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audio.asm
Age
Commit message (
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Author
2021-03-05
Verify data table sizes with table_width and assert_table_length macros
Rangi
2020-12-07
Cleaned up some comments and changed a magic number to maskbits NUM_CHANNELS ...
aljohnston112
2020-10-26
Comment, remove, or revise many unreferenced labels
Rangi
2020-06-22
Identify some more labels
Rangi
2020-06-21
Comment more ROM labels as unreferenced
Rangi
2020-06-21
Replace "Unreferenced" labels with "; unreferenced" comments
Rangi
2020-05-13
Many minor cleanups.
entrpntr
2020-04-10
Add engine/overworld/map_setup.asm.
entrpntr
2020-03-17
Cleanup macros before continuing.
entrpntr
2020-03-16
Sync home/ with pokecrystal
libjet
2019-08-16
Sync home/audio.asm with pokecrystal.
IIMarckus
2019-08-16
Build a separate audio object.
IIMarckus
2019-08-16
Incorporate the rest of the audio engine.
IIMarckus
2016-06-21
Implement macros for engine flags
pikalaxalt
2016-06-19
Engine Flags
pikalaxalt
2016-06-18
Main Menu and GS Title Screen
pikalaxalt
2016-06-18
Finish disassembly of ROM0
pikalaxalt
2016-06-18
Getting closer with HOME
pikalaxalt
2016-06-17
map, farcall, and predef in home
pikalaxalt
2016-06-16
Text engine
pikalaxalt
2016-06-16
More HOME
pikalaxalt
2016-01-29
Import stuff from pokecrystal; diff gold and silver
PikalaxALT