diff options
| author | entrpntr <entrpntr@gmail.com> | 2020-06-19 07:32:01 -0400 |
|---|---|---|
| committer | entrpntr <entrpntr@gmail.com> | 2020-06-19 07:35:14 -0400 |
| commit | 9d0c8dbf8e57fa2832f71fae94de7552e270d367 (patch) | |
| tree | f00d94c0f03ebbe4358a6ff794c323ac7cc6ea45 /maps | |
| parent | e87159ed7bbff17f2e3c0a074860c0eaa54f9cbb (diff) | |
Rename labels to stop cheating the unnamed.py script.
Diffstat (limited to 'maps')
| -rw-r--r-- | maps/FastShip1F.asm | 46 | ||||
| -rw-r--r-- | maps/FastShipCabins_SE_SSE_CaptainsCabin.asm | 12 | ||||
| -rw-r--r-- | maps/MahoganyMart1F.asm | 2 | ||||
| -rw-r--r-- | maps/MahoganyTown.asm | 14 | ||||
| -rw-r--r-- | maps/OlivineCity.asm | 24 | ||||
| -rw-r--r-- | maps/OlivineLighthouse6F.asm | 12 | ||||
| -rw-r--r-- | maps/OlivinePort.asm | 30 | ||||
| -rw-r--r-- | maps/Route25.asm | 30 | ||||
| -rw-r--r-- | maps/Route27.asm | 8 | ||||
| -rw-r--r-- | maps/Route40.asm | 6 | ||||
| -rw-r--r-- | maps/RuinsOfAlphOutside.asm | 8 | ||||
| -rw-r--r-- | maps/RuinsOfAlphResearchCenter.asm | 12 | ||||
| -rw-r--r-- | maps/SproutTower3F.asm | 12 | ||||
| -rw-r--r-- | maps/TeamRocketBaseB2F.asm | 94 | ||||
| -rw-r--r-- | maps/TeamRocketBaseB3F.asm | 28 | ||||
| -rw-r--r-- | maps/VermilionPort.asm | 26 | ||||
| -rw-r--r-- | maps/VictoryRoad.asm | 16 |
17 files changed, 190 insertions, 190 deletions
diff --git a/maps/FastShip1F.asm b/maps/FastShip1F.asm index 21ae9739..626ed145 100644 --- a/maps/FastShip1F.asm +++ b/maps/FastShip1F.asm @@ -23,9 +23,9 @@ FastShip1F_MapScripts: end .EnterFastShipScript: - applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e - applymovement PLAYER, MovementData_0x75217 - applymovement FASTSHIP1F_SAILOR1, MovementData_0x75211 + applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c980 + applymovement PLAYER, MovementData_0x16c989 + applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c983 pause 30 playsound SFX_BOAT earthquake 30 @@ -89,13 +89,13 @@ FastShip1FSailor1Script: .LetThePlayerOut: readvar VAR_FACING ifequal RIGHT, .YouAreFacingRight - applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e - applymovement PLAYER, MovementData_0x75235 + applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c980 + applymovement PLAYER, MovementData_0x16c9a7 end .YouAreFacingRight: - applymovement FASTSHIP1F_SAILOR1, MovementData_0x75214 - applymovement PLAYER, MovementData_0x75238 + applymovement FASTSHIP1F_SAILOR1, MovementData_0x16c986 + applymovement PLAYER, MovementData_0x16c9aa end FastShip1FSailor2Script: @@ -122,53 +122,53 @@ WorriedGrandpaSceneRight: WorriedGrandpaSceneLeft: appear FASTSHIP1F_GENTLEMAN - applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x7521b + applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x16c98d playsound SFX_TACKLE - applymovement PLAYER, MovementData_0x7522e - applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75220 + applymovement PLAYER, MovementData_0x16c9a0 + applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x16c992 opentext writetext FastShip1FGrandpaText waitbutton closetext turnobject PLAYER, RIGHT - applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222 + applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x16c994 disappear FASTSHIP1F_GENTLEMAN setscene SCENE_DEFAULT end -MovementData_0x7520e: +MovementData_0x16c980: slow_step LEFT turn_head RIGHT step_end -MovementData_0x75211: +MovementData_0x16c983: slow_step RIGHT turn_head DOWN step_end -MovementData_0x75214: +MovementData_0x16c986: slow_step DOWN turn_head UP step_end -MovementData_0x75217: +MovementData_0x16c989: step DOWN step DOWN turn_head DOWN step_end -MovementData_0x7521b: +MovementData_0x16c98d: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT step_end -MovementData_0x75220: +MovementData_0x16c992: step RIGHT step_end -MovementData_0x75222: +MovementData_0x16c994: big_step DOWN big_step RIGHT big_step RIGHT @@ -182,25 +182,25 @@ MovementData_0x75222: big_step DOWN step_end -MovementData_0x7522e: +MovementData_0x16c9a0: big_step RIGHT turn_head LEFT step_end -MovementData_0x75231: +MovementData_0x16c9a3: step UP step_end -MovementData_0x75233: +MovementData_0x16c9a5: step DOWN step_end -MovementData_0x75235: +MovementData_0x16c9a7: step UP step UP step_end -MovementData_0x75238: +MovementData_0x16c9aa: step RIGHT step UP step_end diff --git a/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm b/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm index 9ed2372e..0f86465e 100644 --- a/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm +++ b/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm @@ -49,7 +49,7 @@ SSAquaGranddaughterBefore: special FadeBlackQuickly special ReloadSpritesNoPalettes disappear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2 - applymovement PLAYER, MovementData_0x76004 + applymovement PLAYER, MovementData_0x16d700 moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19 appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1 turnobject PLAYER, UP @@ -57,14 +57,14 @@ SSAquaGranddaughterBefore: special FadeInQuickly turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15 - applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x7600c + applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x16d708 turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT opentext writetext SSAquaGranddaughterWasPlayingMText waitbutton closetext turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN - applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x76010 + applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x16d70c opentext writetext SSAquaEntertainedGranddaughterText promptbutton @@ -208,7 +208,7 @@ TrainerSupernerdShawn: FastShipCaptainsCabinTrashcan: jumpstd TrashCanScript -MovementData_0x76004: +MovementData_0x16d700: big_step RIGHT big_step UP big_step UP @@ -218,13 +218,13 @@ MovementData_0x76004: big_step UP step_end -MovementData_0x7600c: +MovementData_0x16d708: step UP step UP turn_head LEFT step_end -MovementData_0x76010: +MovementData_0x16d70c: step DOWN step_end diff --git a/maps/MahoganyMart1F.asm b/maps/MahoganyMart1F.asm index 572be600..85f261fa 100644 --- a/maps/MahoganyMart1F.asm +++ b/maps/MahoganyMart1F.asm @@ -154,7 +154,7 @@ MahoganyMart1FLanceGoDownStairsMovement: slow_step RIGHT step_end -UnknownText_0x6c414: +UnknownText_0x1140cb: text "Hello, youngster!" para "How would you like" diff --git a/maps/MahoganyTown.asm b/maps/MahoganyTown.asm index f9b04f44..d76b3383 100644 --- a/maps/MahoganyTown.asm +++ b/maps/MahoganyTown.asm @@ -26,13 +26,13 @@ MahoganyTown_MapScripts: MahoganyTownTryARageCandyBarScript: showemote EMOTE_SHOCK, MAHOGANYTOWN_POKEFAN_M, 15 - applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900a9 + applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x124b5e follow PLAYER, MAHOGANYTOWN_POKEFAN_M - applymovement PLAYER, MovementData_0x1900a7 + applymovement PLAYER, MovementData_0x124b5c stopfollow turnobject PLAYER, RIGHT scall RageCandyBarMerchantScript - applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900ad + applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x124b62 end MahoganyTownPokefanMScript: @@ -121,21 +121,21 @@ MahoganyGymSign: MahoganyTownPokecenterSign: jumpstd PokecenterSignScript -MovementData_0x1900a4: +MovementData_0x124b59: step DOWN big_step UP turn_head DOWN -MovementData_0x1900a7: +MovementData_0x124b5c: step LEFT step_end -MovementData_0x1900a9: +MovementData_0x124b5e: step RIGHT step DOWN turn_head LEFT step_end -MovementData_0x1900ad: +MovementData_0x124b62: step UP turn_head DOWN step_end diff --git a/maps/OlivineCity.asm b/maps/OlivineCity.asm index 18c4748d..dfcf8877 100644 --- a/maps/OlivineCity.asm +++ b/maps/OlivineCity.asm @@ -30,15 +30,15 @@ OlivineCityRivalSceneTop: playsound SFX_ENTER_DOOR appear OLIVINECITY_OLIVINE_RIVAL waitsfx - applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2 + applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240af playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext OlivineCityRivalText waitbutton closetext - applymovement PLAYER, MovementData_0x1a88f4 + applymovement PLAYER, MovementData_0x1240d1 turnobject PLAYER, RIGHT - applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db + applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240b8 setscene SCENE_FINISHED disappear OLIVINECITY_OLIVINE_RIVAL special RestartMapMusic @@ -54,15 +54,15 @@ OlivineCityRivalSceneBottom: playsound SFX_ENTER_DOOR appear OLIVINECITY_OLIVINE_RIVAL waitsfx - applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6 + applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240b3 playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext OlivineCityRivalText waitbutton closetext - applymovement PLAYER, MovementData_0x1a88f7 + applymovement PLAYER, MovementData_0x1240d4 turnobject PLAYER, RIGHT - applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8 + applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1240c5 disappear OLIVINECITY_OLIVINE_RIVAL setscene SCENE_FINISHED special RestartMapMusic @@ -110,20 +110,20 @@ OlivineCityPokecenterSign: OlivineCityMartSign: jumpstd MartSignScript -MovementData_0x1a88d2: +MovementData_0x1240af: step DOWN step RIGHT step RIGHT step_end -MovementData_0x1a88d6: +MovementData_0x1240b3: step DOWN step DOWN step RIGHT step RIGHT step_end -MovementData_0x1a88db: +MovementData_0x1240b8: step RIGHT step RIGHT step RIGHT @@ -138,7 +138,7 @@ MovementData_0x1a88db: step UP step_end -MovementData_0x1a88e8: +MovementData_0x1240c5: step RIGHT step RIGHT step RIGHT @@ -152,12 +152,12 @@ MovementData_0x1a88e8: step UP step_end -MovementData_0x1a88f4: +MovementData_0x1240d1: step DOWN turn_head UP step_end -MovementData_0x1a88f7: +MovementData_0x1240d4: step UP turn_head DOWN step_end diff --git a/maps/OlivineLighthouse6F.asm b/maps/OlivineLighthouse6F.asm index 94792f8b..566f4239 100644 --- a/maps/OlivineLighthouse6F.asm +++ b/maps/OlivineLighthouse6F.asm @@ -70,17 +70,17 @@ OlivineLighthouseJasmine: readvar VAR_FACING ifequal DOWN, .FacingDown ifequal RIGHT, .FacingRight - applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68 + applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x112da4 disappear OLIVINELIGHTHOUSE6F_JASMINE end .FacingDown: - applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70 + applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x112dac disappear OLIVINELIGHTHOUSE6F_JASMINE end .FacingRight: - applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79 + applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x112db5 disappear OLIVINELIGHTHOUSE6F_JASMINE end @@ -129,7 +129,7 @@ OlivineLighthouseAmphy: OlivineLighthouse6FSuperPotion: itemball SUPER_POTION -MovementData_0x60c68: +MovementData_0x112da4: slow_step UP slow_step UP slow_step RIGHT @@ -139,7 +139,7 @@ MovementData_0x60c68: step_sleep 8 step_end -MovementData_0x60c70: +MovementData_0x112dac: slow_step DOWN slow_step RIGHT slow_step RIGHT @@ -150,7 +150,7 @@ MovementData_0x60c70: slow_step RIGHT step_end -MovementData_0x60c79: +MovementData_0x112db5: slow_step UP slow_step UP slow_step RIGHT diff --git a/maps/OlivinePort.asm b/maps/OlivinePort.asm index 5489724e..1982546f 100644 --- a/maps/OlivinePort.asm +++ b/maps/OlivinePort.asm @@ -22,7 +22,7 @@ OlivinePort_MapScripts: end .LeaveFastShipScript: - applymovement PLAYER, MovementData_0x74a32 + applymovement PLAYER, MovementData_0x16c190 appear OLIVINEPORT_SAILOR1 setscene SCENE_DEFAULT setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 @@ -42,7 +42,7 @@ OlivinePortSailorAtGangwayScript: playsound SFX_EXIT_BUILDING disappear OLIVINEPORT_SAILOR1 waitsfx - applymovement PLAYER, MovementData_0x74a30 + applymovement PLAYER, MovementData_0x16c18e playsound SFX_EXIT_BUILDING special FadeOutPalettes waitsfx @@ -100,28 +100,28 @@ OlivinePortWalkUpToShipScript: waitbutton closetext setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 - applymovement PLAYER, MovementData_0x74a37 + applymovement PLAYER, MovementData_0x16c195 sjump OlivinePortSailorAtGangwayScript .NoTicket: writetext OlivinePortNoTicketText waitbutton closetext - applymovement PLAYER, MovementData_0x74a34 + applymovement PLAYER, MovementData_0x16c192 end .NextShipMonday: writetext OlivinePortMondayShipText waitbutton closetext - applymovement PLAYER, MovementData_0x74a34 + applymovement PLAYER, MovementData_0x16c192 end .NextShipFriday: writetext OlivinePortFridayShipText waitbutton closetext - applymovement PLAYER, MovementData_0x74a34 + applymovement PLAYER, MovementData_0x16c192 end .skip: @@ -137,7 +137,7 @@ OlivinePortNotRidingMoveAwayScript: writetext OlivinePortComeAgainText waitbutton closetext - applymovement PLAYER, MovementData_0x74a34 + applymovement PLAYER, MovementData_0x16c192 end OlivinePortSailorAfterHOFScript: @@ -167,11 +167,11 @@ OlivinePortSailorAfterHOFScript: setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 readvar VAR_FACING ifequal RIGHT, .Right - applymovement PLAYER, MovementData_0x74a3f + applymovement PLAYER, MovementData_0x16c19d sjump OlivinePortSailorAtGangwayScript .Right: - applymovement PLAYER, MovementData_0x74a49 + applymovement PLAYER, MovementData_0x16c1a7 sjump OlivinePortSailorAtGangwayScript .NoTicket: @@ -234,20 +234,20 @@ OlivinePortCooltrainerFScript: OlivinePortHiddenProtein: hiddenitem PROTEIN, EVENT_OLIVINE_PORT_HIDDEN_PROTEIN -MovementData_0x74a30: +MovementData_0x16c18e: step DOWN step_end -MovementData_0x74a32: +MovementData_0x16c190: step UP step_end -MovementData_0x74a34: +MovementData_0x16c192: step RIGHT turn_head LEFT step_end -MovementData_0x74a37: +MovementData_0x16c195: step DOWN step DOWN step DOWN @@ -257,7 +257,7 @@ MovementData_0x74a37: step DOWN step_end -MovementData_0x74a3f: +MovementData_0x16c19d: step RIGHT step DOWN step DOWN @@ -269,7 +269,7 @@ MovementData_0x74a3f: step DOWN step_end -MovementData_0x74a49: +MovementData_0x16c1a7: step UP step RIGHT step RIGHT diff --git a/maps/Route25.asm b/maps/Route25.asm index 91126ef4..399a76ec 100644 --- a/maps/Route25.asm +++ b/maps/Route25.asm @@ -29,21 +29,21 @@ Route25MistyDate1Script: pause 30 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 turnobject ROUTE25_MISTY, DOWN - applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8 + applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x1408c9 disappear ROUTE25_COOLTRAINER_M1 pause 15 playmusic MUSIC_BEAUTY_ENCOUNTER turnobject ROUTE25_MISTY, UP pause 10 - applymovement ROUTE25_MISTY, MovementData_0x19efed + applymovement ROUTE25_MISTY, MovementData_0x1408ce opentext writetext Route25MistyDateText waitbutton closetext turnobject PLAYER, DOWN - applymovement ROUTE25_MISTY, MovementData_0x19effa + applymovement ROUTE25_MISTY, MovementData_0x1408db turnobject PLAYER, LEFT - applymovement ROUTE25_MISTY, MovementData_0x19f000 + applymovement ROUTE25_MISTY, MovementData_0x1408e1 disappear ROUTE25_MISTY clearevent EVENT_TRAINERS_IN_CERULEAN_GYM setscene SCENE_ROUTE25_NOTHING @@ -55,21 +55,21 @@ Route25MistyDate2Script: pause 30 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 turnobject ROUTE25_MISTY, DOWN - applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea + applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x1408cb disappear ROUTE25_COOLTRAINER_M1 pause 15 playmusic MUSIC_BEAUTY_ENCOUNTER turnobject ROUTE25_MISTY, UP pause 10 - applymovement ROUTE25_MISTY, MovementData_0x19eff4 + applymovement ROUTE25_MISTY, MovementData_0x1408d5 opentext writetext Route25MistyDateText waitbutton closetext turnobject PLAYER, UP - applymovement ROUTE25_MISTY, MovementData_0x19effd + applymovement ROUTE25_MISTY, MovementData_0x1408de turnobject PLAYER, LEFT - applymovement ROUTE25_MISTY, MovementData_0x19f000 + applymovement ROUTE25_MISTY, MovementData_0x1408e1 disappear ROUTE25_MISTY clearevent EVENT_TRAINERS_IN_CERULEAN_GYM setscene SCENE_ROUTE25_NOTHING @@ -191,16 +191,16 @@ Route25Protein: Route25HiddenPotion: hiddenitem POTION, EVENT_ROUTE_25_HIDDEN_POTION -MovementData_0x19efe8: +MovementData_0x1408c9: big_step DOWN step_end -MovementData_0x19efea: +MovementData_0x1408cb: big_step DOWN big_step DOWN step_end -MovementData_0x19efed: +MovementData_0x1408ce: step UP step UP step UP @@ -209,7 +209,7 @@ MovementData_0x19efed: step LEFT step_end -MovementData_0x19eff4: +MovementData_0x1408d5: step UP step UP step LEFT @@ -217,17 +217,17 @@ MovementData_0x19eff4: step LEFT step_end -MovementData_0x19effa: +MovementData_0x1408db: step DOWN step LEFT step_end -MovementData_0x19effd: +MovementData_0x1408de: step UP step LEFT step_end -MovementData_0x19f000: +MovementData_0x1408e1: step LEFT step LEFT step LEFT diff --git a/maps/Route27.asm b/maps/Route27.asm index ad1efd85..9a7f6010 100644 --- a/maps/Route27.asm +++ b/maps/Route27.asm @@ -25,13 +25,13 @@ Route27_MapScripts: FirstStepIntoKantoLeftScene: turnobject ROUTE27_FISHER, LEFT showemote EMOTE_SHOCK, ROUTE27_FISHER, 15 - applymovement ROUTE27_FISHER, MovementData_0x1a0a66 + applymovement ROUTE27_FISHER, MovementData_0x128865 sjump FirstStepIntoKantoScene_Continue FirstStepIntoKantoRightScene: turnobject ROUTE27_FISHER, LEFT showemote EMOTE_SHOCK, ROUTE27_FISHER, 15 - applymovement ROUTE27_FISHER, MovementData_0x1a0a69 + applymovement ROUTE27_FISHER, MovementData_0x128868 FirstStepIntoKantoScene_Continue: turnobject PLAYER, RIGHT opentext @@ -265,12 +265,12 @@ Route27TMSolarbeam: Route27RareCandy: itemball RARE_CANDY -MovementData_0x1a0a66: +MovementData_0x128865: step LEFT step LEFT step_end -MovementData_0x1a0a69: +MovementData_0x128868: step LEFT step_end diff --git a/maps/Route40.asm b/maps/Route40.asm index 088f7405..6c45e6b4 100644 --- a/maps/Route40.asm +++ b/maps/Route40.asm @@ -117,7 +117,7 @@ Route40Rock: Route40HiddenHyperPotion: hiddenitem HYPER_POTION, EVENT_ROUTE_40_HIDDEN_HYPER_POTION -MovementData_0x1a621c: +MovementData_0x130f71: step RIGHT step UP step UP @@ -127,7 +127,7 @@ MovementData_0x1a621c: step UP step_end -MovementData_0x1a6224: +MovementData_0x130f79: step UP step UP step UP @@ -135,7 +135,7 @@ MovementData_0x1a6224: step UP step_end -MovementData_0x1a622a: +MovementData_0x130f7f: step UP step UP step UP diff --git a/maps/RuinsOfAlphOutside.asm b/maps/RuinsOfAlphOutside.asm index 5600660c..58975839 100644 --- a/maps/RuinsOfAlphOutside.asm +++ b/maps/RuinsOfAlphOutside.asm @@ -60,10 +60,10 @@ RuinsOfAlphOutsideScientistSceneContinue: closetext playmusic MUSIC_SHOW_ME_AROUND follow RUINSOFALPHOUTSIDE_SCIENTIST, PLAYER - applymovement