diff options
author | iimarckus <iimarckus@gmail.com> | 2013-12-09 21:23:19 -0800 |
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committer | iimarckus <iimarckus@gmail.com> | 2013-12-09 21:23:19 -0800 |
commit | f17320d7a835709da4c991e0e67300d001ffc53c (patch) | |
tree | 9dc5044efa04fd16baf25c0ca0c43a68409dee61 | |
parent | 2ed422c6960cf0ec57c3a336b092c2af06bbc1e8 (diff) | |
parent | 1953e89b86572fec2e0628ddee029833c253eca9 (diff) |
Merge pull request #19 from yenatch/crystal-makefile
bring pokered into this century
-rw-r--r-- | .gitignore | 18 | ||||
-rw-r--r-- | INSTALL.md | 45 | ||||
-rw-r--r-- | Makefile | 67 | ||||
-rw-r--r-- | README | 19 | ||||
-rw-r--r-- | README.md | 18 | ||||
-rw-r--r-- | constants.asm | 3439 | ||||
-rw-r--r-- | constants/item_constants.asm | 140 | ||||
-rw-r--r-- | constants/map_constants.asm | 250 | ||||
-rw-r--r-- | constants/map_dimensions.asm | 890 | ||||
-rw-r--r-- | constants/move_constants.asm | 180 | ||||
-rw-r--r-- | constants/move_effect_constants.asm | 73 | ||||
-rw-r--r-- | constants/palette_constants.asm | 39 | ||||
-rw-r--r-- | constants/pokedex_constants.asm | 152 | ||||
-rw-r--r-- | constants/pokemon_constants.asm | 155 | ||||
-rw-r--r-- | constants/trainer_constants.asm | 48 | ||||
m--------- | extras | 0 | ||||
-rw-r--r-- | hram.asm | 116 | ||||
-rwxr-xr-x | init.sh | 16 | ||||
-rw-r--r-- | macros.asm | 265 | ||||
-rwxr-xr-x | main.asm | 3360 | ||||
-rw-r--r-- | pokeblue.asm | 1 | ||||
-rw-r--r-- | pokered.asm | 1 | ||||
-rw-r--r-- | preprocessor.py (renamed from textpre.py) | 32 | ||||
-rw-r--r-- | prequeue.py | 40 | ||||
-rw-r--r-- | wram.asm | 1432 |
25 files changed, 5674 insertions, 5122 deletions
@@ -1,3 +1,6 @@ +# global label defs are generated +globals.asm + # precompiled python *.pyc @@ -9,6 +12,11 @@ # roms *.gbc +*.gb + +# rgbds extras +*.map +*.sym # generated *.tx @@ -20,13 +28,9 @@ *.json # for any of the poor souls with save game files in their working directory -baserom.sgm -baserom.sav -pokered.sgm -pokered.sav - -baserom.sys -pokered.sys +*.sgm +*.sav +*.sys # for vim configuration # url: http://www.vim.org/scripts/script.php?script_id=441 diff --git a/INSTALL.md b/INSTALL.md new file mode 100644 index 00000000..d687288c --- /dev/null +++ b/INSTALL.md @@ -0,0 +1,45 @@ +# Getting Started + +A base rom of Pokémon Red is required to assemble **pokered.gbc**. + + Pokemon Red (UE) [S][!].gb + (MD5: 3d45c1ee9abd5738df46d2bdda8b57dc) + + +# Linux + +Linux dependencies. OSX users already have these after installing Xcode. + + sudo apt-get install make gcc bison git python python-setuptools + + +Set up the **pokered** repository: + + git clone git://github.com/iimarckus/pokered.git + cd pokered + + ./init.sh + +Copy the Pokémon Red rom to this directory. Name it **baserom.gbc**. + +Now **pokered.gbc** can be built from source. + + make red + +This should take about 10-15 seconds. Subsequent builds are faster. + + +To build Pokémon Blue: + + make blue + + +# OSX + +Download and install **Xcode**. Then follow the Linux instructions. + + +# Windows + +Not yet. + @@ -1,32 +1,65 @@ +PYTHON := python .SUFFIXES: .asm .tx .o .gbc +.PHONY: all clean red blue +.SECONDEXPANSION: -TEXTFILES := $(shell find ./ -type f -name '*.asm') -all: pokered.gbc +TEXTQUEUE := -pokered.o: pokered.tx main.tx constants.tx wram.tx ${TEXTFILES:.asm=.tx} - rgbasm -o pokered.o pokered.tx - -pokeblue.o: pokeblue.tx main.tx constants.tx wram.tx ${TEXTFILES:.asm=.tx} - rgbasm -o pokeblue.o pokeblue.tx +RED_OBJS := pokered.o +BLUE_OBJS := pokeblue.o + +OBJS := $(RED_OBJS) $(BLUE_OBJS) + +ROMS := pokered.gbc pokeblue.gbc + +# generate dependencies for each object +$(shell $(foreach obj, $(OBJS), \ + $(eval $(obj:.o=)_DEPENDENCIES := $(shell $(PYTHON) extras/pokemontools/scan_includes.py $(obj:.o=.asm) | sed s/globals.asm//g)) \ +)) +$(shell $(foreach obj, $(OBJS), \ + $(eval ALL_DEPENDENCIES += $($(obj:.o=)_DEPENDENCIES)) \ +)) + +all: $(ROMS) +red: pokered.gbc +blue: pokeblue.gbc redrle: extras/redtools/redrle.c ${CC} -o $@ $> +clean: + rm -f $(ROMS) + rm -f $(OBJS) + rm -f globals.asm + @echo "removing *.tx" && rm -f $(shell find . -iname '*.tx' -printf '"%p" ') + rm -f redrle + + +baserom.gbc: ; + @echo "Wait! Need baserom.gbc first. Check README and INSTALL for details." && false + +%.asm: ; .asm.tx: - python textpre.py < $< > $@ + $(eval TEXTQUEUE := $(TEXTQUEUE) $<) + @rm -f $@ + +globals.asm: $(ALL_DEPENDENCIES:.asm=.tx) $(OBJS:.o=.tx) + @touch $@ + @$(PYTHON) prequeue.py $(TEXTQUEUE) +globals.tx: globals.asm + @cp $< $@ + +$(OBJS): $$*.tx $$(patsubst %.asm, %.tx, $$($$*_DEPENDENCIES)) + rgbasm -o $@ $*.tx -pokered.gbc: pokered.o - rgblink -o $@ $*.o +pokered.gbc: globals.tx $(RED_OBJS) + rgblink -n $*.sym -m $*.map -o $@ $(RED_OBJS) rgbfix -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED" $@ cmp baserom.gbc $@ - -pokeblue.gbc: pokeblue.o - rgblink -o $@ $*.o + +pokeblue.gbc: globals.tx $(BLUE_OBJS) + rgblink -n $*.sym -m $*.map -o $@ $(BLUE_OBJS) rgbfix -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON BLUE" $@ cmp blue.gbc $@ -clean: - rm -f pokered.o pokered.gbc pokeblue.o pokeblue.gbc redrle $(TEXTFILES:.asm=.tx) - -more: pokered.gbc pokeblue.gbc diff --git a/README b/README deleted file mode 100644 index bdf5ac67..00000000 --- a/README +++ /dev/null @@ -1,19 +0,0 @@ -This is a disassembly of Pokémon Red. - -It uses the following ROM as a base: -Pokemon Red (UE) [S][!].gb -(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc) - -To assemble, first install RGBDS and put it in your path. - -The version of RGBDS needed is rgbds-linux: -https://github.com/bentley/rgbds/ -git://github.com/bentley/rgbds.git - -Then copy the Pokémon ROM to this directory as "baserom.gbc". -Then run "make" in your shell. - -This will output a file named "pokered.gbc". - -Our IRC channel is located here: -server nucleus.kafuka.org, channel #skeetendo diff --git a/README.md b/README.md new file mode 100644 index 00000000..412b3222 --- /dev/null +++ b/README.md @@ -0,0 +1,18 @@ +# Pokémon Red + +This is a disassembly of Pokémon Red. + +It uses the following ROM as a base: + + Pokemon Red (UE) [S][!].gb + (MD5: 3d45c1ee9abd5738df46d2bdda8b57dc) + +To set up the repository, see [**INSTALL.md**](INSTALL.md). + + +## See also + +* Disassembly of [**Pokémon Crystal**](https://github.com/kanzure/pokecrystal) + +* irc: **nucleus.kafuka.org** [**#skeetendo**](https://kiwiirc.com/client/irc.nolimitzone.com/?#skeetendo) + diff --git a/constants.asm b/constants.asm index fa0f3afc..c453884b 100644 --- a/constants.asm +++ b/constants.asm @@ -2,497 +2,17 @@ _JAPAN EQU 0 _GREEN EQU 0 _YELLOW EQU 0 -;\1 = X -;\2 = Y -FuncCoord: MACRO -Coord = $C3A0 + 20 * \2 + \1 - ENDM -;\1 = Map Width -;\2 = Rows above (Y-blocks) -;\3 = X movement (X-blocks) -EVENT_DISP: MACRO - dw ($C6EF + (\1) + ((\1) + 6) * ((\2) >> 1) + ((\3) >> 1)) ; Ev.Disp - db \2,\3 ;Y,X - ENDM +INCLUDE "macros.asm" -FLYWARP_DATA: MACRO - EVENT_DISP \1,\2,\3 - db ((\2) & $01) ;sub-block Y - db ((\3) & $01) ;sub-block X - ENDM +INCLUDE "hram.asm" -; external map entry macro -EMAP: MACRO ; emap x-coordinate,y-coordinate,textpointer -; the appearance of towns and routes in the town map, indexed by map id - ; nybble: y-coordinate - ; nybble: x-coordinate - ; word : pointer to map name - db (\1 + (\2 << 4)) - dw \3 - ENDM - -; internal map entry macro -IMAP: MACRO ; imap mapid_less_than,x-coordinate,y-coordinate,textpointer -; the appearance of buildings and dungeons in the town map - ; byte : maximum map id subject to this rule - ; nybble: y-coordinate - ; nybble: x-coordinate - ; word : pointer to map name - db \1 - db \2 + \3 << 4 - dw \4 - ENDM - -; tilesets' headers macro -TSETHEAD: MACRO - db BANK(\2) - dw \1,\2,\3 - db \4,\5,\6,\7,\8 - ENDM - -; macro for two nibbles -dn: MACRO - db (\1 << 4 | \2) - ENDM - -; macro for putting a byte then a word -dbw: MACRO - db \1 - dw \2 - ENDM - -; data format macros -RGB: MACRO - dw (\3 << 10 | \2 << 5 | \1) - ENDM - -; text macros -TX_NUM: MACRO -; print a big-endian decimal number. -; \1: address to read from -; \2: number of bytes to read -; \3: number of digits to display - db $09 - dw \1 - db \2 << 4 | \3 - ENDM - -TX_FAR: MACRO - db $17 - dw \1 - db BANK(\1) - ENDM - -; text engine command $1 -TX_RAM: MACRO -; prints text to screen -; \1: RAM address to read from - db $1 - dw \1 - ENDM - -; Predef macro. -PREDEF: MACRO - ld a, (\1 - PredefPointers) / 3 - call Predef - ENDM - -PREDEF_JUMP: MACRO - ld a, (\1 - PredefPointers) / 3 - jp Predef - ENDM - -; wram locations - -; data for all sprites on the current map -; holds info for 16 sprites with $10 bytes each -; player sprite is always sprite 0 -; C1x0: picture ID (fixed, loaded at map init) -; C1x1: movement status (0: uninitialized, 1: ready, 2: delayed, 3: moving) -; C1x2: sprite image index (changed on update, $ff if off screen, includes facing direction, progress in walking animation and a sprite-specific offset) -; C1x3: Y screen position delta (-1,0 or 1; added to c1x4 on each walking animation update) -; C1x4: Y screen position (in pixels, always 4 pixels above grid which makes sprites appear to be in the center of a tile) -; C1x5: X screen position delta (-1,0 or 1; added to c1x6 on each walking animation update) -; C1x6: X screen position (in pixels, snaps to grid if not currently walking) -; C1x7: intra-animation-frame counter (counting upwards to 4 until c1x8 is incremented) -; C1x8: animation frame counter (increased every 4 updates, hold four states (totalling to 16 walking frames) -; C1x9: facing direction (0: down, 4: up, 8: left, $c: right) -; C1xA -; C1xB -; C1xC -; C1xD -; C1xE -; C1xF -W_SPRITESTATEDATA1 EQU $C100 ; to $C200 - -; more data for all sprites on the current map -; holds info for 16 sprites with $10 bytes each -; player sprite is always sprite 0 -; C2x0: walk animation counter (counting from $10 backwards when moving) -; C2x1: -; C2x2: Y displacement (initialized at 8, supposed to keep moving sprites from moving too far, but bugged) -; C2x3: X displacement (initialized at 8, supposed to keep moving sprites from moving too far, but bugged) -; C2x4: Y position (in 2x2 tile grid steps, topmost 2x2 tile has value 4) -; C2x5: X position (in 2x2 tile grid steps, leftmost 2x2 tile has value 4) -; C2x6: movement byte 1 (determines whether a sprite can move, $ff:not moving, $fe:random movements, others unknown) -; C2x7: (?) (set to $80 when in grass, else $0; may be used to draw grass above the sprite) -; C2x8: delay until next movement (counted downwards, status (c1x1) is set to ready if reached 0) -; C2x9 -; C2xA -; C2xB -; C2xC -; C2xD -; C2xE: sprite image base offset (in video ram, player always has value 1, used to compute c1x2) -; C2xF -W_SPRITESTATEDATA2 EQU $C200 ; to $C300 - -; buffer for OAM data. Is copied to OAM RAM by OAM DMA -W_OAMBUFFER EQU $C300 ; size $a0, to $C3A0 - -; buffer for tiles that are visible on screen (20 columns by 18 rows = $168 bytes) -W_SCREENTILESBUFFER EQU $C3A0 ; size $168, to $C508 - -; buffer for temporarily saving and restoring current screen's tiles (e.g. if menus are drawn on top) -W_SCREENTILESBACKBUFFER EQU $C508 ; size $168, to $C670 - -; the tiles of the row or column to be redrawn by RedrawExposedScreenEdge -W_SCREENEDGETILES EQU $CBFC - -; coordinates of the position of the cursor for the top menu item (id 0) -W_TOPMENUITEMY EQU $CC24 -W_TOPMENUITEMX EQU $CC25 - -; the id of the currently selected menu item -; the top item has id 0, the one below that has id 1, etc. -; note that the "top item" means the top item currently visible on the screen -; add this value to [W_LISTSCROLLOFFSET] to get the item's position within the list -W_CURMENUITEMID EQU $CC26 - -; the tile that was behind the menu cursor's current location -W_TILEBEHINDCURSOR EQU $CC27 - -W_MAXMENUITEMID EQU $CC28 ; id of the bottom menu item - -W_MENUWATCHEDKEYS EQU $CC29 ; bit mask of keys that the menu will respond to - -W_OLDMENUITEMID EQU $CC2A ; id of previously selected menu item - -; how many times should HandleMenuInput poll the joypad state before it returns? -W_MENUJOYPADPOLLCOUNT EQU $CC34 - -W_PLAYERMOVELISTINDEX EQU $CC2E -W_PLAYERMONNUMBER EQU $CC2F - -; the address of the menu cursor's current location within C3A0-C507 -W_MENUCURSORLOCATION EQU $CC30 ; 2 bytes - -; offset of the current top menu item from the beginning of the list -; keeps track of what section of the list is on screen -W_LISTSCROLLOFFSET EQU $CC36 - -; set to 1 if you can go from the bottom to the top or top to bottom of a menu -; set to 0 if you can't go past the top or bottom of the menu -W_MENUWRAPPINGENABLED EQU $CC4A - -W_TRAINERHEADERFLAGBIT EQU $CC55 - -W_RLEBYTECOUNTER EQU $CCD2 - -; current HP of player and enemy substitutes -W_PLAYERSUBSITUTEHP EQU $CCD7 -W_ENEMYSUBSITUTEHP EQU $CCD8 - -W_MOVEMENUTYPE EQU $CCDB ; 0=regular, 1=mimic, 2=above message box (relearn, heal pp..) -W_PLAYERSELECTEDMOVE EQU $CCDC -W_ENEMYSELECTEDMOVE EQU $CCDD - -W_ENEMYMOVELISTINDEX EQU $CCE2 - -W_AICOUNT EQU $CCDF ; number of times remaining that AI action can occur - -; stat modifiers for the player's current pokemon -; value can range from 1 - 13 ($1 to $D) -; 7 is normal - -W_PLAYERMONATTACKMOD EQU $CD1A -W_PLAYERMONDEFENSEMOD EQU $CD1B -W_PLAYERMONSPEEDMOD EQU $CD1C -W_PLAYERMONSPECIALMOD EQU $CD1D -W_PLAYERMONACCURACYMOD EQU $CD1E -W_PLAYERMONEVASIONMOD EQU $CD1F - - -W_ENGAGEDTRAINERCLASS EQU $CD2D -W_ENGAGEDTRAINERSETNUM EQU $CD2E - -; stat modifiers for the enemy's current pokemon -; value can range from 1 - 13 ($1 to $D) -; 7 is normal -W_ENEMYMONATTACKMOD EQU $CD2E -W_ENEMYMONDEFENSEMOD EQU $CD2F -W_ENEMYMONSPEEDMOD EQU $CD30 -W_ENEMYMONSPECIALMOD EQU $CD31 -W_ENEMYMONACCURACYMOD EQU $CD32 -W_ENEMYMONEVASIONMOD EQU $CD33 - -W_WHICHTRADE EQU $CD3D ; which entry from TradeMons to select -W_TRAINERSPRITEOFFSET EQU $CD3D -W_TRAINERENGAGEDISTANCE EQU $CD3E -W_TRAINERFACINGDIR EQU $CD3F -W_TRAINERSCREENYPOS EQU $CD40 -W_TRAINERSCREENXPOS EQU $CD41 - -; bit 0: is player engaged by trainer (to avoid being engaged by multiple trainers simultaniously) -W_FLAGS_CD60 EQU $CD60 - -; bit 1 means button presses will be ignored for that futton -W_JOYPADFORBIDDENBUTTONSMASK EQU $CD6B - -; second buffer for temporarily saving and restoring current screen's tiles (e.g. if menus are drawn on top) -W_SCREENTILESBACKBUFFER2 EQU $CD81 ; size $168, to $CEE9 - -W_HPBARMAXHP EQU $CEE9 -W_HPBAROLDHP EQU $CEEB -W_HPBARNEWHP EQU $CEED -W_HPBARDELTA EQU $CEEF - -W_HPBARHPDIFFERENCE EQU $CEFD - -W_BUFFER EQU $CEE9 ; used for temporary things - -W_ANIMSOUNDID EQU $CF07 ; sound ID during battle animations - -; movement byte 2 of current sprite -W_CURSPRITEMOVEMENT2 EQU $CF14 - -W_GYMCITYNAME EQU $CF5F -W_GYMLEADERNAME EQU $CF70 - -W_WHICHPOKEMON EQU $CF92 ; which pokemon you selected - -W_LISTMENUID EQU $CF94 ; ID used by DisplayListMenuID - -W_WALKCOUNTER EQU $CFC5 ; walk animation counter - -W_CURCHANNELPOINTER EQU $CFC7 ; (the current music channel pointer - $4000) / 3 - -W_ENEMYMOVENUM EQU $CFCC -W_ENEMYMOVEEFFECT EQU $CFCD -W_ENEMYMOVEPOWER EQU $CFCE -W_ENEMYMOVETYPE EQU $CFCF -W_ENEMYMOVEACCURACY EQU $CFD0 -W_ENEMYMOVEMAXPP EQU $CFD1 - -W_PLAYERMOVENUM EQU $CFD2 -W_PLAYERMOVEEFFECT EQU $CFD3 -W_PLAYERMOVEPOWER EQU $CFD4 -W_PLAYERMOVETYPE EQU $CFD5 -W_PLAYERMOVEACCURACY EQU $CFD6 -W_PLAYERMOVEMAXPP EQU $CFD7 - -W_ENEMYMONID EQU $CFD8 - -W_ENEMYMONNAME EQU $CFDA - -W_ENEMYMONCURHP EQU $CFE6 ; active opponent's hp (16 bits) -W_ENEMYMONNUMBER EQU $CFE8 ; active opponent's position in team (0 to 5) -W_ENEMYMONSTATUS EQU $CFE9 ; active opponent's status condition - ; bit 0 slp - ; bit 1 slp - ; bit 2 slp - ; bit 3 psn - ; bit 4 brn - ; bit 5 frz - ; bit 6 par - ; unused? (XXX confirm) -W_ENEMYMONTYPES EQU $CFEA -W_ENEMYMONTYPE1 EQU $CFEA -W_ENEMYMONTYPE2 EQU $CFEB -W_ENEMYMONMOVES EQU $CFED -W_ENEMYMONATKDEFIV EQU $CFF1 -W_ENEMYMONSPDSPCIV EQU $CFF2 -W_ENEMYMONLEVEL EQU $CFF3 -W_ENEMYMONMAXHP EQU $CFF4 ; (16 bits) -W_ENEMYMONATTACK EQU $CFF6 -W_ENEMYMONDEFENSE EQU $CFF8 -W_ENEMYMONSPEED EQU $CFFA -W_ENEMYMONSPECIAL EQU $CFFC -W_ENEMYMONPP EQU $CFFE - -W_PLAYERMONNAME EQU $D009 -W_PLAYERMONID EQU $D014 -W_PLAYERMONCURHP EQU $D015 ; active opponent's hp (16 bits) -W_PLAYERMONSTATUS EQU $D018 ; the status of the player’s current monster - ; bit 0 slp - ; bit 1 slp - ; bit 2 slp - ; bit 3 psn - ; bit 4 brn - ; bit 5 frz - ; bit 6 par - ; unused? (XXX confirm) -W_PLAYERMONTYPES EQU $D019 -W_PLAYERMONTYPE1 EQU $D019 -W_PLAYERMONTYPE2 EQU $D01A -W_PLAYERMONMOVES EQU $D01C -W_PLAYERMONIVS EQU $D020 ; 4x 4 bit: atk, def, spd, spc -W_PLAYERMONLEVEL EQU $D022 -W_PLAYERMONMAXHP EQU $D023 ; (16 bits) -W_PLAYERMONATK EQU $D025 -W_PLAYERMONDEF EQU $D027 -W_PLAYERMONSPEED EQU $D029 -W_PLAYERMONSPECIAL EQU $D02B -W_PLAYERMONPP EQU $D02D - -W_TRAINERCLASS EQU $D031 - -W_ISINBATTLE EQU $D057 ; no battle, this is 0 - ; wild battle, this is 1 - ; trainer battle, this is 2 - -W_PLAYERMONSALIVEFLAGS EQU $D058 ; 6 bit array, 1 if player mon is alive - -W_CUROPPONENT EQU $D059 ; in a wild battle, this is the species of pokemon - ; in a trainer battle, this is the trainer class + $C8 - -W_BATTLETYPE EQU $D05A ; in normal battle, this is 0 - ; in old man battle, this is 1 - ; in safari battle, this is 2 - -W_LONEATTACKNO EQU $D05C ; which entry in LoneAttacks to use -W_GYMLEADERNO EQU $D05C ; it's actually the same thing as ^ -W_TRAINERNO EQU $D05D ; which instance of [youngster, lass, etc] is this? - -W_MOVEMISSED EQU $D05F - -; not entirely sure that all these bits are 100% correct -; Battle Status Byte 1 -; bit 0 - bide -; bit 1 - thrash / petal dance -; bit 2 - attacking multiple times (e.g. double kick) -; bit 3 - flinch -; bit 4 - charging up for attack -; bit 5 - using multi-turn move (e.g. wrap) -; bit 6 - invulnerable to normal attack (using fly/dig) -; bit 7 - confusion - -; Battle Status Byte 2 -; bit 0 - X Accuracy effect -; bit 1 - protected by "mist" -; bit 2 - focus energy effect -; bit 4 - has a substitute -; bit 5 - need to recharge -; bit 6 - rage -; bit 7 - leech seeded - -; Battle Status Byte 3 -; bit 0 - toxic -; bit 1 - light screen -; bit 2 - reflect -; bit 3 - tranformed - -W_PLAYERBATTSTATUS1 EQU $D062 -W_PLAYERBATTSTATUS2 EQU $D063 -W_PLAYERBATTSTATUS3 EQU $D064 - -W_ENEMYBATTSTATUS1 EQU $D067 -W_ENEMYBATTSTATUS2 EQU $D068 -W_ENEMYBATTSTATUS3 EQU $D069 - -W_PLAYERTOXICCOUNTER EQU $D06C -W_PLAYERDISABLEDMOVE EQU $D06D - -W_ENEMYTOXICCOUNTER EQU $D071 -W_ENEMYDISABLEDMOVE EQU $D072 - -W_NUMHITS EQU $D074 ; number of hits in attacks like Doubleslap, etc. - -W_ANIMATIONID EQU $D07C ; ID number of the current battle animation - -; base coordinates of frame block -W_BASECOORDX EQU $D081 -W_BASECOORDY EQU $D082 - -W_FBTILECOUNTER EQU $D084 ; counts how many tiles of the current frame block have been drawn - -W_SUBANIMFRAMEDELAY EQU $D086 ; duration of each frame of the current subanimation in terms of screen refreshes -W_SUBANIMCOUNTER EQU $D087 ; counts the number of subentries left in the current subanimation - -W_NUMFBTILES EQU $D089 ; number of tiles in current battle animation frame block - -W_SUBANIMTRANSFORM EQU $D08B ; controls what transformations are applied to the subanimation -; 01: flip horizontally and vertically -; 02: flip horizontally and translate downwards 40 pixels -; 03: translate base coordinates of frame blocks, but don't change their internal coordinates or flip their tiles -; 04: reverse the subanimation - -W_PBSTOREDREGISTERH EQU $D08C -W_PBSTOREDREGISTERL EQU $D08D -W_PBSTOREDREGISTERD EQU $D08E -W_PBSTOREDREGISTERE EQU $D08F -W_PBSTOREDROMBANK EQU $D092 - -W_SUBANIMADDRPTR EQU $D094 ; the address _of the address_ of the current subanimation entry (2 bytes) - -W_SUBANIMSUBENTRYADDR EQU $D096 ; the address of the current subentry of the current subanimation (2 bytes) - -W_FBDESTADDR EQU $D09C ; current destination address in OAM for frame blocks (2 bytes, big endian) - -W_FBMODE EQU $D09E ; controls how the frame blocks are put together to form frames -; specifically, after finishing drawing the frame block, the frame block's mode determines what happens -; 00: clean OAM buffer and delay -; 02: move onto the next frame block with no delay and no cleaning OAM buffer -; 03: delay, but don't clean OAM buffer -; 04: delay, without cleaning OAM buffer, and do not advance [W_FBDESTADDR], so that the next frame block will overwrite this one - -; sprite data is written column by column, each byte contains 8 columns (one for ech bit) -; for 2bpp sprites, pairs of two consecutive bytes (i.e. pairs of consecutive rows of sprite data) -; contain the upper and lower bit of each of the 8 pixels, respectively -SPRITEBUFFERSIZE EQU $188 ; 7 * 7 (tiles) * 8 (bytes per tile) -S_SPRITEBUFFER0 EQU $A000 + 0 * SPRITEBUFFERSIZE -S_SPRITEBUFFER1 EQU $A000 + 1 * SPRITEBUFFERSIZE -S_SPRITEBUFFER2 EQU $A000 + 2 * SPRITEBUFFERSIZE - -W_SPRITECURPOSX EQU $D0A1 -W_SPRITECURPOSY EQU $D0A2 -W_SPRITEWITDH EQU $D0A3 -W_SPRITEHEIGHT EQU $D0A4 -W_SPRITEINPUTCURBYTE EQU $D0A5 ; current input byte -W_SPRITEINPUTBITCOUNTER EQU $D0A6 ; bit offset of last read input bit - -; determines where in the output byte the two bits are placed. Each byte contains four columns (2bpp data) -; 3 -> XX000000 1st column -; 2 -> 00XX0000 2nd column -; 1 -> 0000XX00 3rd column -; 0 -> 000000XX 4th column -W_SPRITEOUTPUTBITOFFSET EQU $D0A7 - -; bit 0 determines used buffer (0 -> $a188, 1 -> $a310) -; bit 1 loading last sprite chunk? (there are at most 2 chunks per load operation) -W_SPRITELOADFLAGS EQU $D0A8 -W_SPRITEUNPACKMODE EQU $D0A9 -W_SPRITEFLIPPED EQU $D0AA - -W_SPRITEINPUTPTR EQU $D0AB ; pointer to next input byte -W_SPRITEOUTPUTPTR EQU $D0AD ; pointer to current output byte -W_SPRITEOUTPUTPTRCACHED EQU $D0AF ; used to revert pointer for different bit offsets -W_SPRITEDECODETABLE0PTR EQU $D0B1 ; pointer to differential decoding table (assuming initial value 0) -W_SPRITEDECODETABLE1PTR EQU $D0B3 ; pointer to differential decoding table (assuming initial value 1) - -H_SPRITEWIDTH EQU $FF8B ; in bytes -H_SPRITEINTERLACECOUNTER EQU $FF8B -H_SPRITEHEIGHT EQU $FF8C ; in bytes -H_SPRITEOFFSET EQU $FF8D ; OAM flags used by this game OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically. Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down -; List type -; used in $D0B6 -W_LISTTYPE EQU $D0B6 MONSTER_NAME EQU 1 MOVE_NAME EQU 2 ; ???_NAME EQU 3 @@ -501,791 +21,19 @@ PLAYEROT_NAME EQU 5 ENEMYOT_NAME EQU 6 TRAINER_NAME EQU 7 -W_MONHEADER EQU $d0b8 -W_MONHDEXNUM EQU $d0b8 -W_MONHBASESTATS EQU $d0b9 -;W_MONHBASEHP EQU $d0b9 -;W_MONHBASEATTACK EQU $d0ba -;W_MONHBASEDEFENSE EQU $d0bb -W_MONHBASESPEED EQU $d0bc -;W_MONHBASESPECIAL EQU $d0bd -W_MONHTYPES EQU $d0be -W_MONHTYPE1 EQU $d0be -W_MONHTYPE2 EQU $d0bf -W_MONHCATCHRATE EQU $d0c0 -;W_MONHBASEXP EQU $d0c1 -W_MONHSPRITEDIM EQU $d0c2 -W_MONHFRONTSPRITE EQU $d0c3 -W_MONHBACKSPRITE EQU $d0c5 -W_MONHMOVES EQU $d0c7 -;W_MONHMOVE1 EQU $d0c7 -;W_MONHMOVE2 EQU $d0c8 -;W_MONHMOVE3 EQU $d0c9 -;W_MONHMOVE4 EQU $d0ca -W_MONHGROWTHRATE EQU $d0cb -W_MONHLEARNSET EQU $d0cc ; bit field, 7 bytes -;W_MONHPADDING EQU $d0d7 - - - -W_DAMAGE EQU $D0D7 - - -W_CURENEMYLVL EQU $D127 - -W_ISLINKBATTLE EQU $D12B - -W_PRIZE1 EQU $D13D -W_PRIZE2 EQU $D13E -W_PRIZE3 EQU $D13F - -W_PLAYERNAME EQU $D158 ; 11 characters, including null - -W_NUMINPARTY EQU $D163 - -W_PARTYMON1 EQU $D164 -W_PARTYMON2 EQU $D165 -W_PARTYMON3 EQU $D166 -W_PARTYMON4 EQU $D167 -W_PARTYMON5 EQU $D168 -W_PARTYMON6 EQU $D169 -W_PARTYMONEND EQU $D16A - -W_PARTYMON1DATA EQU $D16B -W_PARTYMON1_NUM EQU $D16B -W_PARTYMON1_HP EQU $D16C -W_PARTYMON1_BOXLEVEL EQU $D16E -W_PARTYMON1_STATUS EQU $D16F -W_PARTYMON1_TYPE1 EQU $D170 -W_PARTYMON1_TYPE2 EQU $D171 -W_PARTYMON1_CRATE EQU $D172 -W_PARTYMON1_MOVE1 EQU $D173 -W_PARTYMON1_MOVE2 EQU $D174 -W_PARTYMON1_MOVE3 EQU $D175 -W_PARTYMON1_MOVE4 EQU $D176 -W_PARTYMON1_OTID EQU $D177 -W_PARTYMON1_EXP EQU $D179 -W_PARTYMON1_EVHP EQU $D17C -W_PARTYMON1_EVATTACK EQU $D17E -W_PARTYMON1_EVDEFENSE EQU $D180 -W_PARTYMON1_EVSPEED EQU $D182 -W_PARTYMON1_EVSECIAL EQU $D184 -W_PARTYMON1_IV EQU $D186 -W_PARTYMON1_MOVE1PP EQU $D188 -W_PARTYMON1_MOVE2PP EQU $D189 -W_PARTYMON1_MOVE3PP EQU $D18A -W_PARTYMON1_MOVE4PP EQU $D18B -W_PARTYMON1_LEVEL EQU $D18C -W_PARTYMON1_MAXHP EQU $D18D -W_PARTYMON1_ATACK EQU $D18F -W_PARTYMON1_DEFENSE EQU $D191 -W_PARTYMON1_SPEED EQU $D193 -W_PARTYMON1_SPECIAL EQU $D195 - -W_PARTYMON2DATA EQU $D197 -W_PARTYMON2_NUM EQU $D197 -W_PARTYMON2_HP EQU $D198 -W_PARTYMON2_BOXLEVEL EQU $D19A -W_PARTYMON2_STATUS EQU $D19B -W_PARTYMON2_TYPE1 EQU $D19C -W_PARTYMON2_TYPE2 EQU $D19D -W_PARTYMON2_CRATE EQU $D19E -W_PARTYMON2_MOVE1 EQU $D19F -W_PARTYMON2_MOVE2 EQU $D1A0 -W_PARTYMON2_MOVE3 EQU $D1A1 -W_PARTYMON2_MOVE4 EQU $D1A2 -W_PARTYMON2_OTID EQU $D1A3 -W_PARTYMON2_EXP EQU $D1A5 -W_PARTYMON2_EVHP EQU $D1A8 -W_PARTYMON2_EVATTACK EQU $D1AA -W_PARTYMON2_EVDEFENSE EQU $D1AC -W_PARTYMON2_EVSPEED EQU $D1AE -W_PARTYMON2_EVSECIAL EQU $D1B0 -W_PARTYMON2_IV EQU $D1B2 -W_PARTYMON2_MOVE1PP EQU $D1B4 -W_PARTYMON2_MOVE2PP EQU $D1B5 -W_PARTYMON2_MOVE3PP EQU $D1B6 -W_PARTYMON2_MOVE4PP EQU $D1B7 -W_PARTYMON2_LEVEL EQU $D1B8 -W_PARTYMON2_MAXHP EQU $D1B9 -W_PARTYMON2_ATACK EQU $D1BB -W_PARTYMON2_DEFENSE EQU $D1BD -W_PARTYMON2_SPEED EQU $D1BF -W_PARTYMON2_SPECIAL EQU $D1C1 - -W_PARTYMON3DATA EQU $D1C3 -W_PARTYMON3_NUM EQU $D1C3 -W_PARTYMON3_HP EQU $D1C4 -W_PARTYMON3_BOXLEVEL EQU $D1C6 -W_PARTYMON3_STATUS EQU $D1C7 -W_PARTYMON3_TYPE1 EQU $D1C8 -W_PARTYMON3_TYPE2 EQU $D1C9 -W_PARTYMON3_CRATE EQU $D1CA -W_PARTYMON3_MOVE1 EQU $D1CB -W_PARTYMON3_MOVE2 EQU $D1CC -W_PARTYMON3_MOVE3 EQU $D1CD -W_PARTYMON3_MOVE4 EQU $D1CE -W_PARTYMON3_OTID EQU $D1CF -W_PARTYMON3_EXP EQU $D1D1 -W_PARTYMON3_EVHP EQU $D1D4 -W_PARTYMON3_EVATTACK EQU $D1D6 -W_PARTYMON3_EVDEFENSE EQU $D1D8 -W_PARTYMON3_EVSPEED EQU $D1DA -W_PARTYMON3_EVSECIAL EQU $D1DC -W_PARTYMON3_IV EQU $D1DE -W_PARTYMON3_MOVE1PP EQU $D1E0 -W_PARTYMON3_MOVE2PP EQU $D1E1 -W_PARTYMON3_MOVE3PP EQU $D1E2 -W_PARTYMON3_MOVE4PP EQU $D1E3 -W_PARTYMON3_LEVEL EQU $D1E4 -W_PARTYMON3_MAXHP EQU $D1E5 -W_PARTYMON3_ATACK EQU $D1E7 -W_PARTYMON3_DEFENSE EQU $D1E9 -W_PARTYMON3_SPEED EQU $D1EB -W_PARTYMON3_SPECIAL EQU $D1ED - -W_PARTYMON4DATA EQU $D1EF -W_PARTYMON4_NUM EQU $D1EF -W_PARTYMON4_HP EQU $D1F0 -W_PARTYMON4_BOXLEVEL EQU $D1F2 -W_PARTYMON4_STATUS EQU $D1F3 -W_PARTYMON4_TYPE1 EQU $D1F4 -W_PARTYMON4_TYPE2 EQU $D1F5 -W_PARTYMON4_CRATE EQU $D1F6 -W_PARTYMON4_MOVE1 EQU $D1F7 -W_PARTYMON4_MOVE2 EQU $D1F8 -W_PARTYMON4_MOVE3 EQU $D1F9 -W_PARTYMON4_MOVE4 EQU $D1FA -W_PARTYMON4_OTID EQU $D1FB -W_PARTYMON4_EXP EQU $D1FD -W_PARTYMON4_EVHP EQU $D200 -W_PARTYMON4_EVATTACK EQU $D202 -W_PARTYMON4_EVDEFENSE EQU $D204 -W_PARTYMON4_EVSPEED EQU $D206 -W_PARTYMON4_EVSECIAL EQU $D208 -W_PARTYMON4_IV EQU $D20A -W_PARTYMON4_MOVE1PP EQU $D20C -W_PARTYMON4_MOVE2PP EQU $D20D -W_PARTYMON4_MOVE3PP EQU $D20E -W_PARTYMON4_MOVE4PP EQU $D20F -W_PARTYMON4_LEVEL EQU $D210 -W_PARTYMON4_MAXHP EQU $D211 -W_PARTYMON4_ATACK EQU $D213 -W_PARTYMON4_DEFENSE EQU $D215 -W_PARTYMON4_SPEED EQU $D217 -W_PARTYMON4_SPECIAL EQU $D219 - -W_PARTYMON5DATA EQU $D21B -W_PARTYMON5_NUM EQU $D21B -W_PARTYMON5_HP EQU $D21C -W_PARTYMON5_BOXLEVEL EQU $D21E -W_PARTYMON5_STATUS EQU $D21F -W_PARTYMON5_TYPE1 EQU $D220 -W_PARTYMON5_TYPE2 EQU $D221 -W_PARTYMON5_CRATE EQU $D222 -W_PARTYMON5_MOVE1 EQU $D223 -W_PARTYMON5_MOVE2 EQU $D224 -W_PARTYMON5_MOVE3 EQU $D225 -W_PARTYMON5_MOVE4 EQU $D226 -W_PARTYMON5_OTID EQU $D227 -W_PARTYMON5_EXP EQU $D229 -W_PARTYMON5_EVHP EQU $D22C -W_PARTYMON5_EVATTACK EQU $D22E -W_PARTYMON5_EVDEFENSE EQU $D230 -W_PARTYMON5_EVSPEED EQU $D232 -W_PARTYMON5_EVSECIAL EQU $D234 -W_PARTYMON5_IV EQU $D236 -W_PARTYMON5_MOVE1PP EQU $D238 -W_PARTYMON5_MOVE2PP EQU $D239 -W_PARTYMON5_MOVE3PP EQU $D23A -W_PARTYMON5_MOVE4PP EQU $D23B -W_PARTYMON5_LEVEL EQU $D23C -W_PARTYMON5_MAXHP EQU $D23D -W_PARTYMON5_ATACK EQU $D23F -W_PARTYMON5_DEFENSE EQU $D241 -W_PARTYMON5_SPEED EQU $D243 -W_PARTYMON5_SPECIAL EQU $D245 - -W_PARTYMON6DATA EQU $D247 -W_PARTYMON6_NUM EQU $D247 -W_PARTYMON6_HP EQU $D248 -W_PARTYMON6_BOXLEVEL EQU $D24A -W_PARTYMON6_STATUS EQU $D24B -W_PARTYMON6_TYPE1 EQU $D24C -W_PARTYMON6_TYPE2 EQU $D24D -W_PARTYMON6_CRATE EQU $D24E -W_PARTYMON6_MOVE1 EQU $D24F -W_PARTYMON6_MOVE2 EQU $D250 -W_PARTYMON6_MOVE3 EQU $D251 -W_PARTYMON6_MOVE4 EQU $D252 -W_PARTYMON6_OTID EQU $D253 -W_PARTYMON6_EXP EQU $D255 -W_PARTYMON6_EVHP EQU $D258 -W_PARTYMON6_EVATTACK EQU $D25A -W_PARTYMON6_EVDEFENSE EQU $D25C -W_PARTYMON6_EVSPEED EQU $D25E -W_PARTYMON6_EVSECIAL EQU $D260 -W_PARTYMON6_IV EQU $D262 -W_PARTYMON6_MOVE1PP EQU $D264 -W_PARTYMON6_MOVE2PP EQU $D265 -W_PARTYMON6_MOVE3PP EQU $D266 -W_PARTYMON6_MOVE4PP EQU $D267 -W_PARTYMON6_LEVEL EQU $D268 -W_PARTYMON6_MAXHP EQU $D269 -W_PARTYMON6_ATACK EQU $D26B -W_PARTYMON6_DEFENSE EQU $D26D -W_PARTYMON6_SPEED EQU $D26F -W_PARTYMON6_SPECIAL EQU $D271 - -W_PARTYMON1OT EQU $D273 -W_PARTYMON2OT EQU $D27E -W_PARTYMON3OT EQU $D289 -W_PARTYMON4OT EQU $D294 -W_PARTYMON5OT EQU $D29F -W_PARTYMON6OT EQU $D2AA - -W_PARTYMON1NAME EQU $D2B5 -W_PARTYMON2NAME EQU $D2C0 -W_PARTYMON3NAME EQU $D2CB -W_PARTYMON4NAME EQU $D2D6 -W_PARTYMON5NAME EQU $D2E1 -W_PARTYMON6NAME EQU $D2EC - -W_OWNEDPOKEMON EQU $D2F7 ; bit field, 19 bytes - -W_SEENPOKEMON EQU $D30A ; bit field, 19 bytes - -;number of items in bag -W_NUMBAGITEMS EQU $D31D -; BAGITEM01 is an item id -; BAGCOUNT01 is how many of this item -W_BAGITEM01 EQU $D31E -W_BAGITEM01QTY EQU $D31F -W_BAGITEM02 EQU $D320 -W_BAGITEM02QTY EQU $D321 -W_BAGITEM03 EQU $D322 -W_BAGITEM03QTY EQU $D323 -W_BAGITEM04 EQU $D324 -W_BAGITEM04QTY EQU $D325 -W_BAGITEM05 EQU $D326 -W_BAGITEM05QTY EQU $D327 -W_BAGITEM06 EQU $D328 -W_BAGITEM06QTY EQU $D329 -W_BAGITEM07 EQU $D32A -W_BAGITEM07QTY EQU $D32B -W_BAGITEM08 EQU $D32C -W_BAGITEM08QTY EQU $D32D -W_BAGITEM09 EQU $D32E -W_BAGITEM09QTY EQU $D32F -W_BAGITEM10 EQU $D330 -W_BAGITEM10QTY EQU $D331 -W_BAGITEM11 EQU $D332 -W_BAGITEM11QTY EQU $D333 -W_BAGITEM12 EQU $D334 -W_BAGITEM12QTY EQU $D335 -W_BAGITEM13 EQU $D336 -W_BAGITEM13QTY EQU $D337 -W_BAGITEM14 EQU $D338 -W_BAGITEM14QTY EQU $D339 -W_BAGITEM15 EQU $D33A -W_BAGITEM15QTY EQU $D33B -W_BAGITEM16 EQU $D33C -W_BAGITEM16QTY EQU $D33D -W_BAGITEM17 EQU $D33E -W_BAGITEM17QTY EQU $D33F -W_BAGITEM18 EQU $D340 -W_BAGITEM18QTY EQU $D341 -W_BAGITEM19 EQU $D342 -W_BAGITEM19QTY EQU $D343 -W_BAGITEM20 EQU $D344 -W_BAGITEM20QTY EQU $D345 - -; money is in decimal -W_PLAYERMONEY3 EQU $D347 -W_PLAYERMONEY2 EQU $D348 -W_PLAYERMONEY1 EQU $D349 - -W_RIVALNAME EQU $D34A ; 11 characters, including null - -W_OPTIONS EQU $D355 -; bit 7 = battle animation -; 0: On -; 1: Off -; bit 6 = battle style -; 0: Shift -; 1: Set -; bits 0-3 = text speed (number of frames to delay after printing a letter) -; 1: Fast -; 3: Medium -; 5: Slow - -W_OBTAINEDBADGES EQU $D356 - -W_PLAYERIDHI EQU $D359 -W_PLAYERIDLO EQU $D35A - -W_CURMAP EQU $D35E - -W_YCOORD EQU $D361 ; player’s position on the current map -W_XCOORD EQU $D362 -W_YBLOCKCOORD EQU $D363 ; player's y position (by block) -W_XBLOCKCOORD EQU $D364 - -W_CURMAPTILESET EQU $D367 -W_CURMAPHEIGHT EQU $D368 ; blocks -W_CURMAPWIDTH EQU $D369 ; blocks - -W_MAPDATAPTR EQU $D36A -W_MAPTEXTPTR EQU $D36C -W_MAPSCRIPTPTR EQU $D36E -W_MAPCONNECTIONS EQU $D370 ; connection byte -W_MAPCONN1PTR EQU $D371 -W_MAPCONN2PTR EQU $D37C -W_MAPCONN3PTR EQU $D387 -W_MAPCONN4PTR EQU $D392 - -W_SPRITESET EQU $D39D ; sprite set for the current map (11 sprite picture ID's) -W_SPRITESETID EQU $D3A8 ; sprite set ID for the current map - -W_NUMSPRITES EQU $D4E1 ; number of sprites on the current map - -; two bytes per sprite (movement byte 2 , text ID) -W_MAPSPRITEDATA EQU $D4e4 - -; two bytes per sprite (trainer class/item ID , trainer set ID) -W_MAPSPRITEEXTRADATA EQU $D504 - -W_TILESETBANK EQU $D52B -W_TILESETBLOCKSPTR EQU $D52C ; maps blocks (4x4 tiles) to it's tiles -W_TILESETGFXPTR EQU $D52E -W_TILESETCOLLISIONPTR EQU $D530 ; list of all walkable tiles -W_TILESETTALKINGOVERTILES EQU $D532 ; 3 bytes -W_GRASSTILE EQU $D535 - -;number of items in box -W_NUMBOXITEMS EQU $D53A -; BOXITEM01 is an item id -; BOXITEM01QTY is how many of this item -W_BOXITEM01 EQU $D53B -W_BOXITEM01QTY EQU $D53C -W_BOXITEM02 EQU $D53D -W_BOXITEM02QTY EQU $D53E -W_BOXITEM03 EQU $D53F -W_BOXITEM03QTY EQU $D540 -W_BOXITEM04 EQU $D541 -W_BOXITEM04QTY EQU $D542 -W_BOXITEM05 EQU $D543 -W_BOXITEM05QTY EQU $D544 -W_BOXITEM06 EQU $D545 -W_BOXITEM06QTY EQU $D546 -W_BOXITEM07 EQU $D547 -W_BOXITEM07QTY EQU $D548 -W_BOXITEM08 EQU $D549 -W_BOXITEM08QTY EQU $D54A -W_BOXITEM09 EQU $D54B -W_BOXITEM09QTY EQU $D54C -W_BOXITEM10 EQU $D54D -W_BOXITEM10QTY EQU $D54E -W_BOXITEM11 EQU $D54F -W_BOXITEM11QTY EQU $D550 -W_BOXITEM12 EQU $D551 -W_BOXITEM12QTY EQU $D552 -W_BOXITEM13 EQU $D553 -W_BOXITEM13QTY EQU $D554 -W_BOXITEM14 EQU $D555 -W_BOXITEM14QTY EQU $D556 -W_BOXITEM15 EQU $D557 -W_BOXITEM15QTY EQU $D558 -W_BOXITEM16 EQU $D559 -W_BOXITEM16QTY EQU $D55A -W_BOXITEM17 EQU $D55B -W_BOXITEM17QTY EQU $D55C -W_BOXITEM18 EQU $D55D -W_BOXITEM18QTY EQU $D55E -W_BOXITEM19 EQU $D55F -W_BOXITEM19QTY EQU $D560 -W_BOXITEM20 EQU $D561 -W_BOXITEM20QTY EQU $D562 -W_BOXITEM21 EQU $D563 -W_BOXITEM21QTY EQU $D564 -W_BOXITEM22 EQU $D565 -W_BOXITEM22QTY EQU $D566 -W_BOXITEM23 EQU $D567 -W_BOXITEM23QTY EQU $D568 -W_BOXITEM24 EQU $D569 -W_BOXITEM24QTY EQU $D56A -W_BOXITEM25 EQU $D56B -W_BOXITEM25QTY EQU $D56C -W_BOXITEM26 EQU $D56D -W_BOXITEM26QTY EQU $D56E -W_BOXITEM27 EQU $D56F -W_BOXITEM27QTY EQU $D570 -W_BOXITEM28 EQU $D571 -W_BOXITEM28QTY EQU $D572 -W_BOXITEM29 EQU $D573 -W_BOXITEM29QTY EQU $D574 -W_BOXITEM30 EQU $D575 -W_BOXITEM30QTY EQU $D576 -W_BOXITEM31 EQU $D577 -W_BOXITEM31QTY EQU $D578 -W_BOXITEM32 EQU $D579 -W_BOXITEM32QTY EQU $D57A -W_BOXITEM33 EQU $D57B -W_BOXITEM33QTY EQU $D57C -W_BOXITEM34 EQU $D57D -W_BOXITEM34QTY EQU $D57E -W_BOXITEM35 EQU $D57F -W_BOXITEM35QTY EQU $D580 -W_BOXITEM36 EQU $D581 -W_BOXITEM36QTY EQU $D582 -W_BOXITEM37 EQU $D583 -W_BOXITEM37QTY EQU $D584 -W_BOXITEM38 EQU $D585 -W_BOXITEM38QTY EQU $D586 -W_BOXITEM39 EQU $D587 -W_BOXITEM39QTY EQU $D588 -W_BOXITEM40 EQU $D589 -W_BOXITEM40QTY EQU $D58A -W_BOXITEM41 EQU $D58B -W_BOXITEM41QTY EQU $D58C -W_BOXITEM42 EQU $D58D -W_BOXITEM42QTY EQU $D58E -W_BOXITEM43 EQU $D58F -W_BOXITEM43QTY EQU $D590 -W_BOXITEM44 EQU $D591 -W_BOXITEM44QTY EQU $D592 -W_BOXITEM45 EQU $D593 -W_BOXITEM45QTY EQU $D594 -W_BOXITEM46 EQU $D595 -W_BOXITEM46QTY EQU $D596 -W_BOXITEM47 EQU $D597 -W_BOXITEM47QTY EQU $D598 -W_BOXITEM48 EQU $D599 -W_BOXITEM48QTY EQU $D59A -W_BOXITEM49 EQU $D59B -W_BOXITEM49QTY EQU $D59C -W_BOXITEM50 EQU $D59D -W_BOXITEM50QTY EQU $D59E -;box end of list $D59F - -; coins are in decimal -W_PLAYERCOINS1 EQU $D5A4 -W_PLAYERCOINS2 EQU $D5A5 -W_MISSABLEOBJECTFLAGS EQU $D5A6 ; $20 bytes, bit array of missable objects. bit 1 = removed - -; each entry consists of 2 bytes -; * the sprite ID (depending on the current map) -; * the missable object index (global, used for W_MISSABLEOBJECTFLAGS) -; terminated with $FF -W_MISSABLEOBJECTLIST EQU $D5CE - -W_GAMEPROGRESSFLAGS EQU $D5F0 ; $c8 bytes -W_OAKSLABCURSCRIPT EQU $D5F0 -W_PALLETTOWNCURSCRIPT EQU $D5F1 - -W_BLUESHOUSECURSCRIPT EQU $D5F3 -W_VIRIDIANCITYCURSCRIPT EQU $D5F4 - -W_PEWTERCITYCURSCRIPT EQU $D5F7 -W_ROUTE3CURSCRIPT EQU $D5F8 -W_ROUTE4CURSCRIPT EQU $D5F9 - -W_VIRIDIANGYMCURSCRIPT EQU $D5FB -W_PEWTERGYMCURSCRIPT EQU $D5FC -W_CERULEANGYMCURSCRIPT EQU $D5FD -W_VERMILIONGYMCURSCRIPT EQU $D5FE -W_CELADONGYMCURSCRIPT EQU $D5FF -W_ROUTE6CURSCRIPT EQU $D600 -W_ROUTE8CURSCRIPT EQU $D601 -W_ROUTE24CURSCRIPT EQU $D602 -W_ROUTE25CURSCRIPT EQU $D603 -W_ROUTE9CURSCRIPT EQU $D604 -W_ROUTE10CURSCRIPT EQU $D605 -W_MTMOON1CURSCRIPT EQU $D606 -W_MTMOON3CURSCRIPT EQU $D607 -W_SSANNE8CURSCRIPT EQU $D608 -W_SSANNE9CURSCRIPT EQU $D609 -W_ROUTE22CURSCRIPT EQU $D60A - -W_REDSHOUSE2CURSCRIPT EQU $D60C -W_VIRIDIANMARKETCURSCRIPT EQU $D60D -W_ROUTE22GATECURSCRIPT EQU $D60E -W_CERULEANCITYCURSCRIPT EQU $D60F - -W_SSANNE5CURSCRIPT EQU $D617 -W_VIRIDIANFORESTCURSCRIPT EQU $D618 -W_MUSEUMF1CURSCRIPT EQU $D619 -W_ROUTE13CURSCRIPT EQU $D61A -W_ROUTE14CURSCRIPT EQU $D61B -W_ROUTE17CURSCRIPT EQU $D61C -W_ROUTE19CURSCRIPT EQU $D61D -W_ROUTE21CURSCRIPT EQU $D61E -W_SAFARIZONEENTRANCECURSCRIPT EQU $D61F -W_ROCKTUNNEL2CURSCRIPT EQU $D620 -W_ROCKTUNNEL1CURSCRIPT EQU $D621 - -W_ROUTE11CURSCRIPT EQU $D623 -W_ROUTE12CURSCRIPT EQU $D624 -W_ROUTE15CURSCRIPT EQU $D625 -W_ROUTE16CURSCRIPT EQU $D626 -W_ROUTE18CURSCRIPT EQU $D627 -W_ROUTE20CURSCRIPT EQU $D628 -W_SSANNE10CURSCRIPT EQU $D629 -W_VERMILIONCITYCURSCRIPT EQU $D62A -W_POKEMONTOWER2CURSCRIPT EQU $D62B -W_POKEMONTOWER3CURSCRIPT EQU $D62C -W_POKEMONTOWER4CURSCRIPT EQU $D62D -W_POKEMONTOWER5CURSCRIPT EQU $D62E -W_POKEMONTOWER6CURSCRIPT EQU $D62F -W_POKEMONTOWER7CURSCRIPT EQU $D630 -W_ROCKETHIDEOUT1CURSCRIPT EQU $D631 -W_ROCKETHIDEOUT2CURSCRIPT EQU $D632 -W_ROCKETHIDEOUT3CURSCRIPT EQU $D633 -W_ROCKETHIDEOUT4CURSCRIPT EQU $D634 - -W_ROUTE6GATECURSCRIPT EQU $D636 -W_ROUTE8GATECURSCRIPT EQU $D637 - -W_CINNABARISLANDCURSCRIPT EQU $D639 -W_MANSION1CURSCRIPT EQU $D63A - -W_MANSION2CURSCRIPT EQU $D63C -W_MANSION3CURSCRIPT EQU $D63D -W_MANSION4CURSCRIPT EQU $D63E -W_VICTORYROAD2CURSCRIPT EQU $D63F -W_VICTORYROAD3CURSCRIPT EQU $D640 - -W_FIGHTINGDOJOCURSCRIPT EQU $D642 -W_SILPHCO2CURSCRIPT EQU $D643 -W_SILPHCO3CURSCRIPT EQU $D644 -W_SILPHCO4CURSCRIPT EQU $D645 -W_SILPHCO5CURSCRIPT EQU $D646 -W_SILPHCO6CURSCRIPT EQU $D647 -W_SILPHCO7CURSCRIPT EQU $D648 -W_SILPHCO8CURSCRIPT EQU $D649 -W_SILPHCO9CURSCRIPT EQU $D64A -W_HALLOFFAMEROOMCURSCRIPT EQU $D64B -W_GARYCURSCRIPT EQU $D64C -W_LORELEICURSCRIPT EQU $D64D -W_BRUNOCURSCRIPT EQU $D64E -W_AGATHACURSCRIPT EQU $D64F -W_UNKNOWNDUNGEON3CURSCRIPT EQU $D650 -W_VICTORYROAD1CURSCRIPT EQU $D651 - -W_LANCECURSCRIPT EQU $D653 - -W_SILPHCO10CURSCRIPT EQU $D658 -W_SILPHCO11CURSCRIPT EQU $D659 - -W_FUCHSIAGYMCURSCRIPT EQU $D65B -W_SAFFRONGYMCURSCRIPT EQU $D65C - -W_CINNABARGYMCURSCRIPT EQU $D65E -W_CELADONGAMECORNERCURSCRIPT EQU $D65F -W_ROUTE16GATECURSCRIPT EQU $D660 -W_BILLSHOUSECURSCRIPT EQU $D661 -W_ROUTE5GATECURSCRIPT EQU $D662 -W_POWERPLANTCURSCRIPT EQU $D663 ; overload -W_ROUTE7GATECURSCRIPT EQU $D663 ; overload - -W_SSANNE2CURSCRIPT EQU $D665 -W_SEAFOAMISLANDS4CURSCRIPT EQU $D666 -W_ROUTE23CURSCRIPT EQU $D667 -W_SEAFOAMISLANDS5CURSCRIPT EQU $D668 -W_ROUTE18GATECURSCRIPT EQU $D669 - -W_TOWNVISITEDFLAG EQU $D70B ; 2 bytes bit array, 1 means visited - -W_SAFARITIMER1 EQU $D70D ; use 01 for maximum -W_SAFARITIMER2 EQU $D70E ; use F4 for maximum -W_FOSSILITEM EQU $D70F ; item given to cinnabar lab -W_FOSSILMON EQU $D710 ; mon that will result from the item - -W_ENEMYMONORTRAINERCLASS EQU $D713 ; trainer classes start at $c8 - -W_RIVALSTARTER EQU $D715 - -W_PLAYERSTARTER EQU $D717 - -; bit 4: use variable [W_CURMAPSCRIPT] instead of the provided index for next frame's map script (used to start battle when talking to trainers) -W_FLAGS_D733 EQU $D733 - - -W_GRASSRATE EQU $D887 -W_GRASSMONS EQU $D888 -W_WATERRATE EQU $D8A4 ; OVERLOADED -W_WATERMONS EQU $D8A5 ; OVERLOADED - -W_ENEMYMONCOUNT EQU $D89C - -W_ENEMYMON1HP EQU $D8A5 ; 16 bits - -W_ENEMYMON1MOVE3 EQU $D8AE - -W_ENEMYMON2MOVE3 EQU $D8DA - -W_ENEMYMON3MOVE3 EQU $D906 - -W_ENEMYMON4MOVE3 EQU $D932 - -W_ENEMYMON5MOVE3 EQU $D95E - -W_ENEMYMON6MOVE3 EQU $D98A - -W_ENEMYMON1OT EQU $D9AC -W_ENEMYMON2OT EQU $D9B7 -W_ENEMYMON3OT EQU $D9C2 -W_ENEMYMON4OT EQU $D9CD -W_ENEMYMON5OT EQU $D9D8 -W_ENEMYMON6OT EQU $D9E3 - -W_ENEMYMON1NAME EQU $D9EE -W_ENEMYMON2NAME EQU $D9F9 -W_ENEMYMON3NAME EQU $DA04 -W_ENEMYMON4NAME EQU $DA0F -W_ENEMYMON5NAME EQU $DA1A -W_ENEMYMON6NAME EQU $DA25 ; to $da2f -W_TRAINERHEADERPTR EQU $DA30 - -; index of current map script, mostly used as index for function pointer array -; mostly copied from map-specific map script pointer and wirtten back later -W_CURMAPSCRIPT EQU $DA39 - -W_PLAYTIMEHOURS EQU $DA40 ; two bytes -W_PLAYTIMEMINUTES EQU $DA42 ; two bytes -W_PLAYTIMESECONDS EQU $DA44 ; one byte -W_PLAYTIMEFRAMES EQU $DA45 ; one byte - -W_NUMSAFARIBALLS EQU $DA47 - -; number of mons in current box -W_NUMINBOX EQU $DA80 -W_BOXMON1DATA EQU $DA96 -W_BOXMON2DATA EQU $DAB7 - - -H_SOFTRESETCOUNTER EQU $FF8A ; initialized to 16, decremented each input iteration if the user presses the reset sequence (A+B+S+s). Soft reset when 0 is reached. - -; counters for blinking down arrow -H_DOWNARROWBLINKCNT1 EQU $FF8B -H_DOWNARROWBLINKCNT2 EQU $FF8C - -; Note: the following multiplication and division addresses are used for multiple purposes -; and so they overlap with each other - -H_MULTIPLICAND EQU $FF96 ; 3 bytes, big endian order -H_MULTIPLIER EQU $FF99 ; 1 byte -H_PRODUCT EQU $FF95 ; 4 bytes, big endian order - -H_DIVIDEND EQU $FF95 ; 4 bytes, big endian order -H_DIVISOR EQU $FF99 ; 1 byte -H_QUOTIENT EQU $FF95 ; 4 bytes, big endian order -H_REMAINDER EQU $FF99 ; 1 byte - -; used to convert numbers to decimal -H_PASTLEADINGZEROES EQU $FF95 ; flag to indicate that a nonzero digit has been printed -H_NUMTOPRINT EQU $FF96 ; 3 bytes, big endian order -H_POWEROFTEN EQU $FF99 ; 3 bytes, big endian order -H_SAVEDNUMTOPRINT EQU $FF9C ; 3 bytes, big endian order (to back out of a subtraction) - -H_OLDPRESSEDBUTTONS EQU $FFB1 -H_NEWLYRELEASEDBUTTONS EQU $FFB2 -H_NEWLYPRESSEDBUTTONS EQU $FFB3 -H_CURRENTPRESSEDBUTTONS EQU $FFB4 - -H_LOADEDROMBANK EQU $FFB8 - -; is automatic background transfer during V-blank enabled? -; if nonzero, yes -; if zero, no -H_AUTOBGTRANSFERENABLED EQU $FFBA - -TRANSFERTOP EQU 0 -TRANSFERMIDDLE EQU 1 -TRANSFERBOTTOM EQU 2 - -; 00 = top third of background -; 01 = middle third of background -; 02 = bottom third of background -H_AUTOBGTRANSFERPORTION EQU $FFBB - -; the destination address of the automatic background transfer -H_AUTOBGTRANSFERDEST EQU $FFBC ; 2 bytes - -; temporary storage for stack pointer during memory transfers that use pop -; to increase speed -H_SPTEMP EQU $FFBF ; 2 bytes - -; source address for VBlankCopyBgMap function -; the first byte doubles as the byte that enabled the transfer. -; if it is 0, the transfer is disabled -; if it is not 0, the transfer is enabled -; this means that XX00 is not a valid source address -H_VBCOPYBGSRC EQU $FFC1 ; 2 bytes - -; destination address for VBlankCopyBgMap function -H_VBCOPYBGDEST EQU $FFC3 ; 2 bytes - -; number of rows for VBlankCopyBgMap to copy -H_VBCOPYBGNUMROWS EQU $FFC5 - -; size of VBlankCopy transfer in 16-byte units -H_VBCOPYSIZE EQU $FFC6 - -; source address for VBlankCopy function -H_VBCOPYSRC EQU $FFC7 - -; destination address for VBlankCopy function -H_VBCOPYDEST EQU $FFC9 - -; size of source data for VBlankCopyDouble in 8-byte units -H_VBCOPYDOUBLESIZE EQU $FFCB - -; source address for VBlankCopyDouble function -H_VBCOPYDOUBLESRC EQU $FFCC - -; destination address for VBlankCopyDouble function -H_VBCOPYDOUBLEDEST EQU $FFCE - -; controls whether a row or column of 2x2 tile blocks is redrawn in V-blank -; 00 = no redraw -; 01 = redraw column -; 02 = redraw row -H_SCREENEDGEREDRAW EQU $FFD0 - -REDRAWCOL EQU 1 -REDRAWROW EQU 2 - -H_SCREENEDGEREDRAWADDR EQU $FFD1 - -H_RAND1 EQU $FFD3 -H_RAND2 EQU $FFD4 - -H_FRAMECOUNTER EQU $FFD5 ; decremented every V-blank (used for delays) - -; V-blank sets this to 0 each time it runs. -; So, by setting it to a nonzero value and waiting for it to become 0 again, -; you can detect that the V-blank handler has run since then. -H_VBLANKOCCURRED EQU $FFD6 - -H_CURRENTSPRITEOFFSET EQU $FFDA ; multiple of $10 - -H_WHOSETURN EQU $FFF3 ; 0 on player’s turn, 1 on enemy’s turn - -H_JOYPADSTATE EQU $FFF8 ; hardware registers, from the pandocs http://nocash.emubase.de/pandocs.htm rJOYP EQU $FF00 -rDIV EQU $FF04 +rDIV EQU $FF04 rLCDC EQU $FF40 -rSCY EQU $FF42 -rSCX EQU $FF43 -rBGP EQU $FF47 +rSCY EQU $FF42 +rSCX EQU $FF43 +rBGP EQU $FF47 rOBP0 EQU $FF48 rOBP1 EQU $FF49 -rWY EQU $FF4A -rWX EQU $FF4B -rIE EQU $FFFF +rWY EQU $FF4A +rWX EQU $FF4B +rIE EQU $FFFF BTN_A EQU %00000001 BTN_B EQU %00000010 @@ -1307,1105 +55,72 @@ PRICEDITEMLISTMENU EQU $02 ; Pokemart buy menu / Pokemart buy/sell choose quanti ITEMLISTMENU EQU $03 ; Start menu Item menu / Pokemart sell menu SPECIALLISTMENU EQU $04 ; list of special "items" e.g. floor list in elevators / list of badges -; pokemon name constants -RHYDON EQU $01 -KANGASKHAN EQU $02 -NIDORAN_M EQU $03 -CLEFAIRY EQU $04 -SPEAROW EQU $05 -VOLTORB EQU $06 -NIDOKING EQU $07 -SLOWBRO EQU $08 -IVYSAUR EQU $09 -EXEGGUTOR EQU $0A -LICKITUNG EQU $0B -EXEGGCUTE EQU $0C -GRIMER EQU $0D -GENGAR EQU $0E -NIDORAN_F EQU $0F -NIDOQUEEN EQU $10 -CUBONE EQU $11 -RHYHORN EQU $12 -LAPRAS EQU $13 -ARCANINE EQU $14 -MEW EQU $15 -GYARADOS EQU $16 -SHELLDER EQU $17 -TENTACOOL EQU $18 -GASTLY EQU $19 -SCYTHER EQU $1A -STARYU EQU $1B -BLASTOISE EQU $1C -PINSIR EQU $1D -TANGELA EQU $1E -GROWLITHE EQU $21 -ONIX EQU $22 -FEAROW EQU $23 -PIDGEY EQU $24 -SLOWPOKE EQU $25 -KADABRA EQU $26 -GRAVELER EQU $27 -CHANSEY EQU $28 -MACHOKE EQU $29 -MR_MIME EQU $2A -HITMONLEE EQU $2B -HITMONCHAN EQU $2C -ARBOK EQU $2D -PARASECT EQU $2E -PSYDUCK EQU $2F -DROWZEE EQU $30 -GOLEM EQU $31 -MAGMAR EQU $33 -ELECTABUZZ EQU $35 -MAGNETON EQU $36 -KOFFING EQU $37 -MANKEY EQU $39 -SEEL EQU $3A -DIGLETT EQU $3B -TAUROS EQU $3C -FARFETCH_D EQU $40 -VENONAT EQU $41 -DRAGONITE EQU $42 -DODUO EQU $46 -POLIWAG EQU $47 -JYNX EQU $48 -MOLTRES EQU $49 -ARTICUNO EQU $4A -ZAPDOS EQU $4B -DITTO EQU $4C -MEOWTH EQU $4D -KRABBY EQU $4E -VULPIX EQU $52 -NINETALES EQU $53 -PIKACHU EQU $54 -RAICHU EQU $55 -DRATINI EQU $58 -DRAGONAIR EQU $59 -KABUTO EQU $5A -KABUTOPS EQU $5B -HORSEA EQU $5C -SEADRA EQU $5D -SANDSHREW EQU $60 -SANDSLASH EQU $61 -OMANYTE EQU $62 -OMASTAR EQU $63 -JIGGLYPUFF EQU $64 -WIGGLYTUFF EQU $65 -EEVEE EQU $66 -FLAREON EQU $67 -JOLTEON EQU $68 -VAPOREON EQU $69 -MACHOP EQU $6A -ZUBAT EQU $6B -EKANS EQU $6C -PARAS EQU $6D -POLIWHIRL EQU $6E -POLIWRATH EQU $6F -WEEDLE EQU $70 -KAKUNA EQU $71 -BEEDRILL EQU $72 -DODRIO EQU $74 -PRIMEAPE EQU $75 -DUGTRIO EQU $76 -VENOMOTH EQU $77 -DEWGONG EQU $78 -CATERPIE EQU $7B -METAPOD EQU $7C -BUTTERFREE EQU $7D -MACHAMP EQU $7E -GOLDUCK EQU $80 -HYPNO EQU $81 -GOLBAT EQU $82 -MEWTWO EQU $83 -SNORLAX EQU $84 -MAGIKARP EQU $85 -MUK EQU $88 -KINGLER EQU $8A -CLOYSTER EQU $8B -ELECTRODE EQU $8D -CLEFABLE EQU $8E -WEEZING EQU $8F -PERSIAN EQU $90 -MAROWAK EQU $91 -HAUNTER EQU $93 -ABRA EQU $94 -ALAKAZAM EQU $95 -PIDGEOTTO EQU $96 -PIDGEOT EQU $97 -STARMIE EQU $98 -BULBASAUR EQU $99 -VENUSAUR EQU $9A -TENTACRUEL EQU $9B -GOLDEEN EQU $9D -SEAKING EQU $9E -PONYTA EQU $A3 -RAPIDASH EQU $A4 -RATTATA EQU $A5 -RATICATE EQU $A6 -NIDORINO EQU $A7 -NIDORINA EQU $A8 -GEODUDE EQU $A9 -PORYGON EQU $AA -AERODACTYL EQU $AB -MAGNEMITE EQU $AD -CHARMANDER EQU $B0 -SQUIRTLE EQU $B1 -CHARMELEON EQU $B2 -WARTORTLE EQU $B3 -CHARIZARD EQU $B4 -FOSSIL_KABUTOPS EQU $B6 -FOSSIL_AERODACTYL EQU $B7 -MON_GHOST EQU $B8 -ODDISH EQU $B9 -GLOOM EQU $BA -VILEPLUME EQU $BB -BELLSPROUT EQU $BC -WEEPINBELL EQU $BD -VICTREEBEL EQU $BE +INCLUDE "constants/pokemon_constants.asm" +INCLUDE "constants/trainer_constants.asm" +INCLUDE "constants/pokedex_constants.asm" +INCLUDE "constants/item_constants.asm" -; trainer name constants -; sometimes it's necessary to add $C8 to these values -YOUNGSTER EQU $01 -BUG_CATCHER EQU $02 -LASS EQU $03 -SAILOR EQU $04 -JR__TRAINER_M EQU $05 -JR__TRAINER_F EQU $06 -POKEMANIAC EQU $07 -SUPER_NERD EQU $08 -HIKER EQU $09 -BIKER EQU $0A -BURGLAR EQU $0B -ENGINEER EQU $0C -JUGGLER_X EQU $0D -FISHER EQU $0E -SWIMMER EQU $0F -CUE_BALL EQU $10 -GAMBLER EQU $11 -BEAUTY EQU $12 -PSYCHIC_TR EQU $13 -ROCKER EQU $14 -JUGGLER EQU $15 -TAMER EQU $16 -BIRD_KEEPER EQU $17 -BLACKBELT EQU $18 -SONY1 EQU $19 -PROF_OAK EQU $1A -CHIEF EQU $1B -SCIENTIST EQU $1C -GIOVANNI EQU $1D -ROCKET EQU $1E -COOLTRAINER_M EQU $1F -COOLTRAINER_F EQU $20 -BRUNO EQU $21 -BROCK EQU $22 -MISTY EQU $23 -LT__SURGE EQU $24 -ERIKA EQU $25 -KOGA EQU $26 -BLAINE EQU $27 -SABRINA EQU $28 -GENTLEMAN EQU $29 -SONY2 EQU $2A -SONY3 EQU $2B -LORELEI EQU $2C -CHANNELER EQU $2D -AGATHA EQU $2E -LANCE EQU $2F - -; pokemon dex numbers -DEX_BULBASAUR EQU 1 -DEX_IVYSAUR EQU 2 -DEX_VENUSAUR EQU 3 -DEX_CHARMANDER EQU 4 -DEX_CHARMELEON EQU 5 -DEX_CHARIZARD EQU 6 -DEX_SQUIRTLE EQU 7 -DEX_WARTORTLE EQU 8 -DEX_BLASTOISE EQU 9 -DEX_CATERPIE EQU 10 -DEX_METAPOD EQU 11 -DEX_BUTTERFREE EQU 12 -DEX_WEEDLE EQU 13 -DEX_KAKUNA EQU 14 -DEX_BEEDRILL EQU 15 -DEX_PIDGEY EQU 16 -DEX_PIDGEOTTO EQU 17 -DEX_PIDGEOT EQU 18 -DEX_RATTATA EQU 19 -DEX_RATICATE EQU 20 -DEX_SPEAROW EQU 21 -DEX_FEAROW EQU 22 -DEX_EKANS EQU 23 -DEX_ARBOK EQU 24 -DEX_PIKACHU EQU 25 -DEX_RAICHU EQU 26 -DEX_SANDSHREW EQU 27 -DEX_SANDSLASH EQU 28 -DEX_NIDORAN_F EQU 29 -DEX_NIDORINA EQU 30 -DEX_NIDOQUEEN EQU 31 -DEX_NIDORAN_M EQU 32 -DEX_NIDORINO EQU 33 -DEX_NIDOKING EQU 34 -DEX_CLEFAIRY EQU 35 -DEX_CLEFABLE EQU 36 -DEX_VULPIX EQU 37 -DEX_NINETALES EQU 38 -DEX_JIGGLYPUFF EQU 39 -DEX_WIGGLYTUFF EQU 40 -DEX_ZUBAT EQU 41 -DEX_GOLBAT EQU 42 -DEX_ODDISH EQU 43 -DEX_GLOOM EQU 44 -DEX_VILEPLUME EQU 45 -DEX_PARAS EQU 46 -DEX_PARASECT EQU 47 -DEX_VENONAT EQU 48 -DEX_VENOMOTH EQU 49 -DEX_DIGLETT EQU 50 -DEX_DUGTRIO EQU 51 -DEX_MEOWTH EQU 52 -DEX_PERSIAN EQU 53 -DEX_PSYDUCK EQU 54 -DEX_GOLDUCK EQU 55 -DEX_MANKEY EQU 56 -DEX_PRIMEAPE EQU 57 -DEX_GROWLITHE EQU 58 -DEX_ARCANINE EQU 59 -DEX_POLIWAG EQU 60 -DEX_POLIWHIRL EQU 61 -DEX_POLIWRATH EQU 62 -DEX_ABRA EQU 63 -DEX_KADABRA EQU 64 -DEX_ALAKAZAM EQU 65 -DEX_MACHOP EQU 66 -DEX_MACHOKE EQU 67 -DEX_MACHAMP EQU 68 -DEX_BELLSPROUT EQU 69 -DEX_WEEPINBELL EQU 70 -DEX_VICTREEBEL EQU 71 -DEX_TENTACOOL EQU 72 -DEX_TENTACRUEL EQU 73 -DEX_GEODUDE EQU 74 -DEX_GRAVELER EQU 75 -DEX_GOLEM EQU 76 -DEX_PONYTA EQU 77 -DEX_RAPIDASH EQU 78 -DEX_SLOWPOKE EQU 79 -DEX_SLOWBRO EQU 80 -DEX_MAGNEMITE EQU 81 -DEX_MAGNETON EQU 82 -DEX_FARFETCH_D EQU 83 -DEX_DODUO EQU 84 -DEX_DODRIO EQU 85 -DEX_SEEL EQU 86 -DEX_DEWGONG EQU 87 -DEX_GRIMER EQU 88 -DEX_MUK EQU 89 -DEX_SHELLDER EQU 90 -DEX_CLOYSTER EQU 91 -DEX_GASTLY EQU 92 -DEX_HAUNTER EQU 93 -DEX_GENGAR EQU 94 -DEX_ONIX EQU 95 -DEX_DROWZEE EQU 96 -DEX_HYPNO EQU 97 -DEX_KRABBY EQU 98 -DEX_KINGLER EQU 99 -DEX_VOLTORB EQU 100 -DEX_ELECTRODE EQU 101 -DEX_EXEGGCUTE EQU 102 -DEX_EXEGGUTOR EQU 103 -DEX_CUBONE EQU 104 -DEX_MAROWAK EQU 105 -DEX_HITMONLEE EQU 106 -DEX_HITMONCHAN EQU 107 -DEX_LICKITUNG EQU 108 -DEX_KOFFING EQU 109 -DEX_WEEZING EQU 110 -DEX_RHYHORN EQU 111 -DEX_RHYDON EQU 112 -DEX_CHANSEY EQU 113 -DEX_TANGELA EQU 114 -DEX_KANGASKHAN EQU 115 -DEX_HORSEA EQU 116 -DEX_SEADRA EQU 117 -DEX_GOLDEEN EQU 118 -DEX_SEAKING EQU 119 -DEX_STARYU EQU 120 -DEX_STARMIE EQU 121 -DEX_MR_MIME EQU 122 -DEX_SCYTHER EQU 123 -DEX_JYNX EQU 124 -DEX_ELECTABUZZ EQU 125 -DEX_MAGMAR EQU 126 -DEX_PINSIR EQU 127 -DEX_TAUROS EQU 128 -DEX_MAGIKARP EQU 129 -DEX_GYARADOS EQU 130 -DEX_LAPRAS EQU 131 -DEX_DITTO EQU 132 -DEX_EEVEE EQU 133 -DEX_VAPOREON EQU 134 -DEX_JOLTEON EQU 135 -DEX_FLAREON EQU 136 -DEX_PORYGON EQU 137 -DEX_OMANYTE EQU 138 -DEX_OMASTAR EQU 139 -DEX_KABUTO EQU 140 -DEX_KABUTOPS EQU 141 -DEX_AERODACTYL EQU 142 -DEX_SNORLAX EQU 143 -DEX_ARTICUNO EQU 144 -DEX_ZAPDOS EQU 145 -DEX_MOLTRES EQU 146 -DEX_DRATINI EQU 147 -DEX_DRAGONAIR EQU 148 -DEX_DRAGONITE EQU 149 -DEX_MEWTWO EQU 150 -DEX_MEW EQU 151 - - -; item name constants -MASTER_BALL EQU $01 -ULTRA_BALL EQU $02 -GREAT_BALL EQU $03 -POKE_BALL EQU $04 -TOWN_MAP EQU $05 -BICYCLE EQU $06 -SURFBOARD EQU $07 ; buggy? -SAFARI_BALL EQU $08 -POKEDEX EQU $09 -MOON_STONE EQU $0A -ANTIDOTE EQU $0B -BURN_HEAL EQU $0C -ICE_HEAL EQU $0D -AWAKENING EQU $0E -PARLYZ_HEAL EQU $0F -FULL_RESTORE EQU $10 -MAX_POTION EQU $11 -HYPER_POTION EQU $12 -SUPER_POTION EQU $13 -POTION EQU $14 -BOULDERBADGE EQU $15 -CASCADEBADGE EQU $16 -THUNDERBADGE EQU $17 -RAINBOWBADGE EQU $18 -SOULBADGE EQU $19 -MARSHBADGE EQU $1A -VOLCANOBADGE EQU $1B -EARTHBADGE EQU $1C -ESCAPE_ROPE EQU $1D -REPEL EQU $1E -OLD_AMBER EQU $1F -FIRE_STONE EQU $20 -THUNDER_STONE EQU $21 -WATER_STONE EQU $22 -HP_UP EQU $23 -PROTEIN EQU $24 -IRON EQU $25 -CARBOS EQU $26 -CALCIUM EQU $27 -RARE_CANDY EQU $28 -DOME_FOSSIL EQU $29 -HELIX_FOSSIL EQU $2A -SECRET_KEY EQU $2B -; XXX ????? EQU $2C -BIKE_VOUCHER EQU $2D -X_ACCURACY EQU $2E -LEAF_STONE EQU $2F -CARD_KEY EQU $30 -NUGGET EQU $31 -;PP_UP EQU $32 -POKE_DOLL EQU $33 -FULL_HEAL EQU $34 -REVIVE EQU $35 -MAX_REVIVE EQU $36 -GUARD_SPEC_ EQU $37 -SUPER_REPEL EQU $38 -MAX_REPEL EQU $39 -DIRE_HIT EQU $3A -COIN EQU $3B -FRESH_WATER EQU $3C -SODA_POP EQU $3D -LEMONADE EQU $3E -S_S__TICKET EQU $3F -GOLD_TEETH EQU $40 -X_ATTACK EQU $41 -X_DEFEND EQU $42 -X_SPEED EQU $43 -X_SPECIAL EQU $44 -COIN_CASE EQU $45 -OAKS_PARCEL EQU $46 -ITEMFINDER EQU $47 -SILPH_SCOPE EQU $48 -POKE_FLUTE EQU $49 -LIFT_KEY EQU $4A -EXP__ALL EQU $4B -OLD_ROD EQU $4C -GOOD_ROD EQU $4D -SUPER_ROD EQU $4E -; XXX todo: compare this to $32 -PP_UP EQU $4F -ETHER EQU $50 -MAX_ETHER EQU $51 -ELIXER EQU $52 -MAX_ELIXER EQU $53 -HM_01 EQU $C4 -HM_02 EQU $C5 -HM_03 EQU $C6 -HM_04 EQU $C7 -HM_05 EQU $C8 -TM_01 EQU $C9 -TM_02 EQU $CA -TM_03 EQU $CB -TM_04 EQU $CC -TM_05 EQU $CD -TM_06 EQU $CE -TM_07 EQU $CF -TM_08 EQU $D0 -TM_09 EQU $D1 -TM_10 EQU $D2 -TM_11 EQU $D3 -TM_12 EQU $D4 -TM_13 EQU $D5 -TM_14 EQU $D6 -TM_15 EQU $D7 -TM_16 EQU $D8 -TM_17 EQU $D9 -TM_18 EQU $DA -TM_19 EQU $DB -TM_20 EQU $DC -TM_21 EQU $DD -TM_22 EQU $DE -TM_23 EQU $DF -TM_24 EQU $E0 -TM_25 EQU $E1 -TM_26 EQU $E2 -TM_27 EQU $E3 -TM_28 EQU $E4 -TM_29 EQU $E5 -TM_30 EQU $E6 -TM_31 EQU $E7 -TM_32 EQU $E8 -TM_33 EQU $E9 -TM_34 EQU $EA -TM_35 EQU $EB -TM_36 EQU $EC -TM_37 EQU $ED -TM_38 EQU $EE -TM_39 EQU $EF -TM_40 EQU $F0 -TM_41 EQU $F1 -TM_42 EQU $F2 -TM_43 EQU $F3 -TM_44 EQU $F4 -TM_45 EQU $F5 -TM_46 EQU $F6 -TM_47 EQU $F7 -TM_48 EQU $F8 -TM_49 EQU $F9 -TM_50 EQU $FA - -; tentative move effect constants -; {stat}_(UP|DOWN)(1|2) means that the move raises the user's (or lowers the target's) corresponding stat modifier by 1 (or 2) stages -; {status condition}_side_effect means that the move has a side chance of causing that condition -; {status condition}_effect means that the move causes the status condition every time it hits the target -NO_ADDITIONAL_EFFECT EQU $00 -POISON_SIDE_EFFECT1 EQU $02 -DRAIN_HP_EFFECT EQU $03 -BURN_SIDE_EFFECT1 EQU $04 -FREEZE_SIDE_EFFECT EQU $05 -PARALYZE_SIDE_EFFECT1 EQU $06 -EXPLODE_EFFECT EQU $07 ; Explosion, Self Destruct -DREAM_EATER_EFFECT EQU $08 -MIRROR_MOVE_EFFECT EQU $09 -ATTACK_UP1_EFFECT EQU $0A -DEFENSE_UP1_EFFECT EQU $0B -SPECIAL_UP1_EFFECT EQU $0D -EVASION_UP1_EFFECT EQU $0F -PAY_DAY_EFFECT EQU $10 -SWIFT_EFFECT EQU $11 -ATTACK_DOWN1_EFFECT EQU $12 -DEFENSE_DOWN1_EFFECT EQU $13 -SPEED_DOWN1_EFFECT EQU $14 -ACCURACY_DOWN1_EFFECT EQU $16 -CONVERSION_EFFECT EQU $18 -HAZE_EFFECT EQU $19 -BIDE_EFFECT EQU $1A -THRASH_PETAL_DANCE_EFFECT EQU $1B -SWITCH_AND_TELEPORT_EFFECT EQU $1C -TWO_TO_FIVE_ATTACKS_EFFECT EQU $1D -FLINCH_SIDE_EFFECT1 EQU $1F -SLEEP_EFFECT EQU $20 -POISON_SIDE_EFFECT2 EQU $21 -BURN_SIDE_EFFECT2 EQU $22 -PARALYZE_SIDE_EFFECT2 EQU $24 -FLINCH_SIDE_EFFECT2 EQU $25 -OHKO_EFFECT EQU $26 ; moves like Horn Drill -CHARGE_EFFECT EQU $27 ; moves like Solar Beam -SUPER_FANG_EFFECT EQU $28 -SPECIAL_DAMAGE_EFFECT EQU $29 ; Seismic Toss, Night Shade, Sonic Boom, Dragon Rage, Psywave -TRAPPING_EFFECT EQU $2A ; moves like Wrap -FLY_EFFECT EQU $2B -ATTACK_TWICE_EFFECT EQU $2C -JUMP_KICK_EFFECT EQU $2D ; Jump Kick and Hi Jump Kick effect -MIST_EFFECT EQU $2E -FOCUS_ENERGY_EFFECT EQU $2F -RECOIL_EFFECT EQU $30 ; moves like Double Edge -CONFUSION_EFFECT EQU $31 ; Confuse Ray, Supersonic (not the move Confusion) -ATTACK_UP2_EFFECT EQU $32 -DEFENSE_UP2_EFFECT EQU $33 -SPEED_UP2_EFFECT EQU $34 -SPECIAL_UP2_EFFECT EQU $35 -HEAL_EFFECT EQU $38 ; Recover, Softboiled, Rest -TRANSFORM_EFFECT EQU $39 -DEFENSE_DOWN2_EFFECT EQU $3B -LIGHT_SCREEN_EFFECT EQU $40 -REFLECT_EFFECT EQU $41 -POISON_EFFECT EQU $42 -PARALYZE_EFFECT EQU $43 -ATTACK_DOWN_SIDE_EFFECT EQU $44 -DEFENSE_DOWN_SIDE_EFFECT EQU $45 -SPEED_DOWN_SIDE_EFFECT EQU $46 -SPECIAL_DOWN_SIDE_EFFECT EQU $47 -CONFUSION_SIDE_EFFECT EQU $4C -TWINEEDLE_EFFECT EQU $4D -SUBSTITUTE_EFFECT EQU $4F -HYPER_BEAM_EFFECT EQU $50 -RAGE_EFFECT EQU $51 -MIMIC_EFFECT EQU $52 -METRONOME_EFFECT EQU $53 -LEECH_SEED_EFFECT EQU $54 -SPLASH_EFFECT EQU $55 -DISABLE_EFFECT EQU $56 +INCLUDE "constants/move_constants.asm" +INCLUDE "constants/move_effect_constants.asm" ; fixed damage constants SONICBOOM_DAMAGE EQU 20 DRAGON_RAGE_DAMAGE EQU 40 -; move name constants -POUND EQU $01 -KARATE_CHOP EQU $02 -DOUBLESLAP EQU $03 -COMET_PUNCH EQU $04 -MEGA_PUNCH EQU $05 -PAY_DAY EQU $06 -FIRE_PUNCH EQU $07 -ICE_PUNCH EQU $08 -THUNDERPUNCH EQU $09 -SCRATCH EQU $0A -VICEGRIP EQU $0B -GUILLOTINE EQU $0C -RAZOR_WIND EQU $0D -SWORDS_DANCE EQU $0E -CUT EQU $0F -GUST EQU $10 -WING_ATTACK EQU $11 -WHIRLWIND EQU $12 -FLY EQU $13 -BIND EQU $14 -SLAM EQU $15 -VINE_WHIP EQU $16 -STOMP EQU $17 -DOUBLE_KICK EQU $18 -MEGA_KICK EQU $19 -JUMP_KICK EQU $1A -ROLLING_KICK EQU $1B -SAND_ATTACK EQU $1C -HEADBUTT EQU $1D -HORN_ATTACK EQU $1E -FURY_ATTACK EQU $1F -HORN_DRILL EQU $20 -TACKLE EQU $21 -BODY_SLAM EQU $22 -WRAP EQU $23 -TAKE_DOWN EQU $24 -THRASH EQU $25 -DOUBLE_EDGE EQU $26 -TAIL_WHIP EQU $27 -POISON_STING EQU $28 -TWINEEDLE EQU $29 -PIN_MISSILE EQU $2A -LEER EQU $2B -BITE EQU $2C -GROWL EQU $2D -ROAR EQU $2E -SING EQU $2F -SUPERSONIC EQU $30 -SONICBOOM EQU $31 -DISABLE EQU $32 -ACID EQU $33 -EMBER EQU $34 -FLAMETHROWER EQU $35 -MIST EQU $36 -WATER_GUN EQU $37 -HYDRO_PUMP EQU $38 -SURF EQU $39 -ICE_BEAM EQU $3A -BLIZZARD EQU $3B -PSYBEAM EQU $3C -BUBBLEBEAM EQU $3D -AURORA_BEAM EQU $3E -HYPER_BEAM EQU $3F -PECK EQU $40 -DRILL_PECK EQU $41 -SUBMISSION EQU $42 -LOW_KICK EQU $43 -COUNTER EQU $44 -SEISMIC_TOSS EQU $45 -STRENGTH EQU $46 -ABSORB EQU $47 -MEGA_DRAIN EQU $48 -LEECH_SEED EQU $49 -GROWTH EQU $4A -RAZOR_LEAF EQU $4B -SOLARBEAM EQU $4C -POISONPOWDER EQU $4D -STUN_SPORE EQU $4E -SLEEP_POWDER EQU $4F -PETAL_DANCE EQU $50 -STRING_SHOT EQU $51 -DRAGON_RAGE EQU $52 -FIRE_SPIN EQU $53 -THUNDERSHOCK EQU $54 -THUNDERBOLT EQU $55 -THUNDER_WAVE EQU $56 -THUNDER EQU $57 -ROCK_THROW EQU $58 -EARTHQUAKE EQU $59 -FISSURE EQU $5A -DIG EQU $5B -TOXIC EQU $5C -CONFUSION EQU $5D -PSYCHIC_M EQU $5E -HYPNOSIS EQU $5F -MEDITATE EQU $60 -AGILITY EQU $61 -QUICK_ATTACK EQU $62 -RAGE EQU $63 -TELEPORT EQU $64 -NIGHT_SHADE EQU $65 -MIMIC EQU $66 -SCREECH EQU $67 -DOUBLE_TEAM EQU $68 -RECOVER EQU $69 -HARDEN EQU $6A -MINIMIZE EQU $6B -SMOKESCREEN EQU $6C -CONFUSE_RAY EQU $6D -WITHDRAW EQU $6E -DEFENSE_CURL EQU $6F -BARRIER EQU $70 -LIGHT_SCREEN EQU $71 -HAZE EQU $72 -REFLECT EQU $73 -FOCUS_ENERGY EQU $74 -BIDE EQU $75 -METRONOME EQU $76 -MIRROR_MOVE EQU $77 -SELFDESTRUCT EQU $78 -EGG_BOMB EQU $79 -LICK EQU $7A -SMOG EQU $7B -SLUDGE EQU $7C -BONE_CLUB EQU $7D -FIRE_BLAST EQU $7E -WATERFALL EQU $7F -CLAMP EQU $80 -SWIFT EQU $81 -SKULL_BASH EQU $82 -SPIKE_CANNON EQU $83 -CONSTRICT EQU $84 -AMNESIA EQU $85 -KINESIS EQU $86 -SOFTBOILED EQU $87 -HI_JUMP_KICK EQU $88 -GLARE EQU $89 -DREAM_EATER EQU $8A -POISON_GAS EQU $8B -BARRAGE EQU $8C -LEECH_LIFE EQU $8D -LOVELY_KISS EQU $8E -SKY_ATTACK EQU $8F -TRANSFORM EQU $90 -BUBBLE EQU $91 -DIZZY_PUNCH EQU $92 -SPORE EQU $93 -FLASH EQU $94 -PSYWAVE EQU $95 -SPLASH EQU $96 -ACID_ARMOR EQU $97 -CRABHAMMER EQU $98 -EXPLOSION EQU $99 -FURY_SWIPES EQU $9A -BONEMERANG EQU $9B -REST EQU $9C -ROCK_SLIDE EQU $9D -HYPER_FANG EQU $9E -SHARPEN EQU $9F -CONVERSION EQU $A0 -TRI_ATTACK EQU $A1 -SUPER_FANG EQU $A2 -SLASH EQU $A3 -SUBSTITUTE EQU $A4 -STRUGGLE EQU $A5 -; these do double duty as animation identifiers -SHOWPIC_ANIM EQU $A6 ; redraw monster pic -XSTATITEM_ANIM EQU $AE ; use X Attack/Defense/Speed/Special -SLP_ANIM EQU $BD ; sleeping monster -CONF_ANIM EQU $BF ; confused monster -TOSS_ANIM EQU $C1 ; toss Poké Ball -SHAKE_ANIM EQU $C2 ; shaking Poké Ball when catching monster -POOF_ANIM EQU $C3 ; puff of smoke -BLOCKBALL_ANIM EQU $C4 ; trainer knocks away Poké Ball -GREATTOSS_ANIM EQU $C5 ; toss Great Ball -ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball -HIDEPIC_ANIM EQU $C8 ; monster disappears -ROCK_ANIM EQU $C9 ; throw rock -BAIT_ANIM EQU $CA ; throw bait - -; super game boy palettes -PAL_ROUTE EQU $00 -PAL_PALLET EQU $01 -PAL_VIRIDIAN EQU $02 -PAL_PEWTER EQU $03 -PAL_CERULEAN EQU $04 -PAL_LAVENDER EQU $05 -PAL_VERMILION EQU $06 -PAL_CELADON EQU $07 -PAL_FUCHSIA EQU $08 -PAL_CINNABAR EQU $09 -PAL_INDIGO EQU $0A -PAL_SAFFRON EQU $0B -PAL_TOWNMAP EQU $0C -PAL_LOGO1 EQU $0D -; XXX -PAL_LOGO2 EQU $0F -PAL_MEWMON EQU $10 -PAL_BLUEMON EQU $11 -PAL_REDMON EQU $12 -PAL_CYANMON EQU $13 -PAL_PURPLEMON EQU $14 -PAL_BROWNMON EQU $15 -PAL_GREENMON EQU $16 -PAL_PINKMON EQU $17 -PAL_YELLOWMON EQU $18 -PAL_GREYMON EQU $19 -PAL_SLOTS1 EQU $1A -PAL_SLOTS2 EQU $1B -PAL_SLOTS3 EQU $1C -PAL_SLOTS4 EQU $1D -PAL_BLACK EQU $1E -PAL_GREENBAR EQU $1F -PAL_YELLOWBAR EQU $20 -PAL_REDBAR EQU $21 -PAL_BADGE EQU $22 -PAL_CAVE EQU $23 -; XXX - -; map name constants -PALLET_TOWN EQU $00 -VIRIDIAN_CITY EQU $01 -PEWTER_CITY EQU $02 -CERULEAN_CITY EQU $03 -LAVENDER_TOWN EQU $04 -VERMILION_CITY EQU $05 -CELADON_CITY EQU $06 -FUCHSIA_CITY EQU $07 -CINNABAR_ISLAND EQU $08 -INDIGO_PLATEAU EQU $09 -SAFFRON_CITY EQU $0A -; unused EQU $0B -ROUTE_1 EQU $0C -ROUTE_2 EQU $0D -ROUTE_3 EQU $0E -ROUTE_4 EQU $0F -ROUTE_5 EQU $10 -ROUTE_6 EQU $11 -ROUTE_7 EQU $12 -ROUTE_8 EQU $13 -ROUTE_9 EQU $14 -ROUTE_10 EQU $15 -ROUTE_11 EQU $16 -ROUTE_12 EQU $17 -ROUTE_13 EQU $18 -ROUTE_14 EQU $19 -ROUTE_15 EQU $1A -ROUTE_16 EQU $1B -ROUTE_17 EQU $1C -ROUTE_18 EQU $1D -ROUTE_19 EQU $1E -ROUTE_20 EQU $1F -ROUTE_21 EQU $20 -ROUTE_22 EQU $21 -ROUTE_23 EQU $22 -ROUTE_24 EQU $23 -ROUTE_25 EQU $24 -REDS_HOUSE_1F EQU $25 -REDS_HOUSE_2F EQU $26 -BLUES_HOUSE EQU $27 -OAKS_LAB EQU $28 -VIRIDIAN_POKECENTER EQU $29 -VIRIDIAN_MART EQU $2A -VIRIDIAN_SCHOOL EQU $2B -VIRIDIAN_HOUSE EQU $2C -VIRIDIAN_GYM EQU $2D -DIGLETTS_CAVE_EXIT EQU $2E -VIRIDIAN_FOREST_EXIT EQU $2F -ROUTE_2_HOUSE EQU $30 -ROUTE_2_GATE EQU $31 -VIRIDIAN_FOREST_ENTRANCE EQU $32 -VIRIDIAN_FOREST EQU $33 -MUSEUM_1F EQU $34 -MUSEUM_2F EQU $35 -PEWTER_GYM EQU $36 -PEWTER_HOUSE_1 EQU $37 -PEWTER_MART EQU $38 -PEWTER_HOUSE_2 EQU $39 -PEWTER_POKECENTER EQU $3A -MT_MOON_1 EQU $3B -MT_MOON_2 EQU $3C -MT_MOON_3 EQU $3D -TRASHED_HOUSE EQU $3E -CERULEAN_HOUSE EQU $3F -CERULEAN_POKECENTER EQU $40 -CERULEAN_GYM EQU $41 -BIKE_SHOP EQU $42 -CERULEAN_MART EQU $43 -MT_MOON_POKECENTER EQU $44 -;copy of TRASHED_HOUSE EQU $45 -ROUTE_5_GATE EQU $46 -PATH_ENTRANCE_ROUTE_5 EQU $47 -DAYCAREM EQU $48 -ROUTE_6_GATE EQU $49 -PATH_ENTRANCE_ROUTE_6 EQU $4A -;copy of PATH_ENTRANCE_ROUTE_6 EQU $4B -ROUTE_7_GATE EQU $4C -PATH_ENTRANCE_ROUTE_7 EQU $4D -;copy of PATH_ENTRANCE_ROUTE_7 EQU $4E -ROUTE_8_GATE EQU $4F -PATH_ENTRANCE_ROUTE_8 EQU $50 -ROCK_TUNNEL_POKECENTER EQU $51 -ROCK_TUNNEL_1 EQU $52 -POWER_PLANT EQU $53 -ROUTE_11_GATE_1F EQU $54 -DIGLETTS_CAVE_ENTRANCE EQU $55 -ROUTE_11_GATE_2F EQU $56 -ROUTE_12_GATE EQU $57 -BILLS_HOUSE EQU $58 -VERMILION_POKECENTER EQU $59 -POKEMON_FAN_CLUB EQU $5A -VERMILION_MART EQU $5B -VERMILION_GYM EQU $5C -VERMILION_HOUSE_1 EQU $5D -VERMILION_DOCK EQU $5E -SS_ANNE_1 EQU $5F -SS_ANNE_2 EQU $60 -SS_ANNE_3 EQU $61 -SS_ANNE_4 EQU $62 -SS_ANNE_5 EQU $63 -SS_ANNE_6 EQU $64 -SS_ANNE_7 EQU $65 -SS_ANNE_8 EQU $66 -SS_ANNE_9 EQU $67 -SS_ANNE_10 EQU $68 -;EQU $69 -;EQU $6A -;EQU $6B -VICTORY_ROAD_1 EQU $6C -;EQU $6D -;EQU $6E -;EQU $6F -;EQU $70 -LANCES_ROOM EQU $71 -;EQU $72 -;EQU $73 -;EQU $74 -;EQU $75 -HALL_OF_FAME EQU $76 -UNDERGROUND_PATH_NS EQU $77 -CHAMPIONS_ROOM EQU $78 -UNDERGROUND_PATH_WE EQU $79 -CELADON_MART_1 EQU $7A -CELADON_MART_2 EQU $7B -CELADON_MART_3 EQU $7C -CELADON_MART_4 EQU $7D -CELADON_MART_ROOF EQU $7E -CELADON_MART_ELEVATOR EQU $7F -CELADON_MANSION_1 EQU $80 -CELADON_MANSION_2 EQU $81 -CELADON_MANSION_3 EQU $82 -CELADON_MANSION_4 EQU $83 -CELADON_MANSION_5 EQU $84 -CELADON_POKECENTER EQU $85 -CELADON_GYM EQU $86 -GAME_CORNER EQU $87 -CELADON_MART_5 EQU $88 -CELADONPRIZE_ROOM EQU $89 -CELADON_DINER EQU $8A -CELADON_HOUSE EQU $8B -CELADON_HOTEL EQU $8C -LAVENDER_POKECENTER EQU $8D -POKEMONTOWER_1 EQU $8E -POKEMONTOWER_2 EQU $8F -POKEMONTOWER_3 EQU $90 -POKEMONTOWER_4 EQU $91 -POKEMONTOWER_5 EQU $92 -POKEMONTOWER_6 EQU $93 -POKEMONTOWER_7 EQU $94 -LAVENDER_HOUSE_1 EQU $95 -LAVENDER_MART EQU $96 -LAVENDER_HOUSE_2 EQU $97 -FUCHSIA_MART EQU $98 -FUCHSIA_HOUSE_1 EQU $99 -FUCHSIA_POKECENTER EQU $9A -FUCHSIA_HOUSE_2 EQU $9B -SAFARIZONEENTRANCE EQU $9C -FUCHSIA_GYM EQU $9D -FUCHSIAMEETINGROOM EQU $9E -SEAFOAM_ISLANDS_2 EQU $9F -SEAFOAM_ISLANDS_3 EQU $A0 -SEAFOAM_ISLANDS_4 EQU $A1 -SEAFOAM_ISLANDS_5 EQU $A2 -VERMILION_HOUSE_2 EQU $A3 -FUCHSIA_HOUSE_3 EQU $A4 -MANSION_1 EQU $A5 -CINNABAR_GYM EQU $A6 -CINNABAR_LAB_1 EQU $A7 -CINNABAR_LAB_2 EQU $A8 -CINNABAR_LAB_3 EQU $A9 -CINNABAR_LAB_4 EQU $AA -CINNABAR_POKECENTER EQU $AB -CINNABAR_MART EQU $AC -;copy of CINNABAR_MART EQU $AD -INDIGO_PLATEAU_LOBBY EQU $AE -COPYCATS_HOUSE_1F EQU $AF -COPYCATS_HOUSE_2F EQU $B0 -FIGHTINGDOJO EQU $B1 -SAFFRON_GYM EQU $B2 -SAFFRON_HOUSE_1 EQU $B3 -SAFFRON_MART EQU $B4 -SILPH_CO_1F EQU $B5 -SAFFRON_POKECENTER EQU $B6 -SAFFRON_HOUSE_2 EQU $B7 -ROUTE_15_GATE_1F EQU $B8 -ROUTE_15_GATE_2F EQU $B9 -ROUTE_16_GATE_1F EQU $BA -ROUTE_16_GATE_2F EQU $BB -ROUTE_16_HOUSE EQU $BC -ROUTE_12_HOUSE EQU $BD -ROUTE_18_GATE_1F EQU $BE -ROUTE_18_GATE_2F EQU $BF -SEAFOAM_ISLANDS_1 EQU $C0 -ROUTE_22_GATE EQU $C1 -VICTORY_ROAD_2 EQU $C2 -ROUTE_12_GATE_2F EQU $C3 -VERMILION_HOUSE_3 EQU $C4 -DIGLETTS_CAVE EQU $C5 -VICTORY_ROAD_3 EQU $C6 -ROCKET_HIDEOUT_1 EQU $C7 -ROCKET_HIDEOUT_2 EQU $C8 -ROCKET_HIDEOUT_3 EQU $C9 -ROCKET_HIDEOUT_4 EQU $CA -ROCKET_HIDEOUT_ELEVATOR EQU $CB -;EQU $CC -;EQU $CD -;EQU $CE -SILPH_CO_2F EQU $CF -SILPH_CO_3F EQU $D0 -SILPH_CO_4F EQU $D1 -SILPH_CO_5F EQU $D2 -SILPH_CO_6F EQU $D3 -SILPH_CO_7F EQU $D4 -SILPH_CO_8F EQU $D5 -MANSION_2 EQU $D6 -MANSION_3 EQU $D7 -MANSION_4 EQU $D8 -SAFARI_ZONE_EAST EQU $D9 -SAFARI_ZONE_NORTH EQU $DA -SAFARI_ZONE_WEST EQU $DB -SAFARI_ZONE_CENTER EQU $DC -SAFARI_ZONE_REST_HOUSE_1 EQU $DD -SAFARI_ZONE_SECRET_HOUSE EQU $DE -SAFARI_ZONE_REST_HOUSE_2 EQU $DF -SAFARI_ZONE_REST_HOUSE_3 EQU $E0 -SAFARI_ZONE_REST_HOUSE_4 EQU $E1 -UNKNOWN_DUNGEON_2 EQU $E2 -UNKNOWN_DUNGEON_3 EQU $E3 -UNKNOWN_DUNGEON_1 EQU $E4 -NAME_RATERS_HOUSE EQU $E5 -CERULEAN_HOUSE_3 EQU $E6 -;EQU $E7 -ROCK_TUNNEL_2 EQU $E8 -SILPH_CO_9F EQU $E9 -SILPH_CO_10F EQU $EA -SILPH_CO_11F EQU $EB -SILPH_CO_ELEVATOR EQU $EC -;EQU $ED -;EQU $EE -BATTLE_CENTER EQU $EF -TRADE_CENTER EQU $F0 -;EQU $F1 -;EQU $F2 -;EQU $F3 -;EQU $F4 -LORELEIS_ROOM EQU $F5 -BRUNOS_ROOM EQU $F6 -AGATHAS_ROOM EQU $F7 -BEACH_HOUSE EQU $F8 ; Yellow only +INCLUDE "constants/palette_constants.asm" +INCLUDE "constants/map_constants.asm" +INCLUDE "constants/map_dimensions.asm" ; Evolution types -EV_LEVEL EQU 1 -EV_ITEM EQU 2 -EV_TRADE EQU 3 +EV_LEVEL EQU 1 +EV_ITEM EQU 2 +EV_TRADE EQU 3 ; Elemental types -NORMAL EQU $00 +NORMAL EQU $00 FIGHTING EQU $01 -FLYING EQU $02 -POISON EQU $03 -GROUND EQU $04 -ROCK EQU $05 -BUG EQU $07 -GHOST EQU $08 -FIRE EQU $14 -WATER EQU $15 -GRASS EQU $16 +FLYING EQU $02 +POISON EQU $03 +GROUND EQU $04 +ROCK EQU $05 +BUG EQU $07 +GHOST EQU $08 +FIRE EQU $14 +WATER EQU $15 +GRASS EQU $16 ELECTRIC EQU $17 -PSYCHIC EQU $18 -ICE EQU $19 -DRAGON EQU $1A +PSYCHIC EQU $18 +ICE EQU $19 +DRAGON EQU $1A -EAST EQU 1 -WEST EQU 2 +EAST EQU 1 +WEST EQU 2 SOUTH EQU 4 NORTH EQU 8 ; different kinds of people events -ITEM EQU $80 +ITEM EQU $80 TRAINER EQU $40 ; status ailments (masks) -SLP EQU %00000111 -PSN EQU %00001000 -BRN EQU %00010000 -FRZ EQU %00100000 -PAR EQU %01000000 +SLP EQU %00000111 +PSN EQU %00001000 +BRN EQU %00010000 +FRZ EQU %00100000 +PAR EQU %01000000 ; pokemon's overworld sprites -SPRITE_MON EQU $0 -SPRITE_BALL_M EQU $1 -SPRITE_HELIX EQU $2 -SPRITE_FAIRY EQU $3 -SPRITE_BIRD_M EQU $4 -SPRITE_WATER EQU $5 -SPRITE_BUG EQU $6 -SPRITE_GRASS EQU $7 -SPRITE_SNAKE EQU $8 -SPRITE_QUADRUPED EQU $9 +SPRITE_MON EQU $0 +SPRITE_BALL_M EQU $1 +SPRITE_HELIX EQU $2 +SPRITE_FAIRY EQU $3 +SPRITE_BIRD_M EQU $4 +SPRITE_WATER EQU $5 +SPRITE_BUG EQU $6 +SPRITE_GRASS EQU $7 +SPRITE_SNAKE EQU $8 +SPRITE_QUADRUPED EQU $9 ; overworld sprites SPRITE_RED EQU $01 @@ -2481,1053 +196,3 @@ SPRITE_LYING_OLD_MAN_UNUSED_1 EQU $46 SPRITE_LYING_OLD_MAN_UNUSED_2 EQU $47 SPRITE_LYING_OLD_MAN EQU $48 -; Map sizes (y, x) - -; PalletTown_h map_id=0 -PALLET_TOWN_HEIGHT EQU $09 -PALLET_TOWN_WIDTH EQU $0a - -; ViridianCity_h map_id=1 -VIRIDIAN_CITY_HEIGHT EQU $12 -VIRIDIAN_CITY_WIDTH EQU $14 - -; PewterCity_h map_id=2 -PEWTER_CITY_HEIGHT EQU $12 -PEWTER_CITY_WIDTH EQU $14 - -; CeruleanCity_h map_id=3 -CERULEAN_CITY_HEIGHT EQU $12 -CERULEAN_CITY_WIDTH EQU $14 - -; LavenderTown_h map_id=4 -LAVENDER_TOWN_HEIGHT EQU $09 -LAVENDER_TOWN_WIDTH EQU $0a - -; VermilionCity_h map_id=5 -VERMILION_CITY_HEIGHT EQU $12 -VERMILION_CITY_WIDTH EQU $14 - -; CeladonCity_h map_id=6 -CELADON_CITY_HEIGHT EQU $12 -CELADON_CITY_WIDTH EQU $19 - -; FuchsiaCity_h map_id=7 -FUCHSIA_CITY_HEIGHT EQU $12 -FUCHSIA_CITY_WIDTH EQU $14 - -; CinnabarIsland_h map_id=8 -CINNABAR_ISLAND_HEIGHT EQU $09 -CINNABAR_ISLAND_WIDTH EQU $0a - -; IndigoPlateau_h map_id=9 -INDIGO_PLATEAU_HEIGHT EQU $09 -INDIGO_PLATEAU_WIDTH EQU $0a - -; SaffronCity_h map_id=10 -SAFFRON_CITY_HEIGHT EQU $12 -SAFFRON_CITY_WIDTH EQU $14 - -; Route1_h map_id=12 -ROUTE_1_HEIGHT EQU $12 -ROUTE_1_WIDTH EQU $0a - -; Route2_h map_id=13 -ROUTE_2_HEIGHT EQU $24 -ROUTE_2_WIDTH EQU $0a - -; Route3_h map_id=14 -ROUTE_3_HEIGHT EQU $09 -ROUTE_3_WIDTH EQU $23 - -; Route4_h map_id=15 -ROUTE_4_HEIGHT EQU $09 -ROUTE_4_WIDTH EQU $2d - -; Route5_h map_id=16 -ROUTE_5_HEIGHT EQU $12 -ROUTE_5_WIDTH EQU $0a - -; Route6_h map_id=17 -ROUTE_6_HEIGHT EQU $12 -ROUTE_6_WIDTH EQU $0a - -; Route7_h map_id=18 -ROUTE_7_HEIGHT EQU $09 -ROUTE_7_WIDTH EQU $0a - -; Route8_h map_id=19 -ROUTE_8_HEIGHT EQU $09 -ROUTE_8_WIDTH EQU $1e - -; Route9_h map_id=20 -ROUTE_9_HEIGHT EQU $09 -ROUTE_9_WIDTH EQU $1e - -; Route10_h map_id=21 -ROUTE_10_HEIGHT EQU $24 -ROUTE_10_WIDTH EQU $0a - -; Route11_h map_id=22 -ROUTE_11_HEIGHT EQU $09 -ROUTE_11_WIDTH EQU $1e - -; Route12_h map_id=23 -ROUTE_12_HEIGHT EQU $36 -ROUTE_12_WIDTH EQU $0a - -; Route13_h map_id=24 -ROUTE_13_HEIGHT EQU $09 -ROUTE_13_WIDTH EQU $1e - -; Route14_h map_id=25 -ROUTE_14_HEIGHT EQU $1b -ROUTE_14_WIDTH EQU $0a - -; Route15_h map_id=26 -ROUTE_15_HEIGHT EQU $09 -ROUTE_15_WIDTH EQU $1e - -; Route16_h map_id=27 -ROUTE_16_HEIGHT EQU $09 -ROUTE_16_WIDTH EQU $14 - -; Route17_h map_id=28 -ROUTE_17_HEIGHT EQU $48 -ROUTE_17_WIDTH EQU $0a - -; Route18_h map_id=29 -ROUTE_18_HEIGHT EQU $09 -ROUTE_18_WIDTH EQU $19 - -; Route19_h map_id=30 -ROUTE_19_HEIGHT EQU $1b -ROUTE_19_WIDTH EQU $0a - -; Route20_h map_id=31 -ROUTE_20_HEIGHT EQU $09 -ROUTE_20_WIDTH EQU $32 - -; Route21_h map_id=32 -ROUTE_21_HEIGHT EQU $2d -ROUTE_21_WIDTH EQU $0a - -; Route22_h map_id=33 -ROUTE_22_HEIGHT EQU $09 -ROUTE_22_WIDTH EQU $14 - -; Route23_h map_id=34 -ROUTE_23_HEIGHT EQU $48 -ROUTE_23_WIDTH EQU $0a - -; Route24_h map_id=35 -ROUTE_24_HEIGHT EQU $12 -ROUTE_24_WIDTH EQU $0a - -; Route25_h map_id=36 -ROUTE_25_HEIGHT EQU $09 -ROUTE_25_WIDTH EQU $1e - -; RedsHouse1F_h map_id=37 -REDS_HOUSE_1F_HEIGHT EQU $04 -REDS_HOUSE_1F_WIDTH EQU $04 - -; RedsHouse2F_h map_id=38 -REDS_HOUSE_2F_HEIGHT EQU $04 -REDS_HOUSE_2F_WIDTH EQU $04 - -; BluesHouse_h map_id=39 -BLUES_HOUSE_HEIGHT EQU $04 -BLUES_HOUSE_WIDTH EQU $04 - -; OaksLab_h map_id=40 -OAKS_LAB_HEIGHT EQU $06 -OAKS_LAB_WIDTH EQU $05 - -; ViridianPokeCenter_h map_id=41 -VIRIDIAN_POKECENTER_HEIGHT EQU $04 -VIRIDIAN_POKECENTER_WIDTH EQU $07 - -; ViridianMart_h map_id=42 -VIRIDIAN_MART_HEIGHT EQU $04 -VIRIDIAN_MART_WIDTH EQU $04 - -; School_h map_id=43 -VIRIDIAN_SCHOOL_HEIGHT EQU $04 -VIRIDIAN_SCHOOL_WIDTH EQU $04 - -; ViridianHouse_h map_id=44 -VIRIDIAN_HOUSE_HEIGHT EQU $04 -VIRIDIAN_HOUSE_WIDTH EQU $04 - -; ViridianGym_h map_id=45 -VIRIDIAN_GYM_HEIGHT EQU $09 -VIRIDIAN_GYM_WIDTH EQU $0a - -; DiglettsCaveRoute2_h map_id=46 -DIGLETTS_CAVE_EXIT_HEIGHT EQU $04 -DIGLETTS_CAVE_EXIT_WIDTH EQU $04 - -; ViridianForestexit_h map_id=47 -VIRIDIAN_FOREST_EXIT_HEIGHT EQU $04 -VIRIDIAN_FOREST_EXIT_WIDTH EQU $05 - -; Route2House_h map_id=48 -ROUTE_2_HOUSE_HEIGHT EQU $04 -ROUTE_2_HOUSE_WIDTH EQU $04 - -; Route2Gate_h map_id=49 -ROUTE_2_GATE_HEIGHT EQU $04 -ROUTE_2_GATE_WIDTH EQU $05 - -; ViridianForestEntrance_h map_id=50 -VIRIDIAN_FOREST_ENTRANCE_HEIGHT EQU $04 -VIRIDIAN_FOREST_ENTRANCE_WIDTH EQU $05 - -; ViridianForest_h map_id=51 -VIRIDIAN_FOREST_HEIGHT EQU $18 -VIRIDIAN_FOREST_WIDTH EQU $11 - -; MuseumF1_h map_id=52 -MUSEUM_1F_HEIGHT EQU $04 -MUSEUM_1F_WIDTH EQU $0a - -; MuseumF2_h map_id=53 -MUSEUM_2F_HEIGHT EQU $04 -MUSEUM_2F_WIDTH EQU $07 - -; PewterGym_h map_id=54 -PEWTER_GYM_HEIGHT EQU $07 -PEWTER_GYM_WIDTH EQU $05 - -; PewterHouse1_h map_id=55 -PEWTER_HOUSE_1_HEIGHT EQU $04 -PEWTER_HOUSE_1_WIDTH EQU $04 - -; PewterMart_h map_id=56 -PEWTER_MART_HEIGHT EQU $04 -PEWTER_MART_WIDTH EQU $04 - -; PewterHouse2_h map_id=57 -PEWTER_HOUSE_2_HEIGHT EQU $04 -PEWTER_HOUSE_2_WIDTH EQU $04 - -; PewterPokecenter_h map_id=58 -PEWTER_POKECENTER_HEIGHT EQU $04 -PEWTER_POKECENTER_WIDTH EQU $07 - -; MtMoon1_h map_id=59 -MT_MOON_1_HEIGHT EQU $12 -MT_MOON_1_WIDTH EQU $14 - -; MtMoon2_h map_id=60 -MT_MOON_2_HEIGHT EQU $0e -MT_MOON_2_WIDTH EQU $0e - -; MtMoon3_h map_id=61 -MT_MOON_3_HEIGHT EQU $12 -MT_MOON_3_WIDTH EQU $14 - -; CeruleanHouseTrashed_h map_id=62 -TRASHED_HOUSE_HEIGHT EQU $04 -TRASHED_HOUSE_WIDTH EQU $04 - -; CeruleanHouse_h map_id=63 -CERULEAN_HOUSE_HEIGHT EQU $04 -CERULEAN_HOUSE_WIDTH EQU $04 - -; CeruleanPokecenter_h map_id=64 -CERULEAN_POKECENTER_HEIGHT EQU $04 -CERULEAN_POKECENTER_WIDTH EQU $07 - -; CeruleanGym_h map_id=65 -CERULEAN_GYM_HEIGHT EQU $07 -CERULEAN_GYM_WIDTH EQU $05 - -; BikeShop_h map_id=66 -BIKE_SHOP_HEIGHT EQU $04 -BIKE_SHOP_WIDTH EQU $04 - -; CeruleanMart_h map_id=67 -CERULEAN_MART_HEIGHT EQU $04 -CERULEAN_MART_WIDTH EQU $04 - -; MtMoonPokecenter_h map_id=68 -MT_MOON_POKECENTER_HEIGHT EQU $04 -MT_MOON_POKECENTER_WIDTH EQU $07 - -; Route5Gate_h map_id=70 -ROUTE_5_GATE_HEIGHT EQU $03 -ROUTE_5_GATE_WIDTH EQU $04 - -; UndergroundTunnelEntranceRoute5_h map_id=71 -PATH_ENTRANCE_ROUTE_5_HEIGHT EQU $04 -PATH_ENTRANCE_ROUTE_5_WIDTH EQU $04 - -; DayCareM_h map_id=72 -DAYCAREM_HEIGHT EQU $04 -DAYCAREM_WIDTH EQU $04 - -; Route6Gate_h map_id=73 -ROUTE_6_GATE_HEIGHT EQU $03 -ROUTE_6_GATE_WIDTH EQU $04 - -; UndergroundTunnelEntranceRoute6_h map_id=74 -PATH_ENTRANCE_ROUTE_6_HEIGHT EQU $04 -PATH_ENTRANCE_ROUTE_6_WIDTH EQU $04 - -; Route7Gate_h map_id=76 -ROUTE_7_GATE_HEIGHT EQU $04 -ROUTE_7_GATE_WIDTH EQU $03 - -; UndergroundPathEntranceRoute7_h map_id=77 -PATH_ENTRANCE_ROUTE_7_HEIGHT EQU $04 -PATH_ENTRANCE_ROUTE_7_WIDTH EQU $04 - -; Route8Gate_h map_id=79 -ROUTE_8_GATE_HEIGHT EQU $04 -ROUTE_8_GATE_WIDTH EQU $03 - -; UndergroundPathEntranceRoute8_h map_id=80 -PATH_ENTRANCE_ROUTE_8_HEIGHT EQU $04 -PATH_ENTRANCE_ROUTE_8_WIDTH EQU $04 - -; RockTunnelPokecenter_h map_id=81 -ROCK_TUNNEL_POKECENTER_HEIGHT EQU $04 -ROCK_TUNNEL_POKECENTER_WIDTH EQU $07 - -; RockTunnel1_h map_id=82 -ROCK_TUNNEL_1_HEIGHT EQU $12 -ROCK_TUNNEL_1_WIDTH EQU $14 - -; PowerPlant_h map_id=83 -POWER_PLANT_HEIGHT EQU $12 -POWER_PLANT_WIDTH EQU $14 - -; Route11Gate_h map_id=84 -ROUTE_11_GATE_1F_HEIGHT EQU $05 -ROUTE_11_GATE_1F_WIDTH EQU $04 - -; DiglettsCaveEntranceRoute11_h map_id=85 -DIGLETTS_CAVE_ENTRANCE_HEIGHT EQU $04 -DIGLETTS_CAVE_ENTRANCE_WIDTH EQU $04 - -; Route11GateUpstairs_h map_id=86 -ROUTE_11_GATE_2F_HEIGHT EQU $04 -ROUTE_11_GATE_2F_WIDTH EQU $04 - -; Route12Gate_h map_id=87 -ROUTE_12_GATE_HEIGHT EQU $04 -ROUTE_12_GATE_WIDTH EQU $05 - -; BillsHouse_h map_id=88 -BILLS_HOUSE_HEIGHT EQU $04 -BILLS_HOUSE_WIDTH EQU $04 - -; VermilionPokecenter_h map_id=89 -VERMILION_POKECENTER_HEIGHT EQU $04 -VERMILION_POKECENTER_WIDTH EQU $07 - -; FanClub_h map_id=90 -POKEMON_FAN_CLUB_HEIGHT EQU $04 -POKEMON_FAN_CLUB_WIDTH EQU $04 - -; VermilionMart_h map_id=91 -VERMILION_MART_HEIGHT EQU $04 -VERMILION_MART_WIDTH EQU $04 - -; VermilionGym_h map_id=92 -VERMILION_GYM_HEIGHT EQU $09 -VERMILION_GYM_WIDTH EQU $05 - -; VermilionHouse1_h map_id=93 -VERMILION_HOUSE_1_HEIGHT EQU $04 -VERMILION_HOUSE_1_WIDTH EQU $04 - -; VermilionDock_h map_id=94 -VERMILION_DOCK_HEIGHT EQU $06 -VERMILION_DOCK_WIDTH EQU $0e - -; SSAnne1_h map_id=95 -SS_ANNE_1_HEIGHT EQU $09 -SS_ANNE_1_WIDTH EQU $14 - -; SSAnne2_h map_id=96 -SS_ANNE_2_HEIGHT EQU $09 -SS_ANNE_2_WIDTH EQU $14 - -; SSAnne3_h map_id=97 -SS_ANNE_3_HEIGHT EQU $03 -SS_ANNE_3_WIDTH EQU $0a - -; SSAnne4_h map_id=98 -SS_ANNE_4_HEIGHT EQU $04 -SS_ANNE_4_WIDTH EQU $0f - -; SSAnne5_h map_id=99 -SS_ANNE_5_HEIGHT EQU $07 -SS_ANNE_5_WIDTH EQU $0a - -; SSAnne6_h map_id=100 -SS_ANNE_6_HEIGHT EQU $08 -SS_ANNE_6_WIDTH EQU $07 - -; SSAnne7_h map_id=101 -SS_ANNE_7_HEIGHT EQU $04 -SS_ANNE_7_WIDTH EQU $03 - -; SSAnne8_h map_id=102 -SS_ANNE_8_HEIGHT EQU $08 -SS_ANNE_8_WIDTH EQU $0c - -; SSAnne9_h map_id=103 -SS_ANNE_9_HEIGHT EQU $08 -SS_ANNE_9_WIDTH EQU $0c - -; SSAnne10_h map_id=104 -SS_ANNE_10_HEIGHT EQU $08 -SS_ANNE_10_WIDTH EQU $0c - -; VictoryRoad1_h map_id=108 -VICTORY_ROAD_1_HEIGHT EQU $09 -VICTORY_ROAD_1_WIDTH EQU $0a - -; Lance_h map_id=113 -LANCES_ROOM_HEIGHT EQU $0d -LANCES_ROOM_WIDTH EQU $0d - -; HallofFameRoom_h map_id=118 -HALL_OF_FAME_HEIGHT EQU $04 -HALL_OF_FAME_WIDTH EQU $05 - -; UndergroundPathNS_h map_id=119 -UNDERGROUND_PATH_NS_HEIGHT EQU $18 -UNDERGROUND_PATH_NS_WIDTH EQU $04 - -; Gary_h map_id=120 -CHAMPIONS_ROOM_HEIGHT EQU $04 -CHAMPIONS_ROOM_WIDTH EQU $04 - -; UndergroundPathWE_h map_id=121 -UNDERGROUND_PATH_WE_HEIGHT EQU $04 -UNDERGROUND_PATH_WE_WIDTH EQU $19 - -; CeladonMart1_h map_id=122 -CELADON_MART_1_HEIGHT EQU $04 -CELADON_MART_1_WIDTH EQU $0a - -; CeladonMart2_h map_id=123 -CELADON_MART_2_HEIGHT EQU $04 -CELADON_MART_2_WIDTH EQU $0a - -; CeladonMart3_h map_id=124 -CELADON_MART_3_HEIGHT EQU $04 -CELADON_MART_3_WIDTH EQU $0a - -; CeladonMart4_h map_id=125 -CELADON_MART_4_HEIGHT EQU $04 -CELADON_MART_4_WIDTH EQU $0a - -; CeladonMartRoof_h map_id=126 -CELADON_MART_ROOF_HEIGHT EQU $04 -CELADON_MART_ROOF_WIDTH EQU $0a - -; CeladonMartElevator_h map_id=127 -CELADON_MART_ELEVATOR_HEIGHT EQU $02 -CELADON_MART_ELEVATOR_WIDTH EQU $02 - -; CeladonMansion1_h map_id=128 -CELADON_MANSION_1_HEIGHT EQU $06 -CELADON_MANSION_1_WIDTH EQU $04 - -; CeladonMansion2_h map_id=129 -CELADON_MANSION_2_HEIGHT EQU $06 -CELADON_MANSION_2_WIDTH EQU $04 - -; CeladonMansion3_h map_id=130 -CELADON_MANSION_3_HEIGHT EQU $06 -CELADON_MANSION_3_WIDTH EQU $04 - -; CeladonMansion4_h map_id=131 -CELADON_MANSION_4_HEIGHT EQU $06 -CELADON_MANSION_4_WIDTH EQU $04 - -; CeladonMansion5_h map_id=132 -CELADON_MANSION_5_HEIGHT EQU $04 -CELADON_MANSION_5_WIDTH EQU $04 - -; CeladonPokecenter_h map_id=133 -CELADON_POKECENTER_HEIGHT EQU $04 -CELADON_POKECENTER_WIDTH EQU $07 - -; CeladonGym_h map_id=134 -CELADON_GYM_HEIGHT EQU $09 -CELADON_GYM_WIDTH EQU $05 - -; CeladonGameCorner_h map_id=135 -GAME_CORNER_HEIGHT EQU $09 -GAME_CORNER_WIDTH EQU $0a - -; CeladonMart5_h map_id=136 -CELADON_MART_5_HEIGHT EQU $04 -CELADON_MART_5_WIDTH EQU $0a - -; CeladonPrizeRoom_h map_id=137 -CELADONPRIZE_ROOM_HEIGHT EQU $04 -CELADONPRIZE_ROOM_WIDTH EQU $05 - -; CeladonDiner_h map_id=138 -CELADON_DINER_HEIGHT EQU $04 -CELADON_DINER_WIDTH EQU $05 - -; CeladonHouse_h map_id=139 -CELADON_HOUSE_HEIGHT EQU $04 -CELADON_HOUSE_WIDTH EQU $04 - -; CeladonHotel_h map_id=140 -CELADONHOTEL_HEIGHT EQU $04 -CELADONHOTEL_WIDTH EQU $07 - -; LavenderPokecenter_h map_id=141 -LAVENDER_POKECENTER_HEIGHT EQU $04 -LAVENDER_POKECENTER_WIDTH EQU $07 - -; PokemonTower1_h map_id=142 -POKEMONTOWER_1_HEIGHT EQU $09 -POKEMONTOWER_1_WIDTH EQU $0a - -; PokemonTower2_h map_id=143 -POKEMONTOWER_2_HEIGHT EQU $09 -POKEMONTOWER_2_WIDTH EQU $0a - -; PokemonTower3_h map_id=144 -POKEMONTOWER_3_HEIGHT EQU $09 -POKEMONTOWER_3_WIDTH EQU $0a - -; PokemonTower4_h map_id=145 -POKEMONTOWER_4_HEIGHT EQU $09 -POKEMONTOWER_4_WIDTH EQU $0a - -; PokemonTower5_h map_id=146 -POKEMONTOWER_5_HEIGHT EQU $09 -POKEMONTOWER_5_WIDTH EQU $0a - -; PokemonTower6_h map_id=147 -POKEMONTOWER_6_HEIGHT EQU $09 -POKEMONTOWER_6_WIDTH EQU $0a - -; PokemonTower7_h map_id=148 -POKEMONTOWER_7_HEIGHT EQU $09 -POKEMONTOWER_7_WIDTH EQU $0a - -; LavenderHouse1_h map_id=149 -LAVENDER_HOUSE_1_HEIGHT EQU $04 -LAVENDER_HOUSE_1_WIDTH EQU $04 - -; LavenderMart_h map_id=150 -LAVENDER_MART_HEIGHT EQU $04 -LAVENDER_MART_WIDTH EQU $04 - -; LavenderHouse2_h map_id=151 -LAVENDER_HOUSE_2_HEIGHT EQU $04 -LAVENDER_HOUSE_2_WIDTH EQU $04 - -; FuchsiaMart_h map_id=152 -FUCHSIA_MART_HEIGHT EQU $04 -FUCHSIA_MART_WIDTH EQU $04 - -; FuchsiaHouse1_h map_id=153 -FUCHSIA_HOUSE_1_HEIGHT EQU $04 -FUCHSIA_HOUSE_1_WIDTH EQU $04 - -; FuchsiaPokecenter_h map_id=154 -FUCHSIA_POKECENTER_HEIGHT EQU $04 -FUCHSIA_POKECENTER_WIDTH EQU $07 - -; FuchsiaHouse2_h map_id=155 -FUCHSIA_HOUSE_2_HEIGHT EQU $04 -FUCHSIA_HOUSE_2_WIDTH EQU $05 - -; SafariZoneEntrance_h map_id=156 -SAFARIZONEENTRANCE_HEIGHT EQU $03 -SAFARIZONEENTRANCE_WIDTH EQU $04 - -; FuchsiaGym_h map_id=157 -FUCHSIA_GYM_HEIGHT EQU $09 -FUCHSIA_GYM_WIDTH EQU $05 - -; FuchsiaMeetingRoom_h map_id=158 -FUCHSIAMEETINGROOM_HEIGHT EQU $04 -FUCHSIAMEETINGROOM_WIDTH EQU $07 - -; SeafoamIslands2_h map_id=159 -SEAFOAM_ISLANDS_2_HEIGHT EQU $09 -SEAFOAM_ISLANDS_2_WIDTH EQU $0f - -; SeafoamIslands3_h map_id=160 -SEAFOAM_ISLANDS_3_HEIGHT EQU $09 -SEAFOAM_ISLANDS_3_WIDTH EQU $0f - -; SeafoamIslands4_h map_id=161 -SEAFOAM_ISLANDS_4_HEIGHT EQU $09 -SEAFOAM_ISLANDS_4_WIDTH EQU $0f - -; SeafoamIslands5_h map_id=162 -SEAFOAM_ISLANDS_5_HEIGHT EQU $09 -SEAFOAM_ISLANDS_5_WIDTH EQU $0f - -; VermilionHouse2_h map_id=163 -VERMILION_HOUSE_2_HEIGHT EQU $04 -VERMILION_HOUSE_2_WIDTH EQU $04 - -; FuchsiaHouse3_h map_id=164 -FUCHSIA_HOUSE_3_HEIGHT EQU $04 -FUCHSIA_HOUSE_3_WIDTH EQU $04 - -; Mansion1_h map_id=165 -MANSION_1_HEIGHT EQU $0e -MANSION_1_WIDTH EQU $0f - -; CinnabarGym_h map_id=166 -CINNABAR_GYM_HEIGHT EQU $09 -CINNABAR_GYM_WIDTH EQU $0a - -; Lab1_h map_id=167 -CINNABAR_LAB_1_HEIGHT EQU $04 -CINNABAR_LAB_1_WIDTH EQU $09 - -; Lab2_h map_id=168 -CINNABAR_LAB_2_HEIGHT EQU $04 -CINNABAR_LAB_2_WIDTH EQU $04 - -; Lab3_h map_id=169 -CINNABAR_LAB_3_HEIGHT EQU $04 -CINNABAR_LAB_3_WIDTH EQU $04 - -; Lab4_h map_id=170 -CINNABAR_LAB_4_HEIGHT EQU $04 -CINNABAR_LAB_4_WIDTH EQU $04 - -; CinnabarPokecenter_h map_id=171 -CINNABAR_POKECENTER_HEIGHT EQU $04 -CINNABAR_POKECENTER_WIDTH EQU $07 - -; CinnabarMart_h map_id=172 -CINNABAR_MART_HEIGHT EQU $04 -CINNABAR_MART_WIDTH EQU $04 - -; IndigoPlateauLobby_h map_id=174 -INDIGO_PLATEAU_LOBBY_HEIGHT EQU $06 -INDIGO_PLATEAU_LOBBY_WIDTH EQU $08 - -; CopycatsHouseF1_h map_id=175 -COPYCATS_HOUSE_1F_HEIGHT EQU $04 -COPYCATS_HOUSE_1F_WIDTH EQU $04 - -; CopycatsHouseF2_h map_id=176 -COPYCATS_HOUSE_2F_HEIGHT EQU $04 -COPYCATS_HOUSE_2F_WIDTH EQU $04 - -; FightingDojo_h map_id=177 -FIGHTINGDOJO_HEIGHT EQU $06 -FIGHTINGDOJO_WIDTH EQU $05 - -; SaffronGym_h map_id=178 -SAFFRON_GYM_HEIGHT EQU $09 -SAFFRON_GYM_WIDTH EQU $0a - -; SaffronHouse1_h map_id=179 -SAFFRON_HOUSE_1_HEIGHT EQU $04 -SAFFRON_HOUSE_1_WIDTH EQU $04 - -; SaffronMart_h map_id=180 -SAFFRON_MART_HEIGHT EQU $04 -SAFFRON_MART_WIDTH EQU $04 - -; SilphCo1_h map_id=181 -SILPH_CO_1F_HEIGHT EQU $09 -SILPH_CO_1F_WIDTH EQU $0f - -; SaffronPokecenter_h map_id=182 -SAFFRON_POKECENTER_HEIGHT EQU $04 -SAFFRON_POKECENTER_WIDTH EQU $07 - -; SaffronHouse2_h map_id=183 -SAFFRON_HOUSE_2_HEIGHT EQU $04 -SAFFRON_HOUSE_2_WIDTH EQU $04 - -; Route15Gate1F_h map_id=184 -ROUTE_15_GATE_1F_HEIGHT EQU $05 -ROUTE_15_GATE_1F_WIDTH EQU $04 - -; Route15GateUpstairs_h map_id=185 -ROUTE_15_GATE_2F_HEIGHT EQU 4 -ROUTE_15_GATE_2F_WIDTH EQU 4 - -; Route16GateMap_h map_id=186 -ROUTE_16_GATE_1F_HEIGHT EQU $07 -ROUTE_16_GATE_1F_WIDTH EQU $04 - -; Route16GateUpstairs_h map_id=187 -ROUTE_16_GATE_2F_HEIGHT EQU $04 -ROUTE_16_GATE_2F_WIDTH EQU $04 - -; Route16House_h map_id=188 -ROUTE_16_HOUSE_HEIGHT EQU $04 -ROUTE_16_HOUSE_WIDTH EQU $04 - -; Route12House_h map_id=189 -ROUTE_12_HOUSE_HEIGHT EQU $04 -ROUTE_12_HOUSE_WIDTH EQU $04 - -; Route18Gate_h map_id=190 -ROUTE_18_GATE_1F_HEIGHT EQU $05 -ROUTE_18_GATE_1F_WIDTH EQU $04 - -; Route18GateHeader_h map_id=191 -ROUTE_18_GATE_2F_HEIGHT EQU $04 -ROUTE_18_GATE_2F_WIDTH EQU $04 - -; SeafoamIslands1_h map_id=192 -SEAFOAM_ISLANDS_1_HEIGHT EQU $09 -SEAFOAM_ISLANDS_1_WIDTH EQU $0f - -; Route22Gate_h map_id=193 -ROUTE_22_GATE_HEIGHT EQU $04 -ROUTE_22_GATE_WIDTH EQU $05 - -; VictoryRoad2_h map_id=194 -VICTORY_ROAD_2_HEIGHT EQU $09 -VICTORY_ROAD_2_WIDTH EQU $0f - -; Route12GateUpstairs_h map_id=195 -ROUTE_12_GATE_2F_HEIGHT EQU $04 -ROUTE_12_GATE_2F_WIDTH EQU $04 - -; VermilionHouse3_h map_id=196 -VERMILION_HOUSE_3_HEIGHT EQU $04 -VERMILION_HOUSE_3_WIDTH EQU $04 - -; DiglettsCave_h map_id=197 -DIGLETTS_CAVE_HEIGHT EQU $12 -DIGLETTS_CAVE_WIDTH EQU $14 - -; VictoryRoad3_h map_id=198 -VICTORY_ROAD_3_HEIGHT EQU $09 -VICTORY_ROAD_3_WIDTH EQU $0f - -; RocketHideout1_h map_id=199 -ROCKET_HIDEOUT_1_HEIGHT EQU $0e -ROCKET_HIDEOUT_1_WIDTH EQU $0f - -; RocketHideout2_h map_id=200 -ROCKET_HIDEOUT_2_HEIGHT EQU $0e -ROCKET_HIDEOUT_2_WIDTH EQU $0f - -; RocketHideout3_h map_id=201 -ROCKET_HIDEOUT_3_HEIGHT EQU $0e -ROCKET_HIDEOUT_3_WIDTH EQU $0f - -; RocketHideout4_h map_id=202 -ROCKET_HIDEOUT_4_HEIGHT EQU $0c -ROCKET_HIDEOUT_4_WIDTH EQU $0f - -; RocketHideoutElevator_h map_id=203 -ROCKET_HIDEOUT_ELEVATOR_HEIGHT EQU $04 -ROCKET_HIDEOUT_ELEVATOR_WIDTH EQU $03 - -; SilphCo2_h map_id=207 -SILPH_CO_2F_HEIGHT EQU $09 -SILPH_CO_2F_WIDTH EQU $0f - -; SilphCo3_h map_id=208 -SILPH_CO_3F_HEIGHT EQU $09 -SILPH_CO_3F_WIDTH EQU $0f - -; SilphCo4_h map_id=209 -SILPH_CO_4F_HEIGHT EQU $09 -SILPH_CO_4F_WIDTH EQU $0f - -; SilphCo5_h map_id=210 -SILPH_CO_5F_HEIGHT EQU $09 -SILPH_CO_5F_WIDTH EQU $0f - -; SilphCo6_h map_id=211 -SILPH_CO_6F_HEIGHT EQU $09 -SILPH_CO_6F_WIDTH EQU $0d - -; SilphCo7_h map_id=212 -SILPH_CO_7F_HEIGHT EQU $09 -SILPH_CO_7F_WIDTH EQU $0d - -; SilphCo8_h map_id=213 -SILPH_CO_8F_HEIGHT EQU $09 -SILPH_CO_8F_WIDTH EQU $0d - -; Mansion2_h map_id=214 -MANSION_2_HEIGHT EQU $0e -MANSION_2_WIDTH EQU $0f - -; Mansion3_h map_id=215 -MANSION_3_HEIGHT EQU $09 -MANSION_3_WIDTH EQU $0f - -; Mansion4_h map_id=216 -MANSION_4_HEIGHT EQU $0e -MANSION_4_WIDTH EQU $0f - -; SafariZoneEast_h map_id=217 -SAFARI_ZONE_EAST_HEIGHT EQU $0d -SAFARI_ZONE_EAST_WIDTH EQU $0f - -; SafariZoneNorth_h map_id=218 -SAFARI_ZONE_NORTH_HEIGHT EQU $12 -SAFARI_ZONE_NORTH_WIDTH EQU $14 - -; SafariZoneWest_h map_id=219 -SAFARI_ZONE_WEST_HEIGHT EQU $0d -SAFARI_ZONE_WEST_WIDTH EQU $0f - -; SafariZoneCenter_h map_id=220 -SAFARI_ZONE_CENTER_HEIGHT EQU $0d -SAFARI_ZONE_CENTER_WIDTH EQU $0f - -; SafariZoneRestHouse1_h map_id=221 -SAFARI_ZONE_REST_HOUSE_1_HEIGHT EQU $04 -SAFARI_ZONE_REST_HOUSE_1_WIDTH EQU $04 - -; SafariZoneSecretHouse_h map_id=222 -SAFARI_ZONE_SECRET_HOUSE_HEIGHT EQU $04 -SAFARI_ZONE_SECRET_HOUSE_WIDTH EQU $04 - -; SafariZoneRestHouse2_h map_id=223 -SAFARI_ZONE_REST_HOUSE_2_HEIGHT EQU $04 -SAFARI_ZONE_REST_HOUSE_2_WIDTH EQU $04 - -; SafariZoneRestHouse3_h map_id=224 -SAFARI_ZONE_REST_HOUSE_3_HEIGHT EQU $04 -SAFARI_ZONE_REST_HOUSE_3_WIDTH EQU $04 - -; SafariZoneRestHouse4_h map_id=225 -SAFARI_ZONE_REST_HOUSE_4_HEIGHT EQU $04 -SAFARI_ZONE_REST_HOUSE_4_WIDTH EQU $04 - -; UnknownDungeon2_h map_id=226 -UNKNOWN_DUNGEON_2_HEIGHT EQU $09 -UNKNOWN_DUNGEON_2_WIDTH EQU $0f - -; UnknownDungeon3_h map_id=227 -UNKNOWN_DUNGEON_3_HEIGHT EQU $09 -UNKNOWN_DUNGEON_3_WIDTH EQU $0f - -; UnknownDungeon1_h map_id=228 -UNKNOWN_DUNGEON_1_HEIGHT EQU $09 -UNKNOWN_DUNGEON_1_WIDTH EQU $0f - -; NameRater_h map_id=229 -NAME_RATERS_HOUSE_HEIGHT EQU $04 -NAME_RATERS_HOUSE_WIDTH EQU $04 - -; CeruleanHouse2_h map_id=230 -CERULEAN_HOUSE_2_HEIGHT EQU $04 -CERULEAN_HOUSE_2_WIDTH EQU $04 - -; RockTunnel2_h map_id=232 -ROCK_TUNNEL_2_HEIGHT EQU $12 -ROCK_TUNNEL_2_WIDTH EQU $14 - -; SilphCo9_h map_id=233 -SILPH_CO_9F_HEIGHT EQU $09 -SILPH_CO_9F_WIDTH EQU $0d - -; SilphCo10_h map_id=234 -SILPH_CO_10F_HEIGHT EQU $09 -SILPH_CO_10F_WIDTH EQU $08 - -; SilphCo11_h map_id=235 -SILPH_CO_11F_HEIGHT EQU $09 -SILPH_CO_11F_WIDTH EQU $09 - -; SilphCoElevator_h map_id=236 -SILPH_CO_ELEVATOR_HEIGHT EQU $02 -SILPH_CO_ELEVATOR_WIDTH EQU $02 - -; BattleCenterM_h map_id=239 -BATTLE_CENTER_HEIGHT EQU $04 -BATTLE_CENTER_WIDTH EQU $05 - -; TradeCenterM_h map_id=240 -TRADE_CENTER_HEIGHT EQU $04 -TRADE_CENTER_WIDTH EQU $05 - -; Lorelei_h map_id=245 -LORELEIS_ROOM_HEIGHT EQU $06 -LORELEIS_ROOM_WIDTH EQU $05 - -; Bruno_h map_id=246 -BRUNOS_ROOM_HEIGHT EQU $06 -BRUNOS_ROOM_WIDTH EQU $05 - -; Agatha_h map_id=247 -AGATHAS_ROOM_HEIGHT EQU $06 -AGATHAS_ROOM_WIDTH EQU $05 - -;1_channel EQU $00 -;2_channels EQU $40 -;3_channels EQU $80 -;4_channels EQU $C0 - -CH0 EQU 0 -CH1 EQU 1 -CH2 EQU 2 -CH3 EQU 3 -CH4 EQU 4 -CH5 EQU 5 -CH6 EQU 6 -CH7 EQU 7 - -;Note Pitch -C_ EQU $0 -C# EQU $1 -D_ EQU $2 -D# EQU $3 -E_ EQU $4 -F_ EQU $5 -F# EQU $6 -G_ EQU $7 -G# EQU $8 -A_ EQU $9 -A# EQU $A -B_ EQU $B - -;drum instruments -snare1 EQU $01 -snare2 EQU $02 -snare3 EQU $03 -snare4 EQU $04 -snare5 EQU $05 -triangle1 EQU $06 -triangle2 EQU $07 -snare6 EQU $08 -snare7 EQU $09 -snare8 EQU $0a -snare9 EQU $0b -cymbal1 EQU $0c -cymbal2 EQU $0d -cymbal3 EQU $0e -mutedsnare1 EQU $0f -triangle3 EQU $10 -mutedsnare2 EQU $11 -mutedsnare3 EQU $12 -mutedsnare4 EQU $13 - -unknownsfx0x10: MACRO - db $10 - db \1 -ENDM - -unknownsfx0x20: MACRO - db $20 | \1 - db \2 - db \3 - db \4 -ENDM - -unknownnoise0x20: MACRO - db $20 | \1 - db \2 - db \3 -ENDM - -;format: note pitch, length (in 16ths) -note: MACRO - db (\1 << 4) | (\2 - 1) -ENDM - -;format: dnote length (in 16ths), instrument -dnote: MACRO - db $B0 | (\1 - 1) - db \2 -ENDM - -;format: rest length (in 16ths) -rest: MACRO - db $C0 | (\1 - 1) -ENDM - -; format: notetype speed, volume, fade -notetype: MACRO - db $D0 | \1 - db (\2 << 4) | \3 -ENDM - -dspeed: MACRO - db $D0 | \1 -ENDM - -octave: MACRO - db $E8 - \1 -ENDM - -togglecall: MACRO - db $E8 -ENDM - -;format: vibrato delay, rate, depth -vibrato: MACRO - db $EA - db \1 - db (\2 << 4) | \3 -ENDM - -pitchbend: MACRO - db $EB - db \1 - db \2 -ENDM - -duty: MACRO - db $EC - db \1 -ENDM - -tempo: MACRO - db $ED - db \1 - db \2 -ENDM - -unknownmusic0xee: MACRO - db $EE - db \1 -ENDM - -stereopanning: MACRO - db $F0 - db \1 -ENDM - -executemusic: MACRO - db $F8 -ENDM - -dutycycle: MACRO - db $FC - db \1 -ENDM - -;format: callchannel address -;callchannel: MACRO -; db $FD -; dw \1 -;ENDM - -;format: loopchannel count, address -;loopchannel: MACRO -; db $FE -; db \1 -; dw \2 -;ENDM - -endchannel: MACRO - db $FF -ENDM diff --git a/constants/item_constants.asm b/constants/item_constants.asm new file mode 100644 index 00000000..e67f0d79 --- /dev/null +++ b/constants/item_constants.asm @@ -0,0 +1,140 @@ +MASTER_BALL EQU $01 +ULTRA_BALL EQU $02 +GREAT_BALL EQU $03 +POKE_BALL EQU $04 +TOWN_MAP EQU $05 +BICYCLE EQU $06 +SURFBOARD EQU $07 ; buggy? +SAFARI_BALL EQU $08 +POKEDEX EQU $09 +MOON_STONE EQU $0A +ANTIDOTE EQU $0B +BURN_HEAL EQU $0C +ICE_HEAL EQU $0D +AWAKENING EQU $0E +PARLYZ_HEAL EQU $0F +FULL_RESTORE EQU $10 +MAX_POTION EQU $11 +HYPER_POTION EQU $12 +SUPER_POTION EQU $13 +POTION EQU $14 +BOULDERBADGE EQU $15 +CASCADEBADGE EQU $16 +THUNDERBADGE EQU $17 +RAINBOWBADGE EQU $18 +SOULBADGE EQU $19 +MARSHBADGE EQU $1A +VOLCANOBADGE EQU $1B +EARTHBADGE EQU $1C +ESCAPE_ROPE EQU $1D +REPEL EQU $1E +OLD_AMBER EQU $1F +FIRE_STONE EQU $20 +THUNDER_STONE EQU $21 +WATER_STONE EQU $22 +HP_UP EQU $23 +PROTEIN EQU $24 +IRON EQU $25 +CARBOS EQU $26 +CALCIUM EQU $27 +RARE_CANDY EQU $28 +DOME_FOSSIL EQU $29 +HELIX_FOSSIL EQU $2A +SECRET_KEY EQU $2B +; XXX ????? EQU $2C +BIKE_VOUCHER EQU $2D +X_ACCURACY EQU $2E +LEAF_STONE EQU $2F +CARD_KEY EQU $30 +NUGGET EQU $31 +;PP_UP EQU $32 +POKE_DOLL EQU $33 +FULL_HEAL EQU $34 +REVIVE EQU $35 +MAX_REVIVE EQU $36 +GUARD_SPEC_ EQU $37 +SUPER_REPEL EQU $38 +MAX_REPEL EQU $39 +DIRE_HIT EQU $3A +COIN EQU $3B +FRESH_WATER EQU $3C +SODA_POP EQU $3D +LEMONADE EQU $3E +S_S__TICKET EQU $3F +GOLD_TEETH EQU $40 +X_ATTACK EQU $41 +X_DEFEND EQU $42 +X_SPEED EQU $43 +X_SPECIAL EQU $44 +COIN_CASE EQU $45 +OAKS_PARCEL EQU $46 +ITEMFINDER EQU $47 +SILPH_SCOPE EQU $48 +POKE_FLUTE EQU $49 +LIFT_KEY EQU $4A +EXP__ALL EQU $4B +OLD_ROD EQU $4C +GOOD_ROD EQU $4D +SUPER_ROD EQU $4E +; XXX todo: compare this to $32 +PP_UP EQU $4F +ETHER EQU $50 +MAX_ETHER EQU $51 +ELIXER EQU $52 +MAX_ELIXER EQU $53 +HM_01 EQU $C4 +HM_02 EQU $C5 +HM_03 EQU $C6 +HM_04 EQU $C7 +HM_05 EQU $C8 +TM_01 EQU $C9 +TM_02 EQU $CA +TM_03 EQU $CB +TM_04 EQU $CC +TM_05 EQU $CD +TM_06 EQU $CE +TM_07 EQU $CF +TM_08 EQU $D0 +TM_09 EQU $D1 +TM_10 EQU $D2 +TM_11 EQU $D3 +TM_12 EQU $D4 +TM_13 EQU $D5 +TM_14 EQU $D6 +TM_15 EQU $D7 +TM_16 EQU $D8 +TM_17 EQU $D9 +TM_18 EQU $DA +TM_19 EQU $DB +TM_20 EQU $DC +TM_21 EQU $DD +TM_22 EQU $DE +TM_23 EQU $DF +TM_24 EQU $E0 +TM_25 EQU $E1 +TM_26 EQU $E2 +TM_27 EQU $E3 +TM_28 EQU $E4 +TM_29 EQU $E5 +TM_30 EQU $E6 +TM_31 EQU $E7 +TM_32 EQU $E8 +TM_33 EQU $E9 +TM_34 EQU $EA +TM_35 EQU $EB +TM_36 EQU $EC +TM_37 EQU $ED +TM_38 EQU $EE +TM_39 EQU $EF +TM_40 EQU $F0 +TM_41 EQU $F1 +TM_42 EQU $F2 +TM_43 EQU $F3 +TM_44 EQU $F4 +TM_45 EQU $F5 +TM_46 EQU $F6 +TM_47 EQU $F7 +TM_48 EQU $F8 +TM_49 EQU $F9 +TM_50 EQU $FA + diff --git a/constants/map_constants.asm b/constants/map_constants.asm new file mode 100644 index 00000000..ec1c0822 --- /dev/null +++ b/constants/map_constants.asm @@ -0,0 +1,250 @@ +PALLET_TOWN EQU $00 +VIRIDIAN_CITY EQU $01 +PEWTER_CITY EQU $02 +CERULEAN_CITY EQU $03 +LAVENDER_TOWN EQU $04 +VERMILION_CITY EQU $05 +CELADON_CITY EQU $06 +FUCHSIA_CITY EQU $07 +CINNABAR_ISLAND EQU $08 +INDIGO_PLATEAU EQU $09 +SAFFRON_CITY EQU $0A +; unused EQU $0B +ROUTE_1 EQU $0C +ROUTE_2 EQU $0D +ROUTE_3 EQU $0E +ROUTE_4 EQU $0F +ROUTE_5 EQU $10 +ROUTE_6 EQU $11 +ROUTE_7 EQU $12 +ROUTE_8 EQU $13 +ROUTE_9 EQU $14 +ROUTE_10 EQU $15 +ROUTE_11 EQU $16 +ROUTE_12 EQU $17 +ROUTE_13 EQU $18 +ROUTE_14 EQU $19 +ROUTE_15 EQU $1A +ROUTE_16 EQU $1B +ROUTE_17 EQU $1C +ROUTE_18 EQU $1D +ROUTE_19 EQU $1E +ROUTE_20 EQU $1F +ROUTE_21 EQU $20 +ROUTE_22 EQU $21 +ROUTE_23 EQU $22 +ROUTE_24 EQU $23 +ROUTE_25 EQU $24 +REDS_HOUSE_1F EQU $25 +REDS_HOUSE_2F EQU $26 +BLUES_HOUSE EQU $27 +OAKS_LAB EQU $28 +VIRIDIAN_POKECENTER EQU $29 +VIRIDIAN_MART EQU $2A +VIRIDIAN_SCHOOL EQU $2B +VIRIDIAN_HOUSE EQU $2C +VIRIDIAN_GYM EQU $2D +DIGLETTS_CAVE_EXIT EQU $2E +VIRIDIAN_FOREST_EXIT EQU $2F +ROUTE_2_HOUSE EQU $30 +ROUTE_2_GATE EQU $31 +VIRIDIAN_FOREST_ENTRANCE EQU $32 +VIRIDIAN_FOREST EQU $33 +MUSEUM_1F EQU $34 +MUSEUM_2F EQU $35 +PEWTER_GYM EQU $36 +PEWTER_HOUSE_1 EQU $37 +PEWTER_MART EQU $38 +PEWTER_HOUSE_2 EQU $39 +PEWTER_POKECENTER EQU $3A +MT_MOON_1 EQU $3B +MT_MOON_2 EQU $3C +MT_MOON_3 EQU $3D +TRASHED_HOUSE EQU $3E +CERULEAN_HOUSE EQU $3F +CERULEAN_POKECENTER EQU $40 +CERULEAN_GYM EQU $41 +BIKE_SHOP EQU $42 +CERULEAN_MART EQU $43 +MT_MOON_POKECENTER EQU $44 +;copy of TRASHED_HOUSE EQU $45 +ROUTE_5_GATE EQU $46 +PATH_ENTRANCE_ROUTE_5 EQU $47 +DAYCAREM EQU $48 +ROUTE_6_GATE EQU $49 +PATH_ENTRANCE_ROUTE_6 EQU $4A +;copy of PATH_ENTRANCE_ROUTE_6 EQU $4B +ROUTE_7_GATE EQU $4C +PATH_ENTRANCE_ROUTE_7 EQU $4D +;copy of PATH_ENTRANCE_ROUTE_7 EQU $4E +ROUTE_8_GATE EQU $4F +PATH_ENTRANCE_ROUTE_8 EQU $50 +ROCK_TUNNEL_POKECENTER EQU $51 +ROCK_TUNNEL_1 EQU $52 +POWER_PLANT EQU $53 +ROUTE_11_GATE_1F EQU $54 +DIGLETTS_CAVE_ENTRANCE EQU $55 +ROUTE_11_GATE_2F EQU $56 +ROUTE_12_GATE EQU $57 +BILLS_HOUSE EQU $58 +VERMILION_POKECENTER EQU $59 +POKEMON_FAN_CLUB EQU $5A +VERMILION_MART EQU $5B +VERMILION_GYM EQU $5C +VERMILION_HOUSE_1 EQU $5D +VERMILION_DOCK EQU $5E +SS_ANNE_1 EQU $5F +SS_ANNE_2 EQU $60 +SS_ANNE_3 EQU $61 +SS_ANNE_4 EQU $62 +SS_ANNE_5 EQU $63 +SS_ANNE_6 EQU $64 +SS_ANNE_7 EQU $65 +SS_ANNE_8 EQU $66 +SS_ANNE_9 EQU $67 +SS_ANNE_10 EQU $68 +;EQU $69 +;EQU $6A +;EQU $6B +VICTORY_ROAD_1 EQU $6C +;EQU $6D +;EQU $6E +;EQU $6F +;EQU $70 +LANCES_ROOM EQU $71 +;EQU $72 +;EQU $73 +;EQU $74 +;EQU $75 +HALL_OF_FAME EQU $76 +UNDERGROUND_PATH_NS EQU $77 +CHAMPIONS_ROOM EQU $78 +UNDERGROUND_PATH_WE EQU $79 +CELADON_MART_1 EQU $7A +CELADON_MART_2 EQU $7B +CELADON_MART_3 EQU $7C +CELADON_MART_4 EQU $7D +CELADON_MART_ROOF EQU $7E +CELADON_MART_ELEVATOR EQU $7F +CELADON_MANSION_1 EQU $80 +CELADON_MANSION_2 EQU $81 +CELADON_MANSION_3 EQU $82 +CELADON_MANSION_4 EQU $83 +CELADON_MANSION_5 EQU $84 +CELADON_POKECENTER EQU $85 +CELADON_GYM EQU $86 +GAME_CORNER EQU $87 +CELADON_MART_5 EQU $88 +CELADONPRIZE_ROOM EQU $89 +CELADON_DINER EQU $8A +CELADON_HOUSE EQU $8B +CELADON_HOTEL EQU $8C +LAVENDER_POKECENTER EQU $8D +POKEMONTOWER_1 EQU $8E +POKEMONTOWER_2 EQU $8F +POKEMONTOWER_3 EQU $90 +POKEMONTOWER_4 EQU $91 +POKEMONTOWER_5 EQU $92 +POKEMONTOWER_6 EQU $93 +POKEMONTOWER_7 EQU $94 +LAVENDER_HOUSE_1 EQU $95 +LAVENDER_MART EQU $96 +LAVENDER_HOUSE_2 EQU $97 +FUCHSIA_MART EQU $98 +FUCHSIA_HOUSE_1 EQU $99 +FUCHSIA_POKECENTER EQU $9A +FUCHSIA_HOUSE_2 EQU $9B +SAFARIZONEENTRANCE EQU $9C +FUCHSIA_GYM EQU $9D +FUCHSIAMEETINGROOM EQU $9E +SEAFOAM_ISLANDS_2 EQU $9F +SEAFOAM_ISLANDS_3 EQU $A0 +SEAFOAM_ISLANDS_4 EQU $A1 +SEAFOAM_ISLANDS_5 EQU $A2 +VERMILION_HOUSE_2 EQU $A3 +FUCHSIA_HOUSE_3 EQU $A4 +MANSION_1 EQU $A5 +CINNABAR_GYM EQU $A6 +CINNABAR_LAB_1 EQU $A7 +CINNABAR_LAB_2 EQU $A8 +CINNABAR_LAB_3 EQU $A9 +CINNABAR_LAB_4 EQU $AA +CINNABAR_POKECENTER EQU $AB +CINNABAR_MART EQU $AC +;copy of CINNABAR_MART EQU $AD +INDIGO_PLATEAU_LOBBY EQU $AE +COPYCATS_HOUSE_1F EQU $AF +COPYCATS_HOUSE_2F EQU $B0 +FIGHTINGDOJO EQU $B1 +SAFFRON_GYM EQU $B2 +SAFFRON_HOUSE_1 EQU $B3 +SAFFRON_MART EQU $B4 +SILPH_CO_1F EQU $B5 +SAFFRON_POKECENTER EQU $B6 +SAFFRON_HOUSE_2 EQU $B7 +ROUTE_15_GATE_1F EQU $B8 +ROUTE_15_GATE_2F EQU $B9 +ROUTE_16_GATE_1F EQU $BA +ROUTE_16_GATE_2F EQU $BB +ROUTE_16_HOUSE EQU $BC +ROUTE_12_HOUSE EQU $BD +ROUTE_18_GATE_1F EQU $BE +ROUTE_18_GATE_2F EQU $BF +SEAFOAM_ISLANDS_1 EQU $C0 +ROUTE_22_GATE EQU $C1 +VICTORY_ROAD_2 EQU $C2 +ROUTE_12_GATE_2F EQU $C3 +VERMILION_HOUSE_3 EQU $C4 +DIGLETTS_CAVE EQU $C5 +VICTORY_ROAD_3 EQU $C6 +ROCKET_HIDEOUT_1 EQU $C7 +ROCKET_HIDEOUT_2 EQU $C8 +ROCKET_HIDEOUT_3 EQU $C9 +ROCKET_HIDEOUT_4 EQU $CA +ROCKET_HIDEOUT_ELEVATOR EQU $CB +;EQU $CC +;EQU $CD +;EQU $CE +SILPH_CO_2F EQU $CF +SILPH_CO_3F EQU $D0 +SILPH_CO_4F EQU $D1 +SILPH_CO_5F EQU $D2 +SILPH_CO_6F EQU $D3 +SILPH_CO_7F EQU $D4 +SILPH_CO_8F EQU $D5 +MANSION_2 EQU $D6 +MANSION_3 EQU $D7 +MANSION_4 EQU $D8 +SAFARI_ZONE_EAST EQU $D9 +SAFARI_ZONE_NORTH EQU $DA +SAFARI_ZONE_WEST EQU $DB +SAFARI_ZONE_CENTER EQU $DC +SAFARI_ZONE_REST_HOUSE_1 EQU $DD +SAFARI_ZONE_SECRET_HOUSE EQU $DE +SAFARI_ZONE_REST_HOUSE_2 EQU $DF +SAFARI_ZONE_REST_HOUSE_3 EQU $E0 +SAFARI_ZONE_REST_HOUSE_4 EQU $E1 +UNKNOWN_DUNGEON_2 EQU $E2 +UNKNOWN_DUNGEON_3 EQU $E3 +UNKNOWN_DUNGEON_1 EQU $E4 +NAME_RATERS_HOUSE EQU $E5 +CERULEAN_HOUSE_3 EQU $E6 +;EQU $E7 +ROCK_TUNNEL_2 EQU $E8 +SILPH_CO_9F EQU $E9 +SILPH_CO_10F EQU $EA +SILPH_CO_11F EQU $EB +SILPH_CO_ELEVATOR EQU $EC +;EQU $ED +;EQU $EE +BATTLE_CENTER EQU $EF +TRADE_CENTER EQU $F0 +;EQU $F1 +;EQU $F2 +;EQU $F3 +;EQU $F4 +LORELEIS_ROOM EQU $F5 +BRUNOS_ROOM EQU $F6 +AGATHAS_ROOM EQU $F7 +BEACH_HOUSE EQU $F8 ; Yellow only + diff --git a/constants/map_dimensions.asm b/constants/map_dimensions.asm new file mode 100644 index 00000000..30e393e4 --- /dev/null +++ b/constants/map_dimensions.asm @@ -0,0 +1,890 @@ +; Map sizes (y, x) + +; PalletTown_h map_id=0 +PALLET_TOWN_HEIGHT EQU $09 +PALLET_TOWN_WIDTH EQU $0a + +; ViridianCity_h map_id=1 +VIRIDIAN_CITY_HEIGHT EQU $12 +VIRIDIAN_CITY_WIDTH EQU $14 + +; PewterCity_h map_id=2 +PEWTER_CITY_HEIGHT EQU $12 +PEWTER_CITY_WIDTH EQU $14 + +; CeruleanCity_h map_id=3 +CERULEAN_CITY_HEIGHT EQU $12 +CERULEAN_CITY_WIDTH EQU $14 + +; LavenderTown_h map_id=4 +LAVENDER_TOWN_HEIGHT EQU $09 +LAVENDER_TOWN_WIDTH EQU $0a + +; VermilionCity_h map_id=5 +VERMILION_CITY_HEIGHT EQU $12 +VERMILION_CITY_WIDTH EQU $14 + +; CeladonCity_h map_id=6 +CELADON_CITY_HEIGHT EQU $12 +CELADON_CITY_WIDTH EQU $19 + +; FuchsiaCity_h map_id=7 +FUCHSIA_CITY_HEIGHT EQU $12 +FUCHSIA_CITY_WIDTH EQU $14 + +; CinnabarIsland_h map_id=8 +CINNABAR_ISLAND_HEIGHT EQU $09 +CINNABAR_ISLAND_WIDTH EQU $0a + +; IndigoPlateau_h map_id=9 +INDIGO_PLATEAU_HEIGHT EQU $09 +INDIGO_PLATEAU_WIDTH EQU $0a + +; SaffronCity_h map_id=10 +SAFFRON_CITY_HEIGHT EQU $12 +SAFFRON_CITY_WIDTH EQU $14 + +; Route1_h map_id=12 +ROUTE_1_HEIGHT EQU $12 +ROUTE_1_WIDTH EQU $0a + +; Route2_h map_id=13 +ROUTE_2_HEIGHT EQU $24 +ROUTE_2_WIDTH EQU $0a + +; Route3_h map_id=14 +ROUTE_3_HEIGHT EQU $09 +ROUTE_3_WIDTH EQU $23 + +; Route4_h map_id=15 +ROUTE_4_HEIGHT EQU $09 +ROUTE_4_WIDTH EQU $2d + +; Route5_h map_id=16 +ROUTE_5_HEIGHT EQU $12 +ROUTE_5_WIDTH EQU $0a + +; Route6_h map_id=17 +ROUTE_6_HEIGHT EQU $12 +ROUTE_6_WIDTH EQU $0a + +; Route7_h map_id=18 +ROUTE_7_HEIGHT EQU $09 +ROUTE_7_WIDTH EQU $0a + +; Route8_h map_id=19 +ROUTE_8_HEIGHT EQU $09 +ROUTE_8_WIDTH EQU $1e + +; Route9_h map_id=20 +ROUTE_9_HEIGHT EQU $09 +ROUTE_9_WIDTH EQU $1e + +; Route10_h map_id=21 +ROUTE_10_HEIGHT EQU $24 +ROUTE_10_WIDTH EQU $0a + +; Route11_h map_id=22 +ROUTE_11_HEIGHT EQU $09 +ROUTE_11_WIDTH EQU $1e + +; Route12_h map_id=23 +ROUTE_12_HEIGHT EQU $36 +ROUTE_12_WIDTH EQU $0a + +; Route13_h map_id=24 +ROUTE_13_HEIGHT EQU $09 +ROUTE_13_WIDTH EQU $1e + +; Route14_h map_id=25 +ROUTE_14_HEIGHT EQU $1b +ROUTE_14_WIDTH EQU $0a + +; Route15_h map_id=26 +ROUTE_15_HEIGHT EQU $09 +ROUTE_15_WIDTH EQU $1e + +; Route16_h map_id=27 +ROUTE_16_HEIGHT EQU $09 +ROUTE_16_WIDTH EQU $14 + +; Route17_h map_id=28 +ROUTE_17_HEIGHT EQU $48 +ROUTE_17_WIDTH EQU $0a + +; Route18_h map_id=29 +ROUTE_18_HEIGHT EQU $09 +ROUTE_18_WIDTH EQU $19 + +; Route19_h map_id=30 +ROUTE_19_HEIGHT EQU $1b +ROUTE_19_WIDTH EQU $0a + +; Route20_h map_id=31 +ROUTE_20_HEIGHT EQU $09 +ROUTE_20_WIDTH EQU $32 + +; Route21_h map_id=32 +ROUTE_21_HEIGHT EQU $2d +ROUTE_21_WIDTH EQU $0a + +; Route22_h map_id=33 +ROUTE_22_HEIGHT EQU $09 +ROUTE_22_WIDTH EQU $14 + +; Route23_h map_id=34 +ROUTE_23_HEIGHT EQU $48 +ROUTE_23_WIDTH EQU $0a + +; Route24_h map_id=35 +ROUTE_24_HEIGHT EQU $12 +ROUTE_24_WIDTH EQU $0a + +; Route25_h map_id=36 +ROUTE_25_HEIGHT EQU $09 +ROUTE_25_WIDTH EQU $1e + +; RedsHouse1F_h map_id=37 +REDS_HOUSE_1F_HEIGHT EQU $04 +REDS_HOUSE_1F_WIDTH EQU $04 + +; RedsHouse2F_h map_id=38 +REDS_HOUSE_2F_HEIGHT EQU $04 +REDS_HOUSE_2F_WIDTH EQU $04 + +; BluesHouse_h map_id=39 +BLUES_HOUSE_HEIGHT EQU $04 +BLUES_HOUSE_WIDTH EQU $04 + +; OaksLab_h map_id=40 +OAKS_LAB_HEIGHT EQU $06 +OAKS_LAB_WIDTH EQU $05 + +; ViridianPokeCenter_h map_id=41 +VIRIDIAN_POKECENTER_HEIGHT EQU $04 +VIRIDIAN_POKECENTER_WIDTH EQU $07 + +; ViridianMart_h map_id=42 +VIRIDIAN_MART_HEIGHT EQU $04 +VIRIDIAN_MART_WIDTH EQU $04 + +; School_h map_id=43 +VIRIDIAN_SCHOOL_HEIGHT EQU $04 +VIRIDIAN_SCHOOL_WIDTH EQU $04 + +; ViridianHouse_h map_id=44 +VIRIDIAN_HOUSE_HEIGHT EQU $04 +VIRIDIAN_HOUSE_WIDTH EQU $04 + +; ViridianGym_h map_id=45 +VIRIDIAN_GYM_HEIGHT EQU $09 +VIRIDIAN_GYM_WIDTH EQU $0a + +; DiglettsCaveRoute2_h map_id=46 +DIGLETTS_CAVE_EXIT_HEIGHT EQU $04 +DIGLETTS_CAVE_EXIT_WIDTH EQU $04 + +; ViridianForestexit_h map_id=47 +VIRIDIAN_FOREST_EXIT_HEIGHT EQU $04 +VIRIDIAN_FOREST_EXIT_WIDTH EQU $05 + +; Route2House_h map_id=48 +ROUTE_2_HOUSE_HEIGHT EQU $04 +ROUTE_2_HOUSE_WIDTH EQU $04 + +; Route2Gate_h map_id=49 +ROUTE_2_GATE_HEIGHT EQU $04 +ROUTE_2_GATE_WIDTH EQU $05 + +; ViridianForestEntrance_h map_id=50 +VIRIDIAN_FOREST_ENTRANCE_HEIGHT EQU $04 +VIRIDIAN_FOREST_ENTRANCE_WIDTH EQU $05 + +; ViridianForest_h map_id=51 +VIRIDIAN_FOREST_HEIGHT EQU $18 +VIRIDIAN_FOREST_WIDTH EQU $11 + +; MuseumF1_h map_id=52 +MUSEUM_1F_HEIGHT EQU $04 +MUSEUM_1F_WIDTH EQU $0a + +; MuseumF2_h map_id=53 +MUSEUM_2F_HEIGHT EQU $04 +MUSEUM_2F_WIDTH EQU $07 + +; PewterGym_h map_id=54 +PEWTER_GYM_HEIGHT EQU $07 +PEWTER_GYM_WIDTH EQU $05 + +; PewterHouse1_h map_id=55 +PEWTER_HOUSE_1_HEIGHT EQU $04 +PEWTER_HOUSE_1_WIDTH EQU $04 + +; PewterMart_h map_id=56 +PEWTER_MART_HEIGHT EQU $04 +PEWTER_MART_WIDTH EQU $04 + +; PewterHouse2_h map_id=57 +PEWTER_HOUSE_2_HEIGHT EQU $04 +PEWTER_HOUSE_2_WIDTH EQU $04 + +; PewterPokecenter_h map_id=58 +PEWTER_POKECENTER_HEIGHT EQU $04 +PEWTER_POKECENTER_WIDTH EQU $07 + +; MtMoon1_h map_id=59 +MT_MOON_1_HEIGHT EQU $12 +MT_MOON_1_WIDTH EQU $14 + +; MtMoon2_h map_id=60 +MT_MOON_2_HEIGHT EQU $0e +MT_MOON_2_WIDTH EQU $0e + +; MtMoon3_h map_id=61 +MT_MOON_3_HEIGHT EQU $12 +MT_MOON_3_WIDTH EQU $14 + +; CeruleanHouseTrashed_h map_id=62 +TRASHED_HOUSE_HEIGHT EQU $04 +TRASHED_HOUSE_WIDTH EQU $04 + +; CeruleanHouse_h map_id=63 +CERULEAN_HOUSE_HEIGHT EQU $04 +CERULEAN_HOUSE_WIDTH EQU $04 + +; CeruleanPokecenter_h map_id=64 +CERULEAN_POKECENTER_HEIGHT EQU $04 +CERULEAN_POKECENTER_WIDTH EQU $07 + +; CeruleanGym_h map_id=65 +CERULEAN_GYM_HEIGHT EQU $07 +CERULEAN_GYM_WIDTH EQU $05 + +; BikeShop_h map_id=66 +BIKE_SHOP_HEIGHT EQU $04 +BIKE_SHOP_WIDTH EQU $04 + +; CeruleanMart_h map_id=67 +CERULEAN_MART_HEIGHT EQU $04 +CERULEAN_MART_WIDTH EQU $04 + +; MtMoonPokecenter_h map_id=68 +MT_MOON_POKECENTER_HEIGHT EQU $04 +MT_MOON_POKECENTER_WIDTH EQU $07 + +; Route5Gate_h map_id=70 +ROUTE_5_GATE_HEIGHT EQU $03 +ROUTE_5_GATE_WIDTH EQU $04 + +; UndergroundTunnelEntranceRoute5_h map_id=71 +PATH_ENTRANCE_ROUTE_5_HEIGHT EQU $04 +PATH_ENTRANCE_ROUTE_5_WIDTH EQU $04 + +; DayCareM_h map_id=72 +DAYCAREM_HEIGHT EQU $04 +DAYCAREM_WIDTH EQU $04 + +; Route6Gate_h map_id=73 +ROUTE_6_GATE_HEIGHT EQU $03 +ROUTE_6_GATE_WIDTH EQU $04 + +; UndergroundTunnelEntranceRoute6_h map_id=74 +PATH_ENTRANCE_ROUTE_6_HEIGHT EQU $04 +PATH_ENTRANCE_ROUTE_6_WIDTH EQU $04 + +; Route7Gate_h map_id=76 +ROUTE_7_GATE_HEIGHT EQU $04 +ROUTE_7_GATE_WIDTH EQU $03 + +; UndergroundPathEntranceRoute7_h map_id=77 +PATH_ENTRANCE_ROUTE_7_HEIGHT EQU $04 +PATH_ENTRANCE_ROUTE_7_WIDTH EQU $04 + +; Route8Gate_h map_id=79 +ROUTE_8_GATE_HEIGHT EQU $04 +ROUTE_8_GATE_WIDTH EQU $03 + +; UndergroundPathEntranceRoute8_h map_id=80 +PATH_ENTRANCE_ROUTE_8_HEIGHT EQU $04 +PATH_ENTRANCE_ROUTE_8_WIDTH EQU $04 + +; RockTunnelPokecenter_h map_id=81 +ROCK_TUNNEL_POKECENTER_HEIGHT EQU $04 +ROCK_TUNNEL_POKECENTER_WIDTH EQU $07 + +; RockTunnel1_h map_id=82 +ROCK_TUNNEL_1_HEIGHT EQU $12 +ROCK_TUNNEL_1_WIDTH EQU $14 + +; PowerPlant_h map_id=83 +POWER_PLANT_HEIGHT EQU $12 +POWER_PLANT_WIDTH EQU $14 + +; Route11Gate_h map_id=84 +ROUTE_11_GATE_1F_HEIGHT EQU $05 +ROUTE_11_GATE_1F_WIDTH EQU $04 + +; DiglettsCaveEntranceRoute11_h map_id=85 +DIGLETTS_CAVE_ENTRANCE_HEIGHT EQU $04 +DIGLETTS_CAVE_ENTRANCE_WIDTH EQU $04 + +; Route11GateUpstairs_h map_id=86 +ROUTE_11_GATE_2F_HEIGHT EQU $04 +ROUTE_11_GATE_2F_WIDTH EQU $04 + +; Route12Gate_h map_id=87 +ROUTE_12_GATE_HEIGHT EQU $04 +ROUTE_12_GATE_WIDTH EQU $05 + +; BillsHouse_h map_id=88 +BILLS_HOUSE_HEIGHT EQU $04 +BILLS_HOUSE_WIDTH EQU $04 + +; VermilionPokecenter_h map_id=89 +VERMILION_POKECENTER_HEIGHT EQU $04 +VERMILION_POKECENTER_WIDTH EQU $07 + +; FanClub_h map_id=90 +POKEMON_FAN_CLUB_HEIGHT EQU $04 +POKEMON_FAN_CLUB_WIDTH EQU $04 + +; VermilionMart_h map_id=91 +VERMILION_MART_HEIGHT EQU $04 +VERMILION_MART_WIDTH EQU $04 + +; VermilionGym_h map_id=92 +VERMILION_GYM_HEIGHT EQU $09 +VERMILION_GYM_WIDTH EQU $05 + +; VermilionHouse1_h map_id=93 +VERMILION_HOUSE_1_HEIGHT EQU $04 +VERMILION_HOUSE_1_WIDTH EQU $04 + +; VermilionDock_h map_id=94 +VERMILION_DOCK_HEIGHT EQU $06 +VERMILION_DOCK_WIDTH EQU $0e + +; SSAnne1_h map_id=95 +SS_ANNE_1_HEIGHT EQU $09 +SS_ANNE_1_WIDTH EQU $14 + +; SSAnne2_h map_id=96 +SS_ANNE_2_HEIGHT EQU $09 +SS_ANNE_2_WIDTH EQU $14 + +; SSAnne3_h map_id=97 +SS_ANNE_3_HEIGHT EQU $03 +SS_ANNE_3_WIDTH EQU $0a + +; SSAnne4_h map_id=98 +SS_ANNE_4_HEIGHT EQU $04 +SS_ANNE_4_WIDTH EQU $0f + +; SSAnne5_h map_id=99 +SS_ANNE_5_HEIGHT EQU $07 +SS_ANNE_5_WIDTH EQU $0a + +; SSAnne6_h map_id=100 +SS_ANNE_6_HEIGHT EQU $08 +SS_ANNE_6_WIDTH EQU $07 + +; SSAnne7_h map_id=101 +SS_ANNE_7_HEIGHT EQU $04 +SS_ANNE_7_WIDTH EQU $03 + +; SSAnne8_h map_id=102 +SS_ANNE_8_HEIGHT EQU $08 +SS_ANNE_8_WIDTH EQU $0c + +; SSAnne9_h map_id=103 +SS_ANNE_9_HEIGHT EQU $08 +SS_ANNE_9_WIDTH EQU $0c + +; SSAnne10_h map_id=104 +SS_ANNE_10_HEIGHT EQU $08 +SS_ANNE_10_WIDTH EQU $0c + +; VictoryRoad1_h map_id=108 +VICTORY_ROAD_1_HEIGHT EQU $09 +VICTORY_ROAD_1_WIDTH EQU $0a + +; Lance_h map_id=113 +LANCES_ROOM_HEIGHT EQU $0d +LANCES_ROOM_WIDTH EQU $0d + +; HallofFameRoom_h map_id=118 +HALL_OF_FAME_HEIGHT EQU $04 +HALL_OF_FAME_WIDTH EQU $05 + +; UndergroundPathNS_h map_id=119 +UNDERGROUND_PATH_NS_HEIGHT EQU $18 +UNDERGROUND_PATH_NS_WIDTH EQU $04 + +; Gary_h map_id=120 +CHAMPIONS_ROOM_HEIGHT EQU $04 +CHAMPIONS_ROOM_WIDTH EQU $04 + +; UndergroundPathWE_h map_id=121 +UNDERGROUND_PATH_WE_HEIGHT EQU $04 +UNDERGROUND_PATH_WE_WIDTH EQU $19 + +; CeladonMart1_h map_id=122 +CELADON_MART_1_HEIGHT EQU $04 +CELADON_MART_1_WIDTH EQU $0a + +; CeladonMart2_h map_id=123 +CELADON_MART_2_HEIGHT EQU $04 +CELADON_MART_2_WIDTH EQU $0a + +; CeladonMart3_h map_id=124 +CELADON_MART_3_HEIGHT EQU $04 +CELADON_MART_3_WIDTH EQU $0a + +; CeladonMart4_h map_id=125 +CELADON_MART_4_HEIGHT EQU $04 +CELADON_MART_4_WIDTH EQU $0a + +; CeladonMartRoof_h map_id=126 +CELADON_MART_ROOF_HEIGHT EQU $04 +CELADON_MART_ROOF_WIDTH EQU $0a + +; CeladonMartElevator_h map_id=127 +CELADON_MART_ELEVATOR_HEIGHT EQU $02 +CELADON_MART_ELEVATOR_WIDTH EQU $02 + +; CeladonMansion1_h map_id=128 +CELADON_MANSION_1_HEIGHT EQU $06 +CELADON_MANSION_1_WIDTH EQU $04 + +; CeladonMansion2_h map_id=129 +CELADON_MANSION_2_HEIGHT EQU $06 +CELADON_MANSION_2_WIDTH EQU $04 + +; CeladonMansion3_h map_id=130 +CELADON_MANSION_3_HEIGHT EQU $06 +CELADON_MANSION_3_WIDTH EQU $04 + +; CeladonMansion4_h map_id=131 +CELADON_MANSION_4_HEIGHT EQU $06 +CELADON_MANSION_4_WIDTH EQU $04 + +; CeladonMansion5_h map_id=132 +CELADON_MANSION_5_HEIGHT EQU $04 +CELADON_MANSION_5_WIDTH EQU $04 + +; CeladonPokecenter_h map_id=133 +CELADON_POKECENTER_HEIGHT EQU $04 +CELADON_POKECENTER_WIDTH EQU $07 + +; CeladonGym_h map_id=134 +CELADON_GYM_HEIGHT EQU $09 +CELADON_GYM_WIDTH EQU $05 + +; CeladonGameCorner_h map_id=135 +GAME_CORNER_HEIGHT EQU $09 +GAME_CORNER_WIDTH EQU $0a + +; CeladonMart5_h map_id=136 +CELADON_MART_5_HEIGHT EQU $04 +CELADON_MART_5_WIDTH EQU $0a + +; CeladonPrizeRoom_h map_id=137 +CELADONPRIZE_ROOM_HEIGHT EQU $04 +CELADONPRIZE_ROOM_WIDTH EQU $05 + +; CeladonDiner_h map_id=138 +CELADON_DINER_HEIGHT EQU $04 +CELADON_DINER_WIDTH EQU $05 + +; CeladonHouse_h map_id=139 +CELADON_HOUSE_HEIGHT EQU $04 +CELADON_HOUSE_WIDTH EQU $04 + +; CeladonHotel_h map_id=140 +CELADONHOTEL_HEIGHT EQU $04 +CELADONHOTEL_WIDTH EQU $07 + +; LavenderPokecenter_h map_id=141 +LAVENDER_POKECENTER_HEIGHT EQU $04 +LAVENDER_POKECENTER_WIDTH EQU $07 + +; PokemonTower1_h map_id=142 +POKEMONTOWER_1_HEIGHT EQU $09 +POKEMONTOWER_1_WIDTH EQU $0a + +; PokemonTower2_h map_id=143 +POKEMONTOWER_2_HEIGHT EQU $09 +POKEMONTOWER_2_WIDTH EQU $0a + +; PokemonTower3_h map_id=144 +POKEMONTOWER_3_HEIGHT EQU $09 +POKEMONTOWER_3_WIDTH EQU $0a + +; PokemonTower4_h map_id=145 +POKEMONTOWER_4_HEIGHT EQU $09 +POKEMONTOWER_4_WIDTH EQU $0a + +; PokemonTower5_h map_id=146 +POKEMONTOWER_5_HEIGHT EQU $09 +POKEMONTOWER_5_WIDTH EQU $0a + +; PokemonTower6_h map_id=147 +POKEMONTOWER_6_HEIGHT EQU $09 +POKEMONTOWER_6_WIDTH EQU $0a + +; PokemonTower7_h map_id=148 +POKEMONTOWER_7_HEIGHT EQU $09 +POKEMONTOWER_7_WIDTH EQU $0a + +; LavenderHouse1_h map_id=149 +LAVENDER_HOUSE_1_HEIGHT EQU $04 +LAVENDER_HOUSE_1_WIDTH EQU $04 + +; LavenderMart_h map_id=150 +LAVENDER_MART_HEIGHT EQU $04 +LAVENDER_MART_WIDTH EQU $04 + +; LavenderHouse2_h map_id=151 +LAVENDER_HOUSE_2_HEIGHT EQU $04 +LAVENDER_HOUSE_2_WIDTH EQU $04 + +; FuchsiaMart_h map_id=152 +FUCHSIA_MART_HEIGHT EQU $04 +FUCHSIA_MART_WIDTH EQU $04 + +; FuchsiaHouse1_h map_id=153 +FUCHSIA_HOUSE_1_HEIGHT EQU $04 +FUCHSIA_HOUSE_1_WIDTH EQU $04 + +; FuchsiaPokecenter_h map_id=154 +FUCHSIA_POKECENTER_HEIGHT EQU $04 +FUCHSIA_POKECENTER_WIDTH EQU $07 + +; FuchsiaHouse2_h map_id=155 +FUCHSIA_HOUSE_2_HEIGHT EQU $04 +FUCHSIA_HOUSE_2_WIDTH EQU $05 + +; SafariZoneEntrance_h map_id=156 +SAFARIZONEENTRANCE_HEIGHT EQU $03 +SAFARIZONEENTRANCE_WIDTH EQU $04 + +; FuchsiaGym_h map_id=157 +FUCHSIA_GYM_HEIGHT EQU $09 +FUCHSIA_GYM_WIDTH EQU $05 + +; FuchsiaMeetingRoom_h map_id=158 +FUCHSIAMEETINGROOM_HEIGHT EQU $04 +FUCHSIAMEETINGROOM_WIDTH EQU $07 + +; SeafoamIslands2_h map_id=159 +SEAFOAM_ISLANDS_2_HEIGHT EQU $09 +SEAFOAM_ISLANDS_2_WIDTH EQU $0f + +; SeafoamIslands3_h map_id=160 +SEAFOAM_ISLANDS_3_HEIGHT EQU $09 +SEAFOAM_ISLANDS_3_WIDTH EQU $0f + +; SeafoamIslands4_h map_id=161 +SEAFOAM_ISLANDS_4_HEIGHT EQU $09 +SEAFOAM_ISLANDS_4_WIDTH EQU $0f + +; SeafoamIslands5_h map_id=162 +SEAFOAM_ISLANDS_5_HEIGHT EQU $09 +SEAFOAM_ISLANDS_5_WIDTH EQU $0f + +; VermilionHouse2_h map_id=163 +VERMILION_HOUSE_2_HEIGHT EQU $04 +VERMILION_HOUSE_2_WIDTH EQU $04 + +; FuchsiaHouse3_h map_id=164 +FUCHSIA_HOUSE_3_HEIGHT EQU $04 +FUCHSIA_HOUSE_3_WIDTH EQU $04 + +; Mansion1_h map_id=165 +MANSION_1_HEIGHT EQU $0e +MANSION_1_WIDTH EQU $0f + +; CinnabarGym_h map_id=166 +CINNABAR_GYM_HEIGHT EQU $09 +CINNABAR_GYM_WIDTH EQU $0a + +; Lab1_h map_id=167 +CINNABAR_LAB_1_HEIGHT EQU $04 +CINNABAR_LAB_1_WIDTH EQU $09 + +; Lab2_h map_id=168 +CINNABAR_LAB_2_HEIGHT EQU $04 +CINNABAR_LAB_2_WIDTH EQU $04 + +; Lab3_h map_id=169 +CINNABAR_LAB_3_HEIGHT EQU $04 +CINNABAR_LAB_3_WIDTH EQU $04 + +; Lab4_h map_id=170 +CINNABAR_LAB_4_HEIGHT EQU $04 +CINNABAR_LAB_4_WIDTH EQU $04 + +; CinnabarPokecenter_h map_id=171 +CINNABAR_POKECENTER_HEIGHT EQU $04 +CINNABAR_POKECENTER_WIDTH EQU $07 + +; CinnabarMart_h map_id=172 +CINNABAR_MART_HEIGHT EQU $04 +CINNABAR_MART_WIDTH EQU $04 + +; IndigoPlateauLobby_h map_id=174 +INDIGO_PLATEAU_LOBBY_HEIGHT EQU $06 +INDIGO_PLATEAU_LOBBY_WIDTH EQU $08 + +; CopycatsHouseF1_h map_id=175 +COPYCATS_HOUSE_1F_HEIGHT EQU $04 +COPYCATS_HOUSE_1F_WIDTH EQU $04 + +; CopycatsHouseF2_h map_id=176 +COPYCATS_HOUSE_2F_HEIGHT EQU $04 +COPYCATS_HOUSE_2F_WIDTH EQU $04 + +; FightingDojo_h map_id=177 +FIGHTINGDOJO_HEIGHT EQU $06 +FIGHTINGDOJO_WIDTH EQU $05 + +; SaffronGym_h map_id=178 +SAFFRON_GYM_HEIGHT EQU $09 +SAFFRON_GYM_WIDTH EQU $0a + +; SaffronHouse1_h map_id=179 +SAFFRON_HOUSE_1_HEIGHT EQU $04 +SAFFRON_HOUSE_1_WIDTH EQU $04 + +; SaffronMart_h map_id=180 +SAFFRON_MART_HEIGHT EQU $04 +SAFFRON_MART_WIDTH EQU $04 + +; SilphCo1_h map_id=181 +SILPH_CO_1F_HEIGHT EQU $09 +SILPH_CO_1F_WIDTH EQU $0f + +; SaffronPokecenter_h map_id=182 +SAFFRON_POKECENTER_HEIGHT EQU $04 +SAFFRON_POKECENTER_WIDTH EQU $07 + +; SaffronHouse2_h map_id=183 +SAFFRON_HOUSE_2_HEIGHT EQU $04 +SAFFRON_HOUSE_2_WIDTH EQU $04 + +; Route15Gate1F_h map_id=184 +ROUTE_15_GATE_1F_HEIGHT EQU $05 +ROUTE_15_GATE_1F_WIDTH EQU $04 + +; Route15GateUpstairs_h map_id=185 +ROUTE_15_GATE_2F_HEIGHT EQU 4 +ROUTE_15_GATE_2F_WIDTH EQU 4 + +; Route16GateMap_h map_id=186 +ROUTE_16_GATE_1F_HEIGHT EQU $07 +ROUTE_16_GATE_1F_WIDTH EQU $04 + +; Route16GateUpstairs_h map_id=187 +ROUTE_16_GATE_2F_HEIGHT EQU $04 +ROUTE_16_GATE_2F_WIDTH EQU $04 + +; Route16House_h map_id=188 +ROUTE_16_HOUSE_HEIGHT EQU $04 +ROUTE_16_HOUSE_WIDTH EQU $04 + +; Route12House_h map_id=189 +ROUTE_12_HOUSE_HEIGHT EQU $04 +ROUTE_12_HOUSE_WIDTH EQU $04 + +; Route18Gate_h map_id=190 +ROUTE_18_GATE_1F_HEIGHT EQU $05 +ROUTE_18_GATE_1F_WIDTH EQU $04 + +; Route18GateHeader_h map_id=191 +ROUTE_18_GATE_2F_HEIGHT EQU $04 +ROUTE_18_GATE_2F_WIDTH EQU $04 + +; SeafoamIslands1_h map_id=192 +SEAFOAM_ISLANDS_1_HEIGHT EQU $09 +SEAFOAM_ISLANDS_1_WIDTH EQU $0f + +; Route22Gate_h map_id=193 +ROUTE_22_GATE_HEIGHT EQU $04 +ROUTE_22_GATE_WIDTH EQU $05 + +; VictoryRoad2_h map_id=194 +VICTORY_ROAD_2_HEIGHT EQU $09 +VICTORY_ROAD_2_WIDTH EQU $0f + +; Route12GateUpstairs_h map_id=195 +ROUTE_12_GATE_2F_HEIGHT EQU $04 +ROUTE_12_GATE_2F_WIDTH EQU $04 + +; VermilionHouse3_h map_id=196 +VERMILION_HOUSE_3_HEIGHT EQU $04 +VERMILION_HOUSE_3_WIDTH EQU $04 + +; DiglettsCave_h map_id=197 +DIGLETTS_CAVE_HEIGHT EQU $12 +DIGLETTS_CAVE_WIDTH EQU $14 + +; VictoryRoad3_h map_id=198 +VICTORY_ROAD_3_HEIGHT EQU $09 +VICTORY_ROAD_3_WIDTH EQU $0f + +; RocketHideout1_h map_id=199 +ROCKET_HIDEOUT_1_HEIGHT EQU $0e +ROCKET_HIDEOUT_1_WIDTH EQU $0f + +; RocketHideout2_h map_id=200 +ROCKET_HIDEOUT_2_HEIGHT EQU $0e +ROCKET_HIDEOUT_2_WIDTH EQU $0f + +; RocketHideout3_h map_id=201 +ROCKET_HIDEOUT_3_HEIGHT EQU $0e +ROCKET_HIDEOUT_3_WIDTH EQU $0f + +; RocketHideout4_h map_id=202 +ROCKET_HIDEOUT_4_HEIGHT EQU $0c +ROCKET_HIDEOUT_4_WIDTH EQU $0f + +; RocketHideoutElevator_h map_id=203 +ROCKET_HIDEOUT_ELEVATOR_HEIGHT EQU $04 +ROCKET_HIDEOUT_ELEVATOR_WIDTH EQU $03 + +; SilphCo2_h map_id=207 +SILPH_CO_2F_HEIGHT EQU $09 +SILPH_CO_2F_WIDTH EQU $0f + +; SilphCo3_h map_id=208 +SILPH_CO_3F_HEIGHT EQU $09 +SILPH_CO_3F_WIDTH EQU $0f + +; SilphCo4_h map_id=209 +SILPH_CO_4F_HEIGHT EQU $09 +SILPH_CO_4F_WIDTH EQU $0f + +; SilphCo5_h map_id=210 +SILPH_CO_5F_HEIGHT EQU $09 +SILPH_CO_5F_WIDTH EQU $0f + +; SilphCo6_h map_id=211 +SILPH_CO_6F_HEIGHT EQU $09 +SILPH_CO_6F_WIDTH EQU $0d + +; SilphCo7_h map_id=212 +SILPH_CO_7F_HEIGHT EQU $09 +SILPH_CO_7F_WIDTH EQU $0d + +; SilphCo8_h map_id=213 +SILPH_CO_8F_HEIGHT EQU $09 +SILPH_CO_8F_WIDTH EQU $0d + +; Mansion2_h map_id=214 +MANSION_2_HEIGHT EQU $0e +MANSION_2_WIDTH EQU $0f + +; Mansion3_h map_id=215 +MANSION_3_HEIGHT EQU $09 +MANSION_3_WIDTH EQU $0f + +; Mansion4_h map_id=216 +MANSION_4_HEIGHT EQU $0e +MANSION_4_WIDTH EQU $0f + +; SafariZoneEast_h map_id=217 +SAFARI_ZONE_EAST_HEIGHT EQU $0d +SAFARI_ZONE_EAST_WIDTH EQU $0f + +; SafariZoneNorth_h map_id=218 +SAFARI_ZONE_NORTH_HEIGHT EQU $12 +SAFARI_ZONE_NORTH_WIDTH EQU $14 + +; SafariZoneWest_h map_id=219 +SAFARI_ZONE_WEST_HEIGHT EQU $0d +SAFARI_ZONE_WEST_WIDTH EQU $0f + +; SafariZoneCenter_h map_id=220 +SAFARI_ZONE_CENTER_HEIGHT EQU $0d +SAFARI_ZONE_CENTER_WIDTH EQU $0f + +; SafariZoneRestHouse1_h map_id=221 +SAFARI_ZONE_REST_HOUSE_1_HEIGHT EQU $04 +SAFARI_ZONE_REST_HOUSE_1_WIDTH EQU $04 + +; SafariZoneSecretHouse_h map_id=222 +SAFARI_ZONE_SECRET_HOUSE_HEIGHT EQU $04 +SAFARI_ZONE_SECRET_HOUSE_WIDTH EQU $04 + +; SafariZoneRestHouse2_h map_id=223 +SAFARI_ZONE_REST_HOUSE_2_HEIGHT EQU $04 +SAFARI_ZONE_REST_HOUSE_2_WIDTH EQU $04 + +; SafariZoneRestHouse3_h map_id=224 +SAFARI_ZONE_REST_HOUSE_3_HEIGHT EQU $04 +SAFARI_ZONE_REST_HOUSE_3_WIDTH EQU $04 + +; SafariZoneRestHouse4_h map_id=225 +SAFARI_ZONE_REST_HOUSE_4_HEIGHT EQU $04 +SAFARI_ZONE_REST_HOUSE_4_WIDTH EQU $04 + +; UnknownDungeon2_h map_id=226 +UNKNOWN_DUNGEON_2_HEIGHT EQU $09 +UNKNOWN_DUNGEON_2_WIDTH EQU $0f + +; UnknownDungeon3_h map_id=227 +UNKNOWN_DUNGEON_3_HEIGHT EQU $09 +UNKNOWN_DUNGEON_3_WIDTH EQU $0f + +; UnknownDungeon1_h map_id=228 +UNKNOWN_DUNGEON_1_HEIGHT EQU $09 +UNKNOWN_DUNGEON_1_WIDTH EQU $0f + +; NameRater_h map_id=229 +NAME_RATERS_HOUSE_HEIGHT EQU $04 +NAME_RATERS_HOUSE_WIDTH EQU $04 + +; CeruleanHouse2_h map_id=230 +CERULEAN_HOUSE_2_HEIGHT EQU $04 +CERULEAN_HOUSE_2_WIDTH EQU $04 + +; RockTunnel2_h map_id=232 +ROCK_TUNNEL_2_HEIGHT EQU $12 +ROCK_TUNNEL_2_WIDTH EQU $14 + +; SilphCo9_h map_id=233 +SILPH_CO_9F_HEIGHT EQU $09 +SILPH_CO_9F_WIDTH EQU $0d + +; SilphCo10_h map_id=234 +SILPH_CO_10F_HEIGHT EQU $09 +SILPH_CO_10F_WIDTH EQU $08 + +; SilphCo11_h map_id=235 +SILPH_CO_11F_HEIGHT EQU $09 +SILPH_CO_11F_WIDTH EQU $09 + +; SilphCoElevator_h map_id=236 +SILPH_CO_ELEVATOR_HEIGHT EQU $02 +SILPH_CO_ELEVATOR_WIDTH EQU $02 + +; BattleCenterM_h map_id=239 +BATTLE_CENTER_HEIGHT EQU $04 +BATTLE_CENTER_WIDTH EQU $05 + +; TradeCenterM_h map_id=240 +TRADE_CENTER_HEIGHT EQU $04 +TRADE_CENTER_WIDTH EQU $05 + +; Lorelei_h map_id=245 +LORELEIS_ROOM_HEIGHT EQU $06 +LORELEIS_ROOM_WIDTH EQU $05 + +; Bruno_h map_id=246 +BRUNOS_ROOM_HEIGHT EQU $06 +BRUNOS_ROOM_WIDTH EQU $05 + +; Agatha_h map_id=247 +AGATHAS_ROOM_HEIGHT EQU $06 +AGATHAS_ROOM_WIDTH EQU $05 + diff --git a/constants/move_constants.asm b/constants/move_constants.asm new file mode 100644 index 00000000..a03f4063 --- /dev/null +++ b/constants/move_constants.asm @@ -0,0 +1,180 @@ +POUND EQU $01 +KARATE_CHOP EQU $02 +DOUBLESLAP EQU $03 +COMET_PUNCH EQU $04 +MEGA_PUNCH EQU $05 +PAY_DAY EQU $06 +FIRE_PUNCH EQU $07 +ICE_PUNCH EQU $08 +THUNDERPUNCH EQU $09 +SCRATCH EQU $0A +VICEGRIP EQU $0B +GUILLOTINE EQU $0C +RAZOR_WIND EQU $0D +SWORDS_DANCE EQU $0E +CUT EQU $0F +GUST EQU $10 +WING_ATTACK EQU $11 +WHIRLWIND EQU $12 +FLY EQU $13 +BIND EQU $14 +SLAM EQU $15 +VINE_WHIP EQU $16 +STOMP EQU $17 +DOUBLE_KICK EQU $18 +MEGA_KICK EQU $19 +JUMP_KICK EQU $1A +ROLLING_KICK EQU $1B +SAND_ATTACK EQU $1C +HEADBUTT EQU $1D +HORN_ATTACK EQU $1E +FURY_ATTACK EQU $1F +HORN_DRILL EQU $20 +TACKLE EQU $21 +BODY_SLAM EQU $22 +WRAP EQU $23 +TAKE_DOWN EQU $24 +THRASH EQU $25 +DOUBLE_EDGE EQU $26 +TAIL_WHIP EQU $27 +POISON_STING EQU $28 +TWINEEDLE EQU $29 +PIN_MISSILE EQU $2A +LEER EQU $2B +BITE EQU $2C +GROWL EQU $2D +ROAR EQU $2E +SING EQU $2F +SUPERSONIC EQU $30 +SONICBOOM EQU $31 +DISABLE EQU $32 +ACID EQU $33 +EMBER EQU $34 +FLAMETHROWER EQU $35 +MIST EQU $36 +WATER_GUN EQU $37 +HYDRO_PUMP EQU $38 +SURF EQU $39 +ICE_BEAM EQU $3A +BLIZZARD EQU $3B +PSYBEAM EQU $3C +BUBBLEBEAM EQU $3D +AURORA_BEAM EQU $3E +HYPER_BEAM EQU $3F +PECK EQU $40 +DRILL_PECK EQU $41 +SUBMISSION EQU $42 +LOW_KICK EQU $43 +COUNTER EQU $44 +SEISMIC_TOSS EQU $45 +STRENGTH EQU $46 +ABSORB EQU $47 +MEGA_DRAIN EQU $48 +LEECH_SEED EQU $49 +GROWTH EQU $4A +RAZOR_LEAF EQU $4B +SOLARBEAM EQU $4C +POISONPOWDER EQU $4D +STUN_SPORE EQU $4E +SLEEP_POWDER EQU $4F +PETAL_DANCE EQU $50 +STRING_SHOT EQU $51 +DRAGON_RAGE EQU $52 +FIRE_SPIN EQU $53 +THUNDERSHOCK EQU $54 +THUNDERBOLT EQU $55 +THUNDER_WAVE EQU $56 +THUNDER EQU $57 +ROCK_THROW EQU $58 +EARTHQUAKE EQU $59 +FISSURE EQU $5A +DIG EQU $5B +TOXIC EQU $5C +CONFUSION EQU $5D +PSYCHIC_M EQU $5E +HYPNOSIS EQU $5F +MEDITATE EQU $60 +AGILITY EQU $61 +QUICK_ATTACK EQU $62 +RAGE EQU $63 +TELEPORT EQU $64 +NIGHT_SHADE EQU $65 +MIMIC EQU $66 +SCREECH EQU $67 +DOUBLE_TEAM EQU $68 +RECOVER EQU $69 +HARDEN EQU $6A +MINIMIZE EQU $6B +SMOKESCREEN EQU $6C +CONFUSE_RAY EQU $6D +WITHDRAW EQU $6E +DEFENSE_CURL EQU $6F +BARRIER EQU $70 +LIGHT_SCREEN EQU $71 +HAZE EQU $72 +REFLECT EQU $73 +FOCUS_ENERGY EQU $74 +BIDE EQU $75 +METRONOME EQU $76 +MIRROR_MOVE EQU $77 +SELFDESTRUCT EQU $78 +EGG_BOMB EQU $79 +LICK EQU $7A +SMOG EQU $7B +SLUDGE EQU $7C +BONE_CLUB EQU $7D +FIRE_BLAST EQU $7E +WATERFALL EQU $7F +CLAMP EQU $80 +SWIFT EQU $81 +SKULL_BASH EQU $82 +SPIKE_CANNON EQU $83 +CONSTRICT EQU $84 +AMNESIA EQU $85 +KINESIS EQU $86 +SOFTBOILED EQU $87 +HI_JUMP_KICK EQU $88 +GLARE EQU $89 +DREAM_EATER EQU $8A +POISON_GAS EQU $8B +BARRAGE EQU $8C +LEECH_LIFE EQU $8D +LOVELY_KISS EQU $8E +SKY_ATTACK EQU $8F +TRANSFORM EQU $90 +BUBBLE EQU $91 +DIZZY_PUNCH EQU $92 +SPORE EQU $93 +FLASH EQU $94 +PSYWAVE EQU $95 +SPLASH EQU $96 +ACID_ARMOR EQU $97 +CRABHAMMER EQU $98 +EXPLOSION EQU $99 +FURY_SWIPES EQU $9A +BONEMERANG EQU $9B +REST EQU $9C +ROCK_SLIDE EQU $9D +HYPER_FANG EQU $9E +SHARPEN EQU $9F +CONVERSION EQU $A0 +TRI_ATTACK EQU $A1 +SUPER_FANG EQU $A2 +SLASH EQU $A3 +SUBSTITUTE EQU $A4 +STRUGGLE EQU $A5 +; these do double duty as animation identifiers +SHOWPIC_ANIM EQU $A6 ; redraw monster pic +XSTATITEM_ANIM EQU $AE ; use X Attack/Defense/Speed/Special +SLP_ANIM EQU $BD ; sleeping monster +CONF_ANIM EQU $BF ; confused monster +TOSS_ANIM EQU $C1 ; toss Poké Ball +SHAKE_ANIM EQU $C2 ; shaking Poké Ball when catching monster +POOF_ANIM EQU $C3 ; puff of smoke +BLOCKBALL_ANIM EQU $C4 ; trainer knocks away Poké Ball +GREATTOSS_ANIM EQU $C5 ; toss Great Ball +ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball +HIDEPIC_ANIM EQU $C8 ; monster disappears +ROCK_ANIM EQU $C9 ; throw rock +BAIT_ANIM EQU $CA ; throw bait + diff --git a/constants/move_effect_constants.asm b/constants/move_effect_constants.asm new file mode 100644 index 00000000..2e4c7a49 --- /dev/null +++ b/constants/move_effect_constants.asm @@ -0,0 +1,73 @@ +; tentative move effect constants +; {stat}_(UP|DOWN)(1|2) means that the move raises the user's (or lowers the target's) corresponding stat modifier by 1 (or 2) stages +; {status condition}_side_effect means that the move has a side chance of causing that condition +; {status condition}_effect means that the move causes the status condition every time it hits the target +NO_ADDITIONAL_EFFECT EQU $00 +POISON_SIDE_EFFECT1 EQU $02 +DRAIN_HP_EFFECT EQU $03 +BURN_SIDE_EFFECT1 EQU $04 +FREEZE_SIDE_EFFECT EQU $05 +PARALYZE_SIDE_EFFECT1 EQU $06 +EXPLODE_EFFECT EQU $07 ; Explosion, Self Destruct +DREAM_EATER_EFFECT EQU $08 +MIRROR_MOVE_EFFECT EQU $09 +ATTACK_UP1_EFFECT EQU $0A +DEFENSE_UP1_EFFECT EQU $0B +SPECIAL_UP1_EFFECT EQU $0D +EVASION_UP1_EFFECT EQU $0F +PAY_DAY_EFFECT EQU $10 +SWIFT_EFFECT EQU $11 +ATTACK_DOWN1_EFFECT EQU $12 +DEFENSE_DOWN1_EFFECT EQU $13 +SPEED_DOWN1_EFFECT EQU $14 +ACCURACY_DOWN1_EFFECT EQU $16 +CONVERSION_EFFECT EQU $18 +HAZE_EFFECT EQU $19 +BIDE_EFFECT EQU $1A +THRASH_PETAL_DANCE_EFFECT EQU $1B +SWITCH_AND_TELEPORT_EFFECT EQU $1C +TWO_TO_FIVE_ATTACKS_EFFECT EQU $1D +FLINCH_SIDE_EFFECT1 EQU $1F +SLEEP_EFFECT EQU $20 +POISON_SIDE_EFFECT2 EQU $21 +BURN_SIDE_EFFECT2 EQU $22 +PARALYZE_SIDE_EFFECT2 EQU $24 +FLINCH_SIDE_EFFECT2 EQU $25 +OHKO_EFFECT EQU $26 ; moves like Horn Drill +CHARGE_EFFECT EQU $27 ; moves like Solar Beam +SUPER_FANG_EFFECT EQU $28 +SPECIAL_DAMAGE_EFFECT EQU $29 ; Seismic Toss, Night Shade, Sonic Boom, Dragon Rage, Psywave +TRAPPING_EFFECT EQU $2A ; moves like Wrap +FLY_EFFECT EQU $2B +ATTACK_TWICE_EFFECT EQU $2C +JUMP_KICK_EFFECT EQU $2D ; Jump Kick and Hi Jump Kick effect +MIST_EFFECT EQU $2E +FOCUS_ENERGY_EFFECT EQU $2F +RECOIL_EFFECT EQU $30 ; moves like Double Edge +CONFUSION_EFFECT EQU $31 ; Confuse Ray, Supersonic (not the move Confusion) +ATTACK_UP2_EFFECT EQU $32 +DEFENSE_UP2_EFFECT EQU $33 +SPEED_UP2_EFFECT EQU $34 +SPECIAL_UP2_EFFECT EQU $35 +HEAL_EFFECT EQU $38 ; Recover, Softboiled, Rest +TRANSFORM_EFFECT EQU $39 +DEFENSE_DOWN2_EFFECT EQU $3B +LIGHT_SCREEN_EFFECT EQU $40 +REFLECT_EFFECT EQU $41 +POISON_EFFECT EQU $42 +PARALYZE_EFFECT EQU $43 +ATTACK_DOWN_SIDE_EFFECT EQU $44 +DEFENSE_DOWN_SIDE_EFFECT EQU $45 +SPEED_DOWN_SIDE_EFFECT EQU $46 +SPECIAL_DOWN_SIDE_EFFECT EQU $47 +CONFUSION_SIDE_EFFECT EQU $4C +TWINEEDLE_EFFECT EQU $4D +SUBSTITUTE_EFFECT EQU $4F +HYPER_BEAM_EFFECT EQU $50 +RAGE_EFFECT EQU $51 +MIMIC_EFFECT EQU $52 +METRONOME_EFFECT EQU $53 +LEECH_SEED_EFFECT EQU $54 +SPLASH_EFFECT EQU $55 +DISABLE_EFFECT EQU $56 + diff --git a/constants/palette_constants.asm b/constants/palette_constants.asm new file mode 100644 index 00000000..99cde354 --- /dev/null +++ b/constants/palette_constants.asm @@ -0,0 +1,39 @@ +; super game boy palettes +PAL_ROUTE EQU $00 +PAL_PALLET EQU $01 +PAL_VIRIDIAN EQU $02 +PAL_PEWTER EQU $03 +PAL_CERULEAN EQU $04 +PAL_LAVENDER EQU $05 +PAL_VERMILION EQU $06 +PAL_CELADON EQU $07 +PAL_FUCHSIA EQU $08 +PAL_CINNABAR EQU $09 +PAL_INDIGO EQU $0A +PAL_SAFFRON EQU $0B +PAL_TOWNMAP EQU $0C +PAL_LOGO1 EQU $0D +; XXX +PAL_LOGO2 EQU $0F +PAL_MEWMON EQU $10 +PAL_BLUEMON EQU $11 +PAL_REDMON EQU $12 +PAL_CYANMON EQU $13 +PAL_PURPLEMON EQU $14 +PAL_BROWNMON EQU $15 +PAL_GREENMON EQU $16 +PAL_PINKMON EQU $17 +PAL_YELLOWMON EQU $18 +PAL_GREYMON EQU $19 +PAL_SLOTS1 EQU $1A +PAL_SLOTS2 EQU $1B +PAL_SLOTS3 EQU $1C +PAL_SLOTS4 EQU $1D +PAL_BLACK EQU $1E +PAL_GREENBAR EQU $1F +PAL_YELLOWBAR EQU $20 +PAL_REDBAR EQU $21 +PAL_BADGE EQU $22 +PAL_CAVE EQU $23 +; XXX + diff --git a/constants/pokedex_constants.asm b/constants/pokedex_constants.asm new file mode 100644 index 00000000..bc95f8bd --- /dev/null +++ b/constants/pokedex_constants.asm @@ -0,0 +1,152 @@ +DEX_BULBASAUR EQU 1 +DEX_IVYSAUR EQU 2 +DEX_VENUSAUR EQU 3 +DEX_CHARMANDER EQU 4 +DEX_CHARMELEON EQU 5 +DEX_CHARIZARD EQU 6 +DEX_SQUIRTLE EQU 7 +DEX_WARTORTLE EQU 8 +DEX_BLASTOISE EQU 9 +DEX_CATERPIE EQU 10 +DEX_METAPOD EQU 11 +DEX_BUTTERFREE EQU 12 +DEX_WEEDLE EQU 13 +DEX_KAKUNA EQU 14 +DEX_BEEDRILL EQU 15 +DEX_PIDGEY EQU 16 +DEX_PIDGEOTTO EQU 17 +DEX_PIDGEOT EQU 18 +DEX_RATTATA EQU 19 +DEX_RATICATE EQU 20 +DEX_SPEAROW EQU 21 +DEX_FEAROW EQU 22 +DEX_EKANS EQU 23 +DEX_ARBOK EQU 24 +DEX_PIKACHU EQU 25 +DEX_RAICHU EQU 26 +DEX_SANDSHREW EQU 27 +DEX_SANDSLASH EQU 28 +DEX_NIDORAN_F EQU 29 +DEX_NIDORINA EQU 30 +DEX_NIDOQUEEN EQU 31 +DEX_NIDORAN_M EQU 32 +DEX_NIDORINO EQU 33 +DEX_NIDOKING EQU 34 +DEX_CLEFAIRY EQU 35 +DEX_CLEFABLE EQU 36 +DEX_VULPIX EQU 37 +DEX_NINETALES EQU 38 +DEX_JIGGLYPUFF EQU 39 +DEX_WIGGLYTUFF EQU 40 +DEX_ZUBAT EQU 41 +DEX_GOLBAT EQU 42 +DEX_ODDISH EQU 43 +DEX_GLOOM EQU 44 +DEX_VILEPLUME EQU 45 +DEX_PARAS EQU 46 +DEX_PARASECT EQU 47 +DEX_VENONAT EQU 48 +DEX_VENOMOTH EQU 49 +DEX_DIGLETT EQU 50 +DEX_DUGTRIO EQU 51 +DEX_MEOWTH EQU 52 +DEX_PERSIAN EQU 53 +DEX_PSYDUCK EQU 54 +DEX_GOLDUCK EQU 55 +DEX_MANKEY EQU 56 +DEX_PRIMEAPE EQU 57 +DEX_GROWLITHE EQU 58 +DEX_ARCANINE EQU 59 +DEX_POLIWAG EQU 60 +DEX_POLIWHIRL EQU 61 +DEX_POLIWRATH EQU 62 +DEX_ABRA EQU 63 +DEX_KADABRA EQU 64 +DEX_ALAKAZAM EQU 65 +DEX_MACHOP EQU 66 +DEX_MACHOKE EQU 67 +DEX_MACHAMP EQU 68 +DEX_BELLSPROUT EQU 69 +DEX_WEEPINBELL EQU 70 +DEX_VICTREEBEL EQU 71 +DEX_TENTACOOL EQU 72 +DEX_TENTACRUEL EQU 73 +DEX_GEODUDE EQU 74 +DEX_GRAVELER EQU 75 +DEX_GOLEM EQU 76 +DEX_PONYTA EQU 77 +DEX_RAPIDASH EQU 78 +DEX_SLOWPOKE EQU 79 +DEX_SLOWBRO EQU 80 +DEX_MAGNEMITE EQU 81 +DEX_MAGNETON EQU 82 +DEX_FARFETCH_D EQU 83 +DEX_DODUO EQU 84 +DEX_DODRIO EQU 85 +DEX_SEEL EQU 86 +DEX_DEWGONG EQU 87 +DEX_GRIMER EQU 88 +DEX_MUK EQU 89 +DEX_SHELLDER EQU 90 +DEX_CLOYSTER EQU 91 +DEX_GASTLY EQU 92 +DEX_HAUNTER EQU 93 +DEX_GENGAR EQU 94 +DEX_ONIX EQU 95 +DEX_DROWZEE EQU 96 +DEX_HYPNO EQU 97 +DEX_KRABBY EQU 98 +DEX_KINGLER EQU 99 +DEX_VOLTORB EQU 100 +DEX_ELECTRODE EQU 101 +DEX_EXEGGCUTE EQU 102 +DEX_EXEGGUTOR EQU 103 +DEX_CUBONE EQU 104 +DEX_MAROWAK EQU 105 +DEX_HITMONLEE EQU 106 +DEX_HITMONCHAN EQU 107 +DEX_LICKITUNG EQU 108 +DEX_KOFFING EQU 109 +DEX_WEEZING EQU 110 +DEX_RHYHORN EQU 111 +DEX_RHYDON EQU 112 +DEX_CHANSEY EQU 113 +DEX_TANGELA EQU 114 +DEX_KANGASKHAN EQU 115 +DEX_HORSEA EQU 116 +DEX_SEADRA EQU 117 +DEX_GOLDEEN EQU 118 +DEX_SEAKING EQU 119 +DEX_STARYU EQU 120 +DEX_STARMIE EQU 121 +DEX_MR_MIME EQU 122 +DEX_SCYTHER EQU 123 +DEX_JYNX EQU 124 +DEX_ELECTABUZZ EQU 125 +DEX_MAGMAR EQU 126 +DEX_PINSIR EQU 127 +DEX_TAUROS EQU 128 +DEX_MAGIKARP EQU 129 +DEX_GYARADOS EQU 130 +DEX_LAPRAS EQU 131 +DEX_DITTO EQU 132 +DEX_EEVEE EQU 133 +DEX_VAPOREON EQU 134 +DEX_JOLTEON EQU 135 +DEX_FLAREON EQU 136 +DEX_PORYGON EQU 137 +DEX_OMANYTE EQU 138 +DEX_OMASTAR EQU 139 +DEX_KABUTO EQU 140 +DEX_KABUTOPS EQU 141 +DEX_AERODACTYL EQU 142 +DEX_SNORLAX EQU 143 +DEX_ARTICUNO EQU 144 +DEX_ZAPDOS EQU 145 +DEX_MOLTRES EQU 146 +DEX_DRATINI EQU 147 +DEX_DRAGONAIR EQU 148 +DEX_DRAGONITE EQU 149 +DEX_MEWTWO EQU 150 +DEX_MEW EQU 151 + diff --git a/constants/pokemon_constants.asm b/constants/pokemon_constants.asm new file mode 100644 index 00000000..ed4681e1 --- /dev/null +++ b/constants/pokemon_constants.asm @@ -0,0 +1,155 @@ +RHYDON EQU $01 +KANGASKHAN EQU $02 +NIDORAN_M EQU $03 +CLEFAIRY EQU $04 +SPEAROW EQU $05 +VOLTORB EQU $06 +NIDOKING EQU $07 +SLOWBRO EQU $08 +IVYSAUR EQU $09 +EXEGGUTOR EQU $0A +LICKITUNG EQU $0B +EXEGGCUTE EQU $0C +GRIMER EQU $0D +GENGAR EQU $0E +NIDORAN_F EQU $0F +NIDOQUEEN EQU $10 +CUBONE EQU $11 +RHYHORN EQU $12 +LAPRAS EQU $13 +ARCANINE EQU $14 +MEW EQU $15 +GYARADOS EQU $16 +SHELLDER EQU $17 +TENTACOOL EQU $18 +GASTLY EQU $19 +SCYTHER EQU $1A +STARYU EQU $1B +BLASTOISE EQU $1C +PINSIR EQU $1D +TANGELA EQU $1E +GROWLITHE EQU $21 +ONIX EQU $22 +FEAROW EQU $23 +PIDGEY EQU $24 +SLOWPOKE EQU $25 +KADABRA EQU $26 +GRAVELER EQU $27 +CHANSEY EQU $28 +MACHOKE EQU $29 +MR_MIME EQU $2A +HITMONLEE EQU $2B +HITMONCHAN EQU $2C +ARBOK EQU $2D +PARASECT EQU $2E +PSYDUCK EQU $2F +DROWZEE EQU $30 +GOLEM EQU $31 +MAGMAR EQU $33 +ELECTABUZZ EQU $35 +MAGNETON EQU $36 +KOFFING EQU $37 +MANKEY EQU $39 +SEEL EQU $3A +DIGLETT EQU $3B +TAUROS EQU $3C +FARFETCH_D EQU $40 +VENONAT EQU $41 +DRAGONITE EQU $42 +DODUO EQU $46 +POLIWAG EQU $47 +JYNX EQU $48 +MOLTRES EQU $49 +ARTICUNO EQU $4A +ZAPDOS EQU $4B +DITTO EQU $4C +MEOWTH EQU $4D +KRABBY EQU $4E +VULPIX EQU $52 +NINETALES EQU $53 +PIKACHU EQU $54 +RAICHU EQU $55 +DRATINI EQU $58 +DRAGONAIR EQU $59 +KABUTO EQU $5A +KABUTOPS EQU $5B +HORSEA EQU $5C +SEADRA EQU $5D +SANDSHREW EQU $60 +SANDSLASH EQU $61 +OMANYTE EQU $62 +OMASTAR EQU $63 +JIGGLYPUFF EQU $64 +WIGGLYTUFF EQU $65 +EEVEE EQU $66 +FLAREON EQU $67 +JOLTEON EQU $68 +VAPOREON EQU $69 +MACHOP EQU $6A +ZUBAT EQU $6B +EKANS EQU $6C +PARAS EQU $6D +POLIWHIRL EQU $6E +POLIWRATH EQU $6F +WEEDLE EQU $70 +KAKUNA EQU $71 +BEEDRILL EQU $72 +DODRIO EQU $74 +PRIMEAPE EQU $75 +DUGTRIO EQU $76 +VENOMOTH EQU $77 +DEWGONG EQU $78 +CATERPIE EQU $7B +METAPOD EQU $7C +BUTTERFREE EQU $7D +MACHAMP EQU $7E +GOLDUCK EQU $80 +HYPNO EQU $81 +GOLBAT EQU $82 +MEWTWO EQU $83 +SNORLAX EQU $84 +MAGIKARP EQU $85 +MUK EQU $88 +KINGLER EQU $8A +CLOYSTER EQU $8B +ELECTRODE EQU $8D +CLEFABLE EQU $8E +WEEZING EQU $8F +PERSIAN EQU $90 +MAROWAK EQU $91 +HAUNTER EQU $93 +ABRA EQU $94 +ALAKAZAM EQU $95 +PIDGEOTTO EQU $96 +PIDGEOT EQU $97 +STARMIE EQU $98 +BULBASAUR EQU $99 +VENUSAUR EQU $9A +TENTACRUEL EQU $9B +GOLDEEN EQU $9D +SEAKING EQU $9E +PONYTA EQU $A3 +RAPIDASH EQU $A4 +RATTATA EQU $A5 +RATICATE EQU $A6 +NIDORINO EQU $A7 +NIDORINA EQU $A8 +GEODUDE EQU $A9 +PORYGON EQU $AA +AERODACTYL EQU $AB +MAGNEMITE EQU $AD +CHARMANDER EQU $B0 +SQUIRTLE EQU $B1 +CHARMELEON EQU $B2 +WARTORTLE EQU $B3 +CHARIZARD EQU $B4 +FOSSIL_KABUTOPS EQU $B6 +FOSSIL_AERODACTYL EQU $B7 +MON_GHOST EQU $B8 +ODDISH EQU $B9 +GLOOM EQU $BA +VILEPLUME EQU $BB +BELLSPROUT EQU $BC +WEEPINBELL EQU $BD +VICTREEBEL EQU $BE + diff --git a/constants/trainer_constants.asm b/constants/trainer_constants.asm new file mode 100644 index 00000000..f98352f9 --- /dev/null +++ b/constants/trainer_constants.asm @@ -0,0 +1,48 @@ +; sometimes it's necessary to add $C8 to these values +YOUNGSTER EQU $01 +BUG_CATCHER EQU $02 +LASS EQU $03 +SAILOR EQU $04 +JR__TRAINER_M EQU $05 +JR__TRAINER_F EQU $06 +POKEMANIAC EQU $07 +SUPER_NERD EQU $08 +HIKER EQU $09 +BIKER EQU $0A +BURGLAR EQU $0B +ENGINEER EQU $0C +JUGGLER_X EQU $0D +FISHER EQU $0E +SWIMMER EQU $0F +CUE_BALL EQU $10 +GAMBLER EQU $11 +BEAUTY EQU $12 +PSYCHIC_TR EQU $13 +ROCKER EQU $14 +JUGGLER EQU $15 +TAMER EQU $16 +BIRD_KEEPER EQU $17 +BLACKBELT EQU $18 +SONY1 EQU $19 +PROF_OAK EQU $1A +CHIEF EQU $1B +SCIENTIST EQU $1C +GIOVANNI EQU $1D +ROCKET EQU $1E +COOLTRAINER_M EQU $1F +COOLTRAINER_F EQU $20 +BRUNO EQU $21 +BROCK EQU $22 +MISTY EQU $23 +LT__SURGE EQU $24 +ERIKA EQU $25 +KOGA EQU $26 +BLAINE EQU $27 +SABRINA EQU $28 +GENTLEMAN EQU $29 +SONY2 EQU $2A +SONY3 EQU $2B +LORELEI EQU $2C +CHANNELER EQU $2D +AGATHA EQU $2E +LANCE EQU $2F diff --git a/extras b/extras -Subproject c57e0f0706608a4acba89182945bec975a43acf +Subproject f35bb2c5cc390ec0008cede2721104592dbcb29 diff --git a/hram.asm b/hram.asm new file mode 100644 index 00000000..6f807c90 --- /dev/null +++ b/hram.asm @@ -0,0 +1,116 @@ + +H_SPRITEWIDTH EQU $FF8B ; in bytes +H_SPRITEINTERLACECOUNTER EQU $FF8B +H_SPRITEHEIGHT EQU $FF8C ; in bytes +H_SPRITEOFFSET EQU $FF8D + +H_SOFTRESETCOUNTER EQU $FF8A ; initialized to 16, decremented each input iteration if the user presses the reset sequence (A+B+S+s). Soft reset when 0 is reached. + +; counters for blinking down arrow +H_DOWNARROWBLINKCNT1 EQU $FF8B +H_DOWNARROWBLINKCNT2 EQU $FF8C + +; Note: the following multiplication and division addresses are used for multiple purposes +; and so they overlap with each other + +H_MULTIPLICAND EQU $FF96 ; 3 bytes, big endian order +H_MULTIPLIER EQU $FF99 ; 1 byte +H_PRODUCT EQU $FF95 ; 4 bytes, big endian order + +H_DIVIDEND EQU $FF95 ; 4 bytes, big endian order +H_DIVISOR EQU $FF99 ; 1 byte +H_QUOTIENT EQU $FF95 ; 4 bytes, big endian order +H_REMAINDER EQU $FF99 ; 1 byte + +; used to convert numbers to decimal +H_PASTLEADINGZEROES EQU $FF95 ; flag to indicate that a nonzero digit has been printed +H_NUMTOPRINT EQU $FF96 ; 3 bytes, big endian order +H_POWEROFTEN EQU $FF99 ; 3 bytes, big endian order +H_SAVEDNUMTOPRINT EQU $FF9C ; 3 bytes, big endian order (to back out of a subtraction) + +H_OLDPRESSEDBUTTONS EQU $FFB1 +H_NEWLYRELEASEDBUTTONS EQU $FFB2 +H_NEWLYPRESSEDBUTTONS EQU $FFB3 +H_CURRENTPRESSEDBUTTONS EQU $FFB4 + +H_LOADEDROMBANK EQU $FFB8 + +; is automatic background transfer during V-blank enabled? +; if nonzero, yes +; if zero, no +H_AUTOBGTRANSFERENABLED EQU $FFBA + +TRANSFERTOP EQU 0 +TRANSFERMIDDLE EQU 1 +TRANSFERBOTTOM EQU 2 + +; 00 = top third of background +; 01 = middle third of background +; 02 = bottom third of background +H_AUTOBGTRANSFERPORTION EQU $FFBB + +; the destination address of the automatic background transfer +H_AUTOBGTRANSFERDEST EQU $FFBC ; 2 bytes + +; temporary storage for stack pointer during memory transfers that use pop +; to increase speed +H_SPTEMP EQU $FFBF ; 2 bytes + +; source address for VBlankCopyBgMap function +; the first byte doubles as the byte that enabled the transfer. +; if it is 0, the transfer is disabled +; if it is not 0, the transfer is enabled +; this means that XX00 is not a valid source address +H_VBCOPYBGSRC EQU $FFC1 ; 2 bytes + +; destination address for VBlankCopyBgMap function +H_VBCOPYBGDEST EQU $FFC3 ; 2 bytes + +; number of rows for VBlankCopyBgMap to copy +H_VBCOPYBGNUMROWS EQU $FFC5 + +; size of VBlankCopy transfer in 16-byte units +H_VBCOPYSIZE EQU $FFC6 + +; source address for VBlankCopy function +H_VBCOPYSRC EQU $FFC7 + +; destination address for VBlankCopy function +H_VBCOPYDEST EQU $FFC9 + +; size of source data for VBlankCopyDouble in 8-byte units +H_VBCOPYDOUBLESIZE EQU $FFCB + +; source address for VBlankCopyDouble function +H_VBCOPYDOUBLESRC EQU $FFCC + +; destination address for VBlankCopyDouble function +H_VBCOPYDOUBLEDEST EQU $FFCE + +; controls whether a row or column of 2x2 tile blocks is redrawn in V-blank +; 00 = no redraw +; 01 = redraw column +; 02 = redraw row +H_SCREENEDGEREDRAW EQU $FFD0 + +REDRAWCOL EQU 1 +REDRAWROW EQU 2 + +H_SCREENEDGEREDRAWADDR EQU $FFD1 + +H_RAND1 EQU $FFD3 +H_RAND2 EQU $FFD4 + +H_FRAMECOUNTER EQU $FFD5 ; decremented every V-blank (used for delays) + +; V-blank sets this to 0 each time it runs. +; So, by setting it to a nonzero value and waiting for it to become 0 again, +; you can detect that the V-blank handler has run since then. +H_VBLANKOCCURRED EQU $FFD6 + +H_CURRENTSPRITEOFFSET EQU $FFDA ; multiple of $10 + +H_WHOSETURN EQU $FFF3 ; 0 on player’s turn, 1 on enemy’s turn + +H_JOYPADSTATE EQU $FFF8 + diff --git a/init.sh b/init.sh new file mode 100755 index 00000000..a0cc1ccd --- /dev/null +++ b/init.sh @@ -0,0 +1,16 @@ +#!/bin/sh + +# install rgbds +git clone git://github.com/bentley/rgbds.git && \ +cd rgbds && \ +make && \ +sudo make install && \ +cd .. && \ +rm -rf rgbds + +# set up the submodule (extras/) +git submodule init && \ +git submodule update && \ +sudo easy_install pip && \ +pip install -r extras/requirements.txt + diff --git a/macros.asm b/macros.asm new file mode 100644 index 00000000..7a5660a4 --- /dev/null +++ b/macros.asm @@ -0,0 +1,265 @@ + +;\1 = X +;\2 = Y +FuncCoord: MACRO +Coord = $C3A0 + 20 * \2 + \1 + ENDM + +;\1 = Map Width +;\2 = Rows above (Y-blocks) +;\3 = X movement (X-blocks) +EVENT_DISP: MACRO + dw ($C6EF + (\1) + ((\1) + 6) * ((\2) >> 1) + ((\3) >> 1)) ; Ev.Disp + db \2,\3 ;Y,X + ENDM + +FLYWARP_DATA: MACRO + EVENT_DISP \1,\2,\3 + db ((\2) & $01) ;sub-block Y + db ((\3) & $01) ;sub-block X + ENDM + +; external map entry macro +EMAP: MACRO ; emap x-coordinate,y-coordinate,textpointer +; the appearance of towns and routes in the town map, indexed by map id + ; nybble: y-coordinate + ; nybble: x-coordinate + ; word : pointer to map name + db (\1 + (\2 << 4)) + dw \3 + ENDM + +; internal map entry macro +IMAP: MACRO ; imap mapid_less_than,x-coordinate,y-coordinate,textpointer +; the appearance of buildings and dungeons in the town map + ; byte : maximum map id subject to this rule + ; nybble: y-coordinate + ; nybble: x-coordinate + ; word : pointer to map name + db \1 + db \2 + \3 << 4 + dw \4 + ENDM + +; tilesets' headers macro +TSETHEAD: MACRO + db BANK(\2) + dw \1,\2,\3 + db \4,\5,\6,\7,\8 + ENDM + +; macro for two nibbles +dn: MACRO + db (\1 << 4 | \2) + ENDM + +; macro for putting a byte then a word +dbw: MACRO + db \1 + dw \2 + ENDM + +; data format macros +RGB: MACRO + dw (\3 << 10 | \2 << 5 | \1) + ENDM + +; text macros +TX_NUM: MACRO +; print a big-endian decimal number. +; \1: address to read from +; \2: number of bytes to read +; \3: number of digits to display + db $09 + dw \1 + db \2 << 4 | \3 + ENDM + +TX_FAR: MACRO + db $17 + dw \1 + db BANK(\1) + ENDM + +; text engine command $1 +TX_RAM: MACRO +; prints text to screen +; \1: RAM address to read from + db $1 + dw \1 + ENDM + +; Predef macro. +PREDEF: MACRO + ld a, (\1 - PredefPointers) / 3 + call Predef + ENDM + +PREDEF_JUMP: MACRO + ld a, (\1 - PredefPointers) / 3 + jp Predef + ENDM + + + +;1_channel EQU $00 +;2_channels EQU $40 +;3_channels EQU $80 +;4_channels EQU $C0 + +CH0 EQU 0 +CH1 EQU 1 +CH2 EQU 2 +CH3 EQU 3 +CH4 EQU 4 +CH5 EQU 5 +CH6 EQU 6 +CH7 EQU 7 + +;Note Pitch +C_ EQU $0 +C# EQU $1 +D_ EQU $2 +D# EQU $3 +E_ EQU $4 +F_ EQU $5 +F# EQU $6 +G_ EQU $7 +G# EQU $8 +A_ EQU $9 +A# EQU $A +B_ EQU $B + +;drum instruments +snare1 EQU $01 +snare2 EQU $02 +snare3 EQU $03 +snare4 EQU $04 +snare5 EQU $05 +triangle1 EQU $06 +triangle2 EQU $07 +snare6 EQU $08 +snare7 EQU $09 +snare8 EQU $0a +snare9 EQU $0b +cymbal1 EQU $0c +cymbal2 EQU $0d +cymbal3 EQU $0e +mutedsnare1 EQU $0f +triangle3 EQU $10 +mutedsnare2 EQU $11 +mutedsnare3 EQU $12 +mutedsnare4 EQU $13 + +unknownsfx0x10: MACRO + db $10 + db \1 +ENDM + +unknownsfx0x20: MACRO + db $20 | \1 + db \2 + db \3 + db \4 +ENDM + +unknownnoise0x20: MACRO + db $20 | \1 + db \2 + db \3 +ENDM + +;format: note pitch, length (in 16ths) +note: MACRO + db (\1 << 4) | (\2 - 1) +ENDM + +;format: dnote length (in 16ths), instrument +dnote: MACRO + db $B0 | (\1 - 1) + db \2 +ENDM + +;format: rest length (in 16ths) +rest: MACRO + db $C0 | (\1 - 1) +ENDM + +; format: notetype speed, volume, fade +notetype: MACRO + db $D0 | \1 + db (\2 << 4) | \3 +ENDM + +dspeed: MACRO + db $D0 | \1 +ENDM + +octave: MACRO + db $E8 - \1 +ENDM + +togglecall: MACRO + db $E8 +ENDM + +;format: vibrato delay, rate, depth +vibrato: MACRO + db $EA + db \1 + db (\2 << 4) | \3 +ENDM + +pitchbend: MACRO + db $EB + db \1 + db \2 +ENDM + +duty: MACRO + db $EC + db \1 +ENDM + +tempo: MACRO + db $ED + db \1 + db \2 +ENDM + +unknownmusic0xee: MACRO + db $EE + db \1 +ENDM + +stereopanning: MACRO + db $F0 + db \1 +ENDM + +executemusic: MACRO + db $F8 +ENDM + +dutycycle: MACRO + db $FC + db \1 +ENDM + +;format: callchannel address +;callchannel: MACRO +; db $FD +; dw \1 +;ENDM + +;format: loopchannel count, address +;loopchannel: MACRO +; db $FE +; db \1 +; dw \2 +;ENDM + +endchannel: MACRO + db $FF +ENDM + @@ -58,7 +58,7 @@ EnableLCD: ; 007b (0:007b) CleanLCD_OAM: ; 0082 (0:0082) xor a - ld hl,W_OAMBUFFER + ld hl,wOAMBuffer ld b,$a0 .loop ld [hli],a @@ -68,7 +68,7 @@ CleanLCD_OAM: ; 0082 (0:0082) ResetLCD_OAM: ; 008d (0:008d) ld a,$a0 - ld hl,W_OAMBUFFER + ld hl,wOAMBuffer ld de,$0004 ld b,$28 .loop @@ -444,7 +444,7 @@ HandleMidJump: ; 039e (0:039e) ; this is jumped to immediately after loading a save / starting a new game / loading a new map EnterMap: ; 03a6 (0:03a6) ld a,$ff - ld [W_JOYPADFORBIDDENBUTTONSMASK],a + ld [wJoypadForbiddenButtonsMask],a call LoadMapData ; load map data ld b,BANK(Func_c335) ld hl,Func_c335 @@ -480,7 +480,7 @@ EnterMap: ; 03a6 (0:03a6) set 5,[hl] set 6,[hl] xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK],a + ld [wJoypadForbiddenButtonsMask],a OverworldLoop: ; 03ff (0:03ff) call DelayFrame @@ -490,7 +490,7 @@ OverworldLoopLessDelay: ; 0402 (0:0402) ld a,[$d736] bit 6,a ; jumping down a ledge? call nz, HandleMidJump - ld a,[W_WALKCOUNTER] + ld a,[wWalkCounter] and a jp nz,.moveAhead ; if the player sprite has not yet completed the walking animation call GetJoypadStateOverworld ; get joypad state (which is possibly simulated) @@ -545,7 +545,7 @@ OverworldLoopLessDelay: ; 0402 (0:0402) ld a,$35 call Predef ; check what is in front of the player call UpdateSprites ; move sprites - ld a,[W_FLAGS_CD60] + ld a,[wFlags_0xcd60] bit 2,a jr nz,.checkForOpponent bit 0,a @@ -578,7 +578,7 @@ OverworldLoopLessDelay: ; 0402 (0:0402) jp nz,.newBattle jp OverworldLoop .noDirectionButtonsPressed - ld hl,W_FLAGS_CD60 + ld hl,wFlags_0xcd60 res 2,[hl] call UpdateSprites ; move sprites ld a,$01 @@ -659,7 +659,7 @@ OverworldLoopLessDelay: ; 0402 (0:0402) ld a,$08 ld [$d528],a .oddLoop - ld hl,W_FLAGS_CD60 + ld hl,wFlags_0xcd60 set 2,[hl] ld hl,$cc4b dec [hl] @@ -694,7 +694,7 @@ OverworldLoopLessDelay: ; 0402 (0:0402) jp c,OverworldLoop .noCollision ld a,$08 - ld [W_WALKCOUNTER],a + ld [wWalkCounter],a jr .moveAhead2 .moveAhead ld a,[$d736] @@ -706,7 +706,7 @@ OverworldLoopLessDelay: ; 0402 (0:0402) .noSpinning call UpdateSprites ; move sprites .moveAhead2 - ld hl,W_FLAGS_CD60 + ld hl,wFlags_0xcd60 res 2,[hl] ld a,[$d700] dec a ; riding a bike? @@ -717,7 +717,7 @@ OverworldLoopLessDelay: ; 0402 (0:0402) call BikeSpeedup ; if riding a bike and not jumping a ledge .normalPlayerSpriteAdvancement call AdvancePlayerSprite - ld a,[W_WALKCOUNTER] + ld a,[wWalkCounter] and a jp nz,CheckMapConnections ; it seems like this check will never succeed (the other place where CheckMapConnections is run works) ; walking animation finished @@ -1214,12 +1214,12 @@ HandleBlackOut: ; 0931 (0:0931) jp Func_5d5f StopMusic: ; 0951 (0:0951) - ld [W_CURCHANNELPOINTER],a + ld [wMusicChannelPointer],a ld a,$ff ld [$c0ee],a call PlaySound .waitLoop - ld a,[W_CURCHANNELPOINTER] + ld a,[wMusicChannelPointer] and a jr nz,.waitLoop jp StopAllSounds @@ -1817,7 +1817,7 @@ LoadCurrentMapView: ; 0caa (0:0caa) ld e,a ld a,[$d360] ld d,a - ld hl,W_SCREENTILESBACKBUFFER + ld hl,wTileMapBackup ld b,$05 .rowLoop ; each loop iteration fills in one row of tile blocks push hl @@ -1859,7 +1859,7 @@ LoadCurrentMapView: ; 0caa (0:0caa) .noCarry2 dec b jr nz,.rowLoop - ld hl,W_SCREENTILESBACKBUFFER + ld hl,wTileMapBackup ld bc,$0000 .adjustForYCoordWithinTileBlock ld a,[W_YBLOCKCOORD] @@ -1874,7 +1874,7 @@ LoadCurrentMapView: ; 0caa (0:0caa) ld bc,$0002 add hl,bc .copyToVisibleAreaBuffer - ld de,W_SCREENTILESBUFFER ; base address for the tiles that are directly transfered to VRAM during V-blank + ld de,wTileMap ; base address for the tiles that are directly transfered to VRAM during V-blank ld b,$12 .rowLoop2 ld c,$14 @@ -1902,7 +1902,7 @@ AdvancePlayerSprite: ; 0d27 (0:0d27) ld b,a ld a,[$c105] ; delta X ld c,a - ld hl,W_WALKCOUNTER ; walking animation counter + ld hl,wWalkCounter ; walking animation counter dec [hl] jr nz,.afterUpdateMapCoords ; if it's the end of the animation, update the player's map coordinates @@ -1913,7 +1913,7 @@ AdvancePlayerSprite: ; 0d27 (0:0d27) add c ld [W_XCOORD],a .afterUpdateMapCoords - ld a,[W_WALKCOUNTER] ; walking animation counter + ld a,[wWalkCounter] ; walking animation counter cp a,$07 jp nz,.scrollBackgroundAndSprites ; if this is the first iteration of the animation @@ -2159,7 +2159,7 @@ ScheduleNorthRowRedraw: ; 0e91 (0:0e91) ret ScheduleRowRedrawHelper: ; 0ea6 (0:0ea6) - ld de,W_SCREENEDGETILES + ld de,wScreenEdgeTiles ld c,$28 .loop ld a,[hli] @@ -2209,7 +2209,7 @@ ScheduleEastColumnRedraw: ; 0ed3 (0:0ed3) ret ScheduleColumnRedrawHelper: ; 0ef2 (0:0ef2) - ld de,W_SCREENEDGETILES + ld de,wScreenEdgeTiles ld c,$12 .loop ld a,[hli] @@ -2335,7 +2335,7 @@ GetJoypadStateOverworld: ; 0f4d (0:0f4d) ld [$cd3a],a ld [$cd38],a ld [$ccd3],a - ld [W_JOYPADFORBIDDENBUTTONSMASK],a + ld [wJoypadForbiddenButtonsMask],a ld [H_CURRENTPRESSEDBUTTONS],a ld hl,$d736 ld a,[hl] @@ -2421,7 +2421,7 @@ RunMapScript: ; 101b (0:101b) ld b, BANK(Func_f225) ld hl, Func_f225 call Bankswitch ; check if the player is pushing a boulder - ld a,[W_FLAGS_CD60] + ld a,[wFlags_0xcd60] bit 1,a ; is the player pushing a boulder? jr z,.afterBoulderEffect ld b, BANK(Func_f2b5) @@ -2781,7 +2781,7 @@ LoadMapData: ; 1241 (0:1241) ld [$d526],a ld [$ffaf],a ld [$ffae],a - ld [W_WALKCOUNTER],a + ld [wWalkCounter],a ld [$d119],a ld [$d11a],a ld [$d3a8],a @@ -2794,7 +2794,7 @@ LoadMapData: ; 1241 (0:1241) call LoadTilesetTilePatternData call LoadCurrentMapView ; copy current map view to VRAM - ld hl,W_SCREENTILESBUFFER + ld hl,wTileMap ld de,$9800 ld b,$12 .vramCopyLoop @@ -3121,7 +3121,7 @@ PartyMenuInit: ; 1420 (0:1420) xor a ld [$cc49],a ld [$cc37],a - ld hl,W_TOPMENUITEMY + ld hl,wTopMenuItemY inc a ld [hli],a ; top menu item Y xor a @@ -3161,7 +3161,7 @@ HandlePartyMenuInput: ; 145a (0:145a) ld b,a xor a ld [$d09b],a - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] ld [$cc2b],a ld hl,$d730 res 6,[hl] ; turn on letter printing delay @@ -3175,7 +3175,7 @@ HandlePartyMenuInput: ; 145a (0:145a) ld a,[W_NUMINPARTY] and a jr z,.noPokemonChosen - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] ld [$cf92],a ld hl,W_PARTYMON1 ld b,0 @@ -3204,7 +3204,7 @@ HandlePartyMenuInput: ; 145a (0:145a) call RedrawPartyMenu jr HandlePartyMenuInput .handleSwap - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] ld [$cf92],a ld b, BANK(Func_13613) ld hl, Func_13613 @@ -3876,15 +3876,15 @@ ClearScreenArea: ; 18c4 (0:18c4) CopyScreenTileBufferToVRAM: ; 18d6 (0:18d6) ld c, $6 ld hl, $0000 - ld de, W_SCREENTILESBUFFER + ld de, wTileMap call InitScreenTileBufferTransferParameters call DelayFrame ld hl, $600 - ld de, W_SCREENTILESBUFFER + 20 * 6 ; $c418 + ld de, wTileMap + 20 * 6 ; $c418 call InitScreenTileBufferTransferParameters call DelayFrame ld hl, $c00 - ld de, W_SCREENTILESBUFFER + 20 * 12 ; $c490 + ld de, wTileMap + 20 * 12 ; $c490 call InitScreenTileBufferTransferParameters jp DelayFrame @@ -3907,7 +3907,7 @@ ClearScreen: ; 190f (0:190f) ; then wait three frames ld bc,$0168 ; tilemap size inc b - ld hl,W_SCREENTILESBUFFER ; TILEMAP_START + ld hl,wTileMap ; TILEMAP_START ld a,$7F ; $7F is blank tile .loop ld [hli],a @@ -4707,7 +4707,7 @@ RedrawExposedScreenEdge: ; 1d01 (0:1d01) dec b jr nz,.redrawRow .redrawColumn - ld hl,W_SCREENEDGETILES + ld hl,wScreenEdgeTiles ld a,[H_SCREENEDGEREDRAWADDR] ld e,a ld a,[H_SCREENEDGEREDRAWADDR + 1] @@ -4736,7 +4736,7 @@ RedrawExposedScreenEdge: ; 1d01 (0:1d01) ld [H_SCREENEDGEREDRAW],a ret .redrawRow - ld hl,W_SCREENEDGETILES + ld hl,wScreenEdgeTiles ld a,[H_SCREENEDGEREDRAWADDR] ld e,a ld a,[H_SCREENEDGEREDRAWADDR + 1] @@ -4770,7 +4770,7 @@ RedrawExposedScreenEdge: ; 1d01 (0:1d01) ret ; This function automatically transfers tile number data from the tile map at -; C3A0 to VRAM during V-blank. Note that it only transfers one third of the +; wTileMap to VRAM during V-blank. Note that it only transfers one third of the ; background per V-blank. It cycles through which third it draws. ; This transfer is turned off when walking around the map, but is turned ; on when talking to sprites, battling, using menus, etc. This is because @@ -5271,7 +5271,7 @@ StopAllSounds: ; 200e (0:200e) ld [$c0ef], a ld [$c0f0], a xor a - ld [W_CURCHANNELPOINTER], a + ld [wMusicChannelPointer], a ld [$c0ee], a ld [$cfca], a dec a @@ -5825,7 +5825,7 @@ asm_2324: ; 2324 (0:2324) ret z .asm_2351 ld a, c - ld [W_CURCHANNELPOINTER], a + ld [wMusicChannelPointer], a ld a, b ld [$cfca], a ld [$c0ee], a @@ -5883,7 +5883,7 @@ PlayMusic: ; 23a1 (0:23a1) ld b, a ld [$c0ee], a xor a - ld [W_CURCHANNELPOINTER], a + ld [wMusicChannelPointer], a ld a, c ld [$c0ef], a ld [$c0f0], a @@ -5904,7 +5904,7 @@ PlaySound: ; 23b1 (0:23b1) ld [$c02c], a ld [$c02d], a .asm_23c8 - ld a, [W_CURCHANNELPOINTER] + ld a, [wMusicChannelPointer] and a jr z, .asm_23e3 ld a, [$c0ee] @@ -5916,7 +5916,7 @@ PlaySound: ; 23b1 (0:23b1) cp $ff jr nz, .asm_2414 xor a - ld [W_CURCHANNELPOINTER], a + ld [wMusicChannelPointer], a .asm_23e3 xor a ld [$c0ee], a @@ -5949,11 +5949,11 @@ PlaySound: ; 23b1 (0:23b1) .asm_2414 ld a, b ld [$cfca], a - ld a, [W_CURCHANNELPOINTER] + ld a, [wMusicChannelPointer] ld [$cfc8], a ld [$cfc9], a ld a, b - ld [W_CURCHANNELPOINTER], a + ld [wMusicChannelPointer], a .asm_2425 pop bc pop de @@ -6677,12 +6677,12 @@ StoreSpriteOutputPointer: ; 2897 (0:2897) ret ResetPlayerSpriteData: ; 28a6 (0:28a6) - ld hl, $c100 + ld hl, wSpriteStateData1 call ResetPlayerSpriteData_ClearSpriteData - ld hl, $c200 + ld hl, wSpriteStateData2 call ResetPlayerSpriteData_ClearSpriteData ld a, $1 - ld [$c100], a + ld [wSpriteStateData1], a ld [$c20e], a ld hl, $c104 ld [hl], $3c ; set Y screen pos @@ -6698,7 +6698,7 @@ ResetPlayerSpriteData_ClearSpriteData: ; 28c4 (0:28c4) jp FillMemory Func_28cb: ; 28cb (0:28cb) - ld a, [W_CURCHANNELPOINTER] + ld a, [wMusicChannelPointer] and a jr nz, .asm_28dc ld a, [$d72c] @@ -6733,10 +6733,10 @@ Func_28cb: ; 28cb (0:28cb) ld [$FF00+$24], a ret .asm_2903 - ld a, [W_CURCHANNELPOINTER] + ld a, [wMusicChannelPointer] ld b, a xor a - ld [W_CURCHANNELPOINTER], a + ld [wMusicChannelPointer], a ld a, $ff ld [$c0ee], a call PlaySound @@ -7015,10 +7015,10 @@ RedisplayStartMenu: ; 2adf (0:2adf) .checkIfUpPressed bit 6,a ; was Up pressed? jr z,.checkIfDownPressed - ld a,[W_CURMENUITEMID] ; menu selection + ld a,[wCurrentMenuItem] ; menu selection and a jr nz,.loop - ld a,[W_OLDMENUITEMID] + ld a,[wLastMenuItem] and a jr nz,.loop ; if the player pressed tried to go past the top item, wrap around to the bottom @@ -7028,7 +7028,7 @@ RedisplayStartMenu: ; 2adf (0:2adf) jr nz,.wrapMenuItemId dec a ; there are only 6 menu items without the pokedex .wrapMenuItemId - ld [W_CURMENUITEMID],a + ld [wCurrentMenuItem],a call EraseMenuCursor jr .loop .checkIfDownPressed @@ -7037,7 +7037,7 @@ RedisplayStartMenu: ; 2adf (0:2adf) ; if the player pressed tried to go past the bottom item, wrap around to the top ld a,[$d74b] bit 5,a ; does the player have the pokedex? - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] ld c,7 ; there are 7 menu items with the pokedex jr nz,.checkIfPastBottom dec c ; there are only 6 menu items without the pokedex @@ -7046,20 +7046,20 @@ RedisplayStartMenu: ; 2adf (0:2adf) jr nz,.loop ; the player went past the bottom, so wrap to the top xor a - ld [W_CURMENUITEMID],a + ld [wCurrentMenuItem],a call EraseMenuCursor jr .loop .buttonPressed ; A, B, or Start button pressed call PlaceUnfilledArrowMenuCursor - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] ld [$cc2d],a ; save current menu item ID ld a,b and a,%00001010 ; was the Start button or B button pressed? jp nz,CloseStartMenu - call SaveScreenTilesToBuffer2 ; copy background from W_SCREENTILESBUFFER to W_SCREENTILESBACKBUFFER2 + call SaveScreenTilesToBuffer2 ; copy background from wTileMap to wTileMapBackup2 ld a,[$d74b] bit 5,a ; does the player have the pokedex? - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] jr nz,.displayMenuItem inc a ; adjust position to account for missing pokedex menu item .displayMenuItem @@ -7119,7 +7119,7 @@ SubtractAmountPaidFromMoney: ; 2b96 (0:2b96) ; adds the amount the player sold to their money AddAmountSoldToMoney: ; 2b9e (0:2b9e) - ld de,W_PLAYERMONEY1 + ld de,wPlayerMoney + 2 ld hl,$ffa1 ; total price of items ld c,3 ; length of money in bytes ld a,$0b @@ -7133,7 +7133,7 @@ AddAmountSoldToMoney: ; 2b9e (0:2b9e) ; function to remove an item (in varying quantities) from the player's bag or PC box ; INPUT: -; HL = address of inventory (either W_NUMBAGITEMS or W_NUMBOXITEMS) +; HL = address of inventory (either wNumBagItems or wNumBoxItems) ; [$CF92] = index (within the inventory) of the item to remove ; [$CF96] = quantity to remove RemoveItemFromInventory: ; 2bbb (0:2bbb) @@ -7150,7 +7150,7 @@ RemoveItemFromInventory: ; 2bbb (0:2bbb) ; function to add an item (in varying quantities) to the player's bag or PC box ; INPUT: -; HL = address of inventory (either W_NUMBAGITEMS or W_NUMBOXITEMS) +; HL = address of inventory (either wNumBagItems or wNumBoxItems) ; [$CF91] = item ID ; [$CF96] = item quantity ; sets carry flag if successful, unsets carry flag if unsuccessful @@ -7170,7 +7170,7 @@ AddItemToInventory: ; 2bcf (0:2bcf) ret ; INPUT: -; [W_LISTMENUID] = list menu ID +; [wListMenuID] = list menu ID ; [$cf8b] = address of the list (2 bytes) DisplayListMenuID: ; 2be6 (0:2be6) xor a @@ -7204,7 +7204,7 @@ DisplayListMenuID: ; 2be6 (0:2be6) FuncCoord 4,2 ; coordinates of upper left corner of menu text box ld hl,Coord ld de,$090e ; height and width of menu text box - ld a,[W_LISTMENUID] + ld a,[wListMenuID] and a ; is it a PC pokemon list? jr nz,.skipMovingSprites call UpdateSprites ; move sprites @@ -7216,13 +7216,13 @@ DisplayListMenuID: ; 2be6 (0:2be6) jr c,.setMenuVariables ld a,2 ; max menu item ID is 2 if the list has at least 2 entries .setMenuVariables - ld [W_MAXMENUITEMID],a + ld [wMaxMenuItem],a ld a,4 - ld [W_TOPMENUITEMY],a + ld [wTopMenuItemY],a ld a,5 - ld [W_TOPMENUITEMX],a + ld [wTopMenuItemX],a ld a,%00000111 ; A button, B button, Select button - ld [W_MENUWATCHEDKEYS],a + ld [wMenuWatchedKeys],a ld c,10 call DelayFrames @@ -7243,12 +7243,12 @@ DisplayListMenuIDLoop: ; 2c53 (0:2c53) ld c,80 call DelayFrames xor a - ld [W_CURMENUITEMID],a + ld [wCurrentMenuItem],a ld hl,Coord ld a,l - ld [W_MENUCURSORLOCATION],a + ld [wMenuCursorLocation],a ld a,h - ld [W_MENUCURSORLOCATION + 1],a + ld [wMenuCursorLocation + 1],a jr .buttonAPressed .notOldManBattle call LoadGBPal @@ -7259,16 +7259,16 @@ DisplayListMenuIDLoop: ; 2c53 (0:2c53) bit 0,a ; was the A button pressed? jp z,.checkOtherKeys .buttonAPressed - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] call PlaceUnfilledArrowMenuCursor ld a,$01 ld [$d12e],a ld [$d12d],a xor a ld [$cc37],a - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] ld c,a - ld a,[W_LISTSCROLLOFFSET] + ld a,[wListScrollOffset] add c ld c,a ld a,[$d12a] ; number of list entries @@ -7279,7 +7279,7 @@ DisplayListMenuIDLoop: ; 2c53 (0:2c53) jp c,ExitListMenu ; if so, exit the menu ld a,c ld [$cf92],a - ld a,[W_LISTMENUID] + ld a,[wListMenuID] cp a,ITEMLISTMENU jr nz,.skipMultiplying ; if it's an item menu @@ -7294,13 +7294,13 @@ DisplayListMenuIDLoop: ; 2c53 (0:2c53) add hl,bc ld a,[hl] ld [$cf91],a - ld a,[W_LISTMENUID] + ld a,[wListMenuID] and a ; is it a PC pokemon list? jr z,.pokemonList push hl call GetItemPrice pop hl - ld a,[W_LISTMENUID] + ld a,[wListMenuID] cp a,ITEMLISTMENU jr nz,.skipGettingQuantity ; if it's an item menu @@ -7329,7 +7329,7 @@ DisplayListMenuIDLoop: ; 2c53 (0:2c53) call CopyStringToCF4B ; copy name to $cf4b ld a,$01 ld [$d12e],a - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] ld [$d12d],a xor a ld [$ffb7],a ; joypad state update flag @@ -7343,7 +7343,7 @@ DisplayListMenuIDLoop: ; 2c53 (0:2c53) jp nz,HandleItemListSwapping ; if so, allow the player to swap menu entries ld b,a bit 7,b ; was Down pressed? - ld hl,W_LISTSCROLLOFFSET + ld hl,wListScrollOffset jr z,.upPressed .downPressed ld a,[hl] @@ -7367,7 +7367,7 @@ DisplayChooseQuantityMenu: ; 2d57 (0:2d57) ld hl,Coord ld b,1 ; height ld c,3 ; width - ld a,[W_LISTMENUID] + ld a,[wListMenuID] cp a,PRICEDITEMLISTMENU jr nz,.drawTextBox ; text box dimensions/coordinates for quantity and price @@ -7379,7 +7379,7 @@ DisplayChooseQuantityMenu: ; 2d57 (0:2d57) call TextBoxBorder FuncCoord 16,10 ld hl,Coord - ld a,[W_LISTMENUID] + ld a,[wListMenuID] cp a,PRICEDITEMLISTMENU jr nz,.printInitialQuantity FuncCoord 8,10 @@ -7425,7 +7425,7 @@ DisplayChooseQuantityMenu: ; 2d57 (0:2d57) .handleNewQuantity FuncCoord 17,10 ld hl,Coord - ld a,[W_LISTMENUID] + ld a,[wListMenuID] cp a,PRICEDITEMLISTMENU jr nz,.printQuantity .printPrice @@ -7496,7 +7496,7 @@ SpacesBetweenQuantityAndPriceText: ; 2e34 (0:2e34) db " @" ExitListMenu: ; 2e3b (0:2e3b) - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] ld [$d12d],a ld a,$02 ld [$d12e],a @@ -7522,9 +7522,9 @@ PrintListMenuEntries: ; 2e5a (0:2e5a) ld a,[$cf8c] ld d,a inc de ; de = beginning of list entries - ld a,[W_LISTSCROLLOFFSET] + ld a,[wListScrollOffset] ld c,a - ld a,[W_LISTMENUID] + ld a,[wListMenuID] cp a,ITEMLISTMENU ld a,c jr nz,.skipMultiplying @@ -7553,7 +7553,7 @@ PrintListMenuEntries: ; 2e5a (0:2e5a) push hl push hl push de - ld a,[W_LISTMENUID] + ld a,[wListMenuID] and a jr z,.pokemonPCMenu cp a,$01 @@ -7575,7 +7575,7 @@ PrintListMenuEntries: ; 2e5a (0:2e5a) ld a,4 sub b ld b,a - ld a,[W_LISTSCROLLOFFSET] + ld a,[wListScrollOffset] add b call GetPartyMonName pop hl @@ -7601,7 +7601,7 @@ PrintListMenuEntries: ; 2e5a (0:2e5a) ld c,$a3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes call PrintBCDNumber .skipPrintingItemPrice - ld a,[W_LISTMENUID] + ld a,[wListMenuID] and a jr nz,.skipPrintingPokemonLevel .printPokemonLevel @@ -7622,7 +7622,7 @@ PrintListMenuEntries: ; 2e5a (0:2e5a) ld a,$04 sub b ld b,a - ld a,[W_LISTSCROLLOFFSET] + ld a,[wListScrollOffset] add b ld [hl],a call LoadMonData ; load pokemon info @@ -7643,7 +7643,7 @@ PrintListMenuEntries: ; 2e5a (0:2e5a) pop hl pop de inc de - ld a,[W_LISTMENUID] + ld a,[wListMenuID] cp a,ITEMLISTMENU jr nz,.nextListEntry .printItemQuantity @@ -7909,7 +7909,7 @@ UseItem: ; 30bc (0:30bc) ; confirms the item toss and then tosses the item ; INPUT: -; hl = address of inventory (either W_NUMBAGITEMS or W_NUMBOXITEMS) +; hl = address of inventory (either wNumBagItems or wNumBoxItems) ; [$cf91] = item ID ; [$cf92] = index of item within inventory ; [$cf96] = quantity to toss @@ -8050,17 +8050,17 @@ ExecuteCurMapScriptInTable: ; 3160 (0:3160) LoadGymLeaderAndCityName: ; 317f (0:317f) push de - ld de, W_GYMCITYNAME + ld de, wGymCityName ld bc, $11 call CopyData ; load city name pop hl - ld de, W_GYMLEADERNAME + ld de, wGymLeaderName ld bc, $b jp CopyData ; load gym leader name ; reads specific information from trainer header (pointed to at W_TRAINERHEADERPTR) ; a: offset in header data -; 0 -> flag's bit (into W_TRAINERHEADERFLAGBIT) +; 0 -> flag's bit (into wTrainerHeaderFlagBit) ; 2 -> flag's byte ptr (into hl) ; 4 -> before battle text (into hl) ; 6 -> after battle text (into hl) @@ -8079,7 +8079,7 @@ ReadTrainerHeaderInfo: ; 3193 (0:3193) and a jr nz, .nonZeroOffset ld a, [hl] - ld [W_TRAINERHEADERFLAGBIT], a ; store flag's bit + ld [wTrainerHeaderFlagBit], a ; store flag's bit jr .done .nonZeroOffset cp $2 @@ -8116,7 +8116,7 @@ TalkToTrainer: ; 31cc (0:31cc) call ReadTrainerHeaderInfo ; read flag's bit ld a, $2 call ReadTrainerHeaderInfo ; read flag's byte ptr - ld a, [W_TRAINERHEADERFLAGBIT] + ld a, [wTrainerHeaderFlagBit] ld c, a ld b, $2 call HandleBitArray_Bank0 ; read trainer's flag @@ -8139,7 +8139,7 @@ TalkToTrainer: ; 31cc (0:31cc) call PreBattleSaveRegisters ld hl, W_FLAGS_D733 set 4, [hl] ; activate map script index override (index is set below) - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 bit 0, [hl] ; test if player is already being engaged by another trainer ret nz call EngageMapTrainer @@ -8155,7 +8155,7 @@ CheckFightingMapTrainers: ; 3219 (0:3219) jr nz, .trainerEngaging xor a ld [$cf13], a - ld [W_TRAINERHEADERFLAGBIT], a + ld [wTrainerHeaderFlagBit], a ret .trainerEngaging ld hl, W_FLAGS_D733 @@ -8166,7 +8166,7 @@ CheckFightingMapTrainers: ; 3219 (0:3219) ld a, $4c call Predef ld a, BTN_RIGHT | BTN_LEFT | BTN_UP | BTN_DOWN - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a xor a ldh [$b4], a call TrainerWalkUpToPlayer_Bank0 @@ -8178,14 +8178,14 @@ Func_324c: ; 324c (0:324c) ld a, [$d730] and $1 ret nz - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, [$cf13] ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c call DisplayTextID Func_325d: ; 325d (0:325d) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a call InitBattleEnemyParameters ld hl, $d72d set 6, [hl] @@ -8202,14 +8202,14 @@ EndTrainerBattle: ; 3275 (0:3275) set 6, [hl] ld hl, $d72d res 7, [hl] - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 res 0, [hl] ; player is no longer engaged by any trainer ld a, [W_ISINBATTLE] ; $d057 cp $ff jp z, ResetButtonPressedAndMapScript ld a, $2 call ReadTrainerHeaderInfo - ld a, [W_TRAINERHEADERFLAGBIT] + ld a, [wTrainerHeaderFlagBit] ld c, a ld b, $1 call HandleBitArray_Bank0 ; flag trainer as fought @@ -8233,7 +8233,7 @@ EndTrainerBattle: ; 3275 (0:3275) ResetButtonPressedAndMapScript: ; 32c1 (0:32c1) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [H_CURRENTPRESSEDBUTTONS], a ld [H_NEWLYPRESSEDBUTTONS], a ld [H_NEWLYRELEASEDBUTTONS], a @@ -8248,11 +8248,11 @@ TrainerWalkUpToPlayer_Bank0: ; 32cf (0:32cf) ; sets opponent type and mon set/lvl based on the engaging trainer data InitBattleEnemyParameters: ; 32d7 (0:32d7) - ld a, [W_ENGAGEDTRAINERCLASS] + ld a, [wEngagedTrainerClass] ld [W_CUROPPONENT], a ; $d059 ld [W_ENEMYMONORTRAINERCLASS], a cp $c8 - ld a, [W_ENGAGEDTRAINERSETNUM] ; $cd2e + ld a, [wEngagedTrainerSet] ; $cd2e jr c, .noTrainer ld [W_TRAINERNO], a ; $d05d ret @@ -8287,13 +8287,13 @@ CheckForEngagingTrainers: ; 3306 (0:3306) call StoreTrainerHeaderPointer ; set trainer header pointer to current trainer ld a, [de] ld [$cf13], a ; store trainer flag's bit - ld [W_TRAINERHEADERFLAGBIT], a + ld [wTrainerHeaderFlagBit], a cp $ff ret z ld a, $2 call ReadTrainerHeaderInfo ; read trainer flag's byte ptr ld b, $2 - ld a, [W_TRAINERHEADERFLAGBIT] + ld a, [wTrainerHeaderFlagBit] ld c, a call HandleBitArray_Bank0 ; read trainer flag ld a, c @@ -8307,15 +8307,15 @@ CheckForEngagingTrainers: ; 3306 (0:3306) inc hl ld a, [hl] ; read trainer engage distance pop hl - ld [W_TRAINERENGAGEDISTANCE], a + ld [wTrainerEngageDistance], a ld a, [$cf13] swap a - ld [W_TRAINERSPRITEOFFSET], a ; $cd3d + ld [wTrainerSpriteOffset], a ; $cd3d ld a, $39 call Predef ; indirect jump to CheckEngagePlayer (5690f (15:690f)) pop de pop hl - ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d + ld a, [wTrainerSpriteOffset] ; $cd3d and a ret nz ; break if the trainer is engaging .trainerAlreadyFought @@ -8350,9 +8350,9 @@ EngageMapTrainer: ; 336a (0:336a) ld e, a add hl, de ; seek to engaged trainer data ld a, [hli] ; load trainer class - ld [W_ENGAGEDTRAINERCLASS], a + ld [wEngagedTrainerClass], a ld a, [hl] ; load trainer mon set - ld [W_ENEMYMONATTACKMOD], a ; $cd2e + ld [wEnemyMonAttackMod], a ; $cd2e jp PlayTrainerMusic Func_3381: ; 3381 (0:3381) @@ -8408,7 +8408,7 @@ Func_33d4: ; 33d4 (0:33d4) jp TextScriptEnd Func_33dd: ; 33dd (0:33dd) - ld a, [W_FLAGS_CD60] + ld a, [wFlags_0xcd60] bit 0, a ret nz call EngageMapTrainer @@ -8416,7 +8416,7 @@ Func_33dd: ; 33dd (0:33dd) ret PlayTrainerMusic: ; 33e8 (0:33e8) - ld a, [W_ENGAGEDTRAINERCLASS] + ld a, [wEngagedTrainerClass] cp $c8 + SONY1 ret z cp $c8 + SONY2 @@ -8427,13 +8427,13 @@ PlayTrainerMusic: ; 33e8 (0:33e8) and a ret nz xor a - ld [W_CURCHANNELPOINTER], a + ld [wMusicChannelPointer], a ld a, $ff call PlaySound ; stop music ld a, BANK(Music_MeetEvilTrainer) ld [$c0ef], a ld [$c0f0], a - ld a, [W_ENGAGEDTRAINERCLASS] + ld a, [wEngagedTrainerClass] ld b, a ld hl, EvilTrainerList .evilTrainerListLoop @@ -8658,7 +8658,7 @@ asm_3502: ; 3502 (0:3502) ; hl: output list DecodeRLEList: ; 350c (0:350c) xor a - ld [W_RLEBYTECOUNTER], a ; count written bytes here + ld [wRLEByteCount], a ; count written bytes here .listLoop ld a, [de] cp $ff @@ -8668,9 +8668,9 @@ DecodeRLEList: ; 350c (0:350c) ld a, [de] ld b, $0 ld c, a ; number of bytes to be written - ld a, [W_RLEBYTECOUNTER] + ld a, [wRLEByteCount] add c - ld [W_RLEBYTECOUNTER], a ; update total number of written bytes + ld [wRLEByteCount], a ; update total number of written bytes ld a, [H_DOWNARROWBLINKCNT1] ; $FF00+$8b call FillMemory ; write a c-times to output inc de @@ -8678,7 +8678,7 @@ DecodeRLEList: ; 350c (0:350c) .endOfList ld a, $ff ld [hl], a ; write final $ff - ld a, [W_RLEBYTECOUNTER] + ld a, [wRLEByteCount] inc a ; include sentinel in counting ret @@ -8767,7 +8767,7 @@ Func_359e: ; 359e (0:359e) ; sets carry flag if not enough money ; sets zero flag if amounts match exactly HasEnoughMoney: ; 35a6 (0:35a6) - ld de, W_PLAYERMONEY3 ; $d347 + ld de, wPlayerMoney ; $d347 ld hl, $ff9f ld c, $3 jp StringCmp @@ -8776,7 +8776,7 @@ HasEnoughMoney: ; 35a6 (0:35a6) ; sets carry flag if not enough coins ; sets zero flag if amounts match exactly HasEnoughCoins: ; 35b1 (0:35b1) - ld de, W_PLAYERCOINS1 + ld de, wPlayerCoins ld hl, $ffa0 ld c, $2 jp StringCmp @@ -8901,7 +8901,7 @@ MoveSprite_: ; 363d (0:363d) ld [$CD3B],a ld [$CCD3],a dec a - ld [W_JOYPADFORBIDDENBUTTONSMASK],a + ld [wJoypadForbiddenButtonsMask],a ld [$CD3A],a ret @@ -9000,8 +9000,8 @@ UncompressSpriteFromDE: ; 36eb (0:36eb) jp UncompressSpriteData SaveScreenTilesToBuffer2: ; 36f4 (0:36f4) - ld hl, W_SCREENTILESBUFFER - ld de, W_SCREENTILESBACKBUFFER2 + ld hl, wTileMap + ld de, wTileMapBackup2 ld bc, $168 call CopyData ret @@ -9012,27 +9012,27 @@ LoadScreenTilesFromBuffer2: ; 3701 (0:3701) ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba ret -; loads screen tiles stored in W_SCREENTILESBACKBUFFER2 but leaves H_AUTOBGTRANSFERENABLED disabled +; loads screen tiles stored in wTileMapBackup2 but leaves H_AUTOBGTRANSFERENABLED disabled LoadScreenTilesFromBuffer2DisableBGTransfer: ; 3709 (0:3709) xor a ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba - ld hl, W_SCREENTILESBACKBUFFER2 - ld de, W_SCREENTILESBUFFER + ld hl, wTileMapBackup2 + ld de, wTileMap ld bc, $168 call CopyData ret SaveScreenTilesToBuffer1: ; 3719 (0:3719) - ld hl, W_SCREENTILESBUFFER - ld de, W_SCREENTILESBACKBUFFER + ld hl, wTileMap + ld de, wTileMapBackup ld bc, $168 jp CopyData LoadScreenTilesFromBuffer1: ; 3725 (0:3725) xor a ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba - ld hl, W_SCREENTILESBACKBUFFER - ld de, W_SCREENTILESBUFFER + ld hl, wTileMapBackup + ld de, wTileMap ld bc, $168 call CopyData ld a, $1 @@ -9164,7 +9164,7 @@ GetName: ; 376b (0:376b) GetItemPrice: ; 37df (0:37df) ld a, [H_LOADEDROMBANK] push af - ld a, [W_LISTMENUID] ; $cf94 + ld a, [wListMenuID] ; $cf94 cp $1 ld a, $1 jr nz, .asm_37ed @@ -9422,7 +9422,7 @@ CopyDataUntil: ; 3913 (0:3913) ret ; Function to remove a pokemon from the party or the current box. -; W_WHICHPOKEMON determines the pokemon. +; wWhichPokemon determines the pokemon. ; [$cf95] == 0 specifies the party. ; [$cf95] != 0 specifies the current box. RemovePokemon: ; 391f (0:391f) @@ -9776,7 +9776,7 @@ HandleMenuInputPokemonSelection: ; 3ac2 (0:3ac2) ld hl,Coord call HandleDownArrowBlinkTiming ; blink down arrow (if any) pop hl - ld a,[W_MENUJOYPADPOLLCOUNT] + ld a,[wMenuJoypadPollCount] dec a jr z,.giveUpWaiting jr .loop2 @@ -9787,7 +9787,7 @@ HandleMenuInputPokemonSelection: ; 3ac2 (0:3ac2) pop af ld [H_DOWNARROWBLINKCNT1],a ; restore previous values xor a - ld [W_MENUWRAPPINGENABLED],a ; disable menu wrapping + ld [wMenuWrappingEnabled],a ; disable menu wrapping ret .keyPressed xor a @@ -9797,40 +9797,40 @@ HandleMenuInputPokemonSelection: ; 3ac2 (0:3ac2) bit 6,a ; pressed Up key? jr z,.checkIfDownPressed .upPressed - ld a,[W_CURMENUITEMID] ; selected menu item + ld a,[wCurrentMenuItem] ; selected menu item and a ; already at the top of the menu? jr z,.alreadyAtTop .notAtTop dec a - ld [W_CURMENUITEMID],a ; move selected menu item up one space + ld [wCurrentMenuItem],a ; move selected menu item up one space jr .checkOtherKeys .alreadyAtTop - ld a,[W_MENUWRAPPINGENABLED] + ld a,[wMenuWrappingEnabled] and a ; is wrapping around enabled? jr z,.noWrappingAround - ld a,[W_MAXMENUITEMID] - ld [W_CURMENUITEMID],a ; wrap to the bottom of the menu + ld a,[wMaxMenuItem] + ld [wCurrentMenuItem],a ; wrap to the bottom of the menu jr .checkOtherKeys .checkIfDownPressed bit 7,a jr z,.checkOtherKeys .downPressed - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] inc a ld c,a - ld a,[W_MAXMENUITEMID] + ld a,[wMaxMenuItem] cp c jr nc,.notAtBottom .alreadyAtBottom - ld a,[W_MENUWRAPPINGENABLED] + ld a,[wMenuWrappingEnabled] and a ; is wrapping around enabled? jr z,.noWrappingAround ld c,$00 ; wrap from bottom to top .notAtBottom ld a,c - ld [W_CURMENUITEMID],a + ld [wCurrentMenuItem],a .checkOtherKeys - ld a,[W_MENUWATCHEDKEYS] + ld a,[wMenuWatchedKeys] and b ; does the menu care about any of the pressed keys? jp z,.loop1 .checkIfAButtonOrBButtonPressed @@ -9839,7 +9839,7 @@ HandleMenuInputPokemonSelection: ; 3ac2 (0:3ac2) jr z,.skipPlayingSound .AButtonOrBButtonPressed push hl - ld hl,W_FLAGS_CD60 + ld hl,wFlags_0xcd60 bit 5,[hl] pop hl jr nz,.skipPlayingSound @@ -9851,7 +9851,7 @@ HandleMenuInputPokemonSelection: ; 3ac2 (0:3ac2) pop af ld [H_DOWNARROWBLINKCNT1],a ; restore previous values xor a - ld [W_MENUWRAPPINGENABLED],a ; disable menu wrapping + ld [wMenuWrappingEnabled],a ; disable menu wrapping ld a,[$ffb5] ret .noWrappingAround @@ -9861,22 +9861,22 @@ HandleMenuInputPokemonSelection: ; 3ac2 (0:3ac2) jr .checkIfAButtonOrBButtonPressed PlaceMenuCursor: ; 3b7c (0:3b7c) - ld a,[W_TOPMENUITEMY] + ld a,[wTopMenuItemY] and a ; is the y coordinate 0? jr z,.adjustForXCoord - ld hl,W_SCREENTILESBUFFER + ld hl,wTileMap ld bc,20 ; screen width .topMenuItemLoop add hl,bc dec a jr nz,.topMenuItemLoop .adjustForXCoord - ld a,[W_TOPMENUITEMX] + ld a,[wTopMenuItemX] ld b,$00 ld c,a add hl,bc push hl - ld a,[W_OLDMENUITEMID] + ld a,[wLastMenuItem] and a ; was the previous menu id 0? jr z,.checkForArrow1 push af @@ -9898,11 +9898,11 @@ PlaceMenuCursor: ; 3b7c (0:3b7c) cp a,"▶" ; was an arrow next to the previously selected menu item? jr nz,.skipClearingArrow .clearArrow - ld a,[W_TILEBEHINDCURSOR] + ld a,[wTileBehindCursor] ld [hl],a .skipClearingArrow pop hl - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] and a jr z,.checkForArrow2 push af @@ -9923,16 +9923,16 @@ PlaceMenuCursor: ; 3b7c (0:3b7c) ld a,[hl] cp a,"▶" ; has the right arrow already been placed? jr z,.skipSavingTile ; if so, don't lose the saved tile - ld [W_TILEBEHINDCURSOR],a ; save tile before overwriting with right arrow + ld [wTileBehindCursor],a ; save tile before overwriting with right arrow .skipSavingTile ld a,"▶" ; place right arrow ld [hl],a ld a,l - ld [W_MENUCURSORLOCATION],a + ld [wMenuCursorLocation],a ld a,h - ld [W_MENUCURSORLOCATION + 1],a - ld a,[W_CURMENUITEMID] - ld [W_OLDMENUITEMID],a + ld [wMenuCursorLocation + 1],a + ld a,[wCurrentMenuItem] + ld [wLastMenuItem],a ret ; This is used to mark a menu cursor other than the one currently being @@ -9941,9 +9941,9 @@ PlaceMenuCursor: ; 3b7c (0:3b7c) ; this is used to mark the item that was first chosen to be swapped. PlaceUnfilledArrowMenuCursor: ; 3bec (0:3bec) ld b,a - ld a,[W_MENUCURSORLOCATION] + ld a,[wMenuCursorLocation] ld l,a - ld a,[W_MENUCURSORLOCATION + 1] + ld a,[wMenuCursorLocation + 1] ld h,a ld [hl],$ec ; outline of right arrow ld a,b @@ -9951,9 +9951,9 @@ PlaceUnfilledArrowMenuCursor: ; 3bec (0:3bec) ; Replaces the menu cursor with a blank space. EraseMenuCursor: ; 3bf9 (0:3bf9) - ld a,[W_MENUCURSORLOCATION] + ld a,[wMenuCursorLocation] ld l,a - ld a,[W_MENUCURSORLOCATION + 1] + ld a,[wMenuCursorLocation + 1] ld h,a ld [hl]," " ret @@ -10406,7 +10406,7 @@ GiveItem: ; 3e2e (0:3e2e) ld [$cf91], a ld a, c ld [$cf96], a - ld hl,W_NUMBAGITEMS + ld hl,wNumBagItems call AddItemToInventory ret nc call GetItemName ; $2fcf @@ -10692,17 +10692,17 @@ Func_40b0: ; 40b0 (1:40b0) ld [$cf10], a ld [H_CURRENTPRESSEDBUTTONS], a ld [$cc57], a - ld [W_FLAGS_CD60], a + ld [wFlags_0xcd60], a ld [$FF00+$9f], a ld [$FF00+$a0], a ld [$FF00+$a1], a call HasEnoughMoney jr c, .asm_40ff - ld a, [W_PLAYERMONEY3] ; $d347 + ld a, [wPlayerMoney] ; $d347 ld [$FF00+$9f], a - ld a, [W_PLAYERMONEY2] ; $d348 + ld a, [wPlayerMoney + 1] ; $d348 ld [$FF00+$a0], a - ld a, [W_PLAYERMONEY1] ; $d349 + ld a, [wPlayerMoney + 2] ; $d349 ld [$FF00+$a1], a xor a ld [$FF00+$a2], a @@ -10712,18 +10712,18 @@ Func_40b0: ; 40b0 (1:40b0) ld a, $d call Predef ; indirect jump to Func_f71e (f71e (3:771e)) ld a, [$FF00+$a2] - ld [W_PLAYERMONEY3], a ; $d347 + ld [wPlayerMoney], a ; $d347 ld a, [$FF00+$a3] - ld [W_PLAYERMONEY2], a ; $d348 + ld [wPlayerMoney + 1], a ; $d348 ld a, [$FF00+$a4] - ld [W_PLAYERMONEY1], a ; $d349 + ld [wPlayerMoney + 2], a ; $d349 .asm_40ff ld hl, $d732 set 2, [hl] res 3, [hl] set 6, [hl] ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $7 jp Predef ; indirect jump to HealParty (f6a5 (3:76a5)) @@ -10931,7 +10931,7 @@ IF _BLUE ld a,SQUIRTLE ; which Pokemon to show first on the title screen ENDC - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d call Func_4524 ld a, $9b call Func_4533 @@ -11021,7 +11021,7 @@ INCBIN "baserom.gbc",$43db,$43ea - $43db call Func_4496 jr .asm_443b .asm_4459 - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d call PlayCry call WaitForSoundToFinish call GBPalWhiteOutWithDelay3 @@ -11060,7 +11060,7 @@ Func_4496: ; 4496 (1:4496) ld hl, TitleMons ; $4588 add hl, bc ld a, [hl] - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d cp [hl] jr z, .asm_449b ld [hl], a @@ -11102,8 +11102,8 @@ Func_44dd: ; 44dd (1:44dd) call FarCopyData2 call CleanLCD_OAM xor a - ld [W_WHICHTRADE], a ; $cd3d - ld hl, W_OAMBUFFER + ld [wWhichTrade], a ; $cd3d + ld hl, wOAMBuffer ld de, $605a ld b, $7 .asm_44fa @@ -11116,10 +11116,10 @@ Func_44dd: ; 44dd (1:44dd) ld [hli], a add $8 ld e, a - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld [hli], a inc a - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d inc hl dec c jr nz, .asm_44fd @@ -11282,7 +11282,7 @@ LoadMonData_: ; 45b6 (1:45b6) ld a,[$cc49] cp a,$01 jr c,.getMonEntry - ld hl,$d8a4 ; enemy pokemon 1 data + ld hl,wEnemyMons ; enemy pokemon 1 data jr z,.getMonEntry cp a,$02 ld hl,W_BOXMON1DATA ; box pokemon 1 data @@ -11518,7 +11518,7 @@ UnusedNames: ; 4a92 (1:4a92) INCBIN "baserom.gbc",$4b09,$4b0f - $4b09 -; calculates the OAM data for all currently visible sprites and writes it to W_OAMBUFFER +; calculates the OAM data for all currently visible sprites and writes it to wOAMBuffer PrepareOAMData: ; 4b0f (1:4b0f) ld a, [$cfcb] dec a @@ -11580,7 +11580,7 @@ PrepareOAMData: ; 4b0f (1:4b0f) call Func_4bd1 ld a, [$FF00+$90] ld e, a - ld d, $c3 ; W_OAMBUFFER+x is buffer for OAM data + ld d, $c3 ; wOAMBuffer+x is buffer for OAM data .spriteTilesLoop ; loops 4 times for the 4 tiles a sprite consists of ld a, [$FF00+$92] ; temp for sprite Y position add $10 ; Y=16 is top of screen (Y=0 is invisible) @@ -12052,13 +12052,13 @@ NoMoreRoomForItemText: ; 4e2c (1:4e2c) db "@" UpdatePlayerSprite: ; 4e31 (1:4e31) - ld a, [$c200] + ld a, [wSpriteStateData2] and a jr z, .asm_4e41 cp $ff jr z, .asm_4e4a dec a - ld [$c200], a + ld [wSpriteStateData2], a jr .asm_4e4a .asm_4e41 FuncCoord 8, 9 ; $c45c @@ -12073,7 +12073,7 @@ UpdatePlayerSprite: ; 4e31 (1:4e31) .asm_4e50 call Func_4c70 ld h, $c1 - ld a, [W_WALKCOUNTER] ; $cfc5 + ld a, [wWalkCounter] ; $cfc5 and a jr nz, .asm_4e90 ld a, [$d528] @@ -12163,7 +12163,7 @@ Func_4ed1: ; 4ed1 (1:4ed1) add l ld l, a ld a, [hl] ; read movement byte 2 - ld [W_CURSPRITEMOVEMENT2], a + ld [wCurSpriteMovement2], a ld h, $c1 ld a, [H_CURRENTSPRITEOFFSET] ld l, a @@ -12189,7 +12189,7 @@ Func_4ed1: ; 4ed1 (1:4ed1) jp z, UpdateSpriteMovementDelay ; c1x1 == 2 cp $3 jp z, UpdateSpriteInWalkingAnimation ; c1x1 == 3 - ld a, [W_WALKCOUNTER] ; $cfc5 + ld a, [wWalkCounter] ; $cfc5 and a ret nz ; don't do anything yet if player is currently moving (redundant, already tested in CheckSpriteAvailability) call InitializeSpriteScreenPosition @@ -12234,7 +12234,7 @@ Func_4ed1: ; 4ed1 (1:4ed1) call GenRandom .asm_4f5f ld b, a - ld a, [W_CURSPRITEMOVEMENT2] + ld a, [wCurSpriteMovement2] cp $d0 jr z, .moveDown ; movement byte 2 = $d0 forces down cp $d1 @@ -12246,7 +12246,7 @@ Func_4ed1: ; 4ed1 (1:4ed1) ld a, b cp $40 ; a < $40: down (or left) jr nc, .notDown - ld a, [W_CURSPRITEMOVEMENT2] + ld a, [wCurSpriteMovement2] cp $2 jr z, .moveLeft ; movement byte 2 = $2 only allows left or right .moveDown @@ -12259,7 +12259,7 @@ Func_4ed1: ; 4ed1 (1:4ed1) .notDown cp $80 ; $40 <= a < $80: up (or right) jr nc, .notUp - ld a, [W_CURSPRITEMOVEMENT2] + ld a, [wCurSpriteMovement2] cp $2 jr z, .moveRight ; movement byte 2 = $2 only allows left or right .moveUp @@ -12271,7 +12271,7 @@ Func_4ed1: ; 4ed1 (1:4ed1) .notUp cp $c0 ; $80 <= a < $c0: left (or up) jr nc, .notLeft - ld a, [W_CURSPRITEMOVEMENT2] + ld a, [wCurSpriteMovement2] cp $1 jr z, .moveUp ; movement byte 2 = $1 only allows up or down .moveLeft @@ -12281,7 +12281,7 @@ Func_4ed1: ; 4ed1 (1:4ed1) ld bc, $208 jr TryWalking .notLeft ; $c0 <= a: right (or down) - ld a, [W_CURSPRITEMOVEMENT2] + ld a, [wCurSpriteMovement2] cp $1 jr z, .moveDown ; movement byte 2 = $1 only allows up or down .moveRight @@ -12571,7 +12571,7 @@ CheckSpriteAvailability: ; 50dc (1:50dc) jr .done .spriteVisible ld c, a - ld a, [W_WALKCOUNTER] ; $cfc5 + ld a, [wWalkCounter] ; $cfc5 and a jr nz, .done ; if player is currently walking, we're done call UpdateSpriteImage @@ -12744,13 +12744,13 @@ getTileSpriteStandsOn: ; 5207 (1:5207) add $14 ; screen X tile + 20 ld d, $0 ld e, a - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap add hl, bc add hl, bc add hl, bc add hl, bc add hl, bc - add hl, de ; W_SCREENTILESBUFFER + 20*(screen Y tile + 1) + screen X tile + add hl, de ; wTileMap + 20*(screen Y tile + 1) + screen X tile ret ; loads [de+a] into a @@ -12845,7 +12845,7 @@ Func_52b7: ; 52b7 (1:52b7) ld a, $6 ld b, a asm_52ba: ; 52ba (1:52ba) - ld hl, $c100 + ld hl, wSpriteStateData1 ld a, [H_CURRENTSPRITEOFFSET] add l add b @@ -12853,7 +12853,7 @@ asm_52ba: ; 52ba (1:52ba) ret Func_52c3: ; 52c3 (1:52c3) - ld hl, $c200 + ld hl, wSpriteStateData2 ld a, [H_CURRENTSPRITEOFFSET] add $e ld l, a @@ -12861,7 +12861,7 @@ Func_52c3: ; 52c3 (1:52c3) dec a swap a ld b, a - ld hl, $c100 + ld hl, wSpriteStateData1 ld a, [H_CURRENTSPRITEOFFSET] add $9 ld l, a @@ -12880,7 +12880,7 @@ Func_52c3: ; 52c3 (1:52c3) ld b, a ld [$FF00+$e9], a call Func_5301 - ld hl, $c100 + ld hl, wSpriteStateData1 ld a, [H_CURRENTSPRITEOFFSET] add $2 ld l, a @@ -12953,7 +12953,7 @@ Func_5317: ; 5317 (1:5317) ld [hli], a dec b jr nz, .asm_535d - ld hl, W_SCREENTILESBACKBUFFER + ld hl, wTileMapBackup ld a, $fd ld [hli], a ld [hli], a @@ -13025,7 +13025,7 @@ Func_5317: ; 5317 (1:5317) ld a, $8 ld [rIE], a ; $FF00+$ff ld hl, $d141 - ld de, W_SCREENTILESBACKBUFFER2 + ld de, wTileMapBackup2 ld bc, $11 call Func_216f ld a, $fe @@ -13036,7 +13036,7 @@ Func_5317: ; 5317 (1:5317) call Func_216f ld a, $fe ld [de], a - ld hl, W_SCREENTILESBACKBUFFER + ld hl, wTileMapBackup ld de, $c5d0 ld bc, $c8 call Func_216f @@ -13047,7 +13047,7 @@ Func_5317: ; 5317 (1:5317) ld a, [$FF00+$aa] cp $2 jr z, .asm_5431 - ld hl, W_SCREENTILESBACKBUFFER2 + ld hl, wTileMapBackup2 .asm_5415 ld a, [hli] and a @@ -13088,7 +13088,7 @@ Func_5317: ; 5317 (1:5317) inc de dec c jr nz, .asm_5446 - ld de, W_ENEMYMONCOUNT ; $d89c + ld de, wEnemyPartyCount ; $d89c ld bc, $194 .asm_5456 ld a, [hli] @@ -13100,7 +13100,7 @@ Func_5317: ; 5317 (1:5317) ld a, b or c jr nz, .asm_5456 - ld de, W_SCREENTILESBACKBUFFER + ld de, wTileMapBackup ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA) ld c, $2 .asm_546a @@ -13126,7 +13126,7 @@ Func_5317: ; 5317 (1:5317) pop hl jr .asm_546a .asm_5489 - ld hl, W_PARTYMON6_MOVE4PP ; $d267 + ld hl, W_PARTYMON6DATA + W_PARTYMON1_MOVE4PP - W_PARTYMON1DATA ; $d267 dec c jr nz, .asm_546a ld de, $c5d0 @@ -13266,7 +13266,7 @@ Func_5530 ld hl, Func_39bd5 ld b, $e call Bankswitch - ld hl, $d8a4 + ld hl, wEnemyMons call Func_57d6 jp .asm_565b .asm_55b0 @@ -13538,7 +13538,7 @@ Func_57d6: jp Func_57a2 Func_57f2: - ld hl, $c3a0 + ld hl, wTileMap ld b, $6 ld c, $12 call Func_5ab3 @@ -13677,7 +13677,7 @@ Func_5849: ld de, $cd4e ld bc, $000b call CopyData - ld hl, $d8a4 + ld hl, wEnemyMons ld a, [$cd3e] ld bc, $002c call AddNTimes @@ -13707,7 +13707,7 @@ Func_5849: add hl, de ld a, [hl] ld [$cf91], a - ld hl, $d8a4 + ld hl, wEnemyMons ld a, c ld bc, $002c call AddNTimes @@ -13728,7 +13728,7 @@ Func_5849: ld a, [hl] ld [$cd3e], a ld a, $a - ld [W_CURCHANNELPOINTER], a + ld [wMusicChannelPointer], a ld a, $2 ld [$c0f0], a ld a, $e5 @@ -13825,7 +13825,7 @@ Func_5a5f: ; 5a5f (1:5a5f) ld [W_ISLINKBATTLE], a ; $d12b ld [$FF00+$b5], a ld a, $a - ld [W_CURCHANNELPOINTER], a + ld [wMusicChannelPointer], a ld a, BANK(Music_Celadon) ld [$c0f0], a ld a, (Music_Celadon - $4000) / 3 @@ -14040,7 +14040,7 @@ Func_5c0a: ; 5c0a (1:5c0a) xor a ld [$cd37], a ld [$d72d], a - ld hl, W_TOPMENUITEMY ; $cc24 + ld hl, wTopMenuItemY ; $cc24 ld a, $7 ld [hli], a ld a, $6 @@ -14060,7 +14060,7 @@ Func_5c0a: ; 5c0a (1:5c0a) add a add a ld b, a - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 add b add $d0 ld [$cc42], a @@ -14096,7 +14096,7 @@ Func_5c0a: ; 5c0a (1:5c0a) ld a, b ld [$cc42], a and $3 - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 .asm_5ca1 ld a, [$FF00+$aa] cp $2 @@ -14112,7 +14112,7 @@ Func_5c0a: ; 5c0a (1:5c0a) ld a, [$cc42] and $8 jr nz, .asm_5ccc - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 cp $2 jr z, .asm_5ccc ld c, d @@ -14137,12 +14137,12 @@ Func_5c0a: ; 5c0a (1:5c0a) ld a, [$cc42] and $8 jr nz, .asm_5d2d - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 cp $2 jr z, .asm_5d2d xor a ld [$d700], a - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 and a ld a, $f0 jr nz, .asm_5cfc @@ -14161,7 +14161,7 @@ Func_5c0a: ; 5c0a (1:5c0a) ld c, $14 call DelayFrames xor a - ld [W_MENUJOYPADPOLLCOUNT], a ; $cc34 + ld [wMenuJoypadPollCount], a ; $cc34 ld [$cc42], a inc a ld [W_ISLINKBATTLE], a ; $d12b @@ -14169,7 +14169,7 @@ Func_5c0a: ; 5c0a (1:5c0a) jr Func_5d5f .asm_5d2d xor a - ld [W_MENUJOYPADPOLLCOUNT], a ; $cc34 + ld [wMenuJoypadPollCount], a ; $cc34 call Delay3 call Func_72d7 ld hl, UnnamedText_5d4d ; $5d4d @@ -14290,7 +14290,7 @@ Func_5e2f: ; 5e2f (1:5e2f) Func_5e42: ; 5e42 (1:5e42) push hl - ld hl, W_OWNEDPOKEMON ; $d2f7 + ld hl, wPokedexOwned ; $d2f7 ld b, $13 call CountSetBits pop hl @@ -14347,16 +14347,16 @@ DisplayOptionMenu: ; 5e8a (1:5e8a) ld de,OptionMenuCancelText call PlaceString xor a - ld [W_CURMENUITEMID],a - ld [W_OLDMENUITEMID],a + ld [wCurrentMenuItem],a + ld [wLastMenuItem],a inc a ld [$d358],a ld [$cd40],a ld a,3 ; text speed cursor Y coordinate - ld [W_TOPMENUITEMY],a + ld [wTopMenuItemY],a call SetCursorPositionsFromOptions ld a,[$cd3d] ; text speed cursor X coordinate - ld [W_TOPMENUITEMX],a + ld [wTopMenuItemX],a ld a,$01 ld [H_AUTOBGTRANSFERENABLED],a ; enable auto background transfer call Delay3 @@ -14375,7 +14375,7 @@ DisplayOptionMenu: ; 5e8a (1:5e8a) jr nz,.exitMenu bit 0,b ; A button pressed? jr z,.checkDirectionKeys - ld a,[W_TOPMENUITEMY] + ld a,[wTopMenuItemY] cp a,16 ; is the cursor on Cancel? jr nz,.loop .exitMenu @@ -14383,11 +14383,11 @@ DisplayOptionMenu: ; 5e8a (1:5e8a) call PlaySound ; play sound ret .eraseOldMenuCursor - ld [W_TOPMENUITEMX],a + ld [wTopMenuItemX],a call EraseMenuCursor jp .loop .checkDirectionKeys - ld a,[W_TOPMENUITEMY] + ld a,[wTopMenuItemY] bit 7,b ; Down pressed? jr nz,.downPressed bit 6,b ; Up pressed? @@ -14433,9 +14433,9 @@ DisplayOptionMenu: ; 5e8a (1:5e8a) inc hl .updateMenuVariables add b - ld [W_TOPMENUITEMY],a + ld [wTopMenuItemY],a ld a,[hl] - ld [W_TOPMENUITEMX],a + ld [wTopMenuItemX],a call PlaceUnfilledArrowMenuCursor jp .loop .cursorInBattleAnimation @@ -14617,7 +14617,7 @@ Func_60ca: ; 60ca (1:60ca) ld bc, $d8a xor a call FillMemory - ld hl, $c100 + ld hl, wSpriteStateData1 ld bc, $200 xor a call FillMemory @@ -14741,7 +14741,7 @@ Function61BC: ; 61bc (1:61bc) ld [$C0EF],a ld [$C0F0],a ld a,$A - ld [W_CURCHANNELPOINTER],a + ld [wMusicChannelPointer],a ld a,$FF ld [$C0EE],a call PlaySound ; stop music @@ -15144,7 +15144,7 @@ AskForMonNickname: ; 64eb (1:64eb) push hl ld a, [W_ISINBATTLE] ; $d057 dec a - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld b, $4 ld c, $b call z, ClearScreenArea ; only if in wild batle @@ -15160,7 +15160,7 @@ AskForMonNickname: ; 64eb (1:64eb) ld [$d125], a call DisplayTextBoxID pop hl - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 and a jr nz, .asm_654c ld a, [$cfcb] @@ -15209,7 +15209,7 @@ Func_655c: ; 655c (1:655c) jr z, .asm_6594 ld hl, W_PARTYMON1NAME ; $d2b5 ld bc, $b - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 call AddNTimes ld e, l ld d, h @@ -15243,15 +15243,15 @@ Func_6596: ; 6596 (1:6596) call TextBoxBorder call Func_68f8 ld a, $3 - ld [W_TOPMENUITEMY], a ; $cc24 + ld [wTopMenuItemY], a ; $cc24 ld a, $1 - ld [W_TOPMENUITEMX], a ; $cc25 - ld [W_OLDMENUITEMID], a ; $cc2a - ld [W_CURMENUITEMID], a ; $cc26 + ld [wTopMenuItemX], a ; $cc25 + ld [wLastMenuItem], a ; $cc2a + ld [wCurrentMenuItem], a ; $cc26 ld a, $ff - ld [W_MENUWATCHEDKEYS], a ; $cc29 + ld [wMenuWatchedKeys], a ; $cc29 ld a, $7 - ld [W_MAXMENUITEMID], a ; $cc28 + ld [wMaxMenuItem], a ; $cc28 ld a, $50 ld [$cf4b], a xor a @@ -15270,13 +15270,13 @@ Func_6596: ; 6596 (1:6596) .asm_65fc call PlaceMenuCursor .asm_65ff - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 push af ld b, BANK(Func_716f7) ld hl, Func_716f7 call Bankswitch ; indirect jump to Func_716f7 (716f7 (1c:56f7)) pop af - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 call GetJoypadStateLowSensitivity ld a, [H_NEWLYPRESSEDBUTTONS] and a @@ -15353,21 +15353,21 @@ Func_6596: ; 6596 (1:6596) ld [$ceea], a ret .asm_6692 - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 cp $5 jr nz, .asm_66a0 - ld a, [W_TOPMENUITEMX] ; $cc25 + ld a, [wTopMenuItemX] ; $cc25 cp $11 jr z, .asm_668c .asm_66a0 - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 cp $6 jr nz, .asm_66ae - ld a, [W_TOPMENUITEMX] ; $cc25 + ld a, [wTopMenuItemX] ; $cc25 cp $1 jr z, .asm_667e .asm_66ae - ld hl, W_MENUCURSORLOCATION ; $cc30 + ld hl, wMenuCursorLocation ; $cc30 ld a, [hli] ld h, [hl] ld l, a @@ -15416,10 +15416,10 @@ Func_6596: ; 6596 (1:6596) ld [hl], $50 ret .asm_6702 - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 cp $6 ret z - ld a, [W_TOPMENUITEMX] ; $cc25 + ld a, [wTopMenuItemX] ; $cc25 cp $11 jp z, .asm_6714 inc a @@ -15429,10 +15429,10 @@ Func_6596: ; 6596 (1:6596) ld a, $1 jr .asm_6755 .asm_6718 - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 cp $6 ret z - ld a, [W_TOPMENUITEMX] ; $cc25 + ld a, [wTopMenuItemX] ; $cc25 dec a jp z, .asm_6728 dec a @@ -15441,30 +15441,30 @@ Func_6596: ; 6596 (1:6596) ld a, $11 jr .asm_6755 .asm_672c - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 dec a - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 and a ret nz ld a, $6 - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 ld a, $1 jr .asm_6755 .asm_673e - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 inc a - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 cp $7 jr nz, .asm_6750 ld a, $1 - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 jr .asm_6755 .asm_6750 cp $6 ret nz ld a, $1 .asm_6755 - ld [W_TOPMENUITEMX], a ; $cc25 + ld [wTopMenuItemX], a ; $cc25 jp EraseMenuCursor Func_675b: ; 675b (1:675b) @@ -15552,9 +15552,9 @@ Func_680e: ; 680e (1:680e) jr nz, .asm_6867 call EraseMenuCursor ld a, $11 - ld [W_TOPMENUITEMX], a ; $cc25 + ld [wTopMenuItemX], a ; $cc25 ld a, $5 - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 ld a, [$d07d] cp $2 ld a, $9 @@ -15653,7 +15653,7 @@ Func_695d: ; 695d (1:695d) call Unnamed_6a12 ld de, DefaultNamesPlayer ; $6aa8 call Func_6a6c - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 and a jr z, .asm_697a ld hl, DefaultNamesPlayerList ; $6af2 @@ -15686,7 +15686,7 @@ Func_69a4: ; 69a4 (1:69a4) call Unnamed_6a12 ; 0x69a4 call 0x6a12 ld de, DefaultNamesRival call Func_6a6c - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 and a jr z, .asm_69c1 ld hl, DefaultNamesRivalList @@ -15717,7 +15717,7 @@ UnnamedText_69e7: ; 69e7 (1:69e7) Func_69ec: ; 69ec (1:69ec) push de - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld bc, $c0b call ClearScreenArea ld c, $a @@ -15808,7 +15808,7 @@ asm_6a19: ; 6a19 (1:6a19) Func_6a6c: ; 6a6c (1:6a6c) push de - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld b, $a ld c, $9 call TextBoxBorder @@ -15822,15 +15822,15 @@ Func_6a6c: ; 6a6c (1:6a6c) call PlaceString call UpdateSprites xor a - ld [W_CURMENUITEMID], a ; $cc26 - ld [W_OLDMENUITEMID], a ; $cc2a + ld [wCurrentMenuItem], a ; $cc26 + ld [wLastMenuItem], a ; $cc2a inc a - ld [W_TOPMENUITEMX], a ; $cc25 - ld [W_MENUWATCHEDKEYS], a ; $cc29 + ld [wTopMenuItemX], a ; $cc25 + ld [wMenuWatchedKeys], a ; $cc29 inc a - ld [W_TOPMENUITEMY], a ; $cc24 + ld [wTopMenuItemY], a ; $cc24 inc a - ld [W_MAXMENUITEMID], a ; $cc28 + ld [wMaxMenuItem], a ; $cc28 jp HandleMenuInput .namestring ; 6aa3 (1:6aa3) @@ -15889,12 +15889,12 @@ TextTerminator_6b20: ; 6b20 (1:6b20) ; subtracts the amount the player paid from their money ; sets carry flag if there is enough money and unsets carry flag if not SubtractAmountPaidFromMoney_: ; 6b21 (1:6b21) - ld de,W_PLAYERMONEY3 + ld de,wPlayerMoney ld hl,$ff9f ; total price of items ld c,3 ; length of money in bytes call StringCmp ret c - ld de,W_PLAYERMONEY1 + ld de,wPlayerMoney + 2 ld hl,$ffa1 ; total price of items ld c,3 ; length of money in bytes ld a,$0c @@ -15906,7 +15906,7 @@ SubtractAmountPaidFromMoney_: ; 6b21 (1:6b21) ret HandleItemListSwapping: ; 6b44 (1:6b44) - ld a,[W_LISTMENUID] + ld a,[wListMenuID] cp a,ITEMLISTMENU jp nz,DisplayListMenuIDLoop ; only rearrange item list menus push hl @@ -15915,9 +15915,9 @@ HandleItemListSwapping: ; 6b44 (1:6b44) ld h,[hl] ld l,a inc hl ; hl = beginning of list entries - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] ld b,a - ld a,[W_LISTSCROLLOFFSET] + ld a,[wListScrollOffset] add b add a ld c,a @@ -15931,20 +15931,20 @@ HandleItemListSwapping: ; 6b44 (1:6b44) and a ; has the first item to swap already been chosen? jr nz,.swapItems ; if not, set the currently selected item as the first item - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] inc a ld b,a - ld a,[W_LISTSCROLLOFFSET] ; index of top (visible) menu item within the list + ld a,[wListScrollOffset] ; index of top (visible) menu item within the list add b ld [$cc35],a ; ID of item chosen for swapping (counts from 1) ld c,20 call DelayFrames jp DisplayListMenuIDLoop .swapItems - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] inc a ld b,a - ld a,[W_LISTSCROLLOFFSET] + ld a,[wListScrollOffset] add b ld b,a ld a,[$cc35] ; ID of item chosen for swapping (counts from 1) @@ -15963,9 +15963,9 @@ HandleItemListSwapping: ; 6b44 (1:6b44) inc hl ; hl = beginning of list entries ld d,h ld e,l ; de = beginning of list entries - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] ld b,a - ld a,[W_LISTSCROLLOFFSET] + ld a,[wListScrollOffset] add b add a ld c,a @@ -16027,7 +16027,7 @@ HandleItemListSwapping: ; 6b44 (1:6b44) ld [$d12a],a ; update number of items variable cp a,1 jr nz,.skipSettingMaxMenuItemID - ld [W_MAXMENUITEMID],a ; if the number of items is only one now, update the max menu item ID + ld [wMaxMenuItem],a ; if the number of items is only one now, update the max menu item ID .skipSettingMaxMenuItemID dec de ld h,d @@ -16046,8 +16046,8 @@ HandleItemListSwapping: ; 6b44 (1:6b44) jr .moveItemsUpLoop .afterMovingItemsUp xor a - ld [W_LISTSCROLLOFFSET],a - ld [W_CURMENUITEMID],a + ld [wListScrollOffset],a + ld [wCurrentMenuItem],a .done xor a ld [$cc35],a ; 0 means no item is currently being swapped @@ -16056,15 +16056,15 @@ HandleItemListSwapping: ; 6b44 (1:6b44) jp DisplayListMenuIDLoop DisplayPokemartDialogue_: ; 6c20 (1:6c20) - ld a,[W_LISTSCROLLOFFSET] + ld a,[wListScrollOffset] ld [$d07e],a call UpdateSprites ; move sprites xor a ld [$cf0a],a ; flag that is set if something is sold or bought .loop xor a - ld [W_LISTSCROLLOFFSET],a - ld [W_CURMENUITEMID],a + ld [wListScrollOffset],a + ld [wCurrentMenuItem],a ld [$cc2f],a inc a ld [$cf93],a @@ -16096,7 +16096,7 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) ld hl, Func_39bd5 ld b, BANK(Func_39bd5) call Bankswitch - ld a,[W_NUMBAGITEMS] + ld a,[wNumBagItems] and a jp z,.bagEmpty ld hl,PokemonSellingGreetingText @@ -16107,16 +16107,16 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) ld a,$13 ld [$d125],a call DisplayTextBoxID ; draw money text box - ld hl,W_NUMBAGITEMS + ld hl,wNumBagItems ld a,l ld [$cf8b],a ld a,h ld [$cf8c],a xor a ld [$cf93],a - ld [W_CURMENUITEMID],a + ld [wCurrentMenuItem],a ld a,ITEMLISTMENU - ld [W_LISTMENUID],a + ld [wListMenuID],a call DisplayListMenuID jp c,.returnToMainPokemartMenu ; if the player closed the menu .confirmItemSale ; if the player is trying to sell a specific item @@ -16128,7 +16128,7 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) call IsItemHM jr c,.unsellableItem ld a,PRICEDITEMLISTMENU - ld [W_LISTMENUID],a + ld [wListMenuID],a ld [$ff8e],a ; halve prices when selling call DisplayChooseQuantityMenu inc a @@ -16156,7 +16156,7 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) ld [$cf0a],a .skipSettingFlag1 call AddAmountSoldToMoney - ld hl,W_NUMBAGITEMS + ld hl,wNumBagItems call RemoveItemFromInventory jp .sellMenuLoop .unsellableItem @@ -16190,11 +16190,11 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) ld a,h ld [$cf8c],a xor a - ld [W_CURMENUITEMID],a + ld [wCurrentMenuItem],a inc a ld [$cf93],a inc a ; a = 2 (PRICEDITEMLISTMENU) - ld [W_LISTMENUID],a + ld [wListMenuID],a call DisplayListMenuID jr c,.returnToMainPokemartMenu ; if the player closed the menu ld a,$63 @@ -16225,7 +16225,7 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) .buyItem call .isThereEnoughMoney jr c,.notEnoughMoney - ld hl,W_NUMBAGITEMS + ld hl,wNumBagItems call AddItemToInventory jr nc,.bagFull call SubtractAmountPaidFromMoney @@ -16250,7 +16250,7 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) call PrintText jp .loop .isThereEnoughMoney - ld de,W_PLAYERMONEY3 + ld de,wPlayerMoney ld hl,$ff9f ; item price ld c,3 ; length of money in bytes jp StringCmp @@ -16269,7 +16269,7 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20) ld [$cfcb],a call UpdateSprites ; move sprites ld a,[$d07e] - ld [W_LISTSCROLLOFFSET],a + ld [wListScrollOffset],a ret PokemartBuyingGreetingText: ; 6e0c (1:6e0c) @@ -16318,7 +16318,7 @@ PokemartAnythingElseText: ; 6e3e (1:6e3e) Func_6e43: ; 6e43 (1:6e43) call SaveScreenTilesToBuffer1 - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld hl, W_PARTYMON1NAME ; $d2b5 call GetPartyMonName ld hl, $cd6d @@ -16329,7 +16329,7 @@ Func_6e43: ; 6e43 (1:6e43) Func_6e5b: ; 6e5b (1:6e5b) ld hl, W_PARTYMON1_MOVE1 ; $d173 ld bc, $2c - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 call AddNTimes ld d, h ld e, l @@ -16374,9 +16374,9 @@ Func_6e5b: ; 6e5b (1:6e5b) ld a, [W_ISINBATTLE] ; $d057 and a jp z, Func_6efe - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld b, a - ld a, [W_PLAYERMONNUMBER] ; $cc2f + ld a, [wPlayerMonNumber] ; $cc2f cp b jp nz, Func_6efe ld h, d @@ -16400,7 +16400,7 @@ Func_6eda: ; 6eda (1:6eda) ld a, $14 ld [$d125], a call DisplayTextBoxID - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 and a jp nz, Func_6e5b ld hl, UnnamedText_6fbe ; $6fbe @@ -16425,7 +16425,7 @@ Func_6f07: ; 6f07 (1:6f07) ld [$d125], a call DisplayTextBoxID pop hl - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 rra ret c ld bc, $fffc @@ -16457,7 +16457,7 @@ Func_6f07: ; 6f07 (1:6f07) ld a, [$FF00+$f6] res 2, a ld [$FF00+$f6], a - ld hl, W_TOPMENUITEMY ; $cc24 + ld hl, wTopMenuItemY ; $cc24 ld a, $8 ld [hli], a ld a, $5 @@ -16482,7 +16482,7 @@ Func_6f07: ; 6f07 (1:6f07) bit 1, a jr nz, .asm_6fab push hl - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld c, a ld b, $0 add hl, bc @@ -16560,7 +16560,7 @@ DisplayPokemonCenterDialogue_: ; 6fe6 (1:6fe6) call PrintText .skipShallWeHealYourPokemon call YesNoChoicePokeCenter ; yes/no menu - ld a, [W_CURMENUITEMID] + ld a, [wCurrentMenuItem] and a jr nz, .declinedHealing ; if the player chose No call Unknown_7078 @@ -16575,7 +16575,7 @@ DisplayPokemonCenterDialogue_: ; 6fe6 (1:6fe6) ld hl, Func_70433 call Bankswitch ; do the healing machine animation xor a - ld [W_CURCHANNELPOINTER], a + ld [wMusicChannelPointer], a ld a, [$c0f0] ld [$c0ef], a ld a, [$d35b] @@ -16681,7 +16681,7 @@ DisplayTextIDInit: ; 7096 (1:7096) .skipDrawingTextBoxBorder ld hl,$cfc4 set 0,[hl] - ld hl,W_FLAGS_CD60 + ld hl,wFlags_0xcd60 bit 4,[hl] res 4,[hl] jr nz,.skipMovingSprites @@ -17095,7 +17095,7 @@ GetTextBoxIDText: ; 7367 (1:7367) ; hl = address of upper left corner of text box GetAddressOfScreenCoords: ; 7375 (1:7375) push bc - ld hl,W_SCREENTILESBUFFER + ld hl,wTileMap ld bc,20 .loop ; loop to add d rows to the base address ld a,d @@ -17268,7 +17268,7 @@ JapanesePokedexMenu: ; 74a1 (1:74a1) call ClearScreenArea FuncCoord 12, 1 ; $c3c0 ld hl, Coord - ld de, W_PLAYERMONEY3 ; $d347 + ld de, wPlayerMoney ; $d347 ld c, $a3 call PrintBCDNumber ld hl, $d730 @@ -17288,16 +17288,16 @@ Function_74ea: ; 0x74ea, 1:34ea ld [$d125], a call DisplayTextBoxID ld a, $3 - ld [W_MENUWATCHEDKEYS], a ; $cc29 + ld [wMenuWatchedKeys], a ; $cc29 ld a, $2 - ld [W_MAXMENUITEMID], a ; $cc28 + ld [wMaxMenuItem], a ; $cc28 ld a, $1 - ld [W_TOPMENUITEMY], a ; $cc24 + ld [wTopMenuItemY], a ; $cc24 ld a, $1 - ld [W_TOPMENUITEMX], a ; $cc25 + ld [wTopMenuItemX], a ; $cc25 xor a - ld [W_CURMENUITEMID], a ; $cc26 - ld [W_OLDMENUITEMID], a ; $cc2a + ld [wCurrentMenuItem], a ; $cc26 + ld [wLastMenuItem], a ; $cc2a ld [$cc37], a ld a, [$d730] res 6, a @@ -17314,17 +17314,17 @@ Function_74ea: ; 0x74ea, 1:34ea .asm_7539 ld a, $1 ld [$d12e], a - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld [$d12d], a ld b, a - ld a, [W_MAXMENUITEMID] ; $cc28 + ld a, [wMaxMenuItem] ; $cc28 cp b jr z, .asm_754c ret .asm_754c ld a, $2 ld [$d12e], a - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld [$d12d], a scf ret @@ -17338,15 +17338,15 @@ DisplayYesNoTextBox: ; 7559 (1:7559) ld [$d12d], a ld [$d12e], a ld a, $3 - ld [W_MENUWATCHEDKEYS], a ; $cc29 + ld [wMenuWatchedKeys], a ; $cc29 ld a, $1 - ld [W_MAXMENUITEMID], a ; $cc28 + ld [wMaxMenuItem], a ; $cc28 ld a, b - ld [W_TOPMENUITEMY], a ; $cc24 + ld [wTopMenuItemY], a ; $cc24 ld a, c - ld [W_TOPMENUITEMX], a ; $cc25 + ld [wTopMenuItemX], a ; $cc25 xor a - ld [W_OLDMENUITEMID], a ; $cc2a + ld [wLastMenuItem], a ; $cc2a ld [$cc37], a push hl ld hl, $d12c @@ -17355,7 +17355,7 @@ DisplayYesNoTextBox: ; 7559 (1:7559) jr z, .asm_758d inc a .asm_758d - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 pop hl push hl push hl @@ -17407,10 +17407,10 @@ DisplayYesNoTextBox: ; 7559 (1:7559) jr nz, .asm_7603 xor a ld [$d12c], a - ld a, [W_FLAGS_CD60] + ld a, [wFlags_0xcd60] push af push hl - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 bit 5, [hl] set 5, [hl] pop hl @@ -17420,7 +17420,7 @@ DisplayYesNoTextBox: ; 7559 (1:7559) jr nz, .asm_75f0 pop af pop hl - ld [W_FLAGS_CD60], a + ld [wFlags_0xcd60], a ld a, $90 call PlaySound jr .asm_760f @@ -17432,7 +17432,7 @@ DisplayYesNoTextBox: ; 7559 (1:7559) bit 1, a jr nz, .asm_7627 .asm_760f - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld [$d12d], a and a jr nz, .asm_7627 @@ -17445,7 +17445,7 @@ DisplayYesNoTextBox: ; 7559 (1:7559) ret .asm_7627 ld a, $1 - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 ld [$d12d], a ld a, $2 ld [$d12e], a @@ -17527,7 +17527,7 @@ MenuStrings: ; 7671 (1:7671) Function_76e1: ; 0x76e1, 1:36e1 xor a - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d ld [hli], a ld [hli], a ld [hli], a @@ -17591,7 +17591,7 @@ Function_76e1: ; 0x76e1, 1:36e1 jr nz, .asm_7747 xor a ld [$cd41], a - ld de, W_WHICHTRADE ; $cd3d + ld de, wWhichTrade ; $cd3d .asm_7752 push hl ld hl, FieldMoveNames ; $778d @@ -17651,14 +17651,14 @@ PokemonMenuEntries: ; 77c2 (1:77c2) db "CANCEL@" Func_77d6: ; 77d6 (1:77d6) - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld hl, W_PARTYMON1_MOVE1 ; $d173 ld bc, $2c call AddNTimes ld d, h ld e, l ld c, $5 - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d .asm_77e9 push hl .asm_77ea @@ -17727,7 +17727,7 @@ Func_783f: ; 783f (1:783f) ld de, W_ENEMYMONMAXHP ; $cff4 Func_7861: ; 7861 (1:7861) - ld bc, W_HPBAROLDHP+1 + ld bc, wHPBarOldHP+1 ld a, [hli] ld [bc], a ld a, [hl] @@ -17744,12 +17744,12 @@ Func_7861: ; 7861 (1:7861) ld b, [hl] add b ld [hld], a - ld [W_HPBARNEWHP], a + ld [wHPBarNewHP], a ld a, [W_DAMAGE] ; $d0d7 ld b, [hl] adc b ld [hli], a - ld [W_HPBARNEWHP+1], a + ld [wHPBarNewHP+1], a jr c, .asm_7890 ld a, [hld] ld b, a @@ -17765,11 +17765,11 @@ Func_7861: ; 7861 (1:7861) .asm_7890 ld a, [de] ld [hld], a - ld [W_HPBARNEWHP], a + ld [wHPBarNewHP], a dec de ld a, [de] ld [hli], a - ld [W_HPBARNEWHP+1], a + ld [wHPBarNewHP+1], a inc de .asm_789c ld a, [H_WHOSETURN] ; $FF00+$f3 @@ -17782,7 +17782,7 @@ Func_7861: ; 7861 (1:7861) ld hl, Coord xor a .asm_78aa - ld [W_LISTMENUID], a ; $cf94 + ld [wListMenuID], a ; $cf94 ld a, $48 call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d)) ld a, $0 @@ -17822,7 +17822,7 @@ Func_78e6: ; 78e6 (1:78e6) xor a ld [$cc2c], a ld [$ccd3], a - ld a, [W_FLAGS_CD60] + ld a, [wFlags_0xcd60] bit 3, a jr nz, Func_790c ld a, $99 @@ -17832,11 +17832,11 @@ Func_78e6: ; 78e6 (1:78e6) Func_790c: ; 790c (1:790c) ld a, [$ccd3] - ld [W_CURMENUITEMID], a ; $cc26 - ld hl, W_FLAGS_CD60 + ld [wCurrentMenuItem], a ; $cc26 + ld hl, wFlags_0xcd60 set 5, [hl] call LoadScreenTilesFromBuffer2 - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld b, $8 ld c, $e call TextBoxBorder @@ -17845,7 +17845,7 @@ Func_790c: ; 790c (1:790c) ld hl, Coord ld de, PlayersPCMenuEntries ; $7af5 call PlaceString - ld hl, W_TOPMENUITEMY ; $cc24 + ld hl, wTopMenuItemY ; $cc24 ld a, $2 ld [hli], a dec a @@ -17858,17 +17858,17 @@ Func_790c: ; 790c (1:790c) ld [hli], a xor a ld [hl], a - ld hl, W_LISTSCROLLOFFSET ; $cc36 + ld hl, wListScrollOffset ; $cc36 ld [hli], a ld [hl], a - ld [W_PLAYERMONNUMBER], a ; $cc2f + ld [wPlayerMonNumber], a ; $cc2f ld hl, UnnamedText_7b27 ; $7b27 call PrintText call HandleMenuInput bit 1, a jp nz, Func_796d call PlaceUnfilledArrowMenuCursor - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld [$ccd3], a and a jp z, Func_7a12 @@ -17878,18 +17878,18 @@ Func_790c: ; 790c (1:790c) jp z, Func_7a8f Func_796d: ; 796d (1:796d) - ld a, [W_FLAGS_CD60] + ld a, [wFlags_0xcd60] bit 3, a jr nz, .asm_797c ld a, $9a call PlaySound call WaitForSoundToFinish .asm_797c - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 res 5, [hl] call LoadScreenTilesFromBuffer2 xor a - ld [W_LISTSCROLLOFFSET], a ; $cc36 + ld [wListScrollOffset], a ; $cc36 ld [$cc2c], a ld hl, $d730 res 6, [hl] @@ -17899,9 +17899,9 @@ Func_796d: ; 796d (1:796d) Func_7995: ; 7995 (1:7995) xor a - ld [W_CURMENUITEMID], a ; $cc26 - ld [W_LISTSCROLLOFFSET], a ; $cc36 - ld a, [W_NUMBAGITEMS] ; $d31d + ld [wCurrentMenuItem], a ; $cc26 + ld [wListScrollOffset], a ; $cc36 + ld a, [wNumBagItems] ; $d31d and a jr nz, Func_79ab ld hl, UnnamedText_7b3b ; $7b3b @@ -17911,7 +17911,7 @@ Func_7995: ; 7995 (1:7995) Func_79ab: ; 79ab (1:79ab) ld hl, UnnamedText_7b2c ; $7b2c call PrintText - ld hl, W_NUMBAGITEMS ; $d31d + ld hl, wNumBagItems ; $d31d ld a, l ld [$cf8b], a ld a, h @@ -17919,7 +17919,7 @@ Func_79ab: ; 79ab (1:79ab) xor a ld [$cf93], a ld a, $3 - ld [W_LISTMENUID], a ; $cf94 + ld [wListMenuID], a ; $cf94 call DisplayListMenuID jp c, Func_790c call IsKeyItem @@ -17934,14 +17934,14 @@ Func_79ab: ; 79ab (1:79ab) cp $ff jp z, Func_79ab .asm_79e7 - ld hl, W_NUMBOXITEMS ; $d53a + ld hl, wNumBoxItems ; $d53a call AddItemToInventory jr c, .asm_79f8 ld hl, UnnamedText_7b40 ; $7b40 call PrintText jp Func_79ab .asm_79f8 - ld hl, W_NUMBAGITEMS ; $d31d + ld hl, wNumBagItems ; $d31d call RemoveItemFromInventory call WaitForSoundToFinish ld a, $ab @@ -17953,9 +17953,9 @@ Func_79ab: ; 79ab (1:79ab) Func_7a12: ; 7a12 (1:7a12) xor a - ld [W_CURMENUITEMID], a ; $cc26 - ld [W_LISTSCROLLOFFSET], a ; $cc36 - ld a, [W_NUMBOXITEMS] ; $d53a + ld [wCurrentMenuItem], a ; $cc26 + ld [wListScrollOffset], a ; $cc36 + ld a, [wNumBoxItems] ; $d53a and a jr nz, Func_7a28 ld hl, UnnamedText_7b54 ; $7b54 @@ -17965,7 +17965,7 @@ Func_7a12: ; 7a12 (1:7a12) Func_7a28: ; 7a28 (1:7a28) ld hl, UnnamedText_7b45 ; $7b45 call PrintText - ld hl, W_NUMBOXITEMS ; $d53a + ld hl, wNumBoxItems ; $d53a ld a, l ld [$cf8b], a ld a, h @@ -17973,7 +17973,7 @@ Func_7a28: ; 7a28 (1:7a28) xor a ld [$cf93], a ld a, $3 - ld [W_LISTMENUID], a ; $cf94 + ld [wListMenuID], a ; $cf94 call DisplayListMenuID jp c, Func_790c call IsKeyItem @@ -17988,14 +17988,14 @@ Func_7a28: ; 7a28 (1:7a28) cp $ff jp z, Func_7a28 .asm_7a64 - ld hl, W_NUMBAGITEMS ; $d31d + ld hl, wNumBagItems ; $d31d call AddItemToInventory jr c, .asm_7a75 ld hl, UnnamedText_7b59 ; $7b59 call PrintText jp Func_7a28 .asm_7a75 - ld hl, W_NUMBOXITEMS ; $d53a + ld hl, wNumBoxItems ; $d53a call RemoveItemFromInventory call WaitForSoundToFinish ld a, $ab @@ -18007,9 +18007,9 @@ Func_7a28: ; 7a28 (1:7a28) Func_7a8f: ; 7a8f (1:7a8f) xor a - ld [W_CURMENUITEMID], a ; $cc26 - ld [W_LISTSCROLLOFFSET], a ; $cc36 - ld a, [W_NUMBOXITEMS] ; $d53a + ld [wCurrentMenuItem], a ; $cc26 + ld [wListScrollOffset], a ; $cc36 + ld a, [wNumBoxItems] ; $d53a and a jr nz, Func_7aa5 ld hl, UnnamedText_7b54 ; $7b54 @@ -18019,7 +18019,7 @@ Func_7a8f: ; 7a8f (1:7a8f) Func_7aa5: ; 7aa5 (1:7aa5) ld hl, UnnamedText_7b5e ; $7b5e call PrintText - ld hl, W_NUMBOXITEMS ; $d53a + ld hl, wNumBoxItems ; $d53a ld a, l ld [$cf8b], a ld a, h @@ -18027,7 +18027,7 @@ Func_7aa5: ; 7aa5 (1:7aa5) xor a ld [$cf93], a ld a, $3 - ld [W_LISTMENUID], a ; $cf94 + ld [wListMenuID], a ; $cf94 push hl call DisplayListMenuID pop hl @@ -18126,7 +18126,7 @@ _RemovePokemon: ; 7b68 (1:7b68) ld a, [hl] dec a ld [hli], a - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld c, a ld b, $0 add hl, bc @@ -18147,9 +18147,9 @@ _RemovePokemon: ; 7b68 (1:7b68) ld hl, $dd2a ld d, $13 .asm_7b97 - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 call SkipFixedLengthTextEntries - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 cp d jr nz, .asm_7ba6 ld [hl], $ff @@ -18174,7 +18174,7 @@ _RemovePokemon: ; 7b68 (1:7b68) ld hl, W_BOXMON1DATA ld bc, $21 .asm_7bcd - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 call AddNTimes ld d, h ld e, l @@ -18198,13 +18198,13 @@ _RemovePokemon: ; 7b68 (1:7b68) ld hl, $de06 .asm_7bfa ld bc, $b - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 call AddNTimes ld d, h ld e, l ld bc, $b add hl, bc - ld bc, W_OWNEDPOKEMON ; $d2f7 + ld bc, wPokedexOwned ; $d2f7 ld a, [$cf95] and a jr z, .asm_7c15 @@ -18237,28 +18237,28 @@ Func_7c18: ; 7c18 (1:7c18) SECTION "bank2",ROMX,BANK[$2] -INCLUDE "music/headers/sfxheaders02.tx" -INCLUDE "music/headers/musicheaders02.tx" - -INCLUDE "music/sfx/sfx_02_01.tx" -INCLUDE "music/sfx/sfx_02_02.tx" -INCLUDE "music/sfx/sfx_02_03.tx" -INCLUDE "music/sfx/sfx_02_04.tx" -INCLUDE "music/sfx/sfx_02_05.tx" -INCLUDE "music/sfx/sfx_02_06.tx" -INCLUDE "music/sfx/sfx_02_07.tx" -INCLUDE "music/sfx/sfx_02_08.tx" -INCLUDE "music/sfx/sfx_02_09.tx" -INCLUDE "music/sfx/sfx_02_0a.tx" -INCLUDE "music/sfx/sfx_02_0b.tx" -INCLUDE "music/sfx/sfx_02_0c.tx" -INCLUDE "music/sfx/sfx_02_0d.tx" -INCLUDE "music/sfx/sfx_02_0e.tx" -INCLUDE "music/sfx/sfx_02_0f.tx" -INCLUDE "music/sfx/sfx_02_10.tx" -INCLUDE "music/sfx/sfx_02_11.tx" -INCLUDE "music/sfx/sfx_02_12.tx" -INCLUDE "music/sfx/sfx_02_13.tx" +INCLUDE "music/headers/sfxheaders02.asm" +INCLUDE "music/headers/musicheaders02.asm" + +INCLUDE "music/sfx/sfx_02_01.asm" +INCLUDE "music/sfx/sfx_02_02.asm" +INCLUDE "music/sfx/sfx_02_03.asm" +INCLUDE "music/sfx/sfx_02_04.asm" +INCLUDE "music/sfx/sfx_02_05.asm" +INCLUDE "music/sfx/sfx_02_06.asm" +INCLUDE "music/sfx/sfx_02_07.asm" +INCLUDE "music/sfx/sfx_02_08.asm" +INCLUDE "music/sfx/sfx_02_09.asm" +INCLUDE "music/sfx/sfx_02_0a.asm" +INCLUDE "music/sfx/sfx_02_0b.asm" +INCLUDE "music/sfx/sfx_02_0c.asm" +INCLUDE "music/sfx/sfx_02_0d.asm" +INCLUDE "music/sfx/sfx_02_0e.asm" +INCLUDE "music/sfx/sfx_02_0f.asm" +INCLUDE "music/sfx/sfx_02_10.asm" +INCLUDE "music/sfx/sfx_02_11.asm" +INCLUDE "music/sfx/sfx_02_12.asm" +INCLUDE "music/sfx/sfx_02_13.asm" Music2_Channel3DutyPointers: ; 0x8361 dw Music2_Channel3Duty1 @@ -18286,83 +18286,83 @@ Music2_Channel3Duty4: ; 0x83a3 Music2_Channel3Duty5: ; 0x83b3 db $01,$23,$45,$67,$8A,$CD,$EE,$F7,$7F,$EE,$DC,$A8,$76,$54,$32,$10 -INCLUDE "music/sfx/sfx_02_3f.tx" -INCLUDE "music/sfx/sfx_02_5e.tx" -INCLUDE "music/sfx/sfx_02_56.tx" -INCLUDE "music/sfx/sfx_02_57.tx" -INCLUDE "music/sfx/sfx_02_58.tx" -INCLUDE "music/sfx/sfx_02_3c.tx" -INCLUDE "music/sfx/sfx_02_59.tx" -INCLUDE "music/sfx/sfx_02_5a.tx" -INCLUDE "music/sfx/sfx_02_5b.tx" -INCLUDE "music/sfx/sfx_02_5c.tx" -INCLUDE "music/sfx/sfx_02_40.tx" -INCLUDE "music/sfx/sfx_02_5d.tx" -INCLUDE "music/sfx/sfx_02_3d.tx" -INCLUDE "music/sfx/sfx_02_43.tx" -INCLUDE "music/sfx/sfx_02_3e.tx" -INCLUDE "music/sfx/sfx_02_44.tx" -INCLUDE "music/sfx/sfx_02_45.tx" -INCLUDE "music/sfx/sfx_02_46.tx" -INCLUDE "music/sfx/sfx_02_47.tx" -INCLUDE "music/sfx/sfx_02_48.tx" -INCLUDE "music/sfx/sfx_02_49.tx" -INCLUDE "music/sfx/sfx_02_4a.tx" -INCLUDE "music/sfx/sfx_02_4b.tx" -INCLUDE "music/sfx/sfx_02_4c.tx" -INCLUDE "music/sfx/sfx_02_4d.tx" -INCLUDE "music/sfx/sfx_02_4e.tx" -INCLUDE "music/sfx/sfx_02_4f.tx" -INCLUDE "music/sfx/sfx_02_50.tx" -INCLUDE "music/sfx/sfx_02_51.tx" -INCLUDE "music/sfx/sfx_02_52.tx" -INCLUDE "music/sfx/sfx_02_53.tx" -INCLUDE "music/sfx/sfx_02_54.tx" -INCLUDE "music/sfx/sfx_02_55.tx" -INCLUDE "music/sfx/sfx_02_5f.tx" -INCLUDE "music/sfx/sfx_02_unused.tx" -INCLUDE "music/sfx/sfx_02_1d.tx" -INCLUDE "music/sfx/sfx_02_37.tx" -INCLUDE "music/sfx/sfx_02_38.tx" -INCLUDE "music/sfx/sfx_02_25.tx" -INCLUDE "music/sfx/sfx_02_39.tx" -INCLUDE "music/sfx/sfx_02_17.tx" -INCLUDE "music/sfx/sfx_02_23.tx" -INCLUDE "music/sfx/sfx_02_24.tx" -INCLUDE "music/sfx/sfx_02_14.tx" -INCLUDE "music/sfx/sfx_02_22.tx" -INCLUDE "music/sfx/sfx_02_1a.tx" -INCLUDE "music/sfx/sfx_02_1b.tx" -INCLUDE "music/sfx/sfx_02_19.tx" -INCLUDE "music/sfx/sfx_02_1f.tx" -INCLUDE "music/sfx/sfx_02_20.tx" -INCLUDE "music/sfx/sfx_02_16.tx" -INCLUDE "music/sfx/sfx_02_21.tx" -INCLUDE "music/sfx/sfx_02_15.tx" -INCLUDE "music/sfx/sfx_02_1e.tx" -INCLUDE "music/sfx/sfx_02_1c.tx" -INCLUDE "music/sfx/sfx_02_18.tx" -INCLUDE "music/sfx/sfx_02_2d.tx" -INCLUDE "music/sfx/sfx_02_2a.tx" -INCLUDE "music/sfx/sfx_02_2f.tx" -INCLUDE "music/sfx/sfx_02_26.tx" -INCLUDE "music/sfx/sfx_02_27.tx" -INCLUDE "music/sfx/sfx_02_28.tx" -INCLUDE "music/sfx/sfx_02_32.tx" -INCLUDE "music/sfx/sfx_02_29.tx" -INCLUDE "music/sfx/sfx_02_2b.tx" -INCLUDE "music/sfx/sfx_02_30.tx" -INCLUDE "music/sfx/sfx_02_2e.tx" -INCLUDE "music/sfx/sfx_02_31.tx" -INCLUDE "music/sfx/sfx_02_2c.tx" -INCLUDE "music/sfx/sfx_02_33.tx" -INCLUDE "music/sfx/sfx_02_34.tx" -INCLUDE "music/sfx/sfx_02_35.tx" -INCLUDE "music/sfx/sfx_02_36.tx" +INCLUDE "music/sfx/sfx_02_3f.asm" +INCLUDE "music/sfx/sfx_02_5e.asm" +INCLUDE "music/sfx/sfx_02_56.asm" +INCLUDE "music/sfx/sfx_02_57.asm" +INCLUDE "music/sfx/sfx_02_58.asm" +INCLUDE "music/sfx/sfx_02_3c.asm" +INCLUDE "music/sfx/sfx_02_59.asm" +INCLUDE "music/sfx/sfx_02_5a.asm" +INCLUDE "music/sfx/sfx_02_5b.asm" +INCLUDE "music/sfx/sfx_02_5c.asm" +INCLUDE "music/sfx/sfx_02_40.asm" +INCLUDE "music/sfx/sfx_02_5d.asm" +INCLUDE "music/sfx/sfx_02_3d.asm" +INCLUDE "music/sfx/sfx_02_43.asm" +INCLUDE "music/sfx/sfx_02_3e.asm" +INCLUDE "music/sfx/sfx_02_44.asm" +INCLUDE "music/sfx/sfx_02_45.asm" +INCLUDE "music/sfx/sfx_02_46.asm" +INCLUDE "music/sfx/sfx_02_47.asm" +INCLUDE "music/sfx/sfx_02_48.asm" +INCLUDE "music/sfx/sfx_02_49.asm" +INCLUDE "music/sfx/sfx_02_4a.asm" +INCLUDE "music/sfx/sfx_02_4b.asm" +INCLUDE "music/sfx/sfx_02_4c.asm" +INCLUDE "music/sfx/sfx_02_4d.asm" +INCLUDE "music/sfx/sfx_02_4e.asm" +INCLUDE "music/sfx/sfx_02_4f.asm" +INCLUDE "music/sfx/sfx_02_50.asm" +INCLUDE "music/sfx/sfx_02_51.asm" +INCLUDE "music/sfx/sfx_02_52.asm" +INCLUDE "music/sfx/sfx_02_53.asm" +INCLUDE "music/sfx/sfx_02_54.asm" +INCLUDE "music/sfx/sfx_02_55.asm" +INCLUDE "music/sfx/sfx_02_5f.asm" +INCLUDE "music/sfx/sfx_02_unused.asm" +INCLUDE "music/sfx/sfx_02_1d.asm" +INCLUDE "music/sfx/sfx_02_37.asm" +INCLUDE "music/sfx/sfx_02_38.asm" +INCLUDE "music/sfx/sfx_02_25.asm" +INCLUDE "music/sfx/sfx_02_39.asm" +INCLUDE "music/sfx/sfx_02_17.asm" +INCLUDE "music/sfx/sfx_02_23.asm" +INCLUDE "music/sfx/sfx_02_24.asm" +INCLUDE "music/sfx/sfx_02_14.asm" +INCLUDE "music/sfx/sfx_02_22.asm" +INCLUDE "music/sfx/sfx_02_1a.asm" +INCLUDE "music/sfx/sfx_02_1b.asm" +INCLUDE "music/sfx/sfx_02_19.asm" +INCLUDE "music/sfx/sfx_02_1f.asm" +INCLUDE "music/sfx/sfx_02_20.asm" +INCLUDE "music/sfx/sfx_02_16.asm" +INCLUDE "music/sfx/sfx_02_21.asm" +INCLUDE "music/sfx/sfx_02_15.asm" +INCLUDE "music/sfx/sfx_02_1e.asm" +INCLUDE "music/sfx/sfx_02_1c.asm" +INCLUDE "music/sfx/sfx_02_18.asm" +INCLUDE "music/sfx/sfx_02_2d.asm" +INCLUDE "music/sfx/sfx_02_2a.asm" +INCLUDE "music/sfx/sfx_02_2f.asm" +INCLUDE "music/sfx/sfx_02_26.asm" +INCLUDE "music/sfx/sfx_02_27.asm" +INCLUDE "music/sfx/sfx_02_28.asm" +INCLUDE "music/sfx/sfx_02_32.asm" +INCLUDE "music/sfx/sfx_02_29.asm" +INCLUDE "music/sfx/sfx_02_2b.asm" +INCLUDE "music/sfx/sfx_02_30.asm" +INCLUDE "music/sfx/sfx_02_2e.asm" +INCLUDE "music/sfx/sfx_02_31.asm" +INCLUDE "music/sfx/sfx_02_2c.asm" +INCLUDE "music/sfx/sfx_02_33.asm" +INCLUDE "music/sfx/sfx_02_34.asm" +INCLUDE "music/sfx/sfx_02_35.asm" +INCLUDE "music/sfx/sfx_02_36.asm" PlayBattleMusic: ; 0x90c6 xor a - ld [W_CURCHANNELPOINTER], a + ld [wMusicChannelPointer], a ld [$d083], a dec a ld [$c0ee], a @@ -20115,7 +20115,7 @@ Music_Cities1AlternateTempo: ; 0x9b81 ld [$cfc8], a ld [$cfc9], a ld a, $ff - ld [W_CURCHANNELPOINTER], a + ld [wMusicChannelPointer], a ld c, $64 call DelayFrames ld c, BANK(Music_Cities1) @@ -20125,31 +20125,31 @@ Music_Cities1AlternateTempo: ; 0x9b81 ld de, Music_Cities1_branch_aa6f jp Music2_OverwriteChannelPointer -INCLUDE "music/pkmnhealed.tx" -INCLUDE "music/routes1.tx" -INCLUDE "music/routes2.tx" -INCLUDE "music/routes3.tx" -INCLUDE "music/routes4.tx" -INCLUDE "music/indigoplateau.tx" -INCLUDE "music/pallettown.tx" -INCLUDE "music/unusedsong.tx" -INCLUDE "music/cities1.tx" -INCLUDE "music/sfx/sfx_02_3a.tx" -INCLUDE "music/museumguy.tx" -INCLUDE "music/meetprofoak.tx" -INCLUDE "music/meetrival.tx" -INCLUDE "music/sfx/sfx_02_41.tx" -INCLUDE "music/sfx/sfx_02_3b.tx" -INCLUDE "music/sfx/sfx_02_42.tx" -INCLUDE "music/ssanne.tx" -INCLUDE "music/cities2.tx" -INCLUDE "music/celadon.tx" -INCLUDE "music/cinnabar.tx" -INCLUDE "music/vermilion.tx" -INCLUDE "music/lavender.tx" -INCLUDE "music/safarizone.tx" -INCLUDE "music/gym.tx" -INCLUDE "music/pokecenter.tx" +INCLUDE "music/pkmnhealed.asm" +INCLUDE "music/routes1.asm" +INCLUDE "music/routes2.asm" +INCLUDE "music/routes3.asm" +INCLUDE "music/routes4.asm" +INCLUDE "music/indigoplateau.asm" +INCLUDE "music/pallettown.asm" +INCLUDE "music/unusedsong.asm" +INCLUDE "music/cities1.asm" +INCLUDE "music/sfx/sfx_02_3a.asm" +INCLUDE "music/museumguy.asm" +INCLUDE "music/meetprofoak.asm" +INCLUDE "music/meetrival.asm" +INCLUDE "music/sfx/sfx_02_41.asm" +INCLUDE "music/sfx/sfx_02_3b.asm" +INCLUDE "music/sfx/sfx_02_42.asm" +INCLUDE "music/ssanne.asm" +INCLUDE "music/cities2.asm" +INCLUDE "music/celadon.asm" +INCLUDE "music/cinnabar.asm" +INCLUDE "music/vermilion.asm" +INCLUDE "music/lavender.asm" +INCLUDE "music/safarizone.asm" +INCLUDE "music/gym.asm" +INCLUDE "music/pokecenter.asm" SECTION "bank3",ROMX,BANK[$3] @@ -20174,7 +20174,7 @@ _GetJoypadState: ; c000 (3:4000) jr nz, DiscardButtonPresses ld a, [H_OLDPRESSEDBUTTONS] ld [H_CURRENTPRESSEDBUTTONS], a - ld a, [W_JOYPADFORBIDDENBUTTONSMASK] + ld a, [wJoypadForbiddenButtonsMask] and a ret z cpl @@ -20969,7 +20969,7 @@ Func_c335: ; c335 (3:4335) ld hl, $d73f ld [hli], a ld [hl], a - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d ld bc, $1e call FillMemory ret @@ -21204,13 +21204,13 @@ Func_c52f: ; c52f (3:452f) ret c cp $e2 ret nc - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld b, $3 ld c, $7 call TextBoxBorder FuncCoord 1, 1 ; $c3b5 ld hl, Coord - ld de, W_SAFARITIMER1 ; $d70d + ld de, wSafariSteps ; $d70d ld bc, $203 call PrintNumber FuncCoord 4, 1 ; $c3b8 @@ -21440,7 +21440,7 @@ Func_c69c: ; c69c (3:469c) ld a, [$d13b] and $3 jp nz, .asm_c74f - ld [W_WHICHPOKEMON], a ; $cf92 + ld [wWhichPokemon], a ; $cf92 ld hl, W_PARTYMON1_STATUS ; $d16f ld de, W_PARTYMON1 ; $d164 .asm_c6be @@ -21473,11 +21473,11 @@ Func_c69c: ; c69c (3:469c) ld a, [de] ld [$d11e], a push de - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld hl, W_PARTYMON1NAME ; $d2b5 call GetPartyMonName xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a call EnableAutoTextBoxDrawing ld a, $d0 ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c @@ -21495,7 +21495,7 @@ Func_c69c: ; c69c (3:469c) ld bc, $2c add hl, bc push hl - ld hl, W_WHICHPOKEMON ; $cf92 + ld hl, wWhichPokemon ; $cf92 inc [hl] pop hl jr .asm_c6be @@ -22282,7 +22282,7 @@ UnnamedText_cdff: ; cdff (3:4dff) ; function to add an item (in varying quantities) to the player's bag or PC box ; INPUT: -; hl = address of inventory (either W_NUMBAGITEMS or W_NUMBOXITEMS) +; hl = address of inventory (either wNumBagItems or wNumBoxItems) ; [$CF91] = item ID ; [$CF96] = item quantity ; sets carry flag if successful, unsets carry flag if unsuccessful @@ -22294,10 +22294,10 @@ AddItemToInventory_: ; ce04 (3:4e04) push hl push hl ld d,50 ; PC box can hold 50 items - ld a,W_NUMBAGITEMS & $FF + ld a,wNumBagItems & $FF cp l jr nz,.checkIfInventoryFull - ld a,W_NUMBAGITEMS >> 8 + ld a,wNumBagItems >> 8 cp h jr nz,.checkIfInventoryFull ; if the destination is the bag @@ -22376,7 +22376,7 @@ AddItemToInventory_: ; ce04 (3:4e04) ; function to remove an item (in varying quantities) from the player's bag or PC box ; INPUT: -; hl = address of inventory (either W_NUMBAGITEMS or W_NUMBOXITEMS) +; hl = address of inventory (either wNumBagItems or wNumBoxItems) ; [$CF92] = index (within the inventory) of the item to remove ; [$CF96] = quantity to remove RemoveItemFromInventory_: ; ce74 (3:4e74) @@ -22413,8 +22413,8 @@ RemoveItemFromInventory_: ; ce74 (3:4e74) jr nz,.loop ; update menu info xor a - ld [W_LISTSCROLLOFFSET],a - ld [W_CURMENUITEMID],a + ld [wListScrollOffset],a + ld [wCurrentMenuItem],a ld [$cc2c],a ld [$d07e],a pop hl @@ -22424,7 +22424,7 @@ RemoveItemFromInventory_: ; ce74 (3:4e74) ld [$d12a],a cp a,2 jr c,.done - ld [W_MAXMENUITEMID],a + ld [wMaxMenuItem],a jr .done .skipMovingUpSlots pop hl @@ -26875,7 +26875,7 @@ ItemUseSurfboard: ; d9b4 (3:59b4) xor a ld [$d700],a ; change player state to walking dec a - ld [W_JOYPADFORBIDDENBUTTONSMASK],a + ld [wJoypadForbiddenButtonsMask],a call Func_2307 ; play walking music jp LoadWalkingPlayerSpriteGraphics ; uses a simulated button press to make the player move forward @@ -26943,7 +26943,7 @@ ItemUseEvoStone: ; da5b (3:5a5b) jr z,.noEffect pop af ld [$cf92],a - ld hl,W_NUMBAGITEMS + ld hl,wNumBagItems ld a,1 ; remove 1 stone ld [$cf96],a jp RemoveItemFromInventory @@ -27051,7 +27051,7 @@ ItemUseMedicine: ; dabb (3:5abb) ld [hl],a ; remove the status ailment in the party data ld a,b ld [$d07d],a ; the message to display for the item used - ld a,[W_PLAYERMONNUMBER] + ld a,[wPlayerMonNumber] cp d ; is pokemon the item was used on active in battle? jp nz,.doneHealing ; if it is active in battle @@ -27073,10 +27073,10 @@ ItemUseMedicine: ; dabb (3:5abb) inc hl ; hl = address of current HP ld a,[hli] ld b,a - ld [W_HPBAROLDHP+1],a + ld [wHPBarOldHP+1],a ld a,[hl] ld c,a - ld [W_HPBAROLDHP],a ; current HP stored at $ceeb (2 bytes, big-endian) + ld [wHPBarOldHP],a ; current HP stored at $ceeb (2 bytes, big-endian) or b jr nz,.notFainted .fainted @@ -27157,14 +27157,14 @@ ItemUseMedicine: ; dabb (3:5abb) ld bc,32 add hl,bc ; hl now points to max HP ld a,[hli] - ld [W_HPBARMAXHP+1],a + ld [wHPBarMaxHP+1],a ld a,[hl] - ld [W_HPBARMAXHP],a ; max HP stored at $cee9 (2 bytes, big-endian) + ld [wHPBarMaxHP],a ; max HP stored at $cee9 (2 bytes, big-endian) ld a,[$d152] and a ; using Softboiled? jp z,.notUsingSoftboiled2 ; if using softboiled - ld hl,W_HPBARMAXHP + ld hl,wHPBarMaxHP ld a,[hli] push af ld a,[hli] @@ -27181,7 +27181,7 @@ ItemUseMedicine: ; dabb (3:5abb) ld [$ceea],a ld [H_DIVIDEND],a ld a,[hl] - ld [W_HPBARMAXHP],a + ld [wHPBarMaxHP],a ld [H_DIVIDEND + 1],a ld a,5 ld [H_DIVISOR],a @@ -27194,17 +27194,17 @@ ItemUseMedicine: ; dabb (3:5abb) push af ld b,a ld a,[hl] - ld [W_HPBAROLDHP],a + ld [wHPBarOldHP],a sub b ld [hld],a - ld [W_HPBARNEWHP],a + ld [wHPBarNewHP],a ld a,[H_QUOTIENT + 2] ld b,a ld a,[hl] - ld [W_HPBAROLDHP+1],a + ld [wHPBarOldHP+1],a sbc b ld [hl],a - ld [W_HPBARNEWHP+1],a + ld [wHPBarNewHP+1],a FuncCoord 4, 1 ; $c3b8 ld hl,Coord ld a,[$cf92] @@ -27256,9 +27256,9 @@ ItemUseMedicine: ; dabb (3:5abb) ld a,[hl] add b ld [hld],a - ld [W_HPBARNEWHP],a + ld [wHPBarNewHP],a ld a,[hl] - ld [W_HPBARNEWHP+1],a + ld [wHPBarNewHP+1],a jr nc,.noCarry inc [hl] ld a,[hl] @@ -27294,22 +27294,22 @@ ItemUseMedicine: ; dabb (3:5abb) ld a,[hli] srl a ld [de],a - ld [W_HPBARNEWHP+1],a + ld [wHPBarNewHP+1],a ld a,[hl] rr a inc de ld [de],a - ld [W_HPBARNEWHP],a + ld [wHPBarNewHP],a dec de jr .doneHealingPartyHP .setCurrentHPToMaxHp ld a,[hli] ld [de],a - ld [W_HPBARNEWHP+1],a + ld [wHPBarNewHP+1],a inc de ld a,[hl] ld [de],a - ld [W_HPBARNEWHP],a + ld [wHPBarNewHP],a dec de .doneHealingPartyHP ; done updating the pokemon's current HP in the party data structure ld a,[$cf91] @@ -27323,7 +27323,7 @@ ItemUseMedicine: ; dabb (3:5abb) ld h,d ld l,e pop de - ld a,[W_PLAYERMONNUMBER] + ld a,[wPlayerMonNumber] cp d ; is pokemon the item was used on active in battle? jr nz,.calculateHPBarCoords ; copy party HP to in-battle HP @@ -28201,7 +28201,7 @@ ItemUsePPRestore: ; e31e (3:631e) cp a,ELIXER jp nc,.useElixir ; if Elixir or Max Elixir ld a,$02 - ld [W_MOVEMENUTYPE],a + ld [wMoveMenuType],a ld hl,RaisePPWhichTechniqueText ld a,[$cd3d] cp a,ETHER ; is it a PP Up? @@ -28256,7 +28256,7 @@ ItemUsePPRestore: ; e31e (3:631e) .afterRestoringPP ; after using a (Max) Ether/Elixir ld a,[$cf92] ld b,a - ld a,[W_PLAYERMONNUMBER] + ld a,[wPlayerMonNumber] cp b ; is the pokemon whose PP was restored active in battle? jr nz,.skipUpdatingInBattleData ld hl,W_PARTYMON1_MOVE1PP @@ -28324,7 +28324,7 @@ ItemUsePPRestore: ; e31e (3:631e) dec [hl] dec [hl] xor a - ld hl,W_CURMENUITEMID + ld hl,wCurrentMenuItem ld [hli],a ld [hl],a ; zero the counter for number of moves that had their PP restored ld b,4 @@ -28343,7 +28343,7 @@ ItemUsePPRestore: ; e31e (3:631e) ld hl,$cc27 ; counter for number of moves that had their PP restored inc [hl] .nextMove - ld hl,W_CURMENUITEMID + ld hl,wCurrentMenuItem inc [hl] pop bc dec b @@ -28417,7 +28417,7 @@ ItemUseTMHM: ; e479 (3:6479) ld a,$14 ld [$d125],a call DisplayTextBoxID ; yes/no menu - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] and a jr z,.useMachine ld a,2 @@ -28512,7 +28512,7 @@ PrintItemUseTextAndRemoveItem: ; e563 (3:6563) call WaitForTextScrollButtonPress ; wait for button press RemoveUsedItem: ; e571 (3:6571) - ld hl,W_NUMBAGITEMS + ld hl,wNumBagItems ld a,1 ; one item ld [$cf96],a ; store quantity jp RemoveItemFromInventory @@ -28616,7 +28616,7 @@ GotOffBicycleText: ; e5fc (3:65fc) ; [$d11e] = mode ; 0: Pokemon Center healing ; 1: using a PP Up -; [CURMENUITEMID] = index of move (when using a PP Up) +; [wCurrentMenuItem] = index of move (when using a PP Up) RestoreBonusPP: ; e606 (3:6606) ld hl,W_PARTYMON1_MOVE1 ld bc,44 @@ -28642,7 +28642,7 @@ RestoreBonusPP: ; e606 (3:6606) dec a ; using a PP Up? jr nz,.skipMenuItemIDCheck ; if using a PP Up, check if this is the move it's being used on - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] inc a cp b jr nz,.nextMove @@ -28708,7 +28708,7 @@ AddBonusPP: ; e642 (3:6642) ; 02: current box ; 03: daycare ; 04: player's in-battle pokemon -; [W_CURMENUITEMID] = move index +; [wCurrentMenuItem] = move index ; OUTPUT: ; [$d11e] = max PP GetMaxPP: ; e677 (3:6677) @@ -28776,7 +28776,7 @@ GetSelectedMoveOffset: ; e6e3 (3:66e3) call AddNTimes GetSelectedMoveOffset2: ; e6e9 (3:66e9) - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] ld c,a ld b,0 add hl,bc @@ -28784,7 +28784,7 @@ GetSelectedMoveOffset2: ; e6e9 (3:66e9) ; confirms the item toss and then tosses the item ; INPUT: -; hl = address of inventory (either W_NUMBAGITEMS or W_NUMBOXITEMS) +; hl = address of inventory (either wNumBagItems or wNumBoxItems) ; [$cf91] = item ID ; [$cf92] = index of item within inventory ; [$cf96] = quantity to toss @@ -29026,7 +29026,7 @@ Func_e7a4: ; e7a4 (3:67a4) ld de, W_BOXMON1DATA ld bc, $c call CopyData - ld hl, W_PLAYERIDHI ; $d359 + ld hl, wPlayerID ; $d359 ld a, [hli] ld [de], a inc de @@ -29580,7 +29580,7 @@ asm_ef82: ; ef82 (3:6f82) ld [$cd4d], a ld a, $1 ld [$cd6a], a - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld hl, W_PARTYMON1NAME ; $d2b5 call GetPartyMonName ld hl, $d730 @@ -30000,7 +30000,7 @@ Func_f225: ; f225 (3:7225) ld a, [$d728] bit 0, a ret z - ld a, [W_FLAGS_CD60] + ld a, [wFlags_0xcd60] bit 1, a ret nz xor a @@ -30021,7 +30021,7 @@ Func_f225: ; f225 (3:7225) ld a, [hl] cp $10 jp nz, Func_f2dd - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 bit 6, [hl] set 6, [hl] ret z @@ -30064,7 +30064,7 @@ Func_f225: ; f225 (3:7225) call MoveSprite ld a, $a8 call PlaySound - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 set 1, [hl] ret @@ -30088,7 +30088,7 @@ Func_f2b5: ; f2b5 (3:72b5) ld b, BANK(Func_79f54) call Bankswitch ; indirect jump to Func_79f54 (79f54 (1e:5f54)) call DiscardButtonPresses - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a call Func_f2dd set 7, [hl] ld a, [$d718] @@ -30099,7 +30099,7 @@ Func_f2b5: ; f2b5 (3:72b5) jp PlaySound Func_f2dd: ; f2dd (3:72dd) - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 res 1, [hl] res 6, [hl] ret @@ -30109,7 +30109,7 @@ _AddPokemonToParty: ; f2e5 (3:72e5) ld a, [$cc49] and $f jr z, .asm_f2f2 - ld de, W_ENEMYMONCOUNT ; $d89c + ld de, wEnemyPartyCount ; $d89c .asm_f2f2 ld a, [de] inc a @@ -30158,7 +30158,7 @@ _AddPokemonToParty: ; f2e5 (3:72e5) ld a, [$cc49] and $f jr z, .asm_f34c - ld hl, W_WATERRATE ; $d8a4 + ld hl, wEnemyMons ; $d8a4 .asm_f34c ld a, [$FF00+$e4] dec a @@ -30191,7 +30191,7 @@ _AddPokemonToParty: ; f2e5 (3:72e5) dec a ld c, a ld b, $2 - ld hl, W_OWNEDPOKEMON ; $d2f7 + ld hl, wPokedexOwned ; $d2f7 call _HandleBitArray ld a, c ld [$d153], a @@ -30202,7 +30202,7 @@ _AddPokemonToParty: ; f2e5 (3:72e5) push bc call _HandleBitArray pop bc - ld hl, W_SEENPOKEMON ; $d30a + ld hl, wPokedexSeen ; $d30a call _HandleBitArray pop hl push hl @@ -30290,10 +30290,10 @@ _AddPokemonToParty: ; f2e5 (3:72e5) ld a, $3e call Predef ; indirect jump to WriteMonMoves (3afb8 (e:6fb8)) pop de - ld a, [W_PLAYERIDHI] ; set trainer ID to player ID + ld a, [wPlayerID] ; set trainer ID to player ID inc de ld [de], a - ld a, [W_PLAYERIDLO] + ld a, [wPlayerID + 1] inc de ld [de], a push de @@ -30430,11 +30430,11 @@ _AddEnemyMonToPlayerParty: ; f49d (3:749d) dec a ld c, a ld b, $1 - ld hl, W_OWNEDPOKEMON + ld hl, wPokedexOwned push bc call _HandleBitArray ; add to owned pokemon pop bc - ld hl, W_SEENPOKEMON + ld hl, wPokedexSeen call _HandleBitArray ; add to seen pokemon and a ret ; return success @@ -30502,7 +30502,7 @@ Func_f51e: ; f51e (3:751e) ld hl, W_PARTYMON1DATA ; $d16b ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA ; $2c .asm_f591 - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 call AddNTimes .asm_f597 push hl @@ -30549,7 +30549,7 @@ Func_f51e: ; f51e (3:751e) jr z, .asm_f5ec ld hl, W_PARTYMON1OT ; $d273 .asm_f5e6 - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 call SkipFixedLengthTextEntries .asm_f5ec ld bc, $b @@ -30579,7 +30579,7 @@ Func_f51e: ; f51e (3:751e) jr z, .asm_f62a ld hl, W_PARTYMON1NAME ; $d2b5 .asm_f624 - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 call SkipFixedLengthTextEntries .asm_f62a ld bc, $b @@ -30971,21 +30971,21 @@ Func_f839: ; f839 (3:7839) InitializePlayerData: ; f850 (3:7850) call GenRandom ld a, [H_RAND2] - ld [W_PLAYERIDHI], a ; set player trainer id + ld [wPlayerID], a ; set player trainer id call GenRandom ld a, [H_RAND1] - ld [W_PLAYERIDLO], a + ld [wPlayerID + 1], a ld a, $ff ld [$d71b], a ; XXX what's this? ld hl, W_NUMINPARTY ; $d163 call InitializeEmptyList ; no party mons ld hl, W_NUMINBOX ; $da80 call InitializeEmptyList ; no boxed mons - ld hl, W_NUMBAGITEMS ; $d31d + ld hl, wNumBagItems ; $d31d call InitializeEmptyList ; no items - ld hl, W_NUMBOXITEMS ; $d53a + ld hl, wNumBoxItems ; $d53a call InitializeEmptyList ; no boxed items - ld hl, W_PLAYERMONEY2 ; $d348 + ld hl, wPlayerMoney + 1 ; $d348 ld a, $30 ld [hld], a ; set money to 00 30 00 (3000) xor a @@ -30996,7 +30996,7 @@ InitializePlayerData: ; f850 (3:7850) ld hl, W_OBTAINEDBADGES ; $d356 ld [hli], a ; no badges obtained ld [hl], a ; XXX what's this? - ld hl, W_PLAYERCOINS1 ; $d5a4 + ld hl, wPlayerCoins ; $d5a4 ld [hli], a ; no coins ld [hl], a ld hl, W_GAMEPROGRESSFLAGS ; $d5f0 @@ -31014,7 +31014,7 @@ InitializeEmptyList: ; f8a0 (3:78a0) Func_f8a5: ; f8a5 (3:78a5) call Load16BitRegisters - ld hl, W_NUMBAGITEMS ; $d31d + ld hl, wNumBagItems ; $d31d .asm_f8ab inc hl ld a, [hli] @@ -31110,7 +31110,7 @@ Func_f929: ; f929 (3:7929) ld d, a ld a, [$c106] ld e, a - ld hl, $c100 + ld hl, wSpriteStateData1 ld a, [H_DIVIDEND] ; $FF00+$95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT) add l add $4 @@ -31270,7 +31270,7 @@ UpdateHPBar_CalcNumberOfHPBarPixels: ; f9df (3:79df) ; predef $48 UpdateHPBar: ; fa1d (3:7a1d) push hl - ld hl, W_HPBAROLDHP + ld hl, wHPBarOldHP ld a, [hli] ld c, a ; old HP into bc ld a, [hli] @@ -31283,9 +31283,9 @@ UpdateHPBar: ; fa1d (3:7a1d) push bc call UpdateHPBar_CalcHPDifference ld a, e - ld [W_HPBARHPDIFFERENCE+1], a + ld [wHPBarHPDifference+1], a ld a, d - ld [W_HPBARHPDIFFERENCE], a + ld [wHPBarHPDifference], a pop bc pop de call UpdateHPBar_CompareNewHPToOldHP @@ -31294,26 +31294,26 @@ UpdateHPBar: ; fa1d (3:7a1d) jr c, .HPdecrease ld a, $1 .HPdecrease - ld [W_HPBARDELTA], a + ld [wHPBarDelta], a call Load16BitRegisters - ld a, [W_HPBARNEWHP] + ld a, [wHPBarNewHP] ld e, a - ld a, [W_HPBARNEWHP+1] + ld a, [wHPBarNewHP+1] ld d, a .animateHPBarLoop push de - ld a, [W_HPBAROLDHP] + ld a, [wHPBarOldHP] ld c, a - ld a, [W_HPBAROLDHP+1] + ld a, [wHPBarOldHP+1] ld b, a call UpdateHPBar_CompareNewHPToOldHP jr z, .animateHPBarDone jr nc, .HPIncrease dec bc ; subtract 1 HP ld a, c - ld [W_HPBARNEWHP], a + ld [wHPBarNewHP], a ld a, b - ld [W_HPBARNEWHP+1], a + ld [wHPBarNewHP+1], a call UpdateHPBar_CalcOldNewHPBarPixels ld a, e sub d ; calc pixel difference @@ -31321,9 +31321,9 @@ UpdateHPBar: ; fa1d (3:7a1d) .HPIncrease inc bc ; add 1 HP ld a, c - ld [W_HPBARNEWHP], a + ld [wHPBarNewHP], a ld a, b - ld [W_HPBARNEWHP+1], a + ld [wHPBarNewHP+1], a call UpdateHPBar_CalcOldNewHPBarPixels ld a, d sub e ; calc pixel difference @@ -31333,18 +31333,18 @@ UpdateHPBar: ; fa1d (3:7a1d) jr z, .noPixelDifference call UpdateHPBar_AnimateHPBar .noPixelDifference - ld a, [W_HPBARNEWHP] - ld [W_HPBAROLDHP], a - ld a, [W_HPBARNEWHP+1] - ld [W_HPBAROLDHP+1], a + ld a, [wHPBarNewHP] + ld [wHPBarOldHP], a + ld a, [wHPBarNewHP+1] + ld [wHPBarOldHP+1], a pop de jr .animateHPBarLoop .animateHPBarDone pop de ld a, e - ld [W_HPBAROLDHP], a + ld [wHPBarOldHP], a ld a, d - ld [W_HPBAROLDHP+1], a + ld [wHPBarOldHP+1], a or e jr z, .monFainted call UpdateHPBar_CalcOldNewHPBarPixels @@ -31368,7 +31368,7 @@ UpdateHPBar_AnimateHPBar: ; fab1 (3:7ab1) ld c, $2 call DelayFrames pop de - ld a, [W_HPBARDELTA] ; +1 or -1 + ld a, [wHPBarDelta] ; +1 or -1 add e cp $31 jr nc, .barFilledUp @@ -31425,12 +31425,12 @@ UpdateHPBar_CalcHPDifference: ; fad7 (3:7ad7) UpdateHPBar_PrintHPNumber: ; faf5 (3:7af5) push af push de - ld a, [W_LISTMENUID] ; $cf94 + ld a, [wListMenuID] ; $cf94 and a jr z, .asm_fb2d - ld a, [W_HPBAROLDHP] + ld a, [wHPBarOldHP] ld [$cef1], a - ld a, [W_HPBAROLDHP+1] + ld a, [wHPBarOldHP+1] ld [$cef0], a push hl ld a, [$FF00+$f6] @@ -31463,7 +31463,7 @@ UpdateHPBar_PrintHPNumber: ; faf5 (3:7af5) ; e: old pixels UpdateHPBar_CalcOldNewHPBarPixels: ; fb30 (3:7b30) push hl - ld hl, W_HPBARMAXHP + ld hl, wHPBarMaxHP ld a, [hli] ; max HP into de ld e, a ld a, [hli] @@ -31684,7 +31684,7 @@ Func_128f6: ; 128f6 (4:68f6) call Load16BitRegisters ld a, $2 asm_128fb: ; 128fb (4:68fb) - ld [W_LISTMENUID], a ; $cf94 + ld [wListMenuID], a ; $cf94 push hl ld a, [$cf99] ld b, a @@ -31878,7 +31878,7 @@ StatusScreen: ; 12953 (4:6953) ld a, [$cc49] cp $3 ret z - ld a, [W_WHICHPOKEMON] + ld a, [wWhichPokemon] jp SkipFixedLengthTextEntries Unknown_12a95: ; 12a95 (4:6a95) @@ -32040,7 +32040,7 @@ StatusScreen2: ; 12b57 (4:6b57) push bc push hl push de - ld hl, W_CURMENUITEMID + ld hl, wCurrentMenuItem ld a, [hl] push af ld a, b @@ -32602,7 +32602,7 @@ StartMenu_Pokemon: ; 130a9 (4:70a9) dec c jr .adjustMenuVariablesLoop .storeMenuVariables - ld hl,W_TOPMENUITEMY + ld hl,wTopMenuItemY ld a,c ld [hli],a ; top menu item Y ld a,[$fff7] @@ -32623,9 +32623,9 @@ StartMenu_Pokemon: ; 130a9 (4:70a9) bit 1,a ; was the B button pressed? jp nz,.loop ; if the B button wasn't pressed - ld a,[W_MAXMENUITEMID] + ld a,[wMaxMenuItem] ld b,a - ld a,[W_CURMENUITEMID] ; menu selection + ld a,[wCurrentMenuItem] ; menu selection cp b jp z,.exitMenu ; if the player chose Cancel dec b @@ -32869,7 +32869,7 @@ StartMenu_Item: ; 13302 (4:7302) call PrintText jr .exitMenu .notInLinkBattle - ld bc,W_NUMBAGITEMS + ld bc,wNumBagItems ld hl,$cf8b ld a,c ld [hli],a @@ -32877,11 +32877,11 @@ StartMenu_Item: ; 13302 (4:7302) xor a ld [$cf93],a ld a,ITEMLISTMENU - ld [W_LISTMENUID],a + ld [wListMenuID],a ld a,[$cc2c] - ld [W_CURMENUITEMID],a + ld [wCurrentMenuItem],a call DisplayListMenuID - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] ld [$cc2c],a jr nc,.choseItem .exitMenu @@ -32910,7 +32910,7 @@ StartMenu_Item: ; 13302 (4:7302) ld a,$06 ; use/toss menu ld [$d125],a call DisplayTextBoxID - ld hl,W_TOPMENUITEMY + ld hl,wTopMenuItemY ld a,11 ld [hli],a ; top menu item Y ld a,14 @@ -32944,7 +32944,7 @@ StartMenu_Item: ; 13302 (4:7302) call PrintText jp ItemMenuLoop .notBicycle2 - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] and a jr nz,.tossItem .useItem @@ -32999,7 +32999,7 @@ StartMenu_Item: ; 13302 (4:7302) inc a jr z,.tossZeroItems .skipAskingQuantity - ld hl,W_NUMBAGITEMS + ld hl,wNumBagItems call TossItem .tossZeroItems jp ItemMenuLoop @@ -33175,7 +33175,7 @@ DrawTrainerInfo: ; 1349a (4:749a) call PlaceString FuncCoord 8,4 ld hl,Coord - ld de,W_PLAYERMONEY3 + ld de,wPlayerMoney ld c,$e3 call PrintBCDNumber FuncCoord 9,6 @@ -33287,15 +33287,15 @@ StartMenu_Option: ; 135f6 (4:75f6) Func_13613: ; 13613 (4:7613) call Func_13653 - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d call Func_13625 - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 call Func_13625 jp RedrawPartyMenu_ Func_13625: ; 13625 (4:7625) push af - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld bc, $28 call AddNTimes ld c, $28 @@ -33305,7 +33305,7 @@ Func_13625: ; 13625 (4:7625) dec c jr nz, .asm_13633 pop af - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer ld bc, $10 call AddNTimes ld de, $4 @@ -33323,7 +33323,7 @@ Func_13653: ; 13653 (4:7653) ld a, [$cc35] and a jr nz, .asm_13661 - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 inc a ld [$cc35], a ret @@ -33333,8 +33333,8 @@ Func_13653: ; 13653 (4:7653) ld a, [$cc35] dec a ld b, a - ld a, [W_CURMENUITEMID] ; $cc26 - ld [W_WHICHTRADE], a ; $cd3d + ld a, [wCurrentMenuItem] ; $cc26 + ld [wWhichTrade], a ; $cd3d cp b jr nz, .asm_1367b xor a @@ -33349,7 +33349,7 @@ Func_13653: ; 13653 (4:7653) ld hl, W_PARTYMON1 ; $d164 ld d, h ld e, l - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 add l ld l, a jr nc, .asm_1368e @@ -33369,7 +33369,7 @@ Func_13653: ; 13653 (4:7653) ld [de], a ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA) ld bc, $2c - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 call AddNTimes push hl ld de, $cc97 @@ -33388,7 +33388,7 @@ Func_13653: ; 13653 (4:7653) ld bc, $2c call CopyData ld hl, W_PARTYMON1OT ; $d273 - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 call SkipFixedLengthTextEntries push hl ld de, $cc97 @@ -33406,7 +33406,7 @@ Func_13653: ; 13653 (4:7653) ld bc, $b call CopyData ld hl, W_PARTYMON1NAME ; $d2b5 - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 call SkipFixedLengthTextEntries push hl ld de, $cc97 @@ -33424,7 +33424,7 @@ Func_13653: ; 13653 (4:7653) ld bc, $b call CopyData ld a, [$cc35] - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d xor a ld [$cc35], a ld [$d07d], a @@ -33563,7 +33563,7 @@ Func_137aa: ; 137aa (4:77aa) inc hl or [hl] jr z, .asm_1380a - ld de, W_PLAYERMONEY1 ; $d349 + ld de, wPlayerMoney + 2 ; $d349 ld c, $3 ld a, $b call Predef ; indirect jump to Func_f81d (f81d (3:781d)) @@ -33590,7 +33590,7 @@ Func_137aa: ; 137aa (4:77aa) ld [hli], a ld [hli], a ld [hl], a - ld [W_LISTSCROLLOFFSET], a ; $cc36 + ld [wListScrollOffset], a ; $cc36 ld hl, $d060 ld b, $18 .asm_1383e @@ -33747,28 +33747,28 @@ Func_1392c: ; 1392c (4:792c) inc c .asm_13958 ld a, [hli] - ld [W_HPBARMAXHP+1], a + ld [wHPBarMaxHP+1], a ld a, [hl] - ld [W_HPBARMAXHP], a + ld [wHPBarMaxHP], a push bc ld bc, $fff2 add hl, bc pop bc ld a, [hl] - ld [W_HPBAROLDHP], a + ld [wHPBarOldHP], a sub c ld [hld], a - ld [W_HPBARNEWHP], a + ld [wHPBarNewHP], a ld a, [hl] - ld [W_HPBAROLDHP+1], a + ld [wHPBarOldHP+1], a sbc b ld [hl], a - ld [W_HPBARNEWHP+1], a + ld [wHPBarNewHP+1], a jr nc, .asm_13982 xor a ld [hli], a ld [hl], a - ld hl, W_HPBARNEWHP + ld hl, wHPBarNewHP ld [hli], a ld [hl], a .asm_13982 @@ -33782,7 +33782,7 @@ Func_1392c: ; 1392c (4:792c) ld hl, Coord xor a .asm_13990 - ld [W_LISTMENUID], a ; $cf94 + ld [wListMenuID], a ; $cf94 ld a, $48 call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d)) ld hl, UnnamedText_1399e ; $799e @@ -33951,7 +33951,7 @@ InitMapSprites: ; 1785b (5:785b) call InitOutsideMapSprites ret c ; return if the map is an outside map (already handled by above call) ; if the map is an inside map (i.e. mapID >= $25) - ld hl,$c100 + ld hl,wSpriteStateData1 ld de,$c20d ; Loop to copy picture ID's from $C1X0 to $C2XD for LoadMapSpriteTilePatterns. .copyPictureIDLoop @@ -33996,12 +33996,12 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871) .checkIfAlreadyLoadedLoop ld a,e and a,$f0 - ld b,a ; b = offset of the $c200 sprite slot being checked against + ld b,a ; b = offset of the wSpriteStateData2 sprite slot being checked against ld a,l - and a,$f0 ; a = offset of current $c200 sprite slot + and a,$f0 ; a = offset of current wSpriteStateData2 sprite slot cp b ; done checking all previous sprite slots? jr z,.notAlreadyLoaded - ld a,[de] ; picture ID of the $c200 sprite slot being checked against + ld a,[de] ; picture ID of the wSpriteStateData2 sprite slot being checked against cp [hl] ; do the picture ID's match? jp z,.alreadyLoaded ld a,e @@ -34148,7 +34148,7 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871) .alreadyLoaded ; if the current picture ID has already had its tile patterns loaded inc de ld a,[de] ; a = VRAM slot for the current picture ID (from $C2YE) - ld [hl],a ; store VRAM slot in current $c200 sprite slot (at $C2XE) + ld [hl],a ; store VRAM slot in current wSpriteStateData2 sprite slot (at $C2XE) .nextSpriteSlot ld a,l add a,$10 @@ -34998,18 +34998,18 @@ EmotionBubbles: ; 17cbd (5:7cbd) INCBIN "gfx/emotion_bubbles.2bpp" Func_17d7d: ; 17d7d (5:7d7d) - ld a, [W_PLAYERMONACCURACYMOD] ; $cd1e + ld a, [wPlayerMonAccuracyMod] ; $cd1e cp $86 jr z, .asm_17d8d cp $92 ret nz - ld a, [W_PLAYERMONEVASIONMOD] ; $cd1f + ld a, [wPlayerMonEvasionMod] ; $cd1f cp $8f ret nz .asm_17d8d ld a, [W_NUMINPARTY] ; $d163 dec a - ld [W_WHICHPOKEMON], a ; $cf92 + ld [wWhichPokemon], a ; $cf92 ld a, $1 ld [$ccd4], a ld a, $32 @@ -35025,13 +35025,13 @@ SubstituteEffectHandler: ; 17dad (5:7dad) ld c, 50 call DelayFrames ld hl, W_PLAYERMONMAXHP - ld de, W_PLAYERSUBSITUTEHP + ld de, wPlayerSubstituteHP ld bc, W_PLAYERBATTSTATUS2 ld a, [$ff00+$f3] ;whose turn? and a jr z, .notEnemy ld hl, W_ENEMYMONMAXHP - ld de, W_ENEMYSUBSITUTEHP + ld de, wEnemySubstituteHP ld bc, W_ENEMYBATTSTATUS2 .notEnemy ld a, [bc] ;load flags @@ -35100,13 +35100,13 @@ UnnamedText_17e27: ; 17e27 (5:7e27) db "@" ActivatePC: ; 17e2c (5:7e2c) - call SaveScreenTilesToBuffer2 ;XXX: copy background from W_SCREENTILESBUFFER to W_SCREENTILESBACKBUFFER2 + call SaveScreenTilesToBuffer2 ;XXX: copy background from wTileMap to wTileMapBackup2 ld a, $99 call PlaySound ;XXX: play sound or stop music ld hl, UnnamedText_17f23 ;player turned on PC call PrintText call WaitForSoundToFinish ;XXX: wait for sound to be done - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 set 3, [hl] call LoadScreenTilesFromBuffer2 ;XXX: restore saved screen call Delay3 @@ -35114,15 +35114,15 @@ PCMainMenu: ; 17e48 (5:7e48) ld b, BANK(Func_213c8) ld hl, Func_213c8 call Bankswitch - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 set 5, [hl] call HandleMenuInput bit 1, a ;if player pressed B jp nz, LogOff - ld a, [W_MAXMENUITEMID] + ld a, [wMaxMenuItem] cp a, 2 jr nz, .next ;if not 2 menu items (not counting log off) (2 occurs before you get the pokedex) - ld a, [W_CURMENUITEMID] + ld a, [wCurrentMenuItem] and a jp z, BillsPC ;if current menu item id is 0, it's bills pc cp a, 1 @@ -35131,7 +35131,7 @@ PCMainMenu: ; 17e48 (5:7e48) .next cp a, 3 jr nz, .next2 ;if not 3 menu items (not counting log off) (3 occurs after you get the pokedex, before you beat the pokemon league) - ld a, [W_CURMENUITEMID] + ld a, [wCurrentMenuItem] and a jp z, BillsPC ;if current menu item id is 0, it's bills pc cp a, 1 @@ -35140,7 +35140,7 @@ PCMainMenu: ; 17e48 (5:7e48) jp z, OaksPC ;if current menu item id is 2, it's oaks pc jp LogOff ;otherwise, it's 3, and you're logging off .next2 - ld a, [W_CURMENUITEMID] + ld a, [wCurrentMenuItem] and a jp z, BillsPC ;if current menu item id is 0, it's bills pc cp a, 1 @@ -35151,7 +35151,7 @@ PCMainMenu: ; 17e48 (5:7e48) jp z, PKMNLeague ;if current menu item id is 3, it's pkmnleague jp LogOff ;otherwise, it's 4, and you're logging off .playersPC - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 res 5, [hl] set 3, [hl] ld a, $9B @@ -35205,7 +35205,7 @@ LogOff: ; 17f13 (5:7f13) ld a, $9A call PlaySound ;XXX: play sound or stop music call WaitForSoundToFinish ;XXX: wait for sound to be done - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 res 3, [hl] res 5, [hl] ret @@ -35228,7 +35228,7 @@ UnnamedText_17f32: ; 17f32 (5:7f32) ; removes one of the specified item ID [$FFdb] from bag (if existent) RemoveItemByID: ; 17f37 (5:7f37) - ld hl, W_BAGITEM01 ; $d31e + ld hl, wBagItems ; $d31e ld a, [$FF00+$db] ld b, a xor a @@ -35248,8 +35248,8 @@ RemoveItemByID: ; 17f37 (5:7f37) ld a, $1 ld [$cf96], a ld a, [$FF00+$dc] - ld [W_WHICHPOKEMON], a ; $cf92 - ld hl, W_NUMBAGITEMS ; $d31d + ld [wWhichPokemon], a ; $cf92 + ld hl, wNumBagItems ; $d31d jp RemoveItemFromInventory SECTION "bank6",ROMX,BANK[$6] @@ -35876,7 +35876,7 @@ PalletTownScript0: ; 18e81 (6:4e81) ld a, (Music_MeetProfOak - $4000) / 3 ; “oak appears” music call PlayMusic ; plays music ld a,$FC - ld [W_JOYPADFORBIDDENBUTTONSMASK],a + ld [wJoypadForbiddenButtonsMask],a ld hl,$D74B set 7,[hl] @@ -35892,7 +35892,7 @@ PalletTownScript1: ; 18eb2 (6:4eb2) ld [$FF8C],a call DisplayTextID ld a,$FF - ld [W_JOYPADFORBIDDENBUTTONSMASK],a + ld [wJoypadForbiddenButtonsMask],a ld a,0 ld [$CC4D],a ld a,$15 @@ -35928,7 +35928,7 @@ PalletTownScript2: ; 18ed2 (6:4ed2) ld [$FF8C],a call MoveSprite ld a,$FF - ld [W_JOYPADFORBIDDENBUTTONSMASK],a + ld [wJoypadForbiddenButtonsMask],a ; trigger the next script ld a,3 @@ -35944,12 +35944,12 @@ PalletTownScript3: ; 18f12 (6:4f12) ld a,1 ld [$CF0D],a ld a,$FC - ld [W_JOYPADFORBIDDENBUTTONSMASK],a + ld [wJoypadForbiddenButtonsMask],a ld a,1 ld [$FF8C],a call DisplayTextID ld a,$FF - ld [W_JOYPADFORBIDDENBUTTONSMASK],a + ld [wJoypadForbiddenButtonsMask],a ld a,1 ld [$CF13],a xor a @@ -36139,7 +36139,7 @@ ViridianCityScript1: ; 19062 (6:5062) ld a, [$c235] ld [$ff00+$ee], a xor a - ld [W_LISTSCROLLOFFSET], a + ld [wListScrollOffset], a ; set up battle for Old Man ld a, $1 @@ -36164,13 +36164,13 @@ ViridianCityScript2: ; 1908f (6:508f) call UpdateSprites call Delay3 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $f ld [$ff00+$8c], a call DisplayTextID xor a ld [W_BATTLETYPE], a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $0 ld [W_VIRIDIANCITYCURSCRIPT], a ret @@ -36192,7 +36192,7 @@ Function190cf: ; 190cf (6:50cf) ld [$ccd3], a xor a ld [$c109], a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ret ViridianCityTextPointers: ; 190e4 (6:50e4) @@ -36431,7 +36431,7 @@ Function1925e: ; 1925e (6:525e) call ArePlayerCoordsInArray ret nc ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $5 ld [$ff00+$8c], a jp DisplayTextID @@ -36456,7 +36456,7 @@ PewterCityScript1: ; 19280 (6:5280) ld [$ff00+$8d], a call Func_34b9 call Func_2307 - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 set 4, [hl] ld a, $d ld [$ff00+$8c], a @@ -36504,7 +36504,7 @@ PewterCityScript3: ; 192e9 (6:52e9) ld a, $15 call Predef xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $0 ld [W_PEWTERCITYCURSCRIPT], a ret @@ -36522,7 +36522,7 @@ PewterCityScript4: ; 19305 (6:5305) ld [$ff00+$8d], a call Func_34b9 call Func_2307 - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 set 4, [hl] ld a, $e ld [$ff00+$8c], a @@ -36570,7 +36570,7 @@ PewterCityScript6: ; 1936f (6:536f) ld a, $15 call Predef xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $0 ld [W_PEWTERCITYCURSCRIPT], a ret @@ -36732,7 +36732,7 @@ CeruleanCityScript: ; 19480 (6:5480) CeruleanCity_Unknown1948c: ; 1948c (6:548c) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_CERULEANCITYCURSCRIPT], a ld a, $5 ld [$cc4d], a @@ -36751,14 +36751,14 @@ CeruleanCityScript4: ; 194a7 (6:54a7) cp $ff jp z, CeruleanCity_Unknown1948c ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d75b set 7, [hl] ld a, $2 ld [$ff00+$8c], a call DisplayTextID xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_CERULEANCITYCURSCRIPT], a ret @@ -36804,7 +36804,7 @@ CeruleanCityScript0: ; 194c8 (6:54c8) xor a ld [H_CURRENTPRESSEDBUTTONS], a ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, [$d362] cp $14 jr z, .asm_19535 ; 0x19526 $d @@ -36852,7 +36852,7 @@ CeruleanCityScript1: ; 19567 (6:5567) bit 0, a ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $1 ld [$ff00+$8c], a call DisplayTextID @@ -36894,7 +36894,7 @@ CeruleanCityScript2: ; 195b1 (6:55b1) jp z, CeruleanCity_Unknown1948c call CeruleanCityFunction1955d ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d75a set 0, [hl] ld a, $1 @@ -36939,7 +36939,7 @@ CeruleanCityScript3: ; 19610 (6:5610) ld a, $11 call Predef xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a call Func_2307 ld a, $0 ld [W_CERULEANCITYCURSCRIPT], a @@ -37259,7 +37259,7 @@ VermilionCityScript4: ; 19826 (6:5826) VermilionCityScript2: ; 19833 (6:5833) ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $40 ld [$ccd3], a ld [$ccd4], a @@ -37275,7 +37275,7 @@ VermilionCityScript3: ; 1984e (6:584e) and a ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [H_CURRENTPRESSEDBUTTONS], a ld a, $0 ld [W_VERMILIONCITYCURSCRIPT], a @@ -37884,7 +37884,7 @@ VermilionHouse3TextPointers: ; 19c15 (6:5c15) VermilionHouse3Text1: ; 19c17 (6:5c17) db $08 ; asm ld a, $4 - ld [W_WHICHTRADE], a + ld [wWhichTrade], a ld a, $54 call Predef jp TextScriptEnd @@ -38773,7 +38773,7 @@ Func_1a3e0: ; 1a3e0 (6:63e0) call Func_1a609 jr nc, .asm_1a406 ld a, $fc - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d736 set 1, [hl] ld a, $1 @@ -38845,7 +38845,7 @@ Func_1a44c: ; 1a44c (6:644c) ld hl, W_FLAGS_D733 set 1, [hl] ld a, $fc - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ret Func_1a485: ; 1a485 (6:6485) @@ -39038,7 +39038,7 @@ Func_1a5e7: ; 1a5e7 (6:65e7) cp $94 ret z ld hl, Unknown_1a605 ; $6605 - ld a, [W_ENGAGEDTRAINERCLASS] + ld a, [wEngagedTrainerClass] ld b, a .asm_1a5f4 ld a, [hli] @@ -39129,7 +39129,7 @@ Func_1a672: ; 1a672 (6:6672) and e ret z ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d736 set 6, [hl] call Func_3486 @@ -39504,7 +39504,7 @@ Func_1c98a: ; 1c98a (7:498a) ld a, $14 ld [$d125], a call DisplayTextBoxID - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 and a jp z, InitGame ld b, BANK(Func_73b6a) @@ -39524,23 +39524,23 @@ Func_1c9c6: ; 1c9c6 (7:49c6) ld [$cf8b], a ld a, h ld [$cf8c], a - ld a, [W_LISTSCROLLOFFSET] ; $cc36 + ld a, [wListScrollOffset] ; $cc36 push af xor a - ld [W_CURMENUITEMID], a ; $cc26 - ld [W_LISTSCROLLOFFSET], a ; $cc36 + ld [wCurrentMenuItem], a ; $cc26 + ld [wListScrollOffset], a ; $cc36 ld [$cf93], a ld a, $4 - ld [W_LISTMENUID], a ; $cf94 + ld [wListMenuID], a ; $cf94 call DisplayListMenuID pop bc ld a, b - ld [W_LISTSCROLLOFFSET], a ; $cc36 + ld [wListScrollOffset], a ; $cc36 ret c ld hl, $d126 set 7, [hl] ld hl, $cc5b - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 add a ld d, $0 ld e, a @@ -39605,7 +39605,7 @@ CinnabarIslandScript0: ; 1ca38 (7:4a38) call Func_3486 xor a ld [$c109], a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $1 ld [W_CINNABARISLANDCURSCRIPT], a ret @@ -39846,7 +39846,7 @@ OaksLabScript4: ; 1cbd2 (7:4bd2) OaksLabScript5: ; 1cbfd (7:4bfd) ld a, $fc - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $11 ld [$ff00+$8c], a call DisplayTextID @@ -39865,7 +39865,7 @@ OaksLabScript5: ; 1cbfd (7:4bfd) ld hl, $d74b set 1, [hl] xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $6 ld [W_OAKSLABCURSCRIPT], a @@ -39988,7 +39988,7 @@ OaksLabScript9: ; 1cd00 (7:4d00) bit 0, a ret nz ld a, $fc - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $1 ld [$ff00+$8c], a ld a, $4 @@ -40030,7 +40030,7 @@ OaksLabScript9: ; 1cd00 (7:4d00) ld hl, $d74b set 2, [hl] xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $a ld [W_OAKSLABCURSCRIPT], a @@ -40106,7 +40106,7 @@ OaksLabScript11: ; 1cdb9 (7:4db9) set 6, [hl] set 7, [hl] xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $8 ld [$d528], a @@ -40116,7 +40116,7 @@ OaksLabScript11: ; 1cdb9 (7:4db9) OaksLabScript12: ; 1ce03 (7:4e03) ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $8 ld [$d528], a call UpdateSprites @@ -40177,7 +40177,7 @@ OaksLabScript14: ; 1ce6d (7:4e6d) ld a, $11 call Predef xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a call Func_2307 ; reset to map music ld a, $12 ld [W_OAKSLABCURSCRIPT], a @@ -40258,7 +40258,7 @@ OaksLabScript16: ; 1cf12 (7:4f12) call EnableAutoTextBoxDrawing call Func_2307 ld a, $fc - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a call Function1CEFD ld a, $16 ld [$ff00+$8c], a @@ -40353,7 +40353,7 @@ OaksLabScript17: ; 1cfd4 (7:4fd4) ld a, $5 ld [W_PALLETTOWNCURSCRIPT], a xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $12 ld [W_OAKSLABCURSCRIPT], a @@ -40363,7 +40363,7 @@ OaksLabScript18: ; 1d009 (7:5009) ret Function1D00A: ; 1d00a (7:500a) - ld hl, W_BAGITEM01 + ld hl, wBagItems ld bc, $0000 .asm_1d010 ld a, [hli] @@ -40649,7 +40649,7 @@ asm_1d1e5: ; 1d1e5 (7:51e5) ld hl, $d72e set 3, [hl] ld a, $fc - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $8 ld [W_OAKSLABCURSCRIPT], a OaksLabMonChoiceEnd: ; 1d21f (7:521f) @@ -41396,7 +41396,7 @@ CeruleanHouseText1: ; 1d6fd (7:56fd) CeruleanHouseText2: ; 1d702 (7:5702) db $08 ; asm ld a, $6 - ld [W_WHICHTRADE], a + ld [wWhichTrade], a ld a, $54 call Predef jp TextScriptEnd @@ -41481,7 +41481,7 @@ BikeShopText1: ; 1d745 (7:5745) ld [$cc25], a ld hl, $d730 set 6, [hl] - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld b, $4 ld c, $f call TextBoxBorder @@ -42029,7 +42029,7 @@ VermilionDockScript: ; 1db52 (7:5b52) ld [$c206], a ld [$cd3b], a dec a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ret .asm_1db8d bit 5, [hl] @@ -42037,14 +42037,14 @@ VermilionDockScript: ; 1db52 (7:5b52) ld a, [$cd38] and a ret nz - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a set 5, [hl] ret VermilionDock_1db9b: ; 1db9b (7:5b9b) set 2, [hl] ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [$c0ee], a call PlaySound ld c, BANK(Music_Surfing) @@ -42510,7 +42510,7 @@ Route2HouseText1: ; 1def4 (7:5ef4) Route2HouseText2: ; 1def9 (7:5ef9) db $08 ; asm ld a, $1 - ld [W_WHICHTRADE], a + ld [wWhichTrade], a ld a, $54 call Predef jp TextScriptEnd @@ -42600,7 +42600,7 @@ Route5GateScript1: ; 1df94 (7:5f94) ret nz call Delay3 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_ROUTE5GATECURSCRIPT], a ret @@ -42745,7 +42745,7 @@ Route6GateScript1: ; 1e091 (7:6091) ret nz call Delay3 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_ROUTE6GATECURSCRIPT], a ret @@ -42863,7 +42863,7 @@ Route7GateScript1: ; 1e16c (7:616c) ret nz call Delay3 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_ROUTE7GATECURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -42968,7 +42968,7 @@ Route8GateScript1: ; 1e231 (7:6231) ret nz call Delay3 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_ROUTE8GATECURSCRIPT], a ret @@ -43430,7 +43430,7 @@ Func_1e6ba: ; 1e6ba (7:66ba) ld a, $80 ld [$ccd3], a ld [$c109], a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a jp Func_3486 Route22GateScript1: ; 1e6cd (7:66cd) @@ -43438,7 +43438,7 @@ Route22GateScript1: ; 1e6cd (7:66cd) and a ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a call Delay3 ld a, $0 ld [W_ROUTE22GATECURSCRIPT], a @@ -43562,7 +43562,7 @@ BillsHouseScript2: ; 1e7a6 (7:67a6) ld hl, $d7f2 set 6, [hl] xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $3 ld [W_BILLSHOUSECURSCRIPT], a ret @@ -43572,7 +43572,7 @@ BillsHouseScript3: ; 1e7c5 (7:67c5) bit 3, a ret z ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $2 ld [$cf13], a ld a, $c @@ -43606,7 +43606,7 @@ BillsHouseScript4: ; 1e80d (7:680d) bit 0, a ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d7f2 set 5, [hl] ld hl, $d7f1 @@ -43751,7 +43751,7 @@ Func_1e915: ; 1e915 (7:6915) ld hl, UnnamedText_1e93b ; $693b call PrintText call YesNoChoice - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 and a jr nz, .asm_1e932 ld a, $56 @@ -43819,17 +43819,17 @@ Func_1e988: ; 1e988 (7:6988) jr asm_1e9ab Func_1e997: ; 1e997 (7:6997) - ld a, [W_SAFARITIMER1] ; $d70d + ld a, [wSafariSteps] ; $d70d ld b, a - ld a, [W_SAFARITIMER2] ; $d70e + ld a, [wSafariSteps + 1] ; $d70e ld c, a or b jr z, asm_1e9b0 dec bc ld a, b - ld [W_SAFARITIMER1], a ; $d70d + ld [wSafariSteps], a ; $d70d ld a, c - ld [W_SAFARITIMER2], a ; $d70e + ld [wSafariSteps + 1], a ; $d70e asm_1e9ab: ; 1e9ab (7:69ab) xor a ld [$da46], a @@ -43837,7 +43837,7 @@ asm_1e9ab: ; 1e9ab (7:69ab) asm_1e9b0: ; 1e9b0 (7:69b0) call EnableAutoTextBoxDrawing xor a - ld [W_CURCHANNELPOINTER], a + ld [wMusicChannelPointer], a dec a call PlaySound ld c, BANK(SFX_02_5f) @@ -43866,7 +43866,7 @@ asm_1e9b0: ; 1e9b0 (7:69b0) Func_1e9ed: ; 1e9ed (7:69ed) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, Unknown_1e9f7 ; $69f7 jp PrintText @@ -43900,7 +43900,7 @@ UnnamedText_1ea12: ; 1ea12 (7:6a12) INCBIN "baserom.gbc",$1ea25,$1ea26 - $1ea25 xor a ld [$da38], a - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d push af and $f ld [$FF00+$db], a @@ -43971,7 +43971,7 @@ Func_1ea92: ; 1ea92 (7:6a92) call YesNoChoice ld a, [$FF00+$dc] ld c, a - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 cp c jr nz, .asm_1eab8 ld hl, $d126 @@ -44179,7 +44179,7 @@ INCBIN "baserom.gbc",$1ec05,$1ec06 - $1ec05 .asm_1ec2d ld hl, $d730 set 6, [hl] - ld hl, $c3a0 + ld hl, wTileMap ld b, $a ld c, $9 call TextBoxBorder @@ -44238,28 +44238,28 @@ UnnamedText_1ecbd: ; 1ecbd (7:6cbd) SECTION "bank8",ROMX,BANK[$8] -INCLUDE "music/headers/sfxheaders08.tx" -INCLUDE "music/headers/musicheaders08.tx" - -INCLUDE "music/sfx/sfx_08_01.tx" -INCLUDE "music/sfx/sfx_08_02.tx" -INCLUDE "music/sfx/sfx_08_03.tx" -INCLUDE "music/sfx/sfx_08_04.tx" -INCLUDE "music/sfx/sfx_08_05.tx" -INCLUDE "music/sfx/sfx_08_06.tx" -INCLUDE "music/sfx/sfx_08_07.tx" -INCLUDE "music/sfx/sfx_08_08.tx" -INCLUDE "music/sfx/sfx_08_09.tx" -INCLUDE "music/sfx/sfx_08_0a.tx" -INCLUDE "music/sfx/sfx_08_0b.tx" -INCLUDE "music/sfx/sfx_08_0c.tx" -INCLUDE "music/sfx/sfx_08_0d.tx" -INCLUDE "music/sfx/sfx_08_0e.tx" -INCLUDE "music/sfx/sfx_08_0f.tx" -INCLUDE "music/sfx/sfx_08_10.tx" -INCLUDE "music/sfx/sfx_08_11.tx" -INCLUDE "music/sfx/sfx_08_12.tx" -INCLUDE "music/sfx/sfx_08_13.tx" +INCLUDE "music/headers/sfxheaders08.asm" +INCLUDE "music/headers/musicheaders08.asm" + +INCLUDE "music/sfx/sfx_08_01.asm" +INCLUDE "music/sfx/sfx_08_02.asm" +INCLUDE "music/sfx/sfx_08_03.asm" +INCLUDE "music/sfx/sfx_08_04.asm" +INCLUDE "music/sfx/sfx_08_05.asm" +INCLUDE "music/sfx/sfx_08_06.asm" +INCLUDE "music/sfx/sfx_08_07.asm" +INCLUDE "music/sfx/sfx_08_08.asm" +INCLUDE "music/sfx/sfx_08_09.asm" +INCLUDE "music/sfx/sfx_08_0a.asm" +INCLUDE "music/sfx/sfx_08_0b.asm" +INCLUDE "music/sfx/sfx_08_0c.asm" +INCLUDE "music/sfx/sfx_08_0d.asm" +INCLUDE "music/sfx/sfx_08_0e.asm" +INCLUDE "music/sfx/sfx_08_0f.asm" +INCLUDE "music/sfx/sfx_08_10.asm" +INCLUDE "music/sfx/sfx_08_11.asm" +INCLUDE "music/sfx/sfx_08_12.asm" +INCLUDE "music/sfx/sfx_08_13.asm" Music8_Channel3DutyPointers: ; 20361 (1f:4361) dw Music8_Channel3Duty1 @@ -44287,105 +44287,105 @@ Music8_Channel3Duty4: ; 203a3 (8:43a3) Music8_Channel3Duty5: ; 203b3 (8:43b3) db $01,$23,$45,$67,$8A,$CD,$EE,$F7,$7F,$EE,$DC,$A8,$76,$54,$32,$10 -INCLUDE "music/sfx/sfx_08_40.tx" -INCLUDE "music/sfx/sfx_08_3f.tx" -INCLUDE "music/sfx/sfx_08_3c.tx" -INCLUDE "music/sfx/sfx_08_3d.tx" -INCLUDE "music/sfx/sfx_08_3e.tx" -INCLUDE "music/sfx/sfx_08_77.tx" -INCLUDE "music/sfx/sfx_08_41.tx" -INCLUDE "music/sfx/sfx_08_42.tx" -INCLUDE "music/sfx/sfx_08_43.tx" -INCLUDE "music/sfx/sfx_08_44.tx" -INCLUDE "music/sfx/sfx_08_45.tx" -INCLUDE "music/sfx/sfx_08_pokeflute_ch3.tx" -INCLUDE "music/sfx/sfx_08_47.tx" -INCLUDE "music/sfx/sfx_08_48.tx" -INCLUDE "music/sfx/sfx_08_49.tx" -INCLUDE "music/sfx/sfx_08_4a.tx" -INCLUDE "music/sfx/sfx_08_4b.tx" -INCLUDE "music/sfx/sfx_08_4c.tx" -INCLUDE "music/sfx/sfx_08_4d.tx" -INCLUDE "music/sfx/sfx_08_4e.tx" -INCLUDE "music/sfx/sfx_08_4f.tx" -INCLUDE "music/sfx/sfx_08_50.tx" -INCLUDE "music/sfx/sfx_08_51.tx" -INCLUDE "music/sfx/sfx_08_52.tx" -INCLUDE "music/sfx/sfx_08_53.tx" -INCLUDE "music/sfx/sfx_08_54.tx" -INCLUDE "music/sfx/sfx_08_55.tx" -INCLUDE "music/sfx/sfx_08_56.tx" -INCLUDE "music/sfx/sfx_08_57.tx" -INCLUDE "music/sfx/sfx_08_58.tx" -INCLUDE "music/sfx/sfx_08_59.tx" -INCLUDE "music/sfx/sfx_08_5a.tx" -INCLUDE "music/sfx/sfx_08_5b.tx" -INCLUDE "music/sfx/sfx_08_5c.tx" -INCLUDE "music/sfx/sfx_08_5d.tx" -INCLUDE "music/sfx/sfx_08_5e.tx" -INCLUDE "music/sfx/sfx_08_5f.tx" -INCLUDE "music/sfx/sfx_08_60.tx" -INCLUDE "music/sfx/sfx_08_61.tx" -INCLUDE "music/sfx/sfx_08_62.tx" -INCLUDE "music/sfx/sfx_08_63.tx" -INCLUDE "music/sfx/sfx_08_64.tx" -INCLUDE "music/sfx/sfx_08_65.tx" -INCLUDE "music/sfx/sfx_08_66.tx" -INCLUDE "music/sfx/sfx_08_67.tx" -INCLUDE "music/sfx/sfx_08_68.tx" -INCLUDE "music/sfx/sfx_08_69.tx" -INCLUDE "music/sfx/sfx_08_6a.tx" -INCLUDE "music/sfx/sfx_08_6b.tx" -INCLUDE "music/sfx/sfx_08_6c.tx" -INCLUDE "music/sfx/sfx_08_6d.tx" -INCLUDE "music/sfx/sfx_08_6e.tx" -INCLUDE "music/sfx/sfx_08_6f.tx" -INCLUDE "music/sfx/sfx_08_70.tx" -INCLUDE "music/sfx/sfx_08_71.tx" -INCLUDE "music/sfx/sfx_08_72.tx" -INCLUDE "music/sfx/sfx_08_73.tx" -INCLUDE "music/sfx/sfx_08_74.tx" -INCLUDE "music/sfx/sfx_08_75.tx" -INCLUDE "music/sfx/sfx_08_76.tx" -INCLUDE "music/sfx/sfx_08_unused.tx" -INCLUDE "music/sfx/sfx_08_1d.tx" -INCLUDE "music/sfx/sfx_08_37.tx" -INCLUDE "music/sfx/sfx_08_38.tx" -INCLUDE "music/sfx/sfx_08_25.tx" -INCLUDE "music/sfx/sfx_08_39.tx" -INCLUDE "music/sfx/sfx_08_17.tx" -INCLUDE "music/sfx/sfx_08_23.tx" -INCLUDE "music/sfx/sfx_08_24.tx" -INCLUDE "music/sfx/sfx_08_14.tx" -INCLUDE "music/sfx/sfx_08_22.tx" -INCLUDE "music/sfx/sfx_08_1a.tx" -INCLUDE "music/sfx/sfx_08_1b.tx" -INCLUDE "music/sfx/sfx_08_19.tx" -INCLUDE "music/sfx/sfx_08_1f.tx" -INCLUDE "music/sfx/sfx_08_20.tx" -INCLUDE "music/sfx/sfx_08_16.tx" -INCLUDE "music/sfx/sfx_08_21.tx" -INCLUDE "music/sfx/sfx_08_15.tx" -INCLUDE "music/sfx/sfx_08_1e.tx" -INCLUDE "music/sfx/sfx_08_1c.tx" -INCLUDE "music/sfx/sfx_08_18.tx" -INCLUDE "music/sfx/sfx_08_2d.tx" -INCLUDE "music/sfx/sfx_08_2a.tx" -INCLUDE "music/sfx/sfx_08_2f.tx" -INCLUDE "music/sfx/sfx_08_26.tx" -INCLUDE "music/sfx/sfx_08_27.tx" -INCLUDE "music/sfx/sfx_08_28.tx" -INCLUDE "music/sfx/sfx_08_32.tx" -INCLUDE "music/sfx/sfx_08_29.tx" -INCLUDE "music/sfx/sfx_08_2b.tx" -INCLUDE "music/sfx/sfx_08_30.tx" -INCLUDE "music/sfx/sfx_08_2e.tx" -INCLUDE "music/sfx/sfx_08_31.tx" -INCLUDE "music/sfx/sfx_08_2c.tx" -INCLUDE "music/sfx/sfx_08_33.tx" -INCLUDE "music/sfx/sfx_08_34.tx" -INCLUDE "music/sfx/sfx_08_35.tx" -INCLUDE "music/sfx/sfx_08_36.tx" +INCLUDE "music/sfx/sfx_08_40.asm" +INCLUDE "music/sfx/sfx_08_3f.asm" +INCLUDE "music/sfx/sfx_08_3c.asm" +INCLUDE "music/sfx/sfx_08_3d.asm" +INCLUDE "music/sfx/sfx_08_3e.asm" +INCLUDE "music/sfx/sfx_08_77.asm" +INCLUDE "music/sfx/sfx_08_41.asm" +INCLUDE "music/sfx/sfx_08_42.asm" +INCLUDE "music/sfx/sfx_08_43.asm" +INCLUDE "music/sfx/sfx_08_44.asm" +INCLUDE "music/sfx/sfx_08_45.asm" +INCLUDE "music/sfx/sfx_08_pokeflute_ch3.asm" +INCLUDE "music/sfx/sfx_08_47.asm" +INCLUDE "music/sfx/sfx_08_48.asm" +INCLUDE "music/sfx/sfx_08_49.asm" +INCLUDE "music/sfx/sfx_08_4a.asm" +INCLUDE "music/sfx/sfx_08_4b.asm" +INCLUDE "music/sfx/sfx_08_4c.asm" +INCLUDE "music/sfx/sfx_08_4d.asm" +INCLUDE "music/sfx/sfx_08_4e.asm" +INCLUDE "music/sfx/sfx_08_4f.asm" +INCLUDE "music/sfx/sfx_08_50.asm" +INCLUDE "music/sfx/sfx_08_51.asm" +INCLUDE "music/sfx/sfx_08_52.asm" +INCLUDE "music/sfx/sfx_08_53.asm" +INCLUDE "music/sfx/sfx_08_54.asm" +INCLUDE "music/sfx/sfx_08_55.asm" +INCLUDE "music/sfx/sfx_08_56.asm" +INCLUDE "music/sfx/sfx_08_57.asm" +INCLUDE "music/sfx/sfx_08_58.asm" +INCLUDE "music/sfx/sfx_08_59.asm" +INCLUDE "music/sfx/sfx_08_5a.asm" +INCLUDE "music/sfx/sfx_08_5b.asm" +INCLUDE "music/sfx/sfx_08_5c.asm" +INCLUDE "music/sfx/sfx_08_5d.asm" +INCLUDE "music/sfx/sfx_08_5e.asm" +INCLUDE "music/sfx/sfx_08_5f.asm" +INCLUDE "music/sfx/sfx_08_60.asm" +INCLUDE "music/sfx/sfx_08_61.asm" +INCLUDE "music/sfx/sfx_08_62.asm" +INCLUDE "music/sfx/sfx_08_63.asm" +INCLUDE "music/sfx/sfx_08_64.asm" +INCLUDE "music/sfx/sfx_08_65.asm" +INCLUDE "music/sfx/sfx_08_66.asm" +INCLUDE "music/sfx/sfx_08_67.asm" +INCLUDE "music/sfx/sfx_08_68.asm" +INCLUDE "music/sfx/sfx_08_69.asm" +INCLUDE "music/sfx/sfx_08_6a.asm" +INCLUDE "music/sfx/sfx_08_6b.asm" +INCLUDE "music/sfx/sfx_08_6c.asm" +INCLUDE "music/sfx/sfx_08_6d.asm" +INCLUDE "music/sfx/sfx_08_6e.asm" +INCLUDE "music/sfx/sfx_08_6f.asm" +INCLUDE "music/sfx/sfx_08_70.asm" +INCLUDE "music/sfx/sfx_08_71.asm" +INCLUDE "music/sfx/sfx_08_72.asm" +INCLUDE "music/sfx/sfx_08_73.asm" +INCLUDE "music/sfx/sfx_08_74.asm" +INCLUDE "music/sfx/sfx_08_75.asm" +INCLUDE "music/sfx/sfx_08_76.asm" +INCLUDE "music/sfx/sfx_08_unused.asm" +INCLUDE "music/sfx/sfx_08_1d.asm" +INCLUDE "music/sfx/sfx_08_37.asm" +INCLUDE "music/sfx/sfx_08_38.asm" +INCLUDE "music/sfx/sfx_08_25.asm" +INCLUDE "music/sfx/sfx_08_39.asm" +INCLUDE "music/sfx/sfx_08_17.asm" +INCLUDE "music/sfx/sfx_08_23.asm" +INCLUDE "music/sfx/sfx_08_24.asm" +INCLUDE "music/sfx/sfx_08_14.asm" +INCLUDE "music/sfx/sfx_08_22.asm" +INCLUDE "music/sfx/sfx_08_1a.asm" +INCLUDE "music/sfx/sfx_08_1b.asm" +INCLUDE "music/sfx/sfx_08_19.asm" +INCLUDE "music/sfx/sfx_08_1f.asm" +INCLUDE "music/sfx/sfx_08_20.asm" +INCLUDE "music/sfx/sfx_08_16.asm" +INCLUDE "music/sfx/sfx_08_21.asm" +INCLUDE "music/sfx/sfx_08_15.asm" +INCLUDE "music/sfx/sfx_08_1e.asm" +INCLUDE "music/sfx/sfx_08_1c.asm" +INCLUDE "music/sfx/sfx_08_18.asm" +INCLUDE "music/sfx/sfx_08_2d.asm" +INCLUDE "music/sfx/sfx_08_2a.asm" +INCLUDE "music/sfx/sfx_08_2f.asm" +INCLUDE "music/sfx/sfx_08_26.asm" +INCLUDE "music/sfx/sfx_08_27.asm" +INCLUDE "music/sfx/sfx_08_28.asm" +INCLUDE "music/sfx/sfx_08_32.asm" +INCLUDE "music/sfx/sfx_08_29.asm" +INCLUDE "music/sfx/sfx_08_2b.asm" +INCLUDE "music/sfx/sfx_08_30.asm" +INCLUDE "music/sfx/sfx_08_2e.asm" +INCLUDE "music/sfx/sfx_08_31.asm" +INCLUDE "music/sfx/sfx_08_2c.asm" +INCLUDE "music/sfx/sfx_08_33.asm" +INCLUDE "music/sfx/sfx_08_34.asm" +INCLUDE "music/sfx/sfx_08_35.asm" +INCLUDE "music/sfx/sfx_08_36.asm" Func_2136e: ; 2136e (8:536e) ld a, [$d083] @@ -44459,24 +44459,24 @@ Func_213c8: ; 213c8 (8:53c8) ld a, [$d5a2] and a jr nz, .asm_213f3 - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld b, $8 ld c, $e jr .asm_213fa .asm_213ea - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld b, $6 ld c, $e jr .asm_213fa .asm_213f3 - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld b, $a ld c, $e .asm_213fa call TextBoxBorder call UpdateSprites ld a, $3 - ld [W_MAXMENUITEMID], a ; $cc28 + ld [wMaxMenuItem], a ; $cc28 ld a, [$d7f1] bit 0, a jr nz, .asm_21414 @@ -44509,7 +44509,7 @@ Func_213c8: ; 213c8 (8:53c8) and a jr z, .asm_2145a ld a, $4 - ld [W_MAXMENUITEMID], a ; $cc28 + ld [wMaxMenuItem], a ; $cc28 FuncCoord 2, 8 ; $c442 ld hl, Coord ld de, PKMNLeaguePCText ; $54b2 @@ -44525,21 +44525,21 @@ Func_213c8: ; 213c8 (8:53c8) jr .asm_2146d .asm_21462 ld a, $2 - ld [W_MAXMENUITEMID], a ; $cc28 + ld [wMaxMenuItem], a ; $cc28 FuncCoord 2, 6 ; $c41a ld hl, Coord ld de, LogOffPCText ; $54ba .asm_2146d call PlaceString ld a, $3 - ld [W_MENUWATCHEDKEYS], a ; $cc29 + ld [wMenuWatchedKeys], a ; $cc29 ld a, $2 - ld [W_TOPMENUITEMY], a ; $cc24 + ld [wTopMenuItemY], a ; $cc24 ld a, $1 - ld [W_TOPMENUITEMX], a ; $cc25 + ld [wTopMenuItemX], a ; $cc25 xor a - ld [W_CURMENUITEMID], a ; $cc26 - ld [W_OLDMENUITEMID], a ; $cc2a + ld [wCurrentMenuItem], a ; $cc26 + ld [wLastMenuItem], a ; $cc2a ld a, $1 ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba ret @@ -44571,9 +44571,9 @@ BillsPC_: ; 0x214c2 inc a ; MONSTER_NAME ld [W_LISTTYPE], a call LoadHpBarAndStatusTilePatterns - ld a, [W_LISTSCROLLOFFSET] ; $cc36 + ld a, [wListScrollOffset] ; $cc36 push af - ld a, [W_FLAGS_CD60] + ld a, [wFlags_0xcd60] bit 3, a jr nz, BillsPCMenu ld a, $99 @@ -44584,13 +44584,13 @@ BillsPC_: ; 0x214c2 Func_214e8: ; 214e8 (8:54e8) BillsPCMenu: ld a, [$ccd3] - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 ld hl, $9780 ld de, PokeballTileGraphics ; $697e ld bc, (BANK(PokeballTileGraphics) << 8) + $01 call CopyVideoData call LoadScreenTilesFromBuffer2DisableBGTransfer - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld b, $a ld c, $c call TextBoxBorder @@ -44598,7 +44598,7 @@ BillsPCMenu: ld hl, Coord ld de, BillsPCMenuText ; $56e1 call PlaceString - ld hl, W_TOPMENUITEMY ; $cc24 + ld hl, wTopMenuItemY ; $cc24 ld a, $2 ld [hli], a dec a @@ -44612,10 +44612,10 @@ BillsPCMenu: xor a ld [hli], a ld [hli], a - ld hl, W_LISTSCROLLOFFSET ; $cc36 + ld hl, wListScrollOffset ; $cc36 ld [hli], a ld [hl], a - ld [W_PLAYERMONNUMBER], a ; $cc2f + ld [wPlayerMonNumber], a ; $cc2f ld hl, WhatText call PrintText FuncCoord 9, 14 ; $c4c1 @@ -44649,7 +44649,7 @@ BillsPCMenu: bit 1, a jp nz, Func_21588 ; b button call PlaceUnfilledArrowMenuCursor - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld [$ccd3], a and a jp z, Func_21618 ; withdraw @@ -44661,7 +44661,7 @@ BillsPCMenu: jp z, Func_216b3 ; change box Func_21588: ; 21588 (8:5588) - ld a, [W_FLAGS_CD60] + ld a, [wFlags_0xcd60] bit 3, a jr nz, .asm_2159a call LoadTextBoxTilePatterns @@ -44669,11 +44669,11 @@ Func_21588: ; 21588 (8:5588) call PlaySound call WaitForSoundToFinish .asm_2159a - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 res 5, [hl] call LoadScreenTilesFromBuffer2 pop af - ld [W_LISTSCROLLOFFSET], a ; $cc36 + ld [wListScrollOffset], a ; $cc36 ld hl, $d730 res 6, [hl] ret @@ -44709,7 +44709,7 @@ BillsPCDeposit: ld [$cf95], a call RemovePokemon call WaitForSoundToFinish - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d ld a, [$d5a0] and $7f cp $9 @@ -44748,7 +44748,7 @@ Func_21618: ; 21618 (8:5618) jp c, Func_214e8 call Func_2174b jp nc, Func_214e8 - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld hl, $de06 call GetPartyMonName ld a, [$cf91] @@ -44779,7 +44779,7 @@ Func_21673: ; 21673 (8:5673) ld hl, OnceReleasedText ; $581b call PrintText call YesNoChoice - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 and a jr nz, .asm_21682 inc a @@ -44805,13 +44805,13 @@ Func_216be: ; 216be (8:56be) ld [$cf8c], a xor a ld [$cf93], a - ld [W_LISTMENUID], a ; $cf94 + ld [wListMenuID], a ; $cf94 inc a ; MONSTER_NAME ld [W_LISTTYPE], a ld a, [$cc2b] - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 call DisplayListMenuID - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld [$cc2b], a ret @@ -44873,7 +44873,7 @@ Func_2174b: ; 2174b (8:574b) ld hl, Coord ld de, StatsCancelPCText ; $57dc call PlaceString - ld hl, W_TOPMENUITEMY ; $cc24 + ld hl, wTopMenuItemY ; $cc24 ld a, $c ld [hli], a ld a, $a @@ -44887,16 +44887,16 @@ Func_2174b: ; 2174b (8:574b) ld [hli], a xor a ld [hl], a - ld hl, W_LISTSCROLLOFFSET ; $cc36 + ld hl, wListScrollOffset ; $cc36 ld [hli], a ld [hl], a - ld [W_PLAYERMONNUMBER], a ; $cc2f + ld [wPlayerMonNumber], a ; $cc2f ld [$cc2b], a .asm_2178f call HandleMenuInput bit 1, a jr nz, .asm_2179f - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 and a jr z, .asm_217a1 dec a @@ -46777,18 +46777,18 @@ Music8_OverwriteChannelPointer: ; 2231d (8:631d) ld [hli], a ret -INCLUDE "music/sfx/sfx_08_pokeflute.tx" -INCLUDE "music/sfx/sfx_08_unused2.tx" -INCLUDE "music/gymleaderbattle.tx" -INCLUDE "music/trainerbattle.tx" -INCLUDE "music/wildbattle.tx" -INCLUDE "music/finalbattle.tx" -INCLUDE "music/sfx/sfx_08_3a.tx" -INCLUDE "music/sfx/sfx_08_3b.tx" -INCLUDE "music/sfx/sfx_08_46.tx" -INCLUDE "music/defeatedtrainer.tx" -INCLUDE "music/defeatedwildmon.tx" -INCLUDE "music/defeatedgymleader.tx" +INCLUDE "music/sfx/sfx_08_pokeflute.asm" +INCLUDE "music/sfx/sfx_08_unused2.asm" +INCLUDE "music/gymleaderbattle.asm" +INCLUDE "music/trainerbattle.asm" +INCLUDE "music/wildbattle.asm" +INCLUDE "music/finalbattle.asm" +INCLUDE "music/sfx/sfx_08_3a.asm" +INCLUDE "music/sfx/sfx_08_3b.asm" +INCLUDE "music/sfx/sfx_08_46.asm" +INCLUDE "music/defeatedtrainer.asm" +INCLUDE "music/defeatedwildmon.asm" +INCLUDE "music/defeatedgymleader.asm" SECTION "bank9",ROMX,BANK[$9] @@ -47500,7 +47500,7 @@ BadgeNumbersTileGraphics: ; 2fd98 (b:7d98) INCBIN "gfx/badge_numbers.2bpp" Func_2fe18: ; 2fe18 (b:7e18) - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld hl, W_PARTYMON1_MOVE1 ; $d173 ld bc, $2c call AddNTimes @@ -48045,7 +48045,7 @@ Unknown_372a0: ; 372a0 (d:72a0) INCBIN "baserom.gbc",$372a0,$372ac - $372a0 Func_372ac: ; 372ac (d:72ac) - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d cp $b0 jr z, .asm_372ba cp $b1 @@ -54969,7 +54969,7 @@ Func_39bd5: ; 39bd5 (e:5bd5) ld a, [$d11b] cp $1 jr nz, .asm_39be6 - ld hl, W_ENEMYMONCOUNT ; $d89c + ld hl, wEnemyPartyCount ; $d89c ld de, $d9ac ld a, $6 jr .asm_39c18 @@ -54990,7 +54990,7 @@ Func_39bd5: ; 39bd5 (e:5bd5) .asm_39c02 cp $2 jr nz, .asm_39c10 - ld hl, W_NUMBAGITEMS ; $d31d + ld hl, wNumBagItems ; $d31d ld de, ItemNames ; $472b ld a, $4 jr .asm_39c18 @@ -55040,10 +55040,10 @@ ReadTrainer: ; 39c53 (e:5c53) and a ret nz -; set [W_ENEMYMONCOUNT] to 0, [$D89D] to FF +; set [wEnemyPartyCount] to 0, [$D89D] to FF ; XXX first is total enemy pokemon? ; XXX second is species of first pokemon? - ld hl,W_ENEMYMONCOUNT + ld hl,wEnemyPartyCount xor a ld [hli],a dec a @@ -56004,7 +56004,7 @@ TrainerAI: ; 3a52e (e:652e) add hl,bc add hl,bc add hl,bc - ld a,[W_AICOUNT] + ld a,[wAICount] and a ret z ; if no AI uses left, we're done here inc hl @@ -56012,7 +56012,7 @@ TrainerAI: ; 3a52e (e:652e) jr nz,.getpointer dec hl ld a,[hli] - ld [W_AICOUNT],a + ld [wAICount],a .getpointer ld a,[hli] ld h,[hl] @@ -56199,7 +56199,7 @@ GenericAI: ; 3a693 (e:6693) ; end of individual trainer AI routines DecrementAICount: ; 3a695 (e:6695) - ld hl,W_AICOUNT + ld hl,wAICount dec [hl] scf ret @@ -56213,7 +56213,7 @@ AIUseFullRestore: ; 3a6a0 (e:66a0) call AICureStatus ld a,FULL_RESTORE ld [$CF05],a - ld de,W_HPBAROLDHP + ld de,wHPBarOldHP ld hl,$CFE7 ld a,[hld] ld [de],a @@ -56225,11 +56225,11 @@ AIUseFullRestore: ; 3a6a0 (e:66a0) ld a,[hld] ld [de],a inc de - ld [W_HPBARMAXHP],a + ld [wHPBarMaxHP],a ld [$CFE7],a ld a,[hl] ld [de],a - ld [W_HPBARMAXHP+1],a + ld [wHPBarMaxHP+1],a ld [W_ENEMYMONCURHP],a jr Function6718 @@ -56256,17 +56256,17 @@ AIRecoverHP: ; 3a6da (e:66da) ld [$CF05],a ld hl,$CFE7 ld a,[hl] - ld [W_HPBAROLDHP],a + ld [wHPBarOldHP],a add b ld [hld],a - ld [W_HPBARNEWHP],a + ld [wHPBarNewHP],a ld a,[hl] - ld [W_HPBAROLDHP+1],a - ld [W_HPBARNEWHP+1],a + ld [wHPBarOldHP+1],a + ld [wHPBarNewHP+1],a jr nc,.next inc a ld [hl],a - ld [W_HPBARNEWHP+1],a + ld [wHPBarNewHP+1],a .next inc hl ld a,[hld] @@ -56274,22 +56274,22 @@ AIRecoverHP: ; 3a6da (e:66da) ld de,$CFF5 ld a,[de] dec de - ld [W_HPBARMAXHP],a + ld [wHPBarMaxHP],a sub b ld a,[hli] ld b,a ld a,[de] - ld [W_HPBARMAXHP+1],a + ld [wHPBarMaxHP+1],a sbc b jr nc,Function6718 inc de ld a,[de] dec de ld [hld],a - ld [W_HPBARNEWHP],a + ld [wHPBarNewHP],a ld a,[de] ld [hl],a - ld [W_HPBARNEWHP+1],a + ld [wHPBarNewHP+1],a ; fallthrough Function6718: ; 3a718 (e:6718) @@ -56303,7 +56303,7 @@ Function6718: ; 3a718 (e:6718) jp DecrementAICount Function672A: ; 3a72a (e:672a) - ld a,[W_ENEMYMONCOUNT] + ld a,[wEnemyPartyCount] ld c,a ld hl,W_ENEMYMON1HP @@ -56522,13 +56522,13 @@ SetupOwnPartyPokeballs: ; 3a869 (e:6869) ld [hl], a ld a, $8 ld [$cd3e], a - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer jp Func_3a8e1 SetupEnemyPartyPokeballs: ; 3a887 (e:6887) call Func_3a919 - ld hl, $d8a4 - ld de, W_ENEMYMONCOUNT ; $d89c + ld hl, wEnemyMons + ld de, wEnemyPartyCount ; $d89c call SetupPokeballs ld hl, W_BASECOORDX ; $d081 ld a, $48 @@ -56542,7 +56542,7 @@ SetupEnemyPartyPokeballs: ; 3a887 (e:6887) SetupPokeballs: ; 0x3a8a6 ld a, [de] push af - ld de, W_BUFFER + ld de, wBuffer ld c, $6 ; max num of partymons ld a, $34 ; empty pokeball .emptyloop @@ -56551,7 +56551,7 @@ SetupPokeballs: ; 0x3a8a6 dec c jr nz, .emptyloop ; 0x3a8b2 $fb pop af - ld de, W_BUFFER + ld de, wBuffer .monloop push af call PickPokeball @@ -56664,10 +56664,10 @@ Func_3a948: ; 3a948 (e:6948) ld [hl], $40 ld a, $8 ld [$cd3e], a - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer call Func_3a8e1 - ld hl, W_WATERRATE ; $d8a4 - ld de, W_ENEMYMONCOUNT ; $d89c + ld hl, wEnemyMons ; $d8a4 + ld de, wEnemyPartyCount ; $d89c call SetupPokeballs ld hl, W_BASECOORDX ; $d081 ld a, $50 @@ -56692,7 +56692,7 @@ Func_3ad0e: ; 3ad0e (e:6d0e) ld hl, $ccd3 xor a ld [hl], a - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld c, a ld b, $1 call Func_3b057 @@ -56703,14 +56703,14 @@ Func_3ad1c: ; 3ad1c (e:6d1c) xor a ld [$d121], a dec a - ld [W_WHICHPOKEMON], a ; $cf92 + ld [wWhichPokemon], a ; $cf92 push hl push bc push de ld hl, W_NUMINPARTY ; $d163 push hl asm_3ad2e: ; 3ad2e (e:6d2e) - ld hl, W_WHICHPOKEMON ; $cf92 + ld hl, wWhichPokemon ; $cf92 inc [hl] pop hl inc hl @@ -56719,7 +56719,7 @@ asm_3ad2e: ; 3ad2e (e:6d2e) jp z, Func_3aede ld [$cee9], a push hl - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld c, a ld hl, $ccd3 ld b, $2 @@ -56796,7 +56796,7 @@ Func_3ad71: ; 3ad71 (e:6d71) push hl ld a, [hl] ld [$ceea], a - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld hl, W_PARTYMON1NAME ; $d2b5 call GetPartyMonName call CopyStringToCF4B @@ -56806,7 +56806,7 @@ Func_3ad71: ; 3ad71 (e:6d71) call DelayFrames xor a ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld bc, $c14 call ClearScreenArea ld a, $1 @@ -56861,7 +56861,7 @@ Func_3ad71: ; 3ad71 (e:6d71) ld de, $cfba ld b, $1 call CalcStats - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA) ld bc, $2c call AddNTimes @@ -56908,11 +56908,11 @@ Func_3ad71: ; 3ad71 (e:6d71) dec a ld c, a ld b, $1 - ld hl, W_OWNEDPOKEMON ; $d2f7 + ld hl, wPokedexOwned ; $d2f7 push bc call Func_3b057 pop bc - ld hl, W_SEENPOKEMON ; $d30a + ld hl, wPokedexSeen ; $d30a call Func_3b057 pop de pop hl @@ -56965,7 +56965,7 @@ Func_3aef7: ; 3aef7 (e:6ef7) ret nz cp $50 jr nz, .asm_3af0e - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld bc, $b ld hl, W_PARTYMON1NAME ; $d2b5 call AddNTimes @@ -57037,7 +57037,7 @@ Func_3af5b: ; 3af5b (e:6f5b) and a jr nz, .asm_3af96 ld hl, W_PARTYMON1_MOVE1 ; $d173 - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld bc, $2c call AddNTimes .asm_3af96 @@ -57099,7 +57099,7 @@ WriteMonMoves: ; 3afb8 (e:6fb8) ld a, [$cee9] and a jr z, .skipMinLevelCheck - ld a, [W_WHICHTRADE] ; $cd3d (min move level) + ld a, [wWhichTrade] ; $cd3d (min move level) cp b jr nc, .nextMove2 ; min level >= move level .skipMinLevelCheck @@ -59402,26 +59402,26 @@ Func_3b9ec: ; 3b9ec (e:79ec) pop hl .asm_3ba37 ld a, [hld] - ld [W_HPBARMAXHP], a + ld [wHPBarMaxHP], a ld c, a ld a, [hl] - ld [W_HPBARMAXHP+1], a + ld [wHPBarMaxHP+1], a ld b, a jr z, .asm_3ba47 srl b rr c .asm_3ba47 ld a, [de] - ld [W_HPBAROLDHP], a + ld [wHPBarOldHP], a add c ld [de], a - ld [W_HPBARNEWHP], a + ld [wHPBarNewHP], a dec de ld a, [de] - ld [W_HPBAROLDHP+1], a + ld [wHPBarOldHP+1], a adc b ld [de], a - ld [W_HPBARNEWHP+1], a + ld [wHPBarNewHP+1], a inc hl inc de ld a, [de] @@ -59433,11 +59433,11 @@ Func_3b9ec: ; 3b9ec (e:79ec) jr c, .asm_3ba6f ld a, [hli] ld [de], a - ld [W_HPBARNEWHP+1], a + ld [wHPBarNewHP+1], a inc de ld a, [hl] ld [de], a - ld [W_HPBARNEWHP], a + ld [wHPBarNewHP], a .asm_3ba6f ld hl, Func_3fba8 ; $7ba8 call BankswitchEtoF @@ -59451,7 +59451,7 @@ Func_3b9ec: ; 3b9ec (e:79ec) ld hl, Coord xor a .asm_3ba83 - ld [W_LISTMENUID], a ; $cf94 + ld [wListMenuID], a ; $cf94 ld a, $48 call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d)) ld hl, Func_3cd5a ; $4d5a @@ -59488,7 +59488,7 @@ Func_3bab1: ; 3bab1 (e:7ab1) ld hl, $cfe5 ld de, W_PLAYERMONID ld bc, W_PLAYERBATTSTATUS3 ; $d064 - ld [W_PLAYERMOVELISTINDEX], a ; $cc2e + ld [wPlayerMoveListIndex], a ; $cc2e ld a, [W_PLAYERBATTSTATUS1] ; $d062 .asm_3bad1 bit 6, a @@ -59590,8 +59590,8 @@ Func_3bab1: ; 3bab1 (e:7ab1) ld hl, $cd26 ld de, $cd12 call Func_3bb7d - ld hl, W_ENEMYMONATTACKMOD ; $cd2e - ld de, W_PLAYERMONATTACKMOD ; $cd1a + ld hl, wEnemyMonStatMods ; $cd2e + ld de, wPlayerMonStatMods ; $cd1a call Func_3bb7d ld hl, UnnamedText_3bb92 ; $7b92 jp PrintText @@ -59704,7 +59704,7 @@ Func_3c04c: ; 3c04c (f:404c) ld a, b or c jr nz, .asm_3c06f - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld de, $9800 ld b, $12 .asm_3c07f @@ -59813,7 +59813,7 @@ Func_3c11e: ; 3c11e (f:411e) ld [$cd6a], a inc a ld [$d11d], a - ld hl, W_WATERMONS ; $d8a5 (aliases: W_ENEMYMON1HP) + ld hl, W_ENEMYMON1HP ; $d8a5 ld bc, $2b ld d, $3 .asm_3c134 @@ -59885,16 +59885,16 @@ UnnamedText_3c1a8: ; 3c1a8 (f:41a8) Func_3c1ad: ; 3c1ad (f:41ad) xor a - ld [W_WHICHPOKEMON], a ; $cf92 + ld [wWhichPokemon], a ; $cf92 .asm_3c1b1 call Func_3ca97 jr nz, .asm_3c1bc - ld hl, W_WHICHPOKEMON ; $cf92 + ld hl, wWhichPokemon ; $cf92 inc [hl] jr .asm_3c1b1 .asm_3c1bc - ld a, [W_WHICHPOKEMON] ; $cf92 - ld [W_PLAYERMONNUMBER], a ; $cc2f + ld a, [wWhichPokemon] ; $cf92 + ld [wPlayerMonNumber], a ; $cc2f inc a ld hl, W_NUMINPARTY ; $d163 ld c, a @@ -59909,7 +59909,7 @@ Func_3c1ad: ; 3c1ad (f:41ad) ld a, $9 call Func_3c8df call SaveScreenTilesToBuffer1 - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld c, a ld b, $1 push bc @@ -60031,32 +60031,32 @@ MainInBattleLoop: ; 3c233 (f:4233) ld a, [hl] cp $76 jr nz, .asm_3c2dd ; 0x3c2d8 $3 - ld [W_PLAYERSELECTEDMOVE], a + ld [wPlayerSelectedMove], a .asm_3c2dd ld hl, Function674B ld b, BANK(Function674B) call Bankswitch .noLinkBattle - ld a, [W_PLAYERSELECTEDMOVE] + ld a, [wPlayerSelectedMove] cp QUICK_ATTACK jr nz, .playerDidNotUseQuickAttack - ld a, [W_ENEMYSELECTEDMOVE] + ld a, [wEnemySelectedMove] cp QUICK_ATTACK jr z, .compareSpeed ; both used Quick Attack jp .playerMovesFirst ; player used Quick Attack .playerDidNotUseQuickAttack - ld a, [W_ENEMYSELECTEDMOVE] + ld a, [wEnemySelectedMove] cp QUICK_ATTACK jr z, .enemyMovesFirst - ld a, [W_PLAYERSELECTEDMOVE] + ld a, [wPlayerSelectedMove] cp COUNTER jr nz, .playerDidNotUseCounter - ld a, [W_ENEMYSELECTEDMOVE] + ld a, [wEnemySelectedMove] cp COUNTER jr z, .compareSpeed ; both used Counter jr .enemyMovesFirst ; player used Counter .playerDidNotUseCounter - ld a, [W_ENEMYSELECTEDMOVE] + ld a, [wEnemySelectedMove] cp COUNTER jr z, .playerMovesFirst .compareSpeed @@ -60227,10 +60227,10 @@ HandlePoisonBurnLeechSeed_DecreaseOwnHP: ; 3c43d (f:443d) ld bc, $e ; skip to max HP add hl, bc ld a, [hli] ; load max HP - ld [W_HPBARMAXHP+1], a + ld [wHPBarMaxHP+1], a ld b, a ld a, [hl] - ld [W_HPBARMAXHP], a + ld [wHPBarMaxHP], a ld c, a srl b rr c @@ -60267,21 +60267,21 @@ HandlePoisonBurnLeechSeed_DecreaseOwnHP: ; 3c43d (f:443d) pop hl inc hl ld a, [hl] ; subtract total damage from current HP - ld [W_HPBAROLDHP], a + ld [wHPBarOldHP], a sub c ld [hld], a - ld [W_HPBARNEWHP], a + ld [wHPBarNewHP], a ld a, [hl] - ld [W_HPBAROLDHP+1], a + ld [wHPBarOldHP+1], a sbc b ld [hl], a - ld [W_HPBARNEWHP+1], a + ld [wHPBarNewHP+1], a jr nc, .noOverkill xor a ; overkill: zero HP ld [hli], a ld [hl], a - ld [W_HPBARNEWHP], a - ld [W_HPBARNEWHP+1], a + ld [wHPBarNewHP], a + ld [wHPBarNewHP+1], a .noOverkill call UpdateCurMonHPBar pop hl @@ -60297,36 +60297,36 @@ HandlePoisonBurnLeechSeed_IncreaseEnemyHP: ; 3c4a3 (f:44a3) ld hl, W_PLAYERMONMAXHP ; $d023 .playersTurn ld a, [hli] - ld [W_HPBARMAXHP+1], a + ld [wHPBarMaxHP+1], a ld a, [hl] - ld [W_HPBARMAXHP], a + ld [wHPBarMaxHP], a ld de, $fff2 add hl, de ; skip back fomr max hp to current hp ld a, [hl] - ld [W_HPBAROLDHP], a ; add bc to current HP + ld [wHPBarOldHP], a ; add bc to current HP add c ld [hld], a - ld [W_HPBARNEWHP], a + ld [wHPBarNewHP], a ld a, [hl] - ld [W_HPBAROLDHP+1], a + ld [wHPBarOldHP+1], a adc b ld [hli], a - ld [W_HPBARNEWHP+1], a - ld a, [W_HPBARMAXHP] + ld [wHPBarNewHP+1], a + ld a, [wHPBarMaxHP] ld c, a ld a, [hld] sub c - ld a, [W_HPBARMAXHP+1] + ld a, [wHPBarMaxHP+1] ld b, a ld a, [hl] sbc b jr c, .noOverfullHeal ld a, b ; overfull heal, set HP to max HP ld [hli], a - ld [W_HPBARNEWHP+1], a + ld [wHPBarNewHP+1], a ld a, c ld [hl], a - ld [W_HPBARNEWHP], a + ld [wHPBarNewHP], a .noOverfullHeal ld a, [H_WHOSETURN] ; $FF00+$f3 xor $1 @@ -60350,7 +60350,7 @@ UpdateCurMonHPBar: ; 3c4f6 (f:44f6) xor a .playersTurn push bc - ld [W_LISTMENUID], a ; $cf94 + ld [wListMenuID], a ; $cf94 ld a, $48 call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d)) pop bc @@ -60437,7 +60437,7 @@ FaintEnemyPokemon ; 0x3c567 FuncCoord 12, 6 ; $c424 ld de, Coord call Func_3c893 - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld bc, $40b call ClearScreenArea ld a, [W_ISINBATTLE] ; $d057 @@ -60527,10 +60527,10 @@ Func_3c643: ; 3c643 (f:4643) ret Func_3c64f: ; 3c64f (f:464f) - ld a, [W_ENEMYMONCOUNT] ; $d89c + ld a, [wEnemyPartyCount] ; $d89c ld b, a xor a - ld hl, W_WATERMONS ; $d8a5 (aliases: W_ENEMYMON1HP) + ld hl, W_ENEMYMON1HP ; $d8a5 ld de, $2c .asm_3c65a or [hl] @@ -60597,7 +60597,7 @@ TrainerBattleVictory: ; 3c696 (f:4696) call Func_3381 ld hl, MoneyForWinningText ; $46e4 call PrintText - ld de, W_PLAYERMONEY1 ; $d349 + ld de, wPlayerMoney + 2 ; $d349 ld hl, $d07b ld c, $3 ld a, $b @@ -60653,7 +60653,7 @@ HandlePlayerMonFainted: ; 3c700 (f:4700) jp MainInBattleLoop Func_3c741: ; 3c741 (f:4741) - ld a, [W_PLAYERMONNUMBER] ; $cc2f + ld a, [wPlayerMonNumber] ; $cc2f ld c, a ld hl, W_PLAYERMONSALIVEFLAGS ; clear fainted mon's alive flag ld b, $0 @@ -60718,7 +60718,7 @@ Func_3c79b: ; 3c79b (f:479b) and a ret .asm_3c7c4 - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 and a jr z, .asm_3c7ad ld hl, W_PARTYMON1_SPEED ; $d193 @@ -60751,8 +60751,8 @@ Func_3c7d8: ; 3c7d8 (f:47d8) xor a ld [$cd6a], a call CleanLCD_OAM - ld a, [W_WHICHPOKEMON] ; $cf92 - ld [W_PLAYERMONNUMBER], a ; $cc2f + ld a, [wWhichPokemon] ; $cf92 + ld [wPlayerMonNumber], a ; $cc2f ld c, a ld hl, W_PLAYERMONSALIVEFLAGS ld b, $1 @@ -60784,7 +60784,7 @@ HandlePlayerBlackOut: ; 3c837 (f:4837) ld a, [W_CUROPPONENT] ; $d059 cp $c8 + SONY1 jr nz, .notSony1Battle - ld hl, W_SCREENTILESBUFFER ; sony 1 battle + ld hl, wTileMap ; sony 1 battle ld bc, $815 call ClearScreenArea call Func_3ed12 @@ -60944,7 +60944,7 @@ Func_3c92a: ; 3c92a (f:492a) ld [hli],a ld [hl],a dec a - ld [W_AICOUNT],a + ld [wAICount],a ld hl,W_PLAYERBATTSTATUS1 res 5,[hl] FuncCoord 18, 0 ; $c3b2 @@ -61054,7 +61054,7 @@ Func_3c92a: ; 3c92a (f:492a) call LoadScreenTilesFromBuffer1 .next4 call CleanLCD_OAM - ld hl,W_SCREENTILESBUFFER + ld hl,wTileMap ld bc,$040B call ClearScreenArea ld b,1 @@ -61101,7 +61101,7 @@ AnyPokemonAliveCheck: ; 3ca83 (f:4a83) ld e, a xor a ld hl, W_PARTYMON1_HP ; $d16c - ld bc, W_PARTYMON2_HP - W_PARTYMON1_HP - 1 ; $2b + ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA - 1 .partyMonsLoop or [hl] inc hl @@ -61113,7 +61113,7 @@ AnyPokemonAliveCheck: ; 3ca83 (f:4a83) ret Func_3ca97: ; 3ca97 (f:4a97) - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld hl, W_PARTYMON1_HP ; $d16c ld bc, $2c call AddNTimes @@ -61226,7 +61226,7 @@ Func_3cab9: ; 3cab9 (f:4ab9) xor a ld [$cd6a], a ld a, $f - ld [W_PLAYERMOVELISTINDEX], a ; $cc2e + ld [wPlayerMoveListIndex], a ; $cc2e call Func_3d605 call LoadScreenTilesFromBuffer1 ld a, [$cc3e] @@ -61258,7 +61258,7 @@ UnnamedText_3cba1: ; 3cba1 (f:4ba1) db "@" Func_3cba6: ; 3cba6 (f:4ba6) - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld bc, $2c ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA) call AddNTimes @@ -61280,7 +61280,7 @@ Func_3cba6: ; 3cba6 (f:4ba6) ld [$d0b5], a call GetMonHeader ld hl, W_PARTYMON1NAME ; $d2b5 - ld a, [W_PLAYERMONNUMBER] ; $cc2f + ld a, [wPlayerMonNumber] ; $cc2f call SkipFixedLengthTextEntries ld de, W_PLAYERMONNAME ld bc, $b @@ -61293,7 +61293,7 @@ Func_3cba6: ; 3cba6 (f:4ba6) call Func_3ee19 ld a, $7 ld b, $8 - ld hl, W_PLAYERMONATTACKMOD ; $cd1a + ld hl, wPlayerMonAttackMod ; $cd1a .asm_3cc0e ld [hli], a dec b @@ -61301,9 +61301,9 @@ Func_3cba6: ; 3cba6 (f:4ba6) ret Func_3cc13: ; 3cc13 (f:4c13) - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld bc, $2c - ld hl, W_WATERRATE ; $d8a4 + ld hl, wEnemyMons ; $d8a4 call AddNTimes ld de, $cfe5 ld bc, $c @@ -61323,7 +61323,7 @@ Func_3cc13: ; 3cc13 (f:4c13) ld [$d0b5], a call GetMonHeader ld hl, $d9ee - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 call SkipFixedLengthTextEntries ld de, W_ENEMYMONNAME ld bc, $b @@ -61344,12 +61344,12 @@ Func_3cc13: ; 3cc13 (f:4c13) jr nz, .asm_3cc79 ld a, $7 ld b, $8 - ld hl, W_ENEMYMONATTACKMOD ; $cd2e + ld hl, wEnemyMonStatMods ; $cd2e .asm_3cc86 ld [hli], a dec b jr nz, .asm_3cc86 - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld [W_ENEMYMONNUMBER], a ; $cfe8 ret @@ -61443,9 +61443,9 @@ Func_3cd3a: ; 3cd3a (f:4d3a) ; reads player's current mon's HP into W_PLAYERMONCURHP ReadPlayerMonCurHPAndStatus: ; 3cd43 (f:4d43) - ld a, [W_PLAYERMONNUMBER] ; $cc2f + ld a, [wPlayerMonNumber] ; $cc2f ld hl, W_PARTYMON1_HP ; $d16c - ld bc, W_PARTYMON2_HP - W_PARTYMON1_HP ; $2c + ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA call AddNTimes ld d, h ld e, l @@ -61529,7 +61529,7 @@ Func_3cd60: ; 3cd60 (f:4d60) Func_3cdec: ; 3cdec (f:4dec) xor a ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld bc, $40c call ClearScreenArea ld hl, Func_3a919 @@ -61609,7 +61609,7 @@ Func_3cdec: ; 3cdec (f:4dec) Func_3ce7f: ; 3ce7f (f:4e7f) xor a - ld [W_LISTMENUID], a ; $cf94 + ld [wListMenuID], a ; $cf94 FuncCoord 2, 2 ; $c3ca ld hl, Coord call DrawHPBar @@ -61701,12 +61701,12 @@ OldManName: ; 3cf12 (f:4f12) RegularBattleMenu: ; 3cf1a (f:4f1a) ld a, [$cc2d] - ld [W_CURMENUITEMID], a ; $cc26 - ld [W_OLDMENUITEMID], a ; $cc2a + ld [wCurrentMenuItem], a ; $cc26 + ld [wLastMenuItem], a ; $cc2a sub $2 jr c, .leftcolumn - ld [W_CURMENUITEMID], a ; $cc26 - ld [W_OLDMENUITEMID], a ; $cc2a + ld [wCurrentMenuItem], a ; $cc26 + ld [wLastMenuItem], a ; $cc2a jr .rightcolumn .leftcolumn ld a, [W_BATTLETYPE] ; $d05a @@ -61731,7 +61731,7 @@ RegularBattleMenu: ; 3cf1a (f:4f1a) call PrintNumber ld b, $1 .notsafari - ld hl, W_TOPMENUITEMY ; $cc24 + ld hl, wTopMenuItemY ; $cc24 ld a, $e ld [hli], a ld a, b @@ -61768,7 +61768,7 @@ RegularBattleMenu: ; 3cf1a (f:4f1a) call PrintNumber ld b, $d .notsafarirightcolumn - ld hl, W_TOPMENUITEMY ; $cc24 + ld hl, wTopMenuItemY ; $cc24 ld a, $e ld [hli], a ld a, b @@ -61782,14 +61782,14 @@ RegularBattleMenu: ; 3cf1a (f:4f1a) call HandleMenuInput bit 5, a jr nz, .leftcolumn - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 add $2 ; if we're in the right column, the actual id is +2 - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 .selection call PlaceUnfilledArrowMenuCursor ld a, [W_BATTLETYPE] ; $d05a cp $2 - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld [$cc2d], a jr z, .asm_3cfd0 cp $1 @@ -61853,7 +61853,7 @@ asm_3d00e: ; 3d00e (f:500e) db $01, $04, $32, $ff .asm_3d031 - ld hl, W_NUMBAGITEMS ; $d31d + ld hl, wNumBagItems ; $d31d ld a, l ld [$cf8b], a ld a, h @@ -61862,11 +61862,11 @@ asm_3d00e: ; 3d00e (f:500e) xor a ld [$cf93], a ld a, $3 - ld [W_LISTMENUID], a ; $cf94 + ld [wListMenuID], a ; $cf94 ld a, [$cc2c] - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 call DisplayListMenuID - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld [$cc2c], a ld a, $0 ld [$cc37], a @@ -61883,7 +61883,7 @@ asm_3d05f: ; 3d05f (f:505f) call Func_3ee5b call CleanLCD_OAM xor a - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 ld a, [W_BATTLETYPE] ; $d05a cp $2 jr z, .asm_3d09c @@ -61968,7 +61968,7 @@ Func_3d119: ; 3d119 (f:5119) ld a, $c ld [$d125], a call DisplayTextBoxID - ld hl, W_TOPMENUITEMY ; $cc24 + ld hl, wTopMenuItemY ; $cc24 ld a, $c ld [hli], a ld [hli], a @@ -61985,7 +61985,7 @@ Func_3d119: ; 3d119 (f:5119) bit 1, a jr nz, Func_3d105 call PlaceUnfilledArrowMenuCursor - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 cp $2 jr z, asm_3d0f0 and a @@ -62019,9 +62019,9 @@ Func_3d119: ; 3d119 (f:5119) .asm_3d187 jp Func_3d0e0 .asm_3d18a - ld a, [W_PLAYERMONNUMBER] ; $cc2f + ld a, [wPlayerMonNumber] ; $cc2f ld d, a - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 cp d jr nz, .asm_3d19d ld hl, UnnamedText_3d1f5 ; $51f5 @@ -62046,8 +62046,8 @@ Func_3d1ba: ; 3d1ba (f:51ba) ld c, $32 call DelayFrames call Func_3ccfa - ld a, [W_WHICHPOKEMON] ; $cf92 - ld [W_PLAYERMONNUMBER], a ; $cc2f + ld a, [wWhichPokemon] ; $cf92 + ld [wPlayerMonNumber], a ; $cc2f ld c, a ld b, $1 push bc @@ -62062,7 +62062,7 @@ Func_3d1ba: ; 3d1ba (f:51ba) call Func_3cc91 call SaveScreenTilesToBuffer1 ld a, $2 - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 and a ret @@ -62073,7 +62073,7 @@ UnnamedText_3d1f5: ; 3d1f5 (f:51f5) Func_3d1fa: ; 3d1fa (f:51fa) call LoadScreenTilesFromBuffer1 ld a, $3 - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 ld hl, W_PLAYERMONSPEED ld de, W_ENEMYMONSPEED call Func_3cab9 @@ -62086,7 +62086,7 @@ Func_3d1fa: ; 3d1fa (f:51fa) jp InitBattleMenu MoveSelectionMenu: ; 3d219 (f:5219) - ld a, [W_MOVEMENUTYPE] + ld a, [wMoveMenuType] dec a jr z, .mimicmenu dec a @@ -62152,7 +62152,7 @@ MoveSelectionMenu: ; 3d219 (f:5219) ld a, $7 jr .menuset .relearnmenu - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld hl, W_PARTYMON1_MOVE1 ; $d173 ld bc, $2c call AddNTimes @@ -62168,25 +62168,25 @@ MoveSelectionMenu: ; 3d219 (f:5219) ld b, $5 ld a, $7 .menuset - ld hl, W_TOPMENUITEMY ; $cc24 + ld hl, wTopMenuItemY ; $cc24 ld [hli], a ld a, b - ld [hli], a ; W_TOPMENUITEMX - ld a, [W_MOVEMENUTYPE] + ld [hli], a ; wTopMenuItemX + ld a, [wMoveMenuType] cp $1 jr z, .selectedmoveknown ld a, $1 jr nc, .selectedmoveknown - ld a, [W_PLAYERMOVELISTINDEX] ; $cc2e + ld a, [wPlayerMoveListIndex] ; $cc2e inc a .selectedmoveknown - ld [hli], a ; W_CURMENUITEMID - inc hl ; W_TILEBEHINDCURSOR untouched + ld [hli], a ; wCurrentMenuItem + inc hl ; wTileBehindCursor untouched ld a, [$cd6c] inc a inc a - ld [hli], a ; W_MAXMENUITEMID - ld a, [W_MOVEMENUTYPE] + ld [hli], a ; wMaxMenuItem + ld a, [wMoveMenuType] dec a ld b, $c1 ; can't use B jr z, .matchedkeyspicked @@ -62203,17 +62203,17 @@ MoveSelectionMenu: ; 3d219 (f:5219) ld b, $ff .matchedkeyspicked ld a, b - ld [hli], a ; W_MENUWATCHEDKEYS - ld a, [W_MOVEMENUTYPE] + ld [hli], a ; wMenuWatchedKeys + ld a, [wMoveMenuType] cp $1 jr z, .movelistindex1 - ld a, [W_PLAYERMOVELISTINDEX] ; $cc2e + ld a, [wPlayerMoveListIndex] ; $cc2e inc a .movelistindex1 - ld [hl], a ; W_OLDMENUITEMID + ld [hl], a ; wLastMenuItem Func_3d2fe: ; 3d2fe (f:52fe) - ld a, [W_MOVEMENUTYPE] + ld a, [wMoveMenuType] and a jr z, .battleselect dec a @@ -62253,11 +62253,11 @@ Func_3d2fe: ; 3d2fe (f:52fe) push af xor a ld [$cc35], a - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 dec a - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 ld b, a - ld a, [W_MOVEMENUTYPE] + ld a, [wMoveMenuType] dec a ; if not mimic jr nz, .nob pop af @@ -62265,7 +62265,7 @@ Func_3d2fe: ; 3d2fe (f:52fe) .nob dec a ld a, b - ld [W_PLAYERMOVELISTINDEX], a ; $cc2e + ld [wPlayerMoveListIndex], a ; $cc2e jr nz, .moveselected pop af ret @@ -62273,7 +62273,7 @@ Func_3d2fe: ; 3d2fe (f:52fe) pop af ret nz ld hl, W_PLAYERMONPP ; $d02d - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld c, a ld b, $0 add hl, bc @@ -62290,13 +62290,13 @@ Func_3d2fe: ; 3d2fe (f:52fe) bit 3, a ; transformed jr nz, .dummy ; game freak derp .dummy - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld hl, W_PLAYERMONMOVES ld c, a ld b, $0 add hl, bc ld a, [hl] - ld [W_PLAYERSELECTEDMOVE], a ; $ccdc + ld [wPlayerSelectedMove], a ; $ccdc xor a ret .disabled @@ -62321,17 +62321,17 @@ WhichTechniqueString: ; 3d3b8 (f:53b8) db "WHICH TECHNIQUE?@" Func_3d3c9: ; 3d3c9 (f:53c9) - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 and a jp nz, Func_3d2fe call EraseMenuCursor ld a, [$cd6c] inc a - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 jp Func_3d2fe Func_3d3dd: ; 3d3dd (f:53dd) - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld b, a ld a, [$cd6c] inc a @@ -62340,12 +62340,12 @@ Func_3d3dd: ; 3d3dd (f:53dd) jp nz, Func_3d2fe call EraseMenuCursor ld a, $1 - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 jp Func_3d2fe Func_3d3f5: ; 3d3f5 (f:53f5) ld a, $a5 - ld [W_PLAYERSELECTEDMOVE], a ; $ccdc + ld [wPlayerSelectedMove], a ; $ccdc ld a, [W_PLAYERDISABLEDMOVE] ; $d06d and a ld hl, W_PLAYERMONPP ; $d02d @@ -62402,7 +62402,7 @@ Func_3d435: ; 3d435 (f:5435) swap a and $f ld b, a - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 cp b jr nz, .asm_3d463 ld a, [hl] @@ -62420,13 +62420,13 @@ Func_3d435: ; 3d435 (f:5435) ld a, [hl] and $f ld b, a - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 swap a add b ld [hl], a .asm_3d474 ld hl, W_PARTYMON1_MOVE1 ; $d173 - ld a, [W_PLAYERMONNUMBER] ; $cc2f + ld a, [wPlayerMonNumber] ; $cc2f ld bc, $2c call AddNTimes push hl @@ -62449,7 +62449,7 @@ Func_3d493: ; 3d493 (f:5493) ld d, h ld e, l pop hl - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 dec a ld c, a ld b, $0 @@ -62461,7 +62461,7 @@ Func_3d493: ; 3d493 (f:5493) ld [de], a ret asm_3d4ad: ; 3d4ad (f:54ad) - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld [$cc35], a jp MoveSelectionMenu @@ -62479,7 +62479,7 @@ Func_3d4b6: ; 3d4b6 (f:54b6) swap a and $f ld b, a - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 cp b jr nz, .asm_3d4df FuncCoord 1, 10 ; $c469 @@ -62488,25 +62488,25 @@ Func_3d4b6: ; 3d4b6 (f:54b6) call PlaceString jr .asm_3d54e .asm_3d4df - ld hl, W_CURMENUITEMID ; $cc26 + ld hl, wCurrentMenuItem ; $cc26 dec [hl] xor a ld [H_WHOSETURN], a ; $FF00+$f3 ld hl, W_PLAYERMONMOVES - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld c, a ld b, $0 add hl, bc ld a, [hl] - ld [W_PLAYERSELECTEDMOVE], a ; $ccdc - ld a, [W_PLAYERMONNUMBER] ; $cc2f - ld [W_WHICHPOKEMON], a ; $cf92 + ld [wPlayerSelectedMove], a ; $ccdc + ld a, [wPlayerMonNumber] ; $cc2f + ld [wWhichPokemon], a ; $cf92 ld a, $4 ld [$cc49], a ld hl, GetMaxPP ld b, BANK(GetMaxPP) call Bankswitch ; indirect jump to GetMaxPP (e677 (3:6677)) - ld hl, W_CURMENUITEMID ; $cc26 + ld hl, wCurrentMenuItem ; $cc26 ld c, [hl] inc [hl] ld b, $0 @@ -62627,7 +62627,7 @@ SelectEnemyMove: ; 3d564 (f:5564) .moveChosen ld a, b dec a - ld [W_ENEMYMOVELISTINDEX], a + ld [wEnemyMoveListIndex], a ld a, [W_ENEMYDISABLEDMOVE] swap a and $f @@ -62638,7 +62638,7 @@ SelectEnemyMove: ; 3d564 (f:5564) and a jr z, .chooseRandomMove ; move non-existant, try again .done - ld [W_ENEMYSELECTEDMOVE], a + ld [wEnemySelectedMove], a ret .asm_3d601 ld a, $a5 @@ -62647,23 +62647,23 @@ SelectEnemyMove: ; 3d564 (f:5564) Func_3d605: ; 3d605 (f:5605) ld a, $ff ld [$cc3e], a - ld a, [W_PLAYERMOVELISTINDEX] ; $cc2e + ld a, [wPlayerMoveListIndex] ; $cc2e cp $f jr z, .asm_3d630 ld a, [$cd6a] and a jr nz, .asm_3d629 - ld a, [W_PLAYERSELECTEDMOVE] ; $ccdc + ld a, [wPlayerSelectedMove] ; $ccdc cp $a5 ld b, $e jr z, .asm_3d62f dec b inc a jr z, .asm_3d62f - ld a, [W_PLAYERMOVELISTINDEX] ; $cc2e + ld a, [wPlayerMoveListIndex] ; $cc2e jr .asm_3d630 .asm_3d629 - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 add $4 ld b, a .asm_3d62f @@ -62696,7 +62696,7 @@ Func_3d605: ; 3d605 (f:5605) Func_3d65e: ; 3d65e (f:565e) xor a ld [H_WHOSETURN], a ; $FF00+$f3 - ld a, [W_PLAYERSELECTEDMOVE] ; $ccdc + ld a, [wPlayerSelectedMove] ; $ccdc inc a jp z, Function580A xor a @@ -63250,7 +63250,7 @@ CantMoveText: ; 3da83 (f:5a83) db "@" Func_3da88: ; 3da88 (f:5a88) - ld hl, W_PLAYERSELECTEDMOVE ; $ccdc + ld hl, wPlayerSelectedMove ; $ccdc ld de, W_PLAYERBATTSTATUS1 ; $d062 ld a, [H_WHOSETURN] ; $FF00+$f3 and a @@ -63543,13 +63543,13 @@ Func_3dc88: ; 3dc88 (f:5c88) .asm_3dc97 ld hl, W_PARTYMON1_OTID ; $d177 ld bc, $2c - ld a, [W_PLAYERMONNUMBER] ; $cc2f + ld a, [wPlayerMonNumber] ; $cc2f call AddNTimes - ld a, [W_PLAYERIDHI] ; $d359 + ld a, [wPlayerID] ; $d359 cp [hl] jr nz, .asm_3dcb1 inc hl - ld a, [W_PLAYERIDLO] ; $d35a + ld a, [wPlayerID + 1] ; $d35a cp [hl] jp z, Func_3ddb0 .asm_3dcb1 @@ -63638,7 +63638,7 @@ Func_3dc88: ; 3dc88 (f:5c88) ld a, [$ccee] and a jr nz, .asm_3dd20 - ld a, [W_PLAYERSELECTEDMOVE] ; $ccdc + ld a, [wPlayerSelectedMove] ; $ccdc cp $a5 jr z, .asm_3dd20 ld hl, W_PLAYERMONPP ; $d02d @@ -63659,7 +63659,7 @@ Func_3dc88: ; 3dc88 (f:5c88) add b pop hl push af - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld c, a ld b, $0 add hl, bc @@ -63671,9 +63671,9 @@ Func_3dc88: ; 3dc88 (f:5c88) jr z, .asm_3dd20 ld a, $1 ld [$cced], a - ld a, [W_MAXMENUITEMID] ; $cc28 + ld a, [wMaxMenuItem] ; $cc28 ld b, a - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld c, a .asm_3dd86 call GenRandomInBattle @@ -63682,7 +63682,7 @@ Func_3dc88: ; 3dc88 (f:5c88) jr nc, .asm_3dd86 cp c jr z, .asm_3dd86 - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 ld hl, W_PLAYERMONPP ; $d02d ld e, a ld d, $0 @@ -63690,13 +63690,13 @@ Func_3dc88: ; 3dc88 (f:5c88) ld a, [hl] and a jr z, .asm_3dd86 - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld c, a ld b, $0 ld hl, W_PLAYERMONMOVES add hl, bc ld a, [hl] - ld [W_PLAYERSELECTEDMOVE], a ; $ccdc + ld [wPlayerSelectedMove], a ; $ccdc call GetCurrentMove Func_3ddb0: ; 3ddb0 (f:5db0) @@ -63765,7 +63765,7 @@ CalculateDamage: ; 3ddcf (f:5dcf) ld c, a push bc ld hl, $d18f - ld a, [W_PLAYERMONNUMBER] + ld a, [wPlayerMonNumber] ld bc, $002c call AddNTimes pop bc @@ -63795,7 +63795,7 @@ CalculateDamage: ; 3ddcf (f:5dcf) ld c, a push bc ld hl, $d195 - ld a, [W_PLAYERMONNUMBER] + ld a, [wPlayerMonNumber] ld bc, $002c call AddNTimes pop bc @@ -63858,7 +63858,7 @@ Func_3de75: ; 3de75 (f:5e75) and a jr z, .asm_3deef ld hl, W_PARTYMON1_DEFENSE ; $d191 - ld a, [W_PLAYERMONNUMBER] ; $cc2f + ld a, [wPlayerMonNumber] ; $cc2f ld bc, $2c call AddNTimes ld a, [hli] @@ -63886,7 +63886,7 @@ Func_3de75: ; 3de75 (f:5e75) and a jr z, .asm_3deef ld hl, W_PARTYMON1_SPECIAL ; $d195 - ld a, [W_PLAYERMONNUMBER] ; $cc2f + ld a, [wPlayerMonNumber] ; $cc2f ld bc, $2c call AddNTimes ld a, [hli] @@ -64182,14 +64182,14 @@ HandleCounterMove: ; 3e093 (f:6093) ld a,[H_WHOSETURN] ; whose turn and a ; player's turn - ld hl,W_ENEMYSELECTEDMOVE + ld hl,wEnemySelectedMove ld de,W_ENEMYMOVEPOWER - ld a,[W_PLAYERSELECTEDMOVE] + ld a,[wPlayerSelectedMove] jr z,.next ; enemy's turn - ld hl,W_PLAYERSELECTEDMOVE + ld hl,wPlayerSelectedMove ld de,W_PLAYERMOVEPOWER - ld a,[W_ENEMYSELECTEDMOVE] + ld a,[wEnemySelectedMove] .next cp a,COUNTER ret nz ; return if not using Counter @@ -64312,25 +64312,25 @@ ApplyDamageToEnemyPokemon: ; 3e142 (f:6142) bit 4,a ; does the enemy have a substitute? jp nz,AttackSubstitute ; subtract the damage from the pokemon's current HP -; also, save the current HP at W_HPBAROLDHP +; also, save the current HP at wHPBarOldHP ld a,[hld] ld b,a ld a,[W_ENEMYMONCURHP + 1] - ld [W_HPBAROLDHP],a + ld [wHPBarOldHP],a sub b ld [W_ENEMYMONCURHP + 1],a ld a,[hl] ld b,a ld a,[W_ENEMYMONCURHP] - ld [W_HPBAROLDHP+1],a + ld [wHPBarOldHP+1],a sbc b ld [W_ENEMYMONCURHP],a jr nc,.animateHpBar ; if more damage was done than the current HP, zero the HP and set the damage ; equal to how much HP the pokemon had before the attack - ld a,[W_HPBAROLDHP+1] + ld a,[wHPBarOldHP+1] ld [hli],a - ld a,[W_HPBAROLDHP] + ld a,[wHPBarOldHP] ld [hl],a xor a ld hl,W_ENEMYMONCURHP @@ -64339,14 +64339,14 @@ ApplyDamageToEnemyPokemon: ; 3e142 (f:6142) .animateHpBar ld hl,W_ENEMYMONMAXHP ld a,[hli] - ld [W_HPBARMAXHP+1],a + ld [wHPBarMaxHP+1],a ld a,[hl] - ld [W_HPBARMAXHP],a + ld [wHPBarMaxHP],a ld hl,W_ENEMYMONCURHP ld a,[hli] - ld [W_HPBARNEWHP+1],a + ld [wHPBarNewHP+1],a ld a,[hl] - ld [W_HPBARNEWHP],a + ld [wHPBarNewHP],a FuncCoord 2, 2 ; $c3ca ld hl,Coord xor a @@ -64433,40 +64433,40 @@ ApplyDamageToPlayerPokemon: ; 3e200 (f:6200) bit 4,a ; does the player have a substitute? jp nz,AttackSubstitute ; subtract the damage from the pokemon's current HP -; also, save the current HP at W_HPBAROLDHP and the new HP at W_HPBARNEWHP +; also, save the current HP at wHPBarOldHP and the new HP at wHPBarNewHP ld a,[hld] ld b,a ld a,[W_PLAYERMONCURHP + 1] - ld [W_HPBAROLDHP],a + ld [wHPBarOldHP],a sub b ld [W_PLAYERMONCURHP + 1],a - ld [W_HPBARNEWHP],a + ld [wHPBarNewHP],a ld b,[hl] ld a,[W_PLAYERMONCURHP] - ld [W_HPBAROLDHP+1],a + ld [wHPBarOldHP+1],a sbc b ld [W_PLAYERMONCURHP],a - ld [W_HPBARNEWHP+1],a + ld [wHPBarNewHP+1],a jr nc,.animateHpBar ; if more damage was done than the current HP, zero the HP and set the damage ; equal to how much HP the pokemon had before the attack - ld a,[W_HPBAROLDHP+1] + ld a,[wHPBarOldHP+1] ld [hli],a - ld a,[W_HPBAROLDHP] + ld a,[wHPBarOldHP] ld [hl],a xor a ld hl,W_PLAYERMONCURHP ld [hli],a ld [hl],a - ld hl,W_HPBARNEWHP + ld hl,wHPBarNewHP ld [hli],a ld [hl],a .animateHpBar ld hl,W_PLAYERMONMAXHP ld a,[hli] - ld [W_HPBARMAXHP+1],a + ld [wHPBarMaxHP+1],a ld a,[hl] - ld [W_HPBARMAXHP],a + ld [wHPBarMaxHP],a FuncCoord 10, 9 ; $c45e ld hl,Coord ld a,$01 @@ -64480,13 +64480,13 @@ AttackSubstitute: ; 3e25e (f:625e) ld hl,SubstituteTookDamageText call PrintText ; values for player turn - ld de,W_ENEMYSUBSITUTEHP + ld de,wEnemySubstituteHP ld bc,W_ENEMYBATTSTATUS2 ld a,[H_WHOSETURN] and a jr z,.applyDamageToSubstitute ; values for enemy turn - ld de,W_PLAYERSUBSITUTEHP + ld de,wPlayerSubstituteHP ld bc,W_PLAYERBATTSTATUS2 .applyDamageToSubstitute ld hl,W_DAMAGE @@ -64536,14 +64536,14 @@ SubstituteBrokeText: ; 3e2b1 (f:62b1) HandleBuildingRage: ; 3e2b6 (f:62b6) ; values for the player turn ld hl,W_ENEMYBATTSTATUS2 - ld de,W_ENEMYMONATTACKMOD + ld de,wEnemyMonStatMods ld bc,W_ENEMYMOVENUM ld a,[H_WHOSETURN] and a jr z,.next ; values for the enemy turn ld hl,W_PLAYERBATTSTATUS2 - ld de,W_PLAYERMONATTACKMOD + ld de,wPlayerMonStatMods ld bc,W_PLAYERMOVENUM .next bit 6,[hl] ; is the pokemon being attacked under the effect of Rage? @@ -64586,13 +64586,13 @@ MirrorMoveCopyMove: ; 3e2fd (f:62fd) and a ; values for player turn ld a,[$ccf2] - ld hl,W_PLAYERSELECTEDMOVE + ld hl,wPlayerSelectedMove ld de,W_PLAYERMOVENUM jr z,.next ; values for enemy turn ld a,[$ccf1] ld de,W_ENEMYMOVENUM - ld hl,W_ENEMYSELECTEDMOVE + ld hl,wEnemySelectedMove .next ld [hl],a cp a,MIRROR_MOVE ; did the target pokemon also use Mirror Move? @@ -64635,13 +64635,13 @@ MetronomePickMove: ; 3e348 (f:6348) call PlayMoveAnimation ; play Metronome's animation ; values for player turn ld de,W_PLAYERMOVENUM - ld hl,W_PLAYERSELECTEDMOVE + ld hl,wPlayerSelectedMove ld a,[H_WHOSETURN] and a jr z,.pickMoveLoop ; values for enemy turn ld de,W_ENEMYMOVENUM - ld hl,W_ENEMYSELECTEDMOVE + ld hl,wEnemySelectedMove ; loop to pick a random number in the range [1, $a5) to be the move used by Metronome .pickMoveLoop call GenRandomInBattle ; random number @@ -64663,12 +64663,12 @@ IncrementMovePP: ; 3e373 (f:6373) ; values for player turn ld hl,W_PLAYERMONPP ld de,W_PARTYMON1_MOVE1PP - ld a,[W_PLAYERMOVELISTINDEX] + ld a,[wPlayerMoveListIndex] jr z,.next ; values for enemy turn ld hl,W_ENEMYMONPP ld de,$d8c1 ; enemy party pokemon 1 PP - ld a,[W_ENEMYMOVELISTINDEX] + ld a,[wEnemyMoveListIndex] .next ld b,$00 ld c,a @@ -64679,7 +64679,7 @@ IncrementMovePP: ; 3e373 (f:6373) add hl,bc ld a,[H_WHOSETURN] and a - ld a,[W_PLAYERMONNUMBER] ; value for player turn + ld a,[wPlayerMonNumber] ; value for player turn jr z,.next2 ld a,[W_ENEMYMONNUMBER] ; value for enemy turn .next2 @@ -65055,16 +65055,16 @@ CalcHitChance: ; 3e624 (f:6624) ld hl,W_PLAYERMOVEACCURACY ld a,[H_WHOSETURN] and a - ld a,[W_PLAYERMONACCURACYMOD] + ld a,[wPlayerMonAccuracyMod] ld b,a - ld a,[W_ENEMYMONEVASIONMOD] + ld a,[wEnemyMonEvasionMod] ld c,a jr z,.next ; values for enemy turn ld hl,W_ENEMYMOVEACCURACY - ld a,[W_ENEMYMONACCURACYMOD] + ld a,[wEnemyMonAccuracyMod] ld b,a - ld a,[W_PLAYERMONEVASIONMOD] + ld a,[wPlayerMonEvasionMod] ld c,a .next ld a,$0e @@ -65154,7 +65154,7 @@ Func_3e687: ; 3e687 (f:6687) ret Func_3e6bc: ; 3e6bc (f:66bc) - ld a, [W_ENEMYSELECTEDMOVE] ; $ccdd + ld a, [wEnemySelectedMove] ; $ccdd inc a jp z, Func_3e88c call Function5811 @@ -65518,7 +65518,7 @@ Func_3e9aa: ; 3e9aa (f:69aa) ld a, [$ccef] and a jr z, .asm_3e9bf - ld hl, W_ENEMYSELECTEDMOVE ; $ccdd + ld hl, wEnemySelectedMove ; $ccdd cp [hl] jr nz, .asm_3e9bf call Func_3da88 @@ -65662,7 +65662,7 @@ GetCurrentMove: ; 3eabe (f:6abe) and a jp z, .player ld de, W_ENEMYMOVENUM ; $cfcc - ld a, [W_ENEMYSELECTEDMOVE] ; $ccdd + ld a, [wEnemySelectedMove] ; $ccdd jr .selected .player ld de, W_PLAYERMOVENUM ; $cfd2 @@ -65670,7 +65670,7 @@ GetCurrentMove: ; 3eabe (f:6abe) bit 0, a ld a, [$ccd9] jr nz, .selected - ld a, [W_PLAYERSELECTEDMOVE] ; $ccdc + ld a, [wPlayerSelectedMove] ; $ccdc .selected ld [$d0b5], a dec a @@ -65738,14 +65738,14 @@ Func_3eb01: ; 3eb01 (f:6b01) jr .asm_3eb86 .asm_3eb65 ld hl, W_ENEMYMON1HP ; $d8a5 (aliases: W_WATERMONS) - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld bc, $2c call AddNTimes ld a, [hli] ld [W_ENEMYMONCURHP], a ; $cfe6 ld a, [hli] ld [$cfe7], a - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld [W_ENEMYMONNUMBER], a ; $cfe8 inc hl ld a, [hl] @@ -65767,7 +65767,7 @@ Func_3eb01: ; 3eb01 (f:6b01) cp $2 jr nz, .asm_3ebb0 ld hl, $d8ac - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld bc, $2c call AddNTimes ld bc, $4 @@ -65828,7 +65828,7 @@ Func_3eb01: ; 3eb01 (f:6b01) dec a ld c, a ld b, $1 - ld hl, W_SEENPOKEMON ; $d30a + ld hl, wPokedexSeen ; $d30a ld a, $10 call Predef ; indirect jump to HandleBitArray (f666 (3:7666)) ld hl, W_ENEMYMONLEVEL ; $cff3 @@ -65837,7 +65837,7 @@ Func_3eb01: ; 3eb01 (f:6b01) call CopyData ld a, $7 ld b, $8 - ld hl, W_ENEMYMONATTACKMOD ; $cd2e + ld hl, wEnemyMonStatMods ; $cd2e .asm_3ec2d ld [hli], a dec b @@ -65849,7 +65849,7 @@ Func_3ec32: ; 3ec32 (f:6c32) cp $4 jr nz, .asm_3ec4d xor a - ld [W_MENUJOYPADPOLLCOUNT], a ; $cc34 + ld [wMenuJoypadPollCount], a ; $cc34 ld hl, Func_372d6 ld b, BANK(Func_372d6) call Bankswitch ; indirect jump to Func_372d6 (372d6 (d:72d6)) @@ -65905,7 +65905,7 @@ Func_3ec92: ; 3ec92 (f:6c92) call UncompressSpriteFromDE ld a, $3 call Predef ; indirect jump to ScaleSpriteByTwo (2fe40 (b:7e40)) - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer xor a ld [H_DOWNARROWBLINKCNT1], a ; $FF00+$8b ld b, $7 @@ -66079,11 +66079,11 @@ Func_3eda5: ; 3eda5 (f:6da5) ld a, c ld hl, W_PLAYERMONATK ld de, $cd12 - ld bc, W_PLAYERMONATTACKMOD ; $cd1a + ld bc, wPlayerMonAttackMod ; $cd1a jr z, .asm_3edc0 ld hl, W_ENEMYMONATTACK ld de, $cd26 - ld bc, W_ENEMYMONATTACKMOD ; $cd2e + ld bc, wEnemyMonStatMods ; $cd2e .asm_3edc0 add c ld c, a @@ -66355,7 +66355,7 @@ asm_3ef3d: ; 3ef3d (f:6f3d) ld [W_ENEMYMONID], a ld [$FF00+$e1], a dec a - ld [W_AICOUNT], a ; $ccdf + ld [wAICount], a ; $ccdf FuncCoord 12, 0 ; $c3ac ld hl, Coord ld a, $1 @@ -66927,7 +66927,7 @@ CheckDefrost: ; 3f3e2 (f:73e2) ret nz ld [W_PLAYERMONSTATUS], a ld hl, $d16f - ld a, [W_PLAYERMONNUMBER] + ld a, [wPlayerMonNumber] ld bc, $002c call AddNTimes xor a @@ -66941,12 +66941,12 @@ UnnamedText_3f423: ; 3f423 (f:7423) db "@" Func_3f428: ; 3f428 (f:7428) - ld hl, W_PLAYERMONATTACKMOD ; $cd1a + ld hl, wPlayerMonStatMods ; $cd1a ld de, W_PLAYERMOVEEFFECT ; $cfd3 ld a, [H_WHOSETURN] ; $FF00+$f3 and a jr z, .asm_3f439 - ld hl, W_ENEMYMONATTACKMOD ; $cd2e + ld hl, wEnemyMonStatMods ; $cd2e ld de, W_ENEMYMOVEEFFECT ; $cfcd .asm_3f439 ld a, [de] @@ -67118,13 +67118,13 @@ UnnamedText_3f547: ; 3f547 (f:7547) TX_FAR _UnnamedText_3f547 db "@" - ld hl, W_ENEMYMONATTACKMOD ; $cd2e + ld hl, wEnemyMonStatMods ; $cd2e ld de, W_PLAYERMOVEEFFECT ; $cfd3 ld bc, W_ENEMYBATTSTATUS1 ; $d067 ld a, [H_WHOSETURN] ; $FF00+$f3 and a jr z, .asm_3f572 - ld hl, W_PLAYERMONATTACKMOD ; $cd1a + ld hl, wPlayerMonStatMods ; $cd1a ld de, W_ENEMYMOVEEFFECT ; $cfcd ld bc, W_PLAYERBATTSTATUS1 ; $d062 ld a, [W_ISLINKBATTLE] ; $d12b @@ -67565,13 +67565,13 @@ UnnamedText_3f80c: ; 3f80c (f:780c) ld a, b call Func_3fbb9 ld a, [de] - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d ld hl, Unknown_3f8c8 ; $78c8 jp PrintText Unknown_3f8c8: ; 3f8c8 (f:78c8) INCBIN "baserom.gbc",$3f8c8,$3f8cd - $3f8c8 - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d cp $d ld hl, UnnamedText_3f8f9 ; $78f9 jr z, .asm_3f8f8 @@ -67931,12 +67931,12 @@ DisplayPokedexMenu_: ; 40000 (10:4000) call GBPalWhiteOut call ClearScreen call UpdateSprites ; move sprites - ld a,[W_LISTSCROLLOFFSET] + ld a,[wListScrollOffset] push af xor a - ld [W_CURMENUITEMID],a - ld [W_LISTSCROLLOFFSET],a - ld [W_OLDMENUITEMID],a + ld [wCurrentMenuItem],a + ld [wListScrollOffset],a + ld [wLastMenuItem],a inc a ld [$d11e],a ld [$ffb7],a @@ -67947,7 +67947,7 @@ DisplayPokedexMenu_: ; 40000 (10:4000) ld b,BANK(LoadPokedexTilePatterns) call Bankswitch .doPokemonListMenu - ld hl,W_TOPMENUITEMY + ld hl,wTopMenuItemY ld a,3 ld [hli],a ; top menu item Y xor a @@ -67964,13 +67964,13 @@ DisplayPokedexMenu_: ; 40000 (10:4000) .exitPokedex xor a ld [$cc37],a - ld [W_CURMENUITEMID],a - ld [W_OLDMENUITEMID],a + ld [wCurrentMenuItem],a + ld [wLastMenuItem],a ld [$ffb7],a ld [$cd3a],a ld [$cd3b],a pop af - ld [W_LISTSCROLLOFFSET],a + ld [wListScrollOffset],a call GBPalWhiteOutWithDelay3 call GoPAL_SET_CF1C jp ReloadMapData @@ -67990,12 +67990,12 @@ DisplayPokedexMenu_: ; 40000 (10:4000) ; 02: the pokemon has not been seen yet or the player pressed the B button HandlePokedexSideMenu: ; 4006d (10:406d) call PlaceUnfilledArrowMenuCursor - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] push af ld b,a - ld a,[W_OLDMENUITEMID] + ld a,[wLastMenuItem] push af - ld a,[W_LISTSCROLLOFFSET] + ld a,[wListScrollOffset] push af add b inc a @@ -68004,12 +68004,12 @@ HandlePokedexSideMenu: ; 4006d (10:406d) push af ld a,[$cd3d] push af - ld hl,W_SEENPOKEMON + ld hl,wPokedexSeen call IsPokemonBitSet ld b,2 jr z,.exitSideMenu call PokedexToIndex - ld hl,W_TOPMENUITEMY + ld hl,wTopMenuItemY ld a,10 ld [hli],a ; top menu item Y ld a,15 @@ -68028,7 +68028,7 @@ HandlePokedexSideMenu: ; 4006d (10:406d) bit 1,a ; was the B button pressed? ld b,2 jr nz,.buttonBPressed - ld a,[W_CURMENUITEMID] + ld a,[wCurrentMenuItem] and a jr z,.choseData dec a @@ -68043,11 +68043,11 @@ HandlePokedexSideMenu: ; 4006d (10:406d) pop af ld [$d11e],a pop af - ld [W_LISTSCROLLOFFSET],a + ld [wListScrollOffset],a pop af - ld [W_OLDMENUITEMID],a + ld [wLastMenuItem],a pop af - ld [W_CURMENUITEMID],a + ld [wCurrentMenuItem],a push bc FuncCoord 0,3 ld hl,Coord @@ -68104,7 +68104,7 @@ HandlePokedexListMenu: ; 40111 (10:4111) FuncCoord 14,9 ld hl,Coord call DrawPokedexVerticalLine - ld hl,W_SEENPOKEMON + ld hl,wPokedexSeen ld b,19 call CountSetBits ld de,$d11e @@ -68112,7 +68112,7 @@ HandlePokedexListMenu: ; 40111 (10:4111) ld hl,Coord ld bc,$0103 call PrintNumber ; print number of seen pokemon - ld hl,W_OWNEDPOKEMON + ld hl,wPokedexOwned ld b,19 call CountSetBits ld de,$d11e @@ -68137,7 +68137,7 @@ HandlePokedexListMenu: ; 40111 (10:4111) ld de,PokedexMenuItemsText call PlaceString ; find the highest pokedex number among the pokemon the player has seen - ld hl,W_SEENPOKEMON + 18 + ld hl,wPokedexSeen + 18 ld b,153 .maxSeenPokemonLoop ld a,[hld] @@ -68161,7 +68161,7 @@ HandlePokedexListMenu: ; 40111 (10:4111) call ClearScreenArea FuncCoord 1,3 ld hl,Coord - ld a,[W_LISTSCROLLOFFSET] + ld a,[wListScrollOffset] ld [$d11e],a ld d,7 ld a,[$cd3d] @@ -68169,7 +68169,7 @@ HandlePokedexListMenu: ; 40111 (10:4111) jr nc,.printPokemonLoop ld d,a dec a - ld [W_MAXMENUITEMID],a + ld [wMaxMenuItem],a ; loop to print pokemon pokedex numbers and names ; if the player has owned the pokemon, it puts a pokeball beside the name .printPokemonLoop @@ -68188,7 +68188,7 @@ HandlePokedexListMenu: ; 40111 (10:4111) add hl,de dec hl push hl - ld hl,W_OWNEDPOKEMON + ld hl,wPokedexOwned call IsPokemonBitSet pop hl ld a," " @@ -68197,7 +68197,7 @@ HandlePokedexListMenu: ; 40111 (10:4111) .writeTile ld [hl],a ; put a pokeball next to pokemon that the player has owned push hl - ld hl,W_SEENPOKEMON + ld hl,wPokedexSeen call IsPokemonBitSet jr nz,.getPokemonName ; if the player has seen the pokemon ld de,.dashedLine ; print a dashed line in place of the name if the player hasn't seen the pokemon @@ -68230,11 +68230,11 @@ HandlePokedexListMenu: ; 40111 (10:4111) bit 6,a ; was Up pressed? jr z,.checkIfDownPressed .upPressed ; scroll up one row - ld a,[W_LISTSCROLLOFFSET] + ld a,[wListScrollOffset] and a jp z,.loop dec a - ld [W_LISTSCROLLOFFSET],a + ld [wListScrollOffset],a jp .loop .checkIfDownPressed bit 7,a ; was Down pressed? @@ -68245,11 +68245,11 @@ HandlePokedexListMenu: ; 40111 (10:4111) jp c,.loop sub a,7 ld b,a - ld a,[W_LISTSCROLLOFFSET] + ld a,[wListScrollOffset] cp b jp z,.loop inc a - ld [W_LISTSCROLLOFFSET],a + ld [wListScrollOffset],a jp .loop .checkIfRightPressed bit 4,a ; was Right pressed? @@ -68260,25 +68260,25 @@ HandlePokedexListMenu: ; 40111 (10:4111) jp c,.loop sub a,6 ld b,a - ld a,[W_LISTSCROLLOFFSET] + ld a,[wListScrollOffset] add a,7 - ld [W_LISTSCROLLOFFSET],a + ld [wListScrollOffset],a cp b jp c,.loop dec b ld a,b - ld [W_LISTSCROLLOFFSET],a + ld [wListScrollOffset],a jp .loop .checkIfLeftPressed ; scroll up 7 rows bit 5,a ; was Left pressed? jr z,.buttonAPressed .leftPressed - ld a,[W_LISTSCROLLOFFSET] + ld a,[wListScrollOffset] sub a,7 - ld [W_LISTSCROLLOFFSET],a + ld [wListScrollOffset],a jp nc,.loop xor a - ld [W_LISTSCROLLOFFSET],a + ld [wListScrollOffset],a jp .loop .buttonAPressed scf @@ -68427,7 +68427,7 @@ ShowPokedexDataInternal: ; 402e2 (10:42e2) ld de,$d11e ld bc,$8103 call PrintNumber ; print pokedex number - ld hl,W_OWNEDPOKEMON + ld hl,wPokedexOwned call IsPokemonBitSet pop af ld [$d11e],a @@ -70057,17 +70057,17 @@ PokedexOrder: ; 41024 (10:5024) db DEX_VICTREEBEL Func_410e2: ; 410e2 (10:50e2) - ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld [$cd5e], a - ld a, [W_TRAINERENGAGEDISTANCE] + ld a, [wTrainerEngageDistance] ld [$cd5f], a ld de, Unknown_41138 ; $5138 jr Func_41102 Func_410f3: ; 410f3 (10:50f3) - ld a, [W_TRAINERENGAGEDISTANCE] + ld a, [wTrainerEngageDistance] ld [$cd5e], a - ld a, [W_TRAINERSPRITEOFFSET] + ld a, [wTrainerSpriteOffset] ld [$cd5f], a ld de, Unknown_41149 @@ -70136,7 +70136,7 @@ Func_41191: ; 41191 (10:5191) jp DelayFrames Func_41196: ; 41196 (10:5196) - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld bc, $168 ld a, $7f jp FillMemory @@ -70171,7 +70171,7 @@ Func_41196: ; 41196 (10:5196) call EnableLCD xor a ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld [$d11e], a call GetMonName ld hl, $cd6d @@ -70213,7 +70213,7 @@ INCBIN "baserom.gbc",$41217,$4123b - $41217 ld b, $98 call CopyScreenTileBufferToVRAM call ClearScreen - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d call Func_415a4 ld a, $7e .asm_41273 @@ -70231,7 +70231,7 @@ INCBIN "baserom.gbc",$41217,$4123b - $41217 call Func_41676 ld a, $aa call Func_41676 - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d call PlayCry xor a ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba @@ -70568,7 +70568,7 @@ Func_41505: ; 41505 (10:5505) call Func_41558 Func_41510: ; 41510 (10:5510) - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer ld c, $14 .asm_41515 ld a, [W_BASECOORDY] ; $d082 @@ -70929,7 +70929,7 @@ AnimateIntroNidorino: ; 41793 (10:5793) jr AnimateIntroNidorino Func_417ae: ; 417ae (10:57ae) - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer ld a, [$d09f] ld d, a .asm_417b5 @@ -70948,7 +70948,7 @@ Func_417ae: ; 417ae (10:57ae) ret Func_417c7: ; 417c7 (10:57c7) - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer ld d, $0 .asm_417cc push bc @@ -71112,7 +71112,7 @@ Func_4188a: ; 4188a (10:588a) Func_418e9: ; 418e9 (10:58e9) call Func_417f0 - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld c, $50 call Func_41807 FuncCoord 0, 14 ; $c4b8 @@ -71368,12 +71368,12 @@ LavenderTownText9: ; 44164 (11:4164) db "@" DisplayDexRating: ; 44169 (11:4169) - ld hl, W_SEENPOKEMON + ld hl, wPokedexSeen ld b, $13 call CountSetBits ld a, [$D11E] ; result of CountSetBits (seen count) ld [$FFDB], a - ld hl, W_OWNEDPOKEMON + ld hl, wPokedexOwned ld b, $13 call CountSetBits ld a, [$D11E] ; result of CountSetBits (own count) @@ -72032,7 +72032,7 @@ SeafoamIslands1Script: ; 447e9 (11:47e9) call EnableAutoTextBoxDrawing ld hl, $d7e7 set 0, [hl] - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 bit 7, [hl] res 7, [hl] jr z, .asm_4483b ; 0x447f8 $41 @@ -72186,14 +72186,14 @@ VictoryRoad3ScriptPointers: ; 449b1 (11:49b1) dw EndTrainerBattle VictoryRoad3Script0: ; 449b7 (11:49b7) - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 bit 7, [hl] res 7, [hl] jp z, .asm_449fe ld hl, .coordsData_449f9 ; $49f9 call CheckBoulderCoords jp nc, .asm_449fe - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d cp $1 jr nz, .asm_449dc ld hl, $d126 @@ -72225,7 +72225,7 @@ VictoryRoad3Script0: ; 449b7 (11:49b7) ld [$d71d], a ld hl, .coordsData_449f9 ; $49f9 call Func_46981 - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d cp $1 jr nz, .asm_44a1b ld hl, $d72d @@ -72665,7 +72665,7 @@ RocketHideout2Script0: ; 44e42 (11:4e42) ld a, $a7 call PlaySound ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $3 ld [W_CURMAPSCRIPT], a ret @@ -72947,7 +72947,7 @@ RocketHideout2Script3: ; 44fc2 (11:4fc2) and a jr nz, Func_44fd7 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d736 res 7, [hl] ld a, $0 @@ -73199,7 +73199,7 @@ RocketHideout3Script0: ; 45240 (11:5240) ld a, $a7 call PlaySound ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $3 ld [W_CURMAPSCRIPT], a ret @@ -73311,7 +73311,7 @@ RocketHideout3Script3 ; 452e4 (11:452e4) and a jp nz, Func_44fd7 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d736 res 7, [hl] ld a, $0 @@ -73452,7 +73452,7 @@ Func_45473: ; 45473 (11:5473) Func_454a3: ; 454a3 (11:54a3) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_ROCKETHIDEOUT4CURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -73469,7 +73469,7 @@ RocketHideout4Script3: ; 454b6 (11:54b6) jp z, Func_454a3 call UpdateSprites ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d81b set 7, [hl] ld a, $a @@ -73487,7 +73487,7 @@ RocketHideout4Script3: ; 454b6 (11:54b6) call UpdateSprites call GBFadeOut1 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d126 set 5, [hl] ld a, $0 @@ -74656,7 +74656,7 @@ SeafoamIslands2_h: ; 0x46309 to 0x46315 (12 bytes) (bank=11) (id=159) SeafoamIslands2Script: ; 46315 (11:6315) call EnableAutoTextBoxDrawing - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 bit 7, [hl] res 7, [hl] jr z, .asm_46362 ; 0x4631f $41 @@ -74743,7 +74743,7 @@ SeafoamIslands3_h: ; 0x46445 to 0x46451 (12 bytes) (bank=11) (id=160) SeafoamIslands3Script: ; 46451 (11:6451) call EnableAutoTextBoxDrawing - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 bit 7, [hl] res 7, [hl] jr z, .asm_4649e ; 0x4645b $41 @@ -74830,7 +74830,7 @@ SeafoamIslands4_h: ; 0x46581 to 0x4658d (12 bytes) (bank=11) (id=161) SeafoamIslands4Script: ; 4658d (11:658d) call EnableAutoTextBoxDrawing - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 bit 7, [hl] res 7, [hl] jr z, .asm_465dc ; 0x46597 $43 @@ -74994,7 +74994,7 @@ SeafoamIslands5Script: ; 46799 (11:6799) SeafoamIslands5Script_467a5: ; 467a5 (11:67a5) xor a ld [W_SEAFOAMISLANDS5CURSCRIPT], a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ret SeafoamIslands5ScriptPointers: ; 467ad (11:67ad) @@ -75053,7 +75053,7 @@ SeafoamIslands5Script1: ; 46807 (11:6807) and a ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $0 ld [W_SEAFOAMISLANDS5CURSCRIPT], a ret @@ -75199,7 +75199,7 @@ Func_46981: ; 46981 (11:6981) ret nz call ArePlayerCoordsInArray ret nc - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld [$d71e], a ld hl, $d72d set 4, [hl] @@ -75234,7 +75234,7 @@ Func_469a0: ; 469a0 (11:69a0) ld h, [hl] ld l, a push hl - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d xor a ld [hli], a ld [hli], a @@ -75264,7 +75264,7 @@ Func_469a0: ; 469a0 (11:69a0) jr .asm_469ce .asm_469f0 ld a, [hli] - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d ld a, [hli] ld [$cd3e], a ld a, [hli] @@ -76611,16 +76611,16 @@ Func_4840c: ; 4840c (12:440c) ld hl, UnnamedText_484ee ; $44ee call PrintText xor a - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 ld a, $3 - ld [W_MENUWATCHEDKEYS], a ; $cc29 + ld [wMenuWatchedKeys], a ; $cc29 ld a, [$cd37] dec a - ld [W_MAXMENUITEMID], a ; $cc28 + ld [wMaxMenuItem], a ; $cc28 ld a, $2 - ld [W_TOPMENUITEMY], a ; $cc24 + ld [wTopMenuItemY], a ; $cc24 ld a, $1 - ld [W_TOPMENUITEMX], a ; $cc25 + ld [wTopMenuItemX], a ; $cc25 ld a, [$cd37] dec a ld bc, $2 @@ -76629,7 +76629,7 @@ Func_4840c: ; 4840c (12:440c) dec l ld b, l ld c, $c - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap call TextBoxBorder call UpdateSprites call Func_48532 @@ -76639,7 +76639,7 @@ Func_4840c: ; 4840c (12:440c) bit 1, a ret nz ld hl, $cc5b - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld d, $0 ld e, a add hl, de @@ -77060,8 +77060,8 @@ DirectorText: ; 487b2 (12:47b2) db $08 ; asm ; check pokédex - ld hl, WPokedexOwned - ld b, WPokedexOwnedEnd-WPokedexOwned + ld hl, wPokedexOwned + ld b, wPokedexOwnedEnd - wPokedexOwned call CountSetBits ld a, [$d11e] cp 150 @@ -77259,7 +77259,7 @@ Gym4LeaderName: ; 4893d (12:493d) Func_48943: ; 48943 (12:4943) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_CELADONGYMCURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -77275,7 +77275,7 @@ CeladonGymScript3: ; 48956 (12:4956) cp $ff jp z, Func_48943 ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a Func_48963: ; 48963 (12:4963) ld a, $9 @@ -77650,7 +77650,7 @@ Func_48bec: ; 48bec (12:4bec) CeladonGameCornerScript_48c07: ; 48c07 (12:4c07) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_CELADONGAMECORNERCURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -77668,7 +77668,7 @@ CeladonGameCornerScript1: ; 48c19 (12:4c19) cp $ff jp z, CeladonGameCornerScript_48c07 ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $d ld [H_SPRITEHEIGHT], a call DisplayTextID @@ -77705,7 +77705,7 @@ CeladonGameCornerScript2: ; 48c69 (12:4c69) bit 0, a ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $46 ld [$cc4d], a ld a, $11 @@ -78541,7 +78541,7 @@ MtMoonPokecenterText4: ; 492ec (12:52ec) call GivePokemon jr nc, .asm_49359 ; 0x49324 xor a - ld [W_WHICHTRADE], a + ld [wWhichTrade], a ld [$cd3f], a ld a, $5 ld [$cd3e], a @@ -78721,7 +78721,7 @@ Route11GateUpstairsTextPointers: ; 49457 (12:5457) Route11GateUpstairsText1: ; 4945f (12:545f) db $08 ; asm xor a - ld [W_WHICHTRADE], a + ld [wWhichTrade], a ld a, $54 call Predef asm_49469: ; 49469 (12:5469) @@ -79131,7 +79131,7 @@ Route16GateMapScript1: ; 4971d (12:571d) and a ret nz ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a Route16GateMapScript2: ; 49727 (12:5727) ld a, $1 @@ -79151,7 +79151,7 @@ Route16GateMapScript3: ; 49741 (12:5741) and a ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d730 res 7, [hl] ld a, $0 @@ -79367,7 +79367,7 @@ Route18GateScript1: ; 498d5 (12:58d5) and a ret nz ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a Route18GateScript2: ; 498df (12:58df) ld a, $1 @@ -79387,7 +79387,7 @@ Route18GateScript3: ; 498f9 (12:58f9) and a ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d730 res 7, [hl] ld a, $0 @@ -79464,7 +79464,7 @@ Route18GateUpstairsTextPointers: ; 49978 (12:5978) Route18GateUpstairsText1: ; 4997e (12:597e) db $08 ; asm ld a, $5 - ld [W_WHICHTRADE], a + ld [wWhichTrade], a ld a, $54 call Predef jp TextScriptEnd @@ -79825,7 +79825,7 @@ CoordsData_49d37: ; 49d37 (12:5d37) Func_49d58: ; 49d58 (12:5d58) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_MTMOON3CURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -79869,7 +79869,7 @@ MtMoon3Script3: ; 49d9a (12:5d9a) ld hl, $d7f6 set 1, [hl] xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $0 ld [W_MTMOON3CURSCRIPT], a ld [W_CURMAPSCRIPT], a @@ -79921,7 +79921,7 @@ MtMoon3Script5: ; 49dfb (12:5dfb) bit 0, a ret nz ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $1 ld [$cc3c], a ld a, $a @@ -79939,7 +79939,7 @@ MtMoon3Script5: ; 49dfb (12:5dfb) ld a, $11 call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7)) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $0 ld [W_MTMOON3CURSCRIPT], a ld [W_CURMAPSCRIPT], a @@ -80625,7 +80625,7 @@ Func_4fe11: ; 4fe11 (13:7e11) ld a, [$d11e] dec a ld c, a - ld hl, W_OWNEDPOKEMON ; $d2f7 + ld hl, wPokedexOwned ; $d2f7 ld b, $1 ld a, $10 call Predef ; indirect jump to HandleBitArray (f666 (3:7666)) @@ -81708,7 +81708,7 @@ Route22ScriptPointers: ; 50ebe (14:4ebe) Func_50ece: ; 50ece (14:4ece) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_ROUTE22CURSCRIPT], a Route22Script7: ; 50ed5 (14:4ed5) ret @@ -81754,7 +81754,7 @@ Route22Script0: ; 50f00 (14:4f00) xor a ld [H_CURRENTPRESSEDBUTTONS], a ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $2 ld [$d528], a ld a, [$d7eb] @@ -81812,7 +81812,7 @@ Route22Script1: ; 50f62 (14:4f62) ld [$ff00+$8c], a call Func_34a6 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $1 ld [$ff00+$8c], a call DisplayTextID @@ -81852,7 +81852,7 @@ Route22Script2: ; 50fb5 (14:4fb5) ld [$ff00+$8c], a call Func_34a6 ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d7eb set 5, [hl] ld a, $1 @@ -81898,7 +81898,7 @@ Route22Script3: ; 5102a (14:502a) bit 0, a ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $22 ld [$cc4d], a ld a, $11 @@ -81959,7 +81959,7 @@ Route22Script4: ; 51087 (14:5087) ld [$FF00+$8d], a call Func_34a6 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $2 ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c call DisplayTextID @@ -82003,7 +82003,7 @@ Route22Script5: ; 510df (14:50df) ld [$FF00+$8d], a call Func_34a6 ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d7eb set 6, [hl] ld a, $2 @@ -82049,7 +82049,7 @@ Route22Script6: ; 51151 (14:5151) bit 0, a ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $23 ld [$cc4d], a ld a, $11 @@ -82205,7 +82205,7 @@ YCoordsData_51255: ; 51255 (14:5255) Func_5125d: ; 5125d (14:525d) ld hl, BadgeTextPointers ; $5276 - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld c, a ld b, $0 add hl, bc @@ -82259,7 +82259,7 @@ Func_512d8: ; 512d8 (14:52d8) ld [$ccd3], a xor a ld [$c109], a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a jp Func_3486 Route23Script1: ; 512ec (14:52ec) @@ -82324,9 +82324,9 @@ Route23Text7: ; 5133d (14:533d) jp TextScriptEnd Func_51346: ; 51346 (14:5346) - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d call Func_5125d - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d inc a ld c, a ld b, $2 @@ -82345,7 +82345,7 @@ Func_51346: ; 51346 (14:5346) .asm_5136e ld hl, VictoryRoadGuardText2 ; $539e call PrintText - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld c, a ld b, $1 ld hl, $d7ed @@ -82388,7 +82388,7 @@ Route24Script: ; 513ad (14:53ad) Func_513c0: ; 513c0 (14:53c0) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_ROUTE24CURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -82445,14 +82445,14 @@ Route24Script3: ; 51422 (14:5422) jp z, Func_513c0 call UpdateSprites ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d7ef set 1, [hl] ld a, $1 ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c call DisplayTextID xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $0 ld [W_ROUTE24CURSCRIPT], a ld [W_CURMAPSCRIPT], a @@ -83074,7 +83074,7 @@ VictoryRoad2Script0: ; 517f1 (14:57f1) call CheckBoulderCoords jp nc, CheckFightingMapTrainers ld hl, $d7ee - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d cp $2 jr z, .asm_5180b bit 0, [hl] @@ -83475,7 +83475,7 @@ Func_51bf4: ; 51bf4 (14:5bf4) Func_51c0c: ; 51c0c (14:5c0c) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a Func_51c10: ; 51c10 (14:5c10) ld [W_SILPHCO7CURSCRIPT], a @@ -83500,7 +83500,7 @@ SilphCo7Script0: ; 51c23 (14:5c23) xor a ld [H_CURRENTPRESSEDBUTTONS], a ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $4 ld [$d528], a ld a, $ff @@ -83516,7 +83516,7 @@ SilphCo7Script0: ; 51c23 (14:5c23) ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c call SetSpriteMovementBytesToFF ld de, MovementData_51c7d - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld [$cf0d], a cp $1 jr z, .asm_51c6c @@ -83541,7 +83541,7 @@ SilphCo7Script3: ; 51c82 (14:5c82) bit 0, a ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $d ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c call DisplayTextID @@ -83576,7 +83576,7 @@ SilphCo7Script4: ; 51cc8 (14:5cc8) cp $ff jp z, Func_51c0c ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d82f set 0, [hl] ld a, $4 @@ -83623,7 +83623,7 @@ SilphCo7Script5: ; 51d25 (14:5d25) call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7)) call Func_2307 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a jp Func_51c10 SilphCo7TextPointers: ; 51d3f (14:5d3f) @@ -84186,7 +84186,7 @@ Func_5225b: ; 5225b (14:625b) ret nz call ArePlayerCoordsInArray ret nc - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld [$d71e], a ld hl, $d72d set 4, [hl] @@ -84470,11 +84470,11 @@ Func_525af: ; 525af (14:65af) ld [hli], a ld [hli], a ld [hl], a - ld [W_LISTSCROLLOFFSET], a ; $cc36 + ld [wListScrollOffset], a ; $cc36 ld [$d05e], a ld [W_PLAYERMONID], a ld [W_PLAYERMONSALIVEFLAGS], a - ld [W_PLAYERMONNUMBER], a ; $cc2f + ld [wPlayerMonNumber], a ; $cc2f ld [$d078], a ld [$d35d], a ld hl, $cf1d @@ -84902,7 +84902,7 @@ PrintPrizePrice: ; 5287a (14:687a) call PlaceString FuncCoord 13,1 ld hl,Coord - ld de,W_PLAYERCOINS1 + ld de,wPlayerCoins ld c,%10000010 call PrintBCDNumber ret @@ -84982,7 +84982,7 @@ HandlePrizeChoice: ; 528c6 (14:68c6) .SubtractCoins ; 14:692C call LoadCoinsToSubtract ld hl,$FFA1 - ld de,W_PLAYERCOINS2 + ld de,wPlayerCoins + 1 ld c,$02 ; how many bytes ld a,$0C call Predef ; subtract coins (BCD daa operations) @@ -85636,7 +85636,7 @@ Func_5524f: ; 5524f (15:524f) call Func_5546c ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA) xor a - ld [W_WHICHPOKEMON], a ; $cf92 + ld [wWhichPokemon], a ; $cf92 Func_5525f: ; 5525f (15:525f) inc hl @@ -85645,7 +85645,7 @@ Func_5525f: ; 5525f (15:525f) jp z, Func_55436 push hl ld hl, W_PLAYERMONSALIVEFLAGS - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld c, a ld b, $2 ld a, $10 @@ -85702,11 +85702,11 @@ Func_5525f: ; 5525f (15:525f) add hl, de ld b, [hl] inc hl - ld a, [W_PLAYERIDHI] ; $d359 + ld a, [wPlayerID] ; $d359 cp b jr nz, .asm_552d1 ld b, [hl] - ld a, [W_PLAYERIDLO] ; $d35a + ld a, [wPlayerID + 1] ; $d35a cp b ld a, $0 jr z, .asm_552d6 @@ -85738,7 +85738,7 @@ Func_5525f: ; 5525f (15:525f) .asm_552f8 inc hl push hl - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld c, a ld b, $0 ld hl, W_PARTYMON1 ; $d164 @@ -85773,7 +85773,7 @@ Func_5525f: ; 5525f (15:525f) dec hl .asm_5532e push hl - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld hl, W_PARTYMON1NAME ; $d2b5 call GetPartyMonName ld hl, Unknown_554b2 ; $54b2 @@ -85833,9 +85833,9 @@ Func_5525f: ; 5525f (15:525f) ld a, [hl] adc b ld [hl], a - ld a, [W_PLAYERMONNUMBER] ; $cc2f + ld a, [wPlayerMonNumber] ; $cc2f ld b, a - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 cp b jr nz, .asm_553f7 ld de, W_PLAYERMONCURHP ; $d015 @@ -85895,7 +85895,7 @@ Func_5525f: ; 5525f (15:525f) ld a, $1a call Predef ; indirect jump to Func_3af5b (3af5b (e:6f5b)) ld hl, $ccd3 - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 ld c, a ld b, $1 ld a, $10 @@ -85907,11 +85907,11 @@ Func_5525f: ; 5525f (15:525f) Func_55436: ; 55436 (15:5436) ld a, [W_NUMINPARTY] ; $d163 ld b, a - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 inc a cp b jr z, .asm_55450 - ld [W_WHICHPOKEMON], a ; $cf92 + ld [wWhichPokemon], a ; $cf92 ld bc, $2c ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA) call AddNTimes @@ -85920,7 +85920,7 @@ Func_55436: ; 55436 (15:5436) ld hl, W_PLAYERMONSALIVEFLAGS xor a ld [hl], a - ld a, [W_PLAYERMONNUMBER] ; $cc2f + ld a, [wPlayerMonNumber] ; $cc2f ld c, a ld b, $1 push bc @@ -88838,7 +88838,7 @@ DisplayDiploma: ; 566e2 (15:66e2) ld bc, $0010 ld a, BANK(CircleTile) call FarCopyData2 - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld bc, $1012 ld a, $27 call Predef @@ -88935,7 +88935,7 @@ DiplomaGameFreak: db "GAME FREAK@" Func_567f9: ; 567f9 (15:67f9) - ld hl, $c100 + ld hl, wSpriteStateData1 ld de, $4 ld a, [$cf13] ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c @@ -88954,7 +88954,7 @@ Func_567f9: ; 567f9 (15:67f9) ret Func_56819: ; 56819 (15:6819) - ld hl, $c100 + ld hl, wSpriteStateData1 ld de, $0004 ld a, [$cf13] ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c @@ -88973,7 +88973,7 @@ Func_56819: ; 56819 (15:6819) ret Func_5683d: ; 5683d (15:683d) - ld hl, $c100 + ld hl, wSpriteStateData1 ld de, $4 ld a, [$cf13] ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c @@ -88992,7 +88992,7 @@ Func_5683d: ; 5683d (15:683d) ret Func_5685d: ; 5685d (15:685d) - ld hl, $c100 + ld hl, wSpriteStateData1 ld de, $0004 ld a, [$cf13] ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c @@ -89013,9 +89013,9 @@ Func_5685d: ; 5685d (15:685d) TrainerWalkUpToPlayer: ; 56881 (15:6881) ld a, [$cf13] swap a - ld [W_TRAINERSPRITEOFFSET], a ; $cd3d + ld [wTrainerSpriteOffset], a ; $cd3d call ReadTrainerScreenPosition - ld a, [W_TRAINERFACINGDIR] + ld a, [wTrainerFacingDirection] and a jr z, .facingDown cp $4 @@ -89024,7 +89024,7 @@ TrainerWalkUpToPlayer: ; 56881 (15:6881) jr z, .facingLeft jr .facingRight .facingDown - ld a, [W_TRAINERSCREENYPOS] + ld a, [wTrainerScreenY] ld b, a ld a, $3c ; (fixed) player screen Y pos call CalcDifference @@ -89037,7 +89037,7 @@ TrainerWalkUpToPlayer: ; 56881 (15:6881) ld b, a ; a = direction to go to jr .writeWalkScript .facingUp - ld a, [W_TRAINERSCREENYPOS] + ld a, [wTrainerScreenY] ld b, a ld a, $3c ; (fixed) player screen Y pos call CalcDifference @@ -89050,7 +89050,7 @@ TrainerWalkUpToPlayer: ; 56881 (15:6881) ld a, $40 ; a = direction to go to jr .writeWalkScript .facingRight - ld a, [W_TRAINERSCREENXPOS] + ld a, [wTrainerScreenX] ld b, a ld a, $40 ; (fixed) player screen X pos call CalcDifference @@ -89098,22 +89098,22 @@ Func_56903: ; 56903 (15:6903) CheckEngagePlayer: ; 5690f (15:690f) push hl push de - ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d + ld a, [wTrainerSpriteOffset] ; $cd3d add $2 ld d, $0 ld e, a - ld hl, $c100 + ld hl, wSpriteStateData1 add hl, de ld a, [hl] ; c1x2: sprite image index sub $ff jr nz, .spriteOnScreen ; test if sprite is on screen jp .noEngage .spriteOnScreen - ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d + ld a, [wTrainerSpriteOffset] ; $cd3d add $9 ld d, $0 ld e, a - ld hl, $c100 + ld hl, wSpriteStateData1 add hl, de ld a, [hl] ; c1x9: facing direction ld [$cd3f], a @@ -89152,34 +89152,34 @@ CheckEngagePlayer: ; 5690f (15:690f) jp .noEngage .engage call CheckPlayerIsInFrontOfSprite - ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d + ld a, [wTrainerSpriteOffset] ; $cd3d and a jr z, .noEngage - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 set 0, [hl] call EngageMapTrainer ld a, $ff .noEngage: ; 56988 (15:6988) - ld [W_TRAINERSPRITEOFFSET], a ; $cd3d + ld [wTrainerSpriteOffset], a ; $cd3d pop de pop hl ret ; reads trainer's Y position to $cd40 and X position to $cd41 ReadTrainerScreenPosition: ; 5698e (15:698e) - ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d + ld a, [wTrainerSpriteOffset] ; $cd3d add $4 ld d, $0 ld e, a - ld hl, $c100 + ld hl, wSpriteStateData1 add hl, de ld a, [hl] ld [$cd40], a - ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d + ld a, [wTrainerSpriteOffset] ; $cd3d add $6 ld d, $0 ld e, a - ld hl, $c100 + ld hl, wSpriteStateData1 add hl, de ld a, [hl] ld [$cd41], a @@ -89190,7 +89190,7 @@ ReadTrainerScreenPosition: ; 5698e (15:698e) ; a: distance player to sprite CheckSpriteCanSeePlayer: ; 569af (15:69af) ld b, a - ld a, [W_TRAINERENGAGEDISTANCE] ; sprite line of sight (engage distance) + ld a, [wTrainerEngageDistance] ; sprite line of sight (engage distance) cp b jr nc, .checkIfLinedUp jr .notInLine ; player too far away @@ -89228,11 +89228,11 @@ CheckPlayerIsInFrontOfSprite: ; 569e3 (15:69e3) ld a, [W_CURMAP] ; $d35e cp POWER_PLANT jp z, .engage ; XXX not sure why bypass this for power plant (maybe to get voltorb fake items to work?) - ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d + ld a, [wTrainerSpriteOffset] ; $cd3d add $4 ld d, $0 ld e, a - ld hl, $c100 + ld hl, wSpriteStateData1 add hl, de ld a, [hl] ; c1x4 (sprite screen Y pos) cp $fc @@ -89240,11 +89240,11 @@ CheckPlayerIsInFrontOfSprite: ; 569e3 (15:69e3) ld a, $c .notOnTopmostTile ld [$cd40], a - ld a, [W_TRAINERSPRITEOFFSET] ; $cd3d + ld a, [wTrainerSpriteOffset] ; $cd3d add $6 ld d, $0 ld e, a - ld hl, $c100 + ld hl, wSpriteStateData1 add hl, de ld a, [hl] ; c1x6 (sprite screen X pos) ld [$cd41], a @@ -89279,7 +89279,7 @@ CheckPlayerIsInFrontOfSprite: ; 569e3 (15:69e3) .noEngage xor a .done - ld [W_TRAINERSPRITEOFFSET], a ; $cd3d + ld [wTrainerSpriteOffset], a ; $cd3d ret SECTION "bank16",ROMX,BANK[$16] @@ -91153,7 +91153,7 @@ Route12Script: ; 595f3 (16:55f3) Route12Script_59606: ; 59606 (16:5606) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_ROUTE12CURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -91745,7 +91745,7 @@ Route16Script: ; 59933 (16:5933) Func_59946: ; 59946 (16:5946) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_ROUTE16CURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -93032,7 +93032,7 @@ LanceScript0: ; 5a305 (16:6305) jp nc, CheckFightingMapTrainers xor a ld [H_CURRENTPRESSEDBUTTONS], a - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d cp $3 jr nc, .asm_5a325 ld a, $1 @@ -93065,7 +93065,7 @@ LanceScript2: ; 5a349 (16:6349) Func_5a35b: ; 5a35b (16:635b) ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $ccd3 ld de, RLEList_5a379 call DecodeRLEList @@ -93090,7 +93090,7 @@ LanceScript3: ; 5a382 (16:6382) ret nz call Delay3 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_LANCECURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -93182,7 +93182,7 @@ HallofFameRoomScript2: ; 5a4bb (16:64bb) ld a, [$d358] push af xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $55 call Predef pop af @@ -93222,7 +93222,7 @@ HallofFameRoomScript2: ; 5a4bb (16:64bb) HallofFameRoomScript0: ; 5a50d (16:650d) ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $ccd3 ld de, RLEMovement5a528 call DecodeRLEList @@ -93251,14 +93251,14 @@ HallofFameRoomScript1: ; 5a52b (16:652b) call Func_34a6 call Delay3 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a inc a ld [$d528], a ld a, $1 ld [$ff00+$8c], a call DisplayTextID ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $8 ld [$cc4d], a ld a, $11 @@ -93393,11 +93393,11 @@ RedsHouse2FObject: ; 0x5c0d0 ? Func_5c0dc: ; 5c0dc (17:40dc) ld a, $4b - ld [W_OWNEDPOKEMON], a ; $d2f7 + ld [wPokedexOwned], a ; $d2f7 ld a, $3d call Predef ; indirect jump to ShowPokedexData (402d1 (10:42d1)) xor a - ld [W_OWNEDPOKEMON], a ; $d2f7 + ld [wPokedexOwned], a ; $d2f7 ret MuseumF1_h: ; 0x5c0eb to 0x5c0f7 (12 bytes) (id=52) @@ -93790,7 +93790,7 @@ Gym1LeaderName: ; 5c3b9 (17:43b9) Func_5c3bf: ; 5c3bf (17:43bf) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_PEWTERGYMCURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -93806,7 +93806,7 @@ PewterGymScript3: ; 5c3d2 (17:43d2) cp $ff jp z, Func_5c3bf ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a Func_5c3df: ; 5c3df (17:43df) ld a, $4 @@ -94209,7 +94209,7 @@ Gym2LeaderName: ; 5c6e7 (17:46e7) Func_5c6ed: ; 5c6ed (17:46ed) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_CERULEANGYMCURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -94225,7 +94225,7 @@ CeruleanGymScript3: ; 5c700 (17:4700) cp $ff jp z, Func_5c6ed ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a Func_5c70d: ; 5c70d (17:470d) ld a, $5 @@ -94728,7 +94728,7 @@ VermilionGymScript_5ca6d: ; 5ca6d (17:4a6d) VermilionGymScript_5ca8a: ; 5ca8a (17:4a8a) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_VERMILIONGYMCURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -94744,7 +94744,7 @@ VermilionGymScript3: ; 5ca9d (17:4a9d) cp $ff jp z, VermilionGymScript_5ca8a ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a Func_5caaa: ; 5caaa (17:4aaa) ld a, $6 @@ -95145,7 +95145,7 @@ FightingDojoScript1: ; 5cd83 (17:4d83) bit 0, a ret nz call CheckFightingMapTrainers - ld a, [W_TRAINERHEADERFLAGBIT] + ld a, [wTrainerHeaderFlagBit] and a ret nz ld a, [$d7b1] @@ -95515,7 +95515,7 @@ Gym6LeaderName: ; 5d040 (17:5040) Func_5d048: ; 5d048 (17:5048) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_SAFFRONGYMCURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -95531,7 +95531,7 @@ SaffronGymScript3: ; 5d05b (17:505b) cp $ff jp z, Func_5d048 ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a Func_5d068: ; 5d068 (17:5068) ld a, $a @@ -96270,7 +96270,7 @@ UndergroundTunnelEntranceRoute5TextPointers: ; 5d6b0 (17:56b0) UndergroundTunnelEntranceRoute5Text1: ; 5d6b2 (17:56b2) db $08 ; asm ld a, $9 - ld [W_WHICHTRADE], a + ld [wWhichTrade], a ld a, $54 call Predef ld hl, UndergroundTunnelEntranceRoute5_5d6af @@ -96938,20 +96938,20 @@ Unknown_5dc2a: ; 5dc2a (17:5c2a) call PrintText xor a ld [W_ANIMATIONID], a - ld [W_CURMENUITEMID], a - ld [W_OLDMENUITEMID], a + ld [wCurrentMenuItem], a + ld [wLastMenuItem], a ld a, $3 - ld [W_MENUWATCHEDKEYS], a + ld [wMenuWatchedKeys], a ld a, $3 - ld [W_MAXMENUITEMID], a + ld [wMaxMenuItem], a ld a, $2 - ld [W_TOPMENUITEMY], a + ld [wTopMenuItemY], a ld a, $1 - ld [W_TOPMENUITEMX], a + ld [wTopMenuItemX], a .asm_5c51 ld hl, $d730 set 6, [hl] - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld b, $8 ld c, $d call TextBoxBorder @@ -96963,7 +96963,7 @@ Unknown_5dc2a: ; 5dc2a (17:5c2a) call HandleMenuInput bit 1, a jr nz, .asm_5dc93 ; 0x5dc74 $1d - ld a, [W_CURMENUITEMID] + ld a, [wCurrentMenuItem] cp $3 jr z, .asm_5dc93 ; 0x5dc7b $16 ld hl, $d730 @@ -97067,7 +97067,7 @@ UnnamedText_5ddf7: ; 5ddf7 (17:5df7) db "@" call EnableAutoTextBoxDrawing - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld [$cd5b], a ld a, [$d773] bit 0, a @@ -97255,7 +97255,7 @@ PokemonTower2Script: ; 604f2 (18:44f2) Func_604fe: ; 604fe (18:44fe) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_POKEMONTOWER2CURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -97314,7 +97314,7 @@ PokemonTower2Script1: ; 60563 (18:4563) cp $ff jp z, Func_604fe ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d764 set 7, [hl] ld a, $1 @@ -97355,7 +97355,7 @@ PokemonTower2Script2: ; 605bb (18:45bb) ld a, $11 call Predef xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a call Func_2307 ld a, $0 ld [W_POKEMONTOWER2CURSCRIPT], a @@ -97758,7 +97758,7 @@ PokemonTower5Script0: ; 6094b (18:494b) xor a ld [H_CURRENTPRESSEDBUTTONS], a ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d72e set 4, [hl] ld a, $7 @@ -97771,7 +97771,7 @@ PokemonTower5Script0: ; 6094b (18:494b) ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c call DisplayTextID xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ret CoordsData_60992: ; 60992 (18:4992) @@ -97952,7 +97952,7 @@ PokemonTower6Script: ; 60aef (18:4aef) Func_60b02: ; 60b02 (18:4b02) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_POKEMONTOWER6CURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -97993,13 +97993,13 @@ PokemonTower6Script4: ; 60b48 (18:4b48) cp $ff jp z, Func_60b02 ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, [$d72d] bit 6, a ret nz call UpdateSprites ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, [$cf0b] and a jr nz, .asm_60b82 @@ -98009,7 +98009,7 @@ PokemonTower6Script4: ; 60b48 (18:4b48) ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c call DisplayTextID xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $0 ld [W_POKEMONTOWER6CURSCRIPT], a ld [W_CURMAPSCRIPT], a @@ -98201,7 +98201,7 @@ PokemonTower7Script: ; 60d05 (18:4d05) Func_60d18: ; 60d18 (18:4d18) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_POKEMONTOWER7CURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -98214,14 +98214,14 @@ PokemonTower7ScriptPointers: ; 60d23 (18:4d23) dw PokemonTower7Script4 PokemonTower7Script2: ; 60d23 (18:4d23) - ld hl, W_FLAGS_CD60 + ld hl, wFlags_0xcd60 res 0, [hl] ld a, [W_ISINBATTLE] ; $d057 cp $ff jp z, Func_60d18 call EndTrainerBattle ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, [$cf13] ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c call DisplayTextID @@ -98247,9 +98247,9 @@ PokemonTower7Script3: ; 60d56 (18:4d56) ld a, $11 call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7)) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [$cf13], a - ld [W_TRAINERHEADERFLAGBIT], a + ld [wTrainerHeaderFlagBit], a ld [$da38], a ld a, $0 ld [W_POKEMONTOWER7CURSCRIPT], a @@ -98258,7 +98258,7 @@ PokemonTower7Script3: ; 60d56 (18:4d56) PokemonTower7Script4: ; 60d86 (18:4d86) ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $43 ld [$cc4d], a ld a, $11 @@ -98554,16 +98554,16 @@ GiveFossilToCinnabarLab: ; 61006 (18:5006) ld hl, $d730 set 6, [hl] xor a - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 ld a, $3 - ld [W_MENUWATCHEDKEYS], a ; $cc29 + ld [wMenuWatchedKeys], a ; $cc29 ld a, [$cd37] dec a - ld [W_MAXMENUITEMID], a ; $cc28 + ld [wMaxMenuItem], a ; $cc28 ld a, $2 - ld [W_TOPMENUITEMY], a ; $cc24 + ld [wTopMenuItemY], a ; $cc24 ld a, $1 - ld [W_TOPMENUITEMX], a ; $cc25 + ld [wTopMenuItemX], a ; $cc25 ld a, [$cd37] dec a ld bc, $2 @@ -98572,7 +98572,7 @@ GiveFossilToCinnabarLab: ; 61006 (18:5006) dec l ld b, l ld c, $d - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap call TextBoxBorder call UpdateSprites call Func_610c2 @@ -98582,7 +98582,7 @@ GiveFossilToCinnabarLab: ; 61006 (18:5006) bit 1, a jr nz, .asm_610a7 ld hl, $cc5b - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld d, $0 ld e, a add hl, de @@ -98607,7 +98607,7 @@ GiveFossilToCinnabarLab: ; 61006 (18:5006) ld hl, UnnamedText_610ae call PrintText call YesNoChoice - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 and a jr nz, .asm_610a7 ld hl, UnnamedText_610b3 @@ -98956,7 +98956,7 @@ SSAnne2Script: ; 6139f (18:539f) Func_613ab: ; 613ab (18:53ab) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_SSANNE2CURSCRIPT], a ret @@ -98993,7 +98993,7 @@ SSAnne2Script0: ; 613be (18:53be) xor a ld [H_CURRENTPRESSEDBUTTONS], a ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, [$ff00+$db] cp $2 jr nz, .asm_61400 ; 0x613f9 $5 @@ -99038,7 +99038,7 @@ SSAnne2Script1: ; 61430 (18:5430) ret nz call Func_61416 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $2 ld [$ff00+$8c], a call DisplayTextID @@ -99073,7 +99073,7 @@ SSAnne2Script2: ; 6146d (18:546d) jp z, Func_613ab call Func_61416 ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $3 ld [$ff00+$8c], a call DisplayTextID @@ -99112,7 +99112,7 @@ SSAnne2Script3: ; 614be (18:54be) bit 0, a ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $71 ld [$cc4d], a ld a, $11 @@ -100523,7 +100523,7 @@ INCBIN "baserom.gbc",$6219b,$621c4 - $6219b Func_621c4: ; 621c4 (18:61c4) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a Func_621c8: ; 621c8 (18:61c8) ld [W_SILPHCO11CURSCRIPT], a @@ -100545,12 +100545,12 @@ SilphCo11Script0: ; 621db (18:61db) ld hl, CoordsData_62211 ; $6211 call ArePlayerCoordsInArray jp nc, CheckFightingMapTrainers - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld [$cf0d], a xor a ld [H_CURRENTPRESSEDBUTTONS], a ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $3 ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c call DisplayTextID @@ -100594,7 +100594,7 @@ SilphCo11Script5: ; 62227 (18:6227) .asm_62240 call Func_6221a ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $6 ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c call DisplayTextID @@ -100606,7 +100606,7 @@ SilphCo11Script5: ; 62227 (18:6227) ld hl, $d838 set 7, [hl] xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a jp Func_621c8 SilphCo11Script3: ; 6226a (18:626a) @@ -100643,7 +100643,7 @@ SilphCo11Script4: ; 62293 (18:6293) call EngageMapTrainer call InitBattleEnemyParameters xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $5 jp Func_621c8 @@ -101116,7 +101116,7 @@ Func_70000: ; 70000 (1c:4000) ld bc, $40 call CopyData ld hl, GameFreakShootingStarOAMData ; $4180 - ld de, W_OAMBUFFER + ld de, wOAMBuffer ld bc, $10 jp CopyData @@ -101124,7 +101124,7 @@ Func_70044: ; 70044 (1c:4044) call Func_70000 ld a, $c2 call PlaySound - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer ld bc, $a004 .asm_70052 push hl @@ -101152,7 +101152,7 @@ Func_70044: ; 70044 (1c:4044) .asm_70070 cp b jr nz, .asm_70052 - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer ld c, $4 ld de, $4 .asm_7007b @@ -101170,7 +101170,7 @@ Func_70044: ; 70044 (1c:4044) ret c dec b jr nz, .asm_70083 - ld de, W_OAMBUFFER + ld de, wOAMBuffer ld a, $18 .asm_70098 push af @@ -101181,7 +101181,7 @@ Func_70044: ; 70044 (1c:4044) dec a jr nz, .asm_70098 xor a - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d ld hl, Unknown_700f2 ; $40f2 ld c, $6 .asm_700af @@ -101206,16 +101206,16 @@ Func_70044: ; 70044 (1c:4044) inc hl dec c jr nz, .asm_700ba - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d cp $18 jr z, .asm_700d5 add $6 - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d .asm_700d5 call Func_7011f push af ld hl, $c310 - ld de, W_OAMBUFFER + ld de, wOAMBuffer ld bc, $50 call CopyData pop af @@ -101237,7 +101237,7 @@ Func_7011f: ; 7011f (1c:411f) ld b, $8 .asm_70121 ld hl, $c35c - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld de, $fffc ld c, a .asm_7012b @@ -101329,7 +101329,7 @@ Func_701a0: ; 701a0 (1c:41a0) inc c push hl push bc - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d ld a, c ld [$cd3e], a ld hl, W_PARTYMON1_LEVEL ; $d18c @@ -101365,7 +101365,7 @@ Func_701a0: ; 701a0 (1c:41a0) ld [hl], $ff call Func_73b0d xor a - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d inc a ld [$cd40], a call Func_70278 @@ -101386,7 +101386,7 @@ Func_70278: ; 70278 (1c:4278) ld [$FF00+$af], a ld a, $c0 ld [$FF00+$ae], a - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld [$cf91], a ld [$d0b5], a ld [$cfd9], a @@ -101459,13 +101459,13 @@ Func_702f0: ; 702f0 (1c:42f0) FuncCoord 8, 7 ; $c434 ld hl, Coord call PrintLevelCommon - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld [$d0b5], a FuncCoord 3, 9 ; $c457 ld hl, Coord ld a, $4b call Predef ; indirect jump to Func_27d6b (27d6b (9:7d6b)) - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d jp PlayCry HoFMonInfoText: ; 70329 (1c:4329) @@ -101536,7 +101536,7 @@ Func_70377: ; 70377 (1c:4377) call PlaceString FuncCoord 4, 10 ; $c46c ld hl, Coord - ld de, W_PLAYERMONEY3 ; $d347 + ld de, wPlayerMoney ; $d347 ld c, $a3 call PrintBCDNumber ld hl, UnnamedText_703fa ; $43fa @@ -101569,7 +101569,7 @@ Func_70404: ; 70404 (1c:4404) ld bc, $10 ld a, [$cd3e] call AddNTimes - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld [hli], a ld a, [$cd3f] ld [hli], a @@ -101584,7 +101584,7 @@ Func_70423: ; 70423 (1c:4423) ld [$cfc8], a ld [$cfc9], a ld a, $ff - ld [W_CURCHANNELPOINTER], a + ld [wMusicChannelPointer], a jp GBFadeOut2 Func_70433: ; 70433 (1c:4433) @@ -101605,12 +101605,12 @@ Func_70433: ; 70433 (1c:4433) ld de, Unknown_704d7 ; $44d7 call Func_70503 ld a, $4 - ld [W_CURCHANNELPOINTER], a + ld [wMusicChannelPointer], a ld a, $ff ld [$c0ee], a call PlaySound .asm_70464 - ld a, [W_CURCHANNELPOINTER] + ld a, [wMusicChannelPointer] and a jr nz, .asm_70464 ld a, [W_NUMINPARTY] ; $d163 @@ -101709,7 +101709,7 @@ Func_70510: ; 70510 (1c:4510) ld a, b and a jr nz, .asm_7055b - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d xor a ld [hli], a inc a @@ -101737,7 +101737,7 @@ Func_70510: ; 70510 (1c:4510) call Func_706d7 ld a, $a4 call PlaySound - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d xor a ld [hli], a ld a, $c @@ -101752,7 +101752,7 @@ Unknown_70592: ; 70592 (1c:4592) INCBIN "baserom.gbc",$70592,$705aa - $70592 Func_705aa: ; 705aa (1c:45aa) - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d ld a, $10 ld [hli], a ld a, $3c @@ -101772,7 +101772,7 @@ _DoFlyOrTeleportAwayGraphics: ; 705ba (1c:45ba) .asm_705c8 ld a, $9f call PlaySound - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d ld a, $f0 ld [hli], a ld a, $ec @@ -101795,7 +101795,7 @@ _DoFlyOrTeleportAwayGraphics: ; 705ba (1c:45ba) ld a, [$d732] bit 6, a jr z, .asm_70610 - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d ld a, $10 ld [hli], a ld a, $ff @@ -101808,7 +101808,7 @@ _DoFlyOrTeleportAwayGraphics: ; 705ba (1c:45ba) jr .asm_705c8 .asm_70610 call Func_706d7 - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d ld a, $ff ld [hli], a ld a, $8 @@ -101817,7 +101817,7 @@ _DoFlyOrTeleportAwayGraphics: ; 705ba (1c:45ba) call Func_706ae ld a, $a4 call PlaySound - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d xor a ld [hli], a ld a, $c @@ -101850,7 +101850,7 @@ Func_7067d: ; 7067d (1c:467d) ld a, [$c306] ld [$c30e], a ld a, $a0 - ld [W_OAMBUFFER], a + ld [wOAMBuffer], a ld [$c304], a ld c, $2 call DelayFrames @@ -101868,7 +101868,7 @@ Func_706ae: ; 706ae (1c:46ae) ld [$cd3f], a ld [$c102], a call Delay3 - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d cp $ff jr z, .asm_706cd ld hl, $c104 @@ -101932,7 +101932,7 @@ Func_70717: ; 70717 (1c:4717) Func_70730: ; 70730 (1c:4730) call Func_70717 - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld c, a and $3 jr nz, .asm_70743 @@ -101942,7 +101942,7 @@ Func_70730: ; 70730 (1c:4730) .asm_70743 ld a, [$cd3e] add c - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d ld c, a ld a, [$cd3f] cp c @@ -101952,7 +101952,7 @@ Func_70730: ; 70730 (1c:4730) Func_70755: ; 70755 (1c:4755) call Func_70717 - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld c, a ld a, [$c104] add c @@ -102032,7 +102032,7 @@ Func_707b6: ; 707b6 (1c:47b6) call CopyData ld c, $64 call DelayFrames - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d and a ld hl, UnnamedText_70847 ; $4847 jr z, .asm_70836 @@ -102112,7 +102112,7 @@ _HandleMidJump: ; 7087e (1c:487e) ld [$c104], a ret .asm_70895 - ld a, [W_WALKCOUNTER] ; $cfc5 + ld a, [wWalkCounter] ; $cfc5 cp $0 ret nz call UpdateSprites @@ -102127,7 +102127,7 @@ _HandleMidJump: ; 7087e (1c:487e) ld hl, $d730 res 7, [hl] xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ret Unknown_708ba: ; 708ba (1c:48ba) @@ -102190,7 +102190,7 @@ Func_7092a: ; 7092a (1c:492a) ld [W_BASECOORDY], a ; $d082 ld a, $70 ld [W_BASECOORDX], a ; $d081 - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer ld bc, $606 ld d, $8 .asm_70948 @@ -102407,8 +102407,8 @@ Func_70a69: ; 70a69 (1c:4a69) Func_70aaa: ; 70aaa (1c:4aaa) ld a, $7 - ld [W_WHICHTRADE], a ; $cd3d - ld hl, W_SCREENTILESBUFFER + ld [wWhichTrade], a ; $cd3d + ld hl, wTileMap ld c, $11 ld de, $14 call Func_70ae0 @@ -102441,13 +102441,13 @@ Func_70ae0: ; 70ae0 (1c:4ae0) ld [hl], $ff add hl, de push bc - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d dec a jr nz, .asm_70af0 call Func_70d19 ld a, $7 .asm_70af0 - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d pop bc dec c jr nz, .asm_70ae1 @@ -102590,7 +102590,7 @@ INCBIN "baserom.gbc",$70b72,$70b7f - $70b72 call Func_70c12 FuncCoord 0, 1 ; $c3b4 ld hl, Coord - ld de, W_SCREENTILESBUFFER + ld de, wTileMap ld bc, $28 call Func_70c12 FuncCoord 18, 0 ; $c3b2 @@ -102601,7 +102601,7 @@ INCBIN "baserom.gbc",$70b72,$70b7f - $70b72 call Func_70c3f FuncCoord 1, 0 ; $c3a1 ld hl, Coord - ld de, W_SCREENTILESBUFFER + ld de, wTileMap ld bc, $2 call Func_70c3f call Func_70d19 @@ -102615,7 +102615,7 @@ INCBIN "baserom.gbc",$70b72,$70b7f - $70b72 Func_70c12: ; 70c12 (1c:4c12) ld a, c - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d ld a, b ld [$cd3e], a ld c, $8 @@ -102627,7 +102627,7 @@ Func_70c12: ; 70c12 (1c:4c12) call CopyData pop hl pop de - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld c, a ld a, [$cd3e] ld b, a @@ -102647,7 +102647,7 @@ Func_70c12: ; 70c12 (1c:4c12) Func_70c3f: ; 70c3f (1c:4c3f) ld a, c - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d ld a, b ld [$cd3e], a ld c, $9 @@ -102675,7 +102675,7 @@ Func_70c3f: ; 70c3f (1c:4c3f) jr nz, .asm_70c4e pop hl pop de - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld c, a ld a, [$cd3e] ld b, a @@ -102694,7 +102694,7 @@ Func_70c3f: ; 70c3f (1c:4c3f) jr nz, .asm_70c77 ret ld c, $12 - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap FuncCoord 1, 17 ; $c4f5 ld de, Coord xor a @@ -102731,7 +102731,7 @@ Func_70caa: ; 70caa (1c:4caa) jr nz, .asm_70cac ret ld c, $14 - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap FuncCoord 19, 1 ; $c3c7 ld de, Coord xor a @@ -102810,7 +102810,7 @@ Func_70d19: ; 70d19 (1c:4d19) jp Func_70a69 Func_70d50: ; 70d50 (1c:4d50) - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d ld a, [hli] ld [$cd3e], a ld a, [hli] @@ -102846,7 +102846,7 @@ asm_70dc5 dec c jr nz, .asm_70dc9 pop hl - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d and a ld bc, $14 jr z, .asm_70de5 @@ -102892,8 +102892,8 @@ Func_70e3e: ; 70e3e (1c:4e3e) ld hl, Coord ld de, $cd6d call PlaceString - ld hl, W_OAMBUFFER - ld de, W_SCREENTILESBACKBUFFER + ld hl, wOAMBuffer + ld de, wTileMapBackup ld bc, $10 call CopyData ld hl, $8040 @@ -102901,16 +102901,16 @@ Func_70e3e: ; 70e3e (1c:4e3e) ld bc, (BANK(TownMapCursor) << 8) + $04 call CopyVideoDataDouble xor a - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d pop af jr asm_70e92 Func_70e7e: ; 70e7e (1c:4e7e) - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld bc, $114 call ClearScreenArea ld hl, TownMapOrder ; $4f11 - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d ld c, a ld b, $0 add hl, bc @@ -102964,22 +102964,22 @@ asm_70e92: ; 70e92 (1c:4e92) ld [hl], a ret .asm_70ef2 - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d inc a cp $2f jr nz, .asm_70efb xor a .asm_70efb - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d jp Func_70e7e .asm_70f01 - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d dec a cp $ff jr nz, .asm_70f0b ld a, $2e .asm_70f0b - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d jp Func_70e7e TownMapOrder: ; 70f11 (1c:4f11) @@ -103079,7 +103079,7 @@ Func_70f90: ; 70f90 (1c:4f90) push af ld [hl], $ff push hl - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld de, ToText ; $506d call PlaceString ld a, [W_CURMAP] ; $d35e @@ -103181,7 +103181,7 @@ ToText: ; 7106d (1c:506d) db "To@" Func_71070: ; 71070 (1c:5070) - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d ld [hl], $ff inc hl ld a, [$d70b] @@ -103211,7 +103211,7 @@ Func_7109b: ; 7109b (1c:509b) call GBPalWhiteOutWithDelay3 call ClearScreen call UpdateSprites - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld b, $12 ld c, $12 call TextBoxBorder @@ -103226,7 +103226,7 @@ Func_7109b: ; 7109b (1c:509b) ld bc, $8 ld a, BANK(MonNestIcon) call FarCopyDataDouble - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld de, CompressedMap ; $5100 .asm_710d3 ld a, [de] @@ -103291,8 +103291,8 @@ Func_711c4: ; 711c4 (1c:51c4) inc de cp $50 jr nz, .asm_711dc - ld hl, W_OAMBUFFER - ld de, W_SCREENTILESBACKBUFFER + ld hl, wOAMBuffer + ld de, wTileMapBackup ld bc, $a0 jp CopyData @@ -103301,7 +103301,7 @@ Func_711ef: ; 711ef (1c:51ef) ld hl, Func_e9cb call Bankswitch ; indirect jump to Func_e9cb (e9cb (3:69cb)) call Func_712d9 - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer ld de, $cee9 .asm_71200 ld a, [de] @@ -103342,8 +103342,8 @@ Func_711ef: ; 711ef (1c:51ef) ld b, $0 call Func_711c4 .asm_7123e - ld hl, W_OAMBUFFER - ld de, W_SCREENTILESBACKBUFFER + ld hl, wOAMBuffer + ld de, wTileMapBackup ld bc, $a0 jp CopyData @@ -103720,14 +103720,14 @@ Func_716c6: ; 716c6 (1c:56c6) jr z, .asm_716e1 cp $32 jr nz, .asm_716f1 - ld hl, W_SCREENTILESBACKBUFFER - ld de, W_OAMBUFFER + ld hl, wTileMapBackup + ld de, wOAMBuffer ld bc, $90 call CopyData xor a jr .asm_716f1 .asm_716e1 - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer ld b, $24 ld de, $4 .asm_716e9 @@ -103742,14 +103742,14 @@ Func_716c6: ; 716c6 (1c:56c6) Func_716f7: ; 716f7 (1c:56f7) xor a - ld [W_CURMENUITEMID], a ; $cc26 + ld [wCurrentMenuItem], a ; $cc26 ld b, a inc a jr asm_7170a Func_716ff: ; 716ff (1c:56ff) ld hl, $cf1f - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 ld c, a ld b, $0 add hl, bc @@ -103780,7 +103780,7 @@ asm_7170a: ; 7170a (1c:570a) .asm_7172c push bc ld hl, $cc5b - ld de, W_OAMBUFFER + ld de, wOAMBuffer ld bc, $60 call CopyData pop bc @@ -103790,7 +103790,7 @@ asm_7170a: ; 7170a (1c:570a) push bc ld hl, $c302 ld bc, $10 - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 call AddNTimes ld c, $40 ld a, [hl] @@ -103934,7 +103934,7 @@ asm_718c3: ; 718c3 (1c:58c3) .asm_718da call Func_71281 .asm_718dd - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer ld de, $cc5b ld bc, $60 jp CopyData @@ -104043,10 +104043,10 @@ MonOverworldSprites: INCBIN "gfx/mon_ow_sprites.2bpp" Predef54: ; 71ad9 (1c:5ad9) -; trigger the trade offer/action specified by W_WHICHTRADE +; trigger the trade offer/action specified by wWhichTrade call SaveScreenTilesToBuffer2 ld hl,TradeMons - ld a,[W_WHICHTRADE] + ld a,[wWhichTrade] ld b,a swap a sub b @@ -104080,7 +104080,7 @@ Predef54: ; 71ad9 (1c:5ad9) ld de,$cd1e call Function71b6a ld hl,$d737 - ld a,[W_WHICHTRADE] + ld a,[wWhichTrade] ld c,a ld b,$2 ld a,$10 @@ -104164,7 +104164,7 @@ Function71c07: ; 71c07 (1c:5c07) ld a,[hl] ld [$d127],a ld hl,$d737 - ld a,[W_WHICHTRADE] + ld a,[wWhichTrade] ld c,a ld b,$1 ld a,$10 @@ -104224,14 +104224,14 @@ Func_71ca2: ; 71ca2 (1c:5ca2) jp Bankswitch ; indirect jump to LoadWildData (ceb8 (3:4eb8)) Func_71cc1: ; 71cc1 (1c:5cc1) - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d ld a, [$cd0f] ld [hli], a ld a, [$cd34] ld [hl], a ld hl, W_PARTYMON1OT ; $d273 ld bc, $b - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 call AddNTimes ld de, $cd41 ld bc, $b @@ -104243,7 +104243,7 @@ Func_71cc1: ; 71cc1 (1c:5cc1) call Func_71d11 ld hl, W_PARTYMON1_OTID ; $d177 ld bc, $2c - ld a, [W_WHICHPOKEMON] ; $cf92 + ld a, [wWhichPokemon] ; $cf92 call AddNTimes ld de, $cd4c ld bc, $2 @@ -105457,13 +105457,13 @@ LoadSAVCheckSum: ; 73623 (1c:7623) ld bc, $b call CopyData ld hl, $a5a3 - ld de, W_OWNEDPOKEMON ; $d2f7 + ld de, wPokedexOwned ; $d2f7 ld bc, $789 call CopyData ld hl, W_CURMAPTILESET ; $d367 set 7, [hl] ld hl, $ad2c - ld de, $c100 + ld de, wSpriteStateData1 ld bc, $200 call CopyData ld a, [$b522] @@ -105513,7 +105513,7 @@ LoadSAVCheckSum2: ; 736bd (1c:76bd) ld bc, $194 call CopyData ld hl, $a5a3 - ld de, W_OWNEDPOKEMON ; $d2f7 + ld de, wPokedexOwned ; $d2f7 ld bc, $26 call CopyData and a @@ -105606,11 +105606,11 @@ SaveSAVtoSRAM0: ; 7378c (1c:778c) ld de, $a598 ld bc, $b call CopyData - ld hl, W_OWNEDPOKEMON ; $d2f7 + ld hl, wPokedexOwned ; $d2f7 ld de, $a5a3 ld bc, $789 call CopyData - ld hl, $c100 ; OAM? + ld hl, wSpriteStateData1 ; OAM? ld de, $ad2c ld bc, $200 call CopyData @@ -105659,7 +105659,7 @@ SaveSAVtoSRAM2: ; 7380f (1c:780f) ld de, $af2c ld bc, $194 call CopyData - ld hl, W_OWNEDPOKEMON ; pokédex only + ld hl, wPokedexOwned ; pokédex only ld de, $a5a3 ld bc, $26 call CopyData @@ -105737,7 +105737,7 @@ Func_738a1: ; 738a1 (1c:78a1) ld hl, UnnamedText_73909 ; $7909 call PrintText call YesNoChoice - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 and a ret nz ld hl, $d5a0 @@ -105757,14 +105757,14 @@ Func_738a1: ; 738a1 (1c:78a1) ld d, h ld hl, W_NUMINBOX ; $da80 call Func_7390e - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 set 7, a ld [$d5a0], a call Func_7387b ld de, W_NUMINBOX ; $da80 call Func_7390e ld hl, W_MAPTEXTPTR ; $d36c - ld de, W_WHICHTRADE ; $cd3d + ld de, wWhichTrade ; $cd3d ld a, [hli] ld [de], a inc de @@ -105772,7 +105772,7 @@ Func_738a1: ; 738a1 (1c:78a1) ld [de], a call Func_3f05 call SaveSAVtoSRAM - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d call Func_3f0f ld a, $b6 call PlaySoundWaitForCurrent @@ -105812,20 +105812,20 @@ Func_7393f: ; 7393f (1c:793f) xor a ld [H_AUTOBGTRANSFERENABLED], a ; $FF00+$ba ld a, $3 - ld [W_MENUWATCHEDKEYS], a ; $cc29 + ld [wMenuWatchedKeys], a ; $cc29 ld a, $b - ld [W_MAXMENUITEMID], a ; $cc28 + ld [wMaxMenuItem], a ; $cc28 ld a, $1 - ld [W_TOPMENUITEMY], a ; $cc24 + ld [wTopMenuItemY], a ; $cc24 ld a, $c - ld [W_TOPMENUITEMX], a ; $cc25 + ld [wTopMenuItemX], a ; $cc25 xor a ld [$cc37], a ld a, [$d5a0] and $7f - ld [W_CURMENUITEMID], a ; $cc26 - ld [W_OLDMENUITEMID], a ; $cc2a - ld hl, W_SCREENTILESBUFFER + ld [wCurrentMenuItem], a ; $cc26 + ld [wLastMenuItem], a ; $cc2a + ld hl, wTileMap ld b, $2 ld c, $9 call TextBoxBorder @@ -105866,7 +105866,7 @@ Func_7393f: ; 7393f (1c:793f) call Func_73a84 FuncCoord 18, 1 ; $c3c6 ld hl, Coord - ld de, W_WHICHTRADE ; $cd3d + ld de, wWhichTrade ; $cd3d ld bc, $14 ld a, $c .asm_739c2 @@ -105950,7 +105950,7 @@ Func_73a7f: ; 73a7f (1c:7a7f) ret Func_73a84: ; 73a84 (1c:7a84) - ld hl, W_WHICHTRADE ; $cd3d + ld hl, wWhichTrade ; $cd3d push hl ld a, $a ld [$0], a @@ -106050,7 +106050,7 @@ Func_73b0d: ; 73b0d (1c:7b0d) Func_73b3f: ; 73b3f (1c:7b3f) ld hl, $a598 ld bc, $60 - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d call AddNTimes ld de, $cc5b ld bc, $60 @@ -106130,7 +106130,7 @@ Func_7405c: ; 7405c (1d:405c) ld bc, $10 ld a, $ff call FillMemory - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap call Func_7417b FuncCoord 0, 14 ; $c4b8 ld hl, Coord @@ -106146,7 +106146,7 @@ Func_7405c: ; 7405c (1d:405c) ld c, $80 call DelayFrames xor a - ld [W_WHICHTRADE], a ; $cd3d + ld [wWhichTrade], a ; $cd3d ld [$cd3e], a jp Func_7418e @@ -106741,7 +106741,7 @@ Gym8LeaderName: ; 748cd (1d:48cd) Func_748d6: ; 748d6 (1d:48d6) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_VIRIDIANGYMCURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -106768,7 +106768,7 @@ ViridianGymScript0: ; 748eb (1d:48eb) ld a, $a7 call PlaySound ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $4 ld [W_CURMAPSCRIPT], a ret @@ -106849,7 +106849,7 @@ ViridianGymScript4: ; 7496b (1d:496b) and a jr nz, .asm_74980 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d736 res 7, [hl] ld a, $0 @@ -106865,7 +106865,7 @@ ViridianGymScript3: ; 74988 (1d:4988) cp $ff jp z, Func_748d6 ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a Unknown_74995: ; 74995 (1d:4995) ld a, $c ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c @@ -107394,8 +107394,8 @@ CeruleanHouse2Text1: ; 74e15 (1d:4e15) ld hl, UnnamedText_74e77 call PrintText xor a - ld [W_CURMENUITEMID], a - ld [W_LISTSCROLLOFFSET], a + ld [wCurrentMenuItem], a + ld [wListScrollOffset], a .asm_74e23 ld hl, UnnamedText_74e7c call PrintText @@ -107410,7 +107410,7 @@ CeruleanHouse2Text1: ; 74e15 (1d:4e15) ld [$cf93], a ld [$cc35], a ld a, SPECIALLISTMENU - ld [W_LISTMENUID], a + ld [wListMenuID], a call DisplayListMenuID jr c, .asm_74e60 ; 0x74e49 $15 ld hl, Unknown_74e86 @@ -107427,7 +107427,7 @@ CeruleanHouse2Text1: ; 74e15 (1d:4e15) jr .asm_74e23 ; 0x74e5e $c3 .asm_74e60 xor a - ld [W_LISTSCROLLOFFSET], a + ld [wListScrollOffset], a ld hl, UnnamedText_74e81 call PrintText jp TextScriptEnd @@ -107514,16 +107514,16 @@ Func_74ee0: ; 74ee0 (1d:4ee0) ld [$d125], a call DisplayTextBoxID xor a - ld [W_CURMENUITEMID], a ; $cc26 - ld [W_OLDMENUITEMID], a ; $cc2a + ld [wCurrentMenuItem], a ; $cc26 + ld [wLastMenuItem], a ; $cc2a ld a, $3 - ld [W_MENUWATCHEDKEYS], a ; $cc29 + ld [wMenuWatchedKeys], a ; $cc29 ld a, $3 - ld [W_MAXMENUITEMID], a ; $cc28 + ld [wMaxMenuItem], a ; $cc28 ld a, $5 - ld [W_TOPMENUITEMY], a ; $cc24 + ld [wTopMenuItemY], a ; $cc24 ld a, $1 - ld [W_TOPMENUITEMX], a ; $cc25 + ld [wTopMenuItemX], a ; $cc25 ld hl, $d730 set 6, [hl] FuncCoord 0, 3 ; $c3dc @@ -107545,7 +107545,7 @@ Func_74ee0: ; 74ee0 (1d:4ee0) call HandleMenuInput bit 1, a jr nz, .asm_74f93 - ld a, [W_CURMENUITEMID] ; $cc26 + ld a, [wCurrentMenuItem] ; $cc26 cp $3 jr z, .asm_74f93 xor a @@ -107577,7 +107577,7 @@ Func_74ee0: ; 74ee0 (1d:4ee0) ld hl, UnnamedText_74fd8 call PrintText ld hl, $ffde - ld de, W_PLAYERMONEY1 ; $d349 + ld de, wPlayerMoney + 2 ; $d349 ld c, $3 ld a, $c call Predef ; indirect jump to Func_f836 (f836 (3:7836)) @@ -107923,7 +107923,7 @@ SafariZoneEntranceScript0: ; 751e7 (1d:51e7) ld [$ff00+$8c], a call DisplayTextID ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a xor a ld [H_CURRENTPRESSEDBUTTONS], a ld a, $c @@ -107939,7 +107939,7 @@ SafariZoneEntranceScript0: ; 751e7 (1d:51e7) ld c, $1 call Func_752a3 ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $1 ld [W_SAFARIZONEENTRANCECURSCRIPT], a ret @@ -107955,20 +107955,20 @@ SafariZoneEntranceScript1: ; 75226 (1d:5226) SafariZoneEntranceScript2: ; 7522a (1d:522a) xor a ld [H_CURRENTPRESSEDBUTTONS], a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a call UpdateSprites ld a, $4 ld [$ff00+$8c], a call DisplayTextID ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ret SafariZoneEntranceScript3: ; 75240 (1d:5240) call Func_752b4 ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $5 ld [W_SAFARIZONEENTRANCECURSCRIPT], a ret @@ -107983,7 +107983,7 @@ SafariZoneEntranceScript5: ; 7524e (1d:524e) res 7, [hl] call UpdateSprites ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $6 ld [$ff00+$8c], a call DisplayTextID @@ -108006,7 +108006,7 @@ SafariZoneEntranceScript4: ; 75287 (1d:5287) call Func_752b4 ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $0 ld [W_SAFARIZONEENTRANCECURSCRIPT], a ret @@ -108087,10 +108087,10 @@ SafariZoneEntranceText4: ; 752ca (1d:52ca) call PrintText ld a, $1e ld [$da47], a - ld a, $1 - ld [$d70d], a - ld a, $f6 - ld [$d70e], a + ld a, 502 / $100 + ld [wSafariSteps], a + ld a, 502 % $100 + ld [wSafariSteps + 1], a ld a, $40 ld c, $3 call Func_752a3 @@ -108260,7 +108260,7 @@ Gym5LeaderName: ; 75472 (1d:5472) Func_75477: ; 75477 (1d:5477) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_FUCHSIAGYMCURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -108276,7 +108276,7 @@ FuchsiaGymScript3: ; 7548a (1d:548a) cp $ff jp z, Func_75477 ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a Unknown_75497: ; 75497 (1d:5497) ld a, $9 ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c @@ -108683,7 +108683,7 @@ Gym7LeaderName: ; 7578b (1d:578b) Unknown_75792: ; 75792 (1d:5792) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_CINNABARGYMCURSCRIPT], a ld [W_CURMAPSCRIPT], a ld [$da38], a @@ -108691,7 +108691,7 @@ Unknown_75792: ; 75792 (1d:5792) Unknown_757a0: ; 757a0 (1d:57a0) ld a, [H_DOWNARROWBLINKCNT2] ; $FF00+$8c - ld [W_TRAINERHEADERFLAGBIT], a + ld [wTrainerHeaderFlagBit], a ret CinnabarGymScriptPointers: ; 757a6 (1d:57a6) @@ -108733,9 +108733,9 @@ CinnabarGymScript1: ; 757dc (1d:57dc) bit 0, a ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, [$da38] - ld [W_TRAINERHEADERFLAGBIT], a + ld [wTrainerHeaderFlagBit], a ld [$ff00+$8c], a jp DisplayTextID @@ -108747,7 +108747,7 @@ CinnabarGymScript2: ; 757f6 (1d:57f6) ld a, [$d057] cp $ff jp z, Unknown_75792 - ld a, [W_TRAINERHEADERFLAGBIT] + ld a, [wTrainerHeaderFlagBit] ld [$ff00+$db], a ld c, a ld b, $2 @@ -108761,13 +108761,13 @@ CinnabarGymScript2: ; 757f6 (1d:57f6) call PlaySound call WaitForSoundToFinish .asm_7581b - ld a, [W_TRAINERHEADERFLAGBIT] + ld a, [wTrainerHeaderFlagBit] ld [$ff00+$db], a ld c, a ld b, $1 ld hl, $d79a call Unknown_757f1 - ld a, [W_TRAINERHEADERFLAGBIT] + ld a, [wTrainerHeaderFlagBit] sub $2 ld c, a ld b, $1 @@ -108775,7 +108775,7 @@ CinnabarGymScript2: ; 757f6 (1d:57f6) call Unknown_757f1 call Func_3ead xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [$da38], a ld a, $0 ld [W_CINNABARGYMCURSCRIPT], a @@ -108787,7 +108787,7 @@ CinnabarGymScript3: ; 7584a (1d:584a) cp $ff jp z, Unknown_75792 ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a Unknown_75857: ; 75857 (1d:5857) ld a, $a ld [$ff00+$8c], a @@ -109249,13 +109249,13 @@ Lab2Text1: ; 75c2a (1d:5c2a) Lab2Text2: ; 75c2f (1d:5c2f) db $8 ld a, $7 - ld [W_WHICHTRADE], a + ld [wWhichTrade], a jr asm_78552 ; 0x75c35 $6 Lab2Text3: ; 75c37 (1d:5c37) db $8 ld a, $8 - ld [W_WHICHTRADE], a + ld [wWhichTrade], a asm_78552: ; 75c3d (1d:5c3d) ld a, $54 call Predef @@ -109490,7 +109490,7 @@ UnnamedText_75dd5: ; 75dd5 (1d:5dd5) Lab4Text2: ; 75dda (1d:5dda) db $08 ; asm ld a, $3 - ld [W_WHICHTRADE], a + ld [wWhichTrade], a ld a, $54 call Predef jp TextScriptEnd @@ -109680,7 +109680,7 @@ GaryScript: ; 75f1d (1d:5f1d) Function75f29: ; 75f29 (1d:5f29) xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_GARYCURSCRIPT], a ret @@ -109702,7 +109702,7 @@ GaryScript0: ; 75f47 (1d:5f47) GaryScript1: ; 75f48 (1d:5f48) ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $ccd3 ld de, RLEMovement75f63 call DecodeRLEList @@ -109725,7 +109725,7 @@ GaryScript2: ; 75f6a (1d:5f6a) ret nz call Delay3 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $d355 res 7, [hl] ld a, $1 @@ -109771,7 +109771,7 @@ GaryScript3: ; 75fbb (1d:5fbb) ld hl, $d867 set 1, [hl] ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $1 ld [$ff00+$8c], a call Function760c8 @@ -109877,7 +109877,7 @@ GaryScript8: ; 76083 (1d:6083) GaryScript9: ; 76099 (1d:6099) ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld hl, $ccd3 ld de, RLEMovement760b4 call DecodeRLEList @@ -109898,17 +109898,17 @@ GaryScript10: ; 760b9 (1d:60b9) and a ret nz xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld a, $0 ld [W_GARYCURSCRIPT], a ret Function760c8; 0x760c8 ld a, $f0 - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a call DisplayTextID ld a, $ff - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ret GaryTextPointers: ; 760d6 (1d:60d6) @@ -110071,7 +110071,7 @@ LoreleiScript0: ; 761e2 (1d:61e2) ld [H_CURRENTPRESSEDBUTTONS], a ld [$ccd3], a ld [$cd38], a - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d cp $3 jr c, .asm_76206 ld hl, $d863 @@ -110105,7 +110105,7 @@ LoreleiScript3: ; 7622c (1d:622c) ret nz call Delay3 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_LORELEICURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -110256,7 +110256,7 @@ BrunoScript0: ; 76339 (1d:6339) ld [H_CURRENTPRESSEDBUTTONS], a ld [$ccd3], a ld [$cd38], a - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d cp $3 jr c, .asm_7635d ld hl, $d864 @@ -110290,7 +110290,7 @@ BrunoScript3: ; 76383 (1d:6383) ret nz call Delay3 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_BRUNOCURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -110442,7 +110442,7 @@ AgathaScript0: ; 76490 (1d:6490) ld [H_CURRENTPRESSEDBUTTONS], a ld [$ccd3], a ld [$cd38], a - ld a, [W_WHICHTRADE] ; $cd3d + ld a, [wWhichTrade] ; $cd3d cp $3 jr c, .asm_764b4 ld hl, $d865 @@ -110476,7 +110476,7 @@ AgathaScript3: ; 764da (1d:64da) ret nz call Delay3 xor a - ld [W_JOYPADFORBIDDENBUTTONSMASK], a + ld [wJoypadForbiddenButtonsMask], a ld [W_AGATHACURSCRIPT], a ld [W_CURMAPSCRIPT], a ret @@ -110850,10 +110850,10 @@ HiddenCoins: ; 76799 (1d:6799) ld a, $10 call Predef call EnableAutoTextBoxDrawing - ld a, [W_PLAYERCOINS1] + ld a, [wPlayerCoins] cp $99 jr nz, .RoomInCoinCase - ld a, [W_PLAYERCOINS2] + ld a, [wPlayerCoins + 1] cp $99 jr nz, .RoomInCoinCase ld a, $2c @@ -111068,7 +111068,7 @@ DrawFrameBlock: ; 78000 (1e:4000) jr z,.resetFrameBlockDestAddr call AnimationCleanOAM .resetFrameBlockDestAddr - ld hl,W_OAMBUFFER ; OAM buffer + ld hl,wOAMBuffer ; OAM buffer ld a,l ld [W_FBDESTADDR + 1],a ld a,h @@ -111117,7 +111117,7 @@ PlayAnimation: ; 780f1 (1e:40f1) ld a,[hli] cp a,$FF ; is there a sound to play? jr z,.skipPlayingSound - ld [W_ANIMSOUNDID],a ; store sound + ld [wAnimSoundID],a ; store sound push hl push de call Func586F @@ -111146,7 +111146,7 @@ PlayAnimation: ; 780f1 (1e:40f1) rla ld [$D09F],a ; tile select ld a,[hli] ; sound - ld [W_ANIMSOUNDID],a ; store sound + ld [wAnimSoundID],a ; store sound ld a,[hli] ; subanimation ID ld c,l ld b,h @@ -111448,13 +111448,13 @@ Func_78e23: ; 78e23 (1e:4e23) ret PlaySubanimation: ; 78e53 (1e:4e53) - ld a,[W_ANIMSOUNDID] + ld a,[wAnimSoundID] cp a,$FF jr z,.skipPlayingSound call Func586F call PlaySound ; play sound effect .skipPlayingSound - ld hl,W_OAMBUFFER ; base address of OAM buffer + ld hl,wOAMBuffer ; base address of OAM buffer ld a,l ld [W_FBDESTADDR + 1],a ld a,h @@ -111806,7 +111806,7 @@ Func504C: ; 7904c (1e:504c) ; if it's the end of the animation, make the ball jump up ld de,BallMoveDistances1 .loop - ld hl,W_OAMBUFFER ; OAM buffer + ld hl,wOAMBuffer ; OAM buffer ld bc,4 .innerLoop ld a,[de] @@ -111837,7 +111837,7 @@ BallMoveDistances1: ; 79078 (1e:5078) Func507C ; 507C ld de,BallMoveDistances2 .loop - ld hl,W_OAMBUFFER ; OAM buffer + ld hl,wOAMBuffer ; OAM buffer ld bc,4 .innerLoop ld a,[de] @@ -111877,7 +111877,7 @@ BallMoveDistances2: ; 790b3 (1e:50b3) ; this function copies the current musical note graphic ; so that there are two musical notes flying towards the defending pokemon DoGrowlSpecialEffects: ; 790bc (1e:50bc) - ld hl,W_OAMBUFFER ; OAM buffer + ld hl,wOAMBuffer ; OAM buffer ld de,$c310 ld bc,$10 call CopyData ; copy the musical note graphic @@ -112139,7 +112139,7 @@ Func_79210: ; 79210 (1e:5210) ret Func_79246: ; 79246 (1e:5246) - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer .asm_79249 ld a, [W_BASECOORDY] ; $d082 ld [hli], a @@ -112334,7 +112334,7 @@ INCBIN "baserom.gbc",$793b1,$793f9 - $793b1 .asm_79447 push hl ld c, $3 - ld de, W_OAMBUFFER + ld de, wOAMBuffer .asm_7944d ld a, [hl] cp $ff @@ -112445,7 +112445,7 @@ Func_79517: ; 79517 (1e:5517) call LoadAnimationTileset pop bc ld d, $7a - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer push bc ld a, [W_BASECOORDY] ; $d082 ld e, a @@ -112459,7 +112459,7 @@ Func_79517: ; 79517 (1e:5517) ld [$d08a], a .asm_79538 push bc - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer .asm_7953c ld a, [W_BASECOORDY] ; $d082 add $8 @@ -112727,7 +112727,7 @@ Func_797e8: ; 797e8 (1e:57e8) xor a ld e, a ld [W_BASECOORDX], a ; $d081 - ld hl, W_OAMBUFFER + ld hl, wOAMBuffer .asm_797fa call Func_79329 dec c @@ -112749,7 +112749,7 @@ Func_7980c: ; 7980c (1e:580c) push bc ld e, a ld d, $0 - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap add hl, de ld bc, $707 call ClearScreenArea @@ -112768,7 +112768,7 @@ Func_79820: ; 79820 (1e:5820) .asm_7982a ld a, $c .asm_7982c - ld hl, W_SCREENTILESBUFFER + ld hl, wTileMap ld e, a ld d, $0 add hl, de @@ -113766,28 +113766,28 @@ TechnicalMachinePrices: ; 7bfa7 (1e:7fa7) SECTION "bank1F",ROMX,BANK[$1F] -INCLUDE "music/headers/sfxheaders1f.tx" -INCLUDE "music/headers/musicheaders1f.tx" - -INCLUDE "music/sfx/sfx_1f_01.tx" -INCLUDE "music/sfx/sfx_1f_02.tx" -INCLUDE "music/sfx/sfx_1f_03.tx" -INCLUDE "music/sfx/sfx_1f_04.tx" -INCLUDE "music/sfx/sfx_1f_05.tx" -INCLUDE "music/sfx/sfx_1f_06.tx" -INCLUDE "music/sfx/sfx_1f_07.tx" -INCLUDE "music/sfx/sfx_1f_08.tx" -INCLUDE "music/sfx/sfx_1f_09.tx" -INCLUDE "music/sfx/sfx_1f_0a.tx" -INCLUDE "music/sfx/sfx_1f_0b.tx" -INCLUDE "music/sfx/sfx_1f_0c.tx" -INCLUDE "music/sfx/sfx_1f_0d.tx" -INCLUDE "music/sfx/sfx_1f_0e.tx" -INCLUDE "music/sfx/sfx_1f_0f.tx" -INCLUDE "music/sfx/sfx_1f_10.tx" -INCLUDE "music/sfx/sfx_1f_11.tx" -INCLUDE "music/sfx/sfx_1f_12.tx" -INCLUDE "music/sfx/sfx_1f_13.tx" +INCLUDE "music/headers/sfxheaders1f.asm" +INCLUDE "music/headers/musicheaders1f.asm" + +INCLUDE "music/sfx/sfx_1f_01.asm" +INCLUDE "music/sfx/sfx_1f_02.asm" +INCLUDE "music/sfx/sfx_1f_03.asm" +INCLUDE "music/sfx/sfx_1f_04.asm" +INCLUDE "music/sfx/sfx_1f_05.asm" +INCLUDE "music/sfx/sfx_1f_06.asm" +INCLUDE "music/sfx/sfx_1f_07.asm" +INCLUDE "music/sfx/sfx_1f_08.asm" +INCLUDE "music/sfx/sfx_1f_09.asm" +INCLUDE "music/sfx/sfx_1f_0a.asm" +INCLUDE "music/sfx/sfx_1f_0b.asm" +INCLUDE "music/sfx/sfx_1f_0c.asm" +INCLUDE "music/sfx/sfx_1f_0d.asm" +INCLUDE "music/sfx/sfx_1f_0e.asm" +INCLUDE "music/sfx/sfx_1f_0f.asm" +INCLUDE "music/sfx/sfx_1f_10.asm" +INCLUDE "music/sfx/sfx_1f_11.asm" +INCLUDE "music/sfx/sfx_1f_12.asm" +INCLUDE "music/sfx/sfx_1f_13.asm" Music1f_Channel3DutyPointers: ; 7c361 (1f:4361) dw Music1f_Channel3Duty1 @@ -113815,92 +113815,92 @@ Music1f_Channel3Duty4: ; 7c3a3 (1f:43a3) Music1f_Channel3Duty5: ; 7c3b3 (1f:43b3) db $01,$23,$45,$67,$8A,$CD,$EE,$F7,$7F,$EE,$DC,$A8,$76,$54,$32,$10 -INCLUDE "music/sfx/sfx_1f_3f.tx" -INCLUDE "music/sfx/sfx_1f_56.tx" -INCLUDE "music/sfx/sfx_1f_57.tx" -INCLUDE "music/sfx/sfx_1f_58.tx" -INCLUDE "music/sfx/sfx_1f_3c.tx" -INCLUDE "music/sfx/sfx_1f_59.tx" -INCLUDE "music/sfx/sfx_1f_5a.tx" -INCLUDE "music/sfx/sfx_1f_5b.tx" -INCLUDE "music/sfx/sfx_1f_5c.tx" -INCLUDE "music/sfx/sfx_1f_40.tx" +INCLUDE "music/sfx/sfx_1f_3f.asm" +INCLUDE "music/sfx/sfx_1f_56.asm" +INCLUDE "music/sfx/sfx_1f_57.asm" +INCLUDE "music/sfx/sfx_1f_58.asm" +INCLUDE "music/sfx/sfx_1f_3c.asm" +INCLUDE "music/sfx/sfx_1f_59.asm" +INCLUDE "music/sfx/sfx_1f_5a.asm" +INCLUDE "music/sfx/sfx_1f_5b.asm" +INCLUDE "music/sfx/sfx_1f_5c.asm" +INCLUDE "music/sfx/sfx_1f_40.asm" IF _RED - INCLUDE "music/sfx/sfx_1f_5d.tx" + INCLUDE "music/sfx/sfx_1f_5d.asm" ENDC IF _BLUE - INCLUDE "music/blue/sfx_1f_5d.tx" + INCLUDE "music/blue/sfx_1f_5d.asm" ENDC -INCLUDE "music/sfx/sfx_1f_3d.tx" -INCLUDE "music/sfx/sfx_1f_43.tx" -INCLUDE "music/sfx/sfx_1f_3e.tx" -INCLUDE "music/sfx/sfx_1f_44.tx" -INCLUDE "music/sfx/sfx_1f_45.tx" -INCLUDE "music/sfx/sfx_1f_46.tx" -INCLUDE "music/sfx/sfx_1f_47.tx" -INCLUDE "music/sfx/sfx_1f_48.tx" -INCLUDE "music/sfx/sfx_1f_49.tx" -INCLUDE "music/sfx/sfx_1f_4a.tx" -INCLUDE "music/sfx/sfx_1f_4b.tx" -INCLUDE "music/sfx/sfx_1f_4c.tx" -INCLUDE "music/sfx/sfx_1f_4d.tx" -INCLUDE "music/sfx/sfx_1f_4e.tx" -INCLUDE "music/sfx/sfx_1f_4f.tx" -INCLUDE "music/sfx/sfx_1f_50.tx" -INCLUDE "music/sfx/sfx_1f_51.tx" -INCLUDE "music/sfx/sfx_1f_52.tx" -INCLUDE "music/sfx/sfx_1f_53.tx" -INCLUDE "music/sfx/sfx_1f_54.tx" -INCLUDE "music/sfx/sfx_1f_55.tx" -INCLUDE "music/sfx/sfx_1f_5e.tx" -INCLUDE "music/sfx/sfx_1f_5f.tx" -INCLUDE "music/sfx/sfx_1f_60.tx" -INCLUDE "music/sfx/sfx_1f_61.tx" -INCLUDE "music/sfx/sfx_1f_62.tx" -INCLUDE "music/sfx/sfx_1f_63.tx" -INCLUDE "music/sfx/sfx_1f_64.tx" -INCLUDE "music/sfx/sfx_1f_65.tx" -INCLUDE "music/sfx/sfx_1f_66.tx" -INCLUDE "music/sfx/sfx_1f_67.tx" -INCLUDE "music/sfx/sfx_1f_unused.tx" -INCLUDE "music/sfx/sfx_1f_1d.tx" -INCLUDE "music/sfx/sfx_1f_37.tx" -INCLUDE "music/sfx/sfx_1f_38.tx" -INCLUDE "music/sfx/sfx_1f_25.tx" -INCLUDE "music/sfx/sfx_1f_39.tx" -INCLUDE "music/sfx/sfx_1f_17.tx" -INCLUDE "music/sfx/sfx_1f_23.tx" -INCLUDE "music/sfx/sfx_1f_24.tx" -INCLUDE "music/sfx/sfx_1f_14.tx" -INCLUDE "music/sfx/sfx_1f_22.tx" -INCLUDE "music/sfx/sfx_1f_1a.tx" -INCLUDE "music/sfx/sfx_1f_1b.tx" -INCLUDE "music/sfx/sfx_1f_19.tx" -INCLUDE "music/sfx/sfx_1f_1f.tx" -INCLUDE "music/sfx/sfx_1f_20.tx" -INCLUDE "music/sfx/sfx_1f_16.tx" -INCLUDE "music/sfx/sfx_1f_21.tx" -INCLUDE "music/sfx/sfx_1f_15.tx" -INCLUDE "music/sfx/sfx_1f_1e.tx" -INCLUDE "music/sfx/sfx_1f_1c.tx" -INCLUDE "music/sfx/sfx_1f_18.tx" -INCLUDE "music/sfx/sfx_1f_2d.tx" -INCLUDE "music/sfx/sfx_1f_2a.tx" -INCLUDE "music/sfx/sfx_1f_2f.tx" -INCLUDE "music/sfx/sfx_1f_26.tx" -INCLUDE "music/sfx/sfx_1f_27.tx" -INCLUDE "music/sfx/sfx_1f_28.tx" -INCLUDE "music/sfx/sfx_1f_32.tx" -INCLUDE "music/sfx/sfx_1f_29.tx" -INCLUDE "music/sfx/sfx_1f_2b.tx" -INCLUDE "music/sfx/sfx_1f_30.tx" -INCLUDE "music/sfx/sfx_1f_2e.tx" -INCLUDE "music/sfx/sfx_1f_31.tx" -INCLUDE "music/sfx/sfx_1f_2c.tx" -INCLUDE "music/sfx/sfx_1f_33.tx" -INCLUDE "music/sfx/sfx_1f_34.tx" -INCLUDE "music/sfx/sfx_1f_35.tx" -INCLUDE "music/sfx/sfx_1f_36.tx" +INCLUDE "music/sfx/sfx_1f_3d.asm" +INCLUDE "music/sfx/sfx_1f_43.asm" +INCLUDE "music/sfx/sfx_1f_3e.asm" +INCLUDE "music/sfx/sfx_1f_44.asm" +INCLUDE "music/sfx/sfx_1f_45.asm" +INCLUDE "music/sfx/sfx_1f_46.asm" +INCLUDE "music/sfx/sfx_1f_47.asm" +INCLUDE "music/sfx/sfx_1f_48.asm" +INCLUDE "music/sfx/sfx_1f_49.asm" +INCLUDE "music/sfx/sfx_1f_4a.asm" +INCLUDE "music/sfx/sfx_1f_4b.asm" +INCLUDE "music/sfx/sfx_1f_4c.asm" +INCLUDE "music/sfx/sfx_1f_4d.asm" +INCLUDE "music/sfx/sfx_1f_4e.asm" +INCLUDE "music/sfx/sfx_1f_4f.asm" +INCLUDE "music/sfx/sfx_1f_50.asm" +INCLUDE "music/sfx/sfx_1f_51.asm" +INCLUDE "music/sfx/sfx_1f_52.asm" +INCLUDE "music/sfx/sfx_1f_53.asm" +INCLUDE "music/sfx/sfx_1f_54.asm" +INCLUDE "music/sfx/sfx_1f_55.asm" +INCLUDE "music/sfx/sfx_1f_5e.asm" +INCLUDE "music/sfx/sfx_1f_5f.asm" +INCLUDE "music/sfx/sfx_1f_60.asm" +INCLUDE "music/sfx/sfx_1f_61.asm" +INCLUDE "music/sfx/sfx_1f_62.asm" +INCLUDE "music/sfx/sfx_1f_63.asm" +INCLUDE "music/sfx/sfx_1f_64.asm" +INCLUDE "music/sfx/sfx_1f_65.asm" +INCLUDE "music/sfx/sfx_1f_66.asm" +INCLUDE "music/sfx/sfx_1f_67.asm" +INCLUDE "music/sfx/sfx_1f_unused.asm" +INCLUDE "music/sfx/sfx_1f_1d.asm" +INCLUDE "music/sfx/sfx_1f_37.asm" +INCLUDE "music/sfx/sfx_1f_38.asm" +INCLUDE "music/sfx/sfx_1f_25.asm" +INCLUDE "music/sfx/sfx_1f_39.asm" +INCLUDE "music/sfx/sfx_1f_17.asm" +INCLUDE "music/sfx/sfx_1f_23.asm" +INCLUDE "music/sfx/sfx_1f_24.asm" +INCLUDE "music/sfx/sfx_1f_14.asm" +INCLUDE "music/sfx/sfx_1f_22.asm" +INCLUDE "music/sfx/sfx_1f_1a.asm" +INCLUDE "music/sfx/sfx_1f_1b.asm" +INCLUDE "music/sfx/sfx_1f_19.asm" +INCLUDE "music/sfx/sfx_1f_1f.asm" +INCLUDE "music/sfx/sfx_1f_20.asm" +INCLUDE "music/sfx/sfx_1f_16.asm" +INCLUDE "music/sfx/sfx_1f_21.asm" +INCLUDE "music/sfx/sfx_1f_15.asm" +INCLUDE "music/sfx/sfx_1f_1e.asm" +INCLUDE "music/sfx/sfx_1f_1c.asm" +INCLUDE "music/sfx/sfx_1f_18.asm" +INCLUDE "music/sfx/sfx_1f_2d.asm" +INCLUDE "music/sfx/sfx_1f_2a.asm" +INCLUDE "music/sfx/sfx_1f_2f.asm" +INCLUDE "music/sfx/sfx_1f_26.asm" +INCLUDE "music/sfx/sfx_1f_27.asm" +INCLUDE "music/sfx/sfx_1f_28.asm" +INCLUDE "music/sfx/sfx_1f_32.asm" +INCLUDE "music/sfx/sfx_1f_29.asm" +INCLUDE "music/sfx/sfx_1f_2b.asm" +INCLUDE "music/sfx/sfx_1f_30.asm" +INCLUDE "music/sfx/sfx_1f_2e.asm" +INCLUDE "music/sfx/sfx_1f_31.asm" +INCLUDE "music/sfx/sfx_1f_2c.asm" +INCLUDE "music/sfx/sfx_1f_33.asm" +INCLUDE "music/sfx/sfx_1f_34.asm" +INCLUDE "music/sfx/sfx_1f_35.asm" +INCLUDE "music/sfx/sfx_1f_36.asm" Func_7d13b: ; 7d13b (1f:513b) ld a, [$FF00+$dc] @@ -115625,28 +115625,28 @@ Unknown_7dba3: ; 7dba3 (1f:5ba3) dw $FB9B dw $FBDA -INCLUDE "music/bikeriding.tx" -INCLUDE "music/dungeon1.tx" -INCLUDE "music/gamecorner.tx" -INCLUDE "music/titlescreen.tx" -INCLUDE "music/sfx/sfx_1f_3a.tx" -INCLUDE "music/dungeon2.tx" -INCLUDE "music/dungeon3.tx" -INCLUDE "music/cinnabarmansion.tx" -INCLUDE "music/sfx/sfx_1f_41.tx" -INCLUDE "music/sfx/sfx_1f_3b.tx" -INCLUDE "music/sfx/sfx_1f_42.tx" -INCLUDE "music/oakslab.tx" -INCLUDE "music/pokemontower.tx" -INCLUDE "music/silphco.tx" -INCLUDE "music/meeteviltrainer.tx" -INCLUDE "music/meetfemaletrainer.tx" -INCLUDE "music/meetmaletrainer.tx" -INCLUDE "music/introbattle.tx" -INCLUDE "music/surfing.tx" -INCLUDE "music/jigglypuffsong.tx" -INCLUDE "music/halloffame.tx" -INCLUDE "music/credits.tx" +INCLUDE "music/bikeriding.asm" +INCLUDE "music/dungeon1.asm" +INCLUDE "music/gamecorner.asm" +INCLUDE "music/titlescreen.asm" +INCLUDE "music/sfx/sfx_1f_3a.asm" +INCLUDE "music/dungeon2.asm" +INCLUDE "music/dungeon3.asm" +INCLUDE "music/cinnabarmansion.asm" +INCLUDE "music/sfx/sfx_1f_41.asm" +INCLUDE "music/sfx/sfx_1f_3b.asm" +INCLUDE "music/sfx/sfx_1f_42.asm" +INCLUDE "music/oakslab.asm" +INCLUDE "music/pokemontower.asm" +INCLUDE "music/silphco.asm" +INCLUDE "music/meeteviltrainer.asm" +INCLUDE "music/meetfemaletrainer.asm" +INCLUDE "music/meetmaletrainer.asm" +INCLUDE "music/introbattle.asm" +INCLUDE "music/surfing.asm" +INCLUDE "music/jigglypuffsong.asm" +INCLUDE "music/halloffame.asm" +INCLUDE "music/credits.asm" SECTION "bank20",ROMX,BANK[$20] @@ -118364,25 +118364,25 @@ _UnnamedText_703ff: ; 88267 (22:4267) db $0, "#DEX Rating", $6d, $57 _UnnamedText_62453: ; 88275 (22:4275) - TX_RAM W_GYMCITYNAME + TX_RAM wGymCityName db $0, $4f db "#MON GYM", $55 db "LEADER: @" UnnamedText_8828c: ; 8828c (22:428c) - TX_RAM W_GYMLEADERNAME + TX_RAM wGymLeaderName db $0, $51 db "WINNING TRAINERS:", $4f db $53, $57 _UnnamedText_62458: ; 882a5 (22:42a5) - TX_RAM W_GYMCITYNAME + TX_RAM wGymCityName db $0, $4f db "#MON GYM", $55 db "LEADER: @" UnnamedText_882bc: ; 882bc (22:42bc) - TX_RAM W_GYMLEADERNAME + TX_RAM wGymLeaderName db $0, $51 db "WINNING TRAINERS:", $4f db $53, $55 @@ -119371,7 +119371,7 @@ _PotionText: ; 89e31 (22:5e31) TX_RAM $cd6d db $0, $4f db "recovered by @" - TX_NUM W_HPBARHPDIFFERENCE, 2, 3 + TX_NUM wHPBarHPDifference, 2, 3 db $0, "!", $57 _AntidoteText: ; 89e4b (22:5e4b) @@ -119625,7 +119625,7 @@ _UnnamedText_5d4d: ; 8a40d (22:640d) db $0, "The link was", $4f db "canceled.", $57 -INCLUDE "text/oakspeech.tx" +INCLUDE "text/oakspeech.asm" _DoYouWantToNicknameText: ; 0x8a605 db $0, "Do you want to", $4f @@ -123093,8 +123093,8 @@ _BattleCenterMText1: ; 94b01 (25:4b01) _TradeCenterMText1: ; 94b04 (25:4b04) db $0, "!", $57 -INCLUDE "text/mapRedsHouse1F.tx" -INCLUDE "text/mapBluesHouse.tx" +INCLUDE "text/mapRedsHouse1F.asm" +INCLUDE "text/mapBluesHouse.asm" _OaksLabGaryText1: ; 94d5b (25:4d5b) db $0, $53, ": Yo", $4f @@ -127576,7 +127576,7 @@ _UnnamedText_4fe44: ; a41d6 (29:41d6) db "Change the BOX at", $4f db "a #MON CENTER!", $57 -INCLUDE "text/mapPalletTown.tx" +INCLUDE "text/mapPalletTown.asm" _ViridianCityText1: ; a43cc (29:43cc) db $0, "Those # BALLs", $4f @@ -128884,7 +128884,7 @@ _UnnamedText_ef7d ; a82f8 (2a:42f8) SECTION "bank2B",ROMX,BANK[$2B] -INCLUDE "text/pokedex.tx" +INCLUDE "text/pokedex.asm" SECTION "bank2C",ROMX,BANK[$2C] diff --git a/pokeblue.asm b/pokeblue.asm index 33ae260c..dd621ca4 100644 --- a/pokeblue.asm +++ b/pokeblue.asm @@ -1,4 +1,5 @@ _RED EQU 0 _BLUE EQU 1 +INCLUDE "globals.asm" INCLUDE "wram.asm" INCLUDE "main.asm" diff --git a/pokered.asm b/pokered.asm index 8a814544..bcc826c8 100644 --- a/pokered.asm +++ b/pokered.asm @@ -1,4 +1,5 @@ _RED EQU 1 _BLUE EQU 0 +INCLUDE "globals.asm" INCLUDE "wram.asm" INCLUDE "main.asm" diff --git a/textpre.py b/preprocessor.py index 294e9ccb..cb9353af 100644 --- a/textpre.py +++ b/preprocessor.py @@ -1,10 +1,17 @@ # -*- coding: utf-8 -*- import extras.pokemontools.preprocessor as preprocessor + import extras.pokemontools.configuration as configuration +config = configuration.Config() import sys +from extras.pokemontools.crystal import ( + callchannel, + loopchannel, +) + chars = { "ガ": 0x05, "ギ": 0x06, @@ -260,14 +267,21 @@ chars = { "9": 0xFF, } -preprocessor.chars = chars +def load_pokered_macros(): + macros = [callchannel, loopchannel] + return macros -from extras.pokemontools.crystal import ( - callchannel, - loopchannel, -) +def setup_processor(): + preprocessor.chars = chars + macros = load_pokered_macros() + processor = preprocessor.Preprocessor(config, macros) + return processor -config = configuration.Config() -macros = [callchannel, loopchannel] -processor = preprocessor.Preprocessor(config, macros) -processor.preprocess() +def main(): + processor = setup_processor() + output = processor.preprocess() + processor.update_globals() + return output + +if __name__ == '__main__': + main() diff --git a/prequeue.py b/prequeue.py new file mode 100644 index 00000000..d9b37e03 --- /dev/null +++ b/prequeue.py @@ -0,0 +1,40 @@ +# coding: utf-8 +""" +Starting a new python process to preprocess each source file creates too much +overhead. Instead, a list of files to preprocess is fed into a script run from +a single process. +""" + +import os +import sys + +import preprocessor + +def preprocess_queue(filenames=sys.argv[1:]): + + stdin = sys.stdin + stdout = sys.stdout + + processor = preprocessor.setup_processor() + + for source in filenames: + dest = os.path.splitext(source)[0] + '.tx' + sys.stdin = open(source, 'r') + sys.stdout = open(dest, 'w') + processor.preprocess() + + processor.update_globals() + + sys.stdin = stdin + sys.stdout = stdout + +def main(): + filenames = list(set(sys.argv[1:])) + if filenames: + num_files = len(filenames) + s = '' if num_files == 1 else 's' + sys.stdout.write('Preprocessing {0} file{1}...\n'.format(num_files, s)) + preprocess_queue(filenames) + +if __name__ == '__main__': + main() @@ -1,4 +1,1430 @@ -SECTION "pokedex",WRAMX[$d2f7],BANK[1] -WPokedexOwned: + + +SECTION "WRAM Bank 0", WRAM0 + + +SECTION "Sprite State Data", WRAM0[$c100] + +wSpriteStateData1: ; c100 +; data for all sprites on the current map +; holds info for 16 sprites with $10 bytes each +; player sprite is always sprite 0 +; C1x0: picture ID (fixed, loaded at map init) +; C1x1: movement status (0: uninitialized, 1: ready, 2: delayed, 3: moving) +; C1x2: sprite image index (changed on update, $ff if off screen, includes facing direction, progress in walking animation and a sprite-specific offset) +; C1x3: Y screen position delta (-1,0 or 1; added to c1x4 on each walking animation update) +; C1x4: Y screen position (in pixels, always 4 pixels above grid which makes sprites appear to be in the center of a tile) +; C1x5: X screen position delta (-1,0 or 1; added to c1x6 on each walking animation update) +; C1x6: X screen position (in pixels, snaps to grid if not currently walking) +; C1x7: intra-animation-frame counter (counting upwards to 4 until c1x8 is incremented) +; C1x8: animation frame counter (increased every 4 updates, hold four states (totalling to 16 walking frames) +; C1x9: facing direction (0: down, 4: up, 8: left, $c: right) +; C1xA +; C1xB +; C1xC +; C1xD +; C1xE +; C1xF + ds $10 * $10 + +wSpriteStateData2: ; c200 +; more data for all sprites on the current map +; holds info for 16 sprites with $10 bytes each +; player sprite is always sprite 0 +; C2x0: walk animation counter (counting from $10 backwards when moving) +; C2x1: +; C2x2: Y displacement (initialized at 8, supposed to keep moving sprites from moving too far, but bugged) +; C2x3: X displacement (initialized at 8, supposed to keep moving sprites from moving too far, but bugged) +; C2x4: Y position (in 2x2 tile grid steps, topmost 2x2 tile has value 4) +; C2x5: X position (in 2x2 tile grid steps, leftmost 2x2 tile has value 4) +; C2x6: movement byte 1 (determines whether a sprite can move, $ff:not moving, $fe:random movements, others unknown) +; C2x7: (?) (set to $80 when in grass, else $0; may be used to draw grass above the sprite) +; C2x8: delay until next movement (counted downwards, status (c1x1) is set to ready if reached 0) +; C2x9 +; C2xA +; C2xB +; C2xC +; C2xD +; C2xE: sprite image base offset (in video ram, player always has value 1, used to compute c1x2) +; C2xF + ds $10 * $10 + + +wOAMBuffer: ; c300 +; buffer for OAM data. Copied to OAM by DMA + ds 4 * 40 + + +SECTION "Tile Map", WRAM0[$c3a0] + +wTileMap: ; c3a0 +; buffer for tiles that are visible on screen (20 columns by 18 rows) + ds 20 * 18 + +wTileMapBackup: ; c508 +; buffer for temporarily saving and restoring current screen's tiles +; (e.g. if menus are drawn on top) + ds 20 * 18 + +; c670 + + +SECTION "Screen Edge Tiles", WRAM0[$cbfc] + +wScreenEdgeTiles: ; cbfc +; the tiles of the row or column to be redrawn by RedrawExposedScreenEdge + ds 20 * 2 + +; coordinates of the position of the cursor for the top menu item (id 0) +wTopMenuItemY: ; cc24 + ds 1 +wTopMenuItemX: ; cc25 + ds 1 + +wCurrentMenuItem: ; cc26 +; the id of the currently selected menu item +; the top item has id 0, the one below that has id 1, etc. +; note that the "top item" means the top item currently visible on the screen +; add this value to [wListScrollOffset] to get the item's position within the list + ds 1 + +wTileBehindCursor: ; cc27 +; the tile that was behind the menu cursor's current location + ds 1 + +wMaxMenuItem: ; cc28 +; id of the bottom menu item + ds 1 + +wMenuWatchedKeys: ; cc29 +; bit mask of keys that the menu will respond to + ds 1 + +wLastMenuItem: ; cc2a +; id of previously selected menu item + ds 1 + +; cc2b + + ds 3 + +wPlayerMoveListIndex: ; cc2e + ds 1 + +wPlayerMonNumber: ; cc2f + ds 1 + +wMenuCursorLocation: ; cc30 +; the address of the menu cursor's current location within wTileMap + ds 2 + + ds 2 + +wMenuJoypadPollCount: ; cc34 +; how many times should HandleMenuInput poll the joypad state before it returns? + ds 1 + + ds 1 + +wListScrollOffset: ; cc36 +; offset of the current top menu item from the beginning of the list +; keeps track of what section of the list is on screen + ds 1 + + ds 19 + +wMenuWrappingEnabled: ; cc4a +; set to 1 if you can go from the bottom to the top or top to bottom of a menu +; set to 0 if you can't go past the top or bottom of the menu + ds 1 + + ds 10 + +wTrainerHeaderFlagBit: ; cc55 + ds 1 + +; cc56 + + +SECTION "RLE", WRAM0[$ccd2] +wRLEByteCount: ; ccd2 + ds 1 + + ds 4 + +; current HP of player and enemy substitutes +wPlayerSubstituteHP: ; ccd7 + ds 1 +wEnemySubstituteHP: ; ccd8 + ds 1 + + ds 2 + +wMoveMenuType: ; ccdb +; 0=regular, 1=mimic, 2=above message box (relearn, heal pp..) + ds 1 + +wPlayerSelectedMove: ; ccdc + ds 1 +wEnemySelectedMove: ; ccdd + ds 1 + + ds 1 + +wAICount: ; ccdf +; number of times remaining that AI action can occur + ds 1 + + ds 2 + +wEnemyMoveListIndex: ; cce2 + ds 1 + +; cce3 + + +SECTION "Stat Modifiers", WRAM0[$cd1a] + +; stat modifiers for the player's current pokemon +; value can range from 1 - 13 ($1 to $D) +; 7 is normal + +wPlayerMonStatMods: +wPlayerMonAttackMod: ; cd1a + ds 1 +wPlayerMonDefenseMod: ; cd1b + ds 1 +wPlayerMonSpeedMod: ; cd1c + ds 1 +wPlayerMonSpecialMod: ; cd1d + ds 1 +wPlayerMonAccuracyMod: ; cd1e + ds 1 +wPlayerMonEvasionMod: ; cd1f + ds 1 + + ds 13 + +wEngagedTrainerClass: ; cd2d + ds 1 +wEngagedTrainerSet: ; cd2e +; ds 1 + +; stat modifiers for the enemy's current pokemon +; value can range from 1 - 13 ($1 to $D) +; 7 is normal + +wEnemyMonStatMods: +wEnemyMonAttackMod: ; cd2e + ds 1 +wEnemyMonDefenseMod: ; cd2f + ds 1 +wEnemyMonSpeedMod: ; cd30 + ds 1 +wEnemyMonSpecialMod: ; cd31 + ds 1 +wEnemyMonAccuracyMod: ; cd32 + ds 1 +wEnemyMonEvasionMod: ; cd33 + ds 1 + + ds 9 + +wWhichTrade: ; cd3d +; which entry from TradeMons to select +; ds 1 + +wTrainerSpriteOffset: ; cd3d + ds 1 +wTrainerEngageDistance: ; cd3e + ds 1 +wTrainerFacingDirection: ; cd3f + ds 1 +wTrainerScreenY: ; cd40 + ds 1 +wTrainerScreenX: ; cd41 + ds 1 + + ds 30 + +wFlags_0xcd60: ; cd60 +; bit 0: is player engaged by trainer (to avoid being engaged by multiple trainers simultaniously) + ds 1 + + ds 10 + +wJoypadForbiddenButtonsMask: ; cd6b +; bit 1 means button presses will be ignored for that button + ds 1 + + ds 21 + +wTileMapBackup2: ; cd81 +; second buffer for temporarily saving and restoring current screen's tiles (e.g. if menus are drawn on top) + ds 20 * 18 + +wBuffer: ; cee9 +; used for temporary things + +wHPBarMaxHP: ; cee9 + ds 2 +wHPBarOldHP: ; ceeb + ds 2 +wHPBarNewHP: ; ceed + ds 2 +wHPBarDelta: ; ceef + ds 1 + + ds 13 + +wHPBarHPDifference: ; cefd + ds 1 + + ds 9 + +wAnimSoundID: ; cf07 +; sound ID during battle animations + ds 1 + + ds 12 + +wCurSpriteMovement2: ; cf14 +; movement byte 2 of current sprite + ds 1 + + ds 74 + +wGymCityName: ; cf5f +wStringBuffer1: ; cf5f + ds 16 + 1 +wGymLeaderName: ; cf70 +wStringBuffer2: ; cf70 + ds 16 + 1 +wStringBuffer3: ; cf81 + ds 16 + 1 + +wWhichPokemon: ; cf92 +; which pokemon you selected + ds 1 + + ds 1 + +wListMenuID: ; cf94 +; ID used by DisplayListMenuID + ds 1 + + ds 48 + +wWalkCounter: ; cfc5 +; walk animation counter + ds 1 + + ds 1 + +wMusicChannelPointer: ; cfc7 +; (the current music channel address - $4000) / 3 + ds 1 + + ds 4 + +W_ENEMYMOVENUM: ; cfcc + ds 1 +W_ENEMYMOVEEFFECT: ; cfcd + ds 1 +W_ENEMYMOVEPOWER: ; cfce + ds 1 +W_ENEMYMOVETYPE: ; cfcf + ds 1 +W_ENEMYMOVEACCURACY: ; cfd0 + ds 1 +W_ENEMYMOVEMAXPP: ; cfd1 + ds 1 +W_PLAYERMOVENUM: ; cfd2 + ds 1 +W_PLAYERMOVEEFFECT: ; cfd3 + ds 1 +W_PLAYERMOVEPOWER: ; cfd4 + ds 1 +W_PLAYERMOVETYPE: ; cfd5 + ds 1 +W_PLAYERMOVEACCURACY: ; cfd6 + ds 1 +W_PLAYERMOVEMAXPP: ; cfd7 + ds 1 + +W_ENEMYMONID: ; cfd8 + ds 1 + + ds 1 + +W_ENEMYMONNAME: ; cfda + ds 11 + + ds 1 + +W_ENEMYMONCURHP: ; cfe6 +; active opponent's hp (16 bits) + ds 2 +W_ENEMYMONNUMBER: ; cfe8 +; active opponent's position in team (0 to 5) + ds 1 +W_ENEMYMONSTATUS: ; cfe9 +; active opponent's status condition + ds 1 +W_ENEMYMONTYPES: ; cfea +W_ENEMYMONTYPE1: ; cfea + ds 1 +W_ENEMYMONTYPE2: ; cfeb + ds 1 + ds 1 +W_ENEMYMONMOVES: ; cfed + ds 4 +W_ENEMYMONATKDEFIV: ; cff1 + ds 1 +W_ENEMYMONSPDSPCIV: ; cff2 + ds 1 +W_ENEMYMONLEVEL: ; cff3 + ds 1 +W_ENEMYMONMAXHP: ; cff4 + ds 2 +W_ENEMYMONATTACK: ; cff6 + ds 2 +W_ENEMYMONDEFENSE: ; cff8 + ds 2 +W_ENEMYMONSPEED: ; cffa + ds 2 +W_ENEMYMONSPECIAL: ; cffc + ds 2 + +W_ENEMYMONPP: ; cffe +; four moves (extends past $cfff) + ds 2 + + +SECTION "WRAM Bank 1", WRAMX, BANK[1] + + ds 2 ; W_ENEMYMONPP + + ds 7 + +W_PLAYERMONNAME: ; d009 + ds 11 + +W_PLAYERMONID: ; d014 + ds 1 + +W_PLAYERMONCURHP: ; d015 + ds 2 + ds 1 +W_PLAYERMONSTATUS: ; d018 +; the status of the player’s current monster + ds 1 +W_PLAYERMONTYPES: ; d019 +W_PLAYERMONTYPE1: ; d019 + ds 1 +W_PLAYERMONTYPE2: ; d01a + ds 1 + ds 1 +W_PLAYERMONMOVES: ; d01c + ds 4 +W_PLAYERMONIVS: ; d020 +; 4x 4 bit: atk, def, spd, spc + ds 2 +W_PLAYERMONLEVEL: ; d022 + ds 1 +W_PLAYERMONMAXHP: ; d023 + ds 2 +W_PLAYERMONATK: ; d025 + ds 2 +W_PLAYERMONDEF: ; d027 + ds 2 +W_PLAYERMONSPEED: ; d029 + ds 2 +W_PLAYERMONSPECIAL: ; d02b + ds 2 +W_PLAYERMONPP: ; d02d + ds 4 + + + +W_TRAINERCLASS: ; d031 + ds 1 + + ds 37 + +W_ISINBATTLE: ; d057 +; no battle, this is 0 +; wild battle, this is 1 +; trainer battle, this is 2 + ds 1 + +W_PLAYERMONSALIVEFLAGS: ; d058 +; 6 bit array, 1 if player mon is alive + ds 1 + +W_CUROPPONENT: ; d059 +; in a wild battle, this is the species of pokemon +; in a trainer battle, this is the trainer class + $C8 + ds 1 + +W_BATTLETYPE: ; d05a +; in normal battle, this is 0 +; in old man battle, this is 1 +; in safari battle, this is 2 + ds 1 + + ds 1 + +W_LONEATTACKNO: ; d05c +; which entry in LoneAttacks to use +W_GYMLEADERNO: ; d05c +; it's actually the same thing as ^ + ds 1 +W_TRAINERNO: ; d05d +; which instance of [youngster, lass, etc] is this? + ds 1 + + ds 1 + +W_MOVEMISSED: ; d05f + ds 1 + + ds 2 + +W_PLAYERBATTSTATUS1: ; d062 +; bit 0 - bide +; bit 1 - thrash / petal dance +; bit 2 - attacking multiple times (e.g. double kick) +; bit 3 - flinch +; bit 4 - charging up for attack +; bit 5 - using multi-turn move (e.g. wrap) +; bit 6 - invulnerable to normal attack (using fly/dig) +; bit 7 - confusion + ds 1 + +W_PLAYERBATTSTATUS2: ; d063 +; bit 0 - X Accuracy effect +; bit 1 - protected by "mist" +; bit 2 - focus energy effect +; bit 4 - has a substitute +; bit 5 - need to recharge +; bit 6 - rage +; bit 7 - leech seeded + ds 1 + +W_PLAYERBATTSTATUS3: ; d064 +; bit 0 - toxic +; bit 1 - light screen +; bit 2 - reflect +; bit 3 - tranformed + ds 1 + + ds 2 + +W_ENEMYBATTSTATUS1: ; d067 + ds 1 +W_ENEMYBATTSTATUS2: ; d068 + ds 1 +W_ENEMYBATTSTATUS3: ; d069 + ds 1 + + ds 2 + +W_PLAYERTOXICCOUNTER: ; d06c + ds 1 +W_PLAYERDISABLEDMOVE: ; d06d + ds 1 + + ds 3 + +W_ENEMYTOXICCOUNTER: ; d071 + ds 1 +W_ENEMYDISABLEDMOVE: ; d072 + ds 1 + + ds 1 + +W_NUMHITS: ; d074 +; number of hits in attacks like Doubleslap, etc. + ds 1 + + ds 7 + +W_ANIMATIONID: ; d07c +; ID number of the current battle animation + ds 1 + + ds 4 + +; base coordinates of frame block +W_BASECOORDX: ; d081 + ds 1 +W_BASECOORDY: ; d082 + ds 1 + + ds 1 + +W_FBTILECOUNTER: ; d084 +; counts how many tiles of the current frame block have been drawn + ds 1 + + ds 1 + +W_SUBANIMFRAMEDELAY: ; d086 +; duration of each frame of the current subanimation in terms of screen refreshes + ds 1 +W_SUBANIMCOUNTER: ; d087 +; counts the number of subentries left in the current subanimation + ds 1 + + ds 1 + +W_NUMFBTILES: ; d089 +; number of tiles in current battle animation frame block + ds 1 + + ds 1 + +W_SUBANIMTRANSFORM: ; d08b +; controls what transformations are applied to the subanimation +; 01: flip horizontally and vertically +; 02: flip horizontally and translate downwards 40 pixels +; 03: translate base coordinates of frame blocks, but don't change their internal coordinates or flip their tiles +; 04: reverse the subanimation + ds 1 + +W_PBSTOREDREGISTERH: ; d08c + ds 1 +W_PBSTOREDREGISTERL: ; d08d + ds 1 +W_PBSTOREDREGISTERD: ; d08e + ds 1 +W_PBSTOREDREGISTERE: ; d08f + ds 1 + + ds 2 + +W_PBSTOREDROMBANK: ; d092 + ds 1 + + ds 1 + +W_SUBANIMADDRPTR: ; d094 +; the address _of the address_ of the current subanimation entry + ds 2 +W_SUBANIMSUBENTRYADDR: ; d096 +; the address of the current subentry of the current subanimation + ds 2 + + ds 4 + +W_FBDESTADDR: ; d09c +; current destination address in OAM for frame blocks (big endian) + ds 2 + +W_FBMODE: ; d09e +; controls how the frame blocks are put together to form frames +; specifically, after finishing drawing the frame block, the frame block's mode determines what happens +; 00: clean OAM buffer and delay +; 02: move onto the next frame block with no delay and no cleaning OAM buffer +; 03: delay, but don't clean OAM buffer +; 04: delay, without cleaning OAM buffer, and do not advance [W_FBDESTADDR], so that the next frame block will overwrite this one +; sprite data is written column by column, each byte contains 8 columns (one for ech bit) +; for 2bpp sprites, pairs of two consecutive bytes (i.e. pairs of consecutive rows of sprite data) +; contain the upper and lower bit of each of the 8 pixels, respectively + ds 1 + + +SECTION "Sprite Buffers", SRAM + +SPRITEBUFFERSIZE EQU 7*7 * 8 ; 7 * 7 (tiles) * 8 (bytes per tile) + +S_SPRITEBUFFER0: ; a000 + ds SPRITEBUFFERSIZE +S_SPRITEBUFFER1: ; a188 + ds SPRITEBUFFERSIZE +S_SPRITEBUFFER2: ; a310 + ds SPRITEBUFFERSIZE + + +SECTION "Sprites", WRAMX[$d0a1], BANK[1] + +W_SPRITECURPOSX: ; d0a1 + ds 1 +W_SPRITECURPOSY: ; d0a2 + ds 1 +W_SPRITEWITDH: ; d0a3 + ds 1 +W_SPRITEHEIGHT: ; d0a4 + ds 1 +W_SPRITEINPUTCURBYTE: ; d0a5 +; current input byte + ds 1 +W_SPRITEINPUTBITCOUNTER: ; d0a6 +; bit offset of last read input bit + ds 1 + +W_SPRITEOUTPUTBITOFFSET: ; d0a7; determines where in the output byte the two bits are placed. Each byte contains four columns (2bpp data) +; 3 -> XX000000 1st column +; 2 -> 00XX0000 2nd column +; 1 -> 0000XX00 3rd column +; 0 -> 000000XX 4th column + ds 1 + +W_SPRITELOADFLAGS: ; d0a8 +; bit 0 determines used buffer (0 -> $a188, 1 -> $a310) +; bit 1 loading last sprite chunk? (there are at most 2 chunks per load operation) + ds 1 +W_SPRITEUNPACKMODE: ; d0a9 + ds 1 +W_SPRITEFLIPPED: ; d0aa + ds 1 + +W_SPRITEINPUTPTR: ; d0ab +; pointer to next input byte + ds 2 +W_SPRITEOUTPUTPTR: ; d0ad +; pointer to current output byte + ds 2 +W_SPRITEOUTPUTPTRCACHED: ; d0af +; used to revert pointer for different bit offsets + ds 2 +W_SPRITEDECODETABLE0PTR: ; d0b1 +; pointer to differential decoding table (assuming initial value 0) + ds 2 +W_SPRITEDECODETABLE1PTR: ; d0b3 +; pointer to differential decoding table (assuming initial value 1) + ds 2 + + ds 1 + +W_LISTTYPE: ; d0b6 + ds 1 + + ds 1 + +W_MONHEADER: ; d0b8 +W_MONHDEXNUM: ; d0b8 + ds 1 + +W_MONHBASESTATS: ; d0b9 +W_MONHBASEHP: ; d0b9 + ds 1 +W_MONHBASEATTACK: ; d0ba + ds 1 +W_MONHBASEDEFENSE: ; d0bb + ds 1 +W_MONHBASESPEED: ; d0bc + ds 1 +W_MONHBASESPECIAL: ; d0bd + ds 1 + +W_MONHTYPES: ; d0be +W_MONHTYPE1: ; d0be + ds 1 +W_MONHTYPE2: ; d0bf + ds 1 + +W_MONHCATCHRATE: ; d0c0 + ds 1 +W_MONHBASEXP: ; d0c1 + ds 1 +W_MONHSPRITEDIM: ; d0c2 + ds 1 +W_MONHFRONTSPRITE: ; d0c3 + ds 2 +W_MONHBACKSPRITE: ; d0c5 + ds 2 + +W_MONHMOVES: ; d0c7 + ds 4 + +W_MONHGROWTHRATE: ; d0cb + ds 1 + +W_MONHLEARNSET: ; d0cc +; bit field + ds 7 + + ds 4 + +W_MONHPADDING: ; d0d7 + + +W_DAMAGE: ; d0d7 + ds 1 + + ds 79 + +W_CURENEMYLVL: ; d127 + ds 1 + + ds 3 + +W_ISLINKBATTLE: ; d12b + ds 1 + + ds 17 + +W_PRIZE1: ; d13d + ds 1 +W_PRIZE2: ; d13e + ds 1 +W_PRIZE3: ; d13f + ds 1 + + ds 24 + +W_PLAYERNAME: ; d158 + ds 11 + +W_NUMINPARTY: ; d163 + ds 1 +W_PARTYMON1: ; d164 + ds 1 +W_PARTYMON2: ; d165 + ds 1 +W_PARTYMON3: ; d166 + ds 1 +W_PARTYMON4: ; d167 + ds 1 +W_PARTYMON5: ; d168 + ds 1 +W_PARTYMON6: ; d169 + ds 1 +W_PARTYMONEND: ; d16a + ds 1 + +W_PARTYMON1DATA: ; d16b +W_PARTYMON1_NUM: ; d16b + ds 1 +W_PARTYMON1_HP: ; d16c + ds 2 +W_PARTYMON1_BOXLEVEL: ; d16e + ds 1 +W_PARTYMON1_STATUS: ; d16f + ds 1 +W_PARTYMON1_TYPE1: ; d170 + ds 1 +W_PARTYMON1_TYPE2: ; d171 + ds 1 +W_PARTYMON1_CRATE: ; d172 + ds 1 +W_PARTYMON1_MOVE1: ; d173 + ds 1 +W_PARTYMON1_MOVE2: ; d174 + ds 1 +W_PARTYMON1_MOVE3: ; d175 + ds 1 +W_PARTYMON1_MOVE4: ; d176 + ds 1 +W_PARTYMON1_OTID: ; d177 + ds 2 +W_PARTYMON1_EXP: ; d179 + ds 3 +W_PARTYMON1_EVHP: ; d17c + ds 2 +W_PARTYMON1_EVATTACK: ; d17e + ds 2 +W_PARTYMON1_EVDEFENSE: ; d180 + ds 2 +W_PARTYMON1_EVSPEED: ; d182 + ds 2 +W_PARTYMON1_EVSECIAL: ; d184 + ds 2 +W_PARTYMON1_IV: ; d186 + ds 2 +W_PARTYMON1_MOVE1PP: ; d188 + ds 1 +W_PARTYMON1_MOVE2PP: ; d189 + ds 1 +W_PARTYMON1_MOVE3PP: ; d18a + ds 1 +W_PARTYMON1_MOVE4PP: ; d18b + ds 1 +W_PARTYMON1_LEVEL: ; d18c + ds 1 +W_PARTYMON1_MAXHP: ; d18d + ds 2 +W_PARTYMON1_ATACK: ; d18f + ds 2 +W_PARTYMON1_DEFENSE: ; d191 + ds 2 +W_PARTYMON1_SPEED: ; d193 + ds 2 +W_PARTYMON1_SPECIAL: ; d195 + ds 2 + +W_PARTYMON2DATA: ; d197 + ds 44 +W_PARTYMON3DATA: ; d1c3 + ds 44 +W_PARTYMON4DATA: ; d1ef + ds 44 +W_PARTYMON5DATA: ; d21b + ds 44 +W_PARTYMON6DATA: ; d247 + ds 44 + +W_PARTYMON1OT: ; d273 + ds 11 +W_PARTYMON2OT: ; d27e + ds 11 +W_PARTYMON3OT: ; d289 + ds 11 +W_PARTYMON4OT: ; d294 + ds 11 +W_PARTYMON5OT: ; d29f + ds 11 +W_PARTYMON6OT: ; d2aa + ds 11 + +W_PARTYMON1NAME: ; d2b5 + ds 11 +W_PARTYMON2NAME: ; d2c0 + ds 11 +W_PARTYMON3NAME: ; d2cb + ds 11 +W_PARTYMON4NAME: ; d2d6 + ds 11 +W_PARTYMON5NAME: ; d2e1 + ds 11 +W_PARTYMON6NAME: ; d2ec + ds 11 + + +SECTION "Pokedex", WRAMX[$d2f7], BANK[1] + +wPokedexOwned: ; d2f7 ds (150 / 8) + 1 -WPokedexOwnedEnd: +wPokedexOwnedEnd: + +wPokedexSeen: ; d30a + ds (150 / 8) + 1 +wPokedexSeenEnd: + + +wNumBagItems: ; d31d + ds 1 +wBagItems: ; d31e +; item, quantity + ds 20 * 2 + ds 1 ; end + +; money is in decimal +wPlayerMoney: ; d347 + ds 3 + +W_RIVALNAME: ; d34a + ds 11 + +W_OPTIONS: ; d355 +; bit 7 = battle animation +; 0: On +; 1: Off +; bit 6 = battle style +; 0: Shift +; 1: Set +; bits 0-3 = text speed (number of frames to delay after printing a letter) +; 1: Fast +; 3: Medium +; 5: Slow + ds 1 + +W_OBTAINEDBADGES: ; d356 + ds 1 + + ds 2 + +wPlayerID: ; d359 + ds 2 + + ds 3 + +W_CURMAP: ; d35e + ds 1 + + ds 2 + +W_YCOORD: ; d361 +; player’s position on the current map + ds 1 + +W_XCOORD: ; d362 + ds 1 + +W_YBLOCKCOORD: ; d363 +; player's y position (by block) + ds 1 + +W_XBLOCKCOORD: ; d364 + ds 3 + +W_CURMAPTILESET: ; d367 + ds 1 + +W_CURMAPHEIGHT: ; d368 +; blocks + ds 1 + +W_CURMAPWIDTH: ; d369 +; blocks + ds 1 + +W_MAPDATAPTR: ; d36a + ds 2 + +W_MAPTEXTPTR: ; d36c + ds 2 + +W_MAPSCRIPTPTR: ; d36e + ds 2 + +W_MAPCONNECTIONS: ; d370 +; connection byte + ds 1 + +W_MAPCONN1PTR: ; d371 + ds 2 + ds 9 + +W_MAPCONN2PTR: ; d37c + ds 2 + ds 9 + +W_MAPCONN3PTR: ; d387 + ds 2 + ds 9 + +W_MAPCONN4PTR: ; d392 + ds 2 + ds 9 + +W_SPRITESET: ; d39d +; sprite set for the current map (11 sprite picture ID's) + ds 11 + +W_SPRITESETID: ; d3a8 +; sprite set ID for the current map + ds 1 + + ds 312 + +W_NUMSPRITES: ; d4e1 +; number of sprites on the current map +; two bytes per sprite (movement byte 2 , text ID) + ds 3 + +W_MAPSPRITEDATA: ; d4e4 +; two bytes per sprite (trainer class/item ID , trainer set ID) + ds 32 + +W_MAPSPRITEEXTRADATA: ; d504 + ds 39 + +W_TILESETBANK: ; d52b + ds 1 + +W_TILESETBLOCKSPTR: ; d52c +; maps blocks (4x4 tiles) to tiles + ds 2 + +W_TILESETGFXPTR: ; d52e + ds 2 + +W_TILESETCOLLISIONPTR: ; d530 +; list of all walkable tiles + ds 2 + +W_TILESETTALKINGOVERTILES: ; d532 + ds 3 + +W_GRASSTILE: ; d535 + ds 1 + + +SECTION "Items", WRAMX[$d53a], BANK[1] + +wNumBoxItems: ; d53a + ds 1 +wBoxItems: ; d53b +; item, quantity + ds 50 * 2 + ds 1 ; end + + ds 4 + +; coins are in decimal +wPlayerCoins: ; d5a4 + ds 2 + +W_MISSABLEOBJECTFLAGS: ; d5a6 +; bit array of missable objects. set = removed + ds 40 + +W_MISSABLEOBJECTLIST: ; d5ce +; each entry consists of 2 bytes +; * the sprite ID (depending on the current map) +; * the missable object index (global, used for W_MISSABLEOBJECTFLAGS) +; terminated with $FF + ds 17 * 2 + +W_GAMEPROGRESSFLAGS: ; d5f0 +; $c8 bytes + ds 0 + +W_OAKSLABCURSCRIPT: ; d5f0 + ds 1 +W_PALLETTOWNCURSCRIPT: ; d5f1 + ds 1 + ds 1 +W_BLUESHOUSECURSCRIPT: ; d5f3 + ds 1 +W_VIRIDIANCITYCURSCRIPT: ; d5f4 + ds 1 + ds 2 +W_PEWTERCITYCURSCRIPT: ; d5f7 + ds 1 +W_ROUTE3CURSCRIPT: ; d5f8 + ds 1 +W_ROUTE4CURSCRIPT: ; d5f9 + ds 1 + ds 1 +W_VIRIDIANGYMCURSCRIPT: ; d5fb + ds 1 +W_PEWTERGYMCURSCRIPT: ; d5fc + ds 1 +W_CERULEANGYMCURSCRIPT: ; d5fd + ds 1 +W_VERMILIONGYMCURSCRIPT: ; d5fe + ds 1 +W_CELADONGYMCURSCRIPT: ; d5ff + ds 1 +W_ROUTE6CURSCRIPT: ; d600 + ds 1 +W_ROUTE8CURSCRIPT: ; d601 + ds 1 +W_ROUTE24CURSCRIPT: ; d602 + ds 1 +W_ROUTE25CURSCRIPT: ; d603 + ds 1 +W_ROUTE9CURSCRIPT: ; d604 + ds 1 +W_ROUTE10CURSCRIPT: ; d605 + ds 1 +W_MTMOON1CURSCRIPT: ; d606 + ds 1 +W_MTMOON3CURSCRIPT: ; d607 + ds 1 +W_SSANNE8CURSCRIPT: ; d608 + ds 1 +W_SSANNE9CURSCRIPT: ; d609 + ds 1 +W_ROUTE22CURSCRIPT: ; d60a + ds 1 + ds 1 +W_REDSHOUSE2CURSCRIPT: ; d60c + ds 1 +W_VIRIDIANMARKETCURSCRIPT: ; d60d + ds 1 +W_ROUTE22GATECURSCRIPT: ; d60e + ds 1 +W_CERULEANCITYCURSCRIPT: ; d60f + ds 1 + ds 7 +W_SSANNE5CURSCRIPT: ; d617 + ds 1 +W_VIRIDIANFORESTCURSCRIPT: ; d618 + ds 1 +W_MUSEUMF1CURSCRIPT: ; d619 + ds 1 +W_ROUTE13CURSCRIPT: ; d61a + ds 1 +W_ROUTE14CURSCRIPT: ; d61b + ds 1 +W_ROUTE17CURSCRIPT: ; d61c + ds 1 +W_ROUTE19CURSCRIPT: ; d61d + ds 1 +W_ROUTE21CURSCRIPT: ; d61e + ds 1 +W_SAFARIZONEENTRANCECURSCRIPT: ; d61f + ds 1 +W_ROCKTUNNEL2CURSCRIPT: ; d620 + ds 1 +W_ROCKTUNNEL1CURSCRIPT: ; d621 + ds 1 + ds 1 +W_ROUTE11CURSCRIPT: ; d623 + ds 1 +W_ROUTE12CURSCRIPT: ; d624 + ds 1 +W_ROUTE15CURSCRIPT: ; d625 + ds 1 +W_ROUTE16CURSCRIPT: ; d626 + ds 1 +W_ROUTE18CURSCRIPT: ; d627 + ds 1 +W_ROUTE20CURSCRIPT: ; d628 + ds 1 +W_SSANNE10CURSCRIPT: ; d629 + ds 1 +W_VERMILIONCITYCURSCRIPT: ; d62a + ds 1 +W_POKEMONTOWER2CURSCRIPT: ; d62b + ds 1 +W_POKEMONTOWER3CURSCRIPT: ; d62c + ds 1 +W_POKEMONTOWER4CURSCRIPT: ; d62d + ds 1 +W_POKEMONTOWER5CURSCRIPT: ; d62e + ds 1 +W_POKEMONTOWER6CURSCRIPT: ; d62f + ds 1 +W_POKEMONTOWER7CURSCRIPT: ; d630 + ds 1 +W_ROCKETHIDEOUT1CURSCRIPT: ; d631 + ds 1 +W_ROCKETHIDEOUT2CURSCRIPT: ; d632 + ds 1 +W_ROCKETHIDEOUT3CURSCRIPT: ; d633 + ds 1 +W_ROCKETHIDEOUT4CURSCRIPT: ; d634 + ds 2 +W_ROUTE6GATECURSCRIPT: ; d636 + ds 1 +W_ROUTE8GATECURSCRIPT: ; d637 + ds 2 +W_CINNABARISLANDCURSCRIPT: ; d639 + ds 1 +W_MANSION1CURSCRIPT: ; d63a + ds 2 +W_MANSION2CURSCRIPT: ; d63c + ds 1 +W_MANSION3CURSCRIPT: ; d63d + ds 1 +W_MANSION4CURSCRIPT: ; d63e + ds 1 +W_VICTORYROAD2CURSCRIPT: ; d63f + ds 1 +W_VICTORYROAD3CURSCRIPT: ; d640 + ds 2 +W_FIGHTINGDOJOCURSCRIPT: ; d642 + ds 1 +W_SILPHCO2CURSCRIPT: ; d643 + ds 1 +W_SILPHCO3CURSCRIPT: ; d644 + ds 1 +W_SILPHCO4CURSCRIPT: ; d645 + ds 1 +W_SILPHCO5CURSCRIPT: ; d646 + ds 1 +W_SILPHCO6CURSCRIPT: ; d647 + ds 1 +W_SILPHCO7CURSCRIPT: ; d648 + ds 1 +W_SILPHCO8CURSCRIPT: ; d649 + ds 1 +W_SILPHCO9CURSCRIPT: ; d64a + ds 1 +W_HALLOFFAMEROOMCURSCRIPT: ; d64b + ds 1 +W_GARYCURSCRIPT: ; d64c + ds 1 +W_LORELEICURSCRIPT: ; d64d + ds 1 +W_BRUNOCURSCRIPT: ; d64e + ds 1 +W_AGATHACURSCRIPT: ; d64f + ds 1 +W_UNKNOWNDUNGEON3CURSCRIPT: ; d650 + ds 1 +W_VICTORYROAD1CURSCRIPT: ; d651 + ds 1 + ds 1 +W_LANCECURSCRIPT: ; d653 + ds 1 + ds 4 +W_SILPHCO10CURSCRIPT: ; d658 + ds 1 +W_SILPHCO11CURSCRIPT: ; d659 + ds 1 + ds 1 +W_FUCHSIAGYMCURSCRIPT: ; d65b + ds 1 +W_SAFFRONGYMCURSCRIPT: ; d65c + ds 1 + ds 1 +W_CINNABARGYMCURSCRIPT: ; d65e + ds 1 +W_CELADONGAMECORNERCURSCRIPT: ; d65f + ds 1 +W_ROUTE16GATECURSCRIPT: ; d660 + ds 1 +W_BILLSHOUSECURSCRIPT: ; d661 + ds 1 +W_ROUTE5GATECURSCRIPT: ; d662 + ds 1 +W_POWERPLANTCURSCRIPT: ; d663 +; overload + ds 0 +W_ROUTE7GATECURSCRIPT: ; d663 +; overload + ds 1 + ds 1 +W_SSANNE2CURSCRIPT: ; d665 + ds 1 +W_SEAFOAMISLANDS4CURSCRIPT: ; d666 + ds 1 +W_ROUTE23CURSCRIPT: ; d667 + ds 1 +W_SEAFOAMISLANDS5CURSCRIPT: ; d668 + ds 1 +W_ROUTE18GATECURSCRIPT: ; d669 + ds 1 + + ds 161 + +W_TOWNVISITEDFLAG: ; d70b +; 2 bytes bit array, 1 means visited + ds 2 + +wSafariSteps: ; d70d +; starts at 502 + ds 2 + +W_FOSSILITEM: ; d70f +; item given to cinnabar lab + ds 1 + +W_FOSSILMON: ; d710 +; mon that will result from the item + ds 1 + + ds 2 + +W_ENEMYMONORTRAINERCLASS: ; d713 +; trainer classes start at $c8 + ds 1 + + ds 1 + +W_RIVALSTARTER: ; d715 + ds 1 + + ds 1 + +W_PLAYERSTARTER: ; d717 + ds 1 + + ds 27 + + +W_FLAGS_D733: ; d733 +; bit 4: use variable [W_CURMAPSCRIPT] instead of the provided index for next frame's map script (used to start battle when talking to trainers) + ds 340 + +W_GRASSRATE: ; d887 + ds 1 + +W_GRASSMONS: ; d888 + ds 20 + +wEnemyPartyCount: ; d89c + ds 1 +wEnemyPartyMons: ; d89d + ds 6 + ds 1 ; end + +; Overload enemy party data +W_WATERRATE EQU $d8a4 +W_WATERMONS EQU $d8a5 + +wEnemyMons: + +wEnemyMon1: ; d8a4 +wEnemyMon1Species: ; d8a4 + ds 1 +W_ENEMYMON1HP: ; d8a5 + ds 2 + + ds 7 + +W_ENEMYMON1MOVE3: ; d8ae + ds 44 +W_ENEMYMON2MOVE3: ; d8da + ds 44 +W_ENEMYMON3MOVE3: ; d906 + ds 44 +W_ENEMYMON4MOVE3: ; d932 + ds 44 +W_ENEMYMON5MOVE3: ; d95e + ds 44 +W_ENEMYMON6MOVE3: ; d98a + ds 34 + +W_ENEMYMON1OT: ; d9ac + ds 11 +W_ENEMYMON2OT: ; d9b7 + ds 11 +W_ENEMYMON3OT: ; d9c2 + ds 11 +W_ENEMYMON4OT: ; d9cd + ds 11 +W_ENEMYMON5OT: ; d9d8 + ds 11 +W_ENEMYMON6OT: ; d9e3 + ds 11 + +W_ENEMYMON1NAME: ; d9ee + ds 11 +W_ENEMYMON2NAME: ; d9f9 + ds 11 +W_ENEMYMON3NAME: ; da04 + ds 11 +W_ENEMYMON4NAME: ; da0f + ds 11 +W_ENEMYMON5NAME: ; da1a + ds 11 +W_ENEMYMON6NAME: ; da25 + ds 11 + +W_TRAINERHEADERPTR: ; da30 + ds 2 + + ds 7 + +W_CURMAPSCRIPT: ; da39 +; index of current map script, mostly used as index for function pointer array +; mostly copied from map-specific map script pointer and wirtten back later + ds 1 + + ds 6 + +W_PLAYTIMEHOURS: ; da40 + ds 2 +W_PLAYTIMEMINUTES: ; da42 + ds 2 +W_PLAYTIMESECONDS: ; da44 + ds 1 +W_PLAYTIMEFRAMES: ; da45 + ds 1 + + ds 1 + +W_NUMSAFARIBALLS: ; da47 + ds 1 + + ds 56 + +W_NUMINBOX: ; da80 +; number of mons in current box + ds 22 + +W_BOXMON1DATA: ; da96 + ds 33 +W_BOXMON2DATA: ; dab7 + ds 33 * 19 + +; dd2a + |