summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Makefile4
-rw-r--r--README.md10
-rw-r--r--audio/engine_2.asm4
-rw-r--r--charmap.asm41
-rwxr-xr-xdata/credits_order.asm17
-rwxr-xr-xdata/pokedex_entries.asm888
-rwxr-xr-xdata/prizes.asm2
-rwxr-xr-xdata/trades.asm16
-rwxr-xr-xengine/HoF_room_pc.asm10
-rwxr-xr-xengine/battle/core.asm69
-rwxr-xr-xengine/battle/end_of_battle.asm6
-rw-r--r--engine/battle/link_battle_versus_text.asm16
-rw-r--r--engine/battle/save_trainer_name.asm36
-rwxr-xr-xengine/cable_club.asm20
-rwxr-xr-xengine/evolve_trade.asm17
-rwxr-xr-xengine/evos_moves.asm6
-rwxr-xr-xengine/give_pokemon.asm2
-rwxr-xr-xengine/hall_of_fame.asm11
-rwxr-xr-xengine/hidden_object_functions17.asm16
-rwxr-xr-xengine/hidden_object_functions7.asm10
-rwxr-xr-xengine/items/items.asm30
-rw-r--r--engine/menu/bills_pc.asm48
-rwxr-xr-xengine/menu/diploma.asm15
-rw-r--r--engine/menu/draw_start_menu.asm12
-rwxr-xr-xengine/menu/league_pc.asm4
-rwxr-xr-xengine/menu/main_menu.asm34
-rwxr-xr-xengine/menu/naming_screen.asm56
-rwxr-xr-xengine/menu/party_menu.asm8
-rwxr-xr-xengine/menu/players_pc.asm12
-rwxr-xr-xengine/menu/pokedex.asm49
-rwxr-xr-xengine/menu/prize_menu.asm4
-rwxr-xr-xengine/menu/start_sub_menus.asm13
-rwxr-xr-xengine/menu/status_screen.asm30
-rw-r--r--engine/menu/text_box.asm113
-rwxr-xr-xengine/menu/vending_machine.asm14
-rwxr-xr-xengine/oak_speech2.asm54
-rwxr-xr-xengine/overworld/cinnabar_lab.asm2
-rw-r--r--engine/overworld/movement.asm19
-rwxr-xr-xengine/overworld/pokemart.asm2
-rw-r--r--engine/print_waiting_text.asm2
-rwxr-xr-xengine/save.asm42
-rwxr-xr-xengine/slot_machine.asm2
-rwxr-xr-xengine/status_ailments.asm12
-rwxr-xr-xengine/titlescreen.asm21
-rwxr-xr-xengine/town_map.asm11
-rwxr-xr-xengine/trade.asm2
-rwxr-xr-xengine/trade2.asm6
m---------extras0
-rw-r--r--gfx/ED_tile.pngbin79 -> 98 bytes
-rw-r--r--gfx/battle_hud1.pngbin94 -> 107 bytes
-rw-r--r--gfx/blue/blueversion.pngbin116 -> 166 bytes
-rw-r--r--gfx/blue/sgbborder.mapbin1792 -> 1792 bytes
-rw-r--r--gfx/blue/sgbborder.pngbin1117 -> 1117 bytes
-rw-r--r--gfx/blue/slotmachine1.pngbin459 -> 462 bytes
-rw-r--r--gfx/copyright.pngbin220 -> 219 bytes
-rw-r--r--gfx/font.pngbin625 -> 816 bytes
-rw-r--r--gfx/hp_bar_and_status.pngbin262 -> 267 bytes
-rw-r--r--gfx/pokedex.pngbin179 -> 195 bytes
-rw-r--r--gfx/red/redgreenversion.pngbin126 -> 0 bytes
-rw-r--r--gfx/red/redversion.pngbin0 -> 141 bytes
-rw-r--r--gfx/red/sgbborder.mapbin1792 -> 1792 bytes
-rw-r--r--gfx/red/sgbborder.pngbin1048 -> 1053 bytes
-rw-r--r--gfx/red/slotmachine1.pngbin471 -> 474 bytes
-rw-r--r--gfx/theend.interleave.pngbin139 -> 128 bytes
-rw-r--r--gfx/tilesets/overworld.t2.pngbin1309 -> 1309 bytes
-rw-r--r--gfx/town_map.pngbin256 -> 260 bytes
-rw-r--r--gfx/unk_9.pngbin0 -> 165 bytes
-rw-r--r--home.asm42
-rw-r--r--home/text.asm22
-rwxr-xr-xmacros/text_macros.asm2
-rwxr-xr-xmain.asm8
-rw-r--r--roms.md54
-rwxr-xr-xscripts/bikeshop.asm6
-rwxr-xr-xscripts/celadongamecorner.asm8
-rwxr-xr-xscripts/celadongym.asm2
-rwxr-xr-xscripts/ceruleangym.asm4
-rwxr-xr-xscripts/cinnabargym.asm4
-rwxr-xr-xscripts/fuchsiagym.asm2
-rwxr-xr-xscripts/pewtercity.asm2
-rwxr-xr-xscripts/pewtergym.asm4
-rwxr-xr-xscripts/route23.asm14
-rwxr-xr-xscripts/saffrongym.asm4
-rwxr-xr-xscripts/vermiliongym.asm4
-rwxr-xr-xscripts/viridiangym.asm2
-rw-r--r--text.asm2401
-rwxr-xr-xtext/credits_text.asm83
-rwxr-xr-xtext/item_names.asm172
-rwxr-xr-xtext/map_names.asm62
-rw-r--r--text/maps/agatha.asm72
-rw-r--r--text/maps/bike_shop.asm73
-rw-r--r--text/maps/bills_house.asm113
-rw-r--r--text/maps/blues_house.asm42
-rw-r--r--text/maps/bruno.asm41
-rw-r--r--text/maps/celadon_city.asm169
-rw-r--r--text/maps/celadon_dept_store_1f.asm39
-rw-r--r--text/maps/celadon_dept_store_2f.asm27
-rw-r--r--text/maps/celadon_dept_store_3f.asm100
-rw-r--r--text/maps/celadon_dept_store_4f.asm33
-rw-r--r--text/maps/celadon_dept_store_5f.asm36
-rw-r--r--text/maps/celadon_dept_store_roof.asm138
-rw-r--r--text/maps/celadon_diner.asm62
-rw-r--r--text/maps/celadon_game_corner.asm190
-rw-r--r--text/maps/celadon_gym.asm256
-rw-r--r--text/maps/celadon_hotel.asm23
-rw-r--r--text/maps/celadon_house.asm24
-rw-r--r--text/maps/celadon_mansion_1f.asm24
-rw-r--r--text/maps/celadon_mansion_2f.asm2
-rw-r--r--text/maps/celadon_mansion_3f.asm66
-rw-r--r--text/maps/celadon_mansion_4f_inside.asm14
-rw-r--r--text/maps/celadon_mansion_4f_outside.asm2
-rw-r--r--text/maps/celadon_pokecenter.asm15
-rw-r--r--text/maps/celadon_prize_room.asm13
-rw-r--r--text/maps/cerulean_badge_house.asm133
-rw-r--r--text/maps/cerulean_city.asm265
-rw-r--r--text/maps/cerulean_gym.asm174
-rw-r--r--text/maps/cerulean_mart.asm27
-rw-r--r--text/maps/cerulean_pokecenter.asm31
-rw-r--r--text/maps/cerulean_trade_house.asm14
-rw-r--r--text/maps/cerulean_trashed_house.asm48
-rw-r--r--text/maps/champion.asm218
-rw-r--r--text/maps/cinnabar_gym.asm252
-rw-r--r--text/maps/cinnabar_island.asm41
-rw-r--r--text/maps/cinnabar_lab.asm31
-rw-r--r--text/maps/cinnabar_lab_fossil_room.asm89
-rw-r--r--text/maps/cinnabar_lab_metronome_room.asm71
-rw-r--r--text/maps/cinnabar_lab_trade_room.asm13
-rw-r--r--text/maps/cinnabar_mart.asm15
-rw-r--r--text/maps/cinnabar_pokecenter.asm31
-rw-r--r--text/maps/copycats_house_1f.asm26
-rw-r--r--text/maps/copycats_house_2f.asm109
-rw-r--r--text/maps/daycare_1.asm59
-rw-r--r--text/maps/daycare_2.asm28
-rw-r--r--text/maps/digletts_cave_route_11_entrance.asm10
-rw-r--r--text/maps/digletts_cave_route_2_entrance.asm11
-rw-r--r--text/maps/fan_club.asm172
-rw-r--r--text/maps/fighting_dojo.asm145
-rw-r--r--text/maps/fuchsia_city.asm110
-rw-r--r--text/maps/fuchsia_fishing_house.asm45
-rw-r--r--text/maps/fuchsia_gym_1.asm37
-rw-r--r--text/maps/fuchsia_gym_2.asm208
-rw-r--r--text/maps/fuchsia_house.asm34
-rw-r--r--text/maps/fuchsia_mart.asm19
-rw-r--r--text/maps/fuchsia_meeting_room.asm35
-rw-r--r--text/maps/fuchsia_pokecenter.asm30
-rw-r--r--text/maps/fujis_house.asm97
-rw-r--r--text/maps/hall_of_fame.asm41
-rw-r--r--text/maps/indigo_plateau_lobby.asm45
-rw-r--r--text/maps/lance.asm92
-rw-r--r--text/maps/lavender_house.asm29
-rw-r--r--text/maps/lavender_mart.asm43
-rw-r--r--text/maps/lavender_pokecenter.asm14
-rw-r--r--text/maps/lavender_town.asm68
-rw-r--r--text/maps/lorelei.asm49
-rw-r--r--text/maps/mansion_1f.asm22
-rw-r--r--text/maps/mansion_2f.asm46
-rw-r--r--text/maps/mansion_3f.asm34
-rw-r--r--text/maps/mansion_b1f.asm38
-rw-r--r--text/maps/mr_psychics_house.asm23
-rw-r--r--text/maps/mt_moon_1f.asm113
-rw-r--r--text/maps/mt_moon_b1f.asm2
-rw-r--r--text/maps/mt_moon_b2f.asm128
-rw-r--r--text/maps/mt_moon_pokecenter.asm58
-rw-r--r--text/maps/museum_1f.asm125
-rw-r--r--text/maps/museum_2f.asm44
-rw-r--r--text/maps/name_rater.asm68
-rw-r--r--text/maps/oaks_lab.asm540
-rw-r--r--text/maps/pallet_town.asm70
-rw-r--r--text/maps/pewter_city.asm138
-rw-r--r--text/maps/pewter_gym_1.asm28
-rw-r--r--text/maps/pewter_gym_2.asm189
-rw-r--r--text/maps/pewter_house_1.asm32
-rw-r--r--text/maps/pewter_house_2.asm31
-rw-r--r--text/maps/pewter_mart.asm25
-rw-r--r--text/maps/pewter_pokecenter.asm15
-rw-r--r--text/maps/pokemon_league_gate.asm26
-rw-r--r--text/maps/pokemon_tower_1f.asm36
-rw-r--r--text/maps/pokemon_tower_2f.asm84
-rw-r--r--text/maps/pokemon_tower_3f.asm30
-rw-r--r--text/maps/pokemon_tower_4f.asm36
-rw-r--r--text/maps/pokemon_tower_5f.asm66
-rw-r--r--text/maps/pokemon_tower_6f.asm44
-rw-r--r--text/maps/pokemon_tower_7f.asm109
-rw-r--r--text/maps/power_plant.asm2
-rw-r--r--text/maps/reds_house_1f.asm44
-rw-r--r--text/maps/rock_tunnel_b1f.asm99
-rw-r--r--text/maps/rock_tunnel_b2f_1.asm96
-rw-r--r--text/maps/rock_tunnel_b2f_2.asm20
-rw-r--r--text/maps/rock_tunnel_pokecenter.asm17
-rw-r--r--text/maps/rocket_hideout_b1f.asm63
-rw-r--r--text/maps/rocket_hideout_b2f.asm20
-rw-r--r--text/maps/rocket_hideout_b3f.asm37
-rw-r--r--text/maps/rocket_hideout_b4f.asm75
-rw-r--r--text/maps/rocket_hideout_elevator.asm4
-rw-r--r--text/maps/route_1.asm64
-rw-r--r--text/maps/route_10.asm99
-rw-r--r--text/maps/route_11_1.asm122
-rw-r--r--text/maps/route_11_2.asm21
-rw-r--r--text/maps/route_11_gate.asm20
-rw-r--r--text/maps/route_11_gate_upstairs.asm55
-rw-r--r--text/maps/route_12.asm128
-rw-r--r--text/maps/route_12_gate.asm4
-rw-r--r--text/maps/route_12_gate_upstairs.asm54
-rw-r--r--text/maps/route_12_house.asm74
-rw-r--r--text/maps/route_13.asm160
-rw-r--r--text/maps/route_14.asm168
-rw-r--r--text/maps/route_15.asm165
-rw-r--r--text/maps/route_15_gate.asm9
-rw-r--r--text/maps/route_15_gate_upstairs.asm31
-rw-r--r--text/maps/route_16.asm109
-rw-r--r--text/maps/route_16_gate.asm22
-rw-r--r--text/maps/route_16_gate_upstairs.asm29
-rw-r--r--text/maps/route_16_house.asm33
-rw-r--r--text/maps/route_17.asm185
-rw-r--r--text/maps/route_18.asm53
-rw-r--r--text/maps/route_18_gate.asm13
-rw-r--r--text/maps/route_18_gate_upstairs.asm18
-rw-r--r--text/maps/route_19.asm138
-rw-r--r--text/maps/route_2.asm6
-rw-r--r--text/maps/route_20.asm134
-rw-r--r--text/maps/route_21.asm127
-rw-r--r--text/maps/route_22.asm152
-rw-r--r--text/maps/route_23.asm37
-rw-r--r--text/maps/route_24_1.asm65
-rw-r--r--text/maps/route_24_2.asm86
-rw-r--r--text/maps/route_25.asm157
-rw-r--r--text/maps/route_2_gate.asm14
-rw-r--r--text/maps/route_2_house.asm10
-rw-r--r--text/maps/route_3.asm145
-rw-r--r--text/maps/route_4.asm34
-rw-r--r--text/maps/route_5.asm6
-rw-r--r--text/maps/route_6.asm90
-rw-r--r--text/maps/route_7.asm6
-rw-r--r--text/maps/route_8.asm150
-rw-r--r--text/maps/route_9.asm140
-rw-r--r--text/maps/safari_zone_center.asm10
-rw-r--r--text/maps/safari_zone_east.asm14
-rw-r--r--text/maps/safari_zone_entrance.asm115
-rw-r--r--text/maps/safari_zone_north.asm31
-rw-r--r--text/maps/safari_zone_rest_house_1.asm12
-rw-r--r--text/maps/safari_zone_rest_house_2.asm23
-rw-r--r--text/maps/safari_zone_rest_house_3.asm19
-rw-r--r--text/maps/safari_zone_rest_house_4.asm34
-rw-r--r--text/maps/safari_zone_secret_house.asm50
-rw-r--r--text/maps/safari_zone_west.asm33
-rw-r--r--text/maps/saffron_city.asm163
-rw-r--r--text/maps/saffron_gates.asm45
-rw-r--r--text/maps/saffron_gym.asm314
-rw-r--r--text/maps/saffron_house.asm33
-rw-r--r--text/maps/saffron_mart.asm18
-rw-r--r--text/maps/saffron_pokecenter.asm17
-rw-r--r--text/maps/school.asm15
-rw-r--r--text/maps/seafoam_islands_b4f.asm13
-rw-r--r--text/maps/silph_co_10f.asm39
-rw-r--r--text/maps/silph_co_11f.asm164
-rw-r--r--text/maps/silph_co_1f.asm9
-rw-r--r--text/maps/silph_co_2f.asm101
-rw-r--r--text/maps/silph_co_3f.asm47
-rw-r--r--text/maps/silph_co_4f.asm50
-rw-r--r--text/maps/silph_co_5f_1.asm51
-rw-r--r--text/maps/silph_co_5f_2.asm60
-rw-r--r--text/maps/silph_co_6f.asm99
-rw-r--r--text/maps/silph_co_7f.asm251
-rw-r--r--text/maps/silph_co_8f.asm47
-rw-r--r--text/maps/silph_co_9f.asm53
-rw-r--r--text/maps/ss_anne_1.asm28
-rw-r--r--text/maps/ss_anne_10.asm116
-rw-r--r--text/maps/ss_anne_2.asm86
-rw-r--r--text/maps/ss_anne_3.asm11
-rw-r--r--text/maps/ss_anne_5.asm54
-rw-r--r--text/maps/ss_anne_6.asm74
-rw-r--r--text/maps/ss_anne_7.asm75
-rw-r--r--text/maps/ss_anne_8.asm107
-rw-r--r--text/maps/ss_anne_9.asm119
-rw-r--r--text/maps/underground_path_route_6_entrance.asm7
-rw-r--r--text/maps/underground_path_route_7_entrance.asm6
-rw-r--r--text/maps/underground_path_route_7_entrance_unused.asm45
-rw-r--r--text/maps/underground_path_route_8_entrance.asm7
-rw-r--r--text/maps/unknown_dungeon_b1f.asm2
-rw-r--r--text/maps/vermilion_city.asm133
-rw-r--r--text/maps/vermilion_fishing_house.asm60
-rw-r--r--text/maps/vermilion_gym_1.asm36
-rw-r--r--text/maps/vermilion_gym_2.asm187
-rw-r--r--text/maps/vermilion_house.asm24
-rw-r--r--text/maps/vermilion_mart.asm39
-rw-r--r--text/maps/vermilion_pokecenter.asm29
-rw-r--r--text/maps/victory_road_1f.asm27
-rw-r--r--text/maps/victory_road_2f.asm85
-rw-r--r--text/maps/victory_road_3f.asm58
-rw-r--r--text/maps/viridian_city.asm211
-rw-r--r--text/maps/viridian_forest.asm142
-rw-r--r--text/maps/viridian_forest_entrance.asm19
-rw-r--r--text/maps/viridian_forest_exit.asm27
-rw-r--r--text/maps/viridian_gym.asm300
-rw-r--r--text/maps/viridian_house.asm22
-rw-r--r--text/maps/viridian_mart.asm34
-rw-r--r--text/maps/viridian_pokecenter.asm21
-rw-r--r--text/maps/wardens_house.asm92
-rwxr-xr-xtext/monster_names.asm242
-rw-r--r--text/move_names.asm312
-rw-r--r--text/oakspeech.asm75
-rw-r--r--text/pokedex.asm1795
-rwxr-xr-xtext/trainer_names.asm72
-rwxr-xr-xtext/type_names.asm26
-rwxr-xr-xwram.asm13
304 files changed, 11479 insertions, 10332 deletions
diff --git a/Makefile b/Makefile
index d0d3c011..8845f4c8 100644
--- a/Makefile
+++ b/Makefile
@@ -40,8 +40,8 @@ $(pokered_obj): %_red.o: %.asm $$(dep)
$(pokeblue_obj): %_blue.o: %.asm $$(dep)
rgbasm -D _BLUE -h -o $@ $*.asm
-pokered_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED"
-pokeblue_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON BLUE"
+pokered_opt = -jsv -k 01 -l 0x33 -m 0x1B -p 0 -r 03 -t "POKEMON RED"
+pokeblue_opt = -jsv -k 01 -l 0x33 -m 0x1B -p 0 -r 03 -t "POKEMON BLUE"
%.gbc: $$(%_obj)
rgblink -n $*.sym -l pokered.link -o $@ $^
diff --git a/README.md b/README.md
index 6d5ebe4f..266c1268 100644
--- a/README.md
+++ b/README.md
@@ -1,17 +1,18 @@
-# Pokémon Red and Blue
+# Pokémon: Version Rouge and Bleue
-This is a disassembly of Pokémon Red and Blue.
+This is a disassembly of Pokémon: Version Rouge and Bleue.
It builds the following roms:
-* Pokemon Red (UE) [S][!].gb `md5: 3d45c1ee9abd5738df46d2bdda8b57dc`
-* Pokemon Blue (UE) [S][!].gb `md5: 50927e843568814f7ed45ec4f944bd8b`
+* Pokemon - Version Rouge (F) [S][!].gb `md5: 669700657cb06ed09371cdbdef69e8a3`
+* Pokemon - Version Bleue (F) [S][!].gb `md5: 35c8154c81abb2ab850689fd28a03515`
To set up the repository, see [**INSTALL.md**](INSTALL.md).
## See also
+* Disassembly of [**Pokémon Red & Blue**][pokered]
* Disassembly of [**Pokémon Yellow**][pokeyellow]
* Disassembly of [**Pokémon Crystal**][pokecrystal]
* Disassembly of [**Pokémon Pinball**][pokepinball]
@@ -21,6 +22,7 @@ To set up the repository, see [**INSTALL.md**](INSTALL.md).
* Discord: [**pret**][Discord]
* irc: **irc.freenode.net** [**#pret**][irc]
+[pokered]: https://github.com/pret/pokered
[pokeyellow]: https://github.com/pret/pokeyellow
[pokecrystal]: https://github.com/pret/pokecrystal
[pokepinball]: https://github.com/pret/pokepinball
diff --git a/audio/engine_2.asm b/audio/engine_2.asm
index 4eb9b96b..7f31d88b 100644
--- a/audio/engine_2.asm
+++ b/audio/engine_2.asm
@@ -1017,8 +1017,8 @@ Audio2_21e8b:
jr z, .asm_21e9a
jr c, .asm_21e9d
.asm_21e9a
- scf
- ccf
+ ld a, [wLowHealthAlarm]
+ rla
ret
.asm_21e9d
scf
diff --git a/charmap.asm b/charmap.asm
index 4b5278c6..e7cac936 100644
--- a/charmap.asm
+++ b/charmap.asm
@@ -155,6 +155,7 @@ charmap "#", $54
;charmap "POKé", $54
charmap "<TARGET>", $59
charmap "<USER>", $5A
+charmap "‘", $70
charmap "′", $71
charmap "″", $73
charmap "№", $74
@@ -226,17 +227,41 @@ charmap "w", $B6
charmap "x", $B7
charmap "y", $B8
charmap "z", $B9
-charmap "é", $BA
-charmap "'d", $BB
-charmap "'l", $BC
-charmap "'s", $BD
-charmap "'t", $BE
-charmap "'v", $BF
-
+charmap "à", $BA
+charmap "è", $BB
+charmap "é", $BC
+charmap "ù", $BD
+charmap "ß", $BE
+charmap "ç", $BF
+charmap "Ä", $C0
+charmap "Ö", $C1
+charmap "Ü", $C2
+charmap "ä", $C3
+charmap "ö", $C4
+charmap "ü", $C5
+charmap "ë", $C6
+charmap "ï", $C7
+charmap "â", $C8
+charmap "ô", $C9
+charmap "û", $CA
+charmap "ê", $CB
+charmap "î", $CC
+charmap "c'", $D4
+charmap "d'", $D5
+charmap "j'", $D6
+charmap "l'", $D7
+charmap "m'", $D8
+charmap "n'", $D9
+charmap "p'", $DA
+charmap "s'", $DB
+charmap "'s", $DC
+charmap "t'", $DD
+charmap "u'", $DE
+charmap "y'", $DF
charmap "'", $E0
charmap "-", $E3
-charmap "'r", $E4
+charmap "+", $E4
charmap "'m", $E5
charmap "?", $E6
charmap "!", $E7
diff --git a/data/credits_order.asm b/data/credits_order.asm
index 20b9137f..8d5b932b 100755
--- a/data/credits_order.asm
+++ b/data/credits_order.asm
@@ -27,13 +27,12 @@ CreditsOrder:
db CRED_PRODUCERS, CRED_ISHIHARA, $FE
db CRED_US_STAFF, $FD
db CRED_US_COORD, CRED_TILDEN, $FD
- db CRED_US_COORD, CRED_KAWAKAMI, CRED_HI_NAKAMURA, $FC
- db CRED_US_COORD, CRED_GIESE, CRED_OSBORNE, $FC
- db CRED_TRANS, CRED_OGASAWARA, $FD
- db CRED_PROGRAMMERS, CRED_MURAKAWA, CRED_FUKUI, $FD
- db CRED_SPECIAL, CRED_IWATA, $FD
- db CRED_SPECIAL, CRED_HARADA, $FC
- db CRED_TEST, CRED_PAAD, CRED_CLUB, $FD
- db CRED_PRODUCER, CRED_IZUSHI, $FD
- db CRED_EXECUTIVE, CRED_YAMAUCHI, $FF
+ db CRED_US_COORD, CRED_KAWAKAMI, CRED_HI_NAKAMURA, CRED_GIESE, $FC
+ db CRED_US_COORD, CRED_OSBORNE, CRED_TRANS, CRED_OGASAWARA, $FC
+ db CRED_IWATA, CRED_IZUSHI, CRED_HARADA, $FD
+ db CRED_PROGRAMMERS, CRED_PAAD, $40, $FD
+ db CRED_SPECIAL, CRED_CLUB, CRED_MURAKAWA, $FC
+ db $41, $42, $43, $44, $FD
+ db $2A, $3D, $FD
+ db $2B, $0C, $FF
db $FB, $FF, $FA
diff --git a/data/pokedex_entries.asm b/data/pokedex_entries.asm
index 3fb2d3c6..0ac69e5e 100755
--- a/data/pokedex_entries.asm
+++ b/data/pokedex_entries.asm
@@ -191,1064 +191,1064 @@ PokedexEntryPointers:
dw VictreebelDexEntry
; string: species name
-; height in feet, inches
-; weight in pounds
+; height in decimetres
+; weight in centigrams
; text entry
RhydonDexEntry:
- db "DRILL@"
- db 6,3
- dw 2650
+ db "PERCEUR@"
+ db 19
+ dw 1200
TX_FAR _RhydonDexEntry
db "@"
KangaskhanDexEntry:
- db "PARENT@"
- db 7,3
- dw 1760
+ db "MATERNEL@"
+ db 22
+ dw 800
TX_FAR _KangaskhanDexEntry
db "@"
NidoranMDexEntry:
- db "POISON PIN@"
- db 1,8
- dw 200
+ db "VENEPIC@"
+ db 5
+ dw 90
TX_FAR _NidoranMDexEntry
db "@"
ClefairyDexEntry:
- db "FAIRY@"
- db 2,0
- dw 170
+ db "FEE@"
+ db 6
+ dw 75
TX_FAR _ClefairyDexEntry
db "@"
SpearowDexEntry:
- db "TINY BIRD@"
- db 1,0
- dw 40
+ db "MINOISEAU@"
+ db 3
+ dw 20
TX_FAR _SpearowDexEntry
db "@"
VoltorbDexEntry:
- db "BALL@"
- db 1,8
- dw 230
+ db "BALLE@"
+ db 5
+ dw 104
TX_FAR _VoltorbDexEntry
db "@"
NidokingDexEntry:
- db "DRILL@"
- db 4,7
- dw 1370
+ db "PERCEUR@"
+ db 14
+ dw 620
TX_FAR _NidokingDexEntry
db "@"
SlowbroDexEntry:
- db "HERMITCRAB@"
- db 5,3
- dw 1730
+ db "SYMBIOSE@"
+ db 16
+ dw 785
TX_FAR _SlowbroDexEntry
db "@"
IvysaurDexEntry:
- db "SEED@"
- db 3,3
- dw 290
+ db "GRAINE@"
+ db 10
+ dw 130
TX_FAR _IvysaurDexEntry
db "@"
ExeggutorDexEntry:
- db "COCONUT@"
- db 6,7
- dw 2650
+ db "FRUITPALME@"
+ db 20
+ dw 1200
TX_FAR _ExeggutorDexEntry
db "@"
LickitungDexEntry:
- db "LICKING@"
- db 3,11
- dw 1440
+ db "LECHEUR@"
+ db 12
+ dw 655
TX_FAR _LickitungDexEntry
db "@"
ExeggcuteDexEntry:
- db "EGG@"
- db 1,4
- dw 60
+ db "OEUF@"
+ db 4
+ dw 25
TX_FAR _ExeggcuteDexEntry
db "@"
GrimerDexEntry:
- db "SLUDGE@"
- db 2,11
- dw 660
+ db "DEGUEU@"
+ db 9
+ dw 300
TX_FAR _GrimerDexEntry
db "@"
GengarDexEntry:
- db "SHADOW@"
- db 4,11
- dw 890
+ db "OMBRE@"
+ db 15
+ dw 405
TX_FAR _GengarDexEntry
db "@"
NidoranFDexEntry:
- db "POISON PIN@"
- db 1,4
- dw 150
+ db "VENEPIC@"
+ db 4
+ dw 70
TX_FAR _NidoranFDexEntry
db "@"
NidoqueenDexEntry:
- db "DRILL@"
- db 4,3
- dw 1320
+ db "PERCEUR@"
+ db 13
+ dw 600
TX_FAR _NidoqueenDexEntry
db "@"
CuboneDexEntry:
- db "LONELY@"
- db 1,4
- dw 140
+ db "SOLITAIRE@"
+ db 4
+ dw 65
TX_FAR _CuboneDexEntry
db "@"
RhyhornDexEntry:
- db "SPIKES@"
- db 3,3
- dw 2540
+ db "PIQUANT@"
+ db 10
+ dw 1150
TX_FAR _RhyhornDexEntry
db "@"
LaprasDexEntry:
db "TRANSPORT@"
- db 8,2
- dw 4850
+ db 25
+ dw 2200
TX_FAR _LaprasDexEntry
db "@"
ArcanineDexEntry:
- db "LEGENDARY@"
- db 6,3
- dw 3420
+ db "LEGENDAIRE@"
+ db 19
+ dw 1550
TX_FAR _ArcanineDexEntry
db "@"
MewDexEntry:
- db "NEW SPECIE@"
- db 1,4
- dw 90
+ db "NOUVEAU@"
+ db 4
+ dw 40
TX_FAR _MewDexEntry
db "@"
GyaradosDexEntry:
- db "ATROCIOUS@"
- db 21,4
- dw 5180
+ db "TERRIFIANT@"
+ db 65
+ dw 2350
TX_FAR _GyaradosDexEntry
db "@"
ShellderDexEntry:
db "BIVALVE@"
- db 1,0
- dw 90
+ db 3
+ dw 40
TX_FAR _ShellderDexEntry
db "@"
TentacoolDexEntry:
- db "JELLYFISH@"
- db 2,11
- dw 1000
+ db "MOLLUSQUE@"
+ db 9
+ dw 455
TX_FAR _TentacoolDexEntry
db "@"
GastlyDexEntry:
- db "GAS@"
- db 4,3
- dw 2
+ db "GAZ@"
+ db 13
+ dw 1
TX_FAR _GastlyDexEntry
db "@"
ScytherDexEntry:
- db "MANTIS@"
- db 4,11
- dw 1230
+ db "MANTE@"
+ db 15
+ dw 560
TX_FAR _ScytherDexEntry
db "@"
StaryuDexEntry:
- db "STARSHAPE@"
- db 2,7
- dw 760
+ db "ETOILE@"
+ db 8
+ dw 345
TX_FAR _StaryuDexEntry
db "@"
BlastoiseDexEntry:
- db "SHELLFISH@"
- db 5,3
- dw 1890
+ db "CARAPACE@"
+ db 16
+ dw 855
TX_FAR _BlastoiseDexEntry
db "@"
PinsirDexEntry:
- db "STAGBEETLE@"
- db 4,11
- dw 1210
+ db "SCARABEE@"
+ db 15
+ dw 550
TX_FAR _PinsirDexEntry
db "@"
TangelaDexEntry:
- db "VINE@"
- db 3,3
- dw 770
+ db "VIGNE@"
+ db 10
+ dw 350
TX_FAR _TangelaDexEntry
db "@"
GrowlitheDexEntry:
- db "PUPPY@"
- db 2,4
- dw 420
+ db "CHIOT@"
+ db 7
+ dw 190
TX_FAR _GrowlitheDexEntry
db "@"
OnixDexEntry:
- db "ROCK SNAKE@"
- db 28,10
- dw 4630
+ db "SERPENROC@"
+ db 88
+ dw 2100
TX_FAR _OnixDexEntry
db "@"
FearowDexEntry:
- db "BEAK@"
- db 3,11
- dw 840
+ db "BEC-OISEAU@"
+ db 12
+ dw 380
TX_FAR _FearowDexEntry
db "@"
PidgeyDexEntry:
- db "TINY BIRD@"
- db 1,0
- dw 40
+ db "MINOISEAU@"
+ db 3
+ dw 18
TX_FAR _PidgeyDexEntry
db "@"
SlowpokeDexEntry:
- db "DOPEY@"
- db 3,11
- dw 790
+ db "CRETIN@"
+ db 12
+ dw 360
TX_FAR _SlowpokeDexEntry
db "@"
KadabraDexEntry:
- db "PSI@"
- db 4,3
- dw 1250
+ db "PSY@"
+ db 13
+ dw 565
TX_FAR _KadabraDexEntry
db "@"
GravelerDexEntry:
- db "ROCK@"
- db 3,3
- dw 2320
+ db "ROCHE@"
+ db 10
+ dw 1050
TX_FAR _GravelerDexEntry
db "@"
ChanseyDexEntry:
- db "EGG@"
- db 3,7
- dw 760
+ db "OEUF@"
+ db 11
+ dw 346
TX_FAR _ChanseyDexEntry
db "@"
MachokeDexEntry:
- db "SUPERPOWER@"
- db 4,11
- dw 1550
+ db "COLOSSE@"
+ db 15
+ dw 705
TX_FAR _MachokeDexEntry
db "@"
MrMimeDexEntry:
- db "BARRIER@"
- db 4,3
- dw 1200
+ db "BLOQUEUR@"
+ db 13
+ dw 545
TX_FAR _MrMimeDexEntry
db "@"
HitmonleeDexEntry:
- db "KICKING@"
- db 4,11
- dw 1100
+ db "LATTEUR@"
+ db 15
+ dw 498
TX_FAR _HitmonleeDexEntry
db "@"
HitmonchanDexEntry:
- db "PUNCHING@"
- db 4,7
- dw 1110
+ db "PUNCHEUR@"
+ db 14
+ dw 502
TX_FAR _HitmonchanDexEntry
db "@"
ArbokDexEntry:
db "COBRA@"
- db 11,6
- dw 1430
+ db 35
+ dw 650
TX_FAR _ArbokDexEntry
db "@"
ParasectDexEntry:
- db "MUSHROOM@"
- db 3,3
- dw 650
+ db "CHAMPIGNON@"
+ db 10
+ dw 295
TX_FAR _ParasectDexEntry
db "@"
PsyduckDexEntry:
- db "DUCK@"
- db 2,7
- dw 430
+ db "CANARD@"
+ db 8
+ dw 196
TX_FAR _PsyduckDexEntry
db "@"
DrowzeeDexEntry:
- db "HYPNOSIS@"
- db 3,3
- dw 710
+ db "HYPNOSE@"
+ db 10
+ dw 324
TX_FAR _DrowzeeDexEntry
db "@"
GolemDexEntry:
- db "MEGATON@"
- db 4,7
- dw 6620
+ db "TITANESQUE@"
+ db 14
+ dw 3000
TX_FAR _GolemDexEntry
db "@"
MagmarDexEntry:
- db "SPITFIRE@"
- db 4,3
- dw 980
+ db "CRACHE-FEU@"
+ db 13
+ dw 445
TX_FAR _MagmarDexEntry
db "@"
ElectabuzzDexEntry:
- db "ELECTRIC@"
- db 3,7
- dw 660
+ db "ELECTRIQUE@"
+ db 11
+ dw 300
TX_FAR _ElectabuzzDexEntry
db "@"
MagnetonDexEntry:
- db "MAGNET@"
- db 3,3
- dw 1320
+ db "MAGNETIQUE@"
+ db 10
+ dw 600
TX_FAR _MagnetonDexEntry
db "@"
KoffingDexEntry:
- db "POISON GAS@"
- db 2,0
- dw 20
+ db "GAZ MORTEL@"
+ db 6
+ dw 10
TX_FAR _KoffingDexEntry
db "@"
MankeyDexEntry:
- db "PIG MONKEY@"
- db 1,8
- dw 620
+ db "PORSINGE@"
+ db 5
+ dw 280
TX_FAR _MankeyDexEntry
db "@"
SeelDexEntry:
- db "SEA LION@"
- db 3,7
- dw 1980
+ db "OTARIE@"
+ db 11
+ dw 900
TX_FAR _SeelDexEntry
db "@"
DiglettDexEntry:
- db "MOLE@"
- db 0,8
- dw 20
+ db "TAUPE@"
+ db 2
+ dw 8
TX_FAR _DiglettDexEntry
db "@"
TaurosDexEntry:
- db "WILD BULL@"
- db 4,7
- dw 1950
+ db "BUFFLE@"
+ db 14
+ dw 884
TX_FAR _TaurosDexEntry
db "@"
FarfetchdDexEntry:
- db "WILD DUCK@"
- db 2,7
- dw 330
+ db "CANARD FOU@"
+ db 8
+ dw 150
TX_FAR _FarfetchdDexEntry
db "@"
VenonatDexEntry:
- db "INSECT@"
- db 3,3
- dw 660
+ db "VERMINE@"
+ db 10
+ dw 300
TX_FAR _VenonatDexEntry
db "@"
DragoniteDexEntry:
db "DRAGON@"
- db 7,3
- dw 4630
+ db 22
+ dw 2100
TX_FAR _DragoniteDexEntry
db "@"
DoduoDexEntry:
- db "TWIN BIRD@"
- db 4,7
- dw 860
+ db "DUOISEAU@"
+ db 14
+ dw 392
TX_FAR _DoduoDexEntry
db "@"
PoliwagDexEntry:
- db "TADPOLE@"
- db 2,0
- dw 270
+ db "TETARD@"
+ db 6
+ dw 124
TX_FAR _PoliwagDexEntry
db "@"
JynxDexEntry:
- db "HUMANSHAPE@"
- db 4,7
- dw 900
+ db "HUMANOIDE@"
+ db 14
+ dw 406
TX_FAR _JynxDexEntry
db "@"
MoltresDexEntry:
- db "FLAME@"
- db 6,7
- dw 1320
+ db "FLAMME@"
+ db 20
+ dw 600
TX_FAR _MoltresDexEntry
db "@"
ArticunoDexEntry:
- db "FREEZE@"
- db 5,7
- dw 1220
+ db "GLACIAIRE@"
+ db 17
+ dw 554
TX_FAR _ArticunoDexEntry
db "@"
ZapdosDexEntry:
- db "ELECTRIC@"
- db 5,3
- dw 1160
+ db "ELECTRIQUE@"
+ db 16
+ dw 526
TX_FAR _ZapdosDexEntry
db "@"
DittoDexEntry:
- db "TRANSFORM@"
- db 1,0
- dw 90
+ db "MORPHING@"
+ db 3
+ dw 40
TX_FAR _DittoDexEntry
db "@"
MeowthDexEntry:
- db "SCRATCHCAT@"
- db 1,4
- dw 90
+ db "CHADEGOUT@"
+ db 4
+ dw 42
TX_FAR _MeowthDexEntry
db "@"
KrabbyDexEntry:
- db "RIVER CRAB@"
- db 1,4
- dw 140
+ db "DOUX CRABE@"
+ db 4
+ dw 65
TX_FAR _KrabbyDexEntry
db "@"
VulpixDexEntry:
- db "FOX@"
- db 2,0
- dw 220
+ db "RENARD@"
+ db 6
+ dw 99
TX_FAR _VulpixDexEntry
db "@"
NinetalesDexEntry:
- db "FOX@"
- db 3,7
- dw 440
+ db "RENARD@"
+ db 11
+ dw 199
TX_FAR _NinetalesDexEntry
db "@"
PikachuDexEntry:
- db "MOUSE@"
- db 1,4
- dw 130
+ db "SOURIS@"
+ db 4
+ dw 60
TX_FAR _PikachuDexEntry
db "@"
RaichuDexEntry:
- db "MOUSE@"
- db 2,7
- dw 660
+ db "SOURIS@"
+ db 8
+ dw 300
TX_FAR _RaichuDexEntry
db "@"
DratiniDexEntry:
db "DRAGON@"
- db 5,11
- dw 70
+ db 18
+ dw 33
TX_FAR _DratiniDexEntry
db "@"
DragonairDexEntry:
db "DRAGON@"
- db 13,1
- dw 360
+ db 40
+ dw 165
TX_FAR _DragonairDexEntry
db "@"
KabutoDexEntry:
- db "SHELLFISH@"
- db 1,8
- dw 250
+ db "CARAPACE@"
+ db 5
+ dw 115
TX_FAR _KabutoDexEntry
db "@"
KabutopsDexEntry:
- db "SHELLFISH@"
- db 4,3
- dw 890
+ db "CARAPACE@"
+ db 13
+ dw 405
TX_FAR _KabutopsDexEntry
db "@"
HorseaDexEntry:
db "DRAGON@"
- db 1,4
- dw 180
+ db 4
+ dw 80
TX_FAR _HorseaDexEntry
db "@"
SeadraDexEntry:
db "DRAGON@"
- db 3,11
- dw 550
+ db 12
+ dw 250
TX_FAR _SeadraDexEntry
db "@"
SandshrewDexEntry:
- db "MOUSE@"
- db 2,0
- dw 260
+ db "SOURIS@"
+ db 6
+ dw 120
TX_FAR _SandshrewDexEntry
db "@"
SandslashDexEntry:
- db "MOUSE@"
- db 3,3
- dw 650
+ db "SOURIS@"
+ db 10
+ dw 295
TX_FAR _SandslashDexEntry
db "@"
OmanyteDexEntry:
- db "SPIRAL@"
- db 1,4
- dw 170
+ db "SPIRALE@"
+ db 4
+ dw 75
TX_FAR _OmanyteDexEntry
db "@"
OmastarDexEntry:
- db "SPIRAL@"
- db 3,3
- dw 770
+ db "SPIRALE@"
+ db 10
+ dw 350
TX_FAR _OmastarDexEntry
db "@"
JigglypuffDexEntry:
- db "BALLOON@"
- db 1,8
- dw 120
+ db "BOUBOULE@"
+ db 5
+ dw 55
TX_FAR _JigglypuffDexEntry
db "@"
WigglytuffDexEntry:
- db "BALLOON@"
- db 3,3
- dw 260
+ db "BOUBOULE@"
+ db 10
+ dw 120
TX_FAR _WigglytuffDexEntry
db "@"
EeveeDexEntry:
- db "EVOLUTION@"
- db 1,0
- dw 140
+ db "EVOLUTIF@"
+ db 3
+ dw 65
TX_FAR _EeveeDexEntry
db "@"
FlareonDexEntry:
- db "FLAME@"
- db 2,11
- dw 550
+ db "FLAMME@"
+ db 9
+ dw 250
TX_FAR _FlareonDexEntry
db "@"
JolteonDexEntry:
- db "LIGHTNING@"
- db 2,7
- dw 540
+ db "FOUDRE@"
+ db 8
+ dw 245
TX_FAR _JolteonDexEntry
db "@"
VaporeonDexEntry:
- db "BUBBLE JET@"
- db 3,3
- dw 640
+ db "BULLEUR@"
+ db 10
+ dw 290
TX_FAR _VaporeonDexEntry
db "@"
MachopDexEntry:
- db "SUPERPOWER@"
- db 2,7
- dw 430
+ db "COLOSSE@"
+ db 8
+ dw 195
TX_FAR _MachopDexEntry
db "@"
ZubatDexEntry:
- db "BAT@"
- db 2,7
- dw 170
+ db "CHOVSOURIS@"
+ db 8
+ dw 75
TX_FAR _ZubatDexEntry
db "@"
EkansDexEntry:
- db "SNAKE@"
- db 6,7
- dw 150
+ db "SERPENT@"
+ db 20
+ dw 69
TX_FAR _EkansDexEntry
db "@"
ParasDexEntry:
- db "MUSHROOM@"
- db 1,0
- dw 120
+ db "CHAMPIGNON@"
+ db 3
+ dw 54
TX_FAR _ParasDexEntry
db "@"
PoliwhirlDexEntry:
- db "TADPOLE@"
- db 3,3
- dw 440
+ db "TETARD@"
+ db 10
+ dw 200
TX_FAR _PoliwhirlDexEntry
db "@"
PoliwrathDexEntry:
- db "TADPOLE@"
- db 4,3
- dw 1190
+ db "TETARD@"
+ db 13
+ dw 540
TX_FAR _PoliwrathDexEntry
db "@"
WeedleDexEntry:
- db "HAIRY BUG@"
- db 1,0
- dw 70
+ db "INSECTOPIC@"
+ db 3
+ dw 32
TX_FAR _WeedleDexEntry
db "@"
KakunaDexEntry:
- db "COCOON@"
- db 2,0
- dw 220
+ db "COCON@"
+ db 6
+ dw 100
TX_FAR _KakunaDexEntry
db "@"
BeedrillDexEntry:
- db "POISON BEE@"
- db 3,3
- dw 650
+ db "GUEPOISON@"
+ db 10
+ dw 295
TX_FAR _BeedrillDexEntry
db "@"
DodrioDexEntry:
- db "TRIPLEBIRD@"
- db 5,11
- dw 1880
+ db "TROISEAU@"
+ db 18
+ dw 852
TX_FAR _DodrioDexEntry
db "@"
PrimeapeDexEntry:
- db "PIG MONKEY@"
- db 3,3
- dw 710
+ db "PORSINGE@"
+ db 10
+ dw 320
TX_FAR _PrimeapeDexEntry
db "@"
DugtrioDexEntry:
- db "MOLE@"
- db 2,4
- dw 730
+ db "TAUPE@"
+ db 7
+ dw 333
TX_FAR _DugtrioDexEntry
db "@"
VenomothDexEntry:
- db "POISONMOTH@"
- db 4,11
- dw 280
+ db "MITE@"
+ db 15
+ dw 125
TX_FAR _VenomothDexEntry
db "@"
DewgongDexEntry:
- db "SEA LION@"
- db 5,7
- dw 2650
+ db "OTARIE@"
+ db 17
+ dw 1200
TX_FAR _DewgongDexEntry
db "@"
CaterpieDexEntry:
- db "WORM@"
- db 1,0
- dw 60
+ db "VER@"
+ db 3
+ dw 29
TX_FAR _CaterpieDexEntry
db "@"
MetapodDexEntry:
- db "COCOON@"
- db 2,4
- dw 220
+ db "COCON@"
+ db 7
+ dw 99
TX_FAR _MetapodDexEntry
db "@"
ButterfreeDexEntry:
- db "BUTTERFLY@"
- db 3,7
- dw 710
+ db "PAPILLON@"
+ db 11
+ dw 320
TX_FAR _ButterfreeDexEntry
db "@"
MachampDexEntry:
- db "SUPERPOWER@"
- db 5,3
- dw 2870
+ db "COLOSSE@"
+ db 16
+ dw 1300
TX_FAR _MachampDexEntry
db "@"
GolduckDexEntry:
- db "DUCK@"
- db 5,7
- dw 1690
+ db "CANARD@"
+ db 17
+ dw 766
TX_FAR _GolduckDexEntry
db "@"
HypnoDexEntry:
- db "HYPNOSIS@"
- db 5,3
- dw 1670
+ db "HYPNOSE@"
+ db 16
+ dw 756
TX_FAR _HypnoDexEntry
db "@"
GolbatDexEntry:
- db "BAT@"
- db 5,3
- dw 1210
+ db "CHOVSOURIS@"
+ db 16
+ dw 550
TX_FAR _GolbatDexEntry
db "@"
MewtwoDexEntry:
- db "GENETIC@"
- db 6,7
- dw 2690
+ db "GENETIQUE@"
+ db 20
+ dw 1220
TX_FAR _MewtwoDexEntry
db "@"
SnorlaxDexEntry:
- db "SLEEPING@"
- db 6,11
- dw 10140
+ db "PIONCEUR@"
+ db 21
+ dw 4600
TX_FAR _SnorlaxDexEntry
db "@"
MagikarpDexEntry:
- db "FISH@"
- db 2,11
- dw 220
+ db "POISSON@"
+ db 9
+ dw 100
TX_FAR _MagikarpDexEntry
db "@"
MukDexEntry:
- db "SLUDGE@"
- db 3,11
- dw 660
+ db "DEGUEU@"
+ db 12
+ dw 300
TX_FAR _MukDexEntry
db "@"
KinglerDexEntry:
- db "PINCER@"
- db 4,3
- dw 1320
+ db "POIGNEUR@"
+ db 13
+ dw 600
TX_FAR _KinglerDexEntry
db "@"
CloysterDexEntry:
db "BIVALVE@"
- db 4,11
- dw 2920
+ db 15
+ dw 1325
TX_FAR _CloysterDexEntry
db "@"
ElectrodeDexEntry:
- db "BALL@"
- db 3,11
- dw 1470
+ db "BALLE@"
+ db 12
+ dw 666
TX_FAR _ElectrodeDexEntry
db "@"
ClefableDexEntry:
- db "FAIRY@"
- db 4,3
- dw 880
+ db "FEE@"
+ db 13
+ dw 400
TX_FAR _ClefableDexEntry
db "@"
WeezingDexEntry:
- db "POISON GAS@"
- db 3,11
- dw 210
+ db "GAZ MORTEL@"
+ db 12
+ dw 95
TX_FAR _WeezingDexEntry
db "@"
PersianDexEntry:
- db "CLASSY CAT@"
- db 3,3
- dw 710
+ db "CHADEVILLE@"
+ db 10
+ dw 320
TX_FAR _PersianDexEntry
db "@"
MarowakDexEntry:
- db "BONEKEEPER@"
- db 3,3
- dw 990
+ db "GARD'OS@"
+ db 10
+ dw 450
TX_FAR _MarowakDexEntry
db "@"
HaunterDexEntry:
- db "GAS@"
- db 5,3
- dw 2
+ db "GAZ@"
+ db 16
+ dw 1
TX_FAR _HaunterDexEntry
db "@"
AbraDexEntry:
- db "PSI@"
- db 2,11
- dw 430
+ db "PSY@"
+ db 9
+ dw 195
TX_FAR _AbraDexEntry
db "@"
AlakazamDexEntry:
- db "PSI@"
- db 4,11
- dw 1060
+ db "PSY@"
+ db 15
+ dw 480
TX_FAR _AlakazamDexEntry
db "@"
PidgeottoDexEntry:
- db "BIRD@"
- db 3,7
- dw 660
+ db "OISEAU@"
+ db 11
+ dw 300
TX_FAR _PidgeottoDexEntry
db "@"
PidgeotDexEntry:
- db "BIRD@"
- db 4,11
- dw 870
+ db "OISEAU@"
+ db 15
+ dw 395
TX_FAR _PidgeotDexEntry
db "@"
StarmieDexEntry:
- db "MYSTERIOUS@"
- db 3,7
- dw 1760
+ db "MYSTERIEUX@"
+ db 11
+ dw 800
TX_FAR _StarmieDexEntry
db "@"
BulbasaurDexEntry:
- db "SEED@"
- db 2,4
- dw 150
+ db "GRAINE@"
+ db 7
+ dw 69
TX_FAR _BulbasaurDexEntry
db "@"
VenusaurDexEntry:
- db "SEED@"
- db 6,7
- dw 2210
+ db "GRAINE@"
+ db 20
+ dw 1000
TX_FAR _VenusaurDexEntry
db "@"
TentacruelDexEntry:
- db "JELLYFISH@"
- db 5,3
- dw 1210
+ db "MOLLUSQUE@"
+ db 16
+ dw 550
TX_FAR _TentacruelDexEntry
db "@"
GoldeenDexEntry:
- db "GOLDFISH@"
- db 2,0
- dw 330
+ db "POISSON@"
+ db 6
+ dw 150
TX_FAR _GoldeenDexEntry
db "@"
SeakingDexEntry:
- db "GOLDFISH@"
- db 4,3
- dw 860
+ db "POISSON@"
+ db 13
+ dw 390
TX_FAR _SeakingDexEntry
db "@"
PonytaDexEntry:
- db "FIRE HORSE@"
- db 3,3
- dw 660
+ db "CHEVAL FEU@"
+ db 10
+ dw 300
TX_FAR _PonytaDexEntry
db "@"
RapidashDexEntry:
- db "FIRE HORSE@"
- db 5,7
- dw 2090
+ db "CHEVAL FEU@"
+ db 17
+ dw 950
TX_FAR _RapidashDexEntry
db "@"
RattataDexEntry:
db "RAT@"
- db 1,0
- dw 80
+ db 3
+ dw 35
TX_FAR _RattataDexEntry
db "@"
RaticateDexEntry:
db "RAT@"
- db 2,4
- dw 410
+ db 7
+ dw 185
TX_FAR _RaticateDexEntry
db "@"
NidorinoDexEntry:
- db "POISON PIN@"
- db 2,11
- dw 430
+ db "VENEPIC@"
+ db 9
+ dw 195
TX_FAR _NidorinoDexEntry
db "@"
NidorinaDexEntry:
- db "POISON PIN@"
- db 2,7
- dw 440
+ db "VENEPIC@"
+ db 8
+ dw 200
TX_FAR _NidorinaDexEntry
db "@"
GeodudeDexEntry:
- db "ROCK@"
- db 1,4
- dw 440
+ db "ROCHE@"
+ db 4
+ dw 200
TX_FAR _GeodudeDexEntry
db "@"
PorygonDexEntry:
- db "VIRTUAL@"
- db 2,7
- dw 800
+ db "VIRTUEL@"
+ db 8
+ dw 365
TX_FAR _PorygonDexEntry
db "@"
AerodactylDexEntry:
- db "FOSSIL@"
- db 5,11
- dw 1300
+ db "FOSSILE@"
+ db 18
+ dw 590
TX_FAR _AerodactylDexEntry
db "@"
MagnemiteDexEntry:
- db "MAGNET@"
- db 1,0
- dw 130
+ db "MAGNETIQUE@"
+ db 3
+ dw 60
TX_FAR _MagnemiteDexEntry
db "@"
CharmanderDexEntry:
- db "LIZARD@"
- db 2,0
- dw 190
+ db "LEZARD@"
+ db 6
+ dw 85
TX_FAR _CharmanderDexEntry
db "@"
SquirtleDexEntry:
- db "TINYTURTLE@"
- db 1,8
- dw 200
+ db "MINITORTUE@"
+ db 5
+ dw 90
TX_FAR _SquirtleDexEntry
db "@"
CharmeleonDexEntry:
- db "FLAME@"
- db 3,7
- dw 420
+ db "FLAMME@"
+ db 11
+ dw 190
TX_FAR _CharmeleonDexEntry
db "@"
WartortleDexEntry:
- db "TURTLE@"
- db 3,3
- dw 500
+ db "TORTUE@"
+ db 10
+ dw 225
TX_FAR _WartortleDexEntry
db "@"
CharizardDexEntry:
- db "FLAME@"
- db 5,7
- dw 2000
+ db "FLAMME@"
+ db 17
+ dw 905
TX_FAR _CharizardDexEntry
db "@"
OddishDexEntry:
- db "WEED@"
- db 1,8
- dw 120
+ db "RACINE@"
+ db 5
+ dw 54
TX_FAR _OddishDexEntry
db "@"
GloomDexEntry:
- db "WEED@"
- db 2,7
- dw 190
+ db "RACINE@"
+ db 8
+ dw 86
TX_FAR _GloomDexEntry
db "@"
VileplumeDexEntry:
- db "FLOWER@"
- db 3,11
- dw 410
+ db "FLEUR@"
+ db 12
+ dw 186
TX_FAR _VileplumeDexEntry
db "@"
BellsproutDexEntry:
- db "FLOWER@"
- db 2,4
- dw 90
+ db "FLEUR@"
+ db 7
+ dw 40
TX_FAR _BellsproutDexEntry
db "@"
WeepinbellDexEntry:
- db "FLYCATCHER@"
- db 3,3
- dw 140
+ db "CARNIVORE@"
+ db 10
+ dw 64
TX_FAR _WeepinbellDexEntry
db "@"
VictreebelDexEntry:
- db "FLYCATCHER@"
- db 5,7
- dw 340
+ db "CARNIVORE@"
+ db 17
+ dw 155
TX_FAR _VictreebelDexEntry
db "@"
diff --git a/data/prizes.asm b/data/prizes.asm
index 1120c0d0..cc879ffb 100755
--- a/data/prizes.asm
+++ b/data/prizes.asm
@@ -9,7 +9,7 @@ PrizeDifferentMenuPtrs:
dw PrizeMenuTMsCost
NoThanksText:
- db "NO THANKS@"
+ db "NON MERCI@"
PrizeMenuMon1Entries:
db ABRA
diff --git a/data/trades.asm b/data/trades.asm
index cf0fcbfd..2a0b6dfe 100755
--- a/data/trades.asm
+++ b/data/trades.asm
@@ -1,12 +1,12 @@
TradeMons:
; givemonster, getmonster, textstring, nickname (11 bytes), 14 bytes total
- db NIDORINO, NIDORINA, 0,"TERRY@@@@@@"
+ db NIDORINO, NIDORINA, 0,"BIBICHE@@@@"
db ABRA, MR_MIME, 0,"MARCEL@@@@@"
db BUTTERFREE,BEEDRILL, 2,"CHIKUCHIKU@"
- db PONYTA, SEEL, 0,"SAILOR@@@@@"
- db SPEAROW, FARFETCHD,2,"DUX@@@@@@@@"
- db SLOWBRO, LICKITUNG,0,"MARC@@@@@@@"
- db POLIWHIRL, JYNX, 1,"LOLA@@@@@@@"
- db RAICHU, ELECTRODE,1,"DORIS@@@@@@"
- db VENONAT, TANGELA, 2,"CRINKLES@@@"
- db NIDORAN_M, NIDORAN_F,2,"SPOT@@@@@@@"
+ db PONYTA, SEEL, 0,"BIBI@@@@@@@"
+ db SPEAROW, FARFETCHD,2,"JULIO@@@@@@"
+ db SLOWBRO, LICKITUNG,0,"GLAVIOTEUR@"
+ db POLIWHIRL, JYNX, 1,"NINI@@@@@@@"
+ db RAICHU, ELECTRODE,1,"KOURJUS@@@@"
+ db VENONAT, TANGELA, 2,"BIGOUDI@@@@"
+ db NIDORAN_M, NIDORAN_F,2,"FABI@@@@@@@"
diff --git a/engine/HoF_room_pc.asm b/engine/HoF_room_pc.asm
index 82aa6d52..a39daf06 100755
--- a/engine/HoF_room_pc.asm
+++ b/engine/HoF_room_pc.asm
@@ -246,20 +246,20 @@ Credits:
pop de
ld de, TheEndGfx
ld hl, vChars2 + $600
- lb bc, BANK(TheEndGfx), (TheEndGfxEnd - TheEndGfx) / $10
+ lb bc, BANK(TheEndGfx), (TheEndGfxEnd - TheEndGfx) / $0C
call CopyVideoData
- coord hl, 4, 8
+ coord hl, 7, 8
ld de, TheEndTextString
call PlaceString
- coord hl, 4, 9
+ coord hl, 7, 9
inc de
call PlaceString
jp FadeInCreditsText
TheEndTextString:
; "T H E E N D"
- db $60," ",$62," ",$64," ",$64," ",$66," ",$68,"@"
- db $61," ",$63," ",$65," ",$65," ",$67," ",$69,"@"
+ db $60," ",$62,$64," ",$66,"@"
+ db $61," ",$63,$65," ",$67,"@"
INCLUDE "data/credits_order.asm"
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 4e7c8032..6ec9930c 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -2120,12 +2120,12 @@ DisplayBattleMenu:
ld bc, NAME_LENGTH
call CopyData
; the following simulates the keystrokes by drawing menus on screen
- coord hl, 9, 14
+ coord hl, 7, 14
ld [hl], "▶"
ld c, 80
call DelayFrames
ld [hl], " "
- coord hl, 9, 16
+ coord hl, 7, 16
ld [hl], "▶"
ld c, 50
call DelayFrames
@@ -2133,7 +2133,7 @@ DisplayBattleMenu:
ld a, $2 ; select the "ITEM" menu
jp .upperLeftMenuItemWasNotSelected
.oldManName
- db "OLD MAN@"
+ db "VIEILLARD@"
.handleBattleMenuInput
ld a, [wBattleAndStartSavedMenuItem]
ld [wCurrentMenuItem], a
@@ -2150,13 +2150,13 @@ DisplayBattleMenu:
ld a, " "
jr z, .safariLeftColumn
; put cursor in left column for normal battle menu (i.e. when it's not a Safari battle)
- Coorda 15, 14 ; clear upper cursor position in right column
- Coorda 15, 16 ; clear lower cursor position in right column
- ld b, $9 ; top menu item X
+ Coorda 13, 14 ; clear upper cursor position in right column
+ Coorda 13, 16 ; clear lower cursor position in right column
+ ld b, $7 ; top menu item X
jr .leftColumn_WaitForInput
.safariLeftColumn
- Coorda 13, 14
- Coorda 13, 16
+ Coorda 12, 14
+ Coorda 12, 16
coord hl, 7, 14
ld de, wNumSafariBalls
lb bc, 1, 2
@@ -2183,9 +2183,9 @@ DisplayBattleMenu:
ld a, " "
jr z, .safariRightColumn
; put cursor in right column for normal battle menu (i.e. when it's not a Safari battle)
- Coorda 9, 14 ; clear upper cursor position in left column
- Coorda 9, 16 ; clear lower cursor position in left column
- ld b, $f ; top menu item X
+ Coorda 7, 14 ; clear upper cursor position in left column
+ Coorda 7, 16 ; clear lower cursor position in left column
+ ld b, $d ; top menu item X
jr .rightColumn_WaitForInput
.safariRightColumn
Coorda 1, 14 ; clear upper cursor position in left column
@@ -2194,7 +2194,7 @@ DisplayBattleMenu:
ld de, wNumSafariBalls
lb bc, 1, 2
call PrintNumber
- ld b, $d ; top menu item X
+ ld b, $c ; top menu item X
.rightColumn_WaitForInput
ld hl, wTopMenuItemY
ld a, $e
@@ -2326,7 +2326,7 @@ UseBagItem:
ld a, [wcf91]
ld [wd11e], a
call GetItemName
- call CopyStringToCF4B ; copy name
+ call CopyStringToCF50 ; copy name
xor a
ld [wPseudoItemID], a
call UseItem
@@ -2765,7 +2765,8 @@ MoveDisabledText:
db "@"
WhichTechniqueString:
- db "WHICH TECHNIQUE?@"
+ db "Quelle technique?"
+ next " @"
SelectMenuItem_CursorUp:
ld a, [wCurrentMenuItem]
@@ -2985,7 +2986,7 @@ PrintMenuItem:
jp Delay3
DisabledText:
- db "disabled!@"
+ db "NON DISP.@"
TypeText:
db "TYPE@"
@@ -3631,7 +3632,7 @@ CheckPlayerStatusConditions:
ld a, RAGE
ld [wd11e], a
call GetMoveName
- call CopyStringToCF4B
+ call CopyStringToCF50
xor a
ld [wPlayerMoveEffect], a
ld hl, PlayerCanExecuteMove
@@ -3833,7 +3834,7 @@ PrintMoveName:
ret
_PrintMoveName:
- TX_FAR _CF4BText
+ TX_FAR _CF50Text
TX_ASM
ld hl, ExclamationPointPointerTable
ld a, [wd11e] ; exclamation point num
@@ -5215,7 +5216,7 @@ ReloadMoveData:
call IncrementMovePP
; the follow two function calls are used to reload the move name
call GetMoveName
- call CopyStringToCF4B
+ call CopyStringToCF50
ld a,$01
and a
ret
@@ -5716,7 +5717,7 @@ EnemyCanExecuteChargingMove:
ld [wNameListType], a
call GetName
ld de, wcd6d
- call CopyStringToCF4B
+ call CopyStringToCF50
EnemyCanExecuteMove:
xor a
ld [wMonIsDisobedient], a
@@ -6153,7 +6154,7 @@ CheckEnemyStatusConditions:
ld a, RAGE
ld [wd11e], a
call GetMoveName
- call CopyStringToCF4B
+ call CopyStringToCF50
xor a
ld [wEnemyMoveEffect], a
ld hl, EnemyCanExecuteMove
@@ -6195,7 +6196,7 @@ GetCurrentMove:
ld [wNameListType], a
call GetName
ld de, wcd6d
- jp CopyStringToCF4B
+ jp CopyStringToCF50
LoadEnemyMonData:
ld a, [wLinkState]
@@ -6906,16 +6907,20 @@ InitWildBattle:
ld [hli], a ; write front sprite pointer
ld [hl], b
ld hl, wEnemyMonNick ; set name to "GHOST"
- ld a, "G"
+ ld a, "S"
ld [hli], a
- ld a, "H"
+ ld a, "P"
ld [hli], a
- ld a, "O"
+ ld a, "E"
ld [hli], a
- ld a, "S"
+ ld a, "C"
ld [hli], a
ld a, "T"
ld [hli], a
+ ld a, "R"
+ ld [hli], a
+ ld a, "E"
+ ld [hli], a
ld [hl], "@"
ld a, [wcf91]
push af
@@ -7953,17 +7958,17 @@ PrintStatText:
jr z, .findStatName_outer
jr .findStatName_inner
.foundStatName
- ld de, wcf4b
+ ld de, wcf50
ld bc, $a
jp CopyData
StatsTextStrings:
- db "ATTACK@"
- db "DEFENSE@"
- db "SPEED@"
- db "SPECIAL@"
- db "ACCURACY@"
- db "EVADE@"
+ db "FOR@"
+ db "DEF@"
+ db "VIT@"
+ db "SPE@"
+ db "PRE@"
+ db "ESQ@"
StatModifierRatios:
; first byte is numerator, second byte is denominator
diff --git a/engine/battle/end_of_battle.asm b/engine/battle/end_of_battle.asm
index c77e3b39..92a1bcda 100755
--- a/engine/battle/end_of_battle.asm
+++ b/engine/battle/end_of_battle.asm
@@ -75,13 +75,13 @@ EndOfBattle:
ret
YouWinText:
- db "YOU WIN@"
+ db " GAGNE@"
YouLoseText:
- db "YOU LOSE@"
+ db " PERDU@"
DrawText:
- db " DRAW@"
+ db "MATCH NUL@"
PickUpPayDayMoneyText:
TX_FAR _PickUpPayDayMoneyText
diff --git a/engine/battle/link_battle_versus_text.asm b/engine/battle/link_battle_versus_text.asm
index 76559117..cc98239d 100644
--- a/engine/battle/link_battle_versus_text.asm
+++ b/engine/battle/link_battle_versus_text.asm
@@ -12,10 +12,18 @@ DisplayLinkBattleVersusTextBox:
ld de, wLinkEnemyTrainerName
call PlaceString
; place bold "VS" tiles between the names
- coord hl, 9, 8
- ld a, $69
- ld [hli], a
- ld [hl], $6a
+ coord hl, 7, 8
+ ld a, "C"
+ ldi [hl], a
+ ld a, "O"
+ ldi [hl], a
+ ld a, "N"
+ ldi [hl], a
+ ld a, "T"
+ ldi [hl], a
+ ld a, "R"
+ ldi [hl], a
+ ld [hl], "E"
xor a
ld [wUpdateSpritesEnabled], a
callab SetupPlayerAndEnemyPokeballs
diff --git a/engine/battle/save_trainer_name.asm b/engine/battle/save_trainer_name.asm
index 7e2c911c..45b35a76 100644
--- a/engine/battle/save_trainer_name.asm
+++ b/engine/battle/save_trainer_name.asm
@@ -69,44 +69,44 @@ TrainerNamePointers:
dw wTrainerName
YoungsterName:
- db "YOUNGSTER@"
+ db "GAMIN@"
BugCatcherName:
- db "BUG CATCHER@"
+ db "SCOUT@"
LassName:
- db "LASS@"
+ db "FILLETTE@"
JrTrainerMName:
- db "JR.TRAINER♂@"
+ db "DRESSEUR JR♂@"
JrTrainerFName:
- db "JR.TRAINER♀@"
+ db "DRESSEUR JR♀@"
PokemaniacName:
- db "POKéMANIAC@"
+ db "#MANIAC@"
SuperNerdName:
- db "SUPER NERD@"
+ db "INTELLO@"
BurglarName:
- db "BURGLAR@"
+ db "PILLARD@"
EngineerName:
- db "ENGINEER@"
+ db "MECANO@"
JugglerXName:
- db "JUGGLER@"
+ db "JONGLEUR@"
SwimmerName:
- db "SWIMMER@"
+ db "NAGEUR@"
BeautyName:
- db "BEAUTY@"
+ db "CANON@"
RockerName:
db "ROCKER@"
JugglerName:
- db "JUGGLER@"
+ db "JONGLEUR@"
BlackbeltName:
- db "BLACKBELT@"
+ db "KARATEKA@"
ProfOakName:
- db "PROF.OAK@"
+ db "PROF.CHEN@"
ChiefName:
db "CHIEF@"
ScientistName:
- db "SCIENTIST@"
+ db "SCIENTIFIQUE@"
RocketName:
db "ROCKET@"
CooltrainerMName:
- db "COOLTRAINER♂@"
+ db "TOPDRESSEUR♂@"
CooltrainerFName:
- db "COOLTRAINER♀@"
+ db "TOPDRESSEUR♀@"
diff --git a/engine/cable_club.asm b/engine/cable_club.asm
index 3e72daa9..dba25e56 100755
--- a/engine/cable_club.asm
+++ b/engine/cable_club.asm
@@ -290,7 +290,7 @@ CableClub_DoBattleOrTradeAgain:
jr CallCurrentTradeCenterFunction
PleaseWaitString:
- db "PLEASE WAIT!@"
+ db "ATTENDEZ SVP@"
CallCurrentTradeCenterFunction:
ld hl, TradeCenterPointerTable
@@ -533,7 +533,7 @@ TradeCenter_SelectMon:
ld [wTradeCenterPointerTableIndex], a
jp CallCurrentTradeCenterFunction
.statsTrade
- db "STATS TRADE@"
+ db "STATS ECHANGE@"
.selectedCancelMenuItem
ld a, [wCurrentMenuItem]
ld b, a
@@ -596,9 +596,9 @@ ReturnToCableClubRoom:
ret
TradeCenter_DrawCancelBox:
- coord hl, 11, 15
+ coord hl, 8, 15
ld a, $7e
- ld bc, 2 * SCREEN_WIDTH + 9
+ ld bc, 2 * SCREEN_WIDTH + 12
call FillMemory
coord hl, 0, 15
ld b, 1
@@ -609,7 +609,7 @@ TradeCenter_DrawCancelBox:
jp PlaceString
CancelTextString:
- db "CANCEL@"
+ db "ANNULER@"
TradeCenter_PlaceSelectedEnemyMonMenuCursor:
ld a, [wSerialSyncAndExchangeNybbleReceiveData]
@@ -712,8 +712,8 @@ TradeCenter_Trade:
coord bc, 1, 14
call TextCommandProcessor
call SaveScreenTilesToBuffer1
- coord hl, 10, 7
- lb bc, 8, 11
+ coord hl, 9, 7
+ lb bc, 8, 10
ld a, TRADE_CANCEL_MENU
ld [wTwoOptionMenuID], a
ld a, TWO_OPTION_MENU
@@ -876,11 +876,11 @@ WillBeTradedText:
db "@"
TradeCompleted:
- db "Trade completed!@"
+ db "ECHANGE TERMINE!@"
TradeCanceled:
- db "Too bad! The trade"
- next "was canceled!@"
+ db "Dommage! L'échange"
+ next "est annulé!@"
TradeCenterPointerTable:
dw TradeCenter_SelectMon
diff --git a/engine/evolve_trade.asm b/engine/evolve_trade.asm
index e17fc05c..d3a0ee63 100755
--- a/engine/evolve_trade.asm
+++ b/engine/evolve_trade.asm
@@ -17,18 +17,19 @@ EvolveTradeMon:
; This was fixed in Yellow.
- ld a, [wInGameTradeReceiveMonName]
+ ;ld a, [wInGameTradeReceiveMonName]
; GRAVELER
- cp "G"
- jr z, .ok
+ ;cp "G"
+ ;jr z, .ok
; "SPECTRE" (HAUNTER)
- cp "S"
- ret nz
- ld a, [wInGameTradeReceiveMonName + 1]
- cp "P"
- ret nz
+ ;cp "S"
+ ;ret nz
+ ;ld a, [wInGameTradeReceiveMonName + 1]
+ ;cp "P"
+ ;ret nz
+ ret
.ok
ld a, [wPartyCount]
diff --git a/engine/evos_moves.asm b/engine/evos_moves.asm
index f50f8081..dc7d5668 100755
--- a/engine/evos_moves.asm
+++ b/engine/evos_moves.asm
@@ -114,7 +114,7 @@ Evolution_PartyMonLoop: ; loop over party mons
ld a, [wWhichPokemon]
ld hl, wPartyMonNicks
call GetPartyMonName
- call CopyStringToCF4B
+ call CopyStringToCF50
ld hl, IsEvolvingText
call PrintText
ld c, 50
@@ -268,7 +268,7 @@ RenameEvolvedMon:
pop af
ld [wd0b5], a
ld hl, wcd6d
- ld de, wcf4b
+ ld de, wcf50
.compareNamesLoop
ld a, [de]
inc de
@@ -368,7 +368,7 @@ LearnMoveFromLevelUp:
ld [wMoveNum], a
ld [wd11e], a
call GetMoveName
- call CopyStringToCF4B
+ call CopyStringToCF50
predef LearnMove
.done
ld a, [wcf91]
diff --git a/engine/give_pokemon.asm b/engine/give_pokemon.asm
index 49596782..d3c41885 100755
--- a/engine/give_pokemon.asm
+++ b/engine/give_pokemon.asm
@@ -18,7 +18,7 @@ _GivePokemon:
callab LoadEnemyMonData
call SetPokedexOwnedFlag
callab SendNewMonToBox
- ld hl, wcf4b
+ ld hl, wcf50
ld a, [wCurrentBoxNum]
and $7f
cp 9
diff --git a/engine/hall_of_fame.asm b/engine/hall_of_fame.asm
index 9eb4edc5..13c6f4dc 100755
--- a/engine/hall_of_fame.asm
+++ b/engine/hall_of_fame.asm
@@ -92,7 +92,7 @@ AnimateHallOfFame:
ret
HallOfFameText:
- db "HALL OF FAME@"
+ db "CELEBRITE@"
HoFShowMonOrPlayer:
call ClearScreen
@@ -178,7 +178,7 @@ HoFDisplayMonInfo:
jp PlayCry
HoFMonInfoText:
- db "LEVEL/"
+ db "NIVEAU/"
next "TYPE1/"
next "TYPE2/@"
@@ -237,8 +237,9 @@ HoFDisplayPlayerStats:
call PlaceString
coord hl, 4, 10
ld de, wPlayerMoney
- ld c, $a3
+ ld c, $83
call PrintBCDNumber
+ ld [hl], $F0
ld hl, DexSeenOwnedText
call HoFPrintTextAndDelay
ld hl, DexRatingText
@@ -251,10 +252,10 @@ HoFPrintTextAndDelay:
jp DelayFrames
HoFPlayTimeText:
- db "PLAY TIME@"
+ db "DUREE JEU@"
HoFMoneyText:
- db "MONEY@"
+ db "ARGENT@"
DexSeenOwnedText:
TX_FAR _DexSeenOwnedText
diff --git a/engine/hidden_object_functions17.asm b/engine/hidden_object_functions17.asm
index c1fa5aa4..9d84b6a8 100755
--- a/engine/hidden_object_functions17.asm
+++ b/engine/hidden_object_functions17.asm
@@ -151,10 +151,10 @@ LinkCableHelpText2:
db "@"
HowToLinkText:
- db "HOW TO LINK"
- next "COLOSSEUM"
- next "TRADE CENTER"
- next "STOP READING@"
+ db "CABLE LINK"
+ next "COLISEE"
+ next "CENTRE TROC"
+ next "NE PLUS LIRE@"
LinkCableInfoTexts:
dw LinkCableInfoText1
@@ -268,14 +268,14 @@ ViridianSchoolBlackboardText2:
db "@"
StatusAilmentText1:
- db " SLP"
+ db " SOM"
next " PSN"
next " PAR@"
StatusAilmentText2:
- db " BRN"
- next " FRZ"
- next " QUIT@@"
+ db " BRU"
+ next " GEL"
+ next " RET@"
ViridianBlackboardStatusPointers:
dw ViridianBlackboardSleepText
diff --git a/engine/hidden_object_functions7.asm b/engine/hidden_object_functions7.asm
index f04c1deb..2f9a6aa5 100755
--- a/engine/hidden_object_functions7.asm
+++ b/engine/hidden_object_functions7.asm
@@ -445,11 +445,11 @@ BillsHousePokemonListText1:
db "@"
BillsMonListText:
- db "EEVEE"
- next "FLAREON"
- next "JOLTEON"
- next "VAPOREON"
- next "CANCEL@"
+ db "EVOLI"
+ next "PYROLI"
+ next "VOLTALI"
+ next "AQUALI"
+ next "RETOUR@"
BillsHousePokemonListText2:
TX_FAR _BillsHousePokemonListText2
diff --git a/engine/items/items.asm b/engine/items/items.asm
index c4c1634b..fd78ca3c 100755
--- a/engine/items/items.asm
+++ b/engine/items/items.asm
@@ -825,8 +825,8 @@ ItemUseMedicine:
ld [wActionResultOrTookBattleTurn],a ; item use failed
jp PrintText
.emptyPartyText
- text "You don't have"
- line "any #MON!"
+ text "Vous n'avez pas"
+ line "de #MON!"
prompt
.notUsingSoftboiled
call DisplayPartyMenu
@@ -1306,9 +1306,9 @@ ItemUseMedicine:
jr nz,.statNameInnerLoop
jr .statNameLoop
.gotStatName
- ld de,wcf4b
+ ld de,wcf50
ld bc,10
- call CopyData ; copy the stat's name to wcf4b
+ call CopyData ; copy the stat's name to wcf50
ld a,SFX_HEAL_AILMENT
call PlaySound
ld hl,VitaminStatRoseText
@@ -1425,11 +1425,11 @@ VitaminNoEffectText:
db "@"
VitaminText:
- db "HEALTH@"
- db "ATTACK@"
- db "DEFENSE@"
- db "SPEED@"
- db "SPECIAL@"
+ db "VIE@"
+ db "FOR@"
+ db "DEF@"
+ db "VIT@"
+ db "SPE@"
ItemUseBait:
ld hl,ThrewBaitText
@@ -2035,7 +2035,7 @@ ItemUsePPRestore:
ld a,[hl]
ld [wd11e],a
call GetMoveName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
pop hl
ld a,[wPPRestoreItem]
cp a,ETHER
@@ -2212,7 +2212,7 @@ ItemUseTMHM:
ld a,[wd11e]
ld [wMoveNum],a
call GetMoveName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
pop af
ld hl,BootedUpTMText
jr nc,.printBootedUpMachineText
@@ -2238,7 +2238,7 @@ ItemUseTMHM:
ld a,[wcf91]
push af
.chooseMon
- ld hl,wcf4b
+ ld hl,wcf50
ld de,wTempMoveNameBuffer
ld bc,14
call CopyData ; save the move name because DisplayPartyMenu will overwrite it
@@ -2249,7 +2249,7 @@ ItemUseTMHM:
call DisplayPartyMenu
push af
ld hl,wTempMoveNameBuffer
- ld de,wcf4b
+ ld de,wcf50
ld bc,14
call CopyData
pop af
@@ -2604,7 +2604,7 @@ TossItem_:
ld a,[wcf91]
ld [wd11e],a
call GetItemName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
ld hl,IsItOKToTossItemText
call PrintText
coord hl, 14, 7
@@ -2624,7 +2624,7 @@ TossItem_:
ld a,[wcf91]
ld [wd11e],a
call GetItemName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
ld hl,ThrewAwayItemText
call PrintText
pop hl
diff --git a/engine/menu/bills_pc.asm b/engine/menu/bills_pc.asm
index 85a546e1..1bae3b51 100644
--- a/engine/menu/bills_pc.asm
+++ b/engine/menu/bills_pc.asm
@@ -12,17 +12,17 @@ DisplayPCMainMenu::
jr nz, .leaguePCAvailable
coord hl, 0, 0
ld b, 8
- ld c, 14
+ ld c, 15
jr .next
.noOaksPC
coord hl, 0, 0
ld b, 6
- ld c, 14
+ ld c, 15
jr .next
.leaguePCAvailable
coord hl, 0, 0
ld b, 10
- ld c, 14
+ ld c, 15
.next
call TextBoxBorder
call UpdateSprites
@@ -39,11 +39,11 @@ DisplayPCMainMenu::
.next2
call PlaceString
coord hl, 2, 4
- ld de, wPlayerName
+ ld de, PlayersPCText
call PlaceString
ld l, c
ld h, b
- ld de, PlayersPCText
+ ld de, wPlayerName
call PlaceString
CheckEvent EVENT_GOT_POKEDEX
jr z, .noOaksPC2
@@ -85,12 +85,12 @@ DisplayPCMainMenu::
ld [H_AUTOBGTRANSFERENABLED], a
ret
-SomeonesPCText: db "SOMEONE's PC@"
-BillsPCText: db "BILL's PC@"
-PlayersPCText: db "'s PC@"
-OaksPCText: db "PROF.OAK's PC@"
-PKMNLeaguePCText: db $4a, "LEAGUE@"
-LogOffPCText: db "LOG OFF@"
+SomeonesPCText: db "PC DE ???@"
+BillsPCText: db "PC DE LEO@"
+PlayersPCText: db "PC DE @"
+OaksPCText: db "PC DE CHEN@"
+PKMNLeaguePCText: db "LIGUE ", $4a, "@"
+LogOffPCText: db "DECONNEXION@"
BillsPC_::
ld hl, wd730
@@ -121,7 +121,7 @@ BillsPCMenu:
call LoadScreenTilesFromBuffer2DisableBGTransfer
coord hl, 0, 0
ld b, 10
- ld c, 12
+ ld c, 14
call TextBoxBorder
coord hl, 2, 2
ld de, BillsPCMenuText
@@ -146,9 +146,9 @@ BillsPCMenu:
ld [wPlayerMonNumber], a
ld hl, WhatText
call PrintText
- coord hl, 9, 14
+ coord hl, 11, 14
ld b, 2
- ld c, 9
+ ld c, 7
call TextBoxBorder
ld a, [wCurrentBoxNum]
and $7f
@@ -164,7 +164,7 @@ BillsPCMenu:
add "1"
.next
Coorda 18, 16
- coord hl, 10, 16
+ coord hl, 12, 16
ld de, BoxNoPCText
call PlaceString
ld a, 1
@@ -339,15 +339,15 @@ DisplayMonListMenu:
ret
BillsPCMenuText:
- db "WITHDRAW ", $4a
- next "DEPOSIT ", $4a
- next "RELEASE ", $4a
- next "CHANGE BOX"
- next "SEE YA!"
+ db "RETIRER ", $4a
+ next "STOCKER ", $4a
+ next "RELACHER ", $4a
+ next "CHANGER BOITE"
+ next "SALUT!"
db "@"
BoxNoPCText:
- db "BOX No.@"
+ db "BOITE@"
KnowsHMMove::
; returns whether mon with party index [wWhichPokemon] knows an HM move
@@ -451,11 +451,11 @@ DisplayDepositWithdrawMenu:
call LoadGBPal
jr .loop
-DepositPCText: db "DEPOSIT@"
-WithdrawPCText: db "WITHDRAW@"
+DepositPCText: db "STOCKER@"
+WithdrawPCText: db "RETIRER@"
StatsCancelPCText:
db "STATS"
- next "CANCEL@"
+ next "RETOUR@"
SwitchOnText:
TX_FAR _SwitchOnText
diff --git a/engine/menu/diploma.asm b/engine/menu/diploma.asm
index 09ba123e..107fe17d 100755
--- a/engine/menu/diploma.asm
+++ b/engine/menu/diploma.asm
@@ -91,23 +91,22 @@ DiplomaTextPointersAndCoords:
dw DiplomaCongrats
dwCoord 2, 6
dw DiplomaGameFreak
- dwCoord 9, 16
+ dwCoord 9, 15
DiplomaText:
- db $70,"Diploma",$70,"@"
+ db $70,"Diplôme",$70,"@"
DiplomaPlayer:
- db "Player@"
+ db "Joueur@"
DiplomaEmptyText:
db "@"
DiplomaCongrats:
- db "Congrats! This"
- next "diploma certifies"
- next "that you have"
- next "completed your"
- next "#DEX.@"
+ db "Fabuleux! Ce"
+ next "diplôme certifie"
+ next "la perfection de"
+ next "votre PokéDex@"
DiplomaGameFreak:
db "GAME FREAK@"
diff --git a/engine/menu/draw_start_menu.asm b/engine/menu/draw_start_menu.asm
index 83a81aac..914284c4 100644
--- a/engine/menu/draw_start_menu.asm
+++ b/engine/menu/draw_start_menu.asm
@@ -60,22 +60,22 @@ DrawStartMenu:
ret
StartMenuPokedexText:
- db "POKéDEX@"
+ db "#DEX@"
StartMenuPokemonText:
- db "POKéMON@"
+ db "#MON@"
StartMenuItemText:
- db "ITEM@"
+ db "OBJET@"
StartMenuSaveText:
- db "SAVE@"
+ db "SAUVER@"
StartMenuResetText:
- db "RESET@"
+ db "QUITTER@"
StartMenuExitText:
- db "EXIT@"
+ db "RETOUR@"
StartMenuOptionText:
db "OPTION@"
diff --git a/engine/menu/league_pc.asm b/engine/menu/league_pc.asm
index 170c0ef3..eb561caf 100755
--- a/engine/menu/league_pc.asm
+++ b/engine/menu/league_pc.asm
@@ -106,14 +106,14 @@ LeaguePCShowMon:
coord hl, 1, 15
ld de, HallOfFameNoText
call PlaceString
- coord hl, 16, 15
+ coord hl, 15, 15
ld de, wHoFTeamNo
lb bc, 1, 3
call PrintNumber
jpba HoFDisplayMonInfo
HallOfFameNoText:
- db "HALL OF FAME No @"
+ db " CELEBRITE No. @"
AccessedHoFPCText:
TX_FAR _AccessedHoFPCText
diff --git a/engine/menu/main_menu.asm b/engine/menu/main_menu.asm
index cd4198b6..75a00486 100755
--- a/engine/menu/main_menu.asm
+++ b/engine/menu/main_menu.asm
@@ -329,16 +329,16 @@ SpecialEnterMap:
jp EnterMap
ContinueText:
- db "CONTINUE", $4e
+ db "CONTINUER", $4e
NewGameText:
- db "NEW GAME"
- next "OPTION@"
+ db "NOUVEAU JEU"
+ next "OPTIONS@"
CableClubOptionsText:
- db "TRADE CENTER"
- next "COLOSSEUM"
- next "CANCEL@"
+ db "CENTRE TROC"
+ next "COLISEE"
+ next "RETOUR@"
DisplayContinueGameInfo:
xor a
@@ -421,10 +421,10 @@ PrintPlayTime:
jp PrintNumber
SaveScreenInfoText:
- db "PLAYER"
- next "BADGES "
- next "#DEX "
- next "TIME@"
+ db "JOUEUR"
+ next "BADGES "
+ next "#DEX "
+ next "TEMPS@"
DisplayOptionMenu:
coord hl, 0, 0
@@ -579,19 +579,19 @@ DisplayOptionMenu:
jp .eraseOldMenuCursor
TextSpeedOptionText:
- db "TEXT SPEED"
- next " FAST MEDIUM SLOW@"
+ db "VIT. TEXTE"
+ next " 3 2 1 @"
BattleAnimationOptionText:
- db "BATTLE ANIMATION"
- next " ON OFF@"
+ db "ANIMATION COMBAT"
+ next " OUI NON@"
BattleStyleOptionText:
- db "BATTLE STYLE"
- next " SHIFT SET@"
+ db "STYLE COMBAT"
+ next " CHOIX DEFINI@"
OptionMenuCancelText:
- db "CANCEL@"
+ db "RETOUR@"
; sets the options variable according to the current placement of the menu cursors in the options menu
SetOptionsFromCursorPositions:
diff --git a/engine/menu/naming_screen.asm b/engine/menu/naming_screen.asm
index 64065c4d..58bfc0d7 100755
--- a/engine/menu/naming_screen.asm
+++ b/engine/menu/naming_screen.asm
@@ -39,7 +39,7 @@ AskName:
pop hl
pop af
ld [wUpdateSpritesEnabled], a
- ld a, [wcf4b]
+ ld a, [wcf50]
cp "@"
ret nz
.declinedNickname
@@ -63,7 +63,7 @@ DisplayNameRaterScreen:
call GBPalWhiteOutWithDelay3
call RestoreScreenTilesAndReloadTilePatterns
call LoadGBPal
- ld a, [wcf4b]
+ ld a, [wcf50]
cp "@"
jr z, .playerCancelled
ld hl, wPartyMonNicks
@@ -109,7 +109,7 @@ DisplayNamingScreen:
ld a, 7
ld [wMaxMenuItem], a
ld a, "@"
- ld [wcf4b], a
+ ld [wcf50], a
xor a
ld hl, wNamingScreenSubmitName
ld [hli], a
@@ -157,7 +157,7 @@ DisplayNamingScreen:
.submitNickname
pop de
- ld hl, wcf4b
+ ld hl, wcf50
ld bc, NAME_LENGTH
call CopyData
call GBPalWhiteOutWithDelay3
@@ -324,12 +324,15 @@ DisplayNamingScreen:
jp EraseMenuCursor
LoadEDTile:
- ld de, ED_Tile
- ld hl, vFont + $700
- ld bc, (ED_TileEnd - ED_Tile) / $8
+ call DisableLCD
+ ld de, vFont + $700
+ ld hl, ED_Tile
+ ld bc, (ED_TileEnd - ED_Tile)
; to fix the graphical bug on poor emulators
- ;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile) / $8
- jp CopyVideoDataDouble
+ ;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile)
+ ld a,$01
+ call FarCopyDataDouble
+ jp EnableLCD
ED_Tile:
INCBIN "gfx/ED_tile.1bpp"
@@ -366,10 +369,10 @@ PrintAlphabet:
jp Delay3
LowerCaseAlphabet:
- db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥UPPER CASE@"
+ db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥MAJUSCULES@"
UpperCaseAlphabet:
- db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥lower case@"
+ db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥minuscules@"
PrintNicknameAndUnderscores:
call CalcStringLength
@@ -379,7 +382,7 @@ PrintNicknameAndUnderscores:
lb bc, 1, 10
call ClearScreenArea
coord hl, 10, 2
- ld de, wcf4b
+ ld de, wcf50
call PlaceString
coord hl, 10, 3
ld a, [wNamingScreenType]
@@ -455,9 +458,9 @@ Handakutens:
db "ハパ", "ヒピ", "フプ", "へぺ", "ホポ"
db $ff
-; calculates the length of the string at wcf4b and stores it in c
+; calculates the length of the string at wcf50 and stores it in c
CalcStringLength:
- ld hl, wcf4b
+ ld hl, wcf50
ld c, $0
.loop
ld a, [hl]
@@ -472,10 +475,10 @@ PrintNamingText:
ld a, [wNamingScreenType]
ld de, YourTextString
and a
- jr z, .notNickname
+ jr z, .placeString
ld de, RivalsTextString
dec a
- jr z, .notNickname
+ jr z, .placeString
ld a, [wcf91]
ld [wMonPartySpriteSpecies], a
push af
@@ -485,28 +488,21 @@ PrintNamingText:
call GetMonName
coord hl, 4, 1
call PlaceString
- ld hl, $1
- add hl, bc
- ld [hl], $c9
- coord hl, 1, 3
- ld de, NicknameTextString
+ ld hl, $C3DD
+ ld de, $69F2
jr .placeString
-.notNickname
- call PlaceString
- ld l, c
- ld h, b
- ld de, NameTextString
+
.placeString
jp PlaceString
YourTextString:
- db "YOUR @"
+ db "VOTRE NOM?@"
RivalsTextString:
- db "RIVAL's @"
+ db "NOM DU RIVAL?@"
NameTextString:
- db "NAME?@"
+ db "NOM?@"
NicknameTextString:
- db "NICKNAME?@"
+ db "SURNOM?@"
diff --git a/engine/menu/party_menu.asm b/engine/menu/party_menu.asm
index a35524ed..e799feec 100755
--- a/engine/menu/party_menu.asm
+++ b/engine/menu/party_menu.asm
@@ -127,9 +127,9 @@ RedrawPartyMenu_:
inc c
jp .loop
.ableToLearnMoveText
- db "ABLE@"
+ db "APTE@"
.notAbleToLearnMoveText
- db "NOT ABLE@"
+ db "PAS APTE@"
.evolutionStoneMenu
push hl
ld hl,EvosMovesPointerTable
@@ -184,9 +184,9 @@ RedrawPartyMenu_:
pop hl
jr .printLevel
.ableToEvolveText
- db "ABLE@"
+ db "APTE@"
.notAbleToEvolveText
- db "NOT ABLE@"
+ db "PAS APTE@"
.afterDrawingMonEntries
ld b, SET_PAL_PARTY_MENU
call RunPaletteCommand
diff --git a/engine/menu/players_pc.asm b/engine/menu/players_pc.asm
index bc2be4ef..a9f067ff 100755
--- a/engine/menu/players_pc.asm
+++ b/engine/menu/players_pc.asm
@@ -1,6 +1,4 @@
PlayerPC:
- ld hl, wd730
- set 6, [hl]
ld a, ITEM_NAME
ld [wNameListType], a
call SaveScreenTilesToBuffer1
@@ -17,6 +15,8 @@ PlayerPC:
call PrintText
PlayerPCMenu:
+ ld hl, wd730
+ set 6, [hl]
ld a, [wParentMenuItem]
ld [wCurrentMenuItem], a
ld hl, wFlags_0xcd60
@@ -241,10 +241,10 @@ PlayerPCToss:
jp .loop
PlayersPCMenuEntries:
- db "WITHDRAW ITEM"
- next "DEPOSIT ITEM"
- next "TOSS ITEM"
- next "LOG OFF@"
+ db "RETIRER OBJET"
+ next "STOCKER OBJET"
+ next "JETER OBJET"
+ next "DECONNEXION@"
TurnedOnPC2Text:
TX_FAR _TurnedOnPC2Text
diff --git a/engine/menu/pokedex.asm b/engine/menu/pokedex.asm
index bf8afaa9..2b66cda1 100755
--- a/engine/menu/pokedex.asm
+++ b/engine/menu/pokedex.asm
@@ -360,19 +360,19 @@ DrawPokedexVerticalLine:
ret
PokedexSeenText:
- db "SEEN@"
+ db "VUS@"
PokedexOwnText:
- db "OWN@"
+ db "PRIS@"
PokedexContentsText:
- db "CONTENTS@"
+ db "SOMMAIRE@"
PokedexMenuItemsText:
- db "DATA"
- next "CRY"
- next "AREA"
- next "QUIT@"
+ db "INFO"
+ next "CRI"
+ next "ZONE"
+ next "RET@"
; tests if a pokemon's bit is set in the seen or owned pokemon bit fields
; INPUT:
@@ -515,22 +515,23 @@ ShowPokedexDataInternal:
jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
inc de ; de = address of feet (height)
ld a,[de] ; reads feet, but a is overwritten without being used
- coord hl, 12, 6
- lb bc, 1, 2
+ push af
+ coord hl, 13, 6
+ lb bc, 1, 3
call PrintNumber ; print feet (height)
- ld a,$60 ; feet symbol tile (one tick)
- ld [hl],a
- inc de
- inc de ; de = address of inches (height)
- coord hl, 15, 6
- lb bc, LEADING_ZEROES | 1, 2
- call PrintNumber ; print inches (height)
- ld a,$61 ; inches symbol tile (two ticks)
- ld [hl],a
-; now print the weight (note that weight is stored in tenths of pounds internally)
+ ld hl, $C426
+ pop af
+ cp $a
+ jr nc, .func_43d7
+ ld [hl], $F6
+.func_43d7
+ inc hl
+ ld a, [hli]
+ ldd [hl], a
+ ld [hl], $F2
inc de
inc de
- inc de ; de = address of upper byte of weight
+ inc de ; de = address of inches (height)
push de
; put weight in big-endian order at hDexWeight
ld hl,hDexWeight
@@ -544,8 +545,8 @@ ShowPokedexDataInternal:
ld a,[de] ; a = lower byte of weight
ld [hl],a ; store lower byte of weight in [hDexWeight + 1]
ld de,hDexWeight
- coord hl, 11, 8
- lb bc, 2, 5 ; 2 bytes, 5 digits
+ coord hl, 12, 8
+ lb bc, 2, 4 ; 2 bytes, 4 digits
call PrintNumber ; print weight
coord hl, 14, 8
ld a,[hDexWeight + 1]
@@ -590,8 +591,8 @@ ShowPokedexDataInternal:
ret
HeightWeightText:
- db "HT ?",$60,"??",$61
- next "WT ???lb@"
+ db "TAI ???",$60
+ next "PDS ???",$61,$62,"@"
; XXX does anything point to this?
PokeText:
diff --git a/engine/menu/prize_menu.asm b/engine/menu/prize_menu.asm
index f6ca013b..e2535261 100755
--- a/engine/menu/prize_menu.asm
+++ b/engine/menu/prize_menu.asm
@@ -153,7 +153,7 @@ PrintPrizePrice:
ld c, 7
call TextBoxBorder
call UpdateSprites
- coord hl, 12, 0
+ coord hl, 13, 0
ld de, .CoinString
call PlaceString
coord hl, 13, 1
@@ -166,7 +166,7 @@ PrintPrizePrice:
ret
.CoinString:
- db "COIN@"
+ db "JETONS@"
.SixSpacesString:
db " @"
diff --git a/engine/menu/start_sub_menus.asm b/engine/menu/start_sub_menus.asm
index 8c10266b..0acff19e 100755
--- a/engine/menu/start_sub_menus.asm
+++ b/engine/menu/start_sub_menus.asm
@@ -347,7 +347,7 @@ StartMenu_Item:
ld hl,wTopMenuItemY
ld a,11
ld [hli],a ; top menu item Y
- ld a,14
+ ld a,13
ld [hli],a ; top menu item X
xor a
ld [hli],a ; current menu item ID
@@ -367,7 +367,7 @@ StartMenu_Item:
ld a,[wcf91]
ld [wd11e],a
call GetItemName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
ld a,[wcf91]
cp a,BICYCLE
jr nz,.notBicycle2
@@ -598,8 +598,9 @@ DrawTrainerInfo:
call PlaceString
coord hl, 8, 4
ld de,wPlayerMoney
- ld c,$e3
+ ld c,$c3
call PrintBCDNumber
+ ld [hl],$f0
coord hl, 9, 6
ld de,wPlayTimeHours ; hours
lb bc, LEFT_ALIGN | 1, 3
@@ -615,9 +616,9 @@ TrainerInfo_FarCopyData:
jp FarCopyData2
TrainerInfo_NameMoneyTimeText:
- db "NAME/"
- next "MONEY/"
- next "TIME/@"
+ db "NOM/"
+ next "ARG./"
+ next "TEMPS/@"
; $76 is a circle tile
TrainerInfo_BadgesText:
diff --git a/engine/menu/status_screen.asm b/engine/menu/status_screen.asm
index ef94f13c..d688a195 100755
--- a/engine/menu/status_screen.asm
+++ b/engine/menu/status_screen.asm
@@ -211,14 +211,14 @@ Type2Text:
db "TYPE2/", $4e
IDNoText:
- db $73, "№/", $4e
+ db "№",$73,"/", $4e
OTText:
- db "OT/"
+ db "DO/"
next "@"
StatusText:
- db "STATUS/@"
+ db "STATUT/@"
OKText:
db "OK@"
@@ -289,10 +289,10 @@ PrintStat:
ret
StatsText:
- db "ATTACK"
- next "DEFENSE"
- next "SPEED"
- next "SPECIAL@"
+ db "FOR"
+ next "DEF"
+ next "VIT"
+ next "SPE@"
StatusScreen2:
ld a, [hTilesetType]
@@ -328,7 +328,7 @@ StatusScreen2:
ld b, a ; Number of moves ?
coord hl, 11, 10
ld de, SCREEN_WIDTH * 2
- ld a, $72 ; special P tile id
+ ld a, $8F ; special P tile id
call StatusScreen_PrintPP ; Print "PP"
ld a, b
and a
@@ -463,8 +463,8 @@ CalcExpToLevelUp:
ret
StatusScreenExpText:
- db "EXP POINTS"
- next "LEVEL UP@"
+ db "PTS EXP."
+ next "PROCH.NIV.@"
StatusScreen_ClearName:
ld bc, 10
@@ -479,3 +479,13 @@ StatusScreen_PrintPP:
dec c
jr nz, StatusScreen_PrintPP
ret
+
+func_6cd5: ; 12cd5 (4:6cd5)
+ ld a, $80
+ ld [hli],a
+ ld a, $8F
+ ldd [hl], a
+ add hl, de
+ dec c
+ jr nz, func_6cd5
+ ret \ No newline at end of file
diff --git a/engine/menu/text_box.asm b/engine/menu/text_box.asm
index 90c35d25..18e8860e 100644
--- a/engine/menu/text_box.asm
+++ b/engine/menu/text_box.asm
@@ -162,28 +162,28 @@ TextBoxCoordTable:
TextBoxTextAndCoordTable:
db JP_MOCHIMONO_MENU_TEMPLATE
db 0,0,14,17 ; text box coordinates
- dw JapaneseMochimonoText
+ dw BuySellQuitText ; JapaneseMochimonoText
db 3,0 ; text coordinates
db USE_TOSS_MENU_TEMPLATE
- db 13,10,19,14 ; text box coordinates
+ db 12,10,19,14 ; text box coordinates
dw UseTossText
- db 15,11 ; text coordinates
+ db 14,11 ; text coordinates
db JP_SAVE_MESSAGE_MENU_TEMPLATE
db 0,0,7,5 ; text box coordinates
- dw JapaneseSaveMessageText
+ dw BuySellQuitText ; JapaneseSaveMessageText
db 2,2 ; text coordinates
db JP_SPEED_OPTIONS_MENU_TEMPLATE
db 0,6,5,10 ; text box coordinates
- dw JapaneseSpeedOptionsText
+ dw BuySellQuitText ; JapaneseSpeedOptionsText
db 2,7 ; text coordinates
db BATTLE_MENU_TEMPLATE
- db 8,12,19,17 ; text box coordinates
+ db 6,12,19,17 ; text box coordinates
dw BattleMenuText
- db 10,14 ; text coordinates
+ db 8,14 ; text coordinates
db SAFARI_BATTLE_MENU_TEMPLATE
db 0,12,19,17 ; text box coordinates
@@ -197,7 +197,7 @@ TextBoxTextAndCoordTable:
db BUY_SELL_QUIT_MENU_TEMPLATE
db 0,0,10,6 ; text box coordinates
- dw BuySellQuitText
+ dw BuySellQuitText + 1
db 2,1 ; text coordinates
db MONEY_BOX_TEMPLATE
@@ -207,64 +207,40 @@ TextBoxTextAndCoordTable:
db JP_AH_MENU_TEMPLATE
db 7,6,11,10 ; text box coordinates
- dw JapaneseAhText
+ dw BuySellQuitText ; JapaneseAhText
db 8,8 ; text coordinates
db JP_POKEDEX_MENU_TEMPLATE
db 11,8,19,17 ; text box coordinates
- dw JapanesePokedexMenu
+ dw BuySellQuitText ; JapanesePokedexMenu
db 12,10 ; text coordinates
; note that there is no terminator
BuySellQuitText:
- db "BUY"
- next "SELL"
- next "QUIT@@"
+ db "@ACHETER"
+ next "VENDRE"
+ next "SALUT!@"
UseTossText:
- db "USE"
- next "TOSS@"
-
-JapaneseSaveMessageText:
- db "きろく"
- next "メッセージ@"
-
-JapaneseSpeedOptionsText:
- db "はやい"
- next "おそい@"
+ db "UTIL."
