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author | Zetogit <66174658+Zetogit@users.noreply.github.com> | 2021-01-24 03:53:03 +0100 |
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committer | Zetogit <66174658+Zetogit@users.noreply.github.com> | 2021-01-24 03:53:03 +0100 |
commit | 7154d83af9f2726e32e9287b24dd50853444ba9d (patch) | |
tree | 0a5fafbbf1e44444e77442f3bcaeff73f229a781 | |
parent | 20f5ceda0622438777623c36cd919153e2239ea3 (diff) |
Updated Attack animation tiles (markdown)
-rw-r--r-- | Attack-animation-tiles.md | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Attack-animation-tiles.md b/Attack-animation-tiles.md index 45f0d5a..fc8e0e4 100644 --- a/Attack-animation-tiles.md +++ b/Attack-animation-tiles.md @@ -1,9 +1,8 @@ -### **Introduction** +**### * Introduction** The aim of this tutorial is to use additional tiles for the attack animations in battle. There are 2 ways to do that: moving black tiles from both attack tilesets to the font tileset, and/or add a new tileset. The 1st method lets you add up to 22 tiles, the 2nd method lets you add 32 tiles more or less but it puts some limitations. - You can use both methods to have a total of 54 new tiles. Before starting the tutorial, I strongly recommend to know how animations work in pokered. You need to know at least what are frameblocks and subanimations, especially for the first method. @@ -35,7 +34,7 @@ Now, you know which frameblock you have to change: 52. Because Amnesia and confu That's it, you just replaced the question mark tiles without messing with Amnesia's animation. You can use your new tiles now. -* ** B/ Method 2 : Adding a new tileset** +**### * B/ Method 2 : Adding a new tileset** You will be able to add only one tileset of 32 tiles, choose a size of 128*16 preferently but any size should be fine, and of course the tileset must be indexed in 4 colors (black, white, light grey and dark grey). A few limits to this method: *You might be restricted to 16 tiles if you add many attack animations (subanimations, frameblocks...). |