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bank_00.asm
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Author
2021-11-27
Update hardware.inc
HEAD
master
Rangi
2020-09-22
Split up macros.inc
Rangi
2020-09-22
Rename levels to puzzles
IIMarckus
2020-09-19
Disassemble more of bank 0
Rangi
2020-09-18
Disassemble more of bank 0
Rangi
2020-09-17
function_00_1120 -> busy_wait; waits ~bc/60 seconds
Rangi
2020-09-17
`stop N` assembles to `db $10, N`
Rangi
2020-09-15
Use ld16 when possible
Rangi
2020-09-15
Use _BIT suffix for introduced hardware constants (F is in the mask names) an...
Rangi
2020-09-15
Fix inaccurate comments
Rangi
2020-09-15
Use macros push_bank_rom and pop_bank_rom
Rangi
2020-09-15
Disasemble more of bank0
Rangi
2020-09-15
Disassemble more bank0 functions
Rangi
2020-09-15
Disassemble text_draw_char_dark (like text_draw_char, but uses gfx_text_chars...
Rangi
2020-09-14
Separate copy and far copy routines
Rangi
2020-09-14
Disassemble some more lcd code and metadata
Rangi
2020-09-14
Extract あそびかた "How to Play" graphics
Rangi
2020-09-14
Use ld16
Rangi
2020-09-14
strings -> level_names
mid-kid
2020-09-13
Disassemble the decompression routine
Rangi
2020-09-13
Disassemble function_01_6306 and reformat some code
Rangi
2020-09-13
LOW(TX_END) == HIGH(TX_END) == $ff; checks are for if low & high == $ff
Rangi
2020-09-13
Dump bank 9 strings
mid-kid
2020-09-13
Document second set of text printing functions
mid-kid
2020-09-12
Disassemble tutorial
mid-kid
2020-09-12
name some of the rsts
mid-kid
2020-09-12
Small fixups
mid-kid
2020-09-12
Disassemble the start of bank 0
Rangi
2020-09-11
Convert tabs to spaces...
mid-kid
2020-09-11
Document text_char_print
mid-kid
2020-09-11
Document character values
mid-kid
2020-09-10
Document char printing routine
mid-kid
2020-09-09
Set up initial structure
mid-kid