diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-19 03:46:12 -0500 |
---|---|---|
committer | dannye <corrnondacqb@yahoo.com> | 2015-07-19 03:46:12 -0500 |
commit | ea9cc86949cecc3508aeac06b807372b6b0134d8 (patch) | |
tree | aafb7371315334ecaba9a964fd91565f245b10bb /constants | |
parent | 340230e997b32fd44f1d99aecbab083ffb89a921 (diff) |
Name sound effects
Diffstat (limited to 'constants')
-rw-r--r-- | constants/music_constants.asm | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/constants/music_constants.asm b/constants/music_constants.asm index 30d11543..260ccd39 100644 --- a/constants/music_constants.asm +++ b/constants/music_constants.asm @@ -4,6 +4,7 @@ music_const: MACRO \1 EQUS "((\2 - SFX_Headers_02) / 3)" ENDM + ; AUDIO_1 music_const MUSIC_PALLET_TOWN, Music_PalletTown music_const MUSIC_POKECENTER, Music_Pokecenter music_const MUSIC_GYM, Music_Gym @@ -25,6 +26,7 @@ ENDM music_const MUSIC_ROUTES4, Music_Routes4 music_const MUSIC_INDIGO_PLATEAU, Music_IndigoPlateau + ; AUDIO_2 music_const MUSIC_GYM_LEADER_BATTLE, Music_GymLeaderBattle music_const MUSIC_TRAINER_BATTLE, Music_TrainerBattle music_const MUSIC_WILD_BATTLE, Music_WildBattle @@ -33,6 +35,7 @@ ENDM music_const MUSIC_DEFEATED_WILD_MON, Music_DefeatedWildMon music_const MUSIC_DEFEATED_GYM_LEADER, Music_DefeatedGymLeader + ; AUDIO_3 music_const MUSIC_TITLE_SCREEN, Music_TitleScreen music_const MUSIC_CREDITS, Music_Credits music_const MUSIC_HALL_OF_FAME, Music_HallOfFame @@ -52,3 +55,176 @@ ENDM music_const MUSIC_MEET_FEMALE_TRAINER, Music_MeetFemaleTrainer music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer + ; AUDIO_1 AUDIO_2 AUDIO_3 + music_const SFX_SNARE_1, SFX_02_01 + music_const SFX_SNARE_2, SFX_02_02 + music_const SFX_SNARE_3, SFX_02_03 + music_const SFX_SNARE_4, SFX_02_04 + music_const SFX_SNARE_5, SFX_02_05 + music_const SFX_TRIANGLE_1, SFX_02_06 + music_const SFX_TRIANGLE_2, SFX_02_07 + music_const SFX_SNARE_6, SFX_02_08 + music_const SFX_SNARE_7, SFX_02_09 + music_const SFX_SNARE_8, SFX_02_0a + music_const SFX_SNARE_9, SFX_02_0b + music_const SFX_CYMBAL_1, SFX_02_0c + music_const SFX_CYMBAL_2, SFX_02_0d + music_const SFX_CYMBAL_3, SFX_02_0e + music_const SFX_MUTED_SNARE_1, SFX_02_0f + music_const SFX_TRIANGLE_3, SFX_02_10 + music_const SFX_MUTED_SNARE_2, SFX_02_11 + music_const SFX_MUTED_SNARE_3, SFX_02_12 + music_const SFX_MUTED_SNARE_4, SFX_02_13 + music_const SFX_CRY_00, SFX_02_14 + music_const SFX_CRY_01, SFX_02_15 + music_const SFX_CRY_02, SFX_02_16 + music_const SFX_CRY_03, SFX_02_17 + music_const SFX_CRY_04, SFX_02_18 + music_const SFX_CRY_05, SFX_02_19 + music_const SFX_CRY_06, SFX_02_1a + music_const SFX_CRY_07, SFX_02_1b + music_const SFX_CRY_08, SFX_02_1c + music_const SFX_CRY_09, SFX_02_1d + music_const SFX_CRY_0A, SFX_02_1e + music_const SFX_CRY_0B, SFX_02_1f + music_const SFX_CRY_0C, SFX_02_20 + music_const SFX_CRY_0D, SFX_02_21 + music_const SFX_CRY_0E, SFX_02_22 + music_const SFX_CRY_0F, SFX_02_23 + music_const SFX_CRY_10, SFX_02_24 + music_const SFX_CRY_11, SFX_02_25 + music_const SFX_CRY_12, SFX_02_26 + music_const SFX_CRY_13, SFX_02_27 + music_const SFX_CRY_14, SFX_02_28 + music_const SFX_CRY_15, SFX_02_29 + music_const SFX_CRY_16, SFX_02_2a + music_const SFX_CRY_17, SFX_02_2b + music_const SFX_CRY_18, SFX_02_2c + music_const SFX_CRY_19, SFX_02_2d + music_const SFX_CRY_1A, SFX_02_2e + music_const SFX_CRY_1B, SFX_02_2f + music_const SFX_CRY_1C, SFX_02_30 + music_const SFX_CRY_1D, SFX_02_31 + music_const SFX_CRY_1E, SFX_02_32 + music_const SFX_CRY_1F, SFX_02_33 + music_const SFX_CRY_20, SFX_02_34 + music_const SFX_CRY_21, SFX_02_35 + music_const SFX_CRY_22, SFX_02_36 + music_const SFX_CRY_23, SFX_02_37 + music_const SFX_CRY_24, SFX_02_38 + music_const SFX_CRY_25, SFX_02_39 + + music_const SFX_GET_ITEM_2, SFX_02_3b + music_const SFX_TINK, SFX_02_3c + music_const SFX_HEAL_HP, SFX_02_3d + music_const SFX_HEAL_AILMENT, SFX_02_3e + music_const SFX_START_MENU, SFX_02_3f + music_const SFX_PRESS_AB, SFX_02_40 + + ; AUDIO_1 AUDIO_3 + music_const SFX_GET_ITEM_1, SFX_02_3a + + music_const SFX_POKEDEX_RATING, SFX_02_41 + music_const SFX_GET_KEY_ITEM, SFX_02_42 + music_const SFX_POISONED, SFX_02_43 + music_const SFX_TRADE_MACHINE, SFX_02_44 + music_const SFX_TURN_ON_PC, SFX_02_45 + music_const SFX_TURN_OFF_PC, SFX_02_46 + music_const SFX_ENTER_PC, SFX_02_47 + music_const SFX_SHRINK, SFX_02_48 + music_const SFX_SWITCH, SFX_02_49 + music_const SFX_HEALING_MACHINE, SFX_02_4a + music_const SFX_TELEPORT_1, SFX_02_4b + music_const SFX_TELEPORT_2, SFX_02_4c + music_const SFX_TELEPORT_3, SFX_02_4d + music_const SFX_LEDGE, SFX_02_4e + music_const SFX_FLY_1, SFX_02_4f + music_const SFX_FLY_2, SFX_02_50 + music_const SFX_DENIED, SFX_02_51 + music_const SFX_ARROW_TILES, SFX_02_52 + music_const SFX_PUSH_BOULDER, SFX_02_53 + music_const SFX_SS_ANNE_HORN, SFX_02_54 + music_const SFX_WITHDRAW_DEPOSIT, SFX_02_55 + music_const SFX_CUT, SFX_02_56 + music_const SFX_GO_INSIDE, SFX_02_57 + music_const SFX_SWAP, SFX_02_58 + music_const SFX_59, SFX_02_59 ; unused, sounds similar to SFX_SLOTS_STOP_WHEEL + music_const SFX_PURCHASE, SFX_02_5a + music_const SFX_COLLISION, SFX_02_5b + music_const SFX_GO_OUTSIDE, SFX_02_5c + music_const SFX_SAVE, SFX_02_5d + + ; AUDIO_1 + music_const SFX_POKEFLUE, SFX_02_5e + music_const SFX_SAFARI_ZONE_PA, SFX_02_5f + + ; AUDIO_2 + music_const SFX_LEVEL_UP, SFX_08_3a + + music_const SFX_BATTLE_01, SFX_08_41 + music_const SFX_BATTLE_02, SFX_08_42 + music_const SFX_BATTLE_03, SFX_08_43 + music_const SFX_BATTLE_04, SFX_08_44 + music_const SFX_BATTLE_05, SFX_08_45 + music_const SFX_BATTLE_06, SFX_08_46 + music_const SFX_BATTLE_07, SFX_08_47 + music_const SFX_BATTLE_08, SFX_08_48 + music_const SFX_BATTLE_09, SFX_08_49 + music_const SFX_BATTLE_0A, SFX_08_4a + music_const SFX_BATTLE_0B, SFX_08_4b + music_const SFX_BATTLE_0C, SFX_08_4c + music_const SFX_BATTLE_0D, SFX_08_4d + music_const SFX_BATTLE_0E, SFX_08_4e + music_const SFX_BATTLE_0F, SFX_08_4f + music_const SFX_BATTLE_10, SFX_08_50 + music_const SFX_BATTLE_11, SFX_08_51 + music_const SFX_BATTLE_12, SFX_08_52 + music_const SFX_BATTLE_13, SFX_08_53 + music_const SFX_BATTLE_14, SFX_08_54 + music_const SFX_BATTLE_15, SFX_08_55 + music_const SFX_BATTLE_16, SFX_08_56 ; unused? + music_const SFX_BATTLE_17, SFX_08_57 + music_const SFX_BATTLE_18, SFX_08_58 + music_const SFX_BATTLE_19, SFX_08_59 + music_const SFX_BATTLE_1A, SFX_08_5a + music_const SFX_BATTLE_1B, SFX_08_5b + music_const SFX_BATTLE_1C, SFX_08_5c + music_const SFX_BATTLE_1D, SFX_08_5d + music_const SFX_BATTLE_1E, SFX_08_5e + music_const SFX_BATTLE_1F, SFX_08_5f + music_const SFX_BATTLE_20, SFX_08_60 + music_const SFX_BATTLE_21, SFX_08_61 + music_const SFX_BATTLE_22, SFX_08_62 + music_const SFX_BATTLE_23, SFX_08_63 + music_const SFX_BATTLE_24, SFX_08_64 + music_const SFX_BATTLE_25, SFX_08_65 + music_const SFX_BATTLE_26, SFX_08_66 + music_const SFX_BATTLE_27, SFX_08_67 + music_const SFX_BATTLE_28, SFX_08_68 + music_const SFX_BATTLE_29, SFX_08_69 + music_const SFX_BATTLE_2A, SFX_08_6a + music_const SFX_BATTLE_2B, SFX_08_6b + music_const SFX_BATTLE_2C, SFX_08_6c + music_const SFX_BATTLE_2D, SFX_08_6d + music_const SFX_BATTLE_2E, SFX_08_6e + music_const SFX_BATTLE_2F, SFX_08_6f + music_const SFX_BATTLE_30, SFX_08_70 + music_const SFX_BATTLE_31, SFX_08_71 + music_const SFX_BATTLE_32, SFX_08_72 + music_const SFX_BATTLE_33, SFX_08_73 + music_const SFX_BATTLE_34, SFX_08_74 + music_const SFX_BATTLE_35, SFX_08_75 + music_const SFX_BATTLE_36, SFX_08_76 + music_const SFX_BATTLE_37, SFX_08_77 + + ; AUDIO_3 + music_const SFX_INTRO_LUNGE, SFX_1f_5e + music_const SFX_INTRO_HIP, SFX_1f_5f + music_const SFX_INTRO_HOP, SFX_1f_60 + music_const SFX_INTRO_RAISE, SFX_1f_61 + music_const SFX_INTRO_CRASH, SFX_1f_62 + music_const SFX_INTRO_WHOOSH, SFX_1f_63 + music_const SFX_SLOTS_STOP_WHEEL, SFX_1f_64 + music_const SFX_SLOTS_REWARD, SFX_1f_65 + music_const SFX_SLOTS_NEW_SPIN, SFX_1f_66 + music_const SFX_SHOOTING_STAR, SFX_1f_67 |