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author | Zetogit <66174658+Zetogit@users.noreply.github.com> | 2021-01-24 03:00:07 +0100 |
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committer | Zetogit <66174658+Zetogit@users.noreply.github.com> | 2021-01-24 03:00:07 +0100 |
commit | df5e4797d7619b2505de86202edc693011360156 (patch) | |
tree | 3c6f9c3a176fe863e7fed637d7503c138d894a3d | |
parent | 57a65fcdaa11e5e571b5618f0dbcf65cb8567f16 (diff) |
Updated Attack animation tiles (markdown)
-rw-r--r-- | Attack-animation-tiles.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Attack-animation-tiles.md b/Attack-animation-tiles.md index fdcc062..941bb2a 100644 --- a/Attack-animation-tiles.md +++ b/Attack-animation-tiles.md @@ -1,4 +1,4 @@ -**## Introduction** +**### Introduction** The aim of this tutorial is to use additional tiles for the attack animations in battle. There are 2 ways to do that: moving black tiles from both attack tilesets to the font tileset, and/or add a new tileset. @@ -6,7 +6,7 @@ The 1st method lets you add up to 22 tiles, the 2nd method lets you add 32 tiles Before starting the tutorial, I strongly recommend to know how animations work in pokered. You need to know at least what are frameblocks and subanimations, especially for the first method. -**## A/ Method 1: Moving black tiles and replacing them** +**### A/ Method 1: Moving black tiles and replacing them** This is the best way if you only need few tiles. **# 1) Move your tiles** @@ -30,7 +30,7 @@ Now, you know which frameblock you have to change: 52. Because Amnesia and confu That's it, you just replaced the question mark tiles without messing with Amnesia's animation. You can use your new tiles now. -**## B/ Method 2: Adding a new tileset** +**### B/ Method 2: Adding a new tileset** You will be able to add only one tileset of 32 tiles, choose a size of 128*16 preferently but any size should be fine, and of course the tileset must be indexed in 4 colors (black, white, light grey and dark grey). A few limits to this method: *You might be restricted to 16 tiles if you add many attack animations (subanimations, frameblocks...). Indeed the tilesets and files using them must be in the same bank, which puts some limits in terms of rom space. |