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authorklektron <klektron@users.noreply.github.com>2020-12-24 14:45:06 +0100
committerklektron <klektron@users.noreply.github.com>2020-12-24 14:45:06 +0100
commitd74ddccaee631d8f07bfbcf990c6b663827786e4 (patch)
tree756c506f6e0859e614bb9f4cdcdb297b1e9353df
parenta5c83e0335cfbb04c85d57bb2d58703a38fb3f2d (diff)
changed all data/text/ files, updated credits, and some minor text changes
-rw-r--r--constants/credits_constants.asm37
-rwxr-xr-xdata/credits/credits_order.asm15
-rwxr-xr-xdata/credits/credits_text.asm113
-rw-r--r--data/text/text_1.asm119
-rw-r--r--data/text/text_3.asm238
-rw-r--r--data/text/text_4.asm179
-rw-r--r--data/text/text_5.asm95
-rw-r--r--data/text/text_6.asm195
-rw-r--r--data/text/text_7.asm125
-rwxr-xr-xengine/battle/core.asm8
-rwxr-xr-xengine/menus/players_pc.asm8
-rwxr-xr-xengine/menus/save.asm28
-rw-r--r--engine/menus/text_box.asm6
-rw-r--r--engine/pokemon/bills_pc.asm20
-rwxr-xr-xengine/pokemon/status_ailments.asm24
-rwxr-xr-xengine/pokemon/status_screen.asm22
16 files changed, 652 insertions, 580 deletions
diff --git a/constants/credits_constants.asm b/constants/credits_constants.asm
index dcf782ef..4e664898 100644
--- a/constants/credits_constants.asm
+++ b/constants/credits_constants.asm
@@ -48,22 +48,27 @@
const CRED_SA_OOTA ; $2D
const CRED_YOSHIKAWA ; $2E
const CRED_TO_OOTA ; $2F
- const CRED_US_STAFF ; $30
- const CRED_US_COORD ; $31
- const CRED_TILDEN ; $32
- const CRED_KAWAKAMI ; $33
- const CRED_HI_NAKAMURA ; $34
- const CRED_GIESE ; $35
- const CRED_OSBORNE ; $36
- const CRED_TRANS ; $37
- const CRED_OGASAWARA ; $38
- const CRED_IWATA ; $39
- const CRED_IZUSHI ; $3A
- const CRED_HARADA ; $3B
- const CRED_MURAKAWA ; $3C
- const CRED_FUKUI ; $3D
- const CRED_CLUB ; $3E
- const CRED_PAAD ; $3F
+ const CRED_EU_STAFF ; $30
+ const CRED_EU_COORD ; $31
+ const CRED_MOYSE ; $32
+ const CRED_PFITZNER ; $33
+ const CRED_KRAFT ; $34
+ const CRED_KAWAKAMI ; $35
+ const CRED_EDASAWA ; $36
+ const CRED_UESUGI ; $37
+ const CRED_YOSHIMURA ; $38
+ const CRED_SPA_TEXT ; $39
+ const CRED_ALCAMI ; $3A
+ const CRED_GREPPI ; $3B
+ const CRED_NAKAMICHI ; $3C
+ const CRED_IZUSHI ; $3D
+ const CRED_HARADA ; $3E
+ const CRED_MURAKAWA ; $3F
+ const CRED_FUKUI ; $40
+ const CRED_NOE_TEST ; $41
+ const CRED_ZEH_FEY ; $42
+ const CRED_NOA_TEST ; $43
+ const CRED_HUD_BUE ; $44
const_def -1, -1
const CRED_TEXT_FADE_MON ; $FF
diff --git a/data/credits/credits_order.asm b/data/credits/credits_order.asm
index f8454e91..c6c4bbde 100755
--- a/data/credits/credits_order.asm
+++ b/data/credits/credits_order.asm
@@ -25,15 +25,14 @@ CreditsOrder:
db CRED_PRODUCERS, CRED_MIYAMOTO, CRED_TEXT_FADE
db CRED_PRODUCERS, CRED_KAWAGUCHI, CRED_TEXT
db CRED_PRODUCERS, CRED_ISHIHARA, CRED_TEXT_MON
- db CRED_US_STAFF, CRED_TEXT_FADE
- db CRED_US_COORD, CRED_TILDEN, CRED_TEXT_FADE
- db CRED_US_COORD, CRED_KAWAKAMI, CRED_HI_NAKAMURA, CRED_TEXT
- db CRED_US_COORD, CRED_GIESE, CRED_OSBORNE, CRED_TEXT
- db CRED_TRANS, CRED_OGASAWARA, CRED_TEXT_FADE
+ db CRED_EU_STAFF, CRED_TEXT_FADE
+ db CRED_EU_COORD, CRED_MOYSE, CRED_TEXT_FADE
+ db CRED_EU_COORD, CRED_PFITZNER, CRED_KRAFT, CRED_KAWAKAMI, CRED_TEXT
+ db CRED_EU_COORD, CRED_EDASAWA, CRED_UESUGI, CRED_YOSHIMURA, CRED_TEXT
+ db CRED_SPA_TEXT, CRED_ALCAMI, CRED_GREPPI, CRED_TEXT_FADE
db CRED_PROGRAMMERS, CRED_MURAKAWA, CRED_FUKUI, CRED_TEXT_FADE
- db CRED_SPECIAL, CRED_IWATA, CRED_TEXT_FADE
- db CRED_SPECIAL, CRED_HARADA, CRED_TEXT
- db CRED_TEST, CRED_PAAD, CRED_CLUB, CRED_TEXT_FADE
+ db CRED_SPECIAL, CRED_HARADA, CRED_NAKAMICHI, CRED_TEXT_FADE
+ db CRED_NOE_TEST, CRED_ZEH_FEY, CRED_NOA_TEST, CRED_HUD_BUE, CRED_TEXT_FADE
db CRED_PRODUCER, CRED_IZUSHI, CRED_TEXT_FADE
db CRED_EXECUTIVE, CRED_YAMAUCHI, CRED_TEXT_FADE_MON
db CRED_COPYRIGHT, CRED_TEXT_FADE_MON
diff --git a/data/credits/credits_text.asm b/data/credits/credits_text.asm
index ded7f5d6..2cbd0d97 100755
--- a/data/credits/credits_text.asm
+++ b/data/credits/credits_text.asm
@@ -48,29 +48,34 @@ CreditsTextPointers:
dw CredSaOota
dw CredYoshikawa
dw CredToOota
- dw CredUSStaff
- dw CredUSCoord
- dw CredTilden
+ dw CredEuStaff
+ dw CredEuCoord
+ dw CredMoyse
+ dw CredPfitzner
+ dw CredKraft
dw CredKawakami
- dw CredHiNakamura
- dw CredGiese
- dw CredOsborne
- dw CredTrans
- dw CredOgasawara
- dw CredIwata
+ dw CredEdasawa
+ dw CredUesugi
+ dw CredYoshimura
+ dw CredSpaText
+ dw CredAlcami
+ dw CredGreppi
+ dw CredNakamichi
dw CredIzushi
dw CredHarada
dw CredMurakawa
dw CredFukui
- dw CredClub
- dw CredPAAD
+ dw CredNoeTest
+ dw CredZehFey
+ dw CredNoaTest
+ dw CredHudBue
CredVersion: ; this 1 byte difference makes all bank addresses offset by 1 in the blue version
IF DEF(_RED)
- db -8, "RED VERSION STAFF@"
+ db -5, "EDICIÓN ROJA@"
ENDC
IF DEF(_BLUE)
- db -8, "BLUE VERSION STAFF@"
+ db -5, "EDICIÓN AZUL@"
ENDC
CredTajiri:
db -6, "SATOSHI TAJIRI@"
@@ -131,33 +136,33 @@ CredMon:
CredDirector:
db -3, "DIRECTOR@"
CredProgrammers:
- db -5, "PROGRAMMERS@"
+ db -6, "PROGRAMADORES@"
CredCharDesign:
- db -7, "CHARACTER DESIGN@"
+ db -8, "DISEñO PERSONAJES@"
CredMusic:
- db -2, "MUSIC@"
+ db -2, "MÚSICA@"
CredSoundEffects:
- db -6, "SOUND EFFECTS@"
+ db -8, "EFECTOS DE SONIDO@"
CredGameDesign:
- db -5, "GAME DESIGN@"
+ db -7, "DISEñO DEL JUEGO@"
CredMonsterDesign:
- db -6, "MONSTER DESIGN@"
+ db -7, "DISEñO CRIATURAS@"
CredGameScene:
- db -6, "GAME SCENARIO@"
+ db -8, "ESCENARIO DE JUEGO@"
CredParam:
- db -8, "PARAMETRIC DESIGN@"
+ db -8, "DISEñO PARAMÉTRICO@"
CredMap:
- db -4, "MAP DESIGN@"
+ db -8, "DISEñO DEL MAPEADO@"
CredTest:
- db -7, "PRODUCT TESTING@"
+ db -7, "TEST DE PRODUCTO@"
CredSpecial:
- db -6, "SPECIAL THANKS@"
+ db -7, "AGRADECIMIENTOS@"
CredProducers:
- db -4, "PRODUCERS@"
+ db -5, "PRODUCTORES@"
CredProducer:
- db -4, "PRODUCER@"
+ db -4, "PRODUCTOR@"
CredExecutive:
- db -8, "EXECUTIVE PRODUCER@"
+ db -7, "PROD. EJECUTIVO@"
CredTamada:
db -6, "SOUSUKE TAMADA@"
CredSaOota:
@@ -166,26 +171,32 @@ CredYoshikawa:
db -6, "RENA YOSHIKAWA@"
CredToOota:
db -6, "TOMOMICHI OOTA@"
-CredUSStaff:
- db -7, "US VERSION STAFF@"
-CredUSCoord:
- db -7, "US COORDINATION@"
-CredTilden:
- db -5, "GAIL TILDEN@"
+CredEuStaff:
+ db -6, "EQUIPO EUROPEO@"
+CredEuCoord:
+ db -9, "COORDINACIÓN EUROPA@"
+CredMoyse:
+ db -7, "CLAUDE M. MOYSE@"
+CredPfitzner:
+ db -7, "MARKUS PFITZNER@"
+CredKraft:
+ db -6, "JOHN D. KRAFT@"
CredKawakami:
db -6, "NAOKO KAWAKAMI@"
-CredHiNakamura:
- db -6, "HIRO NAKAMURA@"
-CredGiese:
- db -6, "WILLIAM GIESE@"
-CredOsborne:
- db -5, "SARA OSBORNE@"
-CredTrans:
- db -7, "TEXT TRANSLATION@"
-CredOgasawara:
- db -6, "NOB OGASAWARA@"
-CredIwata:
- db -5, "SATORU IWATA@"
+CredEdasawa:
+ db -6, "YUSUKE EDASAWA@"
+CredUesugi:
+ db -5, "HIRO UESUGI@"
+CredYoshimura:
+ db -7, "KAMON YOSHIMURA@"
+CredSpaText:
+ db -7, "TEXTO CASTELLANO@"
+CredAlcami:
+ db -5, "SUSA ALCAMI@"
+CredGreppi:
+ db -6, "ANTONIO GREPPI@"
+CredNakamichi:
+ db -7, "KIMIKO NAKAMICHI@"
CredIzushi:
db -7, "TAKEHIRO IZUSHI@"
CredHarada:
@@ -194,7 +205,11 @@ CredMurakawa:
db -7, "TERUKI MURAKAWA@"
CredFukui:
db -5, "KOHTA FUKUI@"
-CredClub:
- db -9, "NCL SUPER MARIO CLUB@"
-CredPAAD:
- db -5, "PAAD TESTING@"
+CredNoeTest:
+ db -9, "NOE PRODUCT TESTING@"
+CredZehFey:
+ db -7, "KAI ZEH/ANDY FEY@"
+CredNoaTest:
+ db -9, "NOA PRODUCT TESTING@"
+CredHudBue:
+ db -9, "K.HUDSON/T.BUECHELE@"
diff --git a/data/text/text_1.asm b/data/text/text_1.asm
index af1d3827..c0857347 100644
--- a/data/text/text_1.asm
+++ b/data/text/text_1.asm
@@ -1,35 +1,38 @@
_CardKeySuccessText1::
- text "Bingo!@"
+ text "¡Bingo!@"
text_end
_CardKeySuccessText2::
text_start
- line "The CARD KEY"
- cont "opened the door!"
+ line "¡La LLAVE"
+ cont "MAGNÉTICA abrió"
+ cont "la puerta!"
done
_CardKeyFailText::
- text "Darn! It needs a"
- line "CARD KEY!"
+ text "¡Caray! ¡Necesito"
+ line "una LLAVE"
+ cont "MAGNÉTICA!"
done
_TrainerNameText::
+ text_start
text_ram wcd6d
text ": @"
text_end
_NoNibbleText::
- text "Not even a nibble!"
+ text "¡No pican!"
prompt
_NothingHereText::
- text "Looks like there's"
- line "nothing here."
+ text "Aquí parece que"
+ line "no hay nada."
prompt
_ItsABiteText::
- text "Oh!"
- line "It's a bite!"
+ text "¡Oh!"
+ line "¡¡¡Han picado!!!"
prompt
_ExclamationText::
@@ -37,112 +40,116 @@ _ExclamationText::
done
_GroundRoseText::
- text "Ground rose up"
- line "somewhere!"
+ text "¡El suelo surgió"
+ line "de algún lugar!"
done
_BoulderText::
- text "This requires"
- line "STRENGTH to move!"
+ text "¡Se requiere"
+ line "FUERZA para"
+ cont "moverla!"
done
_MartSignText::
- text "All your item"
- line "needs fulfilled!"
- cont "#MON MART"
+ text "¡Compra aquí todos"
+ line "tus objetos!"
+ cont "TIENDA <PKMN>"
done
_PokeCenterSignText::
- text "Heal Your #MON!"
- line "#MON CENTER"
+ text "¡Cura a tus"
+ line "#MON!"
+ cont "CENTRO <PKMN>"
done
_FoundItemText::
- text "<PLAYER> found"
- line "@"
+ text "¡<PLAYER>"
+ line "encontró"
+ cont "@"
text_ram wcf4b
text "!@"
text_end
_NoMoreRoomForItemText::
- text "No more room for"
- line "items!"
+ text "¡Tu inventario"
+ line "está lleno!"
done
_OaksAideHiText::
- text "Hi! Remember me?"
- line "I'm PROF.OAK's"
- cont "AIDE!"
+ text "¡Hola! ¿Te"
+ line "acuerdas de mí?"
+ cont "¡Soy AYUDANTE"
+ cont "del PROF. OAK!"
- para "If you caught @"
+ para "¡Si atrapaste @"
text_decimal hOaksAideRequirement, 1, 3
text_start
- line "kinds of #MON,"
- cont "I'm supposed to"
- cont "give you an"
+ line "tipos de #MON,"
+ cont "se supone que"
+ cont "debería darte"
cont "@"
text_ram wOaksAideRewardItemName
text "!"
- para "So, <PLAYER>! Have"
- line "you caught at"
- cont "least @"
+ para "¡Bien <PLAYER>!"
+ line "¿Atrapaste por lo"
+ cont "menos @"
text_decimal hOaksAideRequirement, 1, 3
- text " kinds of"
- cont "#MON?"
+ text " tipos"
+ cont "de #MON?"
done
_OaksAideUhOhText::
- text "Let's see..."
- line "Uh-oh! You have"
- cont "caught only @"
+ text "Veamos..."
+ line "¡Oh! ¡Atrapaste"
+ cont "solamente @"
text_decimal hOaksAideNumMonsOwned, 1, 3
text_start
- cont "kinds of #MON!"
+ cont "tipos de #MON!"
- para "You need @"
+ para "Necesitas @"
text_decimal hOaksAideRequirement, 1, 3
- text " kinds"
- line "if you want the"
+ text_start
+ line "tipos si quieres"
cont "@"
text_ram wOaksAideRewardItemName
text "."
done
_OaksAideComeBackText::
- text "Oh. I see."
+ text "¡Ah! Ya veo."
- para "When you get @"
+ para "Cuando tengas @"
text_decimal hOaksAideRequirement, 1, 3
text_start
- line "kinds, come back"
- cont "for @"
+ line "tipos, vuelve a"
+ cont "por @"
text_ram wOaksAideRewardItemName
text "."
done
_OaksAideHereYouGoText::
- text "Great! You have"
- line "caught @"
+ text "¡Bien! ¡Has"
+ line "logrado @"
text_decimal hOaksAideNumMonsOwned, 1, 3
- text " kinds "
- cont "of #MON!"
- cont "Congratulations!"
+ text " tipos "
+ cont "de #MON!"
+ cont "¡Enhorabuena!"
- para "Here you go!"
+ para "¡Aquí tienes!"
prompt
_OaksAideGotItemText::
- text "<PLAYER> got the"
+ text "¡<PLAYER> obtuvo"
line "@"
text_ram wOaksAideRewardItemName
text "!@"
text_end
_OaksAideNoRoomText::
- text "Oh! I see you"
- line "don't have any"
- cont "room for the"
+ text "¡Oh! Ya veo que"
+ line "no tienes"
+ cont "sitio para"
cont "@"
text_ram wOaksAideRewardItemName
text "."
diff --git a/data/text/text_3.asm b/data/text/text_3.asm
index 6407dce7..adb4108e 100644
--- a/data/text/text_3.asm
+++ b/data/text/text_3.asm
@@ -1,324 +1,331 @@
_FileDataDestroyedText::
- text "The file data is"
- line "destroyed!"
+ text "¡Destruidos datos"
+ line "del archivo!"
prompt
_WouldYouLikeToSaveText::
- text "Would you like to"
- line "SAVE the game?"
+ text "¿Quieres GUARDAR"
+ line "el juego?"
done
_GameSavedText::
- text "<PLAYER> saved"
- line "the game!"
+ text "¡<PLAYER>"
+ line "guardó el juego!"
done
_OlderFileWillBeErasedText::
- text "The older file"
- line "will be erased to"
- cont "save. Okay?"
+ text "Será borrado el"
+ line "archivo anterior."
+ cont "¿De acuerdo?"
done
_WhenYouChangeBoxText::
- text "When you change a"
- line "#MON BOX, data"
- cont "will be saved."
+ text "Si cambias una"
+ line "CAJA de <PKMN>,"
+ cont "sus datos serán"
+ cont "guardados."
- para "Is that okay?"
+ para "¿Estás de"
+ line "acuerdo?"
done
_ChooseABoxText::
- text "Choose a"
- line "<PKMN> BOX.@"
+ text "Elige una CAJA"
+ line "de <PKMN>.@"
text_end
_EvolvedText::
+ text "¡@"
text_ram wcf4b
- text " evolved"
+ text " evol."
done
_IntoText::
text_start
- line "into @"
+ line "en @"
text_ram wcd6d
text "!"
done
_StoppedEvolvingText::
- text "Huh? @"
+ text "¿Eh? ¡@"
text_ram wcf4b
text_start
- line "stopped evolving!"
+ line "dejó de"
+ cont "evolucionar!"
prompt
_IsEvolvingText::
- text "What? @"
+ text "¡@"
text_ram wcf4b
- text_start
- line "is evolving!"
+ text " está"
+ line "evolucionando!"
done
_FellAsleepText::
- text "<TARGET>"
- line "fell asleep!"
+ text "¡<TARGET>"
+ line "está dormido!"
prompt
_AlreadyAsleepText::
- text "<TARGET>'s"
- line "already asleep!"
+ text "¡<TARGET>"
+ line "ya está dormido!"
prompt
_PoisonedText::
- text "<TARGET>"
- line "was poisoned!"
+ text "¡<TARGET>"
+ line "fue envenenado!"
prompt
_BadlyPoisonedText::
- text "<TARGET>'s"
- line "badly poisoned!"
+ text "¡<TARGET>"
+ line "está envenenado!"
prompt
_BurnedText::
- text "<TARGET>"
- line "was burned!"
+ text "¡<TARGET>"
+ line "fue quemado!"
prompt
_FrozenText::
- text "<TARGET>"
- line "was frozen solid!"
+ text "¡<TARGET>"
+ line "está congelado!"
prompt
_FireDefrostedText::
- text "Fire defrosted"
- line "<TARGET>!"
+ text "¡<TARGET>"
+ line "se desheló!"
prompt
_MonsStatsRoseText::
- text "<USER>'s"
- line "@"
+ text "¡@"
text_ram wcf4b
- text "@"
+ text " de"
+ line "<USER>"
+ cont "@"
text_end
_GreatlyRoseText::
- text "<SCROLL>greatly@"
+ text "mucho @"
text_end
_RoseText::
- text " rose!"
+ text "creció!"
prompt
_MonsStatsFellText::
- text "<TARGET>'s"
- line "@"
+ text "¡@"
text_ram wcf4b
- text "@"
+ text " de"
+ line "<TARGET>"
+ cont "@"
text_end
_GreatlyFellText::
- text "<SCROLL>greatly@"
+ text "mucho @"
text_end
_FellText::
- text " fell!"
+ text "bajó!"
prompt
_RanFromBattleText::
- text "<USER>"
- line "ran from battle!"
+ text "¡<USER>"
+ line "huyó del combate!"
prompt
_RanAwayScaredText::
- text "<TARGET>"
- line "ran away scared!"
+ text "¡<TARGET>"
+ line "huyó asustado!"
prompt
_WasBlownAwayText::
- text "<TARGET>"
- line "was blown away!"
+ text "¡<TARGET>"
+ line "desapareció!"
prompt
_ChargeMoveEffectText::
- text "<USER>@"
+ text "¡<USER>@"
text_end
_MadeWhirlwindText::
text_start
- line "made a whirlwind!"
+ line "creó un remolino!"
prompt
_TookInSunlightText::
text_start
- line "took in sunlight!"
+ line "recogió luz-sol!"
prompt
_LoweredItsHeadText::
text_start
- line "lowered its head!"
+ line "bajó su cabeza!"
prompt
_SkyAttackGlowingText::
text_start
- line "is glowing!"
+ line "está brillando!"
prompt
_FlewUpHighText::
text_start
- line "flew up high!"
+ line "voló muy alto!"
prompt
_DugAHoleText::
text_start
- line "dug a hole!"
+ line "cavó un hoyo!"
prompt
_BecameConfusedText::
- text "<TARGET>"
- line "became confused!"
+ text "¡<TARGET>"
+ line "se hizo un lío!"
prompt
_MimicLearnedMoveText::
- text "<USER>"
- line "learned"
+ text "¡<USER>"
+ line "aprendió"
cont "@"
text_ram wcd6d
text "!"
prompt
_MoveWasDisabledText::
- text "<TARGET>'s"
- line "@"
+ text "¡@"
text_ram wcd6d
- text " was"
- cont "disabled!"
+ text " de"
+ line "<TARGET>"
+ cont "fue desactivado!"
prompt
_NothingHappenedText::
- text "Nothing happened!"
+ text "¡No pasó nada!"
prompt
_NoEffectText::
- text "No effect!"
+ text "¡Sin efecto!"
prompt
_ButItFailedText::
- text "But, it failed! "
+ text "Pero, ¡falló!"
prompt
_DidntAffectText::
- text "It didn't affect"
+ text "¡No afectó a"
line "<TARGET>!"
prompt
_IsUnaffectedText::
- text "<TARGET>"
- line "is unaffected!"
+ text "¡<TARGET>"
+ line "no sintió nada!"
prompt
_ParalyzedMayNotAttackText::
- text "<TARGET>'s"
- line "paralyzed! It may"
- cont "not attack!"
+ text "¡<TARGET>"
+ line "está paralizado!"
+ cont "¡Quizá no ataque!"
prompt
_SubstituteText::
- text "It created a"
- line "SUBSTITUTE!"
+ text "¡Esto creó un"
+ line "SUSTITUTO!"
prompt
_HasSubstituteText::
- text "<USER>"
- line "has a SUBSTITUTE!"
+ text "¡<USER>"
+ line "tiene SUSTITUTO!"
prompt
_TooWeakSubstituteText::
- text "Too weak to make"
- line "a SUBSTITUTE!"
+ text "¡Muy débil para"
+ line "crear SUSTITUTO!"
prompt
_CoinsScatteredText::
- text "Coins scattered"
- line "everywhere!"
+ text "¡Hay monedas por"
+ line "todas partes!"
prompt
_GettingPumpedText::
- text "<USER>'s"
- line "getting pumped!"
+ text "¡<USER>"
+ line "se está inflando!"
prompt
_WasSeededText::
- text "<TARGET>"
- line "was seeded!"
+ text "¡<TARGET>"
+ line "fue infectado!"
prompt
_EvadedAttackText::
- text "<TARGET>"
- line "evaded attack!"
+ text "¡<TARGET>"
+ line "esquivó ataque!"
prompt
_HitWithRecoilText::
- text "<USER>'s"
- line "hit with recoil!"
+ text "¡<USER>"
+ line "es re-golpeado!"
prompt
_ConvertedTypeText::
- text "Converted type to"
- line "<TARGET>'s!"
+ text "¡Convertido al"
+ line "de <TARGET>!"
prompt
_StatusChangesEliminatedText::
- text "All STATUS changes"
- line "are eliminated!"
+ text "¡Eliminado TODO"
+ line "cambio de ESTADO!"
prompt
_StartedSleepingEffect::
- text "<USER>"
- line "started sleeping!"
+ text "¡<USER>"
+ line "se durmió!"
done
_FellAsleepBecameHealthyText::
- text "<USER>"
- line "fell asleep and"
- cont "became healthy!"
+ text "¡<USER>"
+ line "se durmió y"
+ cont "se curó!"
done
_RegainedHealthText::
- text "<USER>"
- line "regained health!"
+ text "¡<USER>"
+ line "fue curado!"
prompt
_TransformedText::
- text "<USER>"
- line "transformed into"
+ text "¡<USER>"
+ line "se transformó en"
cont "@"
text_ram wcd6d
text "!"
prompt
_LightScreenProtectedText::
- text "<USER>'s"
- line "protected against"
- cont "special attacks!"
+ text "¡<USER>"
+ line "está protegido"
+ cont "contra ataques"
+ cont "especiales!"
prompt
_ReflectGainedArmorText::
- text "<USER>"
- line "gained armor!"
+ text "¡<USER>"
+ line "ganó blindaje!"
prompt
_ShroudedInMistText::
- text "<USER>'s"
- line "shrouded in mist!"
+ text "¡<USER>"
+ line "padece neblina!"
prompt
_SuckedHealthText::
- text "Sucked health from"
+ text "¡Tomó vida de"
line "<TARGET>!"
prompt
_DreamWasEatenText::
- text "<TARGET>'s"
- line "dream was eaten!"
+ text "¡Tomó sueños de"
+ line "<TARGET>!"
prompt
_TradeCenterText1::
@@ -328,3 +335,4 @@ _TradeCenterText1::
_ColosseumText1::
text "!"
done
+
diff --git a/data/text/text_4.asm b/data/text/text_4.asm
index 4c01b5f4..6262bb02 100644
--- a/data/text/text_4.asm
+++ b/data/text/text_4.asm
@@ -1,221 +1,234 @@
_PokemartGreetingText::
- text "Hi there!"
- next "May I help you?"
+ text "¡Hola! ¿Puedo"
+ next "ayudarte en algo?"
done
_PokemonFaintedText::
+ text "¡@"
text_ram wcd6d
text_start
- line "fainted!"
+ line "debilitado!"
done
_PlayerBlackedOutText::
- text "<PLAYER> is out of"
- line "useable #MON!"
+ text "¡<PLAYER> no"
+ line "tiene más #MON"
+ cont "que poder usar!"
- para "<PLAYER> blacked"
- line "out!"
+ para "¡<PLAYER> se"
+ line "desmayó!"
prompt
_RepelWoreOffText::
- text "REPEL's effect"
- line "wore off."
+ text "El efecto del"
+ line "REPELENTE"
+ cont "se agotó."
done
_PokemartBuyingGreetingText::
- text "Take your time."
+ text "No hay prisa."
done
_PokemartTellBuyPriceText::
+ text "¿@"
text_ram wcf4b
text "?"
- line "That will be"
- cont "¥@"
+ line "Eso te costará"
+ cont "@"
text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text ". OK?"
+ text "¥. ¿OK?"
done
_PokemartBoughtItemText::
- text "Here you are!"
- line "Thank you!"
+ text "¡Aquí tienes!"
+ line "¡Gracias!"
prompt
_PokemartNotEnoughMoneyText::
- text "You don't have"
- line "enough money."
+ text "No tienes"
+ line "tanto dinero."
prompt
_PokemartItemBagFullText::
- text "You can't carry"
- line "any more items."
+ text "No puedes llevar"
+ line "más objetos."
prompt
_PokemonSellingGreetingText::
- text "What would you"
- line "like to sell?"
+ text "¿Qué te gustaría"
+ line "vender?"
done
_PokemartTellSellPriceText::
- text "I can pay you"
- line "¥@"
+ text "Puedo pagarte"
+ line "@"
text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text " for that."
+ text "¥ por eso."
done
_PokemartItemBagEmptyText::
- text "You don't have"
- line "anything to sell."
+ text "No tienes nada"
+ line "que vender."
prompt
_PokemartUnsellableItemText::
- text "I can't put a"
- line "price on that."
