diff options
author | dannye <33dannye@gmail.com> | 2019-07-27 23:21:39 -0500 |
---|---|---|
committer | dannye <33dannye@gmail.com> | 2019-07-27 23:21:39 -0500 |
commit | 20c4116788d4d29b14c85ffce77e65faf89716b7 (patch) | |
tree | 7dcc36a1b3568ebe5b98b3cc7ddb8344a2162cc9 /audio/headers/sfxheaders1.asm | |
parent | 36597a7917144bbf5d9ae63a0f9d537f6f58eb74 (diff) |
Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
Diffstat (limited to 'audio/headers/sfxheaders1.asm')
-rw-r--r-- | audio/headers/sfxheaders1.asm | 192 |
1 files changed, 96 insertions, 96 deletions
diff --git a/audio/headers/sfxheaders1.asm b/audio/headers/sfxheaders1.asm index 72a69646..cc50dddd 100644 --- a/audio/headers/sfxheaders1.asm +++ b/audio/headers/sfxheaders1.asm @@ -2,287 +2,287 @@ SFX_Headers_1:: db $ff, $ff, $ff ; padding SFX_Snare1_1:: - audio SFX_Snare1_1, Ch7 + audio_header SFX_Snare1_1, Ch8 SFX_Snare2_1:: - audio SFX_Snare2_1, Ch7 + audio_header SFX_Snare2_1, Ch8 SFX_Snare3_1:: - audio SFX_Snare3_1, Ch7 + audio_header SFX_Snare3_1, Ch8 SFX_Snare4_1:: - audio SFX_Snare4_1, Ch7 + audio_header SFX_Snare4_1, Ch8 SFX_Snare5_1:: - audio SFX_Snare5_1, Ch7 + audio_header SFX_Snare5_1, Ch8 SFX_Triangle1_1:: - audio SFX_Triangle1_1, Ch7 + audio_header SFX_Triangle1_1, Ch8 SFX_Triangle2_1:: - audio SFX_Triangle2_1, Ch7 + audio_header SFX_Triangle2_1, Ch8 SFX_Snare6_1:: - audio SFX_Snare6_1, Ch7 + audio_header SFX_Snare6_1, Ch8 SFX_Snare7_1:: - audio SFX_Snare7_1, Ch7 + audio_header SFX_Snare7_1, Ch8 SFX_Snare8_1:: - audio SFX_Snare8_1, Ch7 + audio_header SFX_Snare8_1, Ch8 SFX_Snare9_1:: - audio SFX_Snare9_1, Ch7 + audio_header SFX_Snare9_1, Ch8 SFX_Cymbal1_1:: - audio SFX_Cymbal1_1, Ch7 + audio_header SFX_Cymbal1_1, Ch8 SFX_Cymbal2_1:: - audio SFX_Cymbal2_1, Ch7 + audio_header SFX_Cymbal2_1, Ch8 SFX_Cymbal3_1:: - audio SFX_Cymbal3_1, Ch7 + audio_header SFX_Cymbal3_1, Ch8 SFX_Muted_Snare1_1:: - audio SFX_Muted_Snare1_1, Ch7 + audio_header SFX_Muted_Snare1_1, Ch8 SFX_Triangle3_1:: - audio SFX_Triangle3_1, Ch7 + audio_header SFX_Triangle3_1, Ch8 SFX_Muted_Snare2_1:: - audio SFX_Muted_Snare2_1, Ch7 + audio_header SFX_Muted_Snare2_1, Ch8 SFX_Muted_Snare3_1:: - audio SFX_Muted_Snare3_1, Ch7 + audio_header SFX_Muted_Snare3_1, Ch8 SFX_Muted_Snare4_1:: - audio SFX_Muted_Snare4_1, Ch7 + audio_header SFX_Muted_Snare4_1, Ch8 SFX_Cry00_1:: - audio SFX_Cry00_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry00_1, Ch5, Ch6, Ch8 SFX_Cry01_1:: - audio SFX_Cry01_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry01_1, Ch5, Ch6, Ch8 SFX_Cry02_1:: - audio SFX_Cry02_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry02_1, Ch5, Ch6, Ch8 SFX_Cry03_1:: - audio SFX_Cry03_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry03_1, Ch5, Ch6, Ch8 SFX_Cry04_1:: - audio SFX_Cry04_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry04_1, Ch5, Ch6, Ch8 SFX_Cry05_1:: - audio SFX_Cry05_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry05_1, Ch5, Ch6, Ch8 SFX_Cry06_1:: - audio SFX_Cry06_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry06_1, Ch5, Ch6, Ch8 SFX_Cry07_1:: - audio SFX_Cry07_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry07_1, Ch5, Ch6, Ch8 SFX_Cry08_1:: - audio SFX_Cry08_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry08_1, Ch5, Ch6, Ch8 