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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-11-01 12:36:53 -0500 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-11-01 12:36:53 -0500 |
commit | a75527df250d7ea5fa35630eab711bf4eeef9a02 (patch) | |
tree | 00d7b3900efd9cc1af704f9bd9b7c30a4c54dc7d /engine/battle/core.asm | |
parent | eecff60284d3b4af14902f347d12639ee9849c03 (diff) |
Make some labels more consistent
Diffstat (limited to 'engine/battle/core.asm')
-rw-r--r-- | engine/battle/core.asm | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 0587c750..21da8405 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -7335,7 +7335,7 @@ SendOutMonText: and a jr z, .not_linked - ld hl, JumpText_GoMon ; If we're in a LinkBattle print just "Go <PlayerMon>" + ld hl, GoMonText ; If we're in a LinkBattle print just "Go <PlayerMon>" ld a, [wBattleHasJustStarted] ; unless this (unidentified) variable is set and a @@ -7346,7 +7346,7 @@ SendOutMonText: ld hl, wEnemyMonHP ld a, [hli] or [hl] - ld hl, JumpText_GoMon + ld hl, GoMonText jr z, .skip_to_textbox ; compute enemy helth remaining as a percentage @@ -7375,36 +7375,36 @@ SendOutMonText: call Divide ldh a, [hQuotient + 3] - ld hl, JumpText_GoMon + ld hl, GoMonText cp 70 jr nc, .skip_to_textbox - ld hl, JumpText_DoItMon + ld hl, DoItMonText cp 40 jr nc, .skip_to_textbox - ld hl, JumpText_GoForItMon + ld hl, GoForItMonText cp 10 jr nc, .skip_to_textbox - ld hl, JumpText_YourFoesWeakGetmMon + ld hl, YourFoesWeakGetmMonText .skip_to_textbox jp PrintText -JumpText_GoMon: - text_far Text_GoMon +GoMonText: + text_far _GoMonText text_end -JumpText_DoItMon: - text_far Text_DoItMon +DoItMonText: + text_far _DoItMonText text_end -JumpText_GoForItMon: - text_far Text_GoForItMon +GoForItMonText: + text_far _GoForItMonText text_end -JumpText_YourFoesWeakGetmMon: - text_far Text_YourFoesWeakGetmMon +YourFoesWeakGetmMonText: + text_far _YourFoesWeakGetmMonText text_end WithdrawMonText: @@ -7412,7 +7412,7 @@ WithdrawMonText: jp PrintText .WithdrawMonText: - text_far Text_BattleMonNickComma + text_far _BattleMonNickCommaText text_asm ; Print text to withdraw mon ; depending on HP the message is different |