+ text "No puedo ponerle"
+ line "precio a eso."
prompt
_PokemartThankYouText::
- text "Thank you!"
+ text "¡Gracias!"
done
_PokemartAnythingElseText::
- text "Is there anything"
- line "else I can do?"
+ text "¿Necesitas"
+ line "algo más?"
done
_LearnedMove1Text::
+ text "¡@"
text_ram wLearnMoveMonName
- text " learned"
- line "@"
+ text_start
+ line "aprendió"
+ cont "@"
text_ram wcf4b
text "!@"
text_end
_WhichMoveToForgetText::
- text "Which move should"
- next "be forgotten?"
+ text "¿Qué ataque"
+ next "debería olvidar?"
done
_AbandonLearningText::
- text "Abandon learning"
+ text "¿Anular aprender"
line "@"
text_ram wcf4b
text "?"
done
_DidNotLearnText::
+ text "¡@"
text_ram wLearnMoveMonName
text_start
- line "did not learn"
+ line "no aprendió"
cont "@"
text_ram wcf4b
text "!"
prompt
_TryingToLearnText::
+ text "¡@"
text_ram wLearnMoveMonName
- text " is"
- line "trying to learn"
+ text_start
+ line "intenta aprender"
cont "@"
text_ram wcf4b
text "!"
- para "But, @"
+ para "¡Pero @"
text_ram wLearnMoveMonName
text_start
- line "can't learn more"
- cont "than 4 moves!"
+ line "no puede aprender"
+ cont "más de 4 ataques!"
- para "Delete an older"
- line "move to make room"
- cont "for @"
+ para "¿Borrar un ataque"
+ line "anterior para"
+ cont "hacer sitio a"
+ cont "@"
text_ram wcf4b
text "?"
done
_OneTwoAndText::
- text "1, 2 and...@"
+ text "1, 2 y...@"
text_end
_PoofText::
- text " Poof!@"
+ text " ¡Puf!@"
text_end
_ForgotAndText::
text_start
- para "@"
+
+ para "¡@"
text_ram wLearnMoveMonName
- text " forgot"
+ text " olvidó"
line "@"
text_ram wcd6d
text "!"
- para "And..."
+ para "Y..."
prompt
_HMCantDeleteText::
- text "HM techniques"
- line "can't be deleted!"
+ text "¡Los ataques de"
+ line "la MO no pueden"
+ cont "ser borrados!"
prompt
_PokemonCenterWelcomeText::
- text "Welcome to our"
- line "#MON CENTER!"
+ text "¡Bienvenido a"
+ line "nuestro CENTRO"
+ cont "#MON!"
- para "We heal your"
- line "#MON back to"
- cont "perfect health!"
+ para "¡Nosotros curamos"
+ line "a tus #MON!"
prompt
_ShallWeHealYourPokemonText::
- text "Shall we heal your"
- line "#MON?"
+ text "¿Quieres que"
+ line "curemos a tus"
+ cont "#MON?"
done
_NeedYourPokemonText::
- text "OK. We'll need"
- line "your #MON."
+ text "MUY BIEN. Déjame"
+ line "tus #MON."
done
_PokemonFightingFitText::
- text "Thank you!"
- line "Your #MON are"
- cont "fighting fit!"
+ text "¡Gracias! ¡Tus"
+ line "#MON están"
+ cont "en plena forma!"
prompt
_PokemonCenterFarewellText::
- text "We hope to see"
- line "you again!"
+ text "¡Vuelve siempre"
+ line "que quieras!"
done
_CableClubNPCAreaReservedFor2FriendsLinkedByCableText::
- text "This area is"
- line "reserved for 2"
- cont "friends who are"
- cont "linked by cable."
+ text "Esta zona está"
+ line "reservada para 2"
+ cont "amigos conectados"
+ cont "por cable."
done
_CableClubNPCWelcomeText::
- text "Welcome to the"
- line "Cable Club!"
+ text "¡Bienvenidos al"
+ line "Club del Cable!"
done
_CableClubNPCPleaseApplyHereHaveToSaveText::
- text "Please apply here."
+ text "Por favor rellena"
+ line "el formulario."
- para "Before opening"
- line "the link, we have"
- cont "to save the game."
+ para "Antes de abrir el"
+ line "enlace hay que"
+ cont "guardar el juego."
done
_CableClubNPCPleaseWaitText::
- text "Please wait.@"
+ text "Por favor espera.@"
text_end
_CableClubNPCLinkClosedBecauseOfInactivityText::
- text "The link has been"
- line "closed because of"
- cont "inactivity."
+ text "El enlace ha sido"
+ line "cerrado por"
+ cont "inactividad."
- para "Please contact"
- line "your friend and"
- cont "come again!"
+ para "¡Habla con tu"
+ line "amigo y vuelve"
+ cont "otra vez!"
done
diff --git a/data/text/text_5.asm b/data/text/text_5.asm
index ae7151cc..d68e3c7d 100644
--- a/data/text/text_5.asm
+++ b/data/text/text_5.asm
@@ -1,104 +1,111 @@
_CableClubNPCPleaseComeAgainText::
- text "Please come again!"
+ text "¡Vuelve otra vez"
+ line "cuando quieras!"
done
_CableClubNPCMakingPreparationsText::
- text "We're making"
- line "preparations."
- cont "Please wait."
+ text "Estamos haciendo"
+ line "los preparativos."
+ cont "Espera por favor."
done
_UsedStrengthText::
text_ram wcd6d
- text " used"
- line "STRENGTH.@"
+ text " usó"
+ line "la FUERZA.@"
text_end
_CanMoveBouldersText::
text_ram wcd6d
- text " can"
- line "move boulders."
+ text_start
+ line "mueve rocas."
prompt
_CurrentTooFastText::
- text "The current is"
- line "much too fast!"
+ text "¡La corriente es"
+ line "demasiado rápida!"
prompt
_CyclingIsFunText::
- text "Cycling is fun!"
- line "Forget SURFing!"
+ text "¡Pedalear es"
+ line "genial! ¡Olvida"
+ cont "el SURF!"
prompt
_FlashLightsAreaText::
- text "A blinding FLASH"
- line "lights the area!"
+ text "¡Un cegador"
+ line "DESTELLO iluminó"
+ cont "la zona!"
prompt
_WarpToLastPokemonCenterText::
- text "Warp to the last"
- line "#MON CENTER."
+ text "Vuelve al último"
+ line "CENTRO #MON."
done
_CannotUseTeleportNowText::
text_ram wcd6d
- text " can't"
- line "use TELEPORT now."
+ text " no"
+ line "puede usar ahora"
+ cont "el teletransporte."
prompt
_CannotFlyHereText::
text_ram wcd6d
- text " can't"
- line "FLY here."
+ text " no"
+ line "puede VOLAR aquí."
prompt
_NotHealthyEnoughText::
- text "Not healthy"
- line "enough."
+ text "No está lo"
+ line "bastante sano."
prompt
_NewBadgeRequiredText::
- text "No! A new BADGE"
- line "is required."
+ text "¡No! ¡Se requiere"
+ line "una nueva"
+ cont "MEDALLA!"
prompt
_CannotUseItemsHereText::
- text "You can't use items"
- line "here."
+ text "No puedes usar"
+ line "objetos aquí."
prompt
_CannotGetOffHereText::
- text "You can't get off"
- line "here."
+ text "No puedes bajarte"
+ line "aquí."
prompt
_GotMonText::
- text "<PLAYER> got"
+ text "¡<PLAYER> obtiene"
line "@"
text_ram wcd6d
text "!@"
text_end
_SentToBoxText::
- text "There's no more"
- line "room for #MON!"