SFX_Cry09_1:: - audio SFX_Cry09_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry09_1, Ch5, Ch6, Ch8 SFX_Cry0A_1:: - audio SFX_Cry0A_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry0A_1, Ch5, Ch6, Ch8 SFX_Cry0B_1:: - audio SFX_Cry0B_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry0B_1, Ch5, Ch6, Ch8 SFX_Cry0C_1:: - audio SFX_Cry0C_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry0C_1, Ch5, Ch6, Ch8 SFX_Cry0D_1:: - audio SFX_Cry0D_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry0D_1, Ch5, Ch6, Ch8 SFX_Cry0E_1:: - audio SFX_Cry0E_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry0E_1, Ch5, Ch6, Ch8 SFX_Cry0F_1:: - audio SFX_Cry0F_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry0F_1, Ch5, Ch6, Ch8 SFX_Cry10_1:: - audio SFX_Cry10_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry10_1, Ch5, Ch6, Ch8 SFX_Cry11_1:: - audio SFX_Cry11_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry11_1, Ch5, Ch6, Ch8 SFX_Cry12_1:: - audio SFX_Cry12_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry12_1, Ch5, Ch6, Ch8 SFX_Cry13_1:: - audio SFX_Cry13_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry13_1, Ch5, Ch6, Ch8 SFX_Cry14_1:: - audio SFX_Cry14_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry14_1, Ch5, Ch6, Ch8 SFX_Cry15_1:: - audio SFX_Cry15_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry15_1, Ch5, Ch6, Ch8 SFX_Cry16_1:: - audio SFX_Cry16_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry16_1, Ch5, Ch6, Ch8 SFX_Cry17_1:: - audio SFX_Cry17_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry17_1, Ch5, Ch6, Ch8 SFX_Cry18_1:: - audio SFX_Cry18_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry18_1, Ch5, Ch6, Ch8 SFX_Cry19_1:: - audio SFX_Cry19_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry19_1, Ch5, Ch6, Ch8 SFX_Cry1A_1:: - audio SFX_Cry1A_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry1A_1, Ch5, Ch6, Ch8 SFX_Cry1B_1:: - audio SFX_Cry1B_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry1B_1, Ch5, Ch6, Ch8 SFX_Cry1C_1:: - audio SFX_Cry1C_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry1C_1, Ch5, Ch6, Ch8 SFX_Cry1D_1:: - audio SFX_Cry1D_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry1D_1, Ch5, Ch6, Ch8 SFX_Cry1E_1:: - audio SFX_Cry1E_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry1E_1, Ch5, Ch6, Ch8 SFX_Cry1F_1:: - audio SFX_Cry1F_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry1F_1, Ch5, Ch6, Ch8 SFX_Cry20_1:: - audio SFX_Cry20_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry20_1, Ch5, Ch6, Ch8 SFX_Cry21_1:: - audio SFX_Cry21_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry21_1, Ch5, Ch6, Ch8 SFX_Cry22_1:: - audio SFX_Cry22_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry22_1, Ch5, Ch6, Ch8 SFX_Cry23_1:: - audio SFX_Cry23_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry23_1, Ch5, Ch6, Ch8 SFX_Cry24_1:: - audio SFX_Cry24_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry24_1, Ch5, Ch6, Ch8 SFX_Cry25_1:: - audio SFX_Cry25_1, Ch4, Ch5, Ch7 + audio_header SFX_Cry25_1, Ch5, Ch6, Ch8 SFX_Get_Item1_1:: - audio SFX_Get_Item1_1, Ch4, Ch5, Ch6 + audio_header SFX_Get_Item1_1, Ch5, Ch6, Ch7 SFX_Get_Item2_1:: - audio SFX_Get_Item2_1, Ch4, Ch5, Ch6 + audio_header