diff options
author | einstein95 <einstein95@users.noreply.github.com> | 2017-08-10 00:43:16 +1200 |
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committer | einstein95 <einstein95@users.noreply.github.com> | 2017-08-10 00:43:16 +1200 |
commit | a5e8fc7dfcb2ec286ba28f89a2116f2f4a36d80a (patch) | |
tree | 680bdaed164fc3eba910e7aba571d26eae3bfec3 /wram.asm | |
parent | 82267acc6938eda87c89e720c7dbce364b252223 (diff) | |
parent | a1ca8aa239837496f98e54c7c246fd9fb9c8a5e3 (diff) |
Update to latest pokered
Diffstat (limited to 'wram.asm')
-rwxr-xr-x | wram.asm | 18 |
1 files changed, 9 insertions, 9 deletions
@@ -60,7 +60,7 @@ battle_struct: MACRO ENDM -SECTION "WRAM Bank 0", WRAM0 [$c000] +SECTION "WRAM Bank 0", WRAM0 wUnusedC000:: ; c000 ds 1 @@ -1610,7 +1610,7 @@ wEnemyMonMaxHP:: dw wEnemyMonAttack:: dw wEnemyMonDefense:: dw wEnemyMonSpeed:: ds 1 -SECTION "WRAM Bank 1", WRAMX[$d000], BANK[1] +SECTION "WRAM Bank 1", WRAMX, BANK[1] ds 1 wEnemyMonSpecial:: dw wEnemyMonPP:: ds 2 ; NUM_MOVES - 2 @@ -1738,7 +1738,7 @@ wPlayerBattleStatus3:: ; d064 ; bit 0 - toxic ; bit 1 - light screen ; bit 2 - reflect -; bit 3 - tranformed +; bit 3 - transformed ds 1 wEnemyStatsToDouble:: ; d065 @@ -2049,7 +2049,7 @@ wPredefBank:: ; d0b7 wMonHeader:: ; d0b8 wMonHIndex:: ; d0b8 -; In the ROM base stats data stucture, this is the dex number, but it is +; In the ROM base stats data structure, this is the dex number, but it is ; overwritten with the internal index number after the header is copied to WRAM. ds 1 @@ -3060,7 +3060,7 @@ wd732:: ; d732 ; bit 1: remnant of debug mode? not set by the game code. ; if it is set ; 1. skips most of Prof. Oak's speech, and uses NINTEN as the player's name and SONY as the rival's name -; 2. does not have the player start in floor two of the playyer's house (instead sending them to [wLastMap]) +; 2. does not have the player start in floor two of the player's house (instead sending them to [wLastMap]) ; 3. allows wild battles to be avoided by holding down B ; bit 2: the target warp is a fly warp (bit 3 set or blacked out) or a dungeon warp (bit 4 set) ; bit 3: used warp pad, escape rope, dig, teleport, or fly, so the target warp is a "fly warp" @@ -3088,7 +3088,7 @@ wd736:: ; d736 ; bit 1: the player is currently stepping down from a door ; bit 2: standing on a warp ; bit 6: jumping down a ledge / fishing animation -; bit 7: player sprite spinning due to spin tiles (Rocket hidehout / Viridian Gym) +; bit 7: player sprite spinning due to spin tiles (Rocket hideout / Viridian Gym) ds 1 wCompletedInGameTradeFlags:: ; d737 @@ -3173,7 +3173,7 @@ wUnusedDA38:: ; da38 wCurMapScript:: ; da39 ; index of current map script, mostly used as index for function pointer array -; mostly copied from map-specific map script pointer and wirtten back later +; mostly copied from map-specific map script pointer and written back later ds 1 ds 7 @@ -3225,9 +3225,9 @@ wBoxMonNicksEnd:: ; dee2 wBoxDataEnd:: -SECTION "Stack", WRAMX[$dfff], BANK[1] +SECTION "Stack", WRAMX[$df00], BANK[1] + ds $ff wStack:: ; dfff - ds -$100 INCLUDE "sram.asm" |