- cont "@"
+ text "¡No tienes sitio"
+ line "para más #MON!"
+ cont "¡@"
text_ram wBoxMonNicks
- text " was"
- cont "sent to #MON"
- cont "BOX @"
+ text_start
+ cont "fue enviado a la"
+ cont "CAJA #MON"
+ cont "@"
text_ram wcf4b
- text " on PC!"
+ text " del PC!"
done
_BoxIsFullText::
- text "There's no more"
- line "room for #MON!"
+ text "¡No tienes sitio"
+ line "para más #MON!"
- para "The #MON BOX"
- line "is full and can't"
- cont "accept any more!"
+ para "¡La CAJA #MON"
+ line "está llena y no"
+ cont "caben más!"
- para "Change the BOX at"
- line "a #MON CENTER!"
- done
+ para "¡Cambia la CAJA"
+ line "en un CENTRO"
+ cont "#MON!"
+ done \ No newline at end of file
diff --git a/data/text/text_6.asm b/data/text/text_6.asm
index 39eb22ea..d1be9a86 100644
--- a/data/text/text_6.asm
+++ b/data/text/text_6.asm
@@ -1,231 +1,246 @@
_ItemUseBallText00::
- text "It dodged the"
- line "thrown BALL!"
+ text "¡Esquivó la bola"
+ line "que le tiraron!"
- para "This #MON"
- line "can't be caught!"
+ para "¡Este #MON"
+ line "no puede ser"
+ cont "atrapado!"
prompt
_ItemUseBallText01::
- text "You missed the"
- line "#MON!"
+ text "¡¡No acertaste al"
+ line "#MON!!"
prompt
_ItemUseBallText02::
- text "Darn! The #MON"
- line "broke free!"
+ text "¡Maldición!"
+ line "¡El #MON"
+ cont "se escapó!"
prompt
_ItemUseBallText03::
- text "Aww! It appeared"
- line "to be caught! "
+ text "¡Auu! ¡Creía"
+ line "haberlo atrapado!"
prompt
_ItemUseBallText04::
- text "Shoot! It was so"
- line "close too!"
+ text "¡Cáspita! ¡Estaba"
+ line "tan cerca!"
prompt
_ItemUseBallText05::
- text "All right!"
- line "@"
+ text "¡Muy bien!"
+ line "¡@"
text_ram wEnemyMonNick
- text " was"
- cont "caught!@"
+ text_start
+ cont "fue atrapado!@"
text_end
_ItemUseBallText07::
+ text "¡@"
text_ram wBoxMonNicks
- text " was"
- line "transferred to"
- cont "BILL's PC!"
+ text_start
+ line "fue transferido"
+ cont "al PC de BILL!"
prompt
_ItemUseBallText08::
+ text "¡@"
text_ram wBoxMonNicks
- text " was"
- line "transferred to"
- cont "someone's PC!"
+ text_start
+ line "fue transferido"
+ cont "al PC de Alguien!"
prompt
_ItemUseBallText06::
- text "New #DEX data"
- line "will be added for"
+ text "¡Serán añadidos"
+ line "nuevos datos"
+ cont "#DEX sobre"
cont "@"
text_ram wEnemyMonNick
text "!@"
text_end
_SurfingGotOnText::
- text "<PLAYER> got on"
- line "@"
+ text "¡<PLAYER> se monta"
+ line "en @"
text_ram wcd6d
text "!"
prompt
_SurfingNoPlaceToGetOffText::
- text "There's no place"
- line "to get off!"
+ text "¡No hay sitio"
+ line "por donde salir!"
prompt
_VitaminStatRoseText::
- text_ram wcd6d
- text "'s"
- line "@"
text_ram wcf4b
- text " rose."
+ text " de"
+ line "@"
+ text_ram wcd6d
+ text " creció."
prompt
_VitaminNoEffectText::
- text "It won't have any"
- line "effect."
+ text "No surtirá ningún"
+ line "efecto."
prompt
_ThrewBaitText::
- text "<PLAYER> threw"
- line "some BAIT."
+ text "<PLAYER> lanzó"
+ line "algo de CEBO."
done
_ThrewRockText::
- text "<PLAYER> threw a"
- line "ROCK."
+ text "<PLAYER> lanzó"
+ line "una ROCA."
done
_PlayedFluteNoEffectText::
- text "Played the #"
- line "FLUTE."
+ text "Tocada la #"
+ line "FLAUTA."
- para "Now, that's a"
- line "catchy tune!"
+ para "¡Es una melodía"
+ line "muy pegadiza!"
prompt
_FluteWokeUpText::
- text "All sleeping"
- line "#MON woke up."
+ text "Todos los"
+ line "#MON dormidos"
+ cont "se despertaron."
prompt
_PlayedFluteHadEffectText::
- text "<PLAYER> played the"
- line "# FLUTE.@"
+ text "<PLAYER> tocó la"
+ line "# FLAUTA.@"
text_end
_CoinCaseNumCoinsText::
- text "Coins"
- line "@"
text_bcd wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " "
+ text_start
+ line "fichas."
prompt
_ItemfinderFoundItemText::
- text "Yes! ITEMFINDER"
- line "indicates there's"
- cont "an item nearby."
+ text "¡Bien!"
+ line "¡El BUSCAOBJETOS"
+ cont "indica que hay"
+ cont "un objeto cerca!"
prompt
_ItemfinderFoundNothingText::
- text "Nope! ITEMFINDER"
- line "isn't responding."
+ text "¡No!"
+ line "El BUSCAOBJETOS"
+ cont "no responde."
prompt
_RaisePPWhichTechniqueText::
- text "Raise PP of which"
- line "technique?"
+ text "¿Aumentar PP de"
+ line "qué ataque?"
done
_RestorePPWhichTechniqueText::
- text "Restore PP of"
- line "which technique?"
+ text "¿Restaurar PP de"
+ line "qué ataque?"
done
_PPMaxedOutText::
+ text "Los PP de"
+ line "@"
text_ram wcf4b
- text "'s PP"
- line "is maxed out."
+ text_start
+ cont "están al máximo."
prompt
_PPIncreasedText::
+ text "PP de @"
text_ram wcf4b
- text "'s PP"
- line "increased."
+ text_start
+ line "aumentados."
prompt
_PPRestoredText::
- text "PP was restored."
+ text "PP restaurados."
prompt
_BootedUpTMText::
- text "Booted up a TM!"
+ text "¡MT escogida!"
prompt
_BootedUpHMText::
- text "Booted up an HM!"
+ text "¡Escogida una MO!"
prompt
_TeachMachineMoveText::
- text "It contained"
+ text "¡Ésta contiene"
line "@"
text_ram wcf4b
text "!"
- para "Teach @"
+ para "¿Enseñar"
+ line "@"
text_ram wcf4b
text_start
- line "to a #MON?"
+ cont "a un #MON?"
done
_MonCannotLearnMachineMoveText::
+ text_start
text_ram wcd6d
- text " is not"
- line "compatible with"
+ text " no es"
+ line "compatible con"
cont "@"
text_ram wcf4b
text "."
- para "It can't learn"
+ para "No puede aprender"
line "@"
text_ram wcf4b
text "."
prompt
_ItemUseNotTimeText::
- text "OAK: <PLAYER>!"
- line "This isn't the"
- cont "time to use that! "
+ text "OAK: ¡<PLAYER>!"
