diff options
Diffstat (limited to 'text.asm')
-rw-r--r-- | text.asm | 2401 |
1 files changed, 1253 insertions, 1148 deletions
@@ -26,13 +26,13 @@ _CardKeySuccessText1:: _CardKeySuccessText2:: text "" - line "The CARD KEY" - cont "opened the door!" + line "La CARTE MAGN. a" + cont "ouvert la porte!" done _CardKeyFailText:: - text "Darn! It needs a" - line "CARD KEY!" + text "Zut! Il faut une" + line "CARTE MAGN.!" done _TrainerNameText:: @@ -40,17 +40,18 @@ _TrainerNameText:: text ": @@" _NoNibbleText:: - text "Not even a nibble!" + text "Même pas une" + line "touche..." prompt _NothingHereText:: - text "Looks like there's" - line "nothing here." + text "On dirait qu'il" + line "n'y a rien ici." prompt _ItsABiteText:: text "Oh!" - line "It's a bite!" + line "Ca mord!!!" prompt _ExclamationText:: @@ -58,110 +59,116 @@ _ExclamationText:: done _GroundRoseText:: - text "Ground rose up" - line "somewhere!" + text "Le sol s'est levé" + line "dans le coin!" done _BoulderText:: - text "This requires" - line "STRENGTH to move!" + text "Sans FORCE, ça" + line "ne bougera pas!" done _MartSignText:: - text "All your item" - line "needs fulfilled!" - cont "#MON MART" + text "Faites le plein" + line "d'objets!" + para "BOUTIQUE PKMN" done _PokeCenterSignText:: - text "Heal Your #MON!" - line "#MON CENTER" + text "Soignez vos" + line "#MON!" + para "CENTRE PKMN" done _FoundItemText:: - text "<PLAYER> found" + text "<PLAYER> obtient..." line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!@@" _NoMoreRoomForItemText:: - text "No more room for" - line "items!" + text "Votre inventaire" + line "est plein!" done _OaksAideHiText:: - text "Hi! Remember me?" - line "I'm PROF.OAK's" - cont "AIDE!" + text "Salut! Tu te" + line "rappelles? Je" + cont "suis l'assistant" + cont "du Prof. Chen!" - para "If you caught @" + para "Si tu attrapes " + line "@" TX_NUM hOaksAideRequirement, 1, 3 - text "" - line "kinds of #MON," - cont "I'm supposed to" - cont "give you an" + text " #MON" + cont "différents, je" + cont "suis censé" + cont "t'offrir..." cont "@" TX_RAM wOaksAideRewardItemName text "!" - para "So, <PLAYER>! Have" - line "you caught at" - cont "least @" + para "Alors <PLAYER>," + line "as-tu attrapé au" + cont "moins @" TX_NUM hOaksAideRequirement, 1, 3 - text " kinds of" - cont "#MON?" + text " #MON" + cont "différents?" done _OaksAideUhOhText:: - text "Let's see..." - line "Uh-oh! You have" - cont "caught only @" + text "Voyons voir..." + line "Oh! Tu n'as" + cont "attrapé que @" TX_NUM hOaksAideNumMonsOwned, 1, 3 text "" - cont "kinds of #MON!" + cont "#MON!" - para "You need @" + para "Il t'en faut @" TX_NUM hOaksAideRequirement, 1, 3 - text " kinds" - line "if you want the" + text "" + line "différents pour" + cont "mériter..." cont "@" TX_RAM wOaksAideRewardItemName text "." done _OaksAideComeBackText:: - text "Oh. I see." + text "Dans ce cas..." - para "When you get @" + para "Reviens quand tu" + line "auras @" TX_NUM hOaksAideRequirement, 1, 3 - text "" - line "kinds, come back" - cont "for @" + text " #MON" + cont "différents pour" + cont "obtenir" + cont "@" TX_RAM wOaksAideRewardItemName text "." done _OaksAideHereYouGoText:: - text "Great! You have" - line "caught @" + text "Super! Tu as" + line "@" TX_NUM hOaksAideNumMonsOwned, 1, 3 - text " kinds " - cont "of #MON!" - cont "Congratulations!" + text " #MON" + cont "différents!" + cont "Félicitations!" - para "Here you go!" + para "Voici ta" + line "récompense!" prompt _OaksAideGotItemText:: - text "<PLAYER> got the" + text "<PLAYER> obtient" line "@" TX_RAM wOaksAideRewardItemName text "!@@" _OaksAideNoRoomText:: - text "Oh! I see you" - line "don't have any" - cont "room for the" + text "Oh! Tu n'as plus" + line "de place pour" cont "@" TX_RAM wOaksAideRewardItemName text "." @@ -231,60 +238,61 @@ INCLUDE "text/maps/seafoam_islands_b4f.asm" _AIBattleWithdrawText:: TX_RAM wTrainerName - text " with-" - line "drew @" + text "" + line "rappelle..." + cont "@" TX_RAM wEnemyMonNick text "!" prompt _AIBattleUseItemText:: TX_RAM wTrainerName - text "" - line "used @" + text " uti-" + line "lise @" TX_RAM wcd6d text "" - cont "on @" + cont "sur @" TX_RAM wEnemyMonNick text "!" prompt _TradeWentToText:: - TX_RAM wcf4b - text " went" - line "to @" + TX_RAM wcf50 + text " va" + line "à @" TX_RAM wGrassRate text "." done _TradeForText:: - text "For <PLAYER>'s" - line "@" - TX_RAM wcf4b - text "," + text "Contre @" + TX_RAM wcf50 + text "" + line "de <PLAYER>," done _TradeSendsText:: TX_RAM wGrassRate - text " sends" - line "@" + text "" + line "donne @" TX_RAM wcd6d text "." done _TradeWavesFarewellText:: TX_RAM wGrassRate - text " waves" - line "farewell as" + text ":" + line "Au revoir," done _TradeTransferredText:: TX_RAM wcd6d - text " is" - line "transferred." + text "!" + line "(sniff sniff)" done _TradeTakeCareText:: - text "Take good care of" + text "Prends soin de" line "@" TX_RAM wcd6d text "." @@ -292,806 +300,863 @@ _TradeTakeCareText:: _TradeWillTradeText:: TX_RAM wGrassRate - text " will" - line "trade @" + text "" + line "offre @" TX_RAM wcd6d text "" done _TradeforText:: - text "for <PLAYER>'s" - line "@" - TX_RAM wcf4b - text "." + text "Contre @" + TX_RAM wcf50 + text "" + line "de <PLAYER>." done _PlaySlotMachineText:: - text "A slot machine!" - line "Want to play?" + text "Une machine à" + line "sous! On joue?" done _OutOfCoinsSlotMachineText:: - text "Darn!" - line "Ran out of coins!" + text "Zut de flûte!" + line "Pas de jetons!" done _BetHowManySlotMachineText:: - text "Bet how many" - line "coins?" + text "Combien de" + line "jetons?" done _StartSlotMachineText:: - text "Start!" + text "C'est parti!" done _NotEnoughCoinsSlotMachineText:: - text "Not enough" - line "coins!" + text "Pas assez de" + line "jetons!" prompt _OneMoreGoSlotMachineText:: - text "One more " - line "go?" + text "Encore une" + line "fois?" done _LinedUpText:: - text " lined up!" - line "Scored @" - TX_RAM wcf4b - text " coins!" + text " en ligne!" + line "@" + TX_RAM wcf50 + text " jetons!" done _NotThisTimeText:: - text "Not this time!" + text "Oups. Perdu!" prompt _YeahText:: - text "Yeah!@@" + text "Ouaiiiis!@@" _DexSeenOwnedText:: - text "#DEX Seen:@" + text "#DEX Vus:@" TX_NUM wDexRatingNumMonsSeen, 1, 3 - text "" - line " Owned:@" + text " " + line " Pris:@" TX_NUM wDexRatingNumMonsOwned, 1, 3 - db "@" + text " " + done _DexRatingText:: - text "#DEX Rating", $6d + text "Eval. #DEX", $6d done _GymStatueText1:: + text "ARENE #MON" + line "de @" TX_RAM wGymCityName text "" - line "#MON GYM" - cont "LEADER: @" + cont "CHAMPION:" + cont "@" TX_RAM wGymLeaderName text "" - para "WINNING TRAINERS:" + para "VAINQUEURS:" line "<RIVAL>" done _GymStatueText2:: + text "ARENE #MON" + line "de @" TX_RAM wGymCityName text "" - line "#MON GYM" - cont "LEADER: @" + cont "CHAMPION:" + cont "@" TX_RAM wGymLeaderName text "" - para "WINNING TRAINERS:" + para "VAINQUEURS:" line "<RIVAL>" cont "<PLAYER>" done _ViridianCityPokecenterGuyText:: - text "#MON CENTERs" - line "heal your tired," - cont "hurt or fainted" - cont "#MON!" + text "Les CENTRES" + line "#MON soignent" + cont "tous les #MON" + cont "blessés ou K.O.!" done _PewterCityPokecenterGuyText:: - text "Yawn!" + text "(Baille)!" - para "When JIGGLYPUFF" - line "sings, #MON" - cont "get drowsy..." + para "Lorsque RONDOUDOU" + line "chante, tous les" + cont "#MON piquent" + cont "du nez..." - para "...Me too..." - line "Snore..." + para "...Moi aussi..." + line "(Pionce)..." done _CeruleanPokecenterGuyText:: - text "BILL has lots of" - line "#MON!" + text "LEO a une sacrée" + line "collection de" + cont "#MON!" - para "He collects rare" - line "ones too!" + para "Et des rares, en" + line "plus..." done _LavenderPokecenterGuyText:: - text "CUBONEs wear" - line "skulls, right?" + text "Les OSSELAIT" + line "portent un crâne," + cont "non?" - para "People will pay a" - line "lot for one!" + para "Certains seraient" + line "prêts à en payer" + cont "le prix fort!" done _MtMoonPokecenterBenchGuyText:: - text "If you have too" - line "many #MON, you" - cont "should store them" - cont "via PC!" + text "Tu devrais ranger" + line "tes #MON en" + cont "trop via un PC!" done _RockTunnelPokecenterGuyText:: - text "I heard that" - line "GHOSTs haunt" - cont "LAVENDER TOWN!" + text "On m'a dit qu'il" + line "y a des SPECTRES" + cont "à LAVANVILLE!" done _UnusedBenchGuyText1:: - text "I wish I could" - line "catch #MON." + text "Moi aussi j'veux" + line "capturer un" + cont "#MON." done _UnusedBenchGuyText2:: - text "I'm tired from" - line "all the fun..." + text "La fatigue..." + cont "Doucement..." + cont "Me gagne..." done _UnusedBenchGuyText3:: - text "SILPH's manager" - line "is hiding in the" - cont "SAFARI