summaryrefslogtreecommitdiff
path: root/engine/gfx
diff options
context:
space:
mode:
authorentrpntr <entrpntr@gmail.com>2020-06-02 06:07:53 -0400
committerentrpntr <entrpntr@gmail.com>2020-06-03 03:08:25 -0400
commit20f612793ecc50bc4767decbd7e90d37bd4eb162 (patch)
treed30295f9a2308f64cd9a535be3c1f899963f6536 /engine/gfx
parentea845793bb1d3d2b5e2e7778ec83ed932bbf1adc (diff)
Start cleaning up.
Diffstat (limited to 'engine/gfx')
-rwxr-xr-xengine/gfx/sprite_anims.asm378
-rwxr-xr-xengine/gfx/sprites.asm4
2 files changed, 203 insertions, 179 deletions
diff --git a/engine/gfx/sprite_anims.asm b/engine/gfx/sprite_anims.asm
index 16c3235c..178f05d3 100755
--- a/engine/gfx/sprite_anims.asm
+++ b/engine/gfx/sprite_anims.asm
@@ -54,9 +54,9 @@ DoAnimFrame:
dw .FlyFrom
dw .FlyLeaf
dw .FlyTo
- dw .Function8d885
+ dw .GSIntroHoOhLugia
-.Null
+.Null:
ret
.PartyMon
@@ -137,36 +137,36 @@ DoAnimFrame:
ld [hl], 8 * 3
ret
-.Function8d528:
- ld hl, $0d
+.Function8d528
+ ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
inc [hl]
cp $40
- jr nc, .asm_554a
+ jr nc, .asm_8d54a
- ld hl, $07
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
dec [hl]
- ld hl, $0c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
add $02
ld [hl], a
ld d, $08
call .Sprites_Sine
- ld hl, $0006
+ ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
-.asm_554a
+.asm_8d54a
call DeinitializeSprite
ret
-.Function8d54e:
+.Function8d54e
ld a, [wGlobalAnimYOffset]
- ld hl, $0005
+ ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
add [hl]
cp $b0
@@ -178,58 +178,61 @@ DoAnimFrame:
call .AnonymousJumptable
jp hl
-; anonymous jumptable
+; Anonymous dw (see .AnonymousJumptable)
dw .Function8d565
dw .Function8d576
.Function8d565
call .IncrementJumptableIndex
- ld hl, $0000
+ ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
ld a, [hl]
+
and $03
swap a
- ld hl, $000c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], a
-.Function8d576:
+
+.Function8d576
ld de, $0201
ldh a, [hSGB]
and a
- jr z, .asm_5581
+ jr z, .asm_8d581
ld de, $0402
-.asm_5581:
- ld hl, $06
+
+.asm_8d581
+ ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld a, [hl]
cp $f0
- jr nc, .asm_559e
+ jr nc, .asm_8d59e
add d
ld [hl], a
- ld hl, $0c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
add e
ld [hl], a
ld d, $08
call .Sprites_Sine
- ld hl, $07
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
-.asm_559e
+.asm_8d59e
call DeinitializeSprite
ret
.Function8d5a2:
- ld hl, $04
+ ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $b0
- jr nc, .asm_55bb
+ jr nc, .asm_8d5bb
inc [hl]
ld hl, SPRITEANIMSTRUCT_0C
@@ -239,12 +242,12 @@ DoAnimFrame:
and $1
ret z
- ld hl, $0005
+ ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
inc [hl]
ret
-.asm_55bb:
+.asm_8d5bb:
call DeinitializeSprite
ret
@@ -258,75 +261,75 @@ DoAnimFrame:
dw .Function8d5f3
.Function8d5c9:
- call .Call_023_560b
+ call .Function8d60b
ret z
- ld hl, $04
+ ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $58
- jr c, .asm_55d8
+ jr c, .asm_8d5d8
dec [hl]
ret
-.asm_55d8:
+.asm_8d5d8:
call .IncrementJumptableIndex
- ld hl, $0d
+ ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld [hl], $b0
ret
.Function8d5e2:
- call .Call_023_560b
- ld hl, $0d
+ call .Function8d60b
+ ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
and a
- jr z, .asm_55ef
+ jr z, .asm_8d5ef
dec [hl]
ret
-.asm_55ef:
+.asm_8d5ef
call .IncrementJumptableIndex
ret
-.Function8d5f3:
- call .Call_023_560b
+.Function8d5f3
+ call .Function8d60b
ret z
- ld hl, $04
+ ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $d0
- jr z, .asm_5602
+ jr z, .asm_8d602
dec [hl]
ret
-.asm_5602:
+.asm_8d602
call DeinitializeSprite
ld a, $1
ld [wBattleMonLevel], a
ret
-.Call_023_560b:
- ld hl, $0c
+.Function8d60b
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
inc [hl]
ld d, 4
call .Sprites_Sine
- ld hl, $07
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
- ld hl, $0c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
and $1
ret
-.Function8d623:
+.Function8d623
call .AnonymousJumptable
jp hl
@@ -342,36 +345,41 @@ DoAnimFrame:
and $1
swap a
sla a
- ld hl, $0c
+
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], a
.Function8d63e:
- ld hl, $06
+ ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld a, [hl]
cp $80
- jr nc, .asm_5667
+ jr nc, .asm_8d667
inc [hl]
ld d, $04
- ld hl, $000c
+
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
add $02
ld [hl], a
call .Sprites_Sine
- ld hl, $07
+
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
- ld hl, $0c
+
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
and $2
ret z
- ld hl, $05
+
+ ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
dec [hl]
ret
-.asm_5667:
+.asm_8d667:
call DeinitializeSprite
ret
@@ -388,19 +396,19 @@ DoAnimFrame:
and a
ret z
call .IncrementJumptableIndex
- ld a, $0c
+ ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF_2
call _ReinitSpriteAnimFrame
.Function8d680:
- ld hl, $04
+ ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $d0
- jr z, .asm_568c
+ jr z, .asm_8d68c
dec [hl]
dec [hl]
ret
-.asm_568c:
+.asm_8d68c:
call DeinitializeSprite
ret
@@ -415,77 +423,77 @@ DoAnimFrame:
dw .Function8d6f2
.Function8d69c:
- ld hl, $04
+ ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $80
- jr z, .asm_56a7
+ jr z, .asm_8d6a7
dec [hl]
ret
-.asm_56a7:
+.asm_8d6a7:
call .IncrementJumptableIndex
- ld hl, $0d
+ ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld [hl], $30
- ld a, $0e
+ ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_2
call _ReinitSpriteAnimFrame
ret
.Function8d6b6:
- ld hl, $0d
+ ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
and a
- jr z, .asm_56c0
+ jr z, .asm_8d6c0
dec [hl]
ret
-.asm_56c0:
+.asm_8d6c0:
call .IncrementJumptableIndex
- ld a, $0f
+ ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_3
call _ReinitSpriteAnimFrame
ret
.Function8d6c9:
- ld hl, $0c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
add $04
ld [hl], a
ld d, $04
call .Sprites_Sine
- ld hl, $07
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
- ld hl, $04
+ ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $50
- jr z, .asm_56e9
+ jr z, .asm_8d6e9
dec [hl]
dec [hl]
dec [hl]
dec [hl]
ret
-.asm_56e9:
+.asm_8d6e9:
ld a, 1
ld [wBattleMonLevel], a
call .IncrementJumptableIndex
ret
.Function8d6f2:
- ld hl, $04
+ ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $d0
- jr z, .asm_56fe
+ jr z, .asm_8d6fe
dec [hl]
dec [hl]
ret
-.asm_56fe:
+.asm_8d6fe:
call DeinitializeSprite
ret
@@ -499,56 +507,59 @@ DoAnimFrame:
dw .Function8d73c
.Function8d70c:
- ld hl, $04
+ ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $80
- jr z, .asm_5717
+ jr z, .asm_8d717
dec [hl]
ret
-.asm_5717:
+.asm_8d717:
call .IncrementJumptableIndex
- ld hl, $0d
+
+ ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld [hl], $30
- ld a, $11
+ ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL_2
call _ReinitSpriteAnimFrame
ret
.Function8d726:
- ld hl, $0d
+ ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
and a
- jr z, .asm_5738
+ jr z, .asm_8d738
dec [hl]
cp $20
ret nz
- ld a, $10
+ ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL
call _ReinitSpriteAnimFrame
ret
-.asm_5738:
+.asm_8d738:
call .IncrementJumptableIndex
ret
.Function8d73c:
- ld hl, $0c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
add $04
ld [hl], a
ld d, $04
call .Sprites_Sine
- ld hl, $07
+
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
- ld hl, $04
+
+ ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $d0
- jr z, .asm_5761
+ jr z, .asm_8d761
dec [hl]
dec [hl]
ld a, [wBattleMonLevel]
@@ -558,7 +569,7 @@ DoAnimFrame:
dec [hl]
ret
-.asm_5761:
+.asm_8d761:
call DeinitializeSprite
ret
@@ -582,37 +593,41 @@ DoAnimFrame:
and $3
swap a
add e
- ld hl, $0c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], a
ret
.Function8d786:
- ld hl, $04
+ ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
dec [hl]
dec [hl]
dec [hl]
dec [hl]
- ld hl, $0d
+
+ ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
ld d, a
add $8
ld [hl], a
- ld hl, $0c
+
