Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-05 | Define more struct offset constants with rsreset instead of const_def | Rangi | |
2021-03-05 | Verify data table sizes with table_width and assert_table_length macros | Rangi | |
It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants. | |||
2020-11-09 | Identify wBattleAnimTemp0-3 | Rangi | |
2020-10-30 | UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims | Rangi | |
2020-10-30 | Identify wSpriteAnimDict key constants | Rangi | |
2020-10-06 | Update battle anim bg function comments, and identify more unnamed labels | Rangi | |
2020-10-06 | Identify battle bg effects functions and constants | Rangi | |
2020-10-04 | Identify anim object constants | Rangi | |
2020-10-03 | Identify battle animation functions | Rangi | |
2020-08-27 | Fix some constants surrounding sprite animations | mid-kid | |
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2 | |||
2020-07-09 | Use const_skip and const_next macros for brevity | Rangi | |
2020-06-05 | Add engine/battle_anims/anim_commands.asm | libjet | |
2020-05-14 | Clean up battle anims, constants, and wram. | entrpntr | |
2020-05-12 | Simple cleanups in constants/data/macros and banks 1-4. | entrpntr | |
2020-03-17 | Some cleanup before continuing. | entrpntr | |