SFX_Get_Item2_1, Ch5, Ch6, Ch7 SFX_Tink_1:: - audio SFX_Tink_1, Ch4 + audio_header SFX_Tink_1, Ch5 SFX_Heal_HP_1:: - audio SFX_Heal_HP_1, Ch4 + audio_header SFX_Heal_HP_1, Ch5 SFX_Heal_Ailment_1:: - audio SFX_Heal_Ailment_1, Ch4 + audio_header SFX_Heal_Ailment_1, Ch5 SFX_Start_Menu_1:: - audio SFX_Start_Menu_1, Ch7 + audio_header SFX_Start_Menu_1, Ch8 SFX_Press_AB_1:: - audio SFX_Press_AB_1, Ch4 + audio_header SFX_Press_AB_1, Ch5 SFX_Pokedex_Rating_1:: - audio SFX_Pokedex_Rating_1, Ch4, Ch5, Ch6 + audio_header SFX_Pokedex_Rating_1, Ch5, Ch6, Ch7 SFX_Get_Key_Item_1:: - audio SFX_Get_Key_Item_1, Ch4, Ch5, Ch6 + audio_header SFX_Get_Key_Item_1, Ch5, Ch6, Ch7 SFX_Poisoned_1:: - audio SFX_Poisoned_1, Ch4 + audio_header SFX_Poisoned_1, Ch5 SFX_Trade_Machine_1:: - audio SFX_Trade_Machine_1, Ch4 + audio_header SFX_Trade_Machine_1, Ch5 SFX_Turn_On_PC_1:: - audio SFX_Turn_On_PC_1, Ch4 + audio_header SFX_Turn_On_PC_1, Ch5 SFX_Turn_Off_PC_1:: - audio SFX_Turn_Off_PC_1, Ch4 + audio_header SFX_Turn_Off_PC_1, Ch5 SFX_Enter_PC_1:: - audio SFX_Enter_PC_1, Ch4 + audio_header SFX_Enter_PC_1, Ch5 SFX_Shrink_1:: - audio SFX_Shrink_1, Ch4 + audio_header SFX_Shrink_1, Ch5 SFX_Switch_1:: - audio SFX_Switch_1, Ch4 + audio_header SFX_Switch_1, Ch5 SFX_Healing_Machine_1:: - audio SFX_Healing_Machine_1, Ch4 + audio_header SFX_Healing_Machine_1, Ch5 SFX_Teleport_Exit1_1:: - audio SFX_Teleport_Exit1_1, Ch4 + audio_header SFX_Teleport_Exit1_1, Ch5 SFX_Teleport_Enter1_1:: - audio SFX_Teleport_Enter1_1, Ch4 + audio_header SFX_Teleport_Enter1_1, Ch5 SFX_Teleport_Exit2_1:: - audio SFX_Teleport_Exit2_1, Ch4 + audio_header SFX_Teleport_Exit2_1, Ch5 SFX_Ledge_1:: - audio SFX_Ledge_1, Ch4 + audio_header SFX_Ledge_1, Ch5 SFX_Teleport_Enter2_1:: - audio SFX_Teleport_Enter2_1, Ch7 + audio_header SFX_Teleport_Enter2_1, Ch8 SFX_Fly_1:: - audio SFX_Fly_1, Ch7 + audio_header SFX_Fly_1, Ch8 SFX_Denied_1:: - audio SFX_Denied_1, Ch4, Ch5 + audio_header SFX_Denied_1, Ch5, Ch6 SFX_Arrow_Tiles_1:: - audio SFX_Arrow_Tiles_1, Ch4 + audio_header SFX_Arrow_Tiles_1, Ch5 SFX_Push_Boulder_1:: - audio SFX_Push_Boulder_1, Ch7 + audio_header SFX_Push_Boulder_1, Ch8 SFX_SS_Anne_Horn_1:: - audio SFX_SS_Anne_Horn_1, Ch4, Ch5 + audio_header SFX_SS_Anne_Horn_1, Ch5, Ch6 SFX_Withdraw_Deposit_1:: - audio SFX_Withdraw_Deposit_1, Ch4 + audio_header SFX_Withdraw_Deposit_1, Ch5 SFX_Cut_1:: - audio SFX_Cut_1, Ch7 + audio_header SFX_Cut_1, Ch8 SFX_Go_Inside_1:: - audio SFX_Go_Inside_1, Ch7 + audio_header SFX_Go_Inside_1, Ch8 SFX_Swap_1:: - audio SFX_Swap_1, Ch4, Ch5 + audio_header SFX_Swap_1, Ch5, Ch6 SFX_59_1:: - audio SFX_59_1, Ch4, Ch5 + audio_header SFX_59_1, Ch5, Ch6 SFX_Purchase_1:: - audio SFX_Purchase_1, Ch4, Ch5 + audio_header SFX_Purchase_1, Ch5, Ch6 SFX_Collision_1:: - audio SFX_Collision_1, Ch4 + audio_header SFX_Collision_1, Ch5 SFX_Go_Outside_1:: - audio SFX_Go_Outside_1, Ch7 + audio_header SFX_Go_Outside_1, Ch8 SFX_Save_1:: - audio SFX_Save_1, Ch4, Ch5 + audio_header SFX_Save_1, Ch5, Ch6 -; the Pokeflute sound effect directly hijacks channel 2 +; the Pokeflute sound effect directly hijacks channel 3 SFX_Pokeflute:: - audio SFX_Pokeflute, Ch2 + audio_header SFX_Pokeflute, Ch3 SFX_Safari_Zone_PA:: - audio SFX_Safari_Zone_PA, Ch4 + audio_header SFX_Safari_Zone_PA, Ch5 |