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path: root/home/audio.asm
AgeCommit message (Collapse)Author
2021-03-05Verify data table sizes with table_width and assert_table_length macrosRangi
It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants.
2020-12-07Cleaned up some comments and changed a magic number to maskbits NUM_CHANNELS ↵aljohnston112
(#68) Improve the audio engine's comments and replace some magic numbers with constants
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-06-22Identify some more labelsRangi
2020-06-21Comment more ROM labels as unreferencedRangi
(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-05-13Many minor cleanups.entrpntr
2020-04-10Add engine/overworld/map_setup.asm.entrpntr
2020-03-17Cleanup macros before continuing.entrpntr
2020-03-16Sync home/ with pokecrystallibjet
2019-08-16Sync home/audio.asm with pokecrystal.IIMarckus
2019-08-16Build a separate audio object.IIMarckus
2019-08-16Incorporate the rest of the audio engine.IIMarckus
2016-06-21Implement macros for engine flagspikalaxalt
2016-06-19Engine Flagspikalaxalt
2016-06-18Main Menu and GS Title Screenpikalaxalt
2016-06-18Finish disassembly of ROM0pikalaxalt
2016-06-18Getting closer with HOMEpikalaxalt
2016-06-17map, farcall, and predef in homepikalaxalt
2016-06-16Text enginepikalaxalt
2016-06-16More HOMEpikalaxalt
2016-01-29Import stuff from pokecrystal; diff gold and silverPikalaxALT