diff options
author | dannye <33dannye@gmail.com> | 2019-07-27 23:21:39 -0500 |
---|---|---|
committer | dannye <33dannye@gmail.com> | 2019-07-27 23:21:39 -0500 |
commit | 20c4116788d4d29b14c85ffce77e65faf89716b7 (patch) | |
tree | 7dcc36a1b3568ebe5b98b3cc7ddb8344a2162cc9 /audio/headers/sfxheaders3.asm | |
parent | 36597a7917144bbf5d9ae63a0f9d537f6f58eb74 (diff) |
Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
Diffstat (limited to 'audio/headers/sfxheaders3.asm')
-rw-r--r-- | audio/headers/sfxheaders3.asm | 206 |
1 files changed, 103 insertions, 103 deletions
diff --git a/audio/headers/sfxheaders3.asm b/audio/headers/sfxheaders3.asm index 19a19272..6fb67546 100644 --- a/audio/headers/sfxheaders3.asm +++ b/audio/headers/sfxheaders3.asm @@ -2,310 +2,310 @@ SFX_Headers_3:: db $ff, $ff, $ff ; padding SFX_Snare1_3:: - audio SFX_Snare1_3, Ch7 + audio_header SFX_Snare1_3, Ch8 SFX_Snare2_3:: - audio SFX_Snare2_3, Ch7 + audio_header SFX_Snare2_3, Ch8 SFX_Snare3_3:: - audio SFX_Snare3_3, Ch7 + audio_header SFX_Snare3_3, Ch8 SFX_Snare4_3:: - audio SFX_Snare4_3, Ch7 + audio_header SFX_Snare4_3, Ch8 SFX_Snare5_3:: - audio SFX_Snare5_3, Ch7 + audio_header SFX_Snare5_3, Ch8 SFX_Triangle1_3:: - audio SFX_Triangle1_3, Ch7 + audio_header SFX_Triangle1_3, Ch8 SFX_Triangle2_3:: - audio SFX_Triangle2_3, Ch7 + audio_header SFX_Triangle2_3, Ch8 SFX_Snare6_3:: - audio SFX_Snare6_3, Ch7 + audio_header SFX_Snare6_3, Ch8 SFX_Snare7_3:: - audio SFX_Snare7_3, Ch7 + audio_header SFX_Snare7_3, Ch8 SFX_Snare8_3:: - audio SFX_Snare8_3, Ch7 + audio_header SFX_Snare8_3, Ch8 SFX_Snare9_3:: - audio SFX_Snare9_3, Ch7 + audio_header SFX_Snare9_3, Ch8 SFX_Cymbal1_3:: - audio SFX_Cymbal1_3, Ch7 + audio_header SFX_Cymbal1_3, Ch8 SFX_Cymbal2_3:: - audio SFX_Cymbal2_3, Ch7 + audio_header SFX_Cymbal2_3, Ch8 SFX_Cymbal3_3:: - audio SFX_Cymbal3_3, Ch7 + audio_header SFX_Cymbal3_3, Ch8 SFX_Muted_Snare1_3:: - audio SFX_Muted_Snare1_3, Ch7 + audio_header SFX_Muted_Snare1_3, Ch8 SFX_Triangle3_3:: - audio SFX_Triangle3_3, Ch7 + audio_header SFX_Triangle3_3, Ch8 SFX_Muted_Snare2_3:: - audio SFX_Muted_Snare2_3, Ch7 + audio_header SFX_Muted_Snare2_3, Ch8 SFX_Muted_Snare3_3:: - audio SFX_Muted_Snare3_3, Ch7 + audio_header SFX_Muted_Snare3_3, Ch8 SFX_Muted_Snare4_3:: - audio SFX_Muted_Snare4_3, Ch7 + audio_header SFX_Muted_Snare4_3, Ch8 SFX_Cry00_3:: - audio SFX_Cry00_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry00_3, Ch5, Ch6, Ch8 SFX_Cry01_3:: - audio SFX_Cry01_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry01_3, Ch5, Ch6, Ch8 SFX_Cry02_3:: - audio SFX_Cry02_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry02_3, Ch5, Ch6, Ch8 SFX_Cry03_3:: - audio SFX_Cry03_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry03_3, Ch5, Ch6, Ch8 SFX_Cry04_3:: - audio SFX_Cry04_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry04_3, Ch5, Ch6, Ch8 SFX_Cry05_3:: - audio SFX_Cry05_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry05_3, Ch5, Ch6, Ch8 SFX_Cry06_3:: - audio SFX_Cry06_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry06_3, Ch5, Ch6, Ch8 SFX_Cry07_3:: - audio SFX_Cry07_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry07_3, Ch5, Ch6, Ch8 SFX_Cry08_3:: - audio SFX_Cry08_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry08_3, Ch5, Ch6, Ch8 SFX_Cry09_3:: - audio SFX_Cry09_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry09_3, Ch5, Ch6, Ch8 SFX_Cry0A_3:: - audio SFX_Cry0A_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry0A_3, Ch5, Ch6, Ch8 