+ line "¡Éste no es"
+ cont "momento de"
+ cont "usarlo!"
prompt
_ItemUseNotYoursToUseText::
- text "This isn't yours"
- line "to use!"
+ text "No puedes usarlo"
+ line "porque no es tuyo"
prompt
_ItemUseNoEffectText::
- text "It won't have any"
- line "effect."
+ text "No surtirá ningún"
+ line "efecto."
prompt
_ThrowBallAtTrainerMonText1::
- text "The trainer"
- line "blocked the BALL!"
+ text "¡El entrenador"
+ line "bloqueó la bola!"
prompt
_ThrowBallAtTrainerMonText2::
- text "Don't be a thief!"
+ text "¡No robes nada!"
prompt
_NoCyclingAllowedHereText::
- text "No cycling"
- next "allowed here."
+ text "Está prohibido"
+ next "pedalear aquí."
prompt
_NoSurfingHereText::
- text "No SURFing on"
- line "@"
+ text "¡Aquí está"
+ line "prohibido SURFEAR"
+ cont "en @"
text_ram wcd6d
- text " here!"
+ text "!"
prompt
_BoxFullCannotThrowBallText::
- text "The #MON BOX"
- line "is full! Can't"
- cont "use that item!"
- prompt
+ text "¡La CAJA #MON"
+ line "está llena! ¡No"
+ cont "puedes usar"
+ cont "ese objeto!"
+ prompt \ No newline at end of file
diff --git a/data/text/text_7.asm b/data/text/text_7.asm
index 34f070bd..230160ed 100644
--- a/data/text/text_7.asm
+++ b/data/text/text_7.asm
@@ -1,5 +1,5 @@
_ItemUseText001::
- text "<PLAYER> used@"
+ text "¡<PLAYER> utilizó@"
text_end
_ItemUseText002::
@@ -8,193 +8,196 @@ _ItemUseText002::
done
_GotOnBicycleText1::
- text "<PLAYER> got on the@"
+ text "¡<PLAYER> subió en@"
text_end
_GotOnBicycleText2::
+ text "la @"
text_ram wcf4b
text "!"
prompt
_GotOffBicycleText1::
- text "<PLAYER> got off@"
+ text "<PLAYER> bajó de@"
text_end
_GotOffBicycleText2::
- text "the @"
+ text "la @"
text_ram wcf4b
text "."
prompt
_ThrewAwayItemText::
- text "Threw away"
- line "@"
text_ram wcd6d
- text "."
+ text_start
+ line "arrojado."
prompt
_IsItOKToTossItemText::
- text "Is it OK to toss"
+ text "¿Puedo tirar"
line "@"
text_ram wcf4b
text "?"
prompt
_TooImportantToTossText::
- text "That's too impor-"
- line "tant to toss!"
+ text "¡Eso es demasiado"
+ line "importante para"
+ cont "ser tirado!"
prompt
_AlreadyKnowsText::
+ text "¡@"
text_ram wcd6d
- text " knows"
+ text " sabe"
line "@"
text_ram wcf4b
text "!"
prompt
_ConnectCableText::
- text "Okay, connect the"
- line "cable like so!"
+ text "¡Bien! ¡Conecta"
+ line "el cable así!"
prompt
_TradedForText::
- text "<PLAYER> traded"
+ text "¡<PLAYER> cambió"
line "@"
text_ram wInGameTradeGiveMonName
- text " for"
+ text " por"
cont "@"
text_ram wInGameTradeReceiveMonName
text "!@"
text_end
_WannaTrade1Text::
- text "I'm looking for"
+ text "¡Busco un"
line "@"
text_ram wInGameTradeGiveMonName
- text "! Wanna"
+ text "!"
- para "trade one for"
- line "@"
+ para "¿Quieres cambiarlo"
+ line "por @"
text_ram wInGameTradeReceiveMonName
- text "? "
+ text "?"
done
_NoTrade1Text::
- text "Awww!"
- line "Oh well..."
+ text "¡Auuu!"
+ line "Pues bien..."
done
_WrongMon1Text::
- text "What? That's not"
+ text "¿Qué? ¡Ése no es"
line "@"
text_ram wInGameTradeGiveMonName
text "!"
- para "If you get one,"
- line "come back here!"
+ para "¡Si tienes uno,"
+ line "vuelve aquí!"
done
_Thanks1Text::
- text "Hey thanks!"
+ text "¡Muchas gracias!"
done
_AfterTrade1Text::
- text "Isn't my old"
- line "@"
+ text "¿No es estupendo"
+ line "mi @"
text_ram wInGameTradeReceiveMonName
- text " great?"
+ text "?"
done
_WannaTrade2Text::
- text "Hello there! Do"
- line "you want to trade"
+ text "¡Hola!"
+ line "¿Quieres cambiar"
- para "your @"
+ para "tu @"
text_ram wInGameTradeGiveMonName
text_start
- line "for @"
+ line "por @"
text_ram wInGameTradeReceiveMonName
text "?"
done
_NoTrade2Text::
- text "Well, if you"
- line "don't want to..."
+ text "Vale, si no"
+ line "quieres..."
done
_WrongMon2Text::
- text "Hmmm? This isn't"
+ text "¿Qué? Éste no es"
line "@"
text_ram wInGameTradeGiveMonName
text "."
- para "Think of me when"
- line "you get one."
+ para "Cuando tengas uno"
+ line "piensa en mí."
done
_Thanks2Text::
- text "Thanks!"
+ text "¡Gracias!"
done
_AfterTrade2Text::
- text "The @"
+ text "¡El @"
text_ram wInGameTradeGiveMonName
- text " you"
- line "traded to me"
+ text_start
+ line "que me cambiaste"
- para "went and evolved!"
+ para "evolucionó!"
done
_WannaTrade3Text::
- text "Hi! Do you have"
+ text "¡Hola! ¿Tienes un"
line "@"
text_ram wInGameTradeGiveMonName
text "?"
- para "Want to trade it"
- line "for @"
+ para "¿Quieres cambiarlo"
+ line "por @"
text_ram wInGameTradeReceiveMonName
text "?"
done
_NoTrade3Text::
- text "That's too bad."
+ text "¡Qué pena!"
done
_WrongMon3Text::
- text "...This is no"
+ text "...Éste no es un"
line "@"
text_ram wInGameTradeGiveMonName
text "."
- para "If you get one,"
- line "trade it with me!"
+ para "¡Si consigues uno"
+ line "cámbialo conmigo!"
done
_Thanks3Text::
- text "Thanks pal!"
+ text "¡Gracias, amigo!"
done
_AfterTrade3Text::
- text "How is my old"
- line "@"
+ text "¿Cómo está mi"
+ line "viejo @"
text_ram wInGameTradeReceiveMonName
text "?"
- para "My @"
+ para "¡Mi @"
text_ram wInGameTradeGiveMonName
- text " is"
- line "doing great!"
+ text_start
+ line "está fenomenal!"
done
_NothingToCutText::
- text "There isn't"
- line "anything to CUT!"
+ text "¡No hay nada"
+ line "que CORTAR!"
prompt
_UsedCutText::
+ text "¡@"
text_ram wcd6d
- text " hacked"
- line "away with CUT!"
- prompt
+ text " lo"
+ line "CORTA todo!"