ZONE." + text "Le patron de la" + line "SYLPHE se cache" + cont "dans le PARC" + cont "SAFARI." done _VermilionPokecenterGuyText:: - text "It is true that a" - line "higher level" - cont "#MON will be" - cont "more powerful..." + text "C'est vrai qu'un" + line "#MON de haut" + cont "niveau est très" + cont "puissant..." - para "But, all #MON" - line "will have weak" - cont "points against" - cont "specific types." + para "Mais tout #MON" + line "est vulnérable" + cont "face à un certain" + cont "élément." - para "So, there is no" - line "universally" - cont "strong #MON." + para "Il n'y a donc pas" + line "de #MON de" + cont "la mort qui tue." done _CeladonCityPokecenterGuyText:: - text "If I had a BIKE," - line "I would go to" - cont "CYCLING ROAD!" + text "Si j'avais une" + line "BICYCLETTE," + cont "j'irais sur la" + cont "PISTE CYCLABLE!" done _FuchsiaCityPokecenterGuyText:: - text "If you're studying " - line "#MON, visit" - cont "the SAFARI ZONE." + text "LE PARC SAFARI" + line "regorge de" + cont "#MON." - para "It has all sorts" - line "of rare #MON." + para "On y trouve aussi" + line "de très rares!" done _CinnabarPokecenterGuyText:: - text "#MON can still" - line "learn techniques" - cont "after canceling" - cont "evolution." + text "Les #MON" + line "peuvent apprendre" + cont "des techniques" + cont "même après avoir" + cont "annulé une" + cont "évolution." - para "Evolution can wait" - line "until new moves" - cont "have been learned." + para "On peut lancer" + line "une évolution" + cont "après avoir" + cont "appris une" + cont "technique!!!" done _SaffronCityPokecenterGuyText1:: - text "It would be great" - line "if the ELITE FOUR" - cont "came and stomped" - cont "TEAM ROCKET!" + text "Pourquoi le" + line "CONSEIL des 4 ne" + cont "vient pas casser" + cont "les dents de la" + cont "TEAM ROCKET?" done _SaffronCityPokecenterGuyText2:: - text "TEAM ROCKET took" - line "off! We can go" - cont "out safely again!" - cont "That's great!" + text "La TEAM ROCKET" + line "est partie! Alors" + cont "c'est la fête!" + cont "Youpi!" done _CeladonCityHotelText:: - text "My sis brought me" - line "on this vacation!" + text "Je suis en" + line "vacances avec ma" + cont "soeur... " + cont "Ca craint à mort!" done _BookcaseText:: - text "Crammed full of" - line "#MON books!" + text "Des bouquins sur" + line "les #MON!" done _NewBicycleText:: - text "A shiny new" - line "BICYCLE!" + text "Une BICYCLETTE" + line "toute neuve! Top!" done _PushStartText:: - text "Push START to" - line "open the MENU!" + text "START et...paf!" + line "V'là le MENU!" done _SaveOptionText:: - text "The SAVE option is" - line "on the MENU" - cont "screen." + text "L'option SAUVER" + line "est sur l'écran" + cont "du MENU." done _StrengthsAndWeaknessesText:: - text "All #MON types" - line "have strong and" - cont "weak points" - cont "against others." + text "Tous les #MON" + line "ont des points" + cont "faibles! Ils sont" + cont "également tous" + cont "puissants face" + cont "à un certain" + cont "élément." done _TimesUpText:: - text "PA: Ding-dong!" + text "Haut-parleur: Hé!" - para "Time's up!" + para "C'est fini!" prompt _GameOverText:: - text "PA: Your SAFARI" - line "GAME is over!" + text "Haut-parleur:" + line "Le SAFARI est" + cont "terminé!" done _CinnabarGymQuizIntroText:: - text "#MON Quiz!" + text "Quiz #MON!" - para "Get it right and" - line "the door opens to" - cont "the next room!" + para "Une bonne réponse" + line "ouvrira la porte!" - para "Get it wrong and" - line "face a trainer!" + para "Une erreur et" + line "c'est la guerre!" - para "If you want to" - line "conserve your" - cont "#MON for the" - cont "GYM LEADER..." + para "Pour préserver" + line "une équipe avant" + cont "d'affronter le" + cont "CHAMPION..." - para "Then get it right!" - line "Here we go!" + para "Mieux vaut éviter" + line "les erreurs!" prompt _CinnabarQuizQuestionsText1:: - text "CATERPIE evolves" - line "into BUTTERFREE?" + text "CHENIPAN évolue" + line "en PAPILUSION?" done _CinnabarQuizQuestionsText2:: - text "There are 9" - line "certified #MON" - cont "LEAGUE BADGEs?" + text "Il existe 9" + line "BADGES #MON?" done _CinnabarQuizQuestionsText3:: - text "POLIWAG evolves 3" - line "times?" + text "PTITARD évolue" + line "3 fois?" done _CinnabarQuizQuestionsText4:: - text "Are thunder moves" - line "effective against" - cont "ground element-" - cont "type #MON?" + text "La foudre est" + line "efficace contre" + cont "les #MON du" + cont "sol?" done _CinnabarQuizQuestionsText5:: - text "#MON of the" - line "same kind and" - cont "level are not" - cont "identical?" + text "Les #MON du" + line "même type et du" + cont "même niveau sont" + cont "différents?" done _CinnabarQuizQuestionsText6:: - text "TM28 contains" - line "TOMBSTONER?" + text "CT28 contient" + line "FOSSE?" done _CinnabarGymQuizCorrectText:: - text "You're absolutely" - line "correct!" + text "Bonne réponse!" - para "Go on through!@@" + para "En avant!@@" _CinnabarGymQuizIncorrectText:: - text "Sorry! Bad call!" + text "N'importe quoi!" prompt _MagazinesText:: - text "#MON magazines!" + text "Des magazines" + line "#MON!" - para "#MON notebooks!" + para "Des cahiers" + line "#MON!" - para "#MON graphs!" + para "Des dessins" + line "#MON!" done _BillsHouseMonitorText:: - text "TELEPORTER is" - line "displayed on the" - cont "PC monitor." + text "Un TELEPORTEUR" + line "sur le moniteur!" done _BillsHouseInitiatedText:: - text "<PLAYER> initiated" - line "TELEPORTER's Cell" - cont "Separator!@@" + text "<PLAYER> enclenche" + line "le TELEPORTEUR!@@" _BillsHousePokemonListText1:: - text "BILL's favorite" - line "#MON list!" + text "La liste des" + line "#MON favoris" + cont "de LEO!" prompt _BillsHousePokemonListText2:: - text "Which #MON do" - line "you want to see?" + text "Quel #MON" + line "voulez-vous voir?" done _OakLabEmailText:: - text "There's an e-mail" - line "message here!" + text "Il y a un e-mail!" para "..." - para "Calling all" - line "#MON trainers!" + para "Avis à tous les" + line "dresseurs de" + cont "#MON!" - para "The elite trainers" - line "of #MON LEAGUE" - cont "are ready to take" - cont "on all comers!" + para "Le CONSEIL des 4" + line "est prêt à punir" + cont "tout concurrent!" - para "Bring your best" - line "#MON and see" - cont "how you rate as a" - cont "trainer!" + para "Présentez vos" + line "meilleurs #MON" + cont "et découvrez" + cont "votre niveau" + cont "en tant que" + cont "dresseur!" - para "#MON LEAGUE HQ" - line "INDIGO PLATEAU" + para "LIGUE #MON," + line "PLATEAU INDIGO" - para "PS: PROF.OAK," - line "please visit us!" - cont "..." + para "PS: PROF. CHEN," + line "votre visite est" + cont "attendue..." done _GameCornerCoinCaseText:: - text "A COIN CASE is" - line "required!" + text "Vous n'avez pas" + line "de BOITE JETON!" done _GameCornerNoCoinsText:: - text "You don't have" - line "any coins!" + text "Vous n'avez pas" + line "de jetons!" done _GameCornerOutOfOrderText:: - text "OUT OF ORDER" - line "This is broken." + text "EN PANNE" + line "Machine cassée." done _GameCornerOutToLunchText:: - text "OUT TO LUNCH" - line "This is reserved." + text "PARTI MANGER" + line "Machine réservée." done _GameCornerSomeonesKeysText:: - text "Someone's keys!" - line "They'll be back." + text "Des clés!" + line "Bah? C'est à qui?" done _JustAMomentText:: - text "Just a moment." + text "Patientez SVP." done TMNotebookText:: - text "It's a pamphlet" - line "on TMs." + text "C'est un rapport" + line "sur les CT." para "..." - para "There are 50 TMs" - line "in all." + para "Il existe en tout" + line "50 CT (Capsule" + cont "Technique)." - para "There are also 5" - line "HMs that can be" - cont "used repeatedly." + para "5 CS (Capsule" + line "Secrète) sont à" + cont "utiliser à" + cont "l'infini." - para "SILPH CO.@@" + para "SYLPHE SARL@@" _TurnPageText:: - text "Turn the page?" + text "Tourner la page?" done _ViridianSchoolNotebookText5:: - text "GIRL: Hey! Don't" - line "look at my notes!@@" + text "FILLE: Hé! Ne lis" + line "pas mon journal!@@" _ViridianSchoolNotebookText1:: - text "Looked at the" - line "notebook!" + text "Vous examinez le" + line "journal!" - para "First page..." + para "Première page..." - para "# BALLs are" - line "used to catch" - cont "#MON." + para "Les # BALL" + line "peuvent capturer" + cont "les #MON." - para "Up to 6 #MON" - line "can be carried." + para "Jusqu'à 6" + line "#MON sont" + cont "transportables." - para "People who raise" - line "and make #MON" - cont "fight are called" - cont "#MON trainers." + para "Les personnes" + line "s'occupant des" + cont "#MON sont" + cont "des dresseurs de" + cont "#MON." prompt _ViridianSchoolNotebookText2:: - text "Second page..." + text "Deuxième page..." - para "A healthy #MON" - line "may be hard to" - cont "catch, so weaken" - cont "it first!" + para "Un #MON" + line "sauvage et en" + cont "pleine forme est" + cont "difficile à" + cont "capturer, alors" + cont "affaiblissez-le!" - para "Poison, burns and" - line "other damage are" - cont "effective!" + para "Le poison, la" + line "brûlure et les" + cont "autres types de" + cont "dégâts sont aussi" + cont "efficaces!" prompt _ViridianSchoolNotebookText3:: - text "Third page..." - - para "#MON trainers" - line "seek others to" - cont "engage in #MON" - cont "fights." - - para "Battles are" - line "constantly fought" - cont "at #MON GYMs." + text "Troisième page..." + + para "Le but de chaque" + line "dresseur est" + cont "d'affronter les" + cont "autres dresseurs" + cont "dans des combats" + cont "de #MON." + + para "Les combats se" + line "tiennent en" + cont "permanence dans" + cont "les ARENES" + cont "#MON." prompt _ViridianSchoolNotebookText4:: - text "Fourth page..." + text "Quatrième page..." - para "The goal for" - line "#MON trainers" - cont "is to beat the " - cont "top 8 #MON" - cont "GYM LEADERs." + para "Le rêve de chaque" + line "dresseur est de" + cont "vaincre les 8" + cont "CHAMPIONS des" + cont "différentes" + cont "ARENES #MON." - para "Do so to earn the" - line "right to face..." + para "Ces victoires" + line "donnent le droit" + cont "d'affronter..." - para "The ELITE FOUR of" - line "#MON LEAGUE!" + para "Le CONSEIL des 4" + line "de la LIGUE" + cont "#MON!" prompt _EnemiesOnEverySideText:: - text "Enemies on every" - line "side!" + text "La victoire..." + line "C'est bien!" done _WhatGoesAroundComesAroundText:: - text "What goes around" - line "comes around!" + text "La défaite..." + line "C'est mal!" done _FightingDojoText:: - text "FIGHTING DOJO" + text "DOJO" done _IndigoPlateauHQText:: - text "INDIGO PLATEAU" - line "#MON LEAGUE HQ" + text "PLATEAU INDIGO" + line "Quartier général" + cont "de la LIGUE" + cont "#MON" done _RedBedroomSNESText:: - text "<PLAYER> is" - line "playing the SNES!" - cont "...Okay!" - cont "It's time to go!" + text "<PLAYER> joue à la" + line "Super Nintendo!" + cont "...Bon!" + cont "On y va, non?" done _Route15UpstairsBinocularsText:: - text "Looked into the" - line "binoculars..." + text "Vous regardez" + line "dans les" + cont "jumelles..." - para "A large, shining" - line "bird is flying" - cont "toward the sea." + para "Un grand et bel" + line "oiseau vole vers" + cont "la mer." done _AerodactylFossilText:: - text "AERODACTYL Fossil" - line "A primitive and" - cont "rare #MON." + text "Le fossile du" + line "PTERA est un" + cont "#MON rare" + cont "et ancien." done _KabutopsFossilText:: - text "KABUTOPS Fossil" - line "A primitive and" - cont "rare #MON." + text "Le fossile du" + line "KABUTOPS est un" + cont "#MON rare" + cont "et ancien." done _LinkCableHelpText1:: - text "TRAINER TIPS" + text "ASTUCE" - para "Using a Game Link" - line "Cable" + para "Le Câble Link" prompt _LinkCableHelpText2:: - text "Which heading do" - line "you want to read?" + text "Quel chapitre" + line "voulez-vous lire?" done _LinkCableInfoText1:: - text "When you have" - line "linked your GAME" - cont "BOY with another" - cont "GAME BOY, talk to" - cont "the attendant on" - cont "the right in any" - cont "#MON CENTER." + text "Après avoir" + line "connecté deux" + cont "GAME BOY, parlez" + cont "à l'hôtesse à" + cont "droite dans tout" + cont "CENTRE #MON." prompt _LinkCableInfoText2:: - text "COLOSSEUM lets" - line "you play against" - cont "a friend." + text "Le COLISEE permet" + line "d'affronter un" + cont "ami." prompt _LinkCableInfoText3:: - text "TRADE CENTER is" - line "used for trading" - cont "#MON." + text "Le CENTRE TROC" + line "permet d'échanger" + cont "vos #MON." prompt _ViridianSchoolBlackboardText1:: - text "The blackboard" - line "describes #MON" - cont "STATUS changes" - cont "during battles." + text "Le tableau décrit" + line "les changements" + cont "de STATUT des" + cont "#MON pendant" + cont "un combat." prompt _ViridianSchoolBlackboardText2:: - text "Which heading do" - line "you want to read?" + text "Quel chapitre" + line "voulez-vous lire?" done _ViridianBlackboardSleepText:: - text "A #MON can't" - line "attack if it's" - cont "asleep!" + text "Un #MON ne" + line "peut attaquer" + cont "s'il est endormi!" - para "#MON will stay" - line "asleep even after" - cont "battles." + para "Un #MON reste" + line "endormi même" + cont "après un combat." - para "Use AWAKENING to" - line "wake them up!" + para "Un REVEIL peut" + line "le réveiller!" prompt _ViridianBlackboardPoisonText:: - text "When poisoned, a" - line "#MON's health" - cont "steadily drops." + text "Un #MON" + line "empoisonné voit" + cont "son énergie se" + cont "vider doucement." - para "Poison lingers" - line "after battles." + para "Le poison ne" + line "disparaît pas" + cont "après un combat." - para "Use an ANTIDOTE" - line "to cure poison!" + para "L'ANTIDOTE soigne" + line "le poison!" prompt _ViridianBlackboardPrlzText:: - text "Paralysis could" - line "make #MON" - cont "moves misfire!" + text "La paralysie peut" + line "annuler certaines" + cont "attaques!" - para "Paralysis remains" - line "after battles." + para "La paralysie ne" + line "disparaît pas" + cont "après un combat." - para "Use PARLYZ HEAL" - line "for treatment!" + para "L'ANTI-PARA" + line "soigne toute" + cont "paralysie!" prompt _ViridianBlackboardBurnText:: - text "A burn reduces" - line "power and speed." - cont "It also causes" - cont "ongoing damage." + text "La BRULURE réduit" + line "la puissance et" + cont "la vitesse. Elle" + cont "inflige aussi des" + cont "dégâts continus." - para "Burns remain" - line "after battles." + para "La brûlure ne" + line "disparaît pas" + cont "après un combat." - para "Use BURN HEAL to" - line "cure a burn!" + para "L'ANTI-BRULE" + line "soigne les grands" + cont "brûlés!" prompt _ViridianBlackboardFrozenText:: - text "If frozen, a" - line "#MON becomes" - cont "totally immobile!" + text "Un #MON" + line "prisonnier des" + cont "glaces reste" + cont "immobile!" - para "It stays frozen" - line "even after the" - cont "battle ends." + para "Il reste gelé" + line "même après la" + cont "fin du combat." - para "Use ICE HEAL to" - line "thaw out #MON!" + para "Un ANTIGEL peut" + line "réchauffer un" + cont "#MON!" prompt _VermilionGymTrashText:: - text "Nope, there's" - line "only trash here." + text "Mmmm!" + line "Un joli tas" + cont "d'ordures...miam!" done _VermilionGymTrashSuccessText1:: - text "Hey! There's a" - line "switch under the" - cont "trash!" - cont "Turn it on!" + text "Oh! Un bouton" + line "dans la poubelle!" + cont "Dingue!" - para "The 1st electric" - line "lock opened!@@" + para "Le premier" + line "verrouillage est" + cont "levé!@@" _VermilionGymTrashSuccessText2:: - text "Hey! There's" - line "another switch" - cont "under the trash!" - cont "Turn it on!" + text "Hé! Un autre" + line "bouton dans la" + cont "poubelle! Délire!" + cont "On appuie!" prompt _VermilionGymTrashSuccessText3:: - text "The 2nd electric" - line "lock opened!" + text "Le deuxième" + line "verrouillage est" + cont "levé!" - para "The motorized door" - line "opened!@@" + para "La porte s'ouvre!@@" _VermilionGymTrashFailText:: - text "Nope! There's" - line "only trash here." - cont "Hey! The electric" - cont "locks were reset!@@" + text "Une poubelle bien" + line "dégueulasse!" + cont "Oups... Les" + cont "verrouillages" + cont "sont en place!@@" _FoundHiddenItemText:: - text "<PLAYER> found" + text "<PLAYER> trouve:" line "@" TX_RAM wcd6d text "!@@" _HiddenItemBagFullText:: - text "But, <PLAYER> has" - line "no more room for" - cont "other items!" + text "Zut! Plus de" + line "place dans" + cont "l'inventaire!" done _FoundHiddenCoinsText:: - text "<PLAYER> found" + text "<PLAYER> trouve" line "@" TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN - text " coins!@@" + text " jetons!@@" _FoundHiddenCoins2Text:: - text "<PLAYER> found" + text "<PLAYER> trouve" line "@" TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN - text " coins!@@" + text " jetons!@@" _DroppedHiddenCoinsText:: text "" - para "Oops! Dropped" - line "some coins!" + para "Oups! Des jetons" + line "sont tombés!" done _IndigoPlateauStatuesText1:: - text "INDIGO PLATEAU" + text "PLATEAU INDIGO" prompt _IndigoPlateauStatuesText2:: - text "The ultimate goal" - line "of trainers!" - cont "#MON LEAGUE HQ" + text "Le rêve de tout" + line "dresseur!" + cont "Quartier général" + cont "de la LIGUE" + cont "#MON." done _IndigoPlateauStatuesText3:: - text "The highest" - line "#MON authority" - cont "#MON LEAGUE HQ" + text "La plus haute" + line "instance #MON." + cont "Quartier général" + cont "de la LIGUE" + cont "#MON." done _PokemonBooksText:: - text "Crammed full of" - line "#MON books!" + text "Des bouquins sur" + line "les #MON!" done _DiglettSculptureText:: - text "It's a sculpture" - line "of DIGLETT." + text "Une sculpture de" + line "TAUPIQUEUR." done _ElevatorText:: - text "This is an" - line "elevator." + text "Un ascenseur." done _TownMapText:: - text "A TOWN MAP.@@" + text "Une CARTE.@@" _PokemonStuffText:: - text "Wow! Tons of" - line "#MON stuff!" + text "Cool! Plein de" + line "machins sur les" + cont "#MON!" done _OutOfSafariBallsText:: - text "PA: Ding-dong!" + text "Haut-parleur: Hé!" - para "You are out of" - line "SAFARI BALLs!" + para "Vous n'avez plus" + line "de SAFARI BALL!" prompt _WildRanText:: - text "Wild @" TX_RAM wEnemyMonNick text "" - line "ran!" + line "sauvage s'enfuit!" prompt _EnemyRanText:: - text "Enemy @" + text "Le @" TX_RAM wEnemyMonNick text "" - line "ran!" + line "ennemi s'enfuit!" prompt _HurtByPoisonText:: - text "<USER>'s" - line "hurt by poison!" + text "<USER>" + line "souffre du" + cont "poison!" prompt _HurtByBurnText:: - text "<USER>'s" - line "hurt by the burn!" + text "<USER>" + line "brûle!" prompt _HurtByLeechSeedText:: - text "LEECH SEED saps" - line "<USER>!" + text "<USER>" + line "perd son énergie!" prompt _EnemyMonFaintedText:: - text "Enemy @" + text "Le @" TX_RAM wEnemyMonNick text "" - line "fainted!" + line "ennemi est K.O.!" prompt _MoneyForWinningText:: - text "<PLAYER> got ¥@" - TX_BCD wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN - text "" - line "for winning!" + text "<PLAYER> gagne" + line "@" + TX_BCD wAmountMoneyWon, $c3 + text "¥!" prompt _TrainerDefeatedText:: - text "<PLAYER> defeated" + text "<PLAYER> a vaincu" line "@" TX_RAM wTrainerName text "!" @@ -1100,198 +1165,201 @@ _TrainerDefeatedText:: _PlayerMonFaintedText:: TX_RAM wBattleMonNick text "" - line "fainted!" + line "est K.O.!" prompt _UseNextMonText:: - text "Use next #MON?" + text "Appeler un autre" + line "#MON?" done _Sony1WinText:: - text "<RIVAL>: Yeah! Am" - line "I great or what?" + text "<RIVAL>: Ouaiiis!" + line "J'suis trop bon," + cont "ou bien?" prompt _PlayerBlackedOutText2:: - text "<PLAYER> is out of" - line "useable #MON!" + text "<PLAYER> n'a plus" + line "de #MON!" - para "<PLAYER> blacked" - line "out!" + para "<PLAYER> est" + line "hors-jeu!" prompt _LinkBattleLostText:: - text "<PLAYER> lost to" - line "@" TX_RAM wTrainerName - text "!" + text " a" + line "vaincu <PLAYER>!" prompt _TrainerAboutToUseText:: TX_RAM wTrainerName - text " is" - line "about to use" + text "" + line "va appeler..." cont"@" TX_RAM wEnemyMonNick text "!" - para "Will <PLAYER>" - line "change #MON?" + para "<PLAYER> va-t-il" + line "changer de" + cont "#MON?" done _TrainerSentOutText:: TX_RAM wTrainerName - text " sent" - line "out @" + text "" + line "fait appel à... " + cont "@" TX_RAM wEnemyMonNick text "!" done _NoWillText:: - text "There's no will" - line "to fight!" + text "Il ne veut pas" + line "combattre!" prompt _CantEscapeText:: - text "Can't escape!" + text "Fuite impossible!" prompt _NoRunningText:: - text "No! There's no" - line "running from a" - cont "trainer battle!" + text "On ne peut s'en-" + line "fuir d'un combat" + cont "de dresseurs!" prompt _GotAwayText:: - text "Got away safely!" + text "Vous prenez la" + line "fuite!" prompt _ItemsCantBeUsedHereText:: - text "Items can't be" - line "used here." + text "Les objets sont" + line "inutilisables." prompt _AlreadyOutText:: TX_RAM wBattleMonNick - text " is" - line "already out!" + text " est" + line "déjà au combat!" prompt _MoveNoPPText:: - text "No PP left for" - line "this move!" + text "Plus de Points de" + line "Pouvoir!" prompt _MoveDisabledText:: - text "The move is" - line "disabled!" + text "Cette attaque est" + line "annulée!" prompt _NoMovesLeftText:: TX_RAM wBattleMonNick - text " has no" - line "moves left!" + text " n'a" + line "plus d'attaques!" done _MultiHitText:: - text "Hit the enemy" - line "@" + text "L'ennemi est" + line "touché @" TX_NUM wPlayerNumHits,1,1 - text " times!" + text " fois!" prompt _ScaredText:: TX_RAM wBattleMonNick - text " is too" - line "scared to move!" + text " a peur" + line "de bouger!" prompt _GetOutText:: - text "GHOST: Get out..." - line "Get out..." + text "SPECTRE: Va-t'en..." + line "Dehors..." prompt _FastAsleepText:: text "<USER>" - line "is fast asleep!" + line "fait un somme!" prompt _WokeUpText:: text "<USER>" - line "woke up!" + line "se réveille!" prompt _IsFrozenText:: text "<USER>" - line "is frozen solid!" + line "est congelé!" prompt _FullyParalyzedText:: - text "<USER>'s" - line "fully paralyzed!" + text "<USER>" + line "est paralysé!" prompt _FlinchedText:: text "<USER>" - line "flinched!" + line "a la trouille!" prompt _MustRechargeText:: text "<USER>" - line "must recharge!" + line "est à plat!" prompt _DisabledNoMoreText:: - text "<USER>'s" - line "disabled no more!" + text "<USER>" + line "peut attaquer!" prompt _IsConfusedText:: text "<USER>" - line "is confused!" + line "devient dingue..." prompt _HurtItselfText:: - text "It hurt itself in" - line "its confusion!" + text "Sa folie lui in-" + line "flige des dégâts!" prompt _ConfusedNoMoreText:: - text "<USER>'s" - line "confused no more!" + text "<USER>" + line "se sent mieux!" prompt _SavingEnergyText:: text "<USER>" - line "is saving energy!" + line "se concentre!" prompt _UnleashedEnergyText:: text "<USER>" - line "unleashed energy!" + line "envoie la sauce!" prompt _ThrashingAboutText:: - text "<USER>'s" - line "thrashing about!" + text "<USER>" + line "cogne à fond!" done _AttackContinuesText:: - text "<USER>'s" - line "attack continues!" + text "<USER>" + line "attaque encore!" done _CantMoveText:: text "<USER>" - line "can't move!" + line "est immobilisé!" prompt _MoveIsDisabledText:: - text "<USER>'s" - line "@" TX_RAM wcd6d - text " is" - cont "disabled!" + text " de" + line "<USER>" + cont "a disparu!" prompt _MonName1Text:: @@ -1299,201 +1367,207 @@ _MonName1Text:: _Used1Text:: text "" - line "used @@" + line "lance @@" _Used2Text:: text "" - line "used @@" + line "lance @@" _InsteadText:: - text "instead," + text "à la place:" cont "@@" -_CF4BText:: - TX_RAM wcf4b +_CF50Text:: + TX_RAM wcf50 text "@" _ExclamationPoint1Text:: - text "!" + text "" done _ExclamationPoint2Text:: - text "!" + text "" done _ExclamationPoint3Text:: - text "!" + text "" done _ExclamationPoint4Text:: - text "!" + text "" done _ExclamationPoint5Text:: - text "!" + text "" done _AttackMissedText:: - text "<USER>'s" - line "attack missed!" + text "L'attaque de" + line "<USER>" + cont "a échoué!" prompt _KeptGoingAndCrashedText:: text "<USER>" - line "kept going and" - cont "crashed!" + line "tombe par terre!" prompt _UnaffectedText:: - text "<TARGET>'s" - line "unaffected!" + text "<TARGET>" + line "n'a rien senti!" prompt _DoesntAffectMonText:: - text "It doesn't affect" + text "Pas d'effet sur" line "<TARGET>!" prompt _CriticalHitText:: - text "Critical hit!" + text "Coup critique!" prompt _OHKOText:: - text "One-hit KO!" + text "Super patate!" prompt _LoafingAroundText:: TX_RAM wBattleMonNick - text " is" - line "loafing around." + text "" + line "se balade..." prompt _BeganToNapText:: TX_RAM wBattleMonNick - text " began" - line "to nap!" + text "" + line "fait une sieste!" prompt _WontObeyText:: TX_RAM wBattleMonNick - text " won't" - line "obey!" + text "" + line "n'obéit pas!" prompt _TurnedAwayText:: TX_RAM wBattleMonNick - text " turned" - line "away!" + text "" + line "s'en va!" prompt _IgnoredOrdersText:: TX_RAM wBattleMonNick text "" - line "ignored orders!" + line "ignore les ordres!" prompt _SubstituteTookDamageText:: - text "The SUBSTITUTE" - line "took damage for" + text "Le CLONE a pris" + line "les dégâts pour" cont "<TARGET>!" prompt _SubstituteBrokeText:: - text "<TARGET>'s" - line "SUBSTITUTE broke!" + text "Le CLONE de" + line "<TARGET>" + cont "est détruit!" prompt _BuildingRageText:: - text "<USER>'s" - line "RAGE is building!" + text "La FRENESIE de" + line "<USER>" + cont "s'intensifie!" prompt _MirrorMoveFailedText:: - text "The MIRROR MOVE" - next "failed!" + text "La MIMIQUE a" + next "échoué!" prompt _HitXTimesText:: - text "Hit @" + text "Touché @" TX_NUM wEnemyNumHits, 1, 1 - text " times!" + text " fois!" prompt _GainedText:: TX_RAM wcd6d - text " gained" + text " gagne" line "@@" _WithExpAllText:: - text "with EXP.ALL," + text "avec MULTI EXP," cont "@@" _BoostedText:: - text "a boosted" + text "un bonus de" cont "@@" _ExpPointsText:: TX_NUM wExpAmountGained, 2, 4 - text " EXP. Points!" + text " points d'EXP!" prompt _GrewLevelText:: TX_RAM wcd6d - text " grew" - line "to level @" + text " monte" + line "au niveau @" TX_NUM wCurEnemyLVL, 1, 3 text "!@@" _WildMonAppearedText:: - text "Wild @" + text "Un @" TX_RAM wEnemyMonNick text "" - line "appeared!" + line "sauvage apparaît!" prompt _HookedMonAttackedText:: - text "The hooked" - line "@" + text "Le @" TX_RAM wEnemyMonNick text "" - cont "attacked!" + line "pêché attaque!" prompt _EnemyAppearedText:: + text "Un @" TX_RAM wEnemyMonNick text "" - line "appeared!" + line "apparaît!" prompt _TrainerWantsToFightText:: TX_RAM wTrainerName - text " wants" - line "to fight!" + text " veut" + line "se battre!" prompt _UnveiledGhostText:: - text "SILPH SCOPE" - line "unveiled the" - cont "GHOST's identity!" + text "Le SCOPE SYLPHE" + line "révèle l'identité" + cont "du SPECTRE!" prompt _GhostCantBeIDdText:: - text "Darn! The GHOST" - line "can't be ID'd!" + text "Fichtre! Le" + line "SPECTRE ne peut" + cont "être identifié!" prompt _GoText:: - text "Go! @@" + text "En avant!" + line "@@" _DoItText:: - text "Do it! @@" + text "Attaque," + line "@@" _GetmText:: - text "Get'm! @@" + text "A toi," + line "@@" _EnemysWeakText:: - text "The enemy's weak!" - line "Get'm! @@" + text "Il est à toi," + line "@@" _PlayerMon1Text:: TX_RAM wBattleMonNick @@ -1502,428 +1576,435 @@ _PlayerMon1Text:: _PlayerMon2Text:: TX_RAM wBattleMonNick - text " @@" + text "!@@" _EnoughText:: - text "enough!@@" + text "!@@" _OKExclamationText:: - text "OK!@@" + text "!@@" _GoodText:: - text "good!@@" + text "!@@" _ComeBackText:: text "" - line "Come back!" - done + line "Reviens!@@" _SuperEffectiveText:: - text "It's super" - line "effective!" + text "C'est très" + line "efficace!" prompt _NotVeryEffectiveText:: - text "It's not very" - line "effective..." + text "Ce n'est pas très" + line "efficace..." prompt _SafariZoneEatingText:: - text "Wild @" + text "Le @" TX_RAM wEnemyMonNick - db $0 - line "is eating!" + text "" + line "sauvage mange!" prompt _SafariZoneAngryText:: - text "Wild @" + text "Le @" TX_RAM wEnemyMonNick - db $0 - line "is angry!" + text "" + line "sauvage se fâche!" prompt ; money related _PickUpPayDayMoneyText:: - text "<PLAYER> picked up" + text "<PLAYER> ramasse:" line "¥@" TX_BCD wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text "!" prompt _ClearSaveDataText:: - text "Clear all saved" - line "data?" + text "Effacer toutes" + line "les données?" done _WhichFloorText:: - text "Which floor do" - line "you want? " + text "Quel étage?" done _PartyMenuNormalText:: - text "Choose a #MON." + text "Sélectionnez un" + line "#MON." done _PartyMenuItemUseText:: - text "Use item on which" - line "#MON?" + text "Sur quel #MON?" done _PartyMenuBattleText:: - text "Bring out which" - line "#MON?" + text "Faire combattre" + line "quel #MON?" done _PartyMenuUseTMText:: - text "Use TM on which" + text "Capsule sur quel" line "#MON?" done _PartyMenuSwapMonText:: - text "Move #MON" - line "where?" + text "Nouvelle position" + line "du #MON..." done _PotionText:: TX_RAM wcd6d text "" - line "recovered by @" + line "gagne @" TX_NUM wHPBarHPDifference, 2, 3 - text "!" + text " PV!" done _AntidoteText:: TX_RAM wcd6d - text " was" - line "cured of poison!" + text " est" + line "guéri du poison!" done _ParlyzHealText:: TX_RAM wcd6d - text "'s" - line "rid of paralysis!" + text "" + line "peut bouger!" done _BurnHealText:: TX_RAM wcd6d - text "'s" - line "burn was healed!" + text "" + line "ne brûle plus!" done _IceHealText:: TX_RAM wcd6d - text " was" - line "defrosted!" + text "" + line "est dégelé!" done _AwakeningText:: TX_RAM wcd6d text "" - line "woke up!" + line "se réveille!" done _FullHealText:: TX_RAM wcd6d - text "'s" - line "health returned!" + text "" + line "est soigné!" done _ReviveText:: TX_RAM wcd6d text "" - line "is revitalized!" + line "revient à lui!" done _RareCandyText:: TX_RAM wcd6d - text " grew" - line "to level @" - TX_NUM wCurEnemyLVL, 1, 3 + text " monte" + line "au niveau @" + TX_NUM wCurEnemyLVL, $1,$3 text "!@@" _TurnedOnPC1Text:: - text "<PLAYER> turned on" - line "the PC." + text "<PLAYER> allume" + line "le PC." prompt _AccessedBillsPCText:: - text "Accessed BILL's" - line "PC." + text "Connexion au PC" + line "de LEO." - para "Accessed #MON" - line "Storage System." + para "Accès au système" + line "de stockage des" + cont "#MON." prompt _AccessedSomeonesPCText:: - text "Accessed someone's" - line "PC." + text "Connexion au PC" + line "inconnu." - para "Accessed #MON" - line "Storage System." + para "Accès au système" + line "de stockage des" + cont "#MON." prompt _AccessedMyPCText:: - text "Accessed my PC." + text "PC personnel" + line "connecté." - para "Accessed Item" - line "Storage System." + para "Accès au système" + line "de stockage des" + cont "objets." prompt _TurnedOnPC2Text:: - text "<PLAYER> turned on" - line "the PC." + text "<PLAYER> allume" + line "le PC." prompt _WhatDoYouWantText:: - text "What do you want" - line "to do?" + text "Exécuter quelle" + line "application?" done _WhatToDepositText:: - text "What do you want" - line "to deposit?" + text "Que désirez-vous" + line "stocker?" done _DepositHowManyText:: - text "How many?" + text "Combien?" done _ItemWasStoredText:: + text "L'objet" + line "@" TX_RAM wcd6d - text " was" - line "stored via PC." + text " a" + cont "été stocké." prompt _NothingToDepositText:: - text "You have nothing" - line "to deposit." + text "Vous n'avez rien" + line "à stocker." prompt _NoRoomToStoreText:: - text "No room left to" - line "store items." + text "Plus de place" + line "pour stocker." prompt _WhatToWithdrawText:: - text "What do you want" - line "to withdraw?" + text "Que voulez-vous" + line "retirer?" done _WithdrawHowManyText:: - text "How many?" + text "Combien?" done _WithdrewItemText:: - text "Withdrew" + text "Retrait de:" line "@" TX_RAM wcd6d text "." prompt _NothingStoredText:: - text "There is nothing" - line "stored." + text "Rien n'est" + line "stocké." prompt _CantCarryMoreText:: - text "You can't carry" - line "any more items." + text "Votre inventaire" + line "est plein." prompt _WhatToTossText:: - text "What do you want" - line "to toss away?" + text "Que désirez-vous" + line "jeter?" done _TossHowManyText:: - text "How many?" + text "Combien?" done _AccessedHoFPCText:: - text "Accessed #MON" - line "LEAGUE's site." + text "Connexion au site" + line "de la LIGUE" + cont "#MON." - para "Accessed the HALL" - line "OF FAME List." + para "Accès à la liste" + line "des CELEBRITES." prompt _SwitchOnText:: - text "Switch on!" + text "Branché!" prompt _WhatText:: - text "What?" + text "Que faire?" done _DepositWhichMonText:: - text "Deposit which" + text "Stocker quel" line "#MON?" done _MonWasStoredText:: - TX_RAM wcf4b - text " was" - line "stored in Box @" + TX_RAM wcf50 + text " est" + line "stocké dans la" + cont "boîte @" TX_RAM wBoxNumString text "." prompt _CantDepositLastMonText:: - text "You can't deposit" - line "the last #MON!" + text "Vous ne pouvez" + line "stocker votre" + cont "dernier #MON!" prompt _BoxFullText:: - text "Oops! This Box is" - line "full of #MON." + text "Oups! Cette boîte" + line "est pleine!" prompt _MonIsTakenOutText:: - TX_RAM wcf4b - text " is" - line "taken out." - cont "Got @" - TX_RAM wcf4b - text "." + text "Retrait de" + line "@" + TX_RAM wcf50 + text "" + cont "terminé." prompt _NoMonText:: - text "What? There are" - line "no #MON here!" + text "Hein? Il n'y a" + line "aucun #MON!" prompt _CantTakeMonText:: - text "You can't take" - line "any more #MON." + text "Vous ne pouvez" + line "retirer un" + cont "#MON." - para "Deposit #MON" - line "first." + para "Stockez d'abord" + line "un #MON." prompt _ReleaseWhichMonText:: - text "Release which" + text "Relâcher quel" line "#MON?" done _OnceReleasedText:: - text "Once released," - line "@" - TX_RAM wcf4b - text " is" - cont "gone forever. OK?" + TX_RAM wcf50 + text " sera" + line "à jamais perdu." + cont "Continuer?" done _MonWasReleasedText:: - TX_RAM wcf4b - text " was" - line "released outside." - cont "Bye @" + TX_RAM wcf50 + text " est" + line "relâché. Adieu," + cont "@" -_CF4BExclamationText:: - TX_RAM wcf4b +_CF50ExclamationText:: + TX_RAM wcf50 text "!" prompt _RequireCoinCaseText:: - text "A COIN CASE is" - line "required!@@" + text "Vous n'avez pas" + line "de BOITE JETON!@@" _ExchangeCoinsForPrizesText:: - text "We exchange your" - line "coins for prizes." + text "Nous échangeons" + line "des prix contre" + cont "des jetons." prompt _WhichPrizeText:: - text "Which prize do" - line "you want?" + text "Quel prix" + line "désirez-vous?" done _HereYouGoText:: - text "Here you go!@@" + text "Et voilà!@@" _SoYouWantPrizeText:: - text "So, you want" - line "@" TX_RAM wcd6d text "?" done _SorryNeedMoreCoinsText:: - text "Sorry, you need" - line "more coins.@@" + text "Vous n'avez pas" + line "assez de jetons.@@" _OopsYouDontHaveEnoughRoomText:: - text "Oops! You don't" - line "have enough room.@@" + text "Votre inventaire" + line "est plein.@@" _OhFineThenText:: - text "Oh, fine then.@@" + text "Bon. Très bien.@@" _GetDexRatedText:: - text "Want to get your" - line "#DEX rated?" + text "Voulez-vous faire" + line "évaluer votre" + cont "#DEX?" done _ClosedOaksPCText:: - text "Closed link to" - line "PROF.OAK's PC.@@" + text "PC du PROF. CHEN," + line "Déconnexion...@@" _AccessedOaksPCText:: - text "Accessed PROF." - line "OAK's PC." + text "Connexion au PC" + line "du PROF. CHEN." - para "Accessed #DEX" - line "Rating System." + para "Accès au système" + line "d'évaluation du" + cont "#DEX." prompt _WhereWouldYouLikeText:: - text "Where would you" - line "like to go?" + text "Où désirez-vous" + line "aller?" done _PleaseWaitText:: - text "OK, please wait" - line "just a moment." + text "Un instant," + line "s'il vous plaît." done _LinkCanceledText:: - text "The link was" - line "canceled." + text "La connexion a" + line "échoué." done INCLUDE "text/oakspeech.asm" _DoYouWantToNicknameText:: - text "Do you want to" - line "give a nickname" - cont "to @" + text "Voulez-vous" + line "donner un surnom" + cont "à @" TX_RAM wcd6d text "?" done _YourNameIsText:: - text "Right! So your" - line "name is <PLAYER>!" + text "OK! Ton nom est" + line "donc <PLAYER>!" prompt _HisNameIsText:: - text "That's right! I" - line "remember now! His" - cont "name is <RIVAL>!" + text "Ah oui! Je me" + line "souviens! Son nom" + cont "est <RIVAL>!" prompt _WillBeTradedText:: TX_RAM wNameOfPlayerMonToBeTraded - text " and" + text " et" line "@" TX_RAM wcd6d - text " will" - cont "be traded." + text " seront" + cont "échangés." done _Char00Text:: TX_NUM hSpriteIndexOrTextID,1,2 - text " ERROR." + text " ERREUR." done _Char55Text:: @@ -2002,138 +2083,143 @@ INCLUDE "text/maps/route_24_2.asm" INCLUDE "text/maps/route_25.asm" _FileDataDestroyedText:: - text "The file data is" - line "destroyed!" + text "La sauvegarde est" + line "détruite!" prompt _WouldYouLikeToSaveText:: - text "Would you like to" - line "SAVE the game?" + text "Voulez-vous" + line "sauvegarder?" done _GameSavedText:: - text "<PLAYER> saved" - line "the game!" + text "<PLAYER>" + line "sauvegarde" + cont "la partie!" done _OlderFileWillBeErasedText:: - text "The older file" - line "will be erased to" - cont "save. Okay?" + text "L'ancienne" + line "sauvegarde sera" + cont "effacée. OK?" done _WhenYouChangeBoxText:: - text "When you change a" - line "#MON BOX, data" - cont "will be saved." + text "En activant" + line "une autre boîte" + cont "de #MON, les" + cont "données seront" + cont "sauvegardées." - para "Is that okay?" + para "Etes-vous" + line "d'accord?" done _ChooseABoxText:: - text "Choose a" - line "<pkmn> BOX.@@" + text "Choisissez une" + line "BOITE <pkmn>.@@" _EvolvedText:: - TX_RAM wcf4b - text " evolved" + TX_RAM wcf50 + text " évolue" done _IntoText:: text "" - line "into @" + line "en @" TX_RAM wcd6d text "!" done _StoppedEvolvingText:: - text "Huh? @" - TX_RAM wcf4b + text "Hein? @" + TX_RAM wcf50 text "" - line "stopped evolving!" + line "n'évolue plus!" prompt _IsEvolvingText:: - text "What? @" - TX_RAM wcf4b + text "Hein? @" + TX_RAM wcf50 text "" - line "is evolving!" + line "évolue!" done _FellAsleepText:: text "<TARGET>" - line "fell asleep!" + line "s'endort!" prompt _AlreadyAsleepText:: - text "<TARGET>'s" - line "already asleep!" + text "<TARGET>" + line "est déjà endormi!" prompt _PoisonedText:: text "<TARGET>" - line "was poisoned!" + line "est empoisonné!" prompt _BadlyPoisonedText:: - text "<TARGET>'s" - line "badly poisoned!" + text "<TARGET>" + line "est gravement" + cont "empoisonné!" prompt _BurnedText:: text "<TARGET>" - line "was burned!" + line "brûle!" prompt _FrozenText:: text "<TARGET>" - line "was frozen solid!" + line "est gelé!" prompt _FireDefrostedText:: - text "Fire defrosted" + text "Le feu dégèle" line "<TARGET>!" prompt _MonsStatsRoseText:: - text "<USER>'s" - line "@" - TX_RAM wcf4b + text "<USER>" + line "gagne @" + TX_RAM wcf50 text "@@" _GreatlyRoseText:: - text $4c, "greatly@@" + text $4c,"à fond@@" _RoseText:: - text " rose!" + text "!" prompt _MonsStatsFellText:: - text "<TARGET>'s" - line "@" - TX_RAM wcf4b + text "<TARGET>" + line "perd @" + TX_RAM wcf50 text "@@" _GreatlyFellText:: - text $4c, "greatly@@" + text $4c,"à fond@@" _FellText:: - text " fell!" + text "!" prompt _RanFromBattleText:: text "<USER>" - line "ran from battle!" + line "fuit le combat!" prompt _RanAwayScaredText:: text "<TARGET>" - line "ran away scared!" + line "panique et fuit!" prompt _WasBlownAwayText:: text "<TARGET>" - line "was blown away!" + line "a été soufflé!" prompt _ChargeMoveEffectText:: @@ -2141,181 +2227,187 @@ _ChargeMoveEffectText:: _MadeWhirlwindText:: text "" - line "made a whirlwind!" + line "crée un cyclone!" prompt _TookInSunlightText:: text "" - line "took in sunlight!" + line "rayonne!" prompt _LoweredItsHeadText:: text "" - line "lowered its head!" + line "prend du recul!" prompt _SkyAttackGlowingText:: text "" - line "is glowing!" + line "brille!" prompt _FlewUpHighText:: text "" - line "flew up high!" + line "s'envole!" prompt _DugAHoleText:: text "" - line "dug a hole!" + line "creuse un trou!" prompt _BecameConfusedText:: text "<TARGET>" - line "became confused!" + line "devient fou!" prompt _MimicLearnedMoveText:: text "<USER>" - line "learned" + line "apprend" cont "@" TX_RAM wcd6d text "!" prompt _MoveWasDisabledText:: - text "<TARGET>'s" - line "@" TX_RAM wcd6d - text " was" - cont "disabled!" + text " de" + line "<TARGET>" + cont "a disparu!" prompt _NothingHappenedText:: - text "Nothing happened!" + text "Rien ne se passe!" prompt _NoEffectText:: - text "No effect!" + text "Sans effet!" prompt _ButItFailedText:: - text "But, it failed! " + text "Mais échoue!" prompt _DidntAffectText:: - text "It didn't affect" + text "Aucun effet sur" line "<TARGET>!" prompt _IsUnaffectedText:: text "<TARGET>" - line "is unaffected!" + line "ne sent rien!" prompt _ParalyzedMayNotAttackText:: - text "<TARGET>'s" - line "paralyzed! It may" - cont "not attack!" + text "<TARGET>" + line "est paralysé!" + cont "Il peut ne pas" + cont "attaquer!" prompt _SubstituteText:: - text "It created a" - line "SUBSTITUTE!" + text "Il crée un" + line "CLONE!" prompt _HasSubstituteText:: text "<USER>" - line "has a SUBSTITUTE!" + line "a un CLONE!" prompt _TooWeakSubstituteText:: - text "Too weak to make" - line "a SUBSTITUTE!" + text "Trop faible pour" + line "créer un CLONE!" prompt _CoinsScatteredText:: - text "Coins scattered" - line "everywhere!" + text "Une pluie de" + line "pognon!" prompt _GettingPumpedText:: - text "<USER>'s" - line "getting pumped!" + text "<USER>" + line "accroît sa force!" prompt _WasSeededText:: text "<TARGET>" - line "was seeded!" + line "est infecté!" prompt _EvadedAttackText:: text "<TARGET>" - line "evaded attack!" + line "esquive!" prompt _HitWithRecoilText:: - text "<USER>'s" - line "hit with recoil!" + text "<USER>" + line "se blesse en" + cont "frappant!" prompt _ConvertedTypeText:: - text "Converted type to" - line "<TARGET>'s!" + text "Son élément" + line "s'adapte!" prompt _StatusChangesEliminatedText:: - text "All STATUS changes" - line "are eliminated!" + text "Tout effet est" + line "annulé!" prompt _StartedSleepingEffect:: text "<USER>" - line "started sleeping!" + line "s'endort!" done _FellAsleepBecameHealthyText:: text "<USER>" - line "fell asleep and" - cont "became healthy!" + line "s'endort et" + cont "régénère!" done _RegainedHealthText:: text "<USER>" - line "regained health!" + line "régénère!" prompt _TransformedText:: text "<USER>" - line "transformed into" + line "se transforme en" cont "@" TX_RAM wcd6d text "!" prompt _LightScreenProtectedText:: - text "<USER>'s" - line "protected against" - cont "special attacks!" + text "<USER>" + line "est protégé con-" + cont "tre les attaques" + cont "spéciales!" prompt _ReflectGainedArmorText:: text "<USER>" - line "gained armor!" + line "augmente sa" + cont "protection!" prompt _ShroudedInMistText:: - text "<USER>'s" - line "shrouded in mist!" + text "<USER>" + line "s'estompe dans la" + cont "brume!" prompt _SuckedHealthText:: - text "Sucked health from" - line "<TARGET>!" + text "La vie de" + line "<TARGET>" + cont "est absorbée!" prompt _DreamWasEatenText:: - text "<TARGET>'s" - line "dream was eaten!" + text "Les rêves de" + line "<TARGET>" + cont "sont dévorés!" prompt _TradeCenterText1:: @@ -2428,327 +2520,330 @@ INCLUDE "text/maps/saffron_pokecenter.asm" INCLUDE "text/maps/mr_psychics_house.asm" _PokemartGreetingText:: - text "Hi there!" - next "May I help you?" + text "Salut!" + next "Je peux t'aider?" done _PokemonFaintedText:: TX_RAM wcd6d text "" - line "fainted!" + line "est K.O.!" done _PlayerBlackedOutText:: - text "<PLAYER> is out of" - line "useable #MON!" + text "<PLAYER> n'a plus" + line "de #MON!" - para "<PLAYER> blacked" - line "out!" + para "<PLAYER> est" + line "hors-jeu!" prompt _RepelWoreOffText:: - text "REPEL's effect" - line "wore off." + text "L'effet REPOUSSE" + line "est terminé." done _PokemartBuyingGreetingText:: - text "Take your time." + text "Prends ton temps." done _PokemartTellBuyPriceText:: - TX_RAM wcf4b + TX_RAM wcf50 text "?" - line "That will be" - cont "¥@" + line "Cela fera" + cont "@" TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text ". OK?" + text "¥. OK?" done _PokemartBoughtItemText:: - text "Here you are!" - line "Thank you!" + text "Voilà voilà!" + line "Merci!" prompt _PokemartNotEnoughMoneyText:: - text "You don't have" - line "enough money." + text "Ah! Pas d'argent," + line "pas d'copains!" prompt _PokemartItemBagFullText:: - text "You can't carry" - line "any more items." + text "L'inventaire" + line "est plein." prompt _PokemonSellingGreetingText:: - text "What would you" - line "like to sell?" + text "Que désires-tu" + line "vendre?" done _PokemartTellSellPriceText:: - text "I can pay you" - line "¥@" + text "J'en donne" + line "@" TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text " for that." + text "¥." done _PokemartItemBagEmptyText:: - text "You don't have" - line "anything to sell." + text "Rien à vendre!" prompt _PokemartUnsellableItemText:: - text "I can't put a" - line "price on that." + text "Je ne peux pas" + line "acheter ça." prompt _PokemartThankYouText:: - text "Thank you!" + text "Merci!" done _PokemartAnythingElseText:: - text "Is there anything" - line "else I can do?" + text "Autre chose?" done _LearnedMove1Text:: TX_RAM wLearnMoveMonName - text " learned" - line "@" - TX_RAM wcf4b + text "" + line "apprend..." + cont "@" + TX_RAM wcf50 text "!@@" _WhichMoveToForgetText:: - text "Which move should" - next "be forgotten?" + text "Oublier quelle" + next "attaque?" done _AbandonLearningText:: - text "Abandon learning" + text "Ne pas apprendre" line "@" - TX_RAM wcf4b + TX_RAM wcf50 text "?" done _DidNotLearnText:: TX_RAM wLearnMoveMonName text "" - line "did not learn" + line "n'a pas appris" cont "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!" prompt _TryingToLearnText:: TX_RAM wLearnMoveMonName - text " is" - line "trying to learn" + text " essaie" + line "d'apprendre" cont "@" - TX_RAM wcf4b + TX_RAM wcf50 text "!" - para "But, @" + para "Mais @" TX_RAM wLearnMoveMonName text "" - line "can't learn more" - cont "than 4 moves!" + line "ne peut plus rien" + cont "apprendre!" - para "Delete an older" - line "move to make room" - cont "for @" - TX_RAM wcf4b + para "Oublier une" + line "attaque pour" + cont "apprendre" + cont "@" + TX_RAM wcf50 text "?" done _OneTwoAndText:: - text "1, 2 and...@@" + text "1, 2 et...@@" _PoofText:: - text " Poof!@@" + text "Pouêt!@@" _ForgotAndText:: text "" para "@" TX_RAM wLearnMoveMonName - text " forgot" + text " oublie" line "@" TX_RAM wcd6d text "!" - para "And..." + para "Et..." prompt _HMCantDeleteText:: - text "HM techniques" - line "can't be deleted!" + text "Les CS ne peuvent" + line "être oubliées!" prompt _PokemonCenterWelcomeText:: - text "Welcome to our" - line "#MON CENTER!" + text "Bienvenue dans" + line "notre CENTRE" + cont "#MON!" - para "We heal your" - line "#MON back to" - cont "perfect health!" + para "Nous soignons les" + line "#MON!" prompt _ShallWeHealYourPokemonText:: - text "Shall we heal your" - line "#MON?" + text "Voulez-vous" + line "soigner vos" + cont "#MON?" done _NeedYourPokemonText:: - text "OK. We'll need" - line "your #MON." + text "OK! Confiez-nous" + line "vos #MON!" done _PokemonFightingFitText:: - text "Thank you!" - line "Your #MON are" - cont "fighting fit!" + text "Merci!" + line "Vos #MON ont" + cont "la super pêche!" prompt _PokemonCenterFarewellText:: - text "We hope to see" - line "you again!" + text "A bientôt!" done _CableClubNPCAreaReservedFor2FriendsLinkedByCableText:: - text "This area is" - line "reserved for 2" - cont "friends who are" - cont "linked by cable." + text "Cette zone est" + line "réservée pour 2" + cont "joueurs reliés" + cont "par câble." done _CableClubNPCWelcomeText:: - text "Welcome to the" - line "Cable Club!" + text "Bienvenue au" + line "Club Link!" done _CableClubNPCPleaseApplyHereHaveToSaveText:: - text "Please apply here." + text "Inscription..." - para "Before opening" - line "the link, we have" - cont "to save the game." + para "Avant d'ouvrir le" + line "lien, nous devons" + cont "sauver la partie." done _CableClubNPCPleaseWaitText:: - text "Please wait.@@" + text "Attendez s.v.p.!@@" _CableClubNPCLinkClosedBecauseOfInactivityText:: - text "The link has been" - line "closed because of" - cont "inactivity." + text "Le lien a été" + line "rompu pour cause" + cont "d'inactivité." - para "Please contact" - line "your friend and" - cont "come again!" + para "Prévenez votre" + line "ami et revenez" + cont "plus tard!" done SECTION "Text 10", ROMX, BANK[TEXT_10] _CableClubNPCPleaseComeAgainText:: - text "Please come again!" + text "A bientôt!" done _CableClubNPCMakingPreparationsText:: - text "We're making" - line "preparations." - cont "Please wait." + text "Nous préparons" + line "le lien." + cont "Patience s.v.p.!" done _UsedStrengthText:: TX_RAM wcd6d - text " used" - line "STRENGTH.@@" + text "" + line "utilise FORCE.@@" _CanMoveBouldersText:: TX_RAM wcd6d - text " can" - line "move boulders." + text "" + line "peut bouger" + cont "les rochers." prompt _CurrentTooFastText:: - text "The current is" - line "much too fast!" + text "Le courant est" + line "trop rapide!" prompt _CyclingIsFunText:: - text "Cycling is fun!" - line "Forget SURFing!" + text "Le vélo," + line "c'est cool!" + cont "Oublie le SURF!" prompt _FlashLightsAreaText:: - text "A blinding FLASH" - line "lights the area!" + text "Un FLASH éclaire" + line "les environs!" prompt _WarpToLastPokemonCenterText:: - text "Warp to the last" - line "#MON CENTER." + text "Téléportation au" + line "dernier CENTRE" + cont "#MON visité." done _CannotUseTeleportNowText:: TX_RAM wcd6d - text " can't" - line "use TELEPORT now." + text " ne" + line "peut utiliser la" + cont "TELEPORTATION." prompt _CannotFlyHereText:: TX_RAM wcd6d - text " can't" - line "FLY here." + text " ne" + line "peut VOLER ici." prompt _NotHealthyEnoughText:: - text "Not healthy" - line "enough." + text "Points de vie" + line "insuffisants." prompt _NewBadgeRequiredText:: - text "No! A new BADGE" - line "is required." + text "Non! Un nouveau" + line "BADGE est requis." prompt _CannotUseItemsHereText:: - text "You can't use items" - line "here." + text "Pas d'objets ici!" prompt _CannotGetOffHereText:: - text "You can't get off" - line "here." + text "Impossible de" + line "descendre ici!" prompt _GotMonText:: - text "<PLAYER> got" + text "<PLAYER> obtient:" line "@" TX_RAM wcd6d text "!@@" _SetToBoxText:: - text "There's no more" - line "room for #MON!" + text "Plus de place" + line "pour un #MON!" cont "@" TX_RAM wBoxMonNicks - text " was" - cont "sent to #MON" - cont "BOX @" - TX_RAM wcf4b - text " on PC!" + text " est" + cont "transféré à la" + cont "BOITE @" + TX_RAM wcf50 + text " du PC!" done _BoxIsFullText:: - text "There's no more" - line "room for #MON!" + text "Plus de place" + line "pour un #MON!" - para "The #MON BOX" - line "is full and can't" - cont "accept any more!" + para "La BOITE #MON" + line "est pleine!" - para "Change the BOX at" - line "a #MON CENTER!" + para "Changez de BOITE" + line "dans un CENTRE" + cont "#MON!" done INCLUDE "text/maps/pallet_town.asm" @@ -2763,432 +2858,442 @@ INCLUDE "text/maps/cinnabar_island.asm" INCLUDE "text/maps/saffron_city.asm" _ItemUseBallText00:: - text "It dodged the" - line "thrown BALL!" + text "Il évite la BALL!" - para "This #MON" - line "can't be caught!" + para "Capture" + line "impossible!" prompt _ItemUseBallText01:: - text "You missed the" + text "Vous manquez le" line "#MON!" prompt _ItemUseBallText02:: - text "Darn! The #MON" - line "broke free!" + text "Zut de flûte! Il" + line "s'est libéré!" prompt _ItemUseBallText03:: - text "Aww! It appeared" - line "to be caught! " + text "Méga-mince..." + line "Presque!" prompt _ItemUseBallText04:: - text "Shoot! It was so" - line "close too!" + text "Pas d'bol, hein?" prompt _ItemUseBallText05:: - text "All right!" + text "Top cool!" line "@" TX_RAM wEnemyMonNick - text " was" - cont "caught!@@" + text " est" + cont "capturé!@@" _ItemUseBallText07:: TX_RAM wBoxMonNicks - text " was" - line "transferred to" - cont "BILL's PC!" + text " est" + line "transféré au PC" + cont "de LEO!" prompt _ItemUseBallText08:: TX_RAM wBoxMonNicks - text " was" - line "transferred to" - cont "someone's PC!" + text " est" + line "transféré au PC" + cont "inconnu!" prompt _ItemUseBallText06:: - text "New #DEX data" - line "will be added for" - cont "@" + text "Le profil de" + line "@" TX_RAM wEnemyMonNick - text "!@@" + text " est" + cont "transféré sur le" + cont "#DEX!@@" _SurfingGotOnText:: - text "<PLAYER> got on" + text "<PLAYER> monte sur" line "@" TX_RAM wcd6d text "!" prompt _SurfingNoPlaceToGetOffText:: - text "There's no place" - line "to get off!" + text "Impossible de" + line "descendre!" prompt _VitaminStatRoseText:: - TX_RAM wcd6d - text "'s" + TX_RAM wcf50 + text " de" line "@" - TX_RAM wcf4b - text " rose." + TX_RAM wcd6d + text "" + cont "augmente." prompt _VitaminNoEffectText:: - text "It won't have any" - line "effect." + text "Ca ne marche pas." prompt _ThrewBaitText:: - text "<PLAYER> threw" - line "some BAIT." + text "<PLAYER> lance" + line "un APPAT." done _ThrewRockText:: - text "<PLAYER> threw a" - line "ROCK." + text "<PLAYER> lance" + line "un CAILLOU." done _PlayedFluteNoEffectText:: - text "Played the #" - line "FLUTE." + text "Vous jouez de la" + line "#FLUTE." - para "Now, that's a" - line "catchy tune!" + para "Super!!! Ca c'est" + line "d'la zique!" prompt _FluteWokeUpText:: - text "All sleeping" - line "#MON woke up." + text "Tous les #MON" + line "endormis se" + cont "réveillent." prompt _PlayedFluteHadEffectText:: - text "<PLAYER> played the" - line "# FLUTE.@@" + text "<PLAYER> joue de" + line "la #FLUTE.@@" _CoinCaseNumCoinsText:: - text "Coins" + text "Jetons" line "@" TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " " prompt _ItemfinderFoundItemText:: - text "Yes! ITEMFINDER" - line "indicates there's" - cont "an item nearby." + text "Ouais!!!!" + line "Le CHERCH'OBJET" + cont "signale un objet" + cont "dans l'coin!" prompt _ItemfinderFoundNothingText:: - text "Nope! ITEMFINDER" - line "isn't responding." + text "Non..." + line "Le CHERCH'OBJET" + cont "ne signale rien." prompt _RaisePPWhichTechniqueText:: - text "Raise PP of which" - line "technique?" + text "Monter les PP de" + line "quelle attaque?" done _RestorePPWhichTechniqueText:: - text "Restore PP of" - line "which technique?" + text "Remplir les PP de" + line "quelle attaque?" done _PPMaxedOutText:: - TX_RAM wcf4b - text "'s PP" - line "is maxed out." + text "PP de @" + TX_RAM wcf50 + text "" + line "sont au max." prompt _PPIncreasedText:: - TX_RAM wcf4b - text "'s PP" - line "increased." + text "PP de @" + TX_RAM wcf50 + text "" + line "augmentés." prompt _PPRestoredText:: - text "PP was restored." + text "PP restaurés." prompt _BootedUpTMText:: - text "Booted up a TM!" + text "CT enclenchée!" prompt _BootedUpHMText:: - text "Booted up an HM!" + text "CS enclenchée!" prompt _TeachMachineMoveText:: - text "It contained" + text "Elle contient:" line "@" - TX_RAM wcf4b + TX_RAM wcf50 + text "!" - para "Teach @" - TX_RAM wcf4b - text "" - line "to a #MON?" + para "Apprendre" + line "@" + TX_RAM wcf50 + text " à" + cont "un #MON?" done _MonCannotLearnMachineMoveText:: - TX_RAM wcd6d - text " is not" - line "compatible with" + TX_RAM wcf50 + text " est" + line "incompatible avec" cont "@" - TX_RAM wcf4b + TX_RAM wcd6d + text "." - para "It can't learn" + para "Instruction de" line "@" - TX_RAM wcf4b - text "." + TX_RAM wcf50 + + text "" + cont "impossible." prompt _ItemUseNotTimeText:: - text "OAK: <PLAYER>!" - line "This isn't the" - cont "time to use that! " + text "CHEN: Allô?" + line "<PLAYER>? C'est" + cont "pas l'moment de" + cont "faire ça!" prompt _ItemUseNotYoursToUseText:: - text "This isn't yours" - line "to use!" + text "C'est pas à toi!" prompt _ItemUseNoEffectText:: - text "It won't have any" - line "effect." + text "Sans effet." prompt _ThrowBallAtTrainerMonText1:: - text "The trainer" - line "blocked the BALL!" + text "Le dresseur dévie" + line "la BALL!" prompt _ThrowBallAtTrainerMonText2:: - text "Don't be a thief!" + text "Voler, c'est mal!" prompt _NoCyclingAllowedHereText:: - text "No cycling" - next "allowed here." + text "Interdit de" + next "pédaler ici!!!" prompt _NoSurfingHereText:: - text "No SURFing on" + text "Pas de SURF sur" line "@" TX_RAM wcd6d - text " here!" + text " ici!" prompt _BoxFullCannotThrowBallText:: - text "The #MON BOX" - line "is full! Can't" - cont "use that item!" + text "La BOITE #MON" + line "est pleine! Objet" + cont "inutilisable!" prompt SECTION "Text 11", ROMX, BANK[TEXT_11] _ItemUseText001:: - text "<PLAYER> used@@" + text "<PLAYER> utilise:@@" _ItemUseText002:: - TX_RAM wcf4b + TX_RAM wcf50 text "!" done _GotOnBicycleText1:: - text "<PLAYER> got on the@@" + text "<PLAYER> monte sur@@" _GotOnBicycleText2:: - TX_RAM wcf4b + TX_RAM wcf50 text "!" prompt _GotOffBicycleText1:: - text "<PLAYER> got off@@" + text "<PLAYER> range@@" _GotOffBicycleText2:: - text "the @" - TX_RAM wcf4b + text "la @" + TX_RAM wcf50 text "." prompt _ThrewAwayItemText:: - text "Threw away" + text "Adieu," line "@" TX_RAM wcd6d - text "." + text "!" prompt _IsItOKToTossItemText:: - text "Is it OK to toss" + text "Jeter:" line "@" - TX_RAM wcf4b - text "?" + TX_RAM wcf50 + text ", OK?" prompt _TooImportantToTossText:: - text "That's too impor-" - line "tant to toss!" + text "T'es pas bien!" + line "C'est beaucoup" + cont "trop important!" prompt _AlreadyKnowsText:: TX_RAM wcd6d - text " knows" - line "@" - TX_RAM wcf4b + text "" + line "connaît déjà" + cont "@" + TX_RAM wcf50 text "!" prompt _ConnectCableText:: - text "Okay, connect the" - line "cable like so!" + text "OK! Branche le" + line "câble comme ça!" prompt _TradedForText:: - text "<PLAYER> traded" + text "<PLAYER> échange" line "@" TX_RAM wInGameTradeGiveMonName - text " for" + text " contre" cont "@" TX_RAM wInGameTradeReceiveMonName text "!@@" _WannaTrade1Text:: - text "I'm looking for" + text "Je cherche un" line "@" TX_RAM wInGameTradeGiveMonName - text "! Wanna" + text "" - para "trade one for" + para "contre un" line "@" TX_RAM wInGameTradeReceiveMonName - text "? " + text ", OK?" done _NoTrade1Text:: - text "Awww!" - line "Oh well..." + text "Bon...." + line "Tant pis..." done _WrongMon1Text:: - text "What? That's not" + text "Mais c'est pas un" line "@" TX_RAM wInGameTradeGiveMonName text "!" - para "If you get one," - line "come back here!" + para "Reviens m'en" + line "apporter un!" done _Thanks1Text:: - text "Hey thanks!" + text "Merciiii!" done _AfterTrade1Text:: - text "Isn't my old" + text "Il est cool mon" line "@" TX_RAM wInGameTradeReceiveMonName - text " great?" + text ", hein?" done _WannaTrade2Text:: - text "Hello there! Do" - line "you want to trade" + text "Bien le bonjour!" + line "Veux-tu échanger:" - para "your @" + para "@" TX_RAM wInGameTradeGiveMonName - text "" - line "for @" + text " contre" + line "@" TX_RAM wInGameTradeReceiveMonName - text "?" + text ", OK?" done _NoTrade2Text:: - text "Well, if you" - line "don't want to..." + text "Mmmm..." + line "Pas glop..." done _WrongMon2Text:: - text "Hmmm? This isn't" + text "Heu? C'est pas un" line "@" TX_RAM wInGameTradeGiveMonName text "." - para "Think of me when" - line "you get one." + para "Essaie pas de" + line "m'arnaquer." done _Thanks2Text:: - text "Thanks!" + text "Merci merci!" done _AfterTrade2Text:: - text "The @" + text "Ton @" TX_RAM wInGameTradeGiveMonName - text " you" - line "traded to me" + text "" + line "a évolué pendant" - para "went and evolved!" + para "l'échange!" done _WannaTrade3Text:: - text "Hi! Do you have" + text "Salut! T'as un" line "@" TX_RAM wInGameTradeGiveMonName text "?" - para "Want to trade it" - line "for @" + para "Contre un joli" + line "@" TX_RAM wInGameTradeReceiveMonName - text "?" + text ", OK?" done _NoTrade3Text:: - text "That's too bad." + text "Dommage." done _WrongMon3Text:: - text "...This is no" + text "...C'est pas un" line "@" TX_RAM wInGameTradeGiveMonName text "." - para "If you get one," - line "trade it with me!" + para "Reviens me voir" + line "avec un vrai!" done _Thanks3Text:: - text "Thanks pal!" + text "Merci l'ami!" done _AfterTrade3Text:: - text "How is my old" + text "Il est bien mon" line "@" TX_RAM wInGameTradeReceiveMonName - text "?" + text ", hein?" - para "My @" + para "Mon @" TX_RAM wInGameTradeGiveMonName - text " is" - line "doing great!" + text "" + line "est terrible!" done _NothingToCutText:: - text "There isn't" - line "anything to CUT!" + text "Il n'y a rien à" + line "COUPER!" prompt _UsedCutText:: TX_RAM wcd6d - text " hacked" - line "away with CUT!" + text " a tout" + line "coupé! Trop fort!" prompt |