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AgeCommit message (Collapse)Author
2020-11-01Identify wLinkBattleRNPreambleRangi
2020-11-01Make some labels more consistentRangi
2020-10-30UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle animsRangi
2020-10-30Extract more RGB data to .pal filesRangi
2020-10-30Identify wSpriteAnimDict key constantsRangi
2020-10-30Merge pull request #64 from Rangi42/unreferencedRangi
Comment, remove, or revise many unreferenced labels
2020-10-30Refer to rgbds' own install instructionsRangi
2020-10-30Sync Mystery Gift labels with pokecrystalRangi
2020-10-29Updates to more closely sync with pokecrystalRangi
2020-10-29Define SERIAL_LINK_BYTE_TIMEOUTRangi
2020-10-29Name an unused link engine WRAM byteRangi
2020-10-29Webhook prints individual unnamed symbols (max 20 lines) since there are so ↵Rangi
few left
2020-10-29Identify the remaining uses of another WRAM unionRangi
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-28Replace many '; unused' with '; unreferenced'Rangi
2020-10-27Identify remaining Mystery Gift labels and constantsRangi
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-27Create data/collision/ for tile collision-related dataRangi
2020-10-26Use more assertions to ensure correct code and dataRangi
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-23Identify some more labels, mostly WRAMRangi
2020-10-23Name symbols in link.asm (#63)Elliot
Identify remaining link.asm labels
2020-10-23Identify remaining debug color picker labelsRangi
2020-10-23Identify remaining intro labelsRangi
2020-10-22Identify remaining map object labelsRangi
2020-10-22Identify some more map object labels and constantsRangi
2020-10-22Identify a few more labels and dataRangi
2020-10-22Identify more sprite graphics and map object labels, and have consistent ↵Rangi
anonymous jumptable labels
2020-10-22Identify some more labels (a few link-related)Rangi
2020-10-21Identify remaining two battle anim BG effect functionsRangi
2020-10-21Identify remaining battle AI labelsRangi
2020-10-21Identify unused Route 40 movement dataRangi
2020-10-21Consistent (x, y) coordinates for ugdoor macroRangi
2020-10-21Identify SwitchItemsInBag labelsRangi
Thanks to FIQ for having done so in Polished Crystal
2020-10-19Battle transition spin quadrants are like pokered's half circlesRangi
2020-10-14Identify some values as relative struct offsets in MoveScreenLoopRangi
2020-10-14tools/sym_comments.py can comment labels with their sym file addressesRangi
2020-10-06Update battle anim bg function comments, and identify more unnamed labelsRangi
2020-10-06Identify battle bg effects functions and constantsRangi
2020-10-06Identify some unnamed labelsRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-05Identify more unnamed labelsRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-04Identify more unnamed labelsRangi
2020-10-04tools/unnamed.py -r . -l N prints up to N unnamed symbols next to their ↵Rangi
filenames
2020-10-04Identify some more unnamed labelsRangi
2020-10-04Identify SGB blk/pal packetsRangi
2020-10-04Identify movement labels in map scriptsRangi
2020-10-04Identify anim object constantsRangi
2020-10-03Identify battle animation functionsRangi
2020-09-27Use EGG_LEVEL for Togepi eggRangi