+ prompt \ No newline at end of file
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index d944424e..03c6f7c6 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -2045,7 +2045,7 @@ DisplayBattleMenu::
ld a, $2 ; select the "ITEM" menu
jp .upperLeftMenuItemWasNotSelected
.oldManName
- db "OLD MAN@"
+ db "ANCIANO@"
.handleBattleMenuInput
ld a, [wBattleAndStartSavedMenuItem]
ld [wCurrentMenuItem], a
@@ -2677,7 +2677,7 @@ MoveDisabledText:
text_end
WhichTechniqueString:
- db "WHICH TECHNIQUE?@"
+ db "¿Qué técnica?@"
SelectMenuItem_CursorUp:
ld a, [wCurrentMenuItem]
@@ -2897,10 +2897,10 @@ PrintMenuItem:
jp Delay3
DisabledText:
- db "disabled!@"
+ db "¡Anulado!@"
TypeText:
- db "TYPE@"
+ db "TIPO@"
SelectEnemyMove:
ld a, [wLinkState]
diff --git a/engine/menus/players_pc.asm b/engine/menus/players_pc.asm
index 5461be51..75c0b335 100755
--- a/engine/menus/players_pc.asm
+++ b/engine/menus/players_pc.asm
@@ -241,10 +241,10 @@ PlayerPCToss:
jp .loop
PlayersPCMenuEntries:
- db "WITHDRAW ITEM"
- next "DEPOSIT ITEM"
- next "TOSS ITEM"
- next "LOG OFF@"
+ db "SACAR OBJETO"
+ next "DEJAR OBJETO"
+ next "TIRAR OBJETO"
+ next "DESCONEXIÓN@"
TurnedOnPC2Text:
text_far _TurnedOnPC2Text
diff --git a/engine/menus/save.asm b/engine/menus/save.asm
index 45fed8a6..aeb042e2 100755
--- a/engine/menus/save.asm
+++ b/engine/menus/save.asm
@@ -171,7 +171,7 @@ SaveSAV:
jp DelayFrames
NowSavingString:
- db "Now saving...@"
+ db "Salvando...@"
SaveSAVConfirm:
call PrintText
@@ -494,21 +494,21 @@ ChooseABoxText:
text_end
BoxNames:
- db "BOX 1"
- next "BOX 2"
- next "BOX 3"
- next "BOX 4"
- next "BOX 5"
- next "BOX 6"
- next "BOX 7"
- next "BOX 8"
- next "BOX 9"
- next "BOX10"
- next "BOX11"
- next "BOX12@"
+ db "C. 1"
+ next "C. 2"
+ next "C. 3"
+ next "C. 4"
+ next "C. 5"
+ next "C. 6"
+ next "C. 7"
+ next "C. 8"
+ next "C. 9"
+ next "C. 10"
+ next "C. 11"
+ next "C. 12@"
BoxNoText:
- db "BOX No.@"
+ db "CAJA Nº@"
EmptyAllSRAMBoxes:
; marks all boxes in SRAM as empty (initialisation for the first time the
diff --git a/engine/menus/text_box.asm b/engine/menus/text_box.asm
index 5253ec48..f61db9ae 100644
--- a/engine/menus/text_box.asm
+++ b/engine/menus/text_box.asm
@@ -502,9 +502,9 @@ DisplayFieldMoveMonMenu:
INCLUDE "data/moves/field_move_names.asm"
PokemonMenuEntries:
- db "STATS"
- next "SWITCH"
- next "CANCEL@"
+ db "ESTAD."
+ next "CAMBIO"
+ next "SALIR@"
GetMonFieldMoves:
ld a, [wWhichPokemon]
diff --git a/engine/pokemon/bills_pc.asm b/engine/pokemon/bills_pc.asm
index df02a496..5a5dd845 100644
--- a/engine/pokemon/bills_pc.asm
+++ b/engine/pokemon/bills_pc.asm
@@ -339,15 +339,15 @@ DisplayMonListMenu:
ret
BillsPCMenuText:
- db "WITHDRAW <PKMN>"
- next "DEPOSIT <PKMN>"
- next "RELEASE <PKMN>"
- next "CHANGE BOX"
- next "SEE YA!"
+ db "SACAR <PKMN>"
+ next "DEJAR <PKMN>"
+ next "SOLTAR <PKMN>"
+ next "CAMBIA CAJA"
+ next "¡NOS VEMOS!"
db "@"
BoxNoPCText:
- db "BOX No.@"
+ db "CAJA Nº@"
KnowsHMMove::
; returns whether mon with party index [wWhichPokemon] knows an HM move
@@ -446,11 +446,11 @@ DisplayDepositWithdrawMenu:
call LoadGBPal
jr .loop
-DepositPCText: db "DEPOSIT@"
-WithdrawPCText: db "WITHDRAW@"
+DepositPCText: db "DEJAR@"
+WithdrawPCText: db "SACAR@"
StatsCancelPCText:
- db "STATS"
- next "CANCEL@"
+ db "ESTAD."
+ next "SALIR@"
SwitchOnText:
text_far _SwitchOnText
diff --git a/engine/pokemon/status_ailments.asm b/engine/pokemon/status_ailments.asm
index 3da1fc43..1047cea1 100755
--- a/engine/pokemon/status_ailments.asm
+++ b/engine/pokemon/status_ailments.asm
@@ -10,32 +10,32 @@ PrintStatusAilment::
jr nz, .par
and SLP
ret z
- ld a, "S"
+ ld a, "D"
ld [hli], a
- ld a, "L"
+ ld a, "O"
ld [hli], a
- ld [hl], "P"
+ ld [hl], "R"
ret
.psn
- ld a, "P"
+ ld a, "E"
ld [hli], a
- ld a, "S"
+ ld a, "N"
ld [hli], a
- ld [hl], "N"
+ ld [hl], "V"
ret
.brn
- ld a, "B"
+ ld a, "Q"
ld [hli], a
- ld a, "R"
+ ld a, "U"
ld [hli], a
- ld [hl], "N"
+ ld [hl], "E"
ret
.frz
- ld a, "F"
+ ld a, "C"
ld [hli], a
- ld a, "R"
+ ld a, "O"
ld [hli], a
- ld [hl], "Z"
+ ld [hl], "N"
ret
.par
ld a, "P"
diff --git a/engine/pokemon/status_screen.asm b/engine/pokemon/status_screen.asm
index d4a4e59a..1965a949 100755
--- a/engine/pokemon/status_screen.asm
+++ b/engine/pokemon/status_screen.asm
@@ -205,23 +205,23 @@ NamePointers2:
dw wDayCareMonName
Type1Text:
- db "TYPE1/"
+ db "TIPO1/"
next ""
; fallthrough
Type2Text:
- db "TYPE2/"
+ db "TIPO2/"
next ""
; fallthrough
IDNoText:
- db "<ID>№/"
+ db "№<ID>/"
next ""
; fallthrough
OTText:
- db "OT/"
+ db "EO/"
next "@"
StatusText:
- db "STATUS/@"
+ db "ESTADO/@"
OKText:
db "OK@"
@@ -290,10 +290,10 @@ PrintStat:
ret
StatsText:
- db "ATTACK"
- next "DEFENSE"
- next "SPEED"
- next "SPECIAL@"
+ db "ATAQUE"
+ next "DEFENSA"
+ next "VELOCID."
+ next "ESPECIAL@"
StatusScreen2:
ldh a, [hTilesetType]
@@ -464,8 +464,8 @@ CalcExpToLevelUp:
ret
StatusScreenExpText:
- db "EXP POINTS"
- next "LEVEL UP@"
+ db "PUNTOS EXP"
+ next "SIG.NIVEL@"
StatusScreen_ClearName:
ld bc, 10