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2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
2021-03-17Consistent labels for each nickname in RAMRangi
2020-11-09Identify wBattleAnimTemp0-3Rangi
2020-10-29Updates to more closely sync with pokecrystalRangi
2020-10-22Identify some more labels (a few link-related)Rangi
2020-08-27Modify macros/wram.asm to match recent renamesmid-kid
2020-06-29Identify more unnamed labelsRangi
2020-06-21Remove RAM address commentsRangi
2020-06-15Remove Crystal-only CaughtDataRangi
2020-06-05Fix file permissions.entrpntr
2020-05-12Update music for newer audio macros.entrpntr
2020-05-09Add engine/games/slot_machine.asm.entrpntr
2020-05-08Add engine/phone/phone.asm.entrpntr
2020-04-27Sync with the recent updates to pokecrystal.entrpntr
2020-04-22Finish home cleanup, identify tileset data, other misc cleanups.entrpntr
2020-04-10Add engine/menus/save.asm, and some other files.entrpntr
2020-03-17Cleanup macros before continuing.entrpntr
2020-03-17Finish disassembling bank $04.entrpntr
2019-08-16Sync home/audio.asm with pokecrystal.IIMarckus
2019-08-16Incorporate the rest of the audio engine.IIMarckus
2018-08-21Label some known WRAM labels from pokecrystal.luckytyphlosion
2018-08-16Sync many constant/macro files with pokecrystal.IIMarckus
2018-07-06Add the three banks of common text.IIMarckus
2016-06-22engine/billspctop.asmpikalaxalt
2016-06-21Teleport, Strength, and Dig/Escape Ropepikalaxalt
2016-06-16Serial Interruptpikalaxalt
2016-01-29Import stuff from pokecrystal; diff gold and silverPikalaxALT