RUINSOFALPHOUTSIDE_SCIENTIST, MovementData_0x580ba + applymovement RUINSOFALPHOUTSIDE_SCIENTIST, MovementData_0x110092 disappear RUINSOFALPHOUTSIDE_SCIENTIST stopfollow - applymovement PLAYER, MovementData_0x580c5 + applymovement PLAYER, MovementData_0x11009d setmapscene RUINS_OF_ALPH_RESEARCH_CENTER, SCENE_RUINSOFALPHRESEARCHCENTER_GET_UNOWN_DEX warpcheck end @@ -99,7 +99,7 @@ RuinsOfAlphSign: RuinsOfAlphResearchCenterSign: jumptext RuinsOfAlphResearchCenterSignText -MovementData_0x580ba: +MovementData_0x110092: step RIGHT step RIGHT step RIGHT @@ -112,7 +112,7 @@ MovementData_0x580ba: step UP step_end -MovementData_0x580c5: +MovementData_0x11009d: step UP step_end diff --git a/maps/RuinsOfAlphResearchCenter.asm b/maps/RuinsOfAlphResearchCenter.asm index c5840c41..05948048 100644 --- a/maps/RuinsOfAlphResearchCenter.asm +++ b/maps/RuinsOfAlphResearchCenter.asm @@ -29,7 +29,7 @@ RuinsOfAlphResearchCenter_MapScripts: return .GetUnownDexScript: - applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x5926f + applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x110b15 playsound SFX_BOOT_PC pause 60 playsound SFX_SWITCH_POKEMON @@ -43,7 +43,7 @@ RuinsOfAlphResearchCenter_MapScripts: writetext RuinsOfAlphResearchCenterModifiedDexText waitbutton closetext - applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59274 + applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x110b1a opentext writetext RuinsOfAlphResearchCenterDexUpgradedText playsound SFX_ITEM @@ -52,7 +52,7 @@ RuinsOfAlphResearchCenter_MapScripts: writetext RuinsOfAlphResearchCenterScientist3Text waitbutton closetext - applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59276 + applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x110b1c setscene SCENE_RUINSOFALPHRESEARCHCENTER_NOTHING special RestartMapMusic end @@ -157,18 +157,18 @@ RuinsOfAlphResearchCenterPhoto: RuinsOfAlphResearchCenterBookshelf: jumptext RuinsOfAlphResearchCenterAcademicBooksText -MovementData_0x5926f: +MovementData_0x110b15: step UP step UP step LEFT turn_head UP step_end -MovementData_0x59274: +MovementData_0x110b1a: step DOWN step_end -MovementData_0x59276: +MovementData_0x110b1c: step UP step_end diff --git a/maps/SproutTower3F.asm b/maps/SproutTower3F.asm index 7f521c65..7c84971e 100644 --- a/maps/SproutTower3F.asm +++ b/maps/SproutTower3F.asm @@ -31,8 +31,8 @@ SproutTower3FRivalScene: playsound SFX_TACKLE playsound SFX_ELEVATOR earthquake 79 - applymovement PLAYER, MovementData_0x184a1d - applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a22 + applymovement PLAYER, MovementData_0x108521 + applymovement SPROUTTOWER3F_SILVER, MovementData_0x108526 opentext writetext SproutTowerElderLecturesRivalText waitbutton @@ -40,7 +40,7 @@ SproutTower3FRivalScene: showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15 turnobject SPROUTTOWER3F_SILVER, DOWN pause 15 - applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24 + applymovement SPROUTTOWER3F_SILVER, MovementData_0x108528 playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext SproutTowerRivalOnlyCareAboutStrongText @@ -135,18 +135,18 @@ SproutTower3FPotion: SproutTower3FEscapeRope: itemball ESCAPE_ROPE -MovementData_0x184a1d: +MovementData_0x108521: step UP step UP step UP step UP step_end -MovementData_0x184a22: +MovementData_0x108526: step UP step_end -MovementData_0x184a24: +MovementData_0x108528: step RIGHT step DOWN step_end diff --git a/maps/TeamRocketBaseB2F.asm b/maps/TeamRocketBaseB2F.asm index cdceacc3..076e2ec3 100644 --- a/maps/TeamRocketBaseB2F.asm +++ b/maps/TeamRocketBaseB2F.asm @@ -63,11 +63,11 @@ RocketBaseBossFScript: closetext turnobject PLAYER, DOWN showemote EMOTE_SHOCK, PLAYER, 15 - applymovement PLAYER, MovementData_0x6d21f + applymovement PLAYER, MovementData_0x114ed7 playmusic MUSIC_ROCKET_ENCOUNTER - applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224 + applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114edc turnobject PLAYER, UP - applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f + applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x114ee7 opentext writetext RocketBaseBossFThrashText waitbutton @@ -76,23 +76,23 @@ RocketBaseBossFScript: turnobject TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT turnobject PLAYER, LEFT appear TEAMROCKETBASEB2F_DRAGON - applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236 - applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b - applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24c + applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x114eee + applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114ef3 + applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x114f04 appear TEAMROCKETBASEB2F_LANCE - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d244 + applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114efc opentext writetext RocketBaseLanceShareFunText waitbutton closetext turnobject PLAYER, RIGHT - applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241 + applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114ef9 opentext writetext RocketBaseBossDontMeddleText waitbutton closetext - applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24a - applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d248 + applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x114f02 + applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x114f00 winlosstext RocketBaseBossWinText, 0 setlasttalked TEAMROCKETBASEB2F_ROCKET_GIRL loadtrainer EXECUTIVEF, EXECUTIVEF_2 @@ -123,25 +123,25 @@ RocketBaseBossFScript: writetext RocketBaseLancePostBattleText waitbutton closetext - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250 + applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f08 turnobject PLAYER, UP opentext writetext RocketBaseLancePowerOffText waitbutton closetext follow TEAMROCKETBASEB2F_LANCE, PLAYER - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d254 + applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f0c stopfollow - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d258 + applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f10 opentext writetext RockerBaseLanceElectrodeFaintText waitbutton closetext - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d267 + applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f1f disappear TEAMROCKETBASEB2F_LANCE RocketBaseCantLeaveScript: - applymovement PLAYER, MovementData_0x6d271 + applymovement PLAYER, MovementData_0x114f29 end RocketBaseLancesSideScript: @@ -149,7 +149,7 @@ RocketBaseLancesSideScript: writetext RocketBaseLancesSideText waitbutton closetext - applymovement PLAYER, MovementData_0x6d278 + applymovement PLAYER, MovementData_0x114f30 end LanceHealsScript1: @@ -176,12 +176,12 @@ LanceHealsCommon: setevent EVENT_LANCE_HEALED_YOU_IN_TEAM_ROCKET_BASE readvar VAR_FACING ifequal RIGHT, .FacingRight - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d212 + applymovement TEAMROCKETBASEB2F_LANCE, UnknownText_0x114eca disappear TEAMROCKETBASEB2F_LANCE end .FacingRight: - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d219 + applymovement TEAMROCKETBASEB2F_LANCE, UnknownText_0x114ed1 disappear TEAMROCKETBASEB2F_LANCE end @@ -233,7 +233,7 @@ RocketElectrode1: iffalse TeamRocketBaseB2FReloadMap reloadmapafterbattle special PlayMapMusic - applymovement PLAYER, MovementData_0x6d28c + applymovement PLAYER, MovementData_0x114f44 sjump RocketBaseElectrodeScript RocketElectrode2: @@ -251,7 +251,7 @@ RocketElectrode2: iffalse TeamRocketBaseB2FReloadMap reloadmapafterbattle special PlayMapMusic - applymovement PLAYER, MovementData_0x6d299 + applymovement PLAYER, MovementData_0x114f51 sjump RocketBaseElectrodeScript RocketElectrode3: @@ -269,7 +269,7 @@ RocketElectrode3: iffalse TeamRocketBaseB2FReloadMap reloadmapafterbattle special PlayMapMusic - applymovement PLAYER, MovementData_0x6d2a4 + applymovement PLAYER, MovementData_0x114f5c sjump RocketBaseElectrodeScript TeamRocketBaseB2FReloadMap: @@ -279,7 +279,7 @@ TeamRocketBaseB2FReloadMap: RocketBaseElectrodeScript: moveobject TEAMROCKETBASEB2F_LANCE, 18, 6 appear TEAMROCKETBASEB2F_LANCE - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a + applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f32 turnobject PLAYER, RIGHT opentext writetext RocketBaseLanceElectrodeDoneText @@ -295,7 +295,7 @@ RocketBaseElectrodeScript: waitbutton closetext turnobject PLAYER, DOWN - applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283 + applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x114f3b disappear TEAMROCKETBASEB2F_LANCE setevent EVENT_CLEARED_ROCKET_HIDEOUT clearflag ENGINE_ROCKET_SIGNAL_ON_CH20 @@ -355,7 +355,7 @@ TeamRocketBaseB2FTMThief: TeamRocketBaseB2FHiddenFullHeal: hiddenitem FULL_HEAL, EVENT_TEAM_ROCKET_BASE_B2F_HIDDEN_FULL_HEAL -MovementData_0x6d212: +UnknownText_0x114eca: step RIGHT step RIGHT step RIGHT @@ -364,7 +364,7 @@ MovementData_0x6d212: step RIGHT step_end -MovementData_0x6d219: +UnknownText_0x114ed1: step RIGHT step RIGHT step RIGHT @@ -372,14 +372,14 @@ MovementData_0x6d219: step RIGHT step_end -MovementData_0x6d21f: +MovementData_0x114ed7: step DOWN step DOWN step DOWN turn_head RIGHT step_end -MovementData_0x6d224: +MovementData_0x114edc: big_step LEFT