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path: root/engine/pinball_game/draw_sprites
AgeCommit message (Collapse)Author
2021-01-21Update to RGBDS 0.4.2libjet
2018-05-14Label a bunch of OAM entriesMarcus Huderle
2017-09-10Label routines and some wram addresses for evolution modeMarcus Huderle
2017-09-09More labeling for special modes and draw_spritesMarcus Huderle
2017-07-23Labeled the catch mode mystery data and catch mode "catch the mon" phase ↵chaos-lord
Variables
2017-07-14Label Bonus Stage transition stuffMarcus Huderle
2017-07-10More core labeling and organizingMarcus Huderle
2017-07-09More main.asm cleanupMarcus Huderle
2017-07-09Finish labeling all funcs in blue and red resolve_collision filesMarcus Huderle
2017-07-09Label slot cave things, and rumbleMarcus Huderle
2017-07-08Merge pull request #13 from NieDzejkob/permissionsMarcus Huderle
Stop using Win^H^H^Hwindows DansGame
2017-07-07Label evolution, joypad, message box thingsMarcus Huderle
2017-07-07Stop using Win^H^H^Hwindows DansGameNieDzejkob
2017-07-06Label a bunch of stuff in blue and red resolve_collision filesMarcus Huderle
2017-07-04Tidy up call table formattingMarcus Huderle
2017-07-04More wram.asm labeling and cleanupMarcus Huderle
2017-07-03Cleanup references to wBallXPos and wBallYPosMarcus Huderle
2017-07-02Label some more catch em mode and timer stuffMarcus Huderle
2017-07-02Add SPECIAL_MODE constantsMarcus Huderle
2017-07-02Label wPikachuSaverSlotRewardActiveMarcus Huderle
2017-06-30Rename engine/main -> engine/pinball_gameMarcus Huderle