+ next "JETER@"
MoneyText:
- db "MONEY@"
-
-JapaneseMochimonoText:
- db "もちもの@"
-
-JapaneseMainMenuText:
- db "つづきから"
- next "さいしょから@"
+ db "ARG.@"
BattleMenuText:
- db "FIGHT ",$E1,$E2
- next "ITEM RUN@"
+ db "ATTAQ ",$E1,$E2
+ next "OBJET FUITE@"
SafariZoneBattleMenuText:
- db "BALL× BAIT"
- next "THROW ROCK RUN@"
+ db "BALL× APPAT"
+ next "CAILLOU FUITE@"
SwitchStatsCancelText:
- db "SWITCH"
+ db "ORDRE"
next "STATS"
- next "CANCEL@"
-
-JapaneseAhText:
- db "アッ!@"
-
-JapanesePokedexMenu:
- db "データをみる"
- next "なきごえ"
- next "ぶんぷをみる"
- next "キャンセル@"
+ next "RETOUR@"
DisplayMoneyBox:
ld hl, wd730
@@ -277,8 +253,11 @@ DisplayMoneyBox:
ld c, 6
call ClearScreenArea
coord hl, 12, 1
+ ld de, CurrencyString
+ call PlaceString
+ coord hl, 12, 1
ld de, wPlayerMoney
- ld c, $a3
+ ld c, "D"
call PrintBCDNumber
ld hl, wd730
res 6, [hl]
@@ -532,19 +511,13 @@ TwoOptionMenuStrings:
dw .YesNoMenu
db 6,3,0
dw .NorthEastMenu
- db 7,3,0
+ db 8,3,0
dw .TradeCancelMenu
db 7,4,1
dw .HealCancelMenu
db 4,3,0
dw .NoYesMenu
-.NoYesMenu
- db "NO"
- next "YES@"
-.YesNoMenu
- db "YES"
- next "NO@"
.NorthWestMenu
db "NORTH"
next "WEST@"
@@ -554,12 +527,18 @@ TwoOptionMenuStrings:
.NorthEastMenu
db "NORTH"
next "EAST@"
+.NoYesMenu
+ db "NON"
+ next "OUI@"
+.YesNoMenu
+ db "OUI"
+ next "NON@"
.TradeCancelMenu
- db "TRADE"
- next "CANCEL@"
+ db "ECHANGE"
+ next "RETOUR@"
.HealCancelMenu
- db "HEAL"
- next "CANCEL@"
+ db "SOIN"
+ next "RETOUR@"
DisplayFieldMoveMonMenu:
xor a
@@ -682,20 +661,20 @@ DisplayFieldMoveMonMenu:
jp PlaceString
FieldMoveNames:
- db "CUT@"
- db "FLY@"
+ db "COUPE@"
+ db "VOL@"
db "@"
db "SURF@"
- db "STRENGTH@"
+ db "FORCE@"
db "FLASH@"
- db "DIG@"
+ db "TUNNEL@"
db "TELEPORT@"
- db "SOFTBOILED@"
+ db "E-COQUE@"
PokemonMenuEntries:
db "STATS"
- next "SWITCH"
- next "CANCEL@"
+ next "ORDRE"
+ next "RETOUR@"
GetMonFieldMoves:
ld a, [wWhichPokemon]
@@ -759,9 +738,9 @@ FieldMoveDisplayData:
db FLY, $02, $0C
db $B4, $03, $0C ; unused field move
db SURF, $04, $0C
- db STRENGTH, $05, $0A
+ db STRENGTH, $05, $0C
db FLASH, $06, $0C
db DIG, $07, $0C
db TELEPORT, $08, $0A
- db SOFTBOILED, $09, $08
+ db SOFTBOILED, $09, $0B
db $ff ; list terminator
diff --git a/engine/menu/vending_machine.asm b/engine/menu/vending_machine.asm
index aab4adf4..dc6267c4 100755
--- a/engine/menu/vending_machine.asm
+++ b/engine/menu/vending_machine.asm
@@ -85,15 +85,15 @@ VendingMachineText1:
db "@"
DrinkText:
- db "FRESH WATER"
- next "SODA POP"
- next "LEMONADE"
- next "CANCEL@"
+ db "EAU FRAICHE"
+ next "SODA COOL"
+ next "LIMONADE"
+ next "RETOUR@"
DrinkPriceText:
- db "¥200"
- next "¥300"
- next "¥350"
+ db "200¥"
+ next "300¥"
+ next "350¥"
next "@"
VendingMachineText4:
diff --git a/engine/oak_speech2.asm b/engine/oak_speech2.asm
index 1258c59b..462d26b5 100755
--- a/engine/oak_speech2.asm
+++ b/engine/oak_speech2.asm
@@ -15,7 +15,7 @@ ChoosePlayerName:
xor a ; NAME_PLAYER_SCREEN
ld [wNamingScreenType], a
call DisplayNamingScreen
- ld a, [wcf4b]
+ ld a, [wcf50]
cp "@"
jr z, .customName
call ClearScreen
@@ -48,7 +48,7 @@ ChooseRivalName:
ld a, NAME_RIVAL_SCREEN
ld [wNamingScreenType], a
call DisplayNamingScreen
- ld a, [wcf4b]
+ ld a, [wcf50]
cp "@"
jr z, .customName
call ClearScreen
@@ -185,37 +185,37 @@ DisplayIntroNameTextBox:
jp HandleMenuInput
.namestring
- db "NAME@"
+ db "─NOM@"
IF DEF(_RED)
DefaultNamesPlayer:
- db "NEW NAME"
+ db "NOM:"
next "RED"
- next "ASH"
- next "JACK"
+ next "SACHA"
+ next "PAUL"
db "@"
DefaultNamesRival:
- db "NEW NAME"
+ db "NOM:"
next "BLUE"
- next "GARY"
- next "JOHN"
+ next "REGIS"
+ next "JEAN"
db "@"
ENDC
IF DEF(_BLUE)
DefaultNamesPlayer:
- db "NEW NAME"
+ db "NOM:"
next "BLUE"
- next "GARY"
- next "JOHN"
+ next "REGIS"
+ next "JEAN"
db "@"
DefaultNamesRival:
- db "NEW NAME"
+ db "NOM:"
next "RED"
- next "ASH"
- next "JACK"
+ next "SACHA"
+ next "PAUL"
db "@"
ENDC
@@ -245,27 +245,27 @@ GetDefaultName:
IF DEF(_RED)
DefaultNamesPlayerList:
- db "NEW NAME@"
+ db "NOM:@"
db "RED@"
- db "ASH@"
- db "JACK@"
+ db "SACHA@"
+ db "PAUL@"
DefaultNamesRivalList:
- db "NEW NAME@"
+ db "NOM:@"
db "BLUE@"
- db "GARY@"
- db "JOHN@"
+ db "REGIS@"
+ db "JEAN@"
ENDC
IF DEF(_BLUE)
DefaultNamesPlayerList:
- db "NEW NAME@"
+ db "NOM:@"
db "BLUE@"
- db "GARY@"
- db "JOHN@"
+ db "REGIS@"
+ db "JEAN@"
DefaultNamesRivalList:
- db "NEW NAME@"
+ db "NOM:@"
db "RED@"
- db "ASH@"
- db "JACK@"
+ db "SACHA@"
+ db "PAUL@"
ENDC
TextTerminator_6b20:
diff --git a/engine/overworld/cinnabar_lab.asm b/engine/overworld/cinnabar_lab.asm
index 13313746..03974684 100755
--- a/engine/overworld/cinnabar_lab.asm
+++ b/engine/overworld/cinnabar_lab.asm
@@ -116,7 +116,7 @@ LoadFossilItemAndMonName:
ld a, [wFossilMon]
ld [wd11e], a
call GetMonName
- call CopyStringToCF4B
+ call CopyStringToCF50
ld a, [wFossilItem]
ld [wd11e], a
call GetItemName
diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm
index bbfbbc39..3b351e58 100644
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -444,6 +444,7 @@ InitializeSpriteStatus:
ld a, $8
ld [hli], a ; $c2x2: set Y displacement to 8
ld [hl], a ; $c2x3: set X displacement to 8
+ call InitializeSpriteScreenPosition ; could have done fallthrough here
ret
; calculates the sprite's screen position form its map position and the player position
@@ -456,7 +457,7 @@ InitializeSpriteScreenPosition:
ld b, a
ld a, [hl] ; c2x4 (Y position + 4)
sub b ; relative to player position
- swap a ; * 16
+ call Func_515D
sub $4 ; - 4
dec h
ld [hli], a ; c1x4 (screen Y position)
@@ -465,11 +466,23 @@ InitializeSpriteScreenPosition:
ld b, a
ld a, [hli] ; c2x6 (X position + 4)
sub b ; relative to player position
- swap a ; * 16
+ call Func_515D
dec h
ld [hl], a ; c1x6 (screen X position)
ret
+Func_515D: ; 515D (1:515D)
+ jr nc, .asm_5166
+ cpl
+ inc a
+ swap a
+ cpl
+ inc a
+ ret
+.asm_5166
+ swap a
+ ret
+
; tests if sprite is off screen or otherwise unable to do anything
CheckSpriteAvailability:
predef IsObjectHidden
@@ -695,7 +708,7 @@ GetTileSpriteStandsOn:
ld l, a
ld a, [hli] ; c1x4: screen Y position
add $4 ; align to 2*2 tile blocks (Y position is always off 4 pixels to the top)
- and $f0 ; in case object is currently moving
+ and $f8 ; in case object is currently moving
srl a ; screen Y tile * 4
ld c, a
ld b, $0
diff --git a/engine/overworld/pokemart.asm b/engine/overworld/pokemart.asm
index 823939b1..606e0581 100755
--- a/engine/overworld/pokemart.asm
+++ b/engine/overworld/pokemart.asm
@@ -159,7 +159,7 @@ DisplayPokemartDialogue_:
ld a,[wcf91] ; item ID
ld [wd11e],a ; store item ID for GetItemName
call GetItemName
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
ld hl,PokemartTellBuyPriceText
call PrintText
coord hl, 14, 7
diff --git a/engine/print_waiting_text.asm b/engine/print_waiting_text.asm
index 7a95da2a..0a57b987 100644
--- a/engine/print_waiting_text.asm
+++ b/engine/print_waiting_text.asm
@@ -17,4 +17,4 @@ PrintWaitingText:
jp DelayFrames
WaitingText:
- db "Waiting...!@"
+ db "UN MOMENT…@"
diff --git a/engine/save.asm b/engine/save.asm
index 4fb2c4c8..f9acdd57 100755
--- a/engine/save.asm
+++ b/engine/save.asm
@@ -171,7 +171,7 @@ SaveSAV:
jp DelayFrames
NowSavingString:
- db "Now saving...@"
+ db "Sauvegarde...@"
SaveSAVConfirm:
call PrintText
@@ -427,7 +427,7 @@ DisplayChangeBoxMenu:
ld [wMaxMenuItem], a
ld a, 1
ld [wTopMenuItemY], a
- ld a, 12
+ ld a, 10
ld [wTopMenuItemX], a
xor a
ld [wMenuWatchMovingOutOfBounds], a
@@ -437,18 +437,18 @@ DisplayChangeBoxMenu:
ld [wLastMenuItem], a
coord hl, 0, 0
ld b, 2
- ld c, 9
+ ld c, 7
call TextBoxBorder
ld hl, ChooseABoxText
call PrintText
- coord hl, 11, 0
+ coord hl, 9, 0
ld b, 12
- ld c, 7
+ ld c, 9
call TextBoxBorder
ld hl, hFlags_0xFFF6
set 2, [hl]
ld de, BoxNames
- coord hl, 13, 1
+ coord hl, 11, 1
call PlaceString
ld hl, hFlags_0xFFF6
res 2, [hl]
@@ -457,14 +457,14 @@ DisplayChangeBoxMenu:
cp 9
jr c, .singleDigitBoxNum
sub 9
- coord hl, 8, 2
+ coord hl, 6, 2
ld [hl], "1"
add "0"
jr .next
.singleDigitBoxNum
add "1"
.next
- Coorda 9, 2
+ Coorda 7, 2
coord hl, 1, 2
ld de, BoxNoText
call PlaceString
@@ -494,21 +494,21 @@ ChooseABoxText:
db "@"
BoxNames:
- db "BOX 1"
- next "BOX 2"
- next "BOX 3"
- next "BOX 4"
- next "BOX 5"
- next "BOX 6"
- next "BOX 7"
- next "BOX 8"
- next "BOX 9"
- next "BOX10"
- next "BOX11"
- next "BOX12@"
+ db "BOITE 1"
+ next "BOITE 2"
+ next "BOITE 3"
+ next "BOITE 4"
+ next "BOITE 5"
+ next "BOITE 6"
+ next "BOITE 7"
+ next "BOITE 8"
+ next "BOITE 9"
+ next "BOITE10"
+ next "BOITE11"
+ next "BOITE12@"
BoxNoText:
- db "BOX No.@"
+ db "BOITE@"
EmptyAllSRAMBoxes:
; marks all boxes in SRAM as empty (initialisation for the first time the
diff --git a/engine/slot_machine.asm b/engine/slot_machine.asm
index 3a46687f..f3bf5cff 100755
--- a/engine/slot_machine.asm
+++ b/engine/slot_machine.asm
@@ -445,7 +445,7 @@ SlotMachine_CheckForMatches:
ld a, [hli]
ld h, [hl]
ld l, a
- ld de, wcf4b
+ ld de, wcf50
ld bc, 4
call CopyData
pop hl
diff --git a/engine/status_ailments.asm b/engine/status_ailments.asm
index 787533c4..d0ff95cb 100755
--- a/engine/status_ailments.asm
+++ b/engine/status_ailments.asm
@@ -12,9 +12,9 @@ PrintStatusAilment:
ret z
ld a, "S"
ld [hli], a
- ld a, "L"
+ ld a, "O"
ld [hli], a
- ld [hl], "P"
+ ld [hl], "M"
ret
.psn
ld a, "P"
@@ -28,14 +28,14 @@ PrintStatusAilment:
ld [hli], a
ld a, "R"
ld [hli], a
- ld [hl], "N"
+ ld [hl], "U"
ret
.frz
- ld a, "F"
+ ld a, "G"
ld [hli], a
- ld a, "R"
+ ld a, "E"
ld [hli], a
- ld [hl], "Z"
+ ld [hl], "L"
ret
.par
ld a, "P"
diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm
index f4cce5b4..a1e8d787 100755
--- a/engine/titlescreen.asm
+++ b/engine/titlescreen.asm
@@ -42,7 +42,7 @@ DisplayTitleScreen:
call FarCopyData2
ld hl, GamefreakLogoGraphics
ld de, vTitleLogo2 + $100 + $50
- ld bc, $90
+ ld bc, $a0
ld a, BANK(GamefreakLogoGraphics)
call FarCopyData2
ld hl, PokemonLogoGraphics
@@ -111,7 +111,7 @@ DisplayTitleScreen:
jr .next
.tileScreenCopyrightTiles
- db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc.
+ db $41,$42,$43,$44,$42,$43,$4f,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©1995-1999 GAME FREAK inc.
.next
call SaveScreenTilesToBuffer2
@@ -370,34 +370,29 @@ LoadCopyrightAndTextBoxTiles:
LoadCopyrightTiles:
ld de, NintendoCopyrightLogoGraphics
ld hl, vChars2 + $600
- lb bc, BANK(NintendoCopyrightLogoGraphics), (GamefreakLogoGraphicsEnd - NintendoCopyrightLogoGraphics) / $10
+ lb bc, BANK(NintendoCopyrightLogoGraphics), (GamefreakLogoGraphicsEnd - NintendoCopyrightLogoGraphics) / $0f
call CopyVideoData
coord hl, 2, 7
ld de, CopyrightTextString
jp PlaceString
CopyrightTextString:
- db $60,$61,$62,$61,$63,$61,$64,$7F,$65,$66,$67,$68,$69,$6A ; ©'95.'96.'98 Nintendo
- next $60,$61,$62,$61,$63,$61,$64,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©'95.'96.'98 Creatures inc.
- next $60,$61,$62,$61,$63,$61,$64,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©'95.'96.'98 GAME FREAK inc.
+ db $60,$61,$62,$63,$61,$62,$7C,$7F,$65,$66,$67,$68,$69,$6A ; ©1995-1999 Nintendo
+ next $60,$61,$62,$63,$61,$62,$7C,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©1995-1999 Creatures inc.
+ next $60,$61,$62,$63,$61,$62,$7C,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©1995-1999 GAME FREAK inc.
db "@"
INCLUDE "data/title_mons.asm"
; prints version text (red, blue)
PrintGameVersionOnTitleScreen:
- coord hl, 7, 8
+ coord hl, 6, 8
ld de, VersionOnTitleScreenText
jp PlaceString
; these point to special tiles specifically loaded for that purpose and are not usual text
VersionOnTitleScreenText:
-IF DEF(_RED)
- db $60,$61,$7F,$65,$66,$67,$68,$69,"@" ; "Red Version"
-ENDC
-IF DEF(_BLUE)
- db $61,$62,$63,$64,$65,$66,$67,$68,"@" ; "Blue Version"
-ENDC
+db $60,$61,$62,$63,$64,$65,$66,$67,$68,$69,"@" ; "Version Rouge" or "Version Bleue"
NintenText: db "NINTEN@"
SonyText: db "SONY@"
diff --git a/engine/town_map.asm b/engine/town_map.asm
index d417e0a3..7c4654aa 100755
--- a/engine/town_map.asm
+++ b/engine/town_map.asm
@@ -118,10 +118,9 @@ LoadTownMap_Nest:
push hl
call DisplayWildLocations
call GetMonName
- coord hl, 1, 0
+ coord hl, 8, 0
call PlaceString
- ld h, b
- ld l, c
+ coord hl, 1, 0
ld de, MonsNestText
call PlaceString
call WaitForTextScrollButtonPress
@@ -132,7 +131,7 @@ LoadTownMap_Nest:
ret
MonsNestText:
- db "'s NEST@"
+ db "NID DE @"
LoadTownMap_Fly:
call ClearSprites
@@ -244,7 +243,7 @@ LoadTownMap_Fly:
jr .pressedDown
ToText:
- db "To@"
+ db " ‘@"
BuildFlyLocationsList:
ld hl, wFlyLocationsList - 1
@@ -415,7 +414,7 @@ DisplayWildLocations:
jp CopyData
AreaUnknownText:
- db " AREA UNKNOWN@"
+ db " ZONE INCONNUE@"
TownMapCoordsToOAMCoords:
; in: lower nybble of a = x, upper nybble of a = y
diff --git a/engine/trade.asm b/engine/trade.asm
index 8bc8e3bc..b168411f 100755
--- a/engine/trade.asm
+++ b/engine/trade.asm
@@ -189,7 +189,7 @@ LoadTradingGFXAndMonNames:
ld [wd11e], a
call GetMonName
ld hl, wcd6d
- ld de, wcf4b
+ ld de, wcf50
ld bc, NAME_LENGTH
call CopyData
ld a, [wTradedEnemyMonSpecies]
diff --git a/engine/trade2.asm b/engine/trade2.asm
index 062d5285..7797ccdf 100755
--- a/engine/trade2.asm
+++ b/engine/trade2.asm
@@ -10,7 +10,7 @@ Trade_PrintPlayerMonInfoText:
lb bc, LEADING_ZEROES | 1, 3
call PrintNumber
coord hl, 5, 2
- ld de,wcf4b
+ ld de,wcf50
call PlaceString
coord hl, 8, 4
ld de,wTradedPlayerMonOT
@@ -44,5 +44,5 @@ Trade_PrintEnemyMonInfoText:
Trade_MonInfoText:
db "──№⠄",$4E
- next "OT/"
- next $73,"№⠄","@"
+ next "DO/"
+ next "№",$73,"⠄@"
diff --git a/extras b/extras
-Subproject 0e1798937a4bf723813574281d0dc12c471c919
+Subproject 74c620d01ad59bfb09cf4111ace549b925fcb9a
diff --git a/gfx/ED_tile.png b/gfx/ED_tile.png
index 352489d6..17f0e2d3 100644
--- a/gfx/ED_tile.png
+++ b/gfx/ED_tile.png
Binary files differ
diff --git a/gfx/battle_hud1.png b/gfx/battle_hud1.png
index 74e6361f..aff13512 100644
--- a/gfx/battle_hud1.png
+++ b/gfx/battle_hud1.png
Binary files differ
diff --git a/gfx/blue/blueversion.png b/gfx/blue/blueversion.png
index a9c87be8..8eb259e6 100644
--- a/gfx/blue/blueversion.png
+++ b/gfx/blue/blueversion.png
Binary files differ
diff --git a/gfx/blue/sgbborder.map b/gfx/blue/sgbborder.map
index b0b0b94b..a996dd97 100644
--- a/gfx/blue/sgbborder.map
+++ b/gfx/blue/sgbborder.map
Binary files differ
diff --git a/gfx/blue/sgbborder.png b/gfx/blue/sgbborder.png
index 098df2b6..6e86d538 100644
--- a/gfx/blue/sgbborder.png
+++ b/gfx/blue/sgbborder.png
Binary files differ
diff --git a/gfx/blue/slotmachine1.png b/gfx/blue/slotmachine1.png
index 41ebfdea..c2a27c0b 100644
--- a/gfx/blue/slotmachine1.png
+++ b/gfx/blue/slotmachine1.png
Binary files differ
diff --git a/gfx/copyright.png b/gfx/copyright.png
index 49174349..71a2085f 100644
--- a/gfx/copyright.png
+++ b/gfx/copyright.png
Binary files differ
diff --git a/gfx/font.png b/gfx/font.png
index 34e86b4a..5fc95645 100644
--- a/gfx/font.png
+++ b/gfx/font.png
Binary files differ
diff --git a/gfx/hp_bar_and_status.png b/gfx/hp_bar_and_status.png
index 1a832831..dd0dda69 100644
--- a/gfx/hp_bar_and_status.png
+++ b/gfx/hp_bar_and_status.png
Binary files differ
diff --git a/gfx/pokedex.png b/gfx/pokedex.png
index 0a2c89ea..41eb71b0 100644
--- a/gfx/pokedex.png
+++ b/gfx/pokedex.png
Binary files differ
diff --git a/gfx/red/redgreenversion.png b/gfx/red/redgreenversion.png
deleted file mode 100644
index e41b4295..00000000
--- a/gfx/red/redgreenversion.png
+++ /dev/null
Binary files differ
diff --git a/gfx/red/redversion.png b/gfx/red/redversion.png
new file mode 100644
index 00000000..ea39a7a3
--- /dev/null
+++ b/gfx/red/redversion.png
Binary files differ
diff --git a/gfx/red/sgbborder.map b/gfx/red/sgbborder.map
index 4077ed8e..f9d81d81 100644
--- a/gfx/red/sgbborder.map
+++ b/gfx/red/sgbborder.map
Binary files differ
diff --git a/gfx/red/sgbborder.png b/gfx/red/sgbborder.png
index 7549bb47..5826cba9 100644
--- a/gfx/red/sgbborder.png
+++ b/gfx/red/sgbborder.png
Binary files differ
diff --git a/gfx/red/slotmachine1.png b/gfx/red/slotmachine1.png
index 785c74f9..a40d08bd 100644
--- a/gfx/red/slotmachine1.png
+++ b/gfx/red/slotmachine1.png
Binary files differ
diff --git a/gfx/theend.interleave.png b/gfx/theend.interleave.png
index 025ebb61..a85818d2 100644
--- a/gfx/theend.interleave.png
+++ b/gfx/theend.interleave.png
Binary files differ
diff --git a/gfx/tilesets/overworld.t2.png b/gfx/tilesets/overworld.t2.png
index c7533e40..8c6ad621 100644
--- a/gfx/tilesets/overworld.t2.png
+++ b/gfx/tilesets/overworld.t2.png
Binary files differ
diff --git a/gfx/town_map.png b/gfx/town_map.png
index 23e52130..e96b1e25 100644
--- a/gfx/town_map.png
+++ b/gfx/town_map.png
Binary files differ
diff --git a/gfx/unk_9.png b/gfx/unk_9.png
new file mode 100644
index 00000000..706a169f
--- /dev/null
+++ b/gfx/unk_9.png
Binary files differ
diff --git a/home.asm b/home.asm
index 2e765b81..747bb2b9 100644
--- a/home.asm
+++ b/home.asm
@@ -487,11 +487,9 @@ PrintStatusCondition::
pop de
jr nz,PrintStatusConditionNotFainted
; if the pokemon's HP is 0, print "FNT"
- ld a,"F"
+ ld a,"K"
ld [hli],a
- ld a,"N"
- ld [hli],a
- ld [hl],"T"
+ ld [hl],"O"
and a
ret
@@ -1267,6 +1265,17 @@ DisplayPlayerBlackedOutText::
ld a,[wd732]
res 5,a ; reset forced to use bike bit
ld [wd732],a
+ ld a,[wd795]
+ bit 7,a
+ jr z,.didnotblackoutinsafari
+ xor a
+ ld [wNumSafariBalls],a
+ ld [wSafariSteps],a
+ ld [wSafariSteps+1],a
+ ld [wd795],a
+ ld [wcf0d],a
+ ld [wSafariZoneEntranceCurScript],a
+.didnotblackoutinsafari
jp HoldTextDisplayOpen
PlayerBlackedOutText::
@@ -1524,7 +1533,7 @@ DisplayListMenuIDLoop::
call GetPartyMonName
.storeChosenEntry ; store the menu entry that the player chose and return
ld de,wcd6d
- call CopyStringToCF4B ; copy name to wcf4b
+ call CopyStringToCF50 ; copy name to wcf50
ld a,CHOSE_MENU_ITEM
ld [wMenuExitMethod],a
ld a,[wCurrentMenuItem]
@@ -1577,6 +1586,8 @@ DisplayChooseQuantityMenu::
ld a,[wListMenuID]
cp PRICEDITEMLISTMENU
jr nz,.printInitialQuantity
+ ld a, "¥"
+ ld [wTileMap+$DA], a
coord hl, 8, 10
.printInitialQuantity
ld de,InitialQuantityText
@@ -1660,7 +1671,7 @@ DisplayChooseQuantityMenu::
ld de,SpacesBetweenQuantityAndPriceText
call PlaceString
ld de,hMoney ; total price
- ld c,$a3
+ ld c,$83
call PrintBCDNumber
coord hl, 9, 10
.printQuantity
@@ -1785,8 +1796,9 @@ PrintListMenuEntries::
pop hl
ld bc, SCREEN_WIDTH + 5 ; 1 row down and 5 columns right
add hl,bc
- ld c,$a3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes
+ ld c,$83 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes
call PrintBCDNumber
+ ld [hl], "¥"
.skipPrintingItemPrice
ld a,[wListMenuID]
and a
@@ -1890,7 +1902,7 @@ PrintListMenuEntries::
jp PlaceString
ListMenuCancelText::
- db "CANCEL@"
+ db "RETOUR@"
GetMonName::
push hl
@@ -1996,9 +2008,9 @@ GetMachineName::
ret
TechnicalPrefix::
- db "TM"
+ db "CT"
HiddenPrefix::
- db "HM"
+ db "CS"
; sets carry if item is HM, clears carry if item is not HM
; Input: a = item ID
@@ -3365,9 +3377,9 @@ GetItemPrice::
ld [MBC1RomBank], a
ret
-; copies a string from [de] to [wcf4b]
-CopyStringToCF4B::
- ld hl, wcf4b
+; copies a string from [de] to [wcf50]
+CopyStringToCF50::
+ ld hl, wcf50
; fall through
; copies a string from [de] to [hl]
@@ -4540,7 +4552,7 @@ ReloadMapSpriteTilePatterns::
GiveItem::
; Give player quantity c of item b,
-; and copy the item's name to wcf4b.
+; and copy the item's name to wcf50.
; Return carry on success.
ld a, b
ld [wd11e], a
@@ -4551,7 +4563,7 @@ GiveItem::
call AddItemToInventory
ret nc
call GetItemName
- call CopyStringToCF4B
+ call CopyStringToCF50
scf
ret
diff --git a/home/text.asm b/home/text.asm
index b983f609..027e5c74 100644
--- a/home/text.asm
+++ b/home/text.asm
@@ -199,11 +199,11 @@ MonsterNameCharsCommon::
.Enemy
; print “Enemy ”
- ld de,Char5AText
+ ld de,wEnemyMonNick
call PlaceString
ld h,b
ld l,c
- ld de,wEnemyMonNick ; enemy active monster name
+ ld de,Char5AText
FinishDTE::
call PlaceString
@@ -213,22 +213,22 @@ FinishDTE::
inc de
jp PlaceNextChar
-Char5CText::
- db "TM@"
-Char5DText::
- db "TRAINER@"
Char5BText::
db "PC@"
Char5EText::
db "ROCKET@"
-Char54Text::
- db "POKé@"
Char56Text::
db "……@"
-Char5AText::
- db "Enemy @"
Char4AText::
- db $E1,$E2,"@" ; PKMN
+ db $E1,$E2,"@"
+Char5CText::
+ db "CT@"
+Char5DText::
+ db "DRES.@"
+Char54Text::
+ db "POKé@"
+Char5AText::
+ db " ennemi@"
Char55::
push de
diff --git a/macros/text_macros.asm b/macros/text_macros.asm
index 21e02634..2c570525 100755
--- a/macros/text_macros.asm
+++ b/macros/text_macros.asm
@@ -9,7 +9,7 @@ done EQUS "db $57" ; End a text box.
prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event).
page EQUS "db $49," ; Start a new Pokedex page.
-dex EQUS "db $5f, $50" ; End a Pokedex entry.
+dex EQUS "db $50, $50" ; End a Pokedex entry.
TX_RAM: MACRO
; prints text to screen
diff --git a/main.asm b/main.asm
index da2d3671..fafd32bd 100755
--- a/main.asm
+++ b/main.asm
@@ -174,9 +174,11 @@ BattleHudTiles3End:
NintendoCopyrightLogoGraphics: INCBIN "gfx/copyright.2bpp"
GamefreakLogoGraphics: INCBIN "gfx/gamefreak.2bpp"
GamefreakLogoGraphicsEnd:
+Unk9Graphic: INCBIN "gfx/unk_9.2bpp"
+Unk9GraphicEnd:
TextBoxGraphics: INCBIN "gfx/text_box.2bpp"
TextBoxGraphicsEnd:
-PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp"
+PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp",$10,$120
PokedexTileGraphicsEnd:
WorldMapTileGraphics: INCBIN "gfx/town_map.2bpp"
WorldMapTileGraphicsEnd:
@@ -1879,10 +1881,10 @@ INCLUDE "engine/battle/decrement_pp.asm"
Version_GFX:
IF DEF(_RED)
- INCBIN "gfx/red/redgreenversion.1bpp" ; 10 tiles
+ INCBIN "gfx/red/redversion.1bpp" ; 10 tiles
ENDC
IF DEF(_BLUE)
- INCBIN "gfx/blue/blueversion.1bpp" ; 8 tiles
+ INCBIN "gfx/blue/blueversion.1bpp" ; 10 tiles
ENDC
Version_GFXEnd:
diff --git a/roms.md5 b/roms.md5
index c4128cfd..c9abb52f 100644
--- a/roms.md5
+++ b/roms.md5
@@ -1,2 +1,2 @@
-3d45c1ee9abd5738df46d2bdda8b57dc pokered.gbc
-50927e843568814f7ed45ec4f944bd8b pokeblue.gbc
+669700657cb06ed09371cdbdef69e8a3 pokered.gbc
+35c8154c81abb2ab850689fd28a03515 pokeblue.gbc
diff --git a/scripts/bikeshop.asm b/scripts/bikeshop.asm
index 4d6853be..97aaed15 100755
--- a/scripts/bikeshop.asm
+++ b/scripts/bikeshop.asm
@@ -79,11 +79,11 @@ BikeShopText1:
jp TextScriptEnd
BikeShopMenuText:
- db "BICYCLE"
- next "CANCEL@"
+ db "BICYCLETTE"
+ next "RETOUR@"
BikeShopMenuPrice:
- db "¥1000000@"
+ db "1000000¥@"
BikeShopText_1d810:
TX_FAR _BikeShopText_1d810
diff --git a/scripts/celadongamecorner.asm b/scripts/celadongamecorner.asm
index 09d2df37..89aa3b03 100755
--- a/scripts/celadongamecorner.asm
+++ b/scripts/celadongamecorner.asm
@@ -491,7 +491,7 @@ CeladonGameCornerScript_48f1e:
call PlaceString
coord hl, 12, 3
ld de, wPlayerMoney
- ld c, $a3
+ ld c, $83
call PrintBCDNumber
coord hl, 12, 4
ld de, GameCornerCoinText
@@ -508,13 +508,13 @@ CeladonGameCornerScript_48f1e:
ret
GameCornerMoneyText:
- db "MONEY@"
+ db "ARG.@"
GameCornerCoinText:
- db "COIN@"
+ db "JETONS@"
GameCornerBlankText1:
- db " @"
+ db " ¥@"
GameCornerBlankText2:
db " @"
diff --git a/scripts/celadongym.asm b/scripts/celadongym.asm
index ae7e6846..c0a9df6f 100755
--- a/scripts/celadongym.asm
+++ b/scripts/celadongym.asm
@@ -17,7 +17,7 @@ CeladonGymScript_48927:
jp LoadGymLeaderAndCityName
Gym4CityName:
- db "CELADON CITY@"
+ db "CELADOPOLE@"
Gym4LeaderName:
db "ERIKA@"
diff --git a/scripts/ceruleangym.asm b/scripts/ceruleangym.asm
index b82b89f6..5d6138d9 100755
--- a/scripts/ceruleangym.asm
+++ b/scripts/ceruleangym.asm
@@ -17,10 +17,10 @@ CeruleanGymScript_5c6d0:
jp LoadGymLeaderAndCityName
Gym2CityName:
- db "CERULEAN CITY@"
+ db "AZURIA@"
Gym2LeaderName:
- db "MISTY@"
+ db "ONDINE@"
CeruleanGymScript_5c6ed:
xor a
diff --git a/scripts/cinnabargym.asm b/scripts/cinnabargym.asm
index 8af7bbd3..1f3de6c6 100755
--- a/scripts/cinnabargym.asm
+++ b/scripts/cinnabargym.asm
@@ -23,9 +23,9 @@ CinnabarGymScript_75772:
jp LoadGymLeaderAndCityName
Gym7CityName:
- db "CINNABAR ISLAND@"
+ db "CRAMOIS'ILE@"
Gym7LeaderName:
- db "BLAINE@"
+ db "AUGUSTE@"
CinnabarGymScript_75792:
xor a
diff --git a/scripts/fuchsiagym.asm b/scripts/fuchsiagym.asm
index 3628ebc0..b5380512 100755
--- a/scripts/fuchsiagym.asm
+++ b/scripts/fuchsiagym.asm
@@ -19,7 +19,7 @@ FuchsiaGymScript_75453:
ret
Gym5CityName:
- db "FUCHSIA CITY@"
+ db "PARMANIE@"
Gym5LeaderName:
db "KOGA@"
diff --git a/scripts/pewtercity.asm b/scripts/pewtercity.asm
index 80acede8..494298b8 100755
--- a/scripts/pewtercity.asm
+++ b/scripts/pewtercity.asm
@@ -277,6 +277,8 @@ PewterCityText_19431:
PewterCityText5:
TX_ASM
+ ld a,$FC
+ ld [$CD6B],a
ld hl, PewterCityText_1945d
call PrintText
xor a
diff --git a/scripts/pewtergym.asm b/scripts/pewtergym.asm
index 2cfee6c0..2a0db39b 100755
--- a/scripts/pewtergym.asm
+++ b/scripts/pewtergym.asm
@@ -17,10 +17,10 @@ PewterGymScript_5c3a4:
jp LoadGymLeaderAndCityName
Gym1CityName:
- db "PEWTER CITY@"
+ db "ARGENTA@"
Gym1LeaderName:
- db "BROCK@"
+ db "PIERRE@"
PewterGymScript_5c3bf:
xor a
diff --git a/scripts/route23.asm b/scripts/route23.asm
index 4eb6b5f7..1a24ecf6 100755
--- a/scripts/route23.asm
+++ b/scripts/route23.asm
@@ -92,25 +92,25 @@ BadgeTextPointers:
dw EarthBadgeText
EarthBadgeText:
- db "EARTHBADGE@"
+ db "BADGE TERRE@"
VolcanoBadgeText:
- db "VOLCANOBADGE@"
+ db "BADGE VOLCAN@"
MarshBadgeText:
- db "MARSHBADGE@"
+ db "BADGE MARAIS@"
SoulBadgeText:
- db "SOULBADGE@"
+ db "BADGE AME@"
RainbowBadgeText:
- db "RAINBOWBADGE@"
+ db "BADGE PRISME@"
ThunderBadgeText:
- db "THUNDERBADGE@"
+ db "BADGE FOUDRE@"
CascadeBadgeText:
- db "CASCADEBADGE@"
+ db "BADGECASCADE@"
Route23Script_512d8:
ld a, $1
diff --git a/scripts/saffrongym.asm b/scripts/saffrongym.asm
index cbf935e7..2dcaed44 100755
--- a/scripts/saffrongym.asm
+++ b/scripts/saffrongym.asm
@@ -17,10 +17,10 @@ SaffronGymScript:
jp LoadGymLeaderAndCityName
Gym6CityName:
- db "SAFFRON CITY@"
+ db "SAFRANIA@"
Gym6LeaderName:
- db "SABRINA@"
+ db "MORGANE@"
SaffronGymText_5d048:
xor a
diff --git a/scripts/vermiliongym.asm b/scripts/vermiliongym.asm
index c22ce9ce..f2c3f7c4 100755
--- a/scripts/vermiliongym.asm
+++ b/scripts/vermiliongym.asm
@@ -22,10 +22,10 @@ VermilionGymScript_5ca4c:
jp LoadGymLeaderAndCityName
Gym3CityName:
- db "VERMILION CITY@"
+ db "CARMIN SUR MER@"
Gym3LeaderName:
- db "LT.SURGE@"
+ db "MAJOR BOB@"
VermilionGymScript_5ca6d:
CheckEvent EVENT_2ND_LOCK_OPENED
diff --git a/scripts/viridiangym.asm b/scripts/viridiangym.asm
index cc8dcb90..ae70bacb 100755
--- a/scripts/viridiangym.asm
+++ b/scripts/viridiangym.asm
@@ -11,7 +11,7 @@ ViridianGymScript:
ret
Gym8CityName:
- db "VIRIDIAN CITY@"
+ db "JADIELLE@"
Gym8LeaderName:
db "GIOVANNI@"
diff --git a/text.asm b/text.asm
index fc075e19..e4d3c440 100644
--- a/text.asm
+++ b/text.asm
@@ -26,13 +26,13 @@ _CardKeySuccessText1::
_CardKeySuccessText2::
text ""
- line "The CARD KEY"
- cont "opened the door!"
+ line "La CARTE MAGN. a"
+ cont "ouvert la porte!"
done
_CardKeyFailText::
- text "Darn! It needs a"
- line "CARD KEY!"
+ text "Zut! Il faut une"
+ line "CARTE MAGN.!"
done
_TrainerNameText::
@@ -40,17 +40,18 @@ _TrainerNameText::
text ": @@"
_NoNibbleText::
- text "Not even a nibble!"
+ text "Même pas une"
+ line "touche..."
prompt
_NothingHereText::
- text "Looks like there's"
- line "nothing here."
+ text "On dirait qu'il"
+ line "n'y a rien ici."
prompt
_ItsABiteText::
text "Oh!"
- line "It's a bite!"
+ line "Ca mord!!!"
prompt
_ExclamationText::
@@ -58,110 +59,116 @@ _ExclamationText::
done
_GroundRoseText::
- text "Ground rose up"
- line "somewhere!"
+ text "Le sol s'est levé"
+ line "dans le coin!"
done
_BoulderText::
- text "This requires"
- line "STRENGTH to move!"
+ text "Sans FORCE, ça"
+ line "ne bougera pas!"
done
_MartSignText::
- text "All your item"
- line "needs fulfilled!"
- cont "#MON MART"
+ text "Faites le plein"
+ line "d'objets!"
+ para "BOUTIQUE PKMN"
done
_PokeCenterSignText::
- text "Heal Your #MON!"
- line "#MON CENTER"
+ text "Soignez vos"
+ line "#MON!"
+ para "CENTRE PKMN"
done
_FoundItemText::
- text "<PLAYER> found"
+ text "<PLAYER> obtient..."
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_NoMoreRoomForItemText::
- text "No more room for"
- line "items!"
+ text "Votre inventaire"
+ line "est plein!"
done
_OaksAideHiText::
- text "Hi! Remember me?"
- line "I'm PROF.OAK's"
- cont "AIDE!"
+ text "Salut! Tu te"
+ line "rappelles? Je"
+ cont "suis l'assistant"
+ cont "du Prof. Chen!"
- para "If you caught @"
+ para "Si tu attrapes "
+ line "@"
TX_NUM hOaksAideRequirement, 1, 3
- text ""
- line "kinds of #MON,"
- cont "I'm supposed to"
- cont "give you an"
+ text " #MON"
+ cont "différents, je"
+ cont "suis censé"
+ cont "t'offrir..."
cont "@"
TX_RAM wOaksAideRewardItemName
text "!"
- para "So, <PLAYER>! Have"
- line "you caught at"
- cont "least @"
+ para "Alors <PLAYER>,"
+ line "as-tu attrapé au"
+ cont "moins @"
TX_NUM hOaksAideRequirement, 1, 3
- text " kinds of"
- cont "#MON?"
+ text " #MON"
+ cont "différents?"
done
_OaksAideUhOhText::
- text "Let's see..."
- line "Uh-oh! You have"
- cont "caught only @"
+ text "Voyons voir..."
+ line "Oh! Tu n'as"
+ cont "attrapé que @"
TX_NUM hOaksAideNumMonsOwned, 1, 3
text ""
- cont "kinds of #MON!"
+ cont "#MON!"
- para "You need @"
+ para "Il t'en faut @"
TX_NUM hOaksAideRequirement, 1, 3
- text " kinds"
- line "if you want the"
+ text ""
+ line "différents pour"
+ cont "mériter..."
cont "@"
TX_RAM wOaksAideRewardItemName
text "."
done
_OaksAideComeBackText::
- text "Oh. I see."
+ text "Dans ce cas..."
- para "When you get @"
+ para "Reviens quand tu"
+ line "auras @"
TX_NUM hOaksAideRequirement, 1, 3
- text ""
- line "kinds, come back"
- cont "for @"
+ text " #MON"
+ cont "différents pour"
+ cont "obtenir"
+ cont "@"
TX_RAM wOaksAideRewardItemName
text "."
done
_OaksAideHereYouGoText::
- text "Great! You have"
- line "caught @"
+ text "Super! Tu as"
+ line "@"
TX_NUM hOaksAideNumMonsOwned, 1, 3
- text " kinds "
- cont "of #MON!"
- cont "Congratulations!"
+ text " #MON"
+ cont "différents!"
+ cont "Félicitations!"
- para "Here you go!"
+ para "Voici ta"
+ line "récompense!"
prompt
_OaksAideGotItemText::
- text "<PLAYER> got the"
+ text "<PLAYER> obtient"
line "@"
TX_RAM wOaksAideRewardItemName
text "!@@"
_OaksAideNoRoomText::
- text "Oh! I see you"
- line "don't have any"
- cont "room for the"
+ text "Oh! Tu n'as plus"
+ line "de place pour"
cont "@"
TX_RAM wOaksAideRewardItemName
text "."
@@ -231,60 +238,61 @@ INCLUDE "text/maps/seafoam_islands_b4f.asm"
_AIBattleWithdrawText::
TX_RAM wTrainerName
- text " with-"
- line "drew @"
+ text ""
+ line "rappelle..."
+ cont "@"
TX_RAM wEnemyMonNick
text "!"
prompt
_AIBattleUseItemText::
TX_RAM wTrainerName
- text ""
- line "used @"
+ text " uti-"
+ line "lise @"
TX_RAM wcd6d
text ""
- cont "on @"
+ cont "sur @"
TX_RAM wEnemyMonNick
text "!"
prompt
_TradeWentToText::
- TX_RAM wcf4b
- text " went"
- line "to @"
+ TX_RAM wcf50
+ text " va"
+ line "à @"
TX_RAM wGrassRate
text "."
done
_TradeForText::
- text "For <PLAYER>'s"
- line "@"
- TX_RAM wcf4b
- text ","
+ text "Contre @"
+ TX_RAM wcf50
+ text ""
+ line "de <PLAYER>,"
done
_TradeSendsText::
TX_RAM wGrassRate
- text " sends"
- line "@"
+ text ""
+ line "donne @"
TX_RAM wcd6d
text "."
done
_TradeWavesFarewellText::
TX_RAM wGrassRate
- text " waves"
- line "farewell as"
+ text ":"
+ line "Au revoir,"
done
_TradeTransferredText::
TX_RAM wcd6d
- text " is"
- line "transferred."
+ text "!"
+ line "(sniff sniff)"
done
_TradeTakeCareText::
- text "Take good care of"
+ text "Prends soin de"
line "@"
TX_RAM wcd6d
text "."
@@ -292,806 +300,863 @@ _TradeTakeCareText::
_TradeWillTradeText::
TX_RAM wGrassRate
- text " will"
- line "trade @"
+ text ""
+ line "offre @"
TX_RAM wcd6d
text ""
done
_TradeforText::
- text "for <PLAYER>'s"
- line "@"
- TX_RAM wcf4b
- text "."
+ text "Contre @"
+ TX_RAM wcf50
+ text ""
+ line "de <PLAYER>."
done
_PlaySlotMachineText::
- text "A slot machine!"
- line "Want to play?"
+ text "Une machine à"
+ line "sous! On joue?"
done
_OutOfCoinsSlotMachineText::
- text "Darn!"
- line "Ran out of coins!"
+ text "Zut de flûte!"
+ line "Pas de jetons!"
done
_BetHowManySlotMachineText::
- text "Bet how many"
- line "coins?"
+ text "Combien de"
+ line "jetons?"
done
_StartSlotMachineText::
- text "Start!"
+ text "C'est parti!"
done
_NotEnoughCoinsSlotMachineText::
- text "Not enough"
- line "coins!"
+ text "Pas assez de"
+ line "jetons!"
prompt
_OneMoreGoSlotMachineText::
- text "One more "
- line "go?"
+ text "Encore une"
+ line "fois?"
done
_LinedUpText::
- text " lined up!"
- line "Scored @"
- TX_RAM wcf4b
- text " coins!"
+ text " en ligne!"
+ line "@"
+ TX_RAM wcf50
+ text " jetons!"
done
_NotThisTimeText::
- text "Not this time!"
+ text "Oups. Perdu!"
prompt
_YeahText::
- text "Yeah!@@"
+ text "Ouaiiiis!@@"
_DexSeenOwnedText::
- text "#DEX Seen:@"
+ text "#DEX Vus:@"
TX_NUM wDexRatingNumMonsSeen, 1, 3
- text ""
- line " Owned:@"
+ text " "
+ line " Pris:@"
TX_NUM wDexRatingNumMonsOwned, 1, 3
- db "@"
+ text " "
+ done
_DexRatingText::
- text "#DEX Rating", $6d
+ text "Eval. #DEX", $6d
done
_GymStatueText1::
+ text "ARENE #MON"
+ line "de @"
TX_RAM wGymCityName
text ""
- line "#MON GYM"
- cont "LEADER: @"
+ cont "CHAMPION:"
+ cont "@"
TX_RAM wGymLeaderName
text ""
- para "WINNING TRAINERS:"
+ para "VAINQUEURS:"
line "<RIVAL>"
done
_GymStatueText2::
+ text "ARENE #MON"
+ line "de @"
TX_RAM wGymCityName
text ""
- line "#MON GYM"
- cont "LEADER: @"
+ cont "CHAMPION:"
+ cont "@"
TX_RAM wGymLeaderName
text ""
- para "WINNING TRAINERS:"
+ para "VAINQUEURS:"
line "<RIVAL>"
cont "<PLAYER>"
done
_ViridianCityPokecenterGuyText::
- text "#MON CENTERs"
- line "heal your tired,"
- cont "hurt or fainted"
- cont "#MON!"
+ text "Les CENTRES"
+ line "#MON soignent"
+ cont "tous les #MON"
+ cont "blessés ou K.O.!"
done
_PewterCityPokecenterGuyText::
- text "Yawn!"
+ text "(Baille)!"
- para "When JIGGLYPUFF"
- line "sings, #MON"
- cont "get drowsy..."
+ para "Lorsque RONDOUDOU"
+ line "chante, tous les"
+ cont "#MON piquent"
+ cont "du nez..."
- para "...Me too..."
- line "Snore..."
+ para "...Moi aussi..."
+ line "(Pionce)..."
done
_CeruleanPokecenterGuyText::
- text "BILL has lots of"
- line "#MON!"
+ text "LEO a une sacrée"
+ line "collection de"
+ cont "#MON!"
- para "He collects rare"
- line "ones too!"
+ para "Et des rares, en"
+ line "plus..."
done
_LavenderPokecenterGuyText::
- text "CUBONEs wear"
- line "skulls, right?"
+ text "Les OSSELAIT"
+ line "portent un crâne,"
+ cont "non?"
- para "People will pay a"
- line "lot for one!"
+ para "Certains seraient"
+ line "prêts à en payer"
+ cont "le prix fort!"
done
_MtMoonPokecenterBenchGuyText::
- text "If you have too"
- line "many #MON, you"
- cont "should store them"
- cont "via PC!"
+ text "Tu devrais ranger"
+ line "tes #MON en"
+ cont "trop via un PC!"
done
_RockTunnelPokecenterGuyText::
- text "I heard that"
- line "GHOSTs haunt"
- cont "LAVENDER TOWN!"
+ text "On m'a dit qu'il"
+ line "y a des SPECTRES"
+ cont "à LAVANVILLE!"
done
_UnusedBenchGuyText1::
- text "I wish I could"
- line "catch #MON."
+ text "Moi aussi j'veux"
+ line "capturer un"
+ cont "#MON."
done
_UnusedBenchGuyText2::
- text "I'm tired from"
- line "all the fun..."
+ text "La fatigue..."
+ cont "Doucement..."
+ cont "Me gagne..."
done
_UnusedBenchGuyText3::
- text "SILPH's manager"
- line "is hiding in the"
- cont "SAFARI ZONE."
+ text "Le patron de la"
+ line "SYLPHE se cache"
+ cont "dans le PARC"
+ cont "SAFARI."
done
_VermilionPokecenterGuyText::
- text "It is true that a"
- line "higher level"
- cont "#MON will be"
- cont "more powerful..."
+ text "C'est vrai qu'un"
+ line "#MON de haut"
+ cont "niveau est très"
+ cont "puissant..."
- para "But, all #MON"
- line "will have weak"
- cont "points against"
- cont "specific types."
+ para "Mais tout #MON"
+ line "est vulnérable"
+ cont "face à un certain"
+ cont "élément."
- para "So, there is no"
- line "universally"
- cont "strong #MON."
+ para "Il n'y a donc pas"
+ line "de #MON de"
+ cont "la mort qui tue."
done
_CeladonCityPokecenterGuyText::
- text "If I had a BIKE,"
- line "I would go to"
- cont "CYCLING ROAD!"
+ text "Si j'avais une"
+ line "BICYCLETTE,"
+ cont "j'irais sur la"
+ cont "PISTE CYCLABLE!"
done
_FuchsiaCityPokecenterGuyText::
- text "If you're studying "
- line "#MON, visit"
- cont "the SAFARI ZONE."
+ text "LE PARC SAFARI"
+ line "regorge de"
+ cont "#MON."
- para "It has all sorts"
- line "of rare #MON."
+ para "On y trouve aussi"
+ line "de très rares!"
done
_CinnabarPokecenterGuyText::
- text "#MON can still"
- line "learn techniques"
- cont "after canceling"
- cont "evolution."
+ text "Les #MON"
+ line "peuvent apprendre"
+ cont "des techniques"
+ cont "même après avoir"
+ cont "annulé une"
+ cont "évolution."
- para "Evolution can wait"
- line "until new moves"
- cont "have been learned."
+ para "On peut lancer"
+ line "une évolution"
+ cont "après avoir"
+ cont "appris une"
+ cont "technique!!!"
done
_SaffronCityPokecenterGuyText1::
- text "It would be great"
- line "if the ELITE FOUR"
- cont "came and stomped"
- cont "TEAM ROCKET!"
+ text "Pourquoi le"
+ line "CONSEIL des 4 ne"
+ cont "vient pas casser"
+ cont "les dents de la"
+ cont "TEAM ROCKET?"
done
_SaffronCityPokecenterGuyText2::
- text "TEAM ROCKET took"
- line "off! We can go"
- cont "out safely again!"
- cont "That's great!"
+ text "La TEAM ROCKET"
+ line "est partie! Alors"
+ cont "c'est la fête!"
+ cont "Youpi!"
done
_CeladonCityHotelText::
- text "My sis brought me"
- line "on this vacation!"
+ text "Je suis en"
+ line "vacances avec ma"
+ cont "soeur... "
+ cont "Ca craint à mort!"
done
_BookcaseText::
- text "Crammed full of"
- line "#MON books!"
+ text "Des bouquins sur"
+ line "les #MON!"
done
_NewBicycleText::
- text "A shiny new"
- line "BICYCLE!"
+ text "Une BICYCLETTE"
+ line "toute neuve! Top!"
done
_PushStartText::
- text "Push START to"
- line "open the MENU!"
+ text "START et...paf!"
+ line "V'là le MENU!"
done
_SaveOptionText::
- text "The SAVE option is"
- line "on the MENU"
- cont "screen."
+ text "L'option SAUVER"
+ line "est sur l'écran"
+ cont "du MENU."
done
_StrengthsAndWeaknessesText::
- text "All #MON types"
- line "have strong and"
- cont "weak points"
- cont "against others."
+ text "Tous les #MON"
+ line "ont des points"
+ cont "faibles! Ils sont"
+ cont "également tous"
+ cont "puissants face"
+ cont "à un certain"
+ cont "élément."
done
_TimesUpText::
- text "PA: Ding-dong!"
+ text "Haut-parleur: Hé!"
- para "Time's up!"
+ para "C'est fini!"
prompt
_GameOverText::
- text "PA: Your SAFARI"
- line "GAME is over!"
+ text "Haut-parleur:"
+ line "Le SAFARI est"
+ cont "terminé!"
done
_CinnabarGymQuizIntroText::
- text "#MON Quiz!"
+ text "Quiz #MON!"
- para "Get it right and"
- line "the door opens to"
- cont "the next room!"
+ para "Une bonne réponse"
+ line "ouvrira la porte!"
- para "Get it wrong and"
- line "face a trainer!"
+ para "Une erreur et"
+ line "c'est la guerre!"
- para "If you want to"
- line "conserve your"
- cont "#MON for the"
- cont "GYM LEADER..."
+ para "Pour préserver"
+ line "une équipe avant"
+ cont "d'affronter le"
+ cont "CHAMPION..."
- para "Then get it right!"
- line "Here we go!"
+ para "Mieux vaut éviter"
+ line "les erreurs!"
prompt
_CinnabarQuizQuestionsText1::
- text "CATERPIE evolves"
- line "into BUTTERFREE?"
+ text "CHENIPAN évolue"
+ line "en PAPILUSION?"
done
_CinnabarQuizQuestionsText2::
- text "There are 9"
- line "certified #MON"
- cont "LEAGUE BADGEs?"
+ text "Il existe 9"
+ line "BADGES #MON?"
done
_CinnabarQuizQuestionsText3::
- text "POLIWAG evolves 3"
- line "times?"
+ text "PTITARD évolue"
+ line "3 fois?"
done
_CinnabarQuizQuestionsText4::
- text "Are thunder moves"
- line "effective against"
- cont "ground element-"
- cont "type #MON?"
+ text "La foudre est"
+ line "efficace contre"
+ cont "les #MON du"
+ cont "sol?"
done
_CinnabarQuizQuestionsText5::
- text "#MON of the"
- line "same kind and"
- cont "level are not"
- cont "identical?"
+ text "Les #MON du"
+ line "même type et du"
+ cont "même niveau sont"
+ cont "différents?"
done
_CinnabarQuizQuestionsText6::
- text "TM28 contains"
- line "TOMBSTONER?"
+ text "CT28 contient"
+ line "FOSSE?"
done
_CinnabarGymQuizCorrectText::
- text "You're absolutely"
- line "correct!"
+ text "Bonne réponse!"
- para "Go on through!@@"
+ para "En avant!@@"
_CinnabarGymQuizIncorrectText::
- text "Sorry! Bad call!"
+ text "N'importe quoi!"
prompt
_MagazinesText::
- text "#MON magazines!"
+ text "Des magazines"
+ line "#MON!"
- para "#MON notebooks!"
+ para "Des cahiers"
+ line "#MON!"
- para "#MON graphs!"
+ para "Des dessins"
+ line "#MON!"
done
_BillsHouseMonitorText::
- text "TELEPORTER is"
- line "displayed on the"
- cont "PC monitor."
+ text "Un TELEPORTEUR"
+ line "sur le moniteur!"
done
_BillsHouseInitiatedText::
- text "<PLAYER> initiated"
- line "TELEPORTER's Cell"
- cont "Separator!@@"
+ text "<PLAYER> enclenche"
+ line "le TELEPORTEUR!@@"
_BillsHousePokemonListText1::
- text "BILL's favorite"
- line "#MON list!"
+ text "La liste des"
+ line "#MON favoris"
+ cont "de LEO!"
prompt
_BillsHousePokemonListText2::
- text "Which #MON do"
- line "you want to see?"
+ text "Quel #MON"
+ line "voulez-vous voir?"
done
_OakLabEmailText::
- text "There's an e-mail"
- line "message here!"
+ text "Il y a un e-mail!"
para "..."
- para "Calling all"
- line "#MON trainers!"
+ para "Avis à tous les"
+ line "dresseurs de"
+ cont "#MON!"
- para "The elite trainers"
- line "of #MON LEAGUE"
- cont "are ready to take"
- cont "on all comers!"
+ para "Le CONSEIL des 4"
+ line "est prêt à punir"
+ cont "tout concurrent!"
- para "Bring your best"
- line "#MON and see"
- cont "how you rate as a"
- cont "trainer!"
+ para "Présentez vos"
+ line "meilleurs #MON"
+ cont "et découvrez"
+ cont "votre niveau"
+ cont "en tant que"
+ cont "dresseur!"
- para "#MON LEAGUE HQ"
- line "INDIGO PLATEAU"
+ para "LIGUE #MON,"
+ line "PLATEAU INDIGO"
- para "PS: PROF.OAK,"
- line "please visit us!"
- cont "..."
+ para "PS: PROF. CHEN,"
+ line "votre visite est"
+ cont "attendue..."
done
_GameCornerCoinCaseText::
- text "A COIN CASE is"
- line "required!"
+ text "Vous n'avez pas"
+ line "de BOITE JETON!"
done
_GameCornerNoCoinsText::
- text "You don't have"
- line "any coins!"
+ text "Vous n'avez pas"
+ line "de jetons!"
done
_GameCornerOutOfOrderText::
- text "OUT OF ORDER"
- line "This is broken."
+ text "EN PANNE"
+ line "Machine cassée."
done
_GameCornerOutToLunchText::
- text "OUT TO LUNCH"
- line "This is reserved."
+ text "PARTI MANGER"
+ line "Machine réservée."
done
_GameCornerSomeonesKeysText::
- text "Someone's keys!"
- line "They'll be back."
+ text "Des clés!"
+ line "Bah? C'est à qui?"
done
_JustAMomentText::
- text "Just a moment."
+ text "Patientez SVP."
done
TMNotebookText::
- text "It's a pamphlet"
- line "on TMs."
+ text "C'est un rapport"
+ line "sur les CT."
para "..."
- para "There are 50 TMs"
- line "in all."
+ para "Il existe en tout"
+ line "50 CT (Capsule"
+ cont "Technique)."
- para "There are also 5"
- line "HMs that can be"
- cont "used repeatedly."
+ para "5 CS (Capsule"
+ line "Secrète) sont à"
+ cont "utiliser à"
+ cont "l'infini."
- para "SILPH CO.@@"
+ para "SYLPHE SARL@@"
_TurnPageText::
- text "Turn the page?"
+ text "Tourner la page?"
done
_ViridianSchoolNotebookText5::
- text "GIRL: Hey! Don't"
- line "look at my notes!@@"
+ text "FILLE: Hé! Ne lis"
+ line "pas mon journal!@@"
_ViridianSchoolNotebookText1::
- text "Looked at the"
- line "notebook!"
+ text "Vous examinez le"
+ line "journal!"
- para "First page..."
+ para "Première page..."
- para "# BALLs are"
- line "used to catch"
- cont "#MON."
+ para "Les # BALL"
+ line "peuvent capturer"
+ cont "les #MON."
- para "Up to 6 #MON"
- line "can be carried."
+ para "Jusqu'à 6"
+ line "#MON sont"
+ cont "transportables."
- para "People who raise"
- line "and make #MON"
- cont "fight are called"
- cont "#MON trainers."
+ para "Les personnes"
+ line "s'occupant des"
+ cont "#MON sont"
+ cont "des dresseurs de"
+ cont "#MON."
prompt
_ViridianSchoolNotebookText2::
- text "Second page..."
+ text "Deuxième page..."
- para "A healthy #MON"
- line "may be hard to"
- cont "catch, so weaken"
- cont "it first!"
+ para "Un #MON"
+ line "sauvage et en"
+ cont "pleine forme est"
+ cont "difficile à"
+ cont "capturer, alors"
+ cont "affaiblissez-le!"
- para "Poison, burns and"
- line "other damage are"
- cont "effective!"
+ para "Le poison, la"
+ line "brûlure et les"
+ cont "autres types de"
+ cont "dégâts sont aussi"
+ cont "efficaces!"
prompt
_ViridianSchoolNotebookText3::
- text "Third page..."
-
- para "#MON trainers"
- line "seek others to"
- cont "engage in #MON"
- cont "fights."
-
- para "Battles are"
- line "constantly fought"
- cont "at #MON GYMs."
+ text "Troisième page..."
+
+ para "Le but de chaque"
+ line "dresseur est"
+ cont "d'affronter les"
+ cont "autres dresseurs"
+ cont "dans des combats"
+ cont "de #MON."
+
+ para "Les combats se"
+ line "tiennent en"
+ cont "permanence dans"
+ cont "les ARENES"
+ cont "#MON."
prompt
_ViridianSchoolNotebookText4::
- text "Fourth page..."
+ text "Quatrième page..."
- para "The goal for"
- line "#MON trainers"
- cont "is to beat the "
- cont "top 8 #MON"
- cont "GYM LEADERs."
+ para "Le rêve de chaque"
+ line "dresseur est de"
+ cont "vaincre les 8"
+ cont "CHAMPIONS des"
+ cont "différentes"
+ cont "ARENES #MON."
- para "Do so to earn the"
- line "right to face..."
+ para "Ces victoires"
+ line "donnent le droit"
+ cont "d'affronter..."
- para "The ELITE FOUR of"
- line "#MON LEAGUE!"
+ para "Le CONSEIL des 4"
+ line "de la LIGUE"
+ cont "#MON!"
prompt
_EnemiesOnEverySideText::
- text "Enemies on every"
- line "side!"
+ text "La victoire..."
+ line "C'est bien!"
done
_WhatGoesAroundComesAroundText::
- text "What goes around"
- line "comes around!"
+ text "La défaite..."
+ line "C'est mal!"
done
_FightingDojoText::
- text "FIGHTING DOJO"
+ text "DOJO"
done
_IndigoPlateauHQText::
- text "INDIGO PLATEAU"
- line "#MON LEAGUE HQ"
+ text "PLATEAU INDIGO"
+ line "Quartier général"
+ cont "de la LIGUE"
+ cont "#MON"
done
_RedBedroomSNESText::
- text "<PLAYER> is"
- line "playing the SNES!"
- cont "...Okay!"
- cont "It's time to go!"
+ text "<PLAYER> joue à la"
+ line "Super Nintendo!"
+ cont "...Bon!"
+ cont "On y va, non?"
done
_Route15UpstairsBinocularsText::
- text "Looked into the"
- line "binoculars..."
+ text "Vous regardez"
+ line "dans les"
+ cont "jumelles..."
- para "A large, shining"
- line "bird is flying"
- cont "toward the sea."
+ para "Un grand et bel"
+ line "oiseau vole vers"
+ cont "la mer."
done
_AerodactylFossilText::
- text "AERODACTYL Fossil"
- line "A primitive and"
- cont "rare #MON."
+ text "Le fossile du"
+ line "PTERA est un"
+ cont "#MON rare"
+ cont "et ancien."
done
_KabutopsFossilText::
- text "KABUTOPS Fossil"
- line "A primitive and"
- cont "rare #MON."
+ text "Le fossile du"
+ line "KABUTOPS est un"
+ cont "#MON rare"
+ cont "et ancien."
done
_LinkCableHelpText1::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Using a Game Link"
- line "Cable"
+ para "Le Câble Link"
prompt
_LinkCableHelpText2::
- text "Which heading do"
- line "you want to read?"
+ text "Quel chapitre"
+ line "voulez-vous lire?"
done
_LinkCableInfoText1::
- text "When you have"
- line "linked your GAME"
- cont "BOY with another"
- cont "GAME BOY, talk to"
- cont "the attendant on"
- cont "the right in any"
- cont "#MON CENTER."
+ text "Après avoir"
+ line "connecté deux"
+ cont "GAME BOY, parlez"
+ cont "à l'hôtesse à"
+ cont "droite dans tout"
+ cont "CENTRE #MON."
prompt
_LinkCableInfoText2::
- text "COLOSSEUM lets"
- line "you play against"
- cont "a friend."
+ text "Le COLISEE permet"
+ line "d'affronter un"
+ cont "ami."
prompt
_LinkCableInfoText3::
- text "TRADE CENTER is"
- line "used for trading"
- cont "#MON."
+ text "Le CENTRE TROC"
+ line "permet d'échanger"
+ cont "vos #MON."
prompt
_ViridianSchoolBlackboardText1::
- text "The blackboard"
- line "describes #MON"
- cont "STATUS changes"
- cont "during battles."
+ text "Le tableau décrit"
+ line "les changements"
+ cont "de STATUT des"
+ cont "#MON pendant"
+ cont "un combat."
prompt
_ViridianSchoolBlackboardText2::
- text "Which heading do"
- line "you want to read?"
+ text "Quel chapitre"
+ line "voulez-vous lire?"
done
_ViridianBlackboardSleepText::
- text "A #MON can't"
- line "attack if it's"
- cont "asleep!"
+ text "Un #MON ne"
+ line "peut attaquer"
+ cont "s'il est endormi!"
- para "#MON will stay"
- line "asleep even after"
- cont "battles."
+ para "Un #MON reste"
+ line "endormi même"
+ cont "après un combat."
- para "Use AWAKENING to"
- line "wake them up!"
+ para "Un REVEIL peut"
+ line "le réveiller!"
prompt
_ViridianBlackboardPoisonText::
- text "When poisoned, a"
- line "#MON's health"
- cont "steadily drops."
+ text "Un #MON"
+ line "empoisonné voit"
+ cont "son énergie se"
+ cont "vider doucement."
- para "Poison lingers"
- line "after battles."
+ para "Le poison ne"
+ line "disparaît pas"
+ cont "après un combat."
- para "Use an ANTIDOTE"
- line "to cure poison!"
+ para "L'ANTIDOTE soigne"
+ line "le poison!"
prompt
_ViridianBlackboardPrlzText::
- text "Paralysis could"
- line "make #MON"
- cont "moves misfire!"
+ text "La paralysie peut"
+ line "annuler certaines"
+ cont "attaques!"
- para "Paralysis remains"
- line "after battles."
+ para "La paralysie ne"
+ line "disparaît pas"
+ cont "après un combat."
- para "Use PARLYZ HEAL"
- line "for treatment!"
+ para "L'ANTI-PARA"
+ line "soigne toute"
+ cont "paralysie!"
prompt
_ViridianBlackboardBurnText::
- text "A burn reduces"
- line "power and speed."
- cont "It also causes"
- cont "ongoing damage."
+ text "La BRULURE réduit"
+ line "la puissance et"
+ cont "la vitesse. Elle"
+ cont "inflige aussi des"
+ cont "dégâts continus."
- para "Burns remain"
- line "after battles."
+ para "La brûlure ne"
+ line "disparaît pas"
+ cont "après un combat."
- para "Use BURN HEAL to"
- line "cure a burn!"
+ para "L'ANTI-BRULE"
+ line "soigne les grands"
+ cont "brûlés!"
prompt
_ViridianBlackboardFrozenText::
- text "If frozen, a"
- line "#MON becomes"
- cont "totally immobile!"
+ text "Un #MON"
+ line "prisonnier des"
+ cont "glaces reste"
+ cont "immobile!"
- para "It stays frozen"
- line "even after the"
- cont "battle ends."
+ para "Il reste gelé"
+ line "même après la"
+ cont "fin du combat."
- para "Use ICE HEAL to"
- line "thaw out #MON!"
+ para "Un ANTIGEL peut"
+ line "réchauffer un"
+ cont "#MON!"
prompt
_VermilionGymTrashText::
- text "Nope, there's"
- line "only trash here."
+ text "Mmmm!"
+ line "Un joli tas"
+ cont "d'ordures...miam!"
done
_VermilionGymTrashSuccessText1::
- text "Hey! There's a"
- line "switch under the"
- cont "trash!"
- cont "Turn it on!"
+ text "Oh! Un bouton"
+ line "dans la poubelle!"
+ cont "Dingue!"
- para "The 1st electric"
- line "lock opened!@@"
+ para "Le premier"
+ line "verrouillage est"
+ cont "levé!@@"
_VermilionGymTrashSuccessText2::
- text "Hey! There's"
- line "another switch"
- cont "under the trash!"
- cont "Turn it on!"
+ text "Hé! Un autre"
+ line "bouton dans la"
+ cont "poubelle! Délire!"
+ cont "On appuie!"
prompt
_VermilionGymTrashSuccessText3::
- text "The 2nd electric"
- line "lock opened!"
+ text "Le deuxième"
+ line "verrouillage est"
+ cont "levé!"
- para "The motorized door"
- line "opened!@@"
+ para "La porte s'ouvre!@@"
_VermilionGymTrashFailText::
- text "Nope! There's"
- line "only trash here."
- cont "Hey! The electric"
- cont "locks were reset!@@"
+ text "Une poubelle bien"
+ line "dégueulasse!"
+ cont "Oups... Les"
+ cont "verrouillages"
+ cont "sont en place!@@"
_FoundHiddenItemText::
- text "<PLAYER> found"
+ text "<PLAYER> trouve:"
line "@"
TX_RAM wcd6d
text "!@@"
_HiddenItemBagFullText::
- text "But, <PLAYER> has"
- line "no more room for"
- cont "other items!"
+ text "Zut! Plus de"
+ line "place dans"
+ cont "l'inventaire!"
done
_FoundHiddenCoinsText::
- text "<PLAYER> found"
+ text "<PLAYER> trouve"
line "@"
TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " coins!@@"
+ text " jetons!@@"
_FoundHiddenCoins2Text::
- text "<PLAYER> found"
+ text "<PLAYER> trouve"
line "@"
TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " coins!@@"
+ text " jetons!@@"
_DroppedHiddenCoinsText::
text ""
- para "Oops! Dropped"
- line "some coins!"
+ para "Oups! Des jetons"
+ line "sont tombés!"
done
_IndigoPlateauStatuesText1::
- text "INDIGO PLATEAU"
+ text "PLATEAU INDIGO"
prompt
_IndigoPlateauStatuesText2::
- text "The ultimate goal"
- line "of trainers!"
- cont "#MON LEAGUE HQ"
+ text "Le rêve de tout"
+ line "dresseur!"
+ cont "Quartier général"
+ cont "de la LIGUE"
+ cont "#MON."
done
_IndigoPlateauStatuesText3::
- text "The highest"
- line "#MON authority"
- cont "#MON LEAGUE HQ"
+ text "La plus haute"
+ line "instance #MON."
+ cont "Quartier général"
+ cont "de la LIGUE"
+ cont "#MON."
done
_PokemonBooksText::
- text "Crammed full of"
- line "#MON books!"
+ text "Des bouquins sur"
+ line "les #MON!"
done
_DiglettSculptureText::
- text "It's a sculpture"
- line "of DIGLETT."
+ text "Une sculpture de"
+ line "TAUPIQUEUR."
done
_ElevatorText::
- text "This is an"
- line "elevator."
+ text "Un ascenseur."
done
_TownMapText::
- text "A TOWN MAP.@@"
+ text "Une CARTE.@@"
_PokemonStuffText::
- text "Wow! Tons of"
- line "#MON stuff!"
+ text "Cool! Plein de"
+ line "machins sur les"
+ cont "#MON!"
done
_OutOfSafariBallsText::
- text "PA: Ding-dong!"
+ text "Haut-parleur: Hé!"
- para "You are out of"
- line "SAFARI BALLs!"
+ para "Vous n'avez plus"
+ line "de SAFARI BALL!"
prompt
_WildRanText::
- text "Wild @"
TX_RAM wEnemyMonNick
text ""
- line "ran!"
+ line "sauvage s'enfuit!"
prompt
_EnemyRanText::
- text "Enemy @"
+ text "Le @"
TX_RAM wEnemyMonNick
text ""
- line "ran!"
+ line "ennemi s'enfuit!"
prompt
_HurtByPoisonText::
- text "<USER>'s"
- line "hurt by poison!"
+ text "<USER>"
+ line "souffre du"
+ cont "poison!"
prompt
_HurtByBurnText::
- text "<USER>'s"
- line "hurt by the burn!"
+ text "<USER>"
+ line "brûle!"
prompt
_HurtByLeechSeedText::
- text "LEECH SEED saps"
- line "<USER>!"
+ text "<USER>"
+ line "perd son énergie!"
prompt
_EnemyMonFaintedText::
- text "Enemy @"
+ text "Le @"
TX_RAM wEnemyMonNick
text ""
- line "fainted!"
+ line "ennemi est K.O.!"
prompt
_MoneyForWinningText::
- text "<PLAYER> got ¥@"
- TX_BCD wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN
- text ""
- line "for winning!"
+ text "<PLAYER> gagne"
+ line "@"
+ TX_BCD wAmountMoneyWon, $c3
+ text "¥!"
prompt
_TrainerDefeatedText::
- text "<PLAYER> defeated"
+ text "<PLAYER> a vaincu"
line "@"
TX_RAM wTrainerName
text "!"
@@ -1100,198 +1165,201 @@ _TrainerDefeatedText::
_PlayerMonFaintedText::
TX_RAM wBattleMonNick
text ""
- line "fainted!"
+ line "est K.O.!"
prompt
_UseNextMonText::
- text "Use next #MON?"
+ text "Appeler un autre"
+ line "#MON?"
done
_Sony1WinText::
- text "<RIVAL>: Yeah! Am"
- line "I great or what?"
+ text "<RIVAL>: Ouaiiis!"
+ line "J'suis trop bon,"
+ cont "ou bien?"
prompt
_PlayerBlackedOutText2::
- text "<PLAYER> is out of"
- line "useable #MON!"
+ text "<PLAYER> n'a plus"
+ line "de #MON!"
- para "<PLAYER> blacked"
- line "out!"
+ para "<PLAYER> est"
+ line "hors-jeu!"
prompt
_LinkBattleLostText::
- text "<PLAYER> lost to"
- line "@"
TX_RAM wTrainerName
- text "!"
+ text " a"
+ line "vaincu <PLAYER>!"
prompt
_TrainerAboutToUseText::
TX_RAM wTrainerName
- text " is"
- line "about to use"
+ text ""
+ line "va appeler..."
cont"@"
TX_RAM wEnemyMonNick
text "!"
- para "Will <PLAYER>"
- line "change #MON?"
+ para "<PLAYER> va-t-il"
+ line "changer de"
+ cont "#MON?"
done
_TrainerSentOutText::
TX_RAM wTrainerName
- text " sent"
- line "out @"
+ text ""
+ line "fait appel à... "
+ cont "@"
TX_RAM wEnemyMonNick
text "!"
done
_NoWillText::
- text "There's no will"
- line "to fight!"
+ text "Il ne veut pas"
+ line "combattre!"
prompt
_CantEscapeText::
- text "Can't escape!"
+ text "Fuite impossible!"
prompt
_NoRunningText::
- text "No! There's no"
- line "running from a"
- cont "trainer battle!"
+ text "On ne peut s'en-"
+ line "fuir d'un combat"
+ cont "de dresseurs!"
prompt
_GotAwayText::
- text "Got away safely!"
+ text "Vous prenez la"
+ line "fuite!"
prompt
_ItemsCantBeUsedHereText::
- text "Items can't be"
- line "used here."
+ text "Les objets sont"
+ line "inutilisables."
prompt
_AlreadyOutText::
TX_RAM wBattleMonNick
- text " is"
- line "already out!"
+ text " est"
+ line "déjà au combat!"
prompt
_MoveNoPPText::
- text "No PP left for"
- line "this move!"
+ text "Plus de Points de"
+ line "Pouvoir!"
prompt
_MoveDisabledText::
- text "The move is"
- line "disabled!"
+ text "Cette attaque est"
+ line "annulée!"
prompt
_NoMovesLeftText::
TX_RAM wBattleMonNick
- text " has no"
- line "moves left!"
+ text " n'a"
+ line "plus d'attaques!"
done
_MultiHitText::
- text "Hit the enemy"
- line "@"
+ text "L'ennemi est"
+ line "touché @"
TX_NUM wPlayerNumHits,1,1
- text " times!"
+ text " fois!"
prompt
_ScaredText::
TX_RAM wBattleMonNick
- text " is too"
- line "scared to move!"
+ text " a peur"
+ line "de bouger!"
prompt
_GetOutText::
- text "GHOST: Get out..."
- line "Get out..."
+ text "SPECTRE: Va-t'en..."
+ line "Dehors..."
prompt
_FastAsleepText::
text "<USER>"
- line "is fast asleep!"
+ line "fait un somme!"
prompt
_WokeUpText::
text "<USER>"
- line "woke up!"
+ line "se réveille!"
prompt
_IsFrozenText::
text "<USER>"
- line "is frozen solid!"
+ line "est congelé!"
prompt
_FullyParalyzedText::
- text "<USER>'s"
- line "fully paralyzed!"
+ text "<USER>"
+ line "est paralysé!"
prompt
_FlinchedText::
text "<USER>"
- line "flinched!"
+ line "a la trouille!"
prompt
_MustRechargeText::
text "<USER>"
- line "must recharge!"
+ line "est à plat!"
prompt
_DisabledNoMoreText::
- text "<USER>'s"
- line "disabled no more!"
+ text "<USER>"
+ line "peut attaquer!"
prompt
_IsConfusedText::
text "<USER>"
- line "is confused!"
+ line "devient dingue..."
prompt
_HurtItselfText::
- text "It hurt itself in"
- line "its confusion!"
+ text "Sa folie lui in-"
+ line "flige des dégâts!"
prompt
_ConfusedNoMoreText::
- text "<USER>'s"
- line "confused no more!"
+ text "<USER>"
+ line "se sent mieux!"
prompt
_SavingEnergyText::
text "<USER>"
- line "is saving energy!"
+ line "se concentre!"
prompt
_UnleashedEnergyText::
text "<USER>"
- line "unleashed energy!"
+ line "envoie la sauce!"
prompt
_ThrashingAboutText::
- text "<USER>'s"
- line "thrashing about!"
+ text "<USER>"
+ line "cogne à fond!"
done
_AttackContinuesText::
- text "<USER>'s"
- line "attack continues!"
+ text "<USER>"
+ line "attaque encore!"
done
_CantMoveText::
text "<USER>"
- line "can't move!"
+ line "est immobilisé!"
prompt
_MoveIsDisabledText::
- text "<USER>'s"
- line "@"
TX_RAM wcd6d
- text " is"
- cont "disabled!"
+ text " de"
+ line "<USER>"
+ cont "a disparu!"
prompt
_MonName1Text::
@@ -1299,201 +1367,207 @@ _MonName1Text::
_Used1Text::
text ""
- line "used @@"
+ line "lance @@"
_Used2Text::
text ""
- line "used @@"
+ line "lance @@"
_InsteadText::
- text "instead,"
+ text "à la place:"
cont "@@"
-_CF4BText::
- TX_RAM wcf4b
+_CF50Text::
+ TX_RAM wcf50
text "@"
_ExclamationPoint1Text::
- text "!"
+ text ""
done
_ExclamationPoint2Text::
- text "!"
+ text ""
done
_ExclamationPoint3Text::
- text "!"
+ text ""
done
_ExclamationPoint4Text::
- text "!"
+ text ""
done
_ExclamationPoint5Text::
- text "!"
+ text ""
done
_AttackMissedText::
- text "<USER>'s"
- line "attack missed!"
+ text "L'attaque de"
+ line "<USER>"
+ cont "a échoué!"
prompt
_KeptGoingAndCrashedText::
text "<USER>"
- line "kept going and"
- cont "crashed!"
+ line "tombe par terre!"
prompt
_UnaffectedText::
- text "<TARGET>'s"
- line "unaffected!"
+ text "<TARGET>"
+ line "n'a rien senti!"
prompt
_DoesntAffectMonText::
- text "It doesn't affect"
+ text "Pas d'effet sur"
line "<TARGET>!"
prompt
_CriticalHitText::
- text "Critical hit!"
+ text "Coup critique!"
prompt
_OHKOText::
- text "One-hit KO!"
+ text "Super patate!"
prompt
_LoafingAroundText::
TX_RAM wBattleMonNick
- text " is"
- line "loafing around."
+ text ""
+ line "se balade..."
prompt
_BeganToNapText::
TX_RAM wBattleMonNick
- text " began"
- line "to nap!"
+ text ""
+ line "fait une sieste!"
prompt
_WontObeyText::
TX_RAM wBattleMonNick
- text " won't"
- line "obey!"
+ text ""
+ line "n'obéit pas!"
prompt
_TurnedAwayText::
TX_RAM wBattleMonNick
- text " turned"
- line "away!"
+ text ""
+ line "s'en va!"
prompt
_IgnoredOrdersText::
TX_RAM wBattleMonNick
text ""
- line "ignored orders!"
+ line "ignore les ordres!"
prompt
_SubstituteTookDamageText::
- text "The SUBSTITUTE"
- line "took damage for"
+ text "Le CLONE a pris"
+ line "les dégâts pour"
cont "<TARGET>!"
prompt
_SubstituteBrokeText::
- text "<TARGET>'s"
- line "SUBSTITUTE broke!"
+ text "Le CLONE de"
+ line "<TARGET>"
+ cont "est détruit!"
prompt
_BuildingRageText::
- text "<USER>'s"
- line "RAGE is building!"
+ text "La FRENESIE de"
+ line "<USER>"
+ cont "s'intensifie!"
prompt
_MirrorMoveFailedText::
- text "The MIRROR MOVE"
- next "failed!"
+ text "La MIMIQUE a"
+ next "échoué!"
prompt
_HitXTimesText::
- text "Hit @"
+ text "Touché @"
TX_NUM wEnemyNumHits, 1, 1
- text " times!"
+ text " fois!"
prompt
_GainedText::
TX_RAM wcd6d
- text " gained"
+ text " gagne"
line "@@"
_WithExpAllText::
- text "with EXP.ALL,"
+ text "avec MULTI EXP,"
cont "@@"
_BoostedText::
- text "a boosted"
+ text "un bonus de"
cont "@@"
_ExpPointsText::
TX_NUM wExpAmountGained, 2, 4
- text " EXP. Points!"
+ text " points d'EXP!"
prompt
_GrewLevelText::
TX_RAM wcd6d
- text " grew"
- line "to level @"
+ text " monte"
+ line "au niveau @"
TX_NUM wCurEnemyLVL, 1, 3
text "!@@"
_WildMonAppearedText::
- text "Wild @"
+ text "Un @"
TX_RAM wEnemyMonNick
text ""
- line "appeared!"
+ line "sauvage apparaît!"
prompt
_HookedMonAttackedText::
- text "The hooked"
- line "@"
+ text "Le @"
TX_RAM wEnemyMonNick
text ""
- cont "attacked!"
+ line "pêché attaque!"
prompt
_EnemyAppearedText::
+ text "Un @"
TX_RAM wEnemyMonNick
text ""
- line "appeared!"
+ line "apparaît!"
prompt
_TrainerWantsToFightText::
TX_RAM wTrainerName
- text " wants"
- line "to fight!"
+ text " veut"
+ line "se battre!"
prompt
_UnveiledGhostText::
- text "SILPH SCOPE"
- line "unveiled the"
- cont "GHOST's identity!"
+ text "Le SCOPE SYLPHE"
+ line "révèle l'identité"
+ cont "du SPECTRE!"
prompt
_GhostCantBeIDdText::
- text "Darn! The GHOST"
- line "can't be ID'd!"
+ text "Fichtre! Le"
+ line "SPECTRE ne peut"
+ cont "être identifié!"
prompt
_GoText::
- text "Go! @@"
+ text "En avant!"
+ line "@@"
_DoItText::
- text "Do it! @@"
+ text "Attaque,"
+ line "@@"
_GetmText::
- text "Get'm! @@"
+ text "A toi,"
+ line "@@"
_EnemysWeakText::
- text "The enemy's weak!"
- line "Get'm! @@"
+ text "Il est à toi,"
+ line "@@"
_PlayerMon1Text::
TX_RAM wBattleMonNick
@@ -1502,428 +1576,435 @@ _PlayerMon1Text::
_PlayerMon2Text::
TX_RAM wBattleMonNick
- text " @@"
+ text "!@@"
_EnoughText::
- text "enough!@@"
+ text "!@@"
_OKExclamationText::
- text "OK!@@"
+ text "!@@"
_GoodText::
- text "good!@@"
+ text "!@@"
_ComeBackText::
text ""
- line "Come back!"
- done
+ line "Reviens!@@"
_SuperEffectiveText::
- text "It's super"
- line "effective!"
+ text "C'est très"
+ line "efficace!"
prompt
_NotVeryEffectiveText::
- text "It's not very"
- line "effective..."
+ text "Ce n'est pas très"
+ line "efficace..."
prompt
_SafariZoneEatingText::
- text "Wild @"
+ text "Le @"
TX_RAM wEnemyMonNick
- db $0
- line "is eating!"
+ text ""
+ line "sauvage mange!"
prompt
_SafariZoneAngryText::
- text "Wild @"
+ text "Le @"
TX_RAM wEnemyMonNick
- db $0
- line "is angry!"
+ text ""
+ line "sauvage se fâche!"
prompt
; money related
_PickUpPayDayMoneyText::
- text "<PLAYER> picked up"
+ text "<PLAYER> ramasse:"
line "¥@"
TX_BCD wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
text "!"
prompt
_ClearSaveDataText::
- text "Clear all saved"
- line "data?"
+ text "Effacer toutes"
+ line "les données?"
done
_WhichFloorText::
- text "Which floor do"
- line "you want? "
+ text "Quel étage?"
done
_PartyMenuNormalText::
- text "Choose a #MON."
+ text "Sélectionnez un"
+ line "#MON."
done
_PartyMenuItemUseText::
- text "Use item on which"
- line "#MON?"
+ text "Sur quel #MON?"
done
_PartyMenuBattleText::
- text "Bring out which"
- line "#MON?"
+ text "Faire combattre"
+ line "quel #MON?"
done
_PartyMenuUseTMText::
- text "Use TM on which"
+ text "Capsule sur quel"
line "#MON?"
done
_PartyMenuSwapMonText::
- text "Move #MON"
- line "where?"
+ text "Nouvelle position"
+ line "du #MON..."
done
_PotionText::
TX_RAM wcd6d
text ""
- line "recovered by @"
+ line "gagne @"
TX_NUM wHPBarHPDifference, 2, 3
- text "!"
+ text " PV!"
done
_AntidoteText::
TX_RAM wcd6d
- text " was"
- line "cured of poison!"
+ text " est"
+ line "guéri du poison!"
done
_ParlyzHealText::
TX_RAM wcd6d
- text "'s"
- line "rid of paralysis!"
+ text ""
+ line "peut bouger!"
done
_BurnHealText::
TX_RAM wcd6d
- text "'s"
- line "burn was healed!"
+ text ""
+ line "ne brûle plus!"
done
_IceHealText::
TX_RAM wcd6d
- text " was"
- line "defrosted!"
+ text ""
+ line "est dégelé!"
done
_AwakeningText::
TX_RAM wcd6d
text ""
- line "woke up!"
+ line "se réveille!"
done
_FullHealText::
TX_RAM wcd6d
- text "'s"
- line "health returned!"
+ text ""
+ line "est soigné!"
done
_ReviveText::
TX_RAM wcd6d
text ""
- line "is revitalized!"
+ line "revient à lui!"
done
_RareCandyText::
TX_RAM wcd6d
- text " grew"
- line "to level @"
- TX_NUM wCurEnemyLVL, 1, 3
+ text " monte"
+ line "au niveau @"
+ TX_NUM wCurEnemyLVL, $1,$3
text "!@@"
_TurnedOnPC1Text::
- text "<PLAYER> turned on"
- line "the PC."
+ text "<PLAYER> allume"
+ line "le PC."
prompt
_AccessedBillsPCText::
- text "Accessed BILL's"
- line "PC."
+ text "Connexion au PC"
+ line "de LEO."
- para "Accessed #MON"
- line "Storage System."
+ para "Accès au système"
+ line "de stockage des"
+ cont "#MON."
prompt
_AccessedSomeonesPCText::
- text "Accessed someone's"
- line "PC."
+ text "Connexion au PC"
+ line "inconnu."
- para "Accessed #MON"
- line "Storage System."
+ para "Accès au système"
+ line "de stockage des"
+ cont "#MON."
prompt
_AccessedMyPCText::
- text "Accessed my PC."
+ text "PC personnel"
+ line "connecté."
- para "Accessed Item"
- line "Storage System."
+ para "Accès au système"
+ line "de stockage des"
+ cont "objets."
prompt
_TurnedOnPC2Text::
- text "<PLAYER> turned on"
- line "the PC."
+ text "<PLAYER> allume"
+ line "le PC."
prompt
_WhatDoYouWantText::
- text "What do you want"
- line "to do?"
+ text "Exécuter quelle"
+ line "application?"
done
_WhatToDepositText::
- text "What do you want"
- line "to deposit?"
+ text "Que désirez-vous"
+ line "stocker?"
done
_DepositHowManyText::
- text "How many?"
+ text "Combien?"
done
_ItemWasStoredText::
+ text "L'objet"
+ line "@"
TX_RAM wcd6d
- text " was"
- line "stored via PC."
+ text " a"
+ cont "été stocké."
prompt
_NothingToDepositText::
- text "You have nothing"
- line "to deposit."
+ text "Vous n'avez rien"
+ line "à stocker."
prompt
_NoRoomToStoreText::
- text "No room left to"
- line "store items."
+ text "Plus de place"
+ line "pour stocker."
prompt
_WhatToWithdrawText::
- text "What do you want"
- line "to withdraw?"
+ text "Que voulez-vous"
+ line "retirer?"
done
_WithdrawHowManyText::
- text "How many?"
+ text "Combien?"
done
_WithdrewItemText::
- text "Withdrew"
+ text "Retrait de:"
line "@"
TX_RAM wcd6d
text "."
prompt
_NothingStoredText::
- text "There is nothing"
- line "stored."
+ text "Rien n'est"
+ line "stocké."
prompt
_CantCarryMoreText::
- text "You can't carry"
- line "any more items."
+ text "Votre inventaire"
+ line "est plein."
prompt
_WhatToTossText::
- text "What do you want"
- line "to toss away?"
+ text "Que désirez-vous"
+ line "jeter?"
done
_TossHowManyText::
- text "How many?"
+ text "Combien?"
done
_AccessedHoFPCText::
- text "Accessed #MON"
- line "LEAGUE's site."
+ text "Connexion au site"
+ line "de la LIGUE"
+ cont "#MON."
- para "Accessed the HALL"
- line "OF FAME List."
+ para "Accès à la liste"
+ line "des CELEBRITES."
prompt
_SwitchOnText::
- text "Switch on!"
+ text "Branché!"
prompt
_WhatText::
- text "What?"
+ text "Que faire?"
done
_DepositWhichMonText::
- text "Deposit which"
+ text "Stocker quel"
line "#MON?"
done
_MonWasStoredText::
- TX_RAM wcf4b
- text " was"
- line "stored in Box @"
+ TX_RAM wcf50
+ text " est"
+ line "stocké dans la"
+ cont "boîte @"
TX_RAM wBoxNumString
text "."
prompt
_CantDepositLastMonText::
- text "You can't deposit"
- line "the last #MON!"
+ text "Vous ne pouvez"
+ line "stocker votre"
+ cont "dernier #MON!"
prompt
_BoxFullText::
- text "Oops! This Box is"
- line "full of #MON."
+ text "Oups! Cette boîte"
+ line "est pleine!"
prompt
_MonIsTakenOutText::
- TX_RAM wcf4b
- text " is"
- line "taken out."
- cont "Got @"
- TX_RAM wcf4b
- text "."
+ text "Retrait de"
+ line "@"
+ TX_RAM wcf50
+ text ""
+ cont "terminé."
prompt
_NoMonText::
- text "What? There are"
- line "no #MON here!"
+ text "Hein? Il n'y a"
+ line "aucun #MON!"
prompt
_CantTakeMonText::
- text "You can't take"
- line "any more #MON."
+ text "Vous ne pouvez"
+ line "retirer un"
+ cont "#MON."
- para "Deposit #MON"
- line "first."
+ para "Stockez d'abord"
+ line "un #MON."
prompt
_ReleaseWhichMonText::
- text "Release which"
+ text "Relâcher quel"
line "#MON?"
done
_OnceReleasedText::
- text "Once released,"
- line "@"
- TX_RAM wcf4b
- text " is"
- cont "gone forever. OK?"
+ TX_RAM wcf50
+ text " sera"
+ line "à jamais perdu."
+ cont "Continuer?"
done
_MonWasReleasedText::
- TX_RAM wcf4b
- text " was"
- line "released outside."
- cont "Bye @"
+ TX_RAM wcf50
+ text " est"
+ line "relâché. Adieu,"
+ cont "@"
-_CF4BExclamationText::
- TX_RAM wcf4b
+_CF50ExclamationText::
+ TX_RAM wcf50
text "!"
prompt
_RequireCoinCaseText::
- text "A COIN CASE is"
- line "required!@@"
+ text "Vous n'avez pas"
+ line "de BOITE JETON!@@"
_ExchangeCoinsForPrizesText::
- text "We exchange your"
- line "coins for prizes."
+ text "Nous échangeons"
+ line "des prix contre"
+ cont "des jetons."
prompt
_WhichPrizeText::
- text "Which prize do"
- line "you want?"
+ text "Quel prix"
+ line "désirez-vous?"
done
_HereYouGoText::
- text "Here you go!@@"
+ text "Et voilà!@@"
_SoYouWantPrizeText::
- text "So, you want"
- line "@"
TX_RAM wcd6d
text "?"
done
_SorryNeedMoreCoinsText::
- text "Sorry, you need"
- line "more coins.@@"
+ text "Vous n'avez pas"
+ line "assez de jetons.@@"
_OopsYouDontHaveEnoughRoomText::
- text "Oops! You don't"
- line "have enough room.@@"
+ text "Votre inventaire"
+ line "est plein.@@"
_OhFineThenText::
- text "Oh, fine then.@@"
+ text "Bon. Très bien.@@"
_GetDexRatedText::
- text "Want to get your"
- line "#DEX rated?"
+ text "Voulez-vous faire"
+ line "évaluer votre"
+ cont "#DEX?"
done
_ClosedOaksPCText::
- text "Closed link to"
- line "PROF.OAK's PC.@@"
+ text "PC du PROF. CHEN,"
+ line "Déconnexion...@@"
_AccessedOaksPCText::
- text "Accessed PROF."
- line "OAK's PC."
+ text "Connexion au PC"
+ line "du PROF. CHEN."
- para "Accessed #DEX"
- line "Rating System."
+ para "Accès au système"
+ line "d'évaluation du"
+ cont "#DEX."
prompt
_WhereWouldYouLikeText::
- text "Where would you"
- line "like to go?"
+ text "Où désirez-vous"
+ line "aller?"
done
_PleaseWaitText::
- text "OK, please wait"
- line "just a moment."
+ text "Un instant,"
+ line "s'il vous plaît."
done
_LinkCanceledText::
- text "The link was"
- line "canceled."
+ text "La connexion a"
+ line "échoué."
done
INCLUDE "text/oakspeech.asm"
_DoYouWantToNicknameText::
- text "Do you want to"
- line "give a nickname"
- cont "to @"
+ text "Voulez-vous"
+ line "donner un surnom"
+ cont "à @"
TX_RAM wcd6d
text "?"
done
_YourNameIsText::
- text "Right! So your"
- line "name is <PLAYER>!"
+ text "OK! Ton nom est"
+ line "donc <PLAYER>!"
prompt
_HisNameIsText::
- text "That's right! I"
- line "remember now! His"
- cont "name is <RIVAL>!"
+ text "Ah oui! Je me"
+ line "souviens! Son nom"
+ cont "est <RIVAL>!"
prompt
_WillBeTradedText::
TX_RAM wNameOfPlayerMonToBeTraded
- text " and"
+ text " et"
line "@"
TX_RAM wcd6d
- text " will"
- cont "be traded."
+ text " seront"
+ cont "échangés."
done
_Char00Text::
TX_NUM hSpriteIndexOrTextID,1,2
- text " ERROR."
+ text " ERREUR."
done
_Char55Text::
@@ -2002,138 +2083,143 @@ INCLUDE "text/maps/route_24_2.asm"
INCLUDE "text/maps/route_25.asm"
_FileDataDestroyedText::
- text "The file data is"
- line "destroyed!"
+ text "La sauvegarde est"
+ line "détruite!"
prompt
_WouldYouLikeToSaveText::
- text "Would you like to"
- line "SAVE the game?"
+ text "Voulez-vous"
+ line "sauvegarder?"
done
_GameSavedText::
- text "<PLAYER> saved"
- line "the game!"
+ text "<PLAYER>"
+ line "sauvegarde"
+ cont "la partie!"
done
_OlderFileWillBeErasedText::
- text "The older file"
- line "will be erased to"
- cont "save. Okay?"
+ text "L'ancienne"
+ line "sauvegarde sera"
+ cont "effacée. OK?"
done
_WhenYouChangeBoxText::
- text "When you change a"
- line "#MON BOX, data"
- cont "will be saved."
+ text "En activant"
+ line "une autre boîte"
+ cont "de #MON, les"
+ cont "données seront"
+ cont "sauvegardées."
- para "Is that okay?"
+ para "Etes-vous"
+ line "d'accord?"
done
_ChooseABoxText::
- text "Choose a"
- line "<pkmn> BOX.@@"
+ text "Choisissez une"
+ line "BOITE <pkmn>.@@"
_EvolvedText::
- TX_RAM wcf4b
- text " evolved"
+ TX_RAM wcf50
+ text " évolue"
done
_IntoText::
text ""
- line "into @"
+ line "en @"
TX_RAM wcd6d
text "!"
done
_StoppedEvolvingText::
- text "Huh? @"
- TX_RAM wcf4b
+ text "Hein? @"
+ TX_RAM wcf50
text ""
- line "stopped evolving!"
+ line "n'évolue plus!"
prompt
_IsEvolvingText::
- text "What? @"
- TX_RAM wcf4b
+ text "Hein? @"
+ TX_RAM wcf50
text ""
- line "is evolving!"
+ line "évolue!"
done
_FellAsleepText::
text "<TARGET>"
- line "fell asleep!"
+ line "s'endort!"
prompt
_AlreadyAsleepText::
- text "<TARGET>'s"
- line "already asleep!"
+ text "<TARGET>"
+ line "est déjà endormi!"
prompt
_PoisonedText::
text "<TARGET>"
- line "was poisoned!"
+ line "est empoisonné!"
prompt
_BadlyPoisonedText::
- text "<TARGET>'s"
- line "badly poisoned!"
+ text "<TARGET>"
+ line "est gravement"
+ cont "empoisonné!"
prompt
_BurnedText::
text "<TARGET>"
- line "was burned!"
+ line "brûle!"
prompt
_FrozenText::
text "<TARGET>"
- line "was frozen solid!"
+ line "est gelé!"
prompt
_FireDefrostedText::
- text "Fire defrosted"
+ text "Le feu dégèle"
line "<TARGET>!"
prompt
_MonsStatsRoseText::
- text "<USER>'s"
- line "@"
- TX_RAM wcf4b
+ text "<USER>"
+ line "gagne @"
+ TX_RAM wcf50
text "@@"
_GreatlyRoseText::
- text $4c, "greatly@@"
+ text $4c,"à fond@@"
_RoseText::
- text " rose!"
+ text "!"
prompt
_MonsStatsFellText::
- text "<TARGET>'s"
- line "@"
- TX_RAM wcf4b
+ text "<TARGET>"
+ line "perd @"
+ TX_RAM wcf50
text "@@"
_GreatlyFellText::
- text $4c, "greatly@@"
+ text $4c,"à fond@@"
_FellText::
- text " fell!"
+ text "!"
prompt
_RanFromBattleText::
text "<USER>"
- line "ran from battle!"
+ line "fuit le combat!"
prompt
_RanAwayScaredText::
text "<TARGET>"
- line "ran away scared!"
+ line "panique et fuit!"
prompt
_WasBlownAwayText::
text "<TARGET>"
- line "was blown away!"
+ line "a été soufflé!"
prompt
_ChargeMoveEffectText::
@@ -2141,181 +2227,187 @@ _ChargeMoveEffectText::
_MadeWhirlwindText::
text ""
- line "made a whirlwind!"
+ line "crée un cyclone!"
prompt
_TookInSunlightText::
text ""
- line "took in sunlight!"
+ line "rayonne!"
prompt
_LoweredItsHeadText::
text ""
- line "lowered its head!"
+ line "prend du recul!"
prompt
_SkyAttackGlowingText::
text ""
- line "is glowing!"
+ line "brille!"
prompt
_FlewUpHighText::
text ""
- line "flew up high!"
+ line "s'envole!"
prompt
_DugAHoleText::
text ""
- line "dug a hole!"
+ line "creuse un trou!"
prompt
_BecameConfusedText::
text "<TARGET>"
- line "became confused!"
+ line "devient fou!"
prompt
_MimicLearnedMoveText::
text "<USER>"
- line "learned"
+ line "apprend"
cont "@"
TX_RAM wcd6d
text "!"
prompt
_MoveWasDisabledText::
- text "<TARGET>'s"
- line "@"
TX_RAM wcd6d
- text " was"
- cont "disabled!"
+ text " de"
+ line "<TARGET>"
+ cont "a disparu!"
prompt
_NothingHappenedText::
- text "Nothing happened!"
+ text "Rien ne se passe!"
prompt
_NoEffectText::
- text "No effect!"
+ text "Sans effet!"
prompt
_ButItFailedText::
- text "But, it failed! "
+ text "Mais échoue!"
prompt
_DidntAffectText::
- text "It didn't affect"
+ text "Aucun effet sur"
line "<TARGET>!"
prompt
_IsUnaffectedText::
text "<TARGET>"
- line "is unaffected!"
+ line "ne sent rien!"
prompt
_ParalyzedMayNotAttackText::
- text "<TARGET>'s"
- line "paralyzed! It may"
- cont "not attack!"
+ text "<TARGET>"
+ line "est paralysé!"
+ cont "Il peut ne pas"
+ cont "attaquer!"
prompt
_SubstituteText::
- text "It created a"
- line "SUBSTITUTE!"
+ text "Il crée un"
+ line "CLONE!"
prompt
_HasSubstituteText::
text "<USER>"
- line "has a SUBSTITUTE!"
+ line "a un CLONE!"
prompt
_TooWeakSubstituteText::
- text "Too weak to make"
- line "a SUBSTITUTE!"
+ text "Trop faible pour"
+ line "créer un CLONE!"
prompt
_CoinsScatteredText::
- text "Coins scattered"
- line "everywhere!"
+ text "Une pluie de"
+ line "pognon!"
prompt
_GettingPumpedText::
- text "<USER>'s"
- line "getting pumped!"
+ text "<USER>"
+ line "accroît sa force!"
prompt
_WasSeededText::
text "<TARGET>"
- line "was seeded!"
+ line "est infecté!"
prompt
_EvadedAttackText::
text "<TARGET>"
- line "evaded attack!"
+ line "esquive!"
prompt
_HitWithRecoilText::
- text "<USER>'s"
- line "hit with recoil!"
+ text "<USER>"
+ line "se blesse en"
+ cont "frappant!"
prompt
_ConvertedTypeText::
- text "Converted type to"
- line "<TARGET>'s!"
+ text "Son élément"
+ line "s'adapte!"
prompt
_StatusChangesEliminatedText::
- text "All STATUS changes"
- line "are eliminated!"
+ text "Tout effet est"
+ line "annulé!"
prompt
_StartedSleepingEffect::
text "<USER>"
- line "started sleeping!"
+ line "s'endort!"
done
_FellAsleepBecameHealthyText::
text "<USER>"
- line "fell asleep and"
- cont "became healthy!"
+ line "s'endort et"
+ cont "régénère!"
done
_RegainedHealthText::
text "<USER>"
- line "regained health!"
+ line "régénère!"
prompt
_TransformedText::
text "<USER>"
- line "transformed into"
+ line "se transforme en"
cont "@"
TX_RAM wcd6d
text "!"
prompt
_LightScreenProtectedText::
- text "<USER>'s"
- line "protected against"
- cont "special attacks!"
+ text "<USER>"
+ line "est protégé con-"
+ cont "tre les attaques"
+ cont "spéciales!"
prompt
_ReflectGainedArmorText::
text "<USER>"
- line "gained armor!"
+ line "augmente sa"
+ cont "protection!"
prompt
_ShroudedInMistText::
- text "<USER>'s"
- line "shrouded in mist!"
+ text "<USER>"
+ line "s'estompe dans la"
+ cont "brume!"
prompt
_SuckedHealthText::
- text "Sucked health from"
- line "<TARGET>!"
+ text "La vie de"
+ line "<TARGET>"
+ cont "est absorbée!"
prompt
_DreamWasEatenText::
- text "<TARGET>'s"
- line "dream was eaten!"
+ text "Les rêves de"
+ line "<TARGET>"
+ cont "sont dévorés!"
prompt
_TradeCenterText1::
@@ -2428,327 +2520,330 @@ INCLUDE "text/maps/saffron_pokecenter.asm"
INCLUDE "text/maps/mr_psychics_house.asm"
_PokemartGreetingText::
- text "Hi there!"
- next "May I help you?"
+ text "Salut!"
+ next "Je peux t'aider?"
done
_PokemonFaintedText::
TX_RAM wcd6d
text ""
- line "fainted!"
+ line "est K.O.!"
done
_PlayerBlackedOutText::
- text "<PLAYER> is out of"
- line "useable #MON!"
+ text "<PLAYER> n'a plus"
+ line "de #MON!"
- para "<PLAYER> blacked"
- line "out!"
+ para "<PLAYER> est"
+ line "hors-jeu!"
prompt
_RepelWoreOffText::
- text "REPEL's effect"
- line "wore off."
+ text "L'effet REPOUSSE"
+ line "est terminé."
done
_PokemartBuyingGreetingText::
- text "Take your time."
+ text "Prends ton temps."
done
_PokemartTellBuyPriceText::
- TX_RAM wcf4b
+ TX_RAM wcf50
text "?"
- line "That will be"
- cont "¥@"
+ line "Cela fera"
+ cont "@"
TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text ". OK?"
+ text "¥. OK?"
done
_PokemartBoughtItemText::
- text "Here you are!"
- line "Thank you!"
+ text "Voilà voilà!"
+ line "Merci!"
prompt
_PokemartNotEnoughMoneyText::
- text "You don't have"
- line "enough money."
+ text "Ah! Pas d'argent,"
+ line "pas d'copains!"
prompt
_PokemartItemBagFullText::
- text "You can't carry"
- line "any more items."
+ text "L'inventaire"
+ line "est plein."
prompt
_PokemonSellingGreetingText::
- text "What would you"
- line "like to sell?"
+ text "Que désires-tu"
+ line "vendre?"
done
_PokemartTellSellPriceText::
- text "I can pay you"
- line "¥@"
+ text "J'en donne"
+ line "@"
TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text " for that."
+ text "¥."
done
_PokemartItemBagEmptyText::
- text "You don't have"
- line "anything to sell."
+ text "Rien à vendre!"
prompt
_PokemartUnsellableItemText::
- text "I can't put a"
- line "price on that."
+ text "Je ne peux pas"
+ line "acheter ça."
prompt
_PokemartThankYouText::
- text "Thank you!"
+ text "Merci!"
done
_PokemartAnythingElseText::
- text "Is there anything"
- line "else I can do?"
+ text "Autre chose?"
done
_LearnedMove1Text::
TX_RAM wLearnMoveMonName
- text " learned"
- line "@"
- TX_RAM wcf4b
+ text ""
+ line "apprend..."
+ cont "@"
+ TX_RAM wcf50
text "!@@"
_WhichMoveToForgetText::
- text "Which move should"
- next "be forgotten?"
+ text "Oublier quelle"
+ next "attaque?"
done
_AbandonLearningText::
- text "Abandon learning"
+ text "Ne pas apprendre"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "?"
done
_DidNotLearnText::
TX_RAM wLearnMoveMonName
text ""
- line "did not learn"
+ line "n'a pas appris"
cont "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!"
prompt
_TryingToLearnText::
TX_RAM wLearnMoveMonName
- text " is"
- line "trying to learn"
+ text " essaie"
+ line "d'apprendre"
cont "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!"
- para "But, @"
+ para "Mais @"
TX_RAM wLearnMoveMonName
text ""
- line "can't learn more"
- cont "than 4 moves!"
+ line "ne peut plus rien"
+ cont "apprendre!"
- para "Delete an older"
- line "move to make room"
- cont "for @"
- TX_RAM wcf4b
+ para "Oublier une"
+ line "attaque pour"
+ cont "apprendre"
+ cont "@"
+ TX_RAM wcf50
text "?"
done
_OneTwoAndText::
- text "1, 2 and...@@"
+ text "1, 2 et...@@"
_PoofText::
- text " Poof!@@"
+ text "Pouêt!@@"
_ForgotAndText::
text ""
para "@"
TX_RAM wLearnMoveMonName
- text " forgot"
+ text " oublie"
line "@"
TX_RAM wcd6d
text "!"
- para "And..."
+ para "Et..."
prompt
_HMCantDeleteText::
- text "HM techniques"
- line "can't be deleted!"
+ text "Les CS ne peuvent"
+ line "être oubliées!"
prompt
_PokemonCenterWelcomeText::
- text "Welcome to our"
- line "#MON CENTER!"
+ text "Bienvenue dans"
+ line "notre CENTRE"
+ cont "#MON!"
- para "We heal your"
- line "#MON back to"
- cont "perfect health!"
+ para "Nous soignons les"
+ line "#MON!"
prompt
_ShallWeHealYourPokemonText::
- text "Shall we heal your"
- line "#MON?"
+ text "Voulez-vous"
+ line "soigner vos"
+ cont "#MON?"
done
_NeedYourPokemonText::
- text "OK. We'll need"
- line "your #MON."
+ text "OK! Confiez-nous"
+ line "vos #MON!"
done
_PokemonFightingFitText::
- text "Thank you!"
- line "Your #MON are"
- cont "fighting fit!"
+ text "Merci!"
+ line "Vos #MON ont"
+ cont "la super pêche!"
prompt
_PokemonCenterFarewellText::
- text "We hope to see"
- line "you again!"
+ text "A bientôt!"
done
_CableClubNPCAreaReservedFor2FriendsLinkedByCableText::
- text "This area is"
- line "reserved for 2"
- cont "friends who are"
- cont "linked by cable."
+ text "Cette zone est"
+ line "réservée pour 2"
+ cont "joueurs reliés"
+ cont "par câble."
done
_CableClubNPCWelcomeText::
- text "Welcome to the"
- line "Cable Club!"
+ text "Bienvenue au"
+ line "Club Link!"
done
_CableClubNPCPleaseApplyHereHaveToSaveText::
- text "Please apply here."
+ text "Inscription..."
- para "Before opening"
- line "the link, we have"
- cont "to save the game."
+ para "Avant d'ouvrir le"
+ line "lien, nous devons"
+ cont "sauver la partie."
done
_CableClubNPCPleaseWaitText::
- text "Please wait.@@"
+ text "Attendez s.v.p.!@@"
_CableClubNPCLinkClosedBecauseOfInactivityText::
- text "The link has been"
- line "closed because of"
- cont "inactivity."
+ text "Le lien a été"
+ line "rompu pour cause"
+ cont "d'inactivité."
- para "Please contact"
- line "your friend and"
- cont "come again!"
+ para "Prévenez votre"
+ line "ami et revenez"
+ cont "plus tard!"
done
SECTION "Text 10", ROMX, BANK[TEXT_10]
_CableClubNPCPleaseComeAgainText::
- text "Please come again!"
+ text "A bientôt!"
done
_CableClubNPCMakingPreparationsText::
- text "We're making"
- line "preparations."
- cont "Please wait."
+ text "Nous préparons"
+ line "le lien."
+ cont "Patience s.v.p.!"
done
_UsedStrengthText::
TX_RAM wcd6d
- text " used"
- line "STRENGTH.@@"
+ text ""
+ line "utilise FORCE.@@"
_CanMoveBouldersText::
TX_RAM wcd6d
- text " can"
- line "move boulders."
+ text ""
+ line "peut bouger"
+ cont "les rochers."
prompt
_CurrentTooFastText::
- text "The current is"
- line "much too fast!"
+ text "Le courant est"
+ line "trop rapide!"
prompt
_CyclingIsFunText::
- text "Cycling is fun!"
- line "Forget SURFing!"
+ text "Le vélo,"
+ line "c'est cool!"
+ cont "Oublie le SURF!"
prompt
_FlashLightsAreaText::
- text "A blinding FLASH"
- line "lights the area!"
+ text "Un FLASH éclaire"
+ line "les environs!"
prompt
_WarpToLastPokemonCenterText::
- text "Warp to the last"
- line "#MON CENTER."
+ text "Téléportation au"
+ line "dernier CENTRE"
+ cont "#MON visité."
done
_CannotUseTeleportNowText::
TX_RAM wcd6d
- text " can't"
- line "use TELEPORT now."
+ text " ne"
+ line "peut utiliser la"
+ cont "TELEPORTATION."
prompt
_CannotFlyHereText::
TX_RAM wcd6d
- text " can't"
- line "FLY here."
+ text " ne"
+ line "peut VOLER ici."
prompt
_NotHealthyEnoughText::
- text "Not healthy"
- line "enough."
+ text "Points de vie"
+ line "insuffisants."
prompt
_NewBadgeRequiredText::
- text "No! A new BADGE"
- line "is required."
+ text "Non! Un nouveau"
+ line "BADGE est requis."
prompt
_CannotUseItemsHereText::
- text "You can't use items"
- line "here."
+ text "Pas d'objets ici!"
prompt
_CannotGetOffHereText::
- text "You can't get off"
- line "here."
+ text "Impossible de"
+ line "descendre ici!"
prompt
_GotMonText::
- text "<PLAYER> got"
+ text "<PLAYER> obtient:"
line "@"
TX_RAM wcd6d
text "!@@"
_SetToBoxText::
- text "There's no more"
- line "room for #MON!"
+ text "Plus de place"
+ line "pour un #MON!"
cont "@"
TX_RAM wBoxMonNicks
- text " was"
- cont "sent to #MON"
- cont "BOX @"
- TX_RAM wcf4b
- text " on PC!"
+ text " est"
+ cont "transféré à la"
+ cont "BOITE @"
+ TX_RAM wcf50
+ text " du PC!"
done
_BoxIsFullText::
- text "There's no more"
- line "room for #MON!"
+ text "Plus de place"
+ line "pour un #MON!"
- para "The #MON BOX"
- line "is full and can't"
- cont "accept any more!"
+ para "La BOITE #MON"
+ line "est pleine!"
- para "Change the BOX at"
- line "a #MON CENTER!"
+ para "Changez de BOITE"
+ line "dans un CENTRE"
+ cont "#MON!"
done
INCLUDE "text/maps/pallet_town.asm"
@@ -2763,432 +2858,442 @@ INCLUDE "text/maps/cinnabar_island.asm"
INCLUDE "text/maps/saffron_city.asm"
_ItemUseBallText00::
- text "It dodged the"
- line "thrown BALL!"
+ text "Il évite la BALL!"
- para "This #MON"
- line "can't be caught!"
+ para "Capture"
+ line "impossible!"
prompt
_ItemUseBallText01::
- text "You missed the"
+ text "Vous manquez le"
line "#MON!"
prompt
_ItemUseBallText02::
- text "Darn! The #MON"
- line "broke free!"
+ text "Zut de flûte! Il"
+ line "s'est libéré!"
prompt
_ItemUseBallText03::
- text "Aww! It appeared"
- line "to be caught! "
+ text "Méga-mince..."
