Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | |
2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | |
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||
2016-06-11 | remove address comments | YamaArashi | |
2015-08-12 | named more variables | YamaArashi | |
2015-07-18 | misc | YamaArashi | |
2015-07-04 | Start using text predef macros | dannye | |
also sprite direction constants | |||
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |