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path: root/engine/battle_anims/functions.asm
AgeCommit message (Collapse)Author
2020-11-17Resolve some "???" commentsRangi
2020-11-09Replace $0 with 0 for "ld l, a / ld h, 0" idiomRangi
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-04Identify more unnamed labelsRangi
2020-10-03Identify battle animation functionsRangi
2020-08-27Fix some constants surrounding sprite animationsmid-kid
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-06-19Rename labels to stop cheating the unnamed.py script.entrpntr
2020-06-15Use pokecrystal's sine_table macroRangi
A circle has 65536 "degrees", so 32768 "degrees" = pi radians = half a circle
2020-06-05Fix file permissions.entrpntr
2020-06-05add engine/battle_anims/functions.asmlibjet