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const_def 2 ; object constants
const GOLDENRODFLOWERSHOP_TEACHER
const GOLDENRODFLOWERSHOP_FLORIA
GoldenrodFlowerShop_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
FlowerShopTeacherScript:
checkevent EVENT_GOT_SQUIRTBOTTLE
iftrue .Lalala
checkflag ENGINE_PLAINBADGE
iffalse .Lalala
faceplayer
opentext
writetext UnknownText_0x554c2
promptbutton
verbosegiveitem SQUIRTBOTTLE
setevent EVENT_GOT_SQUIRTBOTTLE
closetext
.Lalala:
turnobject GOLDENRODFLOWERSHOP_TEACHER, LEFT
opentext
writetext UnknownText_0x5552e
waitbutton
closetext
end
FlowerShopFloriaScript:
faceplayer
opentext
checkflag ENGINE_PLAINBADGE
iffalse .NoPlainBadge
writetext UnknownText_0x555e6
waitbutton
closetext
end
.NoPlainBadge:
writetext UnknownText_0x55561
waitbutton
closetext
end
FlowerShopShelf1:
; unused
jumpstd picturebookshelf
FlowerShopShelf2:
; unused
jumpstd magazinebookshelf
FlowerShopRadio:
; unused
jumpstd radio2
UnknownText_0x554c2:
text "Oh, you're better"
line "than WHITNEY."
para "Do you know about"
line "that moving tree?"
para "If you wet it with"
line "a SQUIRTBOTTLE, it"
cont "attacks."
para "But since you"
line "have some BADGES,"
cont "you should be OK."
done
UnknownText_0x5552e:
text "Lalala lalalala."
line "Have plenty of"
cont "water, my lovely!"
done
UnknownText_0x55561:
text "When I watered"
line "that moving tree"
para "on ROUTE 36, it"
line "jumped!"
para "I think it must be"
line "a #MON."
para "But it would take"
line "someone like WHIT-"
cont "NEY, our GYM LEAD-"
cont "ER, to beat it."
done
UnknownText_0x555e6:
text "Do you know about"
line "the moving tree?"
para "If you water it,"
line "it jumps up in"
cont "surprise!"
done
GoldenrodFlowerShop_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 2, 7, GOLDENROD_CITY, 6
warp_event 3, 7, GOLDENROD_CITY, 6
db 0 ; coord events
db 0 ; bg events
db 2 ; object events
object_event 2, 4, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FlowerShopTeacherScript, -1
object_event 5, 6, SPRITE_LASS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, FlowerShopFloriaScript, -1
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