Could you talk to"
+ cont "him?"
+ done
+
+ElmPhoneRadioTowerRocketTakeoverText:
+ text "<PLAYER>, how are"
+ line "things going?"
+
+ para "I called because"
+ line "something weird is"
+
+ para "happening with the"
+ line "radio broadcasts."
+
+ para "They were talking"
+ line "about TEAM ROCKET."
+
+ para "<PLAYER>, do you"
+ line "know anything"
+ cont "about it?"
+
+ para "Maybe TEAM ROCKET"
+ line "has returned. No,"
+
+ para "that just can't"
+ line "be true."
+
+ para "Sorry to bug you."
+ line "Take care!"
+ done
+
+ElmPhoneGiftText:
+ text "Hello, <PLAYER>?"
+
+ para "I have something"
+ line "here for you."
+
+ para "Could you swing by"
+ line "my LAB?"
+
+ para "See you later!"
+ done
+
+; unused
+ElmPhoneGotAholdOfSomethingNeatText:
+ text "Hello, <PLAYER>?"
+ line "How's it going?"
+
+ para "I got ahold of"
+ line "something neat."
+
+ para "Swing by my LAB"
+ line "and pick it up!"
+
+ para "See you later!"
+ done
diff --git a/data/phone/text/landmarks.asm b/data/phone/text/landmarks.asm
new file mode 100644
index 00000000..175f6111
--- /dev/null
+++ b/data/phone/text/landmarks.asm
@@ -0,0 +1,67 @@
+PhoneNationalParkText:
+ db "NATIONAL PARK@"
+
+PhoneLighthouseText:
+ db "LIGHTHOUSE@"
+
+; unreferenced
+PhoneUndergroundText:
+ db "UNDERGROUND@"
+
+PhoneDarkCaveText:
+ db "DARK CAVE@"
+
+PhoneMtMortarText:
+ db "MT.MORTAR@"
+
+PhoneRoute26Text:
+ db "ROUTE 26@"
+
+PhoneRoute27Text:
+ db "ROUTE 27@"
+
+PhoneRoute30Text:
+ db "ROUTE 30@"
+
+PhoneRoute31Text:
+ db "ROUTE 31@"
+
+PhoneRoute32Text:
+ db "ROUTE 32@"
+
+PhoneRoute33Text:
+ db "ROUTE 33@"
+
+PhoneRoute34Text:
+ db "ROUTE 34@"
+
+PhoneRoute35Text:
+ db "ROUTE 35@"
+
+PhoneRoute36Text:
+ db "ROUTE 36@"
+
+; unreferenced
+PhoneRoute37Text:
+ db "ROUTE 37@"
+
+PhoneRoute38Text:
+ db "ROUTE 38@"
+
+PhoneRoute39Text:
+ db "ROUTE 39@"
+
+PhoneRoute42Text:
+ db "ROUTE 42@"
+
+PhoneRoute43Text:
+ db "ROUTE 43@"
+
+PhoneRoute44Text:
+ db "ROUTE 44@"
+
+PhoneRoute45Text:
+ db "ROUTE 45@"
+
+PhoneRoute46Text:
+ db "ROUTE 46@"
diff --git a/data/phone/text/mom.asm b/data/phone/text/mom.asm
new file mode 100644
index 00000000..75e8dfbb
--- /dev/null
+++ b/data/phone/text/mom.asm
@@ -0,0 +1,165 @@
+MomPhoneGreetingText:
+ text "Hello?"
+
+ para "Oh, hi, <PLAYER>!"
+ line "Working hard?"
+ done
+
+MomPhoneLandmarkText:
+ text "Oh, so you're in"
+ line "@"
+ text_ram wStringBuffer3
+ text "…"
+
+ para "Isn't that where"
+ line "@"
+ text_ram wStringBuffer4
+ text_start
+ para "is? Did you go"
+ line "take a look?"
+ done
+
+MomPhoneGenericAreaText:
+ text "Really, you're in"
+ line "@"
+ text_ram wStringBuffer3
+ text "?"
