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authorZetogit <66174658+Zetogit@users.noreply.github.com>2021-01-24 03:53:03 +0100
committerZetogit <66174658+Zetogit@users.noreply.github.com>2021-01-24 03:53:03 +0100
commit7154d83af9f2726e32e9287b24dd50853444ba9d (patch)
tree0a5fafbbf1e44444e77442f3bcaeff73f229a781
parent20f5ceda0622438777623c36cd919153e2239ea3 (diff)
Updated Attack animation tiles (markdown)
-rw-r--r--Attack-animation-tiles.md5
1 files changed, 2 insertions, 3 deletions
diff --git a/Attack-animation-tiles.md b/Attack-animation-tiles.md
index 45f0d5a..fc8e0e4 100644
--- a/Attack-animation-tiles.md
+++ b/Attack-animation-tiles.md
@@ -1,9 +1,8 @@
-### **Introduction**
+**### * Introduction**
The aim of this tutorial is to use additional tiles for the attack animations in battle.
There are 2 ways to do that: moving black tiles from both attack tilesets to the font tileset, and/or add a new tileset.
The 1st method lets you add up to 22 tiles, the 2nd method lets you add 32 tiles more or less but it puts some limitations.
-
You can use both methods to have a total of 54 new tiles. Before starting the tutorial, I strongly recommend to know how animations work in pokered. You need to know at least what are frameblocks and subanimations, especially for the first method.
@@ -35,7 +34,7 @@ Now, you know which frameblock you have to change: 52. Because Amnesia and confu
That's it, you just replaced the question mark tiles without messing with Amnesia's animation. You can use your new tiles now.
-* ** B/ Method 2 : Adding a new tileset**
+**### * B/ Method 2 : Adding a new tileset**
You will be able to add only one tileset of 32 tiles, choose a size of 128*16 preferently but any size should be fine, and of course the tileset must be indexed in 4 colors (black, white, light grey and dark grey). A few limits to this method:
*You might be restricted to 16 tiles if you add many attack animations (subanimations, frameblocks...).