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-rw-r--r--text.asm2401
1 files changed, 1253 insertions, 1148 deletions
diff --git a/text.asm b/text.asm
index fc075e19..e4d3c440 100644
--- a/text.asm
+++ b/text.asm
@@ -26,13 +26,13 @@ _CardKeySuccessText1::
_CardKeySuccessText2::
text ""
- line "The CARD KEY"
- cont "opened the door!"
+ line "La CARTE MAGN. a"
+ cont "ouvert la porte!"
done
_CardKeyFailText::
- text "Darn! It needs a"
- line "CARD KEY!"
+ text "Zut! Il faut une"
+ line "CARTE MAGN.!"
done
_TrainerNameText::
@@ -40,17 +40,18 @@ _TrainerNameText::
text ": @@"
_NoNibbleText::
- text "Not even a nibble!"
+ text "Même pas une"
+ line "touche..."
prompt
_NothingHereText::
- text "Looks like there's"
- line "nothing here."
+ text "On dirait qu'il"
+ line "n'y a rien ici."
prompt
_ItsABiteText::
text "Oh!"
- line "It's a bite!"
+ line "Ca mord!!!"
prompt
_ExclamationText::
@@ -58,110 +59,116 @@ _ExclamationText::
done
_GroundRoseText::
- text "Ground rose up"
- line "somewhere!"
+ text "Le sol s'est levé"
+ line "dans le coin!"
done
_BoulderText::
- text "This requires"
- line "STRENGTH to move!"
+ text "Sans FORCE, ça"
+ line "ne bougera pas!"
done
_MartSignText::
- text "All your item"
- line "needs fulfilled!"
- cont "#MON MART"
+ text "Faites le plein"
+ line "d'objets!"
+ para "BOUTIQUE PKMN"
done
_PokeCenterSignText::
- text "Heal Your #MON!"
- line "#MON CENTER"
+ text "Soignez vos"
+ line "#MON!"
+ para "CENTRE PKMN"
done
_FoundItemText::
- text "<PLAYER> found"
+ text "<PLAYER> obtient..."
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_NoMoreRoomForItemText::
- text "No more room for"
- line "items!"
+ text "Votre inventaire"
+ line "est plein!"
done
_OaksAideHiText::
- text "Hi! Remember me?"
- line "I'm PROF.OAK's"
- cont "AIDE!"
+ text "Salut! Tu te"
+ line "rappelles? Je"
+ cont "suis l'assistant"
+ cont "du Prof. Chen!"
- para "If you caught @"
+ para "Si tu attrapes "
+ line "@"
TX_NUM hOaksAideRequirement, 1, 3
- text ""
- line "kinds of #MON,"
- cont "I'm supposed to"
- cont "give you an"
+ text " #MON"
+ cont "différents, je"
+ cont "suis censé"
+ cont "t'offrir..."
cont "@"
TX_RAM wOaksAideRewardItemName
text "!"
- para "So, <PLAYER>! Have"
- line "you caught at"
- cont "least @"
+ para "Alors <PLAYER>,"
+ line "as-tu attrapé au"
+ cont "moins @"
TX_NUM hOaksAideRequirement, 1, 3
- text " kinds of"
- cont "#MON?"
+ text " #MON"
+ cont "différents?"
done
_OaksAideUhOhText::
- text "Let's see..."
- line "Uh-oh! You have"
- cont "caught only @"
+ text "Voyons voir..."
+ line "Oh! Tu n'as"
+ cont "attrapé que @"
TX_NUM hOaksAideNumMonsOwned, 1, 3
text ""
- cont "kinds of #MON!"
+ cont "#MON!"
- para "You need @"
+ para "Il t'en faut @"
TX_NUM hOaksAideRequirement, 1, 3
- text " kinds"
- line "if you want the"
+ text ""
+ line "différents pour"
+ cont "mériter..."
cont "@"
TX_RAM wOaksAideRewardItemName
text "."
done
_OaksAideComeBackText::
- text "Oh. I see."
+ text "Dans ce cas..."
- para "When you get @"
+ para "Reviens quand tu"
+ line "auras @"
TX_NUM hOaksAideRequirement, 1, 3
- text ""
- line "kinds, come back"
- cont "for @"
+ text " #MON"
+ cont "différents pour"
+ cont "obtenir"
+ cont "@"
TX_RAM wOaksAideRewardItemName
text "."
done
_OaksAideHereYouGoText::
- text "Great! You have"
- line "caught @"
+ text "Super! Tu as"
+ line "@"
TX_NUM hOaksAideNumMonsOwned, 1, 3
- text " kinds "
- cont "of #MON!"
- cont "Congratulations!"
+ text " #MON"
+ cont "différents!"
+ cont "Félicitations!"
- para "Here you go!"
+ para "Voici ta"
+ line "récompense!"
prompt
_OaksAideGotItemText::
- text "<PLAYER> got the"
+ text "<PLAYER> obtient"
line "@"
TX_RAM wOaksAideRewardItemName
text "!@@"
_OaksAideNoRoomText::
- text "Oh! I see you"
- line "don't have any"
- cont "room for the"
+ text "Oh! Tu n'as plus"
+ line "de place pour"
cont "@"
TX_RAM wOaksAideRewardItemName
text "."
@@ -231,60 +238,61 @@ INCLUDE "text/maps/seafoam_islands_b4f.asm"
_AIBattleWithdrawText::
TX_RAM wTrainerName
- text " with-"
- line "drew @"
+ text ""
+ line "rappelle..."
+ cont "@"
TX_RAM wEnemyMonNick
text "!"
prompt
_AIBattleUseItemText::
TX_RAM wTrainerName
- text ""
- line "used @"
+ text " uti-"
+ line "lise @"
TX_RAM wcd6d
text ""
- cont "on @"
+ cont "sur @"
TX_RAM wEnemyMonNick
text "!"
prompt
_TradeWentToText::
- TX_RAM wcf4b
- text " went"
- line "to @"
+ TX_RAM wcf50
+ text " va"
+ line "à @"
TX_RAM wGrassRate
text "."
done
_TradeForText::
- text "For <PLAYER>'s"
- line "@"
- TX_RAM wcf4b
- text ","
+ text "Contre @"
+ TX_RAM wcf50
+ text ""
+ line "de <PLAYER>,"
done
_TradeSendsText::
TX_RAM wGrassRate
- text " sends"
- line "@"
+ text ""
+ line "donne @"
TX_RAM wcd6d
text "."
done
_TradeWavesFarewellText::
TX_RAM wGrassRate
- text " waves"
- line "farewell as"
+ text ":"
+ line "Au revoir,"
done
_TradeTransferredText::
TX_RAM wcd6d
- text " is"
- line "transferred."
+ text "!"
+ line "(sniff sniff)"
done
_TradeTakeCareText::
- text "Take good care of"
+ text "Prends soin de"
line "@"
TX_RAM wcd6d
text "."
@@ -292,806 +300,863 @@ _TradeTakeCareText::
_TradeWillTradeText::
TX_RAM wGrassRate
- text " will"
- line "trade @"
+ text ""
+ line "offre @"
TX_RAM wcd6d
text ""
done
_TradeforText::
- text "for <PLAYER>'s"
- line "@"
- TX_RAM wcf4b
- text "."
+ text "Contre @"
+ TX_RAM wcf50
+ text ""
+ line "de <PLAYER>."
done
_PlaySlotMachineText::
- text "A slot machine!"
- line "Want to play?"
+ text "Une machine à"
+ line "sous! On joue?"
done
_OutOfCoinsSlotMachineText::
- text "Darn!"
- line "Ran out of coins!"
+ text "Zut de flûte!"
+ line "Pas de jetons!"
done
_BetHowManySlotMachineText::
- text "Bet how many"
- line "coins?"
+ text "Combien de"
+ line "jetons?"
done
_StartSlotMachineText::
- text "Start!"
+ text "C'est parti!"
done
_NotEnoughCoinsSlotMachineText::
- text "Not enough"
- line "coins!"
+ text "Pas assez de"
+ line "jetons!"
prompt
_OneMoreGoSlotMachineText::
- text "One more "
- line "go?"
+ text "Encore une"
+ line "fois?"
done
_LinedUpText::
- text " lined up!"
- line "Scored @"
- TX_RAM wcf4b
- text " coins!"
+ text " en ligne!"
+ line "@"
+ TX_RAM wcf50
+ text " jetons!"
done
_NotThisTimeText::
- text "Not this time!"
+ text "Oups. Perdu!"
prompt
_YeahText::
- text "Yeah!@@"
+ text "Ouaiiiis!@@"
_DexSeenOwnedText::
- text "#DEX Seen:@"
+ text "#DEX Vus:@"
TX_NUM wDexRatingNumMonsSeen, 1, 3
- text ""
- line " Owned:@"
+ text " "
+ line " Pris:@"
TX_NUM wDexRatingNumMonsOwned, 1, 3
- db "@"
+ text " "
+ done
_DexRatingText::
- text "#DEX Rating", $6d
+ text "Eval. #DEX", $6d
done
_GymStatueText1::
+ text "ARENE #MON"
+ line "de @"
TX_RAM wGymCityName
text ""
- line "#MON GYM"
- cont "LEADER: @"
+ cont "CHAMPION:"
+ cont "@"
TX_RAM wGymLeaderName
text ""
- para "WINNING TRAINERS:"
+ para "VAINQUEURS:"
line "<RIVAL>"
done
_GymStatueText2::
+ text "ARENE #MON"
+ line "de @"
TX_RAM wGymCityName
text ""
- line "#MON GYM"
- cont "LEADER: @"
+ cont "CHAMPION:"
+ cont "@"
TX_RAM wGymLeaderName
text ""
- para "WINNING TRAINERS:"
+ para "VAINQUEURS:"
line "<RIVAL>"
cont "<PLAYER>"
done
_ViridianCityPokecenterGuyText::
- text "#MON CENTERs"
- line "heal your tired,"
- cont "hurt or fainted"
- cont "#MON!"
+ text "Les CENTRES"
+ line "#MON soignent"
+ cont "tous les #MON"
+ cont "blessés ou K.O.!"
done
_PewterCityPokecenterGuyText::
- text "Yawn!"
+ text "(Baille)!"
- para "When JIGGLYPUFF"
- line "sings, #MON"
- cont "get drowsy..."
+ para "Lorsque RONDOUDOU"
+ line "chante, tous les"
+ cont "#MON piquent"
+ cont "du nez..."
- para "...Me too..."
- line "Snore..."
+ para "...Moi aussi..."
+ line "(Pionce)..."
done
_CeruleanPokecenterGuyText::
- text "BILL has lots of"
- line "#MON!"
+ text "LEO a une sacrée"
+ line "collection de"
+ cont "#MON!"
- para "He collects rare"
- line "ones too!"
+ para "Et des rares, en"
+ line "plus..."
done
_LavenderPokecenterGuyText::
- text "CUBONEs wear"
- line "skulls, right?"
+ text "Les OSSELAIT"
+ line "portent un crâne,"
+ cont "non?"
- para "People will pay a"
- line "lot for one!"
+ para "Certains seraient"
+ line "prêts à en payer"
+ cont "le prix fort!"
done
_MtMoonPokecenterBenchGuyText::
- text "If you have too"
- line "many #MON, you"
- cont "should store them"
- cont "via PC!"
+ text "Tu devrais ranger"
+ line "tes #MON en"
+ cont "trop via un PC!"
done
_RockTunnelPokecenterGuyText::
- text "I heard that"
- line "GHOSTs haunt"
- cont "LAVENDER TOWN!"
+ text "On m'a dit qu'il"
+ line "y a des SPECTRES"
+ cont "à LAVANVILLE!"
done
_UnusedBenchGuyText1::
- text "I wish I could"
- line "catch #MON."
+ text "Moi aussi j'veux"
+ line "capturer un"
+ cont "#MON."
done
_UnusedBenchGuyText2::
- text "I'm tired from"
- line "all the fun..."
+ text "La fatigue..."
+ cont "Doucement..."
+ cont "Me gagne..."
done
_UnusedBenchGuyText3::
- text "SILPH's manager"
- line "is hiding in the"
- cont "SAFARI ZONE."
+ text "Le patron de la"
+ line "SYLPHE se cache"
+ cont "dans le PARC"
+ cont "SAFARI."
done
_VermilionPokecenterGuyText::
- text "It is true that a"
- line "higher level"
- cont "#MON will be"
- cont "more powerful..."
+ text "C'est vrai qu'un"
+ line "#MON de haut"
+ cont "niveau est très"
+ cont "puissant..."
- para "But, all #MON"
- line "will have weak"
- cont "points against"
- cont "specific types."
+ para "Mais tout #MON"
+ line "est vulnérable"
+ cont "face à un certain"
+ cont "élément."
- para "So, there is no"
- line "universally"
- cont "strong #MON."
+ para "Il n'y a donc pas"
+ line "de #MON de"
+ cont "la mort qui tue."
done
_CeladonCityPokecenterGuyText::
- text "If I had a BIKE,"
- line "I would go to"
- cont "CYCLING ROAD!"
+ text "Si j'avais une"
+ line "BICYCLETTE,"
+ cont "j'irais sur la"
+ cont "PISTE CYCLABLE!"
done
_FuchsiaCityPokecenterGuyText::
- text "If you're studying "
- line "#MON, visit"
- cont "the SAFARI ZONE."
+ text "LE PARC SAFARI"
+ line "regorge de"
+ cont "#MON."
- para "It has all sorts"
- line "of rare #MON."
+ para "On y trouve aussi"
+ line "de très rares!"
done
_CinnabarPokecenterGuyText::
- text "#MON can still"
- line "learn techniques"
- cont "after canceling"
- cont "evolution."
+ text "Les #MON"
+ line "peuvent apprendre"
+ cont "des techniques"
+ cont "même après avoir"
+ cont "annulé une"
+ cont "évolution."
- para "Evolution can wait"
- line "until new moves"
- cont "have been learned."
+ para "On peut lancer"
+ line "une évolution"
+ cont "après avoir"
+ cont "appris une"
+ cont "technique!!!"
done
_SaffronCityPokecenterGuyText1::
- text "It would be great"
- line "if the ELITE FOUR"
- cont "came and stomped"
- cont "TEAM ROCKET!"
+ text "Pourquoi le"
+ line "CONSEIL des 4 ne"
+ cont "vient pas casser"
+ cont "les dents de la"
+ cont "TEAM ROCKET?"
done
_SaffronCityPokecenterGuyText2::
- text "TEAM ROCKET took"
- line "off! We can go"
- cont "out safely again!"
- cont "That's great!"
+ text "La TEAM ROCKET"
+ line "est partie! Alors"
+ cont "c'est la fête!"
+ cont "Youpi!"
done
_CeladonCityHotelText::
- text "My sis brought me"
- line "on this vacation!"
+ text "Je suis en"
+ line "vacances avec ma"
+ cont "soeur... "
+ cont "Ca craint à mort!"
done
_BookcaseText::
- text "Crammed full of"
- line "#MON books!"
+ text "Des bouquins sur"
+ line "les #MON!"
done
_NewBicycleText::
- text "A shiny new"
- line "BICYCLE!"
+ text "Une BICYCLETTE"
+ line "toute neuve! Top!"
done
_PushStartText::
- text "Push START to"
- line "open the MENU!"
+ text "START et...paf!"
+ line "V'là le MENU!"
done
_SaveOptionText::
- text "The SAVE option is"
- line "on the MENU"
- cont "screen."
+ text "L'option SAUVER"
+ line "est sur l'écran"
+ cont "du MENU."
done
_StrengthsAndWeaknessesText::
- text "All #MON types"
- line "have strong and"
- cont "weak points"
- cont "against others."
+ text "Tous les #MON"
+ line "ont des points"
+ cont "faibles! Ils sont"
+ cont "également tous"
+ cont "puissants face"
+ cont "à un certain"
+ cont "élément."
done
_TimesUpText::
- text "PA: Ding-dong!"
+ text "Haut-parleur: Hé!"
- para "Time's up!"
+ para "C'est fini!"
prompt
_GameOverText::
- text "PA: Your SAFARI"
- line "GAME is over!"
+ text "Haut-parleur:"
+ line "Le SAFARI est"
+ cont "terminé!"
done
_CinnabarGymQuizIntroText::
- text "#MON Quiz!"
+ text "Quiz #MON!"
- para "Get it right and"
- line "the door opens to"
- cont "the next room!"
+ para "Une bonne réponse"
+ line "ouvrira la porte!"
- para "Get it wrong and"
- line "face a trainer!"
+ para "Une erreur et"
+ line "c'est la guerre!"
- para "If you want to"
- line "conserve your"
- cont "#MON for the"
- cont "GYM LEADER..."
+ para "Pour préserver"
+ line "une équipe avant"
+ cont "d'affronter le"
+ cont "CHAMPION..."
- para "Then get it right!"
- line "Here we go!"
+ para "Mieux vaut éviter"
+ line "les erreurs!"
prompt
_CinnabarQuizQuestionsText1::
- text "CATERPIE evolves"
- line "into BUTTERFREE?"
+ text "CHENIPAN évolue"
+ line "en PAPILUSION?"
done
_CinnabarQuizQuestionsText2::
- text "There are 9"
- line "certified #MON"
- cont "LEAGUE BADGEs?"
+ text "Il existe 9"
+ line "BADGES #MON?"
done
_CinnabarQuizQuestionsText3::
- text "POLIWAG evolves 3"
- line "times?"
+ text "PTITARD évolue"
+ line "3 fois?"
done
_CinnabarQuizQuestionsText4::
- text "Are thunder moves"
- line "effective against"
- cont "ground element-"
- cont "type #MON?"
+ text "La foudre est"
+ line "efficace contre"
+ cont "les #MON du"
+ cont "sol?"
done
_CinnabarQuizQuestionsText5::
- text "#MON of the"
- line "same kind and"
- cont "level are not"
- cont "identical?"
+ text "Les #MON du"
+ line "même type et du"
+ cont "même niveau sont"
+ cont "différents?"
done
_CinnabarQuizQuestionsText6::
- text "TM28 contains"
- line "TOMBSTONER?"
+ text "CT28 contient"
+ line "FOSSE?"
done
_CinnabarGymQuizCorrectText::
- text "You're absolutely"
- line "correct!"
+ text "Bonne réponse!"
- para "Go on through!@@"
+ para "En avant!@@"
_CinnabarGymQuizIncorrectText::
- text "Sorry! Bad call!"
+ text "N'importe quoi!"
prompt
_MagazinesText::
- text "#MON magazines!"
+ text "Des magazines"
+ line "#MON!"
- para "#MON notebooks!"
+ para "Des cahiers"
+ line "#MON!"
- para "#MON graphs!"
+ para "Des dessins"
+ line "#MON!"
done
_BillsHouseMonitorText::
- text "TELEPORTER is"
- line "displayed on the"
- cont "PC monitor."
+ text "Un TELEPORTEUR"
+ line "sur le moniteur!"
done
_BillsHouseInitiatedText::
- text "<PLAYER> initiated"
- line "TELEPORTER's Cell"
- cont "Separator!@@"
+ text "<PLAYER> enclenche"
+ line "le TELEPORTEUR!@@"
_BillsHousePokemonListText1::
- text "BILL's favorite"
- line "#MON list!"
+ text "La liste des"
+ line "#MON favoris"
+ cont "de LEO!"
prompt
_BillsHousePokemonListText2::
- text "Which #MON do"
- line "you want to see?"
+ text "Quel #MON"
+ line "voulez-vous voir?"
done
_OakLabEmailText::
- text "There's an e-mail"
- line "message here!"
+ text "Il y a un e-mail!"
para "..."
- para "Calling all"
- line "#MON trainers!"
+ para "Avis à tous les"
+ line "dresseurs de"
+ cont "#MON!"
- para "The elite trainers"
- line "of #MON LEAGUE"
- cont "are ready to take"
- cont "on all comers!"
+ para "Le CONSEIL des 4"
+ line "est prêt à punir"
+ cont "tout concurrent!"
- para "Bring your best"
- line "#MON and see"
- cont "how you rate as a"
- cont "trainer!"
+ para "Présentez vos"
+ line "meilleurs #MON"
+ cont "et découvrez"
+ cont "votre niveau"
+ cont "en tant que"
+ cont "dresseur!"
- para "#MON LEAGUE HQ"
- line "INDIGO PLATEAU"
+ para "LIGUE #MON,"
+ line "PLATEAU INDIGO"
- para "PS: PROF.OAK,"
- line "please visit us!"
- cont "..."
+ para "PS: PROF. CHEN,"
+ line "votre visite est"
+ cont "attendue..."
done
_GameCornerCoinCaseText::
- text "A COIN CASE is"
- line "required!"
+ text "Vous n'avez pas"
+ line "de BOITE JETON!"
done
_GameCornerNoCoinsText::
- text "You don't have"
- line "any coins!"
+ text "Vous n'avez pas"
+ line "de jetons!"
done
_GameCornerOutOfOrderText::
- text "OUT OF ORDER"
- line "This is broken."
+ text "EN PANNE"
+ line "Machine cassée."
done
_GameCornerOutToLunchText::
- text "OUT TO LUNCH"
- line "This is reserved."
+ text "PARTI MANGER"
+ line "Machine réservée."
done
_GameCornerSomeonesKeysText::
- text "Someone's keys!"
- line "They'll be back."
+ text "Des clés!"
+ line "Bah? C'est à qui?"
done
_JustAMomentText::
- text "Just a moment."
+ text "Patientez SVP."
done
TMNotebookText::
- text "It's a pamphlet"
- line "on TMs."
+ text "C'est un rapport"
+ line "sur les CT."
para "..."
- para "There are 50 TMs"
- line "in all."
+ para "Il existe en tout"
+ line "50 CT (Capsule"
+ cont "Technique)."
- para "There are also 5"
- line "HMs that can be"
- cont "used repeatedly."
+ para "5 CS (Capsule"
+ line "Secrète) sont à"
+ cont "utiliser à"
+ cont "l'infini."
- para "SILPH CO.@@"
+ para "SYLPHE SARL@@"
_TurnPageText::
- text "Turn the page?"
+ text "Tourner la page?"
done
_ViridianSchoolNotebookText5::
- text "GIRL: Hey! Don't"
- line "look at my notes!@@"
+ text "FILLE: Hé! Ne lis"
+ line "pas mon journal!@@"
_ViridianSchoolNotebookText1::
- text "Looked at the"
- line "notebook!"
+ text "Vous examinez le"
+ line "journal!"
- para "First page..."
+ para "Première page..."
- para "# BALLs are"
- line "used to catch"
- cont "#MON."
+ para "Les # BALL"
+ line "peuvent capturer"
+ cont "les #MON."
- para "Up to 6 #MON"
- line "can be carried."
+ para "Jusqu'à 6"
+ line "#MON sont"
+ cont "transportables."
- para "People who raise"
- line "and make #MON"
- cont "fight are called"
- cont "#MON trainers."
+ para "Les personnes"
+ line "s'occupant des"
+ cont "#MON sont"
+ cont "des dresseurs de"
+ cont "#MON."
prompt
_ViridianSchoolNotebookText2::
- text "Second page..."
+ text "Deuxième page..."
- para "A healthy #MON"
- line "may be hard to"
- cont "catch, so weaken"
- cont "it first!"
+ para "Un #MON"
+ line "sauvage et en"
+ cont "pleine forme est"
+ cont "difficile à"
+ cont "capturer, alors"
+ cont "affaiblissez-le!"
- para "Poison, burns and"
- line "other damage are"
- cont "effective!"
+ para "Le poison, la"
+ line "brûlure et les"
+ cont "autres types de"
+ cont "dégâts sont aussi"
+ cont "efficaces!"
prompt
_ViridianSchoolNotebookText3::
- text "Third page..."
-
- para "#MON trainers"
- line "seek others to"
- cont "engage in #MON"
- cont "fights."
-
- para "Battles are"
- line "constantly fought"
- cont "at #MON GYMs."
+ text "Troisième page..."
+
+ para "Le but de chaque"
+ line "dresseur est"
+ cont "d'affronter les"
+ cont "autres dresseurs"
+ cont "dans des combats"
+ cont "de #MON."
+
+ para "Les combats se"
+ line "tiennent en"
+ cont "permanence dans"
+ cont "les ARENES"
+ cont "#MON."
prompt
_ViridianSchoolNotebookText4::
- text "Fourth page..."
+ text "Quatrième page..."
- para "The goal for"
- line "#MON trainers"
- cont "is to beat the "
- cont "top 8 #MON"
- cont "GYM LEADERs."
+ para "Le rêve de chaque"
+ line "dresseur est de"
+ cont "vaincre les 8"
+ cont "CHAMPIONS des"
+ cont "différentes"
+ cont "ARENES #MON."
- para "Do so to earn the"
- line "right to face..."
+ para "Ces victoires"
+ line "donnent le droit"
+ cont "d'affronter..."
- para "The ELITE FOUR of"
- line "#MON LEAGUE!"
+ para "Le CONSEIL des 4"
+ line "de la LIGUE"
+ cont "#MON!"
prompt
_EnemiesOnEverySideText::
- text "Enemies on every"
- line "side!"
+ text "La victoire..."
+ line "C'est bien!"
done
_WhatGoesAroundComesAroundText::
- text "What goes around"
- line "comes around!"
+ text "La défaite..."
+ line "C'est mal!"
done
_FightingDojoText::
- text "FIGHTING DOJO"
+ text "DOJO"
done
_IndigoPlateauHQText::
- text "INDIGO PLATEAU"
- line "#MON LEAGUE HQ"
+ text "PLATEAU INDIGO"
+ line "Quartier général"
+ cont "de la LIGUE"
+ cont "#MON"
done
_RedBedroomSNESText::
- text "<PLAYER> is"
- line "playing the SNES!"
- cont "...Okay!"
- cont "It's time to go!"
+ text "<PLAYER> joue à la"
+ line "Super Nintendo!"
+ cont "...Bon!"
+ cont "On y va, non?"
done
_Route15UpstairsBinocularsText::
- text "Looked into the"
- line "binoculars..."
+ text "Vous regardez"
+ line "dans les"
+ cont "jumelles..."
- para "A large, shining"
- line "bird is flying"
- cont "toward the sea."
+ para "Un grand et bel"
+ line "oiseau vole vers"
+ cont "la mer."
done
_AerodactylFossilText::
- text "AERODACTYL Fossil"
- line "A primitive and"
- cont "rare #MON."
+ text "Le fossile du"
+ line "PTERA est un"
+ cont "#MON rare"
+ cont "et ancien."
done
_KabutopsFossilText::
- text "KABUTOPS Fossil"
- line "A primitive and"
- cont "rare #MON."
+ text "Le fossile du"
+ line "KABUTOPS est un"
+ cont "#MON rare"
+ cont "et ancien."
done
_LinkCableHelpText1::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Using a Game Link"
- line "Cable"
+ para "Le Câble Link"
prompt
_LinkCableHelpText2::
- text "Which heading do"
- line "you want to read?"
+ text "Quel chapitre"
+ line "voulez-vous lire?"
done
_LinkCableInfoText1::
- text "When you have"
- line "linked your GAME"
- cont "BOY with another"
- cont "GAME BOY, talk to"
- cont "the attendant on"
- cont "the right in any"
- cont "#MON CENTER."
+ text "Après avoir"
+ line "connecté deux"
+ cont "GAME BOY, parlez"
+ cont "à l'hôtesse à"
+ cont "droite dans tout"
+ cont "CENTRE #MON."
prompt
_LinkCableInfoText2::
- text "COLOSSEUM lets"
- line "you play against"
- cont "a friend."
+ text "Le COLISEE permet"
+ line "d'affronter un"
+ cont "ami."
prompt
_LinkCableInfoText3::
- text "TRADE CENTER is"
- line "used for trading"
- cont "#MON."
+ text "Le CENTRE TROC"
+ line "permet d'échanger"
+ cont "vos #MON."
prompt
_ViridianSchoolBlackboardText1::
- text "The blackboard"
- line "describes #MON"
- cont "STATUS changes"
- cont "during battles."
+ text "Le tableau décrit"
+ line "les changements"
+ cont "de STATUT des"
+ cont "#MON pendant"
+ cont "un combat."
prompt
_ViridianSchoolBlackboardText2::
- text "Which heading do"
- line "you want to read?"
+ text "Quel chapitre"
+ line "voulez-vous lire?"
done
_ViridianBlackboardSleepText::
- text "A #MON can't"
- line "attack if it's"
- cont "asleep!"
+ text "Un #MON ne"
+ line "peut attaquer"
+ cont "s'il est endormi!"
- para "#MON will stay"
- line "asleep even after"
- cont "battles."
+ para "Un #MON reste"
+ line "endormi même"
+ cont "après un combat."
- para "Use AWAKENING to"
- line "wake them up!"
+ para "Un REVEIL peut"
+ line "le réveiller!"
prompt
_ViridianBlackboardPoisonText::
- text "When poisoned, a"
- line "#MON's health"
- cont "steadily drops."
+ text "Un #MON"
+ line "empoisonné voit"
+ cont "son énergie se"
+ cont "vider doucement."
- para "Poison lingers"
- line "after battles."
+ para "Le poison ne"
+ line "disparaît pas"
+ cont "après un combat."
- para "Use an ANTIDOTE"
- line "to cure poison!"
+ para "L'ANTIDOTE soigne"
+ line "le poison!"
prompt
_ViridianBlackboardPrlzText::
- text "Paralysis could"
- line "make #MON"
- cont "moves misfire!"
+ text "La paralysie peut"
+ line "annuler certaines"
+ cont "attaques!"
- para "Paralysis remains"
- line "after battles."
+ para "La paralysie ne"
+ line "disparaît pas"
+ cont "après un combat."
- para "Use PARLYZ HEAL"
- line "for treatment!"
+ para "L'ANTI-PARA"
+ line "soigne toute"
+ cont "paralysie!"
prompt
_ViridianBlackboardBurnText::
- text "A burn reduces"
- line "power and speed."
- cont "It also causes"
- cont "ongoing damage."
+ text "La BRULURE réduit"
+ line "la puissance et"
+ cont "la vitesse. Elle"
+ cont "inflige aussi des"
+ cont "dégâts continus."
- para "Burns remain"
- line "after battles."
+ para "La brûlure ne"
+ line "disparaît pas"
+ cont "après un combat."
- para "Use BURN HEAL to"
- line "cure a burn!"
+ para "L'ANTI-BRULE"
+ line "soigne les grands"
+ cont "brûlés!"
prompt
_ViridianBlackboardFrozenText::
- text "If frozen, a"
- line "#MON becomes"
- cont "totally immobile!"
+ text "Un #MON"
+ line "prisonnier des"
+ cont "glaces reste"
+ cont "immobile!"
- para "It stays frozen"
- line "even after the"
- cont "battle ends."
+ para "Il reste gelé"
+ line "même après la"
+ cont "fin du combat."
- para "Use ICE HEAL to"
- line "thaw out #MON!"
+ para "Un ANTIGEL peut"
+ line "réchauffer un"
+ cont "#MON!"
prompt
_VermilionGymTrashText::
- text "Nope, there's"
- line "only trash here."
+ text "Mmmm!"
+ line "Un joli tas"
+ cont "d'ordures...miam!"
done
_VermilionGymTrashSuccessText1::
- text "Hey! There's a"
- line "switch under the"
- cont "trash!"
- cont "Turn it on!"
+ text "Oh! Un bouton"
+ line "dans la poubelle!"
+ cont "Dingue!"
- para "The 1st electric"
- line "lock opened!@@"
+ para "Le premier"
+ line "verrouillage est"
+ cont "levé!@@"
_VermilionGymTrashSuccessText2::
- text "Hey! There's"
- line "another switch"
- cont "under the trash!"
- cont "Turn it on!"
+ text "Hé! Un autre"
+ line "bouton dans la"
+ cont "poubelle! Délire!"
+ cont "On appuie!"
prompt
_VermilionGymTrashSuccessText3::
- text "The 2nd electric"
- line "lock opened!"
+ text "Le deuxième"
+ line "verrouillage est"
+ cont "levé!"
- para "The motorized door"
- line "opened!@@"
+ para "La porte s'ouvre!@@"
_VermilionGymTrashFailText::
- text "Nope! There's"
- line "only trash here."
- cont "Hey! The electric"
- cont "locks were reset!@@"
+ text "Une poubelle bien"
+ line "dégueulasse!"
+ cont "Oups... Les"
+ cont "verrouillages"
+ cont "sont en place!@@"
_FoundHiddenItemText::
- text "<PLAYER> found"
+ text "<PLAYER> trouve:"
line "@"
TX_RAM wcd6d
text "!@@"
_HiddenItemBagFullText::
- text "But, <PLAYER> has"
- line "no more room for"
- cont "other items!"
+ text "Zut! Plus de"
+ line "place dans"
+ cont "l'inventaire!"
done
_FoundHiddenCoinsText::
- text "<PLAYER> found"
+ text "<PLAYER> trouve"
line "@"
TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " coins!@@"
+ text " jetons!@@"
_FoundHiddenCoins2Text::
- text "<PLAYER> found"
+ text "<PLAYER> trouve"
line "@"
TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " coins!@@"
+ text " jetons!@@"
_DroppedHiddenCoinsText::
text ""
- para "Oops! Dropped"
- line "some coins!"
+ para "Oups! Des jetons"
+ line "sont tombés!"
done
_IndigoPlateauStatuesText1::
- text "INDIGO PLATEAU"
+ text "PLATEAU INDIGO"
prompt
_IndigoPlateauStatuesText2::
- text "The ultimate goal"
- line "of trainers!"
- cont "#MON LEAGUE HQ"
+ text "Le rêve de tout"
+ line "dresseur!"
+ cont "Quartier général"
+ cont "de la LIGUE"
+ cont "#MON."
done
_IndigoPlateauStatuesText3::
- text "The highest"
- line "#MON authority"
- cont "#MON LEAGUE HQ"
+ text "La plus haute"
+ line "instance #MON."
+ cont "Quartier général"
+ cont "de la LIGUE"
+ cont "#MON."
done
_PokemonBooksText::
- text "Crammed full of"
- line "#MON books!"
+ text "Des bouquins sur"
+ line "les #MON!"
done
_DiglettSculptureText::
- text "It's a sculpture"
- line "of DIGLETT."
+ text "Une sculpture de"
+ line "TAUPIQUEUR."
done
_ElevatorText::
- text "This is an"
- line "elevator."
+ text "Un ascenseur."
done
_TownMapText::
- text "A TOWN MAP.@@"
+ text "Une CARTE.@@"
_PokemonStuffText::
- text "Wow! Tons of"
- line "#MON stuff!"
+ text "Cool! Plein de"
+ line "machins sur les"
+ cont "#MON!"
done
_OutOfSafariBallsText::
- text "PA: Ding-dong!"
+ text "Haut-parleur: Hé!"
- para "You are out of"
- line "SAFARI BALLs!"
+ para "Vous n'avez plus"
+ line "de SAFARI BALL!"
prompt
_WildRanText::
- text "Wild @"
TX_RAM wEnemyMonNick
text ""
- line "ran!"
+ line "sauvage s'enfuit!"
prompt
_EnemyRanText::
- text "Enemy @"
+ text "Le @"
TX_RAM wEnemyMonNick
text ""
- line "ran!"
+ line "ennemi s'enfuit!"
prompt
_HurtByPoisonText::
- text "<USER>'s"
- line "hurt by poison!"
+ text "<USER>"
+ line "souffre du"
+ cont "poison!"
prompt
_HurtByBurnText::
- text "<USER>'s"
- line "hurt by the burn!"
+ text "<USER>"
+ line "brûle!"
prompt
_HurtByLeechSeedText::
- text "LEECH SEED saps"
- line "<USER>!"
+ text "<USER>"
+ line "perd son énergie!"
prompt
_EnemyMonFaintedText::
- text "Enemy @"
+ text "Le @"
TX_RAM wEnemyMonNick
text ""
- line "fainted!"
+ line "ennemi est K.O.!"
prompt
_MoneyForWinningText::
- text "<PLAYER> got ¥@"
- TX_BCD wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN
- text ""
- line "for winning!"
+ text "<PLAYER> gagne"
+ line "@"
+ TX_BCD wAmountMoneyWon, $c3
+ text "¥!"
prompt
_TrainerDefeatedText::
- text "<PLAYER> defeated"
+ text "<PLAYER> a vaincu"
line "@"
TX_RAM wTrainerName
text "!"
@@ -1100,198 +1165,201 @@ _TrainerDefeatedText::
_PlayerMonFaintedText::
TX_RAM wBattleMonNick
text ""
- line "fainted!"
+ line "est K.O.!"
prompt
_UseNextMonText::
- text "Use next #MON?"
+ text "Appeler un autre"
+ line "#MON?"
done
_Sony1WinText::
- text "<RIVAL>: Yeah! Am"
- line "I great or what?"
+ text "<RIVAL>: Ouaiiis!"
+ line "J'suis trop bon,"
+ cont "ou bien?"
prompt
_PlayerBlackedOutText2::
- text "<PLAYER> is out of"
- line "useable #MON!"
+ text "<PLAYER> n'a plus"
+ line "de #MON!"
- para "<PLAYER> blacked"
- line "out!"
+ para "<PLAYER> est"
+ line "hors-jeu!"
prompt
_LinkBattleLostText::
- text "<PLAYER> lost to"
- line "@"
TX_RAM wTrainerName
- text "!"
+ text " a"
+ line "vaincu <PLAYER>!"
prompt
_TrainerAboutToUseText::
TX_RAM wTrainerName
- text " is"
- line "about to use"
+ text ""
+ line "va appeler..."
cont"@"
TX_RAM wEnemyMonNick
text "!"
- para "Will <PLAYER>"
- line "change #MON?"
+ para "<PLAYER> va-t-il"
+ line "changer de"
+ cont "#MON?"
done
_TrainerSentOutText::
TX_RAM wTrainerName
- text " sent"
- line "out @"
+ text ""
+ line "fait appel à... "
+ cont "@"
TX_RAM wEnemyMonNick
text "!"
done
_NoWillText::
- text "There's no will"
- line "to fight!"
+ text "Il ne veut pas"
+ line "combattre!"
prompt
_CantEscapeText::
- text "Can't escape!"
+ text "Fuite impossible!"
prompt
_NoRunningText::
- text "No! There's no"
- line "running from a"
- cont "trainer battle!"
+ text "On ne peut s'en-"
+ line "fuir d'un combat"
+ cont "de dresseurs!"
prompt
_GotAwayText::
- text "Got away safely!"
+ text "Vous prenez la"
+ line "fuite!"
prompt
_ItemsCantBeUsedHereText::
- text "Items can't be"
- line "used here."
+ text "Les objets sont"
+ line "inutilisables."
prompt
_AlreadyOutText::
TX_RAM wBattleMonNick
- text " is"
- line "already out!"
+ text " est"
+ line "déjà au combat!"
prompt
_MoveNoPPText::
- text "No PP left for"
- line "this move!"
+ text "Plus de Points de"
+ line "Pouvoir!"
prompt
_MoveDisabledText::
- text "The move is"
- line "disabled!"
+ text "Cette attaque est"
+ line "annulée!"
prompt
_NoMovesLeftText::
TX_RAM wBattleMonNick
- text " has no"
- line "moves left!"
+ text " n'a"
+ line "plus d'attaques!"
done
_MultiHitText::
- text "Hit the enemy"
- line "@"
+ text "L'ennemi est"
+ line "touché @"
TX_NUM wPlayerNumHits,1,1
- text " times!"
+ text " fois!"
prompt
_ScaredText::
TX_RAM wBattleMonNick
- text " is too"
- line "scared to move!"
+ text " a peur"
+ line "de bouger!"
prompt
_GetOutText::
- text "GHOST: Get out..."
- line "Get out..."
+ text "SPECTRE: Va-t'en..."
+ line "Dehors..."
prompt
_FastAsleepText::
text "<USER>"
- line "is fast asleep!"
+ line "fait un somme!"
prompt
_WokeUpText::
text "<USER>"
- line "woke up!"
+ line "se réveille!"
prompt
_IsFrozenText::
text "<USER>"
- line "is frozen solid!"
+ line "est congelé!"
prompt
_FullyParalyzedText::
- text "<USER>'s"
- line "fully paralyzed!"
+ text "<USER>"
+ line "est paralysé!"
prompt
_FlinchedText::
text "<USER>"
- line "flinched!"
+ line "a la trouille!"
prompt
_MustRechargeText::
text "<USER>"
- line "must recharge!"
+ line "est à plat!"
prompt
_DisabledNoMoreText::
- text "<USER>'s"
- line "disabled no more!"
+ text "<USER>"
+ line "peut attaquer!"
prompt
_IsConfusedText::
text "<USER>"
- line "is confused!"
+ line "devient dingue..."
prompt
_HurtItselfText::
- text "It hurt itself in"
- line "its confusion!"
+ text "Sa folie lui in-"
+ line "flige des dégâts!"
prompt
_ConfusedNoMoreText::
- text "<USER>'s"
- line "confused no more!"
+ text "<USER>"
+ line "se sent mieux!"
prompt
_SavingEnergyText::
text "<USER>"
- line "is saving energy!"
+ line "se concentre!"
prompt
_UnleashedEnergyText::
text "<USER>"
- line "unleashed energy!"
+ line "envoie la sauce!"
prompt
_ThrashingAboutText::
- text "<USER>'s"
- line "thrashing about!"
+ text "<USER>"
+ line "cogne à fond!"
done
_AttackContinuesText::
- text "<USER>'s"
- line "attack continues!"
+ text "<USER>"
+ line "attaque encore!"
done
_CantMoveText::
text "<USER>"
- line "can't move!"
+ line "est immobilisé!"
prompt
_MoveIsDisabledText::
- text "<USER>'s"
- line "@"
TX_RAM wcd6d
- text " is"
- cont "disabled!"
+ text " de"
+ line "<USER>"
+ cont "a disparu!"
prompt
_MonName1Text::
@@ -1299,201 +1367,207 @@ _MonName1Text::
_Used1Text::
text ""
- line "used @@"
+ line "lance @@"
_Used2Text::
text ""
- line "used @@"
+ line "lance @@"
_InsteadText::
- text "instead,"
+ text "à la place:"
cont "@@"
-_CF4BText::
- TX_RAM wcf4b
+_CF50Text::
+ TX_RAM wcf50
text "@"
_ExclamationPoint1Text::
- text "!"
+ text ""
done
_ExclamationPoint2Text::
- text "!"
+ text ""
done
_ExclamationPoint3Text::
- text "!"
+ text ""
done
_ExclamationPoint4Text::
- text "!"
+ text ""
done
_ExclamationPoint5Text::
- text "!"
+ text ""
done
_AttackMissedText::
- text "<USER>'s"
- line "attack missed!"
+ text "L'attaque de"
+ line "<USER>"
+ cont "a échoué!"
prompt
_KeptGoingAndCrashedText::
text "<USER>"
- line "kept going and"
- cont "crashed!"
+ line "tombe par terre!"
prompt
_UnaffectedText::
- text "<TARGET>'s"
- line "unaffected!"
+ text "<TARGET>"
+ line "n'a rien senti!"
prompt
_DoesntAffectMonText::
- text "It doesn't affect"
+ text "Pas d'effet sur"
line "<TARGET>!"
prompt
_CriticalHitText::
- text "Critical hit!"
+ text "Coup critique!"
prompt
_OHKOText::
- text "One-hit KO!"
+ text "Super patate!"
prompt
_LoafingAroundText::
TX_RAM wBattleMonNick
- text " is"
- line "loafing around."
+ text ""
+ line "se balade..."
prompt
_BeganToNapText::
TX_RAM wBattleMonNick
- text " began"
- line "to nap!"
+ text ""
+ line "fait une sieste!"
prompt
_WontObeyText::
TX_RAM wBattleMonNick
- text " won't"
- line "obey!"
+ text ""
+ line "n'obéit pas!"
prompt
_TurnedAwayText::
TX_RAM wBattleMonNick
- text " turned"
- line "away!"
+ text ""
+ line "s'en va!"
prompt
_IgnoredOrdersText::
TX_RAM wBattleMonNick
text ""
- line "ignored orders!"
+ line "ignore les ordres!"
prompt
_SubstituteTookDamageText::
- text "The SUBSTITUTE"
- line "took damage for"
+ text "Le CLONE a pris"
+ line "les dégâts pour"
cont "<TARGET>!"
prompt
_SubstituteBrokeText::
- text "<TARGET>'s"
- line "SUBSTITUTE broke!"
+ text "Le CLONE de"
+ line "<TARGET>"
+ cont "est détruit!"
prompt
_BuildingRageText::
- text "<USER>'s"
- line "RAGE is building!"
+ text "La FRENESIE de"
+ line "<USER>"
+ cont "s'intensifie!"
prompt
_MirrorMoveFailedText::
- text "The MIRROR MOVE"
- next "failed!"
+ text "La MIMIQUE a"
+ next "échoué!"
prompt
_HitXTimesText::
- text "Hit @"
+ text "Touché @"
TX_NUM wEnemyNumHits, 1, 1
- text " times!"
+ text " fois!"
prompt
_GainedText::
TX_RAM wcd6d
- text " gained"
+ text " gagne"
line "@@"
_WithExpAllText::
- text "with EXP.ALL,"
+ text "avec MULTI EXP,"
cont "@@"
_BoostedText::
- text "a boosted"
+ text "un bonus de"
cont "@@"
_ExpPointsText::
TX_NUM wExpAmountGained, 2, 4
- text " EXP. Points!"
+ text " points d'EXP!"
prompt
_GrewLevelText::
TX_RAM wcd6d
- text " grew"
- line "to level @"
+ text " monte"
+ line "au niveau @"
TX_NUM wCurEnemyLVL, 1, 3
text "!@@"
_WildMonAppearedText::
- text "Wild @"
+ text "Un @"
TX_RAM wEnemyMonNick
text ""
- line "appeared!"
+ line "sauvage apparaît!"
prompt
_HookedMonAttackedText::
- text "The hooked"
- line "@"
+ text "Le @"
TX_RAM wEnemyMonNick
text ""
- cont "attacked!"
+ line "pêché attaque!"
prompt
_EnemyAppearedText::
+ text "Un @"
TX_RAM wEnemyMonNick
text ""
- line "appeared!"
+ line "apparaît!"
prompt
_TrainerWantsToFightText::
TX_RAM wTrainerName
- text " wants"
- line "to fight!"
+ text " veut"
+ line "se battre!"
prompt
_UnveiledGhostText::
- text "SILPH SCOPE"
- line "unveiled the"
- cont "GHOST's identity!"
+ text "Le SCOPE SYLPHE"
+ line "révèle l'identité"
+ cont "du SPECTRE!"
prompt
_GhostCantBeIDdText::
- text "Darn! The GHOST"
- line "can't be ID'd!"
+ text "Fichtre! Le"
+ line "SPECTRE ne peut"
+ cont "être identifié!"
prompt
_GoText::
- text "Go! @@"
+ text "En avant!"
+ line "@@"
_DoItText::
- text "Do it! @@"
+ text "Attaque,"
+ line "@@"
_GetmText::
- text "Get'm! @@"
+ text "A toi,"
+ line "@@"
_EnemysWeakText::
- text "The enemy's weak!"
- line "Get'm! @@"
+ text "Il est à toi,"
+ line "@@"
_PlayerMon1Text::
TX_RAM wBattleMonNick
@@ -1502,428 +1576,435 @@ _PlayerMon1Text::
_PlayerMon2Text::
TX_RAM wBattleMonNick
- text " @@"
+ text "!@@"
_EnoughText::
- text "enough!@@"
+ text "!@@"
_OKExclamationText::
- text "OK!@@"
+ text "!@@"
_GoodText::
- text "good!@@"
+ text "!@@"
_ComeBackText::
text ""
- line "Come back!"
- done
+ line "Reviens!@@"
_SuperEffectiveText::
- text "It's super"
- line "effective!"
+ text "C'est très"
+ line "efficace!"
prompt
_NotVeryEffectiveText::
- text "It's not very"
- line "effective..."
+ text "Ce n'est pas très"
+ line "efficace..."
prompt
_SafariZoneEatingText::
- text "Wild @"
+ text "Le @"
TX_RAM wEnemyMonNick
- db $0
- line "is eating!"
+ text ""
+ line "sauvage mange!"
prompt
_SafariZoneAngryText::
- text "Wild @"
+ text "Le @"
TX_RAM wEnemyMonNick
- db $0
- line "is angry!"
+ text ""
+ line "sauvage se fâche!"
prompt
; money related
_PickUpPayDayMoneyText::
- text "<PLAYER> picked up"
+ text "<PLAYER> ramasse:"
line "¥@"
TX_BCD wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
text "!"
prompt
_ClearSaveDataText::
- text "Clear all saved"
- line "data?"
+ text "Effacer toutes"
+ line "les données?"
done
_WhichFloorText::
- text "Which floor do"
- line "you want? "
+ text "Quel étage?"
done
_PartyMenuNormalText::
- text "Choose a #MON."
+ text "Sélectionnez un"
+ line "#MON."
done
_PartyMenuItemUseText::
- text "Use item on which"
- line "#MON?"
+ text "Sur quel #MON?"
done
_PartyMenuBattleText::
- text "Bring out which"
- line "#MON?"
+ text "Faire combattre"
+ line "quel #MON?"
done
_PartyMenuUseTMText::
- text "Use TM on which"
+ text "Capsule sur quel"
line "#MON?"
done
_PartyMenuSwapMonText::
- text "Move #MON"
- line "where?"
+ text "Nouvelle position"
+ line "du #MON..."
done
_PotionText::
TX_RAM wcd6d
text ""
- line "recovered by @"
+ line "gagne @"
TX_NUM wHPBarHPDifference, 2, 3
- text "!"
+ text " PV!"
done
_AntidoteText::
TX_RAM wcd6d
- text " was"
- line "cured of poison!"
+ text " est"
+ line "guéri du poison!"
done
_ParlyzHealText::
TX_RAM wcd6d
- text "'s"
- line "rid of paralysis!"
+ text ""
+ line "peut bouger!"
done
_BurnHealText::
TX_RAM wcd6d
- text "'s"
- line "burn was healed!"
+ text ""
+ line "ne brûle plus!"
done
_IceHealText::
TX_RAM wcd6d
- text " was"
- line "defrosted!"
+ text ""
+ line "est dégelé!"
done
_AwakeningText::
TX_RAM wcd6d
text ""
- line "woke up!"
+ line "se réveille!"
done
_FullHealText::
TX_RAM wcd6d
- text "'s"
- line "health returned!"
+ text ""
+ line "est soigné!"
done
_ReviveText::
TX_RAM wcd6d
text ""
- line "is revitalized!"
+ line "revient à lui!"
done
_RareCandyText::
TX_RAM wcd6d
- text " grew"
- line "to level @"
- TX_NUM wCurEnemyLVL, 1, 3
+ text " monte"
+ line "au niveau @"
+ TX_NUM wCurEnemyLVL, $1,$3
text "!@@"
_TurnedOnPC1Text::
- text "<PLAYER> turned on"
- line "the PC."
+ text "<PLAYER> allume"
+ line "le PC."
prompt
_AccessedBillsPCText::
- text "Accessed BILL's"
- line "PC."
+ text "Connexion au PC"
+ line "de LEO."
- para "Accessed #MON"
- line "Storage System."
+ para "Accès au système"
+ line "de stockage des"
+ cont "#MON."
prompt
_AccessedSomeonesPCText::
- text "Accessed someone's"
- line "PC."
+ text "Connexion au PC"
+ line "inconnu."
- para "Accessed #MON"
- line "Storage System."
+ para "Accès au système"
+ line "de stockage des"
+ cont "#MON."
prompt
_AccessedMyPCText::
- text "Accessed my PC."
+ text "PC personnel"
+ line "connecté."
- para "Accessed Item"
- line "Storage System."
+ para "Accès au système"
+ line "de stockage des"
+ cont "objets."
prompt
_TurnedOnPC2Text::
- text "<PLAYER> turned on"
- line "the PC."
+ text "<PLAYER> allume"
+ line "le PC."
prompt
_WhatDoYouWantText::
- text "What do you want"
- line "to do?"
+ text "Exécuter quelle"
+ line "application?"
done
_WhatToDepositText::
- text "What do you want"
- line "to deposit?"
+ text "Que désirez-vous"
+ line "stocker?"
done
_DepositHowManyText::
- text "How many?"
+ text "Combien?"
done
_ItemWasStoredText::
+ text "L'objet"
+ line "@"
TX_RAM wcd6d
- text " was"
- line "stored via PC."
+ text " a"
+ cont "été stocké."
prompt
_NothingToDepositText::
- text "You have nothing"
- line "to deposit."
+ text "Vous n'avez rien"
+ line "à stocker."
prompt
_NoRoomToStoreText::
- text "No room left to"
- line "store items."
+ text "Plus de place"
+ line "pour stocker."
prompt
_WhatToWithdrawText::
- text "What do you want"
- line "to withdraw?"
+ text "Que voulez-vous"
+ line "retirer?"
done
_WithdrawHowManyText::
- text "How many?"
+ text "Combien?"
done
_WithdrewItemText::
- text "Withdrew"
+ text "Retrait de:"
line "@"
TX_RAM wcd6d
text "."
prompt
_NothingStoredText::
- text "There is nothing"
- line "stored."
+ text "Rien n'est"
+ line "stocké."
prompt
_CantCarryMoreText::
- text "You can't carry"
- line "any more items."
+ text "Votre inventaire"
+ line "est plein."
prompt
_WhatToTossText::
- text "What do you want"
- line "to toss away?"
+ text "Que désirez-vous"
+ line "jeter?"
done
_TossHowManyText::
- text "How many?"
+ text "Combien?"
done
_AccessedHoFPCText::
- text "Accessed #MON"
- line "LEAGUE's site."
+ text "Connexion au site"
+ line "de la LIGUE"
+ cont "#MON."
- para "Accessed the HALL"
- line "OF FAME List."
+ para "Accès à la liste"
+ line "des CELEBRITES."
prompt
_SwitchOnText::
- text "Switch on!"
+ text "Branché!"
prompt
_WhatText::
- text "What?"
+ text "Que faire?"
done
_DepositWhichMonText::
- text "Deposit which"
+ text "Stocker quel"
line "#MON?"
done
_MonWasStoredText::
- TX_RAM wcf4b
- text " was"
- line "stored in Box @"
+ TX_RAM wcf50
+ text " est"
+ line "stocké dans la"
+ cont "boîte @"
TX_RAM wBoxNumString
text "."
prompt
_CantDepositLastMonText::
- text "You can't deposit"
- line "the last #MON!"
+ text "Vous ne pouvez"
+ line "stocker votre"
+ cont "dernier #MON!"
prompt
_BoxFullText::
- text "Oops! This Box is"
- line "full of #MON."
+ text "Oups! Cette boîte"
+ line "est pleine!"
prompt
_MonIsTakenOutText::
- TX_RAM wcf4b
- text " is"
- line "taken out."
- cont "Got @"
- TX_RAM wcf4b
- text "."
+ text "Retrait de"
+ line "@"
+ TX_RAM wcf50
+ text ""
+ cont "terminé."
prompt
_NoMonText::
- text "What? There are"
- line "no #MON here!"
+ text "Hein? Il n'y a"
+ line "aucun #MON!"
prompt
_CantTakeMonText::
- text "You can't take"
- line "any more #MON."
+ text "Vous ne pouvez"
+ line "retirer un"
+ cont "#MON."
- para "Deposit #MON"
- line "first."
+ para "Stockez d'abord"
+ line "un #MON."
prompt
_ReleaseWhichMonText::
- text "Release which"
+ text "Relâcher quel"
line "#MON?"
done
_OnceReleasedText::
- text "Once released,"
- line "@"
- TX_RAM wcf4b
- text " is"
- cont "gone forever. OK?"
+ TX_RAM wcf50
+ text " sera"
+ line "à jamais perdu."
+ cont "Continuer?"
done
_MonWasReleasedText::
- TX_RAM wcf4b
- text " was"
- line "released outside."
- cont "Bye @"
+ TX_RAM wcf50
+ text " est"
+ line "relâché. Adieu,"
+ cont "@"
-_CF4BExclamationText::
- TX_RAM wcf4b
+_CF50ExclamationText::
+ TX_RAM wcf50
text "!"
prompt
_RequireCoinCaseText::
- text "A COIN CASE is"
- line "required!@@"
+ text "Vous n'avez pas"
+ line "de BOITE JETON!@@"
_ExchangeCoinsForPrizesText::
- text "We exchange your"
- line "coins for prizes."
+ text "Nous échangeons"
+ line "des prix contre"
+ cont "des jetons."
prompt
_WhichPrizeText::
- text "Which prize do"
- line "you want?"
+ text "Quel prix"
+ line "désirez-vous?"
done
_HereYouGoText::
- text "Here you go!@@"
+ text "Et voilà!@@"
_SoYouWantPrizeText::
- text "So, you want"
- line "@"
TX_RAM wcd6d
text "?"
done
_SorryNeedMoreCoinsText::
- text "Sorry, you need"
- line "more coins.@@"
+ text "Vous n'avez pas"
+ line "assez de jetons.@@"
_OopsYouDontHaveEnoughRoomText::
- text "Oops! You don't"
- line "have enough room.@@"
+ text "Votre inventaire"
+ line "est plein.@@"
_OhFineThenText::
- text "Oh, fine then.@@"
+ text "Bon. Très bien.@@"
_GetDexRatedText::
- text "Want to get your"
- line "#DEX rated?"
+ text "Voulez-vous faire"
+ line "évaluer votre"
+ cont "#DEX?"
done
_ClosedOaksPCText::
- text "Closed link to"
- line "PROF.OAK's PC.@@"
+ text "PC du PROF. CHEN,"
+ line "Déconnexion...@@"
_AccessedOaksPCText::
- text "Accessed PROF."
- line "OAK's PC."
+ text "Connexion au PC"
+ line "du PROF. CHEN."
- para "Accessed #DEX"
- line "Rating System."
+ para "Accès au système"
+ line "d'évaluation du"
+ cont "#DEX."
prompt
_WhereWouldYouLikeText::
- text "Where would you"
- line "like to go?"
+ text "Où désirez-vous"
+ line "aller?"
done
_PleaseWaitText::
- text "OK, please wait"
- line "just a moment."
+ text "Un instant,"
+ line "s'il vous plaît."
done
_LinkCanceledText::
- text "The link was"
- line "canceled."
+ text "La connexion a"
+ line "échoué."
done
INCLUDE "text/oakspeech.asm"
_DoYouWantToNicknameText::
- text "Do you want to"
- line "give a nickname"
- cont "to @"
+ text "Voulez-vous"
+ line "donner un surnom"
+ cont "à @"
TX_RAM wcd6d
text "?"
done
_YourNameIsText::
- text "Right! So your"
- line "name is <PLAYER>!"
+ text "OK! Ton nom est"
+ line "donc <PLAYER>!"
prompt
_HisNameIsText::
- text "That's right! I"
- line "remember now! His"
- cont "name is <RIVAL>!"
+ text "Ah oui! Je me"
+ line "souviens! Son nom"
+ cont "est <RIVAL>!"
prompt
_WillBeTradedText::
TX_RAM wNameOfPlayerMonToBeTraded
- text " and"
+ text " et"
line "@"
TX_RAM wcd6d
- text " will"
- cont "be traded."
+ text " seront"
+ cont "échangés."
done
_Char00Text::
TX_NUM hSpriteIndexOrTextID,1,2
- text " ERROR."
+ text " ERREUR."
done
_Char55Text::
@@ -2002,138 +2083,143 @@ INCLUDE "text/maps/route_24_2.asm"
INCLUDE "text/maps/route_25.asm"
_FileDataDestroyedText::
- text "The file data is"
- line "destroyed!"
+ text "La sauvegarde est"
+ line "détruite!"
prompt
_WouldYouLikeToSaveText::
- text "Would you like to"
- line "SAVE the game?"
+ text "Voulez-vous"
+ line "sauvegarder?"
done
_GameSavedText::
- text "<PLAYER> saved"
- line "the game!"
+ text "<PLAYER>"
+ line "sauvegarde"
+ cont "la partie!"
done
_OlderFileWillBeErasedText::
- text "The older file"
- line "will be erased to"
- cont "save. Okay?"
+ text "L'ancienne"
+ line "sauvegarde sera"
+ cont "effacée. OK?"
done
_WhenYouChangeBoxText::
- text "When you change a"
- line "#MON BOX, data"
- cont "will be saved."
+ text "En activant"
+ line "une autre boîte"
+ cont "de #MON, les"
+ cont "données seront"
+ cont "sauvegardées."
- para "Is that okay?"
+ para "Etes-vous"
+ line "d'accord?"
done
_ChooseABoxText::
- text "Choose a"
- line "<pkmn> BOX.@@"
+ text "Choisissez une"
+ line "BOITE <pkmn>.@@"
_EvolvedText::
- TX_RAM wcf4b
- text " evolved"
+ TX_RAM wcf50
+ text " évolue"
done
_IntoText::
text ""
- line "into @"
+ line "en @"
TX_RAM wcd6d
text "!"
done
_StoppedEvolvingText::
- text "Huh? @"
- TX_RAM wcf4b
+ text "Hein? @"
+ TX_RAM wcf50
text ""
- line "stopped evolving!"
+ line "n'évolue plus!"
prompt
_IsEvolvingText::
- text "What? @"
- TX_RAM wcf4b
+ text "Hein? @"
+ TX_RAM wcf50
text ""
- line "is evolving!"
+ line "évolue!"
done
_FellAsleepText::
text "<TARGET>"
- line "fell asleep!"
+ line "s'endort!"
prompt
_AlreadyAsleepText::
- text "<TARGET>'s"
- line "already asleep!"
+ text "<TARGET>"
+ line "est déjà endormi!"
prompt
_PoisonedText::
text "<TARGET>"
- line "was poisoned!"
+ line "est empoisonné!"
prompt
_BadlyPoisonedText::
- text "<TARGET>'s"
- line "badly poisoned!"
+ text "<TARGET>"
+ line "est gravement"
+ cont "empoisonné!"
prompt
_BurnedText::
text "<TARGET>"
- line "was burned!"
+ line "brûle!"
prompt
_FrozenText::
text "<TARGET>"
- line "was frozen solid!"
+ line "est gelé!"
prompt
_FireDefrostedText::
- text "Fire defrosted"
+ text "Le feu dégèle"
line "<TARGET>!"
prompt
_MonsStatsRoseText::
- text "<USER>'s"
- line "@"
- TX_RAM wcf4b
+ text "<USER>"
+ line "gagne @"
+ TX_RAM wcf50
text "@@"
_GreatlyRoseText::
- text $4c, "greatly@@"
+ text $4c,"à fond@@"
_RoseText::
- text " rose!"
+ text "!"
prompt
_MonsStatsFellText::
- text "<TARGET>'s"
- line "@"
- TX_RAM wcf4b
+ text "<TARGET>"
+ line "perd @"
+ TX_RAM wcf50
text "@@"
_GreatlyFellText::
- text $4c, "greatly@@"
+ text $4c,"à fond@@"
_FellText::
- text " fell!"
+ text "!"
prompt
_RanFromBattleText::
text "<USER>"
- line "ran from battle!"
+ line "fuit le combat!"
prompt
_RanAwayScaredText::
text "<TARGET>"
- line "ran away scared!"
+ line "panique et fuit!"
prompt
_WasBlownAwayText::
text "<TARGET>"
- line "was blown away!"
+ line "a été soufflé!"
prompt
_ChargeMoveEffectText::
@@ -2141,181 +2227,187 @@ _ChargeMoveEffectText::
_MadeWhirlwindText::
text ""
- line "made a whirlwind!"
+ line "crée un cyclone!"
prompt
_TookInSunlightText::
text ""
- line "took in sunlight!"
+ line "rayonne!"
prompt
_LoweredItsHeadText::
text ""
- line "lowered its head!"
+ line "prend du recul!"
prompt
_SkyAttackGlowingText::
text ""
- line "is glowing!"
+ line "brille!"
prompt
_FlewUpHighText::
text ""
- line "flew up high!"
+ line "s'envole!"
prompt
_DugAHoleText::
text ""
- line "dug a hole!"
+ line "creuse un trou!"
prompt
_BecameConfusedText::
text "<TARGET>"
- line "became confused!"
+ line "devient fou!"
prompt
_MimicLearnedMoveText::
text "<USER>"
- line "learned"
+ line "apprend"
cont "@"
TX_RAM wcd6d
text "!"
prompt
_MoveWasDisabledText::
- text "<TARGET>'s"
- line "@"
TX_RAM wcd6d
- text " was"
- cont "disabled!"
+ text " de"
+ line "<TARGET>"
+ cont "a disparu!"
prompt
_NothingHappenedText::
- text "Nothing happened!"
+ text "Rien ne se passe!"
prompt
_NoEffectText::
- text "No effect!"
+ text "Sans effet!"
prompt
_ButItFailedText::
- text "But, it failed! "
+ text "Mais échoue!"
prompt
_DidntAffectText::
- text "It didn't affect"
+ text "Aucun effet sur"
line "<TARGET>!"
prompt
_IsUnaffectedText::
text "<TARGET>"
- line "is unaffected!"
+ line "ne sent rien!"
prompt
_ParalyzedMayNotAttackText::
- text "<TARGET>'s"
- line "paralyzed! It may"
- cont "not attack!"
+ text "<TARGET>"
+ line "est paralysé!"
+ cont "Il peut ne pas"
+ cont "attaquer!"
prompt
_SubstituteText::
- text "It created a"
- line "SUBSTITUTE!"
+ text "Il crée un"
+ line "CLONE!"
prompt
_HasSubstituteText::
text "<USER>"
- line "has a SUBSTITUTE!"
+ line "a un CLONE!"
prompt
_TooWeakSubstituteText::
- text "Too weak to make"
- line "a SUBSTITUTE!"
+ text "Trop faible pour"
+ line "créer un CLONE!"
prompt
_CoinsScatteredText::
- text "Coins scattered"
- line "everywhere!"
+ text "Une pluie de"
+ line "pognon!"
prompt
_GettingPumpedText::
- text "<USER>'s"
- line "getting pumped!"
+ text "<USER>"
+ line "accroît sa force!"
prompt
_WasSeededText::
text "<TARGET>"
- line "was seeded!"
+ line "est infecté!"
prompt
_EvadedAttackText::
text "<TARGET>"
- line "evaded attack!"
+ line "esquive!"
prompt
_HitWithRecoilText::
- text "<USER>'s"
- line "hit with recoil!"
+ text "<USER>"
+ line "se blesse en"
+ cont "frappant!"
prompt
_ConvertedTypeText::
- text "Converted type to"
- line "<TARGET>'s!"
+ text "Son élément"
+ line "s'adapte!"
prompt
_StatusChangesEliminatedText::
- text "All STATUS changes"
- line "are eliminated!"
+ text "Tout effet est"
+ line "annulé!"
prompt
_StartedSleepingEffect::
text "<USER>"
- line "started sleeping!"
+ line "s'endort!"
done
_FellAsleepBecameHealthyText::
text "<USER>"
- line "fell asleep and"
- cont "became healthy!"
+ line "s'endort et"
+ cont "régénère!"
done
_RegainedHealthText::
text "<USER>"
- line "regained health!"
+ line "régénère!"
prompt
_TransformedText::
text "<USER>"
- line "transformed into"
+ line "se transforme en"
cont "@"
TX_RAM wcd6d
text "!"
prompt
_LightScreenProtectedText::
- text "<USER>'s"
- line "protected against"
- cont "special attacks!"
+ text "<USER>"
+ line "est protégé con-"
+ cont "tre les attaques"
+ cont "spéciales!"
prompt
_ReflectGainedArmorText::
text "<USER>"
- line "gained armor!"
+ line "augmente sa"
+ cont "protection!"
prompt
_ShroudedInMistText::
- text "<USER>'s"
- line "shrouded in mist!"
+ text "<USER>"
+ line "s'estompe dans la"
+ cont "brume!"
prompt
_SuckedHealthText::
- text "Sucked health from"
- line "<TARGET>!"
+ text "La vie de"
+ line "<TARGET>"
+ cont "est absorbée!"
prompt
_DreamWasEatenText::
- text "<TARGET>'s"
- line "dream was eaten!"
+ text "Les rêves de"
+ line "<TARGET>"
+ cont "sont dévorés!"
prompt
_TradeCenterText1::
@@ -2428,327 +2520,330 @@ INCLUDE "text/maps/saffron_pokecenter.asm"
INCLUDE "text/maps/mr_psychics_house.asm"
_PokemartGreetingText::
- text "Hi there!"
- next "May I help you?"
+ text "Salut!"
+ next "Je peux t'aider?"
done
_PokemonFaintedText::
TX_RAM wcd6d
text ""
- line "fainted!"
+ line "est K.O.!"
done
_PlayerBlackedOutText::
- text "<PLAYER> is out of"
- line "useable #MON!"
+ text "<PLAYER> n'a plus"
+ line "de #MON!"
- para "<PLAYER> blacked"
- line "out!"
+ para "<PLAYER> est"
+ line "hors-jeu!"
prompt
_RepelWoreOffText::
- text "REPEL's effect"
- line "wore off."
+ text "L'effet REPOUSSE"
+ line "est terminé."
done
_PokemartBuyingGreetingText::
- text "Take your time."
+ text "Prends ton temps."
done
_PokemartTellBuyPriceText::
- TX_RAM wcf4b
+ TX_RAM wcf50
text "?"
- line "That will be"
- cont "¥@"
+ line "Cela fera"
+ cont "@"
TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text ". OK?"
+ text "¥. OK?"
done
_PokemartBoughtItemText::
- text "Here you are!"
- line "Thank you!"
+ text "Voilà voilà!"
+ line "Merci!"
prompt
_PokemartNotEnoughMoneyText::
- text "You don't have"
- line "enough money."
+ text "Ah! Pas d'argent,"
+ line "pas d'copains!"
prompt
_PokemartItemBagFullText::
- text "You can't carry"
- line "any more items."
+ text "L'inventaire"
+ line "est plein."
prompt
_PokemonSellingGreetingText::
- text "What would you"
- line "like to sell?"
+ text "Que désires-tu"
+ line "vendre?"
done
_PokemartTellSellPriceText::
- text "I can pay you"
- line "¥@"
+ text "J'en donne"
+ line "@"
TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text " for that."
+ text "¥."
done
_PokemartItemBagEmptyText::
- text "You don't have"
- line "anything to sell."
+ text "Rien à vendre!"
prompt
_PokemartUnsellableItemText::
- text "I can't put a"
- line "price on that."
+ text "Je ne peux pas"
+ line "acheter ça."
prompt
_PokemartThankYouText::
- text "Thank you!"
+ text "Merci!"
done
_PokemartAnythingElseText::
- text "Is there anything"
- line "else I can do?"
+ text "Autre chose?"
done
_LearnedMove1Text::
TX_RAM wLearnMoveMonName
- text " learned"
- line "@"
- TX_RAM wcf4b
+ text ""
+ line "apprend..."
+ cont "@"
+ TX_RAM wcf50
text "!@@"
_WhichMoveToForgetText::
- text "Which move should"
- next "be forgotten?"
+ text "Oublier quelle"
+ next "attaque?"
done
_AbandonLearningText::
- text "Abandon learning"
+ text "Ne pas apprendre"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "?"
done
_DidNotLearnText::
TX_RAM wLearnMoveMonName
text ""
- line "did not learn"
+ line "n'a pas appris"
cont "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!"
prompt
_TryingToLearnText::
TX_RAM wLearnMoveMonName
- text " is"
- line "trying to learn"
+ text " essaie"
+ line "d'apprendre"
cont "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!"
- para "But, @"
+ para "Mais @"
TX_RAM wLearnMoveMonName
text ""
- line "can't learn more"
- cont "than 4 moves!"
+ line "ne peut plus rien"
+ cont "apprendre!"
- para "Delete an older"
- line "move to make room"
- cont "for @"
- TX_RAM wcf4b
+ para "Oublier une"
+ line "attaque pour"
+ cont "apprendre"
+ cont "@"
+ TX_RAM wcf50
text "?"
done
_OneTwoAndText::
- text "1, 2 and...@@"
+ text "1, 2 et...@@"
_PoofText::
- text " Poof!@@"
+ text "Pouêt!@@"
_ForgotAndText::
text ""
para "@"
TX_RAM wLearnMoveMonName
- text " forgot"
+ text " oublie"
line "@"
TX_RAM wcd6d
text "!"
- para "And..."
+ para "Et..."
prompt
_HMCantDeleteText::
- text "HM techniques"
- line "can't be deleted!"
+ text "Les CS ne peuvent"
+ line "être oubliées!"
prompt
_PokemonCenterWelcomeText::
- text "Welcome to our"
- line "#MON CENTER!"
+ text "Bienvenue dans"
+ line "notre CENTRE"
+ cont "#MON!"
- para "We heal your"
- line "#MON back to"
- cont "perfect health!"
+ para "Nous soignons les"
+ line "#MON!"
prompt
_ShallWeHealYourPokemonText::
- text "Shall we heal your"
- line "#MON?"
+ text "Voulez-vous"
+ line "soigner vos"
+ cont "#MON?"
done
_NeedYourPokemonText::
- text "OK. We'll need"
- line "your #MON."
+ text "OK! Confiez-nous"
+ line "vos #MON!"
done
_PokemonFightingFitText::
- text "Thank you!"
- line "Your #MON are"
- cont "fighting fit!"
+ text "Merci!"
+ line "Vos #MON ont"
+ cont "la super pêche!"
prompt
_PokemonCenterFarewellText::
- text "We hope to see"
- line "you again!"
+ text "A bientôt!"
done
_CableClubNPCAreaReservedFor2FriendsLinkedByCableText::
- text "This area is"
- line "reserved for 2"
- cont "friends who are"
- cont "linked by cable."
+ text "Cette zone est"
+ line "réservée pour 2"
+ cont "joueurs reliés"
+ cont "par câble."
done
_CableClubNPCWelcomeText::
- text "Welcome to the"
- line "Cable Club!"
+ text "Bienvenue au"
+ line "Club Link!"
done
_CableClubNPCPleaseApplyHereHaveToSaveText::
- text "Please apply here."
+ text "Inscription..."
- para "Before opening"
- line "the link, we have"
- cont "to save the game."
+ para "Avant d'ouvrir le"
+ line "lien, nous devons"
+ cont "sauver la partie."
done
_CableClubNPCPleaseWaitText::
- text "Please wait.@@"
+ text "Attendez s.v.p.!@@"
_CableClubNPCLinkClosedBecauseOfInactivityText::
- text "The link has been"
- line "closed because of"
- cont "inactivity."
+ text "Le lien a été"
+ line "rompu pour cause"
+ cont "d'inactivité."
- para "Please contact"
- line "your friend and"
- cont "come again!"
+ para "Prévenez votre"
+ line "ami et revenez"
+ cont "plus tard!"
done
SECTION "Text 10", ROMX, BANK[TEXT_10]
_CableClubNPCPleaseComeAgainText::
- text "Please come again!"
+ text "A bientôt!"
done
_CableClubNPCMakingPreparationsText::
- text "We're making"
- line "preparations."
- cont "Please wait."
+ text "Nous préparons"
+ line "le lien."
+ cont "Patience s.v.p.!"
done
_UsedStrengthText::
TX_RAM wcd6d
- text " used"
- line "STRENGTH.@@"
+ text ""
+ line "utilise FORCE.@@"
_CanMoveBouldersText::
TX_RAM wcd6d
- text " can"
- line "move boulders."
+ text ""
+ line "peut bouger"
+ cont "les rochers."
prompt
_CurrentTooFastText::
- text "The current is"
- line "much too fast!"
+ text "Le courant est"
+ line "trop rapide!"
prompt
_CyclingIsFunText::
- text "Cycling is fun!"
- line "Forget SURFing!"
+ text "Le vélo,"
+ line "c'est cool!"
+ cont "Oublie le SURF!"
prompt
_FlashLightsAreaText::
- text "A blinding FLASH"
- line "lights the area!"
+ text "Un FLASH éclaire"
+ line "les environs!"
prompt
_WarpToLastPokemonCenterText::
- text "Warp to the last"
- line "#MON CENTER."
+ text "Téléportation au"
+ line "dernier CENTRE"
+ cont "#MON visité."
done
_CannotUseTeleportNowText::
TX_RAM wcd6d
- text " can't"
- line "use TELEPORT now."
+ text " ne"
+ line "peut utiliser la"
+ cont "TELEPORTATION."
prompt
_CannotFlyHereText::
TX_RAM wcd6d
- text " can't"
- line "FLY here."
+ text " ne"
+ line "peut VOLER ici."
prompt
_NotHealthyEnoughText::
- text "Not healthy"
- line "enough."
+ text "Points de vie"
+ line "insuffisants."
prompt
_NewBadgeRequiredText::
- text "No! A new BADGE"
- line "is required."
+ text "Non! Un nouveau"
+ line "BADGE est requis."
prompt
_CannotUseItemsHereText::
- text "You can't use items"
- line "here."
+ text "Pas d'objets ici!"
prompt
_CannotGetOffHereText::
- text "You can't get off"
- line "here."
+ text "Impossible de"
+ line "descendre ici!"
prompt
_GotMonText::
- text "<PLAYER> got"
+ text "<PLAYER> obtient:"
line "@"
TX_RAM wcd6d
text "!@@"
_SetToBoxText::
- text "There's no more"
- line "room for #MON!"
+ text "Plus de place"
+ line "pour un #MON!"
cont "@"
TX_RAM wBoxMonNicks
- text " was"
- cont "sent to #MON"
- cont "BOX @"
- TX_RAM wcf4b
- text " on PC!"
+ text " est"
+ cont "transféré à la"
+ cont "BOITE @"
+ TX_RAM wcf50
+ text " du PC!"
done
_BoxIsFullText::
- text "There's no more"
- line "room for #MON!"
+ text "Plus de place"
+ line "pour un #MON!"
- para "The #MON BOX"
- line "is full and can't"
- cont "accept any more!"
+ para "La BOITE #MON"
+ line "est pleine!"
- para "Change the BOX at"
- line "a #MON CENTER!"
+ para "Changez de BOITE"
+ line "dans un CENTRE"
+ cont "#MON!"
done
INCLUDE "text/maps/pallet_town.asm"
@@ -2763,432 +2858,442 @@ INCLUDE "text/maps/cinnabar_island.asm"
INCLUDE "text/maps/saffron_city.asm"
_ItemUseBallText00::
- text "It dodged the"
- line "thrown BALL!"
+ text "Il évite la BALL!"
- para "This #MON"
- line "can't be caught!"
+ para "Capture"
+ line "impossible!"
prompt
_ItemUseBallText01::
- text "You missed the"
+ text "Vous manquez le"
line "#MON!"
prompt
_ItemUseBallText02::
- text "Darn! The #MON"
- line "broke free!"
+ text "Zut de flûte! Il"
+ line "s'est libéré!"
prompt
_ItemUseBallText03::
- text "Aww! It appeared"
- line "to be caught! "
+ text "Méga-mince..."
+ line "Presque!"
prompt
_ItemUseBallText04::
- text "Shoot! It was so"
- line "close too!"
+ text "Pas d'bol, hein?"
prompt
_ItemUseBallText05::
- text "All right!"
+ text "Top cool!"
line "@"
TX_RAM wEnemyMonNick
- text " was"
- cont "caught!@@"
+ text " est"
+ cont "capturé!@@"
_ItemUseBallText07::
TX_RAM wBoxMonNicks
- text " was"
- line "transferred to"
- cont "BILL's PC!"
+ text " est"
+ line "transféré au PC"
+ cont "de LEO!"
prompt
_ItemUseBallText08::
TX_RAM wBoxMonNicks
- text " was"
- line "transferred to"
- cont "someone's PC!"
+ text " est"
+ line "transféré au PC"
+ cont "inconnu!"
prompt
_ItemUseBallText06::
- text "New #DEX data"
- line "will be added for"
- cont "@"
+ text "Le profil de"
+ line "@"
TX_RAM wEnemyMonNick
- text "!@@"
+ text " est"
+ cont "transféré sur le"
+ cont "#DEX!@@"
_SurfingGotOnText::
- text "<PLAYER> got on"
+ text "<PLAYER> monte sur"
line "@"
TX_RAM wcd6d
text "!"
prompt
_SurfingNoPlaceToGetOffText::
- text "There's no place"
- line "to get off!"
+ text "Impossible de"
+ line "descendre!"
prompt
_VitaminStatRoseText::
- TX_RAM wcd6d
- text "'s"
+ TX_RAM wcf50
+ text " de"
line "@"
- TX_RAM wcf4b
- text " rose."
+ TX_RAM wcd6d
+ text ""
+ cont "augmente."
prompt
_VitaminNoEffectText::
- text "It won't have any"
- line "effect."
+ text "Ca ne marche pas."
prompt
_ThrewBaitText::
- text "<PLAYER> threw"
- line "some BAIT."
+ text "<PLAYER> lance"
+ line "un APPAT."
done
_ThrewRockText::
- text "<PLAYER> threw a"
- line "ROCK."
+ text "<PLAYER> lance"
+ line "un CAILLOU."
done
_PlayedFluteNoEffectText::
- text "Played the #"
- line "FLUTE."
+ text "Vous jouez de la"
+ line "#FLUTE."
- para "Now, that's a"
- line "catchy tune!"
+ para "Super!!! Ca c'est"
+ line "d'la zique!"
prompt
_FluteWokeUpText::
- text "All sleeping"
- line "#MON woke up."
+ text "Tous les #MON"
+ line "endormis se"
+ cont "réveillent."
prompt
_PlayedFluteHadEffectText::
- text "<PLAYER> played the"
- line "# FLUTE.@@"
+ text "<PLAYER> joue de"
+ line "la #FLUTE.@@"
_CoinCaseNumCoinsText::
- text "Coins"
+ text "Jetons"
line "@"
TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " "
prompt
_ItemfinderFoundItemText::
- text "Yes! ITEMFINDER"
- line "indicates there's"
- cont "an item nearby."
+ text "Ouais!!!!"
+ line "Le CHERCH'OBJET"
+ cont "signale un objet"
+ cont "dans l'coin!"
prompt
_ItemfinderFoundNothingText::
- text "Nope! ITEMFINDER"
- line "isn't responding."
+ text "Non..."
+ line "Le CHERCH'OBJET"
+ cont "ne signale rien."
prompt
_RaisePPWhichTechniqueText::
- text "Raise PP of which"
- line "technique?"
+ text "Monter les PP de"
+ line "quelle attaque?"
done
_RestorePPWhichTechniqueText::
- text "Restore PP of"
- line "which technique?"
+ text "Remplir les PP de"
+ line "quelle attaque?"
done
_PPMaxedOutText::
- TX_RAM wcf4b
- text "'s PP"
- line "is maxed out."
+ text "PP de @"
+ TX_RAM wcf50
+ text ""
+ line "sont au max."
prompt
_PPIncreasedText::
- TX_RAM wcf4b
- text "'s PP"
- line "increased."
+ text "PP de @"
+ TX_RAM wcf50
+ text ""
+ line "augmentés."
prompt
_PPRestoredText::
- text "PP was restored."
+ text "PP restaurés."
prompt
_BootedUpTMText::
- text "Booted up a TM!"
+ text "CT enclenchée!"
prompt
_BootedUpHMText::
- text "Booted up an HM!"
+ text "CS enclenchée!"
prompt
_TeachMachineMoveText::
- text "It contained"
+ text "Elle contient:"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
+
text "!"
- para "Teach @"
- TX_RAM wcf4b
- text ""
- line "to a #MON?"
+ para "Apprendre"
+ line "@"
+ TX_RAM wcf50
+ text " à"
+ cont "un #MON?"
done
_MonCannotLearnMachineMoveText::
- TX_RAM wcd6d
- text " is not"
- line "compatible with"
+ TX_RAM wcf50
+ text " est"
+ line "incompatible avec"
cont "@"
- TX_RAM wcf4b
+ TX_RAM wcd6d
+
text "."
- para "It can't learn"
+ para "Instruction de"
line "@"
- TX_RAM wcf4b
- text "."
+ TX_RAM wcf50
+
+ text ""
+ cont "impossible."
prompt
_ItemUseNotTimeText::
- text "OAK: <PLAYER>!"
- line "This isn't the"
- cont "time to use that! "
+ text "CHEN: Allô?"
+ line "<PLAYER>? C'est"
+ cont "pas l'moment de"
+ cont "faire ça!"
prompt
_ItemUseNotYoursToUseText::
- text "This isn't yours"
- line "to use!"
+ text "C'est pas à toi!"
prompt
_ItemUseNoEffectText::
- text "It won't have any"
- line "effect."
+ text "Sans effet."
prompt
_ThrowBallAtTrainerMonText1::
- text "The trainer"
- line "blocked the BALL!"
+ text "Le dresseur dévie"
+ line "la BALL!"
prompt
_ThrowBallAtTrainerMonText2::
- text "Don't be a thief!"
+ text "Voler, c'est mal!"
prompt
_NoCyclingAllowedHereText::
- text "No cycling"
- next "allowed here."
+ text "Interdit de"
+ next "pédaler ici!!!"
prompt
_NoSurfingHereText::
- text "No SURFing on"
+ text "Pas de SURF sur"
line "@"
TX_RAM wcd6d
- text " here!"
+ text " ici!"
prompt
_BoxFullCannotThrowBallText::
- text "The #MON BOX"
- line "is full! Can't"
- cont "use that item!"
+ text "La BOITE #MON"
+ line "est pleine! Objet"
+ cont "inutilisable!"
prompt
SECTION "Text 11", ROMX, BANK[TEXT_11]
_ItemUseText001::
- text "<PLAYER> used@@"
+ text "<PLAYER> utilise:@@"
_ItemUseText002::
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!"
done
_GotOnBicycleText1::
- text "<PLAYER> got on the@@"
+ text "<PLAYER> monte sur@@"
_GotOnBicycleText2::
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!"
prompt
_GotOffBicycleText1::
- text "<PLAYER> got off@@"
+ text "<PLAYER> range@@"
_GotOffBicycleText2::
- text "the @"
- TX_RAM wcf4b
+ text "la @"
+ TX_RAM wcf50
text "."
prompt
_ThrewAwayItemText::
- text "Threw away"
+ text "Adieu,"
line "@"
TX_RAM wcd6d
- text "."
+ text "!"
prompt
_IsItOKToTossItemText::
- text "Is it OK to toss"
+ text "Jeter:"
line "@"
- TX_RAM wcf4b
- text "?"
+ TX_RAM wcf50
+ text ", OK?"
prompt
_TooImportantToTossText::
- text "That's too impor-"
- line "tant to toss!"
+ text "T'es pas bien!"
+ line "C'est beaucoup"
+ cont "trop important!"
prompt
_AlreadyKnowsText::
TX_RAM wcd6d
- text " knows"
- line "@"
- TX_RAM wcf4b
+ text ""
+ line "connaît déjà"
+ cont "@"
+ TX_RAM wcf50
text "!"
prompt
_ConnectCableText::
- text "Okay, connect the"
- line "cable like so!"
+ text "OK! Branche le"
+ line "câble comme ça!"
prompt
_TradedForText::
- text "<PLAYER> traded"
+ text "<PLAYER> échange"
line "@"
TX_RAM wInGameTradeGiveMonName
- text " for"
+ text " contre"
cont "@"
TX_RAM wInGameTradeReceiveMonName
text "!@@"
_WannaTrade1Text::
- text "I'm looking for"
+ text "Je cherche un"
line "@"
TX_RAM wInGameTradeGiveMonName
- text "! Wanna"
+ text ""
- para "trade one for"
+ para "contre un"
line "@"
TX_RAM wInGameTradeReceiveMonName
- text "? "
+ text ", OK?"
done
_NoTrade1Text::
- text "Awww!"
- line "Oh well..."
+ text "Bon...."
+ line "Tant pis..."
done
_WrongMon1Text::
- text "What? That's not"
+ text "Mais c'est pas un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "!"
- para "If you get one,"
- line "come back here!"
+ para "Reviens m'en"
+ line "apporter un!"
done
_Thanks1Text::
- text "Hey thanks!"
+ text "Merciiii!"
done
_AfterTrade1Text::
- text "Isn't my old"
+ text "Il est cool mon"
line "@"
TX_RAM wInGameTradeReceiveMonName
- text " great?"
+ text ", hein?"
done
_WannaTrade2Text::
- text "Hello there! Do"
- line "you want to trade"
+ text "Bien le bonjour!"
+ line "Veux-tu échanger:"
- para "your @"
+ para "@"
TX_RAM wInGameTradeGiveMonName
- text ""
- line "for @"
+ text " contre"
+ line "@"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ", OK?"
done
_NoTrade2Text::
- text "Well, if you"
- line "don't want to..."
+ text "Mmmm..."
+ line "Pas glop..."
done
_WrongMon2Text::
- text "Hmmm? This isn't"
+ text "Heu? C'est pas un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "."
- para "Think of me when"
- line "you get one."
+ para "Essaie pas de"
+ line "m'arnaquer."
done
_Thanks2Text::
- text "Thanks!"
+ text "Merci merci!"
done
_AfterTrade2Text::
- text "The @"
+ text "Ton @"
TX_RAM wInGameTradeGiveMonName
- text " you"
- line "traded to me"
+ text ""
+ line "a évolué pendant"
- para "went and evolved!"
+ para "l'échange!"
done
_WannaTrade3Text::
- text "Hi! Do you have"
+ text "Salut! T'as un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "?"
- para "Want to trade it"
- line "for @"
+ para "Contre un joli"
+ line "@"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ", OK?"
done
_NoTrade3Text::
- text "That's too bad."
+ text "Dommage."
done
_WrongMon3Text::
- text "...This is no"
+ text "...C'est pas un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "."
- para "If you get one,"
- line "trade it with me!"
+ para "Reviens me voir"
+ line "avec un vrai!"
done
_Thanks3Text::
- text "Thanks pal!"
+ text "Merci l'ami!"
done
_AfterTrade3Text::
- text "How is my old"
+ text "Il est bien mon"
line "@"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ", hein?"
- para "My @"
+ para "Mon @"
TX_RAM wInGameTradeGiveMonName
- text " is"
- line "doing great!"
+ text ""
+ line "est terrible!"
done
_NothingToCutText::
- text "There isn't"
- line "anything to CUT!"
+ text "Il n'y a rien à"
+ line "COUPER!"
prompt
_UsedCutText::
TX_RAM wcd6d
- text " hacked"
- line "away with CUT!"
+ text " a tout"
+ line "coupé! Trop fort!"
prompt