+
+ para "I've never gone"
+ line "there. That's kind"
+ cont "of neat, <PLAYER>."
+ done
+
+MomPhoneNewBarkText:
+ text "What? You're in"
+ line "@"
+ text_ram wStringBuffer3
+ text "?"
+
+ para "Come see your MOM"
+ line "sometime!"
+ done
+
+MomPhoneCherrygroveText:
+ text "You're visiting"
+ line "@"
+ text_ram wStringBuffer3
+ text "?"
+
+ para "How about coming"
+ line "home for a bit?"
+ done
+
+MomOtherAreaText:
+ text "Wow, you're in"
+ line "@"
+ text_ram wStringBuffer3
+ text "?"
+
+ para "Good luck on your"
+ line "#MON quest!"
+ done
+
+MomDeterminedText:
+ text "That sounds really"
+ line "tough."
+
+ para "But, <PLAYER>, I"
+ line "know you're really"
+
+ para "determined. You'll"
+ line "be OK, right?"
+ done
+
+MomCheckBalanceText:
+ text "By the way, you've"
+ line "saved up ¥@"
+ text_ram wStringBuffer3
+ text "."
+
+ para "Do you want to"
+ line "keep on saving?"
+ done
+
+MomImportantToSaveText:
+ text "It's important to"
+ line "save your money."
+ done
+
+MomYoureNotSavingText:
+ text "Oh, <PLAYER>,"
+ line "you're not saving"
+
+ para "any money. Would"
+ line "you like to save?"
+ done
+
+MomYouveSavedText:
+ text "By the way, you've"
+ line "saved up ¥@"
+ text_ram wStringBuffer3
+ text "."
+
+ para "Want to start"
+ line "saving again?"
+ done
+
+MomOKIllSaveText:
+ text "OK. I'll save your"
+ line "money."
+ done
+
+MomPhoneStopSavingMoneyText:
+ text "OK. I'll stop"
+ line "saving your money."
+ done
+
+MomPhoneHangUpText:
+ text "<PLAYER>, keep it"
+ line "up! I'm rooting"
+ cont "for you, baby!"
+ done
+
+MomPhoneNoPokemonText:
+ text "Hello?"
+
+ para "Oh, hi, <PLAYER>!"
+ line "Wasn't PROF.ELM"
+ cont "waiting for you?"
+ done
+
+MomPhoneNoPokedexText:
+ text "Hello?"
+
+ para "Oh, hi, <PLAYER>!"
+ line "You're on a big"
+
+ para "mission for PROF."
+ line "ELM? Be good!"
+ done
+
+MomPhoneNoGymQuestText:
+ text "Hello?"
+
+ para "Hi, <PLAYER>! If"
+ line "you're done with"
+
+ para "your errand come"
+ line "on home, dear."
+ done
+
+MomPhoneLectureText:
+ text "Hello?"
+
+ para "…… <PLAYER>?"
+ line "I heard from PROF."
+
+ para "ELM that you went"
+ line "on a long trip."
+
+ para "I wish you would"
+ line "have told me…"
+
+ para "What about money?"
+ line "Should I save it?"
+ done
diff --git a/data/phone/text/trainers.asm b/data/phone/text/trainers.asm
new file mode 100644
index 00000000..2a15811c
--- /dev/null
+++ b/data/phone/text/trainers.asm
@@ -0,0 +1,355 @@
+PhoneMaleAnswerMornText:
+ text "Hello. This is"
+ line "@"
+ text_ram wStringBuffer3
+ text "…"
+
+ para "Good morning,"
+ line "<PLAYER>!"
+ done
+
+PhoneMaleAnswerDayText:
+ text "Hello. This is"
+ line "@"
+ text_ram wStringBuffer3
+ text "…"
+
+ para "How's it going,"
+ line "<PLAYER>?"
+ done
+
+PhoneMaleAnswerNiteText:
+ text "Hello. This is"
+ line "@"
+ text_ram wStringBuffer3
+ text "…"
+
+ para "Good evening,"
+ line "<PLAYER>!"
