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LoadMapBillboardTileData: ; 0x30253
ld a, [wCurrentMap]
; fall through
LoadBillboardTileData: ; 0x30256
sla a
ld c, a
ld b, $0
push bc
ld hl, BillboardTileDataPointers
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, Bank(BillboardTileDataPointers)
call QueueGraphicsToLoad
pop bc
ld a, [hGameBoyColorFlag]
and a
ret z
ld hl, BillboardPaletteDataPointers
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, Bank(BillboardPaletteDataPointers)
call QueueGraphicsToLoad
ret
INCLUDE "data/queued_tiledata/billboard.asm"
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