diff options
author | klektron <klektron@users.noreply.github.com> | 2020-12-24 14:45:06 +0100 |
---|---|---|
committer | klektron <klektron@users.noreply.github.com> | 2020-12-24 14:45:06 +0100 |
commit | d74ddccaee631d8f07bfbcf990c6b663827786e4 (patch) | |
tree | 756c506f6e0859e614bb9f4cdcdb297b1e9353df | |
parent | a5c83e0335cfbb04c85d57bb2d58703a38fb3f2d (diff) |
changed all data/text/ files, updated credits, and some minor text changes
-rw-r--r-- | constants/credits_constants.asm | 37 | ||||
-rwxr-xr-x | data/credits/credits_order.asm | 15 | ||||
-rwxr-xr-x | data/credits/credits_text.asm | 113 | ||||
-rw-r--r-- | data/text/text_1.asm | 119 | ||||
-rw-r--r-- | data/text/text_3.asm | 238 | ||||
-rw-r--r-- | data/text/text_4.asm | 179 | ||||
-rw-r--r-- | data/text/text_5.asm | 95 | ||||
-rw-r--r-- | data/text/text_6.asm | 195 | ||||
-rw-r--r-- | data/text/text_7.asm | 125 | ||||
-rwxr-xr-x | engine/battle/core.asm | 8 | ||||
-rwxr-xr-x | engine/menus/players_pc.asm | 8 | ||||
-rwxr-xr-x | engine/menus/save.asm | 28 | ||||
-rw-r--r-- | engine/menus/text_box.asm | 6 | ||||
-rw-r--r-- | engine/pokemon/bills_pc.asm | 20 | ||||
-rwxr-xr-x | engine/pokemon/status_ailments.asm | 24 | ||||
-rwxr-xr-x | engine/pokemon/status_screen.asm | 22 |
16 files changed, 652 insertions, 580 deletions
diff --git a/constants/credits_constants.asm b/constants/credits_constants.asm index dcf782ef..4e664898 100644 --- a/constants/credits_constants.asm +++ b/constants/credits_constants.asm @@ -48,22 +48,27 @@ const CRED_SA_OOTA ; $2D const CRED_YOSHIKAWA ; $2E const CRED_TO_OOTA ; $2F - const CRED_US_STAFF ; $30 - const CRED_US_COORD ; $31 - const CRED_TILDEN ; $32 - const CRED_KAWAKAMI ; $33 - const CRED_HI_NAKAMURA ; $34 - const CRED_GIESE ; $35 - const CRED_OSBORNE ; $36 - const CRED_TRANS ; $37 - const CRED_OGASAWARA ; $38 - const CRED_IWATA ; $39 - const CRED_IZUSHI ; $3A - const CRED_HARADA ; $3B - const CRED_MURAKAWA ; $3C - const CRED_FUKUI ; $3D - const CRED_CLUB ; $3E - const CRED_PAAD ; $3F + const CRED_EU_STAFF ; $30 + const CRED_EU_COORD ; $31 + const CRED_MOYSE ; $32 + const CRED_PFITZNER ; $33 + const CRED_KRAFT ; $34 + const CRED_KAWAKAMI ; $35 + const CRED_EDASAWA ; $36 + const CRED_UESUGI ; $37 + const CRED_YOSHIMURA ; $38 + const CRED_SPA_TEXT ; $39 + const CRED_ALCAMI ; $3A + const CRED_GREPPI ; $3B + const CRED_NAKAMICHI ; $3C + const CRED_IZUSHI ; $3D + const CRED_HARADA ; $3E + const CRED_MURAKAWA ; $3F + const CRED_FUKUI ; $40 + const CRED_NOE_TEST ; $41 + const CRED_ZEH_FEY ; $42 + const CRED_NOA_TEST ; $43 + const CRED_HUD_BUE ; $44 const_def -1, -1 const CRED_TEXT_FADE_MON ; $FF diff --git a/data/credits/credits_order.asm b/data/credits/credits_order.asm index f8454e91..c6c4bbde 100755 --- a/data/credits/credits_order.asm +++ b/data/credits/credits_order.asm @@ -25,15 +25,14 @@ CreditsOrder: db CRED_PRODUCERS, CRED_MIYAMOTO, CRED_TEXT_FADE db CRED_PRODUCERS, CRED_KAWAGUCHI, CRED_TEXT db CRED_PRODUCERS, CRED_ISHIHARA, CRED_TEXT_MON - db CRED_US_STAFF, CRED_TEXT_FADE - db CRED_US_COORD, CRED_TILDEN, CRED_TEXT_FADE - db CRED_US_COORD, CRED_KAWAKAMI, CRED_HI_NAKAMURA, CRED_TEXT - db CRED_US_COORD, CRED_GIESE, CRED_OSBORNE, CRED_TEXT - db CRED_TRANS, CRED_OGASAWARA, CRED_TEXT_FADE + db CRED_EU_STAFF, CRED_TEXT_FADE + db CRED_EU_COORD, CRED_MOYSE, CRED_TEXT_FADE + db CRED_EU_COORD, CRED_PFITZNER, CRED_KRAFT, CRED_KAWAKAMI, CRED_TEXT + db CRED_EU_COORD, CRED_EDASAWA, CRED_UESUGI, CRED_YOSHIMURA, CRED_TEXT + db CRED_SPA_TEXT, CRED_ALCAMI, CRED_GREPPI, CRED_TEXT_FADE db CRED_PROGRAMMERS, CRED_MURAKAWA, CRED_FUKUI, CRED_TEXT_FADE - db CRED_SPECIAL, CRED_IWATA, CRED_TEXT_FADE - db CRED_SPECIAL, CRED_HARADA, CRED_TEXT - db CRED_TEST, CRED_PAAD, CRED_CLUB, CRED_TEXT_FADE + db CRED_SPECIAL, CRED_HARADA, CRED_NAKAMICHI, CRED_TEXT_FADE + db CRED_NOE_TEST, CRED_ZEH_FEY, CRED_NOA_TEST, CRED_HUD_BUE, CRED_TEXT_FADE db CRED_PRODUCER, CRED_IZUSHI, CRED_TEXT_FADE db CRED_EXECUTIVE, CRED_YAMAUCHI, CRED_TEXT_FADE_MON db CRED_COPYRIGHT, CRED_TEXT_FADE_MON diff --git a/data/credits/credits_text.asm b/data/credits/credits_text.asm index ded7f5d6..2cbd0d97 100755 --- a/data/credits/credits_text.asm +++ b/data/credits/credits_text.asm @@ -48,29 +48,34 @@ CreditsTextPointers: dw CredSaOota dw CredYoshikawa dw CredToOota - dw CredUSStaff - dw CredUSCoord - dw CredTilden + dw CredEuStaff + dw CredEuCoord + dw CredMoyse + dw CredPfitzner + dw CredKraft dw CredKawakami - dw CredHiNakamura - dw CredGiese - dw CredOsborne - dw CredTrans - dw CredOgasawara - dw CredIwata + dw CredEdasawa + dw CredUesugi + dw CredYoshimura + dw CredSpaText + dw CredAlcami + dw CredGreppi + dw CredNakamichi dw CredIzushi dw CredHarada dw CredMurakawa dw CredFukui - dw CredClub - dw CredPAAD + dw CredNoeTest + dw CredZehFey + dw CredNoaTest + dw CredHudBue CredVersion: ; this 1 byte difference makes all bank addresses offset by 1 in the blue version IF DEF(_RED) - db -8, "RED VERSION STAFF@" + db -5, "EDICIÓN ROJA@" ENDC IF DEF(_BLUE) - db -8, "BLUE VERSION STAFF@" + db -5, "EDICIÓN AZUL@" ENDC CredTajiri: db -6, "SATOSHI TAJIRI@" @@ -131,33 +136,33 @@ CredMon: CredDirector: db -3, "DIRECTOR@" CredProgrammers: - db -5, "PROGRAMMERS@" + db -6, "PROGRAMADORES@" CredCharDesign: - db -7, "CHARACTER DESIGN@" + db -8, "DISEñO