+ done
+
+PhoneFemaleAnswerMornText:
+ text "Hi. This is"
+ line "@"
+ text_ram wStringBuffer3
+ text "."
+
+ para "Hi, <PLAYER>!"
+ line "Good morning."
+ done
+
+PhoneFemaleAnswerDayText:
+ text "Hi. This is"
+ line "@"
+ text_ram wStringBuffer3
+ text "."
+
+ para "Hi, <PLAYER>!"
+ line "How are you?"
+ done
+
+PhoneFemaleAnswerNiteText:
+ text "Hi. This is"
+ line "@"
+ text_ram wStringBuffer3
+ text "."
+
+ para "Hi, <PLAYER>!"
+ line "Good evening."
+ done
+
+PhoneMaleGreetMornText:
+ text "<PLAYER>, good"
+ line "morning!"
+
+ para "It's me, @"
+ text_ram wStringBuffer3
+ text "."
+ line "How are you doing?"
+ done
+
+PhoneMaleGreetDayText:
+ text "<PLAYER>, howdy!"
+
+ para "It's me, @"
+ text_ram wStringBuffer3
+ text "."
+ line "Isn't it nice out?"
+ done
+
+PhoneMaleGreetNiteText:
+ text "<PLAYER>, good"
+ line "evening!"
+
+ para "It's me, @"
+ text_ram wStringBuffer3
+ text "."
+ line "Got a minute?"
+ done
+
+PhoneFemaleGreetMornText:
+ text "Good morning,"
+ line "<PLAYER>."
+
+ para "This is @"
+ text_ram wStringBuffer3
+ text "."
+ line "Did I wake you?"
+ done
+
+PhoneFemaleGreetDayText:
+ text "Hello, <PLAYER>."
+
+ para "This is @"
+ text_ram wStringBuffer3
+ text "."
+ line "How are things?"
+ done
+
+PhoneFemaleGreetNiteText:
+ text "Good evening,"
+ line "<PLAYER>."
+
+ para "This is @"
+ text_ram wStringBuffer3
+ text "."
+ line "Were you awake?"
+ done
+
+PhoneMaleReallyEnergeticText:
+ text "How are your"
+ line "#MON doing?"
+
+ para "My @"
+ text_ram wStringBuffer4
+ text "'s"
+ line "really energetic."
+ cont "It's a handful!"
+ done
+
+PhoneFemaleTopShapeText:
+ text "How are your"
+ line "#MON doing?"
+
+ para "I always keep my"
+ line "@"
+ text_ram wStringBuffer4
+ text " in top"
+
+ para "shape by going to"
+ line "#MON CENTERS."
+ done
+
+PhoneMaleLookingAwesomeText:
+ text "My @"
+ text_ram wStringBuffer4
+ text "'s"
+ line "looking awesome."
+
+ para "I wish I could"
+ line "show you."
+ done
+
+PhoneFemaleDressedUpText:
+ text "I dressed up my"
+ line "@"
+ text_ram wStringBuffer4
+ text "."
+
+ para "It looks even"
+ line "cuter than before."
+ done
+
+PhoneMaleManagedToBeatText:
+ text "Oh, yeah, I man-"
+ line "aged to beat a"
+ cont "tough @"
+ text_ram wStringBuffer4
+ text "."
+
+ para "I need to make my"
+ line "party stronger."
+ done
+
+PhoneFemaleTypeAdvantageText:
+ text "You have to hear"
+ line "this! I battled"
+
+ para "@"
+ text_ram wStringBuffer4
+ text " the"
+ line "other day."
+
+ para "It was easy! I had"
+ line "a type advantage."
+ done
+
+PhoneMaleAlmostCaughtText:
+ text "Hey, listen!"
+ line "I almost caught"
+
+ para "@"
+ text_ram wStringBuffer4
+ text " the"
+ line "other day."
+
+ para "Oh, it was soooo"
+ line "close too!"