+ line "Presque!"
prompt
_ItemUseBallText04::
- text "Shoot! It was so"
- line "close too!"
+ text "Pas d'bol, hein?"
prompt
_ItemUseBallText05::
- text "All right!"
+ text "Top cool!"
line "@"
TX_RAM wEnemyMonNick
- text " was"
- cont "caught!@@"
+ text " est"
+ cont "capturé!@@"
_ItemUseBallText07::
TX_RAM wBoxMonNicks
- text " was"
- line "transferred to"
- cont "BILL's PC!"
+ text " est"
+ line "transféré au PC"
+ cont "de LEO!"
prompt
_ItemUseBallText08::
TX_RAM wBoxMonNicks
- text " was"
- line "transferred to"
- cont "someone's PC!"
+ text " est"
+ line "transféré au PC"
+ cont "inconnu!"
prompt
_ItemUseBallText06::
- text "New #DEX data"
- line "will be added for"
- cont "@"
+ text "Le profil de"
+ line "@"
TX_RAM wEnemyMonNick
- text "!@@"
+ text " est"
+ cont "transféré sur le"
+ cont "#DEX!@@"
_SurfingGotOnText::
- text "<PLAYER> got on"
+ text "<PLAYER> monte sur"
line "@"
TX_RAM wcd6d
text "!"
prompt
_SurfingNoPlaceToGetOffText::
- text "There's no place"
- line "to get off!"
+ text "Impossible de"
+ line "descendre!"
prompt
_VitaminStatRoseText::
- TX_RAM wcd6d
- text "'s"
+ TX_RAM wcf50
+ text " de"
line "@"
- TX_RAM wcf4b
- text " rose."
+ TX_RAM wcd6d
+ text ""
+ cont "augmente."
prompt
_VitaminNoEffectText::
- text "It won't have any"
- line "effect."
+ text "Ca ne marche pas."
prompt
_ThrewBaitText::
- text "<PLAYER> threw"
- line "some BAIT."
+ text "<PLAYER> lance"
+ line "un APPAT."
done
_ThrewRockText::
- text "<PLAYER> threw a"
- line "ROCK."
+ text "<PLAYER> lance"
+ line "un CAILLOU."
done
_PlayedFluteNoEffectText::
- text "Played the #"
- line "FLUTE."
+ text "Vous jouez de la"
+ line "#FLUTE."
- para "Now, that's a"
- line "catchy tune!"
+ para "Super!!! Ca c'est"
+ line "d'la zique!"
prompt
_FluteWokeUpText::
- text "All sleeping"
- line "#MON woke up."
+ text "Tous les #MON"
+ line "endormis se"
+ cont "réveillent."
prompt
_PlayedFluteHadEffectText::
- text "<PLAYER> played the"
- line "# FLUTE.@@"
+ text "<PLAYER> joue de"
+ line "la #FLUTE.@@"
_CoinCaseNumCoinsText::
- text "Coins"
+ text "Jetons"
line "@"
TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " "
prompt
_ItemfinderFoundItemText::
- text "Yes! ITEMFINDER"
- line "indicates there's"
- cont "an item nearby."
+ text "Ouais!!!!"
+ line "Le CHERCH'OBJET"
+ cont "signale un objet"
+ cont "dans l'coin!"
prompt
_ItemfinderFoundNothingText::
- text "Nope! ITEMFINDER"
- line "isn't responding."
+ text "Non..."
+ line "Le CHERCH'OBJET"
+ cont "ne signale rien."
prompt
_RaisePPWhichTechniqueText::
- text "Raise PP of which"
- line "technique?"
+ text "Monter les PP de"
+ line "quelle attaque?"
done
_RestorePPWhichTechniqueText::
- text "Restore PP of"
- line "which technique?"
+ text "Remplir les PP de"
+ line "quelle attaque?"
done
_PPMaxedOutText::
- TX_RAM wcf4b
- text "'s PP"
- line "is maxed out."
+ text "PP de @"
+ TX_RAM wcf50
+ text ""
+ line "sont au max."
prompt
_PPIncreasedText::
- TX_RAM wcf4b
- text "'s PP"
- line "increased."
+ text "PP de @"
+ TX_RAM wcf50
+ text ""
+ line "augmentés."
prompt
_PPRestoredText::
- text "PP was restored."
+ text "PP restaurés."
prompt
_BootedUpTMText::
- text "Booted up a TM!"
+ text "CT enclenchée!"
prompt
_BootedUpHMText::
- text "Booted up an HM!"
+ text "CS enclenchée!"
prompt
_TeachMachineMoveText::
- text "It contained"
+ text "Elle contient:"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
+
text "!"
- para "Teach @"
- TX_RAM wcf4b
- text ""
- line "to a #MON?"
+ para "Apprendre"
+ line "@"
+ TX_RAM wcf50
+ text " à"
+ cont "un #MON?"
done
_MonCannotLearnMachineMoveText::
- TX_RAM wcd6d
- text " is not"
- line "compatible with"
+ TX_RAM wcf50
+ text " est"
+ line "incompatible avec"
cont "@"
- TX_RAM wcf4b
+ TX_RAM wcd6d
+
text "."
- para "It can't learn"
+ para "Instruction de"
line "@"
- TX_RAM wcf4b
- text "."
+ TX_RAM wcf50
+
+ text ""
+ cont "impossible."
prompt
_ItemUseNotTimeText::
- text "OAK: <PLAYER>!"
- line "This isn't the"
- cont "time to use that! "
+ text "CHEN: Allô?"
+ line "<PLAYER>? C'est"
+ cont "pas l'moment de"
+ cont "faire ça!"
prompt
_ItemUseNotYoursToUseText::
- text "This isn't yours"
- line "to use!"
+ text "C'est pas à toi!"
prompt
_ItemUseNoEffectText::
- text "It won't have any"
- line "effect."
+ text "Sans effet."
prompt
_ThrowBallAtTrainerMonText1::
- text "The trainer"
- line "blocked the BALL!"
+ text "Le dresseur dévie"
+ line "la BALL!"
prompt
_ThrowBallAtTrainerMonText2::
- text "Don't be a thief!"
+ text "Voler, c'est mal!"
prompt
_NoCyclingAllowedHereText::
- text "No cycling"
- next "allowed here."
+ text "Interdit de"
+ next "pédaler ici!!!"
prompt
_NoSurfingHereText::
- text "No SURFing on"
+ text "Pas de SURF sur"
line "@"
TX_RAM wcd6d
- text " here!"
+ text " ici!"
prompt
_BoxFullCannotThrowBallText::
- text "The #MON BOX"
- line "is full! Can't"
- cont "use that item!"
+ text "La BOITE #MON"
+ line "est pleine! Objet"
+ cont "inutilisable!"
prompt
SECTION "Text 11", ROMX, BANK[TEXT_11]
_ItemUseText001::
- text "<PLAYER> used@@"
+ text "<PLAYER> utilise:@@"
_ItemUseText002::
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!"
done
_GotOnBicycleText1::
- text "<PLAYER> got on the@@"
+ text "<PLAYER> monte sur@@"
_GotOnBicycleText2::
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!"
prompt
_GotOffBicycleText1::
- text "<PLAYER> got off@@"
+ text "<PLAYER> range@@"
_GotOffBicycleText2::
- text "the @"
- TX_RAM wcf4b
+ text "la @"
+ TX_RAM wcf50
text "."
prompt
_ThrewAwayItemText::
- text "Threw away"
+ text "Adieu,"
line "@"
TX_RAM wcd6d
- text "."
+ text "!"
prompt
_IsItOKToTossItemText::
- text "Is it OK to toss"
+ text "Jeter:"
line "@"
- TX_RAM wcf4b
- text "?"
+ TX_RAM wcf50
+ text ", OK?"
prompt
_TooImportantToTossText::
- text "That's too impor-"
- line "tant to toss!"
+ text "T'es pas bien!"
+ line "C'est beaucoup"
+ cont "trop important!"
prompt
_AlreadyKnowsText::
TX_RAM wcd6d
- text " knows"
- line "@"
- TX_RAM wcf4b
+ text ""
+ line "connaît déjà"
+ cont "@"
+ TX_RAM wcf50
text "!"
prompt
_ConnectCableText::
- text "Okay, connect the"
- line "cable like so!"
+ text "OK! Branche le"
+ line "câble comme ça!"
prompt
_TradedForText::
- text "<PLAYER> traded"
+ text "<PLAYER> échange"
line "@"
TX_RAM wInGameTradeGiveMonName
- text " for"
+ text " contre"
cont "@"
TX_RAM wInGameTradeReceiveMonName
text "!@@"
_WannaTrade1Text::
- text "I'm looking for"
+ text "Je cherche un"
line "@"
TX_RAM wInGameTradeGiveMonName
- text "! Wanna"
+ text ""
- para "trade one for"
+ para "contre un"
line "@"
TX_RAM wInGameTradeReceiveMonName
- text "? "
+ text ", OK?"
done
_NoTrade1Text::
- text "Awww!"
- line "Oh well..."
+ text "Bon...."
+ line "Tant pis..."
done
_WrongMon1Text::
- text "What? That's not"
+ text "Mais c'est pas un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "!"
- para "If you get one,"
- line "come back here!"
+ para "Reviens m'en"
+ line "apporter un!"
done
_Thanks1Text::
- text "Hey thanks!"
+ text "Merciiii!"
done
_AfterTrade1Text::
- text "Isn't my old"
+ text "Il est cool mon"
line "@"
TX_RAM wInGameTradeReceiveMonName
- text " great?"
+ text ", hein?"
done
_WannaTrade2Text::
- text "Hello there! Do"
- line "you want to trade"
+ text "Bien le bonjour!"
+ line "Veux-tu échanger:"
- para "your @"
+ para "@"
TX_RAM wInGameTradeGiveMonName
- text ""
- line "for @"
+ text " contre"
+ line "@"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ", OK?"
done
_NoTrade2Text::
- text "Well, if you"
- line "don't want to..."
+ text "Mmmm..."
+ line "Pas glop..."
done
_WrongMon2Text::
- text "Hmmm? This isn't"
+ text "Heu? C'est pas un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "."
- para "Think of me when"
- line "you get one."
+ para "Essaie pas de"
+ line "m'arnaquer."
done
_Thanks2Text::
- text "Thanks!"
+ text "Merci merci!"
done
_AfterTrade2Text::
- text "The @"
+ text "Ton @"
TX_RAM wInGameTradeGiveMonName
- text " you"
- line "traded to me"
+ text ""
+ line "a évolué pendant"
- para "went and evolved!"
+ para "l'échange!"
done
_WannaTrade3Text::
- text "Hi! Do you have"
+ text "Salut! T'as un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "?"
- para "Want to trade it"
- line "for @"
+ para "Contre un joli"
+ line "@"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ", OK?"
done
_NoTrade3Text::
- text "That's too bad."
+ text "Dommage."
done
_WrongMon3Text::
- text "...This is no"
+ text "...C'est pas un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "."
- para "If you get one,"
- line "trade it with me!"
+ para "Reviens me voir"
+ line "avec un vrai!"
done
_Thanks3Text::
- text "Thanks pal!"
+ text "Merci l'ami!"
done
_AfterTrade3Text::
- text "How is my old"
+ text "Il est bien mon"
line "@"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ", hein?"
- para "My @"
+ para "Mon @"
TX_RAM wInGameTradeGiveMonName
- text " is"
- line "doing great!"
+ text ""
+ line "est terrible!"
done
_NothingToCutText::
- text "There isn't"
- line "anything to CUT!"
+ text "Il n'y a rien à"
+ line "COUPER!"
prompt
_UsedCutText::
TX_RAM wcd6d
- text " hacked"
- line "away with CUT!"
+ text " a tout"
+ line "coupé! Trop fort!"
prompt
diff --git a/text/credits_text.asm b/text/credits_text.asm
index a68c33d3..b4f63e2c 100755
--- a/text/credits_text.asm
+++ b/text/credits_text.asm
@@ -47,29 +47,34 @@ CreditsTextPointers:
dw CredSaOota
dw CredYoshikawa
dw CredToOota
- dw CredUSStaff
- dw CredUSCoord
- dw CredTilden
+ dw CredEUStaff
+ dw CredEUCoord
+ dw CredMoyse
+ dw CredPfitzner
+ dw CredKraft
dw CredKawakami
- dw CredHiNakamura
- dw CredGiese
- dw CredOsborne
+ dw CredEdasawa
+ dw CredUesugi
+ dw CredYoshimura
dw CredTrans
- dw CredOgasawara
- dw CredIwata
+ dw CredBardakoff
+ dw CredFleury
+ dw CredNakamichi
dw CredIzushi
dw CredHarada
dw CredMurakawa
dw CredFukui
- dw CredClub
- dw CredPAAD
+ dw CredNoEProdTest
+ dw CredZehAndHugo
+ dw CredNoAProdTest
+ dw CredHudsonAndBuechele
-CredVersion: ; this 1 byte difference makes all bank addresses offset by 1 in the blue version
+CredVersion:
IF DEF(_RED)
- db -8, "RED VERSION STAFF@"
+ db -6, "VERSION ROUGE@"
ENDC
IF DEF(_BLUE)
- db -8, "BLUE VERSION STAFF@"
+ db -6, "VERSION BLEUE@"
ENDC
CredTajiri:
db -6, "SATOSHI TAJIRI@"
@@ -165,26 +170,32 @@ CredYoshikawa:
db -6, "RENA YOSHIKAWA@"
CredToOota:
db -6, "TOMOMICHI OOTA@"
-CredUSStaff:
- db -7, "US VERSION STAFF@"
-CredUSCoord:
- db -7, "US COORDINATION@"
-CredTilden:
- db -5, "GAIL TILDEN@"
+CredEUStaff:
+ db -6, "EQUIPE EUROPE@"
+CredEUCoord:
+ db -9, "COORDINATION EUROPE@"
+CredMoyse:
+ db -7, "CLAUDE M. MOYSE@"
+CredPfitzner:
+ db -7, "MARKUS PFITZNER@"
+CredKraft:
+ db -6, "JOHN D. KRAFT@"
CredKawakami:
db -6, "NAOKO KAWAKAMI@"
-CredHiNakamura:
- db -6, "HIRO NAKAMURA@"
-CredGiese:
- db -6, "WILLIAM GIESE@"
-CredOsborne:
- db -5, "SARA OSBORNE@"
+CredEdasawa:
+ db -6, "YUSUKE EDASAWA@"
+CredUesugi:
+ db -5, "HIRO UESUGI@"
+CredYoshimura:
+ db -7, "KAMON YOSHIMURA@"
CredTrans:
- db -7, "TEXT TRANSLATION@"
-CredOgasawara:
- db -6, "NOB OGASAWARA@"
-CredIwata:
- db -5, "SATORU IWATA@"
+ db -7, "TEXTES FRANCAIS@"
+CredBardakoff:
+ db -7, "JULIEN BARDAKOFF@"
+CredFleury:
+ db -9, "JEAN-BAPTISTE FLEURY@"
+CredNakamichi:
+ db -7, "KIMIKO NAKAMICHI@"
CredIzushi:
db -7, "TAKEHIRO IZUSHI@"
CredHarada:
@@ -193,7 +204,11 @@ CredMurakawa:
db -7, "TERUKI MURAKAWA@"
CredFukui:
db -5, "KOHTA FUKUI@"
-CredClub:
- db -9, "NCL SUPER MARIO CLUB@"
-CredPAAD:
- db -5, "PAAD TESTING@"
+CredNoEProdTest:
+ db -9, "NOE PRODUCT TESTING@"
+CredZehAndHugo:
+ db -8, "KAI ZEH + MP.HUGO@"
+CredNoAProdTest:
+ db -9, "NOA PRODUCT TESTING@"
+CredHudsonAndBuechele:
+ db -9, "K.HUDSON+T.BUECHELE@"
diff --git a/text/item_names.asm b/text/item_names.asm
index e436d74d..8c3aa4ef 100755
--- a/text/item_names.asm
+++ b/text/item_names.asm
@@ -1,98 +1,98 @@
ItemNames:
db "MASTER BALL@"
- db "ULTRA BALL@"
- db "GREAT BALL@"
+ db "HYPER BALL@"
+ db "SUPER BALL@"
db "POKé BALL@"
- db "TOWN MAP@"
- db "BICYCLE@"
+ db "CARTE@"
+ db "BICYCLETTE@"
db "?????@"
db "SAFARI BALL@"
db "POKéDEX@"
- db "MOON STONE@"
+ db "PIERRE LUNE@"
db "ANTIDOTE@"
- db "BURN HEAL@"
- db "ICE HEAL@"
- db "AWAKENING@"
- db "PARLYZ HEAL@"
- db "FULL RESTORE@"
- db "MAX POTION@"
+ db "ANTI-BRULE@"
+ db "ANTIGEL@"
+ db "REVEIL@"
+ db "ANTI-PARA@"
+ db "GUERISON@"
+ db "POTION MAX@"
db "HYPER POTION@"
db "SUPER POTION@"
db "POTION@"
- db "BOULDERBADGE@"
- db "CASCADEBADGE@"
- db "THUNDERBADGE@"
- db "RAINBOWBADGE@"
- db "SOULBADGE@"
- db "MARSHBADGE@"
- db "VOLCANOBADGE@"
- db "EARTHBADGE@"
- db "ESCAPE ROPE@"
- db "REPEL@"
- db "OLD AMBER@"
- db "FIRE STONE@"
- db "THUNDERSTONE@"
- db "WATER STONE@"
- db "HP UP@"
- db "PROTEIN@"
- db "IRON@"
- db "CARBOS@"
+ db "BADGE ROCHE@"
+ db "BADGECASCADE@"
+ db "BADGE FOUDRE@"
+ db "BADGE PRISME@"
+ db "BADGE AME@"
+ db "BADGE MARAIS@"
+ db "BADGE VOLCAN@"
+ db "BADGE TERRE@"
+ db "CORDE SORTIE@"
+ db "REPOUSSE@"
+ db "VIEIL AMBRE@"
+ db "PIERRE FEU@"
+ db "PIERREFOUDRE@"
+ db "PIERRE EAU@"
+ db "PV PLUS@"
+ db "PROTEINE@"
+ db "FER@"
+ db "CARBONE@"
db "CALCIUM@"
- db "RARE CANDY@"
- db "DOME FOSSIL@"
- db "HELIX FOSSIL@"
- db "SECRET KEY@"
+ db "SUPER BONBON@"
+ db "FOSSILE DOME@"
+ db "NAUTILE@"
+ db "CLE SECRETE@"
db "?????@"
- db "BIKE VOUCHER@"
- db "X ACCURACY@"
- db "LEAF STONE@"
- db "CARD KEY@"
- db "NUGGET@"
- db "PP UP@"
- db "POKé DOLL@"
- db "FULL HEAL@"
- db "REVIVE@"
- db "MAX REVIVE@"
- db "GUARD SPEC.@"
- db "SUPER REPEL@"
- db "MAX REPEL@"
- db "DIRE HIT@"
- db "COIN@"
- db "FRESH WATER@"
- db "SODA POP@"
- db "LEMONADE@"
- db "S.S.TICKET@"
- db "GOLD TEETH@"
- db "X ATTACK@"
- db "X DEFEND@"
- db "X SPEED@"
- db "X SPECIAL@"
- db "COIN CASE@"
- db "OAK's PARCEL@"
- db "ITEMFINDER@"
- db "SILPH SCOPE@"
- db "POKé FLUTE@"
- db "LIFT KEY@"
- db "EXP.ALL@"
- db "OLD ROD@"
- db "GOOD ROD@"
- db "SUPER ROD@"
- db "PP UP@"
- db "ETHER@"
- db "MAX ETHER@"
- db "ELIXER@"
- db "MAX ELIXER@"
- db "B2F@"
- db "B1F@"
- db "1F@"
- db "2F@"
- db "3F@"
- db "4F@"
- db "5F@"
- db "6F@"
- db "7F@"
- db "8F@"
- db "9F@"
- db "10F@"
- db "11F@"
- db "B4F@"
+ db "BON COMMANDE@"
+ db "PRECISION +@"
+ db "PIERREPLANTE@"
+ db "CARTE MAGN.@"
+ db "PEPITE@"
+ db "PP PLUS@"
+ db "POKéPOUPEE@"
+ db "TOTAL SOIN@"
+ db "RAPPEL@"
+ db "RAPPEL MAX@"
+ db "DEFENSE SPEC@"
+ db "SUPEREPOUSSE@"
+ db "MAX REPOUSSE@"
+ db "MUSCLE +@"
+ db "JETONS@"
+ db "EAU FRAICHE@"
+ db "SODA COOL@"
+ db "LIMONADE@"
+ db "PASSE BATEAU@"
+ db "DENT D'OR@"
+ db "ATTAQUE +@"
+ db "DEFENSE +@"
+ db "VITESSE +@"
+ db "SPECIAL +@"
+ db "BOITE JETON@"
+ db "COLIS CHEN@"
+ db "CHERCH'OBJET@"
+ db "SCOPE SYLPHE@"
+ db "POKéFLUTE@"
+ db "CLE ASC.@"
+ db "MULTI EXP@"
+ db "CANNE@"
+ db "SUPER CANNE@"
+ db "MEGA CANNE@"
+ db "PP PLUS@"
+ db "HUILE@"
+ db "HUILE MAX@"
+ db "ELIXIR@"
+ db "MAX ELIXIR@"
+ db "2EME SS@"
+ db "1ER SS@"
+ db "RDC@"
+ db "1ER ETAGE@"
+ db "2EME ETAGE@"
+ db "3EME ETAGE@"
+ db "4EME ETAGE@"
+ db "5EME ETAGE@"
+ db "6EME ETAGE@"
+ db "7EME ETAGE@"
+ db "8EME ETAGE@"
+ db "9EME ETAGE@"
+ db "10EME ETAGE@"
+ db "4EME SS@"
diff --git a/text/map_names.asm b/text/map_names.asm
index cd9f6640..b98e310f 100755
--- a/text/map_names.asm
+++ b/text/map_names.asm
@@ -1,26 +1,26 @@
MapNames:
PalletTownName:
- db "PALLET TOWN@"
+ db "BOURG PALETTE@"
ViridianCityName:
- db "VIRIDIAN CITY@"
+ db "JADIELLE@"
PewterCityName:
- db "PEWTER CITY@"
+ db "ARGENTA@"
CeruleanCityName:
- db "CERULEAN CITY@"
+ db "AZURIA@"
LavenderTownName:
- db "LAVENDER TOWN@"
+ db "LAVANVILLE@"
VermilionCityName:
- db "VERMILION CITY@"
+ db "CARMIN SUR MER@"
CeladonCityName:
- db "CELADON CITY@"
+ db "CELADOPOLE@"
FuchsiaCityName:
- db "FUCHSIA CITY@"
+ db "PARMANIE@"
CinnabarIslandName:
- db "CINNABAR ISLAND@"
+ db "CRAMOIS'ILE@"
IndigoPlateauName:
- db "INDIGO PLATEAU@"
+ db "PLATEAU INDIGO@"
SaffronCityName:
- db "SAFFRON CITY@"
+ db "SAFRANIA@"
Route1Name:
db "ROUTE 1@"
Route2Name:
@@ -58,11 +58,11 @@ Route17Name:
Route18Name:
db "ROUTE 18@"
Route19Name:
- db "SEA ROUTE 19@"
+ db "CHENAL 19@"
Route20Name:
- db "SEA ROUTE 20@"
+ db "CHENAL 20@"
Route21Name:
- db "SEA ROUTE 21@"
+ db "CHENAL 21@"
Route22Name:
db "ROUTE 22@"
Route23Name:
@@ -72,36 +72,36 @@ Route24Name:
Route25Name:
db "ROUTE 25@"
ViridianForestName:
- db "VIRIDIAN FOREST@"
+ db "FORET DE JADE@"
MountMoonName:
- db "MT.MOON@"
+ db "MONT SELENITE@"
RockTunnelName:
- db "ROCK TUNNEL@"
+ db "GROTTE@"
SeaCottageName:
- db "SEA COTTAGE@"
+ db "VILLA@"
SSAnneName:
- db "S.S.ANNE@"
+ db "L'OCEANE@"
PokemonLeagueName:
- db "#MON LEAGUE@"
+ db "LIGUE #MON@"
UndergroundPathName:
- db "UNDERGROUND PATH@"
+ db "SOUTERRAIN@"
PokemonTowerName:
- db "#MON TOWER@"
+ db "TOUR #MON@"
SeafoamIslandsName:
- db "SEAFOAM ISLANDS@"
+ db "ILES ECUME@"
VictoryRoadName:
- db "VICTORY ROAD@"
+ db "ROUTE VICTOIRE@"
DiglettsCaveName:
- db "DIGLETT's CAVE@"
+ db "CAVE TAUPIQUEUR@"
RocketHQName:
- db "ROCKET HQ@"
+ db "REPAIRE ROCKET@"
SilphCoName:
- db "SILPH CO.@"
+ db "SYLPHE SARL@"
PokemonMansionName:
- db $4a," MANSION@"
+ db "MANOIR ",$4a,"@"
SafariZoneName:
- db "SAFARI ZONE@"
+ db "PARC SAFARI@"
CeruleanCaveName:
- db "CERULEAN CAVE@"
+ db "GROTTE INCONNUE@"
PowerPlantName:
- db "POWER PLANT@"
+ db "CENTRALE@"
diff --git a/text/maps/agatha.asm b/text/maps/agatha.asm
index 9ef5059a..9a273d80 100644
--- a/text/maps/agatha.asm
+++ b/text/maps/agatha.asm
@@ -1,44 +1,52 @@
_AgathaBeforeBattleText::
- text "I am AGATHA of"
- line "the ELITE FOUR!"
-
- para "OAK's taken a lot"
- line "of interest in"
- cont "you, child!"
-
- para "That old duff was"
- line "once tough and"
- cont "handsome! That"
- cont "was decades ago!"
-
- para "Now he just wants"
- line "to fiddle with"
- cont "his #DEX! He's"
- cont "wrong! #MON"
- cont "are for fighting!"
-
- para "<PLAYER>! I'll show"
- line "you how a real"
- cont "trainer fights!"
+ text "Gnnn... Bonjour"
+ line "mon tout petit."
+ cont "Je suis AGATHA du"
+ cont "CONSEIL des 4!"
+
+ para "CHEN mise de"
+ line "grands espoirs"
+ cont "sur toi, fiston!"
+
+ para "Sais-tu que ce"
+ line "vieux machin"
+ cont "était jadis beau"
+ cont "garçon? Enfin..."
+ cont "Il y a très"
+ cont "longtemps!"
+
+ para "Il veut juste"
+ line "frimer avec son"
+ cont "#DEX! Mais"
+ cont "c'est débile! Les"
+ cont "#MON servent"
+ cont "à combattre!"
+
+ para "<PLAYER>! Je vais"
+ line "te montrer"
+ cont "comment les"
+ cont "grands dresseurs"
+ cont "combattent!"
done
_AgathaEndBattleText::
text "Oh ho!"
- line "You're something"
- cont "special, child!"
+ line "Tu es doué mon"
+ cont "petit!"
prompt
_AgathaAfterBattleText::
- text "You win! I see"
- line "what the old duff"
- cont "sees in you now!"
-
- para "I have nothing"
- line "else to say! Run"
- cont "along now, child!"
+ text "Mmmm... Je vois"
+ line "pourquoi le vieux"
+ cont "CHEN t'apprécie"
+ cont "autant!"
+
+ para "Mes ombres ont"
+ line "perdu. Tu peux"
+ cont "passer."
done
_AgathaDontRunAwayText::
- text "Someone's voice:"
- line "Don't run away!"
+ text "Une voix:"
+ line "Ne fuis pas!"
done
diff --git a/text/maps/bike_shop.asm b/text/maps/bike_shop.asm
index 86799865..bf02bfe2 100644
--- a/text/maps/bike_shop.asm
+++ b/text/maps/bike_shop.asm
@@ -1,70 +1,75 @@
_BikeShopText_1d810::
- text "Hi! Welcome to"
- line "our BIKE SHOP."
+ text "Bienvenue au"
+ line "CYCLES A GOGO."
- para "Have we got just"
- line "the BIKE for you!"
+ para "Nous avons"
+ line "justement une"
+ cont "belle bicyclette!"
prompt
_BikeShopText_1d815::
- text "It's a cool BIKE!"
- line "Do you want it?"
+ text "C'est un super"
+ line "vélo, le veux-tu?"
done
_BikeShopCantAffordText::
- text "Sorry! You can't"
- line "afford it!"
+ text "Oh! Tu n'as pas"
+ line "assez d'argent!"
prompt
_BikeShopText_1d81f::
- text "Oh, that's..."
+ text "Oh! Mais c'est..."
- para "A BIKE VOUCHER!"
+ para "Un BON pour"
+ line "une BICYCLETTE!"
- para "OK! Here you go!"
+ para "OK! Voilà ta"
+ line "BICYCLETTE!"
prompt
_BikeShopText_1d824::
- text "<PLAYER> exchanged"
- line "the BIKE VOUCHER"
- cont "for a BICYCLE.@@"
+ text "<PLAYER> échange"
+ line "le BON contre"
+ cont "une BICYCLETTE.@@"
_BikeShopComeAgainText::
- text "Come back again"
- line "some time!"
+ text "Reviens quand tu"
+ line "veux!"
done
_BikeShopText_1d82f::
- text "How do you like"
- line "your new BICYCLE?"
+ text "Comment se porte"
+ line "ta BICYCLETTE?"
- para "You can take it"
- line "on CYCLING ROAD"
- cont "and in caves!"
+ para "Tu peux aller sur"
+ line "la PISTE CYCLABLE"
+ cont "et dans les"
+ cont "GROTTES!"
done
_BikeShopText_1d834::
- text "You better make"
- line "room for this!"
+ text "Ton inventaire"
+ line "est plein!"
done
_BikeShopText_1d843::
- text "A plain city BIKE"
- line "is good enough"
- cont "for me!"
+ text "Un VELO de ville,"
+ line "c'est ce qu'il y"
+ cont "a de mieux!"
- para "You can't put a"
- line "shopping basket"
- cont "on an MTB!"
+ para "Il n'y a pas de"
+ line "porte-bagages sur"
+ cont "un VTT!"
done
_BikeShopText_1d85c::
- text "These BIKEs are"
- line "cool, but they're"
- cont "way expensive!"
+ text "Ces VELOS sont"
+ line "super mais ils"
+ cont "sont très chers!"
done
_BikeShopText_1d861::
- text "Wow. Your BIKE is"
- line "really cool!"
+ text "Waou! "
+ line "Ta BICYCLETTE est"
+ cont "super cool!"
done
diff --git a/text/maps/bills_house.asm b/text/maps/bills_house.asm
index 5ece48d7..730e542c 100644
--- a/text/maps/bills_house.asm
+++ b/text/maps/bills_house.asm
@@ -1,87 +1,88 @@
_BillsHouseText_1e865::
- text "Hiya! I'm a"
+ text "Yhah! Je suis un"
line "#MON..."
- cont "...No I'm not!"
+ cont "..."
+ cont "heu...NON!"
- para "Call me BILL!"
- line "I'm a true blue"
- cont "#MANIAC! Hey!"
- cont "What's with that"
- cont "skeptical look?"
+ para "Appelle-moi LEO!"
+ line "Je suis un vrai"
+ cont "#MANIAC!"
+ cont "Tu ne me crois"
+ cont "pas?"
- para "I'm not joshing"
- line "you, I screwed up"
- cont "an experiment and"
- cont "got combined with"
- cont "a #MON!"
+ para "Mais c'est vrai!"
+ line "J'ai raté une"
+ cont "expérience et me"
+ cont "voilà changé en"
+ cont "#MON!"
- para "So, how about it?"
- line "Help me out here!"
+ para "Tu me crois"
+ line "maintenant?"
+ cont "Tu m'aides alors?"
done
_BillsHouseText_1e86a::
- text "When I'm in the"
- line "TELEPORTER, go to"
- cont "my PC and run the"
- cont "Cell Separation"
- cont "System!"
+ text "Je vais dans le"
+ line "TELEPORTEUR."
+ cont "Lance vite le"
+ cont "programme sur mon"
+ cont "PC!"
done
_BillsHouseText_1e86f::
- text "No!? Come on, you"
- line "gotta help a guy"
- cont "in deep trouble!"
+ text "Non!? Hé, mais tu"
+ line "dois m'aider, je"
+ cont "suis un mec cool!"
- para "What do you say,"
- line "chief? Please?"
- cont "OK? All right!"
+ para "Bon, que veux-tu"
+ line "en échange, mon"
+ cont "doux seigneur?"
prompt
_BillThankYouText::
- text "BILL: Yeehah!"
- line "Thanks, bud! I"
- cont "owe you one!"
+ text "LEO: Yahoo!"
+ line "Merci, mec!"
+ cont "Je t'en dois une!"
- para "So, did you come"
- line "to see my #MON"
- cont "collection?"
- cont "You didn't?"
- cont "That's a bummer."
+ para "Bon, tu es venu"
+ line "pour voir ma"
+ cont "collection de"
+ cont "#MON?"
+ cont "Non? Tu rigoles!"
- para "I've got to thank"
- line "you... Oh here,"
- cont "maybe this'll do."
+ para "Bon, ben,"
+ line "prends ça en"
+ cont "remerciement!"
prompt
_SSTicketReceivedText::
- text "<PLAYER> received"
- line "an @"
- TX_RAM wcf4b
+ text "<PLAYER> obtient:"
+ line "@"
+ TX_RAM wcf50
text "!@@"
_SSTicketNoRoomText::
- text "You've got too"
- line "much stuff, bud!"
+ text "Ton inventaire"
+ line "est plein, mec!"
done
_BillsHouseText_1e8cb::
- text "That cruise ship,"
- line "S.S.ANNE, is in"
- cont "VERMILION CITY."
- cont "Its passengers"
- cont "are all trainers!"
+ text "L'OCEANE, le"
+ line "bateau, est à"
+ cont "CARMIN. Les"
+ cont "passagers sont"
+ cont "des dresseurs!"
- para "They invited me"
- line "to their party,"
- cont "but I can't stand"
- cont "fancy do's. Why"
- cont "don't you go"
- cont "instead of me?"
+ para "Je suis invité à"
+ line "leur fête mais je"
+ cont "ne supporte pas"
+ cont "ces mariolles!"
+ cont "Vas-y à ma place."
done
_BillsHouseText_1e8da::
- text "BILL: Look, bud,"
- line "just check out"
- cont "some of my rare"
- cont "#MON on my PC!"
+ text "LEO: Hé, regarde"
+ line "un peu ma collec'."
+ cont "J'ai des #MON"
+ cont "très rares!"
done
diff --git a/text/maps/blues_house.asm b/text/maps/blues_house.asm
index 1898636a..7e178b71 100644
--- a/text/maps/blues_house.asm
+++ b/text/maps/blues_house.asm
@@ -1,41 +1,43 @@
_DaisyInitialText::
- text "Hi <PLAYER>!"
- line "<RIVAL> is out at"
- cont "Grandpa's lab."
+ text "Salut <PLAYER>!"
+ line "<RIVAL> est dans"
+ cont "le labo de pépé! "
done
_DaisyOfferMapText::
- text "Grandpa asked you"
- line "to run an errand?"
- cont "Here, this will"
- cont "help you!"
+ text "Tu dois faire une"
+ line "course pour pépé?"
+ cont "Prends ceci,"
+ cont "ça peut servir!"
prompt
_GotMapText::
- text "<PLAYER> got a"
+ text "<PLAYER> obtient:"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_DaisyBagFullText::
- text "You have too much"
- line "stuff with you."
+ text "Votre inventaire"
+ line "est plein."
done
_DaisyUseMapText::
- text "Use the TOWN MAP"
- line "to find out where"
- cont "you are."
+ text "Utilise la CARTE"
+ line "pour connaître ta"
+ cont "position."
done
_BluesHouseText2::
- text "#MON are living"
- line "things! If they"
- cont "get tired, give"
- cont "them a rest!"
+ text "Les #MON sont"
+ line "vivants! Une fois"
+ cont "fatigués, ils"
+ cont "doivent se"
+ cont "reposer!"
done
_BluesHouseText3::
- text "It's a big map!"
- line "This is useful!"
+ text "C'est une carte!"
+ line "Ca peut être"
+ cont "utile!"
done
diff --git a/text/maps/bruno.asm b/text/maps/bruno.asm
index 9c493c4a..4829cbdd 100644
--- a/text/maps/bruno.asm
+++ b/text/maps/bruno.asm
@@ -1,37 +1,38 @@
_BrunoBeforeBattleText::
- text "I am BRUNO of"
- line "the ELITE FOUR!"
+ text "Mon nom est ALDO"
+ line "du CONSEIL des 4!"
- para "Through rigorous"
- line "training, people"
- cont "and #MON can"
- cont "become stronger!"
+ para "Ma passion à moi"
+ line "et à mes #MON,"
+ cont "c'est la muscu!"
- para "I've weight"
- line "trained with"
- cont "my #MON!"
+ para "Pour frimer sur"
+ line "la plage ou pour"
+ cont "boxer les nabots,"
+ cont "rien de tel qu'un"
+ cont "corps de rêve!"
para "<PLAYER>!"
- para "We will grind you"
- line "down with our"
- cont "superior power!"
+ para "Ton équipe..."
+ line "J'vais en faire"
+ cont "du yaourt!"
- para "Hoo hah!"
+ para "A table!"
done
_BrunoEndBattleText::
- text "Why?"
- line "How could I lose?"
+ text "Pourquoi?"
+ line "Et mes muscles?"
prompt
_BrunoAfterBattleText::
- text "My job is done!"
- line "Go face your next"
- cont "challenge!"
+ text "Bien joué, p'tit!"
+ line "La prochaine"
+ cont "t'attend!"
done
_BrunoDontRunAwayText::
- text "Someone's voice:"
- line "Don't run away!"
+ text "Une voix:"
+ line "Ne fuis pas!"
done
diff --git a/text/maps/celadon_city.asm b/text/maps/celadon_city.asm
index 1dbd5cdf..09724030 100644
--- a/text/maps/celadon_city.asm
+++ b/text/maps/celadon_city.asm
@@ -1,152 +1,161 @@
_CeladonCityText1::
- text "I got my KOFFING"
- line "in CINNABAR!"
+ text "J'ai eu mon"
+ line "SMOGO à"
+ cont "CRAMOIS'ILE!"
- para "It's nice, but it"
- line "breathes poison"
- cont "when it's angry!"
+ para "Il est gentil"
+ line "mais il crache du"
+ cont "poison pour un"
+ cont "rien!"
done
_CeladonCityText2::
- text "Heheh! This GYM"
- line "is great! It's"
- cont "full of women!"
+ text "Héhé! Cette ARENE"
+ line "est terrible! Y'a"
+ cont "plein d'meufs!"
done
_CeladonCityText3::
- text "The GAME CORNER"
- line "is bad for our"
- cont "city's image!"
+ text "Le CASINO n'est"
+ line "pas très bon pour"
+ cont "notre image!"
done
_CeladonCityText4::
- text "Moan! I blew it"
- line "all at the slots!"
+ text "Pfff... J'ai tout"
+ line "perdu au CASINO!"
- para "I knew I should"
- line "have cashed in my"
- cont "coins for prizes!"
+ para "J'aurais dû"
+ line "acheter un prix"
+ cont "avec mes jetons"
+ cont "avant de tout"
+ cont "claquer!"
done
_TM41PreText::
- text "Hello, there!"
+ text "Bonjour!"
- para "I've seen you,"
- line "but I never had a"
- cont "chance to talk!"
+ para "Enfin tu viens"
+ line "me parler!"
- para "Here's a gift for"
- line "dropping by!"
+ para "Allez, tiens!"
+ line "C'est pour toi!"
prompt
_ReceivedTM41Text::
- text "<PLAYER> received"
+ text "<PLAYER> reçoit:"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM41ExplanationText::
- text "TM41 teaches"
- line "SOFTBOILED!"
+ text "La CT41 contient"
+ line "E-COQUE!"
- para "Only one #MON"
- line "can use it!"
+ para "Un seul #MON"
+ line "peut l'utiliser:"
- para "That #MON is"
- line "CHANSEY!"
+ para "LEVEINARD!"
done
_TM41NoRoomText::
- text "Oh, your pack is"
- line "full of items!"
+ text "Oh! Ton sac est"
+ line "plein!"
done
_CeladonCityText6::
- text "This is my trusted"
- line "pal, POLIWRATH!"
+ text "C'est mon copain:"
+ line "TARTARD!"
- para "It evolved from"
- line "POLIWHIRL when I"
- cont "used WATER STONE!"
+ para "Il n'était qu'un"
+ line "TETARTE avant"
+ cont "d'utiliser une"
+ cont "PIERRE EAU!"
done
_CeladonCityText7::
- text "POLIWRATH: Ribi"
- line "ribit!@@"
+ text "TARTARD: Tarta!"
+ line "Taaaar!@@"
_CeladonCityText8::
- text "What are you"
- line "staring at?"
+ text "Kesstu mates?"
done
_CeladonCityText9::
- text "Keep out of TEAM"
- line "ROCKET's way!"
+ text "Laisse la TEAM"
+ line "tranquille!"
done
_CeladonCityText10::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "X ACCURACY boosts"
- line "the accuracy of"
- cont "techniques!"
+ para "PRECISION +"
+ line "augmente la"
+ cont "précision des"
+ cont "attaques!"
- para "DIRE HIT jacks up"
- line "the likelihood of"
- cont "critical hits!"
+ para "MUSCLE +"
+ line "augmente les"
+ cont "chances de coups"
+ cont "critiques!"
- para "Get your items at"
- line "CELADON DEPT."
- cont "STORE!"
+ para "Les meilleurs"
+ line "objets sont en"
+ cont "vente au CENTRE"
+ cont "COMMERCIAL de"
+ cont "CELADOPOLE!"
done
_CeladonCityText11::
- text "CELADON CITY"
- line "The City of"
- cont "Rainbow Dreams"
+ text "CELADOPOLE"
+ line "Ville aux rêves"
+ cont "arc-en-ciel"
done
_CeladonCityText13::
- text "CELADON CITY"
- line "#MON GYM"
- cont "LEADER: ERIKA"
+ text "CELADOPOLE"
+ line "ARENE #MON"
+ cont "CHAMPION: ERIKA"
- para "The Nature Loving"
- line "Princess!"
+ para "Le combat par"
+ line "les plantes!"
done
_CeladonCityText14::
- text "CELADON MANSION"
+ text "MANOIR CELADON"
done
_CeladonCityText15::
- text "Find what you"
- line "need at CELADON"
- cont "DEPT. STORE!"
+ text "Y'a tout c'qui"
+ line "t'faut au CENTRE"
+ cont "COMMERCIAL de"
+ cont "CELADOPOLE!"
done
_CeladonCityText16::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "GUARD SPEC."
- line "protects #MON"
- cont "against SPECIAL"
- cont "attacks such as"
- cont "fire and water!"
+ para "DEFENSE SPEC"
+ line "protège les"
+ cont "#MON des atta-"
+ cont "ques SPECIALES"
+ cont "telles que le feu"
+ cont "ou l'eau!"
- para "Get your items at"
- line "CELADON DEPT."
- cont "STORE!"
+ para "Y'a tout c'qui"
+ line "t'faut au CENTRE"
+ cont "COMMERCIAL de"
+ cont "CELADOPOLE!"
done
_CeladonCityText17::
- text "Coins exchanged"
- line "for prizes!"
- cont "PRIZE EXCHANGE"
+ text "CHANGE"
+ line "Des jetons contre"
+ cont "de bô prix!"
done
_CeladonCityText18::
- text "ROCKET GAME CORNER"
- line "The playground"
- cont "for grown-ups!"
+ text "CASINO ROCKET"
+ line "Club de jeu"
+ cont "pour adultes!"
done
diff --git a/text/maps/celadon_dept_store_1f.asm b/text/maps/celadon_dept_store_1f.asm
index 8d805edc..993b094b 100644
--- a/text/maps/celadon_dept_store_1f.asm
+++ b/text/maps/celadon_dept_store_1f.asm
@@ -1,31 +1,34 @@
_CeladonMart1Text1::
- text "Hello! Welcome to"
- line "CELADON DEPT."
- cont "STORE."
-
- para "The board on the"
- line "right describes"
- cont "the store layout."
+ text "Bonjour et bien-"
+ line "venue au CENTRE"
+ cont "COMMERCIAL de"
+ cont "CELADOPOLE."
+
+ para "Le tableau sur la"
+ line "droite décrit les"
+ cont "différents rayons"
+ cont "du magasin."
done
_CeladonMart1Text2::
- text "1F: SERVICE"
- line " COUNTER"
+ text "RDC:"
+ line "RENSEIGNEMENTS"
- para "2F: TRAINER'S"
- line " MARKET"
+ para "1er: MARCHE DES"
+ line "DRESSEURS"
- para "3F: TV GAME SHOP"
+ para "2ème: JEUX VIDEO"
- para "4F: WISEMAN GIFTS"
+ para "3ème: CADEAUX"
- para "5F: DRUG STORE"
+ para "4ème: MEDICAMENTS"
- para "ROOFTOP SQUARE:"
- line "VENDING MACHINES"
+ para "DERNIER ETAGE:"
+ line "DISTRIBUTEURS"
done
_CeladonMart1Text3::
- text "1F: SERVICE"
- line " COUNTER"
+ text "RDC: "
+ line "RENSEIGNEMENTS"
done
+
diff --git a/text/maps/celadon_dept_store_2f.asm b/text/maps/celadon_dept_store_2f.asm
index 74869902..54df674b 100644
--- a/text/maps/celadon_dept_store_2f.asm
+++ b/text/maps/celadon_dept_store_2f.asm
@@ -1,22 +1,25 @@
_CeladonMart2Text3::
- text "SUPER REPEL keeps"
- line "weak #MON at"
- cont "bay..."
+ text "Le SUPEREPOUSSE"
+ line "tient les faibles"
+ cont "#MON à"
+ cont "l'écart..."
- para "Hmm, it's a more"
- line "powerful REPEL!"
+ para "C'est un REPOUSSE"
+ line "plus puissant!"
done
_CeladonMart2Text4::
- text "For long outings,"
- line "you should buy"
- cont "REVIVE."
+ text "Equipe-toi de"
+ line "RAPPELS avant"
+ cont "de partir à"
+ cont "l'aventure."
done
_CeladonMart2Text5::
- text "Top Grade Items"
- line "for Trainers!"
+ text "Les objets de"
+ line "premier choix!"
- para "2F: TRAINER'S"
- line " MARKET"
+ para "1er: MARCHE DES"
+ line "DRESSEURS"
done
+
diff --git a/text/maps/celadon_dept_store_3f.asm b/text/maps/celadon_dept_store_3f.asm
index 8211750d..9cdff55d 100644
--- a/text/maps/celadon_dept_store_3f.asm
+++ b/text/maps/celadon_dept_store_3f.asm
@@ -1,98 +1,102 @@
_TM18PreReceiveText::
- text "Oh, hi! I finally"
- line "finished #MON!"
+ text "J'ai fini!!!!"
+ line "J'ai fini"
+ cont "#MON!!!!"
- para "Not done yet?"
- line "This might be"
- cont "useful!"
+ para "Pas toi? Yahaha!"
+ line "Prends donc ceci,"
+ cont "petit!"
prompt
_ReceivedTM18Text::
- text "<PLAYER> received"
+ text "<PLAYER> reçoit"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM18ExplanationText::
- text "TM18 is COUNTER!"
- line "Not like the one"
- cont "I'm leaning on,"
- cont "mind you!"
+ text "CT18: RIPOSTE!"
+ line "Bon allez..."
+ cont "Bonne chance!"
done
_TM18NoRoomText::
- text "Your pack is full"
- line "of items!"
+ text "Ton sac est plein"
+ line "à craquer!"
done
_CeladonMart3Text2::
- text "Captured #MON"
- line "are registered"
- cont "with an ID No."
- cont "and OT, the name"
- cont "of the Original"
- cont "Trainer that"
- cont "caught it!"
+ text "Tous les #MON"
+ line "capturés ont un"
+ cont "numéro d'immatri-"
+ cont "culation et un"
+ cont "nom de DO"
+ cont "(Dresseur"
+ cont "d'Origine)!"
done
_CeladonMart3Text3::
- text "All right!"
+ text "Ouaiiis!"
- para "My buddy's going"
- line "to trade me his"
- cont "KANGASKHAN for my"
- cont "GRAVELER!"
+ para "Mon pote va"
+ line "m'échanger son"
+ cont "KANGOUREX contre"
+ cont "mon GRAVALANCH!"
done
_CeladonMart3Text4::
- text "Come on GRAVELER!"
+ text "Cool! Un"
+ line "GRAVALANCH!"
- para "I love GRAVELER!"
- line "I collect them!"
+ para "J'adore les"
+ line "GRAVALANCH!"
- para "Huh?"
+ para "Qu...Hein??"
- para "GRAVELER turned"
- line "into a different"
- cont "#MON!"
+ para "GRAVALANCH se"
+ line "transforme en un"
+ cont "autre #MON!"
done
_CeladonMart3Text5::
- text "You can identify"
- line "#MON you got"
- cont "in trades by"
- cont "their ID Numbers!"
+ text "Le numéro d'imma-"
+ line "triculation d'un"
+ cont "#MON sert à"
+ cont "l'identifier lors"
+ cont "d'un échange!"
done
_CeladonMart3Text6::
- text "It's an SNES!"
+ text "Une SUPER"
+ line "NINTENDO!"
done
_CeladonMart3Text7::
- text "An RPG! There's"
- line "no time for that!"
+ text "Un RPG! Cool..."
+ line "Mais trop dur!"
done
_CeladonMart3Text9::
- text "A sports game!"
- line "Dad'll like that!"
+ text "Un jeu de sport!"
+ line "Vive le foot!"
done
_CeladonMart3Text11::
- text "A puzzle game!"
- line "Looks addictive!"
+ text "Quatre lignes!"
+ line "En un seul coup!"
done
_CeladonMart3Text13::
- text "A fighting game!"
- line "Looks tough!"
+ text "Kan contre Ryo!"
+ line "Hadoh Ken!"
done
_CeladonMart3Text14::
- text "3F: TV GAME SHOP"
+ text "2ème: JEUX VIDEO"
done
_CeladonMart3Text15::
- text "Red and Blue!"
- line "Both are #MON!"
+ text "Rouge et Bleu!"
+ line "Deux #MON!"
done
+
diff --git a/text/maps/celadon_dept_store_4f.asm b/text/maps/celadon_dept_store_4f.asm
index 78fa0b66..3f1f76bb 100644
--- a/text/maps/celadon_dept_store_4f.asm
+++ b/text/maps/celadon_dept_store_4f.asm
@@ -1,26 +1,29 @@
_CeladonMart4Text2::
- text "I'm getting a"
- line "# DOLL for my"
- cont "girl friend!"
+ text "J'offre une belle"
+ line "#poupée à ma"
+ cont "copine!"
done
_CeladonMart4Text3::
- text "I heard something"
- line "useful."
+ text "Ecoute donc..."
- para "You can run from"
- line "wild #MON by"
- cont "distracting them"
- cont "with a # DOLL!"
+ para "Tu peux fuir face"
+ line "aux #MON"
+ cont "sauvages en les"
+ cont "occupant avec une"
+ cont "#POUPEE!"
done
_CeladonMart4Text4::
- text "Express yourself"
- line "with gifts!"
+ text "Un cadeau..."
+ line "L'amour..."
+ cont "La vie!"
- para "4F: WISEMAN GIFTS"
+ para "3ème: CADEAUX"
- para "Evolution Special!"
- line "Element STONEs on"
- cont "sale now!"
+ para "Vive les"
+ line "évolutions!"
+ cont "Les PIERRES sont"
+ cont "en vente!"
done
+
diff --git a/text/maps/celadon_dept_store_5f.asm b/text/maps/celadon_dept_store_5f.asm
index 1871194b..14d43fc7 100644
--- a/text/maps/celadon_dept_store_5f.asm
+++ b/text/maps/celadon_dept_store_5f.asm
@@ -1,28 +1,32 @@
_CeladonMart5Text1::
- text "#MON ability"
- line "enhancers can be"
- cont "bought only here."
+ text "Les accélérateurs"
+ line "de #MON sont"
+ cont "en vente ici."
- para "Use CALCIUM to"
- line "increase SPECIAL"
- cont "abilities."
+ para "Le CALCIUM"
+ line "augmente les"
+ cont "capacités"
+ cont "SPECIALES."
- para "Use CARBOS to"
- line "increase SPEED."
+ para "Le CARBONE"
+ line "augmente la"
+ cont "VITESSE."
done
_CeladonMart5Text2::
- text "I'm here for"
- line "#MON ability"
- cont "enhancers."
+ text "J'veux acheter un"
+ line "accélérateur de"
+ cont "#MON!"
- para "PROTEIN increases"
- line "ATTACK power."
+ para "Une PROTEINE"
+ line "augmentera"
+ cont "l'ATTAQUE."
- para "IRON increases"
- line "DEFENSE!"
+ para "Le FER augmente"
+ line "la DEFENSE!"
done
_CeladonMart5Text5::
- text "5F: DRUG STORE"
+ text "4ème: MEDICAMENTS"
done
+
diff --git a/text/maps/celadon_dept_store_roof.asm b/text/maps/celadon_dept_store_roof.asm
index 5d104cf5..5efe04cb 100644
--- a/text/maps/celadon_dept_store_roof.asm
+++ b/text/maps/celadon_dept_store_roof.asm
@@ -1,138 +1,138 @@
_CeladonMartRoofText_484ee::
- text "Give her which"
- line "drink?"
+ text "Quelle boisson"
+ line "lui offrir?"
done
_CeladonMartRoofText_484f3::
- text "Yay!"
+ text "Ouais ouais!"
- para "FRESH WATER!"
+ para "DE L'EAU!"
- para "Thank you!"
+ para "C'est cool!"
- para "You can have this"
- line "from me!@@"
+ para "Tiens...c'est"
+ line "pour toi!@@"
_CeladonMartRoofText_484f9::
- text "<PLAYER> received"
+ text "<PLAYER> reçoit"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_CeladonMartRoofText_484fe::
- db $0
+ text ""
+
para "@"
- TX_RAM wcf4b
- text " contains"
- line "ICE BEAM!"
+ TX_RAM wcf50
+ text ":"
+ line "LASER GLACE!"
- para "It can freeze the"
- line "target sometimes!@@"
+ para "Cette attaque"
+ line "pourra geler"
+ cont "l'ennemi!@@"
_CeladonMartRoofText_48504::
- text "Yay!"
+ text "Ouaiiis!"
- para "SODA POP!"
+ para "Du SODA COOL!"
- para "Thank you!"
+ para "Merciiii!"
- para "You can have this"
- line "from me!@@"
+ para "Tiens, prends ça!@@"
_CeladonMartRoofText_4850a::
- text "<PLAYER> received"
+ text "<PLAYER> reçoit"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_CeladonMartRoofText_4850f::
- db $0
+ text ""
+
para "@"
- TX_RAM wcf4b
- text " contains"
- line "ROCK SLIDE!"
+ TX_RAM wcf50
+ text ":"
+ line "EBOULEMENT!"
- para "It can spook the"
- line "target sometimes!@@"
+ para "Cette attaque"
+ line "peut faire peur"
+ cont "à l'ennemi!@@"
_CeladonMartRoofText_48515::
- text "Yay!"
+ text "Ouaiiis!"
- para "LEMONADE!"
+ para "D'la LIMONADE!"
- para "Thank you!"
+ para "Top top top!"
- para "You can have this"
- line "from me!@@"
+ para "V'là pour toi!@@"
_ReceivedTM49Text::
- text "<PLAYER> received"
- line "TM49!@@"
+ text "<PLAYER> reçoit:"
+ line "CT49!@@"
_CeladonMartRoofText_48520::
- db $0
- para "TM49 contains"
- line "TRI ATTACK!@@"
+ text ""
+
+ para "TM49..."
+ line "TRIPLATTAQUE!@@"
_CeladonMartRoofText_48526::
- text "You don't have"
- line "space for this!@@"
+ text "Plus de place!@@"
_CeladonMartRoofText_4852c::
- text "No thank you!"
- line "I'm not thirsty"
- cont "after all!@@"
+ text "Heu..."
+ line "Non merci."
+ cont "A pu soif!@@"
_CeladonMartRoofText1::
- text "My sister is a"
- line "trainer, believe"
- cont "it or not."
+ text "Ma soeur est"
+ line "dresseur. Tu le"
+ cont "crois, ça?"
- para "But, she's so"
- line "immature, she"
- cont "drives me nuts!"
+ para "Mais c'est une"
+ line "p'tite peste!"
+ cont "Elle m'agace!"
done
_CeladonMartRoofText_48598::
- text "I'm thirsty!"
- line "I want something"
- cont "to drink!"
+ text "N'ai soif!"
+ line "Ne veux boire!"
done
_CeladonMartRoofText4::
- text "I'm thirsty!"
- line "I want something"
- cont "to drink!"
-
- para "Give her a drink?"
+ text "N'ai soif!"
+ line "Ne veux boire!"
done
_CeladonMartRoofText6::
- text "ROOFTOP SQUARE:"
- line "VENDING MACHINES"
+ text "DERNIER ETAGE:"
+ line "DISTRIBUTEURS"
done
_VendingMachineText1::
- text "A vending machine!"
- line "Here's the menu!"
+ text "Un distributeur!"
+ line "Que choisir?"
prompt
_VendingMachineText4::
- text "Oops, not enough"
- line "money!"
+ text "Oups! Pas assez"
+ line "d'argent!"
done
_VendingMachineText5::
- TX_RAM wcf4b
- db $0
- line "popped out!"
+ text "Et hop!"
+ line "@"
+ TX_RAM wcf50
+ text "!"
done
_VendingMachineText6::
- text "There's no more"
- line "room for stuff!"
+ text "L'inventaire est"
+ line "plein!"
done
_VendingMachineText7::
- text "Not thirsty!"
+ text "Pas soif!"
done
+
diff --git a/text/maps/celadon_diner.asm b/text/maps/celadon_diner.asm
index dc5e9350..cf2b5fb0 100644
--- a/text/maps/celadon_diner.asm
+++ b/text/maps/celadon_diner.asm
@@ -1,59 +1,59 @@
_CeladonDinerText1::
- text "Hi!"
+ text "Salut!"
- para "We're taking a"
- line "break now."
+ para "On fait une"
+ line "p'tite pause."
done
_CeladonDinerText2::
- text "My #MON are"
- line "weak, so I often"
- cont "have to go to the"
- cont "DRUG STORE."
+ text "Mes #MON sont"
+ line "faibles alors je"
+ cont "vais souvent"
+ cont "acheter des"
+ cont "accélérateurs."
done
_CeladonDinerText3::
- text "Psst! There's a"
- line "basement under"
- cont "the GAME CORNER."
+ text "Pssst! Il y a un"
+ line "truc sous le"
+ cont "CASINO."
done
_CeladonDinerText4::
- text "Munch..."
+ text "Miam..."
- para "The man at that"
- line "table lost it all"
- cont "at the slots."
+ para "Le type à cette"
+ line "table a tout"
+ cont "perdu..."
done
_CeladonDinerText_491a7::
- text "Go ahead! Laugh!"
+ text "Vas-y! Rigole!"
- para "I'm flat out"
- line "busted!"
+ para "J'ai plus une"
+ line "thune!"
- para "No more slots for"
- line "me! I'm going"
- cont "straight!"
+ para "C'est marrant,"
+ line "hein? Pfff..."
+ cont "Je te hais!"
- para "Here! I won't be"
- line "needing this any-"
- cont "more!"
+ para "Prends ça tiens!"
+ line "Et surtout, perds"
+ cont "tout ton blé!"
prompt
_ReceivedCoinCaseText::
- text "<PLAYER> received"
- line "a @"
- TX_RAM wcf4b
+ text "<PLAYER> reçoit"
+ line "@"
+ TX_RAM wcf50
text "!@@"
_CoinCaseNoRoomText::
- text "Make room for"
- line "this!"
+ text "T'as plus de"
+ line "place!"
done
_CeladonDinerText_491b7::
- text "I always thought"
- line "I was going to"
- cont "win it back..."
+ text "Faut qu'j'me"
+ line "refasse..."
done
diff --git a/text/maps/celadon_game_corner.asm b/text/maps/celadon_game_corner.asm
index 1e59f83e..82c9d324 100644
--- a/text/maps/celadon_game_corner.asm
+++ b/text/maps/celadon_game_corner.asm
@@ -1,186 +1,194 @@
_CeladonGameCornerText1::
- text "Welcome!"
+ text "Bienvenue!"
- para "You can exchange"
- line "your coins for"
- cont "fabulous prizes"
- cont "next door."
+ para "Echangez vos"
+ line "jetons contre des"
+ cont "prix à côté."
done
_CeladonGameCornerText_48d22::
- text "Welcome to ROCKET"
- line "GAME CORNER!"
+ text "Bienvenue au"
+ line "CASINO ROCKET!"
- para "Do you need some"
- line "game coins?"
+ para "Désirez-vous des"
+ line "jetons?"
- para "It's ¥1000 for 50"
- line "coins. Would you"
- cont "like some?"
+ para "¥1000 pour 50"
+ line "jetons. OK?"
done
_CeladonGameCornerText_48d27::
- text "Thanks! Here are"
- line "your 50 coins!"
+ text "Merci! Voici vos"
+ line "50 jetons!"
done
_CeladonGameCornerText_48d2c::
- text "No? Please come"
- line "play sometime!"
+ text "Non?"
+ line "Ben pourquoi?"
done
_CeladonGameCornerText_48d31::
- text "You can't afford"
- line "the coins!"
+ text "Pas d'sous."
+ line "Pas d'jetons."
done
_CeladonGameCornerText_48d36::
- text "Oops! Your COIN"
- line "CASE is full."
+ text "Oups! Votre BOITE"
+ line "est pleine."
done
_CeladonGameCornerText_48d3b::
- text "You don't have a"
- line "COIN CASE!"
+ text "Il vous faut une"
+ line "BOITE JETON!"
done
_CeladonGameCornerText3::
- text "Keep this quiet."
+ text "Ecoute donc ça..."
- para "It's rumored that"
- line "this place is run"
- cont "by TEAM ROCKET."
+ para "On raconte que"
+ line "ce tripot est"
+ cont "tenu par la TEAM"
+ cont "ROCKET."
done
_CeladonGameCornerText4::
- text "I think these"
- line "machines have"
- cont "different odds."
+ text "Ces machines ont"
+ line "des mécanismes"
+ cont "différents... "
+ cont "Ca c'est sûr!"
done
_CeladonGameCornerText_48d9c::
- text "Kid, do you want"
- line "to play?"
+ text "Petit..."
+ line "Tu veux jouer?"
prompt
_Received10CoinsText::
- text "<PLAYER> received"
- line "10 coins!@@"
+ text "<PLAYER> reçoit"
+ line "10 jetons!@@"
_CeladonGameCornerText_48da7::
- text "You don't need my"
- line "coins!"
+ text "T'as pas besoin"
+ line "d'mes jetons!"
done
_CeladonGameCornerText_48dac::
- text "Wins seem to come"
- line "and go."
+ text "La chance..."
+ line "Ca craint."
done
_CeladonGameCornerText6::
- text "I'm having a"
- line "wonderful time!"
+ text "Ce que j'peux"
+ line "m'éclater! Yaaa!"
done
_CeladonGameCornerText_48dca::
- text "Hey!"
+ text "Hé toi!"
- para "You have better"
- line "things to do,"
- cont "champ in making!"
+ para "Sacré toi, va..."
+ line "Une vraie graine"
+ cont "de champion!"
- para "CELADON GYM's"
- line "LEADER is ERIKA!"
- cont "She uses grass-"
- cont "type #MON!"
+ para "ERIKA est la"
+ line "CHAMPIONNE de"
+ cont "l'ARENE de"
+ cont "CELADOPOLE! Elle"
+ cont "utilise des"
+ cont "#MON des"
+ cont "plantes!"
- para "She might appear"
- line "docile, but don't"
- cont "be fooled!"
+ para "Elle te semblera"
+ line "douce et tout ça,"
+ cont "mais...c'est un"
+ cont "piège!"
done
_CeladonGameCornerText_48dcf::
- text "They offer rare"
- line "#MON that can"
- cont "be exchanged for"
- cont "your coins."
+ text "De très rares"
+ line "#MON sont à"
+ cont "échanger contre"
+ cont "des jetons."
- para "But, I just can't"
- line "seem to win!"
+ para "Mais c'est trop"
+ line "dur de gagner!"
done
_CeladonGameCornerText8::
- text "Games are scary!"
- line "It's so easy to"
- cont "get hooked!"
+ text "Jouer! Jouer!"
+ line "Encore jouer!"
+ cont "Jouer et jouer!"
+ cont "Jouer encore! Ga."
done
_CeladonGameCornerText_48e26::
- text "What's up? Want"
- line "some coins?"
+ text "Quoi ça? Tu veux"
+ line "des jetons?"
prompt
_Received20CoinsText::
- text "<PLAYER> received"
- line "20 coins!@@"
+ text "<PLAYER> reçoit"
+ line "20 jetons!@@"
_CeladonGameCornerText_48e31::
- text "You have lots of"
- line "coins!"
+ text "T'en as des"
+ line "jetons, toi!"
done
_CeladonGameCornerText_48e36::
- text "Darn! I need more"
- line "coins for the"
- cont "#MON I want!"
+ text "Méga-mince!"
+ line "Y m'faut des"
+ cont "jetons pour"
+ cont "acheter un joli"
+ cont "#MON!"
done
_CeladonGameCornerText_48e88::
- text "Hey, what? You're"
- line "throwing me off!"
- cont "Here are some"
- cont "coins, shoo!"
+ text "Hein? Des jetons?"
+ line "En voilà! Mais..."
+ cont "Comment dire..."
+ cont "Dégage!"
prompt
_CeladonGameCornerText_48e8d::
- text "<PLAYER> received"
- line "20 coins!@@"
+ text "<PLAYER> reçoit"
+ line "20 jetons!@@"
_CeladonGameCornerText_48e93::
- text "You've got your"
- line "own coins!"
+ text "T'as tes jetons?"
+ line "Alors va jouer..."
done
_CeladonGameCornerText_48e98::
- text "The trick is to"
- line "watch the reels"
- cont "closely!"
+ text "Le truc c'est de"
+ line "regarder l'écran"
+ cont "comme un dingue!"
done
_CeladonGameCornerText_48ece::
- text "I'm guarding this"
+ text "Je surveille le"
line "poster!"
- cont "Go away, or else!"
+ cont "Bouge de là!"
done
_CeladonGameCornerText_48ed3::
- text "Dang!"
+ text "Grââ!"
prompt
_CeladonGameCornerText_48ed8::
- text "Our hideout might"
- line "be discovered! I"
- cont "better tell BOSS!"
+ text "Not' cachette va"
+ line "être découverte!"
+ cont "J'va prév'nir eul"
+ cont "CHEF!"
done
_CeladonGameCornerText_48f09::
- text "Hey!"
+ text "Oh!"
- para "A switch behind"
- line "the poster!?"
- cont "Let's push it!@@"
+ para "Un bouton secret"
+ line "sur le poster!?"
+ cont "Allez, hop!@@"
_CeladonGameCornerText_48f19::
- text "Oops! Forgot the"
- line "COIN CASE!"
+ text "Oups! Pas de"
+ line "BOITE JETON!"
done
diff --git a/text/maps/celadon_gym.asm b/text/maps/celadon_gym.asm
index d8f9394c..c6abbe4a 100644
--- a/text/maps/celadon_gym.asm
+++ b/text/maps/celadon_gym.asm
@@ -1,218 +1,238 @@
_CeladonGymText_48a5e::
- text "Hello. Lovely"
- line "weather isn't it?"
- cont "It's so pleasant."
-
- para "...Oh dear..."
- line "I must have dozed"
- cont "off. Welcome."
-
- para "My name is ERIKA."
- line "I am the LEADER"
- cont "of CELADON GYM."
-
- para "I teach the art of"
- line "flower arranging."
- cont "My #MON are of"
- cont "the grass-type."
-
- para "Oh, I'm sorry, I"
- line "had no idea that"
- cont "you wished to"
- cont "challenge me."
-
- para "Very well, but I"
- line "shall not lose."
+ text "Bonjour et sois"
+ line "le bienvenu. Il"
+ cont "fait beau, n'est-"
+ cont "ce pas?"
+
+ para "J'aime la vie."
+ line "J'aime les fleurs"
+ cont "et les chansons."
+ cont "C'est chou, non?"
+
+ para "Moi c'est ERIKA,"
+ line "la championne de"
+ cont "l'ARENE de"
+ cont "CELADOPOLE."
+
+ para "L'arrangement"
+ line "floral est ma"
+ cont "spécialité. Mes"
+ cont "#MON sont du"
+ cont "type plante."
+
+ para "Il fit grand"
+ line "froid hier, alors"
+ cont "j'ai mis un pull."
+ cont "Hein? Tu veux te"
+ cont "battre? Bah..."
+ cont "Dis-le mon vieux!"
+
+ para "Tu sais quoi?"
+ line "Tu vas perdre!"
done
_CeladonGymText_48a63::
text "Oh!"
- line "I concede defeat."
+ line "J'ai perdu?"
- para "You are remarkably"
- line "strong."
+ para "Bien joué."
+ line "C'est mérité."
- para "I must confer you"
- line "the RAINBOWBADGE."
+ para "Je te confie le"
+ line "BADGE PRISME."
prompt
_CeladonGymText_48a68::
- text "You are cataloging"
- line "#MON? I must"
- cont "say I'm impressed."
+ text "Tu recherches les"
+ line "#MON? Ta quête"
+ cont "est noble."
- para "I would never"
- line "collect #MON"
- cont "if they were"
- cont "unattractive."
+ para "Pour ma part, je"
+ line "collectionne les"
+ cont "plus beaux"
+ cont "#MON."
done
_CeladonGymText9::
- text "The RAINBOWBADGE"
- line "will make #MON"
- cont "up to L50 obey."
+ text "Le BADGE PRISME"
+ line "fera obéir les"
+ cont "#MON jusqu'au"
+ cont "Niveau 50."
- para "It also allows"
- line "#MON to use"
- cont "STRENGTH in and"
- cont "out of battle."
+ para "Il permet aussi"
+ line "aux #MON"
+ cont "d'utiliser FORCE."
- para "Please also take"
- line "this with you."
+ para "Prends également"
+ line "ceci."
done
_ReceivedTM21Text::
- text "<PLAYER> received"
+ text "<PLAYER> reçoit"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM21ExplanationText::
- db $0
- para "TM21 contains"
- line "MEGA DRAIN."
+ text ""
+
+ para "CT21: "
+ line "MEGA-SANGSUE."
- para "Half the damage"
- line "it inflicts is"
- cont "drained to heal"
- cont "your #MON!"
+ para "La moitié des"
+ line "dégâts infligés"
+ cont "soigneront ton"
+ cont "#MON!"
done
_TM21NoRoomText::
- text "You should make"
- line "room for this."
+ text "Ton inventaire"
+ line "est plein."
done
_CeladonGymBattleText2::
- text "Hey!"
+ text "Hé toi!"
- para "You are not"
- line "allowed in here!"
+ para "C'est interdit"
+ line "par ici!"
done
_CeladonGymEndBattleText2::
- text "You're"
- line "too rough!"
+ text "T'es..."
+ line "Trop fort!"
prompt
_CeladonGymAfterBattleText2::
- text "Bleaah!"
- line "I hope ERIKA"
- cont "wipes you out!"
+ text "Pfff!"
+ line "ERIKA va gagner"
+ cont "c'est sûr!"
done
_CeladonGymBattleText3::
- text "I was getting"
- line "bored."
+ text "J'suis belle!!"
+ line "Hein? Hein?"
done
_CeladonGymEndBattleText3::
- text "My"
- line "makeup!"
+ text "Hein?"
+ line "Mes cheveux!"
prompt
_CeladonGymAfterBattleText3::
- text "Grass-type #MON"
- line "are tough against"
- cont "the water-type!"
+ text "Un #MON des"
+ line "plantes est fort"
+ cont "face aux #MON"
+ cont "aquatiques!"
- para "They also have an"
- line "edge on rock and"
- cont "ground #MON!"
+ para "Il aura aussi"
+ line "l'avantage face à"
+ cont "ceux du sol et de"
+ cont "la roche!"
done
_CeladonGymBattleText4::
- text "Aren't you the"
- line "peeping Tom?"
+ text "Mais kesstu fais"
+ line "là, toi?"
done
_CeladonGymEndBattleText4::
- text "I'm"
- line "in shock!"
+ text "..."
+ line "Tout perdu!"
prompt
_CeladonGymAfterBattleText4::
- text "Oh, you weren't"
- line "peeping? We get a"
- cont "lot of gawkers!"
+ text "Ne me parle pas."
+ line "Mais alors...."
+ cont "Surtout pas!"
done
_CeladonGymBattleText5::
- text "Look at my grass"
+ text "#MON!"
+
+ para "Mes jolis petits"
line "#MON!"
- para "They're so easy"
- line "to raise!"
+ para "Ceux des plantes"
+ line "sont si faciles"
+ cont "à faire évoluer!"
+ cont "...Combat!!!"
done
_CeladonGymEndBattleText5::
- text "No!"
+ text "Waouargh!"
prompt
_CeladonGymAfterBattleText5::
- text "We only use grass-"
- line "type #MON at"
- cont "our GYM!"
+ text "Notre ARENE"
+ line "n'utilise que des"
+ cont "#MON des"
+ cont "plantes!"
- para "We also use them"
- line "for making flower"
- cont "arrangements!"
+ para "Ils servent aussi"
+ line "à décorer! Cool."
done
_CeladonGymBattleText6::
- text "Don't bring any"
- line "bugs or fire"
- cont "#MON in here!"
+ text "C'est interdit"
+ line "aux #MON"
+ cont "insectes ou du"
+ cont "feu, ici!"
done
_CeladonGymEndBattleText6::
text "Oh!"
- line "You!"
+ line "Vilain."
prompt
_CeladonGymAfterBattleText6::
- text "Our LEADER, ERIKA,"
- line "might be quiet,"
- cont "but she's also"
- cont "very skilled!"
+ text "ERIKA, notre"
+ line "championne, est"
+ cont "silencieuse mais"
+ cont "meurtrière!"
done
_CeladonGymBattleText7::
- text "Pleased to meet"
- line "you. My hobby is"
- cont "#MON training."
+ text "Toi..."
+ line "Je vais..."
+ cont "Je vais t'écraser"
+ cont "comme une puce."
done
_CeladonGymEndBattleText7::
- text "Oh!"
- line "Splendid!"
+ text "Qu...!"
+ line "Qu... Hein?"
prompt
_CeladonGymAfterBattleText7::
- text "I have a blind"
- line "date coming up."
- cont "I have to learn"
- cont "to be polite."
+ text "Les insectes."
+ line "J'aime pas."
+ cont "La tarte aux"
+ cont "pommes... "
+ cont "C'est bon."
done
_CeladonGymBattleText8::
- text "Welcome to"
- line "CELADON GYM!"
+ text "Bienvenue dans"
+ line "l'ARENE de"
+ cont "CELADOPOLE!"
- para "You better not"
- line "underestimate"
- cont "girl power!"
+ para "Les filles sont"
+ line "plus fortes que"
+ cont "les garçons. "
+ cont "Oh que oui!"
done
_CeladonGymEndBattleText8::
text "Oh!"
- line "Beaten!"
+ line "Pourquoi?"
prompt
_CeladonGymAfterBattleText8::
- text "I didn't bring my"
- line "best #MON!"
+ text "Ce n'était pas"
+ line "ma meilleure"
+ cont "équipe!"
- para "Wait 'til next"
- line "time!"
+ para "Tu verras ta tête"
+ line "la prochaine"
+ cont "fois!"
done
diff --git a/text/maps/celadon_hotel.asm b/text/maps/celadon_hotel.asm
index f2eb059e..40919c4f 100644
--- a/text/maps/celadon_hotel.asm
+++ b/text/maps/celadon_hotel.asm
@@ -1,21 +1,22 @@
_CeladonHotelText1::
- text "#MON? No, this"
- line "is a hotel for"
- cont "people."
+ text "Des #MON quoi?"
+ line "C'est un hôtel"
+ cont "ici..."
- para "We're full up."
+ para "Et c'est complet."
done
_CeladonHotelText2::
- text "I'm on vacation"
- line "with my brother"
- cont "and boy friend."
+ text "Je suis en"
+ line "vacances avec mon"
+ cont "frère et mon"
+ cont "petit ami."
- para "CELADON is such a"
- line "pretty city!"
+ para "CELADOPOLE est"
+ line "si belle!"
done
_CeladonHotelText3::
- text "Why did she bring"
- line "her brother?"
+ text "Mais pourquoi y'a"
+ line "son frère?"
done
diff --git a/text/maps/celadon_house.asm b/text/maps/celadon_house.asm
index 19e59bd6..22d2955c 100644
--- a/text/maps/celadon_house.asm
+++ b/text/maps/celadon_house.asm
@@ -1,22 +1,22 @@
_CeladonHouseText1::
- text "Hehehe! The slots"
- line "just reel in the"
- cont "dough, big time!"
+ text "Yahahaha!"
+ line "Triple 7!!!"
+ cont "Par ici l'pognon!"
done
_CeladonHouseText2::
- text "CHIEF!"
+ text "CHEF!"
- para "We just shipped"
- line "2000 #MON as"
- cont "slot prizes!"
+ para "2000 #MON ont"
+ line "été envoyés comme"
+ cont "prix de casino!"
done
_CeladonHouseText3::
- text "Don't touch the"
- line "poster at the"
- cont "GAME CORNER!"
+ text "Ne touche pas au"
+ line "bouton sur le"
+ cont "poster du CASINO!"
- para "There's no secret"
- line "switch behind it!"
+ para "Hein? Mais non"
+ line "j'l'ai pas dit!"
done
diff --git a/text/maps/celadon_mansion_1f.asm b/text/maps/celadon_mansion_1f.asm
index fc175cd5..de5e0469 100644
--- a/text/maps/celadon_mansion_1f.asm
+++ b/text/maps/celadon_mansion_1f.asm
@@ -1,23 +1,25 @@
_CeladonMansion1Text1::
- text "MEOWTH: Meow!@@"
+ text "MIAOUSS: Miaou!@@"
_CeladonMansion1Text2::
- text "My dear #MON"
- line "keep me company."
+ text "Mes chers #MON"
+ line "me tiennent"
+ cont "compagnie."
- para "MEOWTH even brings"
- line "money home!"
+ para "MIAOUSS rapporte"
+ line "même de l'argent!"
done
_CeladonMansion1Text3::
- text "CLEFAIRY: Pi"
- line "pippippi!@@"
+ text "MELOFEE: Féé!"
+ line "Fééééféééé!@@"
_CeladonMansion1Text4::
- text "NIDORAN: Kya"
- line "kyaoo!@@"
+ text "NIDORAN: Nido!"
+ line "Nidoodoo!@@"
_CeladonMansion1Text5::
- text "CELADON MANSION"
- line "Manager's Suite"
+ text "MANOIR CELADON"
+ line "La Suite"
+ cont "présidentielle"
done
diff --git a/text/maps/celadon_mansion_2f.asm b/text/maps/celadon_mansion_2f.asm
index b2ecb4fa..517626a1 100644
--- a/text/maps/celadon_mansion_2f.asm
+++ b/text/maps/celadon_mansion_2f.asm
@@ -1,4 +1,4 @@
_CeladonMansion2Text1::
text "GAME FREAK"
- line "Meeting Room"
+ line "Salle de réunion"
done
diff --git a/text/maps/celadon_mansion_3f.asm b/text/maps/celadon_mansion_3f.asm
index c8858281..a1ad2df0 100644
--- a/text/maps/celadon_mansion_3f.asm
+++ b/text/maps/celadon_mansion_3f.asm
@@ -1,66 +1,66 @@
_ProgrammerText::
- text "Me? I'm the"
- line "programmer!"
+ text "Moi? Chuis un"
+ line "programmeur!"
done
_GraphicArtistText::
- text "I'm the graphic"
- line "artist!"
- cont "I drew you!"
+ text "Je fais tous les"
+ line "graphismes!"
+ cont "Je t'ai dessiné!"
done
_WriterText::
- text "I wrote the story!"
- line "Isn't ERIKA cute?"
+ text "J'ai écrit"
+ line "l'histoire!"
+ cont "ERIKA est belle!"
- para "I like MISTY a"
- line "lot too!"
+ para "ONDINE aussi,"
+ line "non?"
- para "Oh, and SABRINA,"
- line "I like her!"
+ para "Et puis MORGANE!"
+ line "Elle est mimi!"
done
_GameDesignerText::
- text "Is that right?"
+ text "Yagwahabwa!"
- para "I'm the game"
+ para "Je suis le"
line "designer!"
- para "Filling up your"
- line "#DEX is tough,"
- cont "but don't quit!"
+ para "Remplir ton"
+ line "#DEX est"
+ cont "difficile, hein?"
- para "When you finish,"
- line "come tell me!"
+ para "Complète-le et"
+ line "reviens me voir!"
done
_CompletedDexText::
- text "Wow! Excellent!"
- line "You completed"
- cont "your #DEX!"
- cont "Congratulations!"
+ text "Woah! Génial!"
+ line "Tu as complété"
+ cont "ton #DEX!"
+ cont "Félicitations!"
cont "...@@"
_CeladonMansion3Text5::
- text "It's the game"
- line "program! Messing"
- cont "with it could bug"
- cont "out the game!"
+ text "Le programme"
+ line "du jeu! Si tu y"
+ cont "touches, tout va"
+ cont "planter!"
done
_CeladonMansion3Text6::
- text "Someone's playing"
- line "a game instead of"
- cont "working!"
+ text "Quelqu'un joue au"
+ line "lieu de bosser!"
done
_CeladonMansion3Text7::
- text "It's the script!"
- line "Better not look"
- cont "at the ending!"
+ text "Le script du jeu!"
+ line "Surtout ne pas"
+ cont "lire la fin!"
done
_CeladonMansion3Text8::
text "GAME FREAK"
- line "Development Room"
+ line "Développement"
done
diff --git a/text/maps/celadon_mansion_4f_inside.asm b/text/maps/celadon_mansion_4f_inside.asm
index dab81a8d..204513b9 100644
--- a/text/maps/celadon_mansion_4f_inside.asm
+++ b/text/maps/celadon_mansion_4f_inside.asm
@@ -1,10 +1,10 @@
_CeladonMansion5Text1::
- text "I know everything"
- line "about the world"
- cont "of #MON in"
- cont "your GAME BOY!"
+ text "Je sais tout sur"
+ line "le monde des"
+ cont "#MON et sur ta"
+ cont "GAME BOY!"
- para "Get together with"
- line "your friends and"
- cont "trade #MON!"
+ para "Fais beaucoup"
+ line "d'échanges avec"
+ cont "tes amis!"
done
diff --git a/text/maps/celadon_mansion_4f_outside.asm b/text/maps/celadon_mansion_4f_outside.asm
index c8fd7ec8..3de525e6 100644
--- a/text/maps/celadon_mansion_4f_outside.asm
+++ b/text/maps/celadon_mansion_4f_outside.asm
@@ -1,3 +1,3 @@
_CeladonMansion4Text1::
- text "I KNOW EVERYTHING!"
+ text "JE SAIS TOUT!"
done
diff --git a/text/maps/celadon_pokecenter.asm b/text/maps/celadon_pokecenter.asm
index a04f51c9..c0ccf36d 100644
--- a/text/maps/celadon_pokecenter.asm
+++ b/text/maps/celadon_pokecenter.asm
@@ -1,12 +1,13 @@
_CeladonPokecenterText2::
- text "# FLUTE awakens"
- line "#MON with a"
- cont "sound that only"
- cont "they can hear!"
+ text "La #FLUTE"
+ line "réveille les"
+ cont "#MON grâce aux"
+ cont "ultrasons!"
done
_CeladonPokecenterText3::
- text "I rode uphill on"
- line "CYCLING ROAD from"
- cont "FUCHSIA!"
+ text "J'ai pris la"
+ line "PISTE CYCLABLE"
+ cont "depuis PARMANIE!"
done
+
diff --git a/text/maps/celadon_prize_room.asm b/text/maps/celadon_prize_room.asm
index 6b2bb537..46a0f4f2 100644
--- a/text/maps/celadon_prize_room.asm
+++ b/text/maps/celadon_prize_room.asm
@@ -1,12 +1,13 @@
_CeladonPrizeRoomText1::
- text "I sure do fancy"
- line "that PORYGON!"
+ text "JE VEUX LE JOLI"
+ line "PORYGON!"
- para "But, it's hard to"
- line "win at slots!"
+ para "Mais les machines"
+ line "à sous sont trop"
+ cont "dures!"
done
_CeladonPrizeRoomText2::
- text "I had a major"
- line "haul today!"
+ text "La chance..."
+ line "C'est mon truc!"
done
diff --git a/text/maps/cerulean_badge_house.asm b/text/maps/cerulean_badge_house.asm
index 9d701443..60df188b 100644
--- a/text/maps/cerulean_badge_house.asm
+++ b/text/maps/cerulean_badge_house.asm
@@ -1,97 +1,112 @@
_CeruleanHouse2Text_74e77::
- text "#MON BADGEs"
- line "are owned only by"
- cont "skilled trainers."
+ text "Les BADGES sont"
+ line "portés par des"
+ cont "dresseurs de haut"
+ cont "niveau."
- para "I see you have"
- line "at least one."
+ para "Mmm... Tu en as"
+ line "au moins un."
- para "Those BADGEs have"
- line "amazing secrets!"
+ para "Ces BADGES ont"
+ line "d'étranges"
+ cont "pouvoirs!"
prompt
_CeruleanHouse2Text_74e7c::
- text "Now then..."
+ text "Dis-moi..."
- para "Which of the 8"
- line "BADGEs should I"
- cont "describe?"
+ para "Lequel des 8"
+ line "BADGES veux-tu"
+ cont "que je décrive?"
done
_CeruleanHouse2Text_74e81::
- text "Come visit me any"
- line "time you wish."
+ text "Reviens me voir"
+ line "quand tu veux."
done
_CeruleanHouse2Text_74e96::
- text "The ATTACK of all"
- line "#MON increases"
- cont "a little bit."
+ text "L'ATTAQUE de tous"
+ line "tes #MON est"
+ cont "augmentée."
- para "It also lets you"
- line "use FLASH any"
- cont "time you desire."
+ para "Il permet aussi"
+ line "d'utiliser la CS"
+ cont "FLASH."
prompt
_CeruleanHouse2Text_74e9b::
- text "#MON up to L30"
- line "will obey you."
-
- para "Any higher, they"
- line "become unruly!"
-
- para "It also lets you"
- line "use CUT outside"
- cont "of battle."
+ text "Les #MON d'un"
+ line "niveau inférieur"
+ cont "à 30 t'obéiront."
+
+ para "S'ils sont d'un"
+ line "niveau supérieur,"
+ cont "ils seront"
+ cont "incontrôlables!"
+
+ para "Tu pourras aussi"
+ line "utiliser la CS"
+ cont "COUPE en-dehors"
+ cont "des combats."
prompt
_CeruleanHouse2Text_74ea0::
- text "The SPEED of all"
- line "#MON increases"
- cont "a little bit."
-
- para "It also lets you"
- line "use FLY outside"
- cont "of battle."
+ text "La VITESSE de"
+ line "tous tes #MON"
+ cont "sera un peu"
+ cont "augmentée."
+
+ para "Tu pourras aussi"
+ line "utiliser la CS"
+ cont "VOL en-dehors des"
+ cont "combats."
prompt
_CeruleanHouse2Text_74ea5::
- text "#MON up to L50"
- line "will obey you."
+ text "Les #MON"
+ line "jusqu'au niveau"
+ cont "50 t'obéiront."
- para "Any higher, they"
- line "become unruly!"
+ para "Ceux d'un niveau"
+ line "supérieur seront"
+ cont "incontrôlables!"
- para "It also lets you"
- line "use STRENGTH out-"
- cont "side of battle."
+ para "Tu pourras aussi"
+ line "utiliser la CS"
+ cont "FORCE."
prompt
_CeruleanHouse2Text_74eaa::
- text "The DEFENSE of all"
- line "#MON increases"
- cont "a little bit."
-
- para "It also lets you"
- line "use SURF outside"
- cont "of battle."
+ text "La DEFENSE de"
+ line "tous tes #MON"
+ cont "sera augmentée."
+
+ para "Tu pourras aussi"
+ line "utiliser la CS"
+ cont "SURF en-dehors"
+ cont "des combats."
prompt
_CeruleanHouse2Text_74eaf::
- text "#MON up to L70"
- line "will obey you."
-
- para "Any higher, they"
- line "become unruly!"
+ text "Les #MON de"
+ line "niveau 70 ou"
+ cont "moins t'obéiront."
+
+ para "S'ils sont d'un"
+ line "niveau supérieur,"
+ cont "ils seront"
+ cont "incontrôlables!"
prompt
_CeruleanHouse2Text_74eb4::
- text "Your #MON's"
- line "SPECIAL abilities"
- cont "increase a bit."
+ text "Le SPECIAL de tes"
+ line "#MON sera un"
+ cont "peu augmenté."
prompt
_CeruleanHouse2Text_74eb9::
- text "All #MON will"
- line "obey you!"
+ text "Tous les #MON"
+ line "obéiront à tes"
+ cont "ordres!"
prompt
diff --git a/text/maps/cerulean_city.asm b/text/maps/cerulean_city.asm
index b5319d04..c2db14cf 100644
--- a/text/maps/cerulean_city.asm
+++ b/text/maps/cerulean_city.asm
@@ -2,231 +2,236 @@ _CeruleanCityText_19668::
text "<RIVAL>: Yo!"
line "<PLAYER>!"
- para "You're still"
- line "struggling along"
- cont "back here?"
+ para "Alors tu t'en"
+ line "sors?"
- para "I'm doing great!"
- line "I caught a bunch"
- cont "of strong and"
- cont "smart #MON!"
+ para "Moi c'est l'pied!"
+ line "J'ai chopé un tas"
+ cont "de #MON méga"
+ cont "puissants et"
+ cont "tétra balèzes!"
- para "Here, let me see"
- line "what you caught,"
- cont "<PLAYER>!"
+ para "Fais-moi voir"
+ line "c'que t'as, p'tit"
+ cont "minable!"
done
_CeruleanCityText_1966d::
- text "Hey!"
- line "Take it easy!"
- cont "You won already!"
+ text "Houlà!"
+ line "Calmos minable!"
+ cont "T'as gagné, OK!"
prompt
_CeruleanCityText_19672::
- text "Heh!"
- line "You're no match"
- cont "for my genius!"
+ text "Pfff!"
+ line "Une perte de"
+ cont "temps. Mi-nable!"
prompt
_CeruleanCityText_19677::
- text "<RIVAL>: Hey,"
- line "guess what?"
+ text "<RIVAL>: Hé!"
+ line "Tu sais quoi?"
- para "I went to BILL's"
- line "and got him to"
- cont "show me his rare"
- cont "#MON!"
+ para "Chuis allé chez"
+ line "LEO et y m'a tout"
+ cont "montré ses"
+ cont "#MON rares!"
- para "That added a lot"
- line "of pages to my"
- cont "#DEX!"
+ para "Ca m'a rajouté"
+ line "plein d'pages sur"
+ cont "mon bô #DEX!"
- para "After all, BILL's"
- line "world famous as a"
+ para "Tout l'monde sait"
+ line "que LEO est un"
cont "#MANIAC!"
- para "He invented the"
- line "#MON Storage"
- cont "System on PC!"
+ para "Il a même inventé"
+ line "le stockage des"
+ cont "#MON par PC!"
- para "Since you're using"
- line "his system, go"
- cont "thank him!"
+ para "T'as qu'à aller"
+ line "l'voir!"
- para "Well, I better"
- line "get rolling!"
- cont "Smell ya later!"
+ para "Bon, je trace."
+ line "Tchao minab'!"
done
_CeruleanCityText_196d9::
- text "Hey! Stay out!"
- line "It's not your"
- cont "yard! Huh? Me?"
+ text "Hé le lutin!"
+ line "C'est pas chez"
+ cont "toi, ici..."
+ cont "Quoi? Moi?"
- para "I'm an innocent"
- line "bystander! Don't"
- cont "you believe me?"
+ para "J'suis innocent!"
+ line "Hein? Quoi dit?"
+ cont "Tu m'crois pas?"
+ cont "Tu m'cherches?"
done
_ReceivedTM28Text::
- text "<PLAYER> recovered"
- line "TM28!@@"
+ text "<PLAYER> récupère"
+ line "CT28!@@"
_ReceivedTM28Text2::
- db $0
- para "I better get"
- line "moving! Bye!@@"
+ text ""
+
+ para "J'décampe..."
+ line "Bye bye!@@"
_TM28NoRoomText::
- text "Make room for"
- line "this!"
+ text "Tu portes trop"
+ line "d'trucs!"
- para "I can't run until"
- line "I give it to you!"
+ para "Je dois te donner"
+ line "ça avant d'fuir."
+ cont "C'est écrit dans"
+ cont "l'histoire!"
done
_CeruleanCityText_196ee::
text "Stop!"
- line "I give up! I'll"
- cont "leave quietly!"
+ line "J",$e0,"me rends!" ; Stop 'm converting to $E5
+ cont "T'es trop fort!"
prompt
_CeruleanCityText_196f3::
- text "OK! I'll return"
- line "the TM I stole!"
+ text "OK! Voilà la CT"
+ line "qu'j'ai volée!"
prompt
_CeruleanCityText3::
- text "You're a trainer"
- line "too? Collecting,"
- cont "fighting, it's a"
- cont "tough life."
+ text "T'es un dresseur?"
+ line "Capturer..."
+ cont "Collectionner..."
+ cont "Se friter..."
+ cont "Dur, hein?"
done
_CeruleanCityText4::
- text "That bush in"
- line "front of the shop"
- cont "is in the way."
+ text "Ce buisson devant"
+ line "la boutique blo-"
+ cont "que le passage."
- para "There might be a"
- line "way around."
+ para "Il doit y avoir"
+ line "un moyen de"
+ cont "passer."
done
_CeruleanCityText5::
- text "You're making an"
- line "encyclopedia on"
- cont "#MON? That"
- cont "sounds amusing."
+ text "Tu fais une"
+ line "encyclopédie sur"
+ cont "les #MON?"
+ cont "Pas mal..."
done
_CeruleanCityText6::
- text "The people here"
- line "were robbed."
+ text "Ces pauvres gens"
+ line "ont été volés."
- para "It's obvious that"
- line "TEAM ROCKET is"
- cont "behind this most"
- cont "heinous crime!"
+ para "L'odieuse TEAM"
+ line "ROCKET est"
+ cont "derrière tout ça."
+ cont "C'est sûr!"
- para "Even our POLICE"
- line "force has trouble"
- cont "with the ROCKETs!"
+ para "Même les forces"
+ line "de police ont du"
+ cont "mal à lutter!"
done
_CeruleanCityText_19730::
- text "OK! SLOWBRO!"
- line "Use SONICBOOM!"
- cont "Come on, SLOWBRO"
- cont "pay attention!"
+ text "Allez! FLAGADOSS!"
+ line "Attaque! Attaque!"
+ cont "Mais non!!! Tu"
+ cont "m'écoutes, oui?"
done
_CeruleanCityText_19735::
- text "SLOWBRO punch!"
- line "No! You blew it"
- cont "again!"
+ text "FLAGADOSS, cogne!"
+ line "Mais non! Tu fais"
+ cont "n'importe quoi!"
done
_CeruleanCityText_1973a::
- text "SLOWBRO, WITHDRAW!"
- line "No! That's wrong!"
+ text "FLAGADOSS, REPLI!"
+ line "Non! Pas ça!"
- para "It's so hard to"
- line "control #MON!"
+ para "Pfff... C'est dur"
+ line "de contrôler un"
+ cont "#MON!"
- para "Your #MON's"
- line "obedience depends"
- cont "on your abilities"
- cont "as a trainer!"
+ para "Seuls les bons"
+ line "dresseurs se font"
+ cont "obéir par leurs"
+ cont "#MON!"
done
_CeruleanCityText_1976f::
- text "SLOWBRO took a"
- line "snooze..."
+ text "FLAGADOSS pionce"
+ line "comme une masse."
done
_CeruleanCityText_19774::
- text "SLOWBRO is"
- line "loafing around..."
+ text "FLAGADOSS"
+ line "flâne..."
done
_CeruleanCityText_19779::
- text "SLOWBRO turned"
- line "away..."
+ text "FLAGADOSS se"
+ line "balade..."
done
_CeruleanCityText_1977e::
- text "SLOWBRO"
- line "ignored orders..."
+ text "FLAGADOSS ignore"
+ line "les ordres..."
done
_CeruleanCityText9::
- text "I want a bright"
- line "red BICYCLE!"
+ text "Ze veux une zolie"
+ line "BICYCLETTE!"
- para "I'll keep it at"
- line "home, so it won't"
- cont "get dirty!"
+ para "Ze la veux toute"
+ line "rouze!"
done
_CeruleanCityText10::
- text "This is CERULEAN"
- line "CAVE! Horribly"
- cont "strong #MON"
- cont "live in there!"
+ text "Des #MON trop"
+ line "puissants vivent"
+ cont "dans la CAVE"
+ cont "AZUREE!"
- para "The #MON LEAGUE"
- line "champion is the"
- cont "only person who"
- cont "is allowed in!"
+ para "Seul le CHAMPION"
+ line "de la LIGUE"
+ cont "#MON a le"
+ cont "droit d'y entrer!"
done
_CeruleanCityText12::
- text "CERULEAN CITY"
- line "A Mysterious,"
- cont "Blue Aura"
- cont "Surrounds It"
+ text "AZURIA"
+ line "Baignée par une"
+ cont "aura d'un bleu"
+ cont "mystérieux"
done
_CeruleanCityText13::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Pressing B Button"
- line "during evolution"
- cont "cancels the whole"
- cont "process."
+ para "Appuyer sur B"
+ line "pendant une évo-"
+ cont "lution l'annule."
done
_CeruleanCityText16::
- text "Grass and caves"
- line "handled easily!"
- cont "BIKE SHOP"
+ text "Plus vite que le"
+ line "vent, plus vite"
+ cont "dans les villes!"
+ cont "...CYCLES A GOGO"
done
_CeruleanCityText17::
- text "CERULEAN CITY"
- line "#MON GYM"
- cont "LEADER: MISTY"
+ text "AZURIA"
+ line "ARENE #MON"
+ cont "CHAMPION: ONDINE"
- para "The Tomboyish"
- line "Mermaid!"
+ para "La petite pest..."
+ line "Heu...sirène!"
done
diff --git a/text/maps/cerulean_gym.asm b/text/maps/cerulean_gym.asm
index 1d1d6d1c..a5615280 100644
--- a/text/maps/cerulean_gym.asm
+++ b/text/maps/cerulean_gym.asm
@@ -1,131 +1,143 @@
_CeruleanGymText_5c7be::
- text "Hi, you're a new"
- line "face!"
-
- para "Trainers who want"
- line "to turn pro have"
- cont "to have a policy"
- cont "about #MON!"
-
- para "What is your"
- line "approach when you"
- cont "catch #MON?"
-
- para "My policy is an"
- line "all-out offensive"
- cont "with water-type"
- cont "#MON!"
+ text "Salut! T'es un"
+ line "nouveau!"
+
+ para "Si tu veux être"
+ line "un vrai dresseur,"
+ cont "il te faut une"
+ cont "stratégie pour"
+ cont "tes #MON!"
+
+ para "C'est quoi ta"
+ line "tactique pour"
+ cont "capturer les"
+ cont "#MON sauvages?"
+
+ para "Moi je leur fonce"
+ line "dans le tas avec"
+ cont "mes #MON"
+ cont "aquatiques!"
done
_CeruleanGymText_5c7c3::
- text "TM11 teaches"
- line "BUBBLEBEAM!"
+ text "La CT11 contient"
+ line "BULLES D'O!"
- para "Use it on an"
- line "aquatic #MON!"
+ para "Apprends-la à un"
+ line "#MON de l'eau!"
done
_CeruleanGymText_5c7c8::
- text "The CASCADEBADGE"
- line "makes all #MON"
- cont "up to L30 obey!"
-
- para "That includes"
- line "even outsiders!"
-
- para "There's more, you"
- line "can now use CUT"
- cont "any time!"
-
- para "You can CUT down"
- line "small bushes to"
- cont "open new paths!"
-
- para "You can also have"
- line "my favorite TM!"
+ text "Le BADGECASCADE"
+ line "oblige tous les"
+ cont "#MON d'un"
+ cont "niveau inférieur"
+ cont "à 30 à t'obéir!"
+
+ para "Les échangés"
+ line "aussi!"
+
+ para "En plus, tu peux"
+ line "maintenant"
+ cont "utiliser la CS"
+ cont "COUPE!"
+
+ para "Tu peux COUPER"
+ line "les arbustes"
+ cont "et ouvrir de"
+ cont "nouveaux chemins!"
+
+ para "Tu gagnes aussi ma"
+ line "CT favorite!"
done
_ReceivedTM11Text::
- text "<PLAYER> received"
- line "TM11!@@"
+ text "<PLAYER> reçoit"
+ line "la CT11!@@"
_CeruleanGymText_5c7d3::
- text "You better make"
- line "room for this!"
+ text "Ton inventaire"
+ line "est plein!"
done
_CeruleanGymText_5c7d8::
- text "Wow!"
- line "You're too much!"
+ text "Whouha!"
+ line "T'es super fort!"
- para "All right!"
+ para "Très bien!"
- para "You can have the"
- line "CASCADEBADGE to"
- cont "show you beat me!@@"
+ para "Je te donne le"
+ line "BADGECASCADE pour"
+ cont "m'avoir battue!@@"
_CeruleanGymBattleText1::
- text "I'm more than good"
- line "enough for you!"
+ text "Je suis très"
+ line "balèze!"
- para "MISTY can wait!"
+ para "ONDINE attendra!"
done
_CeruleanGymEndBattleText1::
- text "You"
- line "overwhelmed me!"
+ text "Oh!"
+ line "J",$e0,"me suis fait" ; So sick of your shit NoE
+ cont "écraser!"
prompt
_CeruleanGymAfterBattleText1::
- text "You have to face"
- line "other trainers to"
- cont "find out how good"
- cont "you really are."
+ text "Tu dois te battre"
+ line "contre d'autres"
+ cont "dresseurs pour"
+ cont "connaître ton"
+ cont "niveau."
done
_CeruleanGymBattleText2::
- text "Splash!"
+ text "Plaouff!"
- para "I'm first up!"
- line "Let's do it!"
+ para "J'suis preums!"
+ line "Baston!"
done
_CeruleanGymEndBattleText2::
- text "That"
- line "can't be!"
+ text "Glargh!"
+ line "C'est dingue!"
prompt
_CeruleanGymAfterBattleText2::
- text "MISTY is going to"
- line "keep improving!"
+ text "ONDINE est super"
+ line "forte!"
- para "She won't lose to"
- line "someone like you!"
+ para "Elle ne va pas"
+ line "se faire avoir"
+ cont "par un rigolo"
+ cont "comme toi!"
done
_CeruleanGymText_5c82a::
- text "Yo! Champ in"
- line "making!"
+ text "Salut à toi!"
+ line "Futur champion!"
- para "Here's my advice!"
+ para "Un conseil?"
- para "The LEADER, MISTY,"
- line "is a pro who uses"
- cont "water #MON!"
+ para "La CHAMPIONNE,"
+ line "ONDINE, est une"
+ cont "spécialiste des"
+ cont "#MON de l'eau!"
- para "You can drain all"
- line "their water with"
- cont "plant #MON!"
+ para "Absorbe l'eau"
+ line "avec des #MON"
+ cont "des plantes!"
- para "Or, zap them with"
- line "electricity!"
+ para "Ou grille-les"
+ line "avec de"
+ cont "l'électricité!"
done
_CeruleanGymText_5c82f::
- text "You beat MISTY!"
- line "What'd I tell ya?"
+ text "Tu as battu"
+ line "ONDINE! Génial!"
- para "You and me kid,"
- line "we make a pretty"
- cont "darn good team!"
+ para "Toi et moi, on"
+ line "forme une super"
+ cont "équipe!"
done
diff --git a/text/maps/cerulean_mart.asm b/text/maps/cerulean_mart.asm
index 86a74588..2a3ad962 100644
--- a/text/maps/cerulean_mart.asm
+++ b/text/maps/cerulean_mart.asm
@@ -1,19 +1,22 @@
_CeruleanMartText2::
- text "Use REPEL to keep"
- line "bugs and weak"
- cont "#MON away."
+ text "Le REPOUSSE tient"
+ line "les #MON"
+ cont "sauvages à"
+ cont "l'écart."
- para "Put your strongest"
- line "#MON at the"
- cont "top of the list"
- cont "for best results!"
+ para "Mets tes #MON"
+ line "les plus costauds"
+ cont "en premier pour"
+ cont "une plus grande"
+ cont "efficacité!"
done
_CeruleanMartText3::
- text "Have you seen any"
- line "RARE CANDY?"
+ text "As-tu déjà vu des"
+ line "SUPER BONBONS??"
- para "It's supposed to"
- line "make #MON go"
- cont "up one level!"
+ para "Quand un #MON"
+ line "en mange un, il"
+ cont "gagne un niveau!"
done
+
diff --git a/text/maps/cerulean_pokecenter.asm b/text/maps/cerulean_pokecenter.asm
index 497fbce3..b085e11b 100644
--- a/text/maps/cerulean_pokecenter.asm
+++ b/text/maps/cerulean_pokecenter.asm
@@ -1,24 +1,25 @@
_CeruleanPokecenterText2::
- text "That BILL!"
+ text "Sacré LEO!"
- para "I heard that"
- line "he'll do whatever"
- cont "it takes to get"
- cont "rare #MON!"
+ para "Il donnerait"
+ line "n'importe quoi"
+ cont "pour mettre la"
+ cont "main sur un"
+ cont "#MON rare!"
done
_CeruleanPokecenterText3::
- text "Have you heard"
- line "about BILL?"
+ text "Tu connais LEO?"
- para "Everyone calls"
- line "him a #MANIAC!"
+ para "On raconte que"
+ line "c'est un vrai"
+ cont "#MANIAC!"
- para "I think people"
- line "are just jealous"
- cont "of BILL, though."
+ para "Les gens sont"
+ line "jaloux de LEO."
- para "Who wouldn't want"
- line "to boast about"
- cont "their #MON?"
+ para "Nous sommes tous"
+ line "des #MANIACs,"
+ cont "non?"
done
+
diff --git a/text/maps/cerulean_trade_house.asm b/text/maps/cerulean_trade_house.asm
index b606613b..6773504f 100644
--- a/text/maps/cerulean_trade_house.asm
+++ b/text/maps/cerulean_trade_house.asm
@@ -1,9 +1,11 @@
_CeruleanHouse1Text1::
- text "My husband likes"
- line "trading #MON."
+ text "Mon mari aime"
+ line "les échanges de"
+ cont "#MON."
- para "If you are a"
- line "collector, would"
- cont "you please trade"
- cont "with him?"
+ para "Si tu aimes"
+ line "collectionner,"
+ cont "fais des échanges"
+ cont "avec lui, OK?"
done
+
diff --git a/text/maps/cerulean_trashed_house.asm b/text/maps/cerulean_trashed_house.asm
index f79540ae..4d234133 100644
--- a/text/maps/cerulean_trashed_house.asm
+++ b/text/maps/cerulean_trashed_house.asm
@@ -1,36 +1,42 @@
_CeruleanTrashedText_1d6ab::
- text "Those miserable"
- line "ROCKETs!"
+ text "Ces ROCKET, ils"
+ line "sont si méchants!"
- para "Look what they"
- line "did here!"
+ para "Regarde ce qu'ils"
+ line "ont fait ici!"
- para "They stole a TM"
- line "for teaching"
- cont "#MON how to"
- cont "DIG holes!"
+ para "Ils m'ont volé"
+ line "une CT pour"
+ cont "apprendre à leurs"
+ cont "#MON à"
+ cont "creuser des"
+ cont "TUNNELS!"
- para "That cost me a"
- line "bundle, it did!"
+ para "Ca m'a coûté les"
+ line "yeux de la tête!"
done
_CeruleanTrashedText_1d6b0::
- text "I figure what's"
- line "lost is lost!"
+ text "Contre mauvaise"
+ line "fortune bon"
+ cont "coeur!"
- para "I decided to teach"
- line "DIGLETT how to"
- cont "DIG without a TM!"
+ para "Je vais apprendre"
+ line "à mon TAUPIQUEUR"
+ cont "à creuser des"
+ cont "TUNNELS sans CT!"
done
_CeruleanHouseTrashedText2::
- text "TEAM ROCKET must"
- line "be trying to DIG"
- cont "their way into no"
- cont "good!"
+ text "La TEAM ROCKET"
+ line "doit maintenant"
+ cont "creuser des"
+ cont "TUNNELS dans tout"
+ cont "ce qui bouge!"
done
_CeruleanHouseTrashedText3::
- text "TEAM ROCKET left"
- line "a way out!"
+ text "La TEAM ROCKET a"
+ line "creusé une"
+ cont "nouvelle sortie!"
done
diff --git a/text/maps/champion.asm b/text/maps/champion.asm
index 61050565..f3ac6639 100644
--- a/text/maps/champion.asm
+++ b/text/maps/champion.asm
@@ -1,146 +1,162 @@
_GaryChampionIntroText::
- text "<RIVAL>: Hey!"
+ text "<RIVAL>:"
+ line "Bonjour minable."
- para "I was looking"
- line "forward to seeing"
- cont "you, <PLAYER>!"
+ para "Je t'attends"
+ line "depuis une bonne"
+ cont "plombe, <PLAYER>!"
- para "My rival should"
- line "be strong to keep"
- cont "me sharp!"
+ para "Ton devoir en"
+ line "tant que rival"
+ cont "est d'entraîner"
+ cont "mes #MON."
- para "While working on"
- line "#DEX, I looked"
- cont "all over for"
- cont "powerful #MON!"
+ para "En améliorant mon"
+ line "#DEX, j'ai"
+ cont "recherché les"
+ cont "#MON sur-"
+ cont "puissants!"
- para "Not only that, I"
- line "assembled teams"
- cont "that would beat"
- cont "any #MON type!"
+ para "J'ai ainsi créé"
+ line "l'équipe ultime,"
+ cont "efficace contre"
+ cont "tous les types de"
+ cont "#MON!"
- para "And now!"
+ para "Ca t'épate, hein?"
- para "I'm the #MON"
- line "LEAGUE champion!"
+ para "Je suis le"
+ line "champion #MON!"
- para "<PLAYER>! Do you"
- line "know what that"
- cont "means?"
+ para "Tu sais c'que ça"
+ line "veut dire?"
- para "I'll tell you!"
+ para "Ecoute ça,"
+ line "minable!"
- para "I am the most"
- line "powerful trainer"
- cont "in the world!"
+ para "Je suis le"
+ line "dresseur le plus"
+ cont "puissant du"
+ cont "monde! Yaaa!"
done
_GaryDefeatedText::
- text "NO!"
- line "That can't be!"
- cont "You beat my best!"
-
- para "After all that"
- line "work to become"
- cont "LEAGUE champ?"
-
- para "My reign is over"
- line "already?"
- cont "It's not fair!"
+ text "NOoOoON!"
+ line "IMPOSSIBLE!!!"
+ cont "Mon équipe de"
+ cont "rêve est fichue!"
+
+ para "Après en avoir"
+ line "tant bavé je me"
+ cont "fais battre?"
+ cont "Et par toi?"
+
+ para "Ma gloire... "
+ line "Où qu'elle est?"
+ cont "C'est pas juste!"
prompt
_GaryVictoryText::
text "Hahaha!"
- line "I won, I won!"
+ line "J'ai gagné!"
+ cont "Nya na nana na!"
- para "I'm too good for"
- line "you, <PLAYER>!"
+ para "J'suis trop fort!"
+ line "T'es trop nul!"
- para "You did well to"
- line "even reach me,"
- cont "<RIVAL>, the"
- cont "#MON genius!"
+ para "Comment t'as fait"
+ line "pour arriver"
+ cont "jusqu'ici?"
- para "Nice try, loser!"
- line "Hahaha!"
+ para "Minable!"
+ line "T'entends?"
+ cont "Minable!"
prompt
_GaryText_76103::
- text "Why?"
- line "Why did I lose?"
+ text "Qu...Comm...Hein?"
+ line "Moi? Pourquoi?"
+ cont "WHAAAAAAAAAAA!"
- para "I never made any"
- line "mistakes raising"
- cont "my #MON..."
+ para "J'ai entraîné mes"
+ line "#MON à la"
+ cont "perfection..."
- para "Darn it! You're"
- line "the new #MON"
- cont "LEAGUE champion!"
+ para "Et zut alors!"
+ line "Tu es le nouveau"
+ cont "champion #MON!"
- para "Although I don't"
- line "like to admit it."
+ para "Alors ça..."
+ line "Ca me la coupe."
done
_GaryText2::
- text "OAK: <PLAYER>!"
+ text "CHEN: <PLAYER>!"
done
_GaryText_76120::
- text "OAK: So, you won!"
- line "Congratulations!"
- cont "You're the new"
- cont "#MON LEAGUE"
- cont "champion!"
-
- para "You've grown up so"
- line "much since you"
- cont "first left with"
- cont "@"
+ text "CHEN: Tu as gagné!"
+ line "Félicitations!"
+ cont "Tu es le nouveau"
+ cont "champion de la"
+ cont "LIGUE #MON!"
+
+ para "Tu as tant changé"
+ line "depuis ton départ"
+ cont "avec @"
TX_RAM wcd6d
text "!"
- para "<PLAYER>, you have"
- line "come of age!"
+ para "<PLAYER>, tu es"
+ line "grand maintenant!"
done
_GaryText_76125::
- text "OAK: <RIVAL>! I'm"
- line "disappointed!"
-
- para "I came when I"
- line "heard you beat"
- cont "the ELITE FOUR!"
-
- para "But, when I got"
- line "here, you had"
- cont "already lost!"
-
- para "<RIVAL>! Do you"
- line "understand why"
- cont "you lost?"
-
- para "You have forgotten"
- line "to treat your"
- cont "#MON with"
- cont "trust and love!"
-
- para "Without them, you"
- line "will never become"
- cont "a champ again!"
+ text "CHEN: <RIVAL>!"
+ line "Je suis... déçu!"
+
+ para "Apprenant que tu"
+ line "avais vaincu le"
+ cont "CONSEIL des 4, je"
+ cont "suis venu en"
+ cont "vitesse!"
+
+ para "Mais le temps"
+ line "d'arriver jusqu'"
+ cont "ici, tu avais"
+ cont "déjà perdu..."
+ cont "C'est dingue!"
+
+ para "<RIVAL>! As-tu"
+ line "compris pourquoi"
+ cont "ton équipe s'est"
+ cont "fait moucher?"
+
+ para "Tu as oublié de"
+ line "traiter tes"
+ cont "#MON avec"
+ cont "amour!"
+
+ para "Et oui mon p'tit"
+ line "bonhomme."
+ cont "C'est comme ça et"
+ cont "pis c'est tout!"
done
_GaryText_7612a::
- text "OAK: <PLAYER>!"
+ text "CHEN: <PLAYER>!"
- para "You understand"
- line "that your victory"
- cont "was not just your"
- cont "own doing!"
+ para "Cette victoire..."
+ line "Tu ne la dois pas"
+ cont "entièrement à tes"
+ cont "qualités!"
- para "The bond you share"
- line "with your #MON"
- cont "is marvelous!"
+ para "Tu as tant baigné"
+ line "d'amour tes chers"
+ cont "petits #MON!"
- para "<PLAYER>!"
- line "Come with me!"
+ para "Et ça... "
+ line "C'est bien. "
+ cont "<PLAYER>!"
+ cont "Suis-moi!"
done
diff --git a/text/maps/cinnabar_gym.asm b/text/maps/cinnabar_gym.asm
index 173f94d2..6ba84b1f 100644
--- a/text/maps/cinnabar_gym.asm
+++ b/text/maps/cinnabar_gym.asm
@@ -1,209 +1,249 @@
_BlaineBattleText::
- text "Hah!"
+ text "Salutations."
- para "I am BLAINE! I"
- line "am the LEADER of"
- cont "CINNABAR GYM!"
+ para "Mon nom est..."
+ line "AUGUSTE! Je suis"
+ cont "le CHAMPION de"
+ cont "l'ARENE de"
+ cont "CRAMOIS'ILE!"
- para "My fiery #MON"
- line "will incinerate"
- cont "all challengers!"
+ para "Mes #MON"
+ line "flamboyants vont"
+ cont "te réduire en"
+ cont "cendres!"
- para "Hah! You better"
- line "have BURN HEAL!"
+ para "Haha! J'espère"
+ line "que tu as de"
+ cont "l'ANTI-BRULE!"
+ cont "Y va bientôt"
+ cont "faire très chaud!"
done
_BlaineEndBattleText::
- text "I have"
- line "burnt out!"
+ text "Vlouff!"
+ line "Je me suis fait"
+ cont "vaporiser!"
- para "You have earned"
- line "the VOLCANOBADGE!@@"
+ para "Tu as gagné le"
+ line "BADGE VOLCAN!@@"
_BlaineFireBlastText::
- text "FIRE BLAST is the"
- line "ultimate fire"
- cont "technique!"
+ text "DEFLAGRATION est"
+ line "la technique de"
+ cont "feu ultime!"
- para "Don't waste it on"
- line "water #MON!"
+ para "Ne la donne pas"
+ line "à un #MON de"
+ cont "l'eau, ça ferait"
+ cont "pas bon ménage!"
done
_BlaineBadgeText::
- text "Hah!"
+ text "Haha!"
- para "The VOLCANOBADGE"
- line "heightens the"
- cont "SPECIAL abilities"
- cont "of your #MON!"
+ para "Le BADGE VOLCAN"
+ line "augmente le"
+ cont "SPECIAL de tes"
+ cont "#MON!"
- para "Here, you can"
- line "have this too!"
+ para "Prends ça aussi!"
done
_ReceivedTM38Text::
- text "<PLAYER> received"
+ text "<PLAYER> obtient:"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM38ExplanationText::
- db $0
- para "TM38 contains"
- line "FIRE BLAST!"
+ text ""
- para "Teach it to fire-"
- line "type #MON!"
+ para "CT38 :"
+ line "DEFLAGRATION!"
- para "CHARMELEON or"
- line "PONYTA would be"
- cont "good bets!"
+ para "Elle convient à"
+ line "un #MON du"
+ cont "feu!"
+
+ para "REPTINCEL ou"
+ line "PONYTA feront"
+ cont "l'affaire!"
done
_TM38NoRoomText::
- text "Make room for my"
- line "gift!"
+ text "Ton inventaire"
+ line "est plein!"
done
_CinnabarGymText_7595f::
- text "Do you know how"
- line "hot #MON fire"
- cont "breath can get?"
+ text "Un #MON du"
+ line "feu, c'est chaud!"
done
_CinnabarGymText_75964::
- text "Yow!"
- line "Hot, hot, hot!"
+ text "Yaha!"
+ line "Fait chaud, non?"
prompt
_CinnabarGymText_75969::
- text "Fire, or to be"
- line "more precise,"
- cont "combustion..."
+ text "Le feu, ça brûle,"
+ line "les flammes, faut"
+ cont "pas mettre la"
+ cont "main d'dans..."
- para "Blah, blah, blah,"
- line "blah..."
+ para "Brûle, brûle..."
+ line "J'aime le feu..."
done
_CinnabarGymText_75994::
- text "I was a thief, but"
- line "I became straight"
- cont "as a trainer!"
+ text "Avant, j'étais un"
+ line "voleur, j'avais"
+ cont "honte..."
+ cont "Aujourd'hui je"
+ cont "suis un dresseur"
+ cont "et je suis fier!"
done
_CinnabarGymText_75999::
- text "I"
- line "surrender!"
+ text "Ah!"
+ line "J'ai honte, je me"
+ cont "rends!"
prompt
_CinnabarGymText_7599e::
- text "I can't help"
- line "stealing other"
- cont "people's #MON!"
+ text "Je vole, j'y peux"
+ line "rien. Je vole des"
+ cont "#MON, et"
+ cont "j'me marre bien!"
done
_CinnabarGymText_759c9::
- text "You can't win!"
- line "I have studied"
- cont "#MON totally!"
+ text "Les #MON, je"
+ line "maîtrise, alors"
+ cont "toi, tu peux pas"
+ cont "gagner!"
done
_CinnabarGymText_759ce::
- text "Waah!"
- line "My studies!"
+ text "Ben..."
+ line "Mais...ben...!"
prompt
_CinnabarGymText_759d3::
- text "My theories are"
- line "too complicated"
- cont "for you!"
+ text "J'suis un"
+ line "cérébral, tu peux"
+ cont "pas comprendre!"
done
_CinnabarGymText_759fe::
- text "I just like using"
- line "fire #MON!"
+ text "Les #MON du"
+ line "feu, j'adore!"
done
_CinnabarGymText_75a03::
- text "Too hot"
- line "to handle!"
+ text "Flouf!"
+ line "C'est l'feu!"
prompt
_CinnabarGymText_75a08::
- text "I wish there was"
- line "a thief #MON!"
- cont "I'd use that!"
+ text "Si y'avait des"
+ line "#MON voleurs,"
+ cont "j'en aurais des"
+ cont "tas! Moi, c'que"
+ cont "j'aime, c'est les"
+ cont "cambriolages!"
done
_CinnabarGymText_75a33::
- text "I know why BLAINE"
- line "became a trainer!"
+ text "Héhé! Je sais"
+ line "pourquoi AUGUSTE"
+ cont "est devenu un"
+ cont "dresseur!"
done
_CinnabarGymText_75a38::
- text "Ow!"
+ text "Ouch!"
prompt
_CinnabarGymText_75a3d::
- text "BLAINE was lost"
- line "in the mountains"
- cont "when a fiery bird"
- cont "#MON appeared."
-
- para "Its light enabled"
- line "BLAINE to find"
- cont "his way down!"
+ text "Tout petit,"
+ line "AUGUSTE aimait se"
+ cont "promener dans les"
+ cont "montagnes."
+ cont "Un jour, il s'est"
+ cont "perdu et il eut"
+ cont "très froid! Mais"
+ cont "un #MON de feu"
+ cont "apparut..."
+
+ para "La lumière de ses"
+ line "ailes enflammées"
+ cont "permit à AUGUSTE"
+ cont "de retrouver son"
+ cont "chemin! Depuis"
+ cont "il adore les"
+ cont "#MON de feu!"
done
_CinnabarGymText_75a68::
- text "I've been to many"
- line "GYMs, but this is"
- cont "my favorite!"
+ text "J'ai bourlingué"
+ line "dans pas mal"
+ cont "d'ARENES, p'tit"
+ cont "gars! Mais ma"
+ cont "préférée c'est"
+ cont "celle-ci!"
done
_CinnabarGymText_75a6d::
- text "Yowza!"
- line "Too hot!"
+ text "Yacha!"
+ line "Fait très chaud!"
prompt
_CinnabarGymText_75a72::
- text "Us fire #MON"
- line "fans like PONYTA"
- cont "and NINETALES!"
+ text "PONYTA..."
+ line "FEUNARD..."
+ cont "C'est chaud!"
done
_CinnabarGymText_75a9d::
- text "Fire is weak"
- line "against H2O!"
+ text "Tu sais quoi?"
+ line "L'eau c'est fort"
+ cont "contre le feu!"
done
_CinnabarGymText_75aa2::
text "Oh!"
- line "Snuffed out!"
+ line "Tu l'savais!"
prompt
_CinnabarGymText_75aa7::
- text "Water beats fire!"
- line "But, fire melts"
- cont "ice #MON!"
+ text "L'eau éteint le"
+ line "feu! Mais le feu"
+ cont "fond la glace! Et"
+ cont "la glace..."
+ cont "J'sais plus!"
done
_CinnabarGymText_75ac2::
- text "Yo! Champ in"
- line "making!"
+ text "Salut! Graine de"
+ line "champion!"
- para "The hot-headed"
- line "BLAINE is a fire"
- cont "#MON pro!"
+ para "AUGUSTE, le"
+ line "flamboyant, est"
+ cont "un pro des"
+ cont "#MON de feu!"
- para "Douse his spirits"
- line "with water!"
+ para "C'est le moment"
+ line "de jeter de"
+ cont "l'eau sur le feu!"
- para "You better take"
- line "some BURN HEALs!"
+ para "Prends donc des"
+ line "ANTI-BRULE avec"
+ cont "toi! Ca peut"
+ cont "toujours servir!"
done
_CinnabarGymText_75ac7::
- text "<PLAYER>! You beat"
- line "that fire brand!"
+ text "<PLAYER>! Tu as"
+ line "battu AUGUSTE!"
done
diff --git a/text/maps/cinnabar_island.asm b/text/maps/cinnabar_island.asm
index 352ab8ea..9d77229d 100644
--- a/text/maps/cinnabar_island.asm
+++ b/text/maps/cinnabar_island.asm
@@ -1,37 +1,40 @@
_CinnabarIslandText8::
- text "The door is"
- line "locked..."
+ text "La porte est"
+ line "fermée..."
done
_CinnabarIslandText1::
- text "CINNABAR GYM's"
- line "BLAINE is an odd"
- cont "man who has lived"
- cont "here for decades."
+ text "AUGUSTE,"
+ line "de l'ARENE de"
+ cont "CRAMOIS'ILE, vit"
+ cont "ici depuis des"
+ cont "lustres. Il est"
+ cont "aussi très"
+ cont "étrange..."
done
_CinnabarIslandText2::
- text "Scientists conduct"
- line "experiments in"
- cont "the burned out"
- cont "building."
+ text "Des scientifiques"
+ line "font de drôles"
+ cont "d'expériences"
+ cont "dans l'coin."
done
_CinnabarIslandText3::
- text "CINNABAR ISLAND"
- line "The Fiery Town of"
- cont "Burning Desire"
+ text "CRAMOIS'ILE"
+ line "Vive comme les"
+ cont "flammes"
done
_CinnabarIslandText6::
- text "#MON LAB"
+ text "LABO #MON"
done
_CinnabarIslandText7::
- text "CINNABAR ISLAND"
- line "#MON GYM"
- cont "LEADER: BLAINE"
+ text "CRAMOIS'ILE"
+ line "ARENE #MON"
+ cont "CHAMPION: AUGUSTE"
- para "The Hot-Headed"
- line "Quiz Master!"
+ para "Le cerveau!"
+ line "Chaud! Chaud!"
done
diff --git a/text/maps/cinnabar_lab.asm b/text/maps/cinnabar_lab.asm
index a93a484d..56e90ac1 100644
--- a/text/maps/cinnabar_lab.asm
+++ b/text/maps/cinnabar_lab.asm
@@ -1,29 +1,32 @@
_Lab1Text1::
- text "We study #MON"
- line "extensively here."
+ text "Ici on étudie"
+ line "les #MON."
- para "People often bring"
- line "us rare #MON"
- cont "for examination."
+ para "On nous amène"
+ line "souvent des"
+ cont "#MON rares"
+ cont "pour les étudier."
done
_Lab1Text2::
- text "A photo of the"
- line "LAB's founder,"
- cont "DR.FUJI!"
+ text "Voici une photo"
+ line "du créateur de ce"
+ cont "LABO: Le DR.FUJI!"
done
_Lab1Text3::
- text "#MON LAB"
- line "Meeting Room"
+ text "Salle de réunion"
+ line "du LABO #MON"
done
_Lab1Text4::
- text "#MON LAB"
- line "R-and-D Room"
+ text "Département"
+ line "Recherche et"
+ cont "Développement du"
+ cont "LABO #MON"
done
_Lab1Text5::
- text "#MON LAB"
- line "Testing Room"
+ text "Salle de test du"
+ line "LABO #MON"
done
diff --git a/text/maps/cinnabar_lab_fossil_room.asm b/text/maps/cinnabar_lab_fossil_room.asm
index 3978814e..5690530b 100644
--- a/text/maps/cinnabar_lab_fossil_room.asm
+++ b/text/maps/cinnabar_lab_fossil_room.asm
@@ -1,78 +1,85 @@
_Lab4Text_75dc6::
- text "Hiya!"
+ text "Salut!"
- para "I am important"
- line "doctor!"
+ para "Je suis un"
+ line "scientifique très"
+ cont "sérieux!"
- para "I study here rare"
- line "#MON fossils!"
+ para "J'étudie les"
+ line "fossiles anciens"
+ cont "de #MON!"
- para "You! Have you a"
- line "fossil for me?"
+ para "Toi! Là!"
+ line "T'aurais pas un"
+ cont "fossile pour moi?"
prompt
_Lab4Text_75dcb::
- text "No! Is too bad!"
+ text "Non? C'est bien"
+ line "dommage!"
done
_Lab4Text_75dd0::
- text "I take a little"
- line "time!"
+ text "Ca va prendre du"
+ line "temps!"
- para "You go for walk a"
- line "little while!"
+ para "Va te promener"
+ line "pendant que je"
+ cont "bosse!"
done
_Lab4Text_75dd5::
- text "Where were you?"
+ text "Ben alors! Où"
+ line "étais-tu passé?"
- para "Your fossil is"
- line "back to life!"
+ para "Ton fossile est"
+ line "VIVANT!"
- para "It was @"
- TX_RAM wcf4b
- db $0
- line "like I think!"
+ para "Il ressemble à un"
+ line "@"
+ TX_RAM wcf50
+ text "!"
prompt
_Lab4Text_610ae::
- text "Oh! That is"
+ text "Oh! C'est un"
line "@"
TX_RAM wcd6d
text "!"
- para "It is fossil of"
- line "@"
- TX_RAM wcf4b
- text ", a"
- cont "#MON that is"
- cont "already extinct!"
-
- para "My Resurrection"
- line "Machine will make"
- cont "that #MON live"
- cont "again!"
+ para "C'est un fossile"
+ line "de @"
+ TX_RAM wcf50
+ text ","
+ cont "un #MON qui a"
+ cont "disparu!"
+
+ para "Ma machine à"
+ line "réanimer va faire"
+ cont "revivre cet"
+ cont "ancien #MON!"
done
_Lab4Text_610b3::
- text "So! You hurry and"
- line "give me that!"
+ text "Tu te grouilles,"
+ line "file-moi ça!"
- para "<PLAYER> handed"
- line "over @"
+ para "<PLAYER> donne:"
+ line "@"
TX_RAM wcd6d
text "!"
prompt
_Lab4Text_610b8::
- text "I take a little"
- line "time!"
+ text "Ca va prendre un"
+ line "peu de temps!"
- para "You go for walk a"
- line "little while!"
+ para "Traîne pas dans"
+ line "mes pattes, va"
+ cont "faire un tour!"
done
_Lab4Text_610bd::
- text "Aiyah! You come"
- line "again!"
+ text "Argayahhaha!"
+ line "Tu reviendras!"
done
diff --git a/text/maps/cinnabar_lab_metronome_room.asm b/text/maps/cinnabar_lab_metronome_room.asm
index fa04677f..79ed6068 100644
--- a/text/maps/cinnabar_lab_metronome_room.asm
+++ b/text/maps/cinnabar_lab_metronome_room.asm
@@ -1,63 +1,68 @@
_TM35PreReceiveText::
- text "Tch-tch-tch!"
- line "I made a cool TM!"
+ text "Tiens tiens!"
+ line "Je viens de créer"
+ cont "une CT sympa!"
- para "It can cause all"
- line "kinds of fun!"
+ para "Elle provoque des"
+ line "trucs étranges!"
prompt
_ReceivedTM35Text::
- text "<PLAYER> received "
+ text "<PLAYER> reçoit:"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM35ExplanationText::
- text "Tch-tch-tch!"
- line "That's the sound"
- cont "of a METRONOME!"
-
- para "It tweaks your"
- line "#MON's brain"
- cont "into using moves"
- cont "it doesn't know!"
+ text "Tik-Tak-Tik-Tak!"
+ line "C'est le bruit du"
+ cont "METRONOME!"
+
+ para "Cette technique"
+ line "fait de la purée"
+ cont "avec le cerveau"
+ cont "d'un #MON et le"
+ cont "force à utiliser"
+ cont "des techniques"
+ cont "inconnues!"
done
_TM35NoRoomText::
- text "Your pack is"
- line "crammed full!"
+ text "Votre inventaire"
+ line "est plein!"
done
_Lab3Text2::
- text "EEVEE can evolve"
- line "into 1 of 3 kinds"
- cont "of #MON."
+ text "EVOLI évolue en"
+ line "3 #MON de"
+ cont "type différent."
done
_Lab3Text3::
- text "There's an e-mail"
- line "message!"
+ text "Il y a un e-mail!"
para "..."
- para "The 3 legendary"
- line "bird #MON are"
- cont "ARTICUNO, ZAPDOS"
- cont "and MOLTRES."
+ para "Les 3 #MON"
+ line "légendaires sont:"
+ cont "ARTIKODIN,"
+ cont "ELECTHOR et"
+ cont "SULFURA."
- para "Their whereabouts"
- line "are unknown."
+ para "On ne sait rien"
+ line "d'eux."
- para "We plan to explore"
- line "the cavern close"
- cont "to CERULEAN."
+ para "Nous allons"
+ line "explorer les"
+ cont "grottes près de"
+ cont "AZURIA."
- para "From: #MON"
- line "RESEARCH TEAM"
+ para "De : L'EQUIPE DE"
+ line "RECHERCHE #MON"
para "..."
done
_Lab3Text5::
- text "An amber pipe!"
+ text "Un tuyau à ambre!"
done
diff --git a/text/maps/cinnabar_lab_trade_room.asm b/text/maps/cinnabar_lab_trade_room.asm
index 196124e7..e0b80456 100644
--- a/text/maps/cinnabar_lab_trade_room.asm
+++ b/text/maps/cinnabar_lab_trade_room.asm
@@ -1,9 +1,10 @@
_Lab2Text1::
- text "I found this very"
- line "strange fossil in"
- cont "MT.MOON!"
+ text "J'ai trouvé cet"
+ line "étrange fossile"
+ cont "sur le MONT"
+ cont "SELENITE!"
- para "I think it's a"
- line "rare, prehistoric"
- cont "#MON!"
+ para "On dirait un"
+ line "#MON"
+ cont "préhistorique!"
done
diff --git a/text/maps/cinnabar_mart.asm b/text/maps/cinnabar_mart.asm
index 42a41d06..b2ecb4de 100644
--- a/text/maps/cinnabar_mart.asm
+++ b/text/maps/cinnabar_mart.asm
@@ -1,10 +1,15 @@
_CinnabarMartText2::
- text "Don't they have X"
- line "ATTACK? It's good"
- cont "for battles!"
+ text "Ils n'ont pas de"
+ line "ATTAQUE +? C'est"
+ cont "vachement balèze"
+ cont "dans les bastons!"
done
_CinnabarMartText3::
- text "It never hurts to"
- line "have extra items!"
+ text "Ca fait pas de"
+ line "mal d'être plein"
+ cont "d'objets! Ca fait"
+ cont "même plutôt du"
+ cont "bien!"
done
+
diff --git a/text/maps/cinnabar_pokecenter.asm b/text/maps/cinnabar_pokecenter.asm
index cf481764..92c47d84 100644
--- a/text/maps/cinnabar_pokecenter.asm
+++ b/text/maps/cinnabar_pokecenter.asm
@@ -1,21 +1,26 @@
_CinnabarPokecenterText2::
- text "You can cancel"
- line "evolution."
+ text "Tu peux empêcher"
+ line "une évolution."
- para "When a #MON is"
- line "evolving, you can"
- cont "stop it and leave"
- cont "it the way it is."
+ para "Quand un #MON"
+ line "évolue, tu"
+ cont "peux le stopper"
+ cont "pour le laisser"
+ cont "comme avant."
done
_CinnabarPokecenterText3::
- text "Do you have any"
- line "friends?"
+ text "Dis-moi, t'as des"
+ line "copains?"
- para "#MON you get"
- line "in trades grow"
- cont "very quickly."
+ para "Un #MON"
+ line "échangé grandit"
+ cont "très vite."
- para "I think it's"
- line "worth a try!"
+ para "Alors va vite"
+ line "voir tes p'tits"
+ cont "amis et échange,"
+ cont "échange et..."
+ cont "échange encore!"
done
+
diff --git a/text/maps/copycats_house_1f.asm b/text/maps/copycats_house_1f.asm
index 3ec2b151..0eb21dd9 100644
--- a/text/maps/copycats_house_1f.asm
+++ b/text/maps/copycats_house_1f.asm
@@ -1,20 +1,22 @@
_CopycatsHouse1FText1::
- text "My daughter is so"
- line "self-centered."
- cont "She only has a"
- cont "few friends."
+ text "Ma fille est très"
+ line "égocentrique!"
+ cont "Elle n'a pas"
+ cont "beaucoup d'amis."
done
_CopycatsHouse1FText2::
- text "My daughter likes"
- line "to mimic people."
+ text "Ma fille adore"
+ line "imiter les gens."
- para "Her mimicry has"
- line "earned her the"
- cont "nickname COPYCAT"
- cont "around here!"
+ para "Elle imite si"
+ line "bien qu'on"
+ cont "l'appelle..."
+ cont "COPIEUSE!"
+ cont "C'est dément!"
done
_CopycatsHouse1FText3::
- text "CHANSEY: Chaan!"
- line "Sii!@@"
+ text "LEVEINARD :"
+ line "Vénar! Vénar!@@"
+
diff --git a/text/maps/copycats_house_2f.asm b/text/maps/copycats_house_2f.asm
index 44988e58..b6ae8ca3 100644
--- a/text/maps/copycats_house_2f.asm
+++ b/text/maps/copycats_house_2f.asm
@@ -1,96 +1,105 @@
_CopycatsHouse2FText_5ccd4::
- text "<PLAYER>: Hi! Do"
- line "you like #MON?"
+ text "<PLAYER>: Salut!"
+ line "tu aimes les"
+ cont "#MON?"
- para "<PLAYER>: Uh no, I"
- line "just asked you."
+ para "<PLAYER>: Bwoarf!"
+ line "J'disais ça comme"
+ cont "ça!"
- para "<PLAYER>: Huh?"
- line "You're strange!"
+ para "<PLAYER>: Hein?"
+ line "T'es bizarre toi!"
- para "COPYCAT: Hmm?"
- line "Quit mimicking?"
+ para "COPIEUSE: Hmm?"
+ line "Arrêter de mimer?"
- para "But, that's my"
- line "favorite hobby!"
+ para "Mais je ne sais"
+ line "faire que ça!"
prompt
_TM31PreReceiveText::
- text "Oh wow!"
- line "A # DOLL!"
+ text "Whaaaaaa!"
+ line "Une #POUPEE!"
- para "For me?"
- line "Thank you!"
+ para "C'est pour moi?"
+ line "Merci!"
- para "You can have"
- line "this, then!"
+ para "Tiens, prends ça"
+ line "en échange!"
prompt
_ReceivedTM31Text::
- text "<PLAYER> received"
+ text "<PLAYER> obtient:"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM31ExplanationText1::
- db $0
- para "TM31 contains my"
- line "favorite, MIMIC!"
+ text ""
- para "Use it on a good"
- line "#MON!@@"
+ para "CT31: COPIE!"
+
+ para "Enseigne-la au"
+ line "bon #MON!@@"
_TM31ExplanationText2::
- text "<PLAYER>: Hi!"
- line "Thanks for TM31!"
+ text "<PLAYER>: Salut!"
+ line "Merci pour la"
+ cont "CT31!"
para "<PLAYER>: Pardon?"
- para "<PLAYER>: Is it"
- line "that fun to mimic"
- cont "my every move?"
+ para "<PLAYER>: Heu..."
+ line "C'est aussi cool"
+ cont "que ça de"
+ cont "m'imiter?"
- para "COPYCAT: You bet!"
- line "It's a scream!"
+ para "COPIEUSE: Ah non!"
+ line "C'est vraiment la"
+ cont "galère, t'arrêtes"
+ cont "pas d'bouger!"
done
_TM31NoRoomText::
- text "Don't you want"
- line "this?@@"
+ text "T'en veux pas?@@"
_CopycatsHouse2FText2::
- text "DODUO: Giiih!"
+ text "DODUO: Doduuu!"
- para "MIRROR MIRROR ON"
- line "THE WALL, WHO IS"
- cont "THE FAIREST ONE"
- cont "OF ALL?"
+ para "AH, JE RIS DE"
+ line "ME VOIR SI BELLE"
+ cont "EN CE MIROIR!"
done
_CopycatsHouse2FText3::
- text "This is a rare"
- line "#MON! Huh?"
- cont "It's only a doll!"
+ text "Ca, un #MON"
+ line "rare? Tu t'moques"
+ cont "de moi!"
+ cont "C'est rien qu'une"
+ cont "poupée! Pas belle"
+ cont "en plus!"
done
_CopycatsHouse2FText6::
- text "A game with MARIO"
- line "wearing a bucket"
- cont "on his head!"
+ text "Un plombier?"
+ line "Mais..."
+ cont "Kesski fait?"
+ cont "Y saute? Cool."
done
_CopycatsHouse2FText_5cd17::
text "..."
- para "My Secrets!"
+ para "Mes secrets!"
- para "Skill: Mimicry!"
- line "Hobby: Collecting"
- cont "dolls!"
- cont "Favorite #MON:"
- cont "CLEFAIRY!"
+ para "Mon boulot:"
+ line "je mime!"
+ cont "Ma passion:"
+ cont "les poupées!"
+ cont "Mon #MON"
+ cont "préféré: MELOFEE!"
done
_CopycatsHouse2FText_5cd1c::
- text "Huh? Can't see!"
+ text "J'vois rien!"
done
diff --git a/text/maps/daycare_1.asm b/text/maps/daycare_1.asm
index f4cec10e..55c63a57 100644
--- a/text/maps/daycare_1.asm
+++ b/text/maps/daycare_1.asm
@@ -1,62 +1,63 @@
_DayCareIntroText::
- text "I run a DAYCARE."
- line "Would you like me"
- cont "to raise one of"
- cont "your #MON?"
+ text "Je m'occupe de la"
+ line "PENSION. Veux-tu"
+ cont "que j'élève un de"
+ cont "tes #MON?"
done
_DayCareWhichMonText::
- text "Which #MON"
- line "should I raise?"
+ text "Quel #MON"
+ line "veux-tu me"
+ cont "confier?"
prompt
_DayCareWillLookAfterMonText::
- text "Fine, I'll look"
- line "after @"
+ text "Très bien, je"
+ line "vais m'occuper de"
+ cont "@"
TX_RAM wcd6d
- db $0
- cont "for a while."
+ text "."
prompt
_DayCareComeSeeMeInAWhileText::
- text "Come see me in"
- line "a while."
+ text "Reviens un peu"
+ line "plus tard."
done
_DayCareMonHasGrownText::
- text "Your @"
+ text "Ton @"
TX_RAM wcd6d
- db $0
- line "has grown a lot!"
+ text ""
+ line "a bien évolué!"
- para "By level, it's"
- line "grown by @"
+ para "Ses niveaux ont"
+ line "augmenté de @"
TX_NUM wDayCareNumLevelsGrown,$1,$3
text "!"
- para "Aren't I great?"
+ para "Merci qui? Hein?"
prompt
_DayCareOweMoneyText::
- text "You owe me ¥@"
+ text "Donne-moi ¥@"
TX_BCD wDayCareTotalCost, $c2
- db $0
- line "for the return"
- cont "of this #MON."
+ text ""
+ line "et je te rends"
+ cont "ton #MON."
done
_DayCareGotMonBackText::
- text "<PLAYER> got"
+ text "<PLAYER> récupère"
line "@"
TX_RAM wDayCareMonName
- text " back!"
+ text "!"
done
_DayCareMonNeedsMoreTimeText::
- text "Back already?"
- line "Your @"
+ text "Déjà de retour?"
+ line "Ton @"
TX_RAM wcd6d
- db $0
- cont "needs some more"
- cont "time with me."
+ text ""
+ cont "doit rester"
+ cont "encore un peu."
prompt
diff --git a/text/maps/daycare_2.asm b/text/maps/daycare_2.asm
index 20c0e5ad..7a2526eb 100644
--- a/text/maps/daycare_2.asm
+++ b/text/maps/daycare_2.asm
@@ -1,33 +1,35 @@
_DayCareAllRightThenText::
- text "All right then,"
+ text "Parfait!"
line "@@"
_DayCareComeAgainText::
- text "come again."
+ text "A plus tard."
done
_DayCareNoRoomForMonText::
- text "You have no room"
- line "for this #MON!"
+ text "Tu n'as plus de"
+ line "place pour ce"
+ cont "#MON!"
done
_DayCareOnlyHaveOneMonText::
- text "You only have one"
- line "#MON with you."
+ text "Tu n'as qu'un"
+ line "#MON sur toi."
done
_DayCareCantAcceptMonWithHMText::
- text "I can't accept a"
- line "#MON that"
- cont "knows an HM move."
+ text "Je ne peux pas"
+ line "m'occuper d'un"
+ cont "#MON qui a"
+ cont "appris une CS."
done
_DayCareHeresYourMonText::
- text "Thank you! Here's"
- line "your #MON!"
+ text "Merci! Voilà ton"
+ line "p'tit #MON!"
prompt
_DayCareNotEnoughMoneyText::
- text "Hey, you don't"
- line "have enough ¥!"
+ text "Hé! Tu n'as pas"
+ line "assez d'argent!"
done
diff --git a/text/maps/digletts_cave_route_11_entrance.asm b/text/maps/digletts_cave_route_11_entrance.asm
index ecd3225e..955d6968 100644
--- a/text/maps/digletts_cave_route_11_entrance.asm
+++ b/text/maps/digletts_cave_route_11_entrance.asm
@@ -1,8 +1,8 @@
_DiglettsCaveEntRoute11Text1::
- text "What a surprise!"
- line "DIGLETTs dug this"
- cont "long tunnel!"
+ text "Whoaaaa! Les"
+ line "TAUPIQUEUR ont"
+ cont "creusé ce tunnel!"
- para "It goes right to"
- line "VIRIDIAN CITY!"
+ para "Il va tout droit"
+ line "à JADIELLE!"
done
diff --git a/text/maps/digletts_cave_route_2_entrance.asm b/text/maps/digletts_cave_route_2_entrance.asm
index a04bbef7..a5218bf7 100644
--- a/text/maps/digletts_cave_route_2_entrance.asm
+++ b/text/maps/digletts_cave_route_2_entrance.asm
@@ -1,9 +1,8 @@
_DiglettsCaveRoute2Text1::
- text "I went to ROCK"
- line "TUNNEL, but it's"
- cont "dark and scary."
+ text "J'y vois rien"
+ line "dans la GROTTE."
- para "If a #MON's"
- line "FLASH could light"
- cont "it up..."
+ para "Si le FLASH d'un"
+ line "#MON pouvait"
+ cont "l'éclairer..."
done
diff --git a/text/maps/fan_club.asm b/text/maps/fan_club.asm
index 4827f2e8..79c879b1 100644
--- a/text/maps/fan_club.asm
+++ b/text/maps/fan_club.asm
@@ -1,28 +1,31 @@
PikachuFanText::
- text "Won't you admire"
- line "my PIKACHU's"
- cont "adorable tail?"
+ text "Mon PIKACHU est"
+ line "le plus beau de"
+ cont "tous les PIKACHU!"
done
PikachuFanBetterText::
- text "Humph! My PIKACHU"
- line "is twice as cute"
- cont "as that one!"
+ text "Hmm! Mon PIKACHU"
+ line "est deux fois"
+ cont "plus mignon que"
+ cont "celui-ci!"
done
SeelFanText::
- text "I just love my"
- line "SEEL!"
+ text "Moi, c'que j'aime"
+ line "c'est OTARIA!"
- para "It squeals when I"
- line "hug it!"
+ para "Y fait squitch"
+ line "quand je lui fais"
+ cont "un câlin!"
done
SeelFanBetterText::
- text "Oh dear!"
+ text "Oh!"
- para "My SEEL is far"
- line "more attractive!"
+ para "Mon OTARIA est"
+ line "beaucoup plus"
+ cont "élégant!"
done
FanClubPikachuText::
@@ -31,113 +34,120 @@ FanClubPikachuText::
done
FanClubSeelText::
- text "SEEL: Kyuoo!"
+ text "OTARIA: Riaaa!"
done
FanClubMeetChairText::
- text "I chair the"
- line "#MON Fan Club!"
+ text "Je suis le maître"
+ line "du Fan Club des"
+ cont "#MON!"
- para "I have collected"
- line "over 100 #MON!"
+ para "J'ai plus de 100"
+ line "#MON!"
- para "I'm very fussy"
- line "when it comes to"
- cont "#MON!"
+ para "Je suis trop méga"
+ line "tatillon quand on"
+ cont "parle de #MON!"
- para "So..."
+ para "Alors..."
- para "Did you come"
- line "visit to hear"
- cont "about my #MON?"
+ para "Tu veux encore"
+ line "savoir des trucs"
+ cont "sur mes #MON?"
done
FanClubChairStoryText::
- text "Good!"
- line "Then listen up!"
-
- para "My favorite"
- line "RAPIDASH..."
-
- para "It...cute..."
- line "lovely...smart..."
- cont "plus...amazing..."
- cont "you think so?..."
- cont "oh yes...it..."
- cont "stunning..."
- cont "kindly..."
- cont "love it!"
-
- para "Hug it...when..."
- cont "sleeping...warm"
- cont "and cuddly..."
- cont "spectacular..."
- cont "ravishing..."
- cont "...Oops! Look at"
- cont "the time! I kept"
- cont "you too long!"
-
- para "Thanks for hearing"
- line "me out! I want"
- cont "you to have this!"
+ text "Bien!"
+ line "Alors, écoute!"
+
+ para "Mon préféré..."
+ line "GALOPA..."
+
+ para "Il est mignon..."
+ line "beau...rapide..."
+ cont "élégant...en feu."
+ cont "Il fait pataclop,"
+ cont "pataclop...quand"
+ cont "il court...c'est"
+ cont "super non?"
+ cont "Je l'aime...!"
+
+ para "Je lui fais...des"
+ line "câlins...des..."
+ cont "poutoux...des..."
+ cont "gnangnans...des"
+ cont "zigouzigoux..."
+ cont "...Oups! Regarde"
+ cont "l'heure! Je crois"
+ cont "qu'il est temps"
+ cont "d'y aller!"
+
+ para "Merci d'avoir"
+ line "écouté! Tiens,"
+ cont "prends ça!"
prompt
ReceivedBikeVoucherText::
- text "<PLAYER> received"
- line "a @"
- TX_RAM wcf4b
+ text "<PLAYER> reçoit:"
+ line "@"
+ TX_RAM wcf50
text "!@@"
ExplainBikeVoucherText::
text ""
- para "Exchange that for"
- line "a BICYCLE!"
+ para "Echange ça contre"
+ line "une BICYCLETTE!"
- para "Don't worry, my"
- line "FEAROW will FLY"
- cont "me anywhere!"
+ para "Moi, c'est mon"
+ line "RAPASDEPIC qui me"
+ cont "transporte"
+ cont "n'importe où!"
- para "So, I don't need a"
- line "BICYCLE!"
+ para "Je n'ai plus"
+ line "besoin de"
+ cont "BICYCLETTE!"
- para "I hope you like"
- line "cycling!"
+ para "J'espère que tu"
+ line "aimes pédaler!"
done
FanClubNoStoryText::
- text "Oh. Come back"
- line "when you want to"
- cont "hear my story!"
+ text "Reviens quand tu"
+ line "veux. Je te"
+ cont "raconterai mes"
+ cont "histoires!"
done
FanClubChairFinalText::
- text "Hello, <PLAYER>!"
+ text "Salut, <PLAYER>!"
- para "Did you come see"
- line "me about my"
- cont "#MON again?"
+ para "tu es venu pour"
+ line "écouter mes"
+ cont "histoires de"
+ cont "#MON?"
- para "No? Too bad!"
+ para "Non? Dommage!"
done
FanClubBagFullText::
- text "Make room for"
- line "this!"
+ text "Votre inventaire"
+ line "est plein!"
done
_FanClubText6::
- text "Our Chairman is"
- line "very vocal about"
+ text "Notre maître est"
+ line "très bavard en ce"
+ cont "qui concerne les"
cont "#MON."
done
_FanClubText7::
- text "Let's all listen"
- line "politely to other"
- cont "trainers!"
+ text "Ecoutons donc"
+ line "l'avis des"
+ cont "autres dresseurs!"
done
_FanClubText8::
- text "If someone brags,"
- line "brag right back!"
+ text "Si on te nargue,"
+ line "nargue en retour!"
done
diff --git a/text/maps/fighting_dojo.asm b/text/maps/fighting_dojo.asm
index 3df069c1..2b67ee67 100644
--- a/text/maps/fighting_dojo.asm
+++ b/text/maps/fighting_dojo.asm
@@ -1,130 +1,145 @@
_FightingDojoText_5ce8e::
- text "Grunt!"
+ text "P'tit faiblard!"
- para "I am the KARATE"
- line "MASTER! I am the"
- cont "LEADER here!"
+ para "Je suis le GRAND"
+ line "MAITRE de KARATE!"
+ cont "Je suis le"
+ cont "CHAMPION!"
- para "You wish to"
- line "challenge us?"
- cont "Expect no mercy!"
+ para "Tu me provoques?"
+ line "Tu veux t'battre?"
+ cont "Tu cherches le"
+ cont "contact? HAHAHA!"
- para "Fwaaa!"
+ para "Ayaaaaa!"
done
_FightingDojoText_5ce93::
- text "Hwa!"
- line "Arrgh! Beaten!"
+ text "STOP!"
+ line "Tu m'as battu!"
+ cont "J'ai honte!"
prompt
_FightingDojoText_5ce98::
- text "Indeed, I have"
- line "lost!"
+ text "OK, tu as gagné!"
- para "But, I beseech"
- line "you, do not take"
- cont "our emblem as"
- cont "your trophy!"
+ para "Mais ne va pas"
+ line "le crier sur tous"
+ cont "les toits! T'es"
+ cont "très fort, on a"
+ cont "compris!"
- para "In return, I will"
- line "give you a prized"
- cont "fighting #MON!"
+ para "Tiens, prends"
+ line "ça! Tu as gagné"
+ cont "un #MON!"
- para "Choose whichever"
- line "one you like!"
+ para "Choisis celui que"
+ line "tu veux!"
done
_FightingDojoText_5ce9d::
- text "Ho!"
+ text "Oh!"
- para "Stay and train at"
- line "Karate with us!"
+ para "Reste avec nous"
+ line "pour faire du"
+ cont "KARATE!"
done
_FightingDojoBattleText1::
- text "Hoargh! Take your"
- line "shoes off!"
+ text "Ta garde!"
+ line "Défends-toi!"
done
_FightingDojoEndBattleText1::
- text "I give"
- line "up!"
+ text "Oh!"
+ line "Tu m'as éclaté!"
prompt
_FightingDojoAfterBattleText1::
- text "You wait 'til you"
- line "see our Master!"
-
- para "I'm a small fry"
- line "compared to him!"
+ text "Tu te tais, tu"
+ line "t'assois et tu"
+ cont "attends le grand"
+ cont "maître!"
+
+ para "Tu vas dérouiller"
+ line "sévère! Il est"
+ cont "vachement balèze!"
done
_FightingDojoBattleText2::
- text "I hear you're"
- line "good! Show me!"
+ text "T'as des"
+ line "prétentions?"
+ cont "Montre-moi!"
done
_FightingDojoEndBattleText2::
- text "Judge!"
- line "1 point!"
+ text "Nyaha!"
+ line "T'es fort!"
prompt
_FightingDojoAfterBattleText2::
- text "Our Master is a"
- line "pro fighter!"
+ text "Notre maître,"
+ line "c'est un costaud!"
done
_FightingDojoBattleText3::
- text "Nothing tough"
- line "frightens me!"
+ text "J'ai peur de"
+ line "rien!"
- para "I break boulders"
- line "for training!"
+ para "Le matin, j'casse"
+ line "des pierres. Ce"
+ cont "soir, j'vais"
+ cont "t'fracasser!"
done
_FightingDojoEndBattleText3::
- text "Yow!"
- line "Stubbed fingers!"
+ text "Woaa!"
+ line "Les pierres, ça"
+ cont "rend pas les"
+ cont "coups!"
prompt
_FightingDojoAfterBattleText3::
- text "The only thing"
- line "that frightens us"
- cont "is psychic power!"
+ text "La seule chose"
+ line "qui nous fait"
+ cont "peur c'est les"
+ cont "psys!"
done
_FightingDojoBattleText4::
- text "Hoohah!"
+ text "Ayah!"
- para "You're trespassing"
- line "in our FIGHTING"
- cont "DOJO!"
+ para "Tu joues avec ta"
+ line "vie, p'tit!"
+ cont "Not'DOJO, c'est"
+ cont "pour les balèzes!"
done
_FightingDojoEndBattleText4::
- text "Oof!"
- line "I give up!"
+ text "Ping!"
+ line "J'suis K.O.!"
prompt
_FightingDojoAfterBattleText4::
- text "The prime fighters"
- line "across the land"
- cont "train here."
+ text "Les meilleurs"
+ line "combattants sont"
+ cont "ici!"
done
_WantHitmonleeText::
- text "You want the"
- line "hard kicking"
- cont "HITMONLEE?"
+ text "Tu veux"
+ line "KICKLEE, le"
+ cont "coud'latteur?"
done
_WantHitmonchanText::
- text "You want the"
- line "piston punching"
- cont "HITMONCHAN?"
+ text "Tu veux"
+ line "TYGNON, le"
+ cont "castagneur?"
done
_OtherHitmonText::
- text "Better not get"
- line "greedy..."
+ text "Tss tss tss!"
+ line "Faut pas être"
+ cont "trop gourmand..."
done
diff --git a/text/maps/fuchsia_city.asm b/text/maps/fuchsia_city.asm
index a90d0021..d894fb7b 100644
--- a/text/maps/fuchsia_city.asm
+++ b/text/maps/fuchsia_city.asm
@@ -1,29 +1,31 @@
_FuchsiaCityText1::
- text "Did you try the"
- line "SAFARI GAME? Some"
- cont "#MON can only"
- cont "be caught there."
+ text "Connais-tu le jeu"
+ line "du SAFARI?"
+ cont "Certains #MON"
+ cont "n'apparaissent"
+ cont "qu'à cet endroit."
done
_FuchsiaCityText2::
- text "SAFARI ZONE has a"
- line "zoo in front of"
- cont "the entrance."
+ text "Il y a un zoo"
+ line "devant l'entrée"
+ cont "du PARC SAFARI."
- para "Out back is the"
- line "SAFARI GAME for"
- cont "catching #MON."
+ para "Le jeu du SAFARI"
+ line "permet d'attraper"
+ cont "des #MON."
done
_FuchsiaCityText3::
- text "ERIK: Where's"
- line "SARA? I said I'd"
- cont "meet her here."
+ text "NICO: Mais où est"
+ line "JULIA? Elle est"
+ cont "tout l'temps à la"
+ cont "bourre."
done
_FuchsiaCityText4::
- text "That item ball in"
- line "there is really a"
+ text "Cette BALL est"
+ line "vraiment un"
cont "#MON."
done
@@ -32,86 +34,86 @@ _FuchsiaCityText5::
done
_FuchsiaCityText11::
- text "FUCHSIA CITY"
- line "Behold! It's"
- cont "Passion Pink!"
+ text "PARMANIE"
+ line "Rose comme la"
+ cont "passion"
done
_FuchsiaCityText13::
- text "SAFARI GAME"
- line "#MON-U-CATCH!"
+ text "JEU DU SAFARI"
+ line "Chope-les tous!"
done
_FuchsiaCityText16::
- text "SAFARI ZONE"
- line "WARDEN's HOME"
+ text "PARC SAFARI"
+ line "MAISON DU GARDIEN"
done
_FuchsiaCityText17::
- text "#MON PARADISE"
- line "SAFARI ZONE"
+ text "LE PARADIS DES"
+ line "#MON"
+ cont "PARC SAFARI"
done
_FuchsiaCityText18::
- text "FUCHSIA CITY"
- line "#MON GYM"
- cont "LEADER: KOGA"
+ text "PARMANIE"
+ line "ARENE #MON"
+ cont "CHAMPION: KOGA"
- para "The Poisonous"
- line "Ninja Master"
+ para "Le Ninja aux"
+ line "poisons infinis"
done
_FuchsiaCityChanseyText::
- text "Name: CHANSEY"
+ text "Nom: LEVEINARD"
- para "Catching one is"
- line "all up to chance."
+ para "Il faut un bol"
+ line "d'enfer pour en"
+ cont "capturer un."
prompt
_FuchsiaCityVoltorbText::
- text "Name: VOLTORB"
+ text "Nom: VOLTORBE"
- para "The very image of"
- line "a # BALL."
+ para "Portrait craché"
+ line "d'une # BALL."
prompt
_FuchsiaCityKangaskhanText::
- text "Name: KANGASKHAN"
+ text "Nom: KANGOUREX"
- para "A maternal #MON"
- line "that raises its"
- cont "young in a pouch"
- cont "on its belly."
+ para "Ce #MON élève"
+ line "son petit dans sa"
+ cont "poche ventrale."
prompt
_FuchsiaCitySlowpokeText::
- text "Name: SLOWPOKE"
+ text "Nom: RAMOLOSS"
- para "Friendly and very"
- line "slow moving."
+ para "Sympa mais..."
+ line "Méga-lent!"
prompt
_FuchsiaCityLaprasText::
- text "Name: LAPRAS"
+ text "Nom: LOKHLASS"
- para "A.K.A. the king"
- line "of the seas."
+ para "Le roi des mers."
prompt
_FuchsiaCityOmanyteText::
- text "Name: OMANYTE"
+ text "Nom: AMONITA"
- para "A #MON that"
- line "was resurrected"
- cont "from a fossil."
+ para "Un #MON créé"
+ line "à partir d'un"
+ cont "fossile."
prompt
_FuchsiaCityKabutoText::
- text "Name: KABUTO"
+ text "Nom: KABUTO"
- para "A #MON that"
- line "was resurrected"
- cont "from a fossil."
+ para "Un #MON créé"
+ line "à partir d'un"
+ cont "fossile."
prompt
_FuchsiaCityText_19b2a::
diff --git a/text/maps/fuchsia_fishing_house.asm b/text/maps/fuchsia_fishing_house.asm
index b1b8b2f2..5c6ec60d 100644
--- a/text/maps/fuchsia_fishing_house.asm
+++ b/text/maps/fuchsia_fishing_house.asm
@@ -1,43 +1,44 @@
_FuchsiaHouse3Text_561bd::
- text "I'm the FISHING"
- line "GURU's older"
- cont "brother!"
+ text "Je suis le grand"
+ line "frère du MAITRE"
+ cont "PECHEUR!"
- para "I simply Looove"
- line "fishing!"
+ para "Moi, mon truc,"
+ line "c'est la pêche!"
- para "Do you like to"
- line "fish?"
+ para "T'aimes la"
+ line "pêche, petit?"
done
_FuchsiaHouse3Text_561c2::
- text "Grand! I like"
- line "your style!"
+ text "Cool! T'as l'air"
+ line "d'un bon gars!"
- para "Take this and"
- line "fish, young one!"
+ para "Prends ça!"
+ line "Que la Grand'"
+ cont "Pêche soit avec"
+ cont "toi, p'tit!"
- para "<PLAYER> received"
- line "a @"
- TX_RAM wcf4b
+ para "<PLAYER> reçoit"
+ line "une @"
+ TX_RAM wcf50
text "!@@"
_FuchsiaHouse3Text_56212::
- text "Oh... That's so"
- line "disappointing..."
+ text "Oh...Pas cool!"
+ line "Pas cool du tout!"
done
_FuchsiaHouse3Text_56217::
- text "Hello there,"
+ text "Salut,"
line "<PLAYER>!"
- para "How are the fish"
- line "biting?"
+ para "Ca mord?"
done
_FuchsiaHouse3Text_5621c::
- text "Oh no!"
+ text "Oh non!"
- para "You have no room"
- line "for my gift!"
+ para "Ton inventaire"
+ line "est plein!"
done
diff --git a/text/maps/fuchsia_gym_1.asm b/text/maps/fuchsia_gym_1.asm
index 9108fc79..2a8e4e92 100644
--- a/text/maps/fuchsia_gym_1.asm
+++ b/text/maps/fuchsia_gym_1.asm
@@ -1,26 +1,29 @@
_KogaBeforeBattleText::
- text "KOGA: Fwahahaha!"
+ text "KOGA: Gwahahaha!"
- para "A mere child like"
- line "you dares to"
- cont "challenge me?"
+ para "Un nain ose me"
+ line "défier? Moi, le"
+ cont "grand le beau le"
+ cont "terrible KOGA?"
- para "Very well, I"
- line "shall show you"
- cont "true terror as a"
- cont "ninja master!"
+ para "Par l'enfer,"
+ line "par le sang,"
+ cont "par l'acier,"
+ cont "j'vais gagner!"
- para "You shall feel"
- line "the despair of"
- cont "poison and sleep"
- cont "techniques!"
+ para "Puisse la poigne"
+ line "de mes poisons"
+ cont "pétrifier de peur"
+ cont "la paix et tes"
+ cont "petits #MON!"
done
_KogaAfterBattleText::
- text "Humph!"
- line "You have proven"
- cont "your worth!"
+ text "Gwaha...heu?"
+ line "Tu as prouvé ta"
+ cont "valeur!"
- para "Here! Take the"
- line "SOULBADGE!"
+ para "Ouvre ta mimine"
+ line "car voici..."
+ cont "le BADGE AME!"
prompt
diff --git a/text/maps/fuchsia_gym_2.asm b/text/maps/fuchsia_gym_2.asm
index 2913fb8f..b51038fe 100644
--- a/text/maps/fuchsia_gym_2.asm
+++ b/text/maps/fuchsia_gym_2.asm
@@ -1,193 +1,195 @@
_KogaExplainToxicText::
- text "When afflicted by"
- line "TOXIC, #MON"
- cont "suffer more and"
- cont "more as battle"
- cont "progresses!"
+ text "TOXIK fera"
+ line "souffrir de plus"
+ cont "en plus un"
+ cont "#MON pendant"
+ cont "un combat!"
- para "It will surely"
- line "terrorize foes!"
+ para "De quoi filer la"
+ line "pétoche!"
done
_FuchsiaGymText9::
- text "Now that you have"
- line "the SOULBADGE,"
- cont "the DEFENSE of"
- cont "your #MON"
- cont "increases!"
+ text "Le BADGE AME fera"
+ line "monter la DEFENSE"
+ cont "de tes #MON!"
- para "It also lets you"
- line "SURF outside of"
- cont "battle!"
+ para "Il te permettra"
+ line "aussi d'utiliser"
+ cont "SURF!"
- para "Ah! Take this"
- line "too!"
+ para "Attends! Prends"
+ line "aussi ceci!"
done
_ReceivedTM06Text::
- text "<PLAYER> received"
+ text "<PLAYER> reçoit:"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM06ExplanationText::
- db $0
- para "TM06 contains"
- line "TOXIC!"
+ text ""
- para "It is a secret"
- line "technique over"
- cont "400 years old!"
+ para "CT06: TOXIK!"
+
+ para "Cette technique"
+ line "secrète et sacrée"
+ cont "est vieille d'au"
+ cont "moins 400 ans!"
+ cont "...j'te jure!"
done
_TM06NoRoomText::
- text "Make space for"
- line "this, child!"
+ text "Gnaaaa!!!"
+ line "Ton inventaire"
+ cont "est plein!"
done
_FuchsiaGymBattleText1::
- text "Strength isn't"
- line "the key for"
- cont "#MON!"
+ text "La force..."
+ line "Pas glop."
- para "It's strategy!"
+ para "La stratégie... "
+ line "Glop glop!"
- para "I'll show you how"
- line "strategy can beat"
- cont "brute strength!"
+ para "Viens là..."
+ line "Pas bouger..."
+ cont "Et..."
+ cont "Mange ta mandale!"
done
_FuchsiaGymEndBattleText1::
- text "What?"
- line "Extraordinary!"
+ text "Que?"
+ line "Que quoi?"
prompt
_FuchsiaGymAfterBattleText1::
- text "So, you mix brawn"
- line "with brains?"
- cont "Good strategy!"
+ text "Tu penses avec"
+ line "ta tête? Heu?"
+ cont "Syntax Error!"
done
_FuchsiaGymBattleText2::
- text "I wanted to become"
- line "a ninja, so I"
- cont "joined this GYM!"
+ text "J'veux être un"
+ line "ninja, pour faire"
+ cont "yaaaaa!"
done
_FuchsiaGymEndBattleText2::
- text "I'm done"
- line "for!"
+ text "Geuh..."
+ line "A perdu!"
prompt
_FuchsiaGymAfterBattleText2::
- text "I will keep on"
- line "training under"
- cont "KOGA, my ninja"
- cont "master!"
+ text "L'entraînement..."
+ line "C'est le pied!"
done
_FuchsiaGymBattleText3::
- text "Let's see you"
- line "beat my special"
- cont "techniques!"
+ text "Crois-tu pouvoir"
+ line "me battre? Haha."
+ cont "Nabot!"
done
_FuchsiaGymEndBattleText3::
- text "You"
- line "had me fooled!"
+ text "Quoi?"
+ line "Eul'nabot m'a"
+ cont "battu?"
prompt
_FuchsiaGymAfterBattleText3::
- text "I like poison and"
- line "sleep techniques,"
- cont "as they linger"
- cont "after battle!"
+ text "Les attaques de"
+ line "poison et de"
+ cont "sommeil sont très"
+ cont "puissantes! Oui!"
done
_FuchsiaGymBattleText4::
- text "Stop right there!"
+ text "Pas bouger!"
- para "Our invisible"
- line "walls have you"
- cont "frustrated?"
+ para "Nos jolis murs"
+ line "invisibles sont"
+ cont "sympas, non?"
done
_FuchsiaGymEndBattleText4::
text "Whoa!"
- line "He's got it!"
+ line "Tout mort!"
prompt
_FuchsiaGymAfterBattleText4::
- text "You impressed me!"
- line "Here's a hint!"
+ text "Chuis cuit!"
+ line "Voilà un conseil!"
- para "Look very closely"
- line "for gaps in the"
- cont "invisible walls!"
+ para "Fais attention"
+ line "aux trous entre"
+ cont "les murs..."
done
_FuchsiaGymBattleText5::
- text "I also study the"
- line "way of the ninja"
- cont "with master KOGA!"
+ text "J'veux être un"
+ line "ninja et sauter"
+ cont "d'arbre en arbre!"
- para "Ninja have a long"
- line "history of using"
- cont "animals!"
+ para "Comme à la télé."
+ line "Comme X-PORC, le"
+ cont "goret d'l'espace!"
done
_FuchsiaGymEndBattleText5::
- text "Awoo!"
+ text "Gruik!"
prompt
_FuchsiaGymAfterBattleText5::
- text "I still have much"
- line "to learn!"
+ text "J'suis nul!"
done
_FuchsiaGymBattleText6::
- text "Master KOGA comes"
- line "from a long line"
- cont "of ninjas!"
+ text "KOGA fait partie"
+ line "d'une grande"
+ cont "famille de"
+ cont "terribles ninjas!"
- para "What did you"
- line "descend from?"
+ para "Et toi? D'où"
+ line "viens-tu? Qui"
+ cont "es-tu? Pourquoi?"
done
_FuchsiaGymEndBattleText6::
- text "Dropped"
- line "my balls!"
+ text "..."
+ line "Défaite."
prompt
_FuchsiaGymAfterBattleText6::
- text "Where there is"
- line "light, there is"
- cont "shadow!"
+ text "La lumière"
+ line "engendre l'ombre. "
- para "Light and shadow!"
- line "Which do you"
- cont "choose?"
+ para "Quel côté de la"
+ line "Force choisis-tu?"
done
_FuchsiaGymText_7564e::
- text "Yo! Champ in"
- line "making!"
+ text "Hop là! Graine"
+ line "de champion!"
- para "FUCHSIA GYM is"
- line "riddled with"
- cont "invisible walls!"
+ para "L'ARENE de"
+ line "PARMANIE est un"
+ cont "vrai casse-tête!"
- para "KOGA might appear"
- line "close, but he's"
- cont "blocked off!"
+ para "KOGA te semblera"
+ line "proche, mais de"
+ cont "nombreux murs le"
+ cont "protégeront!"
- para "You have to find"
- line "gaps in the walls"
- cont "to reach him!"
+ para "Trouve les trous"
+ line "entre les murs"
+ cont "pour l'atteindre!"
done
_FuchsiaGymText_75653::
- text "It's amazing how"
- line "ninja can terrify"
- cont "even now!"
+ text "Un ninja? Bah..."
+ line "C'est gros, roux"
+ cont "et ça fait"
+ cont "coin-coin! Non?"
done
diff --git a/text/maps/fuchsia_house.asm b/text/maps/fuchsia_house.asm
index 7b6556b1..69be2e0a 100644
--- a/text/maps/fuchsia_house.asm
+++ b/text/maps/fuchsia_house.asm
@@ -1,27 +1,31 @@
_FuchsiaHouse1Text1::
- text "SAFARI ZONE's"
- line "WARDEN is old,"
- cont "but still active!"
+ text "Le GARDIEN du"
+ line "PARC SAFARI est"
+ cont "vieux mais trop"
+ cont "cool!"
- para "All his teeth are"
- line "false, though."
+ para "Ses dents sont"
+ line "méga fausses par"
+ cont "contre."
done
_FuchsiaHouse1Text2::
- text "Hmm? You've met"
- line "BILL?"
+ text "Hmm? Tu connais"
+ line "LEO?"
- para "He's my grandson!"
+ para "Mais... C'est mon"
+ line "petit-fils!"
- para "He always liked"
- line "collecting things"
- cont "even as a child!"
+ para "Il souffre de"
+ line "collectionnite!"
done
_FuchsiaHouse1Text3::
- text "BILL files his"
- line "own #MON data"
- cont "on his PC!"
+ text "LEO enregistre"
+ line "ses données sur"
+ cont "les #MON sur"
+ cont "son PC!"
- para "Did he show you?"
+ para "Il t'a déjà"
+ line "montré tout ça?"
done
diff --git a/text/maps/fuchsia_mart.asm b/text/maps/fuchsia_mart.asm
index 574898ce..cc222d5f 100644
--- a/text/maps/fuchsia_mart.asm
+++ b/text/maps/fuchsia_mart.asm
@@ -1,14 +1,17 @@
_FuchsiaMartText2::
- text "Do you have a"
- line "SAFARI ZONE flag?"
+ text "As-tu une affiche"
+ line "du PARC SAFARI?"
- para "What about cards"
- line "or calendars?"
+ para "Et des cartes?"
+ line "Et des almanachs?"
done
_FuchsiaMartText3::
- text "Did you try X"
- line "SPEED? It speeds"
- cont "up a #MON in"
- cont "battle!"
+ text "Tu connais la"
+ line "VITESSE +? Elle"
+ cont "augmente la"
+ cont "vitesse de ton"
+ cont "#MON pendant"
+ cont "un combat!"
done
+
diff --git a/text/maps/fuchsia_meeting_room.asm b/text/maps/fuchsia_meeting_room.asm
index 10675ead..e3cfcbe3 100644
--- a/text/maps/fuchsia_meeting_room.asm
+++ b/text/maps/fuchsia_meeting_room.asm
@@ -1,26 +1,31 @@
_FuchsiaMeetingRoomText1::
- text "We nicknamed the"
- line "WARDEN SLOWPOKE."
+ text "Nous avons"
+ line "surnommé le"
+ cont "GARDIEN, RAMOLOSS."
- para "He and SLOWPOKE"
- line "both look vacant!"
+ para "Ben, oui! Il"
+ line "ressemble à un"
+ cont "RAMOLOSS!"
done
_FuchsiaMeetingRoomText2::
- text "SLOWPOKE is very"
- line "knowledgeable"
- cont "about #MON!"
+ text "RAMOLOSS s'y"
+ line "connaît beaucoup"
+ cont "en #MON!"
- para "He even has some"
- line "fossils of rare,"
- cont "extinct #MON!"
+ para "Il a même des"
+ line "fossiles de"
+ cont "#MON rares et"
+ cont "anciens!"
done
_FuchsiaMeetingRoomText3::
- text "SLOWPOKE came in,"
- line "but I couldn't"
- cont "understand him."
+ text "RAMOLOSS m'a"
+ line "parlé, mais je ne"
+ cont "comprends rien à"
+ cont "c'qu'il m'dit."
- para "I think he's got"
- line "a speech problem!"
+ para "Je crois qu'il a"
+ line "un problème pour"
+ cont "parler!"
done
diff --git a/text/maps/fuchsia_pokecenter.asm b/text/maps/fuchsia_pokecenter.asm
index a0def7eb..08753cbb 100644
--- a/text/maps/fuchsia_pokecenter.asm
+++ b/text/maps/fuchsia_pokecenter.asm
@@ -1,20 +1,24 @@
_FuchsiaPokecenterText1::
- text "You can't win"
- line "with just one"
- cont "strong #MON."
+ text "Un seul #MON"
+ line "puissant n'est"
+ cont "pas suffisant."
- para "It's tough, but"
- line "you have to raise"
- cont "them evenly."
+ para "Il faut tous les"
+ line "faire évoluer de"
+ cont "façon égale."
done
_FuchsiaPokecenterText3::
- text "There's a narrow"
- line "trail west of"
- cont "VIRIDIAN CITY."
+ text "Il y a un petit"
+ line "passage à l'ouest"
+ cont "de JADIELLE."
- para "It goes to #MON"
- line "LEAGUE HQ."
- cont "The HQ governs"
- cont "all trainers."
+ para "Il mène au"
+ line "quartier général"
+ cont "de la LIGUE"
+ cont "#MON."
+ cont "Ce QG est la plus"
+ cont "haute autorité"
+ cont "des dresseurs."
done
+
diff --git a/text/maps/fujis_house.asm b/text/maps/fujis_house.asm
index 86cade68..bb68e29f 100644
--- a/text/maps/fujis_house.asm
+++ b/text/maps/fujis_house.asm
@@ -1,85 +1,92 @@
_LavenderHouse1Text_1d8d1::
- text "That's odd, MR.FUJI"
- line "isn't here."
- cont "Where'd he go?"
+ text "Ce sacré MR.FUJI"
+ line "n'est pas là."
+ cont "Où est-il?"
done
_LavenderHouse1Text_1d8d6::
- text "MR.FUJI had been"
- line "praying alone for"
- cont "CUBONE's mother."
+ text "MR.FUJI a prié"
+ line "pour le repos de"
+ cont "la mère de"
+ cont "OSSELAIT."
done
_LavenderHouse1Text_1d8f4::
- text "This is really"
- line "MR.FUJI's house."
+ text "Voici la maison"
+ line "de MR.FUJI."
- para "He's really kind!"
+ para "C'est vraiment un"
+ line "chic type!"
- para "He looks after"
- line "abandoned and"
- cont "orphaned #MON!"
+ para "Il est à la"
+ line "recherche des"
+ cont "#MON orphelins"
+ cont "et abandonnés!"
done
_LavenderHouse1Text_1d8f9::
- text "It's so warm!"
- line "#MON are so"
- cont "nice to hug!"
+ text "C'est si doux!"
+ line "Faire un câlin à"
+ cont "un #MON,"
+ cont "c'est chou!"
done
_LavenderHouse1Text3::
- text "PSYDUCK: Gwappa!@@"
+ text "PSYKOKWAK: Kwak!@@"
_LavenderHouse1Text4::
- text "NIDORINO: Gaoo!@@"
+ text "NIDORINO: Nido!@@"
_LavenderHouse1Text_1d94c::
text "MR.FUJI: <PLAYER>."
- para "Your #DEX quest"
- line "may fail without"
- cont "love for your"
- cont "#MON."
+ para "Ta quête pour"
+ line "compléter ton"
+ cont "#DEX échouera"
+ cont "si tu n'aimes pas"
+ cont "tes #MON."
- para "I think this may"
- line "help your quest."
+ para "Je crois que ceci"
+ line "te sera utile."
prompt
_ReceivedFluteText::
- text "<PLAYER> received"
- line "a @"
- TX_RAM wcf4b
+ text "<PLAYER> obtient:"
+ line "@"
+ TX_RAM wcf50
text "!@@"
_FluteExplanationText::
- db $0
- para "Upon hearing #"
- line "FLUTE, sleeping"
- cont "#MON will"
- cont "spring awake."
-
- para "It works on all"
- line "sleeping #MON."
+ text ""
+
+ para "En jouant de la"
+ line "#FLUTE, les"
+ cont "#MON endormis"
+ cont "se réveilleront."
+
+ para "Elle marche sur"
+ line "tous les #MON."
done
_FluteNoRoomText::
- text "You must make"
- line "room for this!"
+ text "Votre inventaire"
+ line "est plein!"
done
_MrFujiAfterFluteText::
- text "MR.FUJI: Has my"
- line "FLUTE helped you?"
+ text "MR.FUJI: Ma FLUTE"
+ line "t'a été utile?"
done
_LavenderHouse1Text6::
- text "#MON Monthly"
- line "Grand Prize"
- cont "Drawing!"
+ text "Grand concours de"
+ line "dessin de"
+ cont "#MON!"
- para "The application"
- line "form is..."
+ para "Le formulaire"
+ line "d'inscription"
+ cont "est..."
- para "Gone! It's been"
- line "clipped out!"
+ para "...Hein? Il a"
+ line "disparu!"
done
diff --git a/text/maps/hall_of_fame.asm b/text/maps/hall_of_fame.asm
index c799268b..8c89d129 100644
--- a/text/maps/hall_of_fame.asm
+++ b/text/maps/hall_of_fame.asm
@@ -1,28 +1,29 @@
_HallofFameRoomText1::
- text "OAK: Er-hem!"
- line "Congratulations"
+ text "CHEN: Hum-hum!"
+ line "Félicitations"
cont "<PLAYER>!"
- para "This floor is the"
- line "#MON HALL OF"
- cont "FAME!"
+ para "Cet étage est"
+ line "réservé aux"
+ cont "célébrités"
+ cont "#MON!"
- para "#MON LEAGUE"
- line "champions are"
- cont "honored for their"
- cont "exploits here!"
+ para "Les champions de"
+ line "la LIGUE sont"
+ cont "consacrés ici!"
- para "Their #MON are"
- line "also recorded in"
- cont "the HALL OF FAME!"
+ para "Leurs #MON"
+ line "sont enregistrés"
+ cont "en tant que"
+ cont "CELEBRITES!"
- para "<PLAYER>! You have"
- line "endeavored hard"
- cont "to become the new"
- cont "LEAGUE champion!"
+ para "<PLAYER>! Long"
+ line "fut ton périple"
+ cont "jusqu'à la"
+ cont "victoire!"
- para "Congratulations,"
- line "<PLAYER>, you and"
- cont "your #MON are"
- cont "HALL OF FAMERs!"
+ para "Encore bravo."
+ line "Toi et tes chers"
+ cont "#MON êtes"
+ cont "tous célèbres!"
done
diff --git a/text/maps/indigo_plateau_lobby.asm b/text/maps/indigo_plateau_lobby.asm
index 8487e29a..7efabcf8 100644
--- a/text/maps/indigo_plateau_lobby.asm
+++ b/text/maps/indigo_plateau_lobby.asm
@@ -1,25 +1,36 @@
_IndigoPlateauLobbyText2::
- text "Yo! Champ in"
- line "making!"
+ text "Salut! Champion"
+ line "en herbe!"
- para "At #MON LEAGUE,"
- line "you have to face"
- cont "the ELITE FOUR in"
- cont "succession."
+ para "Tu vas devoir"
+ line "affronter le"
+ cont "CONSEIL des 4"
+ cont "dans l'ordre pour"
+ cont "triompher de la"
+ cont "LIGUE #MON."
- para "If you lose, you"
- line "have to start all"
- cont "over again! This"
- cont "is it! Go for it!"
+ para "Si tu perds,"
+ line "d'abord tu auras"
+ cont "honte, et ensuite"
+ cont "tu devras tout"
+ cont "recommencer!"
+ cont "Alors fais bien"
+ cont "attention et..."
+ cont "Ecrase-les!"
done
_IndigoPlateauLobbyText3::
- text "From here on, you"
- line "face the ELITE"
- cont "FOUR one by one!"
+ text "A partir d'ici,"
+ line "tu affronteras"
+ cont "les quatre"
+ cont "membres du...."
+ cont "CONSEIL des 4!"
- para "If you win, a"
- line "door opens to the"
- cont "next trainer!"
- cont "Good luck!"
+ para "Remporte la"
+ line "victoire et une"
+ cont "porte s'ouvrira"
+ cont "vers le prochain"
+ cont "dresseur. Bonne"
+ cont "chance, petit!"
done
+
diff --git a/text/maps/lance.asm b/text/maps/lance.asm
index ed3dcada..7d68bad3 100644
--- a/text/maps/lance.asm
+++ b/text/maps/lance.asm
@@ -1,63 +1,69 @@
_LanceBeforeBattleText::
- text "Ah! I heard about"
- line "you <PLAYER>!"
+ text "Ah! Enfin..."
+ line "J'ai entendu"
+ cont "parler de toi, "
+ cont "<PLAYER>!"
- para "I lead the ELITE"
- line "FOUR! You can"
- cont "call me LANCE the"
- cont "dragon trainer!"
+ para "Je règne sur le"
+ line "CONSEIL des 4!"
+ cont "Mon nom est PETER"
+ cont "le dresseur de"
+ cont "dragons!"
- para "You know that"
- line "dragons are"
- cont "mythical #MON!"
+ para "Les dragons sont"
+ line "des #MON"
+ cont "mystiques!"
- para "They're hard to"
- line "catch and raise,"
- cont "but their powers"
- cont "are superior!"
+ para "Les capturer et"
+ line "les entraîner est"
+ cont "difficile mais"
+ cont "leurs pouvoirs"
+ cont "sont supérieurs!"
- para "They're virtually"
- line "indestructible!"
+ para "Ils sont presque"
+ line "invincibles!"
- para "Well, are you"
- line "ready to lose?"
+ para "Le glas de la"
+ line "défaite et de la"
+ cont "honte sonne pour"
+ cont "toi..."
- para "Your LEAGUE"
- line "challenge ends"
- cont "with me, <PLAYER>!"
+ para "L'entends-tu?"
done
_LanceEndBattleText::
- text "That's it!"
+ text "Incroyable!"
- para "I hate to admit"
- line "it, but you are a"
- cont "#MON master!"
+ para "Tu as bien mérité"
+ line "le titre de..."
+ cont "Maître #MON!"
prompt
_LanceAfterBattleText::
- text "I still can't"
- line "believe my"
- cont "dragons lost to"
- cont "you, <PLAYER>!"
+ text "Comment mes"
+ line "dragons ont-ils"
+ cont "pu succomber à"
+ cont "tes attaques,"
+ cont "<PLAYER>?"
- para "You are now the"
- line "#MON LEAGUE"
- cont "champion!"
+ para "Tu es désormais"
+ line "champion de la"
+ cont "LIGUE #MON!"
- para "...Or, you would"
- line "have been, but"
- cont "you have one more"
- cont "challenge ahead."
+ para "Enfin..."
+ line "Pas tout à fait."
+ cont "Une épreuve doit"
+ cont "encore t'être"
+ cont "imposée..."
- para "You have to face"
- line "another trainer!"
- cont "His name is..."
+ para "Un grand dresseur"
+ line "t'attend. Son nom"
+ cont "est..."
para "<RIVAL>!"
- line "He beat the ELITE"
- cont "FOUR before you!"
+ line "Il a vaincu le"
+ cont "CONSEIL des 4"
+ cont "avant toi!"
- para "He is the real"
- line "#MON LEAGUE"
- cont "champion!@@"
+ para "Il est le vrai"
+ line "champion #MON!@@"
diff --git a/text/maps/lavender_house.asm b/text/maps/lavender_house.asm
index 66cc85a5..1fbdd432 100644
--- a/text/maps/lavender_house.asm
+++ b/text/maps/lavender_house.asm
@@ -1,24 +1,25 @@
_LavenderHouse2Text1::
- text "CUBONE: Kyarugoo!@@"
+ text "OSSELAIT: Lailaii!@@"
_LavenderHouse2Text_1d9dc::
- text "I hate those"
- line "horrible ROCKETs!"
+ text "Je déteste ces"
+ line "méchants ROCKET!"
- para "That poor CUBONE's"
- line "mother..."
+ para "La pauvre mère de"
+ line "OSSELAIT..."
- para "It was killed"
- line "trying to escape"
- cont "from TEAM ROCKET!"
+ para "Elle est morte en"
+ line "essayant"
+ cont "d'échapper à la"
+ cont "TEAM ROCKET!"
done
_LavenderHouse2Text_1d9e1::
- text "The GHOST of"
- line "#MON TOWER is"
- cont "gone!"
+ text "Le SPECTRE de"
+ line "la TOUR #MON"
+ cont "est parti!"
- para "Someone must have"
- line "soothed its"
- cont "restless soul!"
+ para "Quelqu'un a dû"
+ line "apaiser son âme"
+ cont "tourmentée!"
done
diff --git a/text/maps/lavender_mart.asm b/text/maps/lavender_mart.asm
index 222712c6..035f35c5 100644
--- a/text/maps/lavender_mart.asm
+++ b/text/maps/lavender_mart.asm
@@ -1,30 +1,35 @@
_LavenderMartText2::
- text "I'm searching for"
- line "items that raise"
- cont "the abilities of"
- cont "#MON during a"
- cont "single battle."
+ text "Je cherche des"
+ line "objets permettant"
+ cont "d'augmenter la"
+ cont "puissance d'un"
+ cont "#MON en"
+ cont "combat."
- para "X ATTACK, X"
- line "DEFEND, X SPEED"
- cont "and X SPECIAL are"
- cont "what I'm after."
+ para "ATTAQUE +,"
+ line "DEFENSE +,"
+ cont "SPECIAL + et"
+ cont "VITESSE +, c'est"
+ cont "ça qu'je cherche."
- para "Do you know where"
- line "I can get them?"
+ para "Sais-tu où je"
+ line "peux en trouver?"
done
_LavenderMartReviveText::
- text "You know REVIVE?"
- line "It revives any"
- cont "fainted #MON!"
+ text "Connais-tu"
+ line "le RAPPEL? Il"
+ cont "permet de"
+ cont "réanimer un"
+ cont "#MON K.O.!"
done
_LavenderMartNuggetText::
- text "I found a NUGGET"
- line "in the mountains."
+ text "J'ai trouvé une"
+ line "PEPITE dans les"
+ cont "montagnes."
- para "I thought it was"
- line "useless, but it"
- cont "sold for ¥5000!"
+ para "Je l'ai vendue..."
+ line "...5000¥!"
done
+
diff --git a/text/maps/lavender_pokecenter.asm b/text/maps/lavender_pokecenter.asm
index 3aa7b67d..e9fa8f96 100644
--- a/text/maps/lavender_pokecenter.asm
+++ b/text/maps/lavender_pokecenter.asm
@@ -1,12 +1,14 @@
_LavenderPokecenterText2::
- text "TEAM ROCKET will"
- line "do anything for"
- cont "the sake of gold!"
+ text "La TEAM ROCKET"
+ line "ferait n'importe"
+ cont "quoi pour de"
+ cont "l'argent!"
done
_LavenderPokecenterText3::
- text "I saw CUBONE's"
- line "mother die trying"
- cont "to escape from"
+ text "J'ai vu la mère"
+ line "de OSSELAIT se"
+ cont "faire tuer par la"
cont "TEAM ROCKET!"
done
+
diff --git a/text/maps/lavender_town.asm b/text/maps/lavender_town.asm
index 19b6c8c8..86d8c24c 100644
--- a/text/maps/lavender_town.asm
+++ b/text/maps/lavender_town.asm
@@ -1,64 +1,66 @@
_LavenderTownText_4413c::
- text "Do you believe in"
- line "GHOSTs?"
+ text "Crois-tu aux"
+ line "SPECTRES?"
done
_LavenderTownText_44141::
- text "Really? So there"
- line "are believers..."
+ text "Vraiment? Il en"
+ line "faut..."
done
_LavenderTownText_44146::
- text "Hahaha, I guess"
- line "not."
+ text "T'as raison."
- para "That white hand"
- line "on your shoulder,"
- cont "it's not real."
+ para "La main toute"
+ line "blanche sur ton"
+ cont "épaule est fausse"
+ cont "alors..."
done
_LavenderTownText2::
- text "This town is known"
- line "as the grave site"
- cont "of #MON."
+ text "Cette ville est"
+ line "le cimetière des"
+ cont "#MON."
- para "Memorial services"
- line "are held in"
- cont "#MON TOWER."
+ para "La TOUR #MON"
+ line "est le lieu de"
+ cont "recueillement."
done
_LavenderTownText3::
- text "GHOSTs appeared"
- line "in #MON TOWER."
+ text "Des SPECTRES sont"
+ line "apparus dans la"
+ cont "TOUR #MON."
- para "I think they're"
- line "the spirits of"
- cont "#MON that the"
- cont "ROCKETs killed."
+ para "Ils doivent être"
+ line "les esprits des"
+ cont "#MON tués par"
+ cont "la ROCKET."
done
_LavenderTownText4::
- text "LAVENDER TOWN"
- line "The Noble Purple"
- cont "Town"
+ text "LAVANVILLE"
+ line "Le pourpre de"
+ cont "la noblesse"
done
_LavenderTownText5::
- text "New SILPH SCOPE!"
+ text "Tout nouveau"
+ line "SCOPE SYLPHE!"
- para "Make the Invisible"
- line "Plain to See!"
+ para "Voir l'invisible!"
- para "SILPH CO."
+ para "SYLPHE SARL"
done
_LavenderTownText8::
- text "LAVENDER VOLUNTEER"
- line "#MON HOUSE"
+ text "BENEVOLAT DE"
+ line "LAVANVILLE"
+ cont "MAISON #MON"
done
_LavenderTownText9::
- text "May the Souls of"
- line "#MON Rest Easy"
- cont "#MON TOWER"
+ text "Paix à l'âme des"
+ line "#MON"
+ cont "TOUR #MON"
done
diff --git a/text/maps/lorelei.asm b/text/maps/lorelei.asm
index fdbb55b4..540e460e 100644
--- a/text/maps/lorelei.asm
+++ b/text/maps/lorelei.asm
@@ -1,42 +1,41 @@
_LoreleiBeforeBattleText::
- text "Welcome to"
- line "#MON LEAGUE!"
+ text "Bienvenue à la"
+ line "LIGUE #MON!"
- para "I am LORELEI of"
- line "the ELITE FOUR!"
+ para "Je zuis OLGA du"
+ line "CONZEIL des 4!"
- para "No one can best"
- line "me when it comes"
- cont "to icy #MON!"
+ para "Je zuis la"
+ line "maîtrezze des"
+ cont "#MON de glaze!"
- para "Freezing moves"
- line "are powerful!"
+ para "Et la glaze..."
+ line "Z'est drop fort!"
- para "Your #MON will"
- line "be at my mercy"
- cont "when they are"
- cont "frozen solid!"
+ para "Tes #MON"
+ line "zeront à ma merzi"
+ cont "une fois gelés!"
- para "Hahaha!"
- line "Are you ready?"
+ para "Ach! Ach! Ach!"
+ line "Z'est parti!"
done
_LoreleiEndBattleText::
- text "How"
- line "dare you!"
+ text "Comment"
+ line "as-tu ozé?"
prompt
_LoreleiAfterBattleText::
- text "You're better"
- line "than I thought!"
- cont "Go on ahead!"
+ text "Tu es fort."
+ line "Z'est bien."
- para "You only got a"
- line "taste of #MON"
- cont "LEAGUE power!"
+ para "Mais la LIGUE"
+ line "#MON te"
+ cont "rézerve d'autres"
+ cont "zurprizes!"
done
_LoreleiDontRunAwayText::
- text "Someone's voice:"
- line "Don't run away!"
+ text "Une voix:"
+ line "Ne fuis pas!"
done
diff --git a/text/maps/mansion_1f.asm b/text/maps/mansion_1f.asm
index a3c517fb..8ab0b69b 100644
--- a/text/maps/mansion_1f.asm
+++ b/text/maps/mansion_1f.asm
@@ -1,29 +1,29 @@
_Mansion1BattleText2::
- text "Who are you? There"
- line "shouldn't be"
- cont "anyone here."
+ text "Qui es-tu?"
+ line "C'est interdit"
+ cont "eud' se balader."
done
_Mansion1EndBattleText2::
- text "Ouch!"
+ text "Aïe!"
prompt
_Mansion1AfterBattleText2::
- text "A key? I don't"
- line "know what you're"
- cont "talking about."
+ text "Une clé? Je ne"
+ line "sais pas d'quoi"
+ cont "tu parles."
done
_MansionSwitchText::
- text "A secret switch!"
+ text "Un bouton secret!"
- para "Press it?"
+ para "On appuie?"
done
_MansionSwitchPressedText::
- text "Who wouldn't?"
+ text "Sans blague!"
prompt
_MansionSwitchNotPressedText::
- text "Not quite yet!"
+ text "Pas vraiment..."
done
diff --git a/text/maps/mansion_2f.asm b/text/maps/mansion_2f.asm
index 378efb30..94f4ea15 100644
--- a/text/maps/mansion_2f.asm
+++ b/text/maps/mansion_2f.asm
@@ -1,47 +1,49 @@
_Mansion2BattleText1::
- text "I can't get out!"
- line "This old place is"
- cont "one big puzzle!"
+ text "Mais... J'suis"
+ line "complètement"
+ cont "paumé!"
done
_Mansion2EndBattleText1::
- text "Oh no!"
- line "My bag of loot!"
+ text "Non!"
+ line "Mon butin!"
prompt
_Mansion2AfterBattleText1::
- text "Switches open and"
- line "close alternating"
- cont "sets of doors!"
+ text "Les interrupteurs"
+ line "ouvrent et"
+ cont "ferment alterna-"
+ cont "tivement les"
+ cont "portes!"
done
_Mansion2Text3::
- text "Diary: July 5"
- line "Guyana,"
- cont "South America"
+ text "Rapport:"
+ line "5 Juillet."
+ cont "Jungle X."
- para "A new #MON was"
- line "discovered deep"
- cont "in the jungle."
+ para "Un nouveau type "
+ line "de #MON fut"
+ cont "découvert."
done
_Mansion2Text4::
- text "Diary: July 10"
- line "We christened the"
- cont "newly discovered"
- cont "#MON, MEW."
+ text "Rapport:"
+ line "10 Juillet."
+ cont "Le #MON fut"
+ cont "baptisé MEW."
done
_Mansion2Text_520c2::
- text "A secret switch!"
+ text "Un interrupteur!"
- para "Press it?"
+ para "L'actionner?"
done
_Mansion2Text_520c7::
- text "Who wouldn't?"
+ text "Sans blague..."
prompt
_Mansion2Text_520cc::
- text "Not quite yet!"
+ text "Pas vraiment!"
done
diff --git a/text/maps/mansion_3f.asm b/text/maps/mansion_3f.asm
index 70331fdf..559e7226 100644
--- a/text/maps/mansion_3f.asm
+++ b/text/maps/mansion_3f.asm
@@ -1,37 +1,39 @@
_Mansion3BattleText1::
- text "This place is"
- line "like, huge!"
+ text "Fouiii..."
+ line "C'est grand ici!"
done
_Mansion3EndBattleText1::
- text "Ayah!"
+ text "Yargl!"
prompt
_Mansion3AfterBattleText1::
- text "I wonder where"
- line "my partner went."
+ text "Mais où est donc"
+ line "mon complice?"
done
_Mansion3BattleText2::
- text "My mentor once"
- line "lived here."
+ text "Mon mentor vivait"
+ line "ici autrefois."
done
_Mansion3EndBattleText2::
- text "Whew!"
- line "Overwhelming!"
+ text "!!!"
+ line "Impressionnant!"
prompt
_Mansion3AfterBattleText2::
- text "So, you're stuck?"
- line "Try jumping off"
- cont "over there!"
+ text "T'es perdu?"
+ line "Essaie de sauter"
+ cont "par là-bas!"
done
_Mansion3Text5::
- text "Diary: Feb. 6"
- line "MEW gave birth."
+ text "Rapport:"
+ line "6 Février."
+ cont "MEW est papa "
+ cont "(ou maman?)"
- para "We named the"
- line "newborn MEWTWO."
+ para "Le petit fut"
+ line "baptisé MEWTWO."
done
diff --git a/text/maps/mansion_b1f.asm b/text/maps/mansion_b1f.asm
index 1bc1ef89..fa8cba09 100644
--- a/text/maps/mansion_b1f.asm
+++ b/text/maps/mansion_b1f.asm
@@ -1,39 +1,41 @@
_Mansion4BattleText1::
- text "Uh-oh. Where am"
- line "I now?"
+ text "Oh-oh. Où que je"
+ line "suis, moi?"
done
_Mansion4EndBattleText1::
- text "Awooh!"
+ text "Oups."
prompt
_Mansion4AfterBattleText1::
- text "You can find stuff"
- line "lying around."
+ text "De bons objets"
+ line "traînent dans le"
+ cont "coin."
done
_Mansion4BattleText2::
- text "This place is"
- line "ideal for a lab."
+ text "La science?"
+ line "C'est le pied."
done
_Mansion4EndBattleText2::
- text "What"
- line "was that for?"
+ text "..."
+ line "Bah pourquoi?"
prompt
_Mansion4AfterBattleText2::
- text "I like it here!"
- line "It's conducive to"
- cont "my studies!"
+ text "J'adore cet"
+ line "endroit! J'y fais"
+ cont "mon internat!"
done
_Mansion4Text7::
- text "Diary; Sept. 1"
- line "MEWTWO is far too"
- cont "powerful."
+ text "Rapport:"
+ line "1er Septembre."
+ cont "MEWTWO est trop"
+ cont "puissant."
- para "We have failed to"
- line "curb its vicious"
- cont "tendencies..."
+ para "Nous sommes"
+ line "impuissants face"
+ cont "à ses pièges..."
done
diff --git a/text/maps/mr_psychics_house.asm b/text/maps/mr_psychics_house.asm
index 7be2e11e..aed6e0fe 100644
--- a/text/maps/mr_psychics_house.asm
+++ b/text/maps/mr_psychics_house.asm
@@ -1,25 +1,26 @@
_TM29PreReceiveText::
- text "...Wait! Don't"
- line "say a word!"
+ text "...Chut! Pas un"
+ line "mot!"
- para "You wanted this!"
+ para "Tu veux ça?"
prompt
_ReceivedTM29Text::
- text "<PLAYER> received"
+ text "<PLAYER> obtient:"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM29ExplanationText::
- text "TM29 is PSYCHIC!"
+ text "CT29: PSYKO!"
- para "It can lower the"
- line "target's SPECIAL"
- cont "abilities."
+ para "Cette attaque"
+ line "diminue le"
+ cont "SPECIAL de la"
+ cont "cible."
done
_TM29NoRoomText::
- text "Where do you plan"
- line "to put this?"
+ text "Ton inventaire"
+ line "est plein!"
done
diff --git a/text/maps/mt_moon_1f.asm b/text/maps/mt_moon_1f.asm
index 761a5240..d64c4ae8 100644
--- a/text/maps/mt_moon_1f.asm
+++ b/text/maps/mt_moon_1f.asm
@@ -1,119 +1,126 @@
_MtMoon1BattleText2::
- text "WHOA! You shocked"
- line "me! Oh, you're"
- cont "just a kid!"
+ text "YAHA! Tu m'as fait"
+ line "peur! Quoi? Mais"
+ cont "t'es qu'un mioche!"
done
_MtMoon1EndBattleText2::
- text "Wow!"
- line "Shocked again!"
+ text "Whoa!"
+ line "Tu m'as encore"
+ cont "fait peur!!!"
prompt
_MtMoon1AfterBattleText2::
- text "Kids like you"
- line "shouldn't be"
- cont "here!"
+ text "Cet endroit n'est"
+ line "pas pour les"
+ cont "mioches comme toi!"
done
_MtMoon1BattleText3::
- text "Did you come to"
- line "explore too?"
+ text "Tu es aussi venu"
+ line "pour explorer?"
done
_MtMoon1EndBattleText3::
- text "Losing"
- line "stinks!"
+ text "Hmm!"
+ line "Perdre c'est MAL!"
prompt
_MtMoon1AfterBattleText3::
- text "I came down here"
- line "to show off to"
- cont "girls."
+ text "J'suis là pour"
+ line "impressionner les"
+ cont "filles!"
+ cont "Ouais mon gars!"
done
_MtMoon1BattleText4::
- text "Wow! It's way"
- line "bigger in here"
- cont "than I thought!"
+ text "Houlà! C'est plus"
+ line "balèze que j'le"
+ cont "croyais, ici!"
done
_MtMoon1EndBattleText4::
- text "Oh!"
- line "I lost it!"
+ text "RHAA!"
+ line "J'ai perdu!"
prompt
_MtMoon1AfterBattleText4::
- text "How do you get"
- line "out of here?"
+ text "Comment on fait"
+ line "pour sortir d'ici?"
done
_MtMoon1BattleText5::
- text "What! Don't sneak"
- line "up on me!"
+ text "Ho!"
+ line "Tu m'cherches?"
done
_MtMoon1EndBattleText5::
- text "My"
- line "#MON won't do!"
+ text "Mes"
+ line "#MON"
+ cont "sont nuls!"
prompt
_MtMoon1AfterBattleText5::
- text "I have to find"
- line "stronger #MON."
+ text "J'dois m'trouver"
+ line "des #MON plus"
+ cont "costauds!"
done
_MtMoon1BattleText6::
- text "What? I'm waiting"
- line "for my friends to"
- cont "find me here."
+ text "De quoi? J'attends"
+ line "mes potes ici."
done
_MtMoon1EndBattleText6::
- text "I lost?"
+ text "Nan!"
+ line "J'ai perdu?"
prompt
_MtMoon1AfterBattleText6::
- text "I heard there are"
- line "some very rare"
- cont "fossils here."
+ text "Y paraît qu'il"
+ line "y a des fossiles"
+ cont "très anciens"
+ cont "dans le coin."
done
_MtMoon1BattleText7::
- text "Suspicious men"
- line "are in the cave."
- cont "What about you?"
+ text "Dans les grottes"
+ line "on trouve de la"
+ cont "racaille."
+ cont "T'en es?"
done
_MtMoon1EndBattleText7::
- text "You"
- line "got me!"
+ text "Ha!"
+ line "Tu m'as eu!"
prompt
_MtMoon1AfterBattleText7::
- text "I saw them! I'm"
- line "sure they're from"
+ text "Je les ai vus!"
+ line "C'était la"
cont "TEAM ROCKET!"
done
_MtMoon1BattleText8::
- text "Go through this"
- line "cave to get to"
- cont "CERULEAN CITY!"
+ text "Je traverse ces"
+ line "grottes pour"
+ cont "aller à AZURIA!"
done
_MtMoon1EndBattleText8::
- text "I"
- line "lost."
+ text "J'ai..."
+ line "Perdu..."
prompt
_MtMoon1AfterBattleText8::
- text "ZUBAT is tough!"
- line "But, it can be"
- cont "useful if you"
- cont "catch one."
+ text "Les NOSFERAPTI"
+ line "sont puissants!"
+ cont "En attraper un"
+ cont "peut être utile!"
done
_MtMoon1Text14::
- text "Beware! ZUBAT is"
- line "a blood sucker!"
+ text "Fais gaffe! Les"
+ line "NOSFERAPTI sont"
+ cont "des vampires!"
done
diff --git a/text/maps/mt_moon_b1f.asm b/text/maps/mt_moon_b1f.asm
index cd995ed5..38fb00fc 100644
--- a/text/maps/mt_moon_b1f.asm
+++ b/text/maps/mt_moon_b1f.asm
@@ -1,3 +1,3 @@
_MtMoonText1::
- db $0
+ db 0
done
diff --git a/text/maps/mt_moon_b2f.asm b/text/maps/mt_moon_b2f.asm
index 472649b9..b5215af2 100644
--- a/text/maps/mt_moon_b2f.asm
+++ b/text/maps/mt_moon_b2f.asm
@@ -1,122 +1,130 @@
_MtMoon3Text_49f24::
- text "You want the"
- line "DOME FOSSIL?"
+ text "Tu veux le"
+ line "fossile DOME?"
done
_MtMoon3Text_49f64::
- text "You want the"
- line "HELIX FOSSIL?"
+ text "Tu veux le"
+ line "fossile NAUTILE?"
done
_MtMoon3Text_49f6f::
- text "<PLAYER> got the"
+ text "<PLAYER> obtient"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_MtMoon3Text_49f7f::
- text "Look, you've got"
- line "no room for this.@@"
+ text "Attends, ton"
+ line "inventaire est"
+ cont "plein!@@"
_MtMoon3Text_49f85::
- text "Hey, stop!"
+ text "Hep! Toi là!"
- para "I found these"
- line "fossils! They're"
- cont "both mine!"
+ para "Ces fossiles sont"
+ line "à moi!"
+ cont "Pas touche!"
done
_MtMoon3Text_49f8a::
- text "OK!"
- line "I'll share!"
+ text "Bon, OK!"
+ line "On partage!"
prompt
_MtMoon3Text_49f8f::
- text "We'll each take"
- line "one!"
- cont "No being greedy!"
+ text "Chacun le sien!"
+ line "Comme ça,"
+ cont "pas de jaloux!"
done
_MtMoon3Text_49f94::
- text "Far away, on"
- line "CINNABAR ISLAND,"
- cont "there's a #MON"
- cont "LAB."
-
- para "They do research"
- line "on regenerating"
- cont "fossils."
+ text "Loin d'ici, sur"
+ line "la CRAMOIS'ILE,"
+ cont "se trouve un"
+ cont "LABO #MON."
+
+ para "On essaye d'y"
+ line "régénérer des"
+ cont "fossiles de"
+ cont "#MON."
done
_MtMoon3Text_49f99::
- text "All right. Then"
- line "this is mine!@@"
+ text "OK, je prends"
+ line "celui-ci!@@"
_MtMoon3BattleText2::
- text "TEAM ROCKET will"
- line "find the fossils,"
- cont "revive and sell"
- cont "them for cash!"
+ text "La TEAM ROCKET"
+ line "trouvera les "
+ cont "fossiles et fera"
+ cont "fortune en les "
+ cont "vendant!"
done
_MtMoon3EndBattleText2::
- text "Urgh!"
- line "Now I'm mad!"
+ text "Grrr!"
+ line "J'suis vert!"
prompt
_MtMoon3AfterBattleText2::
- text "You made me mad!"
- line "TEAM ROCKET will"
- cont "blacklist you!"
+ text "A cause de toi"
+ line "j'suis vert!"
+ cont "La TEAM ROCKET me"
+ cont "vengera!"
done
_MtMoon3BattleText3::
- text "We, TEAM ROCKET,"
- line "are #MON"
- cont "gangsters!"
+ text "La TEAM ROCKET?"
+ line "C'est nous!"
+ cont "Les voleurs de"
+ cont "#MON!"
done
_MtMoon3EndBattleText3::
- text "I blew"
- line "it!"
+ text "NOOOONNN!"
+ line "J'ai perdu!"
prompt
_MtMoon3AfterBattleText3::
- text "Darn it all! My"
- line "associates won't"
- cont "stand for this!"
+ text "Hein? Mes"
+ line "compagnons vont"
+ cont "me venger!"
done
_MtMoon3BattleText4::
- text "We're pulling a"
- line "big job here!"
- cont "Get lost, kid!"
+ text "Ca bosse dur"
+ line "ici!"
+ cont "Alors du balai,"
+ cont "le mouflet!"
done
_MtMoon3EndBattleText4::
- text "So, you"
- line "are good."
+ text "OK,"
+ line "t'es pas mauvais!"
prompt
_MtMoon3AfterBattleText4::
- text "If you find a"
- line "fossil, give it"
- cont "to me and scram!"
+ text "Si tu trouves un"
+ line "fossile, tu me le"
+ cont "donnes et tu"
+ cont "décampes, pigé?"
done
_MtMoon3BattleText5::
- text "Little kids"
- line "should leave"
- cont "grown-ups alone!"
+ text "Les p'tits gamins"
+ line "ne s'occupent pas"
+ cont "des affaires"
+ cont "des grands!"
done
_MtMoon3EndBattleText5::
- text "I'm"
- line "steamed!"
+ text "..."
+ line "J'suis épuisé!"
prompt
_MtMoon3AfterBattleText5::
- text "#MON lived"
- line "here long before"
- cont "people came."
+ text "Les #MON"
+ line "existaient bien"
+ cont "avant l'homme..."
done
diff --git a/text/maps/mt_moon_pokecenter.asm b/text/maps/mt_moon_pokecenter.asm
index 90fd811e..c05457be 100644
--- a/text/maps/mt_moon_pokecenter.asm
+++ b/text/maps/mt_moon_pokecenter.asm
@@ -1,48 +1,52 @@
_MtMoonPokecenterText1::
- text "I've 6 # BALLs"
- line "set in my belt."
+ text "J'ai 6 # BALL"
+ line "à ma ceinture."
- para "At most, you can"
- line "carry 6 #MON."
+ para "On ne peut"
+ line "transporter que 6"
+ cont "#MON."
done
_MtMoonPokecenterText3::
- text "TEAM ROCKET"
- line "attacks CERULEAN"
- cont "citizens..."
-
- para "TEAM ROCKET is"
- line "always in the"
- cont "news!"
+ text "La TEAM ROCKET"
+ line "a encore attaqué"
+ cont "les habitants"
+ cont "d'AZURIA..."
+
+ para "La TEAM ROCKET"
+ line "est toujours aux"
+ cont "infos!"
done
_MagikarpSalesmanText1::
- text "MAN: Hello, there!"
- line "Have I got a deal"
- cont "just for you!"
-
- para "I'll let you have"
- line "a swell MAGIKARP"
- cont "for just ¥500!"
- cont "What do you say?"
+ text "Bonjour l'ami!"
+ line "J'ai une super"
+ cont "affaire à te"
+ cont "proposer!"
+
+ para "Je t'offre une"
+ line "MAGICARPE pour"
+ cont "juste ¥500!"
+ cont "Qu'en dis-tu?"
done
_MagikarpSalesmanNoText::
- text "No? I'm only"
- line "doing this as a"
- cont "favor to you!"
+ text "Non? Va-zy lui!"
+ line "C'est un service"
+ cont "que j'te rends!"
done
_MagikarpSalesmanNoMoneyText::
- text "You'll need more"
- line "money than that!"
+ text "T'es à sec, mon"
+ line "p'tit bouchon!"
done
_MagikarpSalesmanText2::
- text "MAN: Well, I don't"
- line "give refunds!"
+ text "Ni repris,"
+ line "ni échangé!"
done
_MtMoonPokecenterText5::
- db $0
+ text ""
done
+
diff --git a/text/maps/museum_1f.asm b/text/maps/museum_1f.asm
index 16431bda..a9c12009 100644
--- a/text/maps/museum_1f.asm
+++ b/text/maps/museum_1f.asm
@@ -1,107 +1,114 @@
_Museum1FText_5c21a::
- text "Come again!"
+ text "A bientôt!"
done
_Museum1FText_5c21f::
- text "It's ¥50 for a"
- line "child's ticket."
+ text "50¥ le ticket"
+ line "pour un enfant."
- para "Would you like to"
- line "come in?"
+ para "Voulez-vous"
+ line "entrer?"
done
_Museum1FText_5c224::
- text "Right, ¥50!"
- line "Thank you!"
+ text "50¥! Parfait!"
+ line "Merci!"
done
_Museum1FText_5c229::
- text "You don't have"
- line "enough money."
+ text "Vous n'avez pas"
+ line "assez d'argent."
prompt
_Museum1FText_5c22e::
- text "You can't sneak"
- line "in the back way!"
+ text "Ne te cache pas"
+ line "dans l'ombre!"
- para "Oh, whatever!"
- line "Do you know what"
- cont "AMBER is?"
+ para "Enfin, si ça"
+ line "t'amuse! Au fait,"
+ cont "sais-tu à quoi"
+ cont "sert l'AMBRE?"
done
_Museum1FText_5c233::
- text "There's a lab"
- line "somewhere trying"
- cont "to resurrect"
- cont "ancient #MON"
- cont "from AMBER."
+ text "Dans un certain"
+ line "labo, on essaie"
+ cont "de régénérer les"
+ cont "anciens #MON"
+ cont "grâce à l'AMBRE."
done
_Museum1FText_5c238::
- text "AMBER is fossil-"
- line "ized tree sap."
+ text "L'AMBRE est de la"
+ line "sève fossilisée."
done
_Museum1FText_5c23d::
- text "Please go to the"
- line "other side!"
+ text "Va de l'autre"
+ line "côté!"
done
_Museum1FText_5c242::
- text "Take plenty of"
- line "time to look!"
+ text "Prends tout ton"
+ line "temps pour"
+ cont "regarder!"
done
_Museum1FText_5c251::
- text "That is one"
- line "magnificent"
- cont "fossil!"
+ text "Voici un"
+ line "sublime fossile!"
done
_Museum1FText_5c28e::
- text "Ssh! I think that"
- line "this chunk of"
- cont "AMBER contains"
- cont "#MON DNA!"
-
- para "It would be great"
- line "if #MON could"
- cont "be resurrected"
- cont "from it!"
-
- para "But, my colleagues"
- line "just ignore me!"
-
- para "So I have a favor"
- line "to ask!"
-
- para "Take this to a"
- line "#MON LAB and"
- cont "get it examined!"
+ text "Je crois qu'il y"
+ line "a des traces"
+ cont "d'ADN de #MON"
+ cont "dans ce morceau"
+ cont "d'ambre."
+
+ para "Ca serait super"
+ line "cool génial de"
+ cont "régénérer un"
+ cont "#MON à partir"
+ cont "de cette pierre!"
+ cont "Non? Hein?"
+
+ para "Mais personne ne"
+ line "me croit!"
+
+ para "J'ai une faveur à"
+ line "te demander!"
+
+ para "Apporte ça à mon"
+ line "LABO #MON pour"
+ cont "l'examiner!"
prompt
_ReceivedOldAmberText::
- text "<PLAYER> received"
- line "OLD AMBER!@@"
+ text "<PLAYER> obtient"
+ line "VIEIL AMBRE!@@"
_Museum1FText_5c299::
- text "Ssh! Get the OLD"
- line "AMBER checked!"
+ text "Chut! Va faire"
+ line "examiner ce"
+ cont "morceau d'AMBRE!"
done
_Museum1FText_5c29e::
- text "You don't have"
- line "space for this!"
+ text "Votre inventaire"
+ line "est plein!"
done
_Museum1FText_5c2ad::
- text "We are proud of 2"
- line "fossils of very"
- cont "rare, prehistoric"
- cont "#MON!"
+ text "Nous avons 2"
+ line "fossiles dont"
+ cont "nous sommes très"
+ cont "fiers! Ce sont"
+ cont "des #MON"
+ cont "préhistoriques!"
done
_Museum1FText_5c2bc::
- text "The AMBER is"
- line "clear and gold!"
+ text "L'AMBRE c'est"
+ line "beau!!!"
done
diff --git a/text/maps/museum_2f.asm b/text/maps/museum_2f.asm
index 4f34a249..fa04707e 100644
--- a/text/maps/museum_2f.asm
+++ b/text/maps/museum_2f.asm
@@ -1,45 +1,49 @@
_Museum2FText1::
- text "MOON STONE?"
+ text "PIERRE LUNE?"
- para "What's so special"
- line "about it?"
+ para "Ouais? Et alors?"
done
_Museum2FText2::
- text "July 20, 1969!"
+ text "20 Juillet 1969!"
- para "The 1st lunar"
- line "landing!"
+ para "L'homme a marché"
+ line "sur la lune!"
- para "I bought a color"
- line "TV to watch it!"
+ para "J'ai acheté une"
+ line "télé couleur!"
done
_Museum2FText3::
- text "We have a space"
- line "exhibit now."
+ text "Nous faisons une"
+ line "exposition sur"
+ cont "l'espace."
done
_Museum2FText4::
- text "I want a PIKACHU!"
- line "It's so cute!"
+ text "Je veux un"
+ line "PIKACHU!"
- para "I asked my Daddy"
- line "to catch me one!"
+ para "Pôpa va m'en"
+ line "trouver un!"
done
_Museum2FText5::
- text "Yeah, a PIKACHU"
- line "soon, I promise!"
+ text "Oui, oui, tu vas"
+ line "l'avoir ton"
+ cont "PIKACHU..."
+ cont "C'est ça."
done
_Museum2FText6::
- text "SPACE SHUTTLE"
+ text "NAVETTE SPATIALE"
line "COLUMBIA"
done
_Museum2FText7::
- text "Meteorite that"
- line "fell on MT.MOON."
- cont "(MOON STONE?)"
+ text "Des météores sont"
+ line "tombés sur le"
+ cont "MONT SELENITE."
+ cont "(PIERRE LUNE?)"
done
+
diff --git a/text/maps/name_rater.asm b/text/maps/name_rater.asm
index 65d3e8a4..a7b54099 100644
--- a/text/maps/name_rater.asm
+++ b/text/maps/name_rater.asm
@@ -1,59 +1,73 @@
_NameRaterText_1dab3::
- text "Hello, hello!"
- line "I am the official"
- cont "NAME RATER!"
+ text "Salut tout le"
+ line "monde! Je suis le"
+ cont "GRAND DONNEUR DE"
+ cont "NOMS!"
- para "Want me to rate"
- line "the nicknames of"
- cont "your #MON?"
+ para "Dis-moi, petit,"
+ line "tu serais pas du"
+ cont "genre à vouloir"
+ cont "donner un p'tit"
+ cont "nom à un de tes"
+ cont "#MON?"
done
_NameRaterText_1dab8::
- text "Which #MON"
- line "should I look at?"
+ text "Quel #MON"
+ line "veux-tu renommer?"
prompt
_NameRaterText_1dabd::
TX_RAM wcd6d
- text ", is it?"
- line "That is a decent"
- cont "nickname!"
+ text "?"
+ line "Mouais, c'est pas"
+ cont "mal!"
- para "But, would you"
- line "like me to give"
- cont "it a nicer name?"
+ para "Mais tu voudrais"
+ line "que je lui donne"
+ cont "un nom un peu..."
+ cont "plus...qui aurait"
+ cont "plus de......"
+ cont "Mieux, quoi!"
- para "How about it?"
+ para "Bon, alors?"
done
_NameRaterText_1dac2::
- text "Fine! What should"
- line "we name it?"
+ text "Et alors, c'est"
+ line "quoi qu'on va lui"
+ cont "donner comme nom"
+ cont "à celui-là?"
prompt
_NameRaterText_1dac7::
- text "OK! This #MON"
- line "has been renamed"
+ text "OK! Ce #MON"
+ line "a été renommé"
cont "@"
TX_RAM wBuffer
text "!"
- para "That's a better"
- line "name than before!"
+ para "Oh, mais oui!"
+ line "C'est bien mieux"
+ cont "qu'avant!"
done
_NameRaterText_1dacc::
- text "Fine! Come any"
- line "time you like!"
+ text "Alors petit, t'es"
+ line "content? Hmm..."
+ cont "Reviens me voir"
+ cont "quand tu veux!"
done
_NameRaterText_1dad1::
TX_RAM wcd6d
- text ", is it?"
- line "That is a truly"
- cont "impeccable name!"
+ text "?"
+ line "C'est un nom"
+ cont "parfait, fais-moi"
+ cont "confiance, je"
+ cont "m'y connais!"
- para "Take good care of"
+ para "Prends soin de"
line "@"
TX_RAM wcd6d
text "!"
diff --git a/text/maps/oaks_lab.asm b/text/maps/oaks_lab.asm
index 7a6f57b7..8e948ab7 100644
--- a/text/maps/oaks_lab.asm
+++ b/text/maps/oaks_lab.asm
@@ -1,170 +1,186 @@
_OaksLabGaryText1::
- text "<RIVAL>: Yo"
- line "<PLAYER>! Gramps"
- cont "isn't around!"
+ text "<RIVAL>: Yo!"
+ line "<PLAYER>! Pépé"
+ cont "n'est pas là!"
done
_OaksLabText40::
- text "<RIVAL>: Heh, I"
- line "don't need to be"
- cont "greedy like you!"
+ text "<RIVAL>: Je ne"
+ line "suis pas avide"
+ cont "comme toi!"
- para "Go ahead and"
- line "choose, <PLAYER>!"
+ para "Allez, choisis,"
+ line "<PLAYER>!"
done
_OaksLabText41::
- text "<RIVAL>: My"
- line "#MON looks a"
- cont "lot stronger."
+ text "<RIVAL>: Mon"
+ line "#MON est"
+ cont "plus fort."
done
_OaksLabText39::
- text "Those are #"
- line "BALLs. They"
- cont "contain #MON!"
+ text "Ces # BALL"
+ line "contiennent des"
+ cont "#MON!"
done
_OaksLabCharmanderText::
- text "So! You want the"
- line "fire #MON,"
- cont "CHARMANDER?"
+ text "Veux-tu le"
+ line "#MON de feu,"
+ cont "SALAMECHE?"
done
_OaksLabSquirtleText::
- text "So! You want the"
- line "water #MON,"
- cont "SQUIRTLE?"
+ text "Veux-tu le"
+ line "#MON de l'eau,"
+ cont "CARAPUCE?"
done
_OaksLabBulbasaurText::
- text "So! You want the"
- line "plant #MON,"
- cont "BULBASAUR?"
+ text "Veux-tu le"
+ line "#MON des"
+ cont "plantes,"
+ cont "BULBIZARRE?"
done
_OaksLabMonEnergeticText::
- text "This #MON is"
- line "really energetic!"
+ text "Ce #MON est"
+ line "très énergique!"
prompt
_OaksLabReceivedMonText::
- text "<PLAYER> received"
- line "a @"
+ text "<PLAYER> obtient:"
+ line "@"
TX_RAM wcd6d
text "!@@"
_OaksLabLastMonText::
- text "That's PROF.OAK's"
- line "last #MON!"
+ text "C'est le dernier"
+ line "#MON du"
+ cont "PROF. CHEN!"
done
_OaksLabText_1d2f0::
- text "OAK: Now, <PLAYER>,"
- line "which #MON do"
- cont "you want?"
+ text "CHEN: <PLAYER>,"
+ line "quel #MON "
+ cont "choisis-tu?"
done
_OaksLabText_1d2f5::
- text "OAK: If a wild"
- line "#MON appears,"
- cont "your #MON can"
- cont "fight against it!"
+ text "CHEN: Ton #MON"
+ line "te protègera des"
+ cont "#MON sauvages!"
done
_OaksLabText_1d2fa::
- text "OAK: <PLAYER>,"
- line "raise your young"
- cont "#MON by making"
- cont "it fight!"
+ text "CHEN: <PLAYER>,"
+ line "entraîne ton"
+ cont "#MON au combat"
+ cont "pour qu'il"
+ cont "devienne fort!"
done
_OaksLabDeliverParcelText1::
- text "OAK: Oh, <PLAYER>!"
+ text "CHEN: <PLAYER>!"
- para "How is my old"
+ para "Comment va ton"
line "#MON?"
- para "Well, it seems to"
- line "like you a lot."
+ para "Je crois qu'il"
+ line "t'aime bien!"
- para "You must be"
- line "talented as a"
- cont "#MON trainer!"
+ para "Tu m'as l'air"
+ line "doué pour"
+ cont "entraîner les"
+ cont "#MON!"
- para "What? You have"
- line "something for me?"
+ para "Comment? Tu as"
+ line "quelque chose à"
+ cont "me donner?"
- para "<PLAYER> delivered"
- line "OAK's PARCEL.@@"
+ para "<PLAYER> donne"
+ line "le COLIS DE CHEN.@@"
_OaksLabDeliverParcelText2::
text ""
- para "Ah! This is the"
- line "custom # BALL"
- cont "I ordered!"
- cont "Thank you!"
+
+ para "Ah! C'est la"
+ line "# BALL que"
+ cont "j'ai commandée!"
+ cont "Merci!"
done
_OaksLabAroundWorldText::
- text "#MON around the"
- line "world wait for"
- cont "you, <PLAYER>!"
+ text "Les #MON du"
+ line "monde entier sont"
+ cont "à toi, <PLAYER>!"
done
_OaksLabGivePokeballsText1::
- text "OAK: You can't get"
- line "detailed data on"
- cont "#MON by just"
- cont "seeing them."
+ text "CHEN: Il ne te"
+ line "suffit pas de"
+ cont "voir un #MON"
+ cont "pour tout savoir"
+ cont "sur lui, mon"
+ cont "p'tit bonhomme!"
- para "You must catch"
- line "them! Use these"
- cont "to capture wild"
- cont "#MON."
+ para "Il te faut aussi"
+ line "l'attraper! Voici"
+ cont "des # BALL"
+ cont "pour en capturer."
- para "<PLAYER> got 5"
- line "# BALLs!@@"
+ para "<PLAYER> obtient"
+ line "5 # BALL!@@"
_OaksLabGivePokeballsText2::
text ""
- para "When a wild"
- line "#MON appears,"
- cont "it's fair game."
- para "Just throw a #"
- line "BALL at it and try"
- line "to catch it!"
+ para "Quand un #MON"
+ line "sauvage apparaît,"
+ cont "il faut jouer"
+ cont "serré."
+
+ para "Lance-lui une"
+ line "# BALL pour le"
+ line "capturer!"
- para "This won't always"
- line "work, though."
+ para "Mais ça ne"
+ line "marchera pas à"
+ cont "tous les coups!"
- para "A healthy #MON"
- line "could escape. You"
- cont "have to be lucky!"
+ para "Un #MON en"
+ line "pleine forme peut"
+ cont "s'échapper!"
+ cont "C'est ça, la"
+ cont "grande aventure"
+ cont "des #MON!"
done
_OaksLabPleaseVisitText::
- text "OAK: Come see me"
- line "sometimes."
+ text "CHEN: Reviens me"
+ line "voir de temps en"
+ cont "temps."
- para "I want to know how"
- line "your #DEX is"
- cont "coming along."
+ para "Tiens-moi informé"
+ line "du niveau de ton"
+ cont "#DEX."
done
_OaksLabText_1d31d::
- text "OAK: Good to see "
- line "you! How is your "
- cont "#DEX coming? "
- cont "Here, let me take"
- cont "a look!"
+ text "CHEN: Je suis"
+ line "content de te"
+ cont "revoir. Où en"
+ cont "es-tu avec ton"
+ cont "#DEX?"
+ cont "Voyons, voyons..."
prompt
_OaksLabText_1d32c::
- text "It's encyclopedia-"
- line "like, but the"
- cont "pages are blank!"
+ text "C'est comme une"
+ line "encyclopédie"
+ cont "mais les pages"
+ cont "sont blanches!"
done
_OaksLabText8::
@@ -172,306 +188,316 @@ _OaksLabText8::
done
_OaksLabText_1d340::
- text "PROF.OAK is the"
- line "authority on"
+ text "Le PROF. CHEN est"
+ line "la référence en"
+ cont "matière de"
cont "#MON!"
- para "Many #MON"
- line "trainers hold him"
- cont "in high regard!"
+ para "Il est très"
+ line "respecté parmi"
+ cont "les dresseurs de"
+ cont "#MON!"
done
_OaksLabRivalWaitingText::
- text "<RIVAL>: Gramps!"
- line "I'm fed up with"
- cont "waiting!"
+ text "<RIVAL>: Pépé!"
+ line "J'en ai marre"
+ cont "d'attendre!"
done
_OaksLabChooseMonText::
- text "OAK: <RIVAL>?"
- line "Let me think..."
+ text "CHEN: <RIVAL>?"
+ line "Heu..."
- para "Oh, that's right,"
- line "I told you to"
- cont "come! Just wait!"
+ para "Ah, c'est vrai!"
+ line "Je t'ai dit de"
+ cont "venir..."
- para "Here, <PLAYER>!"
+ para "Tiens, <PLAYER>!"
- para "There are 3"
- line "#MON here!"
+ para "Voici 3 #MON!"
- para "Haha!"
+ para "Mais..."
- para "They are inside"
- line "the # BALLs."
+ para "Ils sont dans des"
+ line "# BALL."
- para "When I was young,"
- line "I was a serious"
- cont "#MON trainer!"
+ para "Plus jeune,"
+ line "j'étais un sacré"
+ cont "dresseur de"
+ cont "#MON! Et oui!"
- para "In my old age, I"
- line "have only 3 left,"
- cont "but you can have"
- cont "one! Choose!"
+ para "Mais avec l'âge,"
+ line "il ne m'en reste"
+ cont "plus que 3!"
+ cont "Choisis-en un!"
done
_OaksLabRivalInterjectionText::
- text "<RIVAL>: Hey!"
- line "Gramps! What"
- cont "about me?"
+ text "<RIVAL>: Ben!"
+ line "Pépé! Mon pépé!"
+ cont "Et moi?"
done
_OaksLabBePatientText::
- text "OAK: Be patient!"
- line "<RIVAL>, you can"
- cont "have one too!"
+ text "CHEN: Patience,"
+ line "<RIVAL>! Tu en"
+ cont "auras un aussi!"
done
_OaksLabLeavingText::
- text "OAK: Hey! Don't go"
- line "away yet!"
+ text "CHEN: Hé! Ne pars"
+ line "pas tout d'suite!"
done
_OaksLabRivalPickingMonText::
- text "<RIVAL>: I'll take"
- line "this one, then!"
+ text "<RIVAL>: Je"
+ line "prends celui-ci!"
done
_OaksLabRivalReceivedMonText::
- text "<RIVAL> received"
- line "a @"
+ text "<RIVAL> reçoit"
+ line "un @"
TX_RAM wcd6d
text "!@@"
_OaksLabRivalChallengeText::
- text "<RIVAL>: Wait"
+ text "<RIVAL>: Minute,"
line "<PLAYER>!"
- cont "Let's check out"
- cont "our #MON!"
+ cont "Voyons lequel de"
+ cont "nos #MON est"
+ cont "le plus fort!"
- para "Come on, I'll take"
- line "you on!"
+ para "Allez viens te"
+ line "battre, minable!"
done
_OaksLabText_1d3be::
- text "WHAT?"
- line "Unbelievable!"
- cont "I picked the"
- cont "wrong #MON!"
+ text "QUOI???"
+ line "Incroyable!"
+ cont "J'ai pas pris le"
+ cont "bon #MON!"
prompt
_OaksLabText_1d3c3::
- text "<RIVAL>: Yeah! Am"
- line "I great or what?"
+ text "<RIVAL>: Yeah! Je"
+ line "suis fort, hein?"
prompt
_OaksLabRivalToughenUpText::
- text "<RIVAL>: Okay!"
- line "I'll make my"
- cont "#MON fight to"
- cont "toughen it up!"
+ text "<RIVAL>: OK!"
+ line "Je vais entraîner"
+ cont "mon #MON!"
- para "<PLAYER>! Gramps!"
- line "Smell you later!"
+ para "<PLAYER>! Pépé!"
+ line "A plus tard!"
done
_OaksLabText21::
- text "<RIVAL>: Gramps!"
+ text "<RIVAL>: Pépé!"
done
_OaksLabText22::
- text "<RIVAL>: What did"
- line "you call me for?"
+ text "<RIVAL>: Pourquoi"
+ line "tu m'as appelé?"
done
_OaksLabText23::
- text "OAK: Oh right! I"
- line "have a request"
- cont "of you two."
+ text "CHEN: Bon! J'ai"
+ line "une faveur à vous"
+ cont "demander."
done
_OaksLabText24::
- text "On the desk there"
- line "is my invention,"
- cont "#DEX!"
+ text "Il y a sur ce"
+ line "bureau mon"
+ cont "invention..."
+ cont "Le #DEX!"
- para "It automatically"
- line "records data on"
- cont "#MON you've"
- cont "seen or caught!"
+ para "Il enregistre les"
+ line "informations sur"
+ cont "les #MON"
+ cont "rencontrés ou"
+ cont "capturés!"
- para "It's a hi-tech"
- line "encyclopedia!"
+ para "C'est comme une"
+ line "encyclopédie!"
done
_OaksLabText25::
- text "OAK: <PLAYER> and"
- line "<RIVAL>! Take"
- cont "these with you!"
+ text "CHEN: <PLAYER> et"
+ line "<RIVAL>! Prenez"
+ cont "ces #DEX!"
- para "<PLAYER> got"
- line "#DEX from OAK!@@"
+ para "<PLAYER> obtient"
+ line "le #DEX!@@"
_OaksLabText26::
- text "To make a complete"
- line "guide on all the"
- cont "#MON in the"
- cont "world..."
+ text "Faire un guide"
+ line "complet sur les"
+ cont "#MON du monde"
+ cont "entier..."
- para "That was my dream!"
+ para "C'est mon rêve!"
- para "But, I'm too old!"
- line "I can't do it!"
+ para "Mais je suis trop"
+ line "vieux maintenant!"
- para "So, I want you two"
- line "to fulfill my"
- cont "dream for me!"
+ para "C'est pourquoi je"
+ line "veux que vous"
+ cont "terminiez mon"
+ cont "travail!"
- para "Get moving, you"
- line "two!"
+ para "Allez, roulez"
+ line "jeunesse!"
- para "This is a great"
- line "undertaking in"
- cont "#MON history!"
+ para "Que la grande"
+ line "quête des #MON"
+ cont "commence!"
done
_OaksLabText27::
- text "<RIVAL>: Alright"
- line "Gramps! Leave it"
- cont "all to me!"
+ text "<RIVAL>: OK,"
+ line "pépé! Donne-les"
+ cont "moi tous!"
- para "<PLAYER>, I hate to"
- line "say it, but I"
- cont "don't need you!"
+ para "<PLAYER>, c'est"
+ line "clair, j'ai pas"
+ cont "besoin de toi,"
+ cont "minable!"
- para "I know! I'll"
- line "borrow a TOWN MAP"
- cont "from my sis!"
+ para "Je sais! Je vais"
+ line "voler une CARTE à"
+ cont "ma soeur!"
- para "I'll tell her not"
- line "to lend you one,"
- cont "<PLAYER>! Hahaha!"
+ para "Et je lui dirai"
+ line "de ne pas t'en"
+ cont "donner une! Yark!"
done
_OaksLabText_1d405::
- text "I study #MON as"
- line "PROF.OAK's AIDE."
+ text "J'assiste le"
+ line "PROF. CHEN."
+ cont "Je suis donc son"
+ cont "...ta daaa!..."
+ cont "ASSISTANT!"
done
_OaksLabText_441cc::
- text "#DEX comp-"
- line "letion is:"
+ text "Niveau #DEX:"
para "@"
TX_NUM hDexRatingNumMonsSeen, 1, 3
- text " #MON seen"
+ text " #MON vus"
line "@"
TX_NUM hDexRatingNumMonsOwned, 1, 3
- text " #MON owned"
+ text " #MON pris"
- para "PROF.OAK's"
- line "Rating:"
+ para "Observation du"
+ line "PROF. CHEN:"
prompt
_OaksLabText_44201::
- text "You still have"
- line "lots to do."
- cont "Look for #MON"
- cont "in grassy areas!"
+ text "Tu ne vas pas"
+ line "assez dans les"
+ cont "hautes herbes."
+ cont "Il t'en reste"
+ cont "beaucoup à"
+ cont "trouver!"
done
_OaksLabText_44206::
- text "You're on the"
- line "right track! "
- cont "Get a FLASH HM"
- cont "from my AIDE!"
+ text "Tu es sur la"
+ line "bonne voie! Mon"
+ cont "ASSISTANT te"
+ cont "donnera la CS"
+ cont "FLASH!"
done
_OaksLabText_4420b::
- text "You still need"
- line "more #MON!"
- cont "Try to catch"
- cont "other species!"
+ text "Il te faut encore"
+ line "des #MON!"
+ cont "Va en capturer"
+ cont "d'autres!"
done
_OaksLabText_44210::
- text "Good, you're"
- line "trying hard!"
- cont "Get an ITEMFINDER"
- cont "from my AIDE!"
+ text "Très bien! Mon"
+ line "ASSISTANT a un"
+ cont "CHERCH'OBJET pour"
+ cont "toi!"
done
_OaksLabText_44215::
- text "Looking good!"
- line "Go find my AIDE"
- cont "when you get 50!"
+ text "C'est pas mal!"
+ line "Va voir mon"
+ cont "ASSISTANT quand"
+ cont "tu en auras 50!"
done
_OaksLabText_4421a::
- text "You finally got at"
- line "least 50 species!"
- cont "Be sure to get"
- cont "EXP.ALL from my"
- cont "AIDE!"
+ text "Ah! Tu en as"
+ line "enfin 50!"
+ cont "Mon ASSISTANT te"
+ cont "donnera un"
+ cont "MULTI EXP!"
done
_OaksLabText_4421f::
- text "Ho! This is geting"
- line "even better!"
+ text "Oh! C'est de"
+ line "mieux en mieux!"
done
_OaksLabText_44224::
- text "Very good!"
- line "Go fish for some"
- cont "marine #MON!"
+ text "Excellent!"
+ line "Va pêcher des"
+ cont "#MON marins!"
done
_OaksLabText_44229::
- text "Wonderful!"
- line "Do you like to"
- cont "collect things?"
+ text "Magnifique!"
+ line "T'es un vrai"
+ cont "collectionneur!"
done
_OaksLabText_4422e::
- text "I'm impressed!"
- line "It must have been"
- cont "difficult to do!"
+ text "Mirobolant!"
+ line "Ca n'a pas dû"
+ cont "être facile!"
done
_OaksLabText_44233::
- text "You finally got at"
- line "least 100 species!"
- cont "I can't believe"
- cont "how good you are!"
+ text "Tu en as 100!"
+ cont "Tu es vraiment"
+ cont "très doué!"
done
_OaksLabText_44238::
- text "You even have the"
- line "evolved forms of"
- cont "#MON! Super!"
+ text "Tu as même fait"
+ line "évoluer tes"
+ cont "#MON! Génial!"
done
_OaksLabText_4423d::
- text "Excellent! Trade"
- line "with friends to"
- cont "get some more!"
+ text "Parfait! Fais des"
+ line "échanges et tu"
+ cont "en auras plus!"
done
_OaksLabText_44242::
- text "Outstanding!"
- line "You've become a"
- cont "real pro at this!"
+ text "Impressionnant!"
+ line "Tu es devenu un"
+ cont "vrai pro!"
done
_OaksLabText_44247::
- text "I have nothing"
- line "left to say!"
- cont "You're the"
- cont "authority now!"
+ text "Chapeau bas!"
+ line "C'est toi le plus"
+ cont "calé maintenant!"
done
_OaksLabText_4424c::
- text "Your #DEX is"
- line "entirely complete!"
- cont "Congratulations!"
+ text "Ton #DEX est"
+ line "complet!"
+ cont "Félicitations!"
done
diff --git a/text/maps/pallet_town.asm b/text/maps/pallet_town.asm
index d5eda74f..e69ebfe0 100644
--- a/text/maps/pallet_town.asm
+++ b/text/maps/pallet_town.asm
@@ -1,55 +1,61 @@
_OakAppearsText::
- text "OAK: Hey! Wait!"
- line "Don't go out!@@"
+ text "CHEN: Hé toi, là!"
+ line "Ne pars pas!@@"
_OakWalksUpText::
- text "OAK: It's unsafe!"
- line "Wild #MON live"
- cont "in tall grass!"
-
- para "You need your own"
- line "#MON for your"
- cont "protection."
- cont "I know!"
-
- para "Here, come with"
- line "me!"
+ text "CHEN: C'est super"
+ line "dangereux! Des"
+ cont "#MON sauvages"
+ cont "infestent les"
+ cont "hautes herbes!"
+
+ para "Il te faut un"
+ line "#MON pour te"
+ cont "protéger..."
+ cont "J'ai trouvé!"
+
+ para "Suis-moi!"
done
_PalletTownText2::
- text "I'm raising"
- line "#MON too!"
+ text "J'élève des"
+ line "#MON, moi"
+ cont "aussi!"
- para "When they get"
- line "strong, they can"
- cont "protect me!"
+ para "Une fois forts,"
+ line "ils pourront me"
+ cont "protéger!"
done
_PalletTownText3::
- text "Technology is"
- line "incredible!"
-
- para "You can now store"
- line "and recall items"
- cont "and #MON as"
- cont "data via PC!"
+ text "Le progrès..."
+ line "C'est dément!"
+
+ para "On peut désormais"
+ line "stocker et même"
+ cont "retirer des"
+ cont "objets ou des"
+ cont "#MON via PC!"
done
_PalletTownText4::
- text "OAK #MON"
- line "RESEARCH LAB"
+ text "LABO #MON"
+ line "DU PROF. CHEN"
done
_PalletTownText5::
- text "PALLET TOWN"
- line "Shades of your"
- cont "journey await!"
+ text "BOURG PALETTE"
+ line "Un monde de"
+ cont "couleurs s'ouvre"
+ cont "à vous!"
done
_PalletTownText6::
- text "<PLAYER>'s house "
+ text "Maison de"
+ line "<PLAYER>"
done
_PalletTownText7::
- text "<RIVAL>'s house "
+ text "Maison de"
+ line "<RIVAL>"
done
diff --git a/text/maps/pewter_city.asm b/text/maps/pewter_city.asm
index 14240c9e..777027b0 100644
--- a/text/maps/pewter_city.asm
+++ b/text/maps/pewter_city.asm
@@ -1,117 +1,127 @@
_PewterCityText1::
- text "It's rumored that"
- line "CLEFAIRYs came"
- cont "from the moon!"
+ text "On raconte que"
+ line "les MELOFEE sont"
+ cont "les habitants de"
+ cont "la lune!"
- para "They appeared "
- line "after MOON STONE"
- cont "fell on MT.MOON."
+ para "Ils sont apparus"
+ line "après la chute de"
+ cont "la PIERRE LUNE"
+ cont "sur le MONT"
+ cont "SELENITE."
done
_PewterCityText2::
- text "There aren't many"
- line "serious #MON"
- cont "trainers here!"
+ text "Il y a de très"
+ line "bons dresseurs"
+ cont "par ici!"
- para "They're all like"
- line "BUG CATCHERs,"
- cont "but PEWTER GYM's"
- cont "BROCK is totally"
- cont "into it!"
+ para "Ils sont SCOUTS"
+ line "pour la plupart"
+ cont "mais PIERRE de"
+ cont "l'ARENE d'ARGENTA"
+ cont "est terrible!"
done
_PewterCityText_193f1::
- text "Did you check out"
- line "the MUSEUM?"
+ text "Es-tu allé au"
+ line "MUSEE?"
done
_PewterCityText_193f6::
- text "Weren't those"
- line "fossils from MT."
- cont "MOON amazing?"
+ text "Les fossiles du"
+ line "MONT SELENITE"
+ cont "sont beaux, hein?"
done
_PewterCityText_193fb::
- text "Really?"
- line "You absolutely"
- cont "have to go!"
+ text "Non?"
+ line "Mais il faut y"
+ cont "aller, voyons!"
done
_PewterCityText13::
- text "It's right here!"
- line "You have to pay"
- cont "to get in, but"
- cont "it's worth it!"
- cont "See you around!"
+ text "C'est par là!"
+ line "L'entrée est"
+ cont "payante mais ça"
+ cont "vaut l'coup!"
done
_PewterCityText_19427::
text "Psssst!"
- line "Do you know what"
- cont "I'm doing?"
+ line "Tu sais c'que"
+ cont "j'fais?"
done
_PewterCityText_1942c::
- text "That's right!"
- line "It's hard work!"
+ text "Ah bon?"
+ line "OK."
done
_PewterCityText_19431::
- text "I'm spraying REPEL"
- line "to keep #MON"
- cont "out of my garden!"
+ text "Je vaporise du"
+ line "REPOUSSE pour"
+ cont "éloigner les"
+ cont "#MON de mon"
+ cont "bô jardin!"
done
_PewterCityText_1945d::
- text "You're a trainer"
- line "right? BROCK's"
- cont "looking for new"
- cont "challengers!"
- cont "Follow me!"
+ text "T'es un dresseur?"
+ line "PIERRE cherche un"
+ cont "adversaire!"
+ cont "Suis-moi!"
done
_PewterCityText14::
- text "If you have the"
- line "right stuff, go"
- cont "take on BROCK!"
+ text "Si t'es fort..."
+ line "T'as pas tort..."
+ cont "Alors..."
+ cont "Bats PIERRE..."
+ cont "Ou t'es mort!"
done
_PewterCityText6::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Any #MON that"
- line "takes part in"
- cont "battle, however"
- cont "short, earns EXP!"
+ para "Chaque #MON"
+ line "prenant part au"
+ cont "combat, même pen-"
+ cont "dant une seconde,"
+ cont "gagne de l'EXP!"
done
_PewterCityText7::
- text "NOTICE!"
+ text "AVIS!"
- para "Thieves have been"
- line "stealing #MON"
- cont "fossils at MT."
- cont "MOON! Please call"
- cont "PEWTER POLICE"
- cont "with any info!"
+ para "On nous signale"
+ line "des voleurs de"
+ cont "fossiles de"
+ cont "#MON sur le"
+ cont "MONT SELENITE."
+ cont "N'hésitez pas à"
+ cont "contacter la"
+ cont "POLICE d'ARGENTA!"
done
_PewterCityText10::
- text "PEWTER MUSEUM"
- line "OF SCIENCE"
+ text "MUSEE DES"
+ line "SCIENCES"
+ cont "d'ARGENTA"
done
_PewterCityText11::
- text "PEWTER CITY"
- line "#MON GYM"
- cont "LEADER: BROCK"
+ text "ARENE #MON"
+ line "d'ARGENTA"
+ cont "CHAMPION: PIERRE"
- para "The Rock Solid"
- line "#MON Trainer!"
+ para "L'dresseur dur"
+ line "comme la pierre!"
+ cont "Bonne blague."
done
_PewterCityText12::
- text "PEWTER CITY"
- line "A Stone Gray"
- cont "City"
+ text "ARGENTA"
+ line "Le mat et le gris"
+ cont "de la roche."
done
diff --git a/text/maps/pewter_gym_1.asm b/text/maps/pewter_gym_1.asm
index 6426dd72..33c4cca4 100644
--- a/text/maps/pewter_gym_1.asm
+++ b/text/maps/pewter_gym_1.asm
@@ -1,18 +1,20 @@
_PewterGymText_5c49e::
- text "I'm BROCK!"
- line "I'm PEWTER's GYM"
- cont "LEADER!"
+ text "Je suis PIERRE!"
+ line "Je suis le"
+ cont "CHAMPION"
+ cont "d'ARGENTA!"
- para "I believe in rock"
- line "hard defense and"
- cont "determination!"
+ para "Je crois en la"
+ line "grande résistance"
+ cont "de la pierre!"
- para "That's why my"
- line "#MON are all"
- cont "the rock-type!"
+ para "C'est pourquoi"
+ line "mes #MON sont"
+ cont "des élémentaires"
+ cont "de pierre!"
- para "Do you still want"
- line "to challenge me?"
- cont "Fine then! Show"
- cont "me your best!"
+ para "Tu veux toujours"
+ line "te battre avec"
+ cont "moi? Très bien."
+ cont "En garde!"
done
diff --git a/text/maps/pewter_gym_2.asm b/text/maps/pewter_gym_2.asm
index 86b97018..c9b2fc0e 100644
--- a/text/maps/pewter_gym_2.asm
+++ b/text/maps/pewter_gym_2.asm
@@ -1,142 +1,151 @@
_PewterGymText_5c4a3::
- text "There are all"
- line "kinds of trainers"
- cont "in the world!"
-
- para "You appear to be"
- line "very gifted as a"
- cont "#MON trainer!"
-
- para "Go to the GYM in"
- line "CERULEAN and test"
- cont "your abilities!"
+ text "Il y a plusieurs"
+ line "types de"
+ cont "dresseurs dans le"
+ cont "monde!"
+
+ para "Tu sembles être"
+ line "un dresseur"
+ cont "d'exception!"
+
+ para "Va à l'ARENE"
+ line "d'AZURIA pour"
+ cont "tester tes"
+ cont "capacités."
done
_TM34PreReceiveText::
- text "Wait! Take this"
- line "with you!"
+ text "Attends! Prends"
+ line "ça avec toi!"
done
_ReceivedTM34Text::
- text "<PLAYER> received"
- line "TM34!@@"
+ text "<PLAYER> reçoit"
+ line "la CT34!@@"
_TM34ExplanationText::
- db $0
- para "A TM contains a"
- line "technique that"
- cont "can be taught to"
+ text ""
+
+ para "Une CT (Capsule"
+ line "Tech.) contient"
+ cont "une attaque à"
+ cont "enseigner à un"
cont "#MON!"
- para "A TM is good only"
- line "once! So when you"
- cont "use one to teach"
- cont "a new technique,"
- cont "pick the #MON"
- cont "carefully!"
+ para "Une CT ne marche"
+ line "qu'une fois!"
+ cont "Alors choisis"
+ cont "bien le #MON"
+ cont "à qui la donner!"
- para "TM34 contains"
- line "BIDE!"
+ para "CT34 contient"
+ line "PATIENCE!"
- para "Your #MON will"
- line "absorb damage in"
- cont "battle then pay"
- cont "it back double!"
+ para "Ton #MON"
+ line "absorbera les"
+ cont "dégâts pour"
+ cont "ensuite infliger"
+ cont "le double!"
done
_TM34NoRoomText::
- text "You don't have"
- line "room for this!"
+ text "Votre inventaire"
+ line "est plein!"
done
_PewterGymText_5c4bc::
- text "I took"
- line "you for granted."
+ text "Hmm..."
+ line "Beau combat."
- para "As proof of your"
- line "victory, here's"
- cont "the BOULDERBADGE!"
+ para "En reconnaissance"
+ line "de ta victoire,"
+ cont "voici le BADGE"
+ cont "ROCHE!"
- para "<PLAYER> received"
- line "the BOULDERBADGE!@@"
+ para "<PLAYER> reçoit"
+ line "le BADGE ROCHE!@@"
_PewterGymText_5c4c1::
- db $0
- para "That's an official"
- line "#MON LEAGUE"
- cont "BADGE!"
-
- para "Its bearer's"
- line "#MON become"
- cont "more powerful!"
-
- para "The technique"
- line "FLASH can now be"
- cont "used any time!"
+ text ""
+
+ para "C'est un BADGE"
+ line "officiel de la"
+ cont "LIGUE #MON!"
+
+ para "Les #MON de"
+ line "son détenteur"
+ cont "deviennent plus"
+ cont "puissants!"
+
+ para "La technique"
+ line "FLASH peut être"
+ cont "utilisée!"
prompt
_PewterGymBattleText1::
- text "Stop right there,"
- line "kid!"
+ text "Une minute,"
+ line "gamin!"
- para "You're still light"
- line "years from facing"
- cont "BROCK!"
+ para "Tu es encore loin"
+ line "de PIERRE, tu"
+ cont "vas devoir"
+ cont "m'affronter!"
done
_PewterGymEndBattleText1::
- text "Darn!"
+ text "Zut!"
- para "Light years isn't"
- line "time! It measures"
- cont "distance!"
+ para "J'aurais dû te"
+ line "laisser passer!"
prompt
_PewterGymAfterBattleText1::
- text "You're pretty hot,"
- line "but not as hot"
- cont "as BROCK!"
+ text "Tu es fort..."
+ line "Mais pas autant"
+ cont "que PIERRE!"
done
_PewterGymText_5c515::
- text "Hiya! I can tell"
- line "you have what it"
- cont "takes to become a"
- cont "#MON champ!"
+ text "Salut graine de"
+ line "CHAMPION!"
- para "I'm no trainer,"
- line "but I can tell"
- cont "you how to win!"
+ para "Je ne suis pas"
+ line "dresseur mais mes"
+ cont "conseils sont"
+ cont "avisés!"
- para "Let me take you"
- line "to the top!"
+ para "Laisse-moi te"
+ line "mener à la"
+ cont "victoire!"
done
_PewterGymText_5c51a::
- text "All right! Let's"
- line "get happening!"
+ text "OK! C'est"
+ line "parti!"
prompt
_PewterGymText_5c51f::
- text "The 1st #MON"
- line "out in a match is"
- cont "at the top of the"
- cont "#MON LIST!"
-
- para "By changing the"
- line "order of #MON,"
- cont "matches could be"
- cont "made easier!"
+ text "Le 1er #MON"
+ line "apparaissant dans"
+ cont "un combat est"
+ cont "celui en tête de"
+ cont "la LISTE #MON!"
+
+ para "En changeant"
+ line "l'ordre des"
+ cont "#MON, tu"
+ cont "peux changer de"
+ cont "stratégie!"
done
_PewterGymText_5c524::
- text "It's a free"
- line "service! Let's"
- cont "get happening!"
+ text "C'est gratuit,"
+ line "profites-en! "
prompt
_PewterGymText_5c529::
- text "Just as I thought!"
- line "You're #MON"
- cont "champ material!"
+ text "Je le savais!"
+ line "Tu as l'âme d'un"
+ cont "champion!"
done
+
diff --git a/text/maps/pewter_house_1.asm b/text/maps/pewter_house_1.asm
index 450e8372..250d94cc 100644
--- a/text/maps/pewter_house_1.asm
+++ b/text/maps/pewter_house_1.asm
@@ -1,24 +1,28 @@
_PewterHouse1Text1::
- text "NIDORAN: Bowbow!@@"
+ text "NIDORAN: Nidoni!@@"
_PewterHouse1Text2::
- text "NIDORAN sit!"
+ text "NIDORAN, assis!"
done
_PewterHouse1Text3::
- text "Our #MON's an"
- line "outsider, so it's"
- cont "hard to handle."
+ text "Notre #MON est"
+ line "un échangé, il"
+ cont "est difficile à"
+ cont "maîtriser."
- para "An outsider is a"
- line "#MON that you"
- cont "get in a trade."
+ para "Un échangé est"
+ line "un #MON"
+ cont "échangé avec un"
+ cont "autre joueur."
- para "It grows fast, but"
- line "it may ignore an"
- cont "unskilled trainer"
- cont "in battle!"
+ para "Il grandit vite,"
+ line "mais il n'en fait"
+ cont "qu'à sa tête"
+ cont "pendant les"
+ cont "combats!"
- para "If only we had"
- line "some BADGEs..."
+ para "Si seulement nous"
+ line "avions des..."
+ cont "BADGES!"
done
diff --git a/text/maps/pewter_house_2.asm b/text/maps/pewter_house_2.asm
index 615536f7..4afc6f8f 100644
--- a/text/maps/pewter_house_2.asm
+++ b/text/maps/pewter_house_2.asm
@@ -1,19 +1,26 @@
_PewterHouse2Text1::
- text "#MON learn new"
- line "techniques as"
- cont "they grow!"
+ text "Un #MON"
+ line "apprend des"
+ cont "attaques en"
+ cont "gagnant des"
+ cont "niveaux!"
- para "But, some moves"
- line "must be taught by"
- cont "the trainer!"
+ para "Mais certaines"
+ line "attaques ne"
+ cont "sont enseignées"
+ cont "que par les"
+ cont "dresseurs!"
done
_PewterHouse2Text2::
- text "#MON become"
- line "easier to catch"
- cont "when they are"
- cont "hurt or asleep!"
+ text "Les #MON sont"
+ line "plus faciles à"
+ cont "capturer une fois"
+ cont "endormis ou"
+ cont "blessés!"
- para "But, it's not a"
- line "sure thing!"
+ para "Mais attraper un"
+ line "#MON, c'est"
+ cont "jamais du tout"
+ cont "cuit!"
done
diff --git a/text/maps/pewter_mart.asm b/text/maps/pewter_mart.asm
index 0d5b07a2..4c222fea 100644
--- a/text/maps/pewter_mart.asm
+++ b/text/maps/pewter_mart.asm
@@ -1,17 +1,20 @@
_PewterMartText2::
- text "A shady, old man"
- line "got me to buy"
- cont "this really weird"
- cont "fish #MON!"
+ text "Un vieil homme"
+ line "m'a vendu cet"
+ cont "étrange poisson"
+ cont "#MON!"
- para "It's totally weak"
- line "and it cost ¥500!"
+ para "Il est super nul"
+ line "et il m'a coûté"
+ cont "500¥!"
done
_PewterMartText3::
- text "Good things can"
- line "happen if you"
- cont "raise #MON"
- cont "diligently, even"
- cont "the weak ones!"
+ text "Si tu élèves bien"
+ line "tes #MON, même"
+ cont "les plus faibles,"
+ cont "il se passera"
+ cont "rien que des"
+ cont "bonnes choses!"
done
+
diff --git a/text/maps/pewter_pokecenter.asm b/text/maps/pewter_pokecenter.asm
index 6a1b373e..5f4a4db5 100644
--- a/text/maps/pewter_pokecenter.asm
+++ b/text/maps/pewter_pokecenter.asm
@@ -1,14 +1,15 @@
_PewterPokecenterText2::
- text "What!?"
+ text "Quoi!?"
- para "TEAM ROCKET is"
- line "at MT.MOON? Huh?"
- cont "I'm on the phone!"
+ para "La TEAM ROCKET"
+ line "a investi le"
+ cont "MONT SELENITE!"
- para "Scram!"
+ para "Damnation!"
done
_PewterJigglypuffText::
- text "JIGGLYPUFF: Puu"
- line "pupuu!"
+ text "RONDOUDOU: Dou!"
+ line "Doudouuuu!"
done
+
diff --git a/text/maps/pokemon_league_gate.asm b/text/maps/pokemon_league_gate.asm
index ac92f4b0..f946680e 100644
--- a/text/maps/pokemon_league_gate.asm
+++ b/text/maps/pokemon_league_gate.asm
@@ -1,19 +1,21 @@
_Route22GateText_1e704::
- text "Only truly skilled"
- line "trainers are"
- cont "allowed through."
+ text "Seul un dresseur"
+ line "expérimenté peut"
+ cont "passer."
- para "You don't have the"
- line "BOULDERBADGE yet!@@"
+ para "Tu n'as pas le"
+ line "BADGE ROCHE!@@"
_Route22GateText_1e715::
- db $0
- para "The rules are"
- line "rules. I can't"
- cont "let you pass."
+ text ""
+
+ para "La loi est dure,"
+ line "mais c'est la"
+ cont "loi! Tu ne peux"
+ cont "pas passer"
done
_Route22GateText_1e71a::
- text "Oh! That is the"
- line "BOULDERBADGE!"
- cont "Go right ahead!@@"
+ text "Oh! Tu as le"
+ line "BADGE ROCHE!"
+ cont "Tu peux passer!@@"
diff --git a/text/maps/pokemon_tower_1f.asm b/text/maps/pokemon_tower_1f.asm
index 50a2cd29..8467ccd6 100644
--- a/text/maps/pokemon_tower_1f.asm
+++ b/text/maps/pokemon_tower_1f.asm
@@ -1,31 +1,35 @@
_PokemonTower1Text1::
- text "#MON TOWER was"
- line "erected in the"
- cont "memory of #MON"
- cont "that had died."
+ text "La TOUR #MON a"
+ line "été érigée en"
+ cont "mémoire des"
+ cont "braves #MON"
+ cont "morts au combat."
done
_PokemonTower1Text2::
- text "Did you come to"
- line "pay respects?"
- cont "Bless you!"
+ text "Tu es venu leur"
+ line "rendre hommage?"
+ cont "Grand bien t'en"
+ cont "fasse!"
done
_PokemonTower1Text3::
- text "I came to pray"
- line "for my CLEFAIRY."
+ text "Je suis venu"
+ line "prier pour mon"
+ cont "MELOFEE."
- para "Sniff! I can't"
- line "stop crying..."
+ para "Sniff! J'arrête"
+ line "pas de pleurer..."
done
_PokemonTower1Text4::
- text "My GROWLITHE..."
- line "Why did you die?"
+ text "Mon CANINOS..."
+ line "Reviens..."
done
_PokemonTower1Text5::
- text "I am a CHANNELER!"
- line "There are spirits"
- cont "up to mischief!"
+ text "Je suis une"
+ line "EXORCISTE! Je"
+ cont "chasse les"
+ cont "esprits!"
done
diff --git a/text/maps/pokemon_tower_2f.asm b/text/maps/pokemon_tower_2f.asm
index 79323001..0cbb6f34 100644
--- a/text/maps/pokemon_tower_2f.asm
+++ b/text/maps/pokemon_tower_2f.asm
@@ -1,57 +1,61 @@
_PokemonTower2Text_6062d::
- text "<RIVAL>: Hey,"
- line "<PLAYER>! What"
- cont "brings you here?"
- cont "Your #MON"
- cont "don't look dead!"
-
- para "I can at least"
- line "make them faint!"
- cont "Let's go, pal!"
+ text "<RIVAL>: Hé,"
+ line "<PLAYER>!"
+ cont "Kesstu fais là?"
+ cont "Tes #MON sont"
+ cont "pas morts!"
+
+ para "Je peux quand"
+ line "même les mettre"
+ cont "K.O.! Minable!"
done
_PokemonTower2Text_60632::
- text "What?"
- line "You stinker!"
+ text "Hein?"
+ line "Petit fennec!"
- para "I took it easy on"
- line "you too!"
+ para "Je ne t'ai pas"
+ line "pris au sérieux!"
+ cont "M-I-N-A-B-L-E!"
prompt
_PokemonTower2Text_60637::
- text "<RIVAL>: Well,"
- line "look at all your"
- cont "wimpy #MON!"
+ text "<RIVAL>: Haha,"
+ line "Tes #MON sont"
+ cont "minables..."
+ cont "Comme toi!"
- para "Toughen them up a"
- line "bit more!"
+ para "Tu devrais les"
+ line "entraîner un peu!"
prompt
_PokemonTower2Text_6063c::
- text "How's your #DEX"
- line "coming, pal?"
- cont "I just caught a"
- cont "CUBONE!"
-
- para "I can't find the"
- line "grown-up MAROWAK"
- cont "yet!"
-
- para "I doubt there are"
- line "any left! Well, I"
- cont "better get going!"
- cont "I've got a lot to"
- cont "accomplish, pal!"
-
- para "Smell ya later!"
+ text "Où en est ton"
+ line "#DEX? Je"
+ cont "viens de capturer"
+ cont "un OSSELAIT!"
+
+ para "Je n'ai pas"
+ line "encore trouvé de"
+ cont "OSSATUEUR!"
+
+ para "Je crois qu'il"
+ line "n'en existe plus!"
+ cont "Je dois y aller,"
+ cont "minable! J'ai du"
+ cont "pain sur la"
+ cont "planche, minable!"
+
+ para "A bientôt..."
+ line "Gros minable!"
done
_PokemonTower2Text2::
- text "Even we could not"
- line "identify the"
- cont "wayward GHOSTs!"
+ text "Nous ne pouvons"
+ line "identifier les"
+ cont "SPECTRES!"
- para "A SILPH SCOPE"
- line "might be able to"
- cont "unmask them."
+ para "Un SCOPE SYLPHE"
+ line "pourrait les"
+ cont "démasquer."
done
diff --git a/text/maps/pokemon_tower_3f.asm b/text/maps/pokemon_tower_3f.asm
index 67098e6b..362c4c8f 100644
--- a/text/maps/pokemon_tower_3f.asm
+++ b/text/maps/pokemon_tower_3f.asm
@@ -4,14 +4,14 @@ _PokemonTower3BattleText1::
done
_PokemonTower3EndBattleText1::
- text "Hwa!"
- line "I'm saved!"
+ text "Ha!"
+ line "Je suis sauvée!"
prompt
_PokemonTower3AfterBattleText1::
- text "The GHOSTs can be"
- line "identified by the"
- cont "SILPH SCOPE."
+ text "Un SPECTRE est"
+ line "identifiable avec"
+ cont "un SCOPE SYLPHE."
done
_PokemonTower3BattleText2::
@@ -21,25 +21,27 @@ _PokemonTower3BattleText2::
_PokemonTower3EndBattleText2::
text "Hmm?"
- line "What am I doing?"
+ line "Qu'est-ce que je"
+ cont "fais là?"
prompt
_PokemonTower3AfterBattleText2::
- text "Sorry! I was"
- line "possessed!"
+ text "Pardon! J'étais"
+ line "possédée!"
done
_PokemonTower3BattleText3::
- text "Be gone!"
- line "Evil spirit!"
+ text "VADE RETRO!"
+ line "Esprit infernal!"
done
_PokemonTower3EndBattleText3::
- text "Whew!"
- line "The spirit left!"
+ text "Pfiou!"
+ line "L'esprit s'en est"
+ cont "allé!"
prompt
_PokemonTower3AfterBattleText3::
- text "My friends were"
- line "possessed too!"
+ text "Mes amies étaient"
+ line "aussi possédées!"
done
diff --git a/text/maps/pokemon_tower_4f.asm b/text/maps/pokemon_tower_4f.asm
index 771325a0..71ca3d77 100644
--- a/text/maps/pokemon_tower_4f.asm
+++ b/text/maps/pokemon_tower_4f.asm
@@ -1,45 +1,45 @@
_PokemonTower4BattleText1::
- text "GHOST! No!"
- line "Kwaaah!"
+ text "Un SPECTRE!"
+ line "Rhaaaaaa!"
done
_PokemonTower4EndBattleText1::
- text "Where"
- line "is the GHOST?"
+ text "Ben!"
+ line "Où est le"
+ cont "SPECTRE?"
prompt
_PokemonTower4AfterBattleText1::
- text "I must have been"
- line "dreaming..."
+ text "J'ai dû rêver..."
done
_PokemonTower4BattleText2::
- text "Be cursed with"
- line "me! Kwaaah!"
+ text "Sois maudit!!!!"
+ line "Kwaaah!"
done
_PokemonTower4EndBattleText2::
- text "What!"
+ text "QUOI!"
prompt
_PokemonTower4AfterBattleText2::
- text "We can't crack"
- line "the identity of"
- cont "the GHOSTs."
+ text "Nous ne pouvons"
+ line "identifier les"
+ cont "SPECTRES."
done
_PokemonTower4BattleText3::
text "Huhuhu..."
- line "Beat me not!"
+ line "Ne me frappe pas!"
done
_PokemonTower4EndBattleText3::
- text "Huh?"
- line "Who? What?"
+ text "Hein?"
+ line "Qui? Quoi?"
prompt
_PokemonTower4AfterBattleText3::
- text "May the departed"
- line "souls of #MON"
- cont "rest in peace..."
+ text "Que les âmes des"
+ line "défunts #MON"
+ cont "reposent en paix!"
done
diff --git a/text/maps/pokemon_tower_5f.asm b/text/maps/pokemon_tower_5f.asm
index b329118d..8b1926e6 100644
--- a/text/maps/pokemon_tower_5f.asm
+++ b/text/maps/pokemon_tower_5f.asm
@@ -1,71 +1,81 @@
_PokemonTower5Text1::
- text "Come, child! I"
- line "sealed this space"
- cont "with white magic!"
+ text "Approche, enfant!"
+ line "J'ai scellé cet"
+ cont "endroit grâce à"
+ cont "ma sainte magie"
+ cont "blanche!"
- para "You can rest here!"
+ para "Tu peux te"
+ line "reposer ici!"
done
_PokemonTower5BattleText1::
- text "Give...me..."
- line "your...soul..."
+ text "Donne...moi..."
+ line "ton...âme..."
done
_PokemonTower5EndBattleText1::
- text "Gasp!"
+ text "Glargh!"
prompt
_PokemonTower5AfterBattleText1::
- text "I was under"
- line "possession!"
+ text "J'étais possédée!"
done
_PokemonTower5BattleText2::
- text "You...shall..."
- line "join...us..."
+ text "Viens...avec..."
+ line "nous..."
done
_PokemonTower5EndBattleText2::
- text "What"
- line "a nightmare!"
+ text "Hein!"
+ line "J'ai fait un"
+ cont "cauchemar!"
prompt
_PokemonTower5AfterBattleText2::
- text "I was possessed!"
+ text "J'étais possédée!"
done
_PokemonTower5BattleText3::
- text "Zombies!"
+ text "Zombis!"
done
_PokemonTower5EndBattleText3::
- text "Ha?"
+ text "Hein?"
prompt
_PokemonTower5AfterBattleText3::
- text "I regained my"
- line "senses!"
+ text "Je suis revenue à"
+ line "la raison!"
done
_PokemonTower5BattleText4::
- text "Urgah..."
- line "Urff...."
+ text "Poyé Polomi!"
+ line "Le mal est parmi"
+ cont "nous...."
done
_PokemonTower5EndBattleText4::
- text "Whoo!"
+ text "Quoi?"
+ line "Jeune taoïste, tu"
+ cont "oses m'ôter le"
+ cont "yang de la "
+ cont "bouche!"
prompt
_PokemonTower5AfterBattleText4::
- text "I fell to evil"
- line "spirits despite"
- cont "my training!"
+ text "Mon Tao à moi,"
+ line "c'est le plus bô"
+ cont "des Taos!"
done
_PokemonTower5Text7::
- text "Entered purified,"
- line "protected zone!"
+ text "Vous pénétrez"
+ line "dans une zone"
+ cont "sanctuaire!"
- para "<PLAYER>'s #MON"
- line "are fully healed!"
+ para "Les #MON de"
+ line "<PLAYER> sont"
+ cont "soignés!"
done
diff --git a/text/maps/pokemon_tower_6f.asm b/text/maps/pokemon_tower_6f.asm
index 7532d56d..a1051f82 100644
--- a/text/maps/pokemon_tower_6f.asm
+++ b/text/maps/pokemon_tower_6f.asm
@@ -1,29 +1,31 @@
_PokemonTower2Text_60c1f::
- text "The GHOST was the"
- line "restless soul of"
- cont "CUBONE's mother!"
+ text "Le SPECTRE était"
+ line "l'esprit damné de"
+ cont "la mère de"
+ cont "OSSELAIT!"
done
_PokemonTower2Text_60c24::
- text "The mother's soul"
- line "was calmed."
+ text "L'âme de la mère"
+ line "a été apaisée."
- para "It departed to"
- line "the afterlife!"
+ para "Elle est partie"
+ line "vers l'autre"
+ cont "monde!"
done
_PokemonTower6BattleText1::
- text "Give...me..."
- line "blood..."
+ text "Ton...Sang..."
+ line "Donne..."
done
_PokemonTower6EndBattleText1::
- text "Groan!"
+ text "Grargh!"
prompt
_PokemonTower6AfterBattleText1::
- text "I feel anemic and"
- line "weak..."
+ text "Je me sens"
+ line "faible..."
done
_PokemonTower6BattleText2::
@@ -31,14 +33,14 @@ _PokemonTower6BattleText2::
done
_PokemonTower6EndBattleText2::
- text "Some-"
- line "thing fell out!"
+ text "Haaa!"
+ line "Je me sens mieux!"
prompt
_PokemonTower6AfterBattleText2::
- text "Hair didn't fall"
- line "out! It was an"
- cont "evil spirit!"
+ text "J'étais sous"
+ line "l'emprise d'un"
+ cont "esprit!"
done
_PokemonTower6BattleText3::
@@ -51,11 +53,11 @@ _PokemonTower6EndBattleText3::
prompt
_PokemonTower6AfterBattleText3::
- text "What's going on"
- line "here?"
+ text "Mais qu'est-ce"
+ line "qui se passe ici?"
done
_PokemonTower6Text6::
- text "Be gone..."
- line "Intruders..."
+ text "Fuis..."
+ line "Impudent..."
done
diff --git a/text/maps/pokemon_tower_7f.asm b/text/maps/pokemon_tower_7f.asm
index 704a71eb..ba688be2 100644
--- a/text/maps/pokemon_tower_7f.asm
+++ b/text/maps/pokemon_tower_7f.asm
@@ -1,78 +1,91 @@
_TowerRescueFujiText::
- text "MR.FUJI: Heh? You"
- line "came to save me?"
-
- para "Thank you. But, I"
- line "came here of my"
- cont "own free will."
-
- para "I came to calm"
- line "the soul of"
- cont "CUBONE's mother."
-
- para "I think MAROWAK's"
- line "spirit has gone"
- cont "to the afterlife."
-
- para "I must thank you"
- line "for your kind"
- cont "concern!"
-
- para "Follow me to my"
- line "home, #MON"
- cont "HOUSE at the foot"
- cont "of this tower."
+ text "MR.FUJI: Hé? Tu"
+ line "es venu me"
+ cont "sauver?"
+
+ para "Merci! Mais je"
+ line "suis venu ici de"
+ cont "mon plein gré."
+
+ para "Je voulais"
+ line "apaiser l'esprit"
+ cont "de la mère de"
+ cont "OSSELAIT."
+
+ para "Je pense que"
+ line "l'esprit de"
+ cont "OSSATUEUR s'en"
+ cont "est allé vers"
+ cont "les cieux."
+
+ para "Je dois te"
+ line "remercier pour"
+ cont "cet acte noble!"
+
+ para "Viens avec moi"
+ line "dans ma maison,"
+ cont "la MAISON #MON"
+ cont "au pied de cette"
+ cont "tour."
done
_PokemonTower7BattleText1::
- text "What do you want?"
- line "Why are you here?"
+ text "Que veux-tu?"
+ line "Que cherches-tu?"
done
_PokemonTower7EndBattleText1::
- text "I give up!"
+ text "Rhaaaa!"
+ line "J'abandonne!"
prompt
_PokemonTower7AfterBattleText1::
- text "I'm not going to"
- line "forget this!"
+ text "Je ne t'oublierai"
+ line "pas!"
done
_PokemonTower7BattleText2::
- text "This old guy came"
- line "and complained"
- cont "about us harming"
- cont "useless #MON!"
-
- para "We're talking it"
- line "over as adults!"
+ text "Ce vieil homme"
+ line "est venu nous"
+ cont "demander de ne"
+ cont "plus troubler les"
+ cont "gentils #MON!"
+
+ para "Mais c'est une"
+ line "conversation"
+ cont "d'adultes, petit!"
+ cont "Dégage!"
done
_PokemonTower7EndBattleText2::
- text "Please!"
- line "No more!"
+ text "Argh!"
+ line "Assez!"
prompt
_PokemonTower7AfterBattleText2::
- text "#MON are only"
- line "good for making"
- cont "money!"
+ text "Les #MON ne"
+ line "servent qu'à"
+ cont "gagner de"
+ cont "l'argent!"
- para "Stay out of our"
- line "business!"
+ para "Reste en dehors"
+ line "de nos affaires!"
done
_PokemonTower7BattleText3::
- text "You're not saving"
- line "anyone, kid!"
+ text "Y'a personne à"
+ line "sauver ici!"
done
_PokemonTower7EndBattleText3::
- text "Don't"
- line "fight us ROCKETs!"
+ text "Hmm!"
+ line "N'affronte pas la"
+ cont "TEAM ROCKET!"
prompt
_PokemonTower7AfterBattleText3::
- text "You're not getting"
- line "away with this!"
+ text "Tu ne t'en"
+ line "sortiras pas"
+ cont "comme ça!"
done
+
diff --git a/text/maps/power_plant.asm b/text/maps/power_plant.asm
index e5df6674..c114e1dc 100644
--- a/text/maps/power_plant.asm
+++ b/text/maps/power_plant.asm
@@ -3,4 +3,4 @@ _VoltorbBattleText::
done
_ZapdosBattleText::
- text "Gyaoo!@@"
+ text "Yahoo!@@"
diff --git a/text/maps/reds_house_1f.asm b/text/maps/reds_house_1f.asm
index 07768af9..1630605a 100644
--- a/text/maps/reds_house_1f.asm
+++ b/text/maps/reds_house_1f.asm
@@ -1,37 +1,39 @@
_MomWakeUpText::
- text "MOM: Right."
- line "All boys leave"
- cont "home some day."
- cont "It said so on TV."
+ text "MERE: Bon."
+ line "Il arrive qu'un"
+ cont "jour le fils aimé"
+ cont "quitte la maison."
+ cont "C'est la vie!"
- para "PROF.OAK, next"
- line "door, is looking"
- cont "for you."
+ para "Le PROF. CHEN te"
+ line "cherche. Il est"
+ cont "dans la maison"
+ cont "voisine."
done
_MomHealText1::
- text "MOM: <PLAYER>!"
- line "You should take a"
- cont "quick rest."
+ text "MERE: <PLAYER>!"
+ line "Tu devrais faire"
+ cont "une sieste."
prompt
_MomHealText2::
- text "MOM: Oh good!"
- line "You and your"
- cont "#MON are"
- cont "looking great!"
- cont "Take care now!"
+ text "MERE: Ah, bien!"
+ line "Toi et tes"
+ cont "#MON êtes"
+ cont "en pleine forme!"
done
_StandByMeText::
- text "There's a movie"
- line "on TV. Four boys"
- cont "are walking on"
- cont "railroad tracks."
+ text "Un dessin animé!"
+ line "Un petit garçon"
+ cont "avec une queue de"
+ cont "singe."
- para "I better go too."
+ para "Bon, j'y vais!"
done
_TVWrongSideText::
- text "Oops, wrong side."
+ text "Oups, mauvais"
+ line "côté."
done
diff --git a/text/maps/rock_tunnel_b1f.asm b/text/maps/rock_tunnel_b1f.asm
index 472c52f8..b0e4f5ca 100644
--- a/text/maps/rock_tunnel_b1f.asm
+++ b/text/maps/rock_tunnel_b1f.asm
@@ -1,55 +1,57 @@
_RockTunnel1BattleText1::
- text "This tunnel goes"
- line "a long way, kid!"
+ text "Il est long ce"
+ line "tunnel, oh oui!"
done
_RockTunnel1EndBattleText1::
- text "Doh!"
- line "You win!"
+ text "Rôooh!"
+ line "T'as gagné!"
prompt
_RockTunnel1AfterBattleText1::
- text "Watch for ONIX!"
- line "It can put the"
- cont "squeeze on you!"
+ text "Attention à ONIX!"
+ line "Il pourrait"
+ cont "t'écrabouiller!"
done
_RockTunnel1BattleText2::
- text "Hmm. Maybe I'm"
- line "lost in here..."
+ text "Bon, bon, bon,"
+ line "je suis perdu..."
done
_RockTunnel1EndBattleText2::
- text "Ease up!"
- line "What am I doing?"
- cont "Which way is out?"
+ text "Hein?"
+ line "C'est quoi qui"
+ cont "faut qu'je fais?"
prompt
_RockTunnel1AfterBattleText2::
- text "That sleeping"
- line "#MON on ROUTE"
- cont "12 forced me to"
- cont "take this detour."
+ text "Ce #MON"
+ line "endormi sur la"
+ cont "route 12 m'a"
+ cont "obligé à faire"
+ cont "un détour."
done
_RockTunnel1BattleText3::
- text "Outsiders like"
- line "you need to show"
- cont "me some respect!"
+ text "Un profane"
+ line "comme toi me"
+ cont "doit le respect!"
done
_RockTunnel1EndBattleText3::
- text "I give!"
+ text "Perdu!"
prompt
_RockTunnel1AfterBattleText3::
- text "You're talented"
- line "enough to hike!"
+ text "Tu pourrais faire"
+ line "un bon montagnard"
+ cont "mon p'tit mec!"
done
_RockTunnel1BattleText4::
- text "#MON fight!"
- line "Ready, go!"
+ text "Baston #MON!"
+ line "Prêt, GO!"
done
_RockTunnel1EndBattleText4::
@@ -58,58 +60,59 @@ _RockTunnel1EndBattleText4::
prompt
_RockTunnel1AfterBattleText4::
- text "Oh well, I'll get"
- line "a ZUBAT as I go!"
+ text "Bon, il me faut"
+ line "un NOSFERAPTI!"
done
_RockTunnel1BattleText5::
- text "Eek! Don't try"
- line "anything funny in"
- cont "the dark!"
+ text "Hep! Dans le noir"
+ line "fais gaffe où tu"
+ cont "mets tes pieds!"
done
_RockTunnel1EndBattleText5::
- text "It"
- line "was too dark!"
+ text "J'ai"
+ line "rien compris!"
prompt
_RockTunnel1AfterBattleText5::
- text "I saw a MACHOP"
- line "in this tunnel!"
+ text "J'ai vu un"
+ line "MACHOC dans"
+ cont "ce tunnel!"
done
_RockTunnel1BattleText6::
- text "I came this far"
- line "for #MON!"
+ text "Je viens de loin"
+ line "pour ces #MON!"
done
_RockTunnel1EndBattleText6::
- text "I'm"
- line "out of #MON!"
+ text "Ho!"
+ line "Plus de #MON!"
prompt
_RockTunnel1AfterBattleText6::
- text "You looked cute"
- line "and harmless!"
+ text "T'as pas l'air si"
+ line "méchant pourtant!"
done
_RockTunnel1BattleText7::
- text "You have #MON!"
- line "Let's start!"
+ text "T'as des #MON!"
+ line "OK, bastooonn!"
done
_RockTunnel1EndBattleText7::
- text "You"
- line "play hard!"
+ text "T'es"
+ line "un dur toi!"
prompt
_RockTunnel1AfterBattleText7::
- text "Whew! I'm all"
- line "sweaty now!"
+ text "Hé ben! Me voilà"
+ line "en sueur!"
done
_RockTunnel1Text8::
- text "ROCK TUNNEL"
- line "CERULEAN CITY -"
- cont "LAVENDER TOWN"
+ text "GROTTE"
+ line "AZURIA -"
+ cont "LAVANVILLE"
done
diff --git a/text/maps/rock_tunnel_b2f_1.asm b/text/maps/rock_tunnel_b2f_1.asm
index 1a565eb3..154b3ffe 100644
--- a/text/maps/rock_tunnel_b2f_1.asm
+++ b/text/maps/rock_tunnel_b2f_1.asm
@@ -1,108 +1,110 @@
_RockTunnel2BattleText2::
- text "Hikers leave twigs"
- line "as trail markers."
+ text "La nature..."
+ line "C'est beau!"
done
_RockTunnel2EndBattleText2::
- text "Ohhh!"
- line "I did my best!"
+ text "Oh!"
+ line "Au secours!"
prompt
_RockTunnel2AfterBattleText2::
- text "I want to go "
- line "home!"
+ text "J'veux rentrer à"
+ line "ma maison!"
done
_RockTunnel2BattleText3::
- text "Hahaha! Can you"
- line "beat my power?"
+ text "Hahaha! J'suis"
+ line "trop fort!"
done
_RockTunnel2EndBattleText3::
- text "Oops!"
- line "Out-muscled!"
+ text "Oups!"
+ line "Niveau muscles:"
+ cont "zéro!"
prompt
_RockTunnel2AfterBattleText3::
- text "I go for power"
- line "because I hate"
- cont "thinking!"
+ text "J'aime pas penser"
+ line "alors je cogne."
done
_RockTunnel2BattleText4::
- text "You have a"
+ text "Tu as un"
line "#DEX?"
- cont "I want one too!"
+ cont "Je le veux!"
done
_RockTunnel2EndBattleText4::
- text "Shoot!"
- line "I'm so jealous!"
+ text "Zut!"
+ line "J'suis jaloux!"
prompt
_RockTunnel2AfterBattleText4::
- text "When you finish"
- line "your #DEX, can"
- cont "I have it?"
+ text "Tu me donneras"
+ line "ton #DEX plus"
+ cont "tard?"
done
_RockTunnel2BattleText5::
- text "Do you know about"
- line "costume players?"
+ text "Connais-tu"
+ line "les dresseurs"
+ cont "costumés?"
done
_RockTunnel2EndBattleText5::
- text "Well,"
- line "that's that."
+ text "Ben..."
+ line "C'est ça."
prompt
_RockTunnel2AfterBattleText5::
- text "Costume players"
- line "dress up as"
- cont "#MON for fun."
+ text "Les dresseurs"
+ line "costumés se"
+ cont "déguisent en"
+ cont "#MON pour"
+ cont "s'amuser."
done
_RockTunnel2BattleText6::
- text "My #MON"
- line "techniques will"
- cont "leave you crying!"
+ text "Mes #MON"
+ line "vont te faire"
+ cont "pleurer!"
done
_RockTunnel2EndBattleText6::
- text "I give!"
- line "You're a better"
- cont "technician!"
+ text "Ah!"
+ line "Je pleure."
prompt
_RockTunnel2AfterBattleText6::
- text "In mountains,"
- line "you'll often find"
- cont "rock-type #MON."
+ text "Les montagnes"
+ line "regorgent de"
+ cont "#MON rocheux."
done
_RockTunnel2BattleText7::
- text "I don't often"
- line "come here, but I"
- cont "will fight you."
+ text "J'suis paumée"
+ line "mais..."
+ cont "A l'attaque!"
done
_RockTunnel2EndBattleText7::
text "Oh!"
- line "I lost!"
+ line "Perdu!"
prompt
_RockTunnel2AfterBattleText7::
- text "I like tiny"
- line "#MON, big ones"
- cont "are too scary!"
+ text "J'aime les petits"
+ line "#MON, les gros"
+ cont "me font peur!"
done
_RockTunnel2BattleText8::
- text "Hit me with your"
- line "best shot!"
+ text "Donne-toi à fond,"
+ line "mon mignon!"
done
_RockTunnel2EndBattleText8::
- text "Fired"
- line "away!"
+ text "Mince!"
+ line "Détruit!"
prompt
diff --git a/text/maps/rock_tunnel_b2f_2.asm b/text/maps/rock_tunnel_b2f_2.asm
index e8e45a7f..463dd83e 100644
--- a/text/maps/rock_tunnel_b2f_2.asm
+++ b/text/maps/rock_tunnel_b2f_2.asm
@@ -1,20 +1,22 @@
_RockTunnel2AfterBattleText8::
- text "I'll raise my"
- line "#MON to beat"
- cont "yours, kid!"
+ text "Je vais encore"
+ line "m'entraîner!"
done
_RockTunnel2BattleText9::
- text "I draw #MON"
- line "when I'm home."
+ text "Je dessine des"
+ line "#MON quand"
+ cont "chuis tout seul."
+ cont "..."
+ cont "Cool, non?"
done
_RockTunnel2EndBattleText9::
- text "Whew!"
- line "I'm exhausted!"
+ text "Fouii!"
+ line "Je suis crevé!"
prompt
_RockTunnel2AfterBattleText9::
- text "I'm an artist,"
- line "not a fighter."
+ text "Chuis un artiste,"
+ line "pas un violent."
done
diff --git a/text/maps/rock_tunnel_pokecenter.asm b/text/maps/rock_tunnel_pokecenter.asm
index 0fc249ff..4b097b12 100644
--- a/text/maps/rock_tunnel_pokecenter.asm
+++ b/text/maps/rock_tunnel_pokecenter.asm
@@ -1,13 +1,14 @@
_RockTunnelPokecenterText2::
- text "The element types"
- line "of #MON make"
- cont "them stronger"
- cont "than some types"
- cont "and weaker than"
- cont "others!"
+ text "Les #MON d'un"
+ line "certain élément"
+ cont "sont plus ou"
+ cont "moins forts que"
+ cont "d'autres!"
done
_RockTunnelPokecenterText3::
- text "I sold a useless"
- line "NUGGET for ¥5000!"
+ text "J'ai vendu une"
+ line "PEPITE pour"
+ cont "5000¥!"
done
+
diff --git a/text/maps/rocket_hideout_b1f.asm b/text/maps/rocket_hideout_b1f.asm
index 36117804..9663b057 100644
--- a/text/maps/rocket_hideout_b1f.asm
+++ b/text/maps/rocket_hideout_b1f.asm
@@ -1,73 +1,76 @@
_RocketHideout1EndBattleText6::
- text "Why...?@@"
+ text "Quoi...?@@"
_RocketHideout1BattleText2::
- text "Who are you? How"
- line "did you get here?"
+ text "T'es qui? Comment"
+ line "t'es entré ici?"
done
_RocketHideout1EndBattleText2::
- text "Oww!"
- line "Beaten!"
+ text "Aïe!"
+ line "J'suis battu!"
prompt
_RocketHideout1AfterBattleTxt2::
- text "Are you dissing"
- line "TEAM ROCKET?"
+ text "Tu es pour ou"
+ line "contre la"
+ cont "TEAM ROCKET?"
done
_RocketHideout1BattleText3::
- text "You broke into"
- line "our operation?"
+ text "Tu as tout cassé"
+ line "nos plans!!!"
done
_RocketHideout1EndBattleText3::
- text "Burnt!"
+ text "Enfer!"
prompt
_RocketHideout1AfterBattleTxt3::
- text "You're not going"
- line "to get away with"
- cont "this, brat!"
+ text "Non, non! Tu ne"
+ line "t'en tireras pas"
+ cont "comme ça!"
done
_RocketHideout1BattleText4::
- text "Intruder alert!"
+ text "Intrus! "
+ line "ALERTE! ALERTE!"
done
_RocketHideout1EndBattleText4::
- text "I"
- line "can't do it!"
+ text "J'ai... "
+ line "Echoué!!!"
prompt
_RocketHideout1AfterBattleTxt4::
- text "SILPH SCOPE?"
- line "I don't know"
- cont "where it is!"
+ text "SCOPE SYLPHE?"
+ line "C'est quoi donc?"
done
_RocketHideout1BattleText5::
- text "Why did you come"
- line "here?"
+ text "Tiens, pourquoi"
+ line "t'es là?"
done
+
_RocketHideout1EndBattleText5::
- text "This"
- line "won't do!"
+ text "J'suis"
+ line "pas à la hauteur!"
prompt
_RocketHideout1AfterBattleTxt5::
- text "OK, I'll talk!"
- line "Take the elevator"
- cont "to see my BOSS!"
+ text "OK, OK, je parle!"
+ line "Prends donc"
+ cont "l'ascenseur et tu"
+ cont "verras mon chef!"
done
_RocketHideout1BattleText6::
- text "Are you lost, you"
- line "little rat?"
+ text "Petit rat,"
+ line "tu es perdu?"
done
_RocketHideout1AfterBattleTxt6::
- text "Uh-oh, that fight"
- line "opened the door!"
+ text "Oups, ce combat à"
+ line "ouvert la porte!"
done
diff --git a/text/maps/rocket_hideout_b2f.asm b/text/maps/rocket_hideout_b2f.asm
index c13c3593..752361c9 100644
--- a/text/maps/rocket_hideout_b2f.asm
+++ b/text/maps/rocket_hideout_b2f.asm
@@ -1,17 +1,19 @@
_RocketHideout2BattleText2::
- text "BOSS said you can"
- line "see GHOSTs with"
- cont "the SILPH SCOPE!"
+ text "Le chef dit qu'on"
+ line "peut voir les"
+ cont "fantômes avec un"
+ cont "SCOPE SYLPHE!"
done
_RocketHideout2EndBattleText2::
- text "I"
- line "surrender!"
+ text "STOP!"
+ line "J'",$ac,"e rends!" ; Stop 'm being replaced by $E5
prompt
_RocketHideout2AfterBattleTxt2::
- text "The TEAM ROCKET"
- line "HQ has 4 basement"
- cont "floors. Can you"
- cont "reach the BOSS?"
+ text "Le repaire de la"
+ line "TEAM ROCKET a 4"
+ cont "étages. Pourras-"
+ cont "tu arriver"
+ cont "jusqu'au chef?"
done
diff --git a/text/maps/rocket_hideout_b3f.asm b/text/maps/rocket_hideout_b3f.asm
index a146a383..2688bedb 100644
--- a/text/maps/rocket_hideout_b3f.asm
+++ b/text/maps/rocket_hideout_b3f.asm
@@ -1,35 +1,36 @@
_RocketHideout3BattleText2::
- text "Stop meddling in"
- line "TEAM ROCKET's"
- cont "affairs!"
+ text "Ne te mêle plus"
+ line "des affaires de"
+ cont "la TEAM ROCKET!"
done
_RocketHideout3EndBattleText2::
- text "Oof!"
- line "Taken down!"
+ text "Paf!"
+ line "J'suis au tapis!"
prompt
_RocketHideout3AfterBattleTxt2::
- text "SILPH SCOPE?"
- line "The machine the"
- cont "BOSS stole. It's"
- cont "here somewhere."
+ text "Le SCOPE SYLPHE?"
+ line "Le bidule que le"
+ cont "chef a volé?"
+ cont "Il est là,"
+ cont "quelque part..."
done
_RocketHideout3BattleTxt::
- text "We got word from"
- line "upstairs that you"
- cont "were coming!"
+ text "On nous a"
+ line "prévenus de ton"
+ cont "arrivée!"
done
_RocketHideout3EndBattleText3::
- text "What?"
- line "I lost? No!"
+ text "Quoi?"
+ line "J'ai perdu? NON!"
prompt
_RocketHide3AfterBattleText3::
- text "Go ahead and go!"
- line "But, you need the"
- cont "LIFT KEY to run"
- cont "the elevator!"
+ text "Allez, continue!"
+ line "Mais il te faut"
+ cont "la CLE ASC. pour"
+ cont "l'ascenseur!"
done
diff --git a/text/maps/rocket_hideout_b4f.asm b/text/maps/rocket_hideout_b4f.asm
index f3ba43f3..c75a2b72 100644
--- a/text/maps/rocket_hideout_b4f.asm
+++ b/text/maps/rocket_hideout_b4f.asm
@@ -1,74 +1,79 @@
_RocketHideout4Text_4557a::
- text "So! I must say, I"
- line "am impressed you"
- cont "got here!"
+ text "Hmm! Tu me"
+ line "surprends. T'es"
+ cont "dans le genre"
+ cont "PENIBLE!"
done
_RocketHideout4Text_4557f::
- text "WHAT!"
- line "This cannot be!"
+ text "QUOI!"
+ line "Damnation!"
prompt
_RocketHideout4Text_45584::
- text "I see that you"
- line "raise #MON"
- cont "with utmost care."
+ text "Tu élèves tes"
+ line "#MON trop"
+ cont "soigneusement."
- para "A child like you"
- line "would never"
- cont "understand what I"
- cont "hope to achieve."
+ para "Un gosse comme"
+ line "toi ne peut"
+ cont "comprendre mes"
+ cont "plans!"
- para "I shall step"
- line "aside this time!"
+ para "Tu as gagné cette"
+ line "bataille, mais"
+ cont "pas la guerre..."
- para "I hope we meet"
- line "again..."
+ para "On se retrouvera,"
+ line "et cette fois..."
done
_RocketHideout4BattleText2::
- text "I know you! You"
- line "ruined our plans"
- cont "at MT.MOON!"
+ text "Je te reconnais!"
+ line "Tu as ruiné nos"
+ cont "plans sur le"
+ cont "MONT SELENITE!"
done
_RocketHideout4EndBattleText2::
- text "Burned"
- line "again!"
+ text "Enfer!"
+ line "Et encore enfer!"
prompt
_RocketHide4AfterBattleText2::
- text "Do you have"
- line "something against"
+ text "Je comprends pas,"
+ line "t'aimes pas la"
cont "TEAM ROCKET?"
done
_RocketHideout4BattleText3::
- text "How can you not"
- line "see the beauty of"
- cont "our evil?"
+ text "Tu ne trouves pas"
+ line "que nos plans"
+ cont "maléfiques sont"
+ cont "super cool?"
done
_RocketHideout4EndBattleText3::
- text "Ayaya!"
+ text "Ayayargh!"
prompt
_RocketHide4AfterBattleText3::
- text "BOSS! I'm sorry I"
- line "failed you!"
+ text "CHEF! Pardon!"
+ line "J'ai échoué..."
done
_RocketHideout4BattleText4::
- text "The elevator"
- line "doesn't work? Who"
- cont "has the LIFT KEY?"
+ text "L'ascenseur ne"
+ line "marche pas? Il"
+ cont "faut la CLE ASC.!"
done
_RocketHideout4EndBattleText4::
- text "No!"
+ text "Argh!"
prompt
_RocketHideout4Text_455ec::
- text "Oh no! I dropped"
- line "the LIFT KEY!"
+ text "Mince! J'ai"
+ line "perdu la "
+ cont "CLE ASC.!"
done
diff --git a/text/maps/rocket_hideout_elevator.asm b/text/maps/rocket_hideout_elevator.asm
index 6f2aa638..2efafea7 100644
--- a/text/maps/rocket_hideout_elevator.asm
+++ b/text/maps/rocket_hideout_elevator.asm
@@ -1,3 +1,3 @@
_RocketElevatorText_4578b::
- text "It appears to"
- line "need a key.@@"
+ text "On dirait qu'il"
+ line "faut une clé!@@"
diff --git a/text/maps/route_1.asm b/text/maps/route_1.asm
index 73188f09..3f7127c9 100644
--- a/text/maps/route_1.asm
+++ b/text/maps/route_1.asm
@@ -1,49 +1,53 @@
_Route1ViridianMartSampleText::
- text "Hi! I work at a"
- line "#MON MART."
-
- para "It's a convenient"
- line "shop, so please"
- cont "visit us in"
- cont "VIRIDIAN CITY."
-
- para "I know, I'll give"
- line "you a sample!"
- cont "Here you go!"
+ text "Salut! Je"
+ line "travaille à la"
+ cont "BOUTIQUE #MON."
+
+ para "Nous avons plein"
+ line "d'articles! Viens"
+ cont "nous voir à"
+ cont "JADIELLE."
+
+ para "Prends donc"
+ line "ceci comme"
+ cont "échantillon!"
prompt
_Route1Text_1cae8::
- text "<PLAYER> got"
+ text "<PLAYER> obtient:"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_Route1Text_1caee::
- text "We also carry"
- line "# BALLs for"
- cont "catching #MON!"
+ text "Nous avons aussi"
+ line "des # BALL"
+ cont "pour capturer les"
+ cont "#MON!"
done
_Route1Text_1caf3::
- text "You have too much"
- line "stuff with you!"
+ text "Ton inventaire"
+ line "est plein!"
done
_Route1Text2::
- text "See those ledges"
- line "along the road?"
-
- para "It's a bit scary,"
- line "but you can jump"
- cont "from them."
-
- para "You can get back"
- line "to PALLET TOWN"
- cont "quicker that way."
+ text "Tu vois ces"
+ line "rebords le long"
+ cont "de la route?"
+
+ para "Tu peux sauter"
+ line "par-dessus! C'est"
+ cont "dingue, non?"
+
+ para "Tu peux revenir"
+ line "plus vite à"
+ cont "BOURG PALETTE de"
+ cont "cette façon!"
done
_Route1Text3::
text "ROUTE 1"
- line "PALLET TOWN -"
- cont "VIRIDIAN CITY"
+ line "BOURG PALETTE -"
+ cont "JADIELLE"
done
diff --git a/text/maps/route_10.asm b/text/maps/route_10.asm
index 057ddcb5..22166690 100644
--- a/text/maps/route_10.asm
+++ b/text/maps/route_10.asm
@@ -1,18 +1,19 @@
_Route10BattleText1::
- text "Wow, are you a"
- line "#MANIAC too?"
- cont "Want to see my"
- cont "collection?"
+ text "T'es un dingue"
+ line "des #MON?"
+ cont "Tu veux voir ma"
+ cont "collec'?"
done
_Route10EndBattleText1::
- text "Humph."
- line "I'm not angry!"
+ text "Nyan!"
+ line "Ma belle collec'!"
prompt
_Route10AfterBattleText1::
- text "I have more rare"
- line "#MON at home!"
+ text "A ma maison, j'ai"
+ line "plein de #MON"
+ cont "super rares!"
done
_Route10BattleText2::
@@ -20,90 +21,92 @@ _Route10BattleText2::
done
_Route10EndBattleText2::
- text "Ha-haha!"
- line "Not laughing!"
- cont "Ha-hay fever!"
- cont "Haha-ha-choo!"
+ text "Ha!"
+ line "Je ris pas!"
+ cont "C'est les nerfs!"
prompt
_Route10AfterBattleText2::
- text "Haha-ha-choo!"
- line "Ha-choo!"
- cont "Snort! Snivel!"
+ text "Haha-ha-ha!"
+ line "Nyahahahaha!"
+ cont "Hohohoho!"
done
_Route10BattleText3::
- text "Hi kid, want to"
- line "see my #MON?"
+ text "Hé, gamin! Tu"
+ line "veux voir mes"
+ cont "#MON?"
done
_Route10EndBattleText3::
- text "Oh no!"
- line "My #MON!"
+ text "Yah!"
+ line "Mes #MON!"
prompt
_Route10AfterBattleText3::
- text "I don't like you"
- line "for beating me!"
+ text "J'aime pas"
+ line "quand tu gagnes!"
done
_Route10BattleText4::
- text "I've been to a"
- line "#MON GYM a few"
- cont "times. But, I"
- cont "lost each time."
+ text "Je reviens de"
+ line "l'ARENE #MON!"
+ cont "Mais je perds"
+ cont "tout le temps!"
done
_Route10EndBattleText4::
- text "Ohh!"
- line "Blew it again!"
+ text "Ben,"
+ line "voilà! J'ai"
+ cont "encore perdu!"
prompt
_Route10AfterBattleText4::
- text "I noticed some"
- line "#MANIACs"
- cont "prowling around."
+ text "J'ai rencontré"
+ line "des #MANIACs"
+ cont "dans le coin."
done
_Route10BattleText5::
- text "Ah! This mountain"
- line "air is delicious!"
+ text "Ah! L'air de la"
+ line "montagne, c'est"
+ cont "vivifiant!"
done
_Route10EndBattleText5::
- text "That"
- line "cleared my head!"
+ text "Ben..."
+ line "Me voilà tout"
+ cont "vivifié!"
prompt
_Route10AfterBattleText5::
- text "I feel bloated on"
- line "mountain air!"
+ text "J'en ai marre de"
+ line "la montagne!"
done
_Route10BattleText6::
- text "I'm feeling a bit"
- line "faint from this"
- cont "tough hike."
+ text "Cette randonnée"
+ line "m'a épuisée!"
done
_Route10EndBattleText6::
- text "I'm"
- line "not up to it!"
+ text "..."
+ line "J'laisse tomber!"
prompt
_Route10AfterBattleText6::
- text "The #MON here"
- line "are so chunky!"
- cont "There should be a"
- cont "pink one with a"
- cont "floral pattern!"
+ text "Ces #MON sont"
+ line "trop trapus! Il"
+ cont "en faudrait des"
+ cont "roses en forme de"
+ cont "jolies fleurs!"
done
_Route10Text9::
_Route10Text7::
- text "ROCK TUNNEL"
+ text "GROTTE"
done
_Route10Text10::
- text "POWER PLANT"
+ text "CENTRALE"
done
diff --git a/text/maps/route_11_1.asm b/text/maps/route_11_1.asm
index 13e37bdf..c3ac88c4 100644
--- a/text/maps/route_11_1.asm
+++ b/text/maps/route_11_1.asm
@@ -1,133 +1,139 @@
_Route11BattleText1::
- text "Win, lose or draw!"
+ text "Tu veux gagner"
+ line "ou perdre?"
done
_Route11EndBattleText1::
- text "Atcha!"
- line "Didn't go my way!"
+ text "OK."
+ line "T'as gagné!"
prompt
_Route11AfterBattleText1::
- text "#MON is life!"
- line "And to live is to"
- cont "gamble!"
+ text "Les #MON c'est"
+ line "la vie! Et la vie"
+ cont "c'est le jeu!"
done
_Route11BattleText2::
- text "Competition! I"
- line "can't get enough!"
+ text "J'adore les"
+ line "défis!"
done
_Route11EndBattleText2::
- text "I had"
- line "a chance!"
+ text "J'ai eu"
+ line "ma chance!"
prompt
_Route11AfterBattleText2::
- text "You can't be a"
- line "coward in the"
- cont "world of #MON!"
+ text "Dans le monde"
+ line "merveilleux des"
+ cont "#MON, y'a"
+ cont "pas de lâches!"
done
_Route11BattleText3::
- text "Let's go, but"
- line "don't cheat!"
+ text "On y va!"
+ line "Mais triche pas!"
done
_Route11EndBattleText3::
- text "Huh?"
- line "That's not right!"
+ text "Rha!"
+ line "C'est pas vrai!"
prompt
_Route11AfterBattleText3::
- text "I did my best! I"
- line "have no regrets!"
+ text "J'ai fait de mon"
+ line "mieux! Pas ma"
+ cont "faute si j'suis"
+ cont "nul!"
done
_Route11BattleText4::
- text "Careful!"
- line "I'm laying down"
- cont "some cables!"
+ text "Attention!"
+ line "Je pose des"
+ cont "câbles!"
done
_Route11EndBattleText4::
- text "That"
- line "was electric!"
+ text "J",$e0,"me" ; I'm wondering why I even have $e5 in charmap.asm
+ line "suis pris du jus!"
prompt
_Route11AfterBattleText4::
- text "Spread the word"
- line "to save energy!"
+ text "Il faut"
+ line "économiser"
+ cont "l'énergie!"
done
_Route11BattleText5::
- text "I just became a"
- line "trainer! But, I"
- cont "think I can win!"
+ text "Je suis nouveau,"
+ line "mais j'en veux à"
+ cont "mort!"
done
_Route11EndBattleText5::
- text "My"
- line "#MON couldn't!"
+ text "Mes"
+ line "#MON sont"
+ cont "nuls! Beuh..."
prompt
_Route11AfterBattleText5::
- text "What do you want?"
- line "Leave me alone!"
+ text "Laisse-moi!"
done
_Route11BattleText6::
- text "Fwahaha! I have"
- line "never lost!"
+ text "HAHAHA! J'ai"
+ line "jamais perdu!"
done
_Route11EndBattleText6::
- text "My"
- line "first loss!"
+ text "Heu? Ma"
+ line "première défaite!"
prompt
_Route11AfterBattleText6::
- text "Luck of the draw!"
- line "Just luck!"
+ text "Tu as la chance"
+ line "des débutants!"
done
_Route11BattleText7::
- text "I have never won"
- line "before..."
+ text "Je n'ai jamais"
+ line "gagné..."
done
_Route11EndBattleText7::
- text "I saw"
- line "this coming..."
+ text "Je m'y"
+ line "attendais..."
prompt
_Route11AfterBattleText7::
- text "It's just luck."
- line "Luck of the draw."
+ text "J'suis maudit,"
+ line "je crois!"
done
_Route11BattleText8::
- text "I'm the best in"
- line "my class!"
+ text "Je suis le plus"
+ line "fort de ma"
+ cont "classe!"
done
_Route11EndBattleText8::
- text "Darn!"
- line "I need to make my"
- cont "#MON stronger!"
+ text "Argh!"
+ line "Tu veux être le"
+ cont "chef de classe?"
prompt
_Route11AfterBattleText8::
- text "There's a fat"
- line "#MON that"
- cont "comes down from"
- cont "the mountains."
+ text "Il y a un gros"
+ line "#MON qui"
+ cont "vient de la"
+ cont "montagne."
- para "It's strong if"
- line "you can get it."
+ para "Si t'es fort, tu"
+ line "peux l'attraper."
done
_Route11BattleText9::
- text "Watch out for"
- line "live wires!"
+ text "Fais gaffe"
+ line "aux câbles!"
done
diff --git a/text/maps/route_11_2.asm b/text/maps/route_11_2.asm
index b9b68d6d..141eff20 100644
--- a/text/maps/route_11_2.asm
+++ b/text/maps/route_11_2.asm
@@ -1,28 +1,29 @@
_Route11EndBattleText9::
text "Whoa!"
- line "You spark plug!"
+ line "Tu fais des"
+ cont "étincelles!"
prompt
_Route11AfterBattleText9::
- text "Well, better get"
- line "back to work."
+ text "Bon, j'ai du"
+ line "boulot, moi!"
done
_Route11BattleText10::
- text "My #MON should"
- line "be ready by now!"
+ text "Mes #MON sont"
+ line "prêts!"
done
_Route11EndBattleText10::
- text "Too"
- line "much, too young!"
+ text "Trop,"
+ line "trop trop balèze!"
prompt
_Route11AfterBattleText10::
- text "I better go find"
- line "stronger ones!"
+ text "Faut qu'je chope"
+ line "des plus forts!"
done
_Route11Text11::
- text "DIGLETT's CAVE"
+ text "CAVE TAUPIQUEUR"
done
diff --git a/text/maps/route_11_gate.asm b/text/maps/route_11_gate.asm
index ef371d06..306f3b90 100644
--- a/text/maps/route_11_gate.asm
+++ b/text/maps/route_11_gate.asm
@@ -1,14 +1,14 @@
_Route11GateText1::
- text "When you catch"
- line "lots of #MON,"
- cont "isn't it hard to"
- cont "think up names?"
+ text "C'est dur de"
+ line "donner un surnom"
+ cont "sympa à ses jolis"
+ cont "#MON!"
- para "In LAVENDER TOWN,"
- line "there's a man who"
- cont "rates #MON"
- cont "nicknames."
+ para "A LAVANVILLE, un"
+ line "vieil homme"
+ cont "connaît les"
+ cont "noms de #MON."
- para "He'll help you"
- line "rename them too!"
+ para "Il peut t'aider"
+ line "à les renommer!"
done
diff --git a/text/maps/route_11_gate_upstairs.asm b/text/maps/route_11_gate_upstairs.asm
index 10236081..1ab144a1 100644
--- a/text/maps/route_11_gate_upstairs.asm
+++ b/text/maps/route_11_gate_upstairs.asm
@@ -1,40 +1,45 @@
_Route11GateUpstairsText_494a3::
- text "There are items on"
- line "the ground that"
- cont "can't be seen."
+ text "Il y a des objets"
+ line "invisibles sur"
+ cont "le sol."
- para "ITEMFINDER will"
- line "detect an item"
- cont "close to you."
+ para "Un CHERCH'OBJET "
+ line "pourra les"
+ cont "détecter."
- para "It can't pinpoint"
- line "it, so you have"
- cont "to look yourself!"
+ para "Mais il faudra"
+ line "tout de même les"
+ cont "trouver toi-même!"
done
_BinocularsSnorlaxText::
- text "Looked into the"
- line "binoculars."
+ text "Vous regardez"
+ line "dans les"
+ cont "jumelles."
- para "A big #MON is"
- line "asleep on a road!"
+ para "Un énorme"
+ line "#MON dort"
+ cont "sur la route!"
done
_BinocularsNoSnorlaxText::
- text "Looked into the"
- line "binoculars."
+ text "Vous regardez"
+ line "dans les"
+ cont "jumelles."
- para "It's a beautiful"
- line "view!"
+ para "C'est très beau!"
+ line "... "
+ cont "Bon! On y va?"
done
_Route11GateUpstairsText_494d5::
- text "Looked into the"
- line "binoculars."
-
- para "The only way to"
- line "get from CERULEAN"
- cont "CITY to LAVENDER"
- cont "is by way of the"
- cont "ROCK TUNNEL."
+ text "Vous regardez"
+ line "dans les"
+ cont "jumelles."
+
+ para "Il n'y a qu'un"
+ line "seul chemin pour"
+ cont "aller de AZURIA"
+ cont "à LAVANVILLE:"
+ cont "la GROTTE!"
done
diff --git a/text/maps/route_12.asm b/text/maps/route_12.asm
index 82696fda..cc5524fc 100644
--- a/text/maps/route_12.asm
+++ b/text/maps/route_12.asm
@@ -1,139 +1,147 @@
_Route12Text1::
- text "A sleeping #MON"
- line "blocks the way!"
+ text "Un #MON en-"
+ line "dormi bloque le"
+ cont "chemin!"
done
_Route12Text13::
- text "SNORLAX woke up!"
+ text "RONFLEX se"
+ line "réveille!"
- para "It attacked in a"
- line "grumpy rage!"
+ para "Il est de mauvais"
+ line "poil! Il vous"
+ cont "attaque!"
done
_Route12Text14::
- text "SNORLAX calmed"
- line "down! With a big"
- cont "yawn, it returned"
- cont "to the mountains!"
+ text "RONFLEX, une"
+ line "fois calmé, s'en"
+ cont "retourne vers la"
+ cont "montagne!"
done
_Route12BattleText1::
- text "Yeah! I got a"
- line "bite, here!"
+ text "Ouais! Ca mord"
+ line "dans l'coin!"
done
_Route12EndBattleText1::
- text "Tch!"
- line "Just a small fry!"
+ text "Tsss!"
+ line "Trop p'tit!"
prompt
_Route12AfterBattleText1::
- text "Hang on! My line's"
- line "snagged!"
+ text "Bouge pas! J'ai"
+ line "une touche!"
done
_Route12BattleText2::
- text "Be patient!"
- line "Fishing is a"
- cont "waiting game!"
+ text "Patience! Pour"
+ line "pêcher, faut être"
+ cont "tranquille!"
done
_Route12EndBattleText2::
- text "That"
- line "one got away!"
+ text "Je l'ai"
+ line "laissé filer!"
prompt
_Route12AfterBattleText2::
- text "With a better ROD,"
- line "I could catch"
- cont "better #MON!"
+ text "Pour pêcher des"
+ line "#MON plus"
+ cont "gros, il me faut"
+ cont "une super CANNE!"
done
_Route12BattleText3::
- text "Have you found a"
- line "MOON STONE?"
+ text "As-tu trouvé une"
+ line "PIERRE LUNE?"
done
_Route12EndBattleText3::
- text "Oww!"
+ text "Aïe!"
prompt
_Route12AfterBattleText3::
- text "I could have made"
- line "my #MON evolve"
- cont "with MOON STONE!"
+ text "J'aurais pu faire"
+ line "évoluer mes"
+ cont "#MON avec"
+ cont "une PIERRE LUNE!"
done
_Route12BattleText4::
- text "Electricity is my"
- line "specialty!"
+ text "L'électricité est"
+ line "ma spécialité!"
done
_Route12EndBattleText4::
- text "Unplugged!"
+ text "Court-jus!"
prompt
_Route12AfterBattleText4::
- text "Water conducts"
- line "electricity, so"
- cont "you should zap"
- cont "sea #MON!"
+ text "L'eau conduit"
+ line "l'électricité."
+ cont "Planque tous"
+ cont "tes #MON"
+ cont "aquatiques!"
done
_Route12BattleText5::
- text "The FISHING FOOL"
- line "vs. #MON KID!"
+ text "Le PECHEUR FOU"
+ line "contre le KID des"
+ cont "#MON!"
done
_Route12EndBattleText5::
- text "Too"
- line "much!"
+ text "T'as"
+ line "gagné!"
prompt
_Route12AfterBattleText5::
- text "You beat me at"
- line "#MON, but I'm"
- cont "good at fishing!"
+ text "Tu m'as battu,"
+ line "mais..."
+ cont "j'suis plus fort"
+ cont "à la pêche!"
done
_Route12BattleText6::
- text "I'd rather be"
- line "working!"
+ text "Bon, j'ai du pain"
+ line "sur la planche!"
done
_Route12EndBattleText6::
- text "It's"
- line "not easy..."
+ text "C'est"
+ line "pas facile..."
prompt
_Route12AfterBattleText6::
- text "It's all right."
- line "Losing doesn't"
- cont "bug me any more."
+ text "C'est bon."
+ line "Perdre ne me"
+ cont "fait plus peur."
done
_Route12BattleText7::
- text "You never know"
- line "what you could"
- cont "catch!"
+ text "On ne sait jamais"
+ line "ce que l'on peut"
+ cont "attraper!"
done
_Route12EndBattleText7::
- text "Lost"
- line "it!"
+ text "Hop,"
+ line "perdu!"
prompt
_Route12AfterBattleText7::
- text "I catch MAGIKARP"
- line "all the time, but"
- cont "they're so weak!"
+ text "J'ai attrapé des"
+ line "MAGICARPE, mais"
+ cont "ils sont nuls!"
done
_Route12Text11::
text "ROUTE 12 "
- line "North to LAVENDER"
+ line "LAVANVILLE - Nord"
done
_Route12Text12::
- text "SPORT FISHING AREA"
+ text "ZONE DE PECHE"
done
diff --git a/text/maps/route_12_gate.asm b/text/maps/route_12_gate.asm
index 51d75539..4d8c5a7a 100644
--- a/text/maps/route_12_gate.asm
+++ b/text/maps/route_12_gate.asm
@@ -1,4 +1,4 @@
_Route12GateText1::
- text "There's a lookout"
- line "spot upstairs."
+ text "Il y a un beau"
+ line "panorama là-haut."
done
diff --git a/text/maps/route_12_gate_upstairs.asm b/text/maps/route_12_gate_upstairs.asm
index 95a89527..4607102b 100644
--- a/text/maps/route_12_gate_upstairs.asm
+++ b/text/maps/route_12_gate_upstairs.asm
@@ -1,42 +1,48 @@
_TM39PreReceiveText::
- text "My #MON's"
- line "ashes are stored"
- cont "in #MON TOWER."
-
- para "You can have this"
- line "TM. I don't need"
- cont "it any more..."
+ text "Les cendres de"
+ line "mes #MON"
+ cont "sont dans la"
+ cont "TOUR #MON."
+
+ para "Tiens! Prends"
+ line "cette CT. Je n'en"
+ cont "ai plus besoin..."
prompt
_ReceivedTM39Text::
- text "<PLAYER> received"
- line "TM39!@@"
+ text "<PLAYER> obtient"
+ line "CT39!@@"
_TM39ExplanationText::
- text "TM39 is a move"
- line "called SWIFT."
-
- para "It's very accurate,"
- line "so use it during"
- cont "battles you can't"
- cont "afford to lose."
+ text "La CT39 s'appelle"
+ line "METEORES."
+
+ para "Cette attaque est"
+ line "très précise."
+ cont "Utilise-la pour"
+ cont "ne pas rater ton"
+ cont "coup!"
done
_TM39NoRoomText::
- text "You don't have"
- line "room for this."
+ text "Ton inventaire"
+ line "est plein!"
done
_Route12GateUpstairsText_495b8::
- text "Looked into the"
- line "binoculars."
+ text "Vous regardez"
+ line "dans les"
+ cont "jumelles."
- para "A man fishing!"
+ para "Vous voyez un"
+ line "pêcheur!"
done
_Route12GateUpstairsText_495c4::
- text "Looked into the"
- line "binoculars."
+ text "Vous regardez"
+ line "dans les"
+ cont "jumelles."
- para "It's #MON TOWER!"
+ para "Vous voyez la"
+ line "TOUR #MON!"
done
diff --git a/text/maps/route_12_house.asm b/text/maps/route_12_house.asm
index e04ce5fb..c6e2217c 100644
--- a/text/maps/route_12_house.asm
+++ b/text/maps/route_12_house.asm
@@ -1,60 +1,64 @@
_Route12HouseText_564c0::
- text "I'm the FISHING"
- line "GURU's brother!"
+ text "Mon frère,"
+ line "j'suis le maître"
+ cont "pêcheur!"
- para "I simply Looove"
- line "fishing!"
+ para "Moi, dans la vie,"
+ line "j'suis pêcheur!"
- para "Do you like to"
- line "fish?"
+ para "T'aimes la pêche,"
+ line "mon frère?"
done
_Route12HouseText_564c5::
- text "Grand! I like"
- line "your style!"
+ text "Trop cool!"
+ line "J't'aime bien!"
- para "Take this and"
- line "fish, young one!"
+ para "Prends cette"
+ line "canne à pêche,"
+ cont "mon frère!"
- para "<PLAYER> received"
- line "a @"
- TX_RAM wcf4b
+ para "<PLAYER> obtient:"
+ line "@"
+ TX_RAM wcf50
text "!@@"
_Route12HouseText_564ca::
- db $0
- para "Fishing is a way"
- line "of life!"
-
- para "From the seas to"
- line "rivers, go out"
- cont "and land the big"
- cont "one!"
+ text ""
+
+ para "La pêche c'est"
+ line "comme la vie!"
+
+ para "Quand ça mord,"
+ line "ça va! "
+ cont "Quand ça mord"
+ cont "pas, ça va pas!"
done
_Route12HouseText_564cf::
- text "Oh... That's so"
- line "disappointing..."
+ text "Oh... Je suis"
+ line "très déçu..."
done
_Route12HouseText_564d4::
- text "Hello there,"
+ text "Salut,"
line "<PLAYER>!"
- para "Use the SUPER ROD"
- line "in any water!"
- cont "You can catch"
- cont "different kinds"
- cont "of #MON."
+ para "Avec cette MEGA"
+ line "CANNE, tu vas"
+ cont "vider les océans"
+ cont "de tous les"
+ cont "#MON."
- para "Try fishing"
- line "wherever you can!"
+ para "Pêche, pêche,"
+ line "et pêche encore! "
done
_Route12HouseText_564d9::
- text "Oh no!"
+ text "Ha ben non!"
- para "I had a gift for"
- line "you, but you have"
- cont "no room for it!"
+ para "J'avais un cadeau"
+ line "pour toi, mais"
+ cont "t'as plus de"
+ cont "place!"
done
diff --git a/text/maps/route_13.asm b/text/maps/route_13.asm
index e2718919..a9e666bb 100644
--- a/text/maps/route_13.asm
+++ b/text/maps/route_13.asm
@@ -1,179 +1,189 @@
_Route13BattleText2::
- text "My bird #MON"
- line "want to scrap!"
+ text "Mes #MON"
+ line "oiseaux cherchent"
+ cont "la baston!"
done
_Route13EndBattleText2::
- text "My"
- line "bird combo lost?"
+ text "Tu"
+ line "m'as volé dans"
+ cont "les plumes!"
prompt
_Route13AfterBattleText2::
- text "My #MON look"
- line "happy even though"
- cont "they lost."
+ text "Mes #MON ont"
+ line "l'air content,"
+ cont "même s'ils ont"
+ cont "perdu."
done
_Route13BattleText3::
- text "I'm told I'm good"
- line "for a kid!"
+ text "Pas mal pour une"
+ line "fille, hein?"
done
_Route13EndBattleText3::
- text "Ohh!"
- line "I lost!"
+ text "Oh!"
+ line "Perdu!"
prompt
_Route13AfterBattleText3::
- text "I want to become"
- line "a good trainer."
- cont "I'll train hard."
+ text "Je veux être un"
+ line "bon dresseur. Je"
+ cont "travaille dur."
done
_Route13BattleText4::
- text "Wow! Your BADGEs"
- line "are too cool!"
+ text "Woaa! Tes BADGES"
+ line "sont trop cool!"
done
_Route13EndBattleText4::
- text "Not"
- line "enough!"
+ text "..."
+ line "J'en ai assez!"
prompt
_Route13AfterBattleText4::
- text "You got those"
- line "BADGEs from GYM"
- cont "LEADERs. I know!"
+ text "Tu as gagné ces"
+ line "BADGES chez les"
+ cont "CHAMPIONS!"
done
_Route13BattleText5::
- text "My cute #MON"
- line "wish to make your"
- cont "acquaintance."
+ text "Mes #MON tout"
+ line "mignons veulent"
+ cont "te connaître."
done
_Route13EndBattleText5::
text "Wow!"
- line "You totally won!"
+ line "J'suis morte!"
prompt
_Route13AfterBattleText5::
- text "You have to make"
- line "#MON fight to"
- cont "toughen them up!"
+ text "Tu dois faire"
+ line "combattre tes"
+ cont "#MON pour les"
+ cont "entraîner!"
done
_Route13BattleText6::
- text "I found CARBOS in"
- line "a cave once."
+ text "J'ai trouvé du"
+ line "CARBONE dans une"
+ cont "grotte, une fois!"
done
_Route13EndBattleText6::
- text "Just"
- line "messed up!"
+ text "J'ai"
+ line "tout raté!"
prompt
_Route13AfterBattleText6::
- text "CARBOS boosted"
- line "the SPEED of my"
+ text "Le CARBONE a"
+ line "augmenté la"
+ cont "vitesse de mon"
cont "#MON."
done
_Route13BattleText7::
- text "The wind's blowing"
- line "my way!"
+ text "Le vent souffle"
+ line "par là. Cool!"
done
_Route13EndBattleText7::
- text "The"
- line "wind turned!"
+ text "Le"
+ line "vent a tourné!"
prompt
_Route13AfterBattleText7::
- text "I'm beat. I guess"
- line "I'll FLY home."
+ text "J'ai perdu. Je"
+ line "rentre chez moi."
done
_Route13BattleText8::
- text "Sure, I'll play"
- line "with you!"
+ text "Tu veux te"
+ line "mesurer à moi?"
done
_Route13EndBattleText8::
text "Oh!"
- line "You little brute!"
+ line "Petit voyou!"
prompt
_Route13AfterBattleText8::
- text "I wonder which is"
- line "stronger, male or"
- cont "female #MON?"
+ text "C'est quoi le"
+ line "plus fort,"
+ cont "un #MON"
+ cont "fille ou garçon?"
done
_Route13BattleText9::
- text "Do you want to"
- line "#MON with me?"
+ text "Et si on faisait"
+ line "poké-poké tous"
+ cont "les deux?"
done
_Route13EndBattleText9::
- text "It's over"
- line "already?"
+ text "Fini?"
+ line "Déjà?"
prompt
_Route13AfterBattleText9::
- text "I don't know"
- line "anything about"
- cont "#MON. I just"
- cont "like cool ones!"
+ text "J'y connais rien"
+ line "aux #MON!"
+ cont "Je les trouve"
+ cont "juste cool!"
done
_Route13BattleText10::
- text "What're you"
- line "lookin' at?"
+ text "Qu'est-ce que tu"
+ line "regardes, toi!?"
done
_Route13EndBattleText10::
- text "Dang!"
- line "Stripped gears!"
+ text "Zipp!"
+ line "J'ai dérapé!"
prompt
_Route13AfterBattleText10::
- text "Get lost!"
+ text "Du balai!"
done
_Route13BattleText11::
- text "I always go with"
- line "bird #MON!"
+ text "J'aime bien mes"
+ line "#MON oiseaux!"
+ cont "...Ouais... "
+ cont "C'est vrai."
done
_Route13EndBattleText11::
- text "Out"
- line "of power!"
+ text "Oh!"
+ line "Ma cage!"
prompt
_Route13AfterBattleText11::
- text "I wish I could"
- line "fly like PIDGEY"
- cont "and PIDGEOTTO..."
+ text "J'aimerais voler"
+ line "comme ROUCOOL"
+ cont "ou ROUCOUPS..."
done
_Route13Text11::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Look to the left"
- line "of that post!"
+ para "Regardez à"
+ line "gauche!"
done
_Route13Text12::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Use SELECT to"
- line "switch items in"
- cont "the ITEM window!"
+ para "Utilisez SELECT"
+ line "pour organiser"
+ cont "votre inventaire!"
done
_Route13Text13::
text "ROUTE 13"
- line "North to SILENCE"
- cont "BRIDGE"
+ line "PONT DU SILENCE"
+ cont "au Nord"
done
diff --git a/text/maps/route_14.asm b/text/maps/route_14.asm
index 18e85ed4..15d2561b 100644
--- a/text/maps/route_14.asm
+++ b/text/maps/route_14.asm
@@ -1,173 +1,185 @@
_Route14BattleText1::
- text "You need to use"
- line "TMs to teach good"
- cont "moves to #MON!"
+ text "Utilise des CT"
+ line "pour apprendre"
+ cont "de bonnes"
+ cont "attaques à tes"
+ cont "#MON!"
done
+
_Route14EndBattleText1::
- text "Not"
- line "good enough!"
+ text "..."
+ line "Pas assez bon!"
prompt
_Route14AfterBattleText1::
- text "You have some HMs"
- line "right? #MON"
- cont "can't ever forget"
- cont "those moves."
+ text "Tu as des CS?"
+ line "Les #MON ne"
+ cont "peuvent pas les"
+ cont "oublier."
done
_Route14BattleText2::
- text "My bird #MON"
- line "should be ready"
- cont "for battle."
+ text "Mes #MON"
+ line "oiseaux veulent"
+ cont "se battre."
done
_Route14EndBattleText2::
- text "Not"
- line "ready yet!"
+ text "..."
+ line "Y veulent plus!"
prompt
_Route14AfterBattleText2::
- text "They need to learn"
- line "better moves."
+ text "Il leur faut de"
+ line "bonnes attaques."
done
_Route14BattleText3::
- text "TMs are on sale"
- line "in CELADON!"
- cont "But, only a few"
- cont "people have HMs!"
+ text "On vend des CT à"
+ line "CELADOPOLE!"
+ cont "Mais, seuls"
+ cont "quelques élus ont"
+ cont "des CS!"
done
_Route14EndBattleText3::
- text "Aww,"
- line "bummer!"
+ text "Ah!"
+ line "Fiasco complet!"
prompt
_Route14AfterBattleText3::
- text "Teach #MON"
- line "moves of the same"
- cont "element type for"
- cont "more power."
+ text "Apprends à tes"
+ line "#MON des"
+ cont "attaques de leur"
+ cont "élément pour les"
+ cont "rendre plus"
+ cont "puissants."
done
_Route14BattleText4::
- text "Have you taught"
- line "your bird #MON"
- cont "how to FLY?"
+ text "As-tu appris à"
+ line "tes #MON"
+ cont "oiseaux à voler?"
done
_Route14EndBattleText4::
- text "Shot"
- line "down in flames!"
+ text "Ah!"
+ line "Chute libre!"
prompt
_Route14AfterBattleText4::
- text "Bird #MON are"
- line "my true love!"
+ text "J'adore les"
+ line "#MON oiseaux!"
done
_Route14BattleText5::
- text "Have you heard of"
- line "the legendary"
- cont "#MON?"
+ text "As-tu entendu"
+ line "parler des"
+ cont "#MON"
+ cont "légendaires?"
done
_Route14EndBattleText5::
- text "Why?"
- line "Why'd I lose?"
+ text "Ah?"
+ line "J'ai perdu?"
prompt
_Route14AfterBattleText5::
- text "The 3 legendary"
- line "#MON are all"
- cont "birds of prey."
+ text "Les 3 #MON"
+ line "légendaires sont"
+ cont "des oiseaux"
+ cont "de proie."
done
_Route14BattleText6::
- text "I'm not into it,"
- line "but OK! Let's go!"
+ text "J'suis pas au"
+ line "jeu! Mais bon..."
done
_Route14EndBattleText6::
- text "I"
- line "knew it!"
+ text "Ben,"
+ line "t'as gagné, non?"
prompt
_Route14AfterBattleText6::
- text "Winning, losing,"
- line "it doesn't matter"
- cont "in the long run!"
+ text "Perdre ou gagner,"
+ line "c'est pas le plus"
+ cont "important!"
done
_Route14BattleText7::
- text "C'mon, c'mon."
- line "Let's go, let's"
- cont "go, let's go!"
+ text "Allez, viens!"
+ line "Tu vas voir la"
+ cont "tête de tes"
+ cont "#MON!"
done
_Route14EndBattleText7::
text "Arrg!"
- line "Lost! Get lost!"
+ line "T'as fait une"
+ cont "tête au carré à"
+ cont "mes #MON!"
prompt
_Route14AfterBattleText7::
- text "What, what, what?"
- line "What do you want?"
+ text "Quoi? Quoi?"
+ line "Tu veux quoi?"
done
_Route14BattleText8::
- text "Perfect! I need to"
- line "burn some time!"
+ text "Parfait! Tu vas"
+ line "déguster!"
done
_Route14EndBattleText8::
- text "What?"
- line "You!?"
+ text "Oh!"
+ line "Plein ma face!"
prompt
_Route14AfterBattleText8::
- text "Raising #MON"
- line "is a drag, man."
+ text "Elever des"
+ line "#MON, c'est"
+ cont "crevant!"
done
_Route14BattleText9::
- text "We ride out here"
- line "because there's"
- cont "more room!"
+ text "On s'en va,"
+ line "y'a plus de"
+ cont "place!"
done
_Route14EndBattleText9::
- text "Wipe out!"
+ text "Balayé!"
prompt
_Route14AfterBattleText9::
- text "It's cool you"
- line "made your #MON"
- cont "so strong!"
+ text "Cool, tes"
+ line "#MON sont"
+ cont "super balèzes!"
- para "Might is right!"
- line "And you know it!"
+ para "La force, c'est"
+ line "bien!"
done
_Route14BattleText10::
- text "#MON fight?"
- line "Cool! Rumble!"
+ text "Combat #MON?"
+ line "Tremble, minus!"
done
_Route14EndBattleText10::
- text "Blown"
- line "away!"
+ text "Vroom!"
+ line "Dans l'vent!"
prompt
_Route14AfterBattleText10::
- text "You know who'd"
- line "win, you and me"
- cont "one on one!"
+ text "Tu sais que sans"
+ line "tes #MON, je"
+ cont "te pulvérise!"
done
_Route14Text11::
text "ROUTE 14"
- line "West to FUCHSIA"
- cont "CITY"
+ line "PARMANIE"
+ cont "à l'Ouest"
done
diff --git a/text/maps/route_15.asm b/text/maps/route_15.asm
index a23b8500..c2d2af1b 100644
--- a/text/maps/route_15.asm
+++ b/text/maps/route_15.asm
@@ -1,171 +1,180 @@
_Route15BattleText1::
- text "Let me try out the"
- line "#MON I just"
- cont "got in a trade!"
+ text "Je vais tester"
+ line "les #MON que"
+ cont "j'ai échangé!"
done
_Route15EndBattleText1::
- text "Not"
- line "good enough!"
+ text "Oh!"
+ line "Perdu!"
prompt
_Route15AfterBattleText1::
- text "You can't change"
- line "the nickname of"
- cont "any #MON you"
- cont "get in a trade."
+ text "Tu ne peux pas"
+ line "renommer un"
+ cont "#MON échangé."
- para "Only the Original"
- line "Trainer can."
+ para "Seul son dresseur"
+ line "peut le faire."
done
_Route15BattleText2::
- text "You look gentle,"
- line "so I think I can"
- cont "beat you!"
+ text "T'as l'air niais,"
+ line "je dois pouvoir"
+ cont "te battre!"
done
_Route15EndBattleText2::
- text "No,"
- line "wrong!"
+ text "!!!"
+ line "Pas trop niais!"
prompt
_Route15AfterBattleText2::
- text "I'm afraid of"
- line "BIKERs, they look"
- cont "so ugly and mean!"
+ text "Les MOTARDS me"
+ line "font peur, ils"
+ cont "sont si méchants!"
done
_Route15BattleText3::
- text "When I whistle, I"
- line "can summon bird"
- cont "#MON!"
+ text "Je peux appeler"
+ line "des #MON"
+ cont "oiseaux rien"
+ cont "qu'en sifflant!"
done
_Route15EndBattleText3::
- text "Ow!"
- line "That's tragic!"
+ text "Ho!"
+ line "Quelle horreur!"
prompt
_Route15AfterBattleText3::
- text "Maybe I'm not cut"
- line "out for battles."
+ text "Je ne suis pas"
+ line "doué pour les"
+ cont "bastons."
done
_Route15BattleText4::
- text "Hmm? My birds are"
- line "shivering! You're"
- cont "good, aren't you?"
+ text "Hmm? Mes oiseaux"
+ line "ont peur! Tu es"
+ cont "fort, toi?"
done
_Route15EndBattleText4::
- text "Just"
- line "as I thought!"
+ text "..."
+ line "T'es effrayant!"
prompt
_Route15AfterBattleText4::
- text "Did you know moves"
- line "like EARTHQUAKE"
- cont "don't have any"
- cont "effect on birds?"
+ text "Les attaques"
+ line "comme SEISME"
+ cont "ne font rien aux"
+ cont "oiseaux. "
+ cont "Tu l'savais?"
done
_Route15BattleText5::
- text "Oh, you're a"
- line "little cutie!"
+ text "Oh! T'es un p'tit"
+ line "jeunot!"
done
_Route15EndBattleText5::
- text "You looked"
- line "so cute too!"
+ text "T'étais"
+ line "mignon, pourtant!"
prompt
_Route15AfterBattleText5::
- text "I forgive you!"
- line "I can take it!"
+ text "Je te pardonne!"
+ line "T'es trop mignon!"
done
_Route15BattleText6::
- text "I raise #MON"
- line "because I live"
- cont "alone!"
+ text "J'ai des #MON"
+ line "parce que je vis"
+ cont "toute seule!"
done
_Route15EndBattleText6::
- text "I didn't"
- line "ask for this!"
+ text "Hé, mais,"
+ line "j'suis gentille!"
prompt
_Route15AfterBattleText6::
- text "I just like going"
- line "home to be with"
- cont "my #MON!"
+ text "Je rentre chez"
+ line "moi pour être"
+ cont "avec mes #MON!"
done
_Route15BattleText7::
- text "Hey kid! C'mon!"
- line "I just got these!"
+ text "Hé, l'mouflet!"
+ line "Regarde ça!"
done
_Route15EndBattleText7::
- text "Why"
- line "not?"
+ text "Bon,"
+ line "ben, t'as vu!"
prompt
_Route15AfterBattleText7::
- text "You only live"
- line "once, so I live"
- cont "as an outlaw!"
- cont "TEAM ROCKET RULES!"
+ text "On ne vit qu'une"
+ line "fois! C'est pour"
+ cont "ça que je suis"
+ cont "méchant, nyark!"
done
_Route15BattleText8::
- text "Fork over all your"
- line "cash when you"
- cont "lose to me, kid!"
+ text "La bourse"
+ line "ou la vie!"
done
_Route15EndBattleText8::
- text "That"
- line "can't be true!"
+ text "Tiens,"
+ line "voilà ma bourse!"
prompt
_Route15AfterBattleText8::
- text "I was just joking"
- line "about the money!"
+ text "Heu..."
+ line "Je plaisantais!"
done
_Route15BattleText9::
- text "What's cool?"
- line "Trading #MON!"
+ text "Quoi? Echanger"
+ line "des #MON"
+ cont "c'est cool?"
done
_Route15EndBattleText9::
- text "I"
- line "said trade!"
+ text "Hé!"
+ line "Je parlais"
+ cont "d'échanges, pas"
+ cont "de bastons!"
prompt
_Route15AfterBattleText9::
- text "I trade #MON"
- line "with my friends!"
+ text "J'échange des"
+ line "#MON avec"
+ cont "mes amis!"
done
_Route15BattleText10::
- text "Want to play with"
- line "my #MON?"
+ text "Je veux me"
+ line "battre avec mes"
+ cont "#MON!"
done
_Route15EndBattleText10::
- text "I was"
- line "too impatient!"
+ text "..."
+ line "Je vais attendre"
+ cont "un peu!"
prompt
_Route15AfterBattleText10::
- text "I'll go train with"
- line "weaker people.@@"
+ text "Je vais me battre"
+ line "avec des"
+ cont "dresseurs moins"
+ cont "forts!@@"
_Route15Text12::
text "ROUTE 15"
- line "West to FUCHSIA"
- cont "CITY"
+ line "PARMANIE"
+ cont "à l'Ouest"
done
diff --git a/text/maps/route_15_gate.asm b/text/maps/route_15_gate.asm
index 0a526142..bdfaaa6e 100644
--- a/text/maps/route_15_gate.asm
+++ b/text/maps/route_15_gate.asm
@@ -1,7 +1,8 @@
_Route15GateText1::
- text "Are you working"
- line "on a #DEX?"
+ text "Tu travailles sur"
+ line "un #DEX?"
- para "PROF.OAK's AIDE"
- line "came by here."
+ para "L'assistant du"
+ line "PROF. CHEN est"
+ cont "passé par là."
done
diff --git a/text/maps/route_15_gate_upstairs.asm b/text/maps/route_15_gate_upstairs.asm
index ade4a358..b96d330c 100644
--- a/text/maps/route_15_gate_upstairs.asm
+++ b/text/maps/route_15_gate_upstairs.asm
@@ -1,24 +1,25 @@
_Route15GateUpstairsText_4968c::
- text "EXP.ALL gives"
- line "EXP points to all"
- cont "the #MON with"
- cont "you, even if they"
- cont "don't fight."
+ text "MULTI. EXP"
+ line "distribue l'EXP à"
+ cont "tous tes #MON,"
+ cont "même à ceux"
+ cont "qui n'ont pas"
+ cont "combattu."
- para "It does, however,"
- line "reduce the amount"
- cont "of EXP for each"
+ para "Mais cela réduit"
+ line "l'EXP de chaque"
cont "#MON."
- para "If you don't need"
- line "it, you should "
- cont "store it via PC."
+ para "Si tu n'en as pas"
+ line "besoin, laisse-le"
+ cont "dans ton PC."
done
_Route15GateUpstairsText_49698::
- text "Looked into the"
- line "binoculars."
+ text "Vous regardez"
+ line "dans les"
+ cont "jumelles."
- para "It looks like a"
- line "small island!"
+ para "Vous voyez une"
+ line "petite île!"
done
diff --git a/text/maps/route_16.asm b/text/maps/route_16.asm
index 45265829..b3419ee4 100644
--- a/text/maps/route_16.asm
+++ b/text/maps/route_16.asm
@@ -1,120 +1,129 @@
_Route16BattleText1::
- text "What do you want?"
+ text "Kess t'as ta?"
done
_Route16EndBattleText1::
- text "Don't you"
- line "dare laugh!"
+ text "..."
+ line "Galère!"
prompt
_Route16AfterBattleText1::
- text "We like just"
- line "hanging here,"
- cont "what's it to you?"
+ text "Nous? On est"
+ line "plantés ici..."
+ cont "Et toi?"
done
_Route16BattleText2::
- text "Nice BIKE!"
- line "Hand it over!"
+ text "Joli vélo!"
+ line "Donne-le moi!"
done
_Route16EndBattleText2::
- text "Knock"
- line "out!"
+ text "Tu peux"
+ line "garder le vélo!"
prompt
_Route16AfterBattleText2::
- text "Forget it, who"
- line "needs your BIKE!"
+ text "Je le veux pas"
+ line "ton vélo!"
done
_Route16BattleText3::
- text "Come out and play,"
- line "little mouse!"
+ text "Viens t'battre!"
+ line "P'tit rat!"
done
_Route16EndBattleText3::
- text "You"
- line "little rat!"
+ text "Toi!!"
+ line "Espèce de fennec!"
prompt
_Route16AfterBattleText3::
- text "I hate losing!"
- line "Get away from me!"
+ text "Je déteste perdre"
+ line "face à un fennec!"
done
_Route16BattleText4::
- text "Hey, you just"
- line "bumped me!"
+ text "Hé! Tu m'as"
+ line "marché sur le"
+ cont "pied, là?"
done
_Route16EndBattleText4::
- text "Kaboom!"
+ text "Schplaff!"
prompt
_Route16AfterBattleText4::
- text "You can also get"
- line "to FUCHSIA from"
- cont "VERMILION using a"
- cont "coastal road."
+ text "Tu peux aussi"
+ line "aller de CARMIN"
+ cont "à PARMANIE par la"
+ cont "côte."
done
_Route16BattleText5::
- text "I'm feeling"
- line "hungry and mean!"
+ text "J'ai faim, j'suis"
+ line "furax et j'vais"
+ cont "t'exploser!"
done
_Route16EndBattleText5::
- text "Bad,"
- line "bad, bad!"
+ text "Grrr!"
+ line "J'suis encore"
+ cont "plus furax!"
prompt
_Route16AfterBattleText5::
- text "I like my #MON"
- line "ferocious! They"
- cont "tear up enemies!"
+ text "Mes #MON sont"
+ line "féroces! Ils"
+ cont "déchirent mes"
+ cont "ennemis!"
done
_Route16BattleText6::
- text "Sure, I'll go!"
+ text "BASTOONNNN!"
done
_Route16EndBattleText6::
- text "Don't make"
- line "me mad!"
+ text "Bah!"
+ line "J'suis débile!"
prompt
_Route16AfterBattleText6::
- text "I like harassing"
- line "people with my"
- cont "vicious #MON!"
+ text "Je terrorise mes"
+ line "adversaires avec"
+ cont "mes #MON"
+ cont "super vicieux!"
done
_Route16Text7::
- text "A sleeping #MON"
- line "blocks the way!"
+ text "Un gros #MON"
+ line "endormi bloque"
+ cont "le chemin!"
done
_Route16Text10::
- text "SNORLAX woke up!"
+ text "RONFLEX"
+ line "se réveille!"
- para "It attacked in a"
- line "grumpy rage!"
+ para "Il est tout"
+ line "grognon, il vous"
+ cont "attaque!"
done
_Route16Text11::
- text "With a big yawn,"
- line "SNORLAX returned"
- cont "to the mountains!"
+ text "Après avoir"
+ line "bâillé, le gros"
+ cont "RONFLEX retourne"
+ cont "dans la montagne!"
done
_Route16Text8::
- text "Enjoy the slope!"
- line "CYCLING ROAD"
+ text "Bonne descente!"
+ line "PISTE CYCLABLE"
done
_Route16Text9::
text "ROUTE 16"
- line "CELADON CITY -"
- cont "FUCHSIA CITY"
+ line "CELADOPOLE -"
+ cont "PARMANIE"
done
diff --git a/text/maps/route_16_gate.asm b/text/maps/route_16_gate.asm
index f548977f..1b20817c 100644
--- a/text/maps/route_16_gate.asm
+++ b/text/maps/route_16_gate.asm
@@ -1,22 +1,22 @@
_Route16GateText_49777::
- text "No pedestrians"
- line "are allowed on"
- cont "CYCLING ROAD!"
+ text "Interdit aux"
+ line "piétons!"
+ cont "PISTE CYCLABLE!"
done
_Route16GateText_4977c::
- text "CYCLING ROAD is a"
- line "downhill course"
- cont "by the sea. It's"
- cont "a great ride."
+ text "La PISTE CYCLABLE"
+ line "est une superbe"
+ cont "route menant"
+ cont "jusqu'à la mer."
done
_Route16GateText_49781::
- text "Excuse me! Wait"
- line "up please!"
+ text "Pardon!"
+ line "Hé, pardon!"
done
_Route16GateText2::
- text "How'd you get in?"
- line "Good effort!"
+ text "Comment t'es"
+ line "arrivé jusqu'ici?"
done
diff --git a/text/maps/route_16_gate_upstairs.asm b/text/maps/route_16_gate_upstairs.asm
index d76b70ca..c869801a 100644
--- a/text/maps/route_16_gate_upstairs.asm
+++ b/text/maps/route_16_gate_upstairs.asm
@@ -1,26 +1,29 @@
_Route16GateUpstairsText_49820::
- text "I'm going for a"
- line "ride with my girl"
- cont "friend!"
+ text "Je vais me faire"
+ line "une virée avec"
+ cont "ma p'tite copine!"
done
_Route16GateUpstairsText_4982f::
- text "We're going"
- line "riding together!"
+ text "On va pédaler"
+ line "ensemble!"
done
_Route16GateUpstairsText_4983b::
- text "Looked into the"
- line "binoculars."
+ text "Vous regardez"
+ line "dans les"
+ cont "jumelles."
- para "It's CELADON DEPT."
- line "STORE!"
+ para "Vous voyez le"
+ line "centre commercial"
+ cont "de CELADOPOLE!"
done
_Route16GateUpstairsText_49847::
- text "Looked into the"
- line "binoculars."
+ text "Vous regardez"
+ line "dans les"
+ cont "jumelles."
- para "There's a long"
- line "path over water!"
+ para "Vous voyez un"
+ line "grand ponton!"
done
diff --git a/text/maps/route_16_house.asm b/text/maps/route_16_house.asm
index 77efde87..044e4e34 100644
--- a/text/maps/route_16_house.asm
+++ b/text/maps/route_16_house.asm
@@ -1,31 +1,32 @@
_Route16HouseText3::
- text "Oh, you found my"
- line "secret retreat!"
+ text "Oh! Tu as trouvé"
+ line "ma cache secrète!"
- para "Please don't tell"
- line "anyone I'm here."
- cont "I'll make it up"
- cont "to you with this!"
+ para "Prends ceci."
+ line "En échange ne"
+ cont "dis à personne"
+ cont "que tu m'as vu!"
prompt
_ReceivedHM02Text::
- text "<PLAYER> received"
- line "HM02!@@"
+ text "<PLAYER> obtient:"
+ line "CS02!@@"
_HM02ExplanationText::
- text "HM02 is FLY."
- line "It will take you"
- cont "back to any town."
+ text "CS02: VOL."
+ line "Elle vous permet"
+ cont "de revenir dans"
+ cont "une ville."
- para "Put it to good"
- line "use!"
+ para "Bien pratique!"
done
_HM02NoRoomText::
- text "You don't have any"
- line "room for this."
+ text "Votre inventaire"
+ line "est plein."
done
_Route16HouseText_1e652::
- text "FEAROW: Kyueen!"
+ text "RAPASDEPIC:"
+ line "Piiiiiik!"
done
diff --git a/text/maps/route_17.asm b/text/maps/route_17.asm
index a0affd90..d19d2eba 100644
--- a/text/maps/route_17.asm
+++ b/text/maps/route_17.asm
@@ -1,112 +1,125 @@
_Route17BattleText1::
- text "There's no money"
- line "in fighting kids!"
+ text "Pff... Un gosse,"
+ line "ça n'a jamais"
+ cont "d'flouze!"
done
_Route17EndBattleText1::
- text "Burned"
- line "out!"
+ text "Nan!!!"
+ line "Mon carbure!"
prompt
_Route17AfterBattleText1::
- text "Good stuff is"
- line "lying around on"
- cont "CYCLING ROAD!"
+ text "Y a plein de"
+ line "trucs qui"
+ cont "traînent sur la"
+ cont "PISTE CYCLABLE!"
done
_Route17BattleText2::
- text "What do you want,"
- line "kiddo?"
+ text "Kesstu veux, toi"
+ line "l'mioche?"
done
_Route17EndBattleText2::
- text "Whoo!"
+ text "Whoua!"
prompt
_Route17AfterBattleText2::
- text "I could belly-"
- line "bump you outta"
- cont "here!"
+ text "Je vais t'éjecter"
+ line "d'ici à coup de"
+ cont "claques!"
done
_Route17BattleText3::
- text "You heading to"
- line "FUCHSIA?"
+ text "Tu vas à"
+ line "PARMANIE?"
done
_Route17EndBattleText3::
- text "Crash and"
- line "burn!"
+ text "Argh!"
+ line "Fumée!"
prompt
_Route17AfterBattleText3::
- text "I love racing"
- line "downhill!"
+ text "J'aime pédaler"
+ line "comme un dingue! "
+ cont "Un giga-dingue!"
done
_Route17BattleText4::
- text "We're BIKERs!"
- line "Highway stars!"
+ text "On est MOTARDS!"
+ line "Des vrais,"
+ cont "des purs,"
+ cont "des durs, "
+ cont "des méchants..."
+ cont "Et tout et tout!"
done
_Route17EndBattleText4::
- text "Smoked!"
+ text "Nyargh!"
+ line "J'ai crevé une"
+ cont "roue!"
prompt
_Route17AfterBattleText4::
- text "Are you looking"
- line "for adventure?"
+ text "Tu cherches"
+ line "l'aventure?"
done
_Route17BattleText5::
- text "Let VOLTORB"
- line "electrify you!"
+ text "Mes VOLTORBE vont"
+ line "t'électrocuter!"
done
_Route17EndBattleText5::
- text "Grounded"
- line "out!"
+ text "Arglagh!"
+ line "J",$e0,"m'a suis fait" ; we want m' to be $d8, not 'm to be $e5
+ cont "électrocuter!"
prompt
_Route17AfterBattleText5::
- text "I got my VOLTORB"
- line "at the abandoned"
- cont "POWER PLANT."
+ text "J'ai attrapé"
+ line "un VOLTORBE dans"
+ cont "la CENTRALE."
done
_Route17BattleText6::
- text "My #MON won't"
- line "evolve! Why?"
+ text "Hein? Faire"
+ line "évoluer mes"
+ cont "#MON?"
+ cont "Ben pourquoi?"
done
_Route17EndBattleText6::
- text "Why,"
- line "you!"
+ text "Ha..."
+ line "OK, OK!"
prompt
_Route17AfterBattleText6::
- text "Maybe some #MON"
- line "need element"
- cont "STONEs to evolve."
+ text "Certains #MON"
+ line "ont besoin d'une"
+ cont "PIERRE pour"
+ cont "évoluer."
done
_Route17BattleText7::
- text "I need a little"
- line "exercise!"
+ text "J'ai besoin d'un"
+ line "peu d'exercice!"
done
_Route17EndBattleText7::
- text "Whew!"
- line "Good workout!"
+ text "Pfou!"
+ line "J'suis épuisé!"
prompt
_Route17AfterBattleText7::
- text "I'm sure I lost"
- line "weight there!"
+ text "Cool! J'ai perdu"
+ line "du poids!"
done
_Route17BattleText8::
- text "Be a rebel!"
+ text "No future!"
done
_Route17EndBattleText8::
@@ -114,82 +127,92 @@ _Route17EndBattleText8::
prompt
_Route17AfterBattleText8::
- text "Be ready to fight"
- line "for your beliefs!"
+ text "Prépare-toi à la"
+ line "baston, microbe!"
done
_Route17BattleText9::
- text "Nice BIKE!"
- line "How's it handle?"
+ text "Mignon le VELO!"
+ line "Comment ça se"
+ cont "conduit?"
done
_Route17EndBattleText9::
- text "Shoot!"
+ text "Pan!"
+ line "Dans les dents!"
prompt
_Route17AfterBattleText9::
- text "The slope makes"
- line "it hard to steer!"
+ text "La pente rend"
+ line "la conduite"
+ cont "difficile!"
done
_Route17BattleText10::
- text "Get lost kid!"
- line "I'm bushed!"
+ text "Du vent gamin!"
+ line "J'suis épuisé!"
done
_Route17EndBattleText10::
- text "Are you"
- line "satisfied?"
+ text "Voilà,"
+ line "t'es content?"
prompt
_Route17AfterBattleText10::
- text "I need to catch"
- line "a few Zs!"
+ text "Je vais aller"
+ line "piquer un somme!"
done
_Route17Text11::
- text "It's a notice!"
+ text "Un conseil!"
- para "Watch out for"
- line "discarded items!"
+ para "Attention à ne"
+ line "pas jeter un"
+ cont "objet important!"
done
_Route17Text12::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "All #MON are"
- line "unique."
+ para "Chaque #MON"
+ line "est unique."
- para "Even #MON of"
- line "the same type and"
- cont "level grow at"
- cont "different rates."
+ para "Des #MON de"
+ line "même type et de"
+ cont "même niveau sont"
+ cont "plus ou moins"
+ cont "forts."
done
_Route17Text13::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Press the A or B"
- line "Button to stay in"
- cont "place while on a"
- cont "slope."
+ para "Appuyez sur A ou"
+ line "B pour vous"
+ cont "arrêter dans une"
+ cont "descente."
done
_Route17Text14::
text "ROUTE 17"
- line "CELADON CITY -"
- cont "FUCHSIA CITY"
+ line "CELADOPOLE -"
+ cont "PARMANIE"
done
_Route17Text15::
- text "It's a notice!"
+ text "Un conseil!"
- para "Don't throw the"
- line "game, throw #"
- cont "BALLs instead!"
+ para "Ne jetez pas ce"
+ line "jeu contre un mur"
+ cont "avec violence et"
+ cont "dégoût! Continuez"
+ cont "à attraper des"
+ cont "p'tits #MON"
+ cont "tout mimi!"
done
_Route17Text16::
- text "CYCLING ROAD"
- line "Slope ends here!"
+ text "PISTE CYCLABLE"
+ line "Fin de la"
+ cont "descente!"
done
diff --git a/text/maps/route_18.asm b/text/maps/route_18.asm
index d09caf82..3f3a5d71 100644
--- a/text/maps/route_18.asm
+++ b/text/maps/route_18.asm
@@ -1,58 +1,61 @@
_Route18BattleText1::
- text "I always check"
- line "every grassy area"
- cont "for new #MON."
+ text "Je fouille les"
+ line "hautes herbes"
+ cont "pour y trouver"
+ cont "des #MON."
done
_Route18EndBattleText1::
- text "Tch!"
+ text "Oh!"
prompt
_Route18AfterBattleText1::
- text "I wish I had a"
- line "BIKE!"
+ text "Ah, si j'avais"
+ line "une meule!"
done
_Route18BattleText2::
- text "Kurukkoo!"
- line "How do you like"
- cont "my bird call?"
+ text "Cui cui cui!"
+ line "J'fais l'oiseau,"
+ cont "hein?"
done
_Route18EndBattleText2::
- text "I"
- line "had to bug you!"
+ text "..."
+ line "J'suis cuit!"
prompt
_Route18AfterBattleText2::
- text "I also collect sea"
- line "#MON on"
- cont "weekends!"
+ text "Le week-end, je"
+ line "collectionne"
+ cont "les #MON"
+ cont "aquatiques!"
done
_Route18BattleText3::
- text "This is my turf!"
- line "Get out of here!"
+ text "T'es sur mon"
+ line "gazon, dégage!"
done
_Route18EndBattleText3::
- text "Darn!"
+ text "Ah?"
prompt
_Route18AfterBattleText3::
- text "This is my fave"
- line "#MON hunting"
- cont "area!"
+ text "C'est mon endroit"
+ line "préféré pour"
+ cont "chasser les"
+ cont "#MON!"
done
_Route18Text4::
text "ROUTE 18"
- line "CELADON CITY -"
- cont "FUCHSIA CITY"
+ line "CELADOPOLE -"
+ cont "PARMANIE"
done
_Route18Text5::
- text "CYCLING ROAD"
- line "No pedestrians"
- cont "permitted!"
+ text "PISTE CYCLABLE"
+ line "Interdite aux"
+ cont "piétons!"
done
diff --git a/text/maps/route_18_gate.asm b/text/maps/route_18_gate.asm
index f2f51039..1ce8d992 100644
--- a/text/maps/route_18_gate.asm
+++ b/text/maps/route_18_gate.asm
@@ -1,14 +1,15 @@
_Route18GateText_49928::
- text "You need a BICYCLE"
- line "for CYCLING ROAD!"
+ text "Il faut un vélo"
+ line "pour aller sur la"
+ cont "PISTE CYCLABLE!"
done
_Route18GateText_4992d::
- text "CYCLING ROAD is"
- line "all uphill from"
- cont "here."
+ text "La descente de"
+ line "la PISTE CYCLABLE"
+ cont "commence ici."
done
_Route18GateText_49932::
- text "Excuse me!"
+ text "Halte!"
done
diff --git a/text/maps/route_18_gate_upstairs.asm b/text/maps/route_18_gate_upstairs.asm
index 0fd2de09..396df413 100644
--- a/text/maps/route_18_gate_upstairs.asm
+++ b/text/maps/route_18_gate_upstairs.asm
@@ -1,15 +1,17 @@
_Route18GateUpstairsText_49993::
- text "Looked into the"
- line "binoculars."
+ text "Vous regardez"
+ line "dans les"
+ cont "jumelles."
- para "PALLET TOWN is in"
- line "the west!"
+ para "BOURG PALETTE"
+ line "est à l'Ouest!"
done
_Route18GateUpstairsText_4999f::
- text "Looked into the"
- line "binoculars."
+ text "Vous regardez"
+ line "dans les"
+ cont "jumelles."
- para "There are people"
- line "swimming!"
+ para "C'est plein"
+ line "de nageurs!"
done
diff --git a/text/maps/route_19.asm b/text/maps/route_19.asm
index 244e31d0..85cda2e7 100644
--- a/text/maps/route_19.asm
+++ b/text/maps/route_19.asm
@@ -1,157 +1,169 @@
_Route19BattleText1::
- text "Have to warm up"
- line "before my swim!"
+ text "Je m'échauffe"
+ line "avant de piquer"
+ cont "une tête!"
done
_Route19EndBattleText1::
- text "All"
- line "warmed up!"
+ text "J'suis"
+ line "tout chaud, là!"
prompt
_Route19AfterBattleText1::
- text "Thanks, kid! I'm"
- line "ready for a swim!"
+ text "Ok, prêt à"
+ line "plonger!"
done
_Route19BattleText2::
- text "Wait! You'll have"
- line "a heart attack!"
+ text "Attends! Mouille-"
+ line "toi la nuque"
+ cont "avant de plonger!"
done
_Route19EndBattleText2::
- text "Ooh!"
- line "That's chilly!"
+ text "Ha!"
+ line "L'eau ça mouille!"
prompt
_Route19AfterBattleText2::
- text "Watch out for"
+ text "Fais gaffe aux"
line "TENTACOOL!"
done
_Route19BattleText3::
- text "I love swimming!"
- line "What about you?"
+ text "J'aime nager!"
+ line "Et toi?"
done
_Route19EndBattleText3::
- text "Belly"
- line "flop!"
+ text "Plaouff!"
+ line "T'es dans la"
+ cont "vague, surfer!"
prompt
_Route19AfterBattleText3::
- text "I can beat #MON"
- line "at swimming!"
+ text "Je nage plus vite"
+ line "que les #MON!"
done
_Route19BattleText4::
- text "What's beyond the"
- line "horizon?"
+ text "D'où vient le"
+ line "vent?"
done
_Route19EndBattleText4::
- text "Glub!"
+ text "Glargh!"
+ line "Ok, j'poserai"
+ cont "plus de questions"
+ cont "idiotes!"
prompt
_Route19AfterBattleText4::
- text "I see a couple of"
- line "islands!"
+ text "Je vois des îles"
+ line "au loin!"
done
_Route19BattleText5::
- text "I tried diving"
- line "for #MON, but"
- cont "it was a no go!"
+ text "Je cherche des"
+ line "#MON dans les"
+ cont "grands fonds!"
done
_Route19EndBattleText5::
- text "Help!"
+ text "Glubb!"
+ line "J",$e0,"me noie!"
prompt
_Route19AfterBattleText5::
- text "You have to fish"
- line "for sea #MON!"
+ text "C'est en pêchant"
+ line "que tu attraperas"
+ cont "des #MON"
+ cont "aquatiques!"
done
_Route19BattleText6::
- text "I look at the"
- line "sea to forget!"
+ text "La mer, l'écume,"
+ line "les vagues..."
+ cont "C'est beau!!!"
done
_Route19EndBattleText6::
- text "Ooh!"
- line "Traumatic!"
+ text "Aïe!"
+ line "T'es pas poète!"
prompt
_Route19AfterBattleText6::
- text "I'm looking at the"
- line "sea to forget!"
+ text "Je cherche la"
+ line "paix intérieure"
+ cont "dans la mer!"
done
_Route19BattleText7::
- text "Oh, I just love"
- line "your ride! Can I"
- cont "have it if I win?"
+ text "Ah, j'en ai marre"
+ line "de nager!"
done
_Route19EndBattleText7::
text "Oh!"
- line "I lost!"
+ line "J'ai perdu!"
prompt
_Route19AfterBattleText7::
- text "It's still a long"
- line "way to go to"
- cont "SEAFOAM ISLANDS."
+ text "C'est loin les"
+ line "ILES ECUME!"
done
_Route19BattleText8::
- text "Swimming's great!"
- line "Sunburns aren't!"
+ text "Nager c'est cool!"
+ line "Couler c'est mal!"
done
_Route19EndBattleText8::
- text "Shocker!"
+ text "Plaouff!"
prompt
_Route19AfterBattleText8::
- text "My boy friend"
- line "wanted to swim to"
- cont "SEAFOAM ISLANDS."
+ text "Mon p'tit copain"
+ line "veut nager"
+ cont "jusqu'aux ILES"
+ cont "ECUME."
done
_Route19BattleText9::
- text "These waters are"
- line "treacherous!"
+ text "Ces eaux sont"
+ line "dangereuses!"
done
_Route19EndBattleText9::
- text "Ooh!"
- line "Dangerous!"
+ text "Argh!"
+ line "Dangereux!"
prompt
_Route19AfterBattleText9::
- text "I got a cramp!"
- line "Glub, glub..."
+ text "J'ai une crampe!"
+ line "Gloup! Argl!"
done
_Route19BattleText10::
- text "I swam here, but"
- line "I'm tired."
+ text "Je nage, mais"
+ line "j'en ai marre!"
done
_Route19EndBattleText10::
- text "I'm"
- line "exhausted..."
+ text "J'en"
+ line "peux plus..."
prompt
_Route19AfterBattleText10::
- text "LAPRAS is so big,"
- line "it must keep you"
- cont "dry on water."
+ text "Un LOKHLASS, c'est"
+ line "grand et gros! Si"
+ cont "tu montes sur son"
+ cont "dos, tu ne seras"
+ cont "pas mouillé!"
done
_Route19Text11::
- text "SEA ROUTE 19"
- line "FUCHSIA CITY -"
- cont "SEAFOAM ISLANDS"
+ text "ROUTE 19"
+ line "PARMANIE -"
+ cont "ILES ECUME"
done
diff --git a/text/maps/route_2.asm b/text/maps/route_2.asm
index dd7becc0..2fa51c7e 100644
--- a/text/maps/route_2.asm
+++ b/text/maps/route_2.asm
@@ -1,9 +1,9 @@
_Route2Text3::
text "ROUTE 2"
- line "VIRIDIAN CITY -"
- cont "PEWTER CITY"
+ line "JADIELLE -"
+ cont "ARGENTA"
done
_Route2Text4::
- text "DIGLETT's CAVE"
+ text "CAVE TAUPIQUEUR"
done
diff --git a/text/maps/route_20.asm b/text/maps/route_20.asm
index 1ccf0b6c..f85fe260 100644
--- a/text/maps/route_20.asm
+++ b/text/maps/route_20.asm
@@ -1,6 +1,7 @@
_Route20BattleText1::
- text "The water is"
- line "shallow here."
+ text "La mer est peu"
+ line "profonde ici,"
+ cont "n'est-ce pas?"
done
_Route20EndBattleText1::
@@ -8,149 +9,160 @@ _Route20EndBattleText1::
prompt
_Route20AfterBattleText1::
- text "I wish I could"
- line "ride my #MON."
+ text "Ah, si je pouvais"
+ line "monter sur mes"
+ cont "#MON."
done
_Route20BattleText2::
- text "SEAFOAM is a"
- line "quiet getaway!"
+ text "Les ILES ECUME"
+ line "sont tranquilles!"
done
_Route20EndBattleText2::
- text "Quit it!"
+ text "Nyann!"
prompt
_Route20AfterBattleText2::
- text "There's a huge"
- line "cavern underneath"
- cont "this island."
+ text "Il y a une grande"
+ line "caverne sous"
+ cont "cette île."
done
_Route20BattleText3::
- text "I love floating"
- line "with the fishes!"
+ text "J'aime faire la"
+ line "planche avec"
+ cont "les poissons!"
done
_Route20EndBattleText3::
- text "Yowch!"
+ text "Glargh!"
prompt
_Route20AfterBattleText3::
- text "Want to float"
- line "with me?"
+ text "Tu veux nager"
+ line "avec moi?"
done
_Route20BattleText4::
- text "Are you on"
- line "vacation too?"
+ text "T'es en vacances"
+ line "toi aussi?"
done
_Route20EndBattleText4::
- text "No"
- line "mercy at all!"
+ text "Non!"
+ line "Pas de pitié!"
prompt
_Route20AfterBattleText4::
- text "SEAFOAM used to"
- line "be one island!"
+ text "Avant, ben, les"
+ line "ILES ECUMES ne"
+ cont "formaient qu'une"
+ cont "seule île!"
done
_Route20BattleText5::
- text "Check out my buff"
- line "physique!"
+ text "Mate un peu mon"
+ line "corps de rêve!"
+ cont "C'est beau hein?"
+ cont "Fais un bisou."
done
_Route20EndBattleText5::
- text "Wimpy!"
+ text "Aïeu!"
prompt
_Route20AfterBattleText5::
- text "I should've been"
- line "buffing up my"
- cont "#MON, not me!"
+ text "J'aurais dû"
+ line "entraîner mes"
+ cont "#MON!"
done
_Route20BattleText6::
- text "Why are you"
- line "riding a #MON?"
- cont "Can't you swim?"
+ text "Ben, t'es sur un"
+ line "#MON, tu sais"
+ cont "pas nager?"
done
_Route20EndBattleText6::
text "Ouch!"
- line "Torpedoed!"
+ line "Je coule!"
prompt
_Route20AfterBattleText6::
- text "Riding a #MON"
- line "sure looks fun!"
+ text "Surfer sur un"
+ line "#MON,"
+ cont "c'est cool!"
done
_Route20BattleText7::
- text "I rode my bird"
- line "#MON here!"
+ text "Mes oiseaux"
+ line "#MON m'ont"
+ cont "déposé ici!"
done
_Route20EndBattleText7::
- text "Oh"
- line "no!"
+ text "Oh!"
+ line "NOoOoOon!"
prompt
_Route20AfterBattleText7::
- text "My birds can't"
- line "FLY me back!"
+ text "Mes oiseaux ne"
+ line "peuvent plus"
+ cont "voler!"
done
_Route20BattleText8::
- text "My boy friend gave"
- line "me big pearls!"
+ text "Mon p'tit copain"
+ line "m'a offert des"
+ cont "perles sublimes!"
done
_Route20EndBattleText8::
- text "Don't"
- line "touch my pearls!"
+ text "Non!"
+ line "Pas mes perles!"
prompt
_Route20AfterBattleText8::
- text "Will my pearls"
- line "grow bigger"
- cont "inside CLOYSTER?"
+ text "Et si je mettais"
+ line "mes perles dans"
+ cont "un CRUSTABRI?"
done
_Route20BattleText9::
- text "I swam here from"
- line "CINNABAR ISLAND!"
+ text "J'ai nagé depuis"
+ line "la CRAMOIS'ILE!"
done
_Route20EndBattleText9::
- text "I'm"
- line "so disappointed!"
+ text "!!!"
+ line "J'ai bu la tasse!"
prompt
_Route20AfterBattleText9::
- text "#MON have"
- line "taken over an"
- cont "abandoned mansion"
- cont "on CINNABAR!"
+ text "Des #MON"
+ line "infestent un"
+ cont "vieux manoir de"
+ cont "la CRAMOIS'ILE!"
done
_Route20BattleText10::
- text "CINNABAR, in the"
- line "west, has a LAB"
- cont "for #MON."
+ text "Il y a un LABO"
+ line "#MON sur"
+ cont "la CRAMOIS'ILE."
done
_Route20EndBattleText10::
- text "Wait!"
+ text "Attends!"
prompt
_Route20AfterBattleText10::
- text "CINNABAR is a "
- line "volcanic island!"
+ text "La CRAMOIS'ILE"
+ line "est une île"
+ cont "volcanique!"
done
_Route20Text12::
_Route20Text11::
- text "SEAFOAM ISLANDS"
+ text "ILES ECUME"
done
diff --git a/text/maps/route_21.asm b/text/maps/route_21.asm
index 3451953f..11d2aad2 100644
--- a/text/maps/route_21.asm
+++ b/text/maps/route_21.asm
@@ -1,36 +1,43 @@
_Route21BattleText1::
- text "You want to know"
- line "if the fish are"
- cont "biting?"
+ text "Tu veux savoir"
+ line "s'il y a des"
+ cont "poissons ici?"
done
_Route21EndBattleText1::
- text "Dang!"
+ text "Paf!"
prompt
_Route21AfterBattleText1::
- text "I can't catch"
- line "anything good!"
+ text "Y'a comme une"
+ line "absence violente"
+ cont "de poisson!"
done
_Route21BattleText2::
- text "I got a big haul!"
- line "Wanna go for it?"
+ text "J'ai eu une bonne"
+ line "prise! Tu veux"
+ cont "tester?"
done
_Route21EndBattleText2::
- text "Darn"
- line "MAGIKARP!"
+ text "Zut!"
+ line "Encore un"
+ cont "MAGICARPE!"
prompt
_Route21AfterBattleText2::
- text "I seem to only"
- line "catch MAGIKARP!"
+ text "Je ne pêche que"
+ line "des MAGICARPE!"
done
_Route21BattleText3::
- text "The sea cleanses"
- line "my body and soul!"
+ text "Ah, se faire"
+ line "fouetter la"
+ cont "face par"
+ cont "l'écume..."
+ cont "La douleur... "
+ cont "C'est bon."
done
_Route21EndBattleText3::
@@ -38,100 +45,108 @@ _Route21EndBattleText3::
prompt
_Route21AfterBattleText3::
- text "I like the"
- line "mountains too!"
+ text "Je vais faire un"
+ line "tour en montagne!"
done
_Route21BattleText4::
- text "What's wrong with"
- line "me swimming?"
+ text "T'aimes pas la"
+ line "nage?"
+ cont "Tu veux t'battre?"
done
_Route21EndBattleText4::
- text "Cheap"
- line "shot!"
+ text "Yah!"
+ line "Coup bas, c'est"
+ cont "pas réglo!"
prompt
_Route21AfterBattleText4::
- text "I look like what?"
- line "A studded inner"
- cont "tube? Get lost!"
+ text "Hein? J'ressemble"
+ line "à un loubard?"
+ cont "Dégage!"
done
_Route21BattleText5::
- text "I caught all my"
- line "#MON at sea!"
+ text "J'ai attrapé tous"
+ line "mes #MON"
+ cont "dans l'eau!"
done
_Route21EndBattleText5::
- text "Diver!!"
- line "Down!!"
+ text "Blourb!!"
+ line "J'sais pas nager!!"
prompt
_Route21AfterBattleText5::
- text "Where'd you catch"
- line "your #MON?"
+ text "Mais où as-tu"
+ line "attrapé autant"
+ cont "de #MON?"
done
_Route21BattleText6::
- text "Right now, I'm in"
- line "a triathlon meet!"
+ text "Hop là! J'suis en"
+ line "plein triathlon!"
done
_Route21EndBattleText6::
- text "Pant..."
- line "pant...pant..."
+ text "Nyien..."
+ line "J'ai perdu le"
+ cont "rythme..."
prompt
_Route21AfterBattleText6::
- text "I'm beat!"
- line "But, I still have"
- cont "the bike race and"
- cont "marathon left!"
+ text "Tu m'as battu!"
+ line "Mais je suis le"
+ cont "champion du"
+ cont "marathon!"
done
_Route21BattleText7::
- text "Ahh! Feel the sun"
- line "and the wind!"
+ text "Ah! Le ciel, le"
+ line "soleil et la mer!"
+ cont "...ça craint."
done
_Route21EndBattleText7::
- text "Yow!"
- line "I lost!"
+ text "Woh!"
+ line "J'ai perdu!"
prompt
_Route21AfterBattleText7::
- text "I'm sunburnt to a"
- line "crisp!"
+ text "J'ai des coups de"
+ line "soleil!"
done
_Route21BattleText8::
- text "Hey, don't scare"
- line "away the fish!"
+ text "Va-t'en, tu"
+ line "m'fais peur!"
done
_Route21EndBattleText8::
- text "Sorry!"
- line "I didn't mean it!"
+ text "Heu!"
+ line "J'le ferai plus!"
prompt
_Route21AfterBattleText8::
- text "I was just angry"
- line "that I couldn't"
- cont "catch anything."
+ text "J'étais énervé"
+ line "de n'avoir rien"
+ cont "attrapé."
done
_Route21BattleText9::
- text "Keep me company"
- line "'til I get a hit!"
+ text "Reste donc avec"
+ line "moi, le temps"
+ cont "d'avoir une"
+ cont "touche!"
done
_Route21EndBattleText9::
- text "That"
- line "burned some time."
+ text "Argh!"
+ line "Perte de temps!"
prompt
_Route21AfterBattleText9::
- text "Oh wait! I got a"
- line "bite! Yeah!"
+ text "Attends! J'ai une"
+ line "touche!"
done
diff --git a/text/maps/route_22.asm b/text/maps/route_22.asm
index 3a1d28f0..ccb39133 100644
--- a/text/maps/route_22.asm
+++ b/text/maps/route_22.asm
@@ -1,104 +1,120 @@
_Route22RivalBeforeBattleText1::
- text "<RIVAL>: Hey!"
+ text "<RIVAL>: Hé!"
line "<PLAYER>!"
- para "You're going to"
- line "#MON LEAGUE?"
+ para "Tu vas à la"
+ line "LIGUE #MON?"
- para "Forget it! You"
- line "probably don't"
- cont "have any BADGEs!"
+ para "Laisse tomber!"
+ line "T'es bien trop"
+ cont "minable. En plus"
+ cont "il te faut des"
+ cont "BADGES!"
- para "The guard won't"
- line "let you through!"
+ para "Les gardes ne"
+ line "laisseront pas"
+ cont "passer un minable"
+ cont "comme toi!"
- para "By the way, did"
- line "your #MON"
- cont "get any stronger?"
+ para "Enfin, si tu veux"
+ line "je suis prêt à"
+ cont "exploser tes"
+ cont "#MON!"
done
_Route22RivalAfterBattleText1::
- text "I heard #MON"
- line "LEAGUE has many"
- cont "tough trainers!"
-
- para "I have to figure"
- line "out how to get"
- cont "past them!"
-
- para "You should quit"
- line "dawdling and get"
- cont "a move on!"
+ text "Y paraît qu'il y"
+ line "a des dresseurs"
+ cont "balèzes dans la"
+ cont "LIGUE #MON!"
+
+ para "Je dois trouver"
+ line "un moyen de les"
+ cont "battre!"
+
+ para "Tu devrais t'y"
+ line "mettre aussi,"
+ cont "minable!"
done
_Route22RivalDefeatedText1::
- text "Awww!"
- line "You just lucked"
- cont "out!"
+ text "Haha!"
+ line "Tu as eu une"
+ cont "chance de"
+ cont "minable, minable!"
prompt
_Route22Text_511bc::
- text "<RIVAL>: What?"
- line "Why do I have 2"
+ text "<RIVAL>: Quoi?"
+ line "Pourquoi j'ai 2"
cont "#MON?"
- para "You should catch"
- cont "some more too!"
+ para "Tu devrais"
+ cont "aussi en choper"
+ cont "d'autres,"
+ cont "minable!"
prompt
_Route22RivalBeforeBattleText2::
- text "<RIVAL>: What?"
- line "<PLAYER>! What a"
- cont "surprise to see"
- cont "you here!"
-
- para "So you're going to"
- line "#MON LEAGUE?"
-
- para "You collected all"
- line "the BADGEs too?"
- cont "That's cool!"
-
- para "Then I'll whip you"
- line "<PLAYER> as a"
- cont "warm up for"
- cont "#MON LEAGUE!"
-
- para "Come on!"
+ text "<RIVAL>: Tiens?"
+ line "<PLAYER>! Quelle"
+ cont "bonne surprise,"
+ cont "tu es là aussi?!"
+
+ para "Alors comme ça on"
+ line "va à la LIGUE?"
+
+ para "Tu as tous les"
+ line "BADGES aussi?"
+ cont "C'est bien!"
+
+ para "Eh ben...j'vais"
+ line "t'casser en deux"
+ cont "minab'."
+ cont "Ta maman te"
+ cont "reconnaîtra qu'à"
+ cont "la couleur de ton"
+ cont "p'tit cartable!"
+
+ para "Allez, viens"
+ line "prendre ta baffe,"
+ cont "minable!"
done
_Route22RivalAfterBattleText2::
- text "That loosened me"
- line "up! I'm ready for"
- cont "#MON LEAGUE!"
-
- para "<PLAYER>, you need"
- line "more practice!"
-
- para "But hey, you know"
- line "that! I'm out of"
- cont "here. Smell ya!"
+ text "Tu m'as amusé"
+ line "un peu! J'suis"
+ cont "chaud pour la"
+ cont "LIGUE #MON!"
+
+ para "<PLAYER>, t'es"
+ line "vraiment un"
+ cont "minable!"
+
+ para "Mais je crois que"
+ line "tu commences à le"
+ cont "savoir, minable!"
done
_Route22RivalDefeatedText2::
- text "What!?"
+ text "Quoi!?"
- para "I was just"
- line "careless!"
+ para "Je pensais à"
+ line "autre chose!"
prompt
_Route22Text_511d0::
text "<RIVAL>: Hahaha!"
- line "<PLAYER>! That's"
- cont "your best? You're"
- cont "nowhere near as"
- cont "good as me, pal!"
+ line "<PLAYER>! T'es"
+ cont "vraiment nul! Un"
+ cont "énorme minable,"
+ cont "pas bon du tout!"
- para "Go train some"
- line "more! You loser!"
+ para "Allez, retourne"
+ line "t'entraîner!"
prompt
_Route22FrontGateText::
- text "#MON LEAGUE"
- line "Front Gate"
+ text "LIGUE #MON"
+ line "Porte d'entrée"
done
diff --git a/text/maps/route_23.asm b/text/maps/route_23.asm
index 2ecb020e..f12c02f5 100644
--- a/text/maps/route_23.asm
+++ b/text/maps/route_23.asm
@@ -1,38 +1,41 @@
_VictoryRoadGuardText1::
- text "You can pass here"
- line "only if you have"
- cont "the @"
+ text "On ne passe que"
+ line "sur présentation"
+ cont "d'un..."
+ cont "@"
TX_RAM wcd6d
text "!"
- para "You don't have the"
+ para "Tu n'as pas le"
line "@"
TX_RAM wcd6d
- text " yet!"
+ text "!"
- para "You have to have"
- line "it to get to"
- cont "#MON LEAGUE!@@"
+ para "Il te le faut"
+ line "pour accéder à la"
+ cont "LIGUE #MON!@@"
_VictoryRoadGuardText2::
- text "You can pass here"
- line "only if you have"
- cont "the @"
+ text "On ne passe que"
+ line "sur présentation"
+ cont "d'un..."
+ cont "@"
TX_RAM wcd6d
text "!"
- para "Oh! That is the"
+ para "Oh! Mais c'est le"
line "@"
TX_RAM wcd6d
text "!@@"
_VictoryRoadGuardText_513a3::
- db $0
- para "OK then! Please,"
- line "go right ahead!"
+ text ""
+
+ para "OK! Tu peux"
+ line "passer!"
done
_Route23Text8::
- text "VICTORY ROAD GATE"
- line "- #MON LEAGUE"
+ text "ROUTE VICTOIRE"
+ line "- LIGUE #MON"
done
diff --git a/text/maps/route_24_1.asm b/text/maps/route_24_1.asm
index ae861eda..5da8dbe3 100644
--- a/text/maps/route_24_1.asm
+++ b/text/maps/route_24_1.asm
@@ -1,64 +1,65 @@
_Route24Text_51510::
- text "Congratulations!"
- line "You beat our 5"
- cont "contest trainers!@@"
+ text "Félicitations!"
+ line "Tu as battu les"
+ cont "5 dresseurs!@@"
_Route24Text_51515::
- db $0
- para "You just earned a"
- line "fabulous prize!"
+ text ""
+
+ para "Tu as gagné un"
+ line "fabuleux prix!"
prompt
_Route24Text_5151a::
- text "<PLAYER> received"
- line "a @"
- TX_RAM wcf4b
+ text "<PLAYER> obtient:"
+ line "@"
+ TX_RAM wcf50
text "!@@"
_Route24Text_51521::
- text "You don't have"
- line "any room!"
+ text "Votre inventaire"
+ line "est plein!"
done
_Route24Text_51526::
- text "By the way, would"
- line "you like to join"
+ text "Veux-tu rejoindre"
+ line "les rangs de la"
cont "TEAM ROCKET?"
- para "We're a group"
- line "dedicated to evil"
- cont "using #MON!"
+ para "Nous sommes des"
+ line "dresseurs de"
+ cont "#MON très"
+ cont "méchants!"
- para "Want to join?"
+ para "Ca t'intéresse?"
- para "Are you sure?"
+ para "T'es sûr?"
- para "Come on, join us!"
+ para "Allez, viens!"
- para "I'm telling you"
- line "to join!"
+ para "Bon, je t'ai dit"
+ line "de venir avec"
+ cont "nous!"
- para "OK, you need"
- line "convincing!"
+ para "Je vois..."
- para "I'll make you an"
- line "offer you can't"
- cont "refuse!"
+ para "Je vais me"
+ line "montrer plus"
+ cont "persuasif!"
done
_Route24Text_5152b::
text "Arrgh!"
- line "You are good!"
+ line "Tu es très fort!"
prompt
_Route24Text_51530::
- text "With your ability,"
- line "you could become"
- cont "a top leader in"
+ text "Tu pourrais vite"
+ line "devenir un chef"
+ cont "au sein de la"
cont "TEAM ROCKET!"
done
_Route24BattleText1::
- text "I saw your feat"
- line "from the grass!"
+ text "Je t'ai vu!"
done
diff --git a/text/maps/route_24_2.asm b/text/maps/route_24_2.asm
index 325dea13..14b68dac 100644
--- a/text/maps/route_24_2.asm
+++ b/text/maps/route_24_2.asm
@@ -1,90 +1,96 @@
_Route24EndBattleText1::
- text "I"
- line "thought not!"
+ text "Oh!"
+ line "J'ai vu ma"
+ cont "défaite!"
prompt
_Route24AfterBattleText1::
- text "I hid because the"
- line "people on the"
- cont "bridge scared me!"
+ text "Je me cache, les"
+ line "gens sur le pont"
+ cont "me font peur!"
done
_Route24BattleText2::
- text "OK! I'm No. 5!"
- line "I'll stomp you!"
+ text "OK! J'suis le 5!"
+ line "J'vais te broyer!"
done
_Route24EndBattleText2::
- text "Whoa!"
- line "Too much!"
+ text "Ah!"
+ line "Purée!"
prompt
_Route24AfterBattleText2::
- text "I did my best, I"
- line "have no regrets!"
+ text "Pas de regrets,"
+ line "j'ai fait de mon"
+ cont "mieux!"
done
_Route24BattleText3::
- text "I'm No. 4!"
- line "Getting tired?"
+ text "Je suis la 4ème!"
+ line "T'en veux encore?"
done
_Route24EndBattleText3::
- text "I lost"
- line "too!"
+ text "Tu..."
+ line "...m'as battue!"
prompt
_Route24AfterBattleText3::
- text "I did my best, so"
- line "I've no regrets!"
+ text "J'ai participé,"
+ line "et j'ai perdu!"
done
_Route24BattleText4::
- text "Here's No. 3!"
- line "I won't be easy!"
+ text "Je suis le 3ème!"
+ line "C'est pas gagné!"
done
_Route24EndBattleText4::
- text "Ow!"
- line "Stomped flat!"
+ text "Oh!"
+ line "Tu m'as écrasé!"
prompt
_Route24AfterBattleText4::
- text "I did my best, I"
- line "have no regrets!"
+ text "J'ai fait de mon"
+ line "mieux!"
done
_Route24BattleText5::
- text "I'm second!"
- line "Now it's serious!"
+ text "Je suis la 2ème!"
+ line "Ca rigole plus!"
done
_Route24EndBattleText5::
- text "How could I"
- line "lose?"
+ text "Ben..."
+ line "Tu m'as battue?"
prompt
_Route24AfterBattleText5::
- text "I did my best, I"
- line "have no regrets!"
+ text "J'ai fait de mon"
+ line "mieux!"
done
_Route24BattleText6::
- text "This is NUGGET"
- line "BRIDGE! Beat us 5"
- cont "trainers and win"
- cont "a fabulous prize!"
-
- para "Think you got"
- line "what it takes?"
+ text "Voici le PONT"
+ line "PEPITE!"
+ cont "5 dresseurs"
+ cont "défendent ce"
+ cont "pont! Bats-nous"
+ cont "et tu seras"
+ cont "super content!"
+
+ para "Tu crois pouvoir"
+ line "y arriver?"
done
_Route24EndBattleText6::
- text "Whoo!"
- line "Good stuff!"
+ text "Haha!"
+ line "Bien joué!"
prompt
_Route24AfterBattleText6::
- text "I did my best, I"
- line "have no regrets!"
+ text "J'ai fait de mon"
+ line "mieux. Si si!"
+ cont "C'est vrai!"
done
diff --git a/text/maps/route_25.asm b/text/maps/route_25.asm
index 325ab348..8fec79b0 100644
--- a/text/maps/route_25.asm
+++ b/text/maps/route_25.asm
@@ -1,156 +1,167 @@
_Route25BattleText1::
- text "Local trainers"
- line "come here to"
- cont "practice!"
+ text "Les dresseurs"
+ line "viennent ici pour"
+ cont "s'entraîner!"
done
_Route25EndBattleText1::
- text "You're"
- line "decent."
+ text "Tu es"
+ line "bon gagnant."
prompt
_Route25AfterBattleText1::
- text "All #MON have"
- line "weaknesses. It's"
- cont "best to raise"
- cont "different kinds."
+ text "Chaque #MON a"
+ line "ses faiblesses."
+ cont "Il vaut mieux te"
+ cont "faire une équipe"
+ cont "avec des #MON"
+ cont "variés."
done
_Route25BattleText2::
- text "Dad took me to a"
- line "great party on"
- cont "S.S.ANNE at"
- cont "VERMILION CITY!"
+ text "Je suis allé à"
+ line "une super fête."
+ cont "C'était sur"
+ cont "L'OCEANE, à"
+ cont "CARMIN SUR MER!"
done
_Route25EndBattleText2::
- text "I'm"
- line "not mad!"
+ text "Yaha!"
+ line "J'suis pas fou!"
prompt
_Route25AfterBattleText2::
- text "On S.S.ANNE, I"
- line "saw trainers from"
- cont "around the world."
+ text "Sur L'OCEANE,"
+ line "j'ai vu des"
+ cont "dresseurs du"
+ cont "monde entier."
done
_Route25BattleText3::
- text "I'm a cool guy."
- line "I've got a girl"
- cont "friend!"
+ text "J'suis cool."
+ line "Et j'ai une"
+ cont "copine aussi!"
done
_Route25EndBattleText3::
- text "Aww,"
- line "darn..."
+ text "Zut!"
+ line "Zut, zut et zut!"
prompt
_Route25AfterBattleText3::
- text "Oh well. My girl"
- line "will cheer me up."
+ text "Ma copine va"
+ line "m'encourager."
done
_Route25BattleText4::
- text "Hi! My boy"
- line "friend is cool!"
+ text "Mon p'tit copain,"
+ line "c'est le plus"
+ cont "beau de tous!"
+ cont "J'ai le plus beau"
+ cont "de tous les"
+ cont "copains du monde!"
done
_Route25EndBattleText4::
- text "I was in"
- line "bad condition!"
+ text "Hmm..."
+ line "J'pensais à mon"
+ cont "mec!"
prompt
_Route25AfterBattleText4::
- text "I wish my guy was"
- line "as good as you!"
+ text "Mon mec à moi, il"
+ line "est très fort!"
done
_Route25BattleText5::
- text "I knew I had to"
- line "fight you!"
+ text "Y'a un dresseur"
+ line "de trop ici!"
done
_Route25EndBattleText5::
- text "I knew"
- line "I'd lose too!"
+ text "Ben..."
+ line "J'suis d'trop!"
prompt
_Route25AfterBattleText5::
- text "If your #MON"
- line "gets confused or"
- cont "falls asleep,"
- cont "switch it!"
+ text "Si ton #MON"
+ line "est devenu fou ou"
+ cont "s'est endormi,"
+ cont "rappelle-le!"
done
_Route25BattleText6::
- text "My friend has a"
- line "cute #MON."
- cont "I'm so jealous!"
+ text "Mon copain a des"
+ line "#MON trognons!"
+ cont "Je suis jalouse!"
done
_Route25EndBattleText6::
- text "I'm"
- line "not so jealous!"
+ text "J'suis"
+ line "pas jalouse,"
+ cont "j'suis nulle!"
prompt
_Route25AfterBattleText6::
- text "You came from MT."
- line "MOON? May I have"
- cont "a CLEFAIRY?"
+ text "Tu viens du MONT"
+ line "SELENITE? Tu as"
+ cont "un MELOFEE?"
done
_Route25BattleText7::
- text "I just got down"
- line "from MT.MOON,"
- cont "but I'm ready!"
+ text "J'arrive du MONT"
+ line "SELENITE, et je"
+ cont "suis prêt!"
done
_Route25EndBattleText7::
- text "You"
- line "worked hard!"
+ text "Pfiou!"
+ line "T'es un balèze!"
prompt
_Route25AfterBattleText7::
- text "Drat!"
- line "A ZUBAT bit me"
- cont "back in there."
+ text "Aaaaaaargh!"
+ line "Je me suis fait"
+ cont "mordre par un"
+ cont "NOSFERAPTI."
done
_Route25BattleText8::
- text "I'm off to see a"
- line "#MON collector"
- cont "at the cape!"
+ text "Je cherche le"
+ line "collectionneur de"
+ cont "#MON!"
done
_Route25EndBattleText8::
- text "You"
- line "got me."
+ text "Heu!"
+ line "J'suis eu."
prompt
_Route25AfterBattleText8::
- text "The collector has"
- line "many rare kinds"
- cont "of #MON."
+ text "Le collectionneur"
+ line "a plein de"
+ cont "#MON rares."
done
_Route25BattleText9::
- text "You're going to"
- line "see BILL? First,"
- cont "let's fight!"
+ text "Tu vas voir LEO?"
+ line "Ok, mais d'abord,"
+ cont "BASTOONNN!"
done
_Route25EndBattleText9::
- text "You're"
- line "something."
+ text "Hmm."
+ line "Tu te bats bien."
prompt
_Route25AfterBattleText9::
- text "The trail below"
- line "is a shortcut to"
- cont "CERULEAN CITY."
+ text "La route, en bas,"
+ line "est un raccourci"
+ cont "vers AZURIA."
done
_Route25Text11::
- text "SEA COTTAGE"
- line "BILL lives here!"
+ text "VILLA"
+ line "LEO habite ici!"
done
diff --git a/text/maps/route_2_gate.asm b/text/maps/route_2_gate.asm
index 566830f8..bd711bb0 100644
--- a/text/maps/route_2_gate.asm
+++ b/text/maps/route_2_gate.asm
@@ -1,12 +1,12 @@
_Route2GateText_5d616::
- text "The HM FLASH"
- line "lights even the"
- cont "darkest dungeons."
+ text "La CS du FLASH"
+ line "peut éclairer les"
+ cont "endroits sombres."
done
_Route2GateText2::
- text "Once a #MON"
- line "learns FLASH, you"
- cont "can get through"
- cont "ROCK TUNNEL."
+ text "Si un #MON a"
+ line "appris le FLASH,"
+ cont "tu pourras tra-"
+ cont "verser la GROTTE."
done
diff --git a/text/maps/route_2_house.asm b/text/maps/route_2_house.asm
index 46fc1062..7fa6367e 100644
--- a/text/maps/route_2_house.asm
+++ b/text/maps/route_2_house.asm
@@ -1,6 +1,8 @@
_Route2HouseText1::
- text "A fainted #MON"
- line "can't fight. But, "
- cont "it can still use "
- cont "moves like CUT!"
+ text "Un #MON K.O."
+ line "ne peut se battre"
+ cont "mais il peut"
+ cont "encore utiliser"
+ cont "des techniques"
+ cont "comme la COUPE!"
done
diff --git a/text/maps/route_3.asm b/text/maps/route_3.asm
index 966a0786..b9f3acf4 100644
--- a/text/maps/route_3.asm
+++ b/text/maps/route_3.asm
@@ -1,145 +1,156 @@
_Route3Text1::
- text "Whew... I better"
- line "take a rest..."
- cont "Groan..."
+ text "Pfou...Je vais"
+ line "faire une halte."
+ cont "Moouarf..."
- para "That tunnel from"
- line "CERULEAN takes a"
- cont "lot out of you!"
+ para "Ce tunnel"
+ line "d'AZURIA est"
+ cont "épuisant!"
done
_Route3BattleText1::
- text "Hey! I met you in"
- line "VIRIDIAN FOREST!"
+ text "Hé! On s'est déjà"
+ line "vu dans la FORET"
+ cont "DE JADE!"
done
_Route3EndBattleText1::
- text "You"
- line "beat me again!"
+ text "Ben,"
+ line "tu m'as encore"
+ cont "battu!"
prompt
_Route3AfterBattleText1::
- text "There are other"
- line "kinds of #MON"
- cont "than those found"
- cont "in the forest!"
+ text "Il y a beaucoup"
+ line "de #MON"
+ cont "différents dans"
+ cont "la forêt!"
done
_Route3BattleText2::
- text "Hi! I like shorts!"
- line "They're comfy and"
- cont "easy to wear!"
+ text "Yahaa! J'adore"
+ line "les shorts! Viens"
+ cont "t'battre!"
done
_Route3EndBattleText2::
- text "I don't"
- line "believe it!"
+ text "Nyahaa,"
+ line "tu m'as taillé"
+ cont "un short!"
prompt
_Route3AfterBattleText2::
- text "Are you storing"
- line "your #MON on"
- cont "PC? Each BOX can"
- cont "hold 20 #MON!"
+ text "Pour ranger tes"
+ line "#MON,"
+ cont "utilise un PC."
+ cont "Chaque boîte"
+ cont "contient"
+ cont "20 #MON!"
done
_Route3BattleText3::
- text "You looked at me,"
- line "didn't you?"
+ text "Tu veux ma"
+ line "photo?"
done
_Route3EndBattleText3::
- text "You're"
- line "mean!"
+ text "Tiens,"
+ line "c'est ma photo!"
prompt
_Route3AfterBattleText3::
- text "Quit staring if"
- line "you don't want to"
- cont "fight!"
+ text "Baisse les yeux"
+ line "si tu veux éviter"
+ cont "la baston!"
done
_Route3BattleText4::
- text "Are you a trainer?"
- line "Let's fight!"
+ text "T'es un dresseur?"
+ line "A l'attaque!"
done
_Route3EndBattleText4::
- text "If I"
- line "had new #MON I"
- cont "would've won!"
+ text "Avec"
+ line "d'autres #MON"
+ cont "j'aurais gagné!"
prompt
_Route3AfterBattleText4::
- text "If a #MON BOX"
- line "on the PC gets"
- cont "full, just switch"
- cont "to another BOX!"
+ text "Quand l'une des"
+ line "boîtes de ton PC"
+ cont "est pleine,"
+ cont "active une autre"
+ cont "boîte!"
done
_Route3BattleText5::
- text "That look you"
- line "gave me, it's so"
- cont "intriguing!"
+ text "Dis donc beau"
+ line "ténébreux..."
+ cont "Tu veux qu'on"
+ cont "s'boxe?"
done
_Route3EndBattleText5::
- text "Be nice!"
+ text "Hmmm..."
+ line "Sois gentil!"
prompt
_Route3AfterBattleText5::
- text "Avoid fights by"
- line "not letting"
- cont "people see you!"
+ text "Evite les regards"
+ line "si tu ne veux"
+ cont "pas combattre!"
done
_Route3BattleText6::
- text "Hey! You're not"
- line "wearing shorts!"
+ text "Hé! T'as pas de"
+ line "short! T'es nul!"
done
_Route3EndBattleText6::
- text "Lost!"
- line "Lost! Lost!"
+ text "Perdu!"
+ line "Perdu, et perdu!"
prompt
_Route3AfterBattleText6::
- text "I always wear"
- line "shorts, even in"
- cont "winter!"
+ text "Je porte toujours"
+ line "des shorts, même"
+ cont "en hiver!"
done
_Route3BattleText7::
- text "You can fight my"
- line "new #MON!"
+ text "Fais gaffe à mes"
+ line "nouveaux #MON!"
done
_Route3EndBattleText7::
- text "Done"
- line "like dinner!"
+ text "Ben,"
+ line "y m'en faut"
+ cont "des nouveaux!"
prompt
_Route3AfterBattleText7::
- text "Trained #MON"
- line "are stronger than"
- cont "the wild ones!"
+ text "Les #MON"
+ line "domptés sont plus"
+ cont "forts que"
+ cont "les sauvages!"
done
_Route3BattleText8::
- text "Eek! Did you"
- line "touch me?"
+ text "Hé! Tu m'as"
+ line "touchée là?"
done
_Route3EndBattleText8::
- text "That's it?"
+ text "OK!"
prompt
_Route3AfterBattleText8::
- text "ROUTE 4 is at the"
- line "foot of MT.MOON."
+ text "La ROUTE 4"
+ line "est au pied du"
+ cont "MONT SELENITE."
done
_Route3Text10::
- text "ROUTE 3"
- line "MT.MOON AHEAD"
+ text "ROUTE 3 vers le"
+ line "MONT SELENITE"
done
diff --git a/text/maps/route_4.asm b/text/maps/route_4.asm
index 0a36f4cd..fdaf6383 100644
--- a/text/maps/route_4.asm
+++ b/text/maps/route_4.asm
@@ -1,35 +1,37 @@
_Route4Text1::
- text "Ouch! I tripped"
- line "over a rocky"
- cont "#MON, GEODUDE!"
+ text "Ha! J'ai trébuché"
+ line "sur un #MON de"
+ cont "pierre: RACAILLOU!"
done
_Route4BattleText1::
- text "I came to get my"
- line "mushroom #MON!"
+ text "Je viens chercher"
+ line "mon #MON"
+ cont "champignon!"
done
_Route4EndBattleText1::
- text "Oh! My cute"
- line "mushroom #MON!"
+ text "Oh!"
+ line "Mon #MON!"
prompt
_Route4AfterBattleText1::
- text "There might not"
- line "be any more"
- cont "mushrooms here."
+ text "Je crois qu'il"
+ line "n'y a plus de"
+ cont "champignons dans"
+ cont "le coin."
- para "I think I got"
- line "them all."
+ para "Je les ai tous"
+ line "ramassés."
done
_Route4Text5::
- text "MT.MOON"
- line "Tunnel Entrance"
+ text "MONT SELENITE"
+ line "Entrée du tunnel"
done
_Route4Text6::
text "ROUTE 4"
- line "MT.MOON -"
- cont "CERULEAN CITY"
+ line "MONT SELENITE -"
+ cont "AZURIA"
done
diff --git a/text/maps/route_5.asm b/text/maps/route_5.asm
index 54ff0f84..9e66dd95 100644
--- a/text/maps/route_5.asm
+++ b/text/maps/route_5.asm
@@ -1,5 +1,5 @@
_Route5Text1::
- text "UNDERGROUND PATH"
- line "CERULEAN CITY -"
- cont "VERMILION CITY"
+ text "SOUTERRAIN"
+ line "AZURIA -"
+ cont "CARMIN SUR MER"
done
diff --git a/text/maps/route_6.asm b/text/maps/route_6.asm
index c48b5d3d..415f1a68 100644
--- a/text/maps/route_6.asm
+++ b/text/maps/route_6.asm
@@ -1,97 +1,99 @@
_Route6BattleText1::
- text "Who's there?"
- line "Quit listening in"
- cont "on us!"
+ text "Qui est là?"
+ line "Arrête de nous"
+ cont "espionner!"
done
_Route6EndBattleText1::
- text "I"
- line "just can't win!"
+ text "..."
+ line "J'suis nul!"
prompt
_Route6AfterBattleText1::
- text "Whisper..."
- line "whisper..."
+ text "Soupirs..."
+ line "Gros soupirs..."
done
_Route6BattleText2::
- text "Excuse me! This"
- line "is a private"
- cont "conversation!"
+ text "Heu, c'est une"
+ line "conversation"
+ cont "privée, DEGAGE!"
done
_Route6EndBattleText2::
- text "Ugh!"
- line "I hate losing!"
+ text "Non!"
+ line "Pas bon perdre!"
prompt
_Route6BattleText3::
- text "There aren't many"
- line "bugs out here."
+ text "C'est plein"
+ line "d'insectes, ici."
done
_Route6EndBattleText3::
- text "No!"
- line "You're kidding!"
+ text "Non!"
+ line "C'est une blague!"
prompt
_Route6AfterBattleText3::
- text "I like bugs, so"
- line "I'm going back to"
- cont "VIRIDIAN FOREST."
+ text "Les insectes"
+ line "j'aime ça, je"
+ cont "retourne dans la"
+ cont "FORET DE JADE."
done
_Route6BattleText4::
- text "Huh? You want"
- line "to talk to me?"
+ text "Hein? Tu veux"
+ line "me causer?"
done
_Route6EndBattleText4::
- text "I"
- line "didn't start it!"
+ text "..."
+ line "J'ai rien fait!"
prompt
_Route6AfterBattleText4::
- text "I should carry"
- line "more #MON with"
- cont "me for safety."
+ text "Il me faut plus"
+ line "de #MON"
+ cont "pour me protéger."
done
_Route6BattleText5::
- text "Me? Well, OK."
- line "I'll play!"
+ text "Qui ça? Moi?"
+ line "Ok. Attaque!"
done
_Route6EndBattleText5::
- text "Just"
- line "didn't work!"
+ text "Ho."
+ line "Pas glop!"
prompt
_Route6AfterBattleText5::
- text "I want to get"
- line "stronger! What's"
- cont "your secret?"
+ text "Je veux être"
+ line "forte! Comme toi!"
+ cont "C'est quoi ton"
+ cont "secret?"
done
_Route6BattleText6::
- text "I've never seen"
- line "you around!"
- cont "Are you good?"
+ text "J't'ai jamais"
+ line "vu dans le coin!"
+ cont "T'es puissant?"
done
_Route6EndBattleText6::
- text "You"
- line "are too good!"
+ text "Whaa!"
+ line "Trop puissant!"
prompt
_Route6AfterBattleText6::
- text "Are my #MON"
- line "weak? Or, am I"
- cont "just bad?"
+ text "Mes #MON sont"
+ line "nuls ou je suis"
+ cont "très mauvais?"
done
_Route6Text7::
- text "UNDERGROUND PATH"
- line "CERULEAN CITY -"
- cont "VERMILION CITY"
+ text "SOUTERRAIN"
+ line "AZURIA -"
+ cont "CARMIN SUR MER"
done
diff --git a/text/maps/route_7.asm b/text/maps/route_7.asm
index 6500be96..623d160d 100644
--- a/text/maps/route_7.asm
+++ b/text/maps/route_7.asm
@@ -1,5 +1,5 @@
_Route7Text1::
- text "UNDERGROUND PATH"
- line "CELADON CITY -"
- cont "LAVENDER TOWN"
+ text "SOUTERRAIN"
+ line "CELADOPOLE -"
+ cont "LAVANVILLE"
done
diff --git a/text/maps/route_8.asm b/text/maps/route_8.asm
index 57a9a5f9..01314205 100644
--- a/text/maps/route_8.asm
+++ b/text/maps/route_8.asm
@@ -1,154 +1,164 @@
_Route8BattleText1::
- text "You look good at"
- line "#MON, but"
- cont "how's your chem?"
+ text "T'es un bon avec"
+ line "tes #MON."
+ cont "Mais les maths,"
+ cont "tu connais?"
done
_Route8EndBattleText1::
- text "Ow!"
- line "Meltdown!"
+ text "Ouch!"
+ line "2 plus 2... 7?"
prompt
_Route8AfterBattleText1::
- text "I am better at"
- line "school than this!"
+ text "Je suis meilleur"
+ line "à l'école!"
done
_Route8BattleText2::
- text "All right! Let's"
- line "roll the dice!"
+ text "Le sort en est"
+ line "jeté!"
done
_Route8EndBattleText2::
- text "Drat!"
- line "Came up short!"
+ text "Haaa!"
+ line "Le hasard..."
prompt
_Route8AfterBattleText2::
- text "Lady Luck's not"
- line "with me today!"
+ text "Dame chance n'est"
+ line "pas avec moi!"
done
_Route8BattleText3::
- text "You need strategy"
- line "to win at this!"
+ text "Il te faut une"
+ line "bonne stratégie!"
done
_Route8EndBattleText3::
- text "It's"
- line "not logical!"
+ text "Hé!"
+ line "Pas logique!"
prompt
_Route8AfterBattleText3::
- text "Go with GRIMER"
- line "first...and..."
- cont "...and...then..."
+ text "D'abord TADMORV"
+ line "et après..."
+ cont "Et puis..."
done
_Route8BattleText4::
- text "I like NIDORAN, so"
- line "I collect them!"
+ text "Moi, j'aime les"
+ line "NIDORAN! Yaha!"
done
_Route8EndBattleText4::
- text "Why? Why??"
+ text "Hein?"
prompt
_Route8AfterBattleText4::
- text "When #MON grow"
- line "up they get ugly!"
- cont "They shouldn't"
- cont "evolve!"
+ text "Quand un #MON"
+ line "grandit, il est"
+ cont "gros et moche."
+ cont "Je les préfère"
+ cont "tout petits!"
done
_Route8BattleText5::
- text "School is fun, but"
- line "so are #MON."
+ text "L'école c'est"
+ line "cool, les #MON"
+ cont "c'est mieux!"
done
_Route8EndBattleText5::
- text "I'll"
- line "stay with school."
+ text "Ben..."
+ line "L'école c'est"
+ cont "plus facile!"
prompt
_Route8AfterBattleText5::
- text "We're stuck here"
- line "because of the"
- cont "gates at SAFFRON."
+ text "On est bloqué"
+ line "ici, aux portes"
+ cont "de SAFRANIA."
done
_Route8BattleText6::
- text "MEOWTH is so cute,"
- line "meow, meow, meow!"
+ text "MIAOUSS est si"
+ line "mignon. Miaou!"
done
_Route8EndBattleText6::
- text "Meow!"
+ text "Miaou!"
prompt
_Route8AfterBattleText6::
- text "I think PIDGEY"
- line "and RATTATA"
- cont "are cute too!"
+ text "Je trouve que"
+ line "ROUCOOL et"
+ cont "RATTATA sont trop"
+ cont "cool!"
done
_Route8BattleText7::
- text "We must look"
- line "silly standing"
- cont "here like this!"
+ text "Je sais, on a"
+ line "l'air idiot"
+ cont "debout!"
done
_Route8EndBattleText7::
- text "Look what"
- line "you did!"
+ text "Ben..."
+ line "C'est malin ça!"
prompt
_Route8AfterBattleText7::
- text "SAFFRON's gate"
- line "keeper won't let"
- cont "us through."
- cont "He's so mean!"
+ text "Le gardien de la"
+ line "porte de SAFRANIA"
+ cont "ne nous laissera"
+ cont "pas passer!"
done
_Route8BattleText8::
- text "I'm a rambling,"
- line "gambling dude!"
+ text "Je suis un"
+ line "joueur errant!"
done
_Route8EndBattleText8::
- text "Missed"
- line "the big score!"
+ text "J'ai"
+ line "raté le jackpot!"
prompt
_Route8AfterBattleText8::
- text "Gambling and"
- line "#MON are like"
- cont "eating peanuts!"
- cont "Just can't stop!"
+ text "Le jeu et les"
+ line "#MON, c'est"
+ cont "comme les"
+ cont "cacahuètes."
+ cont "Tu commences et"
+ cont "tu peux plus"
+ cont "t'arrêter! Fou!"
done
_Route8BattleText9::
- text "What's a cute,"
- line "round and fluffy"
- cont "#MON?"
+ text "Qu'il est mimi,"
+ line "gentil et trognon"
+ cont "ce #MON!"
+ cont "Il est à qui?"
+ cont "Hein? A qui?"
done
_Route8EndBattleText9::
- text "Stop!"
+ text "Arrête!"
- para "Don't be so mean"
- line "to my CLEFAIRY!"
+ para "T'es pas gentil"
+ line "avec MELOFEE!"
prompt
_Route8AfterBattleText9::
- text "I heard that"
- line "CLEFAIRY evolves"
- cont "when it's exposed"
- cont "to a MOON STONE."
+ text "Il paraît que"
+ line "MELOFEE peut"
+ cont "évoluer grâce à "
+ cont "une PIERRE LUNE."
done
_Route8Text10::
- text "UNDERGROUND PATH"
- line "CELADON CITY -"
- cont "LAVENDER TOWN"
+ text "SOUTERRAIN"
+ line "CELADOPOLE -"
+ cont "LAVANVILLE"
done
diff --git a/text/maps/route_9.asm b/text/maps/route_9.asm
index 9975000d..ad8f9c0b 100644
--- a/text/maps/route_9.asm
+++ b/text/maps/route_9.asm
@@ -1,157 +1,161 @@
_Route9BattleText1::
- text "You have #MON"
- line "with you!"
- cont "You're mine!"
+ text "T'as des #MON"
+ line "avec toi!"
+ cont "En garde!"
done
_Route9EndBattleText1::
- text "You"
- line "deceived me!"
+ text "Ah!"
+ line "Bien défendu!"
prompt
_Route9AfterBattleText1::
- text "You need light to"
- line "get through that"
- cont "dark tunnel ahead."
+ text "Il te faudra de"
+ line "la lumière dans"
+ cont "ce sombre tunnel."
done
_Route9BattleText2::
- text "Who's that walking"
- line "with those good"
- cont "looking #MON?"
+ text "Mais qui voilà,"
+ line "les bras chargés"
+ cont "de #MON?"
done
_Route9EndBattleText2::
- text "Out"
- line "like a light!"
+ text "Paf!"
+ line "J'suis fini!"
prompt
_Route9AfterBattleText2::
- text "Keep walking!"
+ text "Passe ton chemin!"
done
_Route9BattleText3::
- text "I'm taking ROCK"
- line "TUNNEL to go to"
- cont "LAVENDER..."
+ text "Je passe par la"
+ line "GROTTE pour voir"
+ cont "LAVANVILLE!"
done
_Route9EndBattleText3::
- text "Can't"
- line "measure up!"
+ text "..."
+ line "J'suis pas bon!"
prompt
_Route9AfterBattleText3::
- text "Are you off to"
- line "ROCK TUNNEL too?"
+ text "Tu vas dans la"
+ line "GROTTE, toi"
+ cont "aussi?"
done
_Route9BattleText4::
- text "Don't you dare"
- line "condescend me!"
+ text "Traite-moi avec"
+ line "respect!"
done
_Route9EndBattleText4::
- text "No!"
- line "You're too much!"
+ text "..."
+ line "Je ne mérite que"
+ cont "ton dédain!"
prompt
_Route9AfterBattleText4::
- text "You're obviously"
- line "talented! Good"
- cont "luck to you!"
+ text "T'as l'air doué!"
+ line "Bonne chance,"
+ cont "garçon!"
done
_Route9BattleText5::
text "Bwahaha!"
- line "Great! I was"
- cont "bored, eh!"
+ line "Allez... "
+ cont "Viens manger ta"
+ cont "pâtée..."
done
_Route9EndBattleText5::
- text "Keep it"
- line "coming, eh!"
+ text "Ha!"
+ line "Viens, viens!"
- para "Oh wait. I'm out"
- line "of #MON!"
+ para "Heu, j'ai plus"
+ line "de #MON!"
prompt
_Route9AfterBattleText5::
- text "You sure had guts"
- line "standing up to me"
- cont "there, eh?"
+ text "T'es un"
+ line "courageux toi!"
done
_Route9BattleText6::
text "Hahaha!"
- line "Aren't you a"
- cont "little toughie!"
+ line "T'es un p'tit"
+ cont "dur, toi!"
done
_Route9EndBattleText6::
- text "What's"
- line "that?"
+ text "Dur,"
+ line "très dur!"
prompt
_Route9AfterBattleText6::
- text "Hahaha! Kids"
- line "should be tough!"
+ text "Les gosses, c'est"
+ line "pas assez fort!"
done
_Route9BattleText7::
- text "I got up early"
- line "every day to"
- cont "raise my #MON"
- cont "from cocoons!"
+ text "Mes cocons de"
+ line "#MON me"
+ cont "prennent beaucoup"
+ cont "de temps!"
done
_Route9EndBattleText7::
- text "WHAT?"
+ text "Nyargh?"
- para "What a total"
- line "waste of time!"
+ para "Quelle perte de"
+ line "temps!"
prompt
_Route9AfterBattleText7::
- text "I have to collect"
- line "more than bugs to"
- cont "get stronger..."
+ text "Il me faut autre"
+ line "chose que des"
+ cont "insectes pour"
+ cont "être plus fort..."
done
_Route9BattleText8::
- text "Hahahaha!"
- line "Come on, dude!"
+ text "Viens t'battre,"
+ line "galopin!"
done
_Route9EndBattleText8::
- text "Hahahaha!"
- line "You beat me fair!"
+ text "Ha!"
+ line "Tu m'as bien eu!"
prompt
_Route9AfterBattleText8::
text "Hahahaha!"
- line "Us hearty guys"
- cont "always laugh!"
+ line "Quand j'perds,"
+ cont "j'me marre!"
done
_Route9BattleText9::
- text "Go, my super bug"
- line "#MON!"
+ text "Super-cafards,"
+ line "en avant!"
done
_Route9EndBattleText9::
- text "My"
- line "bugs..."
+ text "Super-"
+ line "cafards! Houhou!"
+ cont "Réveillez-vous!"
prompt
_Route9AfterBattleText9::
- text "If you don't like"
- line "bug #MON, you"
- cont "bug me!"
+ text "T'aimes pas les"
+ line "insectes #MON?"
+ cont "T'es infect!"
done
_Route9Text11::
text "ROUTE 9"
- line "CERULEAN CITY-"
- cont "ROCK TUNNEL"
+ line "AZURIA-"
+ cont "GROTTE"
done
diff --git a/text/maps/safari_zone_center.asm b/text/maps/safari_zone_center.asm
index 09918f93..557e6e17 100644
--- a/text/maps/safari_zone_center.asm
+++ b/text/maps/safari_zone_center.asm
@@ -1,11 +1,11 @@
_SafariZoneCenterText2::
- text "REST HOUSE"
+ text "ABRI"
done
_SafariZoneCenterText3::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Press the START"
- line "Button to check"
- cont "remaining time!"
+ para "Appuyez sur START"
+ line "pour consulter la"
+ cont "montre!"
done
diff --git a/text/maps/safari_zone_east.asm b/text/maps/safari_zone_east.asm
index eebe5de7..51b870af 100644
--- a/text/maps/safari_zone_east.asm
+++ b/text/maps/safari_zone_east.asm
@@ -1,16 +1,16 @@
_SafariZoneEastText5::
- text "REST HOUSE"
+ text "ABRI"
done
_SafariZoneEastText6::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "The remaining time"
- line "declines only"
- cont "while you walk!"
+ para "Le temps s'écoule"
+ line "en fonction des"
+ cont "pas!"
done
_SafariZoneEastText7::
- text "CENTER AREA"
- line "NORTH: AREA 2"
+ text "PARC CENTRAL"
+ line "NORD: PARC 2"
done
diff --git a/text/maps/safari_zone_entrance.asm b/text/maps/safari_zone_entrance.asm
index dcc1fd9b..71256382 100644
--- a/text/maps/safari_zone_entrance.asm
+++ b/text/maps/safari_zone_entrance.asm
@@ -1,93 +1,98 @@
_SafariZoneEntranceText1::
- text "Welcome to the"
- line "SAFARI ZONE!"
+ text "Bienvenue au"
+ line "PARC SAFARI!"
done
SafariZoneEntranceText_9e6e4::
- text "For just ¥500,"
- line "you can catch all"
- cont "the #MON you"
- cont "want in the park!"
+ text "Pour juste 500¥,"
+ line "tu peux attraper"
+ cont "autant de #MON"
+ cont "qu'il te plaira"
+ cont "dans le parc!"
- para "Would you like to"
- line "join the hunt?@@"
+ para "Qu'en dis-tu?@@"
SafariZoneEntranceText_9e747::
- text "That'll be ¥500"
- line "please!"
+ text "Ca fera 500¥"
+ line "siouplaît!"
- para "We only use a"
- line "special # BALL"
- cont "here."
+ para "Seul un certain"
+ line "type de # BALL"
+ cont "est utilisé ici."
- para "<PLAYER> received"
- line "30 SAFARI BALLs!@@"
+ para "<PLAYER> reçoit"
+ line "30 SAFARI BALL!@@"
_SafariZoneEntranceText_75360::
- db $0
- para "We'll call you on"
- line "the PA when you"
- cont "run out of time"
- cont "or SAFARI BALLs!"
+ text ""
+
+ para "J'utiliserai le"
+ line "HAUT-PARLEUR"
+ cont "lorsque ton temps"
+ cont "ou tes SAFARI"
+ cont "BALL seront"
+ cont "épuisés!"
done
_SafariZoneEntranceText_75365::
- text "OK! Please come"
- line "again!"
+ text "Très bien!"
+ line "A plus tard!"
done
_SafariZoneEntranceText_7536a::
- text "Oops! Not enough"
- line "money!"
+ text "Hop hop hop!"
+ line "Pas d'sous!"
done
SafariZoneEntranceText_9e814::
- text "Leaving early?@@"
+ text "On part déjà?@@"
_SafariZoneEntranceText_753bb::
- text "Please return any"
- line "SAFARI BALLs you"
- cont "have left."
+ text "Donne-moi donc"
+ line "tes SAFARI BALL"
+ cont "neuves."
done
_SafariZoneEntranceText_753c0::
- text "Good Luck!"
+ text "Bonne chance!"
done
_SafariZoneEntranceText_753c5::
- text "Did you get a"
- line "good haul?"
- cont "Come again!"
+ text "Bonne chasse?"
+ line "Allez..."
+ cont "A plus tard!"
done
_SafariZoneEntranceText_753e6::
- text "Hi! Is it your"
- line "first time here?"
+ text "C'est...c'est la"
+ line "première fois?"
done
_SafariZoneEntranceText_753eb::
- text "SAFARI ZONE has 4"
- line "zones in it."
-
- para "Each zone has"
- line "different kinds"
- cont "of #MON. Use"
- cont "SAFARI BALLs to"
- cont "catch them!"
-
- para "When you run out"
- line "of time or SAFARI"
- cont "BALLs, it's game"
- cont "over for you!"
-
- para "Before you go,"
- line "open an unused"
- cont "#MON BOX so"
- cont "there's room for"
- cont "new #MON!"
+ text "Le PARC SAFARI a"
+ line "4 zones."
+
+ para "Tu y trouveras"
+ line "des #MON"
+ cont "différents."
+ cont "Utilise tes"
+ cont "SAFARI BALL pour"
+ cont "les capturer!"
+
+ para "Le Safari sera"
+ line "terminé lorsque"
+ cont "tu auras épuisé"
+ cont "tes SAFARI BALL!"
+
+ para "Avant de partir,"
+ line "ouvre donc une"
+ cont "nouvelle boîte de"
+ cont "#MON pour"
+ cont "avoir plus de"
+ cont "place!"
done
_SafariZoneEntranceText_753f0::
- text "Sorry, you're a"
- line "regular here!"
+ text "Oh! T'es un"
+ line "habitué!"
done
diff --git a/text/maps/safari_zone_north.asm b/text/maps/safari_zone_north.asm
index 1e148f0b..9640a995 100644
--- a/text/maps/safari_zone_north.asm
+++ b/text/maps/safari_zone_north.asm
@@ -1,33 +1,34 @@
_SafariZoneNorthText3::
- text "REST HOUSE"
+ text "ABRI"
done
_SafariZoneNorthText4::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "The SECRET HOUSE"
- line "is still ahead!"
+ para "La Cabane Secrète"
+ line "est tout droit!"
done
_SafariZoneNorthText5::
- text "AREA 2"
+ text "PARC 2"
done
_SafariZoneNorthText6::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "#MON hide in"
- line "tall grass!"
+ para "Les #MON se"
+ line "cachent dans les"
+ cont "hautes herbes!"
- para "Zigzag through"
- line "grassy areas to"
- cont "flush them out."
+ para "Explorez ces"
+ line "zones pour les"
+ cont "faire sortir."
done
_SafariZoneNorthText7::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Win a free HM for"
- line "finding the"
- cont "SECRET HOUSE!"
+ para "Découvrez la"
+ line "CABANE SECRETE et"
+ cont "gagnez une CS!"
done
diff --git a/text/maps/safari_zone_rest_house_1.asm b/text/maps/safari_zone_rest_house_1.asm
index b6c87818..66534098 100644
--- a/text/maps/safari_zone_rest_house_1.asm
+++ b/text/maps/safari_zone_rest_house_1.asm
@@ -1,11 +1,11 @@
_SafariZoneRestHouse1Text1::
- text "SARA: Where did"
- line "my boy friend,"
- cont "ERIK, go?"
+ text "JULIA: Où est"
+ line "NICO, mon petit"
+ cont "ami?"
done
_SafariZoneRestHouse1Text2::
- text "I'm catching"
- line "#MON to take"
- cont "home as gifts!"
+ text "Je capture des"
+ line "#MON pour"
+ cont "les offrir!"
done
diff --git a/text/maps/safari_zone_rest_house_2.asm b/text/maps/safari_zone_rest_house_2.asm
index 94802b13..577228b7 100644
--- a/text/maps/safari_zone_rest_house_2.asm
+++ b/text/maps/safari_zone_rest_house_2.asm
@@ -1,19 +1,20 @@
_SafariZoneRestHouse2Text1::
- text "Tossing ROCKs at"
- line "#MON might"
- cont "make them run,"
- cont "but they'll be"
- cont "easier to catch."
+ text "Une PIERRE peut"
+ line "faire fuir les"
+ cont "#MON mais ils"
+ cont "seront plus fa-"
+ cont "ciles à capturer."
done
_SafariZoneRestHouse2Text2::
- text "Using BAIT will"
- line "make #MON"
- cont "easier to catch."
+ text "Un APPAT peut"
+ line "faciliter vos"
+ cont "captures."
done
_SafariZoneRestHouse2Text3::
- text "I hiked a lot, but"
- line "I didn't see any"
- cont "#MON I wanted."
+ text "J'ai cherché"
+ line "toute la sainte"
+ cont "journée mais j'ai"
+ cont "rien capturé."
done
diff --git a/text/maps/safari_zone_rest_house_3.asm b/text/maps/safari_zone_rest_house_3.asm
index d5f7abc8..45b2027b 100644
--- a/text/maps/safari_zone_rest_house_3.asm
+++ b/text/maps/safari_zone_rest_house_3.asm
@@ -1,18 +1,19 @@
_SafariZoneRestHouse3Text1::
- text "How many did you"
- line "catch? I'm bushed"
- cont "from the work!"
+ text "T'en as capturé"
+ line "combien? Moi"
+ cont "j'suis naze!"
done
_SafariZoneRestHouse3Text2::
- text "I caught a"
- line "CHANSEY!"
+ text "J'ai trouvé un"
+ line "LEVEINARD!"
- para "That makes this"
- line "all worthwhile!"
+ para "J'ai bien fait"
+ line "de chercher"
+ cont "pendant 4 heures!"
done
_SafariZoneRestHouse3Text3::
- text "Whew! I'm tired"
- line "from all the fun!"
+ text "Pffff!"
+ line "J'en ai marre!"
done
diff --git a/text/maps/safari_zone_rest_house_4.asm b/text/maps/safari_zone_rest_house_4.asm
index 93f02c8f..0c2790e4 100644
--- a/text/maps/safari_zone_rest_house_4.asm
+++ b/text/maps/safari_zone_rest_house_4.asm
@@ -1,27 +1,27 @@
_SafariZoneRestHouse4Text1::
- text "You can keep any"
- line "item you find on"
- cont "the ground here."
+ text "Tu peux garder"
+ line "tous les objets"
+ cont "trouvés dans le"
+ cont "coin."
- para "But, you'll run"
- line "out of time if"
- cont "you try for all"
- cont "of them at once!"
+ para "Mais ne perds pas"
+ line "de temps à tous"
+ cont "les essayer!"
done
_SafariZoneRestHouse4Text2::
- text "Go to the deepest"
- line "part of the"
- cont "SAFARI ZONE. You"
- cont "will win a prize!"
+ text "Un recoin du PARC"
+ line "SAFARI renferme"
+ cont "un prix!"
done
_SafariZoneRestHouse4Text3::
- text "My EEVEE evolved"
- line "into FLAREON!"
+ text "Mon EVOLI s'est"
+ line "transformé en un"
+ cont "PYROLI!"
- para "But, a friend's"
- line "EEVEE turned into"
- cont "a VAPOREON!"
- cont "I wonder why?"
+ para "Mais celui d'un"
+ line "ami s'est changé"
+ cont "en AQUALI!"
+ cont "Bah pourquoi?"
done
diff --git a/text/maps/safari_zone_secret_house.asm b/text/maps/safari_zone_secret_house.asm
index 3df79d90..8a0c2a07 100644
--- a/text/maps/safari_zone_secret_house.asm
+++ b/text/maps/safari_zone_secret_house.asm
@@ -1,44 +1,42 @@
_SecretHouseText_4a350::
- text "Ah! Finally!"
+ text "Ah! Quand même!"
- para "You're the first"
- line "person to reach"
- cont "the SECRET HOUSE!"
+ para "Tu es le premier"
+ line "à découvrir la"
+ cont "CABANE SECRETE!"
- para "I was getting"
- line "worried that no"
- cont "one would win our"
- cont "campaign prize."
+ para "J'avais peur que"
+ line "personne ne gagne"
+ cont "notre prix."
- para "Congratulations!"
- line "You have won!"
+ para "Félicitations!"
+ line "Tu as gagné!"
prompt
_ReceivedHM03Text::
- text "<PLAYER> received"
+ text "<PLAYER> obtient:"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_HM03ExplanationText::
- text "HM03 is SURF!"
+ text "CS03 est SURF!"
- para "#MON will be"
- line "able to ferry you"
- cont "across water!"
+ para "Un #MON pourra"
+ line "te faire naviguer"
+ cont "sur les flots!"
- para "And, this HM isn't"
- line "disposable! You"
- cont "can use it over"
- cont "and over!"
+ para "En plus, cette CS"
+ line "peut s'utiliser à"
+ cont "l'infini!"
- para "You're super lucky"
- line "for winning this"
- cont "fabulous prize!"
+ para "T'en as de la"
+ line "chance, mon p'tit"
+ cont "bouchon!"
done
_HM03NoRoomText::
- text "You don't have"
- line "room for this"
- cont "fabulous prize!"
+ text "Heu... Tu n'as"
+ line "pas assez de"
+ cont "place!"
done
diff --git a/text/maps/safari_zone_west.asm b/text/maps/safari_zone_west.asm
index dcb2fe6c..f4d78f3f 100644
--- a/text/maps/safari_zone_west.asm
+++ b/text/maps/safari_zone_west.asm
@@ -1,31 +1,32 @@
_SafariZoneWestText5::
- text "REST HOUSE"
+ text "ABRI"
done
_SafariZoneWestText6::
- text "REQUEST NOTICE"
+ text "AVIS"
- para "Please find the"
- line "SAFARI WARDEN's"
- cont "lost GOLD TEETH."
- cont "They're around"
- cont "here somewhere."
+ para "Veuillez trouver"
+ line "la DENT D'OR du"
+ cont "GARDIEN. Explorez"
+ cont "les environs."
- para "Reward offered!"
- line "Contact: WARDEN"
+ para "Récompense"
+ line "assurée! "
+ cont "Contactez le"
+ cont "GARDIEN."
done
_SafariZoneWestText7::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Zone Exploration"
- line "Campaign!"
+ para "Grand concours"
+ line "organisé:"
- para "The Search for"
- line "the SECRET HOUSE!"
+ para "Cherchez la"
+ line "CABANE SECRETE!"
done
_SafariZoneWestText8::
- text "AREA 3"
- line "EAST: CENTER AREA"
+ text "PARC 3"
+ line "EST: PARC CENTRAL"
done
diff --git a/text/maps/saffron_city.asm b/text/maps/saffron_city.asm
index a0422c8c..722795d9 100644
--- a/text/maps/saffron_city.asm
+++ b/text/maps/saffron_city.asm
@@ -1,151 +1,166 @@
_SaffronCityText1::
- text "What do you want?"
- line "Get lost!"
+ text "Kesstu veux?"
+ line "Du vent!"
done
_SaffronCityText2::
- text "BOSS said he'll"
- line "take this town!"
+ text "Eul' CHEF dit"
+ line "qu'il contrôlera"
+ cont "c'te ville!"
done
_SaffronCityText3::
- text "Get out of the"
- line "way!"
+ text "Bouge eud' là!"
done
_SaffronCityText4::
- text "SAFFRON belongs"
- line "to TEAM ROCKET!"
+ text "SAFRANIA est à"
+ line "la TEAM ROCKET!"
done
_SaffronCityText5::
- text "Being evil makes"
- line "me feel so alive!"
+ text "Etre méchant,"
+ line "c'est mieux que"
+ cont "d'se laver les"
+ cont "dents!"
done
_SaffronCityText6::
- text "Ow! Watch where"
- line "you're walking!"
+ text "Tu m'as marché"
+ line "sul'pied, non?"
done
_SaffronCityText7::
- text "With SILPH under"
- line "control, we can"
- cont "exploit #MON"
- cont "around the world!"
+ text "Avec la SYLPHE"
+ line "dans not' poche,"
+ cont "les #MON du"
+ cont "monde entier"
+ cont "seront notre"
+ cont "bizness!"
done
_SaffronCityText8::
- text "You beat TEAM"
- line "ROCKET all alone?"
- cont "That's amazing!"
+ text "T'as tout cassé"
+ line "la ROCKET tout"
+ cont "seul? Dingue!"
done
_SaffronCityText9::
- text "Yeah! TEAM ROCKET"
- line "is gone!"
- cont "It's safe to go"
- cont "out again!"
+ text "Ouais! La TEAM"
+ line "est partie!"
+ cont "On peut enfin"
+ cont "respirer!"
done
_SaffronCityText10::
- text "People should be"
- line "flocking back to"
- cont "SAFFRON now."
+ text "Tout le monde va"
+ line "vite revenir à"
+ cont "SAFRANIA."
done
_SaffronCityText11::
- text "I flew here on my"
- line "PIDGEOT when I"
- cont "read about SILPH."
+ text "Je suis venu ici"
+ line "en volant sur mon"
+ cont "ROUCARNAGE après"
+ cont "avoir lu les"
+ cont "nouvelles de la"
+ cont "SYLPHE."
- para "It's already over?"
- line "I missed the"
- cont "media action."
+ para "Tout est déjà"
+ line "fini? J'ai tout"
+ cont "loupé?"
done
_SaffronCityText12::
- text "PIDGEOT: Bi bibii!@@"
+ text "ROUCARNAGE: Rou!@@"
_SaffronCityText13::
- text "I saw ROCKET"
- line "BOSS escaping"
- cont "SILPH's building."
+ text "J'ai vu le CHEF"
+ line "de la TEAM ROCKET"
+ cont "s'enfuir de la"
+ cont "SYLPHE."
done
_SaffronCityText14::
- text "I'm a security"
- line "guard."
+ text "Moi...."
+ line "Chuis un garde."
- para "Suspicious kids I"
- line "don't allow in!"
+ para "Les nabots tout"
+ line "louches, moi,"
+ cont "j'les laisse pas"
+ cont "passer!"
done
_SaffronCityText15::
text "..."
- line "Snore..."
+ line "(pionce)..."
- para "Hah! He's taking"
- line "a snooze!"
+ para "Ha! Il dort!"
done
_SaffronCityText16::
- text "SAFFRON CITY"
- line "Shining, Golden"
- cont "Land of Commerce"
+ text "SAFRANIA"
+ line "Belle et dorée,"
+ cont "le commerce est"
+ cont "ici prospère"
done
_SaffronCityText17::
- text "FIGHTING DOJO"
+ text "DOJO"
done
_SaffronCityText18::
- text "SAFFRON CITY"
- line "#MON GYM"
- cont "LEADER: SABRINA"
+ text "SAFRANIA"
+ line "ARENE #MON"
+ cont "CHAMPION: MORGANE"
- para "The Master of"
- line "Psychic #MON!"
+ para "Maîtresse des"
+ line "forces psychiques"
done
_SaffronCityText20::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "FULL HEAL cures"
- line "all ailments like"
- cont "sleep and burns."
+ para "TOTAL SOIN fait"
+ line "disparaître tous"
+ cont "les changements"
+ cont "de statut comme"
+ cont "le sommeil ou le"
+ cont "gel."
- para "It costs a bit"
- line "more, but it's"
- cont "more convenient."
+ para "C'est un peu cher"
+ line "mais ça vaut le"
+ cont "coup."
done
_SaffronCityText21::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "New GREAT BALL"
- line "offers improved"
- cont "capture rates."
+ para "La SUPER BALL"
+ line "augmente les"
+ cont "chances de"
+ cont "capture."
- para "Try it on those"
- line "hard-to-catch"
- cont "#MON."
+ para "Faites un essai"
+ line "sur des #MON"
+ cont "très vivaces."
done
_SaffronCityText22::
- text "SILPH CO."
- line "OFFICE BUILDING"
+ text "SYLPHE SARL"
+ line "SIEGE SOCIAL"
done
_SaffronCityText24::
- text "MR.PSYCHIC's"
- line "HOUSE"
+ text "MAISON DE"
+ line "MR. PSY"
done
_SaffronCityText25::
- text "SILPH's latest"
- line "product!"
+ text "Dernier produit"
+ line "de la SYLPHE!"
- para "Release to be"
- line "determined..."
+ para "La date de sortie"
+ line "est encore à"
+ cont "déterminer..."
done
diff --git a/text/maps/saffron_gates.asm b/text/maps/saffron_gates.asm
index c16e880e..e586efd9 100644
--- a/text/maps/saffron_gates.asm
+++ b/text/maps/saffron_gates.asm
@@ -1,36 +1,37 @@
_SaffronGateText_1dfe7::
- text "I'm on guard duty."
- line "Gee, I'm thirsty,"
- cont "though!"
+ text "Je suis de garde"
+ line "mais je crève de"
+ cont "soif!"
- para "Oh wait there,"
- line "the road's closed."
+ para "La route est"
+ line "fermée. Dégage."
done
_SaffronGateText_8aaa9::
- text "Whoa, boy!"
- line "I'm parched!"
+ text "C'que j'ai soif!"
+ line "C'est dingue!"
cont "..."
- cont "Huh? I can have"
- cont "this drink?"
- cont "Gee, thanks!@@"
+ cont "Hein? Tu m'donnes"
+ cont "à boire? Dingue!"
+ cont "Merci, p'tit!@@"
_SaffronGateText_1dff1::
- db $0
+ text ""
+
para "..."
- line "Glug glug..."
- cont "..."
- cont "Gulp..."
- cont "If you want to go"
- cont "to SAFFRON CITY..."
+ line "Glou gloup..."
cont "..."
- cont "You can go on"
- cont "through. I'll"
- cont "share this with"
- cont "the other guards!"
+ cont "Glourp..."
+ cont "Si tu veux aller"
+ cont "à SAFRANIA..."
+ cont "...glouarps..."
+ cont "Tu peux passer..."
+ cont "T'inquiète pas"
+ cont "pour les autres"
+ cont "gardes!"
done
_SaffronGateText_1dff6::
- text "Hi, thanks for"
- line "the cool drinks!"
+ text "Salut! Merci"
+ line "pour le verre!"
done
diff --git a/text/maps/saffron_gym.asm b/text/maps/saffron_gym.asm
index 419b56ac..8f8e379e 100644
--- a/text/maps/saffron_gym.asm
+++ b/text/maps/saffron_gym.asm
@@ -1,228 +1,253 @@
_SaffronGymText_5d162::
- text "I had a vision of"
- line "your arrival!"
-
- para "I have had psychic"
- line "powers since I"
- cont "was a child."
-
- para "I first learned"
- line "to bend spoons"
- cont "with my mind."
-
- para "I dislike fight-"
- line "ing, but if you"
- cont "wish, I will show"
- cont "you my powers!"
+ text "J'avais prédit"
+ line "ton arrivée!"
+
+ para "J'ai des pouvoirs"
+ line "psychiques depuis"
+ cont "l'enfance."
+
+ para "J'ai appris à"
+ line "plier des"
+ cont "cuillères par la"
+ cont "force de mon"
+ cont "esprit. C'est pas"
+ cont "super utile, mais"
+ cont "ça en jette!"
+
+ para "Je n'aime pas les"
+ line "combats, mais si"
+ cont "tu insistes, je"
+ cont "vais te montrer"
+ cont "mes pouvoirs!"
done
_SaffronGymText_5d167::
- text "I'm"
- line "shocked!"
- cont "But, a loss is a"
- cont "loss."
+ text "Ha!"
+ line "Je suis surprise!"
+ cont "Tu as gagné."
- para "I admit I didn't"
- line "work hard enough"
- cont "to win!"
+ para "C'est vrai, je"
+ line "n'ai pas fait de"
+ cont "mon mieux! Tu"
+ cont "mérites ta"
+ cont "victoire!"
- para "You earned the"
- line "MARSHBADGE!@@"
+ para "Tu gagnes le"
+ line "BADGE MARAIS!@@"
_SaffronGymText_5d16e::
- text "Everyone has"
- line "psychic power!"
- cont "People just don't"
- cont "realize it!"
+ text "Tout le monde est"
+ line "un peu médium!"
+ cont "Il faut juste"
+ cont "travailler ses"
+ cont "dons!"
done
_SaffronGymText_5d173::
- text "The MARSHBADGE"
- line "makes #MON up"
- cont "to L70 obey you!"
-
- para "Stronger #MON"
- line "will become wild,"
- cont "ignoring your"
- cont "orders in battle!"
-
- para "Just don't raise"
- line "your #MON too"
- cont "much!"
-
- para "Wait, please take"
- line "this TM with you!"
+ text "Avec le BADGE"
+ line "MARAIS, les"
+ cont "#MON de niveau"
+ cont "70 t'obéiront!"
+
+ para "Les #MON plus"
+ line "puissants seront"
+ cont "incontrôlables"
+ cont "lors des combats!"
+
+ para "Fais en sorte que"
+ line "tes #MON ne"
+ cont "dépassent pas"
+ cont "cette limite!"
+
+ para "Tiens! Prends ça"
+ line "aussi!"
done
ReceivedTM46Text::
- text "<PLAYER> received"
- line "TM46!@@"
+ text "<PLAYER> obtient:"
+ line "CT46!@@"
_TM46ExplanationText::
- db $0
- para "TM46 is PSYWAVE!"
- line "It uses powerful"
- cont "psychic waves to"
- cont "inflict damage!"
+ text ""
+
+ para "CT46 : VAGUE PSY!"
+ line "Une onde"
+ cont "d'énergie psy"
+ cont "dévastatrice!"
done
_TM46NoRoomText::
- text "Your pack is full"
- line "of other items!"
+ text "Ton inventaire"
+ line "est plein!"
done
_SaffronGymText_5d1e6::
- text "Yo! Champ in"
- line "making!"
-
- para "SABRINA's #MON"
- line "use psychic power"
- cont "instead of force!"
-
- para "Fighting #MON"
- line "are weak against"
- cont "psychic #MON!"
-
- para "They get creamed"
- line "before they can"
- cont "even aim a punch!"
+ text "Salut! Graine de"
+ line "champion!"
+
+ para "Les #MON de"
+ line "MORGANE utilisent"
+ cont "les pouvoirs de"
+ cont "l'esprit!"
+
+ para "Les #MON du"
+ line "type combat sont"
+ cont "désavantagés!"
+
+ para "Ils deviennent"
+ line "dingues avant de"
+ cont "pouvoir porter"
+ cont "un coup!"
done
_SaffronGymText_5d1eb::
- text "Psychic power,"
- line "huh?"
+ text "Pouvoirs psy?"
+ line "Hmmm..."
- para "If I had that,"
- line "I'd make a bundle"
- cont "at the slots!"
+ para "Si j'en avais, je"
+ line "gagnerais!"
done
_SaffronGymBattleText1::
- text "SABRINA is younger"
- line "than I, but I"
- cont "respect her!"
+ text "MORGANE est une"
+ line "petite parvenue!"
+ cont "Mais je l'aime"
+ cont "bien!"
done
_SaffronGymEndBattleText1::
- text "Not"
- line "good enough!"
+ text "Rhhâ!"
+ line "J'suis nulle!"
prompt
_SaffronGymAfterBattleText1::
- text "In a battle of"
- line "equals, the one"
- cont "with the stronger"
- cont "will wins!"
-
- para "If you wish"
- line "to beat SABRINA,"
- cont "focus on winning!"
+ text "Dans une baston,"
+ line "ce qui est"
+ cont "important, c'est"
+ cont "la volonté de"
+ cont "gagner!"
+
+ para "Si tu veux gagner"
+ line "face à MORGANE,"
+ cont "concentre-toi sur"
+ cont "la victoire!"
done
_SaffronGymBattleText2::
- text "Does our unseen"
- line "power scare you?"
+ text "Nos pouvoirs"
+ line "occultes te font"
+ cont "peur?"
done
_SaffronGymEndBattleText2::
- text "I never"
- line "foresaw this!"
+ text "Nyan!"
+ line "T'as pas l'air"
+ cont "effrayé!"
prompt
_SaffronGymAfterBattleText2::
- text "Psychic #MON"
- line "fear only ghosts"
- cont "and bugs!"
+ text "Les #MON psy"
+ line "craignent les"
+ cont "insectes et les"
+ cont "fantômes!"
done
_SaffronGymBattleText3::
- text "#MON take on"
- line "the appearance of"
- cont "their trainers."
+ text "L'aura du maître"
+ line "déteint sur ses"
+ cont "#MON."
- para "Your #MON must"
- line "be tough, then!"
+ para "Tes #MON sont"
+ line "forts, non?"
done
_SaffronGymEndBattleText3::
- text "I knew"
- line "it!"
+ text "Argh!"
+ line "Je l'savais!"
prompt
_SaffronGymAfterBattleText3::
- text "I must teach"
- line "better techniques"
- cont "to my #MON!"
+ text "Les attaques de"
+ line "mes #MON ne"
+ cont "sont pas assez"
+ cont "fortes!"
done
_SaffronGymBattleText4::
- text "You know that"
- line "power alone isn't"
- cont "enough!"
+ text "La puissance sans"
+ line "maîtrise n'est"
+ cont "rien!"
done
_SaffronGymEndBattleText4::
- text "I don't"
- line "believe this!"
+ text "Huh!"
+ line "J'appelle pas ça"
+ cont "rien!"
prompt
_SaffronGymAfterBattleText4::
- text "SABRINA just wiped"
- line "out the KARATE"
- cont "MASTER next door!"
+ text "MORGANE a"
+ line "pulvérisé le"
+ cont "grand MAITRE de"
+ cont "KARATE!"
done
_SaffronGymBattleText5::
- text "You and I, our"
- line "#MON shall"
- cont "fight!"
+ text "Toi...Moi..."
+ line "Nos #MON..."
+ cont "FIGHT!"
done
_SaffronGymEndBattleText5::
- text "I lost"
- line "after all!"
+ text "Puff!"
+ line "J'ai perdu!"
prompt
_SaffronGymAfterBattleText5::
- text "I knew that this"
- line "was going to take"
- cont "place."
+ text "J'avais prévu ce"
+ line "qui s'est passé."
done
_SaffronGymBattleText6::
- text "SABRINA is young,"
- line "but she's also"
- cont "our LEADER!"
-
- para "You won't reach"
- line "her easily!"
+ text "MORGANE est jeune"
+ line "mais elle est"
+ cont "aussi notre"
+ cont "CHAMPION!"
+
+ para "Tu vas en baver"
+ line "comme un russe"
+ cont "avant de"
+ cont "l'atteindre!"
done
_SaffronGymEndBattleText6::
- text "I lost"
- line "my concentration!"
+ text "Oups!"
+ line "J'ai rien capté!"
prompt
_SaffronGymAfterBattleText6::
- text "There used to be"
- line "2 #MON GYMs in"
- cont "SAFFRON."
-
- para "The FIGHTING DOJO"
- line "next door lost"
- cont "its GYM status"
- cont "when we went and"
- cont "creamed them!"
+ text "Il y avait deux"
+ line "ARENES #MON à"
+ cont "SAFRANIA."
+
+ para "Le DOJO KARATE a"
+ line "perdu son titre"
+ cont "le jour où nous"
+ cont "l'avons"
+ cont "pulvérisé!"
done
_SaffronGymBattleText7::
- text "SAFFRON #MON"
- line "GYM is famous for"
- cont "its psychics!"
-
- para "You want to see"
- line "SABRINA!"
- cont "I can tell!"
+ text "Le CHAMPION de"
+ line "l'ARENE #MON"
+ cont "de SAFRANIA est"
+ cont "une médium psy!"
+
+ para "Tu veux voir"
+ line "MORGANE, hein?"
+ cont "Je lis tes"
+ cont "pensées... "
+ cont "Vilain crapaud!"
done
_SaffronGymEndBattleText7::
@@ -230,7 +255,8 @@ _SaffronGymEndBattleText7::
prompt
_SaffronGymAfterBattleText7::
- text "That's right! I"
- line "used telepathy to"
- cont "read your mind!"
+ text "J'ai lu dans ton"
+ line "esprit! C'est pas"
+ cont "très bien rangé"
+ cont "là d'dans!"
done
diff --git a/text/maps/saffron_house.asm b/text/maps/saffron_house.asm
index 214bf089..1f6a7a3e 100644
--- a/text/maps/saffron_house.asm
+++ b/text/maps/saffron_house.asm
@@ -1,26 +1,31 @@
_SaffronHouse1Text1::
- text "Thank you for"
- line "writing. I hope"
- cont "to see you soon!"
+ text "Merci pour cette"
+ line "belle lettre, à"
+ cont "bientôt!"
- para "Hey! Don't look"
- line "at my letter!"
+ para "Hé! R'garde pas"
+ line "c'que j'écris!"
+ cont "J'suis amoureuse!"
done
_SaffronHouse1Text2::
- text "PIDGEY: Kurukkoo!@@"
+ text "ROUCOOL: Rourou!@@"
_SaffronHouse1Text3::
- text "The COPYCAT is"
- line "cute! I'm getting"
- cont "her a # DOLL!"
+ text "La COPIEUSE est"
+ line "mignonne! Je vais"
+ cont "lui offrir une"
+ cont "#POUPEE!"
done
_SaffronHouse1Text4::
- text "I was given a PP"
- line "UP as a gift."
+ text "J'ai reçu comme"
+ line "récompense un"
+ cont "PP PLUS."
- para "It's used for"
- line "increasing the PP"
- cont "of techniques!"
+ para "Je l'ai utilisé"
+ line "pour augmenter"
+ cont "les PP des"
+ cont "attaques de mes"
+ cont "#MON!"
done
diff --git a/text/maps/saffron_mart.asm b/text/maps/saffron_mart.asm
index a43b0d94..82c9d0bc 100644
--- a/text/maps/saffron_mart.asm
+++ b/text/maps/saffron_mart.asm
@@ -1,13 +1,15 @@
_SaffronMartText2::
- text "MAX REPEL lasts"
- line "longer than SUPER"
- cont "REPEL for keeping"
- cont "weaker #MON"
- cont "away!"
+ text "Le MAX REPOUSSE"
+ line "fonctionne plus"
+ cont "longtemps que le"
+ cont "SUPEREPOUSSE!"
done
_SaffronMartText3::
- text "REVIVE is costly,"
- line "but it revives"
- cont "fainted #MON!"
+ text "Le RAPPEL est"
+ line "coûteux mais il"
+ cont "permet de"
+ cont "réanimer un"
+ cont "#MON K.O.!"
done
+
diff --git a/text/maps/saffron_pokecenter.asm b/text/maps/saffron_pokecenter.asm
index 6548aff8..a4400536 100644
--- a/text/maps/saffron_pokecenter.asm
+++ b/text/maps/saffron_pokecenter.asm
@@ -1,12 +1,15 @@
_SaffronPokecenterText2::
- text "#MON growth"
- line "rates differ from"
- cont "specie to specie."
+ text "La puissance des"
+ line "#MON est"
+ cont "différente selon"
+ cont "leur espèce."
done
_SaffronPokecenterText3::
- text "SILPH CO. is very"
- line "famous. That's"
- cont "why it attracted"
- cont "TEAM ROCKET!"
+ text "La SYLPHE SARL"
+ line "est très connue."
+ cont "C'est pourquoi la"
+ cont "TEAM ROCKET l'a"
+ cont "investie!"
done
+
diff --git a/text/maps/school.asm b/text/maps/school.asm
index f6041e0d..e25fb4de 100644
--- a/text/maps/school.asm
+++ b/text/maps/school.asm
@@ -1,13 +1,14 @@
_SchoolText1::
- text "Whew! I'm trying"
- line "to memorize all"
- cont "my notes."
+ text "Pfouh! J'essaie"
+ line "d'apprendre mes"
+ cont "leçons."
done
_SchoolText2::
- text "Okay!"
+ text "OK!"
- para "Be sure to read"
- line "the blackboard"
- cont "carefully!"
+ para "Lis attentivement"
+ line "le tableau avant"
+ cont "de partir!"
done
+
diff --git a/text/maps/seafoam_islands_b4f.asm b/text/maps/seafoam_islands_b4f.asm
index 608d165f..536959b3 100644
--- a/text/maps/seafoam_islands_b4f.asm
+++ b/text/maps/seafoam_islands_b4f.asm
@@ -1,13 +1,14 @@
_ArticunoBattleText::
- text "Gyaoo!@@"
+ text "Yahoo!@@"
_SeafoamIslands5Text4::
- text "Boulders might"
- line "change the flow"
- cont "of water!"
+ text "Les rochers"
+ line "peuvent changer"
+ cont "le niveau de"
+ cont "l'eau!"
done
_SeafoamIslands5Text5::
- text "DANGER"
- line "Fast current!"
+ text "DANGER!"
+ line "Rapides!"
done
diff --git a/text/maps/silph_co_10f.asm b/text/maps/silph_co_10f.asm
index e916c64a..f659b3b8 100644
--- a/text/maps/silph_co_10f.asm
+++ b/text/maps/silph_co_10f.asm
@@ -1,42 +1,45 @@
_SilphCo10Text_5a1d3::
text "Waaaaa!"
- cont "I'm scared!"
+ line "Mamaaaan!"
done
_SilphCo10Text_5a1d8::
- text "Please keep quiet"
- line "about my crying!"
+ text "Ne répète à"
+ line "personne que j'ai"
+ cont "pleuré!"
done
_SilphCo10BattleText1::
- text "Welcome to the"
- line "10F! So good of"
- cont "you to join me!"
+ text "Bienvenue au"
+ line "9ème étage!"
+ cont "J'adore les"
+ cont "visites !"
done
_SilphCo10EndBattleText1::
- text "I'm"
- line "stunned!"
+ text "Aïe!"
+ line "Bobo!"
prompt
_SilphCo10AfterBattleText1::
- text "Nice try, but the"
- line "boardroom is up"
- cont "one more floor!"
+ text "Bien joué, mais"
+ line "la salle du"
+ cont "conseil est"
+ cont "au-dessus!"
done
_SilphCo10BattleText2::
- text "Enough of your"
- line "silly games!"
+ text "Maintenant..."
+ line "Fini de jouer!"
done
_SilphCo10EndBattleText2::
- text "No"
- line "continues left!"
+ text "Oh!"
+ line "Game Over!"
prompt
_SilphCo10AfterBattleText2::
- text "Are you satisfied"
- line "with beating me?"
- cont "Then go on home!"
+ text "T'as gagné!"
+ line "T'es content?"
done
+
diff --git a/text/maps/silph_co_11f.asm b/text/maps/silph_co_11f.asm
index fbaa6086..d321f70e 100644
--- a/text/maps/silph_co_11f.asm
+++ b/text/maps/silph_co_11f.asm
@@ -1,134 +1,140 @@
_SilphCoPresidentText::
- text "PRESIDENT: Thank"
- line "you for saving"
- cont "SILPH!"
+ text "PDG: Merci d'avoir"
+ line "sauvé la SYLPHE!"
- para "I will never"
- line "forget you saved"
- cont "us in our moment"
- cont "of peril!"
+ para "Je n'oublierai"
+ line "jamais ton"
+ cont "haut fait!"
- para "I have to thank"
- line "you in some way!"
+ para "Tu mérites une"
+ line "récompense!"
- para "Because I am rich,"
- line "I can give you"
- cont "anything!"
+ para "L'argent n'est"
+ line "pas un problème"
+ cont "pour moi!"
- para "Here, maybe this"
- line "will do!"
+ para "Tiens... Je crois"
+ line "que ceci te fera"
+ cont "plaisir!"
prompt
_ReceivedSilphCoMasterBallText::
- text "<PLAYER> got a"
+ text "<PLAYER> obtient:"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_SilphCo10Text_6231c::
- text "PRESIDENT: You"
- line "can't buy that"
- cont "anywhere!"
+ text "PDG: Tu ne peux"
+ line "acheter ceci"
+ cont "nulle part!"
- para "It's our secret"
- line "prototype MASTER"
- cont "BALL!"
+ para "C'est notre"
+ line "prototype secret:"
+ cont "la MASTER BALL!"
- para "It will catch any"
- line "#MON without"
- cont "fail!"
+ para "Elle pourra"
+ line "attraper n'importe"
+ cont "quel #MON!"
- para "You should be"
- line "quiet about using"
- cont "it, though."
+ para "Alors utilise-la"
+ line "avec sagesse."
done
_SilphCoMasterBallNoRoomText::
- text "You have no"
- line "room for this."
+ text "Tu n'as pas assez"
+ line "de place sur toi."
done
_SilphCo11Text2::
- text "SECRETARY: Thank"
- line "you for rescuing"
- cont "all of us!"
+ text "SECRETAIRE: Merci"
+ line "de nous avoir"
+ cont "tous sauvés!"
- para "We admire your"
- line "courage."
+ para "Ton courage est"
+ line "exemplaire."
done
_SilphCo11Text3::
- text "Ah <PLAYER>!"
- line "So we meet again!"
-
- para "The PRESIDENT and"
- line "I are discussing"
- cont "a vital business"
- cont "proposition."
-
- para "Keep your nose"
- line "out of grown-up"
- cont "matters..."
-
- para "Or, experience a"
- line "world of pain!"
+ text "Ah, <PLAYER>!"
+ line "Une fois encore"
+ cont "nos routes se"
+ cont "croisent..."
+
+ para "Le PDG et moi-"
+ line "même discutons"
+ cont "d'une affaire"
+ cont "très importante."
+
+ para "Viens pas t'mêler"
+ line "de tout ça, mon"
+ cont "bonhomme..."
+
+ para "Dégage ou..."
+ line "Déguste!"
done
_SilphCo10Text_62330::
text "Arrgh!!"
- line "I lost again!?"
+ line "Encore perdu!?"
prompt
_SilphCo10Text_62335::
- text "Blast it all!"
- line "You ruined our"
- cont "plans for SILPH!"
-
- para "But, TEAM ROCKET"
- line "will never fall!"
-
- para "<PLAYER>! Never"
- line "forget that all"
- cont "#MON exist"
- cont "for TEAM ROCKET!"
-
- para "I must go, but I"
- line "shall return!"
+ text "NOoOoOoOon!"
+ line "Notre invasion de"
+ cont "la SYLPHE est"
+ cont "fichue!"
+
+ para "Mais la TEAM"
+ line "ROCKET est"
+ cont "invincible!"
+
+ para "<PLAYER>! N'oublie"
+ line "jamais que tous"
+ cont "les #MON sont"
+ cont "pour la TEAM"
+ cont "ROCKET!"
+
+ para "Je pars, mais..."
+ line "Ma vengeance te"
+ cont "fera bobo!"
done
_SilphCo11BattleText1::
- text "Stop right there!"
- line "Don't you move!"
+ text "Holà toi!"
+ line "Pas bouger!"
done
_SilphCo11EndBattleText1::
- text "Don't..."
- line "Please!"
+ text "Non..."
+ line "Pitié!"
prompt
_SilphCo11AfterBattleText1::
- text "So, you want to"
- line "see my BOSS?"
+ text "Tu cherches"
+ line "l'embrouille?"
done
_SilphCo11BattleText2::
- text "Halt! Do you have"
- line "an appointment"
- cont "with my BOSS?"
+ text "Halte! As-tu un"
+ line "rendez-vous en"
+ cont "règle avec mon"
+ cont "chef?"
done
_SilphCo11EndBattleText2::
text "Gaah!"
- line "Demolished!"
+ line "Cassé la tête!"
prompt
_SilphCo11AfterBattleText2::
- text "Watch your step,"
- line "my BOSS likes his"
- cont "#MON tough!"
+ text "Prends garde..."
+ line "Les #MON de"
+ cont "mon chef sont"
+ cont "terribles!"
done
_SilphCo10Text_6237b::
- text "The monitor has"
- line "#MON on it!"
+ text "Des #MON sur"
+ line "le moniteur!"
done
diff --git a/text/maps/silph_co_1f.asm b/text/maps/silph_co_1f.asm
index 1ef80189..f170ba50 100644
--- a/text/maps/silph_co_1f.asm
+++ b/text/maps/silph_co_1f.asm
@@ -1,7 +1,8 @@
_SilphCo1Text1::
- text "Welcome!"
+ text "Bienvenue!"
- para "The PRESIDENT is"
- line "in the boardroom"
- cont "on 11F!"
+ para "Le PRESIDENT est"
+ line "dans la salle du"
+ cont "conseil, au 10ème"
+ cont "étage!"
done
diff --git a/text/maps/silph_co_2f.asm b/text/maps/silph_co_2f.asm
index bd87630a..19ed7668 100644
--- a/text/maps/silph_co_2f.asm
+++ b/text/maps/silph_co_2f.asm
@@ -1,96 +1,103 @@
_SilphCo2Text_59ded::
- text "Eeek!"
- line "No! Stop! Help!"
-
- para "Oh, you're not"
- line "with TEAM ROCKET."
- cont "I thought..."
- cont "I'm sorry. Here,"
- cont "please take this!"
+ text "Au secours!"
+ line "A l'aide!"
+
+ para "Quoi? Tu n'es pas"
+ line "de la TEAM?"
+ cont "Tant mieux!"
+ cont "Tiens prends ça!"
prompt
_ReceivedTM36Text::
- text "<PLAYER> got"
+ text "<PLAYER> obtient"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM36ExplanationText::
- text "TM36 is"
- line "SELFDESTRUCT!"
-
- para "It's powerful, but"
- line "the #MON that"
- cont "uses it faints!"
- cont "Be careful."
+ text "Voici la CT36:"
+ line "DESTRUCTION!"
+
+ para "C'est une attaque"
+ line "très puissante!"
+ cont "Mais elle mettra"
+ cont "K.O. le #MON"
+ cont "qui l'utilise!!!"
done
_TM36NoRoomText::
- text "You don't have any"
- line "room for this."
+ text "Plus de place"
+ line "pour cet objet!!!"
done
_SilphCo2BattleText1::
- text "Help! I'm a SILPH"
- line "employee."
+ text "A l'aide! Je suis"
+ line "un employé de la"
+ cont "SYLPHE SARL!"
done
_SilphCo2EndBattleText1::
- text "How"
- line "did you know I"
- cont "was a ROCKET?"
+ text "???"
+ line "Comment t'as su"
+ cont "que j'étais de"
+ cont "La TEAM ROCKET?"
prompt
_SilphCo2AfterBattleText1::
- text "I work for both"
- line "SILPH and TEAM"
- cont "ROCKET!"
+ text "Je travaille pour"
+ line "la SYLPHE SARL et"
+ cont "la TEAM ROCKET!"
done
_SilphCo2BattleText2::
- text "It's off limits"
- line "here! Go home!"
+ text "Hophop! Zone"
+ line "privée, dégage!"
done
_SilphCo2EndBattleText2::
- text "You're"
- line "good."
+ text "OK."
+ line "J'suis battu!"
prompt
_SilphCo2AfterBattleText2::
- text "Can you solve the"
- line "maze in here?"
+ text "Trouve la"
+ line "sortie du"
+ cont "Labyrinthe!"
done
_SilphCo2BattleText3::
- text "No kids are"
- line "allowed in here!"
+ text "Hé! Pas de"
+ line "mioches ici!"
done
_SilphCo2EndBattleText3::
- text "Tough!"
+ text "La vache!"
+ line "Balèze le p'tit!"
prompt
_SilphCo2AfterBattleText3::
- text "Diamond shaped"
- line "tiles are"
- cont "teleport blocks!"
+ text "Les dalles en"
+ line "forme de diamant"
+ cont "sont des"
+ cont "téléporteurs!"
- para "They're hi-tech"
- line "transporters!"
+ para "C'est de la super"
+ line "technologie!"
done
_SilphCo2BattleText4::
- text "Hey kid! What are"
- line "you doing here?"
+ text "Hé, p'tite tête!"
+ line "Qu'est-ce tu"
+ cont "fais là?"
done
_SilphCo2EndBattleText4::
- text "I goofed!"
+ text "Oups,"
+ line "j'ai perdu!"
prompt
_SilphCo2AfterBattleText4::
- text "SILPH CO. will"
- line "be merged with"
- cont "TEAM ROCKET!"
+ text "La SYLPHE SARL et"
+ line "la TEAM ROCKET"
+ cont "vont fusionner!"
done
diff --git a/text/maps/silph_co_3f.asm b/text/maps/silph_co_3f.asm
index b6a023f9..3b2e700a 100644
--- a/text/maps/silph_co_3f.asm
+++ b/text/maps/silph_co_3f.asm
@@ -1,46 +1,49 @@
_SilphCo3Text_59ff9::
- text "I work for SILPH."
- line "What should I do?"
+ text "Je travaille pour"
+ line "la SYLPHE SARL."
+ cont "Que faire d'autre?"
done
_SilphCo3Text_59ffe::
- text "<PLAYER>! You and"
- line "your #MON"
- cont "saved us!"
+ text "<PLAYER>! Toi et"
+ line "tes #MON,"
+ cont "vous nous avez"
+ cont "sauvés!"
done
_SilphCo3BattleText1::
- text "Quit messing with"
- line "us, kid!"
+ text "T'occupe pas de"
+ line "nos affaires!"
done
_SilphCo3EndBattleText1::
- text "I give"
- line "up!"
+ text "Yaha!"
+ line "T'es trop fort!"
prompt
_SilphCo3AfterBattleText1::
- text "A hint? You can"
- line "open doors with a"
- cont "CARD KEY!"
+ text "Tu peux ouvrir"
+ line "les portes avec"
+ cont "la CARTE MAGN.!"
done
_SilphCo3BattleText2::
- text "I support TEAM"
- line "ROCKET more than"
- cont "I support SILPH!"
+ text "Je préfère"
+ line "la TEAM ROCKET à"
+ cont "la SYLPHE SARL!!!"
done
_SilphCo3EndBattleText2::
- text "You"
- line "really got me!"
+ text "!!!"
+ line "Tu m'as eu!"
prompt
_SilphCo3AfterBattleText2::
- text "Humph..."
+ text "Hmmm..."
- para "TEAM ROCKET said"
- line "that if I helped"
- cont "them, they'd let"
- cont "me study #MON!"
+ para "J'aide la TEAM"
+ line "ROCKET et ils"
+ cont "me laissent"
+ cont "étudier les"
+ cont "#MON!"
done
diff --git a/text/maps/silph_co_4f.asm b/text/maps/silph_co_4f.asm
index 5b484ec7..18841959 100644
--- a/text/maps/silph_co_4f.asm
+++ b/text/maps/silph_co_4f.asm
@@ -1,17 +1,18 @@
_SilphCo4Text_19de0::
- text "Sssh! Can't you"
- line "see I'm hiding?"
+ text "Chut! Tu n'vois"
+ line "pas que je"
+ cont "suis caché?"
done
_SilphCo4Text_19de5::
- text "Huh? TEAM ROCKET"
- line "is gone?"
+ text "La TEAM ROCKET"
+ line "est partie? COOL!"
done
_SilphCo4BattleText2::
- text "TEAM ROCKET has"
- line "taken command of"
- cont "SILPH CO.!"
+ text "La TEAM ROCKET"
+ line "contrôle"
+ cont "la SYLPHE SARL!!!"
done
_SilphCo4EndBattleText2::
@@ -19,38 +20,41 @@ _SilphCo4EndBattleText2::
prompt
_SilphCo4AfterBattleText2::
- text "Fwahahaha!"
- line "My BOSS has been"
- cont "after this place!"
+ text "Le BOSS attend"
+ line "ce moment depuis"
+ cont "longtemps!"
done
_SilphCo4BattleText3::
- text "My #MON are my"
- line "loyal soldiers!"
+ text "Mes #MON sont"
+ line "mes soldats!!!"
done
_SilphCo4EndBattleText3::
- text "Darn!"
- line "You weak #MON!"
+ text "NAN!"
+ line "Mes #MON!"
prompt
_SilphCo4AfterBattleText3::
- text "The doors are"
- line "electronically"
- cont "locked! A CARD"
- cont "KEY opens them!"
+ text "Les portes sont"
+ line "sécurisées! Il"
+ cont "te faut une"
+ cont "CARTE MAGN. pour"
+ cont "les ouvrir!"
done
_SilphCo4BattleText4::
- text "Intruder spotted!"
+ text "CONTACT!"
+ line "INTRUS DETECTE!"
done
_SilphCo4EndBattleText4::
- text "Who"
- line "are you?"
+ text "Mais?"
+ line "Qui es-tu?"
prompt
_SilphCo4AfterBattleText4::
- text "I better tell the"
- line "BOSS on 11F!"
+ text "Je dois prévenir"
+ line "le chef au 10ème"
+ cont "étage!"
done
diff --git a/text/maps/silph_co_5f_1.asm b/text/maps/silph_co_5f_1.asm
index dab42539..807401b1 100644
--- a/text/maps/silph_co_5f_1.asm
+++ b/text/maps/silph_co_5f_1.asm
@@ -1,51 +1,52 @@
_SilphCo5Text_1a010::
- text "TEAM ROCKET is"
- line "in an uproar over"
- cont "some intruder."
- cont "That's you right?"
+ text "La TEAM ROCKET"
+ line "cherche un"
+ cont "intrus. C'est"
+ cont "toi, non?"
done
_SilphCo5Text_1a015::
- text "TEAM ROCKET took"
- line "off! You're our"
- cont "hero! Thank you!"
+ text "La TEAM ROCKET"
+ line "est battue! Tu es"
+ cont "notre héros!"
done
_SilphCo5BattleText2::
- text "I heard a kid was"
- line "wandering around."
+ text "Il paraît qu'un"
+ line "gosse se balade"
+ cont "dans le coin..."
done
_SilphCo5EndBattleText2::
- text "Boom!"
+ text "Vlan!"
prompt
_SilphCo5AfterBattleText2::
- text "It's not smart"
- line "to pick a fight"
- cont "with TEAM ROCKET!"
+ text "C'est pas très"
+ line "malin d'provoquer"
+ cont "la TEAM ROCKET!"
done
_SilphCo5BattleText3::
- text "We study #"
- line "BALL technology"
- cont "on this floor!"
+ text "Nous étudions la"
+ line "technologie des"
+ cont "# BALL!"
done
_SilphCo5EndBattleText3::
- text "Dang!"
- line "Blast it!"
+ text "PAF!"
+ line "J'suis mauvais!"
prompt
_SilphCo5AfterBattleText3::
- text "We worked on the"
- line "ultimate #"
- cont "BALL which would"
- cont "catch anything!"
+ text "Nous recherchons"
+ line "la # BALL"
+ cont "ultime, capable"
+ cont "de tout attraper!"
done
_SilphCo5BattleText4::
- text "Whaaat? There"
- line "shouldn't be any"
- cont "children here?"
+ text "Mais? C'est pas"
+ line "pour les p'tits"
+ cont "morveux ici!"
done
diff --git a/text/maps/silph_co_5f_2.asm b/text/maps/silph_co_5f_2.asm
index 3c1b8ead..3d97803e 100644
--- a/text/maps/silph_co_5f_2.asm
+++ b/text/maps/silph_co_5f_2.asm
@@ -1,55 +1,59 @@
_SilphCo5EndBattleText4::
- text "Oh"
- line "goodness!"
+ text "Non!"
+ line "Mon Dieu!"
prompt
_SilphCo5AfterBattleText4::
- text "You're only on 5F."
- line "It's a long way"
- cont "to my BOSS!"
+ text "Tu n'es qu'au"
+ line "4ème étage!"
+ cont "Le chef est"
+ cont "encore loin!"
done
_SilphCo5BattleText5::
- text "Show TEAM ROCKET"
- line "a little respect!"
+ text "Cause mieux"
+ line "à la grande"
+ cont "TEAM ROCKET!"
done
_SilphCo5EndBattleText5::
- text "Cough..."
- line "Cough..."
+ text "Kheu..."
+ line "Kheu..."
prompt
_SilphCo5AfterBattleText5::
- text "Which reminds me."
+ text "Ce qui me"
+ line "rappelle..."
- para "KOFFING evolves"
- line "into WEEZING!"
+ para "SMOGO évolue en"
+ line "SMOGOGO!"
done
_SilphCo5Text9::
- text "It's a #MON"
- line "REPORT!"
+ text "C'est un RAPPORT"
+ line "sur les #MON!"
- para "#MON LAB"
- line "created PORYGON,"
- cont "the first virtual"
- cont "reality #MON."
+ para "PORYGON:"
+ line "#MON virtuel,"
+ cont "créé par le"
+ cont "LABO #MON!"
done
_SilphCo5Text10::
- text "It's a #MON"
- line "REPORT!"
+ text "C'est un RAPPORT"
+ line "sur les #MON!"
- para "Over 160 #MON"
- line "techniques have"
- cont "been confirmed."
+ para "Il existe 160"
+ line "attaques pour"
+ cont "les #MON!"
done
_SilphCo5Text11::
- text "It's a #MON"
- line "REPORT!"
+ text "C'est un RAPPORT"
+ line "sur les #MON!"
- para "4 #MON evolve"
- line "only when traded"
- cont "by link-cable."
+ para "4 #MON"
+ line "n'évoluent que"
+ cont "s'ils sont"
+ cont "échangés!"
done
diff --git a/text/maps/silph_co_6f.asm b/text/maps/silph_co_6f.asm
index 90456b5c..4523cb23 100644
--- a/text/maps/silph_co_6f.asm
+++ b/text/maps/silph_co_6f.asm
@@ -1,107 +1,108 @@
_SilphCo6Text_1a24a::
- text "The ROCKETs came"
- line "and took over the"
- cont "building!"
+ text "La Team ROCKET"
+ line "a investi tout"
+ cont "l'immeuble!"
done
_SilphCo6Text_1a24f::
- text "Well, better get"
- line "back to work!"
+ text "Allez, hop! "
+ line "Au boulot!"
done
_SilphCo6Text_1a261::
- text "Oh dear, oh dear."
- line "Help me please!"
+ text "Pitié, pitié..."
+ line "Aidez-moi!"
done
_SilphCo6Text_1a266::
- text "We got engaged!"
- line "Heheh!"
+ text "On va s'marier!"
+ line "Haha!"
done
_SilphCo6Text_1a278::
- text "Look at him! He's"
- line "such a coward!"
+ text "Regarde-moi ça!"
+ line "Quel froussard!"
done
_SilphCo6Text_1a27d::
- text "I feel so sorry"
- line "for him, I have"
- cont "to marry him!"
+ text "Il me fait pitié,"
+ line "alors... Je vais"
+ cont "l'épouser!"
done
_SilphCo6Text_1a28f::
- text "TEAM ROCKET is"
- line "trying to conquer"
- cont "the world with"
+ text "La TEAM ROCKET"
+ line "veut dominer le"
+ cont "monde avec des"
cont "#MON!"
done
_SilphCo6Text_1a294::
- text "TEAM ROCKET ran"
- line "because of you!"
+ text "Tu as fait fuir"
+ line "la TEAM ROCKET!"
done
_SilphCo6Text_1a2a6::
- text "They must have"
- line "targeted SILPH"
- cont "for our #MON"
- cont "products."
+ text "Les produits"
+ line "#MON de la"
+ cont "SYLPHE devaient"
+ cont "les intéresser."
done
_SilphCo6Text_1a2ab::
- text "Come work for"
- line "SILPH when you"
- cont "get older!"
+ text "Travaille donc"
+ line "pour la SYLPHE"
+ cont "une fois plus"
+ cont "grand!"
done
_SilphCo6BattleText2::
- text "I am one of the 4"
- line "ROCKET BROTHERS!"
+ text "Je suis l'un des"
+ line "4 frères ROCKET!"
done
_SilphCo6EndBattleText2::
- text "Flame"
- line "out!"
+ text "Oups..."
+ line "Dans le vent!"
prompt
_SilphCo6AfterBattleText2::
- text "No matter!"
- line "My brothers will"
- cont "avenge me!"
+ text "Pas grave!"
+ line "Mes frères me"
+ cont "vengeront!"
done
_SilphCo6BattleText3::
- text "That rotten"
- line "PRESIDENT!"
+ text "Quel porc ce"
+ line "PDG!"
- para "He shouldn't have"
- line "sent me to the"
- cont "TIKSI BRANCH!"
+ para "Il a décidé de me"
+ line "muter au siège de"
+ cont "TRIFOUILLI!"
done
_SilphCo6EndBattleText3::
- text "Shoot!"
+ text "Zut!"
prompt
_SilphCo6AfterBattleText3::
- text "TIKSI BRANCH?"
- line "It's in Russian"
- cont "no man's land!"
+ text "TRIFOUILLI?"
+ line "C'est au beau"
+ cont "milieu de nulle"
+ cont "part!"
done
_SilphCo6BattleText4::
- text "You dare betray"
- line "TEAM ROCKET?"
+ text "Tu oses défier"
+ line "la TEAM ROCKET?"
done
_SilphCo6EndBattleText4::
- text "You"
- line "traitor!"
+ text "Rebelle..."
+ line "Vilain!"
prompt
_SilphCo6AfterBattleText4::
- text "If you stand for"
- line "justice, you"
- cont "betray evil!"
+ text "Si t'es gentil,"
+ line "t'es pas méchant!"
done
diff --git a/text/maps/silph_co_7f.asm b/text/maps/silph_co_7f.asm
index 1cc2bc30..ff386c49 100644
--- a/text/maps/silph_co_7f.asm
+++ b/text/maps/silph_co_7f.asm
@@ -1,209 +1,218 @@
_MeetLaprasGuyText::
- text "Oh! Hi! You're"
- line "not a ROCKET! You"
- cont "came to save us?"
- cont "Why, thank you!"
-
- para "I want you to"
- line "have this #MON"
- cont "for saving us."
+ text "Oh! Tu n'es pas"
+ line "un ROCKET! Es-tu"
+ cont "là pour nous"
+ cont "sauver? Merci!"
+
+ para "Prends donc ce"
+ line "joli #MON en"
+ cont "cadeau."
prompt
_HeresYourLaprasText::
- text "It's LAPRAS. It's"
- line "very intelligent."
+ text "C'est un LOKHLASS."
+ line "Il est très"
+ cont "intelligent."
- para "We kept it in our"
- line "lab, but it will"
- cont "be much better"
- cont "off with you!"
+ para "Nous le gardions"
+ line "dans le labo,"
+ cont "mais il sera"
+ cont "mieux avec toi!"
- para "I think you will"
- line "be a good trainer"
- cont "for LAPRAS!"
+ para "Tu seras un bon"
+ line "dresseur pour"
+ cont "LOKHLASS!"
- para "It's a good"
- line "swimmer. It'll"
- cont "give you a lift!"
+ para "Etant bon nageur,"
+ line "il pourra même te"
+ cont "porter!"
done
_LaprasGuyText::
- text "TEAM ROCKET's"
- line "BOSS went to the"
- cont "boardroom! Is our"
- cont "PRESIDENT OK?"
+ text "Le chef de la"
+ line "TEAM ROCKET est"
+ cont "dans la salle du"
+ cont "conseil. Le PDG"
+ cont "va-t-il bien?"
done
_LaprasGuySavedText::
- text "Saved at last!"
- line "Thank you!"
+ text "De l'aide! Enfin!"
+ line "Merci!"
done
_SilphCo7Text_51e00::
- text "TEAM ROCKET was"
- line "after the MASTER"
- cont "BALL which will"
- cont "catch any #MON!"
+ text "La TEAM ROCKET"
+ line "voulait s'emparer"
+ cont "de la MASTER BALL"
+ cont "pouvant attraper"
+ cont "n'importe quel"
+ cont "#MON!"
done
_CanceledMasterBallText::
- text "We canceled the"
- line "MASTER BALL"
- cont "project because"
- cont "of TEAM ROCKET."
+ text "Le projet MASTER"
+ line "BALL fut annulé"
+ cont "à cause de la"
+ cont "TEAM ROCKET."
done
_SilphCo7Text_51e23::
- text "It would be bad"
- line "if TEAM ROCKET"
- cont "took over SILPH"
- cont "or our #MON!"
+ text "Grâce au ciel la"
+ line "TEAM ROCKET ne"
+ cont "put investir la"
+ cont "SYLPHE ou voler"
+ cont "nos #MON!"
done
_SilphCo7Text_51e28::
- text "Wow! You chased"
- line "off TEAM ROCKET"
- cont "all by yourself?"
+ text "Woah! Tu as battu"
+ line "la TEAM ROCKET"
+ cont "tout seul?"
done
_SilphCo7Text_51e46::
- text "You! It's really"
- line "dangerous here!"
- cont "You came to save"
- cont "me? You can't!"
+ text "Hé toi! C'est"
+ line "dangereux par"
+ cont "ici! Tu es venu"
+ cont "me sauver?"
+ cont "Impossible!"
done
_SilphCo7Text_51e4b::
- text "Safe at last!"
- line "Oh thank you!"
+ text "Enfin libre!"
+ line "Merci merci!"
done
_SilphCo7BattleText1::
- text "Oh ho! I smell a"
- line "little rat!"
+ text "Heu?"
+ line "Alerte! Alerte!"
done
_SilphCo7EndBattleText1::
- text "Lights"
- line "out!"
+ text "Oups."
+ line "Perdu! Perdu!"
prompt
_SilphCo7AfterBattleText1::
- text "You won't find my"
- line "BOSS by just"
- cont "scurrying around!"
+ text "Tu ne pourras"
+ line "trouver mon chef"
+ cont "en te baladant!"
done
_SilphCo7BattleText2::
- text "Heheh!"
+ text "Nyah ha ha!"
- para "You mistook me for"
- line "a SILPH worker?"
+ para "Tu me prends pour"
+ line "un employé de la"
+ cont "SYLPHE?"
done
_SilphCo7EndBattleText2::
- text "I'm"
- line "done!"
+ text "..."
+ line "Fichu!"
prompt
_SilphCo7AfterBattleText2::
- text "Despite your age,"
- line "you are a skilled"
- cont "trainer!"
+ text "Bien que jeune,"
+ line "tu te débrouilles"
+ cont "pas trop mal!"
done
_SilphCo7BattleText3::
- text "I am one of the 4"
- line "ROCKET BROTHERS!"
+ text "Je suis l'un des"
+ line "4 frères ROCKET!"
done
_SilphCo7EndBattleText3::
- text "Aack!"
- line "Brothers, I lost!"
+ text "Yaaah!"
+ line "Frères! A l'aide!"
prompt
_SilphCo7AfterBattleText3::
- text "Doesn't matter."
- line "My brothers will"
- cont "repay the favor!"
+ text "Pas grave."
+ line "Mes frères se"
+ cont "chargeront de"
+ cont "toi, mon petit!"
done
_SilphCo7BattleText4::
- text "A child intruder?"
- line "That must be you!"
+ text "Un jeune intrus?"
+ line "Mais! C'est toi!"
done
_SilphCo7EndBattleText4::
- text "Fine!"
- line "I lost!"
+ text "OK."
+ line "J'ai perdu."
prompt
_SilphCo7AfterBattleText4::
- text "Go on home"
- line "before my BOSS"
- cont "gets ticked off!"
+ text "Rentre chez toi!"
+ line "Mon chef est sans"
+ cont "pitié!"
done
_SilphCo7Text_51ebe::
- text "<RIVAL>: What"
- line "kept you <PLAYER>?"
+ text "<RIVAL>: C'que tu"
+ line "es lent, <PLAYER>!"
done
_SilphCo7Text_51ec3::
text "<RIVAL>: Hahaha!"
- line "I thought you'd"
- cont "turn up if I"
- cont "waited here!"
+ line "J'étais sûr que"
+ cont "tu passerais par"
+ cont "là!"
- para "I guess TEAM"
- line "ROCKET slowed you"
- cont "down! Not that I"
- cont "care!"
+ para "La TEAM ROCKET"
+ line "t'a posé des"
+ cont "problèmes?"
+ cont "Quel dommage!"
- para "I saw you in"
- line "SAFFRON, so I"
- cont "decided to see if"
- cont "you got better!"
+ para "Je t'ai vu à"
+ line "SAFRANIA. Es-tu"
+ cont "toujours aussi"
+ cont "nul?"
done
_SilphCo7Text_51ec8::
- text "Oh ho!"
- line "So, you are ready"
- cont "for BOSS ROCKET!"
+ text "Oh non!"
+ line "Tu es donc prêt"
+ cont "pour le chef de"
+ cont "la TEAM ROCKET!"
prompt
_SilphCo7Text_51ecd::
- text "<RIVAL>: How can"
- line "I put this?"
+ text "<RIVAL>: Quelle"
+ line "perte de temps!"
- para "You're not good"
- line "enough to play"
- cont "with us big boys!"
+ para "Va jouer dans ton"
+ line "bac à sable!"
prompt
_SilphCo7Text_51ed2::
- text "Well, <PLAYER>!"
-
- para "I'm moving on up"
- line "and ahead!"
-
- para "By checking my"
- line "#DEX, I'm"
- cont "starting to see"
- cont "what's strong and"
- cont "how they evolve!"
-
- para "I'm going to the"
- line "#MON LEAGUE"
- cont "to boot out the"
- cont "ELITE FOUR!"
-
- para "I'll become the"
- line "world's most"
- cont "powerful trainer!"
-
- para "<PLAYER>, well"
- line "good luck to you!"
- cont "Don't sweat it!"
- cont "Smell ya!"
+ text "OK, <PLAYER>!"
+
+ para "Je décampe!"
+
+ para "Grâce à mon joli"
+ line "#DEX, je"
+ cont "découvre qui est"
+ cont "fort et quelles"
+ cont "sont toutes les"
+ cont "évolutions!"
+
+ para "Je vais à la"
+ line "LIGUE #MON"
+ cont "pour détrôner le"
+ cont "CONSEIL des 4!"
+
+ para "Je serai bientôt"
+ line "le dresseur le"
+ cont "plus puissant du"
+ cont "monde!"
+
+ para "Bonne chance,"
+ line "<PLAYER>!"
+ cont "Tu en auras"
+ cont "besoin, minable!"
done
diff --git a/text/maps/silph_co_8f.asm b/text/maps/silph_co_8f.asm
index fabae5e6..f16e8a3e 100644
--- a/text/maps/silph_co_8f.asm
+++ b/text/maps/silph_co_8f.asm
@@ -1,56 +1,57 @@
_SilphCo8Text_565be::
- text "I wonder if SILPH"
- line "is finished..."
+ text "Mmm... La SYLPHE"
+ line "va-t-elle faire"
+ cont "faillite?"
done
_SilphCo8Text_565c3::
- text "Thanks for saving"
- line "us!"
+ text "Merci de nous"
+ line "avoir sauvés!"
done
_SilphCo8BattleText1::
- text "That's as far as"
- line "you'll go!"
+ text "Hop hop hop !"
+ line "On ne bouge plus!"
done
_SilphCo8EndBattleText1::
- text "Not"
- line "enough grit!"
+ text "Je suis"
+ line "faible!"
prompt
_SilphCo8AfterBattleText1::
- text "If you don't turn"
- line "back, I'll call"
- cont "for backup!"
+ text "Va-t'en ou"
+ line "j'appelle du"
+ cont "renfort!"
done
_SilphCo8BattleText2::
- text "You're causing us"
- line "problems!"
+ text "Tu nous casses"
+ line "les pieds!"
done
_SilphCo8EndBattleText2::
- text "Huh?"
- line "I lost?"
+ text "Heu?"
+ line "J'ai perdu?"
prompt
_SilphCo8AfterBattleText2::
- text "So, what do you"
- line "think of SILPH"
- cont "BUILDING's maze?"
+ text "La SYLPHE est un"
+ line "vrai labyrinthe,"
+ cont "hein?"
done
_SilphCo8BattleText3::
- text "I am one of the 4"
- line "ROCKET BROTHERS!"
+ text "Je suis l'un des"
+ line "4 frères ROCKET!"
done
_SilphCo8EndBattleText3::
text "Whoo!"
- line "Oh brothers!"
+ line "Frèèèères!"
prompt
_SilphCo8AfterBattleText3::
- text "I'll leave you up"
- line "to my brothers!"
+ text "Mes frères te"
+ line "dégommeront!"
done
diff --git a/text/maps/silph_co_9f.asm b/text/maps/silph_co_9f.asm
index fd1aa91c..895523f0 100644
--- a/text/maps/silph_co_9f.asm
+++ b/text/maps/silph_co_9f.asm
@@ -1,21 +1,22 @@
_SilphCo9Text_5d8e5::
- text "You look tired!"
- line "You should take a"
- cont "quick nap!"
+ text "Tu as l'air très"
+ line "fatigué! Tu"
+ cont "devrais faire une"
+ cont "sieste!"
prompt
_SilphCo9Text_5d8ea::
- text "Don't give up!"
+ text "Courage!"
done
_SilphCo9Text_5d8ef::
- text "Thank you so"
- line "much!"
+ text "Merci mille"
+ line "fois!"
done
_SilphCo9BattleText1::
- text "Your #MON seem"
- line "to adore you, kid!"
+ text "Tes #MON ont"
+ line "l'air de t'aimer!"
done
_SilphCo9EndBattleText1::
@@ -23,40 +24,40 @@ _SilphCo9EndBattleText1::
prompt
_SilphCo9AfterBattleText1::
- text "If I had started"
- line "as a trainer at"
- cont "your age..."
+ text "Si j'avais"
+ line "commencé à ton"
+ cont "âge..."
done
_SilphCo9BattleText2::
- text "Your #MON have"
- line "weak points! I"
- cont "can nail them!"
+ text "Tes #MON ont"
+ line "des points"
+ cont "faibles! Ah-ah!"
done
_SilphCo9EndBattleText2::
- text "You"
- line "hammered me!"
+ text "Non!"
+ line "J'ai perdu!"
prompt
_SilphCo9AfterBattleText2::
- text "Exploiting weak"
- line "spots does work!"
- cont "Think about"
- cont "element types!"
+ text "Jouer sur les"
+ line "points faibles"
+ cont "est la clé! Pense"
+ cont "aux éléments!"
done
_SilphCo9BattleText3::
- text "I am one of the 4"
- line "ROCKET BROTHERS!"
+ text "Je suis l'un des"
+ line "4 frères ROCKET!"
done
_SilphCo9EndBattleText3::
- text "Warg!"
- line "Brothers, I lost!"
+ text "Frères!"
+ line "J'suis nul!"
prompt
_SilphCo9AfterBattleText3::
- text "My brothers will"
- line "avenge me!"
+ text "Mes frères me"
+ line "vengeront!"
done
diff --git a/text/maps/ss_anne_1.asm b/text/maps/ss_anne_1.asm
index 2bbdcbac..3eece840 100644
--- a/text/maps/ss_anne_1.asm
+++ b/text/maps/ss_anne_1.asm
@@ -1,21 +1,23 @@
_SSAnne1Text1::
- text "Bonjour!"
- line "I am le waiter on"
- cont "this ship!"
+ text "Bonjour! Je suis"
+ line "le serveur de ce"
+ cont "bateau!"
- para "I will be happy"
- line "to serve you any-"
- cont "thing you please!"
+ para "Je me ferai une"
+ line "joie de vous"
+ cont "servir!"
- para "Ah! Le strong"
- line "silent type!"
+ para "Ha! L'air du"
+ line "grand large!"
done
_SSAnne1Text2::
- text "The passengers"
- line "are restless!"
+ text "Les passagers"
+ line "sont en"
+ cont "ébullition!"
- para "You might be"
- line "challenged by the"
- cont "more bored ones!"
+ para "Ils vont"
+ line "certainement vous"
+ cont "provoquer en"
+ cont "duel!"
done
diff --git a/text/maps/ss_anne_10.asm b/text/maps/ss_anne_10.asm
index 7df629b5..2dbb4392 100644
--- a/text/maps/ss_anne_10.asm
+++ b/text/maps/ss_anne_10.asm
@@ -1,112 +1,122 @@
_SSAnne10Text8::
- text "MACHOKE: Gwoh!"
- line "Goggoh!@@"
+ text "MACHOPEUR: Chop!"
+ line "Chop! Chop!@@"
_SSAnne10BattleText1::
- text "You know what they"
- line "say about sailors"
- cont "and fighting!"
+ text "Tu sais ce que"
+ line "l'on raconte sur"
+ cont "les marins et"
+ cont "les duels!"
done
_SSAnne10EndBattleText1::
- text "Right!"
- line "Good fight, mate!"
+ text "Ouaip!"
+ line "Beau combat!"
prompt
_SSAnne10AfterBattleText1::
- text "Haha! Want to be"
- line "a sailor, mate?"
+ text "Alors, mousse, tu"
+ line "veux devenir"
+ cont "un marin?"
done
_SSAnne10BattleText2::
- text "My sailor's pride"
- line "is at stake!"
+ text "Ma réputation de"
+ line "marin est en jeu!"
done
_SSAnne10EndBattleText2::
- text "Your"
- line "spirit sank me!"
+ text "Ha!"
+ line "Je sombre!"
prompt
_SSAnne10AfterBattleText2::
- text "Did you see the"
- line "FISHING GURU in"
- cont "VERMILION CITY?"
+ text "As-tu rencontré le"
+ line "Maître Pêcheur à"
+ cont "CARMIN?"
done
_SSAnne10BattleText3::
- text "Us sailors have"
- line "#MON too!"
+ text "Nous, les marins,"
+ line "on a aussi des"
+ cont "#MON!"
done
_SSAnne10EndBattleText3::
- text "OK, "
- line "you're not bad."
+ text "OK!"
+ line "T'es pas nul!"
prompt
_SSAnne10AfterBattleText3::
- text "We caught all our"
- line "#MON while"
- cont "out at sea!"
+ text "Tous nos #MON"
+ line "viennent des"
+ cont "hautes mers!"
done
_SSAnne10BattleText4::
- text "I like feisty"
- line "kids like you!@@"
+ text "J'aime les p'tits"
+ line "gars joyeux"
+ cont "comme toi!@@"
_SSAnne10EndBattleText4::
- text "Argh!"
- line "Lost it!"
+ text "Hein!"
+ line "J'ai perdu? Argh!"
prompt
_SSAnne10AfterBattleText4::
- text "Sea #MON live"
- line "in deep water."
- cont "You'll need a ROD!"
+ text "Les #MON d'eau"
+ line "vivent dans les"
+ cont "grands fonds!"
+
+ para "J'ai besoin d'une"
+ line "CANNE!"
done
_SSAnne10BattleText5::
- text "Matey, you're"
- line "walking the plank"
- cont "if you lose!"
+ text "Si tu perds, on"
+ line "te balance aux"
+ cont "requins!"
done
_SSAnne10EndBattleText5::
- text "Argh!"
- line "Beaten by a kid!"
+ text "Hein?"
+ line "Battu par toi?"
prompt
_SSAnne10AfterBattleText5::
- text "Jellyfish some-"
- line "times drift into"
- cont "the ship."
+ text "Souvent, quelques"
+ line "méduses sont"
+ cont "entraînées dans"
+ cont "le sillage"
+ cont "du bateau..."
done
_SSAnne10BattleText6::
- text "Hello stranger!"
- line "Stop and chat!"
+ text "Salut étranger!"
+ line "Parlons un peu!"
- para "All my #MON"
- line "are from the sea!"
+ para "Tous mes #MON"
+ line "sont aquatiques!"
done
_SSAnne10EndBattleText6::
- text "Darn!"
- line "I let that one"
- cont "get away!"
+ text "Zut!"
+ line "Celui-là s'est"
+ cont "échappé!"
prompt
_SSAnne10AfterBattleText6::
- text "I was going to"
- line "make you my"
- cont "assistant too!"
+ text "J'allais faire de"
+ line "toi mon"
+ cont "assistant!"
done
_SSAnne10Text7::
- text "My buddy, MACHOKE,"
- line "is super strong!"
+ text "Mon #MON,"
+ line "MACHOPEUR, est"
+ cont "super fort!!!"
- para "He has enough"
- line "STRENGTH to move"
- cont "big rocks!"
+ para "Sa FORCE lui"
+ line "permet de bouger"
+ cont "les rochers!"
done
diff --git a/text/maps/ss_anne_2.asm b/text/maps/ss_anne_2.asm
index 58d804ba..2da39005 100644
--- a/text/maps/ss_anne_2.asm
+++ b/text/maps/ss_anne_2.asm
@@ -1,63 +1,71 @@
_SSAnne2Text1::
- text "This ship, she is"
- line "a luxury liner"
- cont "for trainers!"
-
- para "At every port, we"
- line "hold parties with"
- cont "invited trainers!"
+ text "Ce luxueux bateau"
+ line "accueille tous"
+ cont "les dresseurs!"
+
+ para "Dans chaque port"
+ line "nous organisons"
+ cont "une fête pour"
+ cont "les dresseurs!"
done
_SSAnneRivalBeforeBattleText::
- text "<RIVAL>: Bonjour!"
+ text "<RIVAL>: Salut!"
line "<PLAYER>!"
- para "Imagine seeing"
- line "you here!"
+ para "Toi! Ici!"
+ line "Sans blague!"
- para "<PLAYER>, were you"
- line "really invited?"
+ para "<PLAYER>, as-tu"
+ line "vraiment été"
+ cont "invité?"
- para "So how's your"
- line "#DEX coming?"
+ para "Où en es-tu avec"
+ line "ton #DEX?"
- para "I already caught"
- line "40 kinds, pal!"
+ para "Moi, j'ai déjà"
+ line "attrapé 40"
+ cont "#MON! Minable!"
- para "Different kinds"
- line "are everywhere!"
+ para "Y'en a partout!"
- para "Crawl around in"
- line "grassy areas!"
+ para "Tu n'as qu'à ramper"
+ line "dans les hautes"
+ cont "herbes!"
done
_SSAnneRivalDefeatedText::
- text "Humph!"
+ text "Mouaff!"
- para "At least you're"
- line "raising your"
+ para "Au moins, tu"
+ line "t'occupes de tes"
cont "#MON!"
prompt
_SSAnneRivalWonText::
- text "<PLAYER>! What are"
- line "you, seasick?"
+ text "<PLAYER>! Tu as"
+ line "le mal de mer?"
- para "You should shape"
- line "up, pal!"
+ para "Tu devrais te"
+ line "mettre au frais!"
+ cont "Minable!"
prompt
_SSAnneRivalCaptainText::
- text "<RIVAL>: I heard"
- line "there was a CUT"
- cont "master on board."
-
- para "But, he was just a"
- line "seasick, old man!"
-
- para "But, CUT itself is"
- line "really useful!"
-
- para "You should go see"
- line "him! Smell ya!"
+ text "<RIVAL>: Il y"
+ line "a le maître de la"
+ cont "technique COUPE"
+ cont "à bord."
+
+ para "Mais ce n'est"
+ line "qu'un vieil homme"
+ cont "malade et sénile!"
+
+ para "La technique"
+ line "COUPE est très"
+ cont "utile!"
+
+ para "Tu devrais le"
+ line "rencontrer!"
+ cont "Salut! Minable!"
done
diff --git a/text/maps/ss_anne_3.asm b/text/maps/ss_anne_3.asm
index 76490594..e02e3b02 100644
--- a/text/maps/ss_anne_3.asm
+++ b/text/maps/ss_anne_3.asm
@@ -1,7 +1,10 @@
_SSAnne3Text1::
- text "Our CAPTAIN is a"
- line "sword master!"
+ text "Notre CAPITAINE"
+ line "est un maître"
+ cont "d'armes!"
- para "He even teaches"
- line "CUT to #MON!"
+ para "Il enseigne"
+ line "à ses #MON"
+ cont "la technique"
+ cont "COUPE!"
done
diff --git a/text/maps/ss_anne_5.asm b/text/maps/ss_anne_5.asm
index 76cd5631..f5f6333a 100644
--- a/text/maps/ss_anne_5.asm
+++ b/text/maps/ss_anne_5.asm
@@ -1,52 +1,58 @@
_SSAnne5Text1::
- text "The party's over."
- line "The ship will be"
- cont "departing soon."
+ text "La fête est"
+ line "finie! Nous"
+
+ para "allons bientôt"
+ line "lever l'ancre!"
done
_SSAnne5Text2::
- text "Scrubbing decks"
- line "is hard work!"
+ text "Nyah! Briquer le"
+ line "pont c'est un"
+ cont "travail épuisant!"
done
_SSAnne5Text3::
- text "Urf. I feel ill."
+ text "Gueuh! J'suis"
+ line "malaaaaade..."
- para "I stepped out to"
- line "get some air."
+ para "Je vais bientôt"
+ line "vom... (beurp)"
done
_SSAnne5BattleText1::
- text "Hey matey!"
+ text "Hé! Copain!"
- para "Let's do a little"
- line "jig!"
+ para "Tu danses?"
+ line "Un tango?"
done
_SSAnne5EndBattleText1::
- text "You're"
- line "impressive!"
+ text "..."
+ line "T'es bon!"
prompt
_SSAnne5AfterBattleText1::
- text "How many kinds of"
- line "#MON do you"
- cont "think there are?"
+ text "Tu sais combien"
+ line "il y a de #MON"
+ cont "différents? Hein,"
+ cont "tu l'sais, hein?"
done
_SSAnne5BattleText2::
- text "Ahoy there!"
- line "Are you seasick?"
+ text "Hoho! Alors, on"
+ line "a le mal de mer? "
done
_SSAnne5EndBattleText2::
- text "I was"
- line "just careless!"
+ text "Oh!"
+ line "Beau combat!"
prompt
_SSAnne5AfterBattleText2::
- text "My Pa said there"
- line "are 100 kinds of"
- cont "#MON. I think"
- cont "there are more."
+ text "Mon Pôpa, y dit"
+ line "qu'y a 100 #MON"
+ cont "différents. J'suis"
+ cont "sûr qu'y en a"
+ cont "plus..."
done
diff --git a/text/maps/ss_anne_6.asm b/text/maps/ss_anne_6.asm
index 7fcc9973..dcc7a39f 100644
--- a/text/maps/ss_anne_6.asm
+++ b/text/maps/ss_anne_6.asm
@@ -1,69 +1,77 @@
_SSAnne6Text1::
- text "You, mon petit!"
- line "We're busy here!"
- cont "Out of the way!"
+ text "Hé! Le mouflet,"
+ line "y'en a qui bossent"
+
+ para "dur ici!"
+ line "Alors dégage!"
done
_SSAnne6Text2::
- text "I saw an odd ball"
- line "in the trash."
+ text "J'ai vu une Ball"
+ line "bizarre dans la"
+ cont "poubelle..."
done
_SSAnne6Text3::
- text "I'm so busy I'm"
- line "getting dizzy!"
+ text "J'ai trop de"
+ line "boulot! J'en ai"
+ cont "des vertiges!"
done
_SSAnne6Text4::
- text "Hum-de-hum-de-"
- line "ho..."
+ text "Pourquoi?"
+ line "Pourquoi moi?"
- para "I peel spuds"
- line "every day!"
- cont "Hum-hum..."
+ para "J'suis tout"
+ line "l'temps d'corvée"
+ cont "d'patates..."
done
_SSAnne6Text5::
- text "Did you hear about"
- line "SNORLAX?"
+ text "Tu connais"
+ line "RONFLEX?"
- para "All it does is"
- line "eat and sleep!"
+ para "Il passe ses"
+ line "journées à manger"
+ cont "et à pioncer!"
done
_SSAnne6Text6::
- text "Snivel...Sniff..."
+ text "Sniff... "
+ line "...sniff..."
- para "I only get to"
- line "peel onions..."
- cont "Snivel..."
+ para "J'épluche"
+ line "des oignons..."
done
_SSAnne6Text_61807::
- text "Er-hem! Indeed I"
- line "am le CHEF!"
+ text "Hm, hm! Je suis"
+ line "le chef cuistot!"
- para "Le main course is"
+ para "Voilà le menu:"
prompt
_SSAnne6Text_6180c::
- text "Salmon du Salad!"
+ text "Salade de saumon!"
- para "Les guests may"
- line "gripe it's fish"
- cont "again, however!"
+ para "Pour ceux qui ne"
+ line "sont pas contents"
+ cont "c'est la même"
+ cont "chose!"
done
_SSAnne6Text_61811::
- text "Eels au Barbecue!"
+ text "Pâté d'anguilles!"
- para "Les guests will"
- line "mutiny, I fear."
+ para "De quoi donner"
+ line "des envies de"
+ cont "mutinerie!"
done
_SSAnne6Text_61816::
- text "Prime Beef Steak!"
+ text "Côtes de boeuf!"
- para "But, have I enough"
- line "fillets du beef?"
+ para "Mais je crois"
+ line "que je n'ai plus"
+ cont "de viande?!"
done
diff --git a/text/maps/ss_anne_7.asm b/text/maps/ss_anne_7.asm
index 7bf004da..ac1c41dc 100644
--- a/text/maps/ss_anne_7.asm
+++ b/text/maps/ss_anne_7.asm
@@ -1,62 +1,67 @@
_SSAnne7RubText::
- text "CAPTAIN: Ooargh..."
- line "I feel hideous..."
- cont "Urrp! Seasick..."
+ text "CAPITAINE: Blorf."
+ line "J'suis pas bien."
+ cont "Beurp..."
- para "<PLAYER> rubbed"
- line "the CAPTAIN's"
- cont "back!"
+ para "<PLAYER> masse"
+ line "le dos du"
+ cont "CAPITAINE!"
- para "Rub-rub..."
- line "Rub-rub...@@"
+ para "Scratch..."
+ line "Scratch...@@"
_ReceivingHM01Text::
- text "CAPTAIN: Whew!"
- line "Thank you! I"
- cont "feel much better!"
+ text "CAPITAINE: Merci"
+ line "moussaillon!"
+ cont "Ca va beaucoup"
+ cont "mieux..."
- para "You want to see"
- line "my CUT technique?"
+ para "Mille sabords!"
+ line "Tu veux voir"
+ cont "la technique"
+ cont "COUPE?"
- para "I could show you"
- line "if I wasn't ill..."
+ para "Je pourrais te la"
+ line "montrer, mais"
+ cont "j'suis malade."
- para "I know! You can"
- line "have this!"
+ para "Je sais!"
+ line "Prends ça!"
- para "Teach it to your"
- line "#MON and you"
- cont "can see it CUT"
- cont "any time!"
+ para "C'est la technique"
+ line "COUPE."
+ cont "Enseigne-la à"
+ cont "tes #MON!"
prompt
_ReceivedHM01Text::
- text "<PLAYER> got"
+ text "<PLAYER> obtient"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_SSAnne7Text_61932::
- text "CAPTAIN: Whew!"
+ text "CAPITAINE: Haaaa!"
- para "Now that I'm not"
- line "sick any more, I"
- cont "guess it's time."
+ para "Maintenant que"
+ line "je suis guéri, on"
+ cont "va lever l'ancre!"
done
_HM01NoRoomText::
- text "Oh no! You have"
- line "no room for this!"
+ text "Ha zut! Tu n'as"
+ line "plus de place"
+ cont "pour cet objet!"
done
_SSAnne7Text2::
- text "Yuck! Shouldn't"
- line "have looked!"
+ text "Quoi?!?"
+ line "Il a mangé ça???"
done
_SSAnne7Text3::
- text "How to Conquer"
- line "Seasickness..."
- cont "The CAPTAIN's"
- cont "reading this!"
+ text "Comment guérir"
+ line "le mal de mer..."
+ cont "Le CAPITAINE lit"
+ cont "ce manuel!"
done
diff --git a/text/maps/ss_anne_8.asm b/text/maps/ss_anne_8.asm
index 7a09303e..2b6dfb47 100644
--- a/text/maps/ss_anne_8.asm
+++ b/text/maps/ss_anne_8.asm
@@ -1,104 +1,115 @@
_SSAnne8Text8::
- text "WIGGLYTUFF: Puup"
- line "pupuu!@@"
+ text "GRODOUDOU: Gro!"
+ line "Douuuuuuu!@@"
_SSAnne8BattleText1::
- text "I travel alone"
- line "on my journeys!"
+ text "Je voyage"
+ line "toujours en"
+ cont "solitaire!"
- para "My #MON are my"
- line "only friends!"
+ para "Mes #MON"
+ line "sont mes amis!"
done
_SSAnne8EndBattleText1::
- text "My, my"
- line "friends..."
+ text "Non!"
+ line "Mes p'tits amis!"
prompt
_SSAnne8AfterBattleText1::
- text "You should be"
- line "nice to friends!"
+ text "Il faut être"
+ line "gentil avec ses"
+ cont "#MON!"
done
_SSAnne8BattleText2::
- text "You pup! How dare"
- line "you barge in!"
+ text "Toi, jeune sot! Tu"
+ line "oses entrer ici!?"
done
_SSAnne8EndBattleText2::
- text "Humph!"
- line "You rude child!"
+ text "Huf!"
+ line "Tu es mal élevé!!"
prompt
_SSAnne8AfterBattleText2::
- text "I wish to be left"
- line "alone! Get out!"
+ text "J'aimerais être"
+ line "seul! Va-t'en!"
done
_SSAnne8BattleText3::
- text "I love #MON!"
- line "Do you?"
+ text "J'aime les"
+ line "#MON! Et toi?"
done
_SSAnne8EndBattleText3::
- text "Wow! "
- line "You're great!"
+ text "Woo!"
+ line "T'es cool, toi!"
prompt
_SSAnne8AfterBattleText3::
- text "Let me be your"
- line "friend, OK?"
+ text "Soyons amis,"
+ line "OK?"
- para "Then we can trade"
- line "#MON!"
+ para "On pourra alors"
+ line "échanger nos"
+ cont "#MON!"
done
_SSAnne8BattleText4::
- text "I collected these"
- line "#MON from all"
- cont "around the world!"
+ text "J'ai déniché"
+ line "ces #MON"
+ cont "un peu partout"
+ cont "dans le monde!"
done
_SSAnne8EndBattleText4::
- text "Oh no!"
- line "I went around the"
- cont "world for these!"
+ text "Quoi!"
+ line "Un tour du monde"
+ cont "pour ce résultat!"
+ cont "C'est nul!"
prompt
_SSAnne8AfterBattleText4::
- text "You hurt my poor"
- line "worldly #MON!"
+ text "Tu as fait mal"
+ line "à mes #MON!"
- para "I demand that you"
- line "heal them at a"
- cont "#MON CENTER!"
+ para "Il faut que"
+ line "tu les soignes"
+ cont "dans un"
+ cont "CENTRE #MON!!!"
done
_SSAnne8Text5::
- text "Waiter, I would"
- line "like a cherry pie"
- cont "please!"
+ text "Serveur,"
+ line "amenez-moi une"
+ cont "tarte aux poires!"
done
_SSAnne8Text6::
- text "A cruise is so"
- line "elegant yet cozy!"
+ text "Ha! Une croisière!"
+ line "C'est tellement"
+ cont "romantique!"
done
_SSAnne8Text7::
- text "I always travel"
- line "with WIGGLYTUFF!"
+ text "Je voyage"
+ line "toujours avec"
+ cont "GRODOUDOU!"
done
_SSAnne8Text9::
- text "We are cruising"
- line "around the world."
+ text "Nous parcourons"
+ line "les mers du"
+ cont "monde entier!"
done
_SSAnne8Text11::
- text "Ssh! I'm a GLOBAL"
- line "POLICE agent!"
+ text "Pst! Je suis de"
+ line "l'INTERPOLICE!"
- para "I'm on the trail"
- line "of TEAM ROCKET!"
+ para "Je suis sur la"
+ line "trace de la"
+ cont "TEAM ROCKET!"
+ cont "Chut!"
done
diff --git a/text/maps/ss_anne_9.asm b/text/maps/ss_anne_9.asm
index a9be8cee..685d7fc6 100644
--- a/text/maps/ss_anne_9.asm
+++ b/text/maps/ss_anne_9.asm
@@ -1,113 +1,122 @@
_SSAnne9Text_61bf2::
- text "In all my travels"
- line "I've never seen"
- cont "any #MON sleep"
- cont "like this one!"
-
- para "It was something"
- line "like this!"
+ text "Dans tous mes"
+ line "voyages, je n'ai"
+ cont "jamais vu un"
+ cont "#MON dormir"
+ cont "autant!"
+
+ para "Il était un"
+ line "peu comme ça..."
prompt
_SSAnne9Text_61c01::
- text "Ah yes, I have"
- line "seen some #MON"
- cont "ferry people"
- cont "across the water!"
+ text "Oui! J'ai vu des"
+ line "gens transporter"
+ cont "des #MON par-"
+ cont "delà les eaux!"
done
_SSAnne9Text_61c10::
- text "#MON can CUT"
- line "down small bushes."
+ text "Les #MON"
+ line "peuvent couper des"
+ cont "petits buissons"
+ cont "avec la technique"
+ cont "COUPE."
done
_SSAnne9Text_61c1f::
- text "Have you gone to"
- line "the SAFARI ZONE"
- cont "in FUCHSIA CITY?"
+ text "As-tu déjà vu"
+ line "le PARC SAFARI"
+ cont "à PARMANIE?"
- para "It had many rare"
- line "kinds of #MON!!"
+ para "On y trouve plein"
+ line "de #MON rares!"
done
_SSAnne9Text_61c2e::
- text "Me and my Daddy"
- line "think the SAFARI"
- cont "ZONE is awesome!"
+ text "Mon Pôpa et moi,"
+ line "on pense que le"
+ cont "PARC SAFARI"
+ cont "il est génial!"
done
_SSAnne9Text_61c3d::
- text "The CAPTAIN looked"
- line "really sick and"
- cont "pale!"
+ text "Le CAPITAINE"
+ line "avait l'air tout"
+ cont "pâlot!"
done
_SSAnne9Text_61c4c::
- text "I hear many people"
- line "get seasick!"
+ text "C'est assez"
+ line "fréquent d'avoir"
+ cont "le mal de mer!"
done
_SSAnne9BattleText1::
- text "Competing against"
- line "the young keeps"
- cont "me youthful."
+ text "Les duels contre"
+ line "les jeunes me"
+ cont "maintiennent en"
+ cont "forme!"
done
_SSAnne9EndBattleText1::
- text "Good"
- line "fight! Ah, I feel"
- cont "young again!"
+ text "Woah!"
+ line "Ha! Je me sens"
+ cont "en pleine forme!"
prompt
_SSAnne9AfterBattleText1::
- text "15 years ago, I"
- line "would have won!"
+ text "Hmm! Il y a 15"
+ line "ans, j'aurais"
+ cont "gagné..."
done
_SSAnne9BattleText2::
- text "Check out what I"
- line "fished up!"
+ text "Hé! Regarde ce"
+ line "que j'ai pêché!"
done
_SSAnne9EndBattleText2::
- text "I'm"
- line "all out!"
+ text "OK!"
+ line "J'suis fait!!"
prompt
_SSAnne9AfterBattleText2::
- text "Party?"
+ text "Une fête?"
- para "The cruise ship's"
- line "party should be"
- cont "over by now."
+ para "Elle doit être"
+ line "finie maintenant."
done
_SSAnne9BattleText3::
- text "Which do you like,"
- line "a strong or a"
- cont "rare #MON?"
+ text "Que veux-tu?"
+ line "Un #MON"
+ cont "costaud ou rare?"
done
_SSAnne9EndBattleText3::
- text "I must"
- line "salute you!"
+ text "Bravo!"
+ line "Tu es très fort!"
prompt
_SSAnne9AfterBattleText3::
- text "I prefer strong"
- line "and rare #MON."
+ text "Je préfère les"
+ line "#MON rares"
+ cont "et costauds!"
done
_SSAnne9BattleText4::
- text "I never saw you"
- line "at the party."
+ text "Je ne t'ai pas vu"
+ line "à la fête."
done
_SSAnne9EndBattleText4::
- text "Take"
- line "it easy!"
+ text "Relax!"
+ line "T'énerve pas!!!"
prompt
_SSAnne9AfterBattleText4::
- text "Oh, I adore your"
- line "strong #MON!"
+ text "Woah! Tes #MON"
+ line "sont super forts!"
+ cont "Je les adore!"
done
diff --git a/text/maps/underground_path_route_6_entrance.asm b/text/maps/underground_path_route_6_entrance.asm
index dacc44f7..0e7302cd 100644
--- a/text/maps/underground_path_route_6_entrance.asm
+++ b/text/maps/underground_path_route_6_entrance.asm
@@ -1,5 +1,6 @@
_UndergrdTunnelEntRoute6Text1::
- text "People often lose"
- line "things in that"
- cont "UNDERGROUND PATH."
+ text "Les gens font"
+ line "souvent tomber"
+ cont "des objets dans"
+ cont "le SOUTERRAIN."
done
diff --git a/text/maps/underground_path_route_7_entrance.asm b/text/maps/underground_path_route_7_entrance.asm
index 5cde3614..d37a0c8f 100644
--- a/text/maps/underground_path_route_7_entrance.asm
+++ b/text/maps/underground_path_route_7_entrance.asm
@@ -1,5 +1,5 @@
_UndergroundPathEntRoute7Text1::
- text "I heard a sleepy"
- line "#MON appeared"
- cont "near CELADON CITY."
+ text "Il y a un #MON"
+ line "endormi près de"
+ cont "CELADOPOLE."
done
diff --git a/text/maps/underground_path_route_7_entrance_unused.asm b/text/maps/underground_path_route_7_entrance_unused.asm
index 4e0dc3ca..21bbabe7 100644
--- a/text/maps/underground_path_route_7_entrance_unused.asm
+++ b/text/maps/underground_path_route_7_entrance_unused.asm
@@ -1,35 +1,38 @@
_UGPathRoute7EntranceUnusedText_5d773::
- text "I want to shop at"
- line "the dept. store"
- cont "in CELADON but..."
+ text "Je veux aller au"
+ line "centre commercial"
+ cont "de CELADOPOLE..."
- para "There are so many"
- line "rough looking"
- cont "people there."
+ para "Mais, c'est plein"
+ line "de vilains voyous"
+ cont "là-bas."
done
_UGPathRoute7EntranceUnusedText_5d778::
- text "TEAM ROCKET had a"
- line "secret hideout in"
- cont "CELADON CITY?"
+ text "La TEAM ROCKET"
+ line "possède un abri"
+ cont "secret dans"
+ cont "CELADOPOLE!"
done
_UGPathRoute7EntranceUnusedText_5d77d::
- text "You're here to"
- line "shop in CELADON?"
+ text "Tu veux acheter"
+ line "plein de trucs?"
- para "Just step outside"
- line "and head west!"
+ para "Sors d'ici et va"
+ line "vers l'ouest!"
done
_UGPathRoute7EntranceUnusedText_5d782::
- text "The UNDERGROUND"
- line "PATH goes beneath"
- cont "SAFFRON and leads"
- cont "to LAVENDER."
+ text "Le SOUTERRAIN"
+ line "passe sous"
+ cont "SAFRANIA et"
+ cont "débouche sur"
+ cont "LAVANVILLE."
- para "If you're heading"
- line "to CERULEAN, go"
- cont "to the building"
- cont "across the road."
+ para "Pour aller à"
+ line "AZURIA, va dans"
+ cont "la maison de"
+ cont "l'autre côté"
+ cont "de la rue."
done
diff --git a/text/maps/underground_path_route_8_entrance.asm b/text/maps/underground_path_route_8_entrance.asm
index da785c8e..0b5d7e47 100644
--- a/text/maps/underground_path_route_8_entrance.asm
+++ b/text/maps/underground_path_route_8_entrance.asm
@@ -1,5 +1,6 @@
_UndergroundPathEntRoute8Text1::
- text "The dept. store"
- line "in CELADON has a"
- cont "great selection!"
+ text "Le centre"
+ line "commercial de"
+ cont "CELADOPOLE est"
+ cont "gigantesque!"
done
diff --git a/text/maps/unknown_dungeon_b1f.asm b/text/maps/unknown_dungeon_b1f.asm
index 0918a3ce..6198a4fa 100644
--- a/text/maps/unknown_dungeon_b1f.asm
+++ b/text/maps/unknown_dungeon_b1f.asm
@@ -1,2 +1,2 @@
_MewtwoBattleText::
- text "Mew!@@"
+ text "Miou!@@"
diff --git a/text/maps/vermilion_city.asm b/text/maps/vermilion_city.asm
index b060a123..2332707a 100644
--- a/text/maps/vermilion_city.asm
+++ b/text/maps/vermilion_city.asm
@@ -1,126 +1,131 @@
_VermilionCityText1::
- text "We're careful"
- line "about pollution!"
+ text "La pollution,"
+ line "c'est mal!"
- para "We've heard GRIMER"
- line "multiplies in"
- cont "toxic sludge!"
+ para "On dit que TADMORV"
+ line "se multiplie!"
done
_VermilionCityText_198a7::
- text "Did you see S.S."
- line "ANNE moored in"
- cont "the harbor?"
+ text "As-tu vu"
+ line "L'OCEANE au port?"
done
_VermilionCityText_198ac::
- text "So, S.S.ANNE has"
- line "departed!"
+ text "L'OCEANE a"
+ line "levé l'ancre!"
- para "She'll be back in"
- line "about a year."
+ para "Il reviendra l'an"
+ line "prochain."
done
_SSAnneWelcomeText4::
- text "Welcome to S.S."
- line "ANNE!"
+ text "Bienvenue à bord"
+ line "de L'OCEANE!"
done
_SSAnneWelcomeText9::
- text "Welcome to S.S."
- line "ANNE!"
+ text "Bienvenue à bord"
+ line "de L'OCEANE!"
- para "Excuse me, do you"
- line "have a ticket?"
+ para "Puis-je voir"
+ line "votre passe?"
prompt
_SSAnneFlashedTicketText::
- text "<PLAYER> flashed"
- line "the S.S.TICKET!"
+ text "<PLAYER> montre"
+ line "le passe et crâne"
+ cont "à mort!"
- para "Great! Welcome to"
- line "S.S.ANNE!"
+ para "Heu...merci!"
+ line "Bienvenue à bord!"
done
_SSAnneNoTicketText::
- text "<PLAYER> doesn't"
- line "have the needed"
- cont "S.S.TICKET."
+ text "<PLAYER> n'a pas"
+ line "de passe!"
- para "Sorry!"
+ para "Désolé!"
- para "You need a ticket"
- line "to get aboard."
+ para "Il vous faut un"
+ line "passe pour monter"
+ cont "à bord."
done
_SSAnneNotHereText::
- text "The ship set sail."
+ text "L'OCEANE a"
+ line "levé l'ancre."
done
_VermilionCityText4::
- text "I'm putting up a"
- line "building on this"
- cont "plot of land."
+ text "Je construis un"
+ line "immeuble sur ce"
+ cont "terrain."
- para "My #MON is"
- line "tamping the land."
+ para "Mes #MON"
+ line "dament le sol."
done
_VermilionCityText5::
- text "MACHOP: Guoh!"
- line "Gogogoh!@@"
+ text "MACHOC: Maaaaa!"
+ line "Machoooo!@@"
_VermilionCityText14::
text ""
- para "A MACHOP is"
- line "stomping the land"
- cont "flat."
+ para "Un MACHOC"
+ line "pilonne le sol."
done
_VermilionCityText6::
- text "S.S.ANNE is a"
- line "famous luxury"
- cont "cruise ship."
+ text "L'OCEANE est"
+ line "un paquebot de"
+ cont "luxe."
- para "We visit VERMILION"
- line "once a year."
+ para "Nous nous rendons"
+ line "à CARMIN SUR MER"
+ cont "une fois par an."
done
_VermilionCityText7::
- text "VERMILION CITY"
- line "The Port of"
- cont "Exquisite Sunsets"
+ text "CARMIN SUR MER"
+ line "Le port aux"
+ cont "crépuscules"
+ cont "flamboyants"
done
_VermilionCityText8::
- text "NOTICE!"
+ text "AVIS!"
- para "ROUTE 12 may be"
- line "blocked off by a"
- cont "sleeping #MON."
+ para "La ROUTE 12 peut"
+ line "être bloquée par"
+ cont "un #MON"
+ cont "endormi."
- para "Detour through"
- line "ROCK TUNNEL to"
- cont "LAVENDER TOWN."
+ para "Prendre la GROTTE"
+ line "pour rejoindre"
+ cont "LAVANVILLE."
- para "VERMILION POLICE"
+ para "POLICE DE CARMIN"
+ line "SUR MER"
done
_VermilionCityText11::
- text "#MON FAN CLUB"
- line "All #MON fans"
- cont "welcome!"
+ text "FAN CLUB #MON"
+ line "Tous les dingues"
+ cont "de #MON sont"
+ cont "bienvenus!"
done
_VermilionCityText12::
- text "VERMILION CITY"
- line "#MON GYM"
- cont "LEADER: LT.SURGE"
+ text "CARMIN SUR MER"
+ line "ARENE #MON"
+ cont "CHAMPION:"
+ cont "MAJOR BOB"
- para "The Lightning "
- line "American!"
+ para "Le Ricain"
+ line "Survolté!"
done
_VermilionCityText13::
- text "VERMILION HARBOR"
+ text "PORT DE CARMIN"
done
diff --git a/text/maps/vermilion_fishing_house.asm b/text/maps/vermilion_fishing_house.asm
index 6857bb5b..b9bc928f 100644
--- a/text/maps/vermilion_fishing_house.asm
+++ b/text/maps/vermilion_fishing_house.asm
@@ -1,53 +1,55 @@
_VermilionHouse2Text_560b1::
- text "I'm the FISHING"
- line "GURU!"
+ text "Je suis le..."
+ line "MAITRE PECHEUR!"
- para "I simply Looove"
- line "fishing!"
+ para "La pêche...moi..."
+ line "J'adore ça!"
- para "Do you like to"
- line "fish?"
+ para "Et toi, p'tite"
+ line "tête?"
done
_VermilionHouse2Text_560b6::
- text "Grand! I like"
- line "your style!"
+ text "Terrib'! Toi,"
+ line "j't'aime bien!"
- para "Take this and"
- line "fish, young one!"
+ para "Prends ça et..."
+ line "Pêche! Pêche!"
- para "<PLAYER> received"
- line "an @"
- TX_RAM wcf4b
+ para "<PLAYER> reçoit"
+ line "@"
+ TX_RAM wcf50
text "!@@"
_VermilionHouse2Text_560bb::
- db $0
- para "Fishing is a way"
- line "of life!"
-
- para "From the seas to"
- line "rivers, go out"
- cont "and land the big"
- cont "one, young one!"
+ text ""
+
+ para "Pêcher, c'est la"
+ line "vie! Et la vie,"
+ cont "c'est la pêche!"
+
+ para "Du ruisseau"
+ line "jusqu'aux océans,"
+ cont "pêche, pêche et"
+ cont "pêche encore!"
done
_VermilionHouse2Text_560c0::
- text "Oh... That's so"
- line "disappointing..."
+ text "Oh...ben..."
+ line "C'est dommage..."
done
_VermilionHouse2Text_560c5::
- text "Hello there,"
+ text "B'jour à toi,"
line "<PLAYER>!"
- para "How are the fish"
- line "biting?"
+ para "Ca mord?"
+ line "Hein? Hein?"
done
_VermilionHouse2Text_560ca::
- text "Oh no!"
+ text "Oh non!"
- para "You have no room"
- line "for my gift!"
+ para "T'as plus d'place"
+ line "pour mon cadeau!"
done
diff --git a/text/maps/vermilion_gym_1.asm b/text/maps/vermilion_gym_1.asm
index f718d899..f85cb4c6 100644
--- a/text/maps/vermilion_gym_1.asm
+++ b/text/maps/vermilion_gym_1.asm
@@ -1,21 +1,27 @@
_VermilionGymText_5cb6d::
- text "Hey, kid! What do"
- line "you think you're"
- cont "doing here?"
+ text "Hé, gamin!"
+ line "Tu fais quoi là?"
- para "You won't live"
- line "long in combat!"
- cont "That's for sure!"
+ para "Tu ne résisterais"
+ line "pas longtemps"
+ cont "en temps de"
+ cont "guerre!"
- para "I tell you kid,"
- line "electric #MON"
- cont "saved me during"
- cont "the war!"
+ para "Je vais te dire,"
+ line "mes #MON"
+ cont "électriques m'ont"
+ cont "sauvé la vie!"
+ cont "Et ouais!"
- para "They zapped my"
- line "enemies into"
- cont "paralysis!"
+ para "Ils ont paralysé"
+ line "mes ennemis avec"
+ cont "leurs éclairs!"
+ cont "Une vraie"
+ cont "boucherie!"
- para "The same as I'll"
- line "do to you!"
+ para "Y va t'arriver la"
+ line "même chose!"
+ cont "Compte tes dents!"
+ cont "Tu vas morfler!"
done
+
diff --git a/text/maps/vermilion_gym_2.asm b/text/maps/vermilion_gym_2.asm
index d0a01932..b7bd4864 100644
--- a/text/maps/vermilion_gym_2.asm
+++ b/text/maps/vermilion_gym_2.asm
@@ -1,143 +1,162 @@
_VermilionGymText_5cb72::
- text "A little word of"
- line "advice, kid!"
+ text "Un p'tit conseil,"
+ line "gamin!"
- para "Electricity is"
- line "sure powerful!"
+ para "L'électricité est"
+ line "très puissante!"
- para "But, it's useless"
- line "against ground-"
- cont "type #MON!"
+ para "Mais elle est"
+ line "inutile face à"
+ cont "des #MON de"
+ cont "la terre!"
done
_VermilionGymText_5cb77::
- text "The THUNDERBADGE"
- line "cranks up your"
- cont "#MON's SPEED!"
-
- para "It also lets your"
- line "#MON FLY any"
- cont "time, kid!"
-
- para "You're special,"
- line "kid! Take this!"
+ text "Le BADGEFOUDRE"
+ line "augmente la"
+ cont "VITESSE de tes"
+ cont "#MON!"
+
+ para "Il permet aussi"
+ line "à tes #MON"
+ cont "de VOLER!"
+
+ para "Tu es un bon, mon"
+ line "p'tit gars!"
+ cont "Prends ça!"
done
_ReceivedTM24Text::
- text "<PLAYER> received "
+ text "<PLAYER> reçoit:"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_TM24ExplanationText::
- db $0
- para "TM24 contains"
- line "THUNDERBOLT!"
+ text ""
+
+ para "CT24 : TONNERRE!"
- para "Teach it to an"
- line "electric #MON!"
+ para "Enseigne-la à un"
+ line "#MON de la"
+ cont "foudre!"
done
_TM24NoRoomText::
- text "Yo kid, make room"
- line "in your pack!"
+ text "Revue d'paquetage"
+ line "p'tit gars, ton"
+ cont "inventaire est"
+ cont "plein!"
done
_ReceivedThunderbadgeText::
- text "Whoa!"
+ text "Whoo!"
- para "You're the real"
- line "deal, kid!"
+ para "Gard'vous! T'es"
+ line "un dur, mon p'tit"
+ cont "gars!"
- para "Fine then, take"
- line "the THUNDERBADGE!"
+ para "Très bien, prends"
+ line "le BADGEFOUDRE!"
prompt
_VermilionGymBattleText1::
- text "When I was in the"
- line "Army, LT.SURGE"
- cont "was my strict CO!"
+ text "Dans l'armée, le"
+ line "MAJOR BOB était"
+ cont "mon instructeur"
+ cont "de combat!"
done
_VermilionGymEndBattleText1::
text "Stop!"
- line "You're very good!"
+ line "Tu es fort!"
prompt
_VermilionGymAfterBattleText1::
- text "The door won't"
- line "open?"
+ text "Les portes ne"
+ line "s'ouvrent pas?"
- para "LT.SURGE always"
- line "was cautious!"
+ para "Le MAJOR BOB"
+ line "est prudent!"
done
_VermilionGymBattleText2::
- text "I'm a lightweight,"
- line "but I'm good with"
- cont "electricity!"
+ text "J'suis un poids"
+ line "plume, mais je"
+ cont "suis bon avec"
+ cont "l'électricité!"
done
_VermilionGymEndBattleText2::
- text "Fried!"
+ text "Argh!"
+ line "J'suis cuit!"
prompt
_VermilionGymAfterBattleText2::
- text "OK, I'll talk!"
+ text "OK, je parle!"
- para "LT.SURGE said he"
- line "hid door switches"
- cont "inside something!"
+ para "Le MAJOR BOB a"
+ line "caché des boutons"
+ cont "pour ouvrir les"
+ cont "portes..."
+ cont "...Quequ'part!"
done
_VermilionGymBattleText3::
- text "This is no place"
- line "for kids!"
+ text "C'est pas un"
+ line "endroit pour les"
+ cont "gamins, ici!"
done
_VermilionGymEndBattleText3::
- text "Wow!"
- line "Surprised me!"
+ text "Argh!"
+ line "Tu m'as eu par"
+ cont "surprise!"
prompt
_VermilionGymAfterBattleText3::
- text "LT.SURGE set up"
- line "double locks!"
- cont "Here's a hint!"
-
- para "When you open the"
- line "1st lock, the 2nd"
- cont "lock is right"
- cont "next to it!"
+ text "Il y a une double"
+ line "sécurité! Voici"
+ cont "un indice!"
+
+ para "Appuie sur un"
+ line "bouton et le 2ème"
+ cont "est à côté!"
done
_VermilionGymText_5cbf4::
- text "Yo! Champ in"
- line "making!"
-
- para "LT.SURGE has a"
- line "nickname. People"
- cont "refer to him as"
- cont "the Lightning"
- cont "American!"
-
- para "He's an expert on"
- line "electric #MON!"
-
- para "Birds and water"
- line "#MON are at"
- cont "risk! Beware of"
- cont "paralysis too!"
-
- para "LT.SURGE is very"
- line "cautious!"
-
- para "You'll have to"
- line "break a code to"
- cont "get to him!"
+ text "Salut! Champion"
+ line "en herbe!"
+
+ para "Le MAJOR BOB a"
+ line "un surnom. On"
+ cont "l'appelle..."
+ cont "Le Ricain"
+ cont "Survolté!"
+
+ para "Il est expert"
+ line "en #MON"
+ cont "électriques!"
+
+ para "C'est pas bon"
+ line "pour les #MON"
+ cont "volants et"
+ cont "aquatiques! Fais"
+ cont "aussi gaffe aux"
+ cont "éclairs pouvant"
+ cont "paralyser!"
+
+ para "Le MAJOR BOB"
+ line "est très prudent!"
+
+ para "Il te faudra"
+ line "résoudre une"
+ cont "énigme pour"
+ cont "arriver jusqu'à"
+ cont "lui!"
done
_VermilionGymText_5cbf9::
- text "Whew! That match"
- line "was electric!"
+ text "Wouh! Ce match"
+ line "était survolté!"
done
diff --git a/text/maps/vermilion_house.asm b/text/maps/vermilion_house.asm
index 91c18708..728aa544 100644
--- a/text/maps/vermilion_house.asm
+++ b/text/maps/vermilion_house.asm
@@ -1,21 +1,23 @@
_VermilionHouse1Text1::
- text "I'm getting my"
- line "PIDGEY to fly a"
- cont "letter to SAFFRON"
- cont "in the north!"
+ text "Mon ROUCOOL va"
+ line "apporter une"
+ cont "lettre jusqu'à"
+ cont "SAFRANIA au Nord!"
done
_VermilionHouse1Text2::
- text "PIDGEY: Kurukkoo!@@"
+ text "ROUCOOL: Rourou!@@"
_VermilionHouse1Text3::
- text "Dear PIPPI, I hope"
- line "to see you soon."
+ text "Cher JULIO,"
+ line "j'espère te voir"
+ cont "très bientôt."
- para "I heard SAFFRON"
- line "has problems with"
+ para "On raconte que"
+ line "SAFRANIA a des"
+ cont "problèmes avec la"
cont "TEAM ROCKET."
- para "VERMILION appears"
- line "to be safe."
+ para "CARMIN SUR MER"
+ line "est paisible."
done
diff --git a/text/maps/vermilion_mart.asm b/text/maps/vermilion_mart.asm
index 10743989..a5a3e741 100644
--- a/text/maps/vermilion_mart.asm
+++ b/text/maps/vermilion_mart.asm
@@ -1,23 +1,30 @@
_VermilionMartText2::
- text "There are evil"
- line "people who will"
- cont "use #MON for"
- cont "criminal acts."
+ text "Il y en a, des"
+ line "très méchants,"
+ cont "qui utilisent les"
+ cont "#MON pour"
+ cont "voler les autres"
+ cont "dresseurs."
- para "TEAM ROCKET"
- line "traffics in rare"
- cont "#MON."
+ para "La TEAM ROCKET"
+ line "fait du trafic de"
+ cont "#MON rares."
- para "They also abandon"
- line "#MON that they"
- cont "consider not to"
- cont "be popular or"
- cont "useful."
+ para "Ils abandonnent"
+ line "sur le bord de la"
+ cont "route les #MON"
+ cont "trop faibles!"
+ cont "Ouais, y sont"
+ cont "comme ça chez les"
+ cont "ROCKET."
done
_VermilionMartText3::
- text "I think #MON"
- line "can be good or"
- cont "evil. It depends"
- cont "on the trainer."
+ text "Les #MON"
+ line "peuvent être"
+ cont "gentils ou"
+ cont "méchants, cela"
+ cont "dépend de leur"
+ cont "maître."
done
+
diff --git a/text/maps/vermilion_pokecenter.asm b/text/maps/vermilion_pokecenter.asm
index c9e9a581..8cd86d9a 100644
--- a/text/maps/vermilion_pokecenter.asm
+++ b/text/maps/vermilion_pokecenter.asm
@@ -1,19 +1,22 @@
_VermilionPokecenterText2::
- text "Even if they are"
- line "the same level,"
- cont "#MON can have"
- cont "very different"
- cont "abilities."
+ text "Deux #MON d'un"
+ line "même niveau sont"
+ cont "différents."
- para "A #MON raised"
- line "by a trainer is"
- cont "stronger than one"
- cont "in the wild."
+ para "Un #MON élevé"
+ line "par un dresseur"
+ cont "est toujours plus"
+ cont "fort qu'un"
+ cont "#MON sauvage."
+ cont "Ouais mon gars!"
done
_VermilionPokecenterText3::
- text "My #MON was"
- line "poisoned! It"
- cont "fainted while we"
- cont "were walking!"
+ text "Mon #MON est"
+ line "empoisonné! Il"
+ cont "est tombé dans"
+ cont "les pommes"
+ cont "pendant que je"
+ cont "marchais!"
done
+
diff --git a/text/maps/victory_road_1f.asm b/text/maps/victory_road_1f.asm
index 1523db88..3cef353e 100644
--- a/text/maps/victory_road_1f.asm
+++ b/text/maps/victory_road_1f.asm
@@ -1,31 +1,30 @@
_VictoryRoad1BattleText1::
- text "I wonder if you"
- line "are good enough"
- cont "for me!"
+ text "Es-tu aussi fort"
+ line "que môa? "
done
_VictoryRoad1EndBattleText1::
- text "I"
- line "lost out!"
+ text "Oh!"
+ line "Vilain!"
prompt
_VictoryRoad1AfterBattleText1::
- text "I never wanted to"
- line "lose to anybody!"
+ text "Perdre ça craint!"
done
_VictoryRoad1BattleText2::
- text "I can see you're"
- line "good! Let me see"
- cont "exactly how good!"
+ text "Mmm..."
+ line "T'as l'air fort! "
+ cont "Mais l'es-tu"
+ cont "vraiment?"
done
_VictoryRoad1EndBattleText2::
- text "I"
- line "had a chance..."
+ text "OK."
+ line "T'es fort."
prompt
_VictoryRoad1AfterBattleText2::
- text "I concede, you're"
- line "better than me!"
+ text "T'es fort, "
+ line "on a compris!"
done
diff --git a/text/maps/victory_road_2f.asm b/text/maps/victory_road_2f.asm
index ec9dcf4f..55b13c6b 100644
--- a/text/maps/victory_road_2f.asm
+++ b/text/maps/victory_road_2f.asm
@@ -1,85 +1,92 @@
_MoltresBattleText::
- text "Gyaoo!@@"
+ text "Yahoo!@@"
_VictoryRoad2BattleText1::
- text "VICTORY ROAD is"
- line "the final test"
- cont "for trainers!"
+ text "La ROUTE VICTOIRE"
+ line "est l'épreuve"
+ cont "finale de tout"
+ cont "dresseur!"
done
_VictoryRoad2EndBattleText1::
- text "Aiyah!"
+ text "Ouargh!"
prompt
_VictoryRoad2AfterBattleText1::
- text "If you get stuck,"
- line "try moving some"
- cont "boulders around!"
+ text "Si tu es bloqué,"
+ line "essaie de bouger"
+ cont "les rochers!"
done
_VictoryRoad2BattleText2::
- text "Ah, so you wish"
- line "to challenge the"
- cont "ELITE FOUR?"
+ text "Alors comme ça,"
+ line "tu cherches les"
+ cont "claques?"
done
_VictoryRoad2EndBattleText2::
- text "You"
- line "got me!"
+ text "Argh!"
+ line "T'as gagné!"
prompt
_VictoryRoad2AfterBattleText2::
- text "<RIVAL> also came"
- line "through here!"
+ text "<RIVAL> est aussi"
+ line "arrivé ici!"
done
_VictoryRoad2BattleText3::
- text "Come on!"
- line "I'll whip you!"
+ text "Allez, viens"
+ line "manger ta claque!"
done
_VictoryRoad2EndBattleText3::
- text "I got"
- line "whipped!"
+ text "Beuh!"
+ line "J",$e0,"me suis pris" ; yet another one stopping 'm being converted to $E5
+ cont "une claque!"
prompt
_VictoryRoad2AfterBattleText3::
- text "You earned the"
- line "right to be on"
- cont "VICTORY ROAD!"
+ text "Tu as le droit de"
+ line "parcourir la"
+ cont "ROUTE VICTOIRE!"
done
_VictoryRoad2BattleText4::
- text "If you can get"
- line "through here, you"
- cont "can go meet the"
- cont "ELITE FOUR!"
+ text "Si tu peux"
+ line "remporter ces"
+ cont "épreuves,"
+ cont "tu parviendras"
+ cont "jusqu'au CONSEIL"
+ cont "des 4!"
done
_VictoryRoad2EndBattleText4::
- text "No!"
- line "Unbelievable!"
+ text "Ha!"
+ line "J'y crois pas!"
prompt
_VictoryRoad2AfterBattleText4::
- text "I can beat you"
- line "when it comes to"
- cont "knowledge about"
- cont "#MON!"
+ text "En ce qui"
+ line "concerne les"
+ cont "#MON, j'suis"
+ cont "le plus fort!"
+ cont "... ... ..."
+ cont "Du mooooonde!"
done
_VictoryRoad2BattleText5::
- text "Is VICTORY ROAD"
- line "too tough?"
+ text "La ROUTE de la"
+ line "VICTOIRE est une"
+ cont "étape difficile?"
done
_VictoryRoad2EndBattleText5::
- text "Well"
- line "done!"
+ text "Bon..."
+ line "J'ai perdu, non?"
prompt
_VictoryRoad2AfterBattleText5::
- text "Many trainers give"
- line "up the challenge"
- cont "here."
+ text "De nombreux"
+ line "dresseurs ont"
+ cont "abandonné ici!"
done
diff --git a/text/maps/victory_road_3f.asm b/text/maps/victory_road_3f.asm
index 07e0be70..8f787522 100644
--- a/text/maps/victory_road_3f.asm
+++ b/text/maps/victory_road_3f.asm
@@ -1,63 +1,67 @@
_VictoryRoad3BattleText2::
- text "I heard rumors of"
- line "a child prodigy!"
+ text "J'ai entendu"
+ line "parler d'un jeune"
+ cont "prodige!"
done
_VictoryRoad3EndBattleText2::
- text "The"
- line "rumors were true!"
+ text "..."
+ line "C'était vrai!"
prompt
_VictoryRoad3AfterBattleText2::
- text "You beat GIOVANNI"
- line "of TEAM ROCKET?"
+ text "Tu as battu"
+ line "GIOVANNI de la"
+ cont "TEAM ROCKET?"
done
_VictoryRoad3BattleText3::
- text "I'll show you just"
- line "how good you are!"
+ text "Je vais te"
+ line "montrer ma"
+ cont "puissance!"
done
_VictoryRoad3EndBattleText3::
- text "I'm"
- line "furious!"
+ text "Non!"
+ line "Je suis furieuse!"
prompt
_VictoryRoad3AfterBattleText3::
- text "You showed me just"
- line "how good I was!"
+ text "Ben, j'suis pas"
+ line "si forte que ça!"
done
_VictoryRoad3BattleText4::
- text "Only the chosen"
- line "can pass here!"
+ text "Seuls les élus"
+ line "peuvent passer!"
done
_VictoryRoad3EndBattleText4::
- text "I"
- line "don't believe it!"
+ text "Oh!"
+ line "J'y crois pas!"
prompt
_VictoryRoad3AfterBattleText4::
- text "All trainers here"
- line "are headed to the"
- cont "#MON LEAGUE!"
- cont "Be careful!"
+ text "Ces dresseurs"
+ line "sont de la"
+ cont "LIGUE #MON!"
+ cont "Fais attention!"
done
_VictoryRoad3BattleText5::
- text "Trainers live to"
- line "seek stronger"
- cont "opponents!"
+ text "Un dresseur est"
+ line "toujours en quête"
+ cont "d'adversaires plus"
+ cont "puissants!"
done
_VictoryRoad3EndBattleText5::
text "Oh!"
- line "So strong!"
+ line "T'es un dur toi!"
prompt
_VictoryRoad3AfterBattleText5::
- text "By fighting tough"
- line "battles, you get"
- cont "stronger!"
+ text "Bats-toi bien,"
+ line "et tu seras"
+ cont "un bon dresseur!"
done
diff --git a/text/maps/viridian_city.asm b/text/maps/viridian_city.asm
index 67ab5c40..52e9c57b 100644
--- a/text/maps/viridian_city.asm
+++ b/text/maps/viridian_city.asm
@@ -1,180 +1,189 @@
_ViridianCityText1::
- text "Those # BALLs"
- line "at your waist!"
- cont "You have #MON!"
+ text "Des # BALL!"
+ line "Mais... T'as des"
+ cont "#MON!"
- para "It's great that"
- line "you can carry and"
- cont "use #MON any"
- cont "time, anywhere!"
+ para "C'est cool de"
+ line "pouvoir s'en"
+ cont "servir quand on"
+ cont "veut, hein?"
done
_ViridianCityText_19122::
- text "This #MON GYM"
- line "is always closed."
+ text "Cette ARENE"
+ line "#MON est"
+ cont "toujours fermée."
- para "I wonder who the"
- line "LEADER is?"
+ para "Mais qui en est"
+ line "le CHAMPION?"
done
_ViridianCityText_19127::
- text "VIRIDIAN GYM's"
- line "LEADER returned!"
+ text "Le CHAMPION de"
+ line "l'ARENE de"
+ cont "JADIELLE est de"
+ cont "retour! Dingue!"
done
_ViridianCityText_1914d::
- text "You want to know"
- line "about the 2 kinds"
- cont "of caterpillar"
+ text "Tu veux tout"
+ line "savoir sur les 2"
+ cont "types de chenille"
cont "#MON?"
done
_ViridianCityText_19152::
- text "Oh, OK then!"
+ text "Bon. OK."
done
_ViridianCityText_19157::
- text "CATERPIE has no"
- line "poison, but"
- cont "WEEDLE does."
+ text "Contrairement à"
+ line "CHENIPAN, ASPICOT"
+ cont "est venimeux."
- para "Watch out for its"
- line "POISON STING!"
+ para "Attention à son"
+ line "DARD-VENIN!"
done
_ViridianCityText_19175::
- text "Oh Grandpa! Don't"
- line "be so mean!"
- cont "He hasn't had his"
- cont "coffee yet."
+ text "Papinou! Tu vas"
+ line "t'lever, ouais?"
+ cont "T'as vidé la cave"
+ cont "ou quoi?"
done
_ViridianCityText_1917a::
- text "When I go shop in"
- line "PEWTER CITY, I"
- cont "have to take the"
- cont "winding trail in"
- cont "VIRIDIAN FOREST."
+ text "Je passe par la"
+ line "FORET DE JADE"
+ cont "pour faire mes"
+ cont "courses à"
+ cont "ARGENTA."
done
_ViridianCityText_19191::
- text "You can't go"
- line "through here!"
+ text "Passage..."
+ line "INTERDIT!"
- para "This is private"
- line "property!"
+ para "Propriété privée!"
done
_ViridianCityText_191ca::
- text "Yawn!"
- line "I must have dozed"
- cont "off in the sun."
-
- para "I had this dream"
- line "about a DROWZEE"
- cont "eating my dream."
- cont "What's this?"
- cont "Where did this TM"
- cont "come from?"
-
- para "This is spooky!"
- line "Here, you can"
- cont "have this TM."
+ text "(Baiiiille)!"
+ line "J'ai dû dormir"
+ cont "dehors."
+
+ para "J'ai rêvé qu'un"
+ line "SOPORIFIK"
+ cont "dévorait mes"
+ cont "rêves... Heu?"
+ cont "Qu'est-ce que"
+ cont "cette CT fait là?"
+
+ para "C'est dingue ça!"
+ line "Tiens... Elle est"
+ cont "pour toi."
prompt
_ReceivedTM42Text::
- text "<PLAYER> received"
- line "TM42!@@"
+ text "<PLAYER> reçoit:"
+ line "CT42!@@"
_TM42Explanation::
- text "TM42 contains"
- line "DREAM EATER..."
- cont "...Snore..."
+ text "CT42 contient"
+ line "DEVOREVE..."
+ cont "...(pionce)..."
done
_TM42NoRoomText::
- text "You have too much"
- line "stuff already."
+ text "Tu es trop"
+ line "chargé."
done
_ViridianCityText_1920a::
- text "Ahh, I've had my"
- line "coffee now and I"
- cont "feel great!"
+ text "Ahh... Un p'tit"
+ line "somme, un bon"
+ cont "café et hop! La"
+ cont "pêche pour la"
+ cont "journée!"
- para "Sure you can go"
- line "through!"
+ para "Mais bien sûr que"
+ line "tu peux passer!"
- para "Are you in a"
- line "hurry?"
+ para "Mais au fait..."
+ line "T'es pressé?"
done
_ViridianCityText_1920f::
- text "I see you're using"
- line "a #DEX."
+ text "Je vois que tu as"
+ line "un #DEX."
- para "When you catch a"
- line "#MON, #DEX"
- cont "is automatically"
- cont "updated."
+ para "Capture un"
+ line "#MON et il"
+ cont "sera mis à jour"
+ cont "automatiquement."
- para "What? Don't you"
- line "know how to catch"
- cont "#MON?"
+ para "Qu...QUOI?"
+ line "Tu ne sais pas"
+ cont "comment attraper"
+ cont "un #MON?"
- para "I'll show you"
- line "how to then."
+ para "J'vais t'montrer."
done
_ViridianCityText_19214::
- text "Time is money..."
- line "Go along then."
+ text "Le temps, c'est"
+ line "d'l'argent. Va."
done
_ViridianCityText_19219::
- text "First, you need"
- line "to weaken the"
- cont "target #MON."
+ text "D'abord, il faut"
+ line "affaiblir le"
+ cont "#MON désiré."
done
_ViridianCityText8::
- text "VIRIDIAN CITY "
- line "The Eternally"
- cont "Green Paradise"
+ text "JADIELLE"
+ line "Verte comme"
+ cont "l'espérance"
done
_ViridianCityText9::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Catch #MON"
- line "and expand your"
+ para "Capturez des"
+ line "#MON et"
+ cont "agrandissez votre"
cont "collection!"
- para "The more you have,"
- line "the easier it is"
- cont "to fight!"
+ para "Plus vous en"
+ line "capturez, plus"
+ cont "les combats sont"
+ cont "faciles!"
done
_ViridianCityText10::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "The battle moves"
- line "of #MON are"
- cont "limited by their"
- cont "POWER POINTs, PP."
+ para "Les attaques sont"
+ line "limitées par des"
+ cont "PP (Points de"
+ cont "Pouvoir)."
- para "To replenish PP,"
- line "rest your tired"
- cont "#MON at a"
- cont "#MON CENTER!"
+ para "Pour disposer de"
+ line "tous vos PP,"
+ cont "faites soigner"
+ cont "vos #MON dans"
+ cont "un CENTRE"
+ cont "#MON!"
done
_ViridianCityText13::
- text "VIRIDIAN CITY"
- line "#MON GYM"
+ text "ARENE #MON"
+ line "de JADIELLE"
done
_ViridianCityText14::
- text "The GYM's doors"
- line "are locked..."
+ text "Les portes de"
+ line "l'ARENE sont"
+ cont "fermées..."
done
diff --git a/text/maps/viridian_forest.asm b/text/maps/viridian_forest.asm
index 813b193a..9684beef 100644
--- a/text/maps/viridian_forest.asm
+++ b/text/maps/viridian_forest.asm
@@ -1,123 +1,133 @@
_ViridianForestText1::
- text "I came here with"
- line "some friends!"
+ text "Je suis ici"
+ line "avec des amis!"
- para "They're out for"
- line "#MON fights!"
+ para "Ils sont ici"
+ line "pour se battre!"
done
+
_ViridianForestBattleText1::
- text "Hey! You have"
- line "#MON! Come on!"
- cont "Let's battle'em!"
+ text "Hé! Mais tu as"
+ line "des #MON!"
+ cont "Yah! A l'attaque!"
done
_ViridianForestEndBattleText1::
- text "No!"
- line "CATERPIE can't"
- cont "cut it!"
+ text "NON!"
+ line "CHENIPAN n'y"
+ cont "arrivera pas!"
prompt
_ViridianFrstAfterBattleText1::
- text "Ssh! You'll scare"
- line "the bugs away!"
+ text "Chut! Tu fais"
+ line "peur aux"
+ cont "insectes..."
done
_ViridianForestBattleText2::
- text "Yo! You can't jam"
- line "out if you're a"
- cont "#MON trainer!"
+ text "Haha! Un dresseur"
+ line "de #MON, un"
+ cont "vrai, ne se"
+ cont "débine jamais!!!"
done
_ViridianForestEndBattleText2::
- text "Huh?"
- line "I ran out of"
- cont "#MON!"
+ text "Oups!"
+ line "N'en n'a plus des"
+ cont "#MON, moi!"
prompt
_ViridianFrstAfterBattleText2::
- text "Darn! I'm going"
- line "to catch some"
- cont "stronger ones!"
+ text "Fichtre! J'vais"
+ line "en choper des"
+ cont "plus balèzes!"
done
_ViridianForestBattleText3::
- text "Hey, wait up!"
- line "What's the hurry?"
+ text "Hop, hop! Minute!"
+ line "On n'est pas"
+ cont "pressé!"
done
_ViridianForestEndBattleText3::
- text "I"
- line "give! You're good"
- cont "at this!"
+ text "Houlà!"
+ line "J'abandonne!"
+ cont "T'es trop fort!"
prompt
_ViridianFrstAfterBattleText3::
- text "Sometimes, you"
- line "can find stuff on"
- cont "the ground!"
+ text "Tu trouveras"
+ line "peut-être des"
+ cont "objets par terre!"
- para "I'm looking for"
- line "the stuff I"
- cont "dropped!"
+ para "Je cherche les"
+ line "objets que j'ai"
+ cont "laissé tomber..."
done
_ViridianForestText8::
- text "I ran out of #"
- line "BALLs to catch"
- cont "#MON with!"
+ text "J'suis à court de"
+ line "# BALL!"
+ cont "Je ne peux plus"
+ cont "attraper de"
+ cont "#MON!"
- para "You should carry"
- line "extras!"
+ para "Il t'en faut"
+ line "toujours un max!"
done
_ViridianForestText9::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "If you want to"
- line "avoid battles,"
- cont "stay away from"
- cont "grassy areas!"
+ para "Pour éviter les"
+ line "combats, ne "
+ cont "marchez pas dans"
+ cont "les hautes herbes!"
done
_ViridianForestText10::
- text "For poison, use"
- line "ANTIDOTE! Get it"
- cont "at #MON MARTs!"
+ text "L'ANTIDOTE vendu"
+ line "dans les"
+ cont "BOUTIQUES PKMN"
+ cont "guérit du poison."
done
_ViridianForestText11::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Contact PROF.OAK"
- line "via PC to get"
- cont "your #DEX"
- cont "evaluated!"
+ para "Pour évaluer"
+ line "votre #DEX,"
+ cont "appelez le Prof."
+ cont "Chen via un PC!"
done
_ViridianForestText12::
- text "TRAINER TIPS"
-
- para "No stealing of"
- line "#MON from"
- cont "other trainers!"
- cont "Catch only wild"
- cont "#MON!"
+ text "ASTUCE"
+
+ para "Interdiction de"
+ line "capturer les"
+ cont "#MON d'un"
+ cont "autre dresseur!"
+ cont "La capture se"
+ cont "fait à l'état"
+ cont "sauvage!"
done
_ViridianForestText13::
- text "TRAINER TIPS"
+ text "ASTUCE"
- para "Weaken #MON"
- line "before attempting"
- cont "capture!"
+ para "Un #MON"
+ line "blessé se capture"
+ cont "plus facilement!"
- para "When healthy,"
- line "they may escape!"
+ para "En pleine forme,"
+ line "il peut s'enfuir!"
done
_ViridianForestText14::
- text "LEAVING"
- line "VIRIDIAN FOREST"
- cont "PEWTER CITY AHEAD"
+ text "VOUS QUITTEZ LA"
+ line "FORET DE JADE."
+ cont "VOUS ALLEZ VERS"
+ cont "ARGENTA."
done
diff --git a/text/maps/viridian_forest_entrance.asm b/text/maps/viridian_forest_entrance.asm
index c1a8df22..9b68ec43 100644
--- a/text/maps/viridian_forest_entrance.asm
+++ b/text/maps/viridian_forest_entrance.asm
@@ -1,13 +1,16 @@
_ViridianForestEntranceText1::
- text "Are you going to"
- line "VIRIDIAN FOREST?"
- cont "Be careful, it's"
- cont "a natural maze!"
+ text "Vas-tu dans la"
+ line "FORET DE JADE,"
+ cont "mon poussin? Fais"
+ cont "bien attention,"
+ cont "c'est un vrai"
+ cont "labyrinthe!"
done
_ViridianForestEntranceText2::
- text "RATTATA may be"
- line "small, but its"
- cont "bite is wicked!"
- cont "Did you get one?"
+ text "RATTATA est"
+ line "petit mais il est"
+ cont "vicieux! En as-tu"
+ cont "capturé un?"
done
+
diff --git a/text/maps/viridian_forest_exit.asm b/text/maps/viridian_forest_exit.asm
index ab6a5a1d..23751f1b 100644
--- a/text/maps/viridian_forest_exit.asm
+++ b/text/maps/viridian_forest_exit.asm
@@ -1,19 +1,22 @@
_ViridianForestExitText1::
- text "Many #MON live"
- line "only in forests "
- cont "and caves."
+ text "De nombreux"
+ line "#MON vivent"
+ cont "uniquement dans"
+ cont "les forêts ou les"
+ cont "cavernes."
- para "You need to look"
- line "everywhere to get"
- cont "different kinds!"
+ para "Cherche bien"
+ line "partout pour tous"
+ cont "les avoir!"
done
_ViridianForestExitText2::
- text "Have you noticed"
- line "the bushes on the"
- cont "roadside?"
+ text "As-tu remarqué"
+ line "les buissons sur"
+ cont "la route?"
- para "They can be cut"
- line "down by a special"
- cont "#MON move."
+ para "Une technique"
+ line "secrète de"
+ cont "#MON peut les"
+ cont "couper."
done
diff --git a/text/maps/viridian_gym.asm b/text/maps/viridian_gym.asm
index f87d8d58..c2cfb170 100644
--- a/text/maps/viridian_gym.asm
+++ b/text/maps/viridian_gym.asm
@@ -1,236 +1,258 @@
_ViridianGymText_74ace::
- text "Fwahahaha! This is"
- line "my hideout!"
-
- para "I planned to"
- line "resurrect TEAM"
- cont "ROCKET here!"
-
- para "But, you have"
- line "caught me again!"
- cont "So be it! This"
- cont "time, I'm not"
- cont "holding back!"
-
- para "Once more, you"
- line "shall face"
- cont "GIOVANNI, the"
- cont "greatest trainer!"
+ text "Fwahaha! Te voici"
+ line "dans mon repaire!"
+
+ para "Je voulais"
+ line "reformer la TEAM"
+ cont "ROCKET ici!"
+
+ para "Mais tu as encore"
+ line "tout fait rater!"
+ cont "Je suis furieux"
+ cont "et ça sent pas"
+ cont "bon pour toi!"
+
+ para "Une fois de plus"
+ line "tu oses me"
+ cont "défier, moi, le"
+ cont "grand GIOVANNI!"
+ cont "Mais aujourd'hui,"
+ cont "tu vas déguster!"
done
_ViridianGymText_74ad3::
- text "Ha!"
- line "That was a truly"
- cont "intense fight!"
- cont "You have won!"
- cont "As proof, here is"
- cont "the EARTHBADGE!@@"
+ text "Ah!"
+ line "Voilà ce que"
+ cont "j'appelle du"
+ cont "combat! Tu as"
+ cont "gagné! En"
+ cont "récompense voici"
+ cont "le BADGE TERRE!@@"
_ViridianGymText_74ad9::
- text "Having lost, I"
- line "cannot face my"
- cont "underlings!"
- cont "TEAM ROCKET is"
- cont "finished forever!"
-
- para "I will dedicate my"
- line "life to the study"
- cont "of #MON!"
+ text "OK, j'ai perdu!"
+ line "Je ne suis pas"
+ cont "digne d'être le"
+ cont "chef de la TEAM"
+ cont "ROCKET! Ainsi,"
+ cont "son existence"
+ cont "s'achève avec ma"
+ cont "défaite!"
+
+ para "Je vais me"
+ line "retirer, loin, en"
+ cont "ermite, pour"
+ cont "étudier les"
+ cont "#MON!"
- para "Let us meet again"
- line "some day!"
- cont "Farewell!@@"
+ para "Un jour, nos"
+ line "chemins se"
+ cont "croiseront à"
+ cont "nouveau! Adieu!@@"
_ViridianGymText12::
- text "The EARTHBADGE"
- line "makes #MON of"
- cont "any level obey!"
-
- para "It is evidence of"
- line "your mastery as a"
- cont "#MON trainer!"
-
- para "With it, you can"
- line "enter the #MON"
- cont "LEAGUE!"
-
- para "It is my gift for"
- line "your #MON"
- cont "LEAGUE challenge!"
+ text "Grâce au BADGE"
+ line "TERRE tous les"
+ cont "#MON obéiront"
+ cont "à tes ordres!"
+
+ para "Il est le"
+ line "témoignage de ta"
+ cont "grande maîtrise"
+ cont "des #MON!"
+
+ para "Tu pourras ainsi"
+ line "accéder à la"
+ cont "LIGUE #MON!"
+
+ para "C'est un cadeau"
+ line "que je te fais."
+ cont "Va maintenant,"
+ cont "et deviens le"
+ cont "plus grand des"
+ cont "dresseurs!"
done
_ReceivedTM27Text::
- text "<PLAYER> received"
- line "TM27!@@"
+ text "<PLAYER> reçoit"
+ line "CT27!@@"
_TM27ExplanationText::
- db $0
- para "TM27 is FISSURE!"
- line "It will take out"
- cont "#MON with just"
- cont "one hit!"
+ text ""
+
+ para "CT27: ABIME!"
+ line "Cette attaque"
+ cont "peut mettre hors"
+ cont "combat un #MON"
+ cont "en un seul coup!"
- para "I made it when I"
- line "ran the GYM here,"
- cont "too long ago..."
+ para "Je l'ai inventée"
+ line "il y a bien"
+ cont "longtemps..."
done
_TM27NoRoomText::
- text "You do not have"
- line "space for this!"
+ text "Votre inventaire"
+ line "est plein!"
done
_ViridianGymBattleText1::
- text "Heh! You must be"
- line "running out of"
- cont "steam by now!"
+ text "Hé! Tu dois être"
+ line "crevé, non? "
done
_ViridianGymEndBattleText1::
- text "I"
- line "ran out of gas!"
+ text "Ha!"
+ line "J'suis essoufflé!"
prompt
_ViridianGymAfterBattleText1::
- text "You need power to"
- line "keep up with our"
- cont "GYM LEADER!"
+ text "Il faut que tu"
+ line "sois fort pour te"
+ cont "mesurer au..."
+ cont "CHAMPION!"
done
_ViridianGymBattleText2::
- text "Rrrroar! I'm"
- line "working myself"
- cont "into a rage!"
+ text "Groaar!"
+ line "Colère! Viens"
+ cont "te battre!"
done
_ViridianGymEndBattleText2::
- text "Wargh!"
+ text "Rargh!"
prompt
_ViridianGymAfterBattleText2::
- text "I'm still not"
- line "worthy!"
+ text "Grouargh!"
done
_ViridianGymBattleText3::
- text "#MON and I, we"
- line "make wonderful"
- cont "music together!"
+ text "Avec mes #MON"
+ line "je fais de la"
+ cont "jolie musique!"
done
_ViridianGymEndBattleText3::
- text "You are in"
- line "perfect harmony!"
+ text "Tu es"
+ line "très fort!"
prompt
_ViridianGymAfterBattleText3::
- text "Do you know the"
- line "identity of our"
- cont "GYM LEADER?"
+ text "Sais-tu qui est"
+ line "notre CHAMPION?"
done
_ViridianGymBattleText4::
- text "Karate is the"
- line "ultimate form of"
- cont "martial arts!"
+ text "Le Karaté est"
+ line "l'art martial"
+ cont "ultime!"
done
_ViridianGymEndBattleText4::
- text "Atcho!"
+ text "Yaha!"
prompt
_ViridianGymAfterBattleText4::
- text "If my #MON"
- line "were as good at"
- cont "Karate as I..."
+ text "Mes #MON sont"
+ line "des karatékas..."
done
_ViridianGymBattleText5::
- text "The truly talented"
- line "win with style!"
+ text "Je vais t'écraser"
+ line "avec style et"
+ cont "élégance!"
done
_ViridianGymEndBattleText5::
- text "I"
- line "lost my grip!"
+ text "..."
+ line "Tout perdu!"
prompt
_ViridianGymAfterBattleText5::
- text "The LEADER will"
- line "scold me!"
+ text "Le CHAMPION va"
+ line "me taper dessus!"
done
_ViridianGymBattleText6::
- text "I'm the KARATE"
- line "KING! Your fate"
- cont "rests with me!"
+ text "J'suis le ROI du"
+ line "KARATE! Ton"
+ cont "destin repose"
+ cont "entre mes mains!"
done
_ViridianGymEndBattleText6::
- text "Ayah!"
+ text "Yaah!"
prompt
_ViridianGymAfterBattleText6::
- text "#MON LEAGUE?"
- line "You? Don't get"
- cont "cocky!"
+ text "La LIGUE #MON?"
+ line "Toi? Hahahahah!!!"
+ cont "T'es un rigolo!"
done
_ViridianGymBattleText7::
- text "Your #MON will"
- line "cower at the"
- cont "crack of my whip!"
+ text "Tes #MON vont"
+ line "se courber sous"
+ cont "mes coups de"
+ cont "fouet!"
done
_ViridianGymEndBattleText7::
- text "Yowch!"
- line "Whiplash!"
+ text "Aïee!"
prompt
_ViridianGymAfterBattleText7::
- text "Wait! I was just"
- line "careless!"
+ text "Attends! Je ne"
+ line "faisais pas"
+ cont "attention!"
done
_ViridianGymBattleText8::
- text "VIRIDIAN GYM was"
- line "closed for a long"
- cont "time, but now our"
- cont "LEADER is back!"
+ text "L'ARENE de"
+ line "JADIELLE était"
+ cont "fermée depuis"
+ cont "longtemps, mais"
+ cont "le CHAMPION est"
+ cont "enfin revenu!"
done
_ViridianGymEndBattleText8::
- text "I"
- line "was beaten?"
+ text "!!!"
+ line "Défaite!"
prompt
_ViridianGymAfterBattleText8::
- text "You can go onto"
- line "#MON LEAGUE"
- cont "only by defeating"
- cont "our GYM LEADER!"
+ text "Tu ne pourras"
+ line "accéder à la"
+ cont "LIGUE #MON"
+ cont "seulement en"
+ cont "battant notre"
+ cont "CHAMPION!"
done
_ViridianGymText_74bd4::
- text "Yo! Champ in"
- line "making!"
-
- para "Even I don't know"
- line "VIRIDIAN LEADER's"
- cont "identity!"
-
- para "This will be the"
- line "toughest of all"
- cont "the GYM LEADERs!"
-
- para "I heard that the"
- line "trainers here"
- cont "like ground-type"
- cont "#MON!"
+ text "Salut! Champion"
+ line "en herbe!"
+
+ para "Même moi, je ne"
+ line "sais pas qui est"
+ cont "le CHAMPION de"
+ cont "JADIELLE!"
+
+ para "Le combat qui"
+ line "t'attend sera le"
+ cont "plus dur de tous!"
+
+ para "Le dresseur de"
+ line "cette ARENE aime"
+ cont "les #MON du"
+ cont "type SOL!"
done
_ViridianGymText_74bd9::
- text "Blow me away!"
- line "GIOVANNI was the"
- cont "GYM LEADER here?"
+ text "Quoi?! C'était"
+ line "GIOVANNI le"
+ cont "CHAMPION?"
+ cont "Ben ça alors!"
done
diff --git a/text/maps/viridian_house.asm b/text/maps/viridian_house.asm
index 757f597a..bf1d087c 100644
--- a/text/maps/viridian_house.asm
+++ b/text/maps/viridian_house.asm
@@ -1,23 +1,23 @@
_ViridianHouseText1::
- text "Coming up with"
- line "nicknames is fun,"
- cont "but hard."
+ text "Trouver des noms,"
+ line "c'est rigolo"
+ cont "mais c'est dur!"
- para "Simple names are"
- line "the easiest to"
- cont "remember."
+ para "Les noms les plus"
+ line "simples sont les"
+ cont "plus faciles."
done
_ViridianHouseText2::
- text "My Daddy loves"
- line "#MON too."
+ text "Mon pôpa aime les"
+ line "#MON aussi."
done
_ViridianHouseText_1d5b1::
- text "SPEARY: Tetweet!"
+ text "PIAFFY: Tetweet!"
done
_ViridianHouseText4::
- text "SPEAROW"
- line "Name: SPEARY"
+ text "PIAFABEC"
+ line "Nom: PIAFFY"
done
diff --git a/text/maps/viridian_mart.asm b/text/maps/viridian_mart.asm
index 61750afe..d0b5324a 100644
--- a/text/maps/viridian_mart.asm
+++ b/text/maps/viridian_mart.asm
@@ -1,30 +1,34 @@
_ViridianMartText1::
- text "Okay! Say hi to"
- line "PROF.OAK for me!"
+ text "Cool! Tu diras"
+ line "bonjour au PROF."
+ cont "CHEN de ma part!"
done
_ViridianMartText4::
- text "Hey! You came from"
- line "PALLET TOWN?"
+ text "Hé! Tu viens de"
+ line "BOURG PALETTE?"
done
ViridianMartParcelQuestText::
- text "You know PROF."
- line "OAK, right?"
+ text "Tu connais le"
+ line "PROF. CHEN?"
- para "His order came in."
- line "Will you take it"
- cont "to him?"
+ para "Sa commande vient"
+ line "d'arriver."
+ cont "Peux-tu la lui"
+ cont "apporter?"
- para "<PLAYER> got"
- line "OAK's PARCEL!@@"
+ para "<PLAYER> obtient"
+ line "le COLIS DE CHEN!@@"
_ViridianMartText2::
- text "This shop sells"
- line "many ANTIDOTEs."
+ text "On vend des"
+ line "ANTIDOTES dans"
+ cont "cette boutique."
done
_ViridianMartText3::
- text "No! POTIONs are"
- line "all sold out."
+ text "Plus de POTIONS!"
+ line "Nous sommes en"
+ cont "rupture de stock."
done
diff --git a/text/maps/viridian_pokecenter.asm b/text/maps/viridian_pokecenter.asm
index 4ac18bf6..45a36fe4 100644
--- a/text/maps/viridian_pokecenter.asm
+++ b/text/maps/viridian_pokecenter.asm
@@ -1,16 +1,19 @@
_ViridianPokeCenterText2::
- text "You can use that"
- line "PC in the corner."
+ text "Tu peux utiliser"
+ line "le PC."
- para "The receptionist"
- line "told me. So kind!"
+ para "C'est l'hôtesse"
+ line "qui me l'a dit!"
+ cont "Elle est cool!"
done
_ViridianPokeCenterText3::
- text "There's a #MON"
- line "CENTER in every"
- cont "town ahead."
+ text "Il y a un CENTRE"
+ line "#MON dans"
+ cont "chaque ville."
- para "They don't charge"
- line "any money either!"
+ para "Tu peux y soigner"
+ line "gratuitement tes"
+ cont "#MON!"
done
+
diff --git a/text/maps/wardens_house.asm b/text/maps/wardens_house.asm
index 9d40cace..09ded152 100644
--- a/text/maps/wardens_house.asm
+++ b/text/maps/wardens_house.asm
@@ -1,83 +1,87 @@
_WardenGibberishText1::
- text "WARDEN: Hif fuff"
- line "hefifoo!"
+ text "GARDIEN: Hif fuff"
+ line "hefifou!"
- para "Ha lof ha feef ee"
+ para "Ha fof ha fif eu"
line "hafahi ho. Heff"
- cont "hee fwee!"
+ cont "hi fwi!"
done
_WardenGibberishText2::
- text "Ah howhee ho hoo!"
+ text "Ah hahee ho hoo!"
line "Eef ee hafahi ho!"
done
_WardenGibberishText3::
- text "Ha? He ohay heh"
- line "ha hoo ee haheh!"
+ text "Ha? Hai fou heh"
+ line "ha hoo ih haheh!"
done
_WardenTeethText1::
- text "<PLAYER> gave the"
- line "GOLD TEETH to the"
- cont "WARDEN!@@"
+ text "<PLAYER> donne la"
+ line "DENT D'OR au"
+ cont "GARDIEN!@@"
_WardenTeethText2::
- db $0
- para "The WARDEN popped"
- line "in his teeth!"
+ text ""
+
+ para "Le GARDIEN peut"
+ line "remettre son"
+ cont "dentier!"
prompt
_WardenThankYouText::
- text "WARDEN: Thanks,"
- line "kid! No one could"
- cont "understand a word"
- cont "that I said."
-
- para "I couldn't work"
- line "that way."
- cont "Let me give you"
- cont "something for"
- cont "your trouble."
+ text "GARDIEN: Merci,"
+ line "gamin! C'est un"
+ cont "peu dur de me"
+ cont "faire comprendre."
+
+ para "J'pouvais plus"
+ line "travailler!"
+ cont "Quelle horreur!"
+ cont "Tiens, voilà pour"
+ cont "te remercier."
prompt
_ReceivedHM04Text::
- text "<PLAYER> received"
+ text "<PLAYER> reçoit"
line "@"
- TX_RAM wcf4b
+ TX_RAM wcf50
text "!@@"
_HM04ExplanationText::
- text "WARDEN: HM04"
- line "teaches STRENGTH!"
+ text "GARDIEN: CS04..."
+ line "FORCE!"
- para "It lets #MON"
- line "move boulders"
- cont "when you're out-"
- cont "side of battle."
+ para "Tes #MON"
+ line "pourront déplacer"
+ cont "des rochers."
- para "Oh yes, did you"
- line "find SECRET HOUSE"
- cont "in SAFARI ZONE?"
+ para "Au fait, as-tu"
+ line "trouvé la CABANE"
+ cont "SECRETE dans le"
+ cont "PARC SAFARI?"
- para "If you do, you"
- line "win an HM!"
+ para "Trouve-la et"
+ line "gagne une CS!"
- para "I hear it's the"
- line "rare SURF HM."
+ para "On raconte que"
+ line "cette CS est... "
+ cont "SURF!"
done
_HM04NoRoomText::
- text "Your pack is"
- line "stuffed full!"
+ text "Ton sac est"
+ line "plein!"
done
_FuchsiaHouse2Text_75176::
- text "#MON photos"
- line "and fossils."
+ text "Photos et"
+ line "fossiles de"
+ cont "#MON."
done
_FuchsiaHouse2Text_7517b::
- text "Old #MON"
- line "merchandise."
+ text "Tout plein de"
+ line "trucs #MON!"
done
diff --git a/text/monster_names.asm b/text/monster_names.asm
index a62b1bd9..9a06882e 100755
--- a/text/monster_names.asm
+++ b/text/monster_names.asm
@@ -1,191 +1,191 @@
MonsterNames:
- db "RHYDON@@@@"
- db "KANGASKHAN"
+ db "RHINOFEROS"
+ db "KANGOUREX@"
db "NIDORAN♂@@"
- db "CLEFAIRY@@"
- db "SPEAROW@@@"
- db "VOLTORB@@@"
+ db "MELOFEE@@@"
+ db "PIAFABEC@@"
+ db "VOLTORBE@@"
db "NIDOKING@@"
- db "SLOWBRO@@@"
- db "IVYSAUR@@@"
- db "EXEGGUTOR@"
- db "LICKITUNG@"
- db "EXEGGCUTE@"
- db "GRIMER@@@@"
- db "GENGAR@@@@"
+ db "FLAGADOSS@"
+ db "HERBIZARRE"
+ db "NOADKOKO@@"
+ db "EXCELANGUE"
+ db "NOEUNOEUF@"
+ db "TADMORV@@@"
+ db "ECTOPLASMA"
db "NIDORAN♀@@"
db "NIDOQUEEN@"
- db "CUBONE@@@@"
- db "RHYHORN@@@"
- db "LAPRAS@@@@"
- db "ARCANINE@@"
+ db "OSSELAIT@@"
+ db "RHINOCORNE"
+ db "LOKHLASS@@"
+ db "ARCANIN@@@"
db "MEW@@@@@@@"
- db "GYARADOS@@"
- db "SHELLDER@@"
+ db "LEVIATOR@@"
+ db "KOKIYAS@@@"
db "TENTACOOL@"
- db "GASTLY@@@@"
- db "SCYTHER@@@"
- db "STARYU@@@@"
- db "BLASTOISE@"
- db "PINSIR@@@@"
- db "TANGELA@@@"
+ db "FANTOMINUS"
+ db "INSECATEUR"
+ db "STARI@@@@@"
+ db "TORTANK@@@"
+ db "SCARABRUTE"
+ db "SAQUEDENEU"
db "MISSINGNO."
db "MISSINGNO."
- db "GROWLITHE@"
+ db "CANINOS@@@"
db "ONIX@@@@@@"
- db "FEAROW@@@@"
- db "PIDGEY@@@@"
- db "SLOWPOKE@@"
+ db "RAPASDEPIC"
+ db "ROUCOOL@@@"
+ db "RAMOLOSS@@"
db "KADABRA@@@"
- db "GRAVELER@@"
- db "CHANSEY@@@"
- db "MACHOKE@@@"
- db "MR.MIME@@@"
- db "HITMONLEE@"
- db "HITMONCHAN"
+ db "GRAVALANCH"
+ db "LEVEINARD@"
+ db "MACHOPEUR@"
+ db "M.MIME@@@@"
+ db "KICKLEE@@@"
+ db "TYGNON@@@@"
db "ARBOK@@@@@"
db "PARASECT@@"
- db "PSYDUCK@@@"
- db "DROWZEE@@@"
- db "GOLEM@@@@@"
+ db "PSYKOKWAK@"
+ db "SOPORIFIK@"
+ db "GROLEM@@@@"
db "MISSINGNO."
db "MAGMAR@@@@"
db "MISSINGNO."
- db "ELECTABUZZ"
+ db "ELEKTEK@@@"
db "MAGNETON@@"
- db "KOFFING@@@"
+ db "SMOGO@@@@@"
db "MISSINGNO."
- db "MANKEY@@@@"
- db "SEEL@@@@@@"
- db "DIGLETT@@@"
+ db "FEROSINGE@"
+ db "OTARIA@@@@"
+ db "TAUPIQUEUR"
db "TAUROS@@@@"
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
- db "FARFETCH'D"
- db "VENONAT@@@"
- db "DRAGONITE@"
+ db "CANARTICHO"
+ db "MIMITOSS@@"
+ db "DRACOLOSSE"
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
db "DODUO@@@@@"
- db "POLIWAG@@@"
- db "JYNX@@@@@@"
- db "MOLTRES@@@"
- db "ARTICUNO@@"
- db "ZAPDOS@@@@"
- db "DITTO@@@@@"
- db "MEOWTH@@@@"
+ db "PTITARD@@@"
+ db "LIPPOUTOU@"
+ db "SULFURA@@@"
+ db "ARTIKODIN@"
+ db "ELECTHOR@@"
+ db "METAMORPH@"
+ db "MIAOUSS@@@"
db "KRABBY@@@@"
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
- db "VULPIX@@@@"
- db "NINETALES@"
+ db "GOUPIX@@@@"
+ db "FEUNARD@@@"
db "PIKACHU@@@"
db "RAICHU@@@@"
db "MISSINGNO."
db "MISSINGNO."
- db "DRATINI@@@"
- db "DRAGONAIR@"
+ db "MINIDRACO@"
+ db "DRACO@@@@@"
db "KABUTO@@@@"
db "KABUTOPS@@"
- db "HORSEA@@@@"
- db "SEADRA@@@@"
- db "MISSINGNO."
- db "MISSINGNO."
- db "SANDSHREW@"
- db "SANDSLASH@"
- db "OMANYTE@@@"
- db "OMASTAR@@@"
- db "JIGGLYPUFF"
- db "WIGGLYTUFF"
- db "EEVEE@@@@@"
- db "FLAREON@@@"
- db "JOLTEON@@@"
- db "VAPOREON@@"
- db "MACHOP@@@@"
- db "ZUBAT@@@@@"
- db "EKANS@@@@@"
+ db "HYPOTREMPE"
+ db "HYPOCEAN@@"
+ db "MISSINGNO."
+ db "MISSINGNO."
+ db "SABELETTE@"
+ db "SABLAIREAU"
+ db "AMONITA@@@"
+ db "AMONISTAR@"
+ db "RONDOUDOU@"
+ db "GRODOUDOU@"
+ db "EVOLI@@@@@"
+ db "PYROLI@@@@"
+ db "VOLTALI@@@"
+ db "AQUALI@@@@"
+ db "MACHOC@@@@"
+ db "NOSFERAPTI"
+ db "ABO@@@@@@@"
db "PARAS@@@@@"
- db "POLIWHIRL@"
- db "POLIWRATH@"
- db "WEEDLE@@@@"
- db "KAKUNA@@@@"
- db "BEEDRILL@@"
+ db "TETARTE@@@"
+ db "TARTARD@@@"
+ db "ASPICOT@@@"
+ db "COCONFORT@"
+ db "DARDARGNAN"
db "MISSINGNO."
db "DODRIO@@@@"
- db "PRIMEAPE@@"
- db "DUGTRIO@@@"
- db "VENOMOTH@@"
- db "DEWGONG@@@"
+ db "COLOSSINGE"
+ db "TRIOPIKEUR"
+ db "AEROMITE@@"
+ db "LAMANTINE@"
db "MISSINGNO."
db "MISSINGNO."
- db "CATERPIE@@"
- db "METAPOD@@@"
- db "BUTTERFREE"
- db "MACHAMP@@@"
+ db "CHENIPAN@@"
+ db "CHRYSACIER"
+ db "PAPILUSION"
+ db "MACKOGNEUR"
db "MISSINGNO."
- db "GOLDUCK@@@"
- db "HYPNO@@@@@"
- db "GOLBAT@@@@"
+ db "AKWAKWAK@@"
+ db "HYPNOMADE@"
+ db "NOSFERALTO"
db "MEWTWO@@@@"
- db "SNORLAX@@@"
- db "MAGIKARP@@"
+ db "RONFLEX@@@"
+ db "MAGICARPE@"
db "MISSINGNO."
db "MISSINGNO."
- db "MUK@@@@@@@"
+ db "GROTADMORV"
db "MISSINGNO."
- db "KINGLER@@@"
- db "CLOYSTER@@"
+ db "KRABBOSS@@"
+ db "CRUSTABRI@"
db "MISSINGNO."
db "ELECTRODE@"
- db "CLEFABLE@@"
- db "WEEZING@@@"
+ db "MELODELFE@"
+ db "SMOGOGO@@@"
db "PERSIAN@@@"
- db "MAROWAK@@@"
+ db "OSSATUEUR@"
db "MISSINGNO."
- db "HAUNTER@@@"
+ db "SPECTRUM@@"
db "ABRA@@@@@@"
db "ALAKAZAM@@"
- db "PIDGEOTTO@"
- db "PIDGEOT@@@"
- db "STARMIE@@@"
- db "BULBASAUR@"
- db "VENUSAUR@@"
+ db "ROUCOUPS@@"
+ db "ROUCARNAGE"
+ db "STAROSS@@@"
+ db "BULBIZARRE"
+ db "FLORIZARRE"
db "TENTACRUEL"
db "MISSINGNO."
- db "GOLDEEN@@@"
- db "SEAKING@@@"
+ db "POISSIRENE"
+ db "POISSOROY@"
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
db "PONYTA@@@@"
- db "RAPIDASH@@"
+ db "GALOPA@@@@"
db "RATTATA@@@"
- db "RATICATE@@"
+ db "RATTATAC@@"
db "NIDORINO@@"
db "NIDORINA@@"
- db "GEODUDE@@@"
+ db "RACAILLOU@"
db "PORYGON@@@"
- db "AERODACTYL"
+ db "PTERA@@@@@"
db "MISSINGNO."
- db "MAGNEMITE@"
+ db "MAGNETI@@@"
db "MISSINGNO."
db "MISSINGNO."
- db "CHARMANDER"
- db "SQUIRTLE@@"
- db "CHARMELEON"
- db "WARTORTLE@"
- db "CHARIZARD@"
+ db "SALAMECHE@"
+ db "CARAPUCE@@"
+ db "REPTINCEL@"
+ db "CARABAFFE@"
+ db "DRACAUFEU@"
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
db "MISSINGNO."
- db "ODDISH@@@@"
- db "GLOOM@@@@@"
- db "VILEPLUME@"
- db "BELLSPROUT"
- db "WEEPINBELL"
- db "VICTREEBEL"
+ db "MYSTHERBE@"
+ db "ORTIDE@@@@"
+ db "RAFFLESIA@"
+ db "CHETIFLOR@"
+ db "BOUSTIFLOR"
+ db "EMPIFLOR@@"
diff --git a/text/move_names.asm b/text/move_names.asm
index f8706ee3..2ac807ae 100644
--- a/text/move_names.asm
+++ b/text/move_names.asm
@@ -1,167 +1,167 @@
MoveNames::
- db "POUND@"
- db "KARATE CHOP@"
- db "DOUBLESLAP@"
- db "COMET PUNCH@"
- db "MEGA PUNCH@"
- db "PAY DAY@"
- db "FIRE PUNCH@"
- db "ICE PUNCH@"
- db "THUNDERPUNCH@"
- db "SCRATCH@"
- db "VICEGRIP@"
+ db "ECRAS'FACE@"
+ db "POING-KARATE@"
+ db "TORGNOLES@"
+ db "POING COMETE@"
+ db "ULTIMAPOING@"
+ db "JACKPOT@"
+ db "POING DE FEU@"
+ db "POINGLACE@"
+ db "POING-ECLAIR@"
+ db "GRIFFE@"
+ db "FORCE POIGNE@"
db "GUILLOTINE@"
- db "RAZOR WIND@"
- db "SWORDS DANCE@"
- db "CUT@"
- db "GUST@"
- db "WING ATTACK@"
- db "WHIRLWIND@"
- db "FLY@"
- db "BIND@"
- db "SLAM@"
- db "VINE WHIP@"
- db "STOMP@"
- db "DOUBLE KICK@"
- db "MEGA KICK@"
- db "JUMP KICK@"
- db "ROLLING KICK@"
- db "SAND-ATTACK@"
- db "HEADBUTT@"
- db "HORN ATTACK@"
- db "FURY ATTACK@"
- db "HORN DRILL@"
- db "TACKLE@"
- db "BODY SLAM@"
- db "WRAP@"
- db "TAKE DOWN@"
- db "THRASH@"
- db "DOUBLE-EDGE@"
- db "TAIL WHIP@"
- db "POISON STING@"
- db "TWINEEDLE@"
- db "PIN MISSILE@"
- db "LEER@"
- db "BITE@"
- db "GROWL@"
- db "ROAR@"
- db "SING@"
- db "SUPERSONIC@"
+ db "COUPE-VENT@"
+ db "DANSE-LAMES@"
+ db "COUPE@"
+ db "TORNADE@"
+ db "CRU-AILE@"
+ db "CYCLONE@"
+ db "VOL@"
+ db "ETREINTE@"
+ db "SOUPLESSE@"
+ db "FOUET LIANES@"
+ db "ECRASEMENT@"
+ db "DOUBLE PIED@"
+ db "ULTIMAWASHI@"
+ db "PIED SAUTE@"
+ db "MAWASHI GERI@"
+ db "JET DE SABLE@"
+ db "COUP D'BOULE@"
+ db "KOUD'KORNE@"
+ db "FURIE@"
+ db "EMPAL'KORNE@"
+ db "CHARGE@"
+ db "PLAQUAGE@"
+ db "LIGOTAGE@"
+ db "BELIER@"
+ db "MANIA@"
+ db "DAMOCLES@"
+ db "MIMI-QUEUE@"
+ db "DARD-VENIN@"
+ db "DOUBLE-DARD@"
+ db "DARD-NUEE@"
+ db "GROZ'YEUX@"
+ db "MORSURE@"
+ db "RUGISSEMENT@"
+ db "HURLEMENT@"
+ db "BERCEUSE@"
+ db "ULTRASON@"
db "SONICBOOM@"
- db "DISABLE@"
- db "ACID@"
- db "EMBER@"
- db "FLAMETHROWER@"
- db "MIST@"
- db "WATER GUN@"
- db "HYDRO PUMP@"
+ db "ENTRAVE@"
+ db "ACIDE@"
+ db "FLAMMECHE@"
+ db "LANCE-FLAMME@"
+ db "BRUME@"
+ db "PISTOLET A O@"
+ db "HYDROCANON@"
db "SURF@"
- db "ICE BEAM@"
+ db "LASER GLACE@"
db "BLIZZARD@"
- db "PSYBEAM@"
- db "BUBBLEBEAM@"
- db "AURORA BEAM@"
- db "HYPER BEAM@"
- db "PECK@"
- db "DRILL PECK@"
- db "SUBMISSION@"
- db "LOW KICK@"
- db "COUNTER@"
- db "SEISMIC TOSS@"
- db "STRENGTH@"
- db "ABSORB@"
- db "MEGA DRAIN@"
- db "LEECH SEED@"
- db "GROWTH@"
- db "RAZOR LEAF@"
- db "SOLARBEAM@"
- db "POISONPOWDER@"
- db "STUN SPORE@"
- db "SLEEP POWDER@"
- db "PETAL DANCE@"
- db "STRING SHOT@"
- db "DRAGON RAGE@"
- db "FIRE SPIN@"
- db "THUNDERSHOCK@"
- db "THUNDERBOLT@"
- db "THUNDER WAVE@"
- db "THUNDER@"
- db "ROCK THROW@"
- db "EARTHQUAKE@"
- db "FISSURE@"
- db "DIG@"
- db "TOXIC@"
- db "CONFUSION@"
- db "PSYCHIC@"
- db "HYPNOSIS@"
- db "MEDITATE@"
- db "AGILITY@"
- db "QUICK ATTACK@"
- db "RAGE@"
+ db "RAFALE PSY@"
+ db "BULLES D'O@"
+ db "ONDE BOREALE@"
+ db "ULTRALASER@"
+ db "PICPIC@"
+ db "BEC VRILLE@"
+ db "SACRIFICE@"
+ db "BALAYAGE@"
+ db "RIPOSTE@"
+ db "FRAPPE ATLAS@"
+ db "FORCE@"
+ db "VOL-VIE@"
+ db "MEGA-SANGSUE@"
+ db "VAMPIGRAINE@"
+ db "CROISSANCE@"
+ db "TRANCH'HERBE@"
+ db "LANCE-SOLEIL@"
+ db "POUDRE TOXIK@"
+ db "PARA-SPORE@"
+ db "POUDRE DODO@"
+ db "DANSE-FLEUR@"
+ db "SECRETION@"
+ db "DRACO-RAGE@"
+ db "DANSEFLAMME@"
+ db "ECLAIR@"
+ db "TONNERRE@"
+ db "CAGE-ECLAIR@"
+ db "FATAL-FOUDRE@"
+ db "JET-PIERRES@"
+ db "SEISME@"
+ db "ABIME@"
+ db "TUNNEL@"
+ db "TOXIK@"
+ db "CHOC MENTAL@"
+ db "PSYKO@"
+ db "HYPNOSE@"
+ db "YOGA@"
+ db "HATE@"
+ db "VIVE-ATTAQUE@"
+ db "FRENESIE@"
db "TELEPORT@"
- db "NIGHT SHADE@"
- db "MIMIC@"
- db "SCREECH@"
- db "DOUBLE TEAM@"
- db "RECOVER@"
- db "HARDEN@"
- db "MINIMIZE@"
- db "SMOKESCREEN@"
- db "CONFUSE RAY@"
- db "WITHDRAW@"
- db "DEFENSE CURL@"
- db "BARRIER@"
- db "LIGHT SCREEN@"
- db "HAZE@"
- db "REFLECT@"
- db "FOCUS ENERGY@"
- db "BIDE@"
+ db "TENEBRES@"
+ db "COPIE@"
+ db "GRINCEMENT@"
+ db "REFLET@"
+ db "SOIN@"
+ db "ARMURE@"
+ db "LILLIPUT@"
+ db "BROUILLARD@"
+ db "ONDE FOLIE@"
+ db "REPLI@"
+ db "BOUL'ARMURE@"
+ db "BOUCLIER@"
+ db "MUR LUMIERE@"
+ db "BUEE NOIRE@"
+ db "PROTECTION@"
+ db "PUISSANCE@"
+ db "PATIENCE@"
db "METRONOME@"
- db "MIRROR MOVE@"
- db "SELFDESTRUCT@"
- db "EGG BOMB@"
- db "LICK@"
- db "SMOG@"
- db "SLUDGE@"
- db "BONE CLUB@"
- db "FIRE BLAST@"
- db "WATERFALL@"
- db "CLAMP@"
- db "SWIFT@"
- db "SKULL BASH@"
- db "SPIKE CANNON@"
- db "CONSTRICT@"
- db "AMNESIA@"
- db "KINESIS@"
- db "SOFTBOILED@"
- db "HI JUMP KICK@"
- db "GLARE@"
- db "DREAM EATER@"
- db "POISON GAS@"
- db "BARRAGE@"
- db "LEECH LIFE@"
- db "LOVELY KISS@"
- db "SKY ATTACK@"
- db "TRANSFORM@"
- db "BUBBLE@"
- db "DIZZY PUNCH@"
+ db "MIMIQUE@"
+ db "DESTRUCTION@"
+ db "BOMB'OEUF@"
+ db "LECHOUILLE@"
+ db "PUREDPOIS@"
+ db "DETRITUS@"
+ db "MASSD'OS@"
+ db "DEFLAGRATION@"
+ db "CASCADE@"
+ db "CLAQUOIR@"
+ db "METEORES@"
+ db "COUD'KRANE@"
+ db "PICANON@"
+ db "CONSTRICTION@"
+ db "AMNESIE@"
+ db "TELEKINESIE@"
+ db "E-COQUE@"
+ db "PIED VOLTIGE@"
+ db "INTIMIDATION@"
+ db "DEVOREVE@"
+ db "GAZ TOXIK@"
+ db "PILONNAGE@"
+ db "VAMPIRISME@"
+ db "GROBISOU@"
+ db "PIQUE@"
+ db "MORPHING@"
+ db "ECUME@"
+ db "UPPERCUT@"
db "SPORE@"
db "FLASH@"
- db "PSYWAVE@"
- db "SPLASH@"
- db "ACID ARMOR@"
- db "CRABHAMMER@"
+ db "VAGUE PSY@"
+ db "TREMPETTE@"
+ db "ACIDARMURE@"
+ db "PINCE-MASSE@"
db "EXPLOSION@"
- db "FURY SWIPES@"
- db "BONEMERANG@"
- db "REST@"
- db "ROCK SLIDE@"
- db "HYPER FANG@"
- db "SHARPEN@"
- db "CONVERSION@"
- db "TRI ATTACK@"
- db "SUPER FANG@"
- db "SLASH@"
- db "SUBSTITUTE@"
- db "STRUGGLE@"
+ db "COMBO-GRIFFE@"
+ db "OSMERANG@"
+ db "REPOS@"
+ db "EBOULEMENT@"
+ db "CROC DE MORT@"
+ db "AFFUTAGE@"
+ db "ADAPTATION@"
+ db "TRIPLATTAQUE@"
+ db "CROC FATAL@"
+ db "TRANCHE@"
+ db "CLONAGE@"
+ db "LUTTE@"
diff --git a/text/oakspeech.asm b/text/oakspeech.asm
index e006d16f..1096ed58 100644
--- a/text/oakspeech.asm
+++ b/text/oakspeech.asm
@@ -1,55 +1,66 @@
_OakSpeechText1::
- text "Hello there!"
- line "Welcome to the"
- cont "world of #MON!"
+ text "Bien le bonjour!"
+ line "Bienvenue dans le"
+ cont "monde magique des"
+ cont "#MON!"
- para "My name is OAK!"
- line "People call me"
- cont "the #MON PROF!"
+ para "Mon nom est CHEN!"
+ line "Les gens souvent"
+ cont "m'appellent le"
+ cont "PROF #MON!"
prompt
_OakSpeechText2A::
- text "This world is"
- line "inhabited by"
- cont "creatures called"
- cont "#MON!@@"
+ text "Ce monde est"
+ line "peuplé de"
+ cont "créatures du nom"
+ cont "de #MON!@@"
_OakSpeechText2B::
- text $51,"For some people,"
- line "#MON are"
- cont "pets. Others use"
- cont "them for fights."
+ text ""
- para "Myself..."
+ para "Pour certains,"
+ line "les #MON sont"
+ cont "des animaux"
+ cont "domestiques, pour"
+ cont "d'autres, ils"
+ cont "sont un moyen de"
+ cont "combattre."
- para "I study #MON"
- line "as a profession."
+ para "Pour ma part..."
+
+ para "L'étude des"
+ line "#MON est"
+ cont "ma profession."
prompt
_IntroducePlayerText::
- text "First, what is"
- line "your name?"
+ text "Tout d'abord,"
+ line "quel est ton nom?"
prompt
_IntroduceRivalText::
- text "This is my grand-"
- line "son. He's been"
- cont "your rival since"
- cont "you were a baby."
+ text "Voici mon petit-"
+ line "fils. Il est ton"
+ cont "rival depuis sa"
+ cont "toute jeunesse."
- para "...Erm, what is"
- line "his name again?"
+ para "...Heu..."
+ line "C'est quoi donc"
+ cont "son nom déjà?"
prompt
_OakSpeechText3::
text "<PLAYER>!"
- para "Your very own"
- line "#MON legend is"
- cont "about to unfold!"
+ para "Ta quête des"
+ line "#MON est sur"
+ cont "le point de"
+ cont "commencer!"
- para "A world of dreams"
- line "and adventures"
- cont "with #MON"
- cont "awaits! Let's go!"
+ para "Un tout nouveau"
+ line "monde de rêves,"
+ cont "d'aventures et"
+ cont "de #MON"
+ cont "t'attend! Dingue!"
done
diff --git a/text/pokedex.asm b/text/pokedex.asm
index 65f3d89d..c4f98c36 100644
--- a/text/pokedex.asm
+++ b/text/pokedex.asm
@@ -1,1510 +1,1493 @@
_RhydonDexEntry::
- text "Protected by an"
- next "armor-like hide,"
- next "it is capable of"
+ text "Son épiderme très"
+ next "épais lui permet"
+ next "de survivre dans"
- page "living in molten"
- next "lava of 3,600"
- next "degrees"
+ page "un environnement"
+ next "de plus de 3600"
+ next "degrés."
dex
_KangaskhanDexEntry::
- text "The infant rarely"
- next "ventures out of"
- next "its mother's"
+ text "Son enfant ne"
+ next "quitte la poche"
+ next "ventrale"
- page "protective pouch"
- next "until it is 3"
- next "years old"
+ page "protectrice qu'à"
+ next "l'âge de 3 ans."
dex
_NidoranMDexEntry::
- text "Stiffens its ears"
- next "to sense danger."
- next "The larger its"
+ text "Son ouïe très"
+ next "fine l'avertit du"
+ next "danger. Plus"
- page "horns, the more"
- next "powerful its"
- next "secreted venom"
+ page "ses cornes sont"
+ next "grandes, plus son"
+ next "poison est mortel."
dex
_ClefairyDexEntry::
- text "Its magical and"
- next "cute appeal has"
- next "many admirers."
+ text "Très recherché"
+ next "pour son aura"
+ next "mystique, il est"
- page "It is rare and"
- next "found only in"
- next "certain areas"
+ page "très rare et ne"
+ next "vit que dans des"
+ next "endroits précis."
dex
_SpearowDexEntry::
- text "Eats bugs in"
- next "grassy areas. It"
- next "has to flap its"
+ text "Il chasse les"
+ next "insectes dans les"
+ next "hautes herbes."
- page "short wings at"
- next "high speed to"
- next "stay airborne"
+ page "Ses petites ailes"
+ next "lui permettent de"
+ next "voler très vite."
dex
_VoltorbDexEntry::
- text "Usually found in"
- next "power plants."
- next "Easily mistaken"
+ text "Vivant dans les"
+ next "centrales, ce"
+ next "#MON survolté"
- page "for a # BALL,"
- next "they have zapped"
- next "many people"
+ page "est souvent"
+ next "confondu avec une"
+ next "# BALL."
dex
_NidokingDexEntry::
- text "It uses its"
- next "powerful tail in"
- next "battle to smash,"
+ text "Sa queue est une"
+ next "arme redoutable,"
+ next "il s'en sert pour"
- page "constrict, then"
- next "break the prey's"
- next "bones"
+ page "attraper sa proie"
+ next "et lui broyer les"
+ next "os."
dex
_SlowbroDexEntry::
- text "The SHELLDER that"
- next "is latched onto"
- next "SLOWPOKE's tail"
+ text "Le KOKIYAS"
+ next "accroché à la"
+ next "queue du RAMOLOSS"
- page "is said to feed"
- next "on the host's left"
- next "over scraps"
+ page "se nourrit des"
+ next "restes de son"
+ next "hôte."
dex
_IvysaurDexEntry::
- text "When the bulb on"
- next "its back grows"
- next "large, it appears"
+ text "Son bulbe dorsal"
+ next "devient si gros"
+ next "qu'il ne peut"
- page "to lose the"
- next "ability to stand"
- next "on its hind legs"
+ page "plus se tenir sur"
+ next "ses membres"
+ next "postérieurs."
dex
_ExeggutorDexEntry::
- text "Legend has it that"
- next "on rare occasions,"
- next "one of its heads"
+ text "On raconte que si"
+ next "une de ses têtes"
+ next "se détache, elle"
- page "will drop off and"
- next "continue on as an"
- next "EXEGGCUTE"
+ page "se transforme en"
+ next "un NOEUNOEUF."
dex
_LickitungDexEntry::
- text "Its tongue can be"
- next "extended like a"
- next "chameleon's. It"
+ text "Il peut projeter"
+ next "sa langue comme"
+ next "un caméléon. Tout"
- page "leaves a tingling"
- next "sensation when it"
- next "licks enemies"
+ page "contact avec elle"
+ next "provoque une"
+ next "irritation."
dex
_ExeggcuteDexEntry::
- text "Often mistaken"
- next "for eggs."
- next "When disturbed,"
+ text "Souvent pris pour"
+ next "des oeufs, ils"
+ next "attaquent en"
- page "they quickly"
- next "gather and attack"
- next "in swarms"
+ page "groupe comme un"
+ next "essaim."
dex
_GrimerDexEntry::
- text "Appears in filthy"
- next "areas. Thrives by"
- next "sucking up"
+ text "Vivant dans des"
+ next "tas d'ordures, il"
+ next "se nourrit des"
- page "polluted sludge"
- next "that is pumped"
- next "out of factories"
+ page "déchets polluants"
+ next "rejetés par les"
+ next "usines."
dex
_GengarDexEntry::
- text "Under a full moon,"
- next "this #MON"
- next "likes to mimic"
+ text "Les nuits de"
+ next "pleine lune, il"
+ next "imite l'ombre des"
- page "the shadows of"
- next "people and laugh"
- next "at their fright"
+ page "passants et se"
+ next "moque de leur"
+ next "effroi."
dex
_NidoranFDexEntry::
- text "Although small,"
- next "its venomous"
- next "barbs render this"
+ text "Ce #MON est"
+ next "hérissé de dards"
+ next "empoisonnés."
- page "#MON dangerous."
- next "The female has"
- next "smaller horns"
+ page "Les femelles ont"
+ next "des dards plus"
+ next "petits."
dex
_NidoqueenDexEntry::
- text "Its hard scales"
- next "provide strong"
- next "protection. It"
+ text "Ses écailles très"
+ next "résistantes et"
+ next "son corps massif"
- page "uses its hefty"
- next "bulk to execute"
- next "powerful moves"
+ page "sont des armes"
+ next "dévastatrices."
dex
_CuboneDexEntry::
- text "Because it never"
- next "removes its skull"
- next "helmet, no one"
+ text "Il ne retire"
+ next "jamais son casque"
+ next "en os. Personne"
- page "has ever seen"
- next "this #MON's"
- next "real face"
+ page "n'a jamais vu le"
+ next "visage de ce"
+ next "#MON."
dex
_RhyhornDexEntry::
- text "Its massive bones"
- next "are 1000 times"
- next "harder than human"
+ text "Avec une ossature"
+ next "1000 fois plus"
+ next "résistante que"
- page "bones. It can"
- next "easily knock a"
- next "trailer flying"
+ page "celle de l'homme,"
+ next "ses charges sont"
+ next "dévastatrices."
dex
_LaprasDexEntry::
- text "A #MON that"
- next "has been over-"
- next "hunted almost to"
+ text "Ce #MON en"
+ next "voie d'extinction"
+ next "peut transporter"
- page "extinction. It"
- next "can ferry people"
- next "across the water"
+ page "des passagers sur"
+ next "son dos par-delà"
+ next "les océans."
dex
_ArcanineDexEntry::
- text "A #MON that"
- next "has been admired"
- next "since the past"
+ text "Un #MON très"
+ next "recherché pour sa"
+ next "grâce légendaire."
- page "for its beauty."
- next "It runs agilely"
- next "as if on wings"
+ page "Son pas élégant"
+ next "semble glisser"
+ next "sur le vent."
dex
_MewDexEntry::
- text "So rare that it"
- next "is still said to"
- next "be a mirage by"
+ text "Unique et rare,"
+ next "son existence est"
+ next "remise en cause"
- page "many experts. Only"
- next "a few people have"
- next "seen it worldwide"
+ page "par les experts."
+ next "Peu nombreux sont"
+ next "ceux qui l'ont vu."
dex
_GyaradosDexEntry::
- text "Rarely seen in"
- next "the wild. Huge"
- next "and vicious, it"
+ text "Gigantesque et"
+ next "maléfique, il est"
+ next "capable de raser"
- page "is capable of"
- next "destroying entire"
- next "cities in a rage"
+ page "une ville dans un"
+ next "accès de rage"
+ next "terrifiante."
dex
_ShellderDexEntry::
- text "Its hard shell"
- next "repels any kind"
- next "of attack."
+ text "Protégé par une"
+ next "carapace très"
+ next "résistante, il"
- page "It is vulnerable"
- next "only when its"
- next "shell is open"
+ page "est vulnérable"
+ next "quand celle-ci"
+ next "s'ouvre."
dex
_TentacoolDexEntry::
- text "Drifts in shallow"
- next "seas. Anglers who"
- next "hook them by"
+ text "Flottant au bord"
+ next "des côtes, les"
+ next "pêcheurs se font"
- page "accident are"
- next "often punished by"
- next "its stinging acid"
+ page "souvent arroser"
+ next "d'acide quand ils"
+ next "en accrochent un."
dex
_GastlyDexEntry::
- text "Almost invisible,"
- next "this gaseous"
- next "#MON cloaks"
+ text "Ce #MON gazeux"
+ next "plonge ses"
+ next "victimes dans un"
- page "the target and"
- next "puts it to sleep"
- next "without notice"
+ page "profond sommeil"
+ next "sans qu'elles ne"
+ next "s'en aperçoivent."
dex
_ScytherDexEntry::
- text "With ninja-like"
- next "agility and speed,"
- next "it can create the"
+ text "Rapide et agile"
+ next "comme un ninja,"
+ next "il se déplace si"
- page "illusion that"
- next "there is more"
- next "than one"
+ page "vite qu'il crée"
+ next "l'illusion d'être"
+ next "en groupe."
dex
_StaryuDexEntry::
- text "An enigmatic"
- next "#MON that can"
- next "effortlessly"
+ text "Un #MON bien"
+ next "curieux qui peut"
+ next "régénérer ses"
- page "regenerate any"
- next "appendage it"
- next "loses in battle"
+ page "appendices"
+ next "sectionnés lors"
+ next "d'un combat."
dex
_BlastoiseDexEntry::
- text "A brutal #MON"
- next "with pressurized"
- next "water jets on its"
+ text "Un #MON brutal"
+ next "armé de canons"
+ next "hydrauliques."
- page "shell. They are"
- next "used for high"
- next "speed tackles"
+ page "Ses puissants"
+ next "jets d'eau sont"
+ next "dévastateurs."
dex
_PinsirDexEntry::
- text "If it fails to"
- next "crush the victim"
- next "in its pincers,"
+ text "Quand il ne peut"
+ next "écraser sa proie"
+ next "avec sa pince, il"
- page "it will swing it"
- next "around and toss"
- next "it hard"
+ page "la secoue et"
+ next "l'envoie dans les"
+ next "airs."
dex
_TangelaDexEntry::
- text "The whole body is"
- next "swathed with wide"
- next "vines that are"
+ text "Son corps est"
+ next "recouvert de"
+ next "lianes similaires"
- page "similar to sea-"
- next "weed. Its vines"
- next "shake as it walks"
+ page "à des algues."
+ next "Elles bougent"
+ next "quand il marche."
dex
_GrowlitheDexEntry::
- text "Very protective"
- next "of its territory."
- next "It will bark and"
+ text "Pour protéger"
+ next "son territoire il"
+ next "aboie et mord"
- page "bite to repel"
- next "intruders from"
- next "its space"
+ page "jusqu'à ce que"
+ next "les intrus"
+ next "s'enfuient."
dex
_OnixDexEntry::
- text "As it grows, the"
- next "stone portions of"
- next "its body harden"
+ text "Les parties en"
+ next "pierre de son"
+ next "corps durcissent"
- page "to become similar"
- next "to a diamond, but"
- next "colored black"
+ page "pour devenir"
+ next "comme un diamant"
+ next "de couleur noire."
dex
_FearowDexEntry::
- text "With its huge and"
- next "magnificent wings,"
- next "it can keep aloft"
+ text "Ses ailes géantes"
+ next "lui permettent de"
+ next "planer si"
- page "without ever"
- next "having to land"
- next "for rest"
+ page "longtemps qu'il"
+ next "ne se pose que"
+ next "très rarement."
dex
_PidgeyDexEntry::
- text "A common sight in"
- next "forests and woods."
- next "It flaps its"
+ text "Il est souvent vu"
+ next "dans les forêts."
+ next "Il brasse l'air"
- page "wings at ground"
- next "level to kick up"
- next "blinding sand"
+ page "de ses ailes près"
+ next "du sol pour"
+ next "projeter du sable."
dex
_SlowpokeDexEntry::
- text "Incredibly slow"
- next "and dopey. It"
- next "takes 5 seconds"
+ text "Très lent et"
+ next "endormi, il lui"
+ next "faut 5 secondes"
- page "for it to feel"
- next "pain when under"
- next "attack"
+ page "pour ressentir"
+ next "la douleur d'une"
+ next "attaque."
dex
_KadabraDexEntry::
- text "It emits special"
- next "alpha waves from"
- next "its body that"
+ text "Son corps émet"
+ next "des ondes alpha"
+ next "provoquant des"
- page "induce headaches"
- next "just by being"
- next "close by"
+ page "migraines à ceux"
+ next "qui se trouvent à"
+ next "proximité."
dex
_GravelerDexEntry::
- text "Rolls down slopes"
- next "to move. It rolls"
- next "over any obstacle"
+ text "Pour se déplacer"
+ next "il dégringole le"
+ next "long des pentes."
- page "without slowing"
- next "or changing its"
- next "direction"
+ page "Il pulvérise tout"
+ next "obstacle sur son"
+ next "passage."
dex
_ChanseyDexEntry::
- text "A rare and elusive"
- next "#MON that is"
- next "said to bring"
+ text "Un #MON rare"
+ next "et difficile à"
+ next "capturer qui"
- page "happiness to those"
- next "who manage to get"
- next "it"
+ page "porte chance et"
+ next "bien-être à son"
+ next "possesseur."
dex
_MachokeDexEntry::
- text "Its muscular body"
- next "is so powerful, it"
- next "must wear a power"
+ text "Son corps est si"
+ next "puissant qu'il"
+ next "lui faut une"
- page "save belt to be"
- next "able to regulate"
- next "its motions"
+ page "ceinture de force"
+ next "pour équilibrer"
+ next "ses mouvements."
dex
_MrMimeDexEntry::
- text "If interrupted"
- next "while it is"
- next "miming, it will"
+ text "Dérangez-le"
+ next "pendant qu'il"
+ next "mime et il se"
- page "slap around the"
- next "offender with its"
- next "broad hands"
+ page "battra en"
+ next "distribuant des"
+ next "volées de claques."
dex
_HitmonleeDexEntry::
- text "When in a hurry,"
- next "its legs lengthen"
- next "progressively."
+ text "S'il est pressé,"
+ next "ses jambes"
+ next "s'allongent"
- page "It runs smoothly"
- next "with extra long,"
- next "loping strides"
+ page "progressivement."
+ next "Il court alors"
+ next "très rapidement."
dex
_HitmonchanDexEntry::
- text "While apparently"
- next "doing nothing, it"
- next "fires punches in"
+ text "Il distribue des"
+ next "séries de coups"
+ next "de poing rapides"
- page "lightning fast"
- next "volleys that are"
- next "impossible to see"
+ page "comme l'éclair,"
+ next "invisibles à"
+ next "l'oeil nu."
dex
_ArbokDexEntry::
- text "It is rumored that"
- next "the ferocious"
- next "warning markings"
+ text "Les motifs"
+ next "féroces peints"
+ next "sur son corps"
- page "on its belly"
- next "differ from area"
- next "to area"
+ page "changent selon"
+ next "son environnement."
dex
_ParasectDexEntry::
- text "A host-parasite"
- next "pair in which the"
- next "parasite mushroom"
+ text "Une symbiose"
+ next "entre un parasite"
+ next "et un insecte. Le"
- page "has taken over the"
- next "host bug. Prefers"
- next "damp places"
+ page "champignon a pris"
+ next "le contrôle de"
+ next "son hôte."
dex
_PsyduckDexEntry::
- text "While lulling its"
- next "enemies with its"
- next "vacant look, this"
+ text "Il distrait ses"
+ next "ennemis avec des"
+ next "grimaces débiles"
- page "wily #MON will"
- next "use psychokinetic"
- next "powers"
+ page "et les attaque"
+ next "ensuite avec ses"
+ next "pouvoirs psy."
dex
_DrowzeeDexEntry::
- text "Puts enemies to"
- next "sleep then eats"
- next "their dreams."
+ text "Il endort ses"
+ next "ennemis et dévore"
+ next "leurs songes."
- page "Occasionally gets"
- next "sick from eating"
- next "bad dreams"
+ page "En mangeant de"
+ next "mauvais rêves, il"
+ next "devient malade."
dex
_GolemDexEntry::
- text "Its boulder-like"
- next "body is extremely"
- next "hard. It can"
+ text "Son corps de"
+ next "pierre est"
+ next "indestructible."
- page "easily withstand"
- next "dynamite blasts"
- next "without damage"
+ page "Il peut supporter"
+ next "des explosions de"
+ next "dynamite."
dex
_MagmarDexEntry::
- text "Its body always"
- next "burns with an"
- next "orange glow that"
+ text "Son corps en"
+ next "fusion brûle"
+ next "d'une flamme"
- page "enables it to"
- next "hide perfectly"
- next "among flames"
+ page "orangée, le"
+ next "rendant invisible"
+ next "dans le feu."
dex
_ElectabuzzDexEntry::
- text "Normally found"
- next "near power plants,"
- next "they can wander"
+ text "Vivant dans les"
+ next "centrales, il"
+ next "provoque des"
- page "away and cause"
- next "major blackouts"
- next "in cities"
+ page "pannes de courant"
+ next "en s'aventurant"
+ next "en ville."
dex
_MagnetonDexEntry::
- text "Formed by several"
- next "MAGNEMITEs linked"
- next "together. They"
+ text "Constitué de"
+ next "MAGNETI reliés"
+ next "les uns aux"
- page "frequently appear"
- next "when sunspots"
- next "flare up"
+ page "autres, il"
+ next "apparaît lorsque"
+ next "le soleil brille."
dex
_KoffingDexEntry::
- text "Because it stores"
- next "several kinds of"
- next "toxic gases in"
+ text "Son corps,"
+ next "constitué de gaz"
+ next "toxiques et"
- page "its body, it is"
- next "prone to exploding"
- next "without warning"
+ page "instables, peut"
+ next "exploser"
+ next "soudainement."
dex
_MankeyDexEntry::
- text "Extremely quick to"
- next "anger. It could"
- next "be docile one"
+ text "Il se met en"
+ next "colère très vite."
+ next "Calme ou furieux,"
- page "moment then"
- next "thrashing away"
- next "the next instant"
+ page "son humeur change"
+ next "d'une seconde à"
+ next "l'autre."
dex
_SeelDexEntry::
- text "The protruding"
- next "horn on its head"
- next "is very hard."
+ text "La corne sur son"
+ next "front est très"
+ next "résistante. Elle"
- page "It is used for"
- next "bashing through"
- next "thick ice"
+ page "lui sert à"
+ next "percer des"
+ next "blocs de glace."
dex
_DiglettDexEntry::
- text "Lives about one"
- next "yard underground"
- next "where it feeds on"
+ text "Il vit à un mètre"
+ next "sous la terre et"
+ next "se nourrit de"
- page "plant roots. It"
- next "sometimes appears"
- next "above ground"
+ page "racines. Il"
+ next "apparaît rarement"
+ next "à la surface."
dex
_TaurosDexEntry::
- text "When it targets"
- next "an enemy, it"
- next "charges furiously"
+ text "Une fois sa cible"
+ next "en vue, il la"
+ next "charge"
- page "while whipping its"
- next "body with its"
- next "long tails"
+ page "furieusement en"
+ next "fouettant l'air"
+ next "de sa queue."
dex
_FarfetchdDexEntry::
- text "The sprig of"
- next "green onions it"
- next "holds is its"
+ text "Il utilise"
+ next "l'oignon qu'il a"
+ next "dans la bouche"
- page "weapon. It is"
- next "used much like a"
- next "metal sword"
+ page "comme une épée"
+ next "d'acier."
dex
_VenonatDexEntry::
- text "Lives in the"
- next "shadows of tall"
- next "trees where it"
+ text "Il vit à l'ombre"
+ next "des grands arbres"
+ next "où il mange des"
- page "eats insects. It"
- next "is attracted by"
- next "light at night"
+ page "insectes. Il"
+ next "est attiré par la"
+ next "lumière."
dex
_DragoniteDexEntry::
- text "An extremely"
- next "rarely seen"
- next "marine #MON."
+ text "Un #MON"
+ next "marin extrêmement"
+ next "rare. On dit"
- page "Its intelligence"
- next "is said to match"
- next "that of humans"
+ page "qu'il est aussi"
+ next "intelligent que"
+ next "l'homme."
dex
_DoduoDexEntry::
- text "A bird that makes"
- next "up for its poor"
- next "flying with its"
+ text "Cet oiseau vole"
+ next "très mal mais"
+ next "court très vite."
- page "fast foot speed."
- next "Leaves giant"
- next "footprints"
+ page "Il laisse de"
+ next "gigantesques"
+ next "empreintes de pas."
dex
_PoliwagDexEntry::
- text "Its newly grown"
- next "legs prevent it"
- next "from running. It"
+ text "Il court mal"
+ next "avec ses petites"
+ next "pattes."
- page "appears to prefer"
- next "swimming than"
- next "trying to stand"
+ page "Il préfère nager"
+ next "que de se tenir"
+ next "debout."
dex
_JynxDexEntry::
- text "It seductively"
- next "wiggles its hips"
- next "as it walks. It"
+ text "Il ondule ses"
+ next "hanches en"
+ next "marchant et"
- page "can cause people"
- next "to dance in"
- next "unison with it"
+ page "entraîne les gens"
+ next "dans des danses"
+ next "frénétiques."
dex
_MoltresDexEntry::
- text "Known as the"
- next "legendary bird of"
- next "fire. Every flap"
+ text "Le légendaire"
+ next "oiseau du feu."
+ next "Une pluie de"
- page "of its wings"
- next "creates a dazzling"
- next "flash of flames"
+ page "flammes surgit à"
+ next "chaque battement"
+ next "de ses ailes."
dex
_ArticunoDexEntry::
- text "A legendary bird"
- next "#MON that is"
- next "said to appear to"
+ text "Le légendaire"
+ next "oiseau des glaces."
+ next "On dit qu'il"
- page "doomed people who"
- next "are lost in icy"
- next "mountains"
+ page "apparaît aux gens"
+ next "perdus dans les"
+ next "sommets."
dex
_ZapdosDexEntry::
- text "A legendary bird"
- next "#MON that is"
- next "said to appear"
+ text "L'oiseau"
+ next "légendaire de la"
+ next "foudre. Il"
- page "from clouds while"
- next "dropping enormous"
- next "lightning bolts"
+ page "surgit hors des"
+ next "nuages en lançant"
+ next "d'énormes éclairs."
dex
_DittoDexEntry::
- text "Capable of copying"
- next "an enemy's genetic"
- next "code to instantly"
+ text "Il est capable de"
+ next "copier le code"
+ next "génétique d'un"
- page "transform itself"
- next "into a duplicate"
- next "of the enemy"
+ page "ennemi pour se"
+ next "transformer en"
+ next "son double."
dex
_MeowthDexEntry::
- text "Adores circular"
- next "objects. Wanders"
- next "the streets on a"
+ text "Il adore les"
+ next "pièces de monnaie."
+ next "Il hante les rues"
- page "nightly basis to"
- next "look for dropped"
- next "loose change"
+ page "à la recherche de"
+ next "pièces oubliées"
+ next "par les passants."
dex
_KrabbyDexEntry::
- text "Its pincers are"
- next "not only powerful"
- next "weapons, they are"
+ text "Ses pinces sont"
+ next "des armes très"
+ next "puissantes. Elles"
- page "used for balance"
- next "when walking"
- next "sideways"
+ page "lui servent aussi"
+ next "à garder son"
+ next "équilibre."
dex
_VulpixDexEntry::
- text "At the time of"
- next "birth, it has"
- next "just one tail."
+ text "Il n'a qu'une"
+ next "seule queue à la"
+ next "naissance. Sa"
- page "The tail splits"
- next "from its tip as"
- next "it grows older"
+ page "queue se divise"
+ next "à la pointe au"
+ next "fil des ans."
dex
_NinetalesDexEntry::
- text "Very smart and"
- next "very vengeful."
- next "Grabbing one of"
+ text "Très intelligent"
+ next "et rancunier."
+ next "Attrapez-lui une"
- page "its many tails"
- next "could result in a"
- next "1000-year curse"
+ page "de ses queues et"
+ next "il vous maudira"
+ next "pour 1000 ans."
dex
_PikachuDexEntry::
- text "When several of"
- next "these #MON"
- next "gather, their"
+ text "Quand plusieurs"
+ next "de ces #MON"
+ next "se réunissent,"
- page "electricity could"
- next "build and cause"
- next "lightning storms"
+ page "ils provoquent"
+ next "de gigantesques"
+ next "orages."
dex
_RaichuDexEntry::
- text "Its long tail"
- next "serves as a"
- next "ground to protect"
+ text "Il doit garder sa"
+ next "queue en contact"
+ next "avec le sol pour"
- page "itself from its"
- next "own high voltage"
- next "power"
+ page "éviter toute"
+ next "électrocution."
dex
_DratiniDexEntry::
- text "Long considered a"
- next "mythical #MON"
- next "until recently"
+ text "Longtemps"
+ next "considéré comme"
+ next "légendaire, une"
- page "when a small"
- next "colony was found"
- next "living underwater"
+ page "colonie fut"
+ next "découverte dans"
+ next "les océans."
dex
_DragonairDexEntry::
- text "A mystical #MON"
- next "that exudes a"
- next "gentle aura."
+ text "Un #MON"
+ next "légendaire plein"
+ next "de charme."
- page "Has the ability"
- next "to change climate"
- next "conditions"
+ page "Il peut contrôler"
+ next "les variations"
+ next "climatiques."
dex
_KabutoDexEntry::
- text "A #MON that"
- next "was resurrected"
- next "from a fossil"
+ text "Un #MON"
+ next "reconstitué à"
+ next "partir d'un"
- page "found in what was"
- next "once the ocean"
- next "floor eons ago"
+ page "fossile trouvé"
+ next "dans un site"
+ next "préhistorique."
dex
_KabutopsDexEntry::
- text "Its sleek shape is"
- next "perfect for swim-"
- next "ming. It slashes"
+ text "Sa forme élancée"
+ next "lui permet de"
+ next "nager rapidement."
- page "prey with its"
- next "claws and drains"
- next "the body fluids"
+ page "Il lacère sa"
+ next "proie avant d'en"
+ next "absorber la vie."
dex
_HorseaDexEntry::
- text "Known to shoot"
- next "down flying bugs"
- next "with precision"
+ text "Réputé pour tirer"
+ next "avec précision"
+ next "un jet d'encre"
- page "blasts of ink"
- next "from the surface"
- next "of the water"
+ page "sur des insectes"
+ next "volants depuis la"
+ next "surface de l'eau."
dex
_SeadraDexEntry::
- text "Capable of swim-"
- next "ming backwards by"
- next "rapidly flapping"
+ text "Il peut nager à"
+ next "l'envers en"
+ next "agitant ses"
- page "its wing-like"
- next "pectoral fins and"
- next "stout tail"
+ page "petites nageoires"
+ next "pectorales."
dex
_SandshrewDexEntry::
- text "Burrows deep"
- next "underground in"
- next "arid locations"
+ text "Il s'enterre dans"
+ next "les régions"
+ next "arides et"
- page "far from water."
- next "It only emerges"
- next "to hunt for food"
+ page "désertiques. Il"
+ next "émerge seulement"
+ next "pour chasser."
dex
_SandslashDexEntry::
- text "Curls up into a"
- next "spiny ball when"
- next "threatened. It"
+ text "Il se roule en"
+ next "boule hérissée de"
+ next "piques s'il est"
- page "can roll while"
- next "curled up to"
- next "attack or escape"
+ page "menacé. Il peut"
+ next "ainsi s'enfuir ou"
+ next "attaquer."
dex
_OmanyteDexEntry::
- text "Although long"
- next "extinct, in rare"
- next "cases, it can be"
+ text "Disparu depuis"
+ next "longtemps, il"
+ next "peut être réanimé"
- page "genetically"
- next "resurrected from"
- next "fossils"
+ page "génétiquement à"
+ next "partir d'anciens"
+ next "fossiles."
dex
_OmastarDexEntry::
- text "A prehistoric"
- next "#MON that died"
- next "out when its"
+ text "Un #MON"
+ next "préhistorique qui"
+ next "disparut quand sa"
- page "heavy shell made"
- next "it impossible to"
- next "catch prey"
+ page "coquille devint"
+ next "trop lourde à"
+ next "déplacer."
dex
_JigglypuffDexEntry::
- text "When its huge eyes"
- next "light up, it sings"
- next "a mysteriously"
+ text "Quand ses yeux"
+ next "s'illuminent, il"
+ next "chante une"
- page "soothing melody"
- next "that lulls its"
- next "enemies to sleep"
+ page "mystérieuse"
+ next "berceuse."
dex
_WigglytuffDexEntry::
- text "The body is soft"
- next "and rubbery. When"
- next "angered, it will"
+ text "En cas de danger,"
+ next "il gonfle d'air"
+ next "son corps doux et"
- page "suck in air and"
- next "inflate itself to"
- next "an enormous size"
+ page "potelé dans des"
+ next "proportions"
+ next "gigantesques."
dex
_EeveeDexEntry::
- text "Its genetic code"
- next "is irregular."
- next "It may mutate if"
+ text "Sa génétique"
+ next "particulière lui"
+ next "permet d'évoluer"
- page "it is exposed to"
- next "radiation from"
- next "element STONEs"
+ page "s'il est exposé"
+ next "aux radiations"
+ next "d'une pierre."
dex
_FlareonDexEntry::
- text "When storing"
- next "thermal energy in"
- next "its body, its"
+ text "Il peut accumuler"
+ next "suffisamment de"
+ next "chaleur pour"
- page "temperature could"
- next "soar to over 1600"
- next "degrees"
+ page "atteindre des"
+ next "températures de"
+ next "1600 degrés."
dex
_JolteonDexEntry::
- text "It accumulates"
- next "negative ions in"
- next "the atmosphere to"
+ text "Il se charge"
+ next "d'électricité"
+ next "statique pour"
- page "blast out 10000-"
- next "volt lightning"
- next "bolts"
+ page "envoyer des"
+ next "décharges de"
+ next "10000 volts."
dex
_VaporeonDexEntry::
- text "Lives close to"
- next "water. Its long"
- next "tail is ridged"
+ text "Il vit au bord de"
+ next "l'eau. Sa"
+ next "queue lui donne"
- page "with a fin which"
- next "is often mistaken"
- next "for a mermaid's"
+ page "l'apparence d'une"
+ next "sirène."
dex
_MachopDexEntry::
- text "Loves to build"
- next "its muscles."
- next "It trains in all"
+ text "Il adore la"
+ next "musculation."
+ next "Il pratique les"
- page "styles of martial"
- next "arts to become"
- next "even stronger"
+ page "arts martiaux"
+ next "pour devenir"
+ next "encore plus fort."
dex
_ZubatDexEntry::
- text "Forms colonies in"
- next "perpetually dark"
- next "places. Uses"
+ text "Se déplace en"
+ next "colonie dans les"
+ next "endroits sombres."
- page "ultrasonic waves"
- next "to identify and"
- next "approach targets"
+ page "Il s'oriente"
+ next "grâce aux"
+ next "ultrasons."
dex
_EkansDexEntry::
- text "Moves silently"
- next "and stealthily."
- next "Eats the eggs of"
+ text "Il se déplace en"
+ next "silence pour"
+ next "dévorer des oeufs"
- page "birds, such as"
- next "PIDGEY and"
- next "SPEAROW, whole"
+ page "de ROUCOOL ou de"
+ next "PIAFABEC."
dex
_ParasDexEntry::
- text "Burrows to suck"
- next "tree roots. The"
- next "mushrooms on its"
+ text "Les champignons"
+ next "sur son dos se"
+ next "nourrissent des"
- page "back grow by draw-"
- next "ing nutrients from"
- next "the bug host"
+ page "nutriments de"
+ next "leur hôte"
+ next "insectoïde."
dex
_PoliwhirlDexEntry::
- text "Capable of living"
- next "in or out of"
- next "water. When out"
+ text "Amphibie, il peut"
+ next "vivre à l'air"
+ next "libre mais il"
- page "of water, it"
- next "sweats to keep"
- next "its body slimy"
+ page "doit rester"
+ next "mouillé pour"
+ next "survivre."
dex
_PoliwrathDexEntry::
- text "An adept swimmer"
- next "at both the front"
- next "crawl and breast"
+ text "Excellent nageur,"
+ next "il pratique le"
+ next "crawl ou la nage"
- page "stroke. Easily"
- next "overtakes the best"
- next "human swimmers"
+ page "papillon mieux"
+ next "qu'un champion"
+ next "olympique."
dex
_WeedleDexEntry::
- text "Often found in"
- next "forests, eating"
- next "leaves."
+ text "Il se nourrit de"
+ next "feuilles dans les"
+ next "forêts."
- page "It has a sharp"
- next "venomous stinger"
- next "on its head"
+ page "L'aiguillon sur"
+ next "son front est"
+ next "empoisonné."
dex
_KakunaDexEntry::
- text "Almost incapable"
- next "of moving, this"
- next "#MON can only"
+ text "Incapable de se"
+ next "déplacer de lui-"
+ next "même, il se"
- page "harden its shell"
- next "to protect itself"
- next "from predators"
+ page "défend en"
+ next "durcissant sa"
+ next "carapace."
dex
_BeedrillDexEntry::
- text "Flies at high"
- next "speed and attacks"
- next "using its large"
+ text "Il vole à très"
+ next "grande vitesse."
+ next "Il se bat avec"
- page "venomous stingers"
- next "on its forelegs"
- next "and tail"
+ page "les dards"
+ next "empoisonnés de"
+ next "ses bras."
dex
_DodrioDexEntry::
- text "Uses its three"
- next "brains to execute"
- next "complex plans."
+ text "Il élabore des"
+ next "plans complexes"
+ next "avec ses trois"
- page "While two heads"
- next "sleep, one head"
- next "stays awake"
+ page "cerveaux. Une de"
+ next "ses têtes reste"
+ next "toujours éveillée."
dex
_PrimeapeDexEntry::
- text "Always furious"
- next "and tenacious to"
- next "boot. It will not"
+ text "Agressif et"
+ next "teigneux, il"
+ next "poursuit son"
- page "abandon chasing"
- next "its quarry until"
- next "it is caught"
+ page "gibier jusqu'à"
+ next "épuisement"
+ next "complet."
dex
_DugtrioDexEntry::
- text "A team of DIGLETT"
- next "triplets."
- next "It triggers huge"
+ text "Un groupe de"
+ next "TAUPIQUEUR. Il"
+ next "crée des séismes"
- page "earthquakes by"
- next "burrowing 60 miles"
- next "underground"
+ page "en creusant à"
+ next "plus de 100km de"
+ next "profondeur."
dex
_VenomothDexEntry::
- text "The dust-like"
- next "scales covering"
- next "its wings are"
+ text "Les motifs ocre"
+ next "de ses ailes"
+ next "changent en"
- page "color coded to"
- next "indicate the kinds"
- next "of poison it has"
+ page "fonction de son"
+ next "type de poison."
dex
_DewgongDexEntry::
- text "Stores thermal"
- next "energy in its"
- next "body. Swims at a"
+ text "Il emmagasine la"
+ next "chaleur dans son"
+ next "corps. Il peut"
- page "steady 8 knots"
- next "even in intensely"
- next "cold waters"
+ page "nager dans l'eau"
+ next "glacée à plus de"
+ next "8 noeuds."
dex
_CaterpieDexEntry::
- text "Its short feet"
- next "are tipped with"
- next "suction pads that"
+ text "Ses petites"
+ next "pattes sont"
+ next "équipées de"
- page "enable it to"
- next "tirelessly climb"
- next "slopes and walls"
+ page "ventouses, lui"
+ next "permettant de"
+ next "grimper aux murs."
dex
_MetapodDexEntry::
- text "This #MON is"
- next "vulnerable to"
- next "attack while its"
+ text "Il est vulnérable"
+ next "aux attaques tant"
+ next "que sa carapace"
- page "shell is soft,"
- next "exposing its weak"
- next "and tender body"
+ page "fragile expose"
+ next "son corps tendre"
+ next "et mou."
dex
_ButterfreeDexEntry::
- text "In battle, it"
- next "flaps its wings"
- next "at high speed to"
+ text "En combat, il bat"
+ next "des ailes très"
+ next "rapidement pour"
- page "release highly"
- next "toxic dust into"
- next "the air"
+ page "projeter des"
+ next "poudres toxiques"
+ next "sur ses ennemis."
dex
_MachampDexEntry::
- text "Using its heavy"
- next "muscles, it throws"
- next "powerful punches"
+ text "Ses coups de"
+ next "poing sont si"
+ next "puissants qu'ils"
- page "that can send the"
- next "victim clear over"
- next "the horizon"
+ page "font voler ses"
+ next "adversaires"
+ next "jusqu'à l'horizon."
dex
_GolduckDexEntry::
- text "Often seen swim-"
- next "ming elegantly by"
- next "lake shores. It"
+ text "Il nage avec"
+ next "élégance le long"
+ next "des côtes. Il est"
- page "is often mistaken"
- next "for the Japanese"
- next "monster, Kappa"
+ page "souvent confondu"
+ next "avec le monstre"
+ next "japonais: Kappa."
dex
_HypnoDexEntry::
- text "When it locks eyes"
- next "with an enemy, it"
- next "will use a mix of"
+ text "En fixant son"
+ next "adversaire, il"
+ next "l'assaille avec"
- page "PSI moves such as"
- next "HYPNOSIS and"
- next "CONFUSION"
+ page "les attaques PSY"
+ next "d'HYPNOSE et de"
+ next "CHOC MENTAL."
dex
_GolbatDexEntry::
- text "Once it strikes,"
- next "it will not stop"
- next "draining energy"
+ text "Une fois son"
+ next "adversaire mordu,"
+ next "il absorbera son"
- page "from the victim"
- next "even if it gets"
- next "too heavy to fly"
+ page "énergie même s'il"
+ next "devient trop gros"
+ next "pour voler."
dex
_MewtwoDexEntry::
- text "It was created by"
- next "a scientist after"
- next "years of horrific"
+ text "Il est le fruit"
+ next "de nombreuses"
+ next "expériences"
- page "gene splicing and"
- next "DNA engineering"
- next "experiments"
+ page "génétiques"
+ next "horribles et"
+ next "malsaines."
dex
_SnorlaxDexEntry::
- text "Very lazy. Just"
- next "eats and sleeps."
- next "As its rotund"
+ text "Très paresseux,"
+ next "il ne fait que"
+ next "manger et dormir."
- page "bulk builds, it"
- next "becomes steadily"
- next "more slothful"
+ page "Plus il est gros,"
+ next "plus il devient"
+ next "fainéant."
dex
_MagikarpDexEntry::
- text "In the distant"
- next "past, it was"
- next "somewhat stronger"
+ text "Autrefois, il"
+ next "était beaucoup"
+ next "plus puissant que"
- page "than the horribly"
- next "weak descendants"
- next "that exist today"
+ page "cette créature"
+ next "minablement"
+ next "faible."
dex
_MukDexEntry::
- text "Thickly covered"
- next "with a filthy,"
- next "vile sludge. It"
+ text "Il est recouvert"
+ next "d'une épaisse"
+ next "couche toxique."
- page "is so toxic, even"
- next "its footprints"
- next "contain poison"
+ page "Il laisse une"
+ next "trace empoisonnée"
+ next "derrière lui."
dex
_KinglerDexEntry::
- text "The large pincer"
- next "has 10000 hp of"
- next "crushing power."
+ text "Son énorme pince"
+ next "peut déployer une"
+ next "pression de"
- page "However, its huge"
- next "size makes it"
- next "unwieldy to use"
+ page "1000 Kg. Mais"
+ next "elle est très"
+ next "encombrante."
dex
_CloysterDexEntry::
- text "When attacked, it"
- next "launches its"
- next "horns in quick"
+ text "Une fois menacé,"
+ next "il envoie de"
+ next "rapides volées de"
- page "volleys. Its"
- next "innards have"
- next "never been seen"
+ page "dards. Sa"
+ next "partie interne"
+ next "est inconnue."
dex
_ElectrodeDexEntry::
- text "It stores electric"
- next "energy under very"
- next "high pressure."
+ text "Il emmagasine des"
+ next "quantités énormes"
+ next "de courant"
- page "It often explodes"
- next "with little or no"
- next "provocation"
+ page "électrique sous"
+ next "pression pouvant"
+ next "exploser."
dex
_ClefableDexEntry::
- text "A timid fairy"
- next "#MON that is"
- next "rarely seen. It"
+ text "Une sorte de"
+ next "petite fée très"
+ next "rare. Il"
- page "will run and hide"
- next "the moment it"
- next "senses people"
+ page "se cache en"
+ next "apercevant un"
+ next "être humain."
dex
_WeezingDexEntry::
- text "Where two kinds"
- next "of poison gases"
- next "meet, 2 KOFFINGs"
+ text "Deux SMOGO"
+ next "peuvent se"
+ next "combiner en un"
- page "can fuse into a"
- next "WEEZING over many"
- next "years"
+ page "SMOGOGO en"
+ next "mélangeant leurs"
+ next "gaz."
dex
_PersianDexEntry::
- text "Although its fur"
- next "has many admirers,"
- next "it is tough to"
+ text "Très apprécié"
+ next "pour sa fourrure,"
+ next "il est difficile"
- page "raise as a pet"
- next "because of its"
- next "fickle meanness"
+ page "à apprivoiser en"
+ next "raison de son"
+ next "caractère rétif."
dex
_MarowakDexEntry::
- text "The bone it holds"
- next "is its key weapon."
- next "It throws the"
+ text "L'os qu'il tient"
+ next "dans sa main est"
+ next "une arme. Il peut"
- page "bone skillfully"
- next "like a boomerang"
- next "to KO targets"
+ page "le lancer avec"
+ next "adresse pour"
+ next "assommer sa proie."
dex
_HaunterDexEntry::
- text "Because of its"
- next "ability to slip"
- next "through block"
+ text "Il peut se"
+ next "glisser à travers"
+ next "les murs comme"
- page "walls, it is said"
- next "to be from an-"
- next "other dimension"
+ page "une créature"
+ next "d'une autre"
+ next "dimension."
dex
_AbraDexEntry::
- text "Using its ability"
- next "to read minds, it"
- next "will identify"
+ text "Son don de"
+ next "télépathie lui"
+ next "permet de sentir"
- page "impending danger"
- next "and TELEPORT to"
- next "safety"
+ page "le danger et de"
+ next "se TELEPORTER en"
+ next "un lieu sûr."
dex
_AlakazamDexEntry::
- text "Its brain can out-"
- next "perform a super-"
- next "computer."
+ text "Son super cerveau"
+ next "peut effectuer"
+ next "des opérations à"
- page "Its intelligence"
- next "quotient is said"
- next "to be 5,000"
+ page "la vitesse d'un"
+ next "ordinateur. Il"
+ next "a un Q.I. de 5000."
dex
_PidgeottoDexEntry::
- text "Very protective"
- next "of its sprawling"
- next "territorial area,"
+ text "Il protège son"
+ next "territoire avec"
+ next "ardeur et"
- page "this #MON will"
- next "fiercely peck at"
- next "any intruder"
+ page "repousse à coups"
+ next "de bec tout"
+ next "intrus."
dex
_PidgeotDexEntry::
- text "When hunting, it"
- next "skims the surface"
- next "of water at high"
+ text "Il chasse en"
+ next "survolant la"
+ next "surface de l'eau"
- page "speed to pick off"
- next "unwary prey such"
- next "as MAGIKARP"
+ page "et en plongeant"
+ next "pour attraper des"
+ next "proies faciles."
dex
_StarmieDexEntry::
- text "Its central core"
- next "glows with the"
- next "seven colors of"
+ text "Son coeur brille"
+ next "des couleurs de"
+ next "l'arc-en-ciel."
- page "the rainbow. Some"
- next "people value the"
- next "core as a gem"
+ page "On raconte que"
+ next "c'est une pierre"
+ next "précieuse."
dex
_BulbasaurDexEntry::
- text "A strange seed was"
- next "planted on its"
- next "back at birth."
+ text "Il a une étrange"
+ next "graine plantée"
+ next "sur son dos."
- page "The plant sprouts"
- next "and grows with"
- next "this #MON"
+ page "Elle grandit avec"
+ next "lui depuis la"
+ next "naissance."
dex
_VenusaurDexEntry::
- text "The plant blooms"
- next "when it is"
- next "absorbing solar"
+ text "Sa plante mûrit"
+ next "en absorbant les"
+ next "rayons du soleil."
- page "energy. It stays"
- next "on the move to"
- next "seek sunlight"
+ page "Il migre souvent"
+ next "vers les endroits"
+ next "ensoleillés."
dex
_TentacruelDexEntry::
- text "The tentacles are"
- next "normally kept"
- next "short. On hunts,"
+ text "Ses tentacules"
+ next "sont rétractés au"
+ next "repos. En"
- page "they are extended"
- next "to ensnare and"
- next "immobilize prey"
+ page "situation de"
+ next "chasse, ils"
+ next "s'allongent."
dex
_GoldeenDexEntry::
- text "Its tail fin"
- next "billows like an"
- next "elegant ballroom"
+ text "Sa queue ondule"
+ next "gracieusement"
+ next "comme un voile."
- page "dress, giving it"
- next "the nickname of"
- next "the Water Queen"
+ page "On l'appelle:"
+ next "Reine Des Océans."
dex
_SeakingDexEntry::
- text "In the autumn"
- next "spawning season,"
- next "they can be seen"
+ text "Pendant la"
+ next "saison des"
+ next "amours, on peut"
- page "swimming power-"
- next "fully up rivers"
- next "and creeks"
+ page "le voir nager"
+ next "dans les rivières"
+ next "et les lacs."
dex
_PonytaDexEntry::
- text "Its hooves are 10"
- next "times harder than"
- next "diamonds. It can"
+ text "Ses sabots sont"
+ next "plus résistants"
+ next "que le diamant."
- page "trample anything"
- next "completely flat"
- next "in little time"
+ page "Il peut aplatir"
+ next "n'importe quoi en"
+ next "le piétinant."
dex
_RapidashDexEntry::
- text "Very competitive,"
- next "this #MON will"
- next "chase anything"
+ text "Doté d'un esprit"
+ next "de compétition,"
+ next "il poursuit"
- page "that moves fast"
- next "in the hopes of"
- next "racing it"
+ page "toute créature"
+ next "rapide pour"
+ next "faire la course."
dex
_RattataDexEntry::
- text "Bites anything"
- next "when it attacks."
- next "Small and very"
+ text "Sa morsure est"
+ next "très puissante."
+ next "Petit et rapide,"
- page "quick, it is a"
- next "common sight in"
- next "many places"
+ page "on en voit un"
+ next "peu partout."
dex
_RaticateDexEntry::
- text "It uses its whis-"
- next "kers to maintain"
- next "its balance."
+ text "Si ses moustaches"
+ next "sont coupées, il"
+ next "perd le sens de"
- page "It apparently"
- next "slows down if"
- next "they are cut off"
+ page "l'équilibre et"
+ next "devient moins"
+ next "rapide."
dex
_NidorinoDexEntry::
- text "An aggressive"
- next "#MON that is"
- next "quick to attack."
+ text "Très agressif, il"
+ next "est prompt à"
+ next "répondre à la"
- page "The horn on its"
- next "head secretes a"
- next "powerful venom"
+ page "violence. La"
+ next "corne sur sa tête"
+ next "est venimeuse."
dex
_NidorinaDexEntry::
- text "The female's horn"
- next "develops slowly."
- next "Prefers physical"
+ text "La corne de la"
+ next "femelle grandit"
+ next "lentement. Elle"
- page "attacks such as"
- next "clawing and"
- next "biting"
+ page "préfère attaquer"
+ next "avec ses griffes"
+ next "et sa gueule."
dex
_GeodudeDexEntry::
- text "Found in fields"
- next "and mountains."
- next "Mistaking them"
+ text "Il vit dans les"
+ next "plaines ou les"
+ next "montagnes. On"
- page "for boulders,"
- next "people often step"
- next "or trip on them"
+ page "le confond"
+ next "souvent avec un"
+ next "petit caillou."
dex
_PorygonDexEntry::
- text "A #MON that"
- next "consists entirely"
- next "of programming"
+ text "Un #MON fait"
+ next "de programmes et"
+ next "d'algorithmes. Il"
- page "code. Capable of"
- next "moving freely in"
- next "cyberspace"
+ page "peut survivre en"
+ next "milieu virtuel."
dex
_AerodactylDexEntry::
- text "A ferocious, pre-"
- next "historic #MON"
- next "that goes for the"
+ text "Un #MON"
+ next "préhistorique qui"
+ next "attaque son"
- page "enemy's throat"
- next "with its serrated"
- next "saw-like fangs"
+ page "ennemi à la gorge"
+ next "avec ses crocs"
+ next "acérés."
dex
_MagnemiteDexEntry::
- text "Uses anti-gravity"
- next "to stay suspended."
- next "Appears without"
+ text "Il contrôle la"
+ next "gravité pour"
+ next "pouvoir voler. Il"
- page "warning and uses"
- next "THUNDER WAVE and"
- next "similar moves"
+ page "attaque avec des"
+ next "CAGE-ECLAIR."
dex
_CharmanderDexEntry::
- text "Obviously prefers"
- next "hot places. When"
- next "it rains, steam"
+ text "Il préfère les"
+ next "endroits chauds."
+ next "En cas de pluie,"
- page "is said to spout"
- next "from the tip of"
- next "its tail"
+ page "de la vapeur"
+ next "se forme autour"
+ next "de sa queue."
dex
_SquirtleDexEntry::
- text "After birth, its"
- next "back swells and"
- next "hardens into a"
+ text "Son dos durcit"
+ next "avec l'âge et"
+ next "devient une super"
- page "shell. Powerfully"
- next "sprays foam from"
- next "its mouth"
+ page "carapace. Il peut"
+ next "cracher des"
+ next "jets d'écume."
dex
_CharmeleonDexEntry::
- text "When it swings"
- next "its burning tail,"
- next "it elevates the"
+ text "En agitant sa"
+ next "queue, il peut"
+ next "élever le niveau"
- page "temperature to"
- next "unbearably high"
- next "levels"
+ page "de la température"
+ next "à un degré"
+ next "incroyable."
dex
_WartortleDexEntry::
- text "Often hides in"
- next "water to stalk"
- next "unwary prey. For"
+ text "Il se cache au"
+ next "fond de l'eau"
+ next "pour guetter sa"
- page "swimming fast, it"
- next "moves its ears to"
- next "maintain balance"
+ page "proie. Ses"
+ next "oreilles sont des"
+ next "gouvernails."
dex
_CharizardDexEntry::
- text "Spits fire that"
- next "is hot enough to"
- next "melt boulders."
+ text "Il peut fondre"
+ next "la roche de son"
+ next "souffle brûlant."
- page "Known to cause"
- next "forest fires"
- next "unintentionally"
+ page "Il est souvent la"
+ next "cause de nombreux"
+ next "incendies."
dex
_OddishDexEntry::
- text "During the day,"
- next "it keeps its face"
- next "buried in the"
+ text "Pendant la"
+ next "journée il se"
+ next "cache sous terre."
- page "ground. At night,"
- next "it wanders around"
- next "sowing its seeds"
+ page "Il s'aventure la"
+ next "nuit pour planter"
+ next "des graines."
dex
_GloomDexEntry::
- text "The fluid that"
- next "oozes from its"
- next "mouth isn't drool."
+ text "Le liquide qui"
+ next "s'écoule de sa"
+ next "bouche est"
- page "It is a nectar"
- next "that is used to"
- next "attract prey"
+ page "comestible. Il"
+ next "sert à appâter sa"
+ next "proie."
dex
_VileplumeDexEntry::
- text "The larger its"
- next "petals, the more"
- next "toxic pollen it"
+ text "Plus ses pétales"
+ next "sont grands,"
+ next "plus ils"
- page "contains. Its big"
- next "head is heavy and"
- next "hard to hold up"
+ page "contiennent de"
+ next "pollen toxique."
dex
_BellsproutDexEntry::
- text "A carnivorous"
- next "#MON that traps"
- next "and eats bugs."
+ text "Un #MON"
+ next "carnivore qui se"
+ next "nourrit de petits"
- page "It uses its root"
- next "feet to soak up"
- next "needed moisture"
+ page "insectes. Ses"
+ next "racines servent"
+ next "d'attaches."
dex
_WeepinbellDexEntry::
- text "It spits out"
- next "POISONPOWDER to"
- next "immobilize the"
+ text "Il crache de la"
+ next "POUDRE TOXIK pour"
+ next "immobiliser sa"
- page "enemy and then"
- next "finishes it with"
- next "a spray of ACID"
+ page "proie et il"
+ next "l'achève avec de"
+ next "l'ACIDE."
dex
_VictreebelDexEntry::
- text "Said to live in"
- next "huge colonies"
- next "deep in jungles,"
+ text "Il vit en"
+ next "colonie dans la"
+ next "jungle mais"
- page "although no one"
- next "has ever returned"
- next "from there"
+ page "personne n'en est"
+ next "jamais revenu"
+ next "vivant."
dex
diff --git a/text/trainer_names.asm b/text/trainer_names.asm
index 7736738b..bbe2f9ef 100755
--- a/text/trainer_names.asm
+++ b/text/trainer_names.asm
@@ -1,48 +1,48 @@
TrainerNames:
- db "YOUNGSTER@"
- db "BUG CATCHER@"
- db "LASS@"
- db "SAILOR@"
- db "JR.TRAINER♂@"
- db "JR.TRAINER♀@"
- db "POKéMANIAC@"
- db "SUPER NERD@"
- db "HIKER@"
- db "BIKER@"
- db "BURGLAR@"
- db "ENGINEER@"
- db "JUGGLER@"
- db "FISHERMAN@"
- db "SWIMMER@"
- db "CUE BALL@"
- db "GAMBLER@"
- db "BEAUTY@"
- db "PSYCHIC@"
+ db "GAMIN@"
+ db "SCOUT@"
+ db "FILLETTE@"
+ db "MARIN@"
+ db "DRESSEUR JR♂@"
+ db "DRESSEUR JR♀@"
+ db "POK",$bc,"MANIAC@"
+ db "INTELLO@"
+ db "MONTAGNARD@"
+ db "MOTARD@"
+ db "PILLARD@"
+ db "MECANO@"
+ db "JONGLEUR@"
+ db "PECHEUR@"
+ db "NAGEUR@"
+ db "LOUBARD@"
+ db "CROUPIER@"
+ db "CANON@"
+ db "KINESISTE@"
db "ROCKER@"
- db "JUGGLER@"
- db "TAMER@"
- db "BIRD KEEPER@"
- db "BLACKBELT@"
+ db "JONGLEUR@"
+ db "DOMPTEUR@"
+ db "ORNITHOLOGUE@"
+ db "KARATEKA@"
db "RIVAL1@"
- db "PROF.OAK@"
+ db "PROF.CHEN@"
db "CHIEF@"
- db "SCIENTIST@"
+ db "SCIENTIFIQUE@"
db "GIOVANNI@"
db "ROCKET@"
- db "COOLTRAINER♂@"
- db "COOLTRAINER♀@"
- db "BRUNO@"
- db "BROCK@"
- db "MISTY@"
- db "LT.SURGE@"
+ db "TOPDRESSEUR♂@"
+ db "TOPDRESSEUR♀@"
+ db "ALDO@"
+ db "PIERRE@"
+ db "ONDINE@"
+ db "MAJOR BOB@"
db "ERIKA@"
db "KOGA@"
- db "BLAINE@"
- db "SABRINA@"
+ db "AUGUSTE@"
+ db "MORGANE@"
db "GENTLEMAN@"
db "RIVAL2@"
db "RIVAL3@"
- db "LORELEI@"
- db "CHANNELER@"
+ db "OLGA@"
+ db "EXORCISTE@"
db "AGATHA@"
- db "LANCE@"
+ db "PETER@"
diff --git a/text/type_names.asm b/text/type_names.asm
index d94675b8..3c285d63 100755
--- a/text/type_names.asm
+++ b/text/type_names.asm
@@ -31,18 +31,18 @@ TypeNames:
dw .Dragon
.Normal: db "NORMAL@"
-.Fighting: db "FIGHTING@"
-.Flying: db "FLYING@"
+.Fighting: db "COMBAT@"
+.Flying: db "VOL@"
.Poison: db "POISON@"
-.Fire: db "FIRE@"
-.Water: db "WATER@"
-.Grass: db "GRASS@"
-.Electric: db "ELECTRIC@"
-.Psychic: db "PSYCHIC@"
-.Ice: db "ICE@"
-.Ground: db "GROUND@"
-.Rock: db "ROCK@"
-.Bird: db "BIRD@"
-.Bug: db "BUG@"
-.Ghost: db "GHOST@"
+.Fire: db "FEU@"
+.Water: db "EAU@"
+.Grass: db "PLANTE@"
+.Electric: db "ELECTRIK@"
+.Psychic: db "PSY@"
+.Ice: db "GLACE@"
+.Ground: db "SOL@"
+.Rock: db "ROCHE@"
+.Bird: db "OISEAU@"
+.Bug: db "INSECTE@"
+.Ghost: db "SPECTRE@"
.Dragon: db "DRAGON@"
diff --git a/wram.asm b/wram.asm
index ccd6f06e..63c30217 100755
--- a/wram.asm
+++ b/wram.asm
@@ -1318,6 +1318,8 @@ wAIItem:: ; cf05
wUsedItemOnWhichPokemon:: ; cf05
ds 1
+ ds 5
+
wAnimSoundID:: ; cf07
; sound ID during battle animations
ds 1
@@ -1429,7 +1431,7 @@ wExpAmountGained:: ; cf4b
; 2-byte big-endian number
; the total amount of exp a mon gained
-wcf4b:: ds 2 ; storage buffer for various strings
+wcf50:: ds 2 ; storage buffer for various strings
wGainBoostedExp:: ; cf4d
ds 1
@@ -1607,10 +1609,11 @@ wEnemyMonLevel:: db
wEnemyMonMaxHP:: dw
wEnemyMonAttack:: dw
wEnemyMonDefense:: dw
-wEnemyMonSpeed:: dw
+wEnemyMonSpeed:: ds 1
+SECTION "WRAM Bank 1", WRAMX, BANK[1]
+ ds 1
wEnemyMonSpecial:: dw
wEnemyMonPP:: ds 2 ; NUM_MOVES - 2
-SECTION "WRAM Bank 1", WRAMX, BANK[1]
ds 2 ; NUM_MOVES - 2
wEnemyMonBaseStats:: ds 5
@@ -3117,7 +3120,9 @@ wSecondLockTrashCanIndex:: ; d743
ds 2
wEventFlags:: ; d747
- ds 320
+ ds 73
+wd795::
+ ds 247
wLinkEnemyTrainerName:: ; d887
; linked game's trainer name