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authorentrpntr <entrpntr@gmail.com>2020-06-19 07:32:01 -0400
committerentrpntr <entrpntr@gmail.com>2020-06-19 07:35:14 -0400
commit9d0c8dbf8e57fa2832f71fae94de7552e270d367 (patch)
treef00d94c0f03ebbe4358a6ff794c323ac7cc6ea45 /maps
parente87159ed7bbff17f2e3c0a074860c0eaa54f9cbb (diff)
Rename labels to stop cheating the unnamed.py script.
Diffstat (limited to 'maps')
-rw-r--r--maps/FastShip1F.asm46
-rw-r--r--maps/FastShipCabins_SE_SSE_CaptainsCabin.asm12
-rw-r--r--maps/MahoganyMart1F.asm2
-rw-r--r--maps/MahoganyTown.asm14
-rw-r--r--maps/OlivineCity.asm24
-rw-r--r--maps/OlivineLighthouse6F.asm12
-rw-r--r--maps/OlivinePort.asm30
-rw-r--r--maps/Route25.asm30
-rw-r--r--maps/Route27.asm8
-rw-r--r--maps/Route40.asm6
-rw-r--r--maps/RuinsOfAlphOutside.asm8
-rw-r--r--maps/RuinsOfAlphResearchCenter.asm12
-rw-r--r--maps/SproutTower3F.asm12
-rw-r--r--maps/TeamRocketBaseB2F.asm94
-rw-r--r--maps/TeamRocketBaseB3F.asm28
-rw-r--r--maps/VermilionPort.asm26
-rw-r--r--maps/VictoryRoad.asm16
17 files changed, 190 insertions, 190 deletions
diff --git a/maps/FastShip1F.asm b/maps/FastShip1F.asm
index 21ae9739..626ed145 100644
--- a/maps/FastShip1F.asm
+++ b/maps/FastShip1F.asm
@@ -23,9 +23,9 @@ FastShip1F_MapScripts:
end
.EnterFastShipScript:
- applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
- applymovement PLAYER, MovementData_0x75217
- applymovement FASTSHIP1F_SAILOR1, MovementData_0x75211
+ applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c980
+ applymovement PLAYER, MovementData_0x16c989
+ applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c983
pause 30
playsound SFX_BOAT
earthquake 30
@@ -89,13 +89,13 @@ FastShip1FSailor1Script:
.LetThePlayerOut:
readvar VAR_FACING
ifequal RIGHT, .YouAreFacingRight
- applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
- applymovement PLAYER, MovementData_0x75235
+ applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c980
+ applymovement PLAYER, MovementData_0x16c9a7
end
.YouAreFacingRight:
- applymovement FASTSHIP1F_SAILOR1, MovementData_0x75214
- applymovement PLAYER, MovementData_0x75238
+ applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c986
+ applymovement PLAYER, MovementData_0x16c9aa
end
FastShip1FSailor2Script:
@@ -122,53 +122,53 @@ WorriedGrandpaSceneRight:
WorriedGrandpaSceneLeft:
appear FASTSHIP1F_GENTLEMAN
- applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x7521b
+ applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x16c98d
playsound SFX_TACKLE
- applymovement PLAYER, MovementData_0x7522e
- applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75220
+ applymovement PLAYER, MovementData_0x16c9a0
+ applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x16c992
opentext
writetext FastShip1FGrandpaText
waitbutton
closetext
turnobject PLAYER, RIGHT
- applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
+ applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x16c994
disappear FASTSHIP1F_GENTLEMAN
setscene SCENE_DEFAULT
end
-MovementData_0x7520e:
+MovementData_0x16c980:
slow_step LEFT
turn_head RIGHT
step_end
-MovementData_0x75211:
+MovementData_0x16c983:
slow_step RIGHT
turn_head DOWN
step_end
-MovementData_0x75214:
+MovementData_0x16c986:
slow_step DOWN
turn_head UP
step_end
-MovementData_0x75217:
+MovementData_0x16c989:
step DOWN
step DOWN
turn_head DOWN
step_end
-MovementData_0x7521b:
+MovementData_0x16c98d:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
-MovementData_0x75220:
+MovementData_0x16c992:
step RIGHT
step_end
-MovementData_0x75222:
+MovementData_0x16c994:
big_step DOWN
big_step RIGHT
big_step RIGHT
@@ -182,25 +182,25 @@ MovementData_0x75222:
big_step DOWN
step_end
-MovementData_0x7522e:
+MovementData_0x16c9a0:
big_step RIGHT
turn_head LEFT
step_end
-MovementData_0x75231:
+MovementData_0x16c9a3:
step UP
step_end
-MovementData_0x75233:
+MovementData_0x16c9a5:
step DOWN
step_end
-MovementData_0x75235:
+MovementData_0x16c9a7:
step UP
step UP
step_end
-MovementData_0x75238:
+MovementData_0x16c9aa:
step RIGHT
step UP
step_end
diff --git a/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm b/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm
index 9ed2372e..0f86465e 100644
--- a/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm
+++ b/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm
@@ -49,7 +49,7 @@ SSAquaGranddaughterBefore:
special FadeBlackQuickly
special ReloadSpritesNoPalettes
disappear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2
- applymovement PLAYER, MovementData_0x76004
+ applymovement PLAYER, MovementData_0x16d700
moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19
appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1
turnobject PLAYER, UP
@@ -57,14 +57,14 @@ SSAquaGranddaughterBefore:
special FadeInQuickly
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN
showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15
- applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x7600c
+ applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x16d708
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT
opentext
writetext SSAquaGranddaughterWasPlayingMText
waitbutton
closetext
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN
- applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x76010
+ applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x16d70c
opentext
writetext SSAquaEntertainedGranddaughterText
promptbutton
@@ -208,7 +208,7 @@ TrainerSupernerdShawn:
FastShipCaptainsCabinTrashcan:
jumpstd TrashCanScript
-MovementData_0x76004:
+MovementData_0x16d700:
big_step RIGHT
big_step UP
big_step UP
@@ -218,13 +218,13 @@ MovementData_0x76004:
big_step UP
step_end
-MovementData_0x7600c:
+MovementData_0x16d708:
step UP
step UP
turn_head LEFT
step_end
-MovementData_0x76010:
+MovementData_0x16d70c:
step DOWN
step_end
diff --git a/maps/MahoganyMart1F.asm b/maps/MahoganyMart1F.asm
index 572be600..85f261fa 100644
--- a/maps/MahoganyMart1F.asm
+++ b/maps/MahoganyMart1F.asm
@@ -154,7 +154,7 @@ MahoganyMart1FLanceGoDownStairsMovement:
slow_step RIGHT
step_end
-UnknownText_0x6c414:
+UnknownText_0x1140cb:
text "Hello, youngster!"