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
push af
push de
call .Sprites_Sine
- ld hl, $07
+
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call .Sprites_Cosine
- ld hl, $06
+
+ ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
@@ -627,16 +642,16 @@ DoAnimFrame:
.Function8d7b9:
call .IncrementJumptableIndex
- ld hl, $0c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $30
- ld hl, $0d
+ ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld [hl], $30
ret
.Function8d7c9:
- ld hl, $0c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
cp $3c
@@ -646,17 +661,20 @@ DoAnimFrame:
inc [hl]
ld d, $90
call .Sprites_Sine
- ld hl, $07
+
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
- ld hl, $0d
+
+ ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
inc [hl]
inc [hl]
ld d, $90
call .Sprites_Cosine
- ld hl, $06
+
+ ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
@@ -671,16 +689,16 @@ DoAnimFrame:
.Function8d7f7:
call .IncrementJumptableIndex
- ld hl, $0c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $30
- ld hl, $0d
+ ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld [hl], $10
ret
.Function8d807:
- ld hl, $0c
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
cp $3c
@@ -689,17 +707,17 @@ DoAnimFrame:
inc [hl]
ld d, $90
call .Sprites_Sine
- ld hl, $07
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
- ld hl, $0d
+ ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
inc [hl]
inc [hl]
ld d, $90
call .Sprites_Cosine
- ld hl, $06
+ ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
@@ -713,53 +731,63 @@ IF DEF(_GOLD)
dw .Function8d835
dw .Function8d84c
-.Function8d835:
+.Function8d835
call .IncrementJumptableIndex
- ld hl, 0
+
+ ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
ld a, [hl]
- ld hl, $0d
+
+ ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
and $3
ld [hl], a
inc [hl]
swap a
- ld hl, $0c
+
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], a
-.Function8d84c:
- ld hl, $04
+
+.Function8d84c
+ ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $a4
- jr nc, .asm_5881
- ld hl, $0d
+ jr nc, .asm_8d881
+
+ ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
add $4
- ld hl, $04
+
+ ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], a
- ld hl, $05
+
+ ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
inc [hl]
- ld hl, $0d
+
+ ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
sla a
sla a
ld d, 2
- ld hl, $0c
+
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
add $3
ld [hl], a
call .Sprites_Sine
- ld hl, $07
+
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
-.asm_5881:
+.asm_8d881:
call DeinitializeSprite
ret
@@ -774,7 +802,8 @@ ELIF DEF(_SILVER)
swap a
add $3
ld d, a
- ld hl, $0c
+
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [wIntroSceneTimer]
and $30
@@ -783,26 +812,27 @@ ELIF DEF(_SILVER)
add [hl]
ld [hl], a
call .Sprites_Sine
- ld hl, $07
+
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
.Function8d856:
- ld hl, $04
+ ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $a4
- jr nc, .asm_5863
+ jr nc, .asm_8d863
add $4
ld [hl], a
ret
-.asm_5863
+.asm_8d863
call DeinitializeSprite
ret
ENDC
-.Function8d885:
- ld hl, $0c
+.GSIntroHoOhLugia:
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
IF DEF(_GOLD)
@@ -815,16 +845,15 @@ ELIF DEF(_SILVER)
ld d, 8
ENDC
call .Sprites_Sine
- ld hl, $07
+
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
.Function8d897:
push bc
- ld a, $38
- ld hl, $4000
- rst $08
+ farcall ret_e0000
pop bc
ld hl, wHallOfFamePokemonListMon1DVs
ld a, [hl]
@@ -840,15 +869,13 @@ ENDC
ret
.Data_8d8b4
- db $17
- db $18
- db $17
- db $19
+ db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_4
+ db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_5
+ db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_4
+ db SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_6
.Function8d8b8:
- ld a, $38
- ld hl, $4000
- rst $08
+ farcall ret_e0000
ret
.Function8d8bf:
@@ -860,9 +887,9 @@ ENDC
dw .Function8d8d9
.Function8d8c7:
- call .Call_023_58e1
+ call .Function8d8e1
ld a, [$c717]
- ld hl, $04
+ ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
add [hl]
ld [hl], a
@@ -876,8 +903,8 @@ ENDC
dec [hl]
ret
-.Call_023_58e1:
- ld hl, $0c
+.Function8d8e1:
+ ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
inc [hl]
@@ -888,12 +915,12 @@ ENDC
ld hl, .Data_8d8f9
add hl, de
ld a, [hl]
- ld hl, $07
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
-.Data_8d8f9: ; 8d8f9
+.Data_8d8f9:
db $04
db $07
db $09
@@ -913,7 +940,8 @@ ENDC
.Function8d909:
ld a, [$c717]
- ld hl, $04
+
+ ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
add [hl]
ld [hl], a
@@ -923,11 +951,11 @@ ENDC
ld [$c717], a
ret
-.NamingScreenCursor:
+.NamingScreenCursor
callfar NamingScreen_AnimateCursor
ret
-.MailCursor:
+.MailCursor
callfar ComposeMail_AnimateCursor
ret
@@ -935,22 +963,22 @@ ENDC
callfar GFPresents_UpdateLogoPal
ret
-.GSIntroStar:
+.GSIntroStar
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
and a
- jr z, .asm_5968
+ jr z, .asm_8d968
dec [hl]
dec [hl]
ld d, a
and $1f
- jr nz, .asm_5943
+ jr nz, .asm_8d943
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
dec [hl]
-.asm_5943
+.asm_8d943
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld a, [hl]
@@ -979,18 +1007,18 @@ ENDC
ld [hl], a
ret
-.asm_5968
+.asm_8d968
ld a, 1
ld [wce64], a
call DeinitializeSprite
ret
-.GSIntroSparkle:
+.GSIntroSparkle
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hli]
or [hl]
- jr z, .asm_59cc
+ jr z, .asm_8d9cc
ld hl, SPRITEANIMSTRUCT_0F
add hl, bc
@@ -1058,7 +1086,7 @@ ENDC
ld [hl], a
ret
-.asm_59cc
+.asm_8d9cc
call DeinitializeSprite
ret
@@ -1073,7 +1101,7 @@ ENDC
cp 2
ret nz
ld [hl], 3
- ld a, $21
+ ld a, SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
call _ReinitSpriteAnimFrame
ret
@@ -1110,20 +1138,16 @@ ENDC
ld [hl], a
ret
-.UnusedCursor:
- ld hl, $4908
- ld a, $38
- rst $08
+.UnusedCursor
+ callfar ret_e0908
ret
-.PokegearArrow:
+.PokegearArrow
callfar AnimatePokegearModeIndicatorArrow
ret
-.DummyGameCursor:
- ld hl, $69ae
- ld a, $38
- rst $08
+.DummyGameCursor
+ callfar DummyGame_InterpretJoypad_AnimateCursor
ret
.TradePokeBall
@@ -1139,7 +1163,7 @@ ENDC
dw .TradePokeBall_five
.TradePokeBall_zero
- ld a, $26
+ ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE
call _ReinitSpriteAnimFrame
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
@@ -1156,11 +1180,11 @@ ENDC
add hl, bc
ld a, [hl]
and a
- jr z, .asm_5a5d
+ jr z, .asm_8da5d
dec [hl]
ret
-.asm_5a5d
+.asm_8da5d
call .IncrementJumptableIndex
ld hl, SPRITEANIMSTRUCT_0C
@@ -1172,7 +1196,7 @@ ENDC
add hl, bc
ld a, [hl]
cp $30
- jr c, .asm_5a7b
+ jr c, .asm_8da7b
dec [hl]
ld d, $28
call .Sprites_Sine
@@ -1182,7 +1206,7 @@ ENDC
ld [hl], a
ret
-.asm_5a7b
+.asm_8da7b
ld de, SFX_GOT_SAFARI_BALLS
call PlaySFX
jr .TradePokeBall_five
@@ -1206,7 +1230,7 @@ ENDC
add hl, bc
ld a, [hl]
and a
- jr z, .asm_5aca
+ jr z, .asm_8daca
ld d, a
ld hl, SPRITEANIMSTRUCT_0C
@@ -1238,7 +1262,7 @@ ENDC
call PlaySFX
ret
-.asm_5aca
+.asm_8daca
xor a
ld hl, SPRITEANIMSTRUCT_YOFFSET
@@ -1251,7 +1275,7 @@ ENDC
call DeinitializeSprite
ret
-.TradeTubeBulge:
+.TradeTubeBulge
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
@@ -1268,7 +1292,7 @@ ENDC
call DeinitializeSprite
ret
-.TrademonInTube:
+.TrademonInTube
callfar TradeAnim_AnimateTrademonInTube
ret
@@ -1313,7 +1337,7 @@ ENDC
callfar AnimateTuningKnob
ret
-.CutLeaves:
+.CutLeaves
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld e, [hl]
@@ -1437,10 +1461,10 @@ ENDC
ld a, [hl]
ld d, a
and a
- jr z, .asm_5bce
+ jr z, .asm_8dbce
sub 2
ld [hl], a
-.asm_5bce
+.asm_8dbce
ld hl, SPRITEANIMSTRUCT_0E
add hl, bc
ld a, [hl]
diff --git a/engine/gfx/sprites.asm b/engine/gfx/sprites.asm
index ef352606..824ceac4 100755
--- a/engine/gfx/sprites.asm
+++ b/engine/gfx/sprites.asm
@@ -415,9 +415,9 @@ GetSpriteAnimFrame:
inc [hl]
call .GetPointer ; load pointer from SpriteAnimFrameData
ld a, [hli]
- cp $fe
+ cp dorestart_command
jr z, .restart
- cp $ff
+ cp endanim_command
jr z, .repeat_last
push af