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authorZetogit <66174658+Zetogit@users.noreply.github.com>2021-01-24 03:52:19 +0100
committerZetogit <66174658+Zetogit@users.noreply.github.com>2021-01-24 03:52:19 +0100
commit20f5ceda0622438777623c36cd919153e2239ea3 (patch)
tree8f957f3ba8c20f3835b2d3420c139716d5726508
parent40222cb79fae6476223cd527e01685af9d0d2035 (diff)
Updated Attack animation tiles (markdown)
-rw-r--r--Attack-animation-tiles.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/Attack-animation-tiles.md b/Attack-animation-tiles.md
index 1e5d560..45f0d5a 100644
--- a/Attack-animation-tiles.md
+++ b/Attack-animation-tiles.md
@@ -3,6 +3,7 @@
The aim of this tutorial is to use additional tiles for the attack animations in battle.
There are 2 ways to do that: moving black tiles from both attack tilesets to the font tileset, and/or add a new tileset.
The 1st method lets you add up to 22 tiles, the 2nd method lets you add 32 tiles more or less but it puts some limitations.
+
You can use both methods to have a total of 54 new tiles. Before starting the tutorial, I strongly recommend to know how animations work in pokered. You need to know at least what are frameblocks and subanimations, especially for the first method.
@@ -34,7 +35,7 @@ Now, you know which frameblock you have to change: 52. Because Amnesia and confu
That's it, you just replaced the question mark tiles without messing with Amnesia's animation. You can use your new tiles now.
-* **### B/ Method 2 : Adding a new tileset**
+* ** B/ Method 2 : Adding a new tileset**
You will be able to add only one tileset of 32 tiles, choose a size of 128*16 preferently but any size should be fine, and of course the tileset must be indexed in 4 colors (black, white, light grey and dark grey). A few limits to this method:
*You might be restricted to 16 tiles if you add many attack animations (subanimations, frameblocks...).