diff options
author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-07 11:30:10 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-07 11:30:10 -0400 |
commit | 13129459f11e73df8c556f0c02cd4fca7266a346 (patch) | |
tree | f0157c5ba3e66a48eba01fef6ce7283f1dece57a /engine/battle/animations.asm | |
parent | 45ed05decf330faab4503fe8fecadc54698c9724 (diff) |
Sync coordinate macros with pokecrystal
Diffstat (limited to 'engine/battle/animations.asm')
-rwxr-xr-x | engine/battle/animations.asm | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index f19f1f4f..9f7b728a 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -682,7 +682,7 @@ DoBallTossSpecialEffects: cp 1 ret nz .moveGhostMarowakLeft - coord hl, 17, 0 + hlcoord 17, 0 ld de, 20 lb bc, 7, 7 .loop @@ -781,7 +781,7 @@ DoExplodeSpecialEffects: cp 1 ; is it the end of the subanimation? jr nz, FlashScreenEveryFourFrameBlocks ; if it's the end of the subanimation, make the attacking pokemon disappear - coord hl, 1, 5 + hlcoord 1, 5 jp AnimationHideMonPic ; make pokemon disappear ; flashes the screen when subanimation counter is 1 modulo 4 @@ -1135,12 +1135,12 @@ AnimationSlideMonUp: ld c, 7 ldh a, [hWhoseTurn] and a - coord hl, 1, 6 - coord de, 1, 5 + hlcoord 1, 6 + decoord 1, 5 ld a, $30 jr z, .next - coord hl, 12, 1 - coord de, 12, 0 + hlcoord 12, 1 + decoord 12, 0 ld a, $ff .next ld [wSlideMonUpBottomRowLeftTile], a @@ -1203,9 +1203,9 @@ _AnimationSlideMonUp: ; Fill in the bottom row of the mon pic with the next row's tile IDs. ldh a, [hWhoseTurn] and a - coord hl, 1, 11 + hlcoord 1, 11 jr z, .next - coord hl, 12, 6 + hlcoord 12, 6 .next ld a, [wSlideMonUpBottomRowLeftTile] inc a @@ -1372,11 +1372,11 @@ AnimationShakeBackAndForth: ; The mon's sprite disappears after this animation. ldh a, [hWhoseTurn] and a - coord hl, 0, 5 - coord de, 2, 5 + hlcoord 0, 5 + decoord 2, 5 jr z, .next - coord hl, 11, 0 - coord de, 13, 0 + hlcoord 11, 0 + decoord 13, 0 .next xor a @@ -1420,9 +1420,9 @@ AnimationMoveMonHorizontally: call AnimationHideMonPic ldh a, [hWhoseTurn] and a - coord hl, 2, 5 + hlcoord 2, 5 jr z, .next - coord hl, 11, 0 + hlcoord 11, 0 .next xor a push hl @@ -1533,12 +1533,12 @@ AnimationSquishMonPic: ldh a, [hWhoseTurn] and a jr z, .playerTurn - coord hl, 16, 0 - coord de, 14, 0 + hlcoord 16, 0 + decoord 14, 0 jr .next .playerTurn - coord hl, 5, 5 - coord de, 3, 5 + hlcoord 5, 5 + decoord 3, 5 .next push de xor a ; left @@ -1746,10 +1746,10 @@ _AnimationSlideMonOff: ldh a, [hWhoseTurn] and a jr z, .playerTurn - coord hl, 12, 0 + hlcoord 12, 0 jr .next .playerTurn - coord hl, 0, 5 + hlcoord 0, 5 .next ld d, 8 ; d's value is unused .slideLoop ; iterates once for each time the pic slides by one tile @@ -1996,7 +1996,7 @@ ChangeMonPic: xor a ld [wSpriteFlipped], a call GetMonHeader - coord hl, 12, 0 + hlcoord 12, 0 call LoadFrontSpriteByMonIndex jr .done .playerTurn @@ -2064,7 +2064,7 @@ ClearMonPicFromTileMap: push bc ld e, a ld d, 0 - coord hl, 0, 0 + hlcoord 0, 0 add hl, de lb bc, 7, 7 call ClearScreenArea @@ -2086,7 +2086,7 @@ GetMonSpriteTileMapPointerFromRowCount: .enemyTurn ld a, 12 .next - coord hl, 0, 0 + hlcoord 0, 0 ld e, a ld d, 0 add hl, de |