PERSONAJES@" CredMusic: - db -2, "MUSIC@" + db -2, "MÚSICA@" CredSoundEffects: - db -6, "SOUND EFFECTS@" + db -8, "EFECTOS DE SONIDO@" CredGameDesign: - db -5, "GAME DESIGN@" + db -7, "DISEñO DEL JUEGO@" CredMonsterDesign: - db -6, "MONSTER DESIGN@" + db -7, "DISEñO CRIATURAS@" CredGameScene: - db -6, "GAME SCENARIO@" + db -8, "ESCENARIO DE JUEGO@" CredParam: - db -8, "PARAMETRIC DESIGN@" + db -8, "DISEñO PARAMÉTRICO@" CredMap: - db -4, "MAP DESIGN@" + db -8, "DISEñO DEL MAPEADO@" CredTest: - db -7, "PRODUCT TESTING@" + db -7, "TEST DE PRODUCTO@" CredSpecial: - db -6, "SPECIAL THANKS@" + db -7, "AGRADECIMIENTOS@" CredProducers: - db -4, "PRODUCERS@" + db -5, "PRODUCTORES@" CredProducer: - db -4, "PRODUCER@" + db -4, "PRODUCTOR@" CredExecutive: - db -8, "EXECUTIVE PRODUCER@" + db -7, "PROD. EJECUTIVO@" CredTamada: db -6, "SOUSUKE TAMADA@" CredSaOota: @@ -166,26 +171,32 @@ CredYoshikawa: db -6, "RENA YOSHIKAWA@" CredToOota: db -6, "TOMOMICHI OOTA@" -CredUSStaff: - db -7, "US VERSION STAFF@" -CredUSCoord: - db -7, "US COORDINATION@" -CredTilden: - db -5, "GAIL TILDEN@" +CredEuStaff: + db -6, "EQUIPO EUROPEO@" +CredEuCoord: + db -9, "COORDINACIÓN EUROPA@" +CredMoyse: + db -7, "CLAUDE M. MOYSE@" +CredPfitzner: + db -7, "MARKUS PFITZNER@" +CredKraft: + db -6, "JOHN D. KRAFT@" CredKawakami: db -6, "NAOKO KAWAKAMI@" -CredHiNakamura: - db -6, "HIRO NAKAMURA@" -CredGiese: - db -6, "WILLIAM GIESE@" -CredOsborne: - db -5, "SARA OSBORNE@" -CredTrans: - db -7, "TEXT TRANSLATION@" -CredOgasawara: - db -6, "NOB OGASAWARA@" -CredIwata: - db -5, "SATORU IWATA@" +CredEdasawa: + db -6, "YUSUKE EDASAWA@" +CredUesugi: + db -5, "HIRO UESUGI@" +CredYoshimura: + db -7, "KAMON YOSHIMURA@" +CredSpaText: + db -7, "TEXTO CASTELLANO@" +CredAlcami: + db -5, "SUSA ALCAMI@" +CredGreppi: + db -6, "ANTONIO GREPPI@" +CredNakamichi: + db -7, "KIMIKO NAKAMICHI@" CredIzushi: db -7, "TAKEHIRO IZUSHI@" CredHarada: @@ -194,7 +205,11 @@ CredMurakawa: db -7, "TERUKI MURAKAWA@" CredFukui: db -5, "KOHTA FUKUI@" -CredClub: - db -9, "NCL SUPER MARIO CLUB@" -CredPAAD: - db -5, "PAAD TESTING@" +CredNoeTest: + db -9, "NOE PRODUCT TESTING@" +CredZehFey: + db -7, "KAI ZEH/ANDY FEY@" +CredNoaTest: + db -9, "NOA PRODUCT TESTING@" +CredHudBue: + db -9, "K.HUDSON/T.BUECHELE@" diff --git a/data/text/text_1.asm b/data/text/text_1.asm index af1d3827..c0857347 100644 --- a/data/text/text_1.asm +++ b/data/text/text_1.asm @@ -1,35 +1,38 @@ _CardKeySuccessText1:: - text "Bingo!@" + text "¡Bingo!@" text_end _CardKeySuccessText2:: text_start - line "The CARD KEY" - cont "opened the door!" + line "¡La LLAVE" + cont "MAGNÉTICA abrió" + cont "la puerta!" done _CardKeyFailText:: - text "Darn! It needs a" - line "CARD KEY!" + text "¡Caray! ¡Necesito" + line "una LLAVE" + cont "MAGNÉTICA!" done _TrainerNameText:: + text_start text_ram wcd6d text ": @" text_end _NoNibbleText:: - text "Not even a nibble!" + text "¡No pican!" prompt _NothingHereText:: - text "Looks like there's" - line "nothing here." + text "Aquí parece que" + line "no hay nada." prompt _ItsABiteText:: - text "Oh!" - line "It's a bite!" + text "¡Oh!" + line "¡¡¡Han picado!!!" prompt _ExclamationText:: @@ -37,112 +40,116 @@ _ExclamationText:: done _GroundRoseText:: - text "Ground rose up" - line "somewhere!" + text "¡El suelo surgió" + line "de algún lugar!" done _BoulderText:: - text "This requires" - line "STRENGTH to move!" + text "¡Se requiere" + line "FUERZA para" + cont "moverla!" done _MartSignText:: - text "All your item" - line "needs fulfilled!" - cont "#MON MART" + text "¡Compra aquí todos" + line "tus objetos!" + cont "TIENDA <PKMN>" done _PokeCenterSignText:: - text "Heal Your #MON!" - line "#MON CENTER" + text "¡Cura a tus" + line "#MON!" + cont "CENTRO <PKMN>" done _FoundItemText:: - text "<PLAYER> found" - line "@" + text "¡<PLAYER>" + line "encontró" + cont "@" text_ram wcf4b text "!@" text_end _NoMoreRoomForItemText:: - text "No more room for" - line "items!" + text "¡Tu inventario" + line "está lleno!" done _OaksAideHiText:: - text "Hi! Remember me?" - line "I'm PROF.OAK's" - cont "AIDE!" + text "¡Hola! ¿Te" + line "acuerdas de mí?" + cont "¡Soy AYUDANTE" + cont "del PROF. OAK!" - para "If you caught @" + para "¡Si atrapaste @" text_decimal hOaksAideRequirement, 1, 3 text_start - line "kinds of #MON," - cont "I'm supposed to" - cont "give you an" + line "tipos de #MON," + cont "se supone que" + cont "debería darte" cont "@" text_ram wOaksAideRewardItemName text "!" - para "So, <PLAYER>! Have" - line "you caught at" - cont "least @" + para "¡Bien <PLAYER>!" + line "¿Atrapaste por lo" + cont "menos @" text_decimal hOaksAideRequirement, 1, 3 - text " kinds of" - cont "#MON?" + text " tipos" + cont "de #MON?" done _OaksAideUhOhText:: - text "Let's see..." - line "Uh-oh! You have" - cont "caught only @" + text "Veamos..." + line "¡Oh! ¡Atrapaste" + cont "solamente @" text_decimal hOaksAideNumMonsOwned, 1, 3 text_start - cont "kinds of #MON!" + cont "tipos de #MON!" - para "You need @" + para "Necesitas @" text_decimal hOaksAideRequirement, 1, 3 - text " kinds" - line "if you want the" + text_start + line "tipos si quieres" cont "@" text_ram wOaksAideRewardItemName text "." done _OaksAideComeBackText:: - text "Oh. I see." + text "¡Ah! Ya veo." - para "When you get @" + para "Cuando tengas @" text_decimal hOaksAideRequirement, 1, 3 text_start - line "kinds, come back" - cont "for @" + line "tipos, vuelve a" + cont "por @" text_ram wOaksAideRewardItemName text "." done _OaksAideHereYouGoText:: - text "Great! You have" - line "caught @" + text "¡Bien! ¡Has" + line "logrado @" text_decimal hOaksAideNumMonsOwned, 1, 3 - text " kinds " - cont "of #MON!" - cont "Congratulations!" + text " tipos " + cont "de #MON!" + cont "¡Enhorabuena!" - para "Here you go!" + para "¡Aquí tienes!" prompt _OaksAideGotItemText:: - text "<PLAYER> got the" + text "¡<PLAYER> obtuvo" line "@" text_ram wOaksAideRewardItemName text "!@" text_end _OaksAideNoRoomText:: - text "Oh! I see you" - line "don't have any" - cont "room for the" + text "¡Oh! Ya veo que" + line "no tienes" + cont "sitio para" cont "@" text_ram wOaksAideRewardItemName text "." diff --git a/data/text/text_3.asm b/data/text/text_3.asm index 6407dce7..adb4108e 100644 --- a/data/text/text_3.asm +++ b/data/text/text_3.asm @@ -1,324 +1,331 @@ _FileDataDestroyedText:: - text "The file data is" - line "destroyed!" + text "¡Destruidos datos" + line "del archivo!" prompt _WouldYouLikeToSaveText:: - text "Would you like to" - line "SAVE the game?" + text "¿Quieres GUARDAR" + line "el juego?" done _GameSavedText:: - text "<PLAYER> saved" - line "the game!" + text "¡<PLAYER>" + line "guardó el juego!" done _OlderFileWillBeErasedText:: - text "The older file" - line "will be erased to" - cont "save. Okay?" + text "Será borrado el" + line "archivo anterior." + cont "¿De acuerdo?" done _WhenYouChangeBoxText:: - text "When you change a" - line "#MON BOX, data" - cont "will be saved." + text "Si cambias una" + line "CAJA de <PKMN>," + cont "sus datos serán" + cont "guardados." - para "Is that okay?" + para "¿Estás de" + line "acuerdo?" done _ChooseABoxText:: - text "Choose a" - line "<PKMN> BOX.@" + text "Elige una CAJA" + line "de <PKMN>.@" text_end _EvolvedText:: + text "¡@" text_ram wcf4b - text " evolved" + text " evol." done _IntoText:: text_start - line "into @" + line "en @" text_ram wcd6d text "!" done _StoppedEvolvingText:: - text "Huh? @" + text "¿Eh? ¡@" text_ram wcf4b text_start - line "stopped evolving!" + line "dejó de" + cont "evolucionar!" prompt _IsEvolvingText:: - text "What? @" + text "¡@" text_ram wcf4b - text_start - line "is evolving!" + text " está" + line "evolucionando!" done _FellAsleepText:: - text "<TARGET>" - line "fell asleep!" + text "¡<TARGET>" + line "está dormido!" prompt _AlreadyAsleepText:: - text "<TARGET>'s" - line "already asleep!" + text "¡<TARGET>" + line "ya está dormido!" prompt _PoisonedText:: - text "<TARGET>" - line "was poisoned!" + text "¡<TARGET>" + line "fue envenenado!" prompt _BadlyPoisonedText:: - text "<TARGET>'s" - line "badly poisoned!" + text "¡<TARGET>" + line "está envenenado!" prompt _BurnedText:: - text "<TARGET>" - line "was burned!" + text "¡<TARGET>" + line "fue quemado!" prompt _FrozenText:: - text "<TARGET>" - line "was frozen solid!" + text "¡<TARGET>" + line "está congelado!" prompt _FireDefrostedText:: - text "Fire defrosted" - line "<TARGET>!" + text "¡<TARGET>" + line "se desheló!" prompt _MonsStatsRoseText:: - text "<USER>'s" - line "@" + text "¡@" text_ram wcf4b - text "@" + text " de" + line "<USER>" + cont "@" text_end _GreatlyRoseText:: - text "<SCROLL>greatly@" + text "mucho @" text_end _RoseText:: - text " rose!" + text "creció!" prompt _MonsStatsFellText:: - text "<TARGET>'s" - line "@" + text "¡@" text_ram wcf4b - text "@" + text " de" + line "<TARGET>" + cont "@" text_end _GreatlyFellText:: - text "<SCROLL>greatly@" + text "mucho @" text_end _FellText:: - text " fell!" + text "bajó!" prompt _RanFromBattleText:: - text "<USER>" - line "ran from battle!" + text "¡<USER>" + line "huyó del combate!" prompt _RanAwayScaredText:: - text "<TARGET>" - line "ran away scared!" + text "¡<TARGET>" + line "huyó asustado!" prompt _WasBlownAwayText:: - text "<TARGET>" - line "was blown away!" + text "¡<TARGET>" + line "desapareció!" prompt _ChargeMoveEffectText:: - text "<USER>@" + text "¡<USER>@" text_end _MadeWhirlwindText:: text_start - line "made a whirlwind!" + line "creó un remolino!" prompt _TookInSunlightText:: text_start - line "took in sunlight!" + line "recogió luz-sol!" prompt _LoweredItsHeadText:: text_start - line "lowered its head!" + line "bajó su cabeza!" prompt _SkyAttackGlowingText:: text_start - line "is glowing!" + line "está brillando!" prompt _FlewUpHighText:: text_start - line "flew up high!" + line "voló muy alto!" prompt _DugAHoleText:: text_start - line "dug a hole!" + line "cavó un hoyo!" prompt _BecameConfusedText:: - text "<TARGET>" - line "became confused!" + text "¡<TARGET>" + line "se hizo un lío!" prompt _MimicLearnedMoveText:: - text "<USER>" - line "learned" + text "¡<USER>" + line "aprendió" cont "@" text_ram wcd6d text "!" prompt _MoveWasDisabledText:: - text "<TARGET>'s" - line "@" + text "¡@" text_ram wcd6d - text " was" - cont "disabled!" + text " de" + line "<TARGET>" + cont "fue desactivado!" prompt _NothingHappenedText:: - text "Nothing happened!" + text "¡No pasó nada!" prompt _NoEffectText:: - text "No effect!" + text "¡Sin efecto!" prompt _ButItFailedText:: - text "But, it failed! " + text "Pero, ¡falló!" prompt _DidntAffectText:: - text "It didn't affect" + text "¡No afectó a" line "<TARGET>!" prompt _IsUnaffectedText:: - text "<TARGET>" - line "is unaffected!" + text "¡<TARGET>" + line "no sintió nada!" prompt _ParalyzedMayNotAttackText:: - text "<TARGET>'s" - line "paralyzed! It may" - cont "not attack!" + text "¡<TARGET>" + line "está paralizado!" + cont "¡Quizá no ataque!" prompt _SubstituteText:: - text "It created a" - line "SUBSTITUTE!" + text "¡Esto creó un" + line "SUSTITUTO!" prompt _HasSubstituteText:: - text "<USER>" - line "has a SUBSTITUTE!" + text "¡<USER>" + line "tiene SUSTITUTO!" prompt _TooWeakSubstituteText:: - text "Too weak to make" - line "a SUBSTITUTE!" + text "¡Muy débil para" + line "crear SUSTITUTO!" prompt _CoinsScatteredText:: - text "Coins scattered" - line "everywhere!" + text "¡Hay monedas por" + line "todas partes!" prompt _GettingPumpedText:: - text "<USER>'s" - line "getting pumped!" + text "¡<USER>" + line "se está inflando!" prompt _WasSeededText:: - text "<TARGET>" - line "was seeded!" + text "¡<TARGET>" + line "fue infectado!" prompt _EvadedAttackText:: - text "<TARGET>" - line "evaded attack!" + text "¡<TARGET>" + line "esquivó ataque!" prompt _HitWithRecoilText:: - text "<USER>'s" - line "hit with recoil!" + text "¡<USER>" + line "es re-golpeado!" prompt _ConvertedTypeText:: - text "Converted type to" - line "<TARGET>'s!" + text "¡Convertido al" + line "de <TARGET>!" prompt _StatusChangesEliminatedText:: - text "All STATUS changes" - line "are eliminated!" + text "¡Eliminado TODO" + line "cambio de ESTADO!" prompt _StartedSleepingEffect:: - text "<USER>" - line "started sleeping!" + text "¡<USER>" + line "se durmió!" done _FellAsleepBecameHealthyText:: - text "<USER>" - line "fell asleep and" - cont "became healthy!" + text "¡<USER>" + line "se durmió y" + cont "se curó!" done _RegainedHealthText:: - text "<USER>" - line "regained health!" + text "¡<USER>" + line "fue curado!" prompt _TransformedText:: - text "<USER>" - line "transformed into" + text "¡<USER>" + line "se transformó en" cont "@" text_ram wcd6d text "!" prompt _LightScreenProtectedText:: - text "<USER>'s" - line "protected against" - cont "special attacks!" + text "¡<USER>" + line "está protegido" + cont "contra ataques" + cont "especiales!" prompt _ReflectGainedArmorText:: - text "<USER>" - line "gained armor!" + text "¡<USER>" + line "ganó blindaje!" prompt _ShroudedInMistText:: - text "<USER>'s" - line "shrouded in mist!" + text "¡<USER>" + line "padece neblina!" prompt _SuckedHealthText:: - text "Sucked health from" + text "¡Tomó vida de" line "<TARGET>!" prompt _DreamWasEatenText:: - text "<TARGET>'s" - line "dream was eaten!" + text "¡Tomó sueños de" + line "<TARGET>!" prompt _TradeCenterText1:: @@ -328,3 +335,4 @@ _TradeCenterText1:: _ColosseumText1:: text "!" done + diff --git a/data/text/text_4.asm b/data/text/text_4.asm index 4c01b5f4..6262bb02 100644 --- a/data/text/text_4.asm +++ b/data/text/text_4.asm @@ -1,221 +1,234 @@ _PokemartGreetingText:: - text "Hi there!" - next "May I help you?" + text "¡Hola! ¿Puedo" + next "ayudarte en algo?" done _PokemonFaintedText:: + text "¡@" text_ram wcd6d text_start - line "fainted!" + line "debilitado!" done _PlayerBlackedOutText:: - text "<PLAYER> is out of" - line "useable #MON!" + text "¡<PLAYER> no" + line "tiene más #MON" + cont "que poder usar!" - para "<PLAYER> blacked" - line "out!" + para "¡<PLAYER> se" + line "desmayó!" prompt _RepelWoreOffText:: - text "REPEL's effect" - line "wore off." + text "El efecto del" + line "REPELENTE" + cont "se agotó." done _PokemartBuyingGreetingText:: - text "Take your time." + text "No hay prisa." done _PokemartTellBuyPriceText:: + text "¿@" text_ram wcf4b text "?" - line "That will be" - cont "¥@" + line "Eso te costará" + cont "@" text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text ". OK?" + text "¥. ¿OK?" done _PokemartBoughtItemText:: - text "Here you are!" - line "Thank you!" + text "¡Aquí tienes!" + line "¡Gracias!" prompt _PokemartNotEnoughMoneyText:: - text "You don't have" - line "enough money." + text "No tienes" + line "tanto dinero." prompt _PokemartItemBagFullText:: - text "You can't carry" - line "any more items." + text "No puedes llevar" + line "más objetos." prompt _PokemonSellingGreetingText:: - text "What would you" - line "like to sell?" + text "¿Qué te gustaría" + line "vender?" done _PokemartTellSellPriceText:: - text "I can pay you" - line "¥@" + text "Puedo pagarte" + line "@" text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text " for that." + text "¥ por eso." done _PokemartItemBagEmptyText:: - text "You don't have" - line "anything to sell." + text "No tienes nada" + line "que vender." prompt _PokemartUnsellableItemText:: - text "I can't put a" - line "price on that." + text "No puedo ponerle" + line "precio a eso." prompt _PokemartThankYouText:: - text "Thank you!" + text "¡Gracias!" done _PokemartAnythingElseText:: - text "Is there anything" - line "else I can do?" + text "¿Necesitas" + line "algo más?" done _LearnedMove1Text:: + text "¡@" text_ram wLearnMoveMonName - text " learned" - line "@" + text_start + line "aprendió" + cont "@" text_ram wcf4b text "!@" text_end _WhichMoveToForgetText:: - text "Which move should" - next "be forgotten?" + text "¿Qué ataque" + next "debería olvidar?" done _AbandonLearningText:: - text "Abandon learning" + text "¿Anular aprender" line "@" text_ram wcf4b text "?" done _DidNotLearnText:: + text "¡@" text_ram wLearnMoveMonName text_start - line "did not learn" + line "no aprendió" cont "@" text_ram wcf4b text "!" prompt _TryingToLearnText:: + text "¡@" text_ram wLearnMoveMonName - text " is" - line "trying to learn" + text_start + line "intenta aprender" cont "@" text_ram wcf4b text "!" - para "But, @" + para "¡Pero @" text_ram wLearnMoveMonName text_start - line "can't learn more" - cont "than 4 moves!" + line "no puede aprender" + cont "más de 4 ataques!" - para "Delete an older" - line "move to make room" - cont "for @" + para "¿Borrar un ataque" + line "anterior para" + cont "hacer sitio a" + cont "@" text_ram wcf4b text "?" done _OneTwoAndText:: - text "1, 2 and...@" + text "1, 2 y...@" text_end _PoofText:: - text " Poof!@" + text " ¡Puf!@" text_end _ForgotAndText:: text_start - para "@" + + para "¡@" text_ram wLearnMoveMonName - text " forgot" + text " olvidó" line "@" text_ram wcd6d text "!" - para "And..." + para "Y..." prompt _HMCantDeleteText:: - text "HM techniques" - line "can't be deleted!" + text "¡Los ataques de" + line "la MO no pueden" + cont "ser borrados!" prompt _PokemonCenterWelcomeText:: - text "Welcome to our" - line "#MON CENTER!" + text "¡Bienvenido a" + line "nuestro CENTRO" + cont "#MON!" - para "We heal your" - line "#MON back to" - cont "perfect health!" + para "¡Nosotros curamos" + line "a tus #MON!" prompt _ShallWeHealYourPokemonText:: - text "Shall we heal your" - line "#MON?" + text "¿Quieres que" + line "curemos a tus" + cont "#MON?" done _NeedYourPokemonText:: - text "OK. We'll need" - line "your #MON." + text "MUY BIEN. Déjame" + line "tus #MON." done _PokemonFightingFitText:: - text "Thank you!" - line "Your #MON are" - cont "fighting fit!" + text "¡Gracias! ¡Tus" + line "#MON están" + cont "en plena forma!" prompt _PokemonCenterFarewellText:: - text "We hope to see" - line "you again!" + text "¡Vuelve siempre" + line "que quieras!" done _CableClubNPCAreaReservedFor2FriendsLinkedByCableText:: - text "This area is" - line "reserved for 2" - cont "friends who are" - cont "linked by cable." + text "Esta zona está" + line "reservada para 2" + cont "amigos conectados" + cont "por cable." done _CableClubNPCWelcomeText:: - text "Welcome to the" - line "Cable Club!" + text "¡Bienvenidos al" + line "Club del Cable!" done _CableClubNPCPleaseApplyHereHaveToSaveText:: - text "Please apply here." + text "Por favor rellena" + line "el formulario." - para "Before opening" - line "the link, we have" - cont "to save the game." + para "Antes de abrir el" + line "enlace hay que" + cont "guardar el juego." done _CableClubNPCPleaseWaitText:: - text "Please wait.@" + text "Por favor espera.@" text_end _CableClubNPCLinkClosedBecauseOfInactivityText:: - text "The link has been" - line "closed because of" - cont "inactivity." + text "El enlace ha sido" + line "cerrado por" + cont "inactividad." - para "Please contact" - line "your friend and" - cont "come again!" + para "¡Habla con tu" + line "amigo y vuelve" + cont "otra vez!" done diff --git a/data/text/text_5.asm b/data/text/text_5.asm index ae7151cc..d68e3c7d 100644 --- a/data/text/text_5.asm +++ b/data/text/text_5.asm @@ -1,104 +1,111 @@ _CableClubNPCPleaseComeAgainText:: - text "Please come again!" + text "¡Vuelve otra vez" + line "cuando quieras!" done _CableClubNPCMakingPreparationsText:: - text "We're making" - line "preparations." - cont "Please wait." + text "Estamos haciendo" + line "los preparativos." + cont "Espera por favor." done _UsedStrengthText:: text_ram wcd6d - text " used" - line "STRENGTH.@" + text " usó" + line "la FUERZA.@" text_end _CanMoveBouldersText:: text_ram wcd6d - text " can" - line "move boulders." + text_start + line "mueve rocas." prompt _CurrentTooFastText:: - text "The current is" - line "much too fast!" + text "¡La corriente es" + line "demasiado rápida!" prompt _CyclingIsFunText:: - text "Cycling is fun!" - line "Forget SURFing!" + text "¡Pedalear es" + line "genial! ¡Olvida" + cont "el SURF!" prompt _FlashLightsAreaText:: - text "A blinding FLASH" - line "lights the area!" + text "¡Un cegador" + line "DESTELLO iluminó" + cont "la zona!" prompt _WarpToLastPokemonCenterText:: - text "Warp to the last" - line "#MON CENTER." + text "Vuelve al último" + line "CENTRO #MON." done _CannotUseTeleportNowText:: text_ram wcd6d - text " can't" - line "use TELEPORT now." + text " no" + line "puede usar ahora" + cont "el teletransporte." prompt _CannotFlyHereText:: text_ram wcd6d - text " can't" - line "FLY here." + text " no" + line "puede VOLAR aquí." prompt _NotHealthyEnoughText:: - text "Not healthy" - line "enough." + text "No está lo" + line "bastante sano." prompt _NewBadgeRequiredText:: - text "No! A new BADGE" - line "is required." + text "¡No! ¡Se requiere" + line "una nueva" + cont "MEDALLA!" prompt _CannotUseItemsHereText:: - text "You can't use items" - line "here." + text "No puedes usar" + line "objetos aquí." prompt _CannotGetOffHereText:: - text "You can't get off" - line "here." + text "No puedes bajarte" + line "aquí." prompt _GotMonText:: - text "<PLAYER> got" + text "¡<PLAYER> obtiene" line "@" text_ram wcd6d text "!@" text_end _SentToBoxText:: - text "There's no more" - line "room for #MON!" - cont "@" + text "¡No tienes sitio" + line "para más #MON!" + cont "¡@" text_ram wBoxMonNicks - text " was" - cont "sent to #MON" - cont "BOX @" + text_start + cont "fue enviado a la" + cont "CAJA #MON" + cont "@" text_ram wcf4b - text " on PC!" + text " del PC!" done _BoxIsFullText:: - text "There's no more" - line "room for #MON!" + text "¡No tienes sitio" + line "para más #MON!" - para "The #MON BOX" - line "is full and can't" - cont "accept any more!" + para "¡La CAJA #MON" + line "está llena y no" + cont "caben más!" - para "Change the BOX at" - line "a #MON CENTER!" - done + para "¡Cambia la CAJA" + line "en un CENTRO" + cont "#MON!" + done
\ No newline at end of file diff --git a/data/text/text_6.asm b/data/text/text_6.asm index 39eb22ea..d1be9a86 100644 --- a/data/text/text_6.asm +++ b/data/text/text_6.asm @@ -1,231 +1,246 @@ _ItemUseBallText00:: - text "It dodged the" - line "thrown BALL!" + text "¡Esquivó la bola" + line "que le tiraron!" - para "This #MON" - line "can't be caught!" + para "¡Este #MON" + line "no puede ser" + cont "atrapado!" prompt _ItemUseBallText01:: - text "You missed the" - line "#MON!" + text "¡¡No acertaste al" + line "#MON!!" prompt _ItemUseBallText02:: - text "Darn! The #MON" - line "broke free!" + text "¡Maldición!" + line "¡El #MON" + cont "se escapó!" prompt _ItemUseBallText03:: - text "Aww! It appeared" - line "to be caught! " + text "¡Auu! ¡Creía" + line "haberlo atrapado!" prompt _ItemUseBallText04:: - text "Shoot! It was so" - line "close too!" + text "¡Cáspita! ¡Estaba" + line "tan cerca!" prompt _ItemUseBallText05:: - text "All right!" - line "@" + text "¡Muy bien!" + line "¡@" text_ram wEnemyMonNick - text " was" - cont "caught!@" + text_start + cont "fue atrapado!@" text_end _ItemUseBallText07:: + text "¡@" text_ram wBoxMonNicks - text " was" - line "transferred to" - cont "BILL's PC!" + text_start + line "fue transferido" + cont "al PC de BILL!" prompt _ItemUseBallText08:: + text "¡@" text_ram wBoxMonNicks - text " was" - line "transferred to" - cont "someone's PC!" + text_start + line "fue transferido" + cont "al PC de Alguien!" prompt _ItemUseBallText06:: - text "New #DEX data" - line "will be added for" + text "¡Serán añadidos" + line "nuevos datos" + cont "#DEX sobre" cont "@" text_ram wEnemyMonNick text "!@" text_end _SurfingGotOnText:: - text "<PLAYER> got on" - line "@" + text "¡<PLAYER> se monta" + line "en @" text_ram wcd6d text "!" prompt _SurfingNoPlaceToGetOffText:: - text "There's no place" - line "to get off!" + text "¡No hay sitio" + line "por donde salir!" prompt _VitaminStatRoseText:: - text_ram wcd6d - text "'s" - line "@" text_ram wcf4b - text " rose." + text " de" + line "@" + text_ram wcd6d + text " creció." prompt _VitaminNoEffectText:: - text "It won't have any" - line "effect." + text "No surtirá ningún" + line "efecto." prompt _ThrewBaitText:: - text "<PLAYER> threw" - line "some BAIT." + text "<PLAYER> lanzó" + line "algo de CEBO." done _ThrewRockText:: - text "<PLAYER> threw a" - line "ROCK." + text "<PLAYER> lanzó" + line "una ROCA." done _PlayedFluteNoEffectText:: - text "Played the #" - line "FLUTE." + text "Tocada la #" + line "FLAUTA." - para "Now, that's a" - line "catchy tune!" + para "¡Es una melodía" + line "muy pegadiza!" prompt _FluteWokeUpText:: - text "All sleeping" - line "#MON woke up." + text "Todos los" + line "#MON dormidos" + cont "se despertaron." prompt _PlayedFluteHadEffectText:: - text "<PLAYER> played the" - line "# FLUTE.@" + text "<PLAYER> tocó la" + line "# FLAUTA.@" text_end _CoinCaseNumCoinsText:: - text "Coins" - line "@" text_bcd wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN - text " " + text_start + line "fichas." prompt _ItemfinderFoundItemText:: - text "Yes! ITEMFINDER" - line "indicates there's" - cont "an item nearby." + text "¡Bien!" + line "¡El BUSCAOBJETOS" + cont "indica que hay" + cont "un objeto cerca!" prompt _ItemfinderFoundNothingText:: - text "Nope! ITEMFINDER" - line "isn't responding." + text "¡No!" + line "El BUSCAOBJETOS" + cont "no responde." prompt _RaisePPWhichTechniqueText:: - text "Raise PP of which" - line "technique?" + text "¿Aumentar PP de" + line "qué ataque?" done _RestorePPWhichTechniqueText:: - text "Restore PP of" - line "which technique?" + text "¿Restaurar PP de" + line "qué ataque?" done _PPMaxedOutText:: + text "Los PP de" + line "@" text_ram wcf4b - text "'s PP" - line "is maxed out." + text_start + cont "están al máximo." prompt _PPIncreasedText:: + text "PP de @" text_ram wcf4b - text "'s PP" - line "increased." + text_start + line "aumentados." prompt _PPRestoredText:: - text "PP was restored." + text "PP restaurados." prompt _BootedUpTMText:: - text "Booted up a TM!" + text "¡MT escogida!" prompt _BootedUpHMText:: - text "Booted up an HM!" + text "¡Escogida una MO!" prompt _TeachMachineMoveText:: - text "It contained" + text "¡Ésta contiene" line "@" text_ram wcf4b text "!" - para "Teach @" + para "¿Enseñar" + line "@" text_ram wcf4b text_start - line "to a #MON?" + cont "a un #MON?" done _MonCannotLearnMachineMoveText:: + text_start text_ram wcd6d - text " is not" - line "compatible with" + text " no es" + line "compatible