para "How would you like"
diff --git a/maps/MahoganyTown.asm b/maps/MahoganyTown.asm
index f9b04f44..d76b3383 100644
--- a/maps/MahoganyTown.asm
+++ b/maps/MahoganyTown.asm
@@ -26,13 +26,13 @@ MahoganyTown_MapScripts:
MahoganyTownTryARageCandyBarScript:
showemote EMOTE_SHOCK, MAHOGANYTOWN_POKEFAN_M, 15
- applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900a9
+ applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x124b5e
follow PLAYER, MAHOGANYTOWN_POKEFAN_M
- applymovement PLAYER, MovementData_0x1900a7
+ applymovement PLAYER, MovementData_0x124b5c
stopfollow
turnobject PLAYER, RIGHT
scall RageCandyBarMerchantScript
- applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900ad
+ applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x124b62
end
MahoganyTownPokefanMScript:
@@ -121,21 +121,21 @@ MahoganyGymSign:
MahoganyTownPokecenterSign:
jumpstd PokecenterSignScript
-MovementData_0x1900a4:
+MovementData_0x124b59:
step DOWN
big_step UP
turn_head DOWN
-MovementData_0x1900a7:
+MovementData_0x124b5c:
step LEFT
step_end
-MovementData_0x1900a9:
+MovementData_0x124b5e:
step RIGHT
step DOWN
turn_head LEFT
step_end
-MovementData_0x1900ad:
+MovementData_0x124b62:
step UP
turn_head DOWN
step_end
diff --git a/maps/OlivineCity.asm b/maps/OlivineCity.asm
index 18c4748d..dfcf8877 100644
--- a/maps/OlivineCity.asm
+++ b/maps/OlivineCity.asm
@@ -30,15 +30,15 @@ OlivineCityRivalSceneTop:
playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL
waitsfx
- applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2
+ applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240af
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext OlivineCityRivalText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x1a88f4
+ applymovement PLAYER, MovementData_0x1240d1
turnobject PLAYER, RIGHT
- applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
+ applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240b8
setscene SCENE_FINISHED
disappear OLIVINECITY_OLIVINE_RIVAL
special RestartMapMusic
@@ -54,15 +54,15 @@ OlivineCityRivalSceneBottom:
playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL
waitsfx
- applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6
+ applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240b3
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext OlivineCityRivalText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x1a88f7
+ applymovement PLAYER, MovementData_0x1240d4
turnobject PLAYER, RIGHT
- applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
+ applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240c5
disappear OLIVINECITY_OLIVINE_RIVAL
setscene SCENE_FINISHED
special RestartMapMusic
@@ -110,20 +110,20 @@ OlivineCityPokecenterSign:
OlivineCityMartSign:
jumpstd MartSignScript
-MovementData_0x1a88d2:
+MovementData_0x1240af:
step DOWN
step RIGHT
step RIGHT
step_end
-MovementData_0x1a88d6:
+MovementData_0x1240b3:
step DOWN
step DOWN
step RIGHT
step RIGHT
step_end
-MovementData_0x1a88db:
+MovementData_0x1240b8:
step RIGHT
step RIGHT
step RIGHT
@@ -138,7 +138,7 @@ MovementData_0x1a88db:
step UP
step_end
-MovementData_0x1a88e8:
+MovementData_0x1240c5:
step RIGHT
step RIGHT
step RIGHT
@@ -152,12 +152,12 @@ MovementData_0x1a88e8:
step UP
step_end
-MovementData_0x1a88f4:
+MovementData_0x1240d1:
step DOWN
turn_head UP
step_end
-MovementData_0x1a88f7:
+MovementData_0x1240d4:
step UP
turn_head DOWN
step_end
diff --git a/maps/OlivineLighthouse6F.asm b/maps/OlivineLighthouse6F.asm
index 94792f8b..566f4239 100644
--- a/maps/OlivineLighthouse6F.asm
+++ b/maps/OlivineLighthouse6F.asm
@@ -70,17 +70,17 @@ OlivineLighthouseJasmine:
readvar VAR_FACING
ifequal DOWN, .FacingDown
ifequal RIGHT, .FacingRight
- applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
+ applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x112da4
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
.FacingDown:
- applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70
+ applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x112dac
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
.FacingRight:
- applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79
+ applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x112db5
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
@@ -129,7 +129,7 @@ OlivineLighthouseAmphy:
OlivineLighthouse6FSuperPotion:
itemball SUPER_POTION
-MovementData_0x60c68:
+MovementData_0x112da4:
slow_step UP
slow_step UP
slow_step RIGHT
@@ -139,7 +139,7 @@ MovementData_0x60c68:
step_sleep 8
step_end
-MovementData_0x60c70:
+MovementData_0x112dac:
slow_step DOWN
slow_step RIGHT
slow_step RIGHT
@@ -150,7 +150,7 @@ MovementData_0x60c70:
slow_step RIGHT
step_end
-MovementData_0x60c79:
+MovementData_0x112db5:
slow_step UP
slow_step UP
slow_step RIGHT
diff --git a/maps/OlivinePort.asm b/maps/OlivinePort.asm
index 5489724e..1982546f 100644
--- a/maps/OlivinePort.asm
+++ b/maps/OlivinePort.asm
@@ -22,7 +22,7 @@ OlivinePort_MapScripts:
end
.LeaveFastShipScript:
- applymovement PLAYER, MovementData_0x74a32
+ applymovement PLAYER, MovementData_0x16c190
appear OLIVINEPORT_SAILOR1
setscene SCENE_DEFAULT
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
@@ -42,7 +42,7 @@ OlivinePortSailorAtGangwayScript:
playsound SFX_EXIT_BUILDING
disappear OLIVINEPORT_SAILOR1
waitsfx
- applymovement PLAYER, MovementData_0x74a30
+ applymovement PLAYER, MovementData_0x16c18e
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx
@@ -100,28 +100,28 @@ OlivinePortWalkUpToShipScript:
waitbutton
closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
- applymovement PLAYER, MovementData_0x74a37
+ applymovement PLAYER, MovementData_0x16c195
sjump OlivinePortSailorAtGangwayScript
.NoTicket:
writetext OlivinePortNoTicketText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74a34
+ applymovement PLAYER, MovementData_0x16c192
end
.NextShipMonday:
writetext OlivinePortMondayShipText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74a34
+ applymovement PLAYER, MovementData_0x16c192
end
.NextShipFriday:
writetext OlivinePortFridayShipText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74a34
+ applymovement PLAYER, MovementData_0x16c192
end
.skip:
@@ -137,7 +137,7 @@ OlivinePortNotRidingMoveAwayScript:
writetext OlivinePortComeAgainText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74a34
+ applymovement PLAYER, MovementData_0x16c192
end
OlivinePortSailorAfterHOFScript:
@@ -167,11 +167,11 @@ OlivinePortSailorAfterHOFScript:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
readvar VAR_FACING
ifequal RIGHT, .Right
- applymovement PLAYER, MovementData_0x74a3f
+ applymovement PLAYER, MovementData_0x16c19d
sjump OlivinePortSailorAtGangwayScript
.Right:
- applymovement PLAYER, MovementData_0x74a49
+ applymovement PLAYER, MovementData_0x16c1a7
sjump OlivinePortSailorAtGangwayScript
.NoTicket:
@@ -234,20 +234,20 @@ OlivinePortCooltrainerFScript:
OlivinePortHiddenProtein:
hiddenitem PROTEIN, EVENT_OLIVINE_PORT_HIDDEN_PROTEIN
-MovementData_0x74a30:
+MovementData_0x16c18e:
step DOWN
step_end
-MovementData_0x74a32:
+MovementData_0x16c190:
step UP
step_end
-MovementData_0x74a34:
+MovementData_0x16c192:
step RIGHT
turn_head LEFT
step_end
-MovementData_0x74a37:
+MovementData_0x16c195:
step DOWN
step DOWN
step DOWN
@@ -257,7 +257,7 @@ MovementData_0x74a37:
step DOWN
step_end
-MovementData_0x74a3f:
+MovementData_0x16c19d:
step RIGHT
step DOWN
step DOWN
@@ -269,7 +269,7 @@ MovementData_0x74a3f:
step DOWN
step_end
-MovementData_0x74a49:
+MovementData_0x16c1a7:
step UP
step RIGHT
step RIGHT
diff --git a/maps/Route25.asm b/maps/Route25.asm
index 91126ef4..399a76ec 100644
--- a/maps/Route25.asm
+++ b/maps/Route25.asm
@@ -29,21 +29,21 @@ Route25MistyDate1Script:
pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
turnobject ROUTE25_MISTY, DOWN
- applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8
+ applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x1408c9
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
turnobject ROUTE25_MISTY, UP
pause 10
- applymovement ROUTE25_MISTY, MovementData_0x19efed
+ applymovement ROUTE25_MISTY, MovementData_0x1408ce
opentext
writetext Route25MistyDateText
waitbutton
closetext
turnobject PLAYER, DOWN
- applymovement ROUTE25_MISTY, MovementData_0x19effa
+ applymovement ROUTE25_MISTY, MovementData_0x1408db
turnobject PLAYER, LEFT
- applymovement ROUTE25_MISTY, MovementData_0x19f000
+ applymovement ROUTE25_MISTY, MovementData_0x1408e1
disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene SCENE_ROUTE25_NOTHING
@@ -55,21 +55,21 @@ Route25MistyDate2Script:
pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
turnobject ROUTE25_MISTY, DOWN
- applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea
+ applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x1408cb
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
turnobject ROUTE25_MISTY, UP
pause 10
- applymovement ROUTE25_MISTY, MovementData_0x19eff4
+ applymovement ROUTE25_MISTY, MovementData_0x1408d5
opentext
writetext Route25MistyDateText
waitbutton
closetext
turnobject PLAYER, UP
- applymovement ROUTE25_MISTY, MovementData_0x19effd
+ applymovement ROUTE25_MISTY, MovementData_0x1408de
turnobject PLAYER, LEFT
- applymovement ROUTE25_MISTY, MovementData_0x19f000
+ applymovement ROUTE25_MISTY, MovementData_0x1408e1
disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene SCENE_ROUTE25_NOTHING
@@ -191,16 +191,16 @@ Route25Protein:
Route25HiddenPotion:
hiddenitem POTION, EVENT_ROUTE_25_HIDDEN_POTION
-MovementData_0x19efe8:
+MovementData_0x1408c9:
big_step DOWN
step_end
-MovementData_0x19efea:
+MovementData_0x1408cb:
big_step DOWN
big_step DOWN
step_end
-MovementData_0x19efed:
+MovementData_0x1408ce:
step UP
step UP
step UP
@@ -209,7 +209,7 @@ MovementData_0x19efed:
step LEFT
step_end
-MovementData_0x19eff4:
+MovementData_0x1408d5:
step UP
step UP
step LEFT
@@ -217,17 +217,17 @@ MovementData_0x19eff4:
step LEFT
step_end
-MovementData_0x19effa:
+MovementData_0x1408db:
step DOWN
step LEFT
step_end
-MovementData_0x19effd:
+MovementData_0x1408de:
step UP
step LEFT
step_end
-MovementData_0x19f000:
+MovementData_0x1408e1:
step LEFT
step LEFT
step LEFT
diff --git a/maps/Route27.asm b/maps/Route27.asm
index ad1efd85..9a7f6010 100644
--- a/maps/Route27.asm
+++ b/maps/Route27.asm
@@ -25,13 +25,13 @@ Route27_MapScripts:
FirstStepIntoKantoLeftScene:
turnobject ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
- applymovement ROUTE27_FISHER, MovementData_0x1a0a66
+ applymovement ROUTE27_FISHER, MovementData_0x128865
sjump FirstStepIntoKantoScene_Continue
FirstStepIntoKantoRightScene:
turnobject ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
- applymovement ROUTE27_FISHER, MovementData_0x1a0a69
+ applymovement ROUTE27_FISHER, MovementData_0x128868
FirstStepIntoKantoScene_Continue:
turnobject PLAYER, RIGHT
opentext
@@ -265,12 +265,12 @@ Route27TMSolarbeam:
Route27RareCandy:
itemball RARE_CANDY
-MovementData_0x1a0a66:
+MovementData_0x128865:
step LEFT
step LEFT
step_end
-MovementData_0x1a0a69:
+MovementData_0x128868:
step LEFT
step_end
diff --git a/maps/Route40.asm b/maps/Route40.asm
index 088f7405..6c45e6b4 100644
--- a/maps/Route40.asm
+++ b/maps/Route40.asm
@@ -117,7 +117,7 @@ Route40Rock:
Route40HiddenHyperPotion:
hiddenitem HYPER_POTION, EVENT_ROUTE_40_HIDDEN_HYPER_POTION
-MovementData_0x1a621c:
+MovementData_0x130f71:
step RIGHT
step UP
step UP
@@ -127,7 +127,7 @@ MovementData_0x1a621c:
step UP
step_end
-MovementData_0x1a6224:
+MovementData_0x130f79:
step UP
step UP
step UP
@@ -135,7 +135,7 @@ MovementData_0x1a6224:
step UP
step_end
-MovementData_0x1a622a:
+MovementData_0x130f7f:
step UP
step UP
step UP
diff --git a/maps/RuinsOfAlphOutside.asm b/maps/RuinsOfAlphOutside.asm
index 5600660c..58975839 100644
--- a/maps/RuinsOfAlphOutside.asm
+++ b/maps/RuinsOfAlphOutside.asm
@@ -60,10 +60,10 @@ RuinsOfAlphOutsideScientistSceneContinue:
closetext
playmusic MUSIC_SHOW_ME_AROUND
follow RUINSOFALPHOUTSIDE_SCIENTIST, PLAYER
- applymovement RUINSOFALPHOUTSIDE_SCIENTIST, MovementData_0x580ba
+ applymovement RUINSOFALPHOUTSIDE_SCIENTIST, MovementData_0x110092
disappear RUINSOFALPHOUTSIDE_SCIENTIST
stopfollow
- applymovement PLAYER, MovementData_0x580c5
+ applymovement PLAYER, MovementData_0x11009d
setmapscene RUINS_OF_ALPH_RESEARCH_CENTER, SCENE_RUINSOFALPHRESEARCHCENTER_GET_UNOWN_DEX
warpcheck
end
@@ -99,7 +99,7 @@ RuinsOfAlphSign:
RuinsOfAlphResearchCenterSign:
jumptext RuinsOfAlphResearchCenterSignText
-MovementData_0x580ba:
+MovementData_0x110092:
step RIGHT
step RIGHT
step RIGHT
@@ -112,7 +112,7 @@ MovementData_0x580ba:
step UP
step_end
-MovementData_0x580c5:
+MovementData_0x11009d:
step UP
step_end
diff --git a/maps/RuinsOfAlphResearchCenter.asm b/maps/RuinsOfAlphResearchCenter.asm
index c5840c41..05948048 100644
--- a/maps/RuinsOfAlphResearchCenter.asm
+++ b/maps/RuinsOfAlphResearchCenter.asm
@@ -29,7 +29,7 @@ RuinsOfAlphResearchCenter_MapScripts:
return
.GetUnownDexScript:
- applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x5926f
+ applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x110b15
playsound SFX_BOOT_PC
pause 60
playsound SFX_SWITCH_POKEMON
@@ -43,7 +43,7 @@ RuinsOfAlphResearchCenter_MapScripts:
writetext RuinsOfAlphResearchCenterModifiedDexText
waitbutton
closetext
- applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59274
+ applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x110b1a
opentext
writetext RuinsOfAlphResearchCenterDexUpgradedText
playsound SFX_ITEM
@@ -52,7 +52,7 @@ RuinsOfAlphResearchCenter_MapScripts:
writetext RuinsOfAlphResearchCenterScientist3Text
waitbutton
closetext
- applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59276
+ applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x110b1c
setscene SCENE_RUINSOFALPHRESEARCHCENTER_NOTHING
special RestartMapMusic
end
@@ -157,18 +157,18 @@ RuinsOfAlphResearchCenterPhoto:
RuinsOfAlphResearchCenterBookshelf:
jumptext RuinsOfAlphResearchCenterAcademicBooksText
-MovementData_0x5926f:
+MovementData_0x110b15:
step UP
step UP
step LEFT
turn_head UP
step_end
-MovementData_0x59274:
+MovementData_0x110b1a:
step DOWN
step_end
-MovementData_0x59276:
+MovementData_0x110b1c:
step UP
step_end
diff --git a/maps/SproutTower3F.asm b/maps/SproutTower3F.asm
index 7f521c65..7c84971e 100644
--- a/maps/SproutTower3F.asm
+++ b/maps/SproutTower3F.asm
@@ -31,8 +31,8 @@ SproutTower3FRivalScene:
playsound SFX_TACKLE
playsound SFX_ELEVATOR
earthquake 79
- applymovement PLAYER, MovementData_0x184a1d
- applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a22
+ applymovement PLAYER, MovementData_0x108521
+ applymovement SPROUTTOWER3F_SILVER, MovementData_0x108526
opentext
writetext SproutTowerElderLecturesRivalText
waitbutton
@@ -40,7 +40,7 @@ SproutTower3FRivalScene:
showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
turnobject SPROUTTOWER3F_SILVER, DOWN
pause 15
- applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24
+ applymovement SPROUTTOWER3F_SILVER, MovementData_0x108528
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext SproutTowerRivalOnlyCareAboutStrongText
@@ -135,18 +135,18 @@ SproutTower3FPotion:
SproutTower3FEscapeRope:
itemball ESCAPE_ROPE
-MovementData_0x184a1d:
+MovementData_0x108521:
step UP
step UP
step UP
step UP
step_end
-MovementData_0x184a22:
+MovementData_0x108526:
step UP
step_end
-MovementData_0x184a24:
+MovementData_0x108528:
step RIGHT
step DOWN
step_end
diff --git a/maps/TeamRocketBaseB2F.asm b/maps/TeamRocketBaseB2F.asm
index cdceacc3..076e2ec3 100644
--- a/maps/TeamRocketBaseB2F.asm
+++ b/maps/TeamRocketBaseB2F.asm
@@ -63,11 +63,11 @@ RocketBaseBossFScript:
closetext
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
- applymovement PLAYER, MovementData_0x6d21f
+ applymovement PLAYER, MovementData_0x114ed7
playmusic MUSIC_ROCKET_ENCOUNTER
- applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224
+ applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114edc
turnobject PLAYER, UP
- applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f
+ applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x114ee7
opentext
writetext RocketBaseBossFThrashText
waitbutton
@@ -76,23 +76,23 @@ RocketBaseBossFScript:
turnobject TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT
turnobject PLAYER, LEFT
appear TEAMROCKETBASEB2F_DRAGON
- applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236
- applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b
- applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24c
+ applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x114eee
+ applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114ef3
+ applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x114f04
appear TEAMROCKETBASEB2F_LANCE
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d244
+ applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114efc
opentext
writetext RocketBaseLanceShareFunText
waitbutton
closetext
turnobject PLAYER, RIGHT
- applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241
+ applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114ef9
opentext
writetext RocketBaseBossDontMeddleText
waitbutton
closetext
- applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24a
- applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d248
+ applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x114f02
+ applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114f00