+ done
+
+PhoneFemaleMissedCatchingText:
+ text "Guess what happen-"
+ line "ed the other day."
+
+ para "I missed catching"
+ line "@"
+ text_ram wStringBuffer4
+ text " again."
+
+ para "Maybe I'm not very"
+ line "good at this…"
+ done
+
+PhoneMaleWantsToBattleText:
+ text "Want to battle?"
+ line "It's not going to"
+
+ para "be a repeat of the"
+ line "last time we met."
+
+ para "I'll be around"
+ line "@"
+ text_ram wStringBuffer5
+ text "."
+ done
+
+PhoneFemaleWantsToBattleText:
+ text "Do you want to"
+ line "battle? I'm going"
+ cont "to win this time!"
+
+ para "I'll be waiting"
+ line "for you around"
+
+ para "@"
+ text_ram wStringBuffer5
+ text "."
+ line "Look for me, OK?"
+ done
+
+PhoneWrongNumberKazText:
+ text "Hello? This is"
+ line "@"
+ text_ram wStringBuffer3
+ text "…"
+
+ para "Uh-oh… You're not"
+ line "KAZ! Sorry, wrong"
+ cont "number."
+ done
+
+PhoneWrongNumberAudreyText:
+ text "Hello, this is"
+ line "@"
+ text_ram wStringBuffer3
+ text ". How are"
+ cont "you doing, AUDREY?"
+
+ para "Huh? <PLAYER>?"
+ line "Oops! My mistake!"
+ done
+
+PhoneSeeYouLaterText:
+ text "See you later!"
+ done
+
+PhoneByeByeText:
+ text "Bye-bye!"
+ done
+
+PhoneSwarmGrassText:
+ text "You have to see"
+ line "this! It's wild!"
+
+ para "A whole bunch of"
+ line "@"
+ text_ram wStringBuffer4
+ text " have"
+
+ para "shown up around"
+ line "@"
+ text_ram wStringBuffer5
+ text "!"
+ done
+
+PhoneSwarmFishText:
+ text "It's amazing!"
+
+ para "On @"
+ text_ram wStringBuffer5
+ text ","
+ line "@"
+ text_ram wStringBuffer4
+ text " are"
+
+ para "biting like there"
+ line "is no tomorrow."
+
+ para "<PLAYER>, bring"
+ line "your ROD, buddy!"
+ done
+
+PhoneSwarmCaveText:
+ text "A friend just told"
+ line "me this."
+
+ para "He saw a lot of"
+ line "@"
+ text_ram wStringBuffer4
+ text " in"
+ cont "@"
+ text_ram wStringBuffer5
+ text "."
+
+ para "<PLAYER>, you ought"
+ line "to go look."
+ done
+
+PhoneBugCatchingContestText:
+ text "They're holding"
+ line "the Bug-Catching"
+
+ para "Contest today at"
+ line "the PARK."
+
+ para "<PLAYER>, are you"
+ line "going to go?"
+ done
+
+IrwinRocketTakeoverRumorText:
+ text "<PLAYER>, did you"
+ line "know?"
+
+ para "I hear GOLDENROD's"
+ line "RADIO TOWER was"
+
+ para "taken over by TEAM"
+ line "ROCKET."
+
+ para "But what exactly"
+ line "is TEAM ROCKET?"
+ done
+
+GinaRocketTakeoverRumorText:
+ text "<PLAYER>, did you"
+ line "hear the news?"
+
+ para "TEAM ROCKET has"
+ line "taken over the"
+
+ para "RADIO TOWER in"
+ line "GOLDENROD CITY."
+
+ para "I wonder if the"
+ line "workers are OK…"
+ done
diff --git a/data/phone/text/unused.asm b/data/phone/text/unused.asm
new file mode 100644
index 00000000..cd1cf723
--- /dev/null
+++ b/data/phone/text/unused.asm
@@ -0,0 +1,3 @@
+UnusedPhoneText:
+ text "Good morning."
+ done