con" cont "@" text_ram wcf4b text "." - para "It can't learn" + para "No puede aprender" line "@" text_ram wcf4b text "." prompt _ItemUseNotTimeText:: - text "OAK: <PLAYER>!" - line "This isn't the" - cont "time to use that! " + text "OAK: ¡<PLAYER>!" + line "¡Éste no es" + cont "momento de" + cont "usarlo!" prompt _ItemUseNotYoursToUseText:: - text "This isn't yours" - line "to use!" + text "No puedes usarlo" + line "porque no es tuyo" prompt _ItemUseNoEffectText:: - text "It won't have any" - line "effect." + text "No surtirá ningún" + line "efecto." prompt _ThrowBallAtTrainerMonText1:: - text "The trainer" - line "blocked the BALL!" + text "¡El entrenador" + line "bloqueó la bola!" prompt _ThrowBallAtTrainerMonText2:: - text "Don't be a thief!" + text "¡No robes nada!" prompt _NoCyclingAllowedHereText:: - text "No cycling" - next "allowed here." + text "Está prohibido" + next "pedalear aquí." prompt _NoSurfingHereText:: - text "No SURFing on" - line "@" + text "¡Aquí está" + line "prohibido SURFEAR" + cont "en @" text_ram wcd6d - text " here!" + text "!" prompt _BoxFullCannotThrowBallText:: - text "The #MON BOX" - line "is full! Can't" - cont "use that item!" - prompt + text "¡La CAJA #MON" + line "está llena! ¡No" + cont "puedes usar" + cont "ese objeto!" + prompt
\ No newline at end of file diff --git a/data/text/text_7.asm b/data/text/text_7.asm index 34f070bd..230160ed 100644 --- a/data/text/text_7.asm +++ b/data/text/text_7.asm @@ -1,5 +1,5 @@ _ItemUseText001:: - text "<PLAYER> used@" + text "¡<PLAYER> utilizó@" text_end _ItemUseText002:: @@ -8,193 +8,196 @@ _ItemUseText002:: done _GotOnBicycleText1:: - text "<PLAYER> got on the@" + text "¡<PLAYER> subió en@" text_end _GotOnBicycleText2:: + text "la @" text_ram wcf4b text "!" prompt _GotOffBicycleText1:: - text "<PLAYER> got off@" + text "<PLAYER> bajó de@" text_end _GotOffBicycleText2:: - text "the @" + text "la @" text_ram wcf4b text "." prompt _ThrewAwayItemText:: - text "Threw away" - line "@" text_ram wcd6d - text "." + text_start + line "arrojado." prompt _IsItOKToTossItemText:: - text "Is it OK to toss" + text "¿Puedo tirar" line "@" text_ram wcf4b text "?" prompt _TooImportantToTossText:: - text "That's too impor-" - line "tant to toss!" + text "¡Eso es demasiado" + line "importante para" + cont "ser tirado!" prompt _AlreadyKnowsText:: + text "¡@" text_ram wcd6d - text " knows" + text " sabe" line "@" text_ram wcf4b text "!" prompt _ConnectCableText:: - text "Okay, connect the" - line "cable like so!" + text "¡Bien! ¡Conecta" + line "el cable así!" prompt _TradedForText:: - text "<PLAYER> traded" + text "¡<PLAYER> cambió" line "@" text_ram wInGameTradeGiveMonName - text " for" + text " por" cont "@" text_ram wInGameTradeReceiveMonName text "!@" text_end _WannaTrade1Text:: - text "I'm looking for" + text "¡Busco un" line "@" text_ram wInGameTradeGiveMonName - text "! Wanna" + text "!" - para "trade one for" - line "@" + para "¿Quieres cambiarlo" + line "por @" text_ram wInGameTradeReceiveMonName - text "? " + text "?" done _NoTrade1Text:: - text "Awww!" - line "Oh well..." + text "¡Auuu!" + line "Pues bien..." done _WrongMon1Text:: - text "What? That's not" + text "¿Qué? ¡Ése no es" line "@" text_ram wInGameTradeGiveMonName text "!" - para "If you get one," - line "come back here!" + para "¡Si tienes uno," + line "vuelve aquí!" done _Thanks1Text:: - text "Hey thanks!" + text "¡Muchas gracias!" done _AfterTrade1Text:: - text "Isn't my old" - line "@" + text "¿No es estupendo" + line "mi @" text_ram wInGameTradeReceiveMonName - text " great?" + text "?" done _WannaTrade2Text:: - text "Hello there! Do" - line "you want to trade" + text "¡Hola!" + line "¿Quieres cambiar" - para "your @" + para "tu @" text_ram wInGameTradeGiveMonName text_start - line "for @" + line "por @" text_ram wInGameTradeReceiveMonName text "?" done _NoTrade2Text:: - text "Well, if you" - line "don't want to..." + text "Vale, si no" + line "quieres..." done _WrongMon2Text:: - text "Hmmm? This isn't" + text "¿Qué? Éste no es" line "@" text_ram wInGameTradeGiveMonName text "." - para "Think of me when" - line "you get one." + para "Cuando tengas uno" + line "piensa en mí." done _Thanks2Text:: - text "Thanks!" + text "¡Gracias!" done _AfterTrade2Text:: - text "The @" + text "¡El @" text_ram wInGameTradeGiveMonName - text " you" - line "traded to me" + text_start + line "que me cambiaste" - para "went and evolved!" + para "evolucionó!" done _WannaTrade3Text:: - text "Hi! Do you have" + text "¡Hola! ¿Tienes un" line "@" text_ram wInGameTradeGiveMonName text "?" - para "Want to trade it" - line "for @" + para "¿Quieres cambiarlo" + line "por @" text_ram wInGameTradeReceiveMonName text "?" done _NoTrade3Text:: - text "That's too bad." + text "¡Qué pena!" done _WrongMon3Text:: - text "...This is no" + text "...Éste no es un" line "@" text_ram wInGameTradeGiveMonName text "." - para "If you get one," - line "trade it with me!" + para "¡Si consigues uno" + line "cámbialo conmigo!" done _Thanks3Text:: - text "Thanks pal!" + text "¡Gracias, amigo!" done _AfterTrade3Text:: - text "How is my old" - line "@" + text "¿Cómo está mi" + line "viejo @" text_ram wInGameTradeReceiveMonName text "?" - para "My @" + para "¡Mi @" text_ram wInGameTradeGiveMonName - text " is" - line "doing great!" + text_start + line "está fenomenal!" done _NothingToCutText:: - text "There isn't" - line "anything to CUT!" + text "¡No hay nada" + line "que CORTAR!" prompt _UsedCutText:: + text "¡@" text_ram wcd6d - text " hacked" - line "away with CUT!" - prompt + text " lo" + line "CORTA todo!" + prompt
\ No newline at end of file diff --git a/engine/battle/core.asm b/engine/battle/core.asm index d944424e..03c6f7c6 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -2045,7 +2045,7 @@ DisplayBattleMenu:: ld a, $2 ; select the "ITEM" menu jp .upperLeftMenuItemWasNotSelected .oldManName - db "OLD MAN@" + db "ANCIANO@" .handleBattleMenuInput ld a, [wBattleAndStartSavedMenuItem] ld [wCurrentMenuItem], a @@ -2677,7 +2677,7 @@ MoveDisabledText: text_end WhichTechniqueString: - db "WHICH TECHNIQUE?@" + db "¿Qué técnica?@" SelectMenuItem_CursorUp: ld a, [wCurrentMenuItem] @@ -2897,10 +2897,10 @@ PrintMenuItem: jp Delay3 DisabledText: - db "disabled!@" + db "¡Anulado!@" TypeText: - db "TYPE@" + db "TIPO@" SelectEnemyMove: ld a, [wLinkState] diff --git a/engine/menus/players_pc.asm b/engine/menus/players_pc.asm index 5461be51..75c0b335 100755 --- a/engine/menus/players_pc.asm +++ b/engine/menus/players_pc.asm @@ -241,10 +241,10 @@ PlayerPCToss: jp .loop PlayersPCMenuEntries: - db "WITHDRAW ITEM" - next "DEPOSIT ITEM" - next "TOSS ITEM" - next "LOG OFF@" + db "SACAR OBJETO" + next "DEJAR OBJETO" + next "TIRAR OBJETO" + next "DESCONEXIÓN@" TurnedOnPC2Text: text_far _TurnedOnPC2Text diff --git a/engine/menus/save.asm b/engine/menus/save.asm index 45fed8a6..aeb042e2 100755 --- a/engine/menus/save.asm +++ b/engine/menus/save.asm @@ -171,7 +171,7 @@ SaveSAV: jp DelayFrames NowSavingString: - db "Now saving...@" + db "Salvando...@" SaveSAVConfirm: call PrintText @@ -494,21 +494,21 @@ ChooseABoxText: text_end BoxNames: - db "BOX 1" - next "BOX 2" - next "BOX 3" - next "BOX 4" - next "BOX 5" - next "BOX 6" - next "BOX 7" - next "BOX 8" - next "BOX 9" - next "BOX10" - next "BOX11" - next "BOX12@" + db "C. 1" + next "C. 2" + next "C. 3" + next "C. 4" + next "C. 5" + next "C. 6" + next "C. 7" + next "C. 8" + next "C. 9" + next "C. 10" + next "C. 11" + next "C. 12@" BoxNoText: - db "BOX No.@" + db "CAJA Nº@" EmptyAllSRAMBoxes: ; marks all boxes in SRAM as empty (initialisation for the first time the diff --git a/engine/menus/text_box.asm b/engine/menus/text_box.asm index 5253ec48..f61db9ae 100644 --- a/engine/menus/text_box.asm +++ b/engine/menus/text_box.asm @@ -502,9 +502,9 @@ DisplayFieldMoveMonMenu: INCLUDE "data/moves/field_move_names.asm" PokemonMenuEntries: - db "STATS" - next "SWITCH" - next "CANCEL@" + db "ESTAD." + next "CAMBIO" + next "SALIR@" GetMonFieldMoves: ld a, [wWhichPokemon] diff --git a/engine/pokemon/bills_pc.asm b/engine/pokemon/bills_pc.asm index df02a496..5a5dd845 100644 --- a/engine/pokemon/bills_pc.asm +++ b/engine/pokemon/bills_pc.asm @@ -339,15 +339,15 @@ DisplayMonListMenu: ret BillsPCMenuText: - db "WITHDRAW <PKMN>" - next "DEPOSIT <PKMN>" - next "RELEASE <PKMN>" - next "CHANGE BOX" - next "SEE YA!" + db "SACAR <PKMN>" + next "DEJAR <PKMN>" + next "SOLTAR <PKMN>" + next "CAMBIA CAJA" + next "¡NOS VEMOS!" db "@" BoxNoPCText: - db "BOX No.@" + db "CAJA Nº@" KnowsHMMove:: ; returns whether mon with party index [wWhichPokemon] knows an HM move @@ -446,11 +446,11 @@ DisplayDepositWithdrawMenu: call LoadGBPal jr .loop -DepositPCText: db "DEPOSIT@" -WithdrawPCText: db "WITHDRAW@" +DepositPCText: db "DEJAR@" +WithdrawPCText: db "SACAR@" StatsCancelPCText: - db "STATS" - next "CANCEL@" + db "ESTAD." + next "SALIR@" SwitchOnText: text_far _SwitchOnText diff --git a/engine/pokemon/status_ailments.asm b/engine/pokemon/status_ailments.asm index 3da1fc43..1047cea1 100755 --- a/engine/pokemon/status_ailments.asm +++ b/engine/pokemon/status_ailments.asm @@ -10,32 +10,32 @@ PrintStatusAilment:: jr nz, .par and SLP ret z - ld a, "S" + ld a, "D" ld [hli], a - ld a, "L" + ld a, "O" ld [hli], a - ld [hl], "P" + ld [hl], "R" ret .psn - ld a, "P" + ld a, "E" ld [hli], a - ld a, "S" + ld a, "N" ld [hli], a - ld [hl], "N" + ld [hl], "V" ret .brn - ld a, "B" + ld a, "Q" ld [hli], a - ld a, "R" + ld a, "U" ld [hli], a - ld [hl], "N" + ld [hl], "E" ret .frz - ld a, "F" + ld a, "C" ld [hli], a - ld a, "R" + ld a, "O" ld [hli], a - ld [hl], "Z" + ld [hl], "N" ret .par ld a, "P" diff --git a/engine/pokemon/status_screen.asm b/engine/pokemon/status_screen.asm index d4a4e59a..1965a949 100755 --- a/engine/pokemon/status_screen.asm +++ b/engine/pokemon/status_screen.asm @@ -205,23 +205,23 @@ NamePointers2: dw wDayCareMonName Type1Text: - db "TYPE1/" + db "TIPO1/" next "" ; fallthrough Type2Text: - db "TYPE2/" + db "TIPO2/" next "" ; fallthrough IDNoText: - db "<ID>№/" + db "№<ID>/" next "" ; fallthrough OTText: - db "OT/" + db "EO/" next "@" StatusText: - db "STATUS/@" + db "ESTADO/@" OKText: db "OK@" @@ -290,10 +290,10 @@ PrintStat: ret StatsText: - db "ATTACK" - next "DEFENSE" - next "SPEED" - next "SPECIAL@" + db "ATAQUE" + next "DEFENSA" + next "VELOCID." + next "ESPECIAL@" StatusScreen2: ldh a, [hTilesetType] @@ -464,8 +464,8 @@ CalcExpToLevelUp: ret StatusScreenExpText: - db "EXP POINTS" - next "LEVEL UP@" + db "PUNTOS EXP" + next "SIG.NIVEL@" StatusScreen_ClearName: ld bc, 10 |