winlosstext RocketBaseBossWinText, 0
setlasttalked TEAMROCKETBASEB2F_ROCKET_GIRL
loadtrainer EXECUTIVEF, EXECUTIVEF_2
@@ -123,25 +123,25 @@ RocketBaseBossFScript:
writetext RocketBaseLancePostBattleText
waitbutton
closetext
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250
+ applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f08
turnobject PLAYER, UP
opentext
writetext RocketBaseLancePowerOffText
waitbutton
closetext
follow TEAMROCKETBASEB2F_LANCE, PLAYER
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d254
+ applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f0c
stopfollow
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d258
+ applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f10
opentext
writetext RockerBaseLanceElectrodeFaintText
waitbutton
closetext
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d267
+ applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f1f
disappear TEAMROCKETBASEB2F_LANCE
RocketBaseCantLeaveScript:
- applymovement PLAYER, MovementData_0x6d271
+ applymovement PLAYER, MovementData_0x114f29
end
RocketBaseLancesSideScript:
@@ -149,7 +149,7 @@ RocketBaseLancesSideScript:
writetext RocketBaseLancesSideText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x6d278
+ applymovement PLAYER, MovementData_0x114f30
end
LanceHealsScript1:
@@ -176,12 +176,12 @@ LanceHealsCommon:
setevent EVENT_LANCE_HEALED_YOU_IN_TEAM_ROCKET_BASE
readvar VAR_FACING
ifequal RIGHT, .FacingRight
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d212
+ applymovement TEAMROCKETBASEB2F_LANCE, UnknownText_0x114eca
disappear TEAMROCKETBASEB2F_LANCE
end
.FacingRight:
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d219
+ applymovement TEAMROCKETBASEB2F_LANCE, UnknownText_0x114ed1
disappear TEAMROCKETBASEB2F_LANCE
end
@@ -233,7 +233,7 @@ RocketElectrode1:
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
- applymovement PLAYER, MovementData_0x6d28c
+ applymovement PLAYER, MovementData_0x114f44
sjump RocketBaseElectrodeScript
RocketElectrode2:
@@ -251,7 +251,7 @@ RocketElectrode2:
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
- applymovement PLAYER, MovementData_0x6d299
+ applymovement PLAYER, MovementData_0x114f51
sjump RocketBaseElectrodeScript
RocketElectrode3:
@@ -269,7 +269,7 @@ RocketElectrode3:
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
- applymovement PLAYER, MovementData_0x6d2a4
+ applymovement PLAYER, MovementData_0x114f5c
sjump RocketBaseElectrodeScript
TeamRocketBaseB2FReloadMap:
@@ -279,7 +279,7 @@ TeamRocketBaseB2FReloadMap:
RocketBaseElectrodeScript:
moveobject TEAMROCKETBASEB2F_LANCE, 18, 6
appear TEAMROCKETBASEB2F_LANCE
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a
+ applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f32
turnobject PLAYER, RIGHT
opentext
writetext RocketBaseLanceElectrodeDoneText
@@ -295,7 +295,7 @@ RocketBaseElectrodeScript:
waitbutton
closetext
turnobject PLAYER, DOWN
- applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283
+ applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f3b
disappear TEAMROCKETBASEB2F_LANCE
setevent EVENT_CLEARED_ROCKET_HIDEOUT
clearflag ENGINE_ROCKET_SIGNAL_ON_CH20
@@ -355,7 +355,7 @@ TeamRocketBaseB2FTMThief:
TeamRocketBaseB2FHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_TEAM_ROCKET_BASE_B2F_HIDDEN_FULL_HEAL
-MovementData_0x6d212:
+UnknownText_0x114eca:
step RIGHT
step RIGHT
step RIGHT
@@ -364,7 +364,7 @@ MovementData_0x6d212:
step RIGHT
step_end
-MovementData_0x6d219:
+UnknownText_0x114ed1:
step RIGHT
step RIGHT
step RIGHT
@@ -372,14 +372,14 @@ MovementData_0x6d219:
step RIGHT
step_end
-MovementData_0x6d21f:
+MovementData_0x114ed7:
step DOWN
step DOWN
step DOWN
turn_head RIGHT
step_end
-MovementData_0x6d224:
+MovementData_0x114edc:
big_step LEFT
big_step LEFT
big_step UP
@@ -392,7 +392,7 @@ MovementData_0x6d224:
turn_head DOWN
step_end
-MovementData_0x6d22f:
+MovementData_0x114ee7:
big_step LEFT
big_step LEFT
big_step UP
@@ -401,14 +401,14 @@ MovementData_0x6d22f:
big_step LEFT
step_end
-MovementData_0x6d236:
+MovementData_0x114eee:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
-MovementData_0x6d23b:
+MovementData_0x114ef3:
fix_facing
set_sliding
jump_step RIGHT
@@ -416,44 +416,44 @@ MovementData_0x6d23b:
remove_fixed_facing
step_end
-MovementData_0x6d241:
+MovementData_0x114ef9:
slow_step DOWN
turn_head LEFT
step_end
-MovementData_0x6d244:
+MovementData_0x114efc:
step RIGHT
step RIGHT
step RIGHT
step_end
-MovementData_0x6d248:
+MovementData_0x114f00:
big_step LEFT
step_end
-MovementData_0x6d24a:
+MovementData_0x114f02:
big_step LEFT
step_end
-MovementData_0x6d24c:
+MovementData_0x114f04:
big_step LEFT
big_step UP
turn_head LEFT
step_end
-MovementData_0x6d250:
+MovementData_0x114f08:
step RIGHT
step RIGHT
turn_head DOWN
step_end
-MovementData_0x6d254:
+MovementData_0x114f0c:
step UP
step UP
step UP
step_end
-MovementData_0x6d258:
+MovementData_0x114f10:
step_sleep 8
step LEFT
step LEFT
@@ -470,7 +470,7 @@ MovementData_0x6d258:
turn_head DOWN
step_end
-MovementData_0x6d267:
+MovementData_0x114f1f:
step RIGHT
step RIGHT
step RIGHT
@@ -482,7 +482,7 @@ MovementData_0x6d267:
step UP
step_end
-MovementData_0x6d271:
+MovementData_0x114f29:
step UP
step LEFT
step LEFT
@@ -491,11 +491,11 @@ MovementData_0x6d271:
turn_head UP
step_end
-MovementData_0x6d278:
+MovementData_0x114f30:
step LEFT
step_end
-MovementData_0x6d27a:
+MovementData_0x114f32:
step DOWN
step DOWN
step DOWN
@@ -506,7 +506,7 @@ MovementData_0x6d27a:
step LEFT
step_end
-MovementData_0x6d283:
+MovementData_0x114f3b:
step DOWN
step DOWN
step LEFT
@@ -517,7 +517,7 @@ MovementData_0x6d283:
step LEFT
step_end
-MovementData_0x6d28c:
+MovementData_0x114f44:
step RIGHT
step RIGHT
step DOWN
@@ -532,7 +532,7 @@ MovementData_0x6d28c:
step RIGHT
step_end
-MovementData_0x6d299:
+MovementData_0x114f51:
step RIGHT
step RIGHT
step DOWN
@@ -545,7 +545,7 @@ MovementData_0x6d299:
step RIGHT
step_end
-MovementData_0x6d2a4:
+MovementData_0x114f5c:
step RIGHT
step RIGHT
step DOWN
@@ -731,7 +731,7 @@ RocketBaseLanceElectrodeDoneText:
done
; unused
-UnknownText_0x6d8e6:
+UnknownText_0x11559e:
text "<PLAYER> received"
line "HM06."
done
diff --git a/maps/TeamRocketBaseB3F.asm b/maps/TeamRocketBaseB3F.asm
index f9cd0354..209f0057 100644
--- a/maps/TeamRocketBaseB3F.asm
+++ b/maps/TeamRocketBaseB3F.asm
@@ -50,12 +50,12 @@ LanceGetPasswordScript:
pause 5
turnobject TEAMROCKETBASEB3F_MOLTRES, RIGHT
pause 20
- applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12a
+ applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x115de0
opentext
writetext LanceGetPasswordText
waitbutton
closetext
- applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12c
+ applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x115de2
disappear TEAMROCKETBASEB3F_LANCE
setscene SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER
end
@@ -84,11 +84,11 @@ TeamRocketBaseB3FRocketScript:
jumptextfaceplayer TeamRocketBaseB3FRocketText
RocketBaseBossLeft:
- applymovement PLAYER, MovementData_0x6e133
+ applymovement PLAYER, MovementData_0x115de9
sjump RocketBaseBoss
RocketBaseBossRight:
- applymovement PLAYER, MovementData_0x6e13a
+ applymovement PLAYER, MovementData_0x115df0
RocketBaseBoss:
pause 30
showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15
@@ -98,7 +98,7 @@ RocketBaseBoss:
writetext ExecutiveM4BeforeText
waitbutton
closetext
- applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e142
+ applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x115df8
winlosstext ExecutiveM4BeatenText, 0
setlasttalked TEAMROCKETBASEB3F_ROCKET1
loadtrainer EXECUTIVEM, EXECUTIVEM_4
@@ -109,9 +109,9 @@ RocketBaseBoss:
writetext ExecutiveM4AfterText
waitbutton
closetext
- applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e144
+ applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x115dfa
playsound SFX_TACKLE
- applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e147
+ applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x115dfd
disappear TEAMROCKETBASEB3F_ROCKET1
setscene SCENE_TEAMROCKETBASEB3F_NOTHING
end
@@ -213,11 +213,11 @@ TeamRocketBaseB3FProtein:
TeamRocketBaseB3FIceHeal:
itemball ICE_HEAL
-MovementData_0x6e12a:
+MovementData_0x115de0:
step RIGHT
step_end
-MovementData_0x6e12c:
+MovementData_0x115de2:
step DOWN
step LEFT
step LEFT
@@ -226,7 +226,7 @@ MovementData_0x6e12c:
step LEFT
step_end
-MovementData_0x6e133:
+MovementData_0x115de9:
step UP
step UP
step UP
@@ -235,7 +235,7 @@ MovementData_0x6e133:
turn_head UP
step_end
-MovementData_0x6e13a:
+MovementData_0x115df0:
step UP
step UP
step LEFT
@@ -245,16 +245,16 @@ MovementData_0x6e13a:
turn_head UP
step_end
-MovementData_0x6e142:
+MovementData_0x115df8:
step DOWN
step_end
-MovementData_0x6e144:
+MovementData_0x115dfa:
big_step RIGHT
big_step RIGHT
step_end
-MovementData_0x6e147:
+MovementData_0x115dfd:
fix_facing
fast_jump_step LEFT
remove_fixed_facing
diff --git a/maps/VermilionPort.asm b/maps/VermilionPort.asm
index 409c3d73..494fdea3 100644
--- a/maps/VermilionPort.asm
+++ b/maps/VermilionPort.asm
@@ -23,7 +23,7 @@ VermilionPort_MapScripts:
return
.LeaveFastShipScript:
- applymovement PLAYER, MovementData_0x74ef3
+ applymovement PLAYER, MovementData_0x16c65b
appear VERMILIONPORT_SAILOR1
setscene SCENE_DEFAULT
setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1
@@ -48,7 +48,7 @@ VermilionPortSailorAtGangwayScript:
playsound SFX_EXIT_BUILDING
disappear VERMILIONPORT_SAILOR1
waitsfx
- applymovement PLAYER, MovementData_0x74ef1
+ applymovement PLAYER, MovementData_0x16c659
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx
@@ -101,28 +101,28 @@ VermilionPortWalkUpToShipScript:
waitbutton
closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
- applymovement PLAYER, MovementData_0x74ef8
+ applymovement PLAYER, MovementData_0x16c660
sjump VermilionPortSailorAtGangwayScript
.NoTicket:
writetext VermilionPortNoTicketText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74ef5
+ applymovement PLAYER, MovementData_0x16c65d
end
.NextShipWednesday:
writetext VermilionPortSailMondayText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74ef5
+ applymovement PLAYER, MovementData_0x16c65d
end
.NextShipSunday:
writetext VermilionPortSailSundayText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74ef5
+ applymovement PLAYER, MovementData_0x16c65d
end
.skip:
@@ -138,7 +138,7 @@ VermilionPortNotRidingMoveAwayScript:
writetext VermilionPortComeAgainText
waitbutton
closetext
- applymovement PLAYER, MovementData_0x74ef5
+ applymovement PLAYER, MovementData_0x16c65d
end
VermilionPortSailorScript:
@@ -163,7 +163,7 @@ VermilionPortSailorScript:
waitbutton
closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
- applymovement PLAYER, MovementData_0x74efe
+ applymovement PLAYER, MovementData_0x16c666
sjump VermilionPortSailorAtGangwayScript
.NoTicket:
@@ -195,20 +195,20 @@ VermilionPortSuperNerdScript:
VermilionPortHiddenIron:
hiddenitem IRON, EVENT_VERMILION_PORT_HIDDEN_IRON
-MovementData_0x74ef1:
+MovementData_0x16c659:
step DOWN
step_end
-MovementData_0x74ef3:
+MovementData_0x16c65b:
step UP
step_end
-MovementData_0x74ef5:
+MovementData_0x16c65d:
step RIGHT
turn_head LEFT
step_end
-MovementData_0x74ef8:
+MovementData_0x16c660:
step DOWN
step DOWN
step DOWN
@@ -216,7 +216,7 @@ MovementData_0x74ef8:
step DOWN
step_end
-MovementData_0x74efe:
+MovementData_0x16c666:
step RIGHT
step DOWN
step DOWN
diff --git a/maps/VictoryRoad.asm b/maps/VictoryRoad.asm
index cf1cf5b5..115bc492 100644
--- a/maps/VictoryRoad.asm
+++ b/maps/VictoryRoad.asm
@@ -26,9 +26,9 @@ VictoryRoadRivalLeft:
special FadeOutMusic
pause 15
appear VICTORYROAD_SILVER
- applymovement VICTORYROAD_SILVER, MovementData_0x74539
+ applymovement VICTORYROAD_SILVER, MovementData_0x109a61
scall VictoryRoadRivalNext
- applymovement VICTORYROAD_SILVER, MovementData_0x7454c
+ applymovement VICTORYROAD_SILVER, MovementData_0x109a74
disappear VICTORYROAD_SILVER
setscene SCENE_FINISHED
playmapmusic
@@ -40,9 +40,9 @@ VictoryRoadRivalRight:
special FadeOutMusic
pause 15
appear VICTORYROAD_SILVER
- applymovement VICTORYROAD_SILVER, MovementData_0x74542
+ applymovement VICTORYROAD_SILVER, MovementData_0x109a6a
scall VictoryRoadRivalNext
- applymovement VICTORYROAD_SILVER, MovementData_0x74555
+ applymovement VICTORYROAD_SILVER, MovementData_0x109a7d
disappear VICTORYROAD_SILVER
setscene SCENE_FINISHED
playmapmusic
@@ -115,7 +115,7 @@ VictoryRoadHiddenMaxPotion:
VictoryRoadHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_VICTORY_ROAD_HIDDEN_FULL_HEAL
-MovementData_0x74539:
+MovementData_0x109a61:
step LEFT
step LEFT
step LEFT
@@ -126,7 +126,7 @@ MovementData_0x74539:
step UP
step_end
-MovementData_0x74542:
+MovementData_0x109a6a:
step UP
step UP
step LEFT
@@ -138,7 +138,7 @@ MovementData_0x74542:
step UP
step_end
-MovementData_0x7454c:
+MovementData_0x109a74:
step DOWN
step DOWN
step RIGHT
@@ -149,7 +149,7 @@ MovementData_0x7454c:
step RIGHT
step_end
-MovementData_0x74555:
+MovementData_0x109a7d:
step DOWN
step DOWN
step RIGHT