big_step LEFT big_step UP @@ -392,7 +392,7 @@ MovementData_0x6d224: turn_head DOWN step_end -MovementData_0x6d22f: +MovementData_0x114ee7: big_step LEFT big_step LEFT big_step UP @@ -401,14 +401,14 @@ MovementData_0x6d22f: big_step LEFT step_end -MovementData_0x6d236: +MovementData_0x114eee: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT step_end -MovementData_0x6d23b: +MovementData_0x114ef3: fix_facing set_sliding jump_step RIGHT @@ -416,44 +416,44 @@ MovementData_0x6d23b: remove_fixed_facing step_end -MovementData_0x6d241: +MovementData_0x114ef9: slow_step DOWN turn_head LEFT step_end -MovementData_0x6d244: +MovementData_0x114efc: step RIGHT step RIGHT step RIGHT step_end -MovementData_0x6d248: +MovementData_0x114f00: big_step LEFT step_end -MovementData_0x6d24a: +MovementData_0x114f02: big_step LEFT step_end -MovementData_0x6d24c: +MovementData_0x114f04: big_step LEFT big_step UP turn_head LEFT step_end -MovementData_0x6d250: +MovementData_0x114f08: step RIGHT step RIGHT turn_head DOWN step_end -MovementData_0x6d254: +MovementData_0x114f0c: step UP step UP step UP step_end -MovementData_0x6d258: +MovementData_0x114f10: step_sleep 8 step LEFT step LEFT @@ -470,7 +470,7 @@ MovementData_0x6d258: turn_head DOWN step_end -MovementData_0x6d267: +MovementData_0x114f1f: step RIGHT step RIGHT step RIGHT @@ -482,7 +482,7 @@ MovementData_0x6d267: step UP step_end -MovementData_0x6d271: +MovementData_0x114f29: step UP step LEFT step LEFT @@ -491,11 +491,11 @@ MovementData_0x6d271: turn_head UP step_end -MovementData_0x6d278: +MovementData_0x114f30: step LEFT step_end -MovementData_0x6d27a: +MovementData_0x114f32: step DOWN step DOWN step DOWN @@ -506,7 +506,7 @@ MovementData_0x6d27a: step LEFT step_end -MovementData_0x6d283: +MovementData_0x114f3b: step DOWN step DOWN step LEFT @@ -517,7 +517,7 @@ MovementData_0x6d283: step LEFT step_end -MovementData_0x6d28c: +MovementData_0x114f44: step RIGHT step RIGHT step DOWN @@ -532,7 +532,7 @@ MovementData_0x6d28c: step RIGHT step_end -MovementData_0x6d299: +MovementData_0x114f51: step RIGHT step RIGHT step DOWN @@ -545,7 +545,7 @@ MovementData_0x6d299: step RIGHT step_end -MovementData_0x6d2a4: +MovementData_0x114f5c: step RIGHT step RIGHT step DOWN @@ -731,7 +731,7 @@ RocketBaseLanceElectrodeDoneText: done ; unused -UnknownText_0x6d8e6: +UnknownText_0x11559e: text "<PLAYER> received" line "HM06." done diff --git a/maps/TeamRocketBaseB3F.asm b/maps/TeamRocketBaseB3F.asm index f9cd0354..209f0057 100644 --- a/maps/TeamRocketBaseB3F.asm +++ b/maps/TeamRocketBaseB3F.asm @@ -50,12 +50,12 @@ LanceGetPasswordScript: pause 5 turnobject TEAMROCKETBASEB3F_MOLTRES, RIGHT pause 20 - applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12a + applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x115de0 opentext writetext LanceGetPasswordText waitbutton closetext - applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12c + applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x115de2 disappear TEAMROCKETBASEB3F_LANCE setscene SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER end @@ -84,11 +84,11 @@ TeamRocketBaseB3FRocketScript: jumptextfaceplayer TeamRocketBaseB3FRocketText RocketBaseBossLeft: - applymovement PLAYER, MovementData_0x6e133 + applymovement PLAYER, MovementData_0x115de9 sjump RocketBaseBoss RocketBaseBossRight: - applymovement PLAYER, MovementData_0x6e13a + applymovement PLAYER, MovementData_0x115df0 RocketBaseBoss: pause 30 showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15 @@ -98,7 +98,7 @@ RocketBaseBoss: writetext ExecutiveM4BeforeText waitbutton closetext - applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e142 + applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x115df8 winlosstext ExecutiveM4BeatenText, 0 setlasttalked TEAMROCKETBASEB3F_ROCKET1 loadtrainer EXECUTIVEM, EXECUTIVEM_4 @@ -109,9 +109,9 @@ RocketBaseBoss: writetext ExecutiveM4AfterText waitbutton closetext - applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e144 + applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x115dfa playsound SFX_TACKLE - applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e147 + applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x115dfd disappear TEAMROCKETBASEB3F_ROCKET1 setscene SCENE_TEAMROCKETBASEB3F_NOTHING end @@ -213,11 +213,11 @@ TeamRocketBaseB3FProtein: TeamRocketBaseB3FIceHeal: itemball ICE_HEAL -MovementData_0x6e12a: +MovementData_0x115de0: step RIGHT step_end -MovementData_0x6e12c: +MovementData_0x115de2: step DOWN step LEFT step LEFT @@ -226,7 +226,7 @@ MovementData_0x6e12c: step LEFT step_end -MovementData_0x6e133: +MovementData_0x115de9: step UP step UP step UP @@ -235,7 +235,7 @@ MovementData_0x6e133: turn_head UP step_end -MovementData_0x6e13a: +MovementData_0x115df0: step UP step UP step LEFT @@ -245,16 +245,16 @@ MovementData_0x6e13a: turn_head UP step_end -MovementData_0x6e142: +MovementData_0x115df8: step DOWN step_end -MovementData_0x6e144: +MovementData_0x115dfa: big_step RIGHT big_step RIGHT step_end -MovementData_0x6e147: +MovementData_0x115dfd: fix_facing fast_jump_step LEFT remove_fixed_facing diff --git a/maps/VermilionPort.asm b/maps/VermilionPort.asm index 409c3d73..494fdea3 100644 --- a/maps/VermilionPort.asm +++ b/maps/VermilionPort.asm @@ -23,7 +23,7 @@ VermilionPort_MapScripts: return .LeaveFastShipScript: - applymovement PLAYER, MovementData_0x74ef3 + applymovement PLAYER, MovementData_0x16c65b appear VERMILIONPORT_SAILOR1 setscene SCENE_DEFAULT setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1 @@ -48,7 +48,7 @@ VermilionPortSailorAtGangwayScript: playsound SFX_EXIT_BUILDING disappear VERMILIONPORT_SAILOR1 waitsfx - applymovement PLAYER, MovementData_0x74ef1 + applymovement PLAYER, MovementData_0x16c659 playsound SFX_EXIT_BUILDING special FadeOutPalettes waitsfx @@ -101,28 +101,28 @@ VermilionPortWalkUpToShipScript: waitbutton closetext setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 - applymovement PLAYER, MovementData_0x74ef8 + applymovement PLAYER, MovementData_0x16c660 sjump VermilionPortSailorAtGangwayScript .NoTicket: writetext VermilionPortNoTicketText waitbutton closetext - applymovement PLAYER, MovementData_0x74ef5 + applymovement PLAYER, MovementData_0x16c65d end .NextShipWednesday: writetext VermilionPortSailMondayText waitbutton closetext - applymovement PLAYER, MovementData_0x74ef5 + applymovement PLAYER, MovementData_0x16c65d end .NextShipSunday: writetext VermilionPortSailSundayText waitbutton closetext - applymovement PLAYER, MovementData_0x74ef5 + applymovement PLAYER, MovementData_0x16c65d end .skip: @@ -138,7 +138,7 @@ VermilionPortNotRidingMoveAwayScript: writetext VermilionPortComeAgainText waitbutton closetext - applymovement PLAYER, MovementData_0x74ef5 + applymovement PLAYER, MovementData_0x16c65d end VermilionPortSailorScript: @@ -163,7 +163,7 @@ VermilionPortSailorScript: waitbutton closetext setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 - applymovement PLAYER, MovementData_0x74efe + applymovement PLAYER, MovementData_0x16c666 sjump VermilionPortSailorAtGangwayScript .NoTicket: @@ -195,20 +195,20 @@ VermilionPortSuperNerdScript: VermilionPortHiddenIron: hiddenitem IRON, EVENT_VERMILION_PORT_HIDDEN_IRON -MovementData_0x74ef1: +MovementData_0x16c659: step DOWN step_end -MovementData_0x74ef3: +MovementData_0x16c65b: step UP step_end -MovementData_0x74ef5: +MovementData_0x16c65d: step RIGHT turn_head LEFT step_end -MovementData_0x74ef8: +MovementData_0x16c660: step DOWN step DOWN step DOWN @@ -216,7 +216,7 @@ MovementData_0x74ef8: step DOWN step_end -MovementData_0x74efe: +MovementData_0x16c666: step RIGHT step DOWN step DOWN diff --git a/maps/VictoryRoad.asm b/maps/VictoryRoad.asm index cf1cf5b5..115bc492 100644 --- a/maps/VictoryRoad.asm +++ b/maps/VictoryRoad.asm @@ -26,9 +26,9 @@ VictoryRoadRivalLeft: special FadeOutMusic pause 15 appear VICTORYROAD_SILVER - applymovement VICTORYROAD_SILVER, MovementData_0x74539 + applymovement VICTORYROAD_SILVER, MovementData_0x109a61 scall VictoryRoadRivalNext - applymovement VICTORYROAD_SILVER, MovementData_0x7454c + applymovement VICTORYROAD_SILVER, MovementData_0x109a74 disappear VICTORYROAD_SILVER setscene SCENE_FINISHED playmapmusic @@ -40,9 +40,9 @@ VictoryRoadRivalRight: special FadeOutMusic pause 15 appear VICTORYROAD_SILVER - applymovement VICTORYROAD_SILVER, MovementData_0x74542 + applymovement VICTORYROAD_SILVER, MovementData_0x109a6a scall VictoryRoadRivalNext - applymovement VICTORYROAD_SILVER, MovementData_0x74555 + applymovement VICTORYROAD_SILVER, MovementData_0x109a7d disappear VICTORYROAD_SILVER setscene SCENE_FINISHED playmapmusic @@ -115,7 +115,7 @@ VictoryRoadHiddenMaxPotion: VictoryRoadHiddenFullHeal: hiddenitem FULL_HEAL, EVENT_VICTORY_ROAD_HIDDEN_FULL_HEAL -MovementData_0x74539: +MovementData_0x109a61: step LEFT step LEFT step LEFT @@ -126,7 +126,7 @@ MovementData_0x74539: step UP step_end -MovementData_0x74542: +MovementData_0x109a6a: step UP step UP step LEFT @@ -138,7 +138,7 @@ MovementData_0x74542: step UP step_end -MovementData_0x7454c: +MovementData_0x109a74: step DOWN step DOWN step RIGHT @@ -149,7 +149,7 @@ MovementData_0x7454c: step RIGHT step_end -MovementData_0x74555: +MovementData_0x109a7d: step DOWN step DOWN step RIGHT |
