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-rwxr-xr-xwram.asm18
1 files changed, 9 insertions, 9 deletions
diff --git a/wram.asm b/wram.asm
index a888a583..41db5c8d 100755
--- a/wram.asm
+++ b/wram.asm
@@ -60,7 +60,7 @@ battle_struct: MACRO
ENDM
-SECTION "WRAM Bank 0", WRAM0 [$c000]
+SECTION "WRAM Bank 0", WRAM0
wUnusedC000:: ; c000
ds 1
@@ -1610,7 +1610,7 @@ wEnemyMonMaxHP:: dw
wEnemyMonAttack:: dw
wEnemyMonDefense:: dw
wEnemyMonSpeed:: ds 1
-SECTION "WRAM Bank 1", WRAMX[$d000], BANK[1]
+SECTION "WRAM Bank 1", WRAMX, BANK[1]
ds 1
wEnemyMonSpecial:: dw
wEnemyMonPP:: ds 2 ; NUM_MOVES - 2
@@ -1738,7 +1738,7 @@ wPlayerBattleStatus3:: ; d064
; bit 0 - toxic
; bit 1 - light screen
; bit 2 - reflect
-; bit 3 - tranformed
+; bit 3 - transformed
ds 1
wEnemyStatsToDouble:: ; d065
@@ -2049,7 +2049,7 @@ wPredefBank:: ; d0b7
wMonHeader:: ; d0b8
wMonHIndex:: ; d0b8
-; In the ROM base stats data stucture, this is the dex number, but it is
+; In the ROM base stats data structure, this is the dex number, but it is
; overwritten with the internal index number after the header is copied to WRAM.
ds 1
@@ -3060,7 +3060,7 @@ wd732:: ; d732
; bit 1: remnant of debug mode? not set by the game code.
; if it is set
; 1. skips most of Prof. Oak's speech, and uses NINTEN as the player's name and SONY as the rival's name
-; 2. does not have the player start in floor two of the playyer's house (instead sending them to [wLastMap])
+; 2. does not have the player start in floor two of the player's house (instead sending them to [wLastMap])
; 3. allows wild battles to be avoided by holding down B
; bit 2: the target warp is a fly warp (bit 3 set or blacked out) or a dungeon warp (bit 4 set)
; bit 3: used warp pad, escape rope, dig, teleport, or fly, so the target warp is a "fly warp"
@@ -3088,7 +3088,7 @@ wd736:: ; d736
; bit 1: the player is currently stepping down from a door
; bit 2: standing on a warp
; bit 6: jumping down a ledge / fishing animation
-; bit 7: player sprite spinning due to spin tiles (Rocket hidehout / Viridian Gym)
+; bit 7: player sprite spinning due to spin tiles (Rocket hideout / Viridian Gym)
ds 1
wCompletedInGameTradeFlags:: ; d737
@@ -3173,7 +3173,7 @@ wUnusedDA38:: ; da38
wCurMapScript:: ; da39
; index of current map script, mostly used as index for function pointer array
-; mostly copied from map-specific map script pointer and wirtten back later
+; mostly copied from map-specific map script pointer and written back later
ds 1
ds 7
@@ -3225,9 +3225,9 @@ wBoxMonNicksEnd:: ; dee2
wBoxDataEnd::
-SECTION "Stack", WRAMX[$dfff], BANK[1]
+SECTION "Stack", WRAMX[$df00], BANK[1]
+ ds $ff
wStack:: ; dfff
- ds -$100
INCLUDE "sram.asm"