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#ifndef GUARD_TYPES_H
#define GUARD_TYPES_H
// Place all discovered types (structs, unions, etc.) in this file.
typedef void (*StateFunc)(void);
typedef void (*IntrFunc)(void);
struct MainUnk2E8
{
u16 unk0;
u16 unk2;
};
struct SpriteSet
{
u16 count;
u8 oamData[0];
};
struct OamDataSimple
{
u16 oamId;
s16 xOffset;
s16 yOffset;
};
struct SpriteGroup
{
u16 available;
s16 baseX;
s16 baseY;
struct OamDataSimple oam[MAX_SPRITES_IN_GROUP];
};
// size: 0xB8
struct Coord16
{
u16 x;
u16 y;
};
#endif // GUARD_TYPES_H
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