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authorSatoMew <SatoMew@users.noreply.github.com>2019-12-07 15:40:57 +0000
committerSatoMew <SatoMew@users.noreply.github.com>2019-12-07 15:40:57 +0000
commit35b756037981eac566ce1bf8c70d9834d3e29b37 (patch)
tree7e2b8d0320208c88fdc380ab4c0afddb170d7375
parentaa7d8aaabc9091631d1b68883a8bbb2495883821 (diff)
Document the official recognition of MissingNo. in a Western context.
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+- MissingNo. was officially acknowledged in English versions of Red and Blue on the May 1999 issue of Nintendo Power and on a Nintendo.com support page [starting in 2000](https://web.archive.org/web/20000302133233/http://www.nintendo.com/consumer/technical/repair/pakrepairdetails.html#missingno) where it was classified as dangerous even though it is actually a very benign glitch. The page in question [remains available](https://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno) and has not been updated [since 2006](https://web.archive.org/web/20060415174925/https://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno) (Flash Player required).
+
- With the entire code for Red, Blue, and Yellow disassembled, it is now certain that pressing buttons to make capturing Pokémon more likely was always just a rumor. However, it's one that even Nintendo fell for; back in 2000, their [Code Bank](https://web.archive.org/web/20000815053947/http://www.nintendo.com/codes/) for Pokémon Yellow suggested to press and release B "just as the ball explodes".
> CODES FOR POKEMON YELLOW VERSION: SPECIAL PIKACHU EDITION
>