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-rw-r--r-- | Edit-the-wild-encounters.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Edit-the-wild-encounters.md b/Edit-the-wild-encounters.md index a3fa38f..f5f5604 100644 --- a/Edit-the-wild-encounters.md +++ b/Edit-the-wild-encounters.md @@ -37,14 +37,14 @@ As such, when modifying a list of encounters for a map, these are the percentage Also, **you may only have 10 wild encounters listed in a vanilla Pokered disassembly.** Methods exist to increase the number of slots, but those methods are outside the purpose of this tutorial. ## 1. Picking the map to edit -All wild encounter lists are located in [data/wildPokemon](../blob/master/data/wildPokemon). They are named based on the maps they are for. So, route1.asm is for Route 1, route2.asm is for Route 2, etc. +All wild encounter lists are located in [data/wild/maps](../blob/master/data/wild/maps). They are named based on the maps they are for. So, route1.asm is for Route 1, route2.asm is for Route 2, etc. ## 2. Modifying the list The list entries are formatted in this order: db LEVEL, POKEMON As such, modifying the level and Pokemon fields will make different Pokemon show up on that map. For example, say we wanted Route 1 to have some Spearow spawn. -Edit [data/wildPokemon/route1.asm](../blob/master/data/wildPokemon/route1.asm) +Edit [data/wild/maps/route1.asm](../blob/master/data/wild/maps/route1.asm) ```diff Route1Mons: db $19 |