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authorRangi <remy.oukaour+rangi42@gmail.com>2020-06-27 16:27:30 -0400
committerRangi <35663410+Rangi42@users.noreply.github.com>2020-06-27 21:43:32 -0400
commitd5089d3c623e2b147b035cf12569810d604bf47d (patch)
tree9d64a8943a11fef8a2b1afe0c4c8eda29e4ecfe1 /engine/battle
parent4b853ad676e061a6c4b0fcc030855a2705776864 (diff)
Organize gfx/
Diffstat (limited to 'engine/battle')
-rwxr-xr-xengine/battle/animations.asm10
-rw-r--r--engine/battle/battle_transitions.asm2
-rw-r--r--engine/battle/draw_hud_pokeball_gfx.asm2
3 files changed, 7 insertions, 7 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index 9eb7badb..fcc3c99f 100755
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -361,17 +361,17 @@ AnimationTilesetPointers:
db $FF
AnimationTileset1:
- INCBIN "gfx/attack_anim_1.2bpp"
+ INCBIN "gfx/battle/attack_anim_1.2bpp"
AnimationTileset2:
- INCBIN "gfx/attack_anim_2.2bpp"
+ INCBIN "gfx/battle/attack_anim_2.2bpp"
SlotMachineTiles2:
IF DEF(_RED)
- INCBIN "gfx/red/slotmachine2.2bpp"
+ INCBIN "gfx/slots/red_slots_2.2bpp"
ENDC
IF DEF(_BLUE)
- INCBIN "gfx/blue/slotmachine2.2bpp"
+ INCBIN "gfx/slots/blue_slots_2.2bpp"
ENDC
MoveAnimation:
@@ -1710,7 +1710,7 @@ AnimationMinimizeMon:
jp AnimationShowMonPic
MinimizedMonSprite:
- INCBIN "gfx/minimized_mon_sprite.1bpp"
+ INCBIN "gfx/battle/minimize.1bpp"
MinimizedMonSpriteEnd:
AnimationSlideMonDownAndHide:
diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm
index f2e26ed5..62b023b0 100644
--- a/engine/battle/battle_transitions.asm
+++ b/engine/battle/battle_transitions.asm
@@ -160,7 +160,7 @@ LoadBattleTransitionTile:
jp CopyVideoData
BattleTransitionTile:
- INCBIN "gfx/battle_transition.2bpp"
+ INCBIN "gfx/overworld/battle_transition.2bpp"
BattleTransitionTileEnd:
BattleTransition_BlackScreen:
diff --git a/engine/battle/draw_hud_pokeball_gfx.asm b/engine/battle/draw_hud_pokeball_gfx.asm
index 323dd167..c0a91949 100644
--- a/engine/battle/draw_hud_pokeball_gfx.asm
+++ b/engine/battle/draw_hud_pokeball_gfx.asm
@@ -188,5 +188,5 @@ SetupPlayerAndEnemyPokeballs:
; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (fainted) and pokeball slot (no mon)
PokeballTileGraphics::
- INCBIN "gfx/pokeball.2bpp"
+ INCBIN "gfx/battle/balls.2bpp"
PokeballTileGraphicsEnd: