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authordannye <corrnondacqb@yahoo.com>2016-01-12 18:45:02 -0600
committerdannye <corrnondacqb@yahoo.com>2016-01-12 18:45:02 -0600
commit5914540ba780d7936fd6624d6fde2d67a9f7a773 (patch)
treea1ce27018f39d98f49d89468df426d0291e18560 /constants/music_constants.asm
parentccf4fe54a8e444aaf966fac7b38bc9452c494222 (diff)
parent8a5a7d8e68538b727e0c166488265f395603366e (diff)
Merge branch 'master' of https://github.com/pret/pokered into rgbgfxrgbgfx
Diffstat (limited to 'constants/music_constants.asm')
-rw-r--r--constants/music_constants.asm39
1 files changed, 39 insertions, 0 deletions
diff --git a/constants/music_constants.asm b/constants/music_constants.asm
index f239acea..57ad230d 100644
--- a/constants/music_constants.asm
+++ b/constants/music_constants.asm
@@ -1,3 +1,42 @@
+; HW sound channel register base addresses
+HW_CH1_BASE EQU (rNR10 % $100)
+HW_CH2_BASE EQU ((rNR21 % $100) - 1)
+HW_CH3_BASE EQU (rNR30 % $100)
+HW_CH4_BASE EQU ((rNR41 % $100) - 1)
+
+; HW sound channel enable bit masks
+HW_CH1_ENABLE_MASK EQU %00010001
+HW_CH2_ENABLE_MASK EQU %00100010
+HW_CH3_ENABLE_MASK EQU %01000100
+HW_CH4_ENABLE_MASK EQU %10001000
+
+; HW sound channel disable bit masks
+HW_CH1_DISABLE_MASK EQU (~HW_CH1_ENABLE_MASK & $ff)
+HW_CH2_DISABLE_MASK EQU (~HW_CH2_ENABLE_MASK & $ff)
+HW_CH3_DISABLE_MASK EQU (~HW_CH3_ENABLE_MASK & $ff)
+HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff)
+
+REG_DUTY_SOUND_LEN EQU 1
+REG_VOLUME_ENVELOPE EQU 2
+REG_FREQUENCY_LO EQU 3
+
+MAX_SFX_ID EQU $B9
+
+CRY_SFX_START EQU $14
+CRY_SFX_END EQU $86
+
+; wChannelFlags1 constants
+BIT_PERFECT_PITCH EQU 0 ; controlled by toggleperfectpitch command
+BIT_CHANNEL_CALL EQU 1 ; if in channel call
+BIT_NOISE_OR_SFX EQU 2 ; if channel is the music noise channel or an SFX channel
+BIT_VIBRATO_DIRECTION EQU 3 ; if the pitch is above or below normal (cycles)
+BIT_PITCH_BEND_ON EQU 4 ; if pitch bend is active
+BIT_PITCH_BEND_DECREASING EQU 5 ; if the pitch bend frequency is decreasing (instead of increasing)
+BIT_ROTATE_DUTY EQU 6 ; if rotating duty
+
+; wChannelFlags2 constant (only has one flag)
+BIT_EXECUTE_MUSIC EQU 0 ; if in execute music
+
; Song ids are calculated by address to save space.
music_const: MACRO