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authorRangi <remy.oukaour+rangi42@gmail.com>2020-09-12 16:39:56 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-09-12 17:14:15 -0400
commit24d95f7de2da127a5d9ee71372c61be20a522549 (patch)
treee4ea3be29be9d42cd70d9e0becf1f1e122b0c72b /source/bank_78.asm
parent4cd3f07069f198ef3df094b2b8c477f969ff59f6 (diff)
Extract the rest of the level graphics, and add gfx subdirectories
Diffstat (limited to 'source/bank_78.asm')
-rw-r--r--source/bank_78.asm15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/bank_78.asm b/source/bank_78.asm
new file mode 100644
index 0000000..f150592
--- /dev/null
+++ b/source/bank_78.asm
@@ -0,0 +1,15 @@
+SECTION "bank78", ROMX[$4000], BANK[$78]
+
+gfx_lv_10_hanada_cave::
+INCBIN "gfx/levels/lv_10_hanada_cave.bin"
+.end::
+
+gfx_lv_10_hanada_cave_sgb::
+INCBIN "gfx/levels/lv_10_hanada_cave_sgb.bin"
+.end::
+
+; The water behind cliff corner tiles is dark gray
+; like the rest of the water, not white.
+gfx_lv_10_hanada_cave_duplicate::
+INCBIN "gfx/levels/lv_10_hanada_cave_unused.bin"
+.end::