SFX_Cry0B_3:: - audio SFX_Cry0B_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry0B_3, Ch5, Ch6, Ch8 SFX_Cry0C_3:: - audio SFX_Cry0C_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry0C_3, Ch5, Ch6, Ch8 SFX_Cry0D_3:: - audio SFX_Cry0D_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry0D_3, Ch5, Ch6, Ch8 SFX_Cry0E_3:: - audio SFX_Cry0E_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry0E_3, Ch5, Ch6, Ch8 SFX_Cry0F_3:: - audio SFX_Cry0F_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry0F_3, Ch5, Ch6, Ch8 SFX_Cry10_3:: - audio SFX_Cry10_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry10_3, Ch5, Ch6, Ch8 SFX_Cry11_3:: - audio SFX_Cry11_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry11_3, Ch5, Ch6, Ch8 SFX_Cry12_3:: - audio SFX_Cry12_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry12_3, Ch5, Ch6, Ch8 SFX_Cry13_3:: - audio SFX_Cry13_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry13_3, Ch5, Ch6, Ch8 SFX_Cry14_3:: - audio SFX_Cry14_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry14_3, Ch5, Ch6, Ch8 SFX_Cry15_3:: - audio SFX_Cry15_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry15_3, Ch5, Ch6, Ch8 SFX_Cry16_3:: - audio SFX_Cry16_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry16_3, Ch5, Ch6, Ch8 SFX_Cry17_3:: - audio SFX_Cry17_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry17_3, Ch5, Ch6, Ch8 SFX_Cry18_3:: - audio SFX_Cry18_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry18_3, Ch5, Ch6, Ch8 SFX_Cry19_3:: - audio SFX_Cry19_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry19_3, Ch5, Ch6, Ch8 SFX_Cry1A_3:: - audio SFX_Cry1A_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry1A_3, Ch5, Ch6, Ch8 SFX_Cry1B_3:: - audio SFX_Cry1B_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry1B_3, Ch5, Ch6, Ch8 SFX_Cry1C_3:: - audio SFX_Cry1C_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry1C_3, Ch5, Ch6, Ch8 SFX_Cry1D_3:: - audio SFX_Cry1D_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry1D_3, Ch5, Ch6, Ch8 SFX_Cry1E_3:: - audio SFX_Cry1E_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry1E_3, Ch5, Ch6, Ch8 SFX_Cry1F_3:: - audio SFX_Cry1F_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry1F_3, Ch5, Ch6, Ch8 SFX_Cry20_3:: - audio SFX_Cry20_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry20_3, Ch5, Ch6, Ch8 SFX_Cry21_3:: - audio SFX_Cry21_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry21_3, Ch5, Ch6, Ch8 SFX_Cry22_3:: - audio SFX_Cry22_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry22_3, Ch5, Ch6, Ch8 SFX_Cry23_3:: - audio SFX_Cry23_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry23_3, Ch5, Ch6, Ch8 SFX_Cry24_3:: - audio SFX_Cry24_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry24_3, Ch5, Ch6, Ch8 SFX_Cry25_3:: - audio SFX_Cry25_3, Ch4, Ch5, Ch7 + audio_header SFX_Cry25_3, Ch5, Ch6, Ch8 SFX_Get_Item1_3:: - audio SFX_Get_Item1_3, Ch4, Ch5, Ch6 + audio_header SFX_Get_Item1_3, Ch5, Ch6, Ch7 SFX_Get_Item2_3:: - audio SFX_Get_Item2_3, Ch4, Ch5, Ch6 + audio_header SFX_Get_Item2_3, Ch5, Ch6, Ch7 SFX_Tink_3:: - audio SFX_Tink_3, Ch4 + audio_header SFX_Tink_3, Ch5 SFX_Heal_HP_3:: - audio SFX_Heal_HP_3, Ch4 + audio_header SFX_Heal_HP_3, Ch5 SFX_Heal_Ailment_3:: - audio SFX_Heal_Ailment_3, Ch4 + audio_header SFX_Heal_Ailment_3, Ch5 SFX_Start_Menu_3:: - audio SFX_Start_Menu_3, Ch7 + audio_header SFX_Start_Menu_3, Ch8 SFX_Press_AB_3:: - audio SFX_Press_AB_3, Ch4 + audio_header SFX_Press_AB_3, Ch5 SFX_Pokedex_Rating_3:: - audio SFX_Pokedex_Rating_3, Ch4, Ch5, Ch6 + audio_header SFX_Pokedex_Rating_3, Ch5, Ch6, Ch7 SFX_Get_Key_Item_3:: - audio SFX_Get_Key_Item_3, Ch4, Ch5, Ch6 + audio_header SFX_Get_Key_Item_3, Ch5, Ch6, Ch7 SFX_Poisoned_3:: - audio SFX_Poisoned_3, Ch4 + audio_header SFX_Poisoned_3, Ch5 SFX_Trade_Machine_3:: - audio SFX_Trade_Machine_3, Ch4 + audio_header SFX_Trade_Machine_3, Ch5 SFX_Turn_On_PC_3:: - audio SFX_Turn_On_PC_3, Ch4 + audio_header SFX_Turn_On_PC_3, Ch5 SFX_Turn_Off_PC_3:: - audio SFX_Turn_Off_PC_3, Ch4 + audio_header SFX_Turn_Off_PC_3, Ch5 SFX_Enter_PC_3:: - audio SFX_Enter_PC_3, Ch4 + audio_header SFX_Enter_PC_3, Ch5 SFX_Shrink_3:: - audio SFX_Shrink_3, Ch4 + audio_header SFX_Shrink_3, Ch5 SFX_Switch_3:: - audio SFX_Switch_3, Ch4 + audio_header SFX_Switch_3, Ch5 SFX_Healing_Machine_3:: - audio SFX_Healing_Machine_3, Ch4 + audio_header SFX_Healing_Machine_3, Ch5 SFX_Teleport_Exit1_3:: - audio SFX_Teleport_Exit1_3, Ch4 + audio_header SFX_Teleport_Exit1_3, Ch5 SFX_Teleport_Enter1_3:: - audio SFX_Teleport_Enter1_3, Ch4 + audio_header SFX_Teleport_Enter1_3, Ch5 SFX_Teleport_Exit2_3:: - audio SFX_Teleport_Exit2_3, Ch4 + audio_header SFX_Teleport_Exit2_3, Ch5 SFX_Ledge_3:: - audio SFX_Ledge_3, Ch4 + audio_header SFX_Ledge_3, Ch5 SFX_Teleport_Enter2_3:: - audio SFX_Teleport_Enter2_3, Ch7 + audio_header SFX_Teleport_Enter2_3, Ch8 SFX_Fly_3:: - audio SFX_Fly_3, Ch7 + audio_header SFX_Fly_3, Ch8 SFX_Denied_3:: - audio SFX_Denied_3, Ch4, Ch5 + audio_header SFX_Denied_3, Ch5, Ch6 SFX_Arrow_Tiles_3:: - audio SFX_Arrow_Tiles_3, Ch4 + audio_header SFX_Arrow_Tiles_3, Ch5 SFX_Push_Boulder_3:: - audio SFX_Push_Boulder_3, Ch7 + audio_header SFX_Push_Boulder_3, Ch8 SFX_SS_Anne_Horn_3:: - audio SFX_SS_Anne_Horn_3, Ch4, Ch5 + audio_header SFX_SS_Anne_Horn_3, Ch5, Ch6 SFX_Withdraw_Deposit_3:: - audio SFX_Withdraw_Deposit_3, Ch4 + audio_header SFX_Withdraw_Deposit_3, Ch5 SFX_Cut_3:: - audio SFX_Cut_3, Ch7 + audio_header SFX_Cut_3, Ch8 SFX_Go_Inside_3:: - audio SFX_Go_Inside_3, Ch7 + audio_header SFX_Go_Inside_3, Ch8 SFX_Swap_3:: - audio SFX_Swap_3, Ch4, Ch5 + audio_header SFX_Swap_3, Ch5, Ch6 SFX_59_3:: - audio SFX_59_3, Ch4, Ch5 + audio_header SFX_59_3, Ch5, Ch6 SFX_Purchase_3:: - audio SFX_Purchase_3, Ch4, Ch5 + audio_header SFX_Purchase_3, Ch5, Ch6 SFX_Collision_3:: - audio SFX_Collision_3, Ch4 + audio_header SFX_Collision_3, Ch5 SFX_Go_Outside_3:: - audio SFX_Go_Outside_3, Ch7 + audio_header SFX_Go_Outside_3, Ch8 SFX_Save_3:: - audio SFX_Save_3, Ch4, Ch5 + audio_header SFX_Save_3, Ch5, Ch6 SFX_Intro_Lunge:: - audio SFX_Intro_Lunge, Ch7 + audio_header SFX_Intro_Lunge, Ch8 SFX_Intro_Hip:: - audio SFX_Intro_Hip, Ch4 + audio_header SFX_Intro_Hip, Ch5 SFX_Intro_Hop:: - audio SFX_Intro_Hop, Ch4 + audio_header SFX_Intro_Hop, Ch5 SFX_Intro_Raise:: - audio SFX_Intro_Raise, Ch7 + audio_header SFX_Intro_Raise, Ch8 SFX_Intro_Crash:: - audio SFX_Intro_Crash, Ch7 + audio_header SFX_Intro_Crash, Ch8 SFX_Intro_Whoosh:: - audio SFX_Intro_Whoosh, Ch7 + audio_header SFX_Intro_Whoosh, Ch8 SFX_Slots_Stop_Wheel:: - audio SFX_Slots_Stop_Wheel, Ch4 + audio_header SFX_Slots_Stop_Wheel, Ch5 SFX_Slots_Reward:: - audio SFX_Slots_Reward, Ch4 + audio_header SFX_Slots_Reward, Ch5 SFX_Slots_New_Spin:: - audio SFX_Slots_New_Spin, Ch4, Ch5 + audio_header SFX_Slots_New_Spin, Ch5, Ch6 SFX_Shooting_Star:: - audio SFX_Shooting_Star, Ch4 + audio_header SFX_Shooting_Star, Ch5 |