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|
_SlotsStartText::
text "Start!"
done
_SlotsNotEnoughCoinsText::
text "Not enough"
line "coins."
prompt
_SlotsRanOutOfCoinsText::
text "Darn… Ran out of"
line "coins…"
done
_SlotsPlayAgainText::
text "Play again?"
done
_SlotsLinedUpText::
text "lined up!"
line "Won @"
text_ram wStringBuffer2
text " coins!"
done
_SlotsDarnText::
text "Darn!"
done
_GearTodayText::
text_today
text_end
_GearEllipseText::
text "<……>"
done
_GearOutOfServiceText::
text "You're out of the"
line "service area."
prompt
_PokegearAskWhoCallText::
text "Whom do you want"
line "to call?"
done
_PokegearPressButtonText::
text "Press any button"
line "to exit."
done
_PokegearAskDeleteText::
text "Delete this stored"
line "phone number?"
done
_PhoneWrongNumberText::
text "Huh? Sorry, wrong"
line "number!"
done
_PhoneClickText::
text "Click!"
done
_PhoneEllipseText::
text "<……>"
done
_PhoneOutOfAreaText::
text "That number is out"
line "of the area."
done
_PhoneJustTalkToThemText::
text "Just go talk to"
line "that person!"
done
_PhoneThankYouText::
text "Thank you!"
done
_SpaceSpaceColonText:: ; unreferenced
text " :"
done
_PasswordAskResetText::
text "Password OK."
line "Select CONTINUE &"
cont "reset settings."
prompt
_PasswordWrongText::
text "Wrong password!"
prompt
_PasswordAskResetClockText::
text "Reset the clock?"
done
_PasswordAskEnterText::
text "Please enter the"
line "password."
done
_ClearAllSaveDataText::
text "Clear all save"
line "data area?"
done
_LearnedMoveText::
text_ram wMonOrItemNameBuffer
text " learned"
line "@"
text_ram wStringBuffer2
text "!@"
sound_dex_fanfare_50_79
text_promptbutton
text_end
_MoveAskForgetText::
text "Which move should"
next "be forgotten?"
done
_StopLearningMoveText::
text "Stop learning"
line "@"
text_ram wStringBuffer2
text "?"
done
_DidNotLearnMoveText::
text_ram wMonOrItemNameBuffer
text_start
line "did not learn"
cont "@"
text_ram wStringBuffer2
text "."
prompt
_AskForgetMoveText::
text_ram wMonOrItemNameBuffer
text " is"
line "trying to learn"
cont "@"
text_ram wStringBuffer2
text "."
para "But @"
text_ram wMonOrItemNameBuffer
text_start
line "can't learn more"
cont "than four moves."
para "Delete an older"
line "move to make room"
cont "for @"
text_ram wStringBuffer2
text "?"
done
Text_MoveForgetCount::
text "1, 2 and…@"
text_pause
text_end
text_end ; unreferenced
_MoveForgotText::
text " Poof!@"
text_pause
text_start
para "@"
text_ram wMonOrItemNameBuffer
text " forgot"
line "@"
text_ram wStringBuffer1
text "."
para "And…"
prompt
_MoveCantForgetHMText::
text "HM moves can't be"
line "forgotten now."
prompt
_CardFlipPlayWithThreeCoinsText::
text "Play with three"
line "coins?"
done
_CardFlipNotEnoughCoinsText::
text "Not enough coins…"
prompt
_CardFlipChooseACardText::
text "Choose a card."
done
_CardFlipPlaceYourBetText::
text "Place your bet."
done
_CardFlipPlayAgainText::
text "Want to play"
line "again?"
done
_CardFlipShuffledText::
text "The cards have"
line "been shuffled."
prompt
_CardFlipYeahText::
text "Yeah!"
done
_CardFlipDarnText::
text "Darn…"
done
_BallDodgedText::
text "It dodged the"
line "thrown BALL!"
para "This #MON"
line "can't be caught!"
prompt
_BallMissedText::
text "You missed the"
line "#MON!"
prompt
_BallBrokeFreeText::
text "Oh no! The #MON"
line "broke free!"
prompt
_BallAppearedCaughtText::
text "Aww! It appeared"
line "to be caught!"
prompt
_BallAlmostHadItText::
text "Aargh!"
line "Almost had it!"
prompt
_BallSoCloseText::
text "Shoot! It was so"
line "close too!"
prompt
Text_BallCaught::
text "Gotcha! @"
text_ram wEnemyMonNickname
text_start
line "was caught!@"
sound_caught_mon
text_end
text_end ; unreferenced
_WaitButtonText::
text_promptbutton
text_end
_BallSentToPCText::
text_ram wMonOrItemNameBuffer
text " was"
line "sent to BILL's PC."
prompt
_NewDexDataText::
text_ram wEnemyMonNickname
text "'s data"
line "was newly added to"
cont "the #DEX.@"
sound_slot_machine_start
text_promptbutton
text_end
_AskGiveNicknameText::
text "Give a nickname to"
line "@"
text_ram wStringBuffer1
text "?"
