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path: root/engine/battle_anims
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2022-03-14Build the Virtual Console patches with `make gold_vc` and `make silver_vc` (#74)vulcandth
2021-11-23Use ~X instead of $ff ^ XRangi
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
2021-03-11Verify script command table sizesRangi
2021-03-05Verify data table sizes with table_width and assert_table_length macrosRangi
It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants.
2020-11-17Resolve some "???" commentsRangi
2020-11-09Replace $0 with 0 for "ld l, a / ld h, 0" idiomRangi
2020-11-09Identify wBattleAnimTemp0-3Rangi
2020-11-03Identify some more uses of wBuffer1-6Rangi
2020-10-30UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle animsRangi
2020-10-30Identify wSpriteAnimDict key constantsRangi
2020-10-26Use more assertions to ensure correct code and dataRangi
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-22Identify more sprite graphics and map object labels, and have consistent ↵Rangi
anonymous jumptable labels
2020-10-21Identify remaining two battle anim BG effect functionsRangi
2020-10-06Update battle anim bg function comments, and identify more unnamed labelsRangi
2020-10-06Identify battle bg effects functions and constantsRangi
2020-10-05Identify more unnamed labelsRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-04Identify more unnamed labelsRangi
2020-10-03Identify battle animation functionsRangi
2020-08-27Fix some constants surrounding sprite animationsmid-kid
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-05Use TRUE for hCGBPalUpdatemid-kid
2020-07-09Eliminate enum: use const instead, with case-by-case parallel const ↵Rangi
implementations
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-19Rename labels to stop cheating the unnamed.py script.entrpntr
2020-06-16Harmonize engine/{battle, battle_anims, events, games} with pokecrystalRangi
2020-06-15Port miscellaneous recent updates from pokecrystalRangi
2020-06-15Use pokecrystal's sine_table macroRangi
A circle has 65536 "degrees", so 32768 "degrees" = pi radians = half a circle
2020-06-05Fix file permissions.entrpntr
2020-06-05Add a couple comments.entrpntr
2020-06-05add engine/battle_anims/functions.asmlibjet
2020-06-05Add engine/battle_anims/helpers.asm, and the rest of data/battle_animslibjet
2020-06-05Add engine/battle_anims/core.asmlibjet
2020-06-05Add engine/battle_anims/anim_commands.asmlibjet
2020-06-02Quick style cleanup.entrpntr
2020-06-02Add engine/battle_anims/bg_effects.asmlibjet
2020-05-04Finish cleanup of bank 3.entrpntr