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const_def
const OAKS_POKEMON_TALK ; $00
const POKEDEX_SHOW ; $01
const POKEMON_MUSIC ; $02
const LUCKY_CHANNEL ; $03
const PLACES_AND_PEOPLE ; $04
const LETS_ALL_SING ; $05
const ROCKET_RADIO ; $06
const POKE_FLUTE_RADIO ; $07
const UNOWN_RADIO ; $08
const EVOLUTION_RADIO ; $09
const OAKS_POKEMON_TALK_2 ; $0a
const OAKS_POKEMON_TALK_3 ; $0b
const OAKS_POKEMON_TALK_4 ; $0c
const OAKS_POKEMON_TALK_5 ; $0d
const OAKS_POKEMON_TALK_6 ; $0e
const OAKS_POKEMON_TALK_7 ; $0f
const OAKS_POKEMON_TALK_8 ; $10
const OAKS_POKEMON_TALK_9 ; $11
const POKEDEX_SHOW_2 ; $12
const POKEDEX_SHOW_3 ; $13
const POKEDEX_SHOW_4 ; $14
const POKEDEX_SHOW_5 ; $15
const POKEMON_MUSIC_2 ; $16
const POKEMON_MUSIC_3 ; $17
const POKEMON_MUSIC_4 ; $18
const POKEMON_MUSIC_5 ; $19
const POKEMON_MUSIC_6 ; $1a
const POKEMON_MUSIC_7 ; $1b
const LETS_ALL_SING_2 ; $1c
const LUCKY_NUMBER_SHOW_2 ; $1d
const LUCKY_NUMBER_SHOW_3 ; $1e
const LUCKY_NUMBER_SHOW_4 ; $1f
const LUCKY_NUMBER_SHOW_5 ; $20
const LUCKY_NUMBER_SHOW_6 ; $21
const LUCKY_NUMBER_SHOW_7 ; $22
const LUCKY_NUMBER_SHOW_8 ; $23
const LUCKY_NUMBER_SHOW_9 ; $24
const LUCKY_NUMBER_SHOW_10 ; $25
const LUCKY_NUMBER_SHOW_11 ; $26
const LUCKY_NUMBER_SHOW_12 ; $27
const LUCKY_NUMBER_SHOW_13 ; $28
const LUCKY_NUMBER_SHOW_14 ; $29
const LUCKY_NUMBER_SHOW_15 ; $2a
const PLACES_AND_PEOPLE_2 ; $2b
const PLACES_AND_PEOPLE_3 ; $2c
const PLACES_AND_PEOPLE_4 ; $2d
const PLACES_AND_PEOPLE_5 ; $2e
const PLACES_AND_PEOPLE_6 ; $2f
const PLACES_AND_PEOPLE_7 ; $30
const ROCKET_RADIO_2 ; $31
const ROCKET_RADIO_3 ; $32
const ROCKET_RADIO_4 ; $33
const ROCKET_RADIO_5 ; $34
const ROCKET_RADIO_6 ; $35
const ROCKET_RADIO_7 ; $36
const ROCKET_RADIO_8 ; $37
const ROCKET_RADIO_9 ; $38
const ROCKET_RADIO_10 ; $39
const OAKS_POKEMON_TALK_10 ; $3a
const OAKS_POKEMON_TALK_11 ; $3b
const OAKS_POKEMON_TALK_12 ; $3c
const OAKS_POKEMON_TALK_13 ; $3d
const OAKS_POKEMON_TALK_14 ; $3e
const RADIO_SCROLL ; $3f
const POKEDEX_SHOW_6 ; $40
const POKEDEX_SHOW_7 ; $41
const POKEDEX_SHOW_8 ; $42
const_def
const MAPRADIO_POKEMON_CHANNEL
const MAPRADIO_OAKS_MON_TALK
const MAPRADIO_POKEDEX_SHOW
const MAPRADIO_PKMN_MUSIC
const MAPRADIO_LUCKY_CHANNEL
const MAPRADIO_UNOWN
const MAPRADIO_PLACES_PEOPLE
const MAPRADIO_LETS_ALL_SING
const MAPRADIO_ROCKET
; These tables in engine/pokegear/radio.asm are all sized to a power of 2
; so there's no need for a rejection sampling loop
NUM_OAKS_POKEMON_TALK_ADVERBS EQU 16 ; OaksPKMNTalk8.Adverbs
NUM_OAKS_POKEMON_TALK_ADJECTIVES EQU 16 ; OaksPKMNTalk9.Adjectives
NUM_PNP_PEOPLE_ADJECTIVES EQU 16 ; PeoplePlaces5.Adjectives
NUM_PNP_PLACES_ADJECTIVES EQU 16 ; PeoplePlaces7.Adjectives
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