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authorFotomac <ryanasaurus0077@gmail.com>2020-07-15 20:20:27 -0400
committerFotomac <ryanasaurus0077@gmail.com>2020-07-15 20:20:27 -0400
commit761ade0329aae2814d5aa2d80265de158a4d79f4 (patch)
tree496528c602883ebfa252af9355e009c71d15f9bc
parent8eacffcc808db016266dd0793d9eeb9b3d8351b8 (diff)
Updating links
-rw-r--r--Edit-the-wild-encounters.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Edit-the-wild-encounters.md b/Edit-the-wild-encounters.md
index a3fa38f..f5f5604 100644
--- a/Edit-the-wild-encounters.md
+++ b/Edit-the-wild-encounters.md
@@ -37,14 +37,14 @@ As such, when modifying a list of encounters for a map, these are the percentage
Also, **you may only have 10 wild encounters listed in a vanilla Pokered disassembly.** Methods exist to increase the number of slots, but those methods are outside the purpose of this tutorial.
## 1. Picking the map to edit
-All wild encounter lists are located in [data/wildPokemon](../blob/master/data/wildPokemon). They are named based on the maps they are for. So, route1.asm is for Route 1, route2.asm is for Route 2, etc.
+All wild encounter lists are located in [data/wild/maps](../blob/master/data/wild/maps). They are named based on the maps they are for. So, route1.asm is for Route 1, route2.asm is for Route 2, etc.
## 2. Modifying the list
The list entries are formatted in this order: db LEVEL, POKEMON
As such, modifying the level and Pokemon fields will make different Pokemon show up on that map.
For example, say we wanted Route 1 to have some Spearow spawn.
-Edit [data/wildPokemon/route1.asm](../blob/master/data/wildPokemon/route1.asm)
+Edit [data/wild/maps/route1.asm](../blob/master/data/wild/maps/route1.asm)
```diff
Route1Mons:
db $19