done
_ItemStatRoseText::
text_ram wStringBuffer1
text "'s"
line "@"
text_ram wStringBuffer2
text " rose."
prompt
_ItemCantUseOnMonText::
text "That can't be used"
line "on this #MON."
prompt
_RepelUsedEarlierIsStillInEffectText::
text "The REPEL used"
line "earlier is still"
cont "in effect."
prompt
_PlayedFluteText::
text "Played the #"
line "FLUTE."
para "Now, that's a"
line "catchy tune!"
prompt
_FluteWakeUpText::
text "All sleeping"
line "#MON woke up."
prompt
Text_PlayedPokeFlute::
text "<PLAYER> played the"
line "# FLUTE.@"
text_promptbutton
text_end
text_end ; unreferenced
; BUG: "done" is not a valid terminator here, needs to change to "text_end"
_CoinCaseCountText::
text "Coins:"
line "@"
text_decimal wCoins, 2, 4
done
_RaiseThePPOfWhichMoveText::
text "Raise the PP of"
line "which move?"
done
_RestoreThePPOfWhichMoveText::
text "Restore the PP of"
line "which move?"
done
_PPIsMaxedOutText::
text_ram wStringBuffer2
text "'s PP"
line "is maxed out."
prompt
_PPsIncreasedText::
text_ram wStringBuffer2
text "'s PP"
line "increased."
prompt
_PPRestoredText::
text "PP was restored."
prompt
_SentTrophyHomeText::
text "There was a trophy"
line "inside!@"
sound_dex_fanfare_50_79
text_start
para "@"
text_ram wPlayerName
text " sent the"
line "trophy home."
prompt
_ItemLooksBitterText::
text "It looks bitter…"
prompt
_ItemCantUseOnEggText::
text "That can't be used"
line "on an EGG."
prompt
_ItemOakWarningText::
text "OAK: <PLAYER>!"
line "This isn't the"
cont "time to use that!"
prompt
_ItemBelongsToSomeoneElseText::
text "That belongs to"
line "someone else!"
prompt
_ItemWontHaveEffectText::
text "It won't have any"
line "effect."
prompt
_BallBlockedText::
text "The trainer"
line "blocked the BALL!"
prompt
_BallDontBeAThiefText::
text "Don't be a thief!"
prompt
_NoCyclingText::
text "Cycling isn't"
line "allowed here."
prompt
_ItemCantGetOnText::
text "Can't get on your"
line "@"
text_ram wStringBuffer1
text " now."
prompt
_BallBoxFullText::
text "The #MON BOX"
line "is full. That"
cont "can't be used now."
prompt
_ItemUsedText::
text "<PLAYER> used the"
line "@"
text_ram wStringBuffer2
text "."
done
_ItemGotOnText::
text "<PLAYER> got on the@"
text_low
text_ram wStringBuffer2
text "."
prompt
_ItemGotOffText::
text "<PLAYER> got off@"
text_low
text "the @"
text_ram wStringBuffer2
text "."
prompt
_KnowsMoveText::
text_ram wStringBuffer1
text " knows"
line "@"
text_ram wStringBuffer2
text "."
prompt
_MoveKnowsOneText::
text "That #MON knows"
line "only one move."
done
_AskDeleteMoveText::
text "Oh, make it forget"
line "@"
text_ram wStringBuffer1
text "?"
done
_DeleterForgotMoveText::
text "Done! Your #MON"
line "forgot the move."
done
_DeleterEggText::
text "An EGG doesn't"
line "know any moves!"
done
_DeleterNoComeAgainText::
text "No? Come visit me"
line "again."
done
_DeleterAskWhichMoveText::
text "Which move should"
line "it forget, then?"
prompt
_DeleterIntroText::
text "Um… Oh, yes, I'm"
line "the MOVE DELETER."
para "I can make #MON"
line "forget moves."
para "Shall I make a"
line "#MON forget?"
done
_DeleterAskWhichMonText::
text "Which #MON?"
prompt
_DSTIsThatOKText::
text " DST,"
line "is that OK?"
done
_TimeAskOkayText::
text ","
line "is that OK?"
done
_TimesetAskDSTText::
text "Do you want to"
line "switch to Daylight"
cont "Saving Time?"
done
_TimesetDSTText::
text "I set the clock"
line "forward by one"
cont "hour."
prompt
_TimesetAskNotDSTText::
text "Is Daylight Saving"
line "Time over?"
done
_TimesetNotDSTText::
text "I put the clock"
line "back one hour."
prompt
_TimesetAskAdjustDSTText::
text "Do you want to"
line "adjust your clock"
para "for Daylight"
line "Saving Time?"
done
_MomLostGearBookletText::
text "I lost the in-"
line "struction booklet"
cont "for the #GEAR."
para "Come